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Diffstat (limited to 'source/blender/blenkernel/BKE_attribute_access.hh')
-rw-r--r--source/blender/blenkernel/BKE_attribute_access.hh116
1 files changed, 116 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_attribute_access.hh b/source/blender/blenkernel/BKE_attribute_access.hh
index f6a6de04b70..c3bc4d3ca4a 100644
--- a/source/blender/blenkernel/BKE_attribute_access.hh
+++ b/source/blender/blenkernel/BKE_attribute_access.hh
@@ -27,6 +27,85 @@
#include "BLI_color.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
+#include "BLI_function_ref.hh"
+
+/**
+ * Contains information about an attribute in a geometry component.
+ * More information can be added in the future. E.g. whether the attribute is builtin and how it is
+ * stored (uv map, vertex group, ...).
+ */
+struct AttributeMetaData {
+ AttributeDomain domain;
+ CustomDataType data_type;
+
+ constexpr friend bool operator==(AttributeMetaData a, AttributeMetaData b)
+ {
+ return (a.domain == b.domain) && (a.data_type == b.data_type);
+ }
+};
+
+/**
+ * Base class for the attribute initializer types described below.
+ */
+struct AttributeInit {
+ enum class Type {
+ Default,
+ VArray,
+ MoveArray,
+ };
+ Type type;
+ AttributeInit(const Type type) : type(type)
+ {
+ }
+};
+
+/**
+ * Create an attribute using the default value for the data type.
+ * The default values may depend on the attribute provider implementation.
+ */
+struct AttributeInitDefault : public AttributeInit {
+ AttributeInitDefault() : AttributeInit(Type::Default)
+ {
+ }
+};
+
+/**
+ * Create an attribute by copying data from an existing virtual array. The virtual array
+ * must have the same type as the newly created attribute.
+ *
+ * Note that this can be used to fill the new attribute with the default
+ */
+struct AttributeInitVArray : public AttributeInit {
+ const blender::fn::GVArray *varray;
+
+ AttributeInitVArray(const blender::fn::GVArray *varray)
+ : AttributeInit(Type::VArray), varray(varray)
+ {
+ }
+};
+
+/**
+ * Create an attribute with a by passing ownership of a pre-allocated contiguous array of data.
+ * Sometimes data is created before a geometry component is available. In that case, it's
+ * preferable to move data directly to the created attribute to avoid a new allocation and a copy.
+ *
+ * Note that this will only have a benefit for attributes that are stored directly as contiguous
+ * arrays, so not for some built-in attributes.
+ *
+ * The array must be allocated with MEM_*, since `attribute_try_create` will free the array if it
+ * can't be used directly, and that is generally how Blender expects custom data to be allocated.
+ */
+struct AttributeInitMove : public AttributeInit {
+ void *data = nullptr;
+
+ AttributeInitMove(void *data) : AttributeInit(Type::MoveArray), data(data)
+ {
+ }
+};
+
+/* Returns false when the iteration should be stopped. */
+using AttributeForeachCallback = blender::FunctionRef<bool(blender::StringRefNull attribute_name,
+ const AttributeMetaData &meta_data)>;
namespace blender::bke {
@@ -94,6 +173,7 @@ class OutputAttribute {
SaveFn save_;
std::optional<fn::GVMutableArray_GSpan> optional_span_varray_;
bool ignore_old_values_ = false;
+ bool save_has_been_called_ = false;
public:
OutputAttribute() = default;
@@ -109,6 +189,10 @@ class OutputAttribute {
{
}
+ OutputAttribute(OutputAttribute &&other) = default;
+
+ ~OutputAttribute();
+
operator bool() const
{
return varray_.get() != nullptr;
@@ -226,4 +310,36 @@ template<typename T> class OutputAttribute_Typed {
}
};
+/**
+ * A basic container around DNA CustomData so that its users
+ * don't have to implement special copy and move constructors.
+ */
+class CustomDataAttributes {
+ /**
+ * #CustomData needs a size to be freed, and unfortunately it isn't stored in the struct
+ * itself, so keep track of the size here so this class can implement its own destructor.
+ * If the implementation of the attribute storage changes, this could be removed.
+ */
+ int size_;
+
+ public:
+ CustomData data;
+
+ CustomDataAttributes();
+ ~CustomDataAttributes();
+ CustomDataAttributes(const CustomDataAttributes &other);
+ CustomDataAttributes(CustomDataAttributes &&other);
+
+ void reallocate(const int size);
+
+ std::optional<blender::fn::GSpan> get_for_read(const blender::StringRef name) const;
+ std::optional<blender::fn::GMutableSpan> get_for_write(const blender::StringRef name);
+ bool create(const blender::StringRef name, const CustomDataType data_type);
+ bool create_by_move(const blender::StringRef name, const CustomDataType data_type, void *buffer);
+ bool remove(const blender::StringRef name);
+
+ bool foreach_attribute(const AttributeForeachCallback callback,
+ const AttributeDomain domain) const;
+};
+
} // namespace blender::bke