Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'projectfiles')
-rw-r--r--projectfiles/blender/BLO_decrypt/BLO_decrypt.dsp178
-rw-r--r--projectfiles/blender/BLO_decrypt_stub/BLO_decrypt_stub.dsp133
-rw-r--r--projectfiles/blender/BLO_deflate/BLO_deflate.dsp182
-rw-r--r--projectfiles/blender/BLO_deflate_stub/BLO_deflate_stub.dsp154
-rw-r--r--projectfiles/blender/BLO_encrypt/BLO_encrypt.dsp178
-rw-r--r--projectfiles/blender/BLO_inflate/BLO_inflate.dsp181
-rw-r--r--projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp181
-rw-r--r--projectfiles/blender/BLO_readblenfile_stub/BLO_readblenfile_stub.dsp154
-rw-r--r--projectfiles/blender/BLO_readstreamglue/BLO_readstreamglue.dsp185
-rw-r--r--projectfiles/blender/BLO_sign/BLO_sign.dsp178
-rw-r--r--projectfiles/blender/BLO_streamglue_stub/BLO_streamglue_stub.dsp158
-rw-r--r--projectfiles/blender/BLO_verify/BLO_verify.dsp177
-rw-r--r--projectfiles/blender/BLO_writeblenfile/BLO_writeblenfile.dsp181
-rw-r--r--projectfiles/blender/BLO_writestreamglue/BLO_writestreamglue.dsp201
-rw-r--r--projectfiles/blender/BLO_writestreamglue_stub/BLO_writestreamglue_stub.dsp188
-rw-r--r--projectfiles/blender/avi/BL_avi.dsp229
-rw-r--r--projectfiles/blender/blenkernel/BKE_blenkernel.dsp708
-rw-r--r--projectfiles/blender/blenlib/BLI_blenlib.dsp389
-rw-r--r--projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp146
-rw-r--r--projectfiles/blender/bpython/frozen/BPY_frozen.dsp296
-rw-r--r--projectfiles/blender/bpython/intern/BPY_python/BPY_python.dsp275
-rw-r--r--projectfiles/blender/glut/BL_glut.dsp324
-rw-r--r--projectfiles/blender/imbuf/BL_imbuf.dsp356
-rw-r--r--projectfiles/blender/img/BL_img.dsp197
-rw-r--r--projectfiles/blender/loader/BLO_loader.dsp208
-rw-r--r--projectfiles/blender/makesdna/DNA_makesdna.dsp407
-rw-r--r--projectfiles/blender/misc/BL_misc.dsp129
-rw-r--r--projectfiles/blender/radiosity/BRA_radiosity.dsp153
-rw-r--r--projectfiles/blender/render/BRE_render.dsp325
-rw-r--r--projectfiles/blender/renderconverter/BRE_renderconverter.dsp128
-rw-r--r--projectfiles/blender/renderui/BRE_renderui.dsp124
-rw-r--r--projectfiles/blender/src/BL_src.dsp470
-rw-r--r--projectfiles/blender/src/BL_src_cre.dsp129
-rw-r--r--projectfiles/blender/src/BL_src_pub.dsp129
-rw-r--r--projectfiles/blenderpublisher/blenderpublisher.dsp149
-rw-r--r--projectfiles/creator/blendercreator.dsp146
-rw-r--r--projectfiles/creator/blendercreator.dsw1223
-rw-r--r--projectfiles/datatoc/datatoc.dsp100
-rw-r--r--projectfiles/gameengine/blenderhook/KX_blenderhook.dsp191
-rw-r--r--projectfiles/gameengine/converter/KX_converter.dsp296
-rw-r--r--projectfiles/gameengine/expression/EXP_expressions.dsp328
-rw-r--r--projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp388
-rw-r--r--projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp319
-rw-r--r--projectfiles/gameengine/gameplayer/common/GP_common.dsp281
-rw-r--r--projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp184
-rw-r--r--projectfiles/gameengine/gameplayer/glut/GP_glut.dsp205
-rw-r--r--projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp206
-rw-r--r--projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp173
-rw-r--r--projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp181
-rw-r--r--projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp182
-rw-r--r--projectfiles/gameengine/gameplayer/qt/gp.dsp164
-rw-r--r--projectfiles/gameengine/gameplayer/qt/gpplugin.dsp824
-rw-r--r--projectfiles/gameengine/gameplayer/qt/qtgp.dsw323
-rw-r--r--projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp205
-rw-r--r--projectfiles/gameengine/ketsji/KX_ketsji.dsp628
-rw-r--r--projectfiles/gameengine/ketsji/network/KX_network.dsp212
-rw-r--r--projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp181
-rw-r--r--projectfiles/gameengine/network/network/NG_network.dsp201
-rw-r--r--projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp180
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp102
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp142
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp150
-rw-r--r--projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp269
-rw-r--r--projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp197
-rw-r--r--projectfiles/gameengine/scenegraph/SG_scenegraph.dsp209
-rw-r--r--projectfiles/gameengine/sound/SND_sound.dsp277
-rw-r--r--projectfiles/gameengine/sound/dummy/SND_Dummy.dsp181
-rw-r--r--projectfiles/gameengine/sound/fmod/SND_fmod.dsp155
-rw-r--r--projectfiles/gameengine/sound/openal/SND_openal.dsp181
-rw-r--r--projectfiles/kernel/gen_messaging/gen_messaging.dsp181
-rw-r--r--projectfiles/kernel/system/SYS_system.dsp209
-rw-r--r--projectfiles/sumo/fuzzics/SM_fuzzics.dsp209
-rw-r--r--projectfiles/sumo/moto/SM_moto.dsp332
-rw-r--r--projectfiles/sumo/solid/SM_solid.dsp366
74 files changed, 18361 insertions, 0 deletions
diff --git a/projectfiles/blender/BLO_decrypt/BLO_decrypt.dsp b/projectfiles/blender/BLO_decrypt/BLO_decrypt.dsp
new file mode 100644
index 00000000000..b8457b1f755
--- /dev/null
+++ b/projectfiles/blender/BLO_decrypt/BLO_decrypt.dsp
@@ -0,0 +1,178 @@
+# Microsoft Developer Studio Project File - Name="BLO_decrypt" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_decrypt - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_decrypt.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_decrypt.mak" CFG="BLO_decrypt - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_decrypt - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_decrypt - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_decrypt - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_decrypt - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_decrypt - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_decrypt - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..source\blender\writestream" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\BLO_decrypt.lib"
+
+!ELSEIF "$(CFG)" == "BLO_decrypt - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\debug\BLO_decrypt.lib"
+
+!ELSEIF "$(CFG)" == "BLO_decrypt - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_decrypt___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_decrypt___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..source\blender\writestream" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_decrypt - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_decrypt___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_decrypt___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..source\blender\writestream" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_decrypt - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_decrypt___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLO_decrypt___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_decrypt___Win32_Profile"
+# PROP Intermediate_Dir "BLO_decrypt___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\debug\BLO_decrypt.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\debug\BLO_decrypt.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_decrypt - Win32 Release"
+# Name "BLO_decrypt - Win32 Debug"
+# Name "BLO_decrypt - Win32 MT DLL Release"
+# Name "BLO_decrypt - Win32 MT DLL Debug"
+# Name "BLO_decrypt - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\decrypt\intern\BLO_decrypt.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_decrypt_stub/BLO_decrypt_stub.dsp b/projectfiles/blender/BLO_decrypt_stub/BLO_decrypt_stub.dsp
new file mode 100644
index 00000000000..f681e1d6446
--- /dev/null
+++ b/projectfiles/blender/BLO_decrypt_stub/BLO_decrypt_stub.dsp
@@ -0,0 +1,133 @@
+# Microsoft Developer Studio Project File - Name="BLO_decrypt_stub" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_decrypt_stub - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_decrypt_stub.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_decrypt_stub.mak" CFG="BLO_decrypt_stub - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_decrypt_stub - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_decrypt_stub - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_decrypt_stub - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_decrypt_stub - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decryptstub"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\BLO_decrypt_stub.lib"
+
+!ELSEIF "$(CFG)" == "BLO_decrypt_stub - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decryptstub\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\debug\BLO_decrypt_stub.lib"
+
+!ELSEIF "$(CFG)" == "BLO_decrypt_stub - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_decrypt_stub___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLO_decrypt_stub___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_decrypt_stub___Win32_Profile"
+# PROP Intermediate_Dir "BLO_decrypt_stub___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\debug\BLO_decrypt_stub.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\debug\BLO_decrypt_stub.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_decrypt_stub - Win32 Release"
+# Name "BLO_decrypt_stub - Win32 Debug"
+# Name "BLO_decrypt_stub - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\decrypt\stub\BLO_decryptSTUB.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\decrypt\BLO_decrypt.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\decrypt\BLO_en_de_cryptHeader.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_deflate/BLO_deflate.dsp b/projectfiles/blender/BLO_deflate/BLO_deflate.dsp
new file mode 100644
index 00000000000..ed8a4a4f1d8
--- /dev/null
+++ b/projectfiles/blender/BLO_deflate/BLO_deflate.dsp
@@ -0,0 +1,182 @@
+# Microsoft Developer Studio Project File - Name="BLO_deflate" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_deflate - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_deflate.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_deflate.mak" CFG="BLO_deflate - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_deflate - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_deflate - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_deflate - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_deflate - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_deflate - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_deflate - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_deflate - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_deflate - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_deflate___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_deflate___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_deflate - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_deflate___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_deflate___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_deflate - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_deflate___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLO_deflate___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_deflate___Win32_Profile"
+# PROP Intermediate_Dir "BLO_deflate___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_deflate - Win32 Release"
+# Name "BLO_deflate - Win32 Debug"
+# Name "BLO_deflate - Win32 MT DLL Release"
+# Name "BLO_deflate - Win32 MT DLL Debug"
+# Name "BLO_deflate - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\deflate\intern\BLO_deflate.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\deflate\BLO_deflate.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_deflate_stub/BLO_deflate_stub.dsp b/projectfiles/blender/BLO_deflate_stub/BLO_deflate_stub.dsp
new file mode 100644
index 00000000000..44d31b968a1
--- /dev/null
+++ b/projectfiles/blender/BLO_deflate_stub/BLO_deflate_stub.dsp
@@ -0,0 +1,154 @@
+# Microsoft Developer Studio Project File - Name="BLO_deflate_stub" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_deflate_stub - Win32 MT DLL Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_deflate_stub.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_deflate_stub.mak" CFG="BLO_deflate_stub - Win32 MT DLL Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_deflate_stub - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_deflate_stub - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_deflate_stub - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_deflate_stub - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_deflate_stub - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate_stub"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate_stub"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\deflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\streamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_deflate_stub - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate_stub\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate_stub\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\deflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\streamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_deflate_stub - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_deflate_stub___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_deflate_stub___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "BLO_deflate_stub___Win32_MT_DLL_Release"
+# PROP Intermediate_Dir "BLO_deflate_stub___Win32_MT_DLL_Release"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\deflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\streamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\blender\deflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\streamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_deflate_stub - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_deflate_stub___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_deflate_stub___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_deflate_stub___Win32_MT_DLL_Debug"
+# PROP Intermediate_Dir "BLO_deflate_stub___Win32_MT_DLL_Debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\deflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\streamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\deflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\streamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_deflate_stub - Win32 Release"
+# Name "BLO_deflate_stub - Win32 Debug"
+# Name "BLO_deflate_stub - Win32 MT DLL Release"
+# Name "BLO_deflate_stub - Win32 MT DLL Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\deflate\stub\BLO_deflateSTUB.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\deflate\BLO_deflate.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_encrypt/BLO_encrypt.dsp b/projectfiles/blender/BLO_encrypt/BLO_encrypt.dsp
new file mode 100644
index 00000000000..9b02fa026a8
--- /dev/null
+++ b/projectfiles/blender/BLO_encrypt/BLO_encrypt.dsp
@@ -0,0 +1,178 @@
+# Microsoft Developer Studio Project File - Name="BLO_encrypt" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_encrypt - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_encrypt.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_encrypt.mak" CFG="BLO_encrypt - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_encrypt - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_encrypt - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_encrypt - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_encrypt - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_encrypt - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_encrypt - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\encrypt"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\BLO_encrypt.lib"
+
+!ELSEIF "$(CFG)" == "BLO_encrypt - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\encrypt\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\debug\BLO_encrypt.lib"
+
+!ELSEIF "$(CFG)" == "BLO_encrypt - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_encrypt___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_encrypt___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\encrypt\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\encrypt\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_encrypt - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_encrypt___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_encrypt___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\encrypt\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\encrypt\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_encrypt - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_encrypt___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLO_encrypt___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_encrypt___Win32_Profile"
+# PROP Intermediate_Dir "BLO_encrypt___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\debug\BLO_encrypt.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\debug\BLO_encrypt.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_encrypt - Win32 Release"
+# Name "BLO_encrypt - Win32 Debug"
+# Name "BLO_encrypt - Win32 MT DLL Release"
+# Name "BLO_encrypt - Win32 MT DLL Debug"
+# Name "BLO_encrypt - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\encrypt\intern\BLO_encrypt.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_inflate/BLO_inflate.dsp b/projectfiles/blender/BLO_inflate/BLO_inflate.dsp
new file mode 100644
index 00000000000..1ec1ee58801
--- /dev/null
+++ b/projectfiles/blender/BLO_inflate/BLO_inflate.dsp
@@ -0,0 +1,181 @@
+# Microsoft Developer Studio Project File - Name="BLO_inflate" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_inflate - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_inflate.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_inflate.mak" CFG="BLO_inflate - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_inflate - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_inflate - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_inflate - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_inflate - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_inflate - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_inflate - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\inflate"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\BLO_inflate.lib"
+
+!ELSEIF "$(CFG)" == "BLO_inflate - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\inflate\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\debug\BLO_inflate.lib"
+
+!ELSEIF "$(CFG)" == "BLO_inflate - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_inflate___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_inflate___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\inflate\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\inflate\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_inflate - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_inflate___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_inflate___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\inflate\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\inflate\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_inflate - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_inflate___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLO_inflate___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_inflate___Win32_Profile"
+# PROP Intermediate_Dir "BLO_inflate___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\debug\BLO_inflate.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\debug\BLO_inflate.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_inflate - Win32 Release"
+# Name "BLO_inflate - Win32 Debug"
+# Name "BLO_inflate - Win32 MT DLL Release"
+# Name "BLO_inflate - Win32 MT DLL Debug"
+# Name "BLO_inflate - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\inflate\intern\BLO_inflate.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\inflate\BLO_inflate.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp b/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp
new file mode 100644
index 00000000000..ffc9673530c
--- /dev/null
+++ b/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp
@@ -0,0 +1,181 @@
+# Microsoft Developer Studio Project File - Name="BLO_readblenfile" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_readblenfile - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_readblenfile.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_readblenfile.mak" CFG="BLO_readblenfile - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_readblenfile - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readblenfile - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readblenfile - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readblenfile - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_readblenfile - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_readblenfile___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_readblenfile___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_readblenfile___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_readblenfile___Win32_Profile"
+# PROP Intermediate_Dir "BLO_readblenfile___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_readblenfile - Win32 Release"
+# Name "BLO_readblenfile - Win32 Debug"
+# Name "BLO_readblenfile - Win32 MT DLL Release"
+# Name "BLO_readblenfile - Win32 MT DLL Debug"
+# Name "BLO_readblenfile - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\readblenfile\intern\BLO_readblenfile.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\readblenfile\BLO_readblenfile.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_readblenfile_stub/BLO_readblenfile_stub.dsp b/projectfiles/blender/BLO_readblenfile_stub/BLO_readblenfile_stub.dsp
new file mode 100644
index 00000000000..c88674354d9
--- /dev/null
+++ b/projectfiles/blender/BLO_readblenfile_stub/BLO_readblenfile_stub.dsp
@@ -0,0 +1,154 @@
+# Microsoft Developer Studio Project File - Name="BLO_readblenfile_stub" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_readblenfile_stub - Win32 MT DLL Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_readblenfile_stub.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_readblenfile_stub.mak" CFG="BLO_readblenfile_stub - Win32 MT DLL Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_readblenfile_stub - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readblenfile_stub - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readblenfile_stub - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readblenfile_stub - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_readblenfile_stub - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile_stub"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile_stub"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_readblenfile_stub - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile_stub\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile_stub\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_readblenfile_stub - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "MT DLL Debug"
+# PROP BASE Intermediate_Dir "MT DLL Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile_stub\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile_stub\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_readblenfile_stub - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "MT DLL Release"
+# PROP BASE Intermediate_Dir "MT DLL Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile_stub\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile_stub\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_readblenfile_stub - Win32 Release"
+# Name "BLO_readblenfile_stub - Win32 Debug"
+# Name "BLO_readblenfile_stub - Win32 MT DLL Debug"
+# Name "BLO_readblenfile_stub - Win32 MT DLL Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\readblenfile\stub\BLO_readblenfileSTUB.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\readblenfile\BLO_readblenfile.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_readstreamglue/BLO_readstreamglue.dsp b/projectfiles/blender/BLO_readstreamglue/BLO_readstreamglue.dsp
new file mode 100644
index 00000000000..00fcaa235b9
--- /dev/null
+++ b/projectfiles/blender/BLO_readstreamglue/BLO_readstreamglue.dsp
@@ -0,0 +1,185 @@
+# Microsoft Developer Studio Project File - Name="BLO_readstreamglue" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_readstreamglue - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_readstreamglue.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_readstreamglue.mak" CFG="BLO_readstreamglue - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_readstreamglue - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readstreamglue - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readstreamglue - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readstreamglue - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readstreamglue - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_readstreamglue - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readstreamglue"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\BLO_readstreamglue.lib"
+
+!ELSEIF "$(CFG)" == "BLO_readstreamglue - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readstreamglue\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\debug\BLO_readstreamglue.lib"
+
+!ELSEIF "$(CFG)" == "BLO_readstreamglue - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_readstreamglue___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_readstreamglue___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\readstreamglue\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readstreamglue\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_readstreamglue - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_readstreamglue___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_readstreamglue___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\readstreamglue\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readstreamglue\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_readstreamglue - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_readstreamglue___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLO_readstreamglue___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_readstreamglue___Win32_Profile"
+# PROP Intermediate_Dir "BLO_readstreamglue___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\debug\BLO_readstreamglue.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\debug\BLO_readstreamglue.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_readstreamglue - Win32 Release"
+# Name "BLO_readstreamglue - Win32 Debug"
+# Name "BLO_readstreamglue - Win32 MT DLL Release"
+# Name "BLO_readstreamglue - Win32 MT DLL Debug"
+# Name "BLO_readstreamglue - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\readstreamglue\intern\BLO_keyStore.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\readstreamglue\intern\BLO_readStreamGlue.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\readstreamglue\intern\BLO_readStreamGlueLoopBack.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_sign/BLO_sign.dsp b/projectfiles/blender/BLO_sign/BLO_sign.dsp
new file mode 100644
index 00000000000..08b2058a143
--- /dev/null
+++ b/projectfiles/blender/BLO_sign/BLO_sign.dsp
@@ -0,0 +1,178 @@
+# Microsoft Developer Studio Project File - Name="BLO_sign" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_sign - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_sign.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_sign.mak" CFG="BLO_sign - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_sign - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_sign - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_sign - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_sign - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_sign - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_sign - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\BLO_sign.lib"
+
+!ELSEIF "$(CFG)" == "BLO_sign - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\debug\BLO_sign.lib"
+
+!ELSEIF "$(CFG)" == "BLO_sign - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_sign___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_sign___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\sign\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_sign - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_sign___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_sign___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\sign\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_sign - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_sign___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLO_sign___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_sign___Win32_Profile"
+# PROP Intermediate_Dir "BLO_sign___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\debug\BLO_sign.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\debug\BLO_sign.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_sign - Win32 Release"
+# Name "BLO_sign - Win32 Debug"
+# Name "BLO_sign - Win32 MT DLL Release"
+# Name "BLO_sign - Win32 MT DLL Debug"
+# Name "BLO_sign - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\sign\intern\BLO_sign.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_streamglue_stub/BLO_streamglue_stub.dsp b/projectfiles/blender/BLO_streamglue_stub/BLO_streamglue_stub.dsp
new file mode 100644
index 00000000000..a00959146da
--- /dev/null
+++ b/projectfiles/blender/BLO_streamglue_stub/BLO_streamglue_stub.dsp
@@ -0,0 +1,158 @@
+# Microsoft Developer Studio Project File - Name="BLO_streamglue_stub" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_streamglue_stub - Win32 MT DLL Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_streamglue_stub.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_streamglue_stub.mak" CFG="BLO_streamglue_stub - Win32 MT DLL Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_streamglue_stub - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_streamglue_stub - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_streamglue_stub - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_streamglue_stub - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_streamglue_stub - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\streamglue_stub"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\streamglue_stub"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_streamglue_stub - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\streamglue_stub\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\streamglue_stub\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_streamglue_stub - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_streamglue_stub___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_streamglue_stub___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "BLO_streamglue_stub___Win32_MT_DLL_Release"
+# PROP Intermediate_Dir "BLO_streamglue_stub___Win32_MT_DLL_Release"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_streamglue_stub - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_streamglue_stub___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_streamglue_stub___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_streamglue_stub___Win32_MT_DLL_Debug"
+# PROP Intermediate_Dir "BLO_streamglue_stub___Win32_MT_DLL_Debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_streamglue_stub - Win32 Release"
+# Name "BLO_streamglue_stub - Win32 Debug"
+# Name "BLO_streamglue_stub - Win32 MT DLL Release"
