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Diffstat (limited to 'doc/python_api/epy')
-rw-r--r--doc/python_api/epy/BGL.py1807
-rw-r--r--doc/python_api/epy/Geometry.py189
-rw-r--r--doc/python_api/epy/IDProp.py132
-rw-r--r--doc/python_api/epy/Mathutils.py156
-rw-r--r--doc/python_api/epy/testbgl.py45
5 files changed, 2329 insertions, 0 deletions
diff --git a/doc/python_api/epy/BGL.py b/doc/python_api/epy/BGL.py
new file mode 100644
index 00000000000..ce148dc72ba
--- /dev/null
+++ b/doc/python_api/epy/BGL.py
@@ -0,0 +1,1807 @@
+# Blender.BGL module (OpenGL wrapper)
+
+"""
+The Blender.BGL submodule (the OpenGL wrapper).
+
+B{New}: some GLU functions: L{gluLookAt}, etc.
+
+The Blender.BGL submodule
+=========================
+(when accessing it from the Game Engine use BGL instead of Blender.BGL)
+
+This module wraps OpenGL constants and functions, making them available from
+within Blender Python.
+
+The complete list can be retrieved from the module itself, by listing its
+contents: dir(Blender.BGL). A simple search on the net can point to more
+than enough material to teach OpenGL programming, from books to many
+collections of tutorials.
+
+The "red book": "I{OpenGL Programming Guide: The Official Guide to Learning
+OpenGL}" and the online NeHe tutorials are two of the best resources.
+
+Example::
+ import Blender
+ from Blender.BGL import *
+ from Blender import Draw
+ R = G = B = 0
+ A = 1
+ title = "Testing BGL + Draw"
+ instructions = "Use mouse buttons or wheel to change the background color."
+ quitting = " Press ESC or q to quit."
+ len1 = Draw.GetStringWidth(title)
+ len2 = Draw.GetStringWidth(instructions + quitting)
+ #
+ def show_win():
+ glClearColor(R,G,B,A) # define color used to clear buffers
+ glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
+ glColor3f(0.35,0.18,0.92) # define default color
+ glBegin(GL_POLYGON) # begin a vertex data list
+ glVertex2i(165, 158)
+ glVertex2i(252, 55)
+ glVertex2i(104, 128)
+ glEnd()
+ glColor3f(0.4,0.4,0.4) # change default color
+ glRecti(40, 96, 60+len1, 113)
+ glColor3f(1,1,1)
+ glRasterPos2i(50,100) # move cursor to x = 50, y = 100
+ Draw.Text(title) # draw this text there
+ glRasterPos2i(350,40) # move cursor again
+ Draw.Text(instructions + quitting) # draw another msg
+ glBegin(GL_LINE_LOOP) # begin a vertex-data list
+ glVertex2i(46,92)
+ glVertex2i(120,92)
+ glVertex2i(120,115)
+ glVertex2i(46,115)
+ glEnd() # close this list
+ #
+ def ev(evt, val): # event callback for Draw.Register()
+ global R,G,B,A # ... it handles input events
+ if evt == Draw.ESCKEY or evt == Draw.QKEY:
+ Draw.Exit() # this quits the script
+ elif not val: return
+ elif evt == Draw.LEFTMOUSE: R = 1 - R
+ elif evt == Draw.MIDDLEMOUSE: G = 1 - G
+ elif evt == Draw.RIGHTMOUSE: B = 1 - B
+ elif evt == Draw.WHEELUPMOUSE:
+ R += 0.1
+ if R > 1: R = 1
+ elif evt == Draw.WHEELDOWNMOUSE:
+ R -= 0.1
+ if R < 0: R = 0
+ else:
+ return # don't redraw if nothing changed
+ Draw.Redraw(1) # make changes visible.
+ #
+ Draw.Register(show_win, ev, None) # start the main loop
+
+@note: you can use the L{Image} module and L{Image.Image} BPy object to load
+ and set textures. See L{Image.Image.glLoad} and L{Image.Image.glFree},
+ for example.
+@see: U{www.opengl.org}
+@see: U{nehe.gamedev.net}
+"""
+
+def glAccum(op, value):
+ """
+ Operate on the accumulation buffer
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/accum.html}
+
+ @type op: Enumerated constant
+ @param op: The accumulation buffer operation.
+ @type value: float
+ @param value: a value used in the accumulation buffer operation.
+ """
+
+def glAlphaFunc(func, ref):
+ """
+ Specify the alpha test function
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/alphafunc.html}
+
+ @type func: Enumerated constant
+ @param func: Specifies the alpha comparison function.
+ @type ref: float
+ @param ref: The reference value that incoming alpha values are compared to.
+ Clamped between 0 and 1.
+ """
+
+def glAreTexturesResident(n, textures, residences):
+ """
+ Determine if textures are loaded in texture memory
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/aretexturesresident.html}
+
+ @type n: int
+ @param n: Specifies the number of textures to be queried.
+ @type textures: Buffer object I{type GL_INT}
+ @param textures: Specifies an array containing the names of the textures to be queried
+ @type residences: Buffer object I{type GL_INT}(boolean)
+ @param residences: An array in which the texture residence status in returned.The residence status of a
+ texture named by an element of textures is returned in the corresponding element of residences.
+ """
+
+def glBegin(mode):
+ """
+ Delimit the vertices of a primitive or a group of like primatives
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
+
+ @type mode: Enumerated constant
+ @param mode: Specifies the primitive that will be create from vertices between glBegin and
+ glEnd.
+ """
+
+def glBindTexture(target, texture):
+ """
+ Bind a named texture to a texturing target
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bindtexture.html}
+
+ @type target: Enumerated constant
+ @param target: Specifies the target to which the texture is bound.
+ @type texture: unsigned int
+ @param texture: Specifies the name of a texture.
+ """
+
+def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
+ """
+ Draw a bitmap
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bitmap.html}
+
+ @type width, height: int
+ @param width, height: Specify the pixel width and height of the bitmap image.
+ @type xorig, yorig: float
+ @param xorig, yorig: Specify the location of the origin in the bitmap image. The origin is measured
+ from the lower left corner of the bitmap, with right and up being the positive axes.
+ @type xmove, ymove: float
+ @param xmove, ymove: Specify the x and y offsets to be added to the current raster position after
+ the bitmap is drawn.
+ @type bitmap: Buffer object I{type GL_BYTE}
+ @param bitmap: Specifies the address of the bitmap image.
+ """
+
+def glBlendFunc(sfactor, dfactor):
+ """
+ Specify pixel arithmetic
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/blendfunc.html}
+
+ @type sfactor: Enumerated constant
+ @param sfactor: Specifies how the red, green, blue, and alpha source blending factors are
+ computed.
+ @type dfactor: Enumerated constant
+ @param dfactor: Specifies how the red, green, blue, and alpha destination blending factors are
+ computed.
+ """
+
+def glCallList(list):
+ """
+ Execute a display list
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllist.html}
+
+ @type list: unsigned int
+ @param list: Specifies the integer name of the display list to be executed.
+ """
+
+def glCallLists(n, type, lists):
+ """
+ Execute a list of display lists
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllists.html}
+
+ @type n: int
+ @param n: Specifies the number of display lists to be executed.
+ @type type: Enumerated constant
+ @param type: Specifies the type of values in lists.
+ @type lists: Buffer object
+ @param lists: Specifies the address of an array of name offsets in the display list.
+ The pointer type is void because the offsets can be bytes, shorts, ints, or floats,
+ depending on the value of type.
+ """
+
+def glClear(mask):
+ """
+ Clear buffers to preset values
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clear.html}
+
+ @type mask: Enumerated constant(s)
+ @param mask: Bitwise OR of masks that indicate the buffers to be cleared.
+ """
+
+def glClearAccum(red, green, blue, alpha):
+ """
+ Specify clear values for the accumulation buffer
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearaccum.html}
+
+ @type red, green, blue, alpha: float
+ @param red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
+ accumulation buffer is cleared. The initial values are all 0.
+ """
+
+def glClearColor(red, green, blue, alpha):
+ """
+ Specify clear values for the color buffers
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearcolor.html}
+
+ @type red, green, blue, alpha: float
+ @param red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
+ color buffers are cleared. The initial values are all 0.
+ """
+
+def glClearDepth(depth):
+ """
+ Specify the clear value for the depth buffer
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cleardepth.html}
+
+ @type depth: int
+ @param depth: Specifies the depth value used when the depth buffer is cleared.
+ The initial value is 1.
+ """
+
+def glClearIndex(c):
+ """
+ Specify the clear value for the color index buffers
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearindex.html}
+
+ @type c: float
+ @param c: Specifies the index used when the color index buffers are cleared.
+ The initial value is 0.
+ """
+
+def glClearStencil(s):
+ """
+ Specify the clear value for the stencil buffer
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearstencil.html}
+
+ @type s: int
+ @param s: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
+ """
+
+def glClipPlane (plane, equation):
+ """
+ Specify a plane against which all geometry is clipped
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clipplane.html}
+
+ @type plane: Enumerated constant
+ @param plane: Specifies which clipping plane is being positioned.
+ @type equation: Buffer object I{type GL_FLOAT}(double)
+ @param equation: Specifies the address of an array of four double- precision floating-point
+ values. These values are interpreted as a plane equation.
+ """
+
+def glColor (red, green, blue, alpha):
+ """
+ B{glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us,
+ glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us,
+ glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv,
+ glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv,
+ glColor4uiv, glColor4usv}
+
+ Set a new color.
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/color.html}
+
+ @type red, green, blue, alpha: Depends on function prototype.
+ @param red, green, blue: Specify new red, green, and blue values for the current color.
+ @param alpha: Specifies a new alpha value for the current color. Included only in the
+ four-argument glColor4 commands. (With '4' colors only)
+ """
+
+def glColorMask(red, green, blue, alpha):
+ """
+ Enable and disable writing of frame buffer color components
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormask.html}
+
+ @type red, green, blue, alpha: int (boolean)
+ @param red, green, blue, alpha: Specify whether red, green, blue, and alpha can or cannot be
+ written into the frame buffer. The initial values are all GL_TRUE, indicating that the
+ color components can be written.
