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Diffstat (limited to 'intern/cycles/kernel/filter/filter_prefilter.h')
-rw-r--r--intern/cycles/kernel/filter/filter_prefilter.h215
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diff --git a/intern/cycles/kernel/filter/filter_prefilter.h b/intern/cycles/kernel/filter/filter_prefilter.h
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+/*
+ * Copyright 2011-2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* First step of the shadow prefiltering, performs the shadow division and stores all data
+ * in a nice and easy rectangular array that can be passed to the NLM filter.
+ *
+ * Calculates:
+ * unfiltered: Contains the two half images of the shadow feature pass
+ * sampleVariance: The sample-based variance calculated in the kernel. Note: This calculation is biased in general, and especially here since the variance of the ratio can only be approximated.
+ * sampleVarianceV: Variance of the sample variance estimation, quite noisy (since it's essentially the buffer variance of the two variance halves)
+ * bufferVariance: The buffer-based variance of the shadow feature. Unbiased, but quite noisy.
+ */
+ccl_device void kernel_filter_divide_shadow(int sample,
+ ccl_global TilesInfo *tiles,
+ int x, int y,
+ ccl_global float *unfilteredA,
+ ccl_global float *unfilteredB,
+ ccl_global float *sampleVariance,
+ ccl_global float *sampleVarianceV,
+ ccl_global float *bufferVariance,
+ int4 rect,
+ int buffer_pass_stride,
+ int buffer_denoising_offset)
+{
+ int xtile = (x < tiles->x[1])? 0: ((x < tiles->x[2])? 1: 2);
+ int ytile = (y < tiles->y[1])? 0: ((y < tiles->y[2])? 1: 2);
+ int tile = ytile*3+xtile;
+
+ int offset = tiles->offsets[tile];
+ int stride = tiles->strides[tile];
+ const ccl_global float *ccl_restrict center_buffer = (ccl_global float*) tiles->buffers[tile];
+ center_buffer += (y*stride + x + offset)*buffer_pass_stride;
+ center_buffer += buffer_denoising_offset + 14;
+
+ int buffer_w = align_up(rect.z - rect.x, 4);
+ int idx = (y-rect.y)*buffer_w + (x - rect.x);
+ unfilteredA[idx] = center_buffer[1] / max(center_buffer[0], 1e-7f);
+ unfilteredB[idx] = center_buffer[4] / max(center_buffer[3], 1e-7f);
+
+ float varA = center_buffer[2];
+ float varB = center_buffer[5];
+ int odd_sample = (sample+1)/2;
+ int even_sample = sample/2;
+
+ /* Approximate variance as E[x^2] - 1/N * (E[x])^2, since online variance
+ * update does not work efficiently with atomics in the kernel. */
+ varA = max(0.0f, varA - unfilteredA[idx]*unfilteredA[idx]*odd_sample);
+ varB = max(0.0f, varB - unfilteredB[idx]*unfilteredB[idx]*even_sample);
+
+ varA /= max(odd_sample - 1, 1);
+ varB /= max(even_sample - 1, 1);
+
+ sampleVariance[idx] = 0.5f*(varA + varB) / sample;
+ sampleVarianceV[idx] = 0.5f * (varA - varB) * (varA - varB) / (sample*sample);
+ bufferVariance[idx] = 0.5f * (unfilteredA[idx] - unfilteredB[idx]) * (unfilteredA[idx] - unfilteredB[idx]);
+}
+
+/* Load a regular feature from the render buffers into the denoise buffer.
+ * Parameters:
+ * - sample: The sample amount in the buffer, used to normalize the buffer.
+ * - m_offset, v_offset: Render Buffer Pass offsets of mean and variance of the feature.
+ * - x, y: Current pixel
+ * - mean, variance: Target denoise buffers.
+ * - rect: The prefilter area (lower pixels inclusive, upper pixels exclusive).
