Welcome to mirror list, hosted at ThFree Co, Russian Federation.

MT_Matrix3x3.h « include « moto « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 01e5f01b539a523ea8a673e5db062501618505f2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/**
 * $Id$
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

/*

 * Copyright (c) 2000 Gino van den Bergen <gino@acm.org>
 *
 * Permission to use, copy, modify, distribute and sell this software
 * and its documentation for any purpose is hereby granted without fee,
 * provided that the above copyright notice appear in all copies and
 * that both that copyright notice and this permission notice appear
 * in supporting documentation.  Gino van den Bergen makes no
 * representations about the suitability of this software for any
 * purpose.  It is provided "as is" without express or implied warranty.
 *
 */

#ifndef MT_MATRIX3X3_H
#define MT_MATRIX3X3_H

#include <MT_assert.h>

#include "MT_Vector3.h"
#include "MT_Quaternion.h"

class MT_Matrix3x3 {
public:
    MT_Matrix3x3() {}
    MT_Matrix3x3(const float *m) { setValue(m); }
    MT_Matrix3x3(const double *m) { setValue(m); }
    MT_Matrix3x3(const MT_Quaternion& q) { setRotation(q); }
    
	MT_Matrix3x3(const MT_Quaternion& q, const MT_Vector3& s) { 
		setRotation(q); 
		scale(s[0], s[1], s[2]);
	}
	
	MT_Matrix3x3(const MT_Vector3& euler) { setEuler(euler); }
	MT_Matrix3x3(const MT_Vector3& euler, const MT_Vector3& s) { 
		setEuler(euler); 
		scale(s[0], s[1], s[2]);
	}
	
    MT_Matrix3x3(MT_Scalar xx, MT_Scalar xy, MT_Scalar xz,
                 MT_Scalar yx, MT_Scalar yy, MT_Scalar yz,
                 MT_Scalar zx, MT_Scalar zy, MT_Scalar zz) { 
        setValue(xx, xy, xz, 
                 yx, yy, yz, 
                 zx, zy, zz);
    }
    
    MT_Vector3&       operator[](int i)       { return m_el[i]; }
    const MT_Vector3& operator[](int i) const { return m_el[i]; }
    
    void setValue(const float *m) {
        m_el[0][0] = *m++; m_el[1][0] = *m++; m_el[2][0] = *m++; m++;
        m_el[0][1] = *m++; m_el[1][1] = *m++; m_el[2][1] = *m++; m++;
        m_el[0][2] = *m++; m_el[1][2] = *m++; m_el[2][2] = *m;
    }

    void setValue(const double *m) {
        m_el[0][0] = *m++; m_el[1][0] = *m++; m_el[2][0] = *m++; m++;
        m_el[0][1] = *m++; m_el[1][1] = *m++; m_el[2][1] = *m++; m++;
        m_el[0][2] = *m++; m_el[1][2] = *m++; m_el[2][2] = *m;
    }

    void setValue(MT_Scalar xx, MT_Scalar xy, MT_Scalar xz, 
                  MT_Scalar yx, MT_Scalar yy, MT_Scalar yz, 
                  MT_Scalar zx, MT_Scalar zy, MT_Scalar zz) {
        m_el[0][0] = xx; m_el[0][1] = xy; m_el[0][2] = xz;
        m_el[1][0] = yx; m_el[1][1] = yy; m_el[1][2] = yz;
        m_el[2][0] = zx; m_el[2][1] = zy; m_el[2][2] = zz;
    }
  
    void setRotation(const MT_Quaternion& q) {
        MT_Scalar d = q.length2();
        MT_assert(!MT_fuzzyZero2(d));
        MT_Scalar s = MT_Scalar(2.0) / d;
        MT_Scalar xs = q[0] * s,   ys = q[1] * s,   zs = q[2] * s;
        MT_Scalar wx = q[3] * xs,  wy = q[3] * ys,  wz = q[3] * zs;
        MT_Scalar xx = q[0] * xs,  xy = q[0] * ys,  xz = q[0] * zs;
        MT_Scalar yy = q[1] * ys,  yz = q[1] * zs,  zz = q[2] * zs;
        setValue(MT_Scalar(1.0) - (yy + zz), xy - wz        ,         xz + wy,
                 xy + wz        , MT_Scalar(1.0) - (xx + zz),         yz - wx,
                 xz - wy        , yz + wx,         MT_Scalar(1.0) - (xx + yy));
    }
    
