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Diffstat (limited to 'intern/cycles/kernel/split/kernel_scene_intersect.h')
-rw-r--r--intern/cycles/kernel/split/kernel_scene_intersect.h135
1 files changed, 41 insertions, 94 deletions
diff --git a/intern/cycles/kernel/split/kernel_scene_intersect.h b/intern/cycles/kernel/split/kernel_scene_intersect.h
index fc4b4ee38e5..f5378bc172b 100644
--- a/intern/cycles/kernel/split/kernel_scene_intersect.h
+++ b/intern/cycles/kernel/split/kernel_scene_intersect.h
@@ -14,119 +14,66 @@
* limitations under the License.
*/
-#include "kernel_split_common.h"
+CCL_NAMESPACE_BEGIN
-/* Note on kernel_scene_intersect kernel.
- * This is the second kernel in the ray tracing logic. This is the first
- * of the path iteration kernels. This kernel takes care of scene_intersect function.
+/* This kernel takes care of scene_intersect function.
*
* This kernel changes the ray_state of RAY_REGENERATED rays to RAY_ACTIVE.
* This kernel processes rays of ray state RAY_ACTIVE
- * This kernel determines the rays that have hit the background and changes their ray state to RAY_HIT_BACKGROUND.
- *
- * The input and output are as follows,
- *
- * Ray_coop ---------------------------------------|--------- kernel_scene_intersect----------|--- PathState
- * PathState_coop ---------------------------------| |--- Intersection
- * ray_state --------------------------------------| |--- ray_state
- * use_queues_flag --------------------------------| |
- * QueueData(QUEUE_ACTIVE_AND_REGENERATED_RAYS) ---| |
- * kg (globals) -----------------------------------| |
- * rng_coop ---------------------------------------| |
- * sw ---------------------------------------------| |
- * sh ---------------------------------------------| |
- * queuesize --------------------------------------| |
- *
- * Note on Queues :
- * Ideally we would want kernel_scene_intersect to work on queues.
- * But during the very first time, the queues will be empty and hence we perform a direct mapping
- * between ray-index and thread-index; From the next time onward, the queue will be filled and
- * we may start operating on queues.
- *
- * State of queue during the first time this kernel is called :
- * QUEUE_ACTIVE_AND_REGENERATED_RAYS and QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be empty.before and after this kernel
- *
- * State of queues during other times this kernel is called :
- * At entry,
- * QUEUE_ACTIVE_AND_REGENERATED_RAYS will have a mix of RAY_ACTIVE, RAY_UPDATE_BUFFER and RAY_REGENERATED rays;
- * QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be filled with RAY_TO_REGENERATE and RAY_UPDATE_BUFFER rays ;
- * (The rays that are in the state RAY_UPDATE_BUFFER in both the queues are actually the same rays; These
- * are the rays that were in RAY_ACTIVE state during the initial enqueue but on further processing
- * , by different kernels, have turned into RAY_UPDATE_BUFFER rays. Since all kernel, even after fetching from
- * QUEUE_ACTIVE_AND_REGENERATED_RAYS, proceed further based on ray state information, RAY_UPDATE_BUFFER rays
- * being present in QUEUE_ACTIVE_AND_REGENERATED_RAYS does not cause any logical issues)
- * At exit,
- * QUEUE_ACTIVE_AND_REGENERATED_RAYS - All RAY_REGENERATED rays will have been converted to RAY_ACTIVE and
- * Some rays in QUEUE_ACTIVE_AND_REGENERATED_RAYS queue will move to state RAY_HIT_BACKGROUND
- * QUEUE_HITBF_BUFF_UPDATE_TOREGEN_RAYS - no change
+ * This kernel determines the rays that have hit the background and changes
+ * their ray state to RAY_HIT_BACKGROUND.
