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Diffstat (limited to 'projectfiles/gameengine/ketsji/KX_ketsji.dsp')
-rw-r--r--projectfiles/gameengine/ketsji/KX_ketsji.dsp628
1 files changed, 628 insertions, 0 deletions
diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
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index 00000000000..a2016752fd8
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+++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
@@ -0,0 +1,628 @@
+# Microsoft Developer Studio Project File - Name="KX_ketsji" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=KX_ketsji - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "KX_ketsji.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "KX_ketsji.mak" CFG="KX_ketsji - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "KX_ketsji - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_ketsji - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_ketsji - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_ketsji - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_ketsji - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
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+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
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+!IF "$(CFG)" == "KX_ketsji - Win32 Release"
+
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+# PROP BASE Intermediate_Dir "Release"
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+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
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+# ADD LIB32 /nologo
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+!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
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+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
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+
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+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /c
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+!ENDIF
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+# Begin Target
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+# Begin Group "ActuatorsImp"
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp
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+# End Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_Camera.cpp
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp
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+# End Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h
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+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsController.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h
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+# PROP Default_Filter ""
+# Begin Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_RadarSensor.h
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_RaySensor.h
+# End Source File
+# Begin Source File
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+# PROP Default_Filter ""
+# Begin Source File
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+# Begin Source File
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+# Begin Source File
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+# Begin Source File
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+# Begin Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_Camera.h
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+# Begin Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h
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+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h
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+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameObject.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_IClientObject.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_ISystem.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.h
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.h
+# End Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_PythonInit.h
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+# End Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeLogger.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldInfo.h
+# End Source File
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+# End Target
+# End Project