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-rw-r--r--source/blender/blenkernel/BKE_action.h4
-rw-r--r--source/blender/blenkernel/BKE_armature.h1
-rw-r--r--source/blender/blenkernel/BKE_attribute_access.hh116
-rw-r--r--source/blender/blenkernel/BKE_attribute_math.hh81
-rw-r--r--source/blender/blenkernel/BKE_blender_version.h2
-rw-r--r--source/blender/blenkernel/BKE_callbacks.h1
-rw-r--r--source/blender/blenkernel/BKE_collection.h4
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.h14
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh218
-rw-r--r--source/blender/blenkernel/BKE_gpencil.h5
-rw-r--r--source/blender/blenkernel/BKE_gpencil_geom.h7
-rw-r--r--source/blender/blenkernel/BKE_image.h1
-rw-r--r--source/blender/blenkernel/BKE_lib_id.h4
-rw-r--r--source/blender/blenkernel/BKE_lib_override.h6
-rw-r--r--source/blender/blenkernel/BKE_lib_query.h5
-rw-r--r--source/blender/blenkernel/BKE_material.h9
-rw-r--r--source/blender/blenkernel/BKE_mesh.h9
-rw-r--r--source/blender/blenkernel/BKE_modifier.h8
-rw-r--r--source/blender/blenkernel/BKE_nla.h9
-rw-r--r--source/blender/blenkernel/BKE_node.h12
-rw-r--r--source/blender/blenkernel/BKE_node_ui_storage.hh8
-rw-r--r--source/blender/blenkernel/BKE_object.h1
-rw-r--r--source/blender/blenkernel/BKE_paint.h6
-rw-r--r--source/blender/blenkernel/BKE_persistent_data_handle.hh153
-rw-r--r--source/blender/blenkernel/BKE_softbody.h2
-rw-r--r--source/blender/blenkernel/BKE_spline.hh517
-rw-r--r--source/blender/blenkernel/CMakeLists.txt15
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.cc24
-rw-r--r--source/blender/blenkernel/intern/action.c18
-rw-r--r--source/blender/blenkernel/intern/anim_data.c8
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c528
-rw-r--r--source/blender/blenkernel/intern/armature.c29
-rw-r--r--source/blender/blenkernel/intern/armature_update.c44
-rw-r--r--source/blender/blenkernel/intern/attribute_access.cc120
-rw-r--r--source/blender/blenkernel/intern/attribute_math.cc15
-rw-r--r--source/blender/blenkernel/intern/blendfile.c3
-rw-r--r--source/blender/blenkernel/intern/brush.c1
-rw-r--r--source/blender/blenkernel/intern/collection.c53
-rw-r--r--source/blender/blenkernel/intern/constraint.c8
-rw-r--r--source/blender/blenkernel/intern/curve_eval.cc272
-rw-r--r--source/blender/blenkernel/intern/curveprofile.c3
-rw-r--r--source/blender/blenkernel/intern/displist.cc (renamed from source/blender/blenkernel/intern/displist.c)226
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c2
-rw-r--r--source/blender/blenkernel/intern/fluid.c6
-rw-r--r--source/blender/blenkernel/intern/geometry_component_curve.cc1019
-rw-r--r--source/blender/blenkernel/intern/geometry_component_instances.cc98
-rw-r--r--source/blender/blenkernel/intern/geometry_component_mesh.cc58
-rw-r--r--source/blender/blenkernel/intern/geometry_set.cc52
-rw-r--r--source/blender/blenkernel/intern/geometry_set_instances.cc142
-rw-r--r--source/blender/blenkernel/intern/gpencil.c20
-rw-r--r--source/blender/blenkernel/intern/gpencil_curve.c4
-rw-r--r--source/blender/blenkernel/intern/gpencil_geom.c176
-rw-r--r--source/blender/blenkernel/intern/gpencil_modifier.c4
-rw-r--r--source/blender/blenkernel/intern/idprop.c2
-rw-r--r--source/blender/blenkernel/intern/image.c31
-rw-r--r--source/blender/blenkernel/intern/image_gpu.c24
-rw-r--r--source/blender/blenkernel/intern/lib_id.c76
-rw-r--r--source/blender/blenkernel/intern/lib_id_test.cc113
-rw-r--r--source/blender/blenkernel/intern/lib_override.c96
-rw-r--r--source/blender/blenkernel/intern/lib_query.c39
-rw-r--r--source/blender/blenkernel/intern/lib_remap.c15
-rw-r--r--source/blender/blenkernel/intern/material.c130
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.c9
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.c63
-rw-r--r--source/blender/blenkernel/intern/mesh_mirror.c13
-rw-r--r--source/blender/blenkernel/intern/modifier.c4
-rw-r--r--source/blender/blenkernel/intern/movieclip.c2
-rw-r--r--source/blender/blenkernel/intern/nla.c50
-rw-r--r--source/blender/blenkernel/intern/node.cc113
-rw-r--r--source/blender/blenkernel/intern/node_ui_storage.cc2
-rw-r--r--source/blender/blenkernel/intern/object.c33
-rw-r--r--source/blender/blenkernel/intern/object_dupli.cc61
-rw-r--r--source/blender/blenkernel/intern/ocean.c8
-rw-r--r--source/blender/blenkernel/intern/particle.c2
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h28
-rw-r--r--source/blender/blenkernel/intern/pointcache.c2
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c4
-rw-r--r--source/blender/blenkernel/intern/scene.c3
-rw-r--r--source/blender/blenkernel/intern/softbody.c33
-rw-r--r--source/blender/blenkernel/intern/spline_base.cc343
-rw-r--r--source/blender/blenkernel/intern/spline_bezier.cc584
-rw-r--r--source/blender/blenkernel/intern/spline_nurbs.cc434
-rw-r--r--source/blender/blenkernel/intern/spline_poly.cc117
-rw-r--r--source/blender/blenkernel/intern/text.c16
-rw-r--r--source/blender/blenkernel/intern/volume.cc18
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c349
-rw-r--r--source/blender/blenkernel/nla_private.h11
87 files changed, 5847 insertions, 1132 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index e27cb2be8ee..3d81fcba37d 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -140,7 +140,7 @@ void BKE_pose_channel_free_bbone_cache(struct bPoseChannel_Runtime *runtime);
void BKE_pose_channels_free(struct bPose *pose);
void BKE_pose_channels_free_ex(struct bPose *pose, bool do_id_user);
-void BKE_pose_channels_hash_make(struct bPose *pose);
+void BKE_pose_channels_hash_ensure(struct bPose *pose);
void BKE_pose_channels_hash_free(struct bPose *pose);
void BKE_pose_channels_remove(struct Object *ob,
@@ -161,7 +161,7 @@ void BKE_pose_channel_session_uuid_generate(struct bPoseChannel *pchan);
struct bPoseChannel *BKE_pose_channel_find_name(const struct bPose *pose, const char *name);
struct bPoseChannel *BKE_pose_channel_active(struct Object *ob);
struct bPoseChannel *BKE_pose_channel_active_or_first_selected(struct Object *ob);
-struct bPoseChannel *BKE_pose_channel_verify(struct bPose *pose, const char *name);
+struct bPoseChannel *BKE_pose_channel_ensure(struct bPose *pose, const char *name);
struct bPoseChannel *BKE_pose_channel_get_mirrored(const struct bPose *pose, const char *name);
void BKE_pose_check_uuids_unique_and_report(const struct bPose *pose);
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 0bd817f0da1..3002a9cc10d 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -178,6 +178,7 @@ void BKE_armature_where_is_bone(struct Bone *bone,
void BKE_pose_clear_pointers(struct bPose *pose);
void BKE_pose_remap_bone_pointers(struct bArmature *armature, struct bPose *pose);
void BKE_pchan_rebuild_bbone_handles(struct bPose *pose, struct bPoseChannel *pchan);
+void BKE_pose_channels_clear_with_null_bone(struct bPose *pose, const bool do_id_user);
void BKE_pose_rebuild(struct Main *bmain,
struct Object *ob,
struct bArmature *arm,
diff --git a/source/blender/blenkernel/BKE_attribute_access.hh b/source/blender/blenkernel/BKE_attribute_access.hh
index f6a6de04b70..c3bc4d3ca4a 100644
--- a/source/blender/blenkernel/BKE_attribute_access.hh
+++ b/source/blender/blenkernel/BKE_attribute_access.hh
@@ -27,6 +27,85 @@
#include "BLI_color.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
+#include "BLI_function_ref.hh"
+
+/**
+ * Contains information about an attribute in a geometry component.
+ * More information can be added in the future. E.g. whether the attribute is builtin and how it is
+ * stored (uv map, vertex group, ...).
+ */
+struct AttributeMetaData {
+ AttributeDomain domain;
+ CustomDataType data_type;
+
+ constexpr friend bool operator==(AttributeMetaData a, AttributeMetaData b)
+ {
+ return (a.domain == b.domain) && (a.data_type == b.data_type);
+ }
+};
+
+/**
+ * Base class for the attribute initializer types described below.
+ */
+struct AttributeInit {
+ enum class Type {
+ Default,
+ VArray,
+ MoveArray,
+ };
+ Type type;
+ AttributeInit(const Type type) : type(type)
+ {
+ }
+};
+
+/**
+ * Create an attribute using the default value for the data type.
+ * The default values may depend on the attribute provider implementation.
+ */
+struct AttributeInitDefault : public AttributeInit {
+ AttributeInitDefault() : AttributeInit(Type::Default)
+ {
+ }
+};
+
+/**
+ * Create an attribute by copying data from an existing virtual array. The virtual array
+ * must have the same type as the newly created attribute.
+ *
+ * Note that this can be used to fill the new attribute with the default
+ */
+struct AttributeInitVArray : public AttributeInit {
+ const blender::fn::GVArray *varray;
+
+ AttributeInitVArray(const blender::fn::GVArray *varray)
+ : AttributeInit(Type::VArray), varray(varray)
+ {
+ }
+};
+
+/**
+ * Create an attribute with a by passing ownership of a pre-allocated contiguous array of data.
+ * Sometimes data is created before a geometry component is available. In that case, it's
+ * preferable to move data directly to the created attribute to avoid a new allocation and a copy.
+ *
+ * Note that this will only have a benefit for attributes that are stored directly as contiguous
+ * arrays, so not for some built-in attributes.
+ *
+ * The array must be allocated with MEM_*, since `attribute_try_create` will free the array if it
+ * can't be used directly, and that is generally how Blender expects custom data to be allocated.
+ */
+struct AttributeInitMove : public AttributeInit {
+ void *data = nullptr;
+
+ AttributeInitMove(void *data) : AttributeInit(Type::MoveArray), data(data)
+ {
+ }
+};
+
+/* Returns false when the iteration should be stopped. */
+using AttributeForeachCallback = blender::FunctionRef<bool(blender::StringRefNull attribute_name,
+ const AttributeMetaData &meta_data)>;
namespace blender::bke {
@@ -94,6 +173,7 @@ class OutputAttribute {
SaveFn save_;
std::optional<fn::GVMutableArray_GSpan> optional_span_varray_;
bool ignore_old_values_ = false;
+ bool save_has_been_called_ = false;
public:
OutputAttribute() = default;
@@ -109,6 +189,10 @@ class OutputAttribute {
{
}
+ OutputAttribute(OutputAttribute &&other) = default;
+
+ ~OutputAttribute();
+
operator bool() const
{
return varray_.get() != nullptr;
@@ -226,4 +310,36 @@ template<typename T> class OutputAttribute_Typed {
}
};
+/**
+ * A basic container around DNA CustomData so that its users
+ * don't have to implement special copy and move constructors.
+ */
+class CustomDataAttributes {
+ /**
+ * #CustomData needs a size to be freed, and unfortunately it isn't stored in the struct
+ * itself, so keep track of the size here so this class can implement its own destructor.
+ * If the implementation of the attribute storage changes, this could be removed.
+ */
+ int size_;
+
+ public:
+ CustomData data;
+
+ CustomDataAttributes();
+ ~CustomDataAttributes();
+ CustomDataAttributes(const CustomDataAttributes &other);
+ CustomDataAttributes(CustomDataAttributes &&other);
+
+ void reallocate(const int size);
+
+ std::optional<blender::fn::GSpan> get_for_read(const blender::StringRef name) const;
+ std::optional<blender::fn::GMutableSpan> get_for_write(const blender::StringRef name);
+ bool create(const blender::StringRef name, const CustomDataType data_type);
+ bool create_by_move(const blender::StringRef name, const CustomDataType data_type, void *buffer);
+ bool remove(const blender::StringRef name);
+
+ bool foreach_attribute(const AttributeForeachCallback callback,
+ const AttributeDomain domain) const;
+};
+
} // namespace blender::bke
diff --git a/source/blender/blenkernel/BKE_attribute_math.hh b/source/blender/blenkernel/BKE_attribute_math.hh
index 65ac5b5bfa8..ba683362e69 100644
--- a/source/blender/blenkernel/BKE_attribute_math.hh
+++ b/source/blender/blenkernel/BKE_attribute_math.hh
@@ -14,6 +14,8 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
+#pragma once
+
#include "BLI_array.hh"
#include "BLI_color.hh"
#include "BLI_float2.hh"
@@ -50,7 +52,7 @@ inline void convert_to_static_type(const CustomDataType data_type, const Func &f
func(bool());
break;
case CD_PROP_COLOR:
- func(Color4f());
+ func(ColorGeometry4f());
break;
default:
BLI_assert_unreachable();
@@ -76,8 +78,8 @@ inline void convert_to_static_type(const fn::CPPType &cpp_type, const Func &func
else if (cpp_type.is<bool>()) {
func(bool());
}
- else if (cpp_type.is<Color4f>()) {
- func(Color4f());
+ else if (cpp_type.is<ColorGeometry4f>()) {
+ func(ColorGeometry4f());
}
else {
BLI_assert_unreachable();
@@ -121,9 +123,12 @@ inline float3 mix3(const float3 &weights, const float3 &v0, const float3 &v1, co
}
template<>
-inline Color4f mix3(const float3 &weights, const Color4f &v0, const Color4f &v1, const Color4f &v2)
+inline ColorGeometry4f mix3(const float3 &weights,
+ const ColorGeometry4f &v0,
+ const ColorGeometry4f &v1,
+ const ColorGeometry4f &v2)
{
- Color4f result;
+ ColorGeometry4f result;
interp_v4_v4v4v4(result, v0, v1, v2, weights);
return result;
}
@@ -131,6 +136,49 @@ inline Color4f mix3(const float3 &weights, const Color4f &v0, const Color4f &v1,
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Mix two values of the same type.
+ *
+ * This is just basic linear interpolation.
+ * \{ */
+
+template<typename T> T mix2(const float factor, const T &a, const T &b);
+
+template<> inline bool mix2(const float factor, const bool &a, const bool &b)
+{
+ return ((1.0f - factor) * a + factor * b) >= 0.5f;
+}
+
+template<> inline int mix2(const float factor, const int &a, const int &b)
+{
+ return static_cast<int>((1.0f - factor) * a + factor * b);
+}
+
+template<> inline float mix2(const float factor, const float &a, const float &b)
+{
+ return (1.0f - factor) * a + factor * b;
+}
+
+template<> inline float2 mix2(const float factor, const float2 &a, const float2 &b)
+{
+ return float2::interpolate(a, b, factor);
+}
+
+template<> inline float3 mix2(const float factor, const float3 &a, const float3 &b)
+{
+ return float3::interpolate(a, b, factor);
+}
+
+template<>
+inline ColorGeometry4f mix2(const float factor, const ColorGeometry4f &a, const ColorGeometry4f &b)
+{
+ ColorGeometry4f result;
+ interp_v4_v4v4(result, a, b, factor);
+ return result;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Mix a dynamic amount of values with weights for many elements.
*
* This section provides an abstraction for "mixers". The abstraction encapsulates details about
@@ -183,8 +231,10 @@ template<typename T> class SimpleMixer {
}
};
-/** This mixer accumulates values in a type that is different from the one that is mixed. Some
- * types cannot encode the floating point weights in their values (e.g. int and bool). */
+/**
+ * This mixer accumulates values in a type that is different from the one that is mixed.
+ * Some types cannot encode the floating point weights in their values (e.g. int and bool).
+ */
template<typename T, typename AccumulationT, T (*ConvertToT)(const AccumulationT &value)>
class SimpleMixerWithAccumulationType {
private:
@@ -228,15 +278,16 @@ class SimpleMixerWithAccumulationType {
}
};
-class Color4fMixer {
+class ColorGeometryMixer {
private:
- MutableSpan<Color4f> buffer_;
- Color4f default_color_;
+ MutableSpan<ColorGeometry4f> buffer_;
+ ColorGeometry4f default_color_;
Array<float> total_weights_;
public:
- Color4fMixer(MutableSpan<Color4f> buffer, Color4f default_color = {0, 0, 0, 1});
- void mix_in(const int64_t index, const Color4f &color, const float weight = 1.0f);
+ ColorGeometryMixer(MutableSpan<ColorGeometry4f> buffer,
+ ColorGeometry4f default_color = ColorGeometry4f(0.0f, 0.0f, 0.0f, 1.0f));
+ void mix_in(const int64_t index, const ColorGeometry4f &color, const float weight = 1.0f);
void finalize();
};
@@ -253,10 +304,10 @@ template<> struct DefaultMixerStruct<float2> {
template<> struct DefaultMixerStruct<float3> {
using type = SimpleMixer<float3>;
};
-template<> struct DefaultMixerStruct<Color4f> {
- /* Use a special mixer for colors. Color4f can't be added/multiplied, because this is not
+template<> struct DefaultMixerStruct<ColorGeometry4f> {
+ /* Use a special mixer for colors. ColorGeometry4f can't be added/multiplied, because this is not
* something one should usually do with colors. */
- using type = Color4fMixer;
+ using type = ColorGeometryMixer;
};
template<> struct DefaultMixerStruct<int> {
static int double_to_int(const double &value)
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h
index 61489aa7494..0bab980cfcd 100644
--- a/source/blender/blenkernel/BKE_blender_version.h
+++ b/source/blender/blenkernel/BKE_blender_version.h
@@ -39,7 +39,7 @@ extern "C" {
/* Blender file format version. */
#define BLENDER_FILE_VERSION BLENDER_VERSION
-#define BLENDER_FILE_SUBVERSION 0
+#define BLENDER_FILE_SUBVERSION 1
/* Minimum Blender version that supports reading file written with the current
* version. Older Blender versions will test this and show a warning if the file
diff --git a/source/blender/blenkernel/BKE_callbacks.h b/source/blender/blenkernel/BKE_callbacks.h
index fadba5644de..f04b5e45720 100644
--- a/source/blender/blenkernel/BKE_callbacks.h
+++ b/source/blender/blenkernel/BKE_callbacks.h
@@ -59,6 +59,7 @@ typedef enum {
BKE_CB_EVT_VERSION_UPDATE,
BKE_CB_EVT_LOAD_FACTORY_USERDEF_POST,
BKE_CB_EVT_LOAD_FACTORY_STARTUP_POST,
+ BKE_CB_EVT_XR_SESSION_START_PRE,
BKE_CB_EVT_TOT,
} eCbEvent;
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index 3412be92a3a..7963d54126e 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -112,7 +112,9 @@ bool BKE_scene_collections_object_remove(struct Main *bmain,
struct Object *object,
const bool free_us);
void BKE_collections_object_remove_nulls(struct Main *bmain);
-void BKE_collections_child_remove_nulls(struct Main *bmain, struct Collection *old_collection);
+void BKE_collections_child_remove_nulls(struct Main *bmain,
+ struct Collection *parent_collection,
+ struct Collection *child_collection);
/* Dependencies. */
diff --git a/source/blender/blenkernel/BKE_geometry_set.h b/source/blender/blenkernel/BKE_geometry_set.h
index c00310408af..5f6a9ec7b91 100644
--- a/source/blender/blenkernel/BKE_geometry_set.h
+++ b/source/blender/blenkernel/BKE_geometry_set.h
@@ -36,25 +36,13 @@ typedef enum GeometryComponentType {
GEO_COMPONENT_TYPE_POINT_CLOUD = 1,
GEO_COMPONENT_TYPE_INSTANCES = 2,
GEO_COMPONENT_TYPE_VOLUME = 3,
+ GEO_COMPONENT_TYPE_CURVE = 4,
} GeometryComponentType;
void BKE_geometry_set_free(struct GeometrySet *geometry_set);
bool BKE_geometry_set_has_instances(const struct GeometrySet *geometry_set);
-typedef enum InstancedDataType {
- INSTANCE_DATA_TYPE_OBJECT = 0,
- INSTANCE_DATA_TYPE_COLLECTION = 1,
-} InstancedDataType;
-
-typedef struct InstancedData {
- InstancedDataType type;
- union {
- struct Object *object;
- struct Collection *collection;
- } data;
-} InstancedData;
-
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index 027338a5d5c..3b3856f11ab 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -25,11 +25,11 @@
#include "BLI_float3.hh"
#include "BLI_float4x4.hh"
-#include "BLI_function_ref.hh"
#include "BLI_hash.hh"
#include "BLI_map.hh"
#include "BLI_set.hh"
#include "BLI_user_counter.hh"
+#include "BLI_vector_set.hh"
#include "BKE_attribute_access.hh"
#include "BKE_geometry_set.h"
@@ -39,6 +39,7 @@ struct Mesh;
struct Object;
struct PointCloud;
struct Volume;
+class CurveEval;
enum class GeometryOwnershipType {
/* The geometry is owned. This implies that it can be changed. */
@@ -56,79 +57,6 @@ class ComponentAttributeProviders;
class GeometryComponent;
/**
- * Contains information about an attribute in a geometry component.
- * More information can be added in the future. E.g. whether the attribute is builtin and how it is
- * stored (uv map, vertex group, ...).
- */
-struct AttributeMetaData {
- AttributeDomain domain;
- CustomDataType data_type;
-};
-
-/* Returns false when the iteration should be stopped. */
-using AttributeForeachCallback = blender::FunctionRef<bool(blender::StringRefNull attribute_name,
- const AttributeMetaData &meta_data)>;
-
-/**
- * Base class for the attribute intializer types described below.
- */
-struct AttributeInit {
- enum class Type {
- Default,
- VArray,
- MoveArray,
- };
- Type type;
- AttributeInit(const Type type) : type(type)
- {
- }
-};
-
-/**
- * Create an attribute using the default value for the data type.
- * The default values may depend on the attribute provider implementation.
- */
-struct AttributeInitDefault : public AttributeInit {
- AttributeInitDefault() : AttributeInit(Type::Default)
- {
- }
-};
-
-/**
- * Create an attribute by copying data from an existing virtual array. The virtual array
- * must have the same type as the newly created attribute.
- *
- * Note that this can be used to fill the new attribute with the default
- */
-struct AttributeInitVArray : public AttributeInit {
- const blender::fn::GVArray *varray;
-
- AttributeInitVArray(const blender::fn::GVArray *varray)
- : AttributeInit(Type::VArray), varray(varray)
- {
- }
-};
-
-/**
- * Create an attribute with a by passing ownership of a pre-allocated contiguous array of data.