+# Name "BLO_streamglue_stub - Win32 MT DLL Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\streamglue\stub\BLO_streamGlueControlSTUB.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\streamglue\stub\BLO_streamGlueSTUB.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\streamglue\BLO_streamglue.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_verify/BLO_verify.dsp b/projectfiles/blender/BLO_verify/BLO_verify.dsp
new file mode 100644
index 00000000000..e98d785eb58
--- /dev/null
+++ b/projectfiles/blender/BLO_verify/BLO_verify.dsp
@@ -0,0 +1,177 @@
+# Microsoft Developer Studio Project File - Name="BLO_verify" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_verify - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_verify.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_verify.mak" CFG="BLO_verify - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_verify - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_verify - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_verify - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_verify - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_verify - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_verify - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\verify"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\BLO_verify.lib"
+
+!ELSEIF "$(CFG)" == "BLO_verify - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\verify\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\debug\BLO_verify.lib"
+
+!ELSEIF "$(CFG)" == "BLO_verify - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_verify___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_verify___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\verify\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\verify\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_verify - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_verify___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_verify___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\verify\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\verify\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_verify - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_verify___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLO_verify___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_verify___Win32_Profile"
+# PROP Intermediate_Dir "BLO_verify___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\debug\BLO_verify.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\debug\BLO_verify.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_verify - Win32 Release"
+# Name "BLO_verify - Win32 Debug"
+# Name "BLO_verify - Win32 MT DLL Release"
+# Name "BLO_verify - Win32 MT DLL Debug"
+# Name "BLO_verify - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\verify\intern\BLO_verify.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_writeblenfile/BLO_writeblenfile.dsp b/projectfiles/blender/BLO_writeblenfile/BLO_writeblenfile.dsp
new file mode 100644
index 00000000000..63cf90d0b80
--- /dev/null
+++ b/projectfiles/blender/BLO_writeblenfile/BLO_writeblenfile.dsp
@@ -0,0 +1,181 @@
+# Microsoft Developer Studio Project File - Name="BLO_writeblenfile" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_writeblenfile - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_writeblenfile.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_writeblenfile.mak" CFG="BLO_writeblenfile - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_writeblenfile - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_writeblenfile - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_writeblenfile - Win32 MT_DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_writeblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_writeblenfile - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_writeblenfile - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\writeblenfile"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writeblenfile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\writestreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_writeblenfile - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\writeblenfile\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writeblenfile\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_writeblenfile - Win32 MT_DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_writeblenfile___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_writeblenfile___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "BLO_writeblenfile___Win32_MT_DLL_Release"
+# PROP Intermediate_Dir "BLO_writeblenfile___Win32_MT_DLL_Release"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\writestreamglue\\" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\writestreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_writeblenfile - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_writeblenfile___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_writeblenfile___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\writeblenfile\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writeblenfile\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_writeblenfile - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_writeblenfile___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLO_writeblenfile___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_writeblenfile___Win32_Profile"
+# PROP Intermediate_Dir "BLO_writeblenfile___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_writeblenfile - Win32 Release"
+# Name "BLO_writeblenfile - Win32 Debug"
+# Name "BLO_writeblenfile - Win32 MT_DLL Release"
+# Name "BLO_writeblenfile - Win32 MT DLL Debug"
+# Name "BLO_writeblenfile - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\writeblenfile\intern\BLO_writeblenfile.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\writeblenfile\BLO_writeblenfile.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_writestreamglue/BLO_writestreamglue.dsp b/projectfiles/blender/BLO_writestreamglue/BLO_writestreamglue.dsp
new file mode 100644
index 00000000000..29c7a920c4d
--- /dev/null
+++ b/projectfiles/blender/BLO_writestreamglue/BLO_writestreamglue.dsp
@@ -0,0 +1,201 @@
+# Microsoft Developer Studio Project File - Name="BLO_writestreamglue" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_writestreamglue - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_writestreamglue.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_writestreamglue.mak" CFG="BLO_writestreamglue - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_writestreamglue - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_writestreamglue - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_writestreamglue - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_writestreamglue - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_writestreamglue - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_writestreamglue - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\BLO_writestreamglue.lib"
+
+!ELSEIF "$(CFG)" == "BLO_writestreamglue - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\debug\BLO_writestreamglue.lib"
+
+!ELSEIF "$(CFG)" == "BLO_writestreamglue - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_writestreamglue___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_writestreamglue___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\writestreamglue\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_writestreamglue - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_writestreamglue___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_writestreamglue___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\writestreamglue\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_writestreamglue - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_writestreamglue___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLO_writestreamglue___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_writestreamglue___Win32_Profile"
+# PROP Intermediate_Dir "BLO_writestreamglue___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\debug\BLO_writestreamglue.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\debug\BLO_writestreamglue.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_writestreamglue - Win32 Release"
+# Name "BLO_writestreamglue - Win32 Debug"
+# Name "BLO_writestreamglue - Win32 MT DLL Release"
+# Name "BLO_writestreamglue - Win32 MT DLL Debug"
+# Name "BLO_writestreamglue - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\writestreamglue\intern\BLO_dumpFromMemory.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\writestreamglue\intern\BLO_getPubKey.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\writestreamglue\intern\BLO_streamGlueControl.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\writestreamglue\intern\BLO_writeStreamGlue.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\writestreamglue\BLO_getPubKey.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\writestreamglue\BLO_writeStreamErrors.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\writestreamglue\BLO_writeStreamGlue.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/BLO_writestreamglue_stub/BLO_writestreamglue_stub.dsp b/projectfiles/blender/BLO_writestreamglue_stub/BLO_writestreamglue_stub.dsp
new file mode 100644
index 00000000000..02c6d8b99d9
--- /dev/null
+++ b/projectfiles/blender/BLO_writestreamglue_stub/BLO_writestreamglue_stub.dsp
@@ -0,0 +1,188 @@
+# Microsoft Developer Studio Project File - Name="BLO_writestreamglue_stub" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_writestreamglue_stub - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_writestreamglue_stub.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_writestreamglue_stub.mak" CFG="BLO_writestreamglue_stub - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_writestreamglue_stub - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_writestreamglue_stub - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_writestreamglue_stub - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_writestreamglue_stub - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_writestreamglue_stub - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_writestreamglue_stub - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_writestreamglue_stub - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_writestreamglue_stub - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_writestreamglue_stub___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_writestreamglue_stub___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\writestreamglue_stub\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue_stub\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_writestreamglue_stub - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_writestreamglue_stub___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_writestreamglue_stub___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\writestreamglue_stub\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue_stub\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_writestreamglue_stub - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_writestreamglue_stub___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLO_writestreamglue_stub___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_writestreamglue_stub___Win32_Profile"
+# PROP Intermediate_Dir "BLO_writestreamglue_stub___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_writestreamglue_stub - Win32 Release"
+# Name "BLO_writestreamglue_stub - Win32 Debug"
+# Name "BLO_writestreamglue_stub - Win32 MT DLL Release"
+# Name "BLO_writestreamglue_stub - Win32 MT DLL Debug"
+# Name "BLO_writestreamglue_stub - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\writestreamglue\stub\BLO_getPubKeySTUB.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\writestreamglue\stub\BLO_keyStoreSTUB.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\writestreamglue\stub\BLO_streamGlueControlSTUB.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\writestreamglue\stub\BLO_writeStreamGlueSTUB.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/avi/BL_avi.dsp b/projectfiles/blender/avi/BL_avi.dsp
new file mode 100644
index 00000000000..add241fa010
--- /dev/null
+++ b/projectfiles/blender/avi/BL_avi.dsp
@@ -0,0 +1,229 @@
+# Microsoft Developer Studio Project File - Name="BL_avi" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BL_avi - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BL_avi.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BL_avi.mak" CFG="BL_avi - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BL_avi - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_avi - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_avi - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_avi - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_avi - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BL_avi - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\avi"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\BL_avi.lib"
+
+!ELSEIF "$(CFG)" == "BL_avi - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\avi\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\debug\BL_avi.lib"
+
+!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BL_avi___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BL_avi___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\avi\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\avi\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\debug\BL_avi.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BL_avi___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BL_avi___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\avi\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\avi\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\BL_avi.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BL_avi - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BL_avi___Win32_Profile"
+# PROP BASE Intermediate_Dir "BL_avi___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BL_avi___Win32_Profile"
+# PROP Intermediate_Dir "BL_avi___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\debug\BL_avi.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\profile\BL_avi.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BL_avi - Win32 Release"
+# Name "BL_avi - Win32 Debug"
+# Name "BL_avi - Win32 MT DLL Debug"
+# Name "BL_avi - Win32 MT DLL Release"
+# Name "BL_avi - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\intern\avi.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\intern\avirgb.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\intern\codecs.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\intern\endian.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\intern\mjpeg.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\intern\options.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\intern\rgb32.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\AVI_avi.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\intern\avi_intern.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\intern\avirgb.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\intern\endian.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\intern\jmf.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\intern\mjpeg.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\avi\intern\rgb32.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
new file mode 100644
index 00000000000..71b73c32a33
--- /dev/null
+++ b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
@@ -0,0 +1,708 @@
+# Microsoft Developer Studio Project File - Name="BKE_blenkernel" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BKE_blenkernel - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BKE_blenkernel.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BKE_blenkernel.mak" CFG="BKE_blenkernel - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BKE_blenkernel - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BKE_blenkernel - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BKE_blenkernel - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BKE_blenkernel - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BKE_blenkernel - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BKE_blenkernel - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../lib/windows/bsp/include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../lib/windows/iksolver/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib"
+
+!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../lib/windows/bsp/include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../lib/windows/iksolver/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /WX /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib"
+
+!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BKE_blenkernel___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT BASE CPP /WX
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blenloader" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../lib/windows/iksolver/include" /I "../../../lib/windows/bsp/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /WX
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BKE_blenkernel___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../lib/windows/iksolver/include" /I "../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BKE_blenkernel___Win32_Profile"
+# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BKE_blenkernel___Win32_Profile"
+# PROP Intermediate_Dir "BKE_blenkernel___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../lib/windows/iksolver/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT BASE CPP /WX
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../lib/windows/iksolver/include" /I "../../../lib/windows/bsp/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\profile\BKE_blenkernel.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BKE_blenkernel - Win32 Release"
+# Name "BKE_blenkernel - Win32 Debug"
+# Name "BKE_blenkernel - Win32 MT DLL Debug"
+# Name "BKE_blenkernel - Win32 MT DLL Release"
+# Name "BKE_blenkernel - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\action.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\anim.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\armature.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\blender.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\bmfont.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\constraint.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\curve.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\deform.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\displist.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\effect.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\exotic.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\font.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\group.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\ika.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\image.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\ipo.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\key.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\lattice.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\library.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\material.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\mball.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\mesh.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\nla.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\object.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\packedFile.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\property.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\sca.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\scene.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\screen.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\sound.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\subsurf.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\text.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\texture.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\world.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\writeavi.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_action.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_actuator_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_anim.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_armature.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_armature_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_avi.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_avi_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_bad_level_calls.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_base_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_bgpic_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_blender.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_blenkernel.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_blenkernel_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_bmfont.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_bmfont_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_booleanops.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_camera_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_cfraElem_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_controller_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_curve.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_curve_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_displist.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_editmesh.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_effect.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_effect_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_endian.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_event_codes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_exotic.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_fastLamp_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_fileglobal_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_font.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_genfile.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_global.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_group.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_group_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_halo_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_ID.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_ika.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_ika_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_image.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_image_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_imbuf_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_ipo.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_ipo_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_key.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_key_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_lamp_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_lampren_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_lattice_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_library.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_main.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_materail_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_material.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_material_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_mball.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_mesh.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_mesh_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_meta_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_object_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_old_game.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_oops_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_osa_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_packedFile.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_plugin_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_property.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_property_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_pymain.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_readfile.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_render.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_sca.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_scene.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_scene_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_screen.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_screen_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_scriptlink_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_sdna_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_sensor_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_sequence_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_sound_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_space_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_spaceimasel_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_strings.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_text.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_text_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_texture.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_texture_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_userdef_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_utildefines.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_vfont_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_view2d_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_view3d_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_vlakren_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_wave_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_world.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_world_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\BKE_writefile.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/blenlib/BLI_blenlib.dsp b/projectfiles/blender/blenlib/BLI_blenlib.dsp
new file mode 100644
index 00000000000..d4b16e5700b
--- /dev/null
+++ b/projectfiles/blender/blenlib/BLI_blenlib.dsp
@@ -0,0 +1,389 @@
+# Microsoft Developer Studio Project File - Name="BLI_blenlib" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLI_blenlib - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLI_blenlib.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLI_blenlib.mak" CFG="BLI_blenlib - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLI_blenlib - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLI_blenlib - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLI_blenlib - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLI_blenlib - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLI_blenlib - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLI_blenlib - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenlib"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenlib\BLI_blenlib.lib"
+
+!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenlib\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenlib\debug\BLI_blenlib.lib"
+
+!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLI_blenlib___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLI_blenlib___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenlib\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenlib\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenlib\debug\BLI_blenlib.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLI_blenlib___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLI_blenlib___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenlib\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenlib\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenlib\BLI_blenlib.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLI_blenlib___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLI_blenlib___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLI_blenlib___Win32_Profile"
+# PROP Intermediate_Dir "BLI_blenlib___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenlib\debug\BLI_blenlib.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenlib\profile\BLI_blenlib.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLI_blenlib - Win32 Release"
+# Name "BLI_blenlib - Win32 Debug"
+# Name "BLI_blenlib - Win32 MT DLL Debug"
+# Name "BLI_blenlib - Win32 MT DLL Release"
+# Name "BLI_blenlib - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\arithb.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\BLI_dynstr.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\BLI_ghash.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\BLI_linklist.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\BLI_memarena.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\dynlib.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\fileops.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\gsqueue.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\matrixops.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\noise.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\psfont.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\rand.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\rct.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\scanfill.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\storage.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\time.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\util.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\vectorops.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\winstuff.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_arithb.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_blenlib.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_callbacks.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\BLI_callbacks.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_editVert.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_fileops.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\BLI_fileops.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_ghash.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_linklist.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_listBase.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_memarena.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_memHead.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_noise.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_objfnt.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\BLI_objfnt.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_objfnt_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_packedFile_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_psfont.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\BLI_psfont.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_rct.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_scanfill.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\BLI_scanfill.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_storage.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\BLI_storage.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_storage_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_util.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\intern\BLI_util.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_vec_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\BLI_winstuff.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\matrixops.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\MTC_matrixops.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\MTC_vectorops.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\PIL_dynlib.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\PIL_time.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenlib\vectorops.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp b/projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp
