diff options
-rw-r--r-- | source/blender/gpu/intern/gpu_select.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_select_pick.c | 6 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_select_private.h | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c index 17d3321560d..010087e5536 100644 --- a/source/blender/gpu/intern/gpu_select.c +++ b/source/blender/gpu/intern/gpu_select.c @@ -120,7 +120,7 @@ bool GPU_select_load_id(uint id) } default: /* ALGO_GL_PICK */ { - return gpu_select_pick_load_id(id); + return gpu_select_pick_load_id(id, false); } } } diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c index ffd4cd6efbc..1880a0cfbdf 100644 --- a/source/blender/gpu/intern/gpu_select_pick.c +++ b/source/blender/gpu/intern/gpu_select_pick.c @@ -476,12 +476,12 @@ static void gpu_select_load_id_pass_nearest(const DepthBufCache *rect_prev, } } -bool gpu_select_pick_load_id(uint id) +bool gpu_select_pick_load_id(uint id, bool end) { GPUPickState *ps = &g_pick_state; if (ps->gl.is_init) { - if (id == ps->gl.prev_id) { + if (id == ps->gl.prev_id && !end) { /* No need to read if we are still drawing for the same id since * all these depths will be merged / deduplicated in the end. */ return true; @@ -543,7 +543,7 @@ uint gpu_select_pick_end(void) if (ps->is_cached == false) { if (ps->gl.is_init) { /* force finishing last pass */ - gpu_select_pick_load_id(ps->gl.prev_id); + gpu_select_pick_load_id(ps->gl.prev_id, true); } gpuPopAttr(); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); diff --git a/source/blender/gpu/intern/gpu_select_private.h b/source/blender/gpu/intern/gpu_select_private.h index bc40e58ba96..a0619bd4293 100644 --- a/source/blender/gpu/intern/gpu_select_private.h +++ b/source/blender/gpu/intern/gpu_select_private.h @@ -28,7 +28,7 @@ /* gpu_select_pick */ void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, char mode); -bool gpu_select_pick_load_id(uint id); +bool gpu_select_pick_load_id(uint id, bool end); uint gpu_select_pick_end(void); void gpu_select_pick_cache_begin(void); |