- * Sometimes data is created before a geometry component is available. In that case, it's
- * preferable to move data directly to the created attribute to avoid a new allocation and a copy.
- *
- * Note that this will only have a benefit for attributes that are stored directly as contigious
- * arrays, so not for some built-in attributes.
- *
- * The array must be allocated with MEM_*, since `attribute_try_create` will free the array if it
- * can't be used directly, and that is generally how Blender expects custom data to be allocated.
- */
-struct AttributeInitMove : public AttributeInit {
- void *data = nullptr;
-
- AttributeInitMove(void *data) : AttributeInit(Type::MoveArray), data(data)
- {
- }
-};
-
-/**
* This is the base class for specialized geometry component types.
*/
class GeometryComponent {
@@ -363,23 +291,34 @@ struct GeometrySet {
Mesh *mesh, GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
static GeometrySet create_with_pointcloud(
PointCloud *pointcloud, GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
+ static GeometrySet create_with_curve(
+ CurveEval *curve, GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
/* Utility methods for access. */
bool has_mesh() const;
bool has_pointcloud() const;
bool has_instances() const;
bool has_volume() const;
+ bool has_curve() const;
+
const Mesh *get_mesh_for_read() const;
const PointCloud *get_pointcloud_for_read() const;
const Volume *get_volume_for_read() const;
+ const CurveEval *get_curve_for_read() const;
+
Mesh *get_mesh_for_write();
PointCloud *get_pointcloud_for_write();
Volume *get_volume_for_write();
+ CurveEval *get_curve_for_write();
/* Utility methods for replacement. */
void replace_mesh(Mesh *mesh, GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
void replace_pointcloud(PointCloud *pointcloud,
GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
+ void replace_volume(Volume *volume,
+ GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
+ void replace_curve(CurveEval *curve,
+ GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
};
/** A geometry component that can store a mesh. */
@@ -461,12 +400,113 @@ class PointCloudComponent : public GeometryComponent {
const blender::bke::ComponentAttributeProviders *get_attribute_providers() const final;
};
+/** A geometry component that stores curve data, in other words, a group of splines. */
+class CurveComponent : public GeometryComponent {
+ private:
+ CurveEval *curve_ = nullptr;
+ GeometryOwnershipType ownership_ = GeometryOwnershipType::Owned;
+
+ public:
+ CurveComponent();
+ ~CurveComponent();
+ GeometryComponent *copy() const override;
+
+ void clear();
+ bool has_curve() const;
+ void replace(CurveEval *curve, GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
+ CurveEval *release();
+
+ const CurveEval *get_for_read() const;
+ CurveEval *get_for_write();
+
+ int attribute_domain_size(const AttributeDomain domain) const final;
+
+ bool is_empty() const final;
+
+ bool owns_direct_data() const override;
+ void ensure_owns_direct_data() override;
+
+ static constexpr inline GeometryComponentType static_type = GEO_COMPONENT_TYPE_CURVE;
+
+ private:
+ const blender::bke::ComponentAttributeProviders *get_attribute_providers() const final;
+};
+
+class InstanceReference {
+ public:
+ enum class Type {
+ /**
+ * An empty instance. This allows an `InstanceReference` to be default constructed without
+ * being in an invalid state. There might also be other use cases that we haven't explored much
+ * yet (such as changing the instance later on, and "disabling" some instances).
+ */
+ None,
+ Object,
+ Collection,
+ };
+
+ private:
+ Type type_ = Type::None;
+ /** Depending on the type this is either null, an Object or Collection pointer. */
+ void *data_ = nullptr;
+
+ public:
+ InstanceReference() = default;
+
+ InstanceReference(Object &object) : type_(Type::Object), data_(&object)
+ {
+ }
+
+ InstanceReference(Collection &collection) : type_(Type::Collection), data_(&collection)
+ {
+ }
+
+ Type type() const
+ {
+ return type_;
+ }
+
+ Object &object() const
+ {
+ BLI_assert(type_ == Type::Object);
+ return *(Object *)data_;
+ }
+
+ Collection &collection() const
+ {
+ BLI_assert(type_ == Type::Collection);
+ return *(Collection *)data_;
+ }
+
+ uint64_t hash() const
+ {
+ return blender::get_default_hash(data_);
+ }
+
+ friend bool operator==(const InstanceReference &a, const InstanceReference &b)
+ {
+ return a.data_ == b.data_;
+ }
+};
+
/** A geometry component that stores instances. */
class InstancesComponent : public GeometryComponent {
private:
- blender::Vector<blender::float4x4> transforms_;
- blender::Vector<int> ids_;
- blender::Vector<InstancedData> instanced_data_;
+ /**
+ * Indexed set containing information about the data that is instanced.
+ * Actual instances store an index ("handle") into this set.
+ */
+ blender::VectorSet<InstanceReference> references_;
+
+ /** Index into `references_`. Determines what data is instanced. */
+ blender::Vector<int> instance_reference_handles_;
+ /** Transformation of the instances. */
+ blender::Vector<blender::float4x4> instance_transforms_;
+ /**
+ * IDs of the instances. They are used for consistency over multiple frames for things like
+ * motion blur.
+ */
+ blender::Vector<int> instance_ids_;
/* These almost unique ids are generated based on `ids_`, which might not contain unique ids at
* all. They are *almost* unique, because under certain very unlikely circumstances, they are not
@@ -481,14 +521,22 @@ class InstancesComponent : public GeometryComponent {
GeometryComponent *copy() const override;
void clear();
- void add_instance(Object *object, blender::float4x4 transform, const int id = -1);
- void add_instance(Collection *collection, blender::float4x4 transform, const int id = -1);
- void add_instance(InstancedData data, blender::float4x4 transform, const int id = -1);
-
- blender::Span<InstancedData> instanced_data() const;
- blender::Span<blender::float4x4> transforms() const;
- blender::Span<int> ids() const;
- blender::MutableSpan<blender::float4x4> transforms();
+
+ void reserve(int min_capacity);
+ void resize(int capacity);
+
+ int add_reference(InstanceReference reference);
+ void add_instance(int instance_handle, const blender::float4x4 &transform, const int id = -1);
+
+ blender::Span<InstanceReference> references() const;
+
+ blender::Span<int> instance_reference_handles() const;
+ blender::MutableSpan<int> instance_reference_handles();
+ blender::MutableSpan<blender::float4x4> instance_transforms();
+ blender::Span<blender::float4x4> instance_transforms() const;
+ blender::MutableSpan<int> instance_ids();
+ blender::Span<int> instance_ids() const;
+
int instances_amount() const;
blender::Span<int> almost_unique_ids() const;
diff --git a/source/blender/blenkernel/BKE_gpencil.h b/source/blender/blenkernel/BKE_gpencil.h
index 4b4886e8bf3..bb145580928 100644
--- a/source/blender/blenkernel/BKE_gpencil.h
+++ b/source/blender/blenkernel/BKE_gpencil.h
@@ -108,7 +108,10 @@ void BKE_gpencil_stroke_select_index_reset(struct bGPDstroke *gps);
struct bGPDframe *BKE_gpencil_frame_addnew(struct bGPDlayer *gpl, int cframe);
struct bGPDframe *BKE_gpencil_frame_addcopy(struct bGPDlayer *gpl, int cframe);
-struct bGPDlayer *BKE_gpencil_layer_addnew(struct bGPdata *gpd, const char *name, bool setactive);
+struct bGPDlayer *BKE_gpencil_layer_addnew(struct bGPdata *gpd,
+ const char *name,
+ const bool setactive,
+ const bool add_to_header);
struct bGPdata *BKE_gpencil_data_addnew(struct Main *bmain, const char name[]);
struct bGPDframe *BKE_gpencil_frame_duplicate(const struct bGPDframe *gpf_src,
diff --git a/source/blender/blenkernel/BKE_gpencil_geom.h b/source/blender/blenkernel/BKE_gpencil_geom.h
index a9bd0a524c4..8fc3ce133a0 100644
--- a/source/blender/blenkernel/BKE_gpencil_geom.h
+++ b/source/blender/blenkernel/BKE_gpencil_geom.h
@@ -111,7 +111,10 @@ void BKE_gpencil_dissolve_points(struct bGPdata *gpd,
struct bGPDstroke *gps,
const short tag);
-bool BKE_gpencil_stroke_stretch(struct bGPDstroke *gps, const float dist, const float tip_length);
+bool BKE_gpencil_stroke_stretch(struct bGPDstroke *gps,
+ const float dist,
+ const float overshoot_fac,
+ const short mode);
bool BKE_gpencil_stroke_trim_points(struct bGPDstroke *gps,
const int index_from,
const int index_to);
@@ -135,7 +138,7 @@ bool BKE_gpencil_stroke_split(struct bGPdata *gpd,
struct bGPDstroke *gps,
const int before_index,
struct bGPDstroke **remaining_gps);
-bool BKE_gpencil_stroke_shrink(struct bGPDstroke *gps, const float dist);
+bool BKE_gpencil_stroke_shrink(struct bGPDstroke *gps, const float dist, const short mode);
float BKE_gpencil_stroke_length(const struct bGPDstroke *gps, bool use_3d);
float BKE_gpencil_stroke_segment_length(const struct bGPDstroke *gps,
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index c51a5f7e5e1..d298e5dcf6d 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -325,6 +325,7 @@ int BKE_image_get_tile_from_pos(struct Image *ima,
const float uv[2],
float r_uv[2],
float r_ofs[2]);
+int BKE_image_find_nearest_tile(const struct Image *image, const float co[2]);
void BKE_image_get_size(struct Image *image, struct ImageUser *iuser, int *r_width, int *r_height);
void BKE_image_get_size_fl(struct Image *image, struct ImageUser *iuser, float r_size[2]);
diff --git a/source/blender/blenkernel/BKE_lib_id.h b/source/blender/blenkernel/BKE_lib_id.h
index adac92105ee..6b706f3bcd0 100644
--- a/source/blender/blenkernel/BKE_lib_id.h
+++ b/source/blender/blenkernel/BKE_lib_id.h
@@ -104,6 +104,10 @@ enum {
* specific code in some copy cases (mostly for node trees). */
LIB_ID_CREATE_LOCAL = 1 << 9,
+ /** Create for the depsgraph, when set #LIB_TAG_COPIED_ON_WRITE must be set.
+ * Internally this is used to share some pointers instead of duplicating them. */
+ LIB_ID_COPY_SET_COPIED_ON_WRITE = 1 << 10,
+
/* *** Specific options to some ID types or usages. *** */
/* *** May be ignored by unrelated ID copying functions. *** */
/** Object only, needed by make_local code. */
diff --git a/source/blender/blenkernel/BKE_lib_override.h b/source/blender/blenkernel/BKE_lib_override.h
index b9a478f8227..f1ed5a453ba 100644
--- a/source/blender/blenkernel/BKE_lib_override.h
+++ b/source/blender/blenkernel/BKE_lib_override.h
@@ -85,10 +85,12 @@ bool BKE_lib_override_library_resync(struct Main *bmain,
struct ID *id_root,
struct Collection *override_resync_residual_storage,
const bool do_hierarchy_enforce,
- const bool do_post_process);
+ const bool do_post_process,
+ struct ReportList *reports);
void BKE_lib_override_library_main_resync(struct Main *bmain,
struct Scene *scene,
- struct ViewLayer *view_layer);
+ struct ViewLayer *view_layer,
+ struct ReportList *reports);
void BKE_lib_override_library_delete(struct Main *bmain, struct ID *id_root);
diff --git a/source/blender/blenkernel/BKE_lib_query.h b/source/blender/blenkernel/BKE_lib_query.h
index 4e781aea9d3..9c49514e7b8 100644
--- a/source/blender/blenkernel/BKE_lib_query.h
+++ b/source/blender/blenkernel/BKE_lib_query.h
@@ -70,12 +70,15 @@ enum {
/** That ID is used as library override's reference by its owner. */
IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE = (1 << 5),
+ /** That ID pointer is not overridable. */
+ IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE = (1 << 6),
+
/**
* Indicates that this is an internal runtime ID pointer, like e.g. `ID.newid` or `ID.original`.
* \note Those should be ignored in most cases, and won't be processed/generated anyway unless
* `IDWALK_DO_INTERNAL_RUNTIME_POINTERS` option is enabled.
*/
- IDWALK_CB_INTERNAL = (1 << 6),
+ IDWALK_CB_INTERNAL = (1 << 7),
/**
* This ID usage is fully refcounted.
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index 14ea50f808a..dc471fcb62f 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -51,6 +51,9 @@ void BKE_object_material_remap(struct Object *ob, const unsigned int *remap);
void BKE_object_material_remap_calc(struct Object *ob_dst,
struct Object *ob_src,
short *remap_src_to_dst);
+void BKE_object_material_from_eval_data(struct Main *bmain,
+ struct Object *ob_orig,
+ struct ID *data_eval);
struct Material *BKE_material_add(struct Main *bmain, const char *name);
struct Material *BKE_gpencil_material_add(struct Main *bmain, const char *name);
void BKE_gpencil_material_attr_init(struct Material *ma);
@@ -105,6 +108,12 @@ struct Material *BKE_id_material_pop(struct Main *bmain,
/* index is an int because of RNA. */
int index);
void BKE_id_material_clear(struct Main *bmain, struct ID *id);
+
+/* eval api */
+struct Material *BKE_object_material_get_eval(struct Object *ob, short act);
+int BKE_object_material_count_eval(struct Object *ob);
+void BKE_id_material_eval_assign(struct ID *id, int slot, struct Material *material);
+
/* rendering */
void ramp_blend(int type, float r_col[3], const float fac, const float col[3]);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index e39caac7c36..62837c4f2a7 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -215,7 +215,8 @@ void BKE_mesh_split_faces(struct Mesh *mesh, bool free_loop_normals);
* ignored otherwise. */
struct Mesh *BKE_mesh_new_from_object(struct Depsgraph *depsgraph,
struct Object *object,
- bool preserve_all_data_layers);
+ const bool preserve_all_data_layers,
+ const bool preserve_origindex);
/* This is a version of BKE_mesh_new_from_object() which stores mesh in the given main database.
* However, that function enforces object type to be a geometry one, and ensures a mesh is always
@@ -577,9 +578,9 @@ void BKE_mesh_polygons_flip(struct MPoly *mpoly,
struct CustomData *ldata,
int totpoly);
-/* merge verts */
-/* Enum for merge_mode of CDDM_merge_verts.
- * Refer to mesh.c for details. */
+/* Merge verts. */
+/* Enum for merge_mode of #BKE_mesh_merge_verts.
+ * Refer to mesh_merge.c for details. */
enum {
MESH_MERGE_VERTS_DUMP_IF_MAPPED,
MESH_MERGE_VERTS_DUMP_IF_EQUAL,
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index ab2ecbe2507..48b4540e3d9 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -258,10 +258,6 @@ typedef struct ModifierTypeInfo {
const struct ModifierEvalContext *ctx,
struct GeometrySet *geometry_set);
- struct Volume *(*modifyVolume)(struct ModifierData *md,
- const struct ModifierEvalContext *ctx,
- struct Volume *volume);
-
/********************* Optional functions *********************/
/**
@@ -450,8 +446,8 @@ bool BKE_modifier_is_preview(struct ModifierData *md);
void BKE_modifiers_foreach_ID_link(struct Object *ob, IDWalkFunc walk, void *userData);
void BKE_modifiers_foreach_tex_link(struct Object *ob, TexWalkFunc walk, void *userData);
-struct ModifierData *BKE_modifiers_findby_type(struct Object *ob, ModifierType type);
-struct ModifierData *BKE_modifiers_findby_name(struct Object *ob, const char *name);
+struct ModifierData *BKE_modifiers_findby_type(const struct Object *ob, ModifierType type);
+struct ModifierData *BKE_modifiers_findby_name(const struct Object *ob, const char *name);
void BKE_modifiers_clear_errors(struct Object *ob);
int BKE_modifiers_get_cage_index(const struct Scene *scene,
struct Object *ob,
diff --git a/source/blender/blenkernel/BKE_nla.h b/source/blender/blenkernel/BKE_nla.h
index 16d48024d07..af238fda659 100644
--- a/source/blender/blenkernel/BKE_nla.h
+++ b/source/blender/blenkernel/BKE_nla.h
@@ -58,7 +58,14 @@ struct NlaTrack *BKE_nlatrack_copy(struct Main *bmain,
struct NlaTrack *nlt,
const bool use_same_actions,
const int flag);
-void BKE_nla_tracks_copy(struct Main *bmain, ListBase *dst, ListBase *src, const int flag);
+void BKE_nla_tracks_copy(struct Main *bmain, ListBase *dst, const ListBase *src, const int flag);
+
+/* Copy NLA tracks from #adt_source to #adt_dest, and update the active track/strip pointers to
+ * point at those copies. */
+void BKE_nla_tracks_copy_from_adt(struct Main *bmain,
+ struct AnimData *adt_dest,
+ const struct AnimData *adt_source,
+ int flag);
struct NlaTrack *BKE_nlatrack_add(struct AnimData *adt,
struct NlaTrack *prev,
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 2a33c4819e3..448f4ae48ad 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -325,6 +325,7 @@ typedef struct bNodeType {
/* Execute a geometry node. */
NodeGeometryExecFunction geometry_node_execute;
+ bool geometry_node_execute_supports_laziness;
/* RNA integration */
ExtensionRNA rna_ext;
@@ -410,6 +411,9 @@ typedef struct bNodeTreeType {
void (*node_add_init)(struct bNodeTree *ntree, struct bNode *bnode);
+ /* Check if the socket type is valid for this tree type. */
+ bool (*valid_socket_type)(enum eNodeSocketDatatype socket_type, struct bNodeTreeType *ntreetype);
+
/* RNA integration */
ExtensionRNA rna_ext;
} bNodeTreeType;
@@ -1414,6 +1418,14 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_ATTRIBUTE_CLAMP 1041
#define GEO_NODE_BOUNDING_BOX 1042
#define GEO_NODE_SWITCH 1043
+#define GEO_NODE_ATTRIBUTE_TRANSFER 1044
+#define GEO_NODE_CURVE_TO_MESH 1045
+#define GEO_NODE_ATTRIBUTE_CURVE_MAP 1046
+#define GEO_NODE_CURVE_RESAMPLE 1047
+#define GEO_NODE_ATTRIBUTE_VECTOR_ROTATE 1048
+#define GEO_NODE_MATERIAL_ASSIGN 1049
+#define GEO_NODE_INPUT_MATERIAL 1050
+#define GEO_NODE_MATERIAL_REPLACE 1051
/** \} */
diff --git a/source/blender/blenkernel/BKE_node_ui_storage.hh b/source/blender/blenkernel/BKE_node_ui_storage.hh
index 5f9c039ef9e..8bf89cd8f58 100644
--- a/source/blender/blenkernel/BKE_node_ui_storage.hh
+++ b/source/blender/blenkernel/BKE_node_ui_storage.hh
@@ -95,8 +95,16 @@ struct AvailableAttributeInfo {
};
struct NodeUIStorage {
+ std::mutex mutex;
blender::Vector<NodeWarning> warnings;
blender::Set<AvailableAttributeInfo> attribute_hints;
+
+ NodeUIStorage() = default;
+ /* Needed because the mutex can't be moved or copied. */
+ NodeUIStorage(NodeUIStorage &&other)
+ : warnings(std::move(other.warnings)), attribute_hints(std::move(other.attribute_hints))
+ {
+ }
};
struct NodeTreeUIStorage {
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 9fe286df36d..f3a5c794de8 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -374,6 +374,7 @@ struct MovieClip *BKE_object_movieclip_get(struct Scene *scene,
void BKE_object_runtime_reset(struct Object *object);
void BKE_object_runtime_reset_on_copy(struct Object *object, const int flag);
+void BKE_object_runtime_free_data(struct Object *object);
void BKE_object_batch_cache_dirty_tag(struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 228b52123f3..73413b61456 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -486,7 +486,11 @@ typedef struct SculptSession {
/* Total number of polys of the base mesh. */
int totfaces;
/* Face sets store its visibility in the sign of the integer, using the absolute value as the
- * Face Set ID. Positive IDs are visible, negative IDs are hidden. */
+ * Face Set ID. Positive IDs are visible, negative IDs are hidden.
+ * The 0 ID is not used by the tools or the visibility system, it is just used when creating new
+ * geometry (the trim tool, for example) to detect which geometry was just added, so it can be
+ * assigned a valid Face Set after creation. Tools are not intended to run with Face Sets IDs set
+ * to 0. */
int *face_sets;
/* BMesh for dynamic topology sculpting */
diff --git a/source/blender/blenkernel/BKE_persistent_data_handle.hh b/source/blender/blenkernel/BKE_persistent_data_handle.hh
deleted file mode 100644
index bbee09c7bf4..00000000000
--- a/source/blender/blenkernel/BKE_persistent_data_handle.hh
+++ /dev/null
@@ -1,153 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#pragma once
-
-/** \file
- * \ingroup bke
- *
- * A PersistentDataHandle is a weak reference to some data in a Blender file. The handle itself is
- * just a number. A PersistentDataHandleMap is used to convert between handles and the actual data.
