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Diffstat (limited to 'intern/cycles/kernel/split/kernel_shader_eval.h')
-rw-r--r--intern/cycles/kernel/split/kernel_shader_eval.h92
1 files changed, 44 insertions, 48 deletions
diff --git a/intern/cycles/kernel/split/kernel_shader_eval.h b/intern/cycles/kernel/split/kernel_shader_eval.h
index cef64bf5f36..7032461b04a 100644
--- a/intern/cycles/kernel/split/kernel_shader_eval.h
+++ b/intern/cycles/kernel/split/kernel_shader_eval.h
@@ -1,5 +1,5 @@
/*
- * Copyright 2011-2015 Blender Foundation
+ * Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -14,57 +14,53 @@
* limitations under the License.
*/
-#include "kernel_split_common.h"
+CCL_NAMESPACE_BEGIN
-/* Note on kernel_shader_eval kernel
- * This kernel is the 5th kernel in the ray tracing logic. This is
- * the 4rd kernel in path iteration. This kernel sets up the ShaderData
- * structure from the values computed by the previous kernels. It also identifies
- * the rays of state RAY_TO_REGENERATE and enqueues them in QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS queue.
- *
- * The input and output of the kernel is as follows,
- * rng_coop -------------------------------------------|--- kernel_shader_eval --|--- sd
- * Ray_coop -------------------------------------------| |--- Queue_data (QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS)
- * PathState_coop -------------------------------------| |--- Queue_index (QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS)
- * Intersection_coop ----------------------------------| |
- * Queue_data (QUEUE_ACTIVE_AND_REGENERATD_RAYS)-------| |
- * Queue_index(QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS)---| |
- * ray_state ------------------------------------------| |
- * kg (globals) ---------------------------------------| |
- * queuesize ------------------------------------------| |
- *
- * Note on Queues :
- * This kernel reads from the QUEUE_ACTIVE_AND_REGENERATED_RAYS queue and processes
- * only the rays of state RAY_ACTIVE;
- * State of queues when this kernel is called,
- * at entry,
- * QUEUE_ACTIVE_AND_REGENERATED_RAYS will be filled with RAY_ACTIVE and RAY_REGENERATED rays
- * QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be empty.
- * at exit,
- * QUEUE_ACTIVE_AND_REGENERATED_RAYS will be filled with RAY_ACTIVE and RAY_REGENERATED rays
- * QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be filled with RAY_TO_REGENERATE rays
+/* This kernel evaluates ShaderData structure from the values computed
+ * by the previous kernels.
*/
-ccl_device void kernel_shader_eval(
- KernelGlobals *kg,
- ShaderData *sd, /* Output ShaderData structure to be filled */
- ccl_global uint *rng_coop, /* Required for rbsdf calculation */
- ccl_global Ray *Ray_coop, /* Required for setting up shader from ray */
- ccl_global PathState *PathState_coop, /* Required for all functions in this kernel */
- Intersection *Intersection_coop, /* Required for setting up shader from ray */
- ccl_global char *ray_state, /* Denotes the state of each ray */
- int ray_index)
+ccl_device void kernel_shader_eval(KernelGlobals *kg)
{
+
+ int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
+ /* Sorting on cuda split is not implemented */
+#ifdef __KERNEL_CUDA__
+ int queue_index = kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS];
+#else
+ int queue_index = kernel_split_params.queue_index[QUEUE_SHADER_SORTED_RAYS];
+#endif
+ if(ray_index >= queue_index) {
+ return;
+ }
+ ray_index = get_ray_index(kg, ray_index,
+#ifdef __KERNEL_CUDA__
+ QUEUE_ACTIVE_AND_REGENERATED_RAYS,
+#else
+ QUEUE_SHADER_SORTED_RAYS,
+#endif
+ kernel_split_state.queue_data,
+ kernel_split_params.queue_size,
+ 0);
+
+ if(ray_index == QUEUE_EMPTY_SLOT) {
+ return;
+ }
+
+ ccl_global char *ray_state = kernel_split_state.ray_state;
if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) {
- Intersection *isect = &Intersection_coop[ray_index];
- ccl_global uint *rng = &rng_coop[ray_index];
- ccl_global PathState *state = &PathState_coop[ray_index];
- Ray ray = Ray_coop[ray_index];
+ ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
- shader_setup_from_ray(kg,
- sd,
- isect,
- &ray);
- float rbsdf = path_state_rng_1D_for_decision(kg, rng, state, PRNG_BSDF);
- shader_eval_surface(kg, sd, rng, state, rbsdf, state->flag, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &kernel_split_state.sd[ray_index], state, state->flag);
+#ifdef __BRANCHED_PATH__
+ if(kernel_data.integrator.branched) {
+ shader_merge_closures(&kernel_split_state.sd[ray_index]);
+ }
+ else
+#endif
+ {
+ shader_prepare_closures(&kernel_split_state.sd[ray_index], state);
+ }
}
}
+
+CCL_NAMESPACE_END