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Diffstat (limited to 'intern/moto/include/MT_Matrix3x3.h')
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diff --git a/intern/moto/include/MT_Matrix3x3.h b/intern/moto/include/MT_Matrix3x3.h
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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/*
+
+ * Copyright (c) 2000 Gino van den Bergen <gino@acm.org>
+ *
+ * Permission to use, copy, modify, distribute and sell this software
+ * and its documentation for any purpose is hereby granted without fee,
+ * provided that the above copyright notice appear in all copies and
+ * that both that copyright notice and this permission notice appear
+ * in supporting documentation. Gino van den Bergen makes no
+ * representations about the suitability of this software for any
+ * purpose. It is provided "as is" without express or implied warranty.
+ *
+ */
+
+#ifndef MT_MATRIX3X3_H
+#define MT_MATRIX3X3_H
+
+#include <MT_assert.h>
+
+#include "MT_Vector3.h"
+#include "MT_Quaternion.h"
+
+class MT_Matrix3x3 {
+public:
+ MT_Matrix3x3() {}
+ MT_Matrix3x3(const float *m) { setValue(m); }
+ MT_Matrix3x3(const double *m) { setValue(m); }
+ MT_Matrix3x3(const MT_Quaternion& q) { setRotation(q); }
+
+ MT_Matrix3x3(const MT_Quaternion& q, const MT_Vector3& s) {
+ setRotation(q);
+ scale(s[0], s[1], s[2]);
+ }
+
+ MT_Matrix3x3(const MT_Vector3& euler) { setEuler(euler); }
+ MT_Matrix3x3(const MT_Vector3& euler, const MT_Vector3& s) {
+ setEuler(euler);
+ scale(s[0], s[1], s[2]);
+ }
+
+ MT_Matrix3x3(MT_Scalar xx, MT_Scalar xy, MT_Scalar xz,
+ MT_Scalar yx, MT_Scalar yy, MT_Scalar yz,
+ MT_Scalar zx, MT_Scalar zy, MT_Scalar zz) {
+ setValue(xx, xy, xz,
+ yx, yy, yz,
+ zx, zy, zz);
+ }
+
+ MT_Vector3& operator[](int i) { return m_el[i]; }
+ const MT_Vector3& operator[](int i) const { return m_el[i]; }
+
+ void setValue(const float *m) {
+ m_el[0][0] = *m++; m_el[1][0] = *m++; m_el[2][0] = *m++; m++;
+ m_el[0][1] = *m++; m_el[1][1] = *m++; m_el[2][1] = *m++; m++;
+ m_el[0][2] = *m++; m_el[1][2] = *m++; m_el[2][2] = *m;
+ }
+
+ void setValue(const double *m) {
+ m_el[0][0] = *m++; m_el[1][0] = *m++; m_el[2][0] = *m++; m++;
+ m_el[0][1] = *m++; m_el[1][1] = *m++; m_el[2][1] = *m++; m++;
+ m_el[0][2] = *m++; m_el[1][2] = *m++; m_el[2][2] = *m;
+ }
+
+ void setValue(MT_Scalar xx, MT_Scalar xy, MT_Scalar xz,
+ MT_Scalar yx, MT_Scalar yy, MT_Scalar yz,
+ MT_Scalar zx, MT_Scalar zy, MT_Scalar zz) {
+ m_el[0][0] = xx; m_el[0][1] = xy; m_el[0][2] = xz;
+ m_el[1][0] = yx; m_el[1][1] = yy; m_el[1][2] = yz;
+ m_el[2][0] = zx; m_el[2][1] = zy; m_el[2][2] = zz;
+ }
+
+ void setRotation(const MT_Quaternion& q) {
+ MT_Scalar d = q.length2();
+ MT_assert(!MT_fuzzyZero2(d));
+ MT_Scalar s = MT_Scalar(2.0) / d;
+ MT_Scalar xs = q[0] * s, ys = q[1] * s, zs = q[2] * s;
+ MT_Scalar wx = q[3] * xs, wy = q[3] * ys, wz = q[3] * zs;
+ MT_Scalar xx = q[0] * xs, xy = q[0] * ys, xz = q[0] * zs;
+ MT_Scalar yy = q[1] * ys, yz = q[1] * zs, zz = q[2] * zs;
+ setValue(MT_Scalar(1.0) - (yy + zz), xy - wz , xz + wy,
+ xy + wz , MT_Scalar(1.0) - (xx + zz), yz - wx,