- */
-
-#include "BLI_map.hh"
-
-#include "DNA_ID.h"
-
-struct Collection;
-struct Object;
-
-namespace blender::bke {
-
-class PersistentDataHandleMap;
-
-class PersistentDataHandle {
- private:
- /* Negative values indicate that the handle is "empty". */
- int32_t handle_;
-
- friend PersistentDataHandleMap;
-
- protected:
- PersistentDataHandle(int handle) : handle_(handle)
- {
- }
-
- public:
- PersistentDataHandle() : handle_(-1)
- {
- }
-
- friend bool operator==(const PersistentDataHandle &a, const PersistentDataHandle &b)
- {
- return a.handle_ == b.handle_;
- }
-
- friend bool operator!=(const PersistentDataHandle &a, const PersistentDataHandle &b)
- {
- return !(a == b);
- }
-
- friend std::ostream &operator<<(std::ostream &stream, const PersistentDataHandle &a)
- {
- stream << a.handle_;
- return stream;
- }
-
- uint64_t hash() const
- {
- return static_cast<uint64_t>(handle_);
- }
-};
-
-class PersistentIDHandle : public PersistentDataHandle {
- friend PersistentDataHandleMap;
- using PersistentDataHandle::PersistentDataHandle;
-};
-
-class PersistentObjectHandle : public PersistentIDHandle {
- friend PersistentDataHandleMap;
- using PersistentIDHandle::PersistentIDHandle;
-};
-
-class PersistentCollectionHandle : public PersistentIDHandle {
- friend PersistentDataHandleMap;
- using PersistentIDHandle::PersistentIDHandle;
-};
-
-class PersistentDataHandleMap {
- private:
- Map<int32_t, ID *> id_by_handle_;
- Map<ID *, int32_t> handle_by_id_;
-
- public:
- void add(int32_t handle, ID &id)
- {
- BLI_assert(handle >= 0);
- handle_by_id_.add(&id, handle);
- id_by_handle_.add(handle, &id);
- }
-
- PersistentIDHandle lookup(ID *id) const
- {
- const int handle = handle_by_id_.lookup_default(id, -1);
- return PersistentIDHandle(handle);
- }
-
- PersistentObjectHandle lookup(Object *object) const
- {
- const int handle = handle_by_id_.lookup_default((ID *)object, -1);
- return PersistentObjectHandle(handle);
- }
-
- PersistentCollectionHandle lookup(Collection *collection) const
- {
- const int handle = handle_by_id_.lookup_default((ID *)collection, -1);
- return PersistentCollectionHandle(handle);
- }
-
- ID *lookup(const PersistentIDHandle &handle) const
- {
- ID *id = id_by_handle_.lookup_default(handle.handle_, nullptr);
- return id;
- }
-
- Object *lookup(const PersistentObjectHandle &handle) const
- {
- ID *id = this->lookup((const PersistentIDHandle &)handle);
- if (id == nullptr) {
- return nullptr;
- }
- if (GS(id->name) != ID_OB) {
- return nullptr;
- }
- return (Object *)id;
- }
-
- Collection *lookup(const PersistentCollectionHandle &handle) const
- {
- ID *id = this->lookup((const PersistentIDHandle &)handle);
- if (id == nullptr) {
- return nullptr;
- }
- if (GS(id->name) != ID_GR) {
- return nullptr;
- }
- return (Collection *)id;
- }
-};
-
-} // namespace blender::bke
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
index 4f8b21141b6..58dc90f62dc 100644
--- a/source/blender/blenkernel/BKE_softbody.h
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -47,7 +47,7 @@ typedef struct BodyPoint {
} BodyPoint;
/* allocates and initializes general main data */
-extern struct SoftBody *sbNew(struct Scene *scene);
+extern struct SoftBody *sbNew(void);
/* frees internal data and soft-body itself */
extern void sbFree(struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh
new file mode 100644
index 00000000000..9e5552082af
--- /dev/null
+++ b/source/blender/blenkernel/BKE_spline.hh
@@ -0,0 +1,517 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+/** \file
+ * \ingroup bke
+ */
+
+#include <mutex>
+
+#include "FN_generic_virtual_array.hh"
+
+#include "BLI_float3.hh"
+#include "BLI_float4x4.hh"
+#include "BLI_vector.hh"
+
+#include "BKE_attribute_access.hh"
+#include "BKE_attribute_math.hh"
+
+struct Curve;
+
+class Spline;
+using SplinePtr = std::unique_ptr<Spline>;
+
+/**
+ * A spline is an abstraction of a single branch-less curve section, its evaluation methods,
+ * and data. The spline data itself is just control points and a set of attributes by the set
+ * of "evaluated" data is often used instead.
+ *
+ * Any derived class of Spline has to manage two things:
+ * 1. Interpolating arbitrary attribute data from the control points to evaluated points.
+ * 2. Evaluating the positions based on the stored control point data.
+ *
+ * Beyond that, everything is the base class's responsibility, with minor exceptions. Further
+ * evaluation happens in a layer on top of the evaluated points generated by the derived types.
+ *
+ * There are a few methods to evaluate a spline:
+ * 1. #evaluated_positions and #interpolate_to_evaluated_points give data for the initial
+ * evaluated points, depending on the resolution.
+ * 2. #lookup_evaluated_factor and #lookup_evaluated_factor are meant for one-off lookups
+ * along the length of a curve.
+ * 3. #sample_uniform_index_factors returns an array that stores uniform-length samples
+ * along the spline which can be used to interpolate data from method 1.
+ *
+ * Commonly used evaluated data is stored in caches on the spline itself so that operations on
+ * splines don't need to worry about taking ownership of evaluated data when they don't need to.
+ */
+class Spline {
+ public:
+ enum class Type {
+ Bezier,
+ NURBS,
+ Poly,
+ };
+
+ enum NormalCalculationMode {
+ ZUp,
+ Minimum,
+ Tangent,
+ };
+ /* Only #Zup is supported at the moment. */
+ NormalCalculationMode normal_mode;
+
+ blender::bke::CustomDataAttributes attributes;
+
+ protected:
+ Type type_;
+ bool is_cyclic_ = false;
+
+ /** Direction of the spline at each evaluated point. */
+ mutable blender::Vector<blender::float3> evaluated_tangents_cache_;
+ mutable std::mutex tangent_cache_mutex_;
+ mutable bool tangent_cache_dirty_ = true;
+
+ /** Normal direction vectors for each evaluated point. */
+ mutable blender::Vector<blender::float3> evaluated_normals_cache_;
+ mutable std::mutex normal_cache_mutex_;
+ mutable bool normal_cache_dirty_ = true;
+
+ /** Accumulated lengths along the evaluated points. */
+ mutable blender::Vector<float> evaluated_lengths_cache_;
+ mutable std::mutex length_cache_mutex_;
+ mutable bool length_cache_dirty_ = true;
+
+ public:
+ virtual ~Spline() = default;
+ Spline(const Type type) : type_(type)
+ {
+ }
+ Spline(Spline &other)
+ : normal_mode(other.normal_mode),
+ attributes(other.attributes),
+ type_(other.type_),
+ is_cyclic_(other.is_cyclic_)
+ {
+ }
+
+ virtual SplinePtr copy() const = 0;
+
+ Spline::Type type() const;
+
+ /** Return the number of control points. */
+ virtual int size() const = 0;
+ int segments_size() const;
+ bool is_cyclic() const;
+ void set_cyclic(const bool value);
+
+ virtual void resize(const int size) = 0;
+ virtual blender::MutableSpan<blender::float3> positions() = 0;
+ virtual blender::Span<blender::float3> positions() const = 0;
+ virtual blender::MutableSpan<float> radii() = 0;
+ virtual blender::Span<float> radii() const = 0;
+ virtual blender::MutableSpan<float> tilts() = 0;
+ virtual blender::Span<float> tilts() const = 0;
+
+ virtual void translate(const blender::float3 &translation);
+ virtual void transform(const blender::float4x4 &matrix);
+
+ /**
+ * Mark all caches for re-computation. This must be called after any operation that would
+ * change the generated positions, tangents, normals, mapping, etc. of the evaluated points.
+ */
+ virtual void mark_cache_invalid() = 0;
+ virtual int evaluated_points_size() const = 0;
+ int evaluated_edges_size() const;
+
+ float length() const;
+
+ virtual blender::Span<blender::float3> evaluated_positions() const = 0;
+
+ blender::Span<float> evaluated_lengths() const;
+ blender::Span<blender::float3> evaluated_tangents() const;
+ blender::Span<blender::float3> evaluated_normals() const;
+
+ void bounds_min_max(blender::float3 &min, blender::float3 &max, const bool use_evaluated) const;
+
+ struct LookupResult {
+ /**
+ * The index of the evaluated point before the result location. In other words, the index of
+ * the edge that the result lies on. If the sampled factor/length is the very end of the
+ * spline, this will be the second to last index, if it's the very beginning, this will be 0.
+ */
+ int evaluated_index;
+ /**
+ * The index of the evaluated point after the result location, accounting for wrapping when
+ * the spline is cyclic. If the sampled factor/length is the very end of the spline, this will
+ * be the last index (#evaluated_points_size - 1).
+ */
+ int next_evaluated_index;
+ /**
+ * The portion of the way from the evaluated point at #evaluated_index to the next point.
+ * If the sampled factor/length is the very end of the spline, this will be the 1.0f
+ */
+ float factor;
+ };
+ LookupResult lookup_evaluated_factor(const float factor) const;
+ LookupResult lookup_evaluated_length(const float length) const;
+
+ blender::Array<float> sample_uniform_index_factors(const int samples_size) const;
+ LookupResult lookup_data_from_index_factor(const float index_factor) const;
+
+ /**
+ * Interpolate a virtual array of data with the size of the number of control points to the
+ * evaluated points. For poly splines, the lifetime of the returned virtual array must not
+ * exceed the lifetime of the input data.
+ */
+ virtual blender::fn::GVArrayPtr interpolate_to_evaluated_points(
+ const blender::fn::GVArray &source_data) const = 0;
+
+ protected:
+ virtual void correct_end_tangents() const = 0;
+};
+
+/**
+ * A Bézier spline is made up of a many curve segments, possibly achieving continuity of curvature
+ * by constraining the alignment of curve handles. Evaluation stores the positions and a map of
+ * factors and indices in a list of floats, which is then used to interpolate any other data.
+ */
+class BezierSpline final : public Spline {
+ public:
+ enum class HandleType {
+ /** The handle can be moved anywhere, and doesn't influence the point's other handle. */
+ Free,
+ /** The location is automatically calculated to be smooth. */
+ Auto,
+ /** The location is calculated to point to the next/previous control point. */
+ Vector,
+ /** The location is constrained to point in the opposite direction as the other handle. */
+ Align,
+ };
+
+ private:
+ blender::Vector<blender::float3> positions_;
+ blender::Vector<float> radii_;
+ blender::Vector<float> tilts_;
+ int resolution_;
+
+ blender::Vector<HandleType> handle_types_left_;
+ blender::Vector<HandleType> handle_types_right_;
+
+ /* These are mutable to allow lazy recalculation of #Auto and #Vector handle positions. */
+ mutable blender::Vector<blender::float3> handle_positions_left_;
+ mutable blender::Vector<blender::float3> handle_positions_right_;
+
+ mutable std::mutex auto_handle_mutex_;
+ mutable bool auto_handles_dirty_ = true;
+
+ /** Start index in evaluated points array for every control point. */
+ mutable blender::Vector<int> offset_cache_;
+ mutable std::mutex offset_cache_mutex_;
+ mutable bool offset_cache_dirty_ = true;
+
+ /** Cache of evaluated positions. */
+ mutable blender::Vector<blender::float3> evaluated_position_cache_;
+ mutable std::mutex position_cache_mutex_;
+ mutable bool position_cache_dirty_ = true;
+
+ /** Cache of "index factors" based calculated from the evaluated positions. */
+ mutable blender::Vector<float> evaluated_mapping_cache_;
+ mutable std::mutex mapping_cache_mutex_;
+ mutable bool mapping_cache_dirty_ = true;
+
+ public:
+ virtual SplinePtr copy() const final;
+ BezierSpline() : Spline(Type::Bezier)
+ {
+ }
+ BezierSpline(const BezierSpline &other)
+ : Spline((Spline &)other),
+ positions_(other.positions_),
+ radii_(other.radii_),
+ tilts_(other.tilts_),
+ resolution_(other.resolution_),
+ handle_types_left_(other.handle_types_left_),
+ handle_types_right_(other.handle_types_right_),
+ handle_positions_left_(other.handle_positions_left_),
+ handle_positions_right_(other.handle_positions_right_)
+ {
+ }
+
+ int size() const final;
+ int resolution() const;
+ void set_resolution(const int value);
+
+ void add_point(const blender::float3 position,
+ const HandleType handle_type_start,
+ const blender::float3 handle_position_start,
+ const HandleType handle_type_end,
+ const blender::float3 handle_position_end,
+ const float radius,
+ const float tilt);
+
+ void resize(const int size) final;
+ blender::MutableSpan<blender::float3> positions() final;
+ blender::Span<blender::float3> positions() const final;
+ blender::MutableSpan<float> radii() final;
+ blender::Span<float> radii() const final;
+ blender::MutableSpan<float> tilts() final;
+ blender::Span<float> tilts() const final;
+ blender::Span<HandleType> handle_types_left() const;
+ blender::MutableSpan<HandleType> handle_types_left();
+ blender::Span<blender::float3> handle_positions_left() const;
+ blender::MutableSpan<blender::float3> handle_positions_left();
+ blender::Span<HandleType> handle_types_right() const;
+ blender::MutableSpan<HandleType> handle_types_right();
+ blender::Span<blender::float3> handle_positions_right() const;
+ blender::MutableSpan<blender::float3> handle_positions_right();
+
+ void translate(const blender::float3 &translation) override;
+ void transform(const blender::float4x4 &matrix) override;
+
+ bool point_is_sharp(const int index) const;
+
+ void mark_cache_invalid() final;
+ int evaluated_points_size() const final;
+
+ blender::Span<int> control_point_offsets() const;
+ blender::Span<float> evaluated_mappings() const;
+ blender::Span<blender::float3> evaluated_positions() const final;
+ struct InterpolationData {
+ int control_point_index;
+ int next_control_point_index;
+ /**
+ * Linear interpolation weight between the two indices, from 0 to 1.
+ * Higher means closer to next control point.
+ */
+ float factor;
+ };
+ InterpolationData interpolation_data_from_index_factor(const float index_factor) const;
+
+ virtual blender::fn::GVArrayPtr interpolate_to_evaluated_points(
+ const blender::fn::GVArray &source_data) const override;
+
+ private:
+ void ensure_auto_handles() const;
+ void correct_end_tangents() const final;
+ bool segment_is_vector(const int start_index) const;
+ void evaluate_bezier_segment(const int index,
+ const int next_index,
+ blender::MutableSpan<blender::float3> positions) const;
+};
+
+/**
+ * Data for Non-Uniform Rational B-Splines. The mapping from control points to evaluated points is
+ * influenced by a vector of knots, weights for each point, and the order of the spline. Every
+ * mapping of data to evaluated points is handled the same way, but the positions are cached in
+ * the spline.
+ */
+class NURBSpline final : public Spline {
+ public:
+ enum class KnotsMode {
+ Normal,
+ EndPoint,
+ Bezier,
+ };
+
+ /** Method used to recalculate the knots vector when points are added or removed. */
+ KnotsMode knots_mode;
+
+ struct BasisCache {
+ /** The influence at each control point `i + #start_index`. */
+ blender::Vector<float> weights;
+ /**
+ * An offset for the start of #weights: the first control point index with a non-zero weight.
+ */
+ int start_index;
+ };
+
+ private:
+ blender::Vector<blender::float3> positions_;
+ blender::Vector<float> radii_;
+ blender::Vector<float> tilts_;
+ blender::Vector<float> weights_;
+ int resolution_;
+ /**
+ * Defines the number of nearby control points that influence a given evaluated point. Higher
+ * orders give smoother results. The number of control points must be greater than or equal to
+ * this value.
+ */
+ uint8_t order_;
+
+ /**
+ * Determines where and how the control points affect the evaluated points. The length should
+ * always be the value returned by #knots_size(), and each value should be greater than or equal
+ * to the previous. Only invalidated when a point is added or removed.
+ */
+ mutable blender::Vector<float> knots_;
+ mutable std::mutex knots_mutex_;
+ mutable bool knots_dirty_ = true;
+
+ /** Cache of control point influences on each evaluated point. */
+ mutable blender::Vector<BasisCache> basis_cache_;
+ mutable std::mutex basis_cache_mutex_;
+ mutable bool basis_cache_dirty_ = true;
+
+ /**
+ * Cache of position data calculated from the basis cache. Though it is interpolated
+ * in the same way as any other attribute, it is stored to save unnecessary recalculation.
+ */
+ mutable blender::Vector<blender::float3> evaluated_position_cache_;
+ mutable std::mutex position_cache_mutex_;
+ mutable bool position_cache_dirty_ = true;
+
+ public:
+ SplinePtr copy() const final;
+ NURBSpline() : Spline(Type::NURBS)
+ {
+ }
+ NURBSpline(const NURBSpline &other)
+ : Spline((Spline &)other),
+ knots_mode(other.knots_mode),
+ positions_(other.positions_),
+ radii_(other.radii_),
+ tilts_(other.tilts_),
+ weights_(other.weights_),
+ resolution_(other.resolution_),
+ order_(other.order_)
+ {
+ }
+
+ int size() const final;
+ int resolution() const;
+ void set_resolution(const int value);
+ uint8_t order() const;
+ void set_order(const uint8_t value);
+
+ void add_point(const blender::float3 position,
+ const float radius,
+ const float tilt,
+ const float weight);
+
+ bool check_valid_size_and_order() const;
+ int knots_size() const;
+
+ void resize(const int size) final;
+ blender::MutableSpan<blender::float3> positions() final;
+ blender::Span<blender::float3> positions() const final;
+ blender::MutableSpan<float> radii() final;
+ blender::Span<float> radii() const final;
+ blender::MutableSpan<float> tilts() final;
+ blender::Span<float> tilts() const final;
+ blender::Span<float> knots() const;
+
+ blender::MutableSpan<float> weights();
+ blender::Span<float> weights() const;
+
+ void mark_cache_invalid() final;
+ int evaluated_points_size() const final;
+
+ blender::Span<blender::float3> evaluated_positions() const final;
+
+ blender::fn::GVArrayPtr interpolate_to_evaluated_points(
+ const blender::fn::GVArray &source_data) const final;
+
+ protected:
+ void correct_end_tangents() const final;
+ void calculate_knots() const;
+ void calculate_basis_cache() const;
+};
+
+/**
+ * A Poly spline is like a bezier spline with a resolution of one. The main reason to distinguish
+ * the two is for reduced complexity and increased performance, since interpolating data to control
+ * points does not change it.
+ */
+class PolySpline final : public Spline {
+ blender::Vector<blender::float3> positions_;
+ blender::Vector<float> radii_;
+ blender::Vector<float> tilts_;
+
+ public:
+ SplinePtr copy() const final;
+ PolySpline() : Spline(Type::Poly)
+ {
+ }
+ PolySpline(const PolySpline &other)
+ : Spline((Spline &)other),
+ positions_(other.positions_),
+ radii_(other.radii_),
+ tilts_(other.tilts_)
+ {
+ }
+
+ int size() const final;
+
+ void add_point(const blender::float3 position, const float radius, const float tilt);
+
+ void resize(const int size) final;
+ blender::MutableSpan<blender::float3> positions() final;
+ blender::Span<blender::float3> positions() const final;
+ blender::MutableSpan<float> radii() final;
+ blender::Span<float> radii() const final;
+ blender::MutableSpan<float> tilts() final;
+ blender::Span<float> tilts() const final;
+
+ void mark_cache_invalid() final;
+ int evaluated_points_size() const final;
+
+ blender::Span<blender::float3> evaluated_positions() const final;
+
+ blender::fn::GVArrayPtr interpolate_to_evaluated_points(
+ const blender::fn::GVArray &source_data) const final;
+
+ protected:
+ void correct_end_tangents() const final;
+};
+
+/**
+ * A #CurveEval corresponds to the #Curve object data. The name is different for clarity, since
+ * more of the data is stored in the splines, but also just to be different than the name in DNA.
+ */
+class CurveEval {
+ private:
+ blender::Vector<SplinePtr> splines_;
+
+ public:
+ blender::bke::CustomDataAttributes attributes;
+
+ CurveEval() = default;
+ CurveEval(const CurveEval &other) : attributes(other.attributes)
+ {
+ for (const SplinePtr &spline : other.splines()) {
+ this->add_spline(spline->copy());
+ }
+ }
+
+ blender::Span<SplinePtr> splines() const;
+ blender::MutableSpan<SplinePtr> splines();
+
+ void add_spline(SplinePtr spline);
+ void remove_splines(blender::IndexMask mask);
+
+ void translate(const blender::float3 &translation);
+ void transform(const blender::float4x4 &matrix);
+ void bounds_min_max(blender::float3 &min, blender::float3 &max, const bool use_evaluated) const;
+
+ blender::Array<int> control_point_offsets() const;
+ blender::Array<int> evaluated_point_offsets() const;
+
+ void assert_valid_point_attributes() const;
+};
+
+std::unique_ptr<CurveEval> curve_eval_from_dna_curve(const Curve &curve);
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index adf321da8f0..021d7e15814 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -112,12 +112,13 @@ set(SRC
intern/curve_convert.c
intern/curve_decimate.c
intern/curve_deform.c
+ intern/curve_eval.cc
intern/curveprofile.c
intern/customdata.c
intern/customdata_file.c
intern/data_transfer.c
intern/deform.c
- intern/displist.c
+ intern/displist.cc
intern/displist_tangent.c
intern/dynamicpaint.c
intern/editlattice.c
@@ -133,6 +134,7 @@ set(SRC
intern/fmodifier.c
intern/font.c
intern/freestyle.c
+ intern/geometry_component_curve.cc
intern/geometry_component_instances.cc
intern/geometry_component_mesh.cc
intern/geometry_component_pointcloud.cc
@@ -241,6 +243,10 @@ set(SRC
intern/softbody.c
intern/sound.c
intern/speaker.c
+ intern/spline_base.cc
+ intern/spline_bezier.cc
+ intern/spline_nurbs.cc
+ intern/spline_poly.cc
intern/studiolight.c
intern/subdiv.c
intern/subdiv_ccg.c
@@ -322,6 +328,7 @@ set(SRC
BKE_customdata_file.h
BKE_data_transfer.h
BKE_deform.h
+ BKE_spline.hh
BKE_displist.h
BKE_displist_tangent.h
BKE_duplilist.h
@@ -399,7 +406,6 @@ set(SRC
BKE_paint.h
BKE_particle.h
BKE_pbvh.h
- BKE_persistent_data_handle.hh
BKE_pointcache.h
BKE_pointcloud.h
BKE_preferences.h
@@ -585,10 +591,6 @@ if(WITH_CODEC_FFMPEG)
${FFMPEG_LIBRARIES}
)
add_definitions(-DWITH_FFMPEG)
-
- remove_strict_c_flags_file(
- intern/writeffmpeg.c
- )
endif()
if(WITH_PYTHON)
@@ -767,6 +769,7 @@ if(WITH_GTESTS)
intern/fcurve_test.cc
intern/lattice_deform_test.cc
intern/layer_test.cc
+ intern/lib_id_test.cc
intern/tracking_test.cc
)
set(TEST_INC
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc
index 9f51ef5292f..d4dd7e248d5 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.cc
+++ b/source/blender/blenkernel/intern/DerivedMesh.cc
@@ -712,11 +712,13 @@ static float (*get_orco_coords(Object *ob, BMEditMesh *em, int layer, int *free)
if (!em) {
ClothModifierData *clmd = (ClothModifierData *)BKE_modifiers_findby_type(
ob, eModifierType_Cloth);
- KeyBlock *kb = BKE_keyblock_from_key(BKE_key_from_object(ob),
- clmd->sim_parms->shapekey_rest);
+ if (clmd) {
+ KeyBlock *kb = BKE_keyblock_from_key(BKE_key_from_object(ob),
+ clmd->sim_parms->shapekey_rest);
- if (kb && kb->data) {
- return (float(*)[3])kb->data;
+ if (kb && kb->data) {
+ return (float(*)[3])kb->data;
+ }
}
}
@@ -1603,6 +1605,12 @@ static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph,
/* This geometry set contains the non-mesh data that might be generated by modifiers. */
GeometrySet geometry_set_final;
+ /* Add the initial mesh component, with a copy of the vertex group names from the object,
+ * since they need to be stored in the geometry set for evaluation. */
+ MeshComponent &initial_mesh_component =
+ geometry_set_final.get_component_for_write<MeshComponent>();
+ initial_mesh_component.copy_vertex_group_names_from_object(*ob);
+
/* Deformed vertex locations array. Deform only modifier need this type of
* float array rather than MVert*. Tracked along with mesh_final as an
* optimization to avoid copying coordinates back and forth if there are
@@ -1853,9 +1861,11 @@ static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph,
BKE_id_free(nullptr, mesh_orco);
}
- /* Ensure normals calculation below is correct. */
- BLI_assert((mesh_input->flag & ME_AUTOSMOOTH) == (mesh_final->flag & ME_AUTOSMOOTH));
- BLI_assert(mesh_input->smoothresh == mesh_final->smoothresh);
+ /* Ensure normals calculation below is correct (normal settings have transferred properly).
