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Diffstat (limited to 'intern/cycles/kernel/bake/bake.h')
-rw-r--r--intern/cycles/kernel/bake/bake.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/intern/cycles/kernel/bake/bake.h b/intern/cycles/kernel/bake/bake.h
index 9d53d71b431..384ca9168f0 100644
--- a/intern/cycles/kernel/bake/bake.h
+++ b/intern/cycles/kernel/bake/bake.h
@@ -4,7 +4,8 @@
#pragma once
#include "kernel/camera/projection.h"
-#include "kernel/integrator/shader_eval.h"
+#include "kernel/integrator/displacement_shader.h"
+#include "kernel/integrator/surface_shader.h"
#include "kernel/geom/geom.h"
@@ -25,7 +26,7 @@ ccl_device void kernel_displace_evaluate(KernelGlobals kg,
/* Evaluate displacement shader. */
const float3 P = sd.P;
- shader_eval_displacement(kg, INTEGRATOR_STATE_NULL, &sd);
+ displacement_shader_eval(kg, INTEGRATOR_STATE_NULL, &sd);
float3 D = sd.P - P;
object_inverse_dir_transform(kg, &sd, &D);
@@ -64,10 +65,10 @@ ccl_device void kernel_background_evaluate(KernelGlobals kg,
/* Evaluate shader.
* This is being evaluated for all BSDFs, so path flag does not contain a specific type. */
const uint32_t path_flag = PATH_RAY_EMISSION;
- shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT &
+ surface_shader_eval<KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT &
~(KERNEL_FEATURE_NODE_RAYTRACE | KERNEL_FEATURE_NODE_LIGHT_PATH)>(
kg, INTEGRATOR_STATE_NULL, &sd, NULL, path_flag);
- Spectrum color = shader_background_eval(&sd);
+ Spectrum color = surface_shader_background(&sd);
#ifdef __KERNEL_DEBUG_NAN__
if (!isfinite_safe(color)) {
@@ -99,12 +100,12 @@ ccl_device void kernel_curve_shadow_transparency_evaluate(
shader_setup_from_curve(kg, &sd, in.object, in.prim, __float_as_int(in.v), in.u);
/* Evaluate transparency. */
- shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW &
+ surface_shader_eval<KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW &
~(KERNEL_FEATURE_NODE_RAYTRACE | KERNEL_FEATURE_NODE_LIGHT_PATH)>(
kg, INTEGRATOR_STATE_NULL, &sd, NULL, PATH_RAY_SHADOW);
/* Write output. */
- output[offset] = clamp(average(shader_bsdf_transparency(kg, &sd)), 0.0f, 1.0f);
+ output[offset] = clamp(average(surface_shader_transparency(kg, &sd)), 0.0f, 1.0f);
}
CCL_NAMESPACE_END