new file mode 100644
index 00000000000..37145fec967
--- /dev/null
+++ b/projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp
@@ -0,0 +1,146 @@
+# Microsoft Developer Studio Project File - Name="blenpluginapi" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=blenpluginapi - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "blenpluginapi.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "blenpluginapi.mak" CFG="blenpluginapi - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "blenpluginapi - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "blenpluginapi - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "blenpluginapi - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "blenpluginapi - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\blenpluginapi"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenpluginapi.lib"
+
+!ELSEIF "$(CFG)" == "blenpluginapi - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\blenpluginapi\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /X
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib"
+
+!ELSEIF "$(CFG)" == "blenpluginapi - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "blenpluginapi___Win32_Profile"
+# PROP BASE Intermediate_Dir "blenpluginapi___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "blenpluginapi___Win32_Profile"
+# PROP Intermediate_Dir "blenpluginapi___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT BASE CPP /X
+# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "blenpluginapi - Win32 Release"
+# Name "blenpluginapi - Win32 Debug"
+# Name "blenpluginapi - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenpluginapi\intern\pluginapi.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenpluginapi\documentation.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenpluginapi\floatpatch.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenpluginapi\iff.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenpluginapi\plugin.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenpluginapi\util.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/bpython/frozen/BPY_frozen.dsp b/projectfiles/blender/bpython/frozen/BPY_frozen.dsp
new file mode 100644
index 00000000000..1b94bc5fc57
--- /dev/null
+++ b/projectfiles/blender/bpython/frozen/BPY_frozen.dsp
@@ -0,0 +1,296 @@
+# Microsoft Developer Studio Project File - Name="BPY_frozen" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BPY_frozen - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BPY_frozen.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BPY_frozen.mak" CFG="BPY_frozen - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BPY_frozen - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BPY_frozen - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BPY_frozen - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BPY_frozen - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython\frozen"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\bpython\frozen\BPY_frozen.lib"
+
+!ELSEIF "$(CFG)" == "BPY_frozen - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython\frozen\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\bpython\frozen\debug\BPY_frozen.lib"
+
+!ELSEIF "$(CFG)" == "BPY_frozen - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BPY_frozen___Win32_Profile"
+# PROP BASE Intermediate_Dir "BPY_frozen___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BPY_frozen___Win32_Profile"
+# PROP Intermediate_Dir "BPY_frozen___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\frozen\debug\BPY_frozen.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\frozen\debug\BPY_frozen.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BPY_frozen - Win32 Release"
+# Name "BPY_frozen - Win32 Debug"
+# Name "BPY_frozen - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\config.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\frozen.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_beta.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_beta__Objects.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_beta__Scenegraph.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_blenderos.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_Converter.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_Converter__importer.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_Converter__importer__VRMLimporter.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_Converter__importloader.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_copy.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_copy_reg.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_gzip.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__hier_rx.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__hierobj.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__singletonlist.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_repr.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_simpleparse.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_simpleparse__bootstrap.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_simpleparse__generator.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_string.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_TextTools.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_TextTools__Constants.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_TextTools__Constants__Sets.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_TextTools__Constants__TagTables.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_TextTools__mxTextTools.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_TextTools__TextTools.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_types.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_utils.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_utils__quat.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_utils__vect.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__basenodes.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__fieldcoercian.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__loader.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__parser.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__scenegraph.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__collapse.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__err.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__namespace.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__typeclasses.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/bpython/intern/BPY_python/BPY_python.dsp b/projectfiles/blender/bpython/intern/BPY_python/BPY_python.dsp
new file mode 100644
index 00000000000..8bed8d0f783
--- /dev/null
+++ b/projectfiles/blender/bpython/intern/BPY_python/BPY_python.dsp
@@ -0,0 +1,275 @@
+# Microsoft Developer Studio Project File - Name="BPY_python" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BPY_python - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BPY_python.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BPY_python - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BPY_python - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\blender\bpython"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# SUBTRACT CPP /X
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\BPY_python.lib"
+
+!ELSEIF "$(CFG)" == "BPY_python - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\blender\bpython\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# SUBTRACT CPP /u
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\debug\BPY_python.lib"
+
+!ELSEIF "$(CFG)" == "BPY_python - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BPY_python___Win32_Profile"
+# PROP BASE Intermediate_Dir "BPY_python___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BPY_python___Win32_Profile"
+# PROP Intermediate_Dir "BPY_python___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT BASE CPP /X
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\debug\BPY_python.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\profile\BPY_python.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BPY_python - Win32 Release"
+# Name "BPY_python - Win32 Debug"
+# Name "BPY_python - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\b_import.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\b_interface.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_constobject.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_image.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_ipo.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_links.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_object.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_scene.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_text.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_tools.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\opy_blender.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\opy_datablock.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\opy_draw.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\opy_matrix.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\opy_nmesh.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\opy_vector.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\opy_window.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\api.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\b_import.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\b_interface.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_constobject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\include\BPY_extern.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_listbase_macro.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_macros.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_main.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_modules.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\include\BPY_objtypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_tools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\BPY_window.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\opy_datablock.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\opy_nmesh.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\opy_vector.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\py_general.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\py_gui.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\py_object_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\bpython\intern\py_objects.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/glut/BL_glut.dsp b/projectfiles/blender/glut/BL_glut.dsp
new file mode 100644
index 00000000000..d9b5da7091e
--- /dev/null
+++ b/projectfiles/blender/glut/BL_glut.dsp
@@ -0,0 +1,324 @@
+# Microsoft Developer Studio Project File - Name="BL_glut" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BL_glut - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BL_glut.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BL_glut.mak" CFG="BL_glut - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BL_glut - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_glut - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_glut - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BL_glut - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\glut"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\\" /I "..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\BL_glut.lib"
+
+!ELSEIF "$(CFG)" == "BL_glut - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\glut\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\debug\BL_glut.lib"
+
+!ELSEIF "$(CFG)" == "BL_glut - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BL_glut___Win32_Profile"
+# PROP BASE Intermediate_Dir "BL_glut___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BL_glut___Win32_Profile"
+# PROP Intermediate_Dir "BL_glut___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\debug\BL_glut.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\profile\BL_glut.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BL_glut - Win32 Release"
+# Name "BL_glut - Win32 Debug"
+# Name "BL_glut - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_8x13.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_9x15.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_bitmap.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_blender.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_bwidth.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_cindex.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_cmap.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_cursor.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_dials.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_draw.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_dstr.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_event.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_ext.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_fullscrn.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_get.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_hel10.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_hel12.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_hel18.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_helb10.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_helb12.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_helb14.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_helb8.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_init.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_input.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_mesa.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_modifier.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_mroman.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_overlay.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_roman.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_scr12.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_scr14.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_scr15.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_shapes.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_space.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_stroke.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_swap.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_swidth.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_tablet.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_teapot.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_tr10.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_tr24.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_util.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_vidresize.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_warp.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_win.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\glut_winmisc.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\win32_glx.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\win32_menu.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\win32_util.c"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\blender\glut-win\win32_x11.c"
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\glut\blenderglut.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/imbuf/BL_imbuf.dsp b/projectfiles/blender/imbuf/BL_imbuf.dsp
new file mode 100644
index 00000000000..9469488a38f
--- /dev/null
+++ b/projectfiles/blender/imbuf/BL_imbuf.dsp
@@ -0,0 +1,356 @@
+# Microsoft Developer Studio Project File - Name="BL_imbuf" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BL_imbuf - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BL_imbuf.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BL_imbuf.mak" CFG="BL_imbuf - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BL_imbuf - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_imbuf - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_imbuf - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_imbuf - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_imbuf - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BL_imbuf - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\png\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib"
+
+!ELSEIF "$(CFG)" == "BL_imbuf - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\png\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\imbuf\debug\BL_imbuf.lib"
+
+!ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BL_imbuf___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BL_imbuf___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\imbuf\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\png\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\debug\BL_imbuf.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BL_imbuf___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BL_imbuf___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\imbuf\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\png\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BL_imbuf - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BL_imbuf___Win32_Profile"
+# PROP BASE Intermediate_Dir "BL_imbuf___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BL_imbuf___Win32_Profile"
+# PROP Intermediate_Dir "BL_imbuf___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\lib\windows\png\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\imbuf\debug\BL_imbuf.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\imbuf\profile\BL_imbuf.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BL_imbuf - Win32 Release"
+# Name "BL_imbuf - Win32 Debug"
+# Name "BL_imbuf - Win32 MT DLL Debug"
+# Name "BL_imbuf - Win32 MT DLL Release"
+# Name "BL_imbuf - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\allocimbuf.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\amiga.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\anim.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\antialias.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\bitplanes.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\bmp_decode.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\cmap.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\cspace.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\data.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\dither.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\divers.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\filter.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\ham.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\hamx.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\iff.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\imageprocess.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\iris.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\jpeg.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\png_decode.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\png_encode.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\readimage.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\rectop.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\rotate.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\scaling.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\targa.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\util.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\writeimage.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_allocimbuf.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_amiga.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_bitplanes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_bmp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_cmap.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_divers.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_filter.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_ham.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_hamx.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_iff.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\IMB_imbuf.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\IMB_imbuf_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_iris.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_jpeg.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_png.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_targa.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\imbuf.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\imbuf_patch.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\matrix.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/img/BL_img.dsp b/projectfiles/blender/img/BL_img.dsp
new file mode 100644
index 00000000000..5c28983acee
--- /dev/null
+++ b/projectfiles/blender/img/BL_img.dsp
@@ -0,0 +1,197 @@
+# Microsoft Developer Studio Project File - Name="BL_img" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BL_img - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BL_img.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_img - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BL_img - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_img - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_img - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BL_img - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\img"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\BL_img.lib"
+
+!ELSEIF "$(CFG)" == "BL_img - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\img\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\debug\BL_img.lib"
+
+!ELSEIF "$(CFG)" == "BL_img - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BL_img___Win32_Profile"
+# PROP BASE Intermediate_Dir "BL_img___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BL_img___Win32_Profile"
+# PROP Intermediate_Dir "BL_img___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\debug\BL_img.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\profile\BL_img.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BL_img - Win32 Release"
+# Name "BL_img - Win32 Debug"
+# Name "BL_img - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_Api.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_BrushRGBA32.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_Line.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_Pixmap.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_Rect.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Group "intern"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_BrushRGBA32.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_Color.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_Line.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_MemPtr.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_Pixmap.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_Rect.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\intern\IMG_Types.h
+# End Source File
+# End Group
+# Begin Group "extern"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\img\IMG_Api.h
+# End Source File
+# End Group
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/loader/BLO_loader.dsp b/projectfiles/blender/loader/BLO_loader.dsp
new file mode 100644
index 00000000000..312d56bf876
--- /dev/null
+++ b/projectfiles/blender/loader/BLO_loader.dsp
@@ -0,0 +1,208 @@
+# Microsoft Developer Studio Project File - Name="BLO_loader" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_loader - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_loader.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_loader.mak" CFG="BLO_loader - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_loader - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_loader - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_loader - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_loader - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_loader - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_loader - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\blenloader" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\BLO_loader.lib"
+
+!ELSEIF "$(CFG)" == "BLO_loader - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\debug\BLO_loader.lib"
+
+!ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_loader___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_loader___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\loader\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\debug\BLO_loader.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_loader___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_loader___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\blender\loader\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\BLO_loader.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_loader - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_loader___Win32_Profile"
+# PROP BASE Intermediate_Dir "BLO_loader___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BLO_loader___Win32_Profile"
+# PROP Intermediate_Dir "BLO_loader___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\debug\BLO_loader.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\profile\BLO_loader.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_loader - Win32 Release"
+# Name "BLO_loader - Win32 Debug"
+# Name "BLO_loader - Win32 MT DLL Debug"
+# Name "BLO_loader - Win32 MT DLL Release"
+# Name "BLO_loader - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenloader\intern\genfile.c
+# ADD CPP /I "..\..\..\source\blender"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenloader\intern\readblenentry.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenloader\intern\readfile.c
+# ADD CPP /I "..\..\..\source\blender"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenloader\intern\writefile.c
+# ADD CPP /I "..\..\..\source\blender"
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenloader\BLO_genfile.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenloader\BLO_readfile.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenloader\BLO_soundfile.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\streamglue\BLO_streamglue.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/makesdna/DNA_makesdna.dsp b/projectfiles/blender/makesdna/DNA_makesdna.dsp
new file mode 100644
index 00000000000..cc95f44b567
--- /dev/null
+++ b/projectfiles/blender/makesdna/DNA_makesdna.dsp
@@ -0,0 +1,407 @@
+# Microsoft Developer Studio Project File - Name="DNA_makesdna" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=DNA_makesdna - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "DNA_makesdna.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "DNA_makesdna.mak" CFG="DNA_makesdna - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "DNA_makesdna - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "DNA_makesdna - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "DNA_makesdna - Win32 MT DLL Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "DNA_makesdna - Win32 MT DLL Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "DNA_makesdna - Win32 Profile" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "DNA_makesdna - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\source\blender\makesdna\intern"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\makesdna"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo /o"DNA_makesdna.bsc"
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib"
+# SUBTRACT LINK32 /pdb:none
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Building DNA
+PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\source\blender\makesdna\intern"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\makesdna\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo /o"DNA_makesdna.bsc"
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug"
+# SUBTRACT LINK32 /pdb:none
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Building DNA
+PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "DNA_makesdna___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_MT_DLL_Release"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\source\blender\makesdna\intern"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\makesdna\mtdll"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc"
+# ADD BSC32 /nologo /o"DNA_makesdna.bsc"
+LINK32=link.exe
+# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /out:"..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe" /libpath:"..\..\..\..\obj\windows\blender\blenlib"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 libguardedalloc.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib"
+# SUBTRACT LINK32 /pdb:none
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "DNA_makesdna___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_MT_DLL_Debug"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\source\blender\makesdna\intern"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\makesdna\mtdll_debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc"
+# ADD BSC32 /nologo /o"DNA_makesdna.bsc"
+LINK32=link.exe
+# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /out:"..\..\..\source\blender\makesdna\debug\DNA_makesdna.exe" /pdbtype:sept /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 libguardedalloc.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib"
+# SUBTRACT LINK32 /pdb:none
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "DNA_makesdna___Win32_Profile0"
+# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_Profile0"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "DNA_makesdna___Win32_Profile0"
+# PROP Intermediate_Dir "DNA_makesdna___Win32_Profile0"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc"
+# ADD BSC32 /nologo /o"DNA_makesdna.bsc"
+LINK32=link.exe
+# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug"
+# SUBTRACT LINK32 /pdb:none
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Building DNA
+PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c
+# End Special Build Tool
+
+!ENDIF
+
+# Begin Target
+
+# Name "DNA_makesdna - Win32 Release"
+# Name "DNA_makesdna - Win32 Debug"
+# Name "DNA_makesdna - Win32 MT DLL Release"
+# Name "DNA_makesdna - Win32 MT DLL Debug"
