diff options
Diffstat (limited to 'intern/cycles/kernel/kernels/cuda/kernel_split.cu')
-rw-r--r-- | intern/cycles/kernel/kernels/cuda/kernel_split.cu | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernels/cuda/kernel_split.cu b/intern/cycles/kernel/kernels/cuda/kernel_split.cu new file mode 100644 index 00000000000..43b3d0aa0e6 --- /dev/null +++ b/intern/cycles/kernel/kernels/cuda/kernel_split.cu @@ -0,0 +1,148 @@ +/* + * Copyright 2011-2016 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* CUDA split kernel entry points */ + +#ifdef __CUDA_ARCH__ + +#define __SPLIT_KERNEL__ + +#include "kernel/kernel_compat_cuda.h" +#include "kernel_config.h" + +#include "kernel/split/kernel_split_common.h" +#include "kernel/split/kernel_data_init.h" +#include "kernel/split/kernel_path_init.h" +#include "kernel/split/kernel_scene_intersect.h" +#include "kernel/split/kernel_lamp_emission.h" +#include "kernel/split/kernel_do_volume.h" +#include "kernel/split/kernel_queue_enqueue.h" +#include "kernel/split/kernel_indirect_background.h" +#include "kernel/split/kernel_shader_setup.h" +#include "kernel/split/kernel_shader_sort.h" +#include "kernel/split/kernel_shader_eval.h" +#include "kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h" +#include "kernel/split/kernel_subsurface_scatter.h" +#include "kernel/split/kernel_direct_lighting.h" +#include "kernel/split/kernel_shadow_blocked_ao.h" +#include "kernel/split/kernel_shadow_blocked_dl.h" +#include "kernel/split/kernel_enqueue_inactive.h" +#include "kernel/split/kernel_next_iteration_setup.h" +#include "kernel/split/kernel_indirect_subsurface.h" +#include "kernel/split/kernel_buffer_update.h" + +#include "kernel/kernel_film.h" + +/* kernels */ +extern "C" __global__ void +CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS) +kernel_cuda_state_buffer_size(uint num_threads, uint64_t *size) +{ + *size = split_data_buffer_size(NULL, num_threads); +} + +extern "C" __global__ void +CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS) +kernel_cuda_path_trace_data_init( + ccl_global void *split_data_buffer, + int num_elements, + ccl_global char *ray_state, + int start_sample, + int end_sample, + int sx, int sy, int sw, int sh, int offset, int stride, + ccl_global int *Queue_index, + int queuesize, + ccl_global char *use_queues_flag, + ccl_global unsigned int *work_pool_wgs, + unsigned int num_samples, + ccl_global float *buffer) +{ + kernel_data_init(NULL, + NULL, + split_data_buffer, + num_elements, + ray_state, + start_sample, + end_sample, + sx, sy, sw, sh, offset, stride, + Queue_index, + queuesize, + use_queues_flag, + work_pool_wgs, + num_samples, + buffer); +} + +#define DEFINE_SPLIT_KERNEL_FUNCTION(name) \ + extern "C" __global__ void \ + CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_SPLIT_MAX_REGISTERS) \ + kernel_cuda_##name() \ + { \ + kernel_##name(NULL); \ + } + +#define DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(name, type) \ + extern "C" __global__ void \ + CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_SPLIT_MAX_REGISTERS) \ + kernel_cuda_##name() \ + { \ + ccl_local type locals; \ + kernel_##name(NULL, &locals); \ + } + +DEFINE_SPLIT_KERNEL_FUNCTION(path_init) +DEFINE_SPLIT_KERNEL_FUNCTION(scene_intersect) +DEFINE_SPLIT_KERNEL_FUNCTION(lamp_emission) +DEFINE_SPLIT_KERNEL_FUNCTION(do_volume) +DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(queue_enqueue, QueueEnqueueLocals) +DEFINE_SPLIT_KERNEL_FUNCTION(indirect_background) +DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_setup, uint) +DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_sort, ShaderSortLocals) +DEFINE_SPLIT_KERNEL_FUNCTION(shader_eval) +DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(holdout_emission_blurring_pathtermination_ao, BackgroundAOLocals) +DEFINE_SPLIT_KERNEL_FUNCTION(subsurface_scatter) +DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(direct_lighting, uint) +DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_ao) +DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_dl) +DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(enqueue_inactive, uint) +DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(next_iteration_setup, uint) +DEFINE_SPLIT_KERNEL_FUNCTION(indirect_subsurface) +DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(buffer_update, uint) + +extern "C" __global__ void +CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS) +kernel_cuda_convert_to_byte(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride) +{ + int x = sx + blockDim.x*blockIdx.x + threadIdx.x; + int y = sy + blockDim.y*blockIdx.y + threadIdx.y; + + if(x < sx + sw && y < sy + sh) + kernel_film_convert_to_byte(NULL, rgba, buffer, sample_scale, x, y, offset, stride); +} + +extern "C" __global__ void +CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS) +kernel_cuda_convert_to_half_float(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride) +{ + int x = sx + blockDim.x*blockIdx.x + threadIdx.x; + int y = sy + blockDim.y*blockIdx.y + threadIdx.y; + + if(x < sx + sw && y < sy + sh) + kernel_film_convert_to_half_float(NULL, rgba, buffer, sample_scale, x, y, offset, stride); +} + +#endif + |