+ """
+
+def glColorMaterial(face, mode):
+ """
+ Cause a material color to track the current color
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormaterial.html}
+
+ @type face: Enumerated constant
+ @param face: Specifies whether front, back, or both front and back material parameters should
+ track the current color.
+ @type mode: Enumerated constant
+ @param mode: Specifies which of several material parameters track the current color.
+ """
+
+def glCopyPixels(x, y, width, height, type):
+ """
+ Copy pixels in the frame buffer
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/copypixels.html}
+
+ @type x, y: int
+ @param x, y: Specify the window coordinates of the lower left corner of the rectangular
+ region of pixels to be copied.
+ @type width, height: int
+ @param width,height: Specify the dimensions of the rectangular region of pixels to be copied.
+ Both must be non-negative.
+ @type type: Enumerated constant
+ @param type: Specifies whether color values, depth values, or stencil values are to be copied.
+ """
+
+ def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border):
+ """
+ Copy pixels into a 2D texture image
+ @see: U{www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml}
+
+ @type target: Enumerated constant
+ @param target: Specifies the target texture.
+ @type level: int
+ @param level: Specifies the level-of-detail number. Level 0 is the base image level.
+ Level n is the nth mipmap reduction image.
+ @type internalformat: int
+ @param internalformat: Specifies the number of color components in the texture.
+ @type width: int
+ @type x, y: int
+ @param x, y:Specify the window coordinates of the first pixel that is copied
+ from the frame buffer. This location is the lower left corner of a rectangular
+ block of pixels.
+ @param width: Specifies the width of the texture image. Must be 2n+2(border) for
+ some integer n. All implementations support texture images that are at least 64
+ texels wide.
+ @type height: int
+ @param height: Specifies the height of the texture image. Must be 2m+2(border) for
+ some integer m. All implementations support texture images that are at least 64
+ texels high.
+ @type border: int
+ @param border: Specifies the width of the border. Must be either 0 or 1.
+ """
+
+def glCullFace(mode):
+ """
+ Specify whether front- or back-facing facets can be culled
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cullface.html}
+
+ @type mode: Enumerated constant
+ @param mode: Specifies whether front- or back-facing facets are candidates for culling.
+ """
+
+def glDeleteLists(list, range):
+ """
+ Delete a contiguous group of display lists
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletelists.html}
+
+ @type list: unsigned int
+ @param list: Specifies the integer name of the first display list to delete
+ @type range: int
+ @param range: Specifies the number of display lists to delete
+ """
+
+def glDeleteTextures(n, textures):
+ """
+ Delete named textures
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletetextures.html}
+
+ @type n: int
+ @param n: Specifies the number of textures to be deleted
+ @type textures: Buffer I{GL_INT}
+ @param textures: Specifies an array of textures to be deleted
+ """
+
+def glDepthFunc(func):
+ """
+ Specify the value used for depth buffer comparisons
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthfunc.html}
+
+ @type func: Enumerated constant
+ @param func: Specifies the depth comparison function.
+ """
+
+def glDepthMask(flag):
+ """
+ Enable or disable writing into the depth buffer
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthmask.html}
+
+ @type flag: int (boolean)
+ @param flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE,
+ depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer
+ writing is enabled.
+ """
+
+def glDepthRange(zNear, zFar):
+ """
+ Specify mapping of depth values from normalized device coordinates to window coordinates
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthrange.html}
+
+ @type zNear: int
+ @param zNear: Specifies the mapping of the near clipping plane to window coordinates.
+ The initial value is 0.
+ @type zFar: int
+ @param zFar: Specifies the mapping of the far clipping plane to window coordinates.
+ The initial value is 1.
+ """
+
+def glDisable(cap):
+ """
+ Disable server-side GL capabilities
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
+
+ @type cap: Enumerated constant
+ @param cap: Specifies a symbolic constant indicating a GL capability.
+ """
+
+def glDrawBuffer(mode):
+ """
+ Specify which color buffers are to be drawn into
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawbuffer.html}
+
+ @type mode: Enumerated constant
+ @param mode: Specifies up to four color buffers to be drawn into.
+ """
+
+def glDrawPixels(width, height, format, type, pixels):
+ """
+ Write a block of pixels to the frame buffer
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawpixels.html}
+
+ @type width, height: int
+ @param width, height: Specify the dimensions of the pixel rectangle to be
+ written into the frame buffer.
+ @type format: Enumerated constant
+ @param format: Specifies the format of the pixel data.
+ @type type: Enumerated constant
+ @param type: Specifies the data type for pixels.
+ @type pixels: Buffer object
+ @param pixels: Specifies a pointer to the pixel data.
+ """
+
+def glEdgeFlag (flag):
+ """
+ B{glEdgeFlag, glEdgeFlagv}
+
+ Flag edges as either boundary or non-boundary
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/edgeflag.html}
+
+ @type flag: Depends of function prototype
+ @param flag: Specifies the current edge flag value.The initial value is GL_TRUE.
+ """
+
+def glEnable(cap):
+ """
+ Enable server-side GL capabilities
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
+
+ @type cap: Enumerated constant
+ @param cap: Specifies a symbolic constant indicating a GL capability.
+ """
+
+def glEnd():
+ """
+ Delimit the vertices of a primitive or group of like primitives
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
+ """
+
+def glEndList():
+ """
+ Create or replace a display list
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
+ """
+
+def glEvalCoord (u,v):
+ """
+ B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv,
+ glEvalCoord2dv, glEvalCoord2fv}
+
+ Evaluate enabled one- and two-dimensional maps
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalcoord.html}
+
+ @type u: Depends on function prototype.
+ @param u: Specifies a value that is the domain coordinate u to the basis function defined
+ in a previous glMap1 or glMap2 command. If the function prototype ends in 'v' then
+ u specifies a pointer to an array containing either one or two domain coordinates. The first
+ coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions.
+ @type v: Depends on function prototype. (only with '2' prototypes)
+ @param v: Specifies a value that is the domain coordinate v to the basis function defined
+ in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
+ """
+
+def glEvalMesh (mode, i1, i2):
+ """
+ B{glEvalMesh1 or glEvalMesh2}
+
+ Compute a one- or two-dimensional grid of points or lines
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalmesh.html}
+
+ @type mode: Enumerated constant
+ @param mode: In glEvalMesh1, specifies whether to compute a one-dimensional
+ mesh of points or lines.
+ @type i1, i2: int
+ @param i1, i2: Specify the first and last integer values for the grid domain variable i.
+ """
+
+def glEvalPoint (i, j):
+ """
+ B{glEvalPoint1 and glEvalPoint2}
+
+ Generate and evaluate a single point in a mesh
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalpoint.html}
+
+ @type i: int
+ @param i: Specifies the integer value for grid domain variable i.
+ @type j: int (only with '2' prototypes)
+ @param j: Specifies the integer value for grid domain variable j (glEvalPoint2 only).
+ """
+
+def glFeedbackBuffer (size, type, buffer):
+ """
+ Controls feedback mode
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html}
+
+ @type size: int
+ @param size:Specifies the maximum number of values that can be written into buffer.
+ @type type: Enumerated constant
+ @param type:Specifies a symbolic constant that describes the information that
+ will be returned for each vertex.
+ @type buffer: Buffer object I{GL_FLOAT}
+ @param buffer: Returns the feedback data.
+ """
+
+def glFinish():
+ """
+ Block until all GL execution is complete
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/finish.html}
+ """
+
+def glFlush():
+ """
+ Force Execution of GL commands in finite time
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/flush.html}
+ """
+
+def glFog (pname, param):
+ """
+ B{glFogf, glFogi, glFogfv, glFogiv}
+
+ Specify fog parameters
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/fog.html}
+
+ @type pname: Enumerated constant
+ @param pname: Specifies a single-valued fog parameter. If the function prototype
+ ends in 'v' specifies a fog parameter.
+ @type param: Depends on function prototype.
+ @param param: Specifies the value or values to be assigned to pname. GL_FOG_COLOR
+ requires an array of four values. All other parameters accept an array containing
+ only a single value.
+ """
+
+def glFrontFace(mode):
+ """
+ Define front- and back-facing polygons
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frontface.html}
+
+ @type mode: Enumerated constant
+ @param mode: Specifies the orientation of front-facing polygons.
+ """
+
+def glFrustum(left, right, bottom, top, zNear, zFar):
+ """
+ Multiply the current matrix by a perspective matrix
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frustum.html}
+
+ @type left, right: double (float)
+ @param left, right: Specify the coordinates for the left and right vertical
+ clipping planes.
+ @type top, bottom: double (float)
+ @param top, bottom: Specify the coordinates for the bottom and top horizontal
+ clipping planes.
+ @type zNear, zFar: double (float)
+ @param zNear, zFar: Specify the distances to the near and far depth clipping planes.
+ Both distances must be positive.
+ """
+
+def glGenLists(range):
+ """
+ Generate a contiguous set of empty display lists
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/genlists.html}
+
+ @type range: int
+ @param range: Specifies the number of contiguous empty display lists to be generated.
+ """
+
+def glGenTextures(n, textures):
+ """
+ Generate texture names
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gentextures.html}
+
+ @type n: int
+ @param n: Specifies the number of textures name to be generated.
+ @type textures: Buffer object I{type GL_INT}
+ @param textures: Specifies an array in which the generated textures names are stored.
+ """
+
+def glGet (pname, param):
+ """
+ B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv}
+
+ Return the value or values of a selected parameter
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/get.html}
+
+ @type pname: Enumerated constant
+ @param pname: Specifies the parameter value to be returned.
+ @type param: Depends on function prototype.
+ @param param: Returns the value or values of the specified parameter.
