diff options
Diffstat (limited to 'projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp')
-rw-r--r-- | projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp b/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp new file mode 100644 index 00000000000..c9831a3bdcf --- /dev/null +++ b/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp @@ -0,0 +1,206 @@ +# Microsoft Developer Studio Project File - Name="BlenderLoader" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=BlenderLoader - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BlenderLoader.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BlenderLoader.mak" CFG="BlenderLoader - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BlenderLoader - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "BlenderLoader - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "BlenderLoader - Win32 Profile" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BlenderLoader - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" +# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../lib/windows/python/include/python2.0" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../lib/windows/iksolver/include" /I "../../../../../source/gameengine/SoundSystem/SND_Dummy" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\..\..\..\..\obj\windows\BlenderLoader.exe" /libpath:"../../../../../lib/windows/moto/lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + +!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" +# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fr /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + +!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BlenderLoader___Win32_Profile" +# PROP BASE Intermediate_Dir "BlenderLoader___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "BlenderLoader___Win32_Profile" +# PROP Intermediate_Dir "BlenderLoader___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# SUBTRACT BASE CPP /Fr +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 sdldebug.lib sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/sdl/SDL-1.1.7\Lib" +# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + +!ENDIF + +# Begin Target + +# Name "BlenderLoader - Win32 Release" +# Name "BlenderLoader - Win32 Debug" +# Name "BlenderLoader - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj +# End Source File +# End Target +# End Project |