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Diffstat (limited to 'intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp')
-rwxr-xr-xintern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp160
1 files changed, 160 insertions, 0 deletions
diff --git a/intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp b/intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp
new file mode 100755
index 00000000000..9df6d166263
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+++ b/intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp
@@ -0,0 +1,160 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "BSP_MeshDrawer.h"
+
+#include "BSP_TMesh.h"
+
+#if defined(WIN32) || defined(__APPLE__)
+# ifdef WIN32
+# include <windows.h>
+# include <GL/gl.h>
+# include <GL/glu.h>
+# else // WIN32
+# include <AGL/gl.h>
+# endif // WIN32
+#else // defined(WIN32) || defined(__APPLE__)
+# include <GL/gl.h>
+# include <GL/glu.h>
+#endif // defined(WIN32) || defined(__APPLE__)
+
+#include <vector>
+
+using namespace std;
+
+ void
+BSP_MeshDrawer::
+DrawMesh(
+ BSP_TMesh &mesh,
+ int render_mode
+){
+
+
+ if (render_mode == e_none) return;
+
+ // decompose polygons into triangles.
+
+ glEnable(GL_LIGHTING);
+
+
+ if (render_mode == e_wireframe || render_mode == e_wireframe_shaded) {
+
+ glColor3f(0.0, 0.0, 0.0);
+
+ if (render_mode == e_wireframe) {
+ glDisable(GL_LIGHTING);
+ } else {
+ glEnable(GL_LIGHTING);
+ }
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ glEnable(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(1.0,1.0);
+
+ glBegin(GL_TRIANGLES);
+ DrawPolies(mesh);
+ glEnd();
+
+ glColor3f(1.0, 1.0, 1.0);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_POLYGON_OFFSET_FILL);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glBegin(GL_TRIANGLES);
+ DrawPolies(mesh);
+ glEnd();
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ } else {
+
+ glEnable(GL_LIGHTING);
+
+ glBegin(GL_TRIANGLES);
+ DrawPolies(mesh);
+ glEnd();
+ }
+
+
+}
+
+
+ void
+BSP_MeshDrawer::
+DrawPolies(
+ BSP_TMesh &mesh
+){
+
+ const vector<BSP_TVertex> & verts = mesh.VertexSet();
+ const vector<BSP_TFace> &faces = mesh.FaceSet();
+
+ // just draw the edges for now.
+
+ vector<BSP_TVertex>::const_iterator vertex_it = verts.begin();
+
+
+ vector<BSP_TFace>::const_iterator faces_it = faces.begin();
+ vector<BSP_TFace>::const_iterator faces_end = faces.end();
+
+ for (;faces_it != faces_end; ++faces_it ){
+
+ glNormal3f(
+ faces_it->m_normal.x(),
+ faces_it->m_normal.y(),
+ faces_it->m_normal.z()
+ );
+
+ glVertex3f(
+ verts[faces_it->m_verts[0]].m_pos.x(),
+ verts[faces_it->m_verts[0]].m_pos.y(),
+ verts[faces_it->m_verts[0]].m_pos.z()
+ );
+ glVertex3f(
+ verts[faces_it->m_verts[1]].m_pos.x(),
+ verts[faces_it->m_verts[1]].m_pos.y(),
+ verts[faces_it->m_verts[1]].m_pos.z()
+ );
+ glVertex3f(
+ verts[faces_it->m_verts[2]].m_pos.x(),
+ verts[faces_it->m_verts[2]].m_pos.y(),
+ verts[faces_it->m_verts[2]].m_pos.z()
+ );
+ }
+}
+
+
+
+
+
+
+
+
+
+