+ """
+
+def glGetClipPlane(plane, equation):
+ """
+ Return the coefficients of the specified clipping plane
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getclipplane.html}
+
+ @type plane: Enumerated constant
+ @param plane: Specifies a clipping plane. The number of clipping planes depends on the
+ implementation, but at least six clipping planes are supported. They are identified by
+ symbolic names of the form GL_CLIP_PLANEi where 0 < i < GL_MAX_CLIP_PLANES.
+ @type equation: Buffer object I{type GL_FLOAT}
+ @param equation: Returns four float (double)-precision values that are the coefficients of the
+ plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
+ """
+
+def glGetError():
+ """
+ Return error information
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html}
+ """
+
+def glGetLight (light, pname, params):
+ """
+ B{glGetLightfv and glGetLightiv}
+
+ Return light source parameter values
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getlight.html}
+
+ @type light: Enumerated constant
+ @param light: Specifies a light source. The number of possible lights depends on the
+ implementation, but at least eight lights are supported. They are identified by symbolic
+ names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
+ @type pname: Enumerated constant
+ @param pname: Specifies a light source parameter for light.
+ @type params: Buffer object. Depends on function prototype.
+ @param params: Returns the requested data.
+ """
+
+def glGetMap (target, query, v):
+ """
+ B{glGetMapdv, glGetMapfv, glGetMapiv}
+
+ Return evaluator parameters
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmap.html}
+
+ @type target: Enumerated constant
+ @param target: Specifies the symbolic name of a map.
+ @type query: Enumerated constant
+ @param query: Specifies which parameter to return.
+ @type v: Buffer object. Depends on function prototype.
+ @param v: Returns the requested data.
+ """
+
+def glGetMaterial (face, pname, params):
+ """
+ B{glGetMaterialfv, glGetMaterialiv}
+
+ Return material parameters
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmaterial.html}
+
+ @type face: Enumerated constant
+ @param face: Specifies which of the two materials is being queried.
+ representing the front and back materials, respectively.
+ @type pname: Enumerated constant
+ @param pname: Specifies the material parameter to return.
+ @type params: Buffer object. Depends on function prototype.
+ @param params: Returns the requested data.
+ """
+
+def glGetPixelMap (map, values):
+ """
+ B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv}
+
+ Return the specified pixel map
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpixelmap.html}
+
+ @type map: Enumerated constant
+ @param map: Specifies the name of the pixel map to return.
+ @type values: Buffer object. Depends on function prototype.
+ @param values: Returns the pixel map contents.
+ """
+
+def glGetPolygonStipple(mask):
+ """
+ Return the polygon stipple pattern
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpolygonstipple.html}
+
+ @type mask: Buffer object I{type GL_BYTE}
+ @param mask: Returns the stipple pattern. The initial value is all 1's.
+ """
+
+def glGetString(name):
+ """
+ Return a string describing the current GL connection
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getstring.html}
+
+ @type name: Enumerated constant
+ @param name: Specifies a symbolic constant.
+
+ """
+
+def glGetTexEnv (target, pname, params):
+ """
+ B{glGetTexEnvfv, glGetTexEnviv}
+
+ Return texture environment parameters
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexenv.html}
+
+ @type target: Enumerated constant
+ @param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
+ @type pname: Enumerated constant
+ @param pname: Specifies the symbolic name of a texture environment parameter.
+ @type params: Buffer object. Depends on function prototype.
+ @param params: Returns the requested data.
+ """
+
+def glGetTexGen (coord, pname, params):
+ """
+ B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv}
+
+ Return texture coordinate generation parameters
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexgen.html}
+
+ @type coord: Enumerated constant
+ @param coord: Specifies a texture coordinate.
+ @type pname: Enumerated constant
+ @param pname: Specifies the symbolic name of the value(s) to be returned.
+ @type params: Buffer object. Depends on function prototype.
+ @param params: Returns the requested data.
+ """
+
+def glGetTexImage(target, level, format, type, pixels):
+ """
+ Return a texture image
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getteximage.html}
+
+ @type target: Enumerated constant
+ @param target: Specifies which texture is to be obtained.
+ @type level: int
+ @param level: Specifies the level-of-detail number of the desired image.
+ Level 0 is the base image level. Level n is the nth mipmap reduction image.
+ @type format: Enumerated constant
+ @param format: Specifies a pixel format for the returned data.
+ @type type: Enumerated constant
+ @param type: Specifies a pixel type for the returned data.
+ @type pixels: Buffer object.
+ @param pixels: Returns the texture image. Should be a pointer to an array of the
+ type specified by type
+ """
+
+def glGetTexLevelParameter (target, level, pname, params):
+ """
+ B{glGetTexLevelParameterfv, glGetTexLevelParameteriv}
+
+ return texture parameter values for a specific level of detail
+ @see: U{opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexlevelparameter.html}
+
+ @type target: Enumerated constant
+ @param target: Specifies the symbolic name of the target texture.
+ @type level: int
+ @param level: Specifies the level-of-detail number of the desired image.
+ Level 0 is the base image level. Level n is the nth mipmap reduction image.
+ @type pname: Enumerated constant
+ @param pname: Specifies the symbolic name of a texture parameter.
+ @type params: Buffer object. Depends on function prototype.
+ @param params: Returns the requested data.
+ """
+
+def glGetTexParameter (target, pname, params):
+ """
+ B{glGetTexParameterfv, glGetTexParameteriv}
+
+ Return texture parameter values
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexparameter.html}
+
+ @type target: Enumerated constant
+ @param target: Specifies the symbolic name of the target texture.
+ @type pname: Enumerated constant
+ @param pname: Specifies the symbolic name the target texture.
+ @type params: Buffer object. Depends on function prototype.
+ @param params: Returns the texture parameters.
+ """
+
+def glHint(target, mode):
+ """
+ Specify implementation-specific hints
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/hint.html}
+
+ @type target: Enumerated constant
+ @param target: Specifies a symbolic constant indicating the behavior to be
+ controlled.
+ @type mode: Enumerated constant
+ @param mode: Specifies a symbolic constant indicating the desired behavior.
+ """
+
+def glIndex (c):
+ """
+ B{glIndexd, glIndexf, glIndexi, glIndexs, glIndexdv, glIndexfv, glIndexiv, glIndexsv}
+
+ Set the current color index
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/index_.html}
+
+ @type c: Buffer object. Depends on function prototype.
+ @param c: Specifies a pointer to a one element array that contains the new value for
+ the current color index.
+ """
+
+def glInitNames():
+ """
+ Initialize the name stack
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/initnames.html}
+ """
+
+def glIsEnabled(cap):
+ """
+ Test whether a capability is enabled
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/isenabled.html}
+
+ @type cap: Enumerated constant
+ @param cap: Specifies a constant representing a GL capability.
+ """
+
+def glIsList(list):
+ """
+ Determine if a name corresponds to a display-list
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/islist.html}
+
+ @type list: unsigned int
+ @param list: Specifies a potential display-list name.
+ """
+
+def glIsTexture(texture):
+ """
+ Determine if a name corresponds to a texture
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/istexture.html}
+
+ @type texture: unsigned int
+ @param texture: Specifies a value that may be the name of a texture.
+ """
+
+def glLight (light, pname, param):
+ """
+ B{glLightf,glLighti, glLightfv, glLightiv}
+
+ Set the light source parameters
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/light.html}
+
+ @type light: Enumerated constant
+ @param light: Specifies a light. The number of lights depends on the implementation,
+ but at least eight lights are supported. They are identified by symbolic names of the
+ form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
+ @type pname: Enumerated constant
+ @param pname: Specifies a single-valued light source parameter for light.
+ @type param: Depends on function prototype.
+ @param param: Specifies the value that parameter pname of light source light will be set to.
+ If function prototype ends in 'v' specifies a pointer to the value or values that
+ parameter pname of light source light will be set to.
+ """
+
+def glLightModel (pname, param):
+ """
+ B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv}
+
+ Set the lighting model parameters
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/lightmodel.html}
+
+ @type pname: Enumerated constant
+ @param pname: Specifies a single-value light model parameter.
+ @type param: Depends on function prototype.
+ @param param: Specifies the value that param will be set to. If function prototype ends in 'v'
+ specifies a pointer to the value or values that param will be set to.
+ """
+
+def glLineStipple(factor, pattern):
+ """
+ Specify the line stipple pattern
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linestipple.html}
+
+ @type factor: int
+ @param factor: Specifies a multiplier for each bit in the line stipple pattern.
+ If factor is 3, for example, each bit in the pattern is used three times before
+ the next bit in the pattern is used. factor is clamped to the range [1, 256] and
+ defaults to 1.
+ @type pattern: unsigned short int
+ @param pattern: Specifies a 16-bit integer whose bit pattern determines which fragments
+ of a line will be drawn when the line is rasterized. Bit zero is used first; the default
+ pattern is all 1's.
+ """
+
+def glLineWidth(width):
+ """
+ Specify the width of rasterized lines.
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linewidth.html}
+
+ @type width: float
+ @param width: Specifies the width of rasterized lines. The initial value is 1.
+ """
+
+def glListBase(base):
+ """
+ Set the display-list base for glCallLists
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/listbase.html}
+
+ @type base: unsigned int
+ @param base: Specifies an integer offset that will be added to glCallLists
+ offsets to generate display-list names. The initial value is 0.
+ """
+
+def glLoadIdentity():
+ """
+ Replace the current matrix with the identity matrix
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadidentity.html}
+ """
+
+def glLoadMatrix (m):
+ """
+ B{glLoadMatrixd, glLoadMatixf}
+
+ Replace the current matrix with the specified matrix
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadmatrix.html}
+
+ @type m: Buffer object. Depends on function prototype.
+ @param m: Specifies a pointer to 16 consecutive values, which are used as the elements
+ of a 4x4 column-major matrix.
+ """
+
+def glLoadName(name):
+ """
+ Load a name onto the name stack.
