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Diffstat (limited to 'intern/cycles/kernel/kernel_passes.h')
-rw-r--r--intern/cycles/kernel/kernel_passes.h277
1 files changed, 232 insertions, 45 deletions
diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h
index 7aec47e4957..b31356905f2 100644
--- a/intern/cycles/kernel/kernel_passes.h
+++ b/intern/cycles/kernel/kernel_passes.h
@@ -16,19 +16,23 @@
CCL_NAMESPACE_BEGIN
-ccl_device_inline void kernel_write_pass_float(ccl_global float *buffer, int sample, float value)
+#if defined(__SPLIT_KERNEL__) || defined(__KERNEL_CUDA__)
+#define __ATOMIC_PASS_WRITE__
+#endif
+
+ccl_device_inline void kernel_write_pass_float(ccl_global float *buffer, float value)
{
ccl_global float *buf = buffer;
-#if defined(__SPLIT_KERNEL__) && defined(__WORK_STEALING__)
+#ifdef __ATOMIC_PASS_WRITE__
atomic_add_and_fetch_float(buf, value);
#else
- *buf = (sample == 0)? value: *buf + value;
-#endif // __SPLIT_KERNEL__ && __WORK_STEALING__
+ *buf += value;
+#endif
}
-ccl_device_inline void kernel_write_pass_float3(ccl_global float *buffer, int sample, float3 value)
+ccl_device_inline void kernel_write_pass_float3(ccl_global float *buffer, float3 value)
{
-#if defined(__SPLIT_KERNEL__) && defined(__WORK_STEALING__)
+#ifdef __ATOMIC_PASS_WRITE__
ccl_global float *buf_x = buffer + 0;
ccl_global float *buf_y = buffer + 1;
ccl_global float *buf_z = buffer + 2;
@@ -38,13 +42,13 @@ ccl_device_inline void kernel_write_pass_float3(ccl_global float *buffer, int sa
atomic_add_and_fetch_float(buf_z, value.z);
#else
ccl_global float3 *buf = (ccl_global float3*)buffer;
- *buf = (sample == 0)? value: *buf + value;
-#endif // __SPLIT_KERNEL__ && __WORK_STEALING__
+ *buf += value;
+#endif
}
-ccl_device_inline void kernel_write_pass_float4(ccl_global float *buffer, int sample, float4 value)
+ccl_device_inline void kernel_write_pass_float4(ccl_global float *buffer, float4 value)
{
-#if defined(__SPLIT_KERNEL__) && defined(__WORK_STEALING__)
+#ifdef __ATOMIC_PASS_WRITE__
ccl_global float *buf_x = buffer + 0;
ccl_global float *buf_y = buffer + 1;
ccl_global float *buf_z = buffer + 2;
@@ -56,12 +60,137 @@ ccl_device_inline void kernel_write_pass_float4(ccl_global float *buffer, int sa
atomic_add_and_fetch_float(buf_w, value.w);
#else
ccl_global float4 *buf = (ccl_global float4*)buffer;
- *buf = (sample == 0)? value: *buf + value;
-#endif // __SPLIT_KERNEL__ && __WORK_STEALING__
+ *buf += value;
+#endif
+}
+
+#ifdef __DENOISING_FEATURES__
+ccl_device_inline void kernel_write_pass_float_variance(ccl_global float *buffer, float value)
+{
+ kernel_write_pass_float(buffer, value);
+
+ /* The online one-pass variance update that's used for the megakernel can't easily be implemented
+ * with atomics, so for the split kernel the E[x^2] - 1/N * (E[x])^2 fallback is used. */
+ kernel_write_pass_float(buffer+1, value*value);
}
+# ifdef __ATOMIC_PASS_WRITE__
+# define kernel_write_pass_float3_unaligned kernel_write_pass_float3
+# else
+ccl_device_inline void kernel_write_pass_float3_unaligned(ccl_global float *buffer, float3 value)
+{
+ buffer[0] += value.x;
+ buffer[1] += value.y;
+ buffer[2] += value.z;
+}
+# endif
+
+ccl_device_inline void kernel_write_pass_float3_variance(ccl_global float *buffer, float3 value)
+{
+ kernel_write_pass_float3_unaligned(buffer, value);
+ kernel_write_pass_float3_unaligned(buffer+3, value*value);
+}
+
+ccl_device_inline void kernel_write_denoising_shadow(KernelGlobals *kg, ccl_global float *buffer,
+ int sample, float path_total, float path_total_shaded)
+{
+ if(kernel_data.film.pass_denoising_data == 0)
+ return;
+
+ buffer += (sample & 1)? DENOISING_PASS_SHADOW_B : DENOISING_PASS_SHADOW_A;
+