+ */
+ccl_device void kernel_filter_get_feature(int sample,
+ ccl_global TilesInfo *tiles,
+ int m_offset, int v_offset,
+ int x, int y,
+ ccl_global float *mean,
+ ccl_global float *variance,
+ int4 rect, int buffer_pass_stride,
+ int buffer_denoising_offset)
+{
+ int xtile = (x < tiles->x[1])? 0: ((x < tiles->x[2])? 1: 2);
+ int ytile = (y < tiles->y[1])? 0: ((y < tiles->y[2])? 1: 2);
+ int tile = ytile*3+xtile;
+ ccl_global float *center_buffer = ((ccl_global float*) tiles->buffers[tile]) + (tiles->offsets[tile] + y*tiles->strides[tile] + x)*buffer_pass_stride + buffer_denoising_offset;
+
+ int buffer_w = align_up(rect.z - rect.x, 4);
+ int idx = (y-rect.y)*buffer_w + (x - rect.x);
+
+ mean[idx] = center_buffer[m_offset] / sample;
+ if(sample > 1) {
+ /* Approximate variance as E[x^2] - 1/N * (E[x])^2, since online variance
+ * update does not work efficiently with atomics in the kernel. */
+ variance[idx] = max(0.0f, (center_buffer[v_offset] - mean[idx]*mean[idx]*sample) / (sample * (sample-1)));
+ }
+ else {
+ /* Can't compute variance with single sample, just set it very high. */
+ variance[idx] = 1e10f;
+ }
+}
+
+ccl_device void kernel_filter_detect_outliers(int x, int y,
+ ccl_global float *image,
+ ccl_global float *variance,
+ ccl_global float *depth,
+ ccl_global float *out,
+ int4 rect,
+ int pass_stride)
+{
+ int buffer_w = align_up(rect.z - rect.x, 4);
+
+ int idx = (y-rect.y)*buffer_w + (x-rect.x);
+ float3 color = make_float3(image[idx], image[idx+pass_stride], image[idx+2*pass_stride]);
+
+ float fac = 1.0f;
+ if(color.x < 0.0f || color.y < 0.0f || color.z < 0.0f) {
+ depth[idx] = -depth[idx];
+ fac = 0.0f;
+ }
+ else {
+ float L = average(color);
+ int n = 0;
+ float values[25];
+ for(int y1 = max(y-2, rect.y); y1 < min(y+3, rect.w); y1++) {
+ for(int x1 = max(x-2, rect.x); x1 < min(x+3, rect.z); x1++) {
+ int idx = (y1-rect.y)*buffer_w + (x1-rect.x);
+ float L = average(make_float3(image[idx], image[idx+pass_stride], image[idx+2*pass_stride]));
+
+ /* Find the position of L. */
+ int i;
+ for(i = 0; i < n; i++) {
+ if(values[i] > L) break;
+ }
+ /* Make space for L by shifting all following values to the right. */
+ for(int j = n; j > i; j--) {
+ values[j] = values[j-1];
+ }
+ /* Insert L. */
+ values[i] = L;
+ n++;
+ }
+ }
+
+ float ref = 2.0f*values[(int)(n*0.75f)];
+ if(L > ref) {
+ /* The pixel appears to be an outlier.
+ * However, it may just be a legitimate highlight. Therefore, it is checked how likely it is that the pixel
+ * should actually be at the reference value:
+ * If the reference is within the 3-sigma interval, the pixel is assumed to be a statistical outlier.
+ * Otherwise, it is very unlikely that the pixel should be darker, which indicates a legitimate highlight.
+ */
+ float stddev = sqrtf(average(make_float3(variance[idx], variance[idx+pass_stride], variance[idx+2*pass_stride])));
+ if(L - 3*stddev < ref) {
+ /* The pixel is an outlier, so negate the depth value to mark it as one.
+ * Also, scale its brightness down to the outlier threshold to avoid trouble with the NLM weights. */
+ depth[idx] = -depth[idx];
+ fac = ref/L;
+ variance[idx ] *= fac*fac;
+ variance[idx + pass_stride] *= fac*fac;
+ variance[idx+2*pass_stride] *= fac*fac;
+ }
+ }
+ }
+ out[idx ] = fac*image[idx];
+ out[idx + pass_stride] = fac*image[idx + pass_stride];
+ out[idx+2*pass_stride] = fac*image[idx+2*pass_stride];
+}
+
+/* Combine A/B buffers.
+ * Calculates the combined mean and the buffer variance. */
+ccl_device void kernel_filter_combine_halves(int x, int y,
+ ccl_global float *mean,
+ ccl_global float *variance,
+ ccl_global float *a,
+ ccl_global float *b,
+ int4 rect, int r)
+{
+ int buffer_w = align_up(rect.z - rect.x, 4);
+ int idx = (y-rect.y)*buffer_w + (x - rect.x);
+
+ if(mean) mean[idx] = 0.5f * (a[idx]+b[idx]);
+ if(variance) {
+ if(r == 0) variance[idx] = 0.25f * (a[idx]-b[idx])*(a[idx]-b[idx]);
+ else {
+ variance[idx] = 0.0f;
+ float values[25];
+ int numValues = 0;
+ for(int py = max(y-r, rect.y); py < min(y+r+1, rect.w); py++) {
+ for(int px = max(x-r, rect.x); px < min(x+r+1, rect.z); px++) {
+ int pidx = (py-rect.y)*buffer_w + (px-rect.x);
+ values[numValues++] = 0.25f * (a[pidx]-b[pidx])*(a[pidx]-b[pidx]);
+ }
+ }
+ /* Insertion-sort the variances (fast enough for 25 elements). */
+ for(int i = 1; i < numValues; i++) {
+ float v = values[i];
+ int j;
+ for(j = i-1; j >= 0 && values[j] > v; j--)
+ values[j+1] = values[j];
+ values[j+1] = v;
+ }
+ variance[idx] = values[(7*numValues)/8];
+ }
+ }
+}
+
+CCL_NAMESPACE_END