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadname.html}
+
+ @type name: unsigned int
+ @param name: Specifies a name that will replace the top value on the name stack.
+ """
+
+def glLogicOp(opcode):
+ """
+ Specify a logical pixel operation for color index rendering
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/logicop.html}
+
+ @type opcode: Enumerated constant
+ @param opcode: Specifies a symbolic constant that selects a logical operation.
+ """
+
+def glMap1 (target, u1, u2, stride, order, points):
+ """
+ B{glMap1d, glMap1f}
+
+ Define a one-dimensional evaluator
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map1.html}
+
+ @type target: Enumerated constant
+ @param target: Specifies the kind of values that are generated by the evaluator.
+ @type u1, u2: Depends on function prototype.
+ @param u1,u2: Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t
+ he variable that is evaluated by the equations specified by this command.
+ @type stride: int
+ @param stride: Specifies the number of floats or float (double)s between the beginning
+ of one control point and the beginning of the next one in the data structure
+ referenced in points. This allows control points to be embedded in arbitrary data
+ structures. The only constraint is that the values for a particular control point must
+ occupy contiguous memory locations.
+ @type order: int
+ @param order: Specifies the number of control points. Must be positive.
+ @type points: Buffer object. Depends on function prototype.
+ @param points: Specifies a pointer to the array of control points.
+ """
+
+def glMap2 (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
+ """
+ B{glMap2d, glMap2f}
+
+ Define a two-dimensional evaluator
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map2.html}
+
+ @type target: Enumerated constant
+ @param target: Specifies the kind of values that are generated by the evaluator.
+ @type u1, u2: Depends on function prototype.
+ @param u1,u2: Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t
+ he variable that is evaluated by the equations specified by this command. Initially
+ u1 is 0 and u2 is 1.
+ @type ustride: int
+ @param ustride: Specifies the number of floats or float (double)s between the beginning
+ of control point R and the beginning of control point R ij, where i and j are the u
+ and v control point indices, respectively. This allows control points to be embedded
+ in arbitrary data structures. The only constraint is that the values for a particular
+ control point must occupy contiguous memory locations. The initial value of ustride is 0.
+ @type uorder: int
+ @param uorder: Specifies the dimension of the control point array in the u axis.
+ Must be positive. The initial value is 1.
+ @type v1, v2: Depends on function prototype.
+ @param v1, v2: Specify a linear mapping of v, as presented to glEvalCoord2, to ^,
+ one of the two variables that are evaluated by the equations specified by this command.
+ Initially, v1 is 0 and v2 is 1.
+ @type vstride: int
+ @param vstride: Specifies the number of floats or float (double)s between the beginning of control
+ point R and the beginning of control point R ij, where i and j are the u and v control
+ point(indices, respectively. This allows control points to be embedded in arbitrary data
+ structures. The only constraint is that the values for a particular control point must
+ occupy contiguous memory locations. The initial value of vstride is 0.
+ @type vorder: int
+ @param vorder: Specifies the dimension of the control point array in the v axis.
+ Must be positive. The initial value is 1.
+ @type points: Buffer object. Depends on function prototype.
+ @param points: Specifies a pointer to the array of control points.
+ """
+
+def glMapGrid (un, u1,u2 ,vn, v1, v2):
+ """
+ B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f}
+
+ Define a one- or two-dimensional mesh
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/mapgrid.html}
+
+ @type un: int
+ @param un: Specifies the number of partitions in the grid range interval
+ [u1, u2]. Must be positive.
+ @type u1, u2: Depends on function prototype.
+ @param u1, u2: Specify the mappings for integer grid domain values i=0 and i=un.
+ @type vn: int
+ @param vn: Specifies the number of partitions in the grid range interval [v1, v2]
+ (glMapGrid2 only).
+ @type v1, v2: Depends on function prototype.
+ @param v1, v2: Specify the mappings for integer grid domain values j=0 and j=vn
+ (glMapGrid2 only).
+ """
+
+def glMaterial (face, pname, params):
+ """
+ Specify material parameters for the lighting model.
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/material.html}
+
+ @type face: Enumerated constant
+ @param face: Specifies which face or faces are being updated. Must be one of:
+ @type pname: Enumerated constant
+ @param pname: Specifies the single-valued material parameter of the face
+ or faces that is being updated. Must be GL_SHININESS.
+ @type params: int
+ @param params: Specifies the value that parameter GL_SHININESS will be set to.
+ If function prototype ends in 'v' specifies a pointer to the value or values that
+ pname will be set to.
+ """
+
+def glMatrixMode(mode):
+ """
+ Specify which matrix is the current matrix.
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/matrixmode.html}
+
+ @type mode: Enumerated constant
+ @param mode: Specifies which matrix stack is the target for subsequent matrix operations.
+ """
+
+def glMultMatrix (m):
+ """
+ B{glMultMatrixd, glMultMatrixf}
+
+ Multiply the current matrix with the specified matrix
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/multmatrix.html}
+
+ @type m: Buffer object. Depends on function prototype.
+ @param m: Points to 16 consecutive values that are used as the elements of a 4x4 column
+ major matrix.
+ """
+
+def glNewList(list, mode):
+ """
+ Create or replace a display list
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
+
+ @type list: unsigned int
+ @param list: Specifies the display list name
+ @type mode: Enumerated constant
+ @param mode: Specifies the compilation mode.
+ """
+
+def glNormal3 (nx, ny, nz, v):
+ """
+ B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv,
+ Normal3s, Normal3sv}
+
+ Set the current normal vector
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/normal.html}
+
+ @type nx, ny, nz: Depends on function prototype. (non - 'v' prototypes only)
+ @param nx, ny, nz: Specify the x, y, and z coordinates of the new current normal.
+ The initial value of the current normal is the unit vector, (0, 0, 1).
+ @type v: Buffer object. Depends on function prototype. ('v' prototypes)
+ @param v: Specifies a pointer to an array of three elements: the x, y, and z coordinates
+ of the new current normal.
+ """
+
+def glOrtho(left, right, bottom, top, zNear, zFar):
+ """
+ Multiply the current matrix with an orthographic matrix
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/ortho.html}
+
+ @type left, right: double (float)
+ @param left, right: Specify the coordinates for the left and
+ right vertical clipping planes.
+ @type bottom, top: double (float)
+ @param bottom, top: Specify the coordinates for the bottom and top
+ horizontal clipping planes.
+ @type zNear, zFar: double (float)
+ @param zNear, zFar: Specify the distances to the nearer and farther
+ depth clipping planes. These values are negative if the plane is to be behind the viewer.
+ """
+
+def glPassThrough(token):
+ """
+ Place a marker in the feedback buffer
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/passthrough.html}
+
+ @type token: float
+ @param token: Specifies a marker value to be placed in the feedback
+ buffer following a GL_PASS_THROUGH_TOKEN.
+ """
+
+def glPixelMap (map, mapsize, values):
+ """
+ B{glPixelMapfv, glPixelMapuiv, glPixelMapusv}
+
+ Set up pixel transfer maps
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelmap.html}
+
+ @type map: Enumerated constant
+ @param map: Specifies a symbolic map name.
+ @type mapsize: int
+ @param mapsize: Specifies the size of the map being defined.
+ @type values: Buffer object. Depends on function prototype.
+ @param values: Specifies an array of mapsize values.
+ """
+
+def glPixelStore (pname, param):
+ """
+ B{glPixelStoref, glPixelStorei}
+
+ Set pixel storage modes
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelstore.html}
+
+ @type pname: Enumerated constant
+ @param pname: Specifies the symbolic name of the parameter to be set.
+ Six values affect the packing of pixel data into memory.
+ Six more affect the unpacking of pixel data from memory.
+ @type param: Depends on function prototype.
+ @param param: Specifies the value that pname is set to.
+ """
+
+def glPixelTransfer (pname, param):
+ """
+ B{glPixelTransferf, glPixelTransferi}
+
+ Set pixel transfer modes
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixeltransfer.html}
+
+ @type pname: Enumerated constant
+ @param pname: Specifies the symbolic name of the pixel transfer parameter to be set.
+ @type param: Depends on function prototype.
+ @param param: Specifies the value that pname is set to.
+ """
+
+def glPixelZoom(xfactor, yfactor):
+ """
+ Specify the pixel zoom factors
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelzoom.html}
+
+ @type xfactor, yfactor: float
+ @param xfactor, yfactor: Specify the x and y zoom factors for pixel write operations.
+ """
+
+def glPointSize(size):
+ """
+ Specify the diameter of rasterized points
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pointsize.html}
+
+ @type size: float
+ @param size: Specifies the diameter of rasterized points. The initial value is 1.
+ """
+
+def glPolygonMode(face, mode):
+ """
+ Select a polygon rasterization mode
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonmode.html}
+
+ @type face: Enumerated constant
+ @param face: Specifies the polygons that mode applies to.
+ Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing polygons,
+ or GL_FRONT_AND_BACK for front- and back-facing polygons.
+ @type mode: Enumerated constant
+ @param mode: Specifies how polygons will be rasterized.
+ The initial value is GL_FILL for both front- and back- facing polygons.
+ """
+
+def glPolygonOffset(factor, units):
+ """
+ Set the scale and units used to calculate depth values
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonoffset.html}
+
+ @type factor: float
+ @param factor: Specifies a scale factor that is used to create a variable depth
+ offset for each polygon. The initial value is 0.
+ @type units: float
+ @param units: Is multiplied by an implementation-specific value to create a constant
+ depth offset. The initial value is 0.
+ """
+
+def glPolygonStipple(mask):
+ """
+ Set the polygon stippling pattern
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonstipple.html}
+
+ @type mask: Buffer object I{type GL_BYTE}
+ @param mask: Specifies a pointer to a 32x32 stipple pattern that will be unpacked
+ from memory in the same way that glDrawPixels unpacks pixels.