+ * However, nodes modifiers might create meshes from scratch or transfer meshes from other
+ * objects with different settings, and in general it doesn't make sense to guarantee that
+ * the settings are the same as the original mesh. If necessary, this could become a modifier
+ * type flag. */
BLI_assert(mesh_input->smoothresh == mesh_cage->smoothresh);
/* Compute normals. */
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 0b38e2d9f75..a7e36b09516 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -635,7 +635,7 @@ bPoseChannel *BKE_pose_channel_find_name(const bPose *pose, const char *name)
* \note Use with care, not on Armature poses but for temporal ones.
* \note (currently used for action constraints and in rebuild_pose).
*/
-bPoseChannel *BKE_pose_channel_verify(bPose *pose, const char *name)
+bPoseChannel *BKE_pose_channel_ensure(bPose *pose, const char *name)
{
bPoseChannel *chan;
@@ -656,7 +656,9 @@ bPoseChannel *BKE_pose_channel_verify(bPose *pose, const char *name)
BLI_strncpy(chan->name, name, sizeof(chan->name));
- chan->custom_scale = 1.0f;
+ copy_v3_fl(chan->custom_scale_xyz, 1.0f);
+ zero_v3(chan->custom_translation);
+ zero_v3(chan->custom_rotation_euler);
/* init vars to prevent math errors */
unit_qt(chan->quat);
@@ -815,7 +817,7 @@ void BKE_pose_copy_data_ex(bPose **dst,
*/
if (outPose->chanbase.first != outPose->chanbase.last) {
outPose->chanhash = NULL;
- BKE_pose_channels_hash_make(outPose);
+ BKE_pose_channels_hash_ensure(outPose);
}
outPose->iksolver = src->iksolver;
@@ -945,7 +947,7 @@ bool BKE_pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan)
* Removes the hash for quick lookup of channels, must
* be done when adding/removing channels.
*/
-void BKE_pose_channels_hash_make(bPose *pose)
+void BKE_pose_channels_hash_ensure(bPose *pose)
{
if (!pose->chanhash) {
bPoseChannel *pchan;
@@ -1191,7 +1193,7 @@ void BKE_pose_free(bPose *pose)
* and ID-Props, used when duplicating bones in editmode.
* (unlike copy_pose_channel_data which only does posing-related stuff).
*
- * \note use when copying bones in editmode (on returned value from #BKE_pose_channel_verify)
+ * \note use when copying bones in editmode (on returned value from #BKE_pose_channel_ensure)
*/
void BKE_pose_channel_copy_data(bPoseChannel *pchan, const bPoseChannel *pchan_from)
{
@@ -1235,8 +1237,10 @@ void BKE_pose_channel_copy_data(bPoseChannel *pchan, const bPoseChannel *pchan_f
if (pchan->custom) {
id_us_plus(&pchan->custom->id);
}
+ copy_v3_v3(pchan->custom_scale_xyz, pchan_from->custom_scale_xyz);
+ copy_v3_v3(pchan->custom_translation, pchan_from->custom_translation);
+ copy_v3_v3(pchan->custom_rotation_euler, pchan_from->custom_rotation_euler);
- pchan->custom_scale = pchan_from->custom_scale;
pchan->drawflag = pchan_from->drawflag;
}
@@ -1774,7 +1778,7 @@ void what_does_obaction(Object *ob,
* allocation and also will make lookup slower.
*/
if (pose->chanbase.first != pose->chanbase.last) {
- BKE_pose_channels_hash_make(pose);
+ BKE_pose_channels_hash_ensure(pose);
}
if (pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
BKE_pose_update_constraint_flags(pose);
diff --git a/source/blender/blenkernel/intern/anim_data.c b/source/blender/blenkernel/intern/anim_data.c
index 447ed8fbe14..44b760aefc8 100644
--- a/source/blender/blenkernel/intern/anim_data.c
+++ b/source/blender/blenkernel/intern/anim_data.c
@@ -354,7 +354,7 @@ AnimData *BKE_animdata_copy(Main *bmain, AnimData *adt, const int flag)
}
/* duplicate NLA data */
- BKE_nla_tracks_copy(bmain, &dadt->nla_tracks, &adt->nla_tracks, flag);
+ BKE_nla_tracks_copy_from_adt(bmain, dadt, adt, flag);
/* duplicate drivers (F-Curves) */
BKE_fcurves_copy(&dadt->drivers, &adt->drivers);
@@ -947,7 +947,7 @@ static bool nlastrips_path_rename_fix(ID *owner_id,
owner_id, prefix, oldName, newName, oldKey, newKey, &strip->act->curves, verify_paths);
}
/* Ignore own F-Curves, since those are local. */
- /* Check sub-strips (if metas) */
+ /* Check sub-strips (if meta-strips). */
is_changed |= nlastrips_path_rename_fix(
owner_id, prefix, oldName, newName, oldKey, newKey, &strip->strips, verify_paths);
}
@@ -1177,7 +1177,7 @@ static bool nlastrips_path_remove_fix(const char *prefix, ListBase *strips)
any_removed |= fcurves_path_remove_fix(prefix, &strip->act->curves);
}
- /* check sub-strips (if metas) */
+ /* Check sub-strips (if meta-strips). */
any_removed |= nlastrips_path_remove_fix(prefix, &strip->strips);
}
return any_removed;
@@ -1245,7 +1245,7 @@ static void nlastrips_apply_all_curves_cb(ID *id, ListBase *strips, AllFCurvesCb
fcurves_apply_cb(id, &strip->act->curves, wrapper->func, wrapper->user_data);
}
- /* check sub-strips (if metas) */
+ /* Check sub-strips (if meta-strips). */
nlastrips_apply_all_curves_cb(id, &strip->strips, wrapper);
}
}
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 6f4af6f655d..e347306e0ae 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -1040,6 +1040,7 @@ static NlaEvalChannelSnapshot *nlaevalchan_snapshot_new(NlaEvalChannel *nec)
nec_snapshot->channel = nec;
nec_snapshot->length = length;
nlavalidmask_init(&nec_snapshot->blend_domain, length);
+ nlavalidmask_init(&nec_snapshot->remap_domain, length);
return nec_snapshot;
}
@@ -1050,6 +1051,7 @@ static void nlaevalchan_snapshot_free(NlaEvalChannelSnapshot *nec_snapshot)
BLI_assert(!nec_snapshot->is_base);
nlavalidmask_free(&nec_snapshot->blend_domain);
+ nlavalidmask_free(&nec_snapshot->remap_domain);
MEM_freeN(nec_snapshot);
}
@@ -1650,6 +1652,363 @@ static bool nla_combine_quaternion_get_inverted_strip_values(const float lower_v
}
/* ---------------------- */
+
+/* Assert necs and necs->channel is nonNull. */
+static void nlaevalchan_assert_nonNull(NlaEvalChannelSnapshot *necs)
+{
+ UNUSED_VARS_NDEBUG(necs);
+ BLI_assert(necs != NULL && necs->channel != NULL);
+}
+
+/* Assert that the channels given can be blended or combined together. */
+static void nlaevalchan_assert_blendOrcombine_compatible(NlaEvalChannelSnapshot *lower_necs,
+ NlaEvalChannelSnapshot *upper_necs,
+ NlaEvalChannelSnapshot *blended_necs)
+{
+ UNUSED_VARS_NDEBUG(lower_necs, upper_necs, blended_necs);
+ BLI_assert(!ELEM(NULL, lower_necs, blended_necs));
+ BLI_assert(upper_necs == NULL || lower_necs->length == upper_necs->length);
+ BLI_assert(lower_necs->length == blended_necs->length);
+}
+
+/* Assert that the channels given can be blended or combined together as a quaternion. */
+static void nlaevalchan_assert_blendOrcombine_compatible_quaternion(
+ NlaEvalChannelSnapshot *lower_necs,
+ NlaEvalChannelSnapshot *upper_necs,
+ NlaEvalChannelSnapshot *blended_necs)
+{
+ nlaevalchan_assert_blendOrcombine_compatible(lower_necs, upper_necs, blended_necs);
+ BLI_assert(lower_necs->length == 4);
+}
+
+static void nlaevalchan_copy_values(NlaEvalChannelSnapshot *dst, NlaEvalChannelSnapshot *src)
+{
+ memcpy(dst->values, src->values, src->length * sizeof(float));
+}
+
+/**
+ * Copies lower necs to blended necs if upper necs is NULL or has zero influence.
+ * \return true if copied.
+ */
+static bool nlaevalchan_blendOrcombine_try_copy_lower(NlaEvalChannelSnapshot *lower_necs,
+ NlaEvalChannelSnapshot *upper_necs,
+ const float upper_influence,
+ NlaEvalChannelSnapshot *r_blended_necs)
+{
+ const bool has_influence = !IS_EQF(upper_influence, 0.0f);
+ if (upper_necs != NULL && has_influence) {
+ return false;
+ }
+
+ nlaevalchan_copy_values(r_blended_necs, lower_necs);
+ return true;
+}
+
+/**
+ * Based on blend-mode, blend lower necs with upper necs into blended necs.
+ *
+ * Each upper value's blend domain determines whether to blend or to copy directly from lower.
+ */
+static void nlaevalchan_blend_value(NlaEvalChannelSnapshot *lower_necs,
+ NlaEvalChannelSnapshot *upper_necs,
+ const int upper_blendmode,
+ const float upper_influence,
+ NlaEvalChannelSnapshot *r_blended_necs)
+{
+ nlaevalchan_assert_blendOrcombine_compatible(lower_necs, upper_necs, r_blended_necs);
+ if (nlaevalchan_blendOrcombine_try_copy_lower(
+ lower_necs, upper_necs, upper_influence, r_blended_necs)) {
+ return;
+ }
+
+ const int length = lower_necs->length;
+ for (int j = 0; j < length; j++) {
+ if (!BLI_BITMAP_TEST_BOOL(upper_necs->blend_domain.ptr, j)) {
+ r_blended_necs->values[j] = lower_necs->values[j];
+ continue;
+ }
+
+ r_blended_necs->values[j] = nla_blend_value(
+ upper_blendmode, lower_necs->values[j], upper_necs->values[j], upper_influence);
+ }
+}
+
+/**
+ * Based on mix-mode, provided by one the necs,
+ * combines lower necs with upper necs into blended necs.
+ *
+ * Each upper value's blend domain determines whether to blend or to copy directly from lower.
+ */
+static void nlaevalchan_combine_value(NlaEvalChannelSnapshot *lower_necs,
+ NlaEvalChannelSnapshot *upper_necs,
+ const float upper_influence,
+ NlaEvalChannelSnapshot *r_blended_necs)
+{
+ nlaevalchan_assert_blendOrcombine_compatible(lower_necs, upper_necs, r_blended_necs);
+ if (nlaevalchan_blendOrcombine_try_copy_lower(
+ lower_necs, upper_necs, upper_influence, r_blended_necs)) {
+ return;
+ }
+
+ /* Assumes every base is the same. */
+ float *base_values = lower_necs->channel->base_snapshot.values;
+ const int length = lower_necs->length;
+ const char mix_mode = lower_necs->channel->mix_mode;
+
+ for (int j = 0; j < length; j++) {
+ if (!BLI_BITMAP_TEST_BOOL(upper_necs->blend_domain.ptr, j)) {
+ r_blended_necs->values[j] = lower_necs->values[j];
+ continue;
+ }
+
+ r_blended_necs->values[j] = nla_combine_value(
+ mix_mode, base_values[j], lower_necs->values[j], upper_necs->values[j], upper_influence);
+ }
+}
+
+/**
+ * Quaternion combines lower necs with upper necs into blended necs.
+ *
+ * Each upper value's blend domain determines whether to blend or to copy directly
+ * from lower.
+ */
+static void nlaevalchan_combine_quaternion(NlaEvalChannelSnapshot *lower_necs,
+ NlaEvalChannelSnapshot *upper_necs,
+ const float upper_influence,
+ NlaEvalChannelSnapshot *r_blended_necs)
+{
+ nlaevalchan_assert_blendOrcombine_compatible_quaternion(lower_necs, upper_necs, r_blended_necs);
+ if (nlaevalchan_blendOrcombine_try_copy_lower(
+ lower_necs, upper_necs, upper_influence, r_blended_necs)) {
+ return;
+ }
+
+ /** No need to check per index. We limit to all or nothing combining for quaternions. */
+ if (!BLI_BITMAP_TEST_BOOL(upper_necs->blend_domain.ptr, 0)) {
+ nlaevalchan_copy_values(r_blended_necs, lower_necs);
+ return;
+ }
+
+ nla_combine_quaternion(
+ lower_necs->values, upper_necs->values, upper_influence, r_blended_necs->values);
+}
+
+/**
+ * Based on blend-mode and mix-mode, blend lower necs with upper necs into blended necs.
+ *
+ * Each upper value's blend domain determines whether to blend or to copy directly
+ * from lower.
+ *
+ * \param lower_necs: Never NULL.
+ * \param upper_necs: Can be NULL.
+ * \param upper_blendmode: Enum value in eNlaStrip_Blend_Mode.
+ * \param upper_influence: Value in range [0, 1].
+ * \param upper_necs: Never NULL.
+ *
+ */
+static void nlaevalchan_blendOrcombine(NlaEvalChannelSnapshot *lower_necs,
+ NlaEvalChannelSnapshot *upper_necs,
+ const int upper_blendmode,
+ const float upper_influence,
+ NlaEvalChannelSnapshot *r_blended_necs)
+{
+ nlaevalchan_assert_nonNull(r_blended_necs);
+
+ switch (upper_blendmode) {
+ case NLASTRIP_MODE_COMBINE: {
+ switch (r_blended_necs->channel->mix_mode) {
+ case NEC_MIX_QUATERNION: {
+ nlaevalchan_combine_quaternion(lower_necs, upper_necs, upper_influence, r_blended_necs);
+ return;
+ }
+ case NEC_MIX_ADD:
+ case NEC_MIX_AXIS_ANGLE:
+ case NEC_MIX_MULTIPLY: {
+ nlaevalchan_combine_value(lower_necs, upper_necs, upper_influence, r_blended_necs);
+ return;
+ }
+ default:
+ BLI_assert("Mix mode should've been handled");
+ }
+ return;
+ }
+ case NLASTRIP_MODE_ADD:
+ case NLASTRIP_MODE_SUBTRACT:
+ case NLASTRIP_MODE_MULTIPLY:
+ case NLASTRIP_MODE_REPLACE: {
+ nlaevalchan_blend_value(
+ lower_necs, upper_necs, upper_blendmode, upper_influence, r_blended_necs);
+ return;
+ }
+ default:
+ BLI_assert("Blend mode should've been handled");
+ }
+}
+
+/**
+ * Based on blend-mode, solve for the upper values such that when lower blended with upper then we
+ * get blended values as a result.
+ *
+ * Only processes blended values in the remap domain. Successfully remapped upper values are placed
+ * in the remap domain so caller knows which values are usable.
+ */
+static void nlaevalchan_blend_value_get_inverted_upper_evalchan(
+ NlaEvalChannelSnapshot *lower_necs,
+ NlaEvalChannelSnapshot *blended_necs,
+ const int upper_blendmode,
+ const float upper_influence,
+ NlaEvalChannelSnapshot *r_upper_necs)
+{
+ nlaevalchan_assert_nonNull(r_upper_necs);
+ nlaevalchan_assert_blendOrcombine_compatible(lower_necs, r_upper_necs, blended_necs);
+
+ const int length = lower_necs->length;
+ for (int j = 0; j < length; j++) {
+ if (!BLI_BITMAP_TEST_BOOL(blended_necs->remap_domain.ptr, j)) {
+ BLI_BITMAP_DISABLE(r_upper_necs->remap_domain.ptr, j);
+ continue;
+ }
+
+ const bool success = nla_blend_get_inverted_strip_value(upper_blendmode,
+ lower_necs->values[j],
+ blended_necs->values[j],
+ upper_influence,
+ &r_upper_necs->values[j]);
+ BLI_BITMAP_SET(r_upper_necs->remap_domain.ptr, j, success);
+ }
+}
+
+/**
+ * Based on mix-mode, solve for the upper values such that when lower combined with upper then we
+ * get blended values as a result.
+ *
+ * Only processes blended values in the remap domain. Successfully remapped upper values are placed
+ * in the remap domain so caller knows which values are usable.
+ */
+static void nlaevalchan_combine_value_get_inverted_upper_evalchan(
+ NlaEvalChannelSnapshot *lower_necs,
+ NlaEvalChannelSnapshot *blended_necs,
+ const float upper_influence,
+ NlaEvalChannelSnapshot *r_upper_necs)
+{
+ nlaevalchan_assert_nonNull(r_upper_necs);
+ nlaevalchan_assert_blendOrcombine_compatible(lower_necs, r_upper_necs, blended_necs);
+
+ /* Assumes every channel's base is the same. */
+ float *base_values = lower_necs->channel->base_snapshot.values;
+ const int length = lower_necs->length;
+ const char mix_mode = lower_necs->channel->mix_mode;
+
+ for (int j = 0; j < length; j++) {
+ if (!BLI_BITMAP_TEST_BOOL(blended_necs->remap_domain.ptr, j)) {
+ BLI_BITMAP_DISABLE(r_upper_necs->remap_domain.ptr, j);
+ continue;
+ }
+
+ const bool success = nla_combine_get_inverted_strip_value(mix_mode,
+ base_values[j],
+ lower_necs->values[j],
+ blended_necs->values[j],
+ upper_influence,
+ &r_upper_necs->values[j]);
+
+ BLI_BITMAP_SET(r_upper_necs->remap_domain.ptr, j, success);
+ }
+}
+
+/**
+ * Solve for the upper values such that when lower quaternion combined with upper then we get
+ * blended values as a result.
+ *
+ * All blended values must be in the remap domain. If successfully remapped, then all upper values
+ * are placed in the remap domain so caller knows the result is usable.
+ */
+static void nlaevalchan_combine_quaternion_get_inverted_upper_evalchan(
+ NlaEvalChannelSnapshot *lower_necs,
+ NlaEvalChannelSnapshot *blended_necs,
+ const float upper_influence,
+ NlaEvalChannelSnapshot *r_upper_necs)
+{
+ nlaevalchan_assert_nonNull(r_upper_necs);
+ nlaevalchan_assert_blendOrcombine_compatible_quaternion(lower_necs, r_upper_necs, blended_necs);
+
+ /* Must check each domain index individually in case animator had a non-combine NLA strip with a
+ * subset of quaternion channels and remapping through any of them failed and thus potentially
+ * has undefined values. */
+ for (int j = 0; j < 4; j++) {
+ if (!BLI_BITMAP_TEST_BOOL(blended_necs->remap_domain.ptr, j)) {
+ BLI_bitmap_set_all(r_upper_necs->remap_domain.ptr, false, 4);
+ return;
+ }
+ }
+
+ const bool success = nla_combine_quaternion_get_inverted_strip_values(
+ lower_necs->values, blended_necs->values, upper_influence, r_upper_necs->values);
+
+ BLI_bitmap_set_all(r_upper_necs->remap_domain.ptr, success, 4);
+}
+
+/**
+ * Based on blend-mode and mix mode, solve for the upper values such that when lower blended or
+ * combined with upper then we get blended values as a result.
+ *
+ * Only processes blended values in the remap domain. Successfully remapped upper values are placed
+ * in the remap domain so caller knows which values are usable.
+ *
+ * \param lower_necs: Never NULL.
+ * \param blended_necs: Never NULL.
+ * \param upper_blendmode: Enum value in eNlaStrip_Blend_Mode.
+ * \param upper_influence: Value in range [0, 1].
+ * \param r_upper_necs: Never NULL.
+ */
+static void nlaevalchan_blendOrcombine_get_inverted_upper_evalchan(
+ NlaEvalChannelSnapshot *lower_necs,
+ NlaEvalChannelSnapshot *blended_necs,
+ const int upper_blendmode,
+ const float upper_influence,
+ NlaEvalChannelSnapshot *r_upper_necs)
+{
+ nlaevalchan_assert_nonNull(r_upper_necs);
+
+ if (IS_EQF(upper_influence, 0.0f)) {
+ BLI_bitmap_set_all(r_upper_necs->remap_domain.ptr, false, r_upper_necs->length);
+ return;
+ }
+
+ switch (upper_blendmode) {
+ case NLASTRIP_MODE_COMBINE: {
+ switch (r_upper_necs->channel->mix_mode) {
+ case NEC_MIX_QUATERNION: {
+ nlaevalchan_combine_quaternion_get_inverted_upper_evalchan(
+ lower_necs, blended_necs, upper_influence, r_upper_necs);
+ return;
+ }
+ case NEC_MIX_ADD:
+ case NEC_MIX_AXIS_ANGLE:
+ case NEC_MIX_MULTIPLY: {
+ nlaevalchan_combine_value_get_inverted_upper_evalchan(
+ lower_necs, blended_necs, upper_influence, r_upper_necs);
+ return;
+ }
+ default:
+ BLI_assert("Mix mode should've been handled");
+ }
+ return;
+ }
+ case NLASTRIP_MODE_ADD:
+ case NLASTRIP_MODE_SUBTRACT:
+ case NLASTRIP_MODE_MULTIPLY:
+ case NLASTRIP_MODE_REPLACE: {
+ nlaevalchan_blend_value_get_inverted_upper_evalchan(
+ lower_necs, blended_necs, upper_blendmode, upper_influence, r_upper_necs);
+ return;
+ }
+ default:
+ BLI_assert("Blend mode should've been handled");
+ }
+}
+
+/* ---------------------- */
/* F-Modifier stack joining/separation utilities -
* should we generalize these for BLI_listbase.h interface? */
@@ -2048,12 +2407,12 @@ static void nla_eval_domain_strips(PointerRNA *ptr,
GSet *touched_actions)
{
LISTBASE_FOREACH (NlaStrip *, strip, strips) {
- /* check strip's action */
+ /* Check strip's action. */
if (strip->act) {
nla_eval_domain_action(ptr, channels, strip->act, touched_actions);
}
- /* check sub-strips (if metas) */
+ /* Check sub-strips (if meta-strips). */
nla_eval_domain_strips(ptr, channels, &strip->strips, touched_actions);
}
}
@@ -2500,9 +2859,9 @@ void nlasnapshot_ensure_channels(NlaEvalData *eval_data, NlaEvalSnapshot *snapsh
* Blends the \a lower_snapshot with the \a upper_snapshot into \a r_blended_snapshot according
* to the given \a upper_blendmode and \a upper_influence.