*/
-
-ccl_device void kernel_scene_intersect(
- KernelGlobals *kg,
- ccl_global uint *rng_coop,
- ccl_global Ray *Ray_coop, /* Required for scene_intersect */
- ccl_global PathState *PathState_coop, /* Required for scene_intersect */
- Intersection *Intersection_coop, /* Required for scene_intersect */
- ccl_global char *ray_state, /* Denotes the state of each ray */
- int sw, int sh,
- ccl_global char *use_queues_flag, /* used to decide if this kernel should use
- * queues to fetch ray index */
-#ifdef __KERNEL_DEBUG__
- DebugData *debugdata_coop,
-#endif
- int ray_index)
+ccl_device void kernel_scene_intersect(KernelGlobals *kg)
{
- /* All regenerated rays become active here */
- if(IS_STATE(ray_state, ray_index, RAY_REGENERATED))
- ASSIGN_RAY_STATE(ray_state, ray_index, RAY_ACTIVE);
-
- if(!IS_STATE(ray_state, ray_index, RAY_ACTIVE))
- return;
+ /* Fetch use_queues_flag */
+ char local_use_queues_flag = *kernel_split_params.use_queues_flag;
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
-#ifdef __KERNEL_DEBUG__
- DebugData *debug_data = &debugdata_coop[ray_index];
-#endif
- Intersection *isect = &Intersection_coop[ray_index];
- PathState state = PathState_coop[ray_index];
- Ray ray = Ray_coop[ray_index];
+ int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
+ if(local_use_queues_flag) {
+ ray_index = get_ray_index(kg, ray_index,
+ QUEUE_ACTIVE_AND_REGENERATED_RAYS,
+ kernel_split_state.queue_data,
+ kernel_split_params.queue_size,
+ 0);
- /* intersect scene */
- uint visibility = path_state_ray_visibility(kg, &state);
-
-#ifdef __HAIR__
- float difl = 0.0f, extmax = 0.0f;
- uint lcg_state = 0;
- RNG rng = rng_coop[ray_index];
+ if(ray_index == QUEUE_EMPTY_SLOT) {
+ return;
+ }
+ }
- if(kernel_data.bvh.have_curves) {
- if((kernel_data.cam.resolution == 1) && (state.flag & PATH_RAY_CAMERA)) {
- float3 pixdiff = ray.dD.dx + ray.dD.dy;
- /*pixdiff = pixdiff - dot(pixdiff, ray.D)*ray.D;*/
- difl = kernel_data.curve.minimum_width * len(pixdiff) * 0.5f;
+ /* All regenerated rays become active here */
+ if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_REGENERATED)) {
+#ifdef __BRANCHED_PATH__
+ if(kernel_split_state.branched_state[ray_index].waiting_on_shared_samples) {
+ kernel_split_path_end(kg, ray_index);
+ }
+ else
+#endif /* __BRANCHED_PATH__ */
+ {
+ ASSIGN_RAY_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE);
}
+ }
- extmax = kernel_data.curve.maximum_width;
- lcg_state = lcg_state_init(&rng, &state, 0x51633e2d);
+ if(!IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE)) {
+ return;
}
- bool hit = scene_intersect(kg, ray, visibility, isect, &lcg_state, difl, extmax);
-#else
- bool hit = scene_intersect(kg, ray, visibility, isect, NULL, 0.0f, 0.0f);
-#endif
+ ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
+ Ray ray = kernel_split_state.ray[ray_index];
+ PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
-#ifdef __KERNEL_DEBUG__
- if(state.flag & PATH_RAY_CAMERA) {
- debug_data->num_bvh_traversal_steps += isect->num_traversal_steps;
- debug_data->num_bvh_traversed_instances += isect->num_traversed_instances;
- }
- debug_data->num_ray_bounces++;
-#endif
+ Intersection isect;
+ bool hit = kernel_path_scene_intersect(kg, state, &ray, &isect, L);
+ kernel_split_state.isect[ray_index] = isect;
if(!hit) {
/* Change the state of rays that hit the background;
* These rays undergo special processing in the
* background_bufferUpdate kernel.
*/
- ASSIGN_RAY_STATE(ray_state, ray_index, RAY_HIT_BACKGROUND);
+ ASSIGN_RAY_STATE(kernel_split_state.ray_state, ray_index, RAY_HIT_BACKGROUND);
}
}
+
+CCL_NAMESPACE_END