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AgeCommit message (Expand)Author
2017-09-10merged the master branchsoc-2017-vertex_paintDarshan Kadu
2017-03-19Moving classes to separate listing broke panel orderCampbell Barton
2017-03-18PyAPI: remove bpy.utils.register_module()Campbell Barton
2017-01-27UI: Move Scene Game Properties to the Scene Tab (was in world)Aaron Carlisle
2017-01-19UI: Fix capitalization inconsistencyAaron Carlisle
2017-01-05Make button span the full width of the properties editorAaron Carlisle
2016-07-28Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll met...Mitchell Stokes
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
2016-04-05Expose new Recast partitioning methods for navmesh generationReinier de Blois
2015-10-12Cleanup: RNA naming, use 'max' as a suffixCampbell Barton
2015-10-11BGE: Adding a Max Jumps value to the character physic windowThomas Szepe
2015-08-10BGE: Fix T33564: UI obstacle panel disable for character and no collision obj...Porteries Tristan
2015-06-28BGE: added clamping of angular velocity.Sybren A. Stüvel
2015-05-17Cleanup: pep8Campbell Barton
2015-05-14BGE: Add 'Lock Translation' for dynamic objectsThomas Szepe
2015-05-03BGE: Fix: Activate collision mask/group in UI.Porteries Tristan
2015-04-22Cleanup: pep8, spellingCampbell Barton
2015-04-18BGE: New Draw debug shadow box for sun lampPorteries Tristan
2015-03-24BGE: World color management fixThomas Szepe
2015-03-22BGE: New hysteresis offset to improve LOD level transitionsJorge Bernal
2015-02-28gameengine physics: moving collision filtering inside the collision panel and...Ines Almeida
2015-02-19gameengine physics: removing compound option for character controllersInes Almeida
2015-02-13BGE: Remove translation and rotation constrains subpanel from dynamics typeJorge Bernal
2015-01-29BGE: Remove duplicated audio panel from Render contextJorge Bernal
2015-01-29cleanup: pep8Campbell Barton
2013-12-18Code cleanup: Game Engine related panels belong into properties_game.py.Thomas Dinges
2013-12-09Game Engine: Option to record static objects animationJames Yonan
2013-09-16partial bugfix: [#36501] Blenderplayer can not change video resolution in Mac...Dalai Felinto
2013-07-30BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adap...Mitchell Stokes
2013-06-27pep8 cleanupCampbell Barton
2013-05-17partial revert of commit 54126 - (BGE UI: removing " use_occlusion_culling" f...Dalai Felinto
2013-04-23rna attribute consistency edits, use common prefix for booleans.Campbell Barton
2013-01-27BGE UI: removing "use_occlusion_culling" from the uiDalai Felinto
2013-01-16style cleanupCampbell Barton
2012-12-24BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Groupe...Mitchell Stokes
2012-12-19BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in...Mitchell Stokes
2012-10-30BGE: Adding support for Bullet's collision masks. Each object now has a colli...Mitchell Stokes
2012-08-08Accidentally did a commit when I wanted to revert... (ignore my last revision)Mitchell Stokes
2012-08-08(no commit message)Mitchell Stokes
2012-07-29style cleanupCampbell Barton
2012-07-29User Interface Scripts:Thomas Dinges
2012-07-05style cleanupCampbell Barton
2012-06-21Fix for [#31792] "Character Physics type not detected by near sensor" reporte...Mitchell Stokes
2012-05-30BGE #30734: add support for physics linear and angular thresholds and deactiv...Benoit Bolsee
2012-05-29BGE patch #28476: Character object physics typeBenoit Bolsee
2012-05-01stule cleanup: pep8Campbell Barton
2012-05-01Python UI Files:Thomas Dinges
2012-04-20style cleanup: pep8, also quiet compiler warning.Campbell Barton
2012-04-15BGE bug #30515: Sensor physics mode missing UI for use_actor option. This opt...Benoit Bolsee
2012-03-28Fix #30702: game engine softbody weld threshold was exposed in UI, but actuallyBrecht Van Lommel