*
- * For \a upper_snapshot, blending limited to values in the \a blend_domain. For Replace blendmode,
- * this allows the upper snapshot to have a location XYZ channel where only a subset of values are
- * blended.
+ * For \a upper_snapshot, blending limited to values in the \a blend_domain.
+ * For Replace blend-mode, this allows the upper snapshot to have a location XYZ channel
+ * where only a subset of values are blended.
*/
void nlasnapshot_blend(NlaEvalData *eval_data,
NlaEvalSnapshot *lower_snapshot,
@@ -2513,11 +2872,7 @@ void nlasnapshot_blend(NlaEvalData *eval_data,
{
nlaeval_snapshot_ensure_size(r_blended_snapshot, eval_data->num_channels);
- const bool zero_upper_influence = IS_EQF(upper_influence, 0.0f);
-
LISTBASE_FOREACH (NlaEvalChannel *, nec, &eval_data->channels) {
- const int length = nec->base_snapshot.length;
-
NlaEvalChannelSnapshot *upper_necs = nlaeval_snapshot_get(upper_snapshot, nec->index);
NlaEvalChannelSnapshot *lower_necs = nlaeval_snapshot_get(lower_snapshot, nec->index);
if (upper_necs == NULL && lower_necs == NULL) {
@@ -2530,49 +2885,44 @@ void nlasnapshot_blend(NlaEvalData *eval_data,
}
NlaEvalChannelSnapshot *result_necs = nlaeval_snapshot_ensure_channel(r_blended_snapshot, nec);
+ nlaevalchan_blendOrcombine(
+ lower_necs, upper_necs, upper_blendmode, upper_influence, result_necs);
+ }
+}
- /** Always copy \a lower_snapshot to result, irrelevant of whether \a upper_snapshot has a
- * corresponding channel. This only matters when \a lower_snapshot not the same as
- * \a r_blended_snapshot. */
- memcpy(result_necs->values, lower_necs->values, length * sizeof(float));
- if (upper_necs == NULL || zero_upper_influence) {
+/**
+ * Using \a blended_snapshot and \a lower_snapshot, we can solve for the \a r_upper_snapshot.
+ *
+ * Only channels that exist within \a blended_snapshot are inverted.
+ *
+ * For \a r_upper_snapshot, disables \a NlaEvalChannelSnapshot->remap_domain for failed inversions.
+ * Only values within the \a remap_domain are processed.
+ */
+void nlasnapshot_blend_get_inverted_upper_snapshot(NlaEvalData *eval_data,
+ NlaEvalSnapshot *lower_snapshot,
+ NlaEvalSnapshot *blended_snapshot,
+ const short upper_blendmode,
+ const float upper_influence,
+ NlaEvalSnapshot *r_upper_snapshot)
+{
+ nlaeval_snapshot_ensure_size(r_upper_snapshot, eval_data->num_channels);
+
+ LISTBASE_FOREACH (NlaEvalChannel *, nec, &eval_data->channels) {
+ NlaEvalChannelSnapshot *blended_necs = nlaeval_snapshot_get(blended_snapshot, nec->index);
+ if (blended_necs == NULL) {
+ /** We assume the caller only wants a subset of channels to be inverted, those that exist
+ * within \a blended_snapshot. */
continue;
}
- if (upper_blendmode == NLASTRIP_MODE_COMBINE) {
- const int mix_mode = nec->mix_mode;
- if (mix_mode == NEC_MIX_QUATERNION) {
- if (!BLI_BITMAP_TEST_BOOL(upper_necs->blend_domain.ptr, 0)) {
- continue;
- }
-
- nla_combine_quaternion(
- lower_necs->values, upper_necs->values, upper_influence, result_necs->values);
- }
- else {
- for (int j = 0; j < length; j++) {
- if (!BLI_BITMAP_TEST_BOOL(upper_necs->blend_domain.ptr, j)) {
- continue;
- }
-
- result_necs->values[j] = nla_combine_value(mix_mode,
- nec->base_snapshot.values[j],
- lower_necs->values[j],
- upper_necs->values[j],
- upper_influence);
- }
- }
+ NlaEvalChannelSnapshot *lower_necs = nlaeval_snapshot_get(lower_snapshot, nec->index);
+ if (lower_necs == NULL) {
+ lower_necs = nlaeval_snapshot_find_channel(lower_snapshot->base, nec);
}
- else {
- for (int j = 0; j < length; j++) {
- if (!BLI_BITMAP_TEST_BOOL(upper_necs->blend_domain.ptr, j)) {
- continue;
- }
- result_necs->values[j] = nla_blend_value(
- upper_blendmode, lower_necs->values[j], upper_necs->values[j], upper_influence);
- }
- }
+ NlaEvalChannelSnapshot *result_necs = nlaeval_snapshot_ensure_channel(r_upper_snapshot, nec);
+ nlaevalchan_blendOrcombine_get_inverted_upper_evalchan(
+ lower_necs, blended_necs, upper_blendmode, upper_influence, result_necs);
}
}
@@ -2670,74 +3020,64 @@ bool BKE_animsys_nla_remap_keyframe_values(struct NlaKeyframingContext *context,
return false;
}
- /* Find the evaluation channel for the NLA stack below current strip. */
+ /** Create \a blended_snapshot and fill with input \a values. */
+ NlaEvalData *eval_data = &context->lower_eval_data;
+ NlaEvalSnapshot blended_snapshot;
+ nlaeval_snapshot_init(&blended_snapshot, eval_data, NULL);
+
NlaEvalChannelKey key = {
.ptr = *prop_ptr,
.prop = prop,
};
- /**
- * Remove lower NLA stack effects.
- *
- * Using the tweak strip's blended result and the lower snapshot value, we can solve for the
- * tweak strip value it must evaluate to.
- */
- NlaEvalData *const lower_eval_data = &context->lower_eval_data;
- NlaEvalChannel *const lower_nec = nlaevalchan_verify_key(lower_eval_data, NULL, &key);
- if ((lower_nec->base_snapshot.length != count)) {
+ NlaEvalChannel *nec = nlaevalchan_verify_key(eval_data, NULL, &key);
+ BLI_assert(nec);
+ if (nec->base_snapshot.length != count) {
BLI_assert(!"invalid value count");
+ nlaeval_snapshot_free_data(&blended_snapshot);
return false;
}
- /* Invert the blending operation to compute the desired strip values. */
- NlaEvalChannelSnapshot *const lower_nec_snapshot = nlaeval_snapshot_find_channel(
- &lower_eval_data->eval_snapshot, lower_nec);
+ NlaEvalChannelSnapshot *blended_necs = nlaeval_snapshot_ensure_channel(&blended_snapshot, nec);
+ memcpy(blended_necs->values, values, sizeof(float) * count);
+ BLI_bitmap_set_all(blended_necs->remap_domain.ptr, true, count);
- float *lower_values = lower_nec_snapshot->values;
+ /** Remove lower NLA stack effects. */
+ nlasnapshot_blend_get_inverted_upper_snapshot(eval_data,
+ &context->lower_eval_data.eval_snapshot,
+ &blended_snapshot,
+ blend_mode,
+ influence,
+ &blended_snapshot);
- if (blend_mode == NLASTRIP_MODE_COMBINE) {
- /* Quaternion combine handles all sub-channels as a unit. */
- if (lower_nec->mix_mode == NEC_MIX_QUATERNION) {
- if (r_force_all == NULL) {
- return false;
- }
+ /** Write results into \a values. */
+ bool successful_remap = true;
+ if (blended_necs->channel->mix_mode == NEC_MIX_QUATERNION &&
+ blend_mode == NLASTRIP_MODE_COMBINE) {
+ if (r_force_all != NULL) {
*r_force_all = true;
-
- if (!nla_combine_quaternion_get_inverted_strip_values(
- lower_values, values, influence, values)) {
- return false;
- }
+ index = -1;
}
else {
- float *base_values = lower_nec->base_snapshot.values;
-
- for (int i = 0; i < count; i++) {
- if (ELEM(index, i, -1)) {
- if (!nla_combine_get_inverted_strip_value(lower_nec->mix_mode,
- base_values[i],
- lower_values[i],
- values[i],
- influence,
- &values[i])) {
- return false;
- }
- }
- }
+ successful_remap = false;
}
}
- else {
- for (int i = 0; i < count; i++) {
- if (ELEM(index, i, -1)) {
- if (!nla_blend_get_inverted_strip_value(
- blend_mode, lower_values[i], values[i], influence, &values[i])) {
- return false;
- }
- }
+
+ for (int i = 0; i < count; i++) {
+ if (!ELEM(index, i, -1)) {
+ continue;
+ }
+ if (!BLI_BITMAP_TEST_BOOL(blended_necs->remap_domain.ptr, i)) {
+ successful_remap = false;
}
+
+ values[i] = blended_necs->values[i];
}
- return true;
+ nlaeval_snapshot_free_data(&blended_snapshot);
+
+ return successful_remap;
}
/**
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index a1ebec1d756..4ea71922df5 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -2444,7 +2444,7 @@ static void pose_proxy_sync(Object *ob, Object *from, int layer_protected)
static int rebuild_pose_bone(
bPose *pose, Bone *bone, bPoseChannel *parchan, int counter, Bone **r_last_visited_bone_p)
{
- bPoseChannel *pchan = BKE_pose_channel_verify(pose, bone->name); /* verify checks and/or adds */
+ bPoseChannel *pchan = BKE_pose_channel_ensure(pose, bone->name); /* verify checks and/or adds */
pchan->bone = bone;
pchan->parent = parchan;
@@ -2515,6 +2515,17 @@ void BKE_pchan_rebuild_bbone_handles(bPose *pose, bPoseChannel *pchan)
pchan->bbone_next = pose_channel_find_bone(pose, pchan->bone->bbone_next);
}
+void BKE_pose_channels_clear_with_null_bone(bPose *pose, const bool do_id_user)
+{
+ LISTBASE_FOREACH_MUTABLE (bPoseChannel *, pchan, &pose->chanbase) {
+ if (pchan->bone == NULL) {
+ BKE_pose_channel_free_ex(pchan, do_id_user);
+ BKE_pose_channels_hash_free(pose);
+ BLI_freelinkN(&pose->chanbase, pchan);
+ }
+ }
+}
+
/**
* Only after leave editmode, duplicating, validating older files, library syncing.
*
@@ -2526,7 +2537,7 @@ void BKE_pose_rebuild(Main *bmain, Object *ob, bArmature *arm, const bool do_id_
{
Bone *bone;
bPose *pose;
- bPoseChannel *pchan, *next;
+ bPoseChannel *pchan;
int counter = 0;
/* only done here */
@@ -2549,16 +2560,9 @@ void BKE_pose_rebuild(Main *bmain, Object *ob, bArmature *arm, const bool do_id_
}
/* and a check for garbage */
- for (pchan = pose->chanbase.first; pchan; pchan = next) {
- next = pchan->next;
- if (pchan->bone == NULL) {
- BKE_pose_channel_free_ex(pchan, do_id_user);
- BKE_pose_channels_hash_free(pose);
- BLI_freelinkN(&pose->chanbase, pchan);
- }
- }
+ BKE_pose_channels_clear_with_null_bone(pose, do_id_user);
- BKE_pose_channels_hash_make(pose);
+ BKE_pose_channels_hash_ensure(pose);
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
/* Find the custom B-Bone handles. */
@@ -2877,7 +2881,8 @@ bool BKE_pose_minmax(Object *ob, float r_min[3], float r_max[3], bool use_hidden
NULL;
if (bb_custom) {
float mat[4][4], smat[4][4];
- scale_m4_fl(smat, PCHAN_CUSTOM_DRAW_SIZE(pchan));
+ scale_m4_fl(smat, PCHAN_CUSTOM_BONE_LENGTH(pchan));
+ rescale_m4(smat, pchan->custom_scale_xyz);
mul_m4_series(mat, ob->obmat, pchan_tx->pose_mat, smat);
BKE_boundbox_minmax(bb_custom, mat, r_min, r_max);
}
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c
index 94c2755d4c6..4504f10967c 100644
--- a/source/blender/blenkernel/intern/armature_update.c
+++ b/source/blender/blenkernel/intern/armature_update.c
@@ -340,13 +340,22 @@ static int position_tail_on_spline(bSplineIKConstraint *ik_data,
float isect_1[3], isect_2[3];
/* Calculate the intersection point. */
- isect_line_sphere_v3(prev_bp->vec, bp->vec, head_pos, sphere_radius, isect_1, isect_2);
+ int ret = isect_line_sphere_v3(prev_bp->vec, bp->vec, head_pos, sphere_radius, isect_1, isect_2);
- /* Because of how `isect_line_sphere_v3` works, we know that `isect_1` contains the
- * intersection point we want. And it will always intersect as we go from inside to outside
- * of the sphere.
- */
- copy_v3_v3(r_tail_pos, isect_1);
+ if (ret > 0) {
+ /* Because of how `isect_line_sphere_v3` works, we know that `isect_1` contains the
+ * intersection point we want. And it will always intersect as we go from inside to outside
+ * of the sphere.
+ */
+ copy_v3_v3(r_tail_pos, isect_1);
+ }
+ else {
+ /* Couldn't find an intersection point. This means that the floating point
+ * values are too small and thus the intersection check fails.
+ * So assume that the distance is so small that tail_pos == head_pos.
+ */
+ copy_v3_v3(r_tail_pos, head_pos);
+ }
cur_seg_idx = bp_idx - 2;
float prev_seg_len = 0;
@@ -360,7 +369,7 @@ static int position_tail_on_spline(bSplineIKConstraint *ik_data,
}
/* Convert the point back into the 0-1 interpolation range. */
- const float isect_seg_len = len_v3v3(prev_bp->vec, isect_1);
+ const float isect_seg_len = len_v3v3(prev_bp->vec, r_tail_pos);
const float frac = isect_seg_len / len_v3v3(prev_bp->vec, bp->vec);
*r_new_curve_pos = (prev_seg_len + isect_seg_len) / spline_len;
@@ -380,7 +389,7 @@ static void splineik_evaluate_bone(
{
bSplineIKConstraint *ik_data = tree->ik_data;
- if (pchan->bone->length == 0.0f) {
+ if (pchan->bone->length < FLT_EPSILON) {
/* Only move the bone position with zero length bones. */
float bone_pos[4], dir[3], rad;
BKE_where_on_path(ik_data->tar, state->curve_position, bone_pos, dir, NULL, &rad, NULL);
@@ -516,6 +525,25 @@ static void splineik_evaluate_bone(
*/
cross_v3_v3v3(raxis, rmat[1], spline_vec);
+ /* Check if the old and new bone direction is parallel to each other.
+ * If they are, then 'raxis' should be near zero and we will have to get the rotation axis in
+ * some other way.
+ */
+ float norm = normalize_v3(raxis);
+
+ if (norm < FLT_EPSILON) {
+ /* Can't use cross product! */
+ int order[3] = {0, 1, 2};
+ float tmp_axis[3];
+ zero_v3(tmp_axis);
+
+ axis_sort_v3(spline_vec, order);
+
+ /* Use the second largest axis as the basis for the rotation axis. */
+ tmp_axis[order[1]] = 1.0f;
+ cross_v3_v3v3(raxis, tmp_axis, spline_vec);
+ }
+
rangle = dot_v3v3(rmat[1], spline_vec);
CLAMP(rangle, -1.0f, 1.0f);
rangle = acosf(rangle);
diff --git a/source/blender/blenkernel/intern/attribute_access.cc b/source/blender/blenkernel/intern/attribute_access.cc
index 6c37d34dc9b..d36e9ed3e86 100644
--- a/source/blender/blenkernel/intern/attribute_access.cc
+++ b/source/blender/blenkernel/intern/attribute_access.cc
@@ -45,6 +45,7 @@ using blender::Set;
using blender::StringRef;
using blender::StringRefNull;
using blender::fn::GMutableSpan;
+using blender::fn::GSpan;
namespace blender::bke {
@@ -60,7 +61,7 @@ const blender::fn::CPPType *custom_data_type_to_cpp_type(const CustomDataType ty
case CD_PROP_INT32:
return &CPPType::get<int>();
case CD_PROP_COLOR:
- return &CPPType::get<Color4f>();
+ return &CPPType::get<ColorGeometry4f>();
case CD_PROP_BOOL:
return &CPPType::get<bool>();
default:
@@ -83,7 +84,7 @@ CustomDataType cpp_type_to_custom_data_type(const blender::fn::CPPType &type)
if (type.is<int>()) {
return CD_PROP_INT32;
}
- if (type.is<Color4f>()) {
+ if (type.is<ColorGeometry4f>()) {
return CD_PROP_COLOR;
}
if (type.is<bool>()) {
@@ -143,10 +144,8 @@ CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType> data_
static int attribute_domain_priority(const AttributeDomain domain)
{
switch (domain) {
-#if 0
case ATTR_DOMAIN_CURVE:
return 0;
-#endif
case ATTR_DOMAIN_FACE:
return 1;
case ATTR_DOMAIN_EDGE:
@@ -184,6 +183,7 @@ AttributeDomain attribute_domain_highest_priority(Span<AttributeDomain> domains)
void OutputAttribute::save()
{
+ save_has_been_called_ = true;
if (optional_span_varray_.has_value()) {
optional_span_varray_->save();
}
@@ -192,6 +192,15 @@ void OutputAttribute::save()
}
}
+OutputAttribute::~OutputAttribute()
+{
+ if (!save_has_been_called_) {
+ if (varray_) {
+ std::cout << "Warning: Call `save()` to make sure that changes persist in all cases.\n";
+ }
+ }
+}
+
GVArrayPtr BuiltinCustomDataLayerProvider::try_get_for_read(
const GeometryComponent &component) const
{
@@ -346,7 +355,7 @@ ReadAttributeLookup CustomDataAttributeProvider::try_get_for_read(
case CD_PROP_INT32:
return this->layer_to_read_attribute<int>(layer, domain_size);
case CD_PROP_COLOR:
- return this->layer_to_read_attribute<Color4f>(layer, domain_size);
+ return this->layer_to_read_attribute<ColorGeometry4f>(layer, domain_size);
case CD_PROP_BOOL:
return this->layer_to_read_attribute<bool>(layer, domain_size);
default:
@@ -380,7 +389,7 @@ WriteAttributeLookup CustomDataAttributeProvider::try_get_for_write(
case CD_PROP_INT32:
return this->layer_to_write_attribute<int>(layer, domain_size);
case CD_PROP_COLOR:
- return this->layer_to_write_attribute<Color4f>(layer, domain_size);
+ return this->layer_to_write_attribute<ColorGeometry4f>(layer, domain_size);
case CD_PROP_BOOL:
return this->layer_to_write_attribute<bool>(layer, domain_size);
default:
@@ -582,6 +591,105 @@ void NamedLegacyCustomDataProvider::foreach_domain(
callback(domain_);
}
+CustomDataAttributes::CustomDataAttributes()
+{
+ CustomData_reset(&data);
+ size_ = 0;
+}
+
+CustomDataAttributes::~CustomDataAttributes()
+{
+ CustomData_free(&data, size_);
+}
+
+CustomDataAttributes::CustomDataAttributes(const CustomDataAttributes &other)
+{
+ size_ = other.size_;
+ CustomData_copy(&other.data, &data, CD_MASK_ALL, CD_DUPLICATE, size_);
+}
+
+CustomDataAttributes::CustomDataAttributes(CustomDataAttributes &&other)
+{
+ size_ = other.size_;
+ data = other.data;
+ CustomData_reset(&other.data);
+}
+
+std::optional<GSpan> CustomDataAttributes::get_for_read(const StringRef name) const
+{
+ BLI_assert(size_ != 0);
+ for (const CustomDataLayer &layer : Span(data.layers, data.totlayer)) {
+ if (layer.name == name) {
+ const CPPType *cpp_type = custom_data_type_to_cpp_type((CustomDataType)layer.type);
+ BLI_assert(cpp_type != nullptr);
+ return GSpan(*cpp_type, layer.data, size_);
+ }
+ }
+ return {};
+}
+
+std::optional<GMutableSpan> CustomDataAttributes::get_for_write(const StringRef name)
+{
+ BLI_assert(size_ != 0);
+ for (CustomDataLayer &layer : MutableSpan(data.layers, data.totlayer)) {
+ if (layer.name == name) {
+ const CPPType *cpp_type = custom_data_type_to_cpp_type((CustomDataType)layer.type);
+ BLI_assert(cpp_type != nullptr);
+ return GMutableSpan(*cpp_type, layer.data, size_);
+ }
+ }
+ return {};
+}
+
+bool CustomDataAttributes::create(const StringRef name, const CustomDataType data_type)
+{
+ char name_c[MAX_NAME];
+ name.copy(name_c);
+ void *result = CustomData_add_layer_named(&data, data_type, CD_DEFAULT, nullptr, size_, name_c);
+ return result != nullptr;
+}
+
+bool CustomDataAttributes::create_by_move(const blender::StringRef name,
+ const CustomDataType data_type,
+ void *buffer)
+{
+ char name_c[MAX_NAME];
+ name.copy(name_c);
+ void *result = CustomData_add_layer_named(&data, data_type, CD_ASSIGN, buffer, size_, name_c);
+ return result != nullptr;
+}
+
+bool CustomDataAttributes::remove(const blender::StringRef name)
+{
+ bool result = false;
+ for (const int i : IndexRange(data.totlayer)) {
+ const CustomDataLayer &layer = data.layers[i];
+ if (layer.name == name) {
+ CustomData_free_layer(&data, layer.type, size_, i);
+ result = true;
+ }
+ }
+ return result;
+}
+
+void CustomDataAttributes::reallocate(const int size)
+{
+ size_ = size;
+ CustomData_realloc(&data, size);
+}
+
+bool CustomDataAttributes::foreach_attribute(const AttributeForeachCallback callback,
+ const AttributeDomain domain) const
+{
+ for (const CustomDataLayer &layer : Span(data.layers, data.totlayer)) {
+ AttributeMetaData meta_data{domain, (CustomDataType)layer.type};
+ if (!callback(layer.name, meta_data)) {
+ return false;
+ }
+ }
+ return true;
+}
+
} // namespace blender::bke
/* -------------------------------------------------------------------- */
diff --git a/source/blender/blenkernel/intern/attribute_math.cc b/source/blender/blenkernel/intern/attribute_math.cc
index 4ff3a6ceff5..5cdf329effb 100644
--- a/source/blender/blenkernel/intern/attribute_math.cc
+++ b/source/blender/blenkernel/intern/attribute_math.cc
@@ -18,18 +18,21 @@
namespace blender::attribute_math {
-Color4fMixer::Color4fMixer(MutableSpan<Color4f> output_buffer, Color4f default_color)
+ColorGeometryMixer::ColorGeometryMixer(MutableSpan<ColorGeometry4f> output_buffer,
+ ColorGeometry4f default_color)
: buffer_(output_buffer),
default_color_(default_color),
total_weights_(output_buffer.size(), 0.0f)
{
- buffer_.fill(Color4f(0, 0, 0, 0));
+ buffer_.fill(ColorGeometry4f(0.0f, 0.0f, 0.0f, 0.0f));
}
-void Color4fMixer::mix_in(const int64_t index, const Color4f &color, const float weight)
+void ColorGeometryMixer::mix_in(const int64_t index,
+ const ColorGeometry4f &color,
+ const float weight)
{
BLI_assert(weight >= 0.0f);
- Color4f &output_color = buffer_[index];
+ ColorGeometry4f &output_color = buffer_[index];
output_color.r += color.r * weight;
output_color.g += color.g * weight;
output_color.b += color.b * weight;
@@ -37,11 +40,11 @@ void Color4fMixer::mix_in(const int64_t index, const Color4f &color, const float
total_weights_[index] += weight;
}
-void Color4fMixer::finalize()
+void ColorGeometryMixer::finalize()
{
for (const int64_t i : buffer_.index_range()) {
const float weight = total_weights_[i];
- Color4f &output_color = buffer_[i];
+ ColorGeometry4f &output_color = buffer_[i];
if (weight > 0.0f) {
const float weight_inv = 1.0f / weight;
output_color.r *= weight_inv;
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index a61e7a2d1d8..54fd3f55c31 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -399,7 +399,8 @@ static void setup_app_data(bContext *C,
BKE_lib_override_library_main_resync(
bmain,
curscene,
- bfd->cur_view_layer ? bfd->cur_view_layer : BKE_view_layer_default_view(curscene));
+ bfd->cur_view_layer ? bfd->cur_view_layer : BKE_view_layer_default_view(curscene),
+ reports);
/* We need to rebuild some of the deleted override rules (for UI feedback purpose). */
BKE_lib_override_library_main_operations_create(bmain, true);
}
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index ef567044282..20c5af0efb6 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -989,6 +989,7 @@ void BKE_gpencil_brush_preset_set(Main *bmain, Brush *brush, const short type)
brush->gpencil_settings->draw_smoothfac = 0.1f;
brush->gpencil_settings->draw_smoothlvl = 1;
brush->gpencil_settings->draw_subdivide = 1;
+ brush->gpencil_settings->dilate_pixels = 1;
brush->gpencil_settings->flag |= GP_BRUSH_FILL_SHOW_EXTENDLINES;
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index 89bb7b36406..3170c3aa65c 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -1150,6 +1150,8 @@ bool BKE_collection_object_add(Main *bmain, Collection *collection, Object *ob)
BKE_main_collection_sync(bmain);
}
+ DEG_id_tag_update(&collection->id, ID_RECALC_GEOMETRY);
+
return true;
}
@@ -1201,6 +1203,8 @@ bool BKE_collection_object_remove(Main *bmain,
BKE_main_collection_sync(bmain);
}
+ DEG_id_tag_update(&collection->id, ID_RECALC_GEOMETRY);
+
return true;
}
@@ -1302,41 +1306,50 @@ static void collection_missing_parents_remove(Collection *collection)
*
* \note caller must ensure #BKE_main_collection_sync_remap() is called afterwards!