+ path_total = ensure_finite(path_total);
+ path_total_shaded = ensure_finite(path_total_shaded);
+
+ kernel_write_pass_float(buffer, path_total);
+ kernel_write_pass_float(buffer+1, path_total_shaded);
+
+ float value = path_total_shaded / max(path_total, 1e-7f);
+ kernel_write_pass_float(buffer+2, value*value);
+}
+#endif /* __DENOISING_FEATURES__ */
+
+ccl_device_inline void kernel_update_denoising_features(KernelGlobals *kg,
+ ShaderData *sd,
+ ccl_addr_space PathState *state,
+ PathRadiance *L)
+{
+#ifdef __DENOISING_FEATURES__
+ if(state->denoising_feature_weight == 0.0f) {
+ return;
+ }
+
+ L->denoising_depth += ensure_finite(state->denoising_feature_weight * sd->ray_length);
+
+ /* Skip implicitly transparent surfaces. */
+ if(sd->flag & SD_HAS_ONLY_VOLUME) {
+ return;
+ }
+
+ float3 normal = make_float3(0.0f, 0.0f, 0.0f);
+ float3 albedo = make_float3(0.0f, 0.0f, 0.0f);
+ float sum_weight = 0.0f, sum_nonspecular_weight = 0.0f;
+
+ for(int i = 0; i < sd->num_closure; i++) {
+ ShaderClosure *sc = &sd->closure[i];
+
+ if(!CLOSURE_IS_BSDF_OR_BSSRDF(sc->type))
+ continue;
+
+ /* All closures contribute to the normal feature, but only diffuse-like ones to the albedo. */
+ normal += sc->N * sc->sample_weight;
+ sum_weight += sc->sample_weight;
+ if(!bsdf_is_specular_like(sc)) {
+ albedo += sc->weight;
+ sum_nonspecular_weight += sc->sample_weight;
+ }
+ }
+
+ /* Wait for next bounce if 75% or more sample weight belongs to specular-like closures. */
+ if((sum_weight == 0.0f) || (sum_nonspecular_weight*4.0f > sum_weight)) {
+ if(sum_weight != 0.0f) {
+ normal /= sum_weight;
+ }
+ L->denoising_normal += ensure_finite3(state->denoising_feature_weight * normal);
+ L->denoising_albedo += ensure_finite3(state->denoising_feature_weight * albedo);
+
+ state->denoising_feature_weight = 0.0f;
+ }
+#else
+ (void) kg;
+ (void) sd;
+ (void) state;
+ (void) L;
+#endif /* __DENOISING_FEATURES__ */
+}
+
+#ifdef __KERNEL_DEBUG__
+ccl_device_inline void kernel_write_debug_passes(KernelGlobals *kg,
+ ccl_global float *buffer,
+ PathRadiance *L)
+{
+ int flag = kernel_data.film.pass_flag;
+ if(flag & PASS_BVH_TRAVERSED_NODES) {
+ kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_nodes,
+ L->debug_data.num_bvh_traversed_nodes);
+ }
+ if(flag & PASS_BVH_TRAVERSED_INSTANCES) {
+ kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_instances,
+ L->debug_data.num_bvh_traversed_instances);
+ }
+ if(flag & PASS_BVH_INTERSECTIONS) {
+ kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_intersections,
+ L->debug_data.num_bvh_intersections);
+ }
+ if(flag & PASS_RAY_BOUNCES) {
+ kernel_write_pass_float(buffer + kernel_data.film.pass_ray_bounces,
+ L->debug_data.num_ray_bounces);
+ }
+}
+#endif /* __KERNEL_DEBUG__ */
+
ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global float *buffer, PathRadiance *L,
- ShaderData *sd, int sample, ccl_addr_space PathState *state, float3 throughput)
+ ShaderData *sd, ccl_addr_space PathState *state, float3 throughput)
{
#ifdef __PASSES__
int path_flag = state->flag;
@@ -75,38 +204,37 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
return;
if(!(path_flag & PATH_RAY_SINGLE_PASS_DONE)) {
- if(!(ccl_fetch(sd, flag) & SD_TRANSPARENT) ||
+ if(!(sd->flag & SD_TRANSPARENT) ||
kernel_data.film.pass_alpha_threshold == 0.0f ||
average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold)
{
-
- if(sample == 0) {
+ if(state->sample == 0) {
if(flag & PASS_DEPTH) {
- float depth = camera_distance(kg, ccl_fetch(sd, P));
- kernel_write_pass_float(buffer + kernel_data.film.pass_depth, sample, depth);
+ float depth = camera_distance(kg, sd->P);
+ kernel_write_pass_float(buffer + kernel_data.film.pass_depth, depth);
}