+ xz - wy , yz + wx, MT_Scalar(1.0) - (xx + yy));
+ }
+
+ /**
+ * setEuler
+ * @param euler a const reference to a MT_Vector3 of euler angles
+ * These angles are used to produce a rotation matrix. The euler
+ * angles are applied in ZYX order. I.e a vector is first rotated
+ * about X then Y and then Z
+ **/
+
+ void setEuler(const MT_Vector3& euler) {
+ MT_Scalar ci = cos(euler[0]);
+ MT_Scalar cj = cos(euler[1]);
+ MT_Scalar ch = cos(euler[2]);
+ MT_Scalar si = sin(euler[0]);
+ MT_Scalar sj = sin(euler[1]);
+ MT_Scalar sh = sin(euler[2]);
+ MT_Scalar cc = ci * ch;
+ MT_Scalar cs = ci * sh;
+ MT_Scalar sc = si * ch;
+ MT_Scalar ss = si * sh;
+
+ setValue(cj * ch, sj * sc - cs, sj * cc + ss,
+ cj * sh, sj * ss + cc, sj * cs - sc,
+ -sj, cj * si, cj * ci);
+ }
+
+ void scale(MT_Scalar x, MT_Scalar y, MT_Scalar z) {
+ m_el[0][0] *= x; m_el[0][1] *= y; m_el[0][2] *= z;
+ m_el[1][0] *= x; m_el[1][1] *= y; m_el[1][2] *= z;
+ m_el[2][0] *= x; m_el[2][1] *= y; m_el[2][2] *= z;
+ }
+
+ MT_Matrix3x3 scaled(MT_Scalar x, MT_Scalar y, MT_Scalar z) const {
+ return MT_Matrix3x3(m_el[0][0] * x, m_el[0][1] * y, m_el[0][2] * z,
+ m_el[1][0] * x, m_el[1][1] * y, m_el[1][2] * z,
+ m_el[2][0] * x, m_el[2][1] * y, m_el[2][2] * z);
+ }
+
+ void setIdentity() {
+ setValue(MT_Scalar(1.0), MT_Scalar(0.0), MT_Scalar(0.0),
+ MT_Scalar(0.0), MT_Scalar(1.0), MT_Scalar(0.0),
+ MT_Scalar(0.0), MT_Scalar(0.0), MT_Scalar(1.0));
+ }
+
+ void getValue(float *m) const {
+ *m++ = m_el[0][0]; *m++ = m_el[1][0]; *m++ = m_el[2][0]; *m++ = 0.0;
+ *m++ = m_el[0][1]; *m++ = m_el[1][1]; *m++ = m_el[2][1]; *m++ = 0.0;
+ *m++ = m_el[0][2]; *m++ = m_el[1][2]; *m++ = m_el[2][2]; *m = 0.0;
+ }
+
+ void getValue(double *m) const {
+ *m++ = m_el[0][0]; *m++ = m_el[1][0]; *m++ = m_el[2][0]; *m++ = 0.0;
+ *m++ = m_el[0][1]; *m++ = m_el[1][1]; *m++ = m_el[2][1]; *m++ = 0.0;
+ *m++ = m_el[0][2]; *m++ = m_el[1][2]; *m++ = m_el[2][2]; *m = 0.0;
+ }
+
+ MT_Quaternion getRotation() const;
+
+ MT_Matrix3x3& operator*=(const MT_Matrix3x3& m);
+
+ MT_Scalar tdot(int c, const MT_Vector3& v) const {
+ return m_el[0][c] * v[0] + m_el[1][c] * v[1] + m_el[2][c] * v[2];
+ }
+
+ MT_Scalar cofac(int r1, int c1, int r2, int c2) const {
+ return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
+ }
+
+ MT_Scalar determinant() const;
+ MT_Matrix3x3 adjoint() const;
+
+ MT_Matrix3x3 absolute() const;
+
+ MT_Matrix3x3 transposed() const;
+ void transpose();
+
+ MT_Matrix3x3 inverse() const;
+ void invert();
+
+protected:
+
+ MT_Vector3 m_el[3];
+};
+
+MT_Vector3 operator*(const MT_Matrix3x3& m, const MT_Vector3& v);
+MT_Vector3 operator*(const MT_Vector3& v, const MT_Matrix3x3& m);
+MT_Matrix3x3 operator*(const MT_Matrix3x3& m1, const MT_Matrix3x3& m2);
+
+MT_Matrix3x3 MT_multTransposeLeft(const MT_Matrix3x3& m1, const MT_Matrix3x3& m2);
+MT_Matrix3x3 MT_multTransposeRight(const MT_Matrix3x3& m1, const MT_Matrix3x3& m2);
+
+inline MT_OStream& operator<<(MT_OStream& os, const MT_Matrix3x3& m) {
+ return os << m[0] << GEN_endl << m[1] << GEN_endl << m[2] << GEN_endl;
+}
+
+#ifdef GEN_INLINED
+#include "MT_Matrix3x3.inl"
+#endif
+
+#endif