*
- * \param collection: may be \a NULL,
+ * \param parent_collection: The collection owning the pointers that were remapped. May be \a NULL,
+ * in which case whole \a bmain database of collections is checked.
+ * \param child_collection: The collection that was remapped to another pointer. May be \a NULL,
* in which case whole \a bmain database of collections is checked.
*/
-void BKE_collections_child_remove_nulls(Main *bmain, Collection *collection)
-{
- if (collection == NULL) {
- /* We need to do the checks in two steps when more than one collection may be involved,
- * otherwise we can miss some cases...
- * Also, master collections are not in bmain, so we also need to loop over scenes.
- */
- for (collection = bmain->collections.first; collection != NULL;
- collection = collection->id.next) {
- collection_null_children_remove(collection);
- }
- for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
- collection_null_children_remove(scene->master_collection);
+void BKE_collections_child_remove_nulls(Main *bmain,
+ Collection *parent_collection,
+ Collection *child_collection)
+{
+ if (child_collection == NULL) {
+ if (parent_collection != NULL) {
+ collection_null_children_remove(parent_collection);
+ }
+ else {
+ /* We need to do the checks in two steps when more than one collection may be involved,
+ * otherwise we can miss some cases...
+ * Also, master collections are not in bmain, so we also need to loop over scenes.
+ */
+ for (child_collection = bmain->collections.first; child_collection != NULL;
+ child_collection = child_collection->id.next) {
+ collection_null_children_remove(child_collection);
+ }
+ for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
+ collection_null_children_remove(scene->master_collection);
+ }
}
- for (collection = bmain->collections.first; collection != NULL;
- collection = collection->id.next) {
- collection_missing_parents_remove(collection);
+ for (child_collection = bmain->collections.first; child_collection != NULL;
+ child_collection = child_collection->id.next) {
+ collection_missing_parents_remove(child_collection);
}
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
collection_missing_parents_remove(scene->master_collection);
}
}
else {
- for (CollectionParent *parent = collection->parents.first, *parent_next; parent;
+ for (CollectionParent *parent = child_collection->parents.first, *parent_next; parent;
parent = parent_next) {
parent_next = parent->next;
collection_null_children_remove(parent->collection);
- if (!collection_find_child(parent->collection, collection)) {
- BLI_freelinkN(&collection->parents, parent);
+ if (!collection_find_child(parent->collection, child_collection)) {
+ BLI_freelinkN(&child_collection->parents, parent);
}
}
}
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 2ee030ca83f..9293a2b449a 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -1473,8 +1473,12 @@ static void followpath_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
* that's animated, but this will only work if it actually is animated...
*
* we divide the curvetime calculated in the previous step by the length of the path,
- * to get a time factor, which then gets clamped to lie within 0.0 - 1.0 range. */
+ * to get a time factor. */
curvetime /= cu->pathlen;
+
+ if (cu->flag & CU_PATH_CLAMP) {
+ CLAMP(curvetime, 0.0f, 1.0f);
+ }
}
else {
/* fixed position along curve */
@@ -2836,7 +2840,7 @@ static void actcon_get_tarmat(struct Depsgraph *depsgraph,
* including rotation order, otherwise this fails. */
pchan = cob->pchan;
- tchan = BKE_pose_channel_verify(&pose, pchan->name);
+ tchan = BKE_pose_channel_ensure(&pose, pchan->name);
tchan->rotmode = pchan->rotmode;
/* evaluate action using workob (it will only set the PoseChannel in question) */
diff --git a/source/blender/blenkernel/intern/curve_eval.cc b/source/blender/blenkernel/intern/curve_eval.cc
new file mode 100644
index 00000000000..9cafe1124b1
--- /dev/null
+++ b/source/blender/blenkernel/intern/curve_eval.cc
@@ -0,0 +1,272 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_array.hh"
+#include "BLI_listbase.h"
+#include "BLI_map.hh"
+#include "BLI_span.hh"
+#include "BLI_string_ref.hh"
+
+#include "DNA_curve_types.h"
+
+#include "BKE_curve.h"
+#include "BKE_spline.hh"
+
+using blender::Array;
+using blender::float3;
+using blender::float4x4;
+using blender::Map;
+using blender::Span;
+using blender::StringRefNull;
+
+blender::Span<SplinePtr> CurveEval::splines() const
+{
+ return splines_;
+}
+
+blender::MutableSpan<SplinePtr> CurveEval::splines()
+{
+ return splines_;
+}
+
+/**
+ * \warning Call #reallocate on the spline's attributes after adding all splines.
+ */
+void CurveEval::add_spline(SplinePtr spline)
+{
+ splines_.append(std::move(spline));
+}
+
+void CurveEval::remove_splines(blender::IndexMask mask)
+{
+ for (int i = mask.size() - 1; i >= 0; i--) {
+ splines_.remove_and_reorder(mask.indices()[i]);
+ }
+}
+
+void CurveEval::translate(const float3 &translation)
+{
+ for (SplinePtr &spline : this->splines()) {
+ spline->translate(translation);
+ spline->mark_cache_invalid();
+ }
+}
+
+void CurveEval::transform(const float4x4 &matrix)
+{
+ for (SplinePtr &spline : this->splines()) {
+ spline->transform(matrix);
+ }
+}
+
+void CurveEval::bounds_min_max(float3 &min, float3 &max, const bool use_evaluated) const
+{
+ for (const SplinePtr &spline : this->splines()) {
+ spline->bounds_min_max(min, max, use_evaluated);
+ }
+}
+
+/**
+ * Return the start indices for each of the curve spline's evaluated points, as if they were part
+ * of a flattened array. This can be used to facilitate parallelism by avoiding the need to
+ * accumulate an offset while doing more complex calculations.
+ *
+ * \note The result array is one longer than the spline count; the last element is the total size.
+ */
+blender::Array<int> CurveEval::control_point_offsets() const
+{
+ Array<int> offsets(splines_.size() + 1);
+ int offset = 0;
+ for (const int i : splines_.index_range()) {
+ offsets[i] = offset;
+ offset += splines_[i]->size();
+ }
+ offsets.last() = offset;
+ return offsets;
+}
+
+/**
+ * Exactly like #control_point_offsets, but uses the number of evaluated points instead.
+ */
+blender::Array<int> CurveEval::evaluated_point_offsets() const
+{
+ Array<int> offsets(splines_.size() + 1);
+ int offset = 0;
+ for (const int i : splines_.index_range()) {
+ offsets[i] = offset;
+ offset += splines_[i]->evaluated_points_size();
+ }
+ offsets.last() = offset;
+ return offsets;
+}
+
+static BezierSpline::HandleType handle_type_from_dna_bezt(const eBezTriple_Handle dna_handle_type)
+{
+ switch (dna_handle_type) {
+ case HD_FREE:
+ return BezierSpline::HandleType::Free;
+ case HD_AUTO:
+ return BezierSpline::HandleType::Auto;
+ case HD_VECT:
+ return BezierSpline::HandleType::Vector;
+ case HD_ALIGN:
+ return BezierSpline::HandleType::Align;
+ case HD_AUTO_ANIM:
+ return BezierSpline::HandleType::Auto;
+ case HD_ALIGN_DOUBLESIDE:
+ return BezierSpline::HandleType::Align;
+ }
+ BLI_assert_unreachable();
+ return BezierSpline::HandleType::Auto;
+}
+
+static Spline::NormalCalculationMode normal_mode_from_dna_curve(const int twist_mode)
+{
+ switch (twist_mode) {
+ case CU_TWIST_Z_UP:
+ return Spline::NormalCalculationMode::ZUp;
+ case CU_TWIST_MINIMUM:
+ return Spline::NormalCalculationMode::Minimum;
+ case CU_TWIST_TANGENT:
+ return Spline::NormalCalculationMode::Tangent;
+ }
+ BLI_assert_unreachable();
+ return Spline::NormalCalculationMode::Minimum;
+}
+
+static NURBSpline::KnotsMode knots_mode_from_dna_nurb(const short flag)
+{
+ switch (flag & (CU_NURB_ENDPOINT | CU_NURB_BEZIER)) {
+ case CU_NURB_ENDPOINT:
+ return NURBSpline::KnotsMode::EndPoint;
+ case CU_NURB_BEZIER:
+ return NURBSpline::KnotsMode::Bezier;
+ default:
+ return NURBSpline::KnotsMode::Normal;
+ }
+
+ BLI_assert_unreachable();
+ return NURBSpline::KnotsMode::Normal;
+}
+
+std::unique_ptr<CurveEval> curve_eval_from_dna_curve(const Curve &dna_curve)
+{
+ std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
+
+ const ListBase *nurbs = BKE_curve_nurbs_get(&const_cast<Curve &>(dna_curve));
+
+ /* TODO: Optimize by reserving the correct points size. */
+ LISTBASE_FOREACH (const Nurb *, nurb, nurbs) {
+ switch (nurb->type) {
+ case CU_BEZIER: {
+ std::unique_ptr<BezierSpline> spline = std::make_unique<BezierSpline>();
+ spline->set_resolution(nurb->resolu);
+ spline->set_cyclic(nurb->flagu & CU_NURB_CYCLIC);
+
+ for (const BezTriple &bezt : Span(nurb->bezt, nurb->pntsu)) {
+ spline->add_point(bezt.vec[1],
+ handle_type_from_dna_bezt((eBezTriple_Handle)bezt.h1),
+ bezt.vec[0],
+ handle_type_from_dna_bezt((eBezTriple_Handle)bezt.h2),
+ bezt.vec[2],
+ bezt.radius,
+ bezt.tilt);
+ }
+ spline->attributes.reallocate(spline->size());
+ curve->add_spline(std::move(spline));
+ break;
+ }
+ case CU_NURBS: {
+ std::unique_ptr<NURBSpline> spline = std::make_unique<NURBSpline>();
+ spline->set_resolution(nurb->resolu);
+ spline->set_cyclic(nurb->flagu & CU_NURB_CYCLIC);
+ spline->set_order(nurb->orderu);
+ spline->knots_mode = knots_mode_from_dna_nurb(nurb->flagu);
+
+ for (const BPoint &bp : Span(nurb->bp, nurb->pntsu)) {
+ spline->add_point(bp.vec, bp.radius, bp.tilt, bp.vec[3]);
+ }
+ spline->attributes.reallocate(spline->size());
+ curve->add_spline(std::move(spline));
+ break;
+ }
+ case CU_POLY: {
+ std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
+ spline->set_cyclic(nurb->flagu & CU_NURB_CYCLIC);
+
+ for (const BPoint &bp : Span(nurb->bp, nurb->pntsu)) {
+ spline->add_point(bp.vec, bp.radius, bp.tilt);
+ }
+ spline->attributes.reallocate(spline->size());
+ curve->add_spline(std::move(spline));
+ break;
+ }
+ default: {
+ BLI_assert_unreachable();
+ break;
+ }
+ }
+ }
+
+ /* Though the curve has no attributes, this is necessary to properly set the custom data size. */
+ curve->attributes.reallocate(curve->splines().size());
+
+ /* Note: Normal mode is stored separately in each spline to facilitate combining splines
+ * from multiple curve objects, where the value may be different. */
+ const Spline::NormalCalculationMode normal_mode = normal_mode_from_dna_curve(
+ dna_curve.twist_mode);
+ for (SplinePtr &spline : curve->splines()) {
+ spline->normal_mode = normal_mode;
+ }
+
+ return curve;
+}
+
+/**
+ * Check the invariants that curve control point attributes should always uphold, necessary
+ * because attributes are stored on splines rather than in a flat array on the curve:
+ * - The same set of attributes exists on every spline.
+ * - Attributes with the same name have the same type on every spline.
+ */
+void CurveEval::assert_valid_point_attributes() const
+{
+#ifdef DEBUG
+ if (splines_.size() == 0) {
+ return;
+ }
+ const int layer_len = splines_.first()->attributes.data.totlayer;
+ Map<StringRefNull, AttributeMetaData> map;
+ for (const SplinePtr &spline : splines_) {
+ BLI_assert(spline->attributes.data.totlayer == layer_len);
+ spline->attributes.foreach_attribute(
+ [&](StringRefNull name, const AttributeMetaData &meta_data) {
+ map.add_or_modify(
+ name,
+ [&](AttributeMetaData *map_data) {
+ /* All unique attribute names should be added on the first spline. */
+ BLI_assert(spline == splines_.first());
+ *map_data = meta_data;
+ },
+ [&](AttributeMetaData *map_data) {
+ /* Attributes on different splines should all have the same type. */
+ BLI_assert(meta_data == *map_data);
+ });
+ return true;
+ },
+ ATTR_DOMAIN_POINT);
+ }
+#endif
+} \ No newline at end of file
diff --git a/source/blender/blenkernel/intern/curveprofile.c b/source/blender/blenkernel/intern/curveprofile.c
index 752e0d4dfcf..00cdc7b3031 100644
--- a/source/blender/blenkernel/intern/curveprofile.c
+++ b/source/blender/blenkernel/intern/curveprofile.c
@@ -1015,7 +1015,6 @@ void BKE_curveprofile_create_samples_even_spacing(CurveProfile *profile,
{
const float total_length = BKE_curveprofile_total_length(profile);
const float segment_length = total_length / n_segments;
- float length_travelled = 0.0f;
float distance_to_next_table_point = curveprofile_distance_to_next_table_point(profile, 0);
float distance_to_previous_table_point = 0.0f;
int i_table = 0;
@@ -1029,7 +1028,6 @@ void BKE_curveprofile_create_samples_even_spacing(CurveProfile *profile,
for (int i = 1; i < n_segments; i++) {
/* Travel over all of the points that fit inside this segment. */
while (distance_to_next_table_point < segment_left) {
- length_travelled += distance_to_next_table_point;
segment_left -= distance_to_next_table_point;
i_table++;
distance_to_next_table_point = curveprofile_distance_to_next_table_point(profile, i_table);
@@ -1057,7 +1055,6 @@ void BKE_curveprofile_create_samples_even_spacing(CurveProfile *profile,
/* We sampled in between this table point and the next, so the next travel step is smaller. */
distance_to_next_table_point -= segment_left;
distance_to_previous_table_point += segment_left;
- length_travelled += segment_left;
segment_left = segment_length;
}
}
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.cc
index ad8939fa5d1..20534ef933b 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.cc
@@ -21,9 +21,9 @@
* \ingroup bke
*/
-#include <math.h>
-#include <stdio.h>
-#include <string.h>
+#include <cmath>
+#include <cstdio>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -82,7 +82,7 @@ void BKE_displist_free(ListBase *lb)
{
DispList *dl;
- while ((dl = BLI_pophead(lb))) {
+ while ((dl = (DispList *)BLI_pophead(lb))) {
BKE_displist_elem_free(dl);
}
}
@@ -95,7 +95,7 @@ DispList *BKE_displist_find_or_create(ListBase *lb, int type)
}
}
- DispList *dl = MEM_callocN(sizeof(DispList), "find_disp");
+ DispList *dl = (DispList *)MEM_callocN(sizeof(DispList), "find_disp");
dl->type = type;
BLI_addtail(lb, dl);
@@ -110,7 +110,7 @@ DispList *BKE_displist_find(ListBase *lb, int type)
}
}
- return NULL;
+ return nullptr;
}
bool BKE_displist_has_faces(const ListBase *lb)
@@ -129,11 +129,11 @@ void BKE_displist_copy(ListBase *lbn, const ListBase *lb)
BKE_displist_free(lbn);
LISTBASE_FOREACH (const DispList *, dl, lb) {
- DispList *dln = MEM_dupallocN(dl);
+ DispList *dln = (DispList *)MEM_dupallocN(dl);
BLI_addtail(lbn, dln);
- dln->verts = MEM_dupallocN(dl->verts);
- dln->nors = MEM_dupallocN(dl->nors);
- dln->index = MEM_dupallocN(dl->index);
+ dln->verts = (float *)MEM_dupallocN(dl->verts);
+ dln->nors = (float *)MEM_dupallocN(dl->nors);
+ dln->index = (int *)MEM_dupallocN(dl->index);
}
}
@@ -146,8 +146,8 @@ void BKE_displist_normals_add(ListBase *lb)
LISTBASE_FOREACH (DispList *, dl, lb) {
if (dl->type == DL_INDEX3) {
- if (dl->nors == NULL) {
- dl->nors = MEM_callocN(sizeof(float[3]), "dlnors");
+ if (dl->nors == nullptr) {
+ dl->nors = (float *)MEM_callocN(sizeof(float[3]), "dlnors");
if (dl->flag & DL_BACK_CURVE) {
dl->nors[2] = -1.0f;
@@ -158,8 +158,8 @@ void BKE_displist_normals_add(ListBase *lb)
}
}
else if (dl->type == DL_SURF) {
- if (dl->nors == NULL) {
- dl->nors = MEM_callocN(sizeof(float[3]) * dl->nr * dl->parts, "dlnors");
+ if (dl->nors == nullptr) {
+ dl->nors = (float *)MEM_callocN(sizeof(float[3]) * dl->nr * dl->parts, "dlnors");
vdata = dl->verts;
ndata = dl->nors;
@@ -338,9 +338,9 @@ static void curve_to_displist(const Curve *cu,
* and resolution > 1. */
const bool use_cyclic_sample = is_cyclic && (samples_len != 2);
- DispList *dl = MEM_callocN(sizeof(DispList), __func__);
+ DispList *dl = (DispList *)MEM_callocN(sizeof(DispList), __func__);
/* Add one to the length because of 'BKE_curve_forward_diff_bezier'. */
- dl->verts = MEM_mallocN(sizeof(float[3]) * (samples_len + 1), "dlverts");
+ dl->verts = (float *)MEM_mallocN(sizeof(float[3]) * (samples_len + 1), "dlverts");
BLI_addtail(r_dispbase, dl);
dl->parts = 1;
dl->nr = samples_len;
@@ -393,8 +393,8 @@ static void curve_to_displist(const Curve *cu,
}
else if (nu->type == CU_NURBS) {
const int len = (resolution * SEGMENTSU(nu));
- DispList *dl = MEM_callocN(sizeof(DispList), __func__);
- dl->verts = MEM_mallocN(len * sizeof(float[3]), "dlverts");
+ DispList *dl = (DispList *)MEM_callocN(sizeof(DispList), __func__);
+ dl->verts = (float *)MEM_mallocN(len * sizeof(float[3]), "dlverts");
BLI_addtail(r_dispbase, dl);
dl->parts = 1;
dl->nr = len;
@@ -402,12 +402,12 @@ static void curve_to_displist(const Curve *cu,
dl->charidx = nu->charidx;
dl->type = is_cyclic ? DL_POLY : DL_SEGM;
- BKE_nurb_makeCurve(nu, dl->verts, NULL, NULL, NULL, resolution, sizeof(float[3]));
+ BKE_nurb_makeCurve(nu, dl->verts, nullptr, nullptr, nullptr, resolution, sizeof(float[3]));
}
else if (nu->type == CU_POLY) {
const int len = nu->pntsu;
- DispList *dl = MEM_callocN(sizeof(DispList), __func__);
- dl->verts = MEM_mallocN(len * sizeof(float[3]), "dlverts");
+ DispList *dl = (DispList *)MEM_callocN(sizeof(DispList), __func__);
+ dl->verts = (float *)MEM_mallocN(len * sizeof(float[3]), "dlverts");
BLI_addtail(r_dispbase, dl);
dl->parts = 1;
dl->nr = len;
@@ -435,7 +435,7 @@ void BKE_displist_fill(const ListBase *dispbase,
const float normal_proj[3],
const bool flip_normal)
{
- if (dispbase == NULL) {
+ if (dispbase == nullptr) {
return;
}
if (BLI_listbase_is_empty(dispbase)) {
@@ -471,14 +471,14 @@ void BKE_displist_fill(const ListBase *dispbase,
sf_ctx.poly_nr++;
/* Make verts and edges. */
- ScanFillVert *sf_vert = NULL;
- ScanFillVert *sf_vert_last = NULL;
- ScanFillVert *sf_vert_new = NULL;
+ ScanFillVert *sf_vert = nullptr;
+ ScanFillVert *sf_vert_last = nullptr;
+ ScanFillVert *sf_vert_new = nullptr;
for (int i = 0; i < dl->nr; i++) {
sf_vert_last = sf_vert;
sf_vert = BLI_scanfill_vert_add(&sf_ctx, &dl->verts[3 * i]);
totvert++;
- if (sf_vert_last == NULL) {
+ if (sf_vert_last == nullptr) {
sf_vert_new = sf_vert;
}
else {
@@ -486,7 +486,7 @@ void BKE_displist_fill(const ListBase *dispbase,
}
}
- if (sf_vert != NULL && sf_vert_new != NULL) {
+ if (sf_vert != nullptr && sf_vert_new != nullptr) {
BLI_scanfill_edge_add(&sf_ctx, sf_vert, sf_vert_new);
}
}
@@ -503,7 +503,7 @@ void BKE_displist_fill(const ListBase *dispbase,
const int triangles_len = BLI_scanfill_calc_ex(&sf_ctx, scanfill_flag, normal_proj);
if (totvert != 0 && triangles_len != 0) {
- DispList *dlnew = MEM_callocN(sizeof(DispList), "filldisplist");
+ DispList *dlnew = (DispList *)MEM_callocN(sizeof(DispList), "filldisplist");
dlnew->type = DL_INDEX3;
dlnew->flag = (dl_flag_accum & (DL_BACK_CURVE | DL_FRONT_CURVE));
dlnew->rt = (dl_rt_accum & CU_SMOOTH);
@@ -511,8 +511,8 @@ void BKE_displist_fill(const ListBase *dispbase,
dlnew->nr = totvert;
dlnew->parts = triangles_len;
- dlnew->index = MEM_mallocN(sizeof(int[3]) * triangles_len, "dlindex");
- dlnew->verts = MEM_mallocN(sizeof(float[3]) * totvert, "dlverts");
+ dlnew->index = (int *)MEM_mallocN(sizeof(int[3]) * triangles_len, "dlindex");
+ dlnew->verts = (float *)MEM_mallocN(sizeof(float[3]) * totvert, "dlverts");
/* vert data */
int i;
@@ -551,16 +551,16 @@ void BKE_displist_fill(const ListBase *dispbase,
static void bevels_to_filledpoly(const Curve *cu, ListBase *dispbase)
{
- ListBase front = {NULL, NULL};
- ListBase back = {NULL, NULL};
+ ListBase front = {nullptr, nullptr};
+ ListBase back = {nullptr, nullptr};
LISTBASE_FOREACH (const DispList *, dl, dispbase) {
if (dl->type == DL_SURF) {
if ((dl->flag & DL_CYCL_V) && (dl->flag & DL_CYCL_U) == 0) {
if ((cu->flag & CU_BACK) && (dl->flag & DL_BACK_CURVE)) {
- DispList *dlnew = MEM_callocN(sizeof(DispList), __func__);
+ DispList *dlnew = (DispList *)MEM_callocN(sizeof(DispList), __func__);
BLI_addtail(&front, dlnew);
- dlnew->verts = MEM_mallocN(sizeof(float[3]) * dl->parts, __func__);
+ dlnew->verts = (float *)MEM_mallocN(sizeof(float[3]) * dl->parts, __func__);
dlnew->nr = dl->parts;
dlnew->parts = 1;
dlnew->type = DL_POLY;
@@ -577,9 +577,9 @@ static void bevels_to_filledpoly(const Curve *cu, ListBase *dispbase)
}
}
if ((cu->flag & CU_FRONT) && (dl->flag & DL_FRONT_CURVE)) {
- DispList *dlnew = MEM_callocN(sizeof(DispList), __func__);
+ DispList *dlnew = (DispList *)MEM_callocN(sizeof(DispList), __func__);
BLI_addtail(&back, dlnew);
- dlnew->verts = MEM_mallocN(sizeof(float[3]) * dl->parts, __func__);
+ dlnew->verts = (float *)MEM_mallocN(sizeof(float[3]) * dl->parts, __func__);
dlnew->nr = dl->parts;
dlnew->parts = 1;
dlnew->type = DL_POLY;
@@ -634,16 +634,16 @@ static float displist_calc_taper(Depsgraph *depsgraph,
Object *taperobj,
float fac)
{
- DispList *dl;
-
- if (taperobj == NULL || taperobj->type != OB_CURVE) {
+ if (taperobj == nullptr || taperobj->type != OB_CURVE) {
return 1.0;
}
- dl = taperobj->runtime.curve_cache ? taperobj->runtime.curve_cache->disp.first : NULL;
- if (dl == NULL) {
+ DispList *dl = taperobj->runtime.curve_cache ?