+# Name "DNA_makesdna - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\intern\makesdna.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_action_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_actuator_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_armature_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_base_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_bgpic_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_camera_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_controller_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_curve_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_effect_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_fileglobal_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_group_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_ID.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_ika_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_image_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_ipo_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_key_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_lamp_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_lattice_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_listBase.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_material_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_memHead.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_mesh_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_meta_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_nla_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_object_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_old_game.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_oops_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_packedFile_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_property_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_radio_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_scene_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_screen_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_scriptlink_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_sdna_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_sensor_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_sequence_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_sound_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_space_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_spaceimasel_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_text_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_texture_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_userdef_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_vec_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_vfont_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_view2d_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_view3d_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_wave_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\DNA_world_types.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/misc/BL_misc.dsp b/projectfiles/blender/misc/BL_misc.dsp
new file mode 100644
index 00000000000..42ec7b34f83
--- /dev/null
+++ b/projectfiles/blender/misc/BL_misc.dsp
@@ -0,0 +1,129 @@
+# Microsoft Developer Studio Project File - Name="BL_misc" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BL_misc - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BL_misc.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BL_misc.mak" CFG="BL_misc - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BL_misc - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_misc - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_misc - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BL_misc - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\misc"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\BL_misc.lib"
+
+!ELSEIF "$(CFG)" == "BL_misc - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\misc\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\debug\BL_misc.lib"
+
+!ELSEIF "$(CFG)" == "BL_misc - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BL_misc___Win32_Profile"
+# PROP BASE Intermediate_Dir "BL_misc___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BL_misc___Win32_Profile"
+# PROP Intermediate_Dir "BL_misc___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\debug\BL_misc.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\profile\BL_misc.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BL_misc - Win32 Release"
+# Name "BL_misc - Win32 Debug"
+# Name "BL_misc - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\misc\blendertimer.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\misc\blendertimer.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/radiosity/BRA_radiosity.dsp b/projectfiles/blender/radiosity/BRA_radiosity.dsp
new file mode 100644
index 00000000000..f529e812fd9
--- /dev/null
+++ b/projectfiles/blender/radiosity/BRA_radiosity.dsp
@@ -0,0 +1,153 @@
+# Microsoft Developer Studio Project File - Name="BRA_radiosity" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BRA_radiosity - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BRA_radiosity.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BRA_radiosity.mak" CFG="BRA_radiosity - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BRA_radiosity - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BRA_radiosity - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BRA_radiosity - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BRA_radiosity - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\radiosity"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\radiosity\BRA_radiosity.lib"
+
+!ELSEIF "$(CFG)" == "BRA_radiosity - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\radiosity\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\radiosity\debug\BRA_radiosity.lib"
+
+!ELSEIF "$(CFG)" == "BRA_radiosity - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BRA_radiosity___Win32_Profile"
+# PROP BASE Intermediate_Dir "BRA_radiosity___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BRA_radiosity___Win32_Profile"
+# PROP Intermediate_Dir "BRA_radiosity___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\radiosity\debug\BRA_radiosity.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\radiosity\profile\BRA_radiosity.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BRA_radiosity - Win32 Release"
+# Name "BRA_radiosity - Win32 Debug"
+# Name "BRA_radiosity - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\radiosity\intern\source\raddisplay.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\radiosity\intern\source\radfactors.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\radiosity\intern\source\radio.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\radiosity\intern\source\radnode.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\radiosity\intern\source\radpostprocess.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\radiosity\intern\source\radpreprocess.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\radiosity\extern\include\radio.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\radiosity\extern\include\radio_types.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/render/BRE_render.dsp b/projectfiles/blender/render/BRE_render.dsp
new file mode 100644
index 00000000000..5a58246d4b6
--- /dev/null
+++ b/projectfiles/blender/render/BRE_render.dsp
@@ -0,0 +1,325 @@
+# Microsoft Developer Studio Project File - Name="BRE_render" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BRE_render - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BRE_render.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BRE_render.mak" CFG="BRE_render - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BRE_render - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BRE_render - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BRE_render - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BRE_render - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\render"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\BRE_render.lib"
+
+!ELSEIF "$(CFG)" == "BRE_render - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\render\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\debug\BRE_render.lib"
+
+!ELSEIF "$(CFG)" == "BRE_render - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BRE_render___Win32_Profile"
+# PROP BASE Intermediate_Dir "BRE_render___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BRE_render___Win32_Profile"
+# PROP Intermediate_Dir "BRE_render___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\debug\BRE_render.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\profile\BRE_render.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BRE_render - Win32 Release"
+# Name "BRE_render - Win32 Debug"
+# Name "BRE_render - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\edgeRender.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\envmap.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\errorHandler.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\gammaCorrectionTables.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\initrender.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\jitter.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\outerRenderLoop.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\pixelblending.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\pixelshading.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\RE_basicShadowBuffer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\RE_callbacks.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\RE_DummyShadowBuffer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\rendercore.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\renderdatabase.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\renderHelp.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\renderPreAndPost.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\shadbuf.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\shadowBuffer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\vanillaRenderPipe.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\zbuf.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\source\zbufferdatastruct.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\edgeRender.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\envmap.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\errorHandler.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\gammaCorrectionTables.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\initrender.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\jitter.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\old_zbuffer_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\outerRenderLoop.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\pixelblending.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\pixelblending_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\pixelshading.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\RE_basicShadowBuffer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\RE_callbacks.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\RE_DummyShadowBuffer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\RE_ShadowBuffer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\rendercore.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\rendercore_int.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\renderHelp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\renderPreAndPost.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\shadbuf.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\shadowBuffer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\texture.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\vanillaRenderPipe.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\vanillaRenderPipe_int.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\vanillaRenderPipe_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\zbuf.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\zbuf_int.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\zbuf_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\zbufferdatastruct.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\render\intern\include\zbufferdatastruct_types.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/renderconverter/BRE_renderconverter.dsp b/projectfiles/blender/renderconverter/BRE_renderconverter.dsp
new file mode 100644
index 00000000000..627ffb7631c
--- /dev/null
+++ b/projectfiles/blender/renderconverter/BRE_renderconverter.dsp
@@ -0,0 +1,128 @@
+# Microsoft Developer Studio Project File - Name="BRE_renderconverter" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BRE_renderconverter - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BRE_renderconverter.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BRE_renderconverter.mak" CFG="BRE_renderconverter - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BRE_renderconverter - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BRE_renderconverter - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BRE_renderconverter - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BRE_renderconverter - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\renderconverter"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\BRE_renderconverter.lib"
+
+!ELSEIF "$(CFG)" == "BRE_renderconverter - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BRE_renderconverter___Win32_Debug"
+# PROP BASE Intermediate_Dir "BRE_renderconverter___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\render\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
+
+!ELSEIF "$(CFG)" == "BRE_renderconverter - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BRE_renderconverter___Win32_Profile"
+# PROP BASE Intermediate_Dir "BRE_renderconverter___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BRE_renderconverter___Win32_Profile"
+# PROP Intermediate_Dir "BRE_renderconverter___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BRE_renderconverter - Win32 Release"
+# Name "BRE_renderconverter - Win32 Debug"
+# Name "BRE_renderconverter - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\renderconverter\intern\convertBlenderScene.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\renderconverter\RE_renderconverter.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/renderui/BRE_renderui.dsp b/projectfiles/blender/renderui/BRE_renderui.dsp
new file mode 100644
index 00000000000..19d6d024727
--- /dev/null
+++ b/projectfiles/blender/renderui/BRE_renderui.dsp
@@ -0,0 +1,124 @@
+# Microsoft Developer Studio Project File - Name="BRE_renderui" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BRE_renderui - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BRE_renderui.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BRE_renderui.mak" CFG="BRE_renderui - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BRE_renderui - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BRE_renderui - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BRE_renderui - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BRE_renderui - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\renderui"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\BRE_renderui.lib"
+
+!ELSEIF "$(CFG)" == "BRE_renderui - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\renderui"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib"
+
+!ELSEIF "$(CFG)" == "BRE_renderui - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BRE_renderui___Win32_Profile"
+# PROP BASE Intermediate_Dir "BRE_renderui___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BRE_renderui___Win32_Profile"
+# PROP Intermediate_Dir "BRE_renderui___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BRE_renderui - Win32 Release"
+# Name "BRE_renderui - Win32 Debug"
+# Name "BRE_renderui - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\renderui\RE_renderui.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/src/BL_src.dsp b/projectfiles/blender/src/BL_src.dsp
new file mode 100644
index 00000000000..b41ed50162f
--- /dev/null
+++ b/projectfiles/blender/src/BL_src.dsp
@@ -0,0 +1,470 @@
+# Microsoft Developer Studio Project File - Name="BL_src" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BL_src - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BL_src.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BL_src.mak" CFG="BL_src - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BL_src - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_src - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_src - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BL_src - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\ghost\include" /I "..\..\..\lib\windows\bsp\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\BL_src.lib"
+
+!ELSEIF "$(CFG)" == "BL_src - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\ghost\include" /I "..\..\..\lib\windows\bsp\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src.lib"
+
+!ELSEIF "$(CFG)" == "BL_src - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BL_src___Win32_Profile"
+# PROP BASE Intermediate_Dir "BL_src___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BL_src___Win32_Profile"
+# PROP Intermediate_Dir "BL_src___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /GZ /c
+# SUBTRACT BASE CPP /Fr /YX
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\ghost\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\profile\BL_src.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BL_src - Win32 Release"
+# Name "BL_src - Win32 Debug"
+# Name "BL_src - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\B.blend.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\Bfont.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\blenderbuttons.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\booleanops.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\booleanops_mesh.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\buttons.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\cmap.tga.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\cmovie.tga.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\drawaction.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\drawimage.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\drawimasel.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\drawipo.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\drawmesh.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\drawnla.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\drawobject.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\drawoops.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\drawscene.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\drawseq.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\drawsound.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\drawtext.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\drawview.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\edit.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editaction.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editarmature.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editconstraint.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editcurve.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editdeform.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editface.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editfont.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editgroup.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editika.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editimasel.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editipo.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editkey.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editlattice.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editmball.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editmesh.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editnla.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editobject.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editoops.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editsca.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editscreen.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editseq.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editsima.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editsound.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\editview.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\eventdebug.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\filesel.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\ghostwinlay.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\glutil.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\headerbuttons.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\imasel.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\interface.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\isect.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\keyval.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\mainqueue.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\mywindow.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\oops.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\osx_creator_splash.jpg.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\playanim.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenpluginapi\intern\pluginapi.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\poseobject.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\previewrender.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\renderwin.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\resources.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\scrarea.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\screendump.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\sequence.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\space.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\spacetypes.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\swapbuffers.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\toets.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\toolbox.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\unix_creator_splash.jpg.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\usiblender.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\view.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\vpaint.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\windows_creator_splash.jpg.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\writeavicodec.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\writeimage.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\writemovie.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\include\BIF_previewrender.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\include\BIF_resources.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\include\BIF_spacetypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\winlay.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/src/BL_src_cre.dsp b/projectfiles/blender/src/BL_src_cre.dsp
new file mode 100644
index 00000000000..f5296032a26
--- /dev/null
+++ b/projectfiles/blender/src/BL_src_cre.dsp
@@ -0,0 +1,129 @@
+# Microsoft Developer Studio Project File - Name="BL_src_cre" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BL_src_cre - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BL_src_cre.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BL_src_cre.mak" CFG="BL_src_cre - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BL_src_cre - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_src_cre - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_src_cre - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BL_src_cre - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_cre"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\BL_src_cre.lib"
+
+!ELSEIF "$(CFG)" == "BL_src_cre - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_cre\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib"
+
+!ELSEIF "$(CFG)" == "BL_src_cre - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BL_src_cre___Win32_Profile"
+# PROP BASE Intermediate_Dir "BL_src_cre___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BL_src_cre___Win32_Profile"
+# PROP Intermediate_Dir "BL_src_cre___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /GZ /c
+# SUBTRACT BASE CPP /Fr /YX
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\profile\BL_src_cre.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BL_src_cre - Win32 Release"
+# Name "BL_src_cre - Win32 Debug"
+# Name "BL_src_cre - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\cre\license.jpeg.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\cre\license_key.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/src/BL_src_pub.dsp b/projectfiles/blender/src/BL_src_pub.dsp
new file mode 100644
index 00000000000..77f420d99a3
--- /dev/null
+++ b/projectfiles/blender/src/BL_src_pub.dsp
@@ -0,0 +1,129 @@
+# Microsoft Developer Studio Project File - Name="BL_src_pub" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BL_src_pub - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BL_src_pub.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BL_src_pub.mak" CFG="BL_src_pub - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BL_src_pub - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_src_pub - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_src_pub - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BL_src_pub - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_pub"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\BL_src_pub.lib"
+
+!ELSEIF "$(CFG)" == "BL_src_pub - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_pub\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib"
+
+!ELSEIF "$(CFG)" == "BL_src_pub - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BL_src_pub___Win32_Profile"
+# PROP BASE Intermediate_Dir "BL_src_pub___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BL_src_pub___Win32_Profile"
+# PROP Intermediate_Dir "BL_src_pub___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /GZ /c
+# SUBTRACT BASE CPP /Fr /YX
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\profile\BL_src_pub.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BL_src_pub - Win32 Release"
+# Name "BL_src_pub - Win32 Debug"
+# Name "BL_src_pub - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\pub\license_key.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\pub\windows_publisher_splash.jpg.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blenderpublisher/blenderpublisher.dsp b/projectfiles/blenderpublisher/blenderpublisher.dsp
new file mode 100644
index 00000000000..4227db68b0e
--- /dev/null
+++ b/projectfiles/blenderpublisher/blenderpublisher.dsp
@@ -0,0 +1,149 @@
+# Microsoft Developer Studio Project File - Name="blenderpublisher" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=blenderpublisher - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "blenderpublisher.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "blenderpublisher.mak" CFG="blenderpublisher - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "blenderpublisher - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "blenderpublisher - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "blenderpublisher - Win32 Profile" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "blenderpublisher - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\obj\windows\publisher"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\..\obj\windows\blenderpublisher.exe" /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\"
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF "$(CFG)" == "blenderpublisher - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\publisher\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\bsp\lib\debug\\" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\"
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF "$(CFG)" == "blenderpublisher - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "blenderpublisher___Win32_Profile"
+# PROP BASE Intermediate_Dir "blenderpublisher___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "blenderpublisher___Win32_Profile"
+# PROP Intermediate_Dir "blenderpublisher___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\moto\lib\\"
+# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "blenderpublisher - Win32 Release"
+# Name "blenderpublisher - Win32 Debug"
+# Name "blenderpublisher - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\source\creator\creator.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\source\icons\winpublisher.rc
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\source\icons\winblenderfile.ico
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\source\icons\winlockedfile.ico
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\source\icons\winpublisher.ico
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/creator/blendercreator.dsp b/projectfiles/creator/blendercreator.dsp
new file mode 100644
index 00000000000..3421f97bc17
--- /dev/null
+++ b/projectfiles/creator/blendercreator.dsp
@@ -0,0 +1,146 @@
+# Microsoft Developer Studio Project File - Name="blendercreator" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=blendercreator - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "blendercreator.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "blendercreator.mak" CFG="blendercreator - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "blendercreator - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "blendercreator - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "blendercreator - Win32 Profile" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "blendercreator - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\obj\windows\creator"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\renderui" /I "..\..\source\blender\renderconverter" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\readstreamglue" /I "..\..\source\blender\imbuf" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\blenlib" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\gameengine\SoundSystem" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\..\obj\windows\blendercreator.exe" /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib"
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF "$(CFG)" == "blendercreator - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\creator\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\renderui" /I "..\..\source\blender\renderconverter" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\readstreamglue" /I "..\..\source\blender\imbuf" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\blenlib" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /out:"..\..\..\obj\windows\debug\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\openal\lib\debug" /libpath:"..\..\lib\windows\iksolver\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib"
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF "$(CFG)" == "blendercreator - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "blendercreator___Win32_Profile"
+# PROP BASE Intermediate_Dir "blendercreator___Win32_Profile"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "blendercreator___Win32_Profile"
+# PROP Intermediate_Dir "blendercreator___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\source\blender\imbuf" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\blenlib" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\renderui" /I "..\..\source\blender\renderconverter" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\readstreamglue" /I "..\..\source\blender\imbuf" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\blenlib" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib advapi32.lib ole32.lib libdecimation.a libiksolver.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /out:"..\..\..\obj\windows\debug\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\openal\lib\debug" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\iksolver\lib"