if(flag & PASS_OBJECT_ID) {
- float id = object_pass_id(kg, ccl_fetch(sd, object));
- kernel_write_pass_float(buffer + kernel_data.film.pass_object_id, sample, id);
+ float id = object_pass_id(kg, sd->object);
+ kernel_write_pass_float(buffer + kernel_data.film.pass_object_id, id);
}
if(flag & PASS_MATERIAL_ID) {
float id = shader_pass_id(kg, sd);
- kernel_write_pass_float(buffer + kernel_data.film.pass_material_id, sample, id);
+ kernel_write_pass_float(buffer + kernel_data.film.pass_material_id, id);
}
}
if(flag & PASS_NORMAL) {
- float3 normal = ccl_fetch(sd, N);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_normal, sample, normal);
+ float3 normal = shader_bsdf_average_normal(kg, sd);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_normal, normal);
}
if(flag & PASS_UV) {
float3 uv = primitive_uv(kg, sd);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_uv, sample, uv);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_uv, uv);
}
if(flag & PASS_MOTION) {
float4 speed = primitive_motion_vector(kg, sd);
- kernel_write_pass_float4(buffer + kernel_data.film.pass_motion, sample, speed);
- kernel_write_pass_float(buffer + kernel_data.film.pass_motion_weight, sample, 1.0f);
+ kernel_write_pass_float4(buffer + kernel_data.film.pass_motion, speed);
+ kernel_write_pass_float(buffer + kernel_data.film.pass_motion_weight, 1.0f);
}
state->flag |= PATH_RAY_SINGLE_PASS_DONE;
@@ -127,7 +255,7 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
float mist_start = kernel_data.film.mist_start;
float mist_inv_depth = kernel_data.film.mist_inv_depth;
- float depth = camera_distance(kg, ccl_fetch(sd, P));
+ float depth = camera_distance(kg, sd->P);
float mist = saturate((depth - mist_start)*mist_inv_depth);
/* falloff */
@@ -149,7 +277,7 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
#endif
}
-ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg, ccl_global float *buffer, PathRadiance *L, int sample)
+ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg, ccl_global float *buffer, PathRadiance *L)
{
#ifdef __PASSES__
int flag = kernel_data.film.pass_flag;
@@ -158,44 +286,103 @@ ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg, ccl_global f
return;
if(flag & PASS_DIFFUSE_INDIRECT)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_indirect, sample, L->indirect_diffuse);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_indirect, L->indirect_diffuse);
if(flag & PASS_GLOSSY_INDIRECT)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_indirect, sample, L->indirect_glossy);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_indirect, L->indirect_glossy);
if(flag & PASS_TRANSMISSION_INDIRECT)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_indirect, sample, L->indirect_transmission);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_indirect, L->indirect_transmission);
if(flag & PASS_SUBSURFACE_INDIRECT)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_indirect, sample, L->indirect_subsurface);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_indirect, L->indirect_subsurface);
if(flag & PASS_DIFFUSE_DIRECT)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_direct, sample, L->direct_diffuse);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_direct, L->direct_diffuse);
if(flag & PASS_GLOSSY_DIRECT)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_direct, sample, L->direct_glossy);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_direct, L->direct_glossy);
if(flag & PASS_TRANSMISSION_DIRECT)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_direct, sample, L->direct_transmission);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_direct, L->direct_transmission);
