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Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/blender_camera.cpp27
-rw-r--r--intern/cycles/blender/blender_session.cpp13
-rw-r--r--intern/cycles/blender/blender_shader.cpp6
-rw-r--r--intern/cycles/blender/blender_sync.cpp10
-rw-r--r--intern/cycles/blender/blender_sync.h5
-rw-r--r--intern/cycles/blender/blender_viewport.cpp55
-rw-r--r--intern/cycles/blender/blender_viewport.h28
7 files changed, 87 insertions, 57 deletions
diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp
index b31841801d8..6954c5c2f26 100644
--- a/intern/cycles/blender/blender_camera.cpp
+++ b/intern/cycles/blender/blender_camera.cpp
@@ -83,6 +83,8 @@ struct BlenderCamera {
BoundBox2D pano_viewplane;
BoundBox2D viewport_camera_border;
+ float passepartout_alpha;
+
Transform matrix;
float offscreen_dicing_scale;
@@ -125,6 +127,7 @@ static void blender_camera_init(BlenderCamera *bcam, BL::RenderSettings &b_rende
bcam->pano_viewplane.top = 1.0f;
bcam->viewport_camera_border.right = 1.0f;
bcam->viewport_camera_border.top = 1.0f;
+ bcam->passepartout_alpha = 0.5f;
bcam->offscreen_dicing_scale = 1.0f;
bcam->matrix = transform_identity();
@@ -212,6 +215,8 @@ static void blender_camera_from_object(BlenderCamera *bcam,
bcam->lens = b_camera.lens();
+ bcam->passepartout_alpha = b_camera.show_passepartout() ? b_camera.passepartout_alpha() : 0.0f;
+
if (b_camera.dof().use_dof()) {
/* allow f/stop number to change aperture_size but still
* give manual control over aperture radius */
@@ -834,15 +839,19 @@ static void blender_camera_border(BlenderCamera *bcam,
full_border,
&bcam->viewport_camera_border);
- if (!b_render.use_border()) {
+ if (b_render.use_border()) {
+ bcam->border.left = b_render.border_min_x();
+ bcam->border.right = b_render.border_max_x();
+ bcam->border.bottom = b_render.border_min_y();
+ bcam->border.top = b_render.border_max_y();
+ }
+ else if (bcam->passepartout_alpha == 1.0f) {
+ bcam->border = full_border;
+ }
+ else {
return;
}
- bcam->border.left = b_render.border_min_x();
- bcam->border.right = b_render.border_max_x();
- bcam->border.bottom = b_render.border_min_y();
- bcam->border.top = b_render.border_max_y();
-
/* Determine viewport subset matching camera border. */
blender_camera_border_subset(b_engine,
b_render,
@@ -885,8 +894,7 @@ void BlenderSync::sync_view(BL::SpaceView3D &b_v3d,
}
}
-BufferParams BlenderSync::get_buffer_params(BL::RenderSettings &b_render,
- BL::SpaceView3D &b_v3d,
+BufferParams BlenderSync::get_buffer_params(BL::SpaceView3D &b_v3d,
BL::RegionView3D &b_rv3d,
Camera *cam,
int width,
@@ -902,7 +910,8 @@ BufferParams BlenderSync::get_buffer_params(BL::RenderSettings &b_render,
if (b_v3d && b_rv3d && b_rv3d.view_perspective() != BL::RegionView3D::view_perspective_CAMERA)
use_border = b_v3d.use_render_border();
else
- use_border = b_render.use_border();
+ /* the camera can always have a passepartout */
+ use_border = true;
if (use_border) {
/* border render */
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 89854f6a0e5..29de886e4ff 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -155,7 +155,7 @@ void BlenderSession::create_session()
/* set buffer parameters */
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
+ b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
session->reset(buffer_params, session_params.samples);
b_engine.use_highlight_tiles(session_params.progressive_refine == false);
@@ -242,8 +242,7 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
BL::SpaceView3D b_null_space_view3d(PointerRNA_NULL);
BL::RegionView3D b_null_region_view3d(PointerRNA_NULL);
- BufferParams buffer_params = BlenderSync::get_buffer_params(b_render,
- b_null_space_view3d,
+ BufferParams buffer_params = BlenderSync::get_buffer_params(b_null_space_view3d,
b_null_region_view3d,
scene->camera,
width,
@@ -486,7 +485,7 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background, b_view_layer);
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
+ b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
/* temporary render result to find needed passes and views */
BL::RenderResult b_rr = begin_render_result(
@@ -810,7 +809,7 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
/* get buffer parameters */
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
+ b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
if (!buffer_params.denoising_data_pass) {
session_params.denoising.use = false;
@@ -889,7 +888,7 @@ bool BlenderSession::draw(int w, int h)
SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
+ b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