+# SUBTRACT BASE LINK32 /nodefaultlib
+# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /out:"..\..\..\obj\windows\profile\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\openal\lib\debug" /libpath:"..\..\lib\windows\iksolver\lib" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "blendercreator - Win32 Release"
+# Name "blendercreator - Win32 Debug"
+# Name "blendercreator - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\source\creator\creator.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\source\icons\winblender.rc
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\source\icons\winblender.ico
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\source\icons\winblenderfile.ico
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/creator/blendercreator.dsw b/projectfiles/creator/blendercreator.dsw
new file mode 100644
index 00000000000..f2fe8b5b6a3
--- /dev/null
+++ b/projectfiles/creator/blendercreator.dsw
@@ -0,0 +1,1223 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "BKE_blenkernel"=..\blender\blenkernel\BKE_blenkernel.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLI_blenlib"=..\blender\blenlib\BLI_blenlib.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLO_decrypt"=..\BLENDER\BLO_decrypt\BLO_decrypt.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLO_decrypt_stub"=..\blender\BLO_decrypt_stub\BLO_decrypt_stub.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLO_deflate"=..\blender\BLO_deflate\BLO_deflate.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLO_encrypt"=..\BLENDER\BLO_encrypt\BLO_encrypt.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLO_inflate"=..\BLENDER\BLO_inflate\BLO_inflate.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLO_loader"=..\blender\loader\BLO_loader.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLO_readblenfile"=..\BLENDER\BLO_readblenfile\BLO_readblenfile.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLO_readstreamglue"=..\BLENDER\BLO_readstreamglue\BLO_readstreamglue.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLO_sign"=..\BLENDER\BLO_sign\BLO_sign.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLO_verify"=..\BLENDER\BLO_verify\BLO_verify.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLO_writeblenfile"=..\BLENDER\BLO_writeblenfile\BLO_writeblenfile.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLO_writestreamglue"=..\BLENDER\BLO_writestreamglue\BLO_writestreamglue.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BLO_writestreamglue_stub"=..\blender\BLO_writestreamglue_stub\BLO_writestreamglue_stub.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BL_avi"=..\blender\avi\BL_avi.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BL_imbuf"=..\blender\imbuf\BL_imbuf.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BL_img"=..\blender\img\BL_img.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BL_misc"=..\blender\misc\BL_misc.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BL_src"=..\blender\src\BL_src.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BL_src_cre"=..\blender\src\BL_src_cre.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BL_src_pub"=..\blender\src\BL_src_pub.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BPY_python"=..\blender\bpython\intern\BPY_python\BPY_python.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BRA_radiosity"=..\blender\radiosity\BRA_radiosity.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BRE_render"=..\blender\render\BRE_render.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BRE_renderconverter"=..\blender\renderconverter\BRE_renderconverter.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BRE_renderui"=..\blender\renderui\BRE_renderui.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "DNA_makesdna"=..\blender\makesdna\DNA_makesdna.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "EXP_expressions"=..\gameengine\expression\EXP_expressions.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "GP_axctl"=..\gameengine\gameplayer\axctl\GP_axctl.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name KX_converter
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name EXP_expressions
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SCA_GameLogic
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_ketsji
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SG_SceneGraph
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_openglrasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_rasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SYS_system
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name GP_common
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_loopbacknetwork
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name DNA_makesdna
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name gen_messaging
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_verify
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_writestreamglue_stub
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_decrypt
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_inflate
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_loader
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_readblenfile
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_readstreamglue
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BKE_blenkernel
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_avi
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_imbuf
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLI_blenlib
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_sound
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_Dummy
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_fmod
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "GP_common"=..\gameengine\gameplayer\common\GP_common.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "GP_ghost"=..\gameengine\gameplayer\ghost\GP_ghost.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name BKE_blenkernel
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_avi
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_imbuf
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLI_blenlib
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_loader
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name DNA_makesdna
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name EXP_expressions
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_converter
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_ketsji
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_loopbacknetwork
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_openglrasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_rasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SCA_GameLogic
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SG_SceneGraph
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_openal
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_sound
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SYS_system
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name gen_messaging
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_readblenfile
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_readstreamglue
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_decrypt
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_inflate
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_verify
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_writestreamglue_stub
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_Dummy
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_fmod
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name GP_common
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name PHY_Physics
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name PHY_Dummy
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SM_solid
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "KX_blenderhook"=..\gameengine\blenderhook\KX_blenderhook.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "KX_converter"=..\gameengine\converter\KX_converter.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "KX_ketsji"=..\gameengine\ketsji\KX_ketsji.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "KX_network"=..\gameengine\ketsji\network\KX_network.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "NG_loopbacknetwork"=..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "NG_network"=..\gameengine\network\network\NG_network.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "PHY_Dummy"=..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "PHY_Physics"=..\gameengine\physics\PHY_Physics\PHY_Physics.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "RAS_openglrasterizer"=..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "RAS_rasterizer"=..\gameengine\rasterizer\RAS_rasterizer.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SCA_GameLogic"=..\gameengine\gamelogic\SCA_GameLogic.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SG_SceneGraph"=..\gameengine\scenegraph\SG_SceneGraph.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SM_solid"=..\sumo\solid\SM_solid.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SND_Dummy"=..\gameengine\sound\dummy\SND_Dummy.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SND_fmod"=..\gameengine\sound\fmod\SND_fmod.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SND_openal"=..\gameengine\sound\openal\SND_openal.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SND_sound"=..\gameengine\sound\SND_sound.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SSR_server"=..\ssr\SSR_server.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name KX_ketsji
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SCA_GameLogic
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name EXP_expressions
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_openglrasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_rasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SG_SceneGraph
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_sound
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name GP_common
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_Dummy
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_openal
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_loader
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name gen_messaging
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SYS_system
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BKE_blenkernel
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLI_blenlib
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_converter
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_loopbacknetwork
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_avi
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_imbuf
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_readblenfile
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_readstreamglue
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name DNA_makesdna
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_decrypt
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_inflate
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_verify
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_writestreamglue_stub
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_fmod
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "SYS_system"=..\kernel\system\SYS_system.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "blendercreator"=.\blendercreator.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name BKE_blenkernel
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_avi
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_imbuf
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_img
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_misc
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLI_blenlib
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_loader
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BRA_radiosity
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BRE_render
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_blenderhook
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_converter
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name EXP_expressions
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SCA_GameLogic
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_ketsji
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SG_SceneGraph
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_loopbacknetwork
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_openglrasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_rasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_openal
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_sound
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SYS_system
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name DNA_makesdna
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_Dummy
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BPY_python
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name decimation
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_inflate
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_writeblenfile
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_readblenfile
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_verify
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name gen_messaging
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_writestreamglue_stub
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_readstreamglue
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_decrypt_stub
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BRE_renderconverter
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BRE_renderui
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_src_cre
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name blenpluginapi
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_src
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_fmod
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name PHY_Physics
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name PHY_Dummy
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SM_solid
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "blenderpublisher"=..\blenderpublisher\blenderpublisher.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name BKE_blenkernel
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_avi
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_imbuf
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_img
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_misc
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLI_blenlib
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_decrypt
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_deflate
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_encrypt
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_inflate
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_loader
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_readblenfile
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_readstreamglue
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_sign
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_verify
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_writeblenfile
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_writestreamglue
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BPY_python
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BRA_radiosity
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BRE_render
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name DNA_makesdna
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name EXP_expressions
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name gen_messaging
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_blenderhook
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_converter
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_ketsji
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_loopbacknetwork
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_openglrasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_rasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SCA_GameLogic
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SG_SceneGraph
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_Dummy
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_openal
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_sound
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SYS_system
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BRE_renderconverter
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BRE_renderui
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_src_pub
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name blenpluginapi
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_src
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_fmod
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name PHY_Dummy
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name PHY_Physics
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "blenpluginapi"=..\blender\blenpluginapi\blenpluginapi\blenpluginapi.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "datatoc"=..\datatoc\datatoc.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "gen_messaging"=..\KERNEL\gen_messaging\gen_messaging.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+
diff --git a/projectfiles/datatoc/datatoc.dsp b/projectfiles/datatoc/datatoc.dsp
new file mode 100644
index 00000000000..4e55182bb2c
--- /dev/null
+++ b/projectfiles/datatoc/datatoc.dsp
@@ -0,0 +1,100 @@
+# Microsoft Developer Studio Project File - Name="datatoc" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=datatoc - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "datatoc.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "datatoc.mak" CFG="datatoc - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "datatoc - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "datatoc - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "datatoc - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+
+!ELSEIF "$(CFG)" == "datatoc - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "datatoc - Win32 Release"
+# Name "datatoc - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\release\datafiles\datatoc.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp
new file mode 100644
index 00000000000..c2ceaa48372
--- /dev/null
+++ b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp
@@ -0,0 +1,191 @@
+# Microsoft Developer Studio Project File - Name="KX_blenderhook" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=KX_blenderhook - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "KX_blenderhook.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "KX_blenderhook - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_blenderhook - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_blenderhook - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "KX_blenderhook - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\blenderhook"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib"
+
+!ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\blenderhook\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
+
+!ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "KX_blenderhook___Win32_Profile"
+# PROP BASE Intermediate_Dir "KX_blenderhook___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "KX_blenderhook___Win32_Profile"
+# PROP Intermediate_Dir "KX_blenderhook___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\profile\KX_blenderhook.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "KX_blenderhook - Win32 Release"
+# Name "KX_blenderhook - Win32 Debug"
+# Name "KX_blenderhook - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/converter/KX_converter.dsp b/projectfiles/gameengine/converter/KX_converter.dsp
new file mode 100644
index 00000000000..517b722682a
--- /dev/null
+++ b/projectfiles/gameengine/converter/KX_converter.dsp
@@ -0,0 +1,296 @@
+# Microsoft Developer Studio Project File - Name="KX_converter" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=KX_converter - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "KX_converter.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "KX_converter - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_converter - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_converter - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_converter - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_converter - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "KX_converter - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
+
+!ELSEIF "$(CFG)" == "KX_converter - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
+
+!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "KX_converter___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "KX_converter___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\converter\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "KX_converter - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "KX_converter___Win32_Profile"
+# PROP BASE Intermediate_Dir "KX_converter___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "KX_converter___Win32_Profile"
+# PROP Intermediate_Dir "KX_converter___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\profile\KX_converter.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "KX_converter - Win32 Release"
+# Name "KX_converter - Win32 Debug"
+# Name "KX_converter - Win32 MT DLL Debug"
+# Name "KX_converter - Win32 MT DLL Release"
+# Name "KX_converter - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderCanvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/expression/EXP_expressions.dsp b/projectfiles/gameengine/expression/EXP_expressions.dsp
new file mode 100644
index 00000000000..4ba9fdbf266
--- /dev/null
+++ b/projectfiles/gameengine/expression/EXP_expressions.dsp
@@ -0,0 +1,328 @@
+# Microsoft Developer Studio Project File - Name="EXP_expressions" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=EXP_expressions - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "EXP_expressions.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "EXP_expressions.mak" CFG="EXP_expressions - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "EXP_expressions - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "EXP_expressions - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "EXP_expressions - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "EXP_expressions - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "EXP_expressions - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "EXP_expressions - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\ketsji" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib"
+
+!ELSEIF "$(CFG)" == "EXP_expressions - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\ketsji" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
+
+!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "EXP_expressions___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "EXP_expressions___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\ketsji" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "EXP_expressions___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "EXP_expressions___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\ketsji" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "EXP_expressions - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "EXP_expressions___Win32_Profile"
+# PROP BASE Intermediate_Dir "EXP_expressions___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "EXP_expressions___Win32_Profile"
+# PROP Intermediate_Dir "EXP_expressions___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\ketsji" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\profile\EXP_expressions.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "EXP_expressions - Win32 Release"
+# Name "EXP_expressions - Win32 Debug"
+# Name "EXP_expressions - Win32 MT DLL Debug"
+# Name "EXP_expressions - Win32 MT DLL Release"
+# Name "EXP_expressions - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\BoolValue.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\ConstExpr.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\EmptyValue.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\ErrorValue.cpp
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\Expression.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\FloatValue.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\IfExpr.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\InputParser.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\IntValue.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\ListValue.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\Operator1Expr.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\Operator2Expr.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\StringValue.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\Value.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\VectorValue.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\BoolValue.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\ConstExpr.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\EmptyValue.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\ErrorValue.h
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Expressions\EXP_C-Api.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\Expression.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\FloatValue.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\IdentifierExpr.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\IfExpr.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\InputParser.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\IntValue.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\KX_HashedPtr.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\ListValue.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\Operator1Expr.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\Operator2Expr.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\PyObjectPlus.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\StringValue.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\Value.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\VectorValue.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Expressions\VoidValue.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp
new file mode 100644
index 00000000000..ab85e2f4c9a
--- /dev/null
+++ b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp
@@ -0,0 +1,388 @@
+# Microsoft Developer Studio Project File - Name="SCA_GameLogic" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SCA_GameLogic - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SCA_GameLogic.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SCA_GameLogic.mak" CFG="SCA_GameLogic - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SCA_GameLogic - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SCA_GameLogic - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SCA_GameLogic - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SCA_GameLogic - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SCA_GameLogic - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SCA_GameLogic - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gamelogic"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
+
+!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SCA_GameLogic___Win32_Debug"
+# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
+
+!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SCA_GameLogic___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "SCA_GameLogic___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SCA_GameLogic___Win32_Profile"
+# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "SCA_GameLogic___Win32_Profile"
+# PROP Intermediate_Dir "SCA_GameLogic___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\profile\SCA_GameLogic.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "SCA_GameLogic - Win32 Release"
+# Name "SCA_GameLogic - Win32 Debug"
+# Name "SCA_GameLogic - Win32 MT DLL Debug"
+# Name "SCA_GameLogic - Win32 MT DLL Release"
+# Name "SCA_GameLogic - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ANDController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_EventManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IScene.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ISensor.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ORController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PythonController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
new file mode 100644
index 00000000000..8650b90a0f0
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
@@ -0,0 +1,319 @@
+# Microsoft Developer Studio Project File - Name="GP_axctl" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GP_axctl - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_axctl.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_axctl - Win32 MT DLL Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GP_axctl - Win32 MT DLL Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GP_axctl - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_axctl - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Debug"
+# PROP BASE Target_Ext "ocx"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 2
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
+# PROP Target_Ext "ocx"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/ActiveXgp.ocx" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release"
+# SUBTRACT BASE LINK32 /nodefaultlib
+# ADD LINK32 libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib libblenkey.a libeay32.lib libz.a libpng.a fmodvc.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"mfc42.lib" /nodefaultlib:"mfcs42.lib" /out:"..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/debug_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
+# SUBTRACT LINK32 /nodefaultlib
+# Begin Custom Build - Registering ActiveX Control...
+OutDir=.\..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug
+TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\debug\Blender3DPlugin.ocx
+InputPath=\Documents and Settings\maarten\My Documents\obj\windows\debug\Blender3DPlugin.ocx
+SOURCE="$(InputPath)"
+
+"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ regsvr32 /s /c "$(TargetPath)"
+ echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Release"
+# PROP BASE Target_Ext "ocx"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 2
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+# PROP Target_Ext "ocx"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx"
+# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib openal_static.lib libblenkey.a libeay32.lib libz.a libpng.a /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/release_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
+# Begin Custom Build - Registering ActiveX Control...
