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author | Antonioya <blendergit@gmail.com> | 2019-04-12 10:09:37 +0300 |
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committer | Antonioya <blendergit@gmail.com> | 2019-04-12 10:09:37 +0300 |
commit | 0ee23d0f5f613c4418a3ab2b2c67d47b936350de (patch) | |
tree | 8661956b34f1e4bae6b02562932aafe09744fabe /source | |
parent | d1cda823e0a84487915fa81617dbec5b582fe4b6 (diff) |
Fix T63452: View Port/render artifacts while camera movement in
Patch provided by @matc
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl index 1ebb6797f63..aa38ff26a62 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl @@ -84,6 +84,9 @@ void main(void) if (sp2.x < -area.x || sp2.x > area.x) return; if (sp2.y < -area.y || sp2.y > area.y) return; + /* culling behind camera */ + if (P1.w < 0 || P2.w < 0) return; + /* determine the direction of each of the 3 segments (previous, current, next) */ vec2 v0 = normalize(sp1 - sp0); vec2 v1 = normalize(sp2 - sp1); |