bool session_pause = BlenderSync::get_session_pause(b_scene, background);
if (session_pause == false) {
@@ -907,7 +906,7 @@ bool BlenderSession::draw(int w, int h)
/* draw */
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height, session->params.denoising.use);
+ b_v3d, b_rv3d, scene->camera, width, height, session->params.denoising.use);
DeviceDrawParams draw_params;
if (session->params.display_buffer_linear) {
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 736c10e8881..7f129310736 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -1373,7 +1373,7 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
BlenderViewportParameters new_viewport_parameters(b_v3d);
if (world_recalc || update_all || b_world.ptr.data != world_map ||
- viewport_parameters.modified(new_viewport_parameters)) {
+ viewport_parameters.shader_modified(new_viewport_parameters)) {
Shader *shader = scene->default_background;
ShaderGraph *graph = new ShaderGraph();
@@ -1501,8 +1501,8 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
background->set_transparent_roughness_threshold(0.0f);
}
- background->set_use_shader(view_layer.use_background_shader |
- viewport_parameters.custom_viewport_parameters());
+ background->set_use_shader(view_layer.use_background_shader ||
+ viewport_parameters.use_custom_shader());
background->set_use_ao(background->get_use_ao() && view_layer.use_background_ao);
background->tag_update(scene);
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 9d0f9f29f94..82b3abd4432 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -224,9 +224,13 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d
if (b_v3d) {
BlenderViewportParameters new_viewport_parameters(b_v3d);
- if (viewport_parameters.modified(new_viewport_parameters)) {
+
+ if (viewport_parameters.shader_modified(new_viewport_parameters)) {
world_recalc = true;
+ has_updates_ = true;
}
+
+ has_updates_ |= viewport_parameters.modified(new_viewport_parameters);
}
}
@@ -246,7 +250,7 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
- sync_view_layer(b_v3d, b_view_layer);
+ sync_view_layer(b_view_layer);
sync_integrator();
sync_film(b_v3d);
sync_shaders(b_depsgraph, b_v3d);
@@ -441,7 +445,7 @@ void BlenderSync::sync_film(BL::SpaceView3D &b_v3d)
/* Render Layer */
-void BlenderSync::sync_view_layer(BL::SpaceView3D & /*b_v3d*/, BL::ViewLayer &b_view_layer)
+void BlenderSync::sync_view_layer(BL::ViewLayer &b_view_layer)
{
view_layer.name = b_view_layer.name();
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 15a10f2b46b..1c98e529190 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -73,7 +73,7 @@ class BlenderSync {
int width,
int height,
void **python_thread_state);
- void sync_view_layer(BL::SpaceView3D &b_v3d, BL::ViewLayer &b_view_layer);
+ void sync_view_layer(BL::ViewLayer &b_view_layer);
vector<Pass> sync_render_passes(BL::Scene &b_scene,
BL::RenderLayer &b_render_layer,
BL::ViewLayer &b_view_layer,
@@ -104,8 +104,7 @@ class BlenderSync {
bool background,
BL::ViewLayer b_view_layer = BL::ViewLayer(PointerRNA_NULL));
static bool get_session_pause(BL::Scene &b_scene, bool background);
- static BufferParams get_buffer_params(BL::RenderSettings &b_render,
- BL::SpaceView3D &b_v3d,
+ static BufferParams get_buffer_params(BL::SpaceView3D &b_v3d,
BL::RegionView3D &b_rv3d,
Camera *cam,
int width,
diff --git a/intern/cycles/blender/blender_viewport.cpp b/intern/cycles/blender/blender_viewport.cpp
index 73ef5f94720..07408fee218 100644
--- a/intern/cycles/blender/blender_viewport.cpp
+++ b/intern/cycles/blender/blender_viewport.cpp
@@ -13,6 +13,7 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
+
#include "blender_viewport.h"
#include "blender_util.h"
@@ -25,29 +26,39 @@ BlenderViewportParameters::BlenderViewportParameters()
studiolight_rotate_z(0.0f),
studiolight_intensity(1.0f),
studiolight_background_alpha(1.0f),
- studiolight_path(ustring())
+ display_pass(PASS_COMBINED)
{
}
BlenderViewportParameters::BlenderViewportParameters(BL::SpaceView3D &b_v3d)
: BlenderViewportParameters()
{
- /* We only copy the parameters if we are in look dev mode. otherwise
+ if (!b_v3d) {
+ return;
+ }
+
+ BL::View3DShading shading = b_v3d.shading();
+ PointerRNA cshading = RNA_pointer_get(&shading.ptr, "cycles");
+
+ /* We only copy the shading parameters if we are in look dev mode. otherwise
* defaults are being used. These defaults mimic normal render settings */
- if (b_v3d && b_v3d.shading().type() == BL::View3DShading::type_RENDERED) {
- use_scene_world = b_v3d.shading().use_scene_world_render();
- use_scene_lights = b_v3d.shading().use_scene_lights_render();