if(flag & PASS_SUBSURFACE_DIRECT)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_direct, sample, L->direct_subsurface);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_direct, L->direct_subsurface);
if(flag & PASS_EMISSION)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_emission, sample, L->emission);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_emission, L->emission);
if(flag & PASS_BACKGROUND)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_background, sample, L->background);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_background, L->background);
if(flag & PASS_AO)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_ao, sample, L->ao);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_ao, L->ao);
if(flag & PASS_DIFFUSE_COLOR)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_color, sample, L->color_diffuse);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_color, L->color_diffuse);
if(flag & PASS_GLOSSY_COLOR)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_color, sample, L->color_glossy);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_color, L->color_glossy);
if(flag & PASS_TRANSMISSION_COLOR)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_color, sample, L->color_transmission);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_color, L->color_transmission);
if(flag & PASS_SUBSURFACE_COLOR)
- kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_color, sample, L->color_subsurface);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_color, L->color_subsurface);
if(flag & PASS_SHADOW) {
float4 shadow = L->shadow;
shadow.w = kernel_data.film.pass_shadow_scale;
- kernel_write_pass_float4(buffer + kernel_data.film.pass_shadow, sample, shadow);
+ kernel_write_pass_float4(buffer + kernel_data.film.pass_shadow, shadow);
}
if(flag & PASS_MIST)
- kernel_write_pass_float(buffer + kernel_data.film.pass_mist, sample, 1.0f - L->mist);
+ kernel_write_pass_float(buffer + kernel_data.film.pass_mist, 1.0f - L->mist);
+#endif
+}
+
+ccl_device_inline void kernel_write_result(KernelGlobals *kg,
+ ccl_global float *buffer,
+ int sample,
+ PathRadiance *L)
+{
+ float alpha;
+ float3 L_sum = path_radiance_clamp_and_sum(kg, L, &alpha);
+
+ kernel_write_pass_float4(buffer, make_float4(L_sum.x, L_sum.y, L_sum.z, alpha));
+
+ kernel_write_light_passes(kg, buffer, L);
+
+#ifdef __DENOISING_FEATURES__
+ if(kernel_data.film.pass_denoising_data) {
+# ifdef __SHADOW_TRICKS__
+ kernel_write_denoising_shadow(kg,
+ buffer + kernel_data.film.pass_denoising_data,
+ sample,
+ average(L->path_total),
+ average(L->path_total_shaded));
+# else
+ kernel_write_denoising_shadow(kg,
+ buffer + kernel_data.film.pass_denoising_data,
+ sample,
+ 0.0f, 0.0f);
+# endif
+ if(kernel_data.film.pass_denoising_clean) {
+ float3 noisy, clean;
+ path_radiance_split_denoising(kg, L, &noisy, &clean);
+ kernel_write_pass_float3_variance(
+ buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_COLOR,
+ noisy);
+ kernel_write_pass_float3_unaligned(
+ buffer + kernel_data.film.pass_denoising_clean,
+ clean);
+ }
+ else {
+ kernel_write_pass_float3_variance(buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_COLOR,
+ ensure_finite3(L_sum));
+ }
+
+ kernel_write_pass_float3_variance(
+ buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_NORMAL,
+ L->denoising_normal);
+ kernel_write_pass_float3_variance(
+ buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_ALBEDO,
+ L->denoising_albedo);
+ kernel_write_pass_float_variance(
+ buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_DEPTH,
+ L->denoising_depth);
+ }
+#endif /* __DENOISING_FEATURES__ */
+
+
+#ifdef __KERNEL_DEBUG__
+ kernel_write_debug_passes(kg, buffer, L);
#endif
}