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Diffstat (limited to 'doc/python_api/epy/Mathutils.py')
-rw-r--r-- | doc/python_api/epy/Mathutils.py | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/doc/python_api/epy/Mathutils.py b/doc/python_api/epy/Mathutils.py new file mode 100644 index 00000000000..17a227f729a --- /dev/null +++ b/doc/python_api/epy/Mathutils.py @@ -0,0 +1,156 @@ +# Blender.mathutils module and its subtypes + + + +class Vector: + """ + + @attention: Vector data can be wrapped or non-wrapped. When a object is wrapped it + means that the object will give you direct access to the data inside of blender. Modification + of this object will directly change the data inside of blender. To copy a wrapped object + you need to use the object's constructor. If you copy and object by assignment you will not get + a second copy but a second reference to the same data. Only certain functions will return + wrapped data. This will be indicated in the method description. + """ + + def __init__(list = None): + """ + Create a new 2d, 3d, or 4d Vector object from a list of floating point numbers. + @note: that python uses higher precission floating point numbers, so values assigned to a vector may have some rounding error. + + + Example:: + v = Vector(1,0,0) + v = Vector(myVec) + v = Vector(list) + @type list: PyList of float or int + @param list: The list of values for the Vector object. Can be a sequence or raw numbers. + Must be 2, 3, or 4 values. The list is mapped to the parameters as [x,y,z,w]. + @rtype: Vector object. + @return: It depends wheter a parameter was passed: + - (list): Vector object initialized with the given values; + - (): An empty 3 dimensional vector. + """ + +class Euler: + """ + The Euler object + ================ + This object gives access to Eulers in Blender. + @note: You can access a euler object like a sequence + - x = euler[0] + @note: Comparison operators can be done: + - ==, != test numeric values within epsilon + @attention: Euler data can be wrapped or non-wrapped. When a object is wrapped it + means that the object will give you direct access to the data inside of blender. Modification + of this object will directly change the data inside of blender. To copy a wrapped object + you need to use the object's constructor. If you copy and object by assignment you will not get + a second copy but a second reference to the same data. Only certain functions will return + wrapped data. This will be indicated in the method description. + """ + + def __init__(list = None): + """ + Create a new euler object. + + Example:: + euler = Euler(45,0,0) + euler = Euler(myEuler) + euler = Euler(sequence) + @type list: PyList of float/int + @param list: 3d list to initialize euler + @rtype: Euler object + @return: Euler representing heading, pitch, bank. + @note: Values are in degrees. + """ + +class Quaternion: + """ + The Quaternion object + ===================== + This object gives access to Quaternions in Blender. + @note: Comparison operators can be done: + - ==, != test numeric values within epsilon + @note: Math can be performed on Quaternion classes + - quat + quat + - quat - quat + - quat * float/int + - quat * vec + - quat * quat + @note: You can access a quaternion object like a sequence + - x = quat[0] + @attention: Quaternion data can be wrapped or non-wrapped. When a object is wrapped it + means that the object will give you direct access to the data inside of blender. Modification + of this object will directly change the data inside of blender. To copy a wrapped object + you need to use the object's constructor. If you copy and object by assignment you will not get + a second copy but a second reference to the same data. Only certain functions will return + wrapped data. This will be indicated in the method description. + """ + + def __init__(list, angle = None): + """ + Create a new quaternion object from initialized values. + + Example:: + quat = Quaternion(1,2,3,4) + quat = Quaternion(axis, angle) + quat = Quaternion() + quat = Quaternion(180, list) + + @type list: PyList of int/float + @param list: A 3d or 4d list to initialize quaternion. + 4d if intializing [w,x,y,z], 3d if used as an axis of rotation. + @type angle: float (optional) + @param angle: An arbitrary rotation amount around 'list'. + List is used as an axis of rotation in this case. + @rtype: New quaternion object. + @return: It depends wheter a parameter was passed: + - (list/angle): Quaternion object initialized with the given values; + - (): An identity 4 dimensional quaternion. + """ + +class Matrix: + """ + The Matrix Object + ================= + @note: Math can be performed on Matrix classes + - mat + mat + - mat - mat + - mat * float/int + - mat * vec + - mat * mat + @note: Comparison operators can be done: + - ==, != test numeric values within epsilon + @note: You can access a quaternion object like a 2d sequence + - x = matrix[0][1] + - vector = matrix[2] + @attention: Quaternion data can be wrapped or non-wrapped. When a object is wrapped it + means that the object will give you direct access to the data inside of blender. Modification + of this object will directly change the data inside of blender. To copy a wrapped object + you need to use the object's constructor. If you copy and object by assignment you will not get + a second copy but a second reference to the same data. Only certain functions will return + wrapped data. This will be indicated in the method description. + """ + + def __init__(list1 = None, list2 = None, list3 = None, list4 = None): + """ + Create a new matrix object from initialized values. + + Example:: + matrix = Matrix([1,1,1],[0,1,0],[1,0,0]) + matrix = Matrix(mat) + matrix = Matrix(seq1, seq2, vector) + + @type list1: PyList of int/float + @param list1: A 2d,3d or 4d list. + @type list2: PyList of int/float + @param list2: A 2d,3d or 4d list. + @type list3: PyList of int/float + @param list3: A 2d,3d or 4d list. + @type list4: PyList of int/float + @param list4: A 2d,3d or 4d list. + @rtype: New matrix object. + @return: It depends wheter a parameter was passed: + - (list1, etc.): Matrix object initialized with the given values; + - (): An empty 3 dimensional matrix. + """ |