Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'projectfiles/gameengine/blenderhook/KX_blenderhook.dsp')
-rw-r--r--projectfiles/gameengine/blenderhook/KX_blenderhook.dsp191
1 files changed, 191 insertions, 0 deletions
diff --git a/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp
new file mode 100644
index 00000000000..c2ceaa48372
--- /dev/null
+++ b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp
@@ -0,0 +1,191 @@
+# Microsoft Developer Studio Project File - Name="KX_blenderhook" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=KX_blenderhook - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "KX_blenderhook.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "KX_blenderhook - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_blenderhook - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_blenderhook - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "KX_blenderhook - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\blenderhook"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib"
+
+!ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\blenderhook\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
+
+!ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "KX_blenderhook___Win32_Profile"
+# PROP BASE Intermediate_Dir "KX_blenderhook___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "KX_blenderhook___Win32_Profile"
+# PROP Intermediate_Dir "KX_blenderhook___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\profile\KX_blenderhook.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "KX_blenderhook - Win32 Release"
+# Name "KX_blenderhook - Win32 Debug"
+# Name "KX_blenderhook - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h
+# End Source File
+# End Group
+# End Target
+# End Project