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Diffstat (limited to 'projectfiles/gameengine/sound/SND_sound.dsp')
-rw-r--r--projectfiles/gameengine/sound/SND_sound.dsp277
1 files changed, 277 insertions, 0 deletions
diff --git a/projectfiles/gameengine/sound/SND_sound.dsp b/projectfiles/gameengine/sound/SND_sound.dsp
new file mode 100644
index 00000000000..137fabe825f
--- /dev/null
+++ b/projectfiles/gameengine/sound/SND_sound.dsp
@@ -0,0 +1,277 @@
+# Microsoft Developer Studio Project File - Name="SND_sound" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SND_sound - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SND_sound.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SND_sound.mak" CFG="SND_sound - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SND_sound - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_sound - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_sound - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_sound - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SND_sound - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SND_sound - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib"
+
+!ELSEIF "$(CFG)" == "SND_sound - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SND_sound___Win32_Debug"
+# PROP BASE Intermediate_Dir "SND_sound___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
+
+!ELSEIF "$(CFG)" == "SND_sound - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SND_sound___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "SND_sound___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SND_sound - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "SND_sound___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "SND_sound___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "SND_sound - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SND_sound___Win32_Profile"
+# PROP BASE Intermediate_Dir "SND_sound___Win32_Profile"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "SND_sound___Win32_Profile"
+# PROP Intermediate_Dir "SND_sound___Win32_Profile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\profile\SND_sound.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "SND_sound - Win32 Release"
+# Name "SND_sound - Win32 Debug"
+# Name "SND_sound - Win32 MT DLL Debug"
+# Name "SND_sound - Win32 MT DLL Release"
+# Name "SND_sound - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\SoundSystem\intern\SND_C-api.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_CDObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_Scene.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_SoundListener.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_SoundObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_Utils.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_WaveCache.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\SoundSystem\SND_C-api.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_CDObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_DependKludge.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_DeviceManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_IAudioDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_Object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_Scene.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_SoundListener.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_SoundObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_Utils.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_WaveCache.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SND_WaveSlot.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\SoundSystem\SoundDefines.h
+# End Source File
+# End Group
+# End Target
+# End Project