	/**
	 * setEuler
	 * @param euler a const reference to a MT_Vector3 of euler angles
	 * These angles are used to produce a rotation matrix. The euler
	 * angles are applied in ZYX order. I.e a vector is first rotated 
	 * about X then Y and then Z
	 **/

	void setEuler(const MT_Vector3& euler) {
		MT_Scalar ci = cos(euler[0]); 
		MT_Scalar cj = cos(euler[1]); 
		MT_Scalar ch = cos(euler[2]);
		MT_Scalar si = sin(euler[0]); 
		MT_Scalar sj = sin(euler[1]); 
		MT_Scalar sh = sin(euler[2]);
		MT_Scalar cc = ci * ch; 
		MT_Scalar cs = ci * sh; 
		MT_Scalar sc = si * ch; 
		MT_Scalar ss = si * sh;
		
		setValue(cj * ch, sj * sc - cs, sj * cc + ss,
				 cj * sh, sj * ss + cc, sj * cs - sc, 
	       			 -sj,      cj * si,      cj * ci);
	}

    void scale(MT_Scalar x, MT_Scalar y, MT_Scalar z) {
        m_el[0][0] *= x; m_el[0][1] *= y; m_el[0][2] *= z;
        m_el[1][0] *= x; m_el[1][1] *= y; m_el[1][2] *= z;
        m_el[2][0] *= x; m_el[2][1] *= y; m_el[2][2] *= z;
    }

    MT_Matrix3x3 scaled(MT_Scalar x, MT_Scalar y, MT_Scalar z) const {
        return MT_Matrix3x3(m_el[0][0] * x, m_el[0][1] * y, m_el[0][2] * z,
                            m_el[1][0] * x, m_el[1][1] * y, m_el[1][2] * z,
                            m_el[2][0] * x, m_el[2][1] * y, m_el[2][2] * z);
    }
    
    void setIdentity() { 
        setValue(MT_Scalar(1.0), MT_Scalar(0.0), MT_Scalar(0.0), 
                 MT_Scalar(0.0), MT_Scalar(1.0), MT_Scalar(0.0), 
                 MT_Scalar(0.0), MT_Scalar(0.0), MT_Scalar(1.0)); 
    }
    
    void getValue(float *m) const {
        *m++ = m_el[0][0]; *m++ = m_el[1][0]; *m++ = m_el[2][0]; *m++ = 0.0;
        *m++ = m_el[0][1]; *m++ = m_el[1][1]; *m++ = m_el[2][1]; *m++ = 0.0;
        *m++ = m_el[0][2]; *m++ = m_el[1][2]; *m++ = m_el[2][2]; *m   = 0.0;
    }

    void getValue(double *m) const {
        *m++ = m_el[0][0]; *m++ = m_el[1][0]; *m++ = m_el[2][0]; *m++ = 0.0;
        *m++ = m_el[0][1]; *m++ = m_el[1][1]; *m++ = m_el[2][1]; *m++ = 0.0;
        *m++ = m_el[0][2]; *m++ = m_el[1][2]; *m++ = m_el[2][2]; *m   = 0.0;
    }

    MT_Quaternion getRotation() const;

    MT_Matrix3x3& operator*=(const MT_Matrix3x3& m); 

    MT_Scalar tdot(int c, const MT_Vector3& v) const {
        return m_el[0][c] * v[0] + m_el[1][c] * v[1] + m_el[2][c] * v[2];
    }
  
    MT_Scalar cofac(int r1, int c1, int r2, int c2) const {
        return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
    }

    MT_Scalar    determinant() const;
	MT_Matrix3x3 adjoint() const;

    MT_Matrix3x3 absolute() const;

    MT_Matrix3x3 transposed() const;
    void         transpose();

    MT_Matrix3x3 inverse() const; 
	void         invert();
  
protected:

    MT_Vector3 m_el[3];
};

MT_Vector3   operator*(const MT_Matrix3x3& m, const MT_Vector3& v);
MT_Vector3   operator*(const MT_Vector3& v, const MT_Matrix3x3& m);
MT_Matrix3x3 operator*(const MT_Matrix3x3& m1, const MT_Matrix3x3& m2);

MT_Matrix3x3 MT_multTransposeLeft(const MT_Matrix3x3& m1, const MT_Matrix3x3& m2);
MT_Matrix3x3 MT_multTransposeRight(const MT_Matrix3x3& m1, const MT_Matrix3x3& m2);

inline MT_OStream& operator<<(MT_OStream& os, const MT_Matrix3x3& m) {
    return os << m[0] << GEN_endl << m[1] << GEN_endl << m[2] << GEN_endl;
}

#ifdef GEN_INLINED
#include "MT_Matrix3x3.inl"
#endif

#endif