+ (DispList *)taperobj->runtime.curve_cache->disp.first :
+ nullptr;
+ if (dl == nullptr) {
BKE_displist_make_curveTypes(depsgraph, scene, taperobj, false, false);
- dl = taperobj->runtime.curve_cache->disp.first;
+ dl = (DispList *)taperobj->runtime.curve_cache->disp.first;
}
if (dl) {
float minx, dx, *fp;
@@ -693,7 +693,8 @@ void BKE_displist_make_mball(Depsgraph *depsgraph, Scene *scene, Object *ob)
BKE_displist_free(&(ob->runtime.curve_cache->disp));
}
else {
- ob->runtime.curve_cache = MEM_callocN(sizeof(CurveCache), "CurveCache for MBall");
+ ob->runtime.curve_cache = (CurveCache *)MEM_callocN(sizeof(CurveCache),
+ "CurveCache for MBall");
}
BKE_mball_polygonize(depsgraph, scene, ob, &ob->runtime.curve_cache->disp);
@@ -738,9 +739,9 @@ static ModifierData *curve_get_tessellate_point(const Scene *scene,
required_mode |= eModifierMode_Editmode;
}
- pretessellatePoint = NULL;
+ pretessellatePoint = nullptr;
for (; md; md = md->next) {
- const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
+ const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (!BKE_modifier_is_enabled(scene, md, required_mode)) {
continue;
@@ -777,22 +778,22 @@ bool BKE_curve_calc_modifiers_pre(Depsgraph *depsgraph,
VirtualModifierData virtualModifierData;
ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
ModifierData *pretessellatePoint;
- Curve *cu = ob->data;
+ Curve *cu = (Curve *)ob->data;
int numElems = 0, numVerts = 0;
const bool editmode = (!for_render && (cu->editnurb || cu->editfont));
- ModifierApplyFlag apply_flag = 0;
- float(*deformedVerts)[3] = NULL;
- float *keyVerts = NULL;
+ ModifierApplyFlag apply_flag = (ModifierApplyFlag)0;
+ float(*deformedVerts)[3] = nullptr;
+ float *keyVerts = nullptr;
int required_mode;
bool modified = false;
BKE_modifiers_clear_errors(ob);
if (editmode) {
- apply_flag |= MOD_APPLY_USECACHE;
+ apply_flag = MOD_APPLY_USECACHE;
}
if (for_render) {
- apply_flag |= MOD_APPLY_RENDER;
+ apply_flag = MOD_APPLY_RENDER;
required_mode = eModifierMode_Render;
}
else {
@@ -823,7 +824,7 @@ bool BKE_curve_calc_modifiers_pre(Depsgraph *depsgraph,
if (pretessellatePoint) {
for (; md; md = md->next) {
- const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
+ const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (!BKE_modifier_is_enabled(scene, md, required_mode)) {
continue;
@@ -836,7 +837,7 @@ bool BKE_curve_calc_modifiers_pre(Depsgraph *depsgraph,
deformedVerts = BKE_curve_nurbs_vert_coords_alloc(source_nurb, &numVerts);
}
- mti->deformVerts(md, &mectx, NULL, deformedVerts, numVerts);
+ mti->deformVerts(md, &mectx, nullptr, deformedVerts, numVerts);
modified = true;
if (md == pretessellatePoint) {
@@ -869,7 +870,7 @@ static float (*displist_vert_coords_alloc(ListBase *dispbase, int *r_vert_len))[
*r_vert_len += (dl->type == DL_INDEX3) ? dl->nr : dl->parts * dl->nr;
}
- allverts = MEM_mallocN(sizeof(float[3]) * (*r_vert_len), "displist_vert_coords_alloc allverts");
+ allverts = (float(*)[3])MEM_mallocN(sizeof(float[3]) * (*r_vert_len), __func__);
fp = (float *)allverts;
LISTBASE_FOREACH (DispList *, dl, dispbase) {
int ofs = 3 * ((dl->type == DL_INDEX3) ? dl->nr : dl->parts * dl->nr);
@@ -903,16 +904,16 @@ static void curve_calc_modifiers_post(Depsgraph *depsgraph,
VirtualModifierData virtualModifierData;
ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
ModifierData *pretessellatePoint;
- const Curve *cu = ob->data;
+ const Curve *cu = (const Curve *)ob->data;
int required_mode = 0, totvert = 0;
const bool editmode = (!for_render && (cu->editnurb || cu->editfont));
- Mesh *modified = NULL, *mesh_applied;
- float(*vertCos)[3] = NULL;
+ Mesh *modified = nullptr, *mesh_applied;
+ float(*vertCos)[3] = nullptr;
int useCache = !for_render;
- ModifierApplyFlag apply_flag = 0;
+ ModifierApplyFlag apply_flag = (ModifierApplyFlag)0;
if (for_render) {
- apply_flag |= MOD_APPLY_RENDER;
+ apply_flag = MOD_APPLY_RENDER;
required_mode = eModifierMode_Render;
}
else {
@@ -920,9 +921,9 @@ static void curve_calc_modifiers_post(Depsgraph *depsgraph,
}
const ModifierEvalContext mectx_deform = {
- depsgraph, ob, editmode ? apply_flag | MOD_APPLY_USECACHE : apply_flag};
+ depsgraph, ob, editmode ? (ModifierApplyFlag)(apply_flag | MOD_APPLY_USECACHE) : apply_flag};
const ModifierEvalContext mectx_apply = {
- depsgraph, ob, useCache ? apply_flag | MOD_APPLY_USECACHE : apply_flag};
+ depsgraph, ob, useCache ? (ModifierApplyFlag)(apply_flag | MOD_APPLY_USECACHE) : apply_flag};
pretessellatePoint = curve_get_tessellate_point(scene, ob, for_render, editmode);
@@ -935,22 +936,22 @@ static void curve_calc_modifiers_post(Depsgraph *depsgraph,
}
if (r_final && *r_final) {
- BKE_id_free(NULL, *r_final);
+ BKE_id_free(nullptr, *r_final);
}
for (; md; md = md->next) {
- const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
+ const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (!BKE_modifier_is_enabled(scene, md, required_mode)) {
continue;
}
/* If we need normals, no choice, have to convert to mesh now. */
- bool need_normal = mti->dependsOnNormals != NULL && mti->dependsOnNormals(md);
+ bool need_normal = mti->dependsOnNormals != nullptr && mti->dependsOnNormals(md);
/* XXX 2.8 : now that batch cache is stored inside the ob->data
* we need to create a Mesh for each curve that uses modifiers. */
- if (modified == NULL /* && need_normal */) {
- if (vertCos != NULL) {
+ if (modified == nullptr /* && need_normal */) {
+ if (vertCos != nullptr) {
displist_vert_coords_apply(dispbase, vertCos);
}
@@ -976,7 +977,7 @@ static void curve_calc_modifiers_post(Depsgraph *depsgraph,
if (!vertCos) {
vertCos = displist_vert_coords_alloc(dispbase, &totvert);
}
- mti->deformVerts(md, &mectx_deform, NULL, vertCos, totvert);
+ mti->deformVerts(md, &mectx_deform, nullptr, vertCos, totvert);
}
}
else {
@@ -991,8 +992,8 @@ static void curve_calc_modifiers_post(Depsgraph *depsgraph,
if (modified) {
if (vertCos) {
Mesh *temp_mesh = (Mesh *)BKE_id_copy_ex(
- NULL, &modified->id, NULL, LIB_ID_COPY_LOCALIZE);
- BKE_id_free(NULL, modified);
+ nullptr, &modified->id, nullptr, LIB_ID_COPY_LOCALIZE);
+ BKE_id_free(nullptr, modified);
modified = temp_mesh;
BKE_mesh_vert_coords_apply(modified, vertCos);
@@ -1013,7 +1014,7 @@ static void curve_calc_modifiers_post(Depsgraph *depsgraph,
if (vertCos) {
/* Vertex coordinates were applied to necessary data, could free it */
MEM_freeN(vertCos);
- vertCos = NULL;
+ vertCos = nullptr;
}
if (need_normal) {
@@ -1025,7 +1026,7 @@ static void curve_calc_modifiers_post(Depsgraph *depsgraph,
/* Modifier returned a new derived mesh */
if (modified && modified != mesh_applied) { /* Modifier */
- BKE_id_free(NULL, modified);
+ BKE_id_free(nullptr, modified);
}
modified = mesh_applied;
}
@@ -1034,8 +1035,9 @@ static void curve_calc_modifiers_post(Depsgraph *depsgraph,
if (vertCos) {
if (modified) {
- Mesh *temp_mesh = (Mesh *)BKE_id_copy_ex(NULL, &modified->id, NULL, LIB_ID_COPY_LOCALIZE);
- BKE_id_free(NULL, modified);
+ Mesh *temp_mesh = (Mesh *)BKE_id_copy_ex(
+ nullptr, &modified->id, nullptr, LIB_ID_COPY_LOCALIZE);
+ BKE_id_free(nullptr, modified);
modified = temp_mesh;
BKE_mesh_vert_coords_apply(modified, vertCos);
@@ -1046,7 +1048,7 @@ static void curve_calc_modifiers_post(Depsgraph *depsgraph,
else {
displist_vert_coords_apply(dispbase, vertCos);
MEM_freeN(vertCos);
- vertCos = NULL;
+ vertCos = nullptr;
}
}
@@ -1081,18 +1083,18 @@ static void curve_calc_modifiers_post(Depsgraph *depsgraph,
MEM_SAFE_FREE(modified->mat);
/* Set flag which makes it easier to see what's going on in a debugger. */
modified->id.tag |= LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT;
- modified->mat = MEM_dupallocN(cu->mat);
+ modified->mat = (Material **)MEM_dupallocN(cu->mat);
modified->totcol = cu->totcol;
(*r_final) = modified;
}
else {
- (*r_final) = NULL;
+ (*r_final) = nullptr;
}
}
- else if (modified != NULL) {
+ else if (modified != nullptr) {
/* Pretty stupid to generate that whole mesh if it's unused, yet we have to free it. */
- BKE_id_free(NULL, modified);
+ BKE_id_free(nullptr, modified);
}
}
@@ -1103,8 +1105,8 @@ static void displist_surf_indices(DispList *dl)
dl->totindex = 0;
- index = dl->index = MEM_mallocN(sizeof(int[4]) * (dl->parts + 1) * (dl->nr + 1),
- "index array nurbs");
+ index = dl->index = (int *)MEM_mallocN(sizeof(int[4]) * (dl->parts + 1) * (dl->nr + 1),
+ "index array nurbs");
for (a = 0; a < dl->parts; a++) {
@@ -1136,8 +1138,8 @@ void BKE_displist_make_surf(Depsgraph *depsgraph,
const bool for_render,
const bool for_orco)
{
- ListBase nubase = {NULL, NULL};
- Curve *cu = ob->data;
+ ListBase nubase = {nullptr, nullptr};
+ Curve *cu = (Curve *)ob->data;
DispList *dl;
float *data;
int len;
@@ -1174,8 +1176,8 @@ void BKE_displist_make_surf(Depsgraph *depsgraph,
if (nu->pntsv == 1) {
len = SEGMENTSU(nu) * resolu;
- dl = MEM_callocN(sizeof(DispList), "makeDispListsurf");
- dl->verts = MEM_mallocN(len * sizeof(float[3]), "dlverts");
+ dl = (DispList *)MEM_callocN(sizeof(DispList), "makeDispListsurf");
+ dl->verts = (float *)MEM_mallocN(len * sizeof(float[3]), "dlverts");
BLI_addtail(dispbase, dl);
dl->parts = 1;
@@ -1195,13 +1197,13 @@ void BKE_displist_make_surf(Depsgraph *depsgraph,
dl->type = DL_SEGM;
}
- BKE_nurb_makeCurve(nu, data, NULL, NULL, NULL, resolu, sizeof(float[3]));
+ BKE_nurb_makeCurve(nu, data, nullptr, nullptr, nullptr, resolu, sizeof(float[3]));
}
else {
len = (nu->pntsu * resolu) * (nu->pntsv * resolv);
- dl = MEM_callocN(sizeof(DispList), "makeDispListsurf");
- dl->verts = MEM_mallocN(len * sizeof(float[3]), "dlverts");
+ dl = (DispList *)MEM_callocN(sizeof(DispList), "makeDispListsurf");
+ dl->verts = (float *)MEM_mallocN(len * sizeof(float[3]), "dlverts");
BLI_addtail(dispbase, dl);
dl->col = nu->mat_nr;
@@ -1258,7 +1260,7 @@ static void rotateBevelPiece(const Curve *cu,
vec[1] = fp[2];
vec[2] = 0.0;
- if (nbevp == NULL) {
+ if (nbevp == nullptr) {
copy_v3_v3(data, bevp->vec);
copy_qt_qt(quat, bevp->quat);
}
@@ -1276,7 +1278,7 @@ static void rotateBevelPiece(const Curve *cu,
else {
float sina, cosa;
- if (nbevp == NULL) {
+ if (nbevp == nullptr) {
copy_v3_v3(data, bevp->vec);
sina = bevp->sina;
cosa = bevp->cosa;
@@ -1307,8 +1309,8 @@ static void fillBevelCap(const Nurb *nu,
{
DispList *dl;
- dl = MEM_callocN(sizeof(DispList), "makeDispListbev2");
- dl->verts = MEM_mallocN(sizeof(float[3]) * dlb->nr, "dlverts");
+ dl = (DispList *)MEM_callocN(sizeof(DispList), "makeDispListbev2");
+ dl->verts = (float *)MEM_mallocN(sizeof(float[3]) * dlb->nr, "dlverts");
memcpy(dl->verts, prev_fp, sizeof(float[3]) * dlb->nr);
dl->type = DL_POLY;
@@ -1469,7 +1471,7 @@ static void do_makeDispListCurveTypes(Depsgraph *depsgraph,
const bool for_orco,
Mesh **r_final)
{
- Curve *cu = ob->data;
+ Curve *cu = (Curve *)ob->data;
/* we do allow duplis... this is only displist on curve level */
if (!ELEM(ob->type, OB_SURF, OB_CURVE, OB_FONT)) {
@@ -1481,7 +1483,7 @@ static void do_makeDispListCurveTypes(Depsgraph *depsgraph,
}
else if (ELEM(ob->type, OB_CURVE, OB_FONT)) {
ListBase dlbev;
- ListBase nubase = {NULL, NULL};
+ ListBase nubase = {nullptr, nullptr};
bool force_mesh_conversion = false;
BKE_curve_bevelList_free(&ob->runtime.curve_cache->bev);
@@ -1494,7 +1496,7 @@ static void do_makeDispListCurveTypes(Depsgraph *depsgraph,
if (ob->runtime.curve_cache->anim_path_accum_length) {
MEM_freeN((void *)ob->runtime.curve_cache->anim_path_accum_length);
}
- ob->runtime.curve_cache->anim_path_accum_length = NULL;
+ ob->runtime.curve_cache->anim_path_accum_length = nullptr;
}
if (ob->type == OB_FONT) {
@@ -1520,8 +1522,8 @@ static void do_makeDispListCurveTypes(Depsgraph *depsgraph,
}
else {
const float widfac = cu->width - 1.0f;
- BevList *bl = ob->runtime.curve_cache->bev.first;
- Nurb *nu = nubase.first;
+ BevList *bl = (BevList *)ob->runtime.curve_cache->bev.first;
+ Nurb *nu = (Nurb *)nubase.first;
for (; bl && nu; bl = bl->next, nu = nu->next) {
float *data;
@@ -1532,8 +1534,8 @@ static void do_makeDispListCurveTypes(Depsgraph *depsgraph,
/* exception handling; curve without bevel or extrude, with width correction */
if (BLI_listbase_is_empty(&dlbev)) {
- DispList *dl = MEM_callocN(sizeof(DispList), "makeDispListbev");
- dl->verts = MEM_mallocN(sizeof(float[3]) * bl->nr, "dlverts");
+ DispList *dl = (DispList *)MEM_callocN(sizeof(DispList), "makeDispListbev");
+ dl->verts = (float *)MEM_mallocN(sizeof(float[3]) * bl->nr, "dlverts");
BLI_addtail(dispbase, dl);
if (bl->poly != -1) {
@@ -1565,8 +1567,8 @@ static void do_makeDispListCurveTypes(Depsgraph *depsgraph,
}
}
else {
- ListBase bottom_capbase = {NULL, NULL};
- ListBase top_capbase = {NULL, NULL};
+ ListBase bottom_capbase = {nullptr, nullptr};
+ ListBase top_capbase = {nullptr, nullptr};
float bottom_no[3] = {0.0f};
float top_no[3] = {0.0f};
float first_blend = 0.0f, last_blend = 0.0f;
@@ -1585,8 +1587,8 @@ static void do_makeDispListCurveTypes(Depsgraph *depsgraph,
LISTBASE_FOREACH (DispList *, dlb, &dlbev) {
/* for each part of the bevel use a separate displblock */
- DispList *dl = MEM_callocN(sizeof(DispList), "makeDispListbev1");
- dl->verts = data = MEM_mallocN(sizeof(float[3]) * dlb->nr * steps, "dlverts");
+ DispList *dl = (DispList *)MEM_callocN(sizeof(DispList), "makeDispListbev1");
+ dl->verts = data = (float *)MEM_mallocN(sizeof(float[3]) * dlb->nr * steps, "dlverts");
BLI_addtail(dispbase, dl);
dl->type = DL_SURF;
@@ -1616,7 +1618,7 @@ static void do_makeDispListCurveTypes(Depsgraph *depsgraph,
float radius_factor = 1.0;
float *cur_data = data;
- if (cu->taperobj == NULL) {
+ if (cu->taperobj == nullptr) {
radius_factor = bevp->radius;
}
else {
@@ -1666,7 +1668,7 @@ static void do_makeDispListCurveTypes(Depsgraph *depsgraph,
cu, bevp, bevp - 1, dlb, 1.0f - last_blend, widfac, radius_factor, &data);
}
else {
- rotateBevelPiece(cu, bevp, NULL, dlb, 0.0f, widfac, radius_factor, &data);
+ rotateBevelPiece(cu, bevp, nullptr, dlb, 0.0f, widfac, radius_factor, &data);
}
if ((cu->flag & CU_FILL_CAPS) && !(nu->flagu & CU_NURB_CYCLIC)) {
@@ -1737,15 +1739,16 @@ void BKE_displist_make_curveTypes(Depsgraph *depsgraph,
BKE_object_free_derived_caches(ob);
if (!ob->runtime.curve_cache) {
- ob->runtime.curve_cache = MEM_callocN(sizeof(CurveCache), "CurveCache for curve types");
+ ob->runtime.curve_cache = (CurveCache *)MEM_callocN(sizeof(CurveCache),
+ "CurveCache for curve types");
}
dispbase = &(ob->runtime.curve_cache->disp);
- Mesh *mesh_eval = NULL;
+ Mesh *mesh_eval = nullptr;
do_makeDispListCurveTypes(depsgraph, scene, ob, dispbase, for_render, for_orco, &mesh_eval);
- if (mesh_eval != NULL) {
+ if (mesh_eval != nullptr) {
BKE_object_eval_assign_data(ob, &mesh_eval->id, true);
}
@@ -1759,8 +1762,9 @@ void BKE_displist_make_curveTypes_forRender(Depsgraph *depsgraph,
Mesh **r_final,
const bool for_orco)
{
- if (ob->runtime.curve_cache == NULL) {
- ob->runtime.curve_cache = MEM_callocN(sizeof(CurveCache), "CurveCache for Curve");
+ if (ob->runtime.curve_cache == nullptr) {
+ ob->runtime.curve_cache = (CurveCache *)MEM_callocN(sizeof(CurveCache),
+ "CurveCache for Curve");
}
do_makeDispListCurveTypes(depsgraph, scene, ob, dispbase, true, for_orco, r_final);
@@ -1797,8 +1801,8 @@ static void boundbox_displist_object(Object *ob)
*/
/* object's BB is calculated from final displist */
- if (ob->runtime.bb == NULL) {
- ob->runtime.bb = MEM_callocN(sizeof(BoundBox), "boundbox");
+ if (ob->runtime.bb == nullptr) {
+ ob->runtime.bb = (BoundBox *)MEM_callocN(sizeof(BoundBox), "boundbox");
}
Mesh *mesh_eval = BKE_object_get_evaluated_mesh(ob);
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 4a25b0e9d98..42af3a391ed 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -1702,7 +1702,7 @@ static void dynamicPaint_setInitialColor(const Scene *scene, DynamicPaintSurface
}
for (int i = 0; i < totloop; i++) {
- rgba_uchar_to_float(pPoint[mloop[i].v].color, (const unsigned char *)&col[mloop[i].v].r);
+ rgba_uchar_to_float(pPoint[mloop[i].v].color, (const unsigned char *)&col[i].r);
}
}
else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) {
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 851d8aae378..493a267c2f0 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -623,7 +623,8 @@ static void clamp_bounds_in_domain(FluidDomainSettings *fds,
static bool is_static_object(Object *ob)
{
/* Check if the object has modifiers that might make the object "dynamic". */
- ModifierData *md = ob->modifiers.first;
+ VirtualModifierData virtualModifierData;
+ ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
for (; md; md = md->next) {
if (ELEM(md->type,
eModifierType_Cloth,
@@ -631,7 +632,8 @@ static bool is_static_object(Object *ob)
eModifierType_Explode,
eModifierType_Ocean,
eModifierType_ShapeKey,
- eModifierType_Softbody)) {
+ eModifierType_Softbody,
+ eModifierType_Nodes)) {
return false;
}
}
diff --git a/source/blender/blenkernel/intern/geometry_component_curve.cc b/source/blender/blenkernel/intern/geometry_component_curve.cc
