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Diffstat (limited to 'intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.h')
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diff --git a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.h b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.h
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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef BSP_GhostTest_h
+
+#define BSP_GhostTest_h
+
+
+
+#include "GHOST_IEventConsumer.h"
+#include "MT_Vector3.h"
+#include "BSP_TMesh.h"
+#include "BSP_MeshDrawer.h"
+
+#include <vector>
+
+class GHOST_IWindow;
+class GHOST_ISystem;
+
+
+class BSP_GhostTestApp3D :
+public GHOST_IEventConsumer
+{
+public :
+ // Construct an instance of the application;
+
+ BSP_GhostTestApp3D(
+ );
+
+ // initialize the applicaton
+
+ bool
+ InitApp(
+ );
+
+ // Run the application untill internal return.
+ void
+ Run(
+ );
+
+ ~BSP_GhostTestApp3D(
+ );
+
+ void
+ SetMesh(
+ MEM_SmartPtr<BSP_TMesh> mesh
+ );
+
+private :
+
+ struct BSP_RotationSetting {
+ MT_Scalar m_angle_x;
+ MT_Scalar m_angle_y;
+ int x_old;
+ int y_old;
+ bool m_moving;
+ };
+
+ struct BSP_TranslationSetting {
+ MT_Scalar m_t_x;
+ MT_Scalar m_t_y;
+ MT_Scalar m_t_z;
+ int x_old;
+ int y_old;
+ bool m_moving;
+ };
+
+ // Return the transform of object i
+
+ MT_Transform
+ GetTransform(
+ int active_object
+ );
+
+ // Perform an operation between the first two objects in the
+ // list
+
+ void
+ Operate(
+ int type
+ );
+
+ // Swap mesh i and settings with the last mesh in list.
+
+ void
+ Swap(
+ int i
+ );
+
+ void
+ DrawPolies(
+ );
+
+ void
+ UpdateFrame(
+ );
+
+ MT_Vector3
+ UnProject(
+ const MT_Vector3 & vec
+ );
+
+ // Create a frustum and projection matrix to
+ // look at the bounding box
+
+ void
+ InitOpenGl(
+ const MT_Vector3 &min,
+ const MT_Vector3 &max
+ );
+
+
+ // inherited from GHOST_IEventConsumer
+ bool
+ processEvent(
+ GHOST_IEvent* event
+ );
+
+ GHOST_IWindow *m_window;
+ GHOST_ISystem *m_system;
+
+ bool m_finish_me_off;
+
+ // List of current meshes.
+ std::vector< MEM_SmartPtr<BSP_TMesh> > m_meshes;
+
+ std::vector< BSP_RotationSetting> m_rotation_settings;
+ std::vector< BSP_TranslationSetting> m_translation_settings;
+ std::vector< MT_Scalar> m_scale_settings;
+ std::vector< int> m_render_modes;
+
+ int m_current_object;
+
+
+};
+
+#endif \ No newline at end of file