+OutDir=.\..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll
+TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\Blender3DPlugin.ocx
+InputPath=\Documents and Settings\maarten\My Documents\obj\windows\Blender3DPlugin.ocx
+SOURCE="$(InputPath)"
+
+"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ regsvr32 /s /c "$(TargetPath)"
+ echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GP_axctl - Win32 Profile"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_axctl___Win32_Profile"
+# PROP BASE Intermediate_Dir "GP_axctl___Win32_Profile"
+# PROP BASE Target_Ext "ocx"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 2
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "GP_axctl___Win32_Profile"
+# PROP Intermediate_Dir "GP_axctl___Win32_Profile"
+# PROP Target_Ext "ocx"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
+# SUBTRACT BASE CPP /Fr
+# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib libjpeg.lib openal_static.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\debug\BlenderPlayer.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/openal/lib/debug_MT"
+# SUBTRACT BASE LINK32 /nodefaultlib
+# ADD LINK32 libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib libjpeg.lib openal_static.lib libblenkey.a libeay32.lib libz.a libpng.a /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\profile\BlenderPlayer.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/openal/lib/debug_MT" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
+# SUBTRACT LINK32 /nodefaultlib
+# Begin Custom Build - Registering ActiveX Control...
+OutDir=.\GP_axctl___Win32_Profile
+TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\profile\BlenderPlayer.ocx
+InputPath=\Documents and Settings\maarten\My Documents\obj\windows\profile\BlenderPlayer.ocx
+SOURCE="$(InputPath)"
+
+"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ regsvr32 /s /c "$(TargetPath)"
+ echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
+
+# End Custom Build
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_axctl - Win32 MT DLL Debug"
+# Name "GP_axctl - Win32 MT DLL Release"
+# Name "GP_axctl - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\load.blend
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/common/GP_common.dsp b/projectfiles/gameengine/gameplayer/common/GP_common.dsp
new file mode 100644
index 00000000000..89c4e8d6eca
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/common/GP_common.dsp
@@ -0,0 +1,281 @@
+# Microsoft Developer Studio Project File - Name="GP_common" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=GP_common - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_common.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_common - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "GP_common - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "GP_common - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "GP_common - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "GP_common - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_common - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
+
+!ELSEIF "$(CFG)" == "GP_common - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
+
+!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_common___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "GP_common___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "GP_common___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "GP_common___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "GP_common - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_common___Win32_Profile"
+# PROP BASE Intermediate_Dir "GP_common___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "GP_common___Win32_Profile"
+# PROP Intermediate_Dir "GP_common___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\profile\GP_common.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_common - Win32 Release"
+# Name "GP_common - Win32 Debug"
+# Name "GP_common - Win32 MT DLL Debug"
+# Name "GP_common - Win32 MT DLL Release"
+# Name "GP_common - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\Makefile
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
new file mode 100644
index 00000000000..0778a4ed3d2
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
@@ -0,0 +1,184 @@
+# Microsoft Developer Studio Project File - Name="GP_ghost" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=GP_ghost - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_ghost.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_ghost - Win32 Profile" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_ghost - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprt.lib" /out:"..\..\..\..\..\obj\windows\blenderplayer.exe" /libpath:"..\..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\lib\windows\zlib\lib" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\"
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF "$(CFG)" == "GP_ghost - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /U "_DEBUG" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\..\obj\windows\debug/blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\"
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF "$(CFG)" == "GP_ghost - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_ghost___Win32_Profile"
+# PROP BASE Intermediate_Dir "GP_ghost___Win32_Profile"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "GP_ghost___Win32_Profile"
+# PROP Intermediate_Dir "GP_ghost___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /U "_DEBUG" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib string.lib ghost.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\jpeg/lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug"
+# ADD LINK32 string.lib ghost.lib odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"GP_ghost___Win32_Profile/blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_ghost - Win32 Release"
+# Name "GP_ghost - Win32 Debug"
+# Name "GP_ghost - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\icons\winplayer.rc
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\icons\winplayer.ico
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp b/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp
new file mode 100644
index 00000000000..496a51f4b89
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp
@@ -0,0 +1,205 @@
+# Microsoft Developer Studio Project File - Name="GP_glut" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=GP_glut - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_glut.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_glut.mak" CFG="GP_glut - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_glut - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_glut - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_glut - Win32 Profile" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_glut - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\glut"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\source\gameengine\SoundSystem" /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release"
+
+!ELSEIF "$(CFG)" == "GP_glut - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\glut\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release"
+
+!ELSEIF "$(CFG)" == "GP_glut - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_glut___Win32_Profile"
+# PROP BASE Intermediate_Dir "GP_glut___Win32_Profile"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "GP_glut___Win32_Profile"
+# PROP Intermediate_Dir "GP_glut___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release"
+# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release"
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_glut - Win32 Release"
+# Name "GP_glut - Win32 Debug"
+# Name "GP_glut - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutGamePlayer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutCanvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutInputDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutPolygonMaterial.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutRenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\alc\ALc.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\alu\ALu.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\alut\ALut.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp b/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp
new file mode 100644
index 00000000000..c9831a3bdcf
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp
@@ -0,0 +1,206 @@
+# Microsoft Developer Studio Project File - Name="BlenderLoader" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=BlenderLoader - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BlenderLoader.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BlenderLoader.mak" CFG="BlenderLoader - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BlenderLoader - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "BlenderLoader - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "BlenderLoader - Win32 Profile" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BlenderLoader - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
+# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../lib/windows/python/include/python2.0" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../lib/windows/iksolver/include" /I "../../../../../source/gameengine/SoundSystem/SND_Dummy" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\..\..\..\..\obj\windows\BlenderLoader.exe" /libpath:"../../../../../lib/windows/moto/lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+
+!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
+# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fr /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+
+!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BlenderLoader___Win32_Profile"
+# PROP BASE Intermediate_Dir "BlenderLoader___Win32_Profile"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BlenderLoader___Win32_Profile"
+# PROP Intermediate_Dir "BlenderLoader___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# SUBTRACT BASE CPP /Fr
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 sdldebug.lib sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BlenderLoader - Win32 Release"
+# Name "BlenderLoader - Win32 Debug"
+# Name "BlenderLoader - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp
new file mode 100644
index 00000000000..ebed10b597d
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp
@@ -0,0 +1,173 @@
+# Microsoft Developer Studio Project File - Name="GP_netscape" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GP_netscape - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_netscape.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_netscape - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GP_netscape - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GP_netscape - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_netscape - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir ".\Release"
+# PROP BASE Intermediate_Dir ".\Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins"
+# PROP Intermediate_Dir ".\Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\lib\windows\iksolver\include" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib libblenkey.a libz.a /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\iksolver\lib\\"
+
+!ELSEIF "$(CFG)" == "GP_netscape - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\Debug"
+# PROP BASE Intermediate_Dir ".\Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins"
+# PROP Intermediate_Dir ".\Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libz.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib python15.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\iksolver\lib\\"
+
+!ELSEIF "$(CFG)" == "GP_netscape - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_netscape___Win32_Profile"
+# PROP BASE Intermediate_Dir "GP_netscape___Win32_Profile"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "GP_netscape___Win32_Profile"
+# PROP Intermediate_Dir "GP_netscape___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/openal/lib"
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/openal/lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_netscape - Win32 Release"
+# Name "GP_netscape - Win32 Debug"
+# Name "GP_netscape - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp
new file mode 100644
index 00000000000..2b9a3a1a373
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp
@@ -0,0 +1,181 @@
+# Microsoft Developer Studio Project File - Name="GP_netscape2" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GP_netscape2 - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_netscape.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape2 - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_netscape2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GP_netscape2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GP_netscape2 - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_netscape2 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir ".\Release"
+# PROP BASE Intermediate_Dir ".\Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins"
+# PROP Intermediate_Dir ".\Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\iksolver\lib\\" /libpath:"../../../../lib/windows/openal/lib"
+
+!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\Debug"
+# PROP BASE Intermediate_Dir ".\Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins"
+# PROP Intermediate_Dir ".\Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
+# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\iksolver\lib\\"
+
+!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_netscape2___Win32_Profile"
+# PROP BASE Intermediate_Dir "GP_netscape2___Win32_Profile"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "GP_netscape2___Win32_Profile"
+# PROP Intermediate_Dir "GP_netscape2___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/openal/lib"
+# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/openal/lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_netscape2 - Win32 Release"
+# Name "GP_netscape2 - Win32 Debug"
+# Name "GP_netscape2 - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.rc
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\npshell.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\plgwnd.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp
new file mode 100644
index 00000000000..84aa94ef1a5
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp
@@ -0,0 +1,182 @@
+# Microsoft Developer Studio Project File - Name="GP_ps2" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=GP_ps2 - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_ps2.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_ps2.mak" CFG="GP_ps2 - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_ps2 - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_ps2 - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_ps2 - Win32 Profile" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_ps2 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+
+!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_ps2___Win32_Profile"
+# PROP BASE Intermediate_Dir "GP_ps2___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "GP_ps2___Win32_Profile"
+# PROP Intermediate_Dir "GP_ps2___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_ps2 - Win32 Release"
+# Name "GP_ps2 - Win32 Debug"
+# Name "GP_ps2 - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/qt/gp.dsp b/projectfiles/gameengine/gameplayer/qt/gp.dsp
new file mode 100644
index 00000000000..cb425649e52
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/qt/gp.dsp
@@ -0,0 +1,164 @@
+# Microsoft Developer Studio Project File - Name="gp" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=gp - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "gp.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "gp.mak" CFG="gp - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "gp - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "gp - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "gp - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\..\..\..\obj\windows\gp.exe" /libpath:"..\..\..\..\lib\windows\python\lib\\"
+
+!ELSEIF "$(CFG)" == "gp - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /GX /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32"
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\debug\gp.exe" /libpath:"..\..\..\..\lib\windows\python\lib\\"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "gp - Win32 Release"
+# Name "gp - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp b/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp
new file mode 100644
index 00000000000..9e8305a9353
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp
@@ -0,0 +1,824 @@
+# Microsoft Developer Studio Project File - Name="gpplugin" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=gpplugin - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "gpplugin.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "gpplugin.mak" CFG="gpplugin - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "gpplugin - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "gpplugin - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "gpplugin - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib /nologo /dll /machine:I386 /out:"..\..\..\..\..\obj\windows\npWebGP.dll" /libpath:"..\..\..\..\lib\windows\python\lib\\"
+
+!ELSEIF "$(CFG)" == "gpplugin - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "PLUGIN" /D "_DEBUG"
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x409
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python15_d.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:"..\..\..\..\source\gameengine\GamePlayer\Qt\GP.def" /out:"..\..\..\..\..\obj\windows\debug\npWebGP.dll" /libpath:"..\..\..\..\lib\windows\python\lib"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "gpplugin - Win32 Release"
+# Name "gpplugin - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp
+DEP_CPP_GP_CP=\
+ "..\..\..\..\..\qtwin\include\qapplication.h"\
+ "..\..\..\..\..\qtwin\include\qarray.h"\
+ "..\..\..\..\..\qtwin\include\qasciidict.h"\
+ "..\..\..\..\..\qtwin\include\qbrush.h"\
+ "..\..\..\..\..\qtwin\include\qcollection.h"\
+ "..\..\..\..\..\qtwin\include\qcolor.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-large.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-medium.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-small.h"\
+ "..\..\..\..\..\qtwin\include\qconfig.h"\
+ "..\..\..\..\..\qtwin\include\qcstring.h"\
+ "..\..\..\..\..\qtwin\include\qcursor.h"\
+ "..\..\..\..\..\qtwin\include\qdatastream.h"\
+ "..\..\..\..\..\qtwin\include\qdialog.h"\
+ "..\..\..\..\..\qtwin\include\qevent.h"\
+ "..\..\..\..\..\qtwin\include\qfeatures.h"\
+ "..\..\..\..\..\qtwin\include\qfont.h"\
+ "..\..\..\..\..\qtwin\include\qfontinfo.h"\
+ "..\..\..\..\..\qtwin\include\qfontmetrics.h"\
+ "..\..\..\..\..\qtwin\include\qframe.h"\
+ "..\..\..\..\..\qtwin\include\qgarray.h"\
+ "..\..\..\..\..\qtwin\include\qgdict.h"\
+ "..\..\..\..\..\qtwin\include\qgl.h"\
+ "..\..\..\..\..\qtwin\include\qglist.h"\
+ "..\..\..\..\..\qtwin\include\qglobal.h"\
+ "..\..\..\..\..\qtwin\include\qiconset.h"\
+ "..\..\..\..\..\qtwin\include\qimage.h"\
+ "..\..\..\..\..\qtwin\include\qintdict.h"\
+ "..\..\..\..\..\qtwin\include\qiodevice.h"\
+ "..\..\..\..\..\qtwin\include\qlist.h"\
+ "..\..\..\..\..\qtwin\include\qmenudata.h"\
+ "..\..\..\..\..\qtwin\include\qmessagebox.h"\
+ "..\..\..\..\..\qtwin\include\qmime.h"\
+ "..\..\..\..\..\qtwin\include\qnamespace.h"\
+ "..\..\..\..\..\qtwin\include\qnp.h"\
+ "..\..\..\..\..\qtwin\include\qobject.h"\
+ "..\..\..\..\..\qtwin\include\qobjectdefs.h"\
+ "..\..\..\..\..\qtwin\include\qpaintdevice.h"\
+ "..\..\..\..\..\qtwin\include\qpainter.h"\
+ "..\..\..\..\..\qtwin\include\qpalette.h"\
+ "..\..\..\..\..\qtwin\include\qpen.h"\
+ "..\..\..\..\..\qtwin\include\qpixmap.h"\
+ "..\..\..\..\..\qtwin\include\qpngio.h"\
+ "..\..\..\..\..\qtwin\include\qpoint.h"\
+ "..\..\..\..\..\qtwin\include\qpointarray.h"\
+ "..\..\..\..\..\qtwin\include\qpopupmenu.h"\
+ "..\..\..\..\..\qtwin\include\qrect.h"\
+ "..\..\..\..\..\qtwin\include\qregexp.h"\
+ "..\..\..\..\..\qtwin\include\qregion.h"\
+ "..\..\..\..\..\qtwin\include\qshared.h"\
+ "..\..\..\..\..\qtwin\include\qsignal.h"\
+ "..\..\..\..\..\qtwin\include\qsize.h"\
+ "..\..\..\..\..\qtwin\include\qsizepolicy.h"\
+ "..\..\..\..\..\qtwin\include\qstring.h"\
+ "..\..\..\..\..\qtwin\include\qstringlist.h"\
+ "..\..\..\..\..\qtwin\include\qstrlist.h"\
+ "..\..\..\..\..\qtwin\include\qstyle.h"\
+ "..\..\..\..\..\qtwin\include\qt_windows.h"\
+ "..\..\..\..\..\qtwin\include\qtranslator.h"\
+ "..\..\..\..\..\qtwin\include\qvaluelist.h"\
+ "..\..\..\..\..\qtwin\include\qwidget.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\
+ "..\..\..\..\..\qtwin\include\qwmatrix.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
+ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp
+DEP_CPP_GP_IN=\
+ "..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\ListValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
+ "..\..\..\..\source\gameengine\Expressions\Value.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\
+ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\source\sumo\include\solid.h"\
+ "..\..\..\..\source\sumo\include\solid_types.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+NODEP_CPP_GP_IN=\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp
+DEP_CPP_QTEXA=\
+ "..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\IntValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\ListValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
+ "..\..\..\..\source\gameengine\Expressions\Value.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\
+ "..\..\..\..\source\sumo\include\solid.h"\
+ "..\..\..\..\source\sumo\include\solid_types.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+NODEP_CPP_QTEXA=\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp
+DEP_CPP_QTKEY=\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp
+DEP_CPP_QTOPE=\
+ "..\..\..\..\..\qtwin\include\qapplication.h"\
+ "..\..\..\..\..\qtwin\include\qarray.h"\
+ "..\..\..\..\..\qtwin\include\qasciidict.h"\
+ "..\..\..\..\..\qtwin\include\qbrush.h"\
+ "..\..\..\..\..\qtwin\include\qcollection.h"\
+ "..\..\..\..\..\qtwin\include\qcolor.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-large.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-medium.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-small.h"\
+ "..\..\..\..\..\qtwin\include\qconfig.h"\
+ "..\..\..\..\..\qtwin\include\qcstring.h"\
+ "..\..\..\..\..\qtwin\include\qcursor.h"\
+ "..\..\..\..\..\qtwin\include\qdatastream.h"\
+ "..\..\..\..\..\qtwin\include\qevent.h"\
+ "..\..\..\..\..\qtwin\include\qfeatures.h"\
+ "..\..\..\..\..\qtwin\include\qfont.h"\
+ "..\..\..\..\..\qtwin\include\qfontinfo.h"\
+ "..\..\..\..\..\qtwin\include\qfontmetrics.h"\
+ "..\..\..\..\..\qtwin\include\qframe.h"\
+ "..\..\..\..\..\qtwin\include\qgarray.h"\
+ "..\..\..\..\..\qtwin\include\qgdict.h"\
+ "..\..\..\..\..\qtwin\include\qgl.h"\
+ "..\..\..\..\..\qtwin\include\qglist.h"\
+ "..\..\..\..\..\qtwin\include\qglobal.h"\
+ "..\..\..\..\..\qtwin\include\qiconset.h"\
+ "..\..\..\..\..\qtwin\include\qintdict.h"\
+ "..\..\..\..\..\qtwin\include\qiodevice.h"\
+ "..\..\..\..\..\qtwin\include\qlist.h"\
+ "..\..\..\..\..\qtwin\include\qmenudata.h"\
+ "..\..\..\..\..\qtwin\include\qmime.h"\
+ "..\..\..\..\..\qtwin\include\qnamespace.h"\
+ "..\..\..\..\..\qtwin\include\qobject.h"\
+ "..\..\..\..\..\qtwin\include\qobjectdefs.h"\
+ "..\..\..\..\..\qtwin\include\qpaintdevice.h"\
+ "..\..\..\..\..\qtwin\include\qpalette.h"\
+ "..\..\..\..\..\qtwin\include\qpixmap.h"\
+ "..\..\..\..\..\qtwin\include\qpoint.h"\
+ "..\..\..\..\..\qtwin\include\qpopupmenu.h"\
+ "..\..\..\..\..\qtwin\include\qrect.h"\
+ "..\..\..\..\..\qtwin\include\qregexp.h"\
+ "..\..\..\..\..\qtwin\include\qregion.h"\
+ "..\..\..\..\..\qtwin\include\qshared.h"\
+ "..\..\..\..\..\qtwin\include\qsignal.h"\
+ "..\..\..\..\..\qtwin\include\qsize.h"\
+ "..\..\..\..\..\qtwin\include\qsizepolicy.h"\
+ "..\..\..\..\..\qtwin\include\qstring.h"\
+ "..\..\..\..\..\qtwin\include\qstringlist.h"\
+ "..\..\..\..\..\qtwin\include\qstyle.h"\