new file mode 100644
index 00000000000..d08681da6ec
--- /dev/null
+++ b/source/blender/blenkernel/intern/geometry_component_curve.cc
@@ -0,0 +1,1019 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BKE_spline.hh"
+
+#include "BKE_attribute_access.hh"
+#include "BKE_attribute_math.hh"
+#include "BKE_geometry_set.hh"
+
+#include "attribute_access_intern.hh"
+
+using blender::fn::GMutableSpan;
+using blender::fn::GSpan;
+using blender::fn::GVArray_For_GSpan;
+using blender::fn::GVArray_GSpan;
+using blender::fn::GVMutableArray_For_GMutableSpan;
+
+/* -------------------------------------------------------------------- */
+/** \name Geometry Component Implementation
+ * \{ */
+
+CurveComponent::CurveComponent() : GeometryComponent(GEO_COMPONENT_TYPE_CURVE)
+{
+}
+
+CurveComponent::~CurveComponent()
+{
+ this->clear();
+}
+
+GeometryComponent *CurveComponent::copy() const
+{
+ CurveComponent *new_component = new CurveComponent();
+ if (curve_ != nullptr) {
+ new_component->curve_ = new CurveEval(*curve_);
+ new_component->ownership_ = GeometryOwnershipType::Owned;
+ }
+ return new_component;
+}
+
+void CurveComponent::clear()
+{
+ BLI_assert(this->is_mutable());
+ if (curve_ != nullptr) {
+ if (ownership_ == GeometryOwnershipType::Owned) {
+ delete curve_;
+ }
+ curve_ = nullptr;
+ }
+}
+
+bool CurveComponent::has_curve() const
+{
+ return curve_ != nullptr;
+}
+
+/* Clear the component and replace it with the new curve. */
+void CurveComponent::replace(CurveEval *curve, GeometryOwnershipType ownership)
+{
+ BLI_assert(this->is_mutable());
+ this->clear();
+ curve_ = curve;
+ ownership_ = ownership;
+}
+
+CurveEval *CurveComponent::release()
+{
+ BLI_assert(this->is_mutable());
+ CurveEval *curve = curve_;
+ curve_ = nullptr;
+ return curve;
+}
+
+const CurveEval *CurveComponent::get_for_read() const
+{
+ return curve_;
+}
+
+CurveEval *CurveComponent::get_for_write()
+{
+ BLI_assert(this->is_mutable());
+ if (ownership_ == GeometryOwnershipType::ReadOnly) {
+ curve_ = new CurveEval(*curve_);
+ ownership_ = GeometryOwnershipType::Owned;
+ }
+ return curve_;
+}
+
+bool CurveComponent::is_empty() const
+{
+ return curve_ == nullptr;
+}
+
+bool CurveComponent::owns_direct_data() const
+{
+ return ownership_ == GeometryOwnershipType::Owned;
+}
+
+void CurveComponent::ensure_owns_direct_data()
+{
+ BLI_assert(this->is_mutable());
+ if (ownership_ != GeometryOwnershipType::Owned) {
+ curve_ = new CurveEval(*curve_);
+ ownership_ = GeometryOwnershipType::Owned;
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Attribute Access Helper Functions
+ * \{ */
+
+int CurveComponent::attribute_domain_size(const AttributeDomain domain) const
+{
+ if (curve_ == nullptr) {
+ return 0;
+ }
+ if (domain == ATTR_DOMAIN_POINT) {
+ int total = 0;
+ for (const SplinePtr &spline : curve_->splines()) {
+ total += spline->size();
+ }
+ return total;
+ }
+ if (domain == ATTR_DOMAIN_CURVE) {
+ return curve_->splines().size();
+ }
+ return 0;
+}
+
+static CurveEval *get_curve_from_component_for_write(GeometryComponent &component)
+{
+ BLI_assert(component.type() == GEO_COMPONENT_TYPE_CURVE);
+ CurveComponent &curve_component = static_cast<CurveComponent &>(component);
+ return curve_component.get_for_write();
+}
+
+static const CurveEval *get_curve_from_component_for_read(const GeometryComponent &component)
+{
+ BLI_assert(component.type() == GEO_COMPONENT_TYPE_CURVE);
+ const CurveComponent &curve_component = static_cast<const CurveComponent &>(component);
+ return curve_component.get_for_read();
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Builtin Spline Attributes
+ *
+ * Attributes with a value for every spline, stored contiguously or in every spline separately.
+ * \{ */
+
+namespace blender::bke {
+
+class BuiltinSplineAttributeProvider final : public BuiltinAttributeProvider {
+ using AsReadAttribute = GVArrayPtr (*)(const CurveEval &data);
+ using AsWriteAttribute = GVMutableArrayPtr (*)(CurveEval &data);
+ const AsReadAttribute as_read_attribute_;
+ const AsWriteAttribute as_write_attribute_;
+
+ public:
+ BuiltinSplineAttributeProvider(std::string attribute_name,
+ const CustomDataType attribute_type,
+ const WritableEnum writable,
+ const AsReadAttribute as_read_attribute,
+ const AsWriteAttribute as_write_attribute)
+ : BuiltinAttributeProvider(std::move(attribute_name),
+ ATTR_DOMAIN_CURVE,
+ attribute_type,
+ BuiltinAttributeProvider::NonCreatable,
+ writable,
+ BuiltinAttributeProvider::NonDeletable),
+ as_read_attribute_(as_read_attribute),
+ as_write_attribute_(as_write_attribute)
+ {
+ }
+
+ GVArrayPtr try_get_for_read(const GeometryComponent &component) const final
+ {
+ const CurveEval *curve = get_curve_from_component_for_read(component);
+ if (curve == nullptr) {
+ return {};
+ }
+ return as_read_attribute_(*curve);
+ }
+
+ GVMutableArrayPtr try_get_for_write(GeometryComponent &component) const final
+ {
+ if (writable_ != Writable) {
+ return {};
+ }
+ CurveEval *curve = get_curve_from_component_for_write(component);
+ if (curve == nullptr) {
+ return {};
+ }
+ return as_write_attribute_(*curve);
+ }
+
+ bool try_delete(GeometryComponent &UNUSED(component)) const final
+ {
+ return false;
+ }
+
+ bool try_create(GeometryComponent &UNUSED(component),
+ const AttributeInit &UNUSED(initializer)) const final
+ {
+ return false;
+ }
+
+ bool exists(const GeometryComponent &component) const final
+ {
+ return component.attribute_domain_size(ATTR_DOMAIN_CURVE) != 0;
+ }
+};
+
+static int get_spline_resolution(const SplinePtr &spline)
+{
+ if (const BezierSpline *bezier_spline = dynamic_cast<const BezierSpline *>(spline.get())) {
+ return bezier_spline->resolution();
+ }
+ if (const NURBSpline *nurb_spline = dynamic_cast<const NURBSpline *>(spline.get())) {
+ return nurb_spline->resolution();
+ }
+ return 1;
+}
+
+static void set_spline_resolution(SplinePtr &spline, const int resolution)
+{
+ if (BezierSpline *bezier_spline = dynamic_cast<BezierSpline *>(spline.get())) {
+ bezier_spline->set_resolution(std::max(resolution, 1));
+ }
+ if (NURBSpline *nurb_spline = dynamic_cast<NURBSpline *>(spline.get())) {
+ nurb_spline->set_resolution(std::max(resolution, 1));
+ }
+}
+
+static GVArrayPtr make_resolution_read_attribute(const CurveEval &curve)
+{
+ return std::make_unique<fn::GVArray_For_DerivedSpan<SplinePtr, int, get_spline_resolution>>(
+ curve.splines());
+}
+
+static GVMutableArrayPtr make_resolution_write_attribute(CurveEval &curve)
+{
+ return std::make_unique<fn::GVMutableArray_For_DerivedSpan<SplinePtr,
+ int,
+ get_spline_resolution,
+ set_spline_resolution>>(
+ curve.splines());
+}
+
+static bool get_cyclic_value(const SplinePtr &spline)
+{
+ return spline->is_cyclic();
+}
+
+static void set_cyclic_value(SplinePtr &spline, const bool value)
+{
+ if (spline->is_cyclic() != value) {
+ spline->set_cyclic(value);
+ spline->mark_cache_invalid();
+ }
+}
+
+static GVArrayPtr make_cyclic_read_attribute(const CurveEval &curve)
+{
+ return std::make_unique<fn::GVArray_For_DerivedSpan<SplinePtr, bool, get_cyclic_value>>(
+ curve.splines());
+}
+
+static GVMutableArrayPtr make_cyclic_write_attribute(CurveEval &curve)
+{
+ return std::make_unique<
+ fn::GVMutableArray_For_DerivedSpan<SplinePtr, bool, get_cyclic_value, set_cyclic_value>>(
+ curve.splines());
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Builtin Control Point Attributes
+ *
+ * Attributes with a value for every control point. Most of the complexity here is due to the fact
+ * that we must provide access to the attribute data as if it was a contiguous array when it is
+ * really stored separately on each spline. That will be inherently rather slow, but these virtual
+ * array implementations try to make it workable in common situations.
+ * \{ */
+
+namespace {
+struct PointIndices {
+ int spline_index;
+ int point_index;
+};
+} // namespace
+static PointIndices lookup_point_indices(Span<int> offsets, const int index)
+{
+ const int spline_index = std::upper_bound(offsets.begin(), offsets.end(), index) -
+ offsets.begin() - 1;
+ const int index_in_spline = index - offsets[spline_index];
+ return {spline_index, index_in_spline};
+}
+
+template<typename T>
+static void point_attribute_materialize(Span<Span<T>> data,
+ Span<int> offsets,
+ const IndexMask mask,
+ MutableSpan<T> r_span)
+{
+ const int total_size = offsets.last();
+ if (mask.is_range() && mask.as_range() == IndexRange(total_size)) {
+ for (const int spline_index : data.index_range()) {
+ const int offset = offsets[spline_index];
+ const int next_offset = offsets[spline_index + 1];
+ initialized_copy_n(data[spline_index].data(), next_offset - offset, r_span.data() + offset);
+ }
+ }
+ else {
+ int spline_index = 0;
+ for (const int i : r_span.index_range()) {
+ const int dst_index = mask[i];
+
+ while (offsets[spline_index] < dst_index) {
+ spline_index++;
+ }
+
+ const int index_in_spline = dst_index - offsets[spline_index];
+ r_span[dst_index] = data[spline_index][index_in_spline];
+ }
+ }
+}
+
+template<typename T>
+static void point_attribute_materialize_to_uninitialized(Span<Span<T>> data,
+ Span<int> offsets,
+ const IndexMask mask,
+ MutableSpan<T> r_span)
+{
+ T *dst = r_span.data();
+ const int total_size = offsets.last();
+ if (mask.is_range() && mask.as_range() == IndexRange(total_size)) {
+ for (const int spline_index : data.index_range()) {
+ const int offset = offsets[spline_index];
+ const int next_offset = offsets[spline_index + 1];
+ uninitialized_copy_n(data[spline_index].data(), next_offset - offset, dst + offset);
+ }
+ }
+ else {
+ int spline_index = 0;
+ for (const int i : r_span.index_range()) {
+ const int dst_index = mask[i];
+
+ while (offsets[spline_index] < dst_index) {
+ spline_index++;
+ }
+
+ const int index_in_spline = dst_index - offsets[spline_index];
+ new (dst + dst_index) T(data[spline_index][index_in_spline]);
+ }
+ }
+}
+
+/**
+ * Virtual array for any control point data accessed with spans and an offset array.
+ */
+template<typename T> class VArray_For_SplinePoints : public VArray<T> {
+ private:
+ const Array<Span<T>> data_;
+ Array<int> offsets_;
+
+ public:
+ VArray_For_SplinePoints(Array<Span<T>> data, Array<int> offsets)
+ : VArray<T>(offsets.last()), data_(std::move(data)), offsets_(std::move(offsets))
+ {
+ }
+
+ T get_impl(const int64_t index) const final
+ {
+ const PointIndices indices = lookup_point_indices(offsets_, index);
+ return data_[indices.spline_index][indices.point_index];
+ }
+
+ void materialize_impl(const IndexMask mask, MutableSpan<T> r_span) const final
+ {
+ point_attribute_materialize(data_.as_span(), offsets_, mask, r_span);
+ }
+
+ void materialize_to_uninitialized_impl(const IndexMask mask, MutableSpan<T> r_span) const final
+ {
+ point_attribute_materialize_to_uninitialized(data_.as_span(), offsets_, mask, r_span);
+ }
+};
+
+/**
+ * Mutable virtual array for any control point data accessed with spans and an offset array.
+ */
+template<typename T> class VMutableArray_For_SplinePoints final : public VMutableArray<T> {
+ private:
+ Array<MutableSpan<T>> data_;
+ Array<int> offsets_;
+
+ public:
+ VMutableArray_For_SplinePoints(Array<MutableSpan<T>> data, Array<int> offsets)
+ : VMutableArray<T>(offsets.last()), data_(std::move(data)), offsets_(std::move(offsets))
+ {
+ }
+
+ T get_impl(const int64_t index) const final
+ {
+ const PointIndices indices = lookup_point_indices(offsets_, index);
+ return data_[indices.spline_index][indices.point_index];
+ }
+
+ void set_impl(const int64_t index, T value) final
+ {
+ const PointIndices indices = lookup_point_indices(offsets_, index);
+ data_[indices.spline_index][indices.point_index] = value;
+ }
+
+ void set_all_impl(Span<T> src) final
+ {
+ for (const int spline_index : data_.index_range()) {
+ const int offset = offsets_[spline_index];
+ const int next_offsets = offsets_[spline_index + 1];
+ data_[spline_index].copy_from(src.slice(offset, next_offsets - offset));
+ }
+ }
+
+ void materialize_impl(const IndexMask mask, MutableSpan<T> r_span) const final
+ {
+ point_attribute_materialize({(Span<T> *)data_.data(), data_.size()}, offsets_, mask, r_span);
+ }
+
+ void materialize_to_uninitialized_impl(const IndexMask mask, MutableSpan<T> r_span) const final
+ {
+ point_attribute_materialize_to_uninitialized(
+ {(Span<T> *)data_.data(), data_.size()}, offsets_, mask, r_span);
+ }
+};
+
+template<typename T> GVArrayPtr point_data_gvarray(Array<Span<T>> spans, Array<int> offsets)
+{
+ return std::make_unique<fn::GVArray_For_EmbeddedVArray<T, VArray_For_SplinePoints<T>>>(
+ offsets.last(), std::move(spans), std::move(offsets));
+}
+
+template<typename T>
+GVMutableArrayPtr point_data_gvarray(Array<MutableSpan<T>> spans, Array<int> offsets)
+{
+ return std::make_unique<
+ fn::GVMutableArray_For_EmbeddedVMutableArray<T, VMutableArray_For_SplinePoints<T>>>(
+ offsets.last(), std::move(spans), std::move(offsets));
+}
+
+/**
+ * Virtual array implementation specifically for control point positions. This is only needed for
+ * Bezier splines, where adjusting the position also requires adjusting handle positions depending
+ * on handle types. We pay a small price for this when other spline types are mixed with Bezier.
+ *
+ * \note There is no need to check the handle type to avoid changing auto handles, since
+ * retrieving write access to the position data will mark them for recomputation anyway.
+ */
+class VMutableArray_For_SplinePosition final : public VMutableArray<float3> {
+ private:
+ MutableSpan<SplinePtr> splines_;
+ Array<int> offsets_;
+
+ public:
+ VMutableArray_For_SplinePosition(MutableSpan<SplinePtr> splines, Array<int> offsets)
+ : VMutableArray<float3>(offsets.last()), splines_(splines), offsets_(std::move(offsets))
+ {
+ }
+
+ float3 get_impl(const int64_t index) const final
+ {
+ const PointIndices indices = lookup_point_indices(offsets_, index);
+ return splines_[indices.spline_index]->positions()[indices.point_index];
+ }
+
+ void set_impl(const int64_t index, float3 value) final
+ {
+ const PointIndices indices = lookup_point_indices(offsets_, index);
+ Spline &spline = *splines_[indices.spline_index];
+ if (BezierSpline *bezier_spline = dynamic_cast<BezierSpline *>(&spline)) {
+ const float3 delta = value - bezier_spline->positions()[indices.point_index];
+ bezier_spline->handle_positions_left()[indices.point_index] += delta;
+ bezier_spline->handle_positions_right()[indices.point_index] += delta;
+ bezier_spline->positions()[indices.point_index] = value;
+ }
+ else {
+ spline.positions()[indices.point_index] = value;
+ }
+ }
+
+ void set_all_impl(Span<float3> src) final
+ {
+ for (const int spline_index : splines_.index_range()) {
+ Spline &spline = *splines_[spline_index];
+ const int offset = offsets_[spline_index];
+ const int next_offset = offsets_[spline_index + 1];
+ if (BezierSpline *bezier_spline = dynamic_cast<BezierSpline *>(&spline)) {
+ MutableSpan<float3> positions = bezier_spline->positions();
+ MutableSpan<float3> handle_positions_left = bezier_spline->handle_positions_left();
+ MutableSpan<float3> handle_positions_right = bezier_spline->handle_positions_right();
+ for (const int i : IndexRange(next_offset - offset)) {
+ const float3 delta = src[offset + i] - positions[i];
+ handle_positions_left[i] += delta;
+ handle_positions_right[i] += delta;
+ positions[i] = src[offset + i];
+ }
+ }
+ else {
+ spline.positions().copy_from(src.slice(offset, next_offset - offset));
+ }
+ }
+ }
+
+ /** Utility so we can pass positions to the materialize functions above. */
+ Array<Span<float3>> get_position_spans() const
+ {
+ Array<Span<float3>> spans(splines_.size());
+ for (const int i : spans.index_range()) {
+ spans[i] = splines_[i]->positions();
+ }
+ return spans;
+ }
+
+ void materialize_impl(const IndexMask mask, MutableSpan<float3> r_span) const final
+ {
+ Array<Span<float3>> spans = this->get_position_spans();
+ point_attribute_materialize(spans.as_span(), offsets_, mask, r_span);
+ }
+
+ void materialize_to_uninitialized_impl(const IndexMask mask,
+ MutableSpan<float3> r_span) const final
+ {
+ Array<Span<float3>> spans = this->get_position_spans();
+ point_attribute_materialize_to_uninitialized(spans.as_span(), offsets_, mask, r_span);
+ }
+};
+
+/**
+ * Provider for any builtin control point attribute that doesn't need
+ * special handling like access to other arrays in the spline.
+ */
+template<typename T> class BuiltinPointAttributeProvider : public BuiltinAttributeProvider {
+ protected:
+ using GetSpan = Span<T> (*)(const Spline &spline);
+ using GetMutableSpan = MutableSpan<T> (*)(Spline &spline);
+ using UpdateOnWrite = void (*)(Spline &spline);
+ const GetSpan get_span_;
+ const GetMutableSpan get_mutable_span_;
+ const UpdateOnWrite update_on_write_;
+
+ public:
+ BuiltinPointAttributeProvider(std::string attribute_name,
+ const WritableEnum writable,
+ const GetSpