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Diffstat (limited to 'intern/cycles/blender/blender_viewport.h')
-rw-r--r--intern/cycles/blender/blender_viewport.h28
1 files changed, 18 insertions, 10 deletions
diff --git a/intern/cycles/blender/blender_viewport.h b/intern/cycles/blender/blender_viewport.h
index 7c6c9c4d274..d6518597053 100644
--- a/intern/cycles/blender/blender_viewport.h
+++ b/intern/cycles/blender/blender_viewport.h
@@ -18,17 +18,18 @@
#define __BLENDER_VIEWPORT_H__
#include "MEM_guardedalloc.h"
+
#include "RNA_access.h"
#include "RNA_blender_cpp.h"
#include "RNA_types.h"
#include "render/film.h"
-#include "util/util_param.h"
CCL_NAMESPACE_BEGIN
class BlenderViewportParameters {
- private:
+ public:
+ /* Shader. */
bool use_scene_world;
bool use_scene_lights;
float studiolight_rotate_z;
@@ -36,17 +37,24 @@ class BlenderViewportParameters {
float studiolight_background_alpha;
ustring studiolight_path;
+ /* Film. */
+ PassType display_pass;
+
BlenderViewportParameters();
- BlenderViewportParameters(BL::SpaceView3D &b_v3d);
+ explicit BlenderViewportParameters(BL::SpaceView3D &b_v3d);
- const bool modified(const BlenderViewportParameters &other) const;
- const bool custom_viewport_parameters() const;
- friend class BlenderSync;
+ /* Check whether any of shading related settings are different from the given parameters. */
+ bool shader_modified(const BlenderViewportParameters &other) const;
- public:
- /* Retrieve the render pass that needs to be displayed on the given `SpaceView3D`
- * When the `b_v3d` parameter is not given `PASS_NONE` will be returned. */
- static PassType get_viewport_display_render_pass(BL::SpaceView3D &b_v3d);
+ /* Check whether any of film related settings are different from the given parameters. */
+ bool film_modified(const BlenderViewportParameters &other) const;
+
+ /* Check whether any of settings are different from the given parameters. */
+ bool modified(const BlenderViewportParameters &other) const;
+
+ /* Returns truth when a custom shader defined by the viewport is to be used instead of the
+ * regular background shader or scene light. */
+ bool use_custom_shader() const;
};
PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d, vector<Pass> &passes);