+ "..\..\..\..\..\qtwin\include\qt_windows.h"\
+ "..\..\..\..\..\qtwin\include\qtranslator.h"\
+ "..\..\..\..\..\qtwin\include\qvaluelist.h"\
+ "..\..\..\..\..\qtwin\include\qwidget.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp
+DEP_CPP_QTSYS=\
+ "..\..\..\..\..\qtwin\include\qapplication.h"\
+ "..\..\..\..\..\qtwin\include\qarray.h"\
+ "..\..\..\..\..\qtwin\include\qasciidict.h"\
+ "..\..\..\..\..\qtwin\include\qbrush.h"\
+ "..\..\..\..\..\qtwin\include\qcollection.h"\
+ "..\..\..\..\..\qtwin\include\qcolor.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-large.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-medium.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-small.h"\
+ "..\..\..\..\..\qtwin\include\qconfig.h"\
+ "..\..\..\..\..\qtwin\include\qcstring.h"\
+ "..\..\..\..\..\qtwin\include\qcursor.h"\
+ "..\..\..\..\..\qtwin\include\qdatastream.h"\
+ "..\..\..\..\..\qtwin\include\qevent.h"\
+ "..\..\..\..\..\qtwin\include\qfeatures.h"\
+ "..\..\..\..\..\qtwin\include\qfont.h"\
+ "..\..\..\..\..\qtwin\include\qfontinfo.h"\
+ "..\..\..\..\..\qtwin\include\qfontmetrics.h"\
+ "..\..\..\..\..\qtwin\include\qframe.h"\
+ "..\..\..\..\..\qtwin\include\qgarray.h"\
+ "..\..\..\..\..\qtwin\include\qgdict.h"\
+ "..\..\..\..\..\qtwin\include\qgl.h"\
+ "..\..\..\..\..\qtwin\include\qglist.h"\
+ "..\..\..\..\..\qtwin\include\qglobal.h"\
+ "..\..\..\..\..\qtwin\include\qiconset.h"\
+ "..\..\..\..\..\qtwin\include\qintdict.h"\
+ "..\..\..\..\..\qtwin\include\qiodevice.h"\
+ "..\..\..\..\..\qtwin\include\qlist.h"\
+ "..\..\..\..\..\qtwin\include\qmenudata.h"\
+ "..\..\..\..\..\qtwin\include\qmime.h"\
+ "..\..\..\..\..\qtwin\include\qnamespace.h"\
+ "..\..\..\..\..\qtwin\include\qobject.h"\
+ "..\..\..\..\..\qtwin\include\qobjectdefs.h"\
+ "..\..\..\..\..\qtwin\include\qpaintdevice.h"\
+ "..\..\..\..\..\qtwin\include\qpalette.h"\
+ "..\..\..\..\..\qtwin\include\qpixmap.h"\
+ "..\..\..\..\..\qtwin\include\qpoint.h"\
+ "..\..\..\..\..\qtwin\include\qpopupmenu.h"\
+ "..\..\..\..\..\qtwin\include\qrect.h"\
+ "..\..\..\..\..\qtwin\include\qregexp.h"\
+ "..\..\..\..\..\qtwin\include\qregion.h"\
+ "..\..\..\..\..\qtwin\include\qshared.h"\
+ "..\..\..\..\..\qtwin\include\qsignal.h"\
+ "..\..\..\..\..\qtwin\include\qsize.h"\
+ "..\..\..\..\..\qtwin\include\qsizepolicy.h"\
+ "..\..\..\..\..\qtwin\include\qstring.h"\
+ "..\..\..\..\..\qtwin\include\qstringlist.h"\
+ "..\..\..\..\..\qtwin\include\qstyle.h"\
+ "..\..\..\..\..\qtwin\include\qt_windows.h"\
+ "..\..\..\..\..\qtwin\include\qtranslator.h"\
+ "..\..\..\..\..\qtwin\include\qvaluelist.h"\
+ "..\..\..\..\..\qtwin\include\qwidget.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
+ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+NODEP_CPP_QTSYS=\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\BKE_bad_level_calls.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\BLO_readfile.h"\
+
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/qt/qtgp.dsw b/projectfiles/gameengine/gameplayer/qt/qtgp.dsw
new file mode 100644
index 00000000000..22d9c5db23c
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/qt/qtgp.dsw
@@ -0,0 +1,323 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "BLO_loader"=..\..\..\blender\loader\BLO_loader.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "EXP_expressions"=..\..\expression\EXP_expressions.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SCA_GameLogic"=..\..\gamelogic\SCA_GameLogic.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "KX_ketsji"=..\..\ketsji\KX_ketsji.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "KX_network"=..\..\ketsji\network\KX_network.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SG_SceneGraph"=..\..\scenegraph\SG_SceneGraph.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "NG_loopbacknetwork"=..\..\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "NG_network"=..\..\network\network\NG_network.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "RAS_openglrasterizer"=..\..\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "RAS_rasterizer"=..\..\rasterizer\RAS_rasterizer.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SM_fuzzics"=..\..\..\sumo\fuzzics\SM_fuzzics.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SM_moto"=..\..\..\sumo\moto\SM_moto.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SM_solid"=..\..\..\sumo\solid\SM_solid.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SND_openal"=..\..\sound\openal\SND_openal.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SND_sound"=..\..\sound\SND_sound.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "SYS_system"=..\..\..\kernel\system\SYS_system.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "gp"=.\gp.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name EXP_expressions
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SCA_GameLogic
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_ketsji
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SG_SceneGraph
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_loopbacknetwork
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_openglrasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_rasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SM_fuzzics
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SM_moto
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SM_solid
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_openal
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_sound
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SYS_system
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "gpplugin"=.\gpplugin.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name EXP_expressions
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SCA_GameLogic
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_ketsji
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SG_SceneGraph
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_loopbacknetwork
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_openglrasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_rasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SM_fuzzics
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SM_moto
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SM_solid
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_openal
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_sound
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SYS_system
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+
diff --git a/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp b/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp
new file mode 100644
index 00000000000..4a4f39871cf
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp
@@ -0,0 +1,205 @@
+# Microsoft Developer Studio Project File - Name="GP_sdl" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=GP_sdl - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_sdl.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_sdl.mak" CFG="GP_sdl - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_sdl - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_sdl - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_sdl - Win32 Profile" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_sdl - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\sdl"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 sdl.lib sdlmain.lib kernel32.lib winspool.lib comdlg32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\lib\windows\python\lib"
+
+!ELSEIF "$(CFG)" == "GP_sdl - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release"
+
+!ELSEIF "$(CFG)" == "GP_sdl - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_sdl___Win32_Profile"
+# PROP BASE Intermediate_Dir "GP_sdl___Win32_Profile"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "GP_sdl___Win32_Profile"
+# PROP Intermediate_Dir "GP_sdl___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release"
+# ADD LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release"
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_sdl - Win32 Release"
+# Name "GP_sdl - Win32 Debug"
+# Name "GP_sdl - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLCanvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\alc\ALc.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\alu\ALu.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\alut\ALut.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
new file mode 100644
index 00000000000..a2016752fd8
--- /dev/null
+++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
@@ -0,0 +1,628 @@
+# Microsoft Developer Studio Project File - Name="KX_ketsji" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=KX_ketsji - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "KX_ketsji.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "KX_ketsji.mak" CFG="KX_ketsji - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "KX_ketsji - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_ketsji - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_ketsji - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_ketsji - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_ketsji - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "KX_ketsji - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib"
+
+!ELSEIF "$(CFG)" == "KX_ketsji - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib"
+
+!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "KX_ketsji___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "KX_ketsji___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "KX_ketsji___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "KX_ketsji___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "KX_ketsji - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "KX_ketsji___Win32_Profile"
+# PROP BASE Intermediate_Dir "KX_ketsji___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "KX_ketsji___Win32_Profile"
+# PROP Intermediate_Dir "KX_ketsji___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\profile\KX_ketsji.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "KX_ketsji - Win32 Release"
+# Name "KX_ketsji - Win32 Debug"
+# Name "KX_ketsji - Win32 MT DLL Debug"
+# Name "KX_ketsji - Win32 MT DLL Release"
+# Name "KX_ketsji - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Group "ActuatorsImp"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_IpoActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SceneActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SoundActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.cpp
+# End Source File
+# End Group
+# Begin Group "SG_ControllersImp"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.cpp
+# End Source File
+# End Group
+# Begin Group "SensorsImp"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_NearSensor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_RadarSensor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_RaySensor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchSensor.cpp
+# End Source File
+# End Group
+# Begin Group "IposImp"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_Camera.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_EmptyObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_PythonInit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayEventManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_Scene.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeLogger.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldInfo.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Group "Actuators"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_CDActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_IpoActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SceneActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.h
+# End Source File
+# End Group
+# Begin Group "SG_Controllers"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h
+# End Source File
+# End Group
+# Begin Group "Sensors"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_NearSensor.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_RadarSensor.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_RaySensor.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchSensor.h
+# End Source File
+# End Group
+# Begin Group "Ipos"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_IInterpolator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_IScalarInterpolator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_Camera.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_IClientObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ISystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_PythonInit.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_Scene.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeLogger.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldInfo.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/ketsji/network/KX_network.dsp b/projectfiles/gameengine/ketsji/network/KX_network.dsp
new file mode 100644
index 00000000000..c4fed906988
--- /dev/null
+++ b/projectfiles/gameengine/ketsji/network/KX_network.dsp
@@ -0,0 +1,212 @@
+# Microsoft Developer Studio Project File - Name="KX_network" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=KX_network - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "KX_network.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "KX_network.mak" CFG="KX_network - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "KX_network - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_network - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_network - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "KX_network - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib"
+
+!ELSEIF "$(CFG)" == "KX_network - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
+
+!ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "KX_network___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "KX_network___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "KX_network___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "KX_network___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "KX_network - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "KX_network___Win32_Profile"
+# PROP BASE Intermediate_Dir "KX_network___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "KX_network___Win32_Profile"
+# PROP Intermediate_Dir "KX_network___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\profile\KX_network.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "KX_network - Win32 Release"
+# Name "KX_network - Win32 Debug"
+# Name "KX_network - Win32 MT DLL Debug"
+# Name "KX_network - Win32 MT DLL Release"
+# Name "KX_network - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
new file mode 100644
index 00000000000..317c14d7bed
--- /dev/null
+++ b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
@@ -0,0 +1,181 @@
+# Microsoft Developer Studio Project File - Name="NG_loopbacknetwork" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=NG_loopbacknetwork - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "NG_loopbacknetwork.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "NG_loopbacknetwork - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_loopbacknetwork - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_loopbacknetwork - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "NG_loopbacknetwork - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib"
+
+!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
+
+!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_Profile"
+# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "NG_loopbacknetwork___Win32_Profile"
+# PROP Intermediate_Dir "NG_loopbacknetwork___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\profile\NG_loopbacknetwork.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "NG_loopbacknetwork - Win32 Release"
+# Name "NG_loopbacknetwork - Win32 Debug"
+# Name "NG_loopbacknetwork - Win32 MT DLL Debug"
+# Name "NG_loopbacknetwork - Win32 MT DLL Release"
+# Name "NG_loopbacknetwork - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/network/network/NG_network.dsp b/projectfiles/gameengine/network/network/NG_network.dsp
new file mode 100644
index 00000000000..c63316af730
--- /dev/null
+++ b/projectfiles/gameengine/network/network/NG_network.dsp
@@ -0,0 +1,201 @@
+# Microsoft Developer Studio Project File - Name="NG_network" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=NG_network - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "NG_network.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "NG_network - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_network - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_network - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "NG_network - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\network"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
+
+!ELSEIF "$(CFG)" == "NG_network - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
+
+!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "NG_network - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "NG_network___Win32_Profile"
+# PROP BASE Intermediate_Dir "NG_network___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "NG_network___Win32_Profile"
+# PROP Intermediate_Dir "NG_network___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\profile\NG_network.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "NG_network - Win32 Release"
+# Name "NG_network - Win32 Debug"
+# Name "NG_network - Win32 MT DLL Debug"
+# Name "NG_network - Win32 MT DLL Release"
+# Name "NG_network - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp b/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp
new file mode 100644
index 00000000000..818c301f5ae
--- /dev/null
+++ b/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp
@@ -0,0 +1,180 @@
+# Microsoft Developer Studio Project File - Name="NG_terraplaynetwork" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=NG_terraplaynetwork - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "NG_terraplaynetwork.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "NG_terraplaynetwork.mak" CFG="NG_terraplaynetwork - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "NG_terraplaynetwork - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_terraplaynetwork - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_terraplaynetwork - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "NG_terraplaynetwork - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib"
+
+!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib"
+
+!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_Profile"
+# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "NG_terraplaynetwork___Win32_Profile"
+# PROP Intermediate_Dir "NG_terraplaynetwork___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "NG_terraplaynetwork - Win32 Release"
+# Name "NG_terraplaynetwork - Win32 Debug"
+# Name "NG_terraplaynetwork - Win32 MT DLL Debug"
+# Name "NG_terraplaynetwork - Win32 MT DLL Release"
+# Name "NG_terraplaynetwork - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
new file mode 100644
index 00000000000..f46ea4dffc7
--- /dev/null
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
@@ -0,0 +1,102 @@
+# Microsoft Developer Studio Project File - Name="PHY_Dummy" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=PHY_Dummy - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "PHY_Dummy.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "PHY_Dummy - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "PHY_Dummy - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "PHY_Dummy - Win32 Release"
+# Name "PHY_Dummy - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
new file mode 100644
index 00000000000..e029a772155
--- /dev/null
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
@@ -0,0 +1,142 @@
+# Microsoft Developer Studio Project File - Name="PHY_Physics" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=PHY_Physics - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "PHY_Physics.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "PHY_Physics.mak" CFG="PHY_Physics - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "PHY_Physics - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Physics - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "PHY_Physics - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "PHY_Physics - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "PHY_Physics - Win32 Release"
+# Name "PHY_Physics - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Physics\PHY_DynamicTypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Physics\PHY_IMotionState.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Physics\PHY_IPhysicsController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Physics\PHY_IPhysicsEnvironment.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp
new file mode 100644
index 00000000000..f1e976adbc7
--- /dev/null
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp
@@ -0,0 +1,150 @@
+# Microsoft Developer Studio Project File - Name="PHY_Sumo" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=PHY_Sumo - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "PHY_Sumo.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "PHY_Sumo.mak" CFG="PHY_Sumo - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "PHY_Sumo - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Sumo - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "PHY_Sumo - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../lib/windows/Moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "PHY_Sumo - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../lib/windows/Moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "PHY_Sumo - Win32 Release"
+# Name "PHY_Sumo - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp
new file mode 100644
index 00000000000..34d4e2ee70a
--- /dev/null
+++ b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp
@@ -0,0 +1,269 @@
+# Microsoft Developer Studio Project File - Name="RAS_rasterizer" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=RAS_rasterizer - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "RAS_rasterizer.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "RAS_rasterizer - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "RAS_rasterizer - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "RAS_rasterizer - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\moto\include\\" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
+
+!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\moto\include\\" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
+
+!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../lib/windows/moto/include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "../../../lib/windows/moto/include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "RAS_rasterizer___Win32_Profile"
+# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "RAS_rasterizer___Win32_Profile"
+# PROP Intermediate_Dir "RAS_rasterizer___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\moto\include\\" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\profile\RAS_rasterizer.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "RAS_rasterizer - Win32 Release"
+# Name "RAS_rasterizer - Win32 Debug"
+# Name "RAS_rasterizer - Win32 MT DLL Debug"
+# Name "RAS_rasterizer - Win32 MT DLL Release"
+# Name "RAS_rasterizer - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
new file mode 100644
index 00000000000..c2a3f3c1328
--- /dev/null
+++ b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
@@ -0,0 +1,197 @@
+# Microsoft Developer Studio Project File - Name="RAS_openglrasterizer" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=RAS_openglrasterizer - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "RAS_openglrasterizer.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "RAS_openglrasterizer - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "RAS_openglrasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "RAS_openglrasterizer - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "RAS_openglrasterizer - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
+
+!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
+
+!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I ".../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_Profile"
+# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "RAS_openglrasterizer___Win32_Profile"
+# PROP Intermediate_Dir "RAS_openglrasterizer___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\profile\RAS_openglrasterizer.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "RAS_openglrasterizer - Win32 Release"
+# Name "RAS_openglrasterizer - Win32 Debug"
+# Name "RAS_openglrasterizer - Win32 MT DLL Debug"
+# Name "RAS_openglrasterizer - Win32 MT DLL Release"
+# Name "RAS_openglrasterizer - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
new file mode 100644
index 00000000000..6978c86cbdf
--- /dev/null
+++ b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
@@ -0,0 +1,209 @@
+# Microsoft Developer Studio Project File - Name="SG_SceneGraph" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SG_SceneGraph - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SG_SceneGraph.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SG_SceneGraph - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SG_SceneGraph - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SG_SceneGraph - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SG_SceneGraph - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SG_SceneGraph - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SG_SceneGraph - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib"
+
+!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
+
+!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SG_SceneGraph___Win32_Profile"
+# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "SG_SceneGraph___Win32_Profile"
+# PROP Intermediate_Dir "SG_SceneGraph___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\profile\SG_SceneGraph.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "SG_SceneGraph - Win32 Release"
+# Name "SG_SceneGraph - Win32 Debug"
+# Name "SG_SceneGraph - Win32 MT DLL Debug"
+# Name "SG_SceneGraph - Win32 MT DLL Release"
+# Name "SG_SceneGraph - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/sound/SND_sound.dsp b/projectfiles/gameengine/sound/SND_sound.dsp
new file mode 100644
index 00000000000..137fabe825f
--- /dev/null
+++ b/projectfiles/gameengine/sound/SND_sound.dsp
@@ -0,0 +1,277 @@
+# Microsoft Developer Studio Project File - Name="SND_sound" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SND_sound - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SND_sound.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SND_sound.mak" CFG="SND_sound - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SND_sound - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_sound - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_sound - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_sound - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_sound - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SND_sound - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib"
+
+!ELSEIF "$(CFG)" == "SND_sound - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SND_sound___Win32_Debug"
+# PROP BASE Intermediate_Dir "SND_sound___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
+
+!ELSEIF "$(CFG)" == "SND_sound - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SND_sound___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "SND_sound___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SND_sound - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "SND_sound___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "SND_sound___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SND_sound - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SND_sound___Win32_Profile"
+# PROP BASE Intermediate_Dir "SND_sound___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "SND_sound___Win32_Profile"
+# PROP Intermediate_Dir "SND_sound___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\profile\SND_sound.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "SND_sound - Win32 Release"
+# Name "SND_sound - Win32 Debug"
+# Name "SND_sound - Win32 MT DLL Debug"
+# Name "SND_sound - Win32 MT DLL Release"
+# Name "SND_sound - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\SoundSystem\intern\SND_C-api.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_CDObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_Scene.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_SoundListener.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_SoundObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_Utils.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_WaveCache.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\SoundSystem\SND_C-api.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_CDObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_DependKludge.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_DeviceManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_IAudioDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_Object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_Scene.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_SoundListener.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_SoundObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_Utils.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_WaveCache.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_WaveSlot.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SoundDefines.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp b/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp
new file mode 100644
index 00000000000..918397865e0
--- /dev/null
+++ b/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp
@@ -0,0 +1,181 @@
+# Microsoft Developer Studio Project File - Name="SND_Dummy" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SND_Dummy - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SND_Dummy.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SND_Dummy.mak" CFG="SND_Dummy - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SND_Dummy - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_Dummy - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SND_Dummy - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\soundsystem\intern" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib"
+
+!ELSEIF "$(CFG)" == "SND_Dummy - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\intern" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
+
+!ELSEIF "$(CFG)" == "SND_Dummy - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SND_Dummy___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "SND_Dummy___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\intern" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SND_Dummy - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "SND_Dummy___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "SND_Dummy___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\intern" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SND_Dummy - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SND_Dummy___Win32_Profile"
+# PROP BASE Intermediate_Dir "SND_Dummy___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "SND_Dummy___Win32_Profile"
+# PROP Intermediate_Dir "SND_Dummy___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\intern" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\profile\SND_Dummy.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "SND_Dummy - Win32 Release"
+# Name "SND_Dummy - Win32 Debug"
+# Name "SND_Dummy - Win32 MT DLL Debug"
+# Name "SND_Dummy - Win32 MT DLL Release"
+# Name "SND_Dummy - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp
new file mode 100644
index 00000000000..850e1a3c5ca
--- /dev/null
+++ b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp
@@ -0,0 +1,155 @@
+# Microsoft Developer Studio Project File - Name="SND_fmod" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SND_fmod - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SND_fmod.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SND_fmod.mak" CFG="SND_fmod - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SND_fmod - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_fmod - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_fmod - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_fmod - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SND_fmod - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\fmod\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib"
+
+!ELSEIF "$(CFG)" == "SND_fmod - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\fmod\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib"
+
+!ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SND_fmod___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "SND_fmod___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\fmod\340\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\fmod\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib"
+
+!ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "SND_fmod___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "SND_fmod___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\fmod\340\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\fmod\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "SND_fmod - Win32 Release"
+# Name "SND_fmod - Win32 Debug"
+# Name "SND_fmod - Win32 MT DLL Debug"
+# Name "SND_fmod - Win32 MT DLL Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/sound/openal/SND_openal.dsp b/projectfiles/gameengine/sound/openal/SND_openal.dsp
new file mode 100644
index 00000000000..f28201bb3c2
--- /dev/null
+++ b/projectfiles/gameengine/sound/openal/SND_openal.dsp
@@ -0,0 +1,181 @@
+# Microsoft Developer Studio Project File - Name="SND_openal" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SND_openal - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SND_openal.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SND_openal.mak" CFG="SND_openal - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SND_openal - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_openal - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_openal - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_openal - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_openal - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SND_openal - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib"
+
+!ELSEIF "$(CFG)" == "SND_openal - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SND_openal___Win32_Debug"
+# PROP BASE Intermediate_Dir "SND_openal___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
+
+!ELSEIF "$(CFG)" == "SND_openal - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SND_openal___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "SND_openal___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SND_openal - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "SND_openal___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "SND_openal___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\openal\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SND_openal - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SND_openal___Win32_Profile"
+# PROP BASE Intermediate_Dir "SND_openal___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "SND_openal___Win32_Profile"
+# PROP Intermediate_Dir "SND_openal___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\profile\SND_openal.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "SND_openal - Win32 Release"
+# Name "SND_openal - Win32 Debug"
+# Name "SND_openal - Win32 MT DLL Debug"
+# Name "SND_openal - Win32 MT DLL Release"
+# Name "SND_openal - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/kernel/gen_messaging/gen_messaging.dsp b/projectfiles/kernel/gen_messaging/gen_messaging.dsp
new file mode 100644
index 00000000000..000a867e3d0
--- /dev/null
+++ b/projectfiles/kernel/gen_messaging/gen_messaging.dsp
@@ -0,0 +1,181 @@
+# Microsoft Developer Studio Project File - Name="gen_messaging" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=gen_messaging - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "gen_messaging.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "gen_messaging.mak" CFG="gen_messaging - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "gen_messaging - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "gen_messaging - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "gen_messaging - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "gen_messaging - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "gen_messaging - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "gen_messaging - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\kernel\gen_messaging"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\kernel\gen_messaging"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "gen_messaging - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\kernel\gen_messaging\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\kernel\gen_messaging\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "gen_messaging - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "gen_messaging___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "gen_messaging___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\kernel\gen_messaging\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\kernel\gen_messaging\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "gen_messaging - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "gen_messaging___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "gen_messaging___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "gen_messaging - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "gen_messaging___Win32_Profile"
+# PROP BASE Intermediate_Dir "gen_messaging___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "gen_messaging___Win32_Profile"
+# PROP Intermediate_Dir "gen_messaging___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "gen_messaging - Win32 Release"
+# Name "gen_messaging - Win32 Debug"
+# Name "gen_messaging - Win32 MT DLL Release"
+# Name "gen_messaging - Win32 MT DLL Debug"
+# Name "gen_messaging - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\kernel\gen_messaging\intern\messaging.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\kernel\gen_messaging\GEN_messaging.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/kernel/system/SYS_system.dsp b/projectfiles/kernel/system/SYS_system.dsp
new file mode 100644
index 00000000000..d05cd8498a0
--- /dev/null
+++ b/projectfiles/kernel/system/SYS_system.dsp
@@ -0,0 +1,209 @@
+# Microsoft Developer Studio Project File - Name="SYS_system" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SYS_system - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SYS_system.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SYS_system.mak" CFG="SYS_system - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SYS_system - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SYS_system - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SYS_system - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SYS_system - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SYS_system - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SYS_system - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\kernel\gen_system"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib"
+
+!ELSEIF "$(CFG)" == "SYS_system - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib"
+
+!ELSEIF "$(CFG)" == "SYS_system - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SYS_system___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "SYS_system___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SYS_system - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "SYS_system___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "SYS_system___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SYS_system - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SYS_system___Win32_Profile"
+# PROP BASE Intermediate_Dir "SYS_system___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "SYS_system___Win32_Profile"
+# PROP Intermediate_Dir "SYS_system___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\kernel\gen_system\profileg\SYS_system.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "SYS_system - Win32 Release"
+# Name "SYS_system - Win32 Debug"
+# Name "SYS_system - Win32 MT DLL Debug"
+# Name "SYS_system - Win32 MT DLL Release"
+# Name "SYS_system - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\kernel\gen_system\GEN_HashedPtr.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\kernel\gen_system\SYS_SingletonSystem.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\kernel\gen_system\SYS_System.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\kernel\gen_system\GEN_DataCache.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\kernel\gen_system\GEN_HashedPtr.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\kernel\gen_system\GEN_Map.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\kernel\gen_system\GEN_SmartPtr.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\kernel\gen_system\SYS_SingletonSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\kernel\gen_system\SYS_System.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/sumo/fuzzics/SM_fuzzics.dsp b/projectfiles/sumo/fuzzics/SM_fuzzics.dsp
new file mode 100644
index 00000000000..d732cb87fed
--- /dev/null
+++ b/projectfiles/sumo/fuzzics/SM_fuzzics.dsp
@@ -0,0 +1,209 @@
+# Microsoft Developer Studio Project File - Name="SM_fuzzics" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SM_fuzzics - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SM_fuzzics.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SM_fuzzics.mak" CFG="SM_fuzzics - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SM_fuzzics - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_fuzzics - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_fuzzics - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_fuzzics - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_fuzzics - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SM_fuzzics - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\fuzzics\SM_fuzzics.lib"
+
+!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib"
+
+!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SM_fuzzics___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "SM_fuzzics___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\fuzzics\SM_fuzzics.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SM_fuzzics___Win32_Profile"
+# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "SM_fuzzics___Win32_Profile"
+# PROP Intermediate_Dir "SM_fuzzics___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\fuzzics\profile\SM_fuzzics.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "SM_fuzzics - Win32 Release"
+# Name "SM_fuzzics - Win32 Debug"
+# Name "SM_fuzzics - Win32 MT DLL Debug"
+# Name "SM_fuzzics - Win32 MT DLL Release"
+# Name "SM_fuzzics - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\Fuzzics\src\SM_FhObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\Fuzzics\src\SM_Object.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\Fuzzics\src\SM_Scene.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\Fuzzics\include\SM_Callback.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\Fuzzics\include\SM_ClientObjectInfo.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\Fuzzics\include\SM_FhObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\Fuzzics\include\SM_MotionState.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\Fuzzics\include\SM_Object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\Fuzzics\include\SM_Scene.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/sumo/moto/SM_moto.dsp b/projectfiles/sumo/moto/SM_moto.dsp
new file mode 100644
index 00000000000..ce08d542647
--- /dev/null
+++ b/projectfiles/sumo/moto/SM_moto.dsp
@@ -0,0 +1,332 @@
+# Microsoft Developer Studio Project File - Name="SM_moto" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SM_moto - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SM_moto.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SM_moto.mak" CFG="SM_moto - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SM_moto - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_moto - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_moto - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_moto - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_moto - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SM_moto - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\SM_moto.lib"
+
+!ELSEIF "$(CFG)" == "SM_moto - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib"
+
+!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\SM_moto.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SM_moto - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SM_moto___Win32_Profile"
+# PROP BASE Intermediate_Dir "SM_moto___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "SM_moto___Win32_Profile"
+# PROP Intermediate_Dir "SM_moto___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "SM_moto - Win32 Release"
+# Name "SM_moto - Win32 Debug"
+# Name "SM_moto - Win32 MT DLL Debug"
+# Name "SM_moto - Win32 MT DLL Release"
+# Name "SM_moto - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\src\MT_Point3.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\src\MT_random.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\src\MT_Transform.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\GEN_List.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\GEN_Map.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_assert.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_MinMax.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Optimize.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.inl
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.inl
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_random.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Scalar.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Stream.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Transform.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple2.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple3.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple4.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.inl
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.inl
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.inl
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\sumo\MoTo\include\NM_Scalar.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/sumo/solid/SM_solid.dsp b/projectfiles/sumo/solid/SM_solid.dsp
new file mode 100644
index 00000000000..064199c38eb
--- /dev/null
+++ b/projectfiles/sumo/solid/SM_solid.dsp
@@ -0,0 +1,366 @@
+# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SM_solid - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SM_solid.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_solid - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SM_solid - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\solid"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\solid\SM_solid.lib"
+
+!ELSEIF "$(CFG)" == "SM_solid - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\solid\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib"
+
+!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\sumo\solid\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\solid\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\sumo\solid\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\solid\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SM_solid - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SM_solid___Win32_Profile"
+# PROP BASE Intermediate_Dir "SM_solid___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "SM_solid___Win32_Profile"
+# PROP Intermediate_Dir "SM_solid___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\solid\profile\SM_solid.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "SM_solid - Win32 Release"
+# Name "SM_solid - Win32 Debug"
+# Name "SM_solid - Win32 MT DLL Debug"
+# Name "SM_solid - Win32 MT DLL Release"
+# Name "SM_solid - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp"
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h"
+# End Source File
+# End Group
+# End Target
+# End Project