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Diffstat (limited to 'intern/glew-mx/glew-mx.h')
-rw-r--r--intern/glew-mx/glew-mx.h57
1 files changed, 0 insertions, 57 deletions
diff --git a/intern/glew-mx/glew-mx.h b/intern/glew-mx/glew-mx.h
deleted file mode 100644
index e7972697010..00000000000
--- a/intern/glew-mx/glew-mx.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2014 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup intern_glew-mx
- *
- * Support for GLEW Multiple rendering conteXts (MX)
- * Maintained as a Blender Library.
- *
- * Different rendering contexts may have different entry points
- * to extension functions of the same name. So it can cause
- * problems if, for example, a second context uses a pointer to
- * say, glActiveTextureARB, that was queried from the first context.
- *
- * GLEW has basic support for multiple contexts by enabling WITH_GLEW_MX,
- * but it does not provide a full implementation. This is because
- * there are too many questions about thread safety and memory
- * allocation that are up to the user of GLEW.
- *
- * This implementation is very basic and isn't thread safe.
- * For a single context the overhead should be
- * no more than using GLEW without WITH_GLEW_MX enabled.
- */
-
-#ifndef __GLEW_MX_H__
-#define __GLEW_MX_H__
-
-#include <GL/glew.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "intern/symbol-binding.h"
-
-/* If compiling only for OpenGL 3.2 Core Profile then we should make sure
- * no legacy API entries or symbolic constants are used.
- */
-#if (!defined(WITH_LEGACY_OPENGL)) || defined(WITH_GL_PROFILE_CORE) && \
- !defined(WITH_GL_PROFILE_COMPAT) && \
- !defined(WITH_GL_PROFILE_ES20)
-# include "intern/gl-deprecated.h"
-#endif
-
-GLenum glew_chk(GLenum error, const char *file, int line, const char *text);
-
-#ifndef NDEBUG
-# define GLEW_CHK(x) glew_chk((x), __FILE__, __LINE__, # x)
-#else
-# define GLEW_CHK(x) glew_chk((x), NULL, 0, NULL)
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __GLEW_MX_H__ */