+ if (shading.type() == BL::View3DShading::type_RENDERED) {
+ use_scene_world = shading.use_scene_world_render();
+ use_scene_lights = shading.use_scene_lights_render();
+
if (!use_scene_world) {
- studiolight_rotate_z = b_v3d.shading().studiolight_rotate_z();
- studiolight_intensity = b_v3d.shading().studiolight_intensity();
- studiolight_background_alpha = b_v3d.shading().studiolight_background_alpha();
- studiolight_path = b_v3d.shading().selected_studio_light().path();
+ studiolight_rotate_z = shading.studiolight_rotate_z();
+ studiolight_intensity = shading.studiolight_intensity();
+ studiolight_background_alpha = shading.studiolight_background_alpha();
+ studiolight_path = shading.selected_studio_light().path();
}
}
+
+ /* Film. */
+ display_pass = (PassType)get_enum(cshading, "render_pass", -1, -1);
}
-/* Check if two instances are different. */
-const bool BlenderViewportParameters::modified(const BlenderViewportParameters &other) const
+bool BlenderViewportParameters::shader_modified(const BlenderViewportParameters &other) const
{
return use_scene_world != other.use_scene_world || use_scene_lights != other.use_scene_lights ||
studiolight_rotate_z != other.studiolight_rotate_z ||
@@ -56,26 +67,26 @@ const bool BlenderViewportParameters::modified(const BlenderViewportParameters &
studiolight_path != other.studiolight_path;
}
-const bool BlenderViewportParameters::custom_viewport_parameters() const
+bool BlenderViewportParameters::film_modified(const BlenderViewportParameters &other) const
{
- return !(use_scene_world && use_scene_lights);
+ return display_pass != other.display_pass;
}
-PassType BlenderViewportParameters::get_viewport_display_render_pass(BL::SpaceView3D &b_v3d)
+bool BlenderViewportParameters::modified(const BlenderViewportParameters &other) const
{
- PassType display_pass = PASS_NONE;
- if (b_v3d) {
- BL::View3DShading b_view3dshading = b_v3d.shading();
- PointerRNA cshading = RNA_pointer_get(&b_view3dshading.ptr, "cycles");
- display_pass = (PassType)get_enum(cshading, "render_pass", -1, -1);
- }
- return display_pass;
+ return shader_modified(other) || film_modified(other);
+}
+
+bool BlenderViewportParameters::use_custom_shader() const
+{
+ return !(use_scene_world && use_scene_lights);
}
PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d, vector<Pass> &passes)
{
if (b_v3d) {
- PassType display_pass = BlenderViewportParameters::get_viewport_display_render_pass(b_v3d);
+ const BlenderViewportParameters viewport_parameters(b_v3d);
+ const PassType display_pass = viewport_parameters.display_pass;
passes.clear();
Pass::add(display_pass, passes);
diff --git a/intern/cycles/blender/blender_viewport.h b/intern/cycles/blender/blender_viewport.h
index 7c6c9c4d274..d6518597053 100644
--- a/intern/cycles/blender/blender_viewport.h
+++ b/intern/cycles/blender/blender_viewport.h
@@ -18,17 +18,18 @@
#define __BLENDER_VIEWPORT_H__
#include "MEM_guardedalloc.h"
+
#include "RNA_access.h"
#include "RNA_blender_cpp.h"
#include "RNA_types.h"
#include "render/film.h"
-#include "util/util_param.h"
CCL_NAMESPACE_BEGIN
class BlenderViewportParameters {
- private:
+ public:
+ /* Shader. */
bool use_scene_world;
bool use_scene_lights;
float studiolight_rotate_z;
@@ -36,17 +37,24 @@ class BlenderViewportParameters {
float studiolight_background_alpha;
ustring studiolight_path;
+ /* Film. */
+ PassType display_pass;
+
BlenderViewportParameters();
- BlenderViewportParameters(BL::SpaceView3D &b_v3d);
+ explicit BlenderViewportParameters(BL::SpaceView3D &b_v3d);
- const bool modified(const BlenderViewportParameters &other) const;
- const bool custom_viewport_parameters() const;
- friend class BlenderSync;
+ /* Check whether any of shading related settings are different from the given parameters. */
+ bool shader_modified(const BlenderViewportParameters &other) const;
- public:
- /* Retrieve the render pass that needs to be displayed on the given `SpaceView3D`
- * When the `b_v3d` parameter is not given `PASS_NONE` will be returned. */
- static PassType get_viewport_display_render_pass(BL::SpaceView3D &b_v3d);
+ /* Check whether any of film related settings are different from the given parameters. */
+ bool film_modified(const BlenderViewportParameters &other) const;
+
+ /* Check whether any of settings are different from the given parameters. */
+ bool modified(const BlenderViewportParameters &other) const;
+
+ /* Returns truth when a custom shader defined by the viewport is to be used instead of the
+ * regular background shader or scene light. */
+ bool use_custom_shader() const;
};
PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d, vector<Pass> &passes);