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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 46b34373aa5..277b0842b3d 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -90,11 +90,11 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.label(text="Linear velocity:")
+ col.label(text="Linear Velocity:")
sub = col.column(align=True)
sub.prop(game, "velocity_min", text="Minimum")
sub.prop(game, "velocity_max", text="Maximum")
- col.label(text="Angular velocity:")
+ col.label(text="Angular Velocity:")
sub = col.column(align=True)
sub.prop(game, "angular_velocity_min", text="Minimum")
sub.prop(game, "angular_velocity_max", text="Maximum")
@@ -343,7 +343,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
stereo_mode = gs.stereo
# stereo options:
- layout.prop(gs, "stereo", expand=True)
+ layout.row().prop(gs, "stereo", expand=True)
# stereo:
if stereo_mode == 'STEREO':
@@ -392,7 +392,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, Panel):
gs = context.scene.game_settings
- layout.prop(gs, "material_mode", expand=True)
+ layout.row().prop(gs, "material_mode", expand=True)
if gs.material_mode == 'GLSL':
split = layout.split()