+ """
+
+def glPopAttrib():
+ """
+ Pop the server attribute stack
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
+ """
+
+def glPopClientAttrib():
+ """
+ Pop the client attribute stack
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html}
+ """
+
+def glPopMatrix():
+ """
+ Pop the current matrix stack
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
+ """
+
+def glPopName():
+ """
+ Pop the name stack
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
+ """
+
+def glPrioritizeTextures(n, textures, priorities):
+ """
+ Set texture residence priority
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/prioritizetextures.html}
+
+ @type n: int
+ @param n:Specifies the number of textures to be prioritized.
+ @type textures: Buffer I{type GL_INT}
+ @param textures: Specifies an array containing the names of the textures to be prioritized.
+ @type priorities: Buffer I{type GL_FLOAT}
+ @param priorities: Specifies an array containing the texture priorities. A priority given
+ in an element of priorities applies to the texture named by the corresponding element of textures.
+ """
+
+def glPushAttrib(mask):
+ """
+ Push the server attribute stack
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
+
+ @type mask: Enumerated constant(s)
+ @param mask: Specifies a mask that indicates which attributes to save.
+ """
+
+def glPushClientAttrib(mask):
+ """
+ Push the client attribute stack
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html}
+
+ @type mask: Enumerated constant(s)
+ @param mask: Specifies a mask that indicates which attributes to save.
+ """
+
+def glPushMatrix():
+ """
+ Push the current matrix stack
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
+ """
+
+def glPushName(name):
+ """
+ Push the name stack
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
+
+ @type name: unsigned int
+ @param name: Specifies a name that will be pushed onto the name stack.
+ """
+
+def glRasterPos (x,y,z,w):
+ """
+ B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d,
+ glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f,
+ glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv,
+ glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv,
+ glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv}
+
+ Specify the raster position for pixel operations
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rasterpos.html}
+
+ @type x, y, z, w: Depends on function prototype. (z and w for '3' and '4' prototypes only)
+ @param x, y, z, w: Specify the x,y,z, and w object coordinates (if present) for the
+ raster position. If function prototype ends in 'v' specifies a pointer to an array of two,
+ three, or four elements, specifying x, y, z, and w coordinates, respectively.
+ @note:
+ If you are drawing to the 3d view with a Scriptlink of a space handler
+ the zoom level of the panels will scale the glRasterPos by the view matrix.
+ so a X of 10 will not always offset 10 pixels as you would expect.
+
+ To work around this get the scale value of the view matrix and use it to scale your pixel values.
+
+ Workaround::
+
+ import Blender
+ from Blender.BGL import *
+ xval, yval= 100, 40
+ # Get the scale of the view matrix
+ viewMatrix = Buffer(GL_FLOAT, 16)
+ glGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix)
+ f = 1/viewMatrix[0]
+ glRasterPos2f(xval*f, yval*f) # Instead of the usual glRasterPos2i(xval, yval)
+ """
+
+def glReadBuffer(mode):
+ """
+ Select a color buffer source for pixels.
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readbuffer.html}
+
+ @type mode: Enumerated constant
+ @param mode: Specifies a color buffer.
+ """
+
+def glReadPixels(x, y, width, height, format, type, pixels):
+ """
+ Read a block of pixels from the frame buffer
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readpixels.html}
+
+ @type x, y: int
+ @param x, y:Specify the window coordinates of the first pixel that is read
+ from the frame buffer. This location is the lower left corner of a rectangular
+ block of pixels.
+ @type width, height: int
+ @param width, height: Specify the dimensions of the pixel rectangle. width and
+ height of one correspond to a single pixel.
+ @type format: Enumerated constant
+ @param format: Specifies the format of the pixel data.
+ @type type: Enumerated constant
+ @param type: Specifies the data type of the pixel data.
+ @type pixels: Buffer object
+ @param pixels: Returns the pixel data.
+ """
+
+def glRect (x1,y1,x2,y2,v1,v2):
+ """
+ B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv}
+
+ Draw a rectangle
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rect.html}
+
+ @type x1, y1: Depends on function prototype. (for non 'v' prototypes only)
+ @param x1, y1: Specify one vertex of a rectangle
+ @type x2, y2: Depends on function prototype. (for non 'v' prototypes only)
+ @param x2, y2: Specify the opposite vertex of the rectangle
+ @type v1, v2: Depends on function prototype. (for 'v' prototypes only)
+ @param v1, v2: Specifies a pointer to one vertex of a rectangle and the pointer
+ to the opposite vertex of the rectangle
+ """
+
+def glRenderMode(mode):
+ """
+ Set rasterization mode
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rendermode.html}
+
+ @type mode: Enumerated constant
+ @param mode: Specifies the rasterization mode.
+ """
+
+def glRotate (angle, x, y, z):
+ """
+ B{glRotated, glRotatef}
+
+ Multiply the current matrix by a rotation matrix
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rotate.html}
+
+ @type angle: Depends on function prototype.
+ @param angle: Specifies the angle of rotation in degrees.
+ @type x, y, z: Depends on function prototype.
+ @param x, y, z: Specify the x, y, and z coordinates of a vector respectively.
+ """
+
+def glScale (x,y,z):
+ """
+ B{glScaled, glScalef}
+
+ Multiply the current matrix by a general scaling matrix
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scale.html}
+
+ @type x, y, z: Depends on function prototype.
+ @param x, y, z: Specify scale factors along the x, y, and z axes, respectively.
+ """
+
+def glScissor(x,y,width,height):
+ """
+ Define the scissor box
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scissor.html}
+
+ @type x, y: int
+ @param x, y: Specify the lower left corner of the scissor box. Initially (0, 0).
+ @type width, height: int
+ @param width height: Specify the width and height of the scissor box. When a
+ GL context is first attached to a window, width and height are set to the
+ dimensions of that window.
+ """
+
+def glSelectBuffer(size, buffer):
+ """
+ Establish a buffer for selection mode values
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/selectbuffer.html}
+
+ @type size: int
+ @param size: Specifies the size of buffer
+ @type buffer: Buffer I{type GL_INT}
+ @param buffer: Returns the selection data
+ """
+
+def glShadeModel(mode):
+ """
+ Select flat or smooth shading
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/shademodel.html}
+
+ @type mode: Enumerated constant
+ @param mode: Specifies a symbolic value representing a shading technique.
+ """
+
+def glStencilFuc(func, ref, mask):
+ """
+ Set function and reference value for stencil testing
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilfunc.html}
+
+ @type func: Enumerated constant
+ @param func:Specifies the test function.
+ @type ref: int
+ @param ref:Specifies the reference value for the stencil test. ref is clamped to
+ the range [0,2n-1], where n is the number of bitplanes in the stencil buffer.
+ The initial value is 0.
+ @type mask: unsigned int
+ @param mask:Specifies a mask that is ANDed with both the reference value and
+ the stored stencil value when the test is done. The initial value is all 1's.
+ """
+
+def glStencilMask(mask):
+ """
+ Control the writing of individual bits in the stencil planes
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilmask.html}
+
+ @type mask: unsigned int
+ @param mask: Specifies a bit mask to enable and disable writing of individual bits
+ in the stencil planes. Initially, the mask is all 1's.
+ """
+
+def glStencilOp(fail, zfail, zpass):
+ """
+ Set stencil test actions
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilop.html}
+
+ @type fail: Enumerated constant
+ @param fail: Specifies the action to take when the stencil test fails.
+ The initial value is GL_KEEP.
+ @type zfail: Enumerated constant
+ @param zfail: Specifies the stencil action when the stencil test passes, but the
+ depth test fails. zfail accepts the same symbolic constants as fail.
+ The initial value is GL_KEEP.
+ @type zpass: Enumerated constant
+ @param zpass: Specifies the stencil action when both the stencil test and the
+ depth test pass, or when the stencil test passes and either there is no depth
+ buffer or depth testing is not enabled. zpass accepts the same symbolic constants
+ as fail. The initial value is GL_KEEP.
+ """
+
+def glTexCoord (s,t,r,q,v):
+ """
+ B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f,
+ glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s,
+ glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv,
+ glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv,
+ glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv,
+ glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv}
+
+ Set the current texture coordinates
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texcoord.html}
+
+ @type s, t, r, q: Depends on function prototype. (r and q for '3' and '4' prototypes only)
+ @param s, t, r, q: Specify s, t, r, and q texture coordinates. Not all parameters are
+ present in all forms of the command.
+ @type v: Buffer object. Depends on function prototype. (for 'v' prototypes only)
+ @param v: Specifies a pointer to an array of one, two, three, or four elements,
+ which in turn specify the s, t, r, and q texture coordinates.
+ """
+
+def glTexEnv (target, pname, param):
+ """
+ B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv}
+
+ Set texture environment parameters
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texenv.html}
+
+ @type target: Enumerated constant
+ @param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
+ @type pname: Enumerated constant
+ @param pname: Specifies the symbolic name of a single-valued texture environment
+ parameter. Must be GL_TEXTURE_ENV_MODE.
+ @type param: Depends on function prototype.
+ @param param: Specifies a single symbolic constant. If function prototype ends in 'v'
+ specifies a pointer to a parameter array that contains either a single symbolic
+ constant or an RGBA color
+ """
+
+def glTexGen (coord, pname, param):
+ """
+ B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv}
+
+ Control the generation of texture coordinates
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texgen.html}
+
+ @type coord: Enumerated constant
+ @param coord: Specifies a texture coordinate.
+ @type pname: Enumerated constant
+ @param pname: Specifies the symbolic name of the texture- coordinate generation function.
+ @type param: Depends on function prototype.
+ @param param: Specifies a single-valued texture generation parameter.
+ If function prototype ends in 'v' specifies a pointer to an array of texture
+ generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must
+ contain a single symbolic constant. Otherwise, params holds the coefficients
+ for the texture-coordinate generation function specified by pname.
+ """
+
+def glTexImage1D(target, level, internalformat, width, border, format, type, pixels):
+ """
+ Specify a one-dimensional texture image
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage1d.html}
+
+ @type target: Enumerated constant
+ @param target: Specifies the target texture.
+ @type level: int
+ @param level: Specifies the level-of-detail number. Level 0 is the base image level.
+ Level n is the nth mipmap reduction image.
+ @type internalformat: int
+ @param internalformat: Specifies the number of color components in the texture.
+ @type width: int
+ @param width: Specifies the width of the texture image. Must be 2n+2(border) for
+ some integer n. All implementations support texture images that are at least 64
+ texels wide. The height of the 1D texture image is 1.
+ @type border: int
+ @param border: Specifies the width of the border. Must be either 0 or 1.
+ @type format: Enumerated constant
+ @param format: Specifies the format of the pixel data.
+ @type type: Enumerated constant
+ @param type: Specifies the data type of the pixel data.
+ @type pixels: Buffer object.
+ @param pixels: Specifies a pointer to the image data in memory.
+ """
+
+def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels):
+ """
+ Specify a two-dimensional texture image
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html}
+
+ @type target: Enumerated constant
+ @param target: Specifies the target texture.
+ @type level: int
+ @param level: Specifies the level-of-detail number. Level 0 is the base image level.
+ Level n is the nth mipmap reduction image.
+ @type internalformat: int
+ @param internalformat: Specifies the number of color components in the texture.
+ @type width: int
+ @param width: Specifies the width of the texture image. Must be 2n+2(border) for
+ some integer n. All implementations support texture images that are at least 64
+ texels wide.
+ @type height: int
+ @param height: Specifies the height of the texture image. Must be 2m+2(border) for
+ some integer m. All implementations support texture images that are at least 64
+ texels high.
+ @type border: int
+ @param border: Specifies the width of the border. Must be either 0 or 1.
+ @type format: Enumerated constant
+ @param format: Specifies the format of the pixel data.
+ @type type: Enumerated constant
+ @param type: Specifies the data type of the pixel data.
+ @type pixels: Buffer object.
+ @param pixels: Specifies a pointer to the image data in memory.
+ """
+
+def glTexParameter (target, pname, param):
+ """
+ B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv}
+
+ Set texture parameters
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texparameter.html}
+
+ @type target: Enumerated constant
+ @param target: Specifies the target texture.
+ @type pname: Enumerated constant
+ @param pname: Specifies the symbolic name of a single-valued texture parameter.
+ @type param: Depends on function prototype.
+ @param param: Specifies the value of pname. If function prototype ends in 'v' specifies
+ a pointer to an array where the value or values of pname are stored.
+ """
+
+def glTranslate (x, y, z):
+ """
+ B{glTranslatef, glTranslated}
+
+ Multiply the current matrix by a translation matrix
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/translate.html}
+
+ @type x, y, z: Depends on function prototype.
+ @param x, y, z: Specify the x, y, and z coordinates of a translation vector.
+ """
+
+def glVertex (x,y,z,w,v):
+ """
+ B{glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i,
+ glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv,
+ glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv,
+ glVertex4fv, glVertex4iv, glVertex4sv}
+
+ Specify a vertex
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/vertex.html}
+
+ @type x, y, z, w: Depends on function prototype (z and w for '3' and '4' prototypes only)
+ @param x, y, z, w: Specify x, y, z, and w coordinates of a vertex. Not all parameters
+ are present in all forms of the command.
+ @type v: Buffer object. Depends of function prototype (for 'v' prototypes only)
+ @param v: Specifies a pointer to an array of two, three, or four elements. The
+ elements of a two-element array are x and y; of a three-element array, x, y, and z;
+ and of a four-element array, x, y, z, and w.
+ """
+
+def glViewport(x,y,width,height):
+ """
+ Set the viewport
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/viewport.html}
+
+ @type x, y: int
+ @param x, y: Specify the lower left corner of the viewport rectangle,
+ in pixels. The initial value is (0,0).
+ @type width, height: int
+ @param width, height: Specify the width and height of the viewport. When a GL context
+ is first attached to a window, width and height are set to the dimensions of that window.
+ """
+
+def gluPerspective(fovY, aspect, zNear, zFar):
+ """
+ Set up a perspective projection matrix.
+ @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5577288}
+
+ @type fovY: double
+ @param fovY: Specifies the field of view angle, in degrees, in the y direction.
+ @type aspect: double
+ @param aspect: Specifies the aspect ratio that determines the field of view in the x direction.
+ The aspect ratio is the ratio of x (width) to y (height).
+ @type zNear: double
+ @param zNear: Specifies the distance from the viewer to the near clipping plane (always positive).
+ @type zFar: double
+ @param zFar: Specifies the distance from the viewer to the far clipping plane (always positive).
+ """
+
+def gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz):
+ """
+ Define a viewing transformation
+ @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5573042}
+
+ @type eyex, eyey, eyez: double
+ @param eyex, eyey, eyez: Specifies the position of the eye point.
+ @type centerx, centery, centerz: double
+ @param centerx, centery, centerz: Specifies the position of the reference point.
+ @type upx, upy, upz: double
+ @param upx, upy, upz: Specifies the direction of the up vector.
+ """
+
+def gluOrtho2D(left, right, bottom, top):
+ """
+ Define a 2-D orthographic projection matrix
+ @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
+
+ @type left, right: double
+ @param left, right: Specify the coordinates for the left and right vertical clipping planes.
+ @type bottom, top: double
+ @param bottom, top: Specify the coordinates for the bottom and top horizontal clipping planes.
+ """
+
+def gluPickMatrix(x, y, width, height, viewport):
+ """
+ Define a picking region
+ @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
+
+ @type x, y: double
+ @param x, y: Specify the center of a picking region in window coordinates.
+ @type width, height: double
+ @param width, height: Specify the width and height, respectively, of the picking region in window coordinates.
+ @type viewport: Buffer object. [int]
+ @param viewport: Specifies the current viewport.
+ """
+
+def gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, winx, winy, winz):
+ """
+ Map object coordinates to window coordinates.
+ @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
+
+ @type objx, objy, objz: double
+ @param objx, objy, objz: Specify the object coordinates.
+ @type modelMatrix: Buffer object. [double]
+ @param modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
+ @type projMatrix: Buffer object. [double]
+ @param projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
+ @type viewport: Buffer object. [int]
+ @param viewport: Specifies the current viewport (as from a glGetIntegerv call).
+ @type winx, winy, winz: Buffer object. [double]
+ @param winx, winy, winz: Return the computed window coordinates.
+ """
+
+def gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz):
+ """
+ Map object coordinates to window
+ coordinates.
+ @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5582204}
+
+ @type winx, winy, winz: double
+ @param winx, winy, winz: Specify the window coordinates to be mapped.
+ @type modelMatrix: Buffer object. [double]
+ @param modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
+ @type projMatrix: Buffer object. [double]
+ @param projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
+ @type viewport: Buffer object. [int]
+ @param viewport: Specifies the current viewport (as from a glGetIntegerv call).
+ @type objx, objy, objz: Buffer object. [double]
+ @param objx, objy, objz: Return the computed object coordinates.
+ """
+
+class Buffer:
+ """
+ The Buffer object is simply a block of memory that is delineated and initialized by the
+ user. Many OpenGL functions return data to a C-style pointer, however, because this
+ is not possible in python the Buffer object can be used to this end. Wherever pointer
+ notation is used in the OpenGL functions the Buffer object can be used in it's BGL
+ wrapper. In some instances the Buffer object will need to be initialized with the template
+ parameter, while in other instances the user will want to create just a blank buffer
+ which will be zeroed by default.
+
+ Example with Buffer::
+ import Blender
+ from Blender import BGL
+ myByteBuffer = BGL.Buffer(BGL.GL_BYTE, [32,32])
+ BGL.glGetPolygonStipple(myByteBuffer)
+ print myByteBuffer.dimensions
+ print myByteBuffer.list
+ sliceBuffer = myByteBuffer[0:16]
+ print sliceBuffer
+
+ @ivar list: The contents of the Buffer.
+ @ivar dimensions: The size of the Buffer.
+ """
+
+ def __init__(type, dimensions, template = None):
+ """
+ This will create a new Buffer object for use with other BGL OpenGL commands.
+ Only the type of argument to store in the buffer and the dimensions of the buffer
+ are necessary. Buffers are zeroed by default unless a template is supplied, in
+ which case the buffer is initialized to the template.
+
+ @type type: int
+ @param type: The format to store data in. The type should be one of
+ GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.
+ @type dimensions: An int or sequence object specifying the dimensions of the buffer.
+ @param dimensions: If the dimensions are specified as an int a linear array will
+ be created for the buffer. If a sequence is passed for the dimensions, the buffer
+ becomes n-Dimensional, where n is equal to the number of parameters passed in the
+ sequence. Example: [256,2] is a two- dimensional buffer while [256,256,4] creates
+ a three- dimensional buffer. You can think of each additional dimension as a sub-item
+ of the dimension to the left. i.e. [10,2] is a 10 element array each with 2 sub-items.
+ [(0,0), (0,1), (1,0), (1,1), (2,0), ...] etc.
+ @type template: A python sequence object (optional)
+ @param template: A sequence of matching dimensions which will be used to initialize
+ the Buffer. If a template is not passed in all fields will be initialized to 0.
+ @rtype: Buffer object
+ @return: The newly created buffer as a PyObject.
+ """
diff --git a/doc/python_api/epy/Geometry.py b/doc/python_api/epy/Geometry.py
new file mode 100644
index 00000000000..d0c4dfdfd8d
--- /dev/null
+++ b/doc/python_api/epy/Geometry.py
@@ -0,0 +1,189 @@
+# Blender.Geometry module and its subtypes
+
+"""
+The Blender.Geometry submodule.
+
+Geometry
+========
+(when accessing it from the Game Engine use Geometry instead of Blender.Geometry)
+
+This new module provides access to a geometry function.
+"""
+
+def Intersect(vec1, vec2, vec3, ray, orig, clip=1):
+ """
+ Return the intersection between a ray and a triangle, if possible, return None otherwise.
+ @type vec1: Vector object.
+ @param vec1: A 3d vector, one corner of the triangle.
+ @type vec2: Vector object.
+ @param vec2: A 3d vector, one corner of the triangle.
+ @type vec3: Vector object.
+ @param vec3: A 3d vector, one corner of the triangle.
+ @type ray: Vector object.
+ @param ray: A 3d vector, the orientation of the ray. the length of the ray is not used, only the direction.
+ @type orig: Vector object.
+ @param orig: A 3d vector, the origin of the ray.
+ @type clip: integer
+ @param clip: if 0, don't restrict the intersection to the area of the triangle, use the infinite plane defined by the triangle.
+ @rtype: Vector object
+ @return: The intersection between a ray and a triangle, if possible, None otherwise.
+ """
+
+def TriangleArea(vec1, vec2, vec3):
+ """
+ Return the area size of the 2D or 3D triangle defined.
+ @type vec1: Vector object.
+ @param vec1: A 2d or 3d vector, one corner of the triangle.
+ @type vec2: Vector object.
+ @param vec2: A 2d or 3d vector, one corner of the triangle.
+ @type vec3: Vector object.
+ @param vec3: A 2d or 3d vector, one corner of the triangle.
+ @rtype: float
+ @return: The area size of the 2D or 3D triangle defined.
+ """
+
+def TriangleNormal(vec1, vec2, vec3):
+ """
+ Return the normal of the 3D triangle defined.
+ @type vec1: Vector object.
+ @param vec1: A 3d vector, one corner of the triangle.
+ @type vec2: Vector object.
+ @param vec2: A 3d vector, one corner of the triangle.
+ @type vec3: Vector object.
+ @param vec3: A 3d vector, one corner of the triangle.
+ @rtype: float
+ @return: The normal of the 3D triangle defined.
+ """
+
+def QuadNormal(vec1, vec2, vec3, vec4):
+ """
+ Return the normal of the 3D quad defined.
+ @type vec1: Vector object.
+ @param vec1: A 3d vector, the first vertex of the quad.
+ @type vec2: Vector object.
+ @param vec2: A 3d vector, the second vertex of the quad.
+ @type vec3: Vector object.
+ @param vec3: A 3d vector, the third vertex of the quad.
+ @type vec4: Vector object.
+ @param vec4: A 3d vector, the fourth vertex of the quad.
+ @rtype: float
+ @return: The normal of the 3D quad defined.
+ """
+
+def LineIntersect(vec1, vec2, vec3, vec4):
+ """
+ Return a tuple with the points on each line respectively closest to the other
+ (when both lines intersect, both vector hold the same value).
+ The lines are evaluated as infinite lines in space, the values returned may not be between the 2 points given for each line.
+ @type vec1: Vector object.
+ @param vec1: A 3d vector, one point on the first line.
+ @type vec2: Vector object.
+ @param vec2: A 3d vector, another point on the first line.
+ @type vec3: Vector object.
+ @param vec3: A 3d vector, one point on the second line.
+ @type vec4: Vector object.
+ @param vec4: A 3d vector, another point on the second line.
+ @rtype: (Vector object, Vector object)
+ @return: A tuple with the points on each line respectively closest to the other.
+ """
+
+def PolyFill(polylines):
+ """
+ Takes a list of polylines and calculates triangles that would fill in the polylines.
+ Multiple lines can be used to make holes inside a polyline, or fill in 2 separate lines at once.
+ @type polylines: List of lists containing vectors, each representing a closed polyline.
+ @rtype: list
+ @return: a list if tuples each a tuple of 3 ints representing a triangle indexing the points given.
+ @note: 2D Vectors will have an assumed Z axis of zero, 4D Vectors W axis is ignored.
+ @note: The order of points in a polyline effect the direction returned triangles face, reverse the order of a polyline to flip the normal of returned faces.
+
+ I{B{Example:}}
+
+ The example below creates 2 polylines and fills them in with faces, then makes a mesh in the current scene::
+ import Blender
+ Vector= Blender.mathutils.Vector
+
+ # Outline of 5 points
+ polyline1= [Vector(-2.0, 1.0, 1.0), Vector(-1.0, 2.0, 1.0), Vector(1.0, 2.0, 1.0), Vector(1.0, -1.0, 1.0), Vector(-1.0, -1.0, 1.0)]
+ polyline2= [Vector(-1, 1, 1.0), Vector(0, 1, 1.0), Vector(0, 0, 1.0), Vector(-1.0, 0.0, 1.0)]
+ fill= Blender.Geometry.PolyFill([polyline1, polyline2])
+
+ # Make a new mesh and add the truangles into it
+ me= Blender.Mesh.New()
+ me.verts.extend(polyline1)
+ me.verts.extend(polyline2)
+ me.faces.extend(fill) # Add the faces, they reference the verts in polyline 1 and 2
+
+ scn = Blender.Scene.GetCurrent()
+ ob = scn.objects.new(me)
+ Blender.Redraw()
+ """
+
+def LineIntersect2D(vec1, vec2, vec3, vec4):
+ """
+ Takes 2 lines vec1, vec2 for the 2 points of the first line and vec2, vec3 for the 2 points of the second line.
+ @rtype: Vector
+ @return: a 2D Vector for the intersection or None where there is no intersection.
+ """
+
+def ClosestPointOnLine(pt, vec1, vec2):
+ """
+ Takes 2 lines vec1, vec2 for the 2 points of the first line and vec2, vec3 for the 2 points of the second line.
+ @rtype: tuple
+ @return: a tuple containing a vector and a float, the vector is the closest point on the line, the float is the position on the line, between 0 and 1 the point is on the line.
+ """
+
+def PointInTriangle2D(pt, tri_pt1, tri_pt2, tri_pt3):
+ """
+ Takes 4 vectors (one for the test point and 3 for the triangle)
+ This is a 2d function so only X and Y are used, Z and W will be ignored.
+ @rtype: int
+ @return: 1 for a clockwise intersection, -1 for counter clockwise intersection, 0 when there is no intersection.
+ """
+
+def PointInQuad2D(pt, quad_pt1, quad_pt2, quad_pt3):
+ """
+ Takes 5 vectors (one for the test point and 5 for the quad)
+ This is a 2d function so only X and Y are used, Z and W will be ignored.
+ @rtype: int
+ @return: 1 for a clockwise intersection, -1 for counter clockwise intersection, 0 when there is no intersection.
+ """
+
+def BoxPack2D(boxlist):
+ """
+ Takes a list of 2D boxes and packs them into a square.
+ Each box in boxlist must be a list of at least 4 items - [x,y,w,h], after running this script,
+ the X and Y values in each box will be moved to packed, non overlapping locations.
+
+ Example::
+
+ # Make 500 random boxes, pack them and make a mesh from it
+ from Blender import Geometry, Scene, Mesh
+ import random
+ boxes = []
+ for i in xrange(500):
+ boxes.append( [0,0, random.random()+0.1, random.random()+0.1] )
+ boxsize = Geometry.BoxPack2D(boxes)
+ print 'BoxSize', boxsize
+ me = Mesh.New()
+ for x in boxes:
+ me.verts.extend([(x[0],x[1], 0), (x[0],x[1]+x[3], 0), (x[0]+x[2],x[1]+x[3], 0), (x[0]+x[2],x[1], 0) ])
+ v1= me.verts[-1]
+ v2= me.verts[-2]
+ v3= me.verts[-3]
+ v4= me.verts[-4]
+ me.faces.extend([(v1,v2,v3,v4)])
+ scn = Scene.GetCurrent()
+ scn.objects.new(me)
+
+ @note: Each boxlist item can be longer then 4, the extra items are ignored and stay untouched.
+ @rtype: tuple
+ @return: a tuple pair - (width, height) of all the packed boxes.
+ """
+def BezierInterp(vec_knot_1, vec_handle_1, vec_handle_2, vec_knot_2, resolution):
+ """
+ Takes 4 vectors representing a bezier curve and returns a list of vector points.
+ @note: any vector size is supported, the largest dimension from the input will be used for all returned vectors/
+ @rtype: list
+ @return: a list of vectors the size of resolution including the start and end points (vec_knot_1 and vec_knot_2)
+ """
diff --git a/doc/python_api/epy/IDProp.py b/doc/python_api/epy/IDProp.py
new file mode 100644
index 00000000000..1fc26d7f65b
--- /dev/null
+++ b/doc/python_api/epy/IDProp.py
@@ -0,0 +1,132 @@
+class IDGroup:
+ """
+ The IDGroup Type
+ ================
+ This type supports both iteration and the []
+ operator to get child ID properties.
+
+ You can also add new properties using the [] operator.
+ For example::
+
+ group['a float!'] = 0.0
+ group['an int!'] = 0
+ group['a string!'] = "hi!"
+ group['an array!'] = [0, 0, 1.0, 0]
+
+ group['a subgroup!] = {"float": 0.0, "an int": 1.0, "an array": [1, 2],
+ "another subgroup": {"a": 0.0, "str": "bleh"}}
+
+ Note that for arrays, the array type defaults to int unless a float is found
+ while scanning the template list; if any floats are found, then the whole
+ array is float. Note that double-precision floating point numbers are used for
+ python-created float ID properties and arrays (though the internal C api does
+ support single-precision floats, and the python code will read them).
+
+ You can also delete properties with the del operator. For example:
+
+ del group['property']
+
+ To get the type of a property, use the type() operator, for example::
+
+ if type(group['bleh']) == str: pass
+
+ To tell if the property is a group or array type, import the Blender.Types module and test
+ against IDGroupType and IDArrayType, like so::
+
+ from Blender.Types import IDGroupType, IDArrayType.
+
+ if type(group['bleghr']) == IDGroupType:
+ (do something)
+
+ @ivar name: The name of the property
+ @type name: string
+ """
+
+ def pop(item):
+ """
+ Pop an item from the group property.
+ @type item: string
+ @param item: The item name.
+ @rtype: can be dict, list, int, float or string.
+ @return: The removed property.
+ """
+
+ def update(updatedict):
+ """
+ Updates items in the dict, similar to normal python
+ dictionary method .update().
+ @type updatedict: dict
+ @param updatedict: A dict of simple types to derive updated/new IDProperties from.
+ @rtype: None
+ @return: None
+ """
+
+ def keys():
+ """
+ Returns a list of the keys in this property group.
+ @rtype: list of strings.
+ @return: a list of the keys in this property group.
+ """
+
+ def values():
+ """
+ Returns a list of the values in this property group.
+
+ Note that unless a value is itself a property group or an array, you
+ cannot change it by changing the values in this list, you must change them
+ in the parent property group.
+
+ For example,
+
+ group['some_property'] = new_value
+
+ . . .is correct, while,
+
+ values = group.values()
+ values[0] = new_value
+
+ . . .is wrong.
+
+ @rtype: list of strings.
+ @return: a list of the values in this property group.
+ """
+
+ def iteritems():
+ """
+ Implements the python dictionary iteritmes method.
+
+ For example::
+
+ for k, v in group.iteritems():
+ print "Property name: " + k
+ print "Property value: " + str(v)
+
+ @rtype: an iterator that spits out items of the form [key, value]
+ @return: an iterator.
+ """
+
+ def convert_to_pyobject():
+ """
+ Converts the entire property group to a purely python form.
+
+ @rtype: dict
+ @return: A python dictionary representing the property group
+ """
+
+class IDArray:
+ """
+ The IDArray Type
+ ================
+
+ @ivar type: returns the type of the array, can be either IDP_Int or IDP_Float
+ """
+
+ def __getitem__(index):
+ pass
+
+ def __setitem__(index, value):
+ pass
+
+ def __len__():
+ pass
+
diff --git a/doc/python_api/epy/Mathutils.py b/doc/python_api/epy/Mathutils.py
new file mode 100644
index 00000000000..17a227f729a
--- /dev/null
+++ b/doc/python_api/epy/Mathutils.py
@@ -0,0 +1,156 @@
+# Blender.mathutils module and its subtypes
+
+
+
+class Vector:
+ """
+
+ @attention: Vector data can be wrapped or non-wrapped. When a object is wrapped it
+ means that the object will give you direct access to the data inside of blender. Modification
+ of this object will directly change the data inside of blender. To copy a wrapped object
+ you need to use the object's constructor. If you copy and object by assignment you will not get
+ a second copy but a second reference to the same data. Only certain functions will return
+ wrapped data. This will be indicated in the method description.
+ """
+
+ def __init__(list = None):
+ """
+ Create a new 2d, 3d, or 4d Vector object from a list of floating point numbers.
+ @note: that python uses higher precission floating point numbers, so values assigned to a vector may have some rounding error.
+
+
+ Example::
+ v = Vector(1,0,0)
+ v = Vector(myVec)
+ v = Vector(list)
+ @type list: PyList of float or int
+ @param list: The list of values for the Vector object. Can be a sequence or raw numbers.
+ Must be 2, 3, or 4 values. The list is mapped to the parameters as [x,y,z,w].
+ @rtype: Vector object.
+ @return: It depends wheter a parameter was passed:
+ - (list): Vector object initialized with the given values;
+ - (): An empty 3 dimensional vector.
+ """
+
+class Euler:
+ """
+ The Euler object
+ ================
+ This object gives access to Eulers in Blender.
+ @note: You can access a euler object like a sequence
+ - x = euler[0]
+ @note: Comparison operators can be done:
+ - ==, != test numeric values within epsilon
+ @attention: Euler data can be wrapped or non-wrapped. When a object is wrapped it
+ means that the object will give you direct access to the data inside of blender. Modification
+ of this object will directly change the data inside of blender. To copy a wrapped object
+ you need to use the object's constructor. If you copy and object by assignment you will not get
+ a second copy but a second reference to the same data. Only certain functions will return
+ wrapped data. This will be indicated in the method description.
+ """
+
+ def __init__(list = None):
+ """
+ Create a new euler object.
+
+ Example::
+ euler = Euler(45,0,0)
+ euler = Euler(myEuler)
+ euler = Euler(sequence)
+ @type list: PyList of float/int
+ @param list: 3d list to initialize euler
+ @rtype: Euler object
+ @return: Euler representing heading, pitch, bank.
+ @note: Values are in degrees.
+ """
+
+class Quaternion:
+ """
+ The Quaternion object
+ =====================
+ This object gives access to Quaternions in Blender.
+ @note: Comparison operators can be done:
+ - ==, != test numeric values within epsilon
+ @note: Math can be performed on Quaternion classes
+ - quat + quat
+ - quat - quat
+ - quat * float/int
+ - quat * vec
+ - quat * quat
+ @note: You can access a quaternion object like a sequence
+ - x = quat[0]
+ @attention: Quaternion data can be wrapped or non-wrapped. When a object is wrapped it
+ means that the object will give you direct access to the data inside of blender. Modification
+ of this object will directly change the data inside of blender. To copy a wrapped object
+ you need to use the object's constructor. If you copy and object by assignment you will not get
+ a second copy but a second reference to the same data. Only certain functions will return
+ wrapped data. This will be indicated in the method description.
+ """
+
+ def __init__(list, angle = None):
+ """
+ Create a new quaternion object from initialized values.
+
+ Example::
+ quat = Quaternion(1,2,3,4)
+ quat = Quaternion(axis, angle)
+ quat = Quaternion()
+ quat = Quaternion(180, list)
+
+ @type list: PyList of int/float
+ @param list: A 3d or 4d list to initialize quaternion.
+ 4d if intializing [w,x,y,z], 3d if used as an axis of rotation.
+ @type angle: float (optional)
+ @param angle: An arbitrary rotation amount around 'list'.
+ List is used as an axis of rotation in this case.
+ @rtype: New quaternion object.
+ @return: It depends wheter a parameter was passed:
+ - (list/angle): Quaternion object initialized with the given values;
+ - (): An identity 4 dimensional quaternion.
+ """
+
+class Matrix:
+ """
+ The Matrix Object
+ =================
+ @note: Math can be performed on Matrix classes
+ - mat + mat
+ - mat - mat
+ - mat * float/int
+ - mat * vec
+ - mat * mat
+ @note: Comparison operators can be done:
+ - ==, != test numeric values within epsilon
+ @note: You can access a quaternion object like a 2d sequence
+ - x = matrix[0][1]
+ - vector = matrix[2]
+ @attention: Quaternion data can be wrapped or non-wrapped. When a object is wrapped it
+ means that the object will give you direct access to the data inside of blender. Modification
+ of this object will directly change the data inside of blender. To copy a wrapped object
+ you need to use the object's constructor. If you copy and object by assignment you will not get
+ a second copy but a second reference to the same data. Only certain functions will return
+ wrapped data. This will be indicated in the method description.
+ """
+
+ def __init__(list1 = None, list2 = None, list3 = None, list4 = None):
+ """
+ Create a new matrix object from initialized values.
+
+ Example::
+ matrix = Matrix([1,1,1],[0,1,0],[1,0,0])
+ matrix = Matrix(mat)
+ matrix = Matrix(seq1, seq2, vector)
+
+ @type list1: PyList of int/float
+ @param list1: A 2d,3d or 4d list.
+ @type list2: PyList of int/float
+ @param list2: A 2d,3d or 4d list.
+ @type list3: PyList of int/float
+ @param list3: A 2d,3d or 4d list.
+ @type list4: PyList of int/float
+ @param list4: A 2d,3d or 4d list.
+ @rtype: New matrix object.
+ @return: It depends wheter a parameter was passed:
+ - (list1, etc.): Matrix object initialized with the given values;
+ - (): An empty 3 dimensional matrix.
+ """
diff --git a/doc/python_api/epy/testbgl.py b/doc/python_api/epy/testbgl.py
new file mode 100644
index 00000000000..e895d01df69
--- /dev/null
+++ b/doc/python_api/epy/testbgl.py
@@ -0,0 +1,45 @@
+# Testing the BGL module
+
+import Blender
+from Blender.BGL import *
+from Blender import Draw
+
+R = G = B = 0
+A = 1
+
+instructions = "Hold mouse buttons to change the background color."
+quitting = " Press ESC or q to quit."
+
+def show_win():
+ glClearColor(R,G,B,A) # define color used to clear buffers
+ glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
+ glColor3f(1,1,1) # change default color
+ glRasterPos2i(50,100) # move cursor to x = 50, y = 100
+ Draw.Text("Testing BGL + Draw") # draw this text there
+ glRasterPos2i(350,20) # move cursor again
+ Draw.Text(instructions + quitting) # draw another msg
+ glBegin(GL_LINE_LOOP) # begin a vertex-data list
+ glVertex2i(46,92)
+ glVertex2i(120,92)
+ glVertex2i(120,115)
+ glVertex2i(46,115)
+ glEnd() # close this list
+ glColor3f(0.35,0.18,0.92) # change default color again
+ glBegin(GL_POLYGON) # another list, for a polygon
+ glVertex2i(315, 292)
+ glVertex2i(412, 200)
+ glVertex2i(264, 256)
+ glEnd()
+ Draw.Redraw(1) # make changes visible.
+
+def ev(evt, val): # this is a callback for Draw.Register()
+ global R,G,B,A # it handles input events
+ if evt == Draw.ESCKEY or evt == Draw.QKEY:
+ Draw.Exit() # this quits the script
+ elif evt == Draw.LEFTMOUSE: R = 1 - R
+ elif evt == Draw.MIDDLEMOUSE: G = 1 - G
+ elif evt == Draw.RIGHTMOUSE: B = 1 - B
+ else:
+ Draw.Register(show_win, ev, None)
+
+Draw.Register(show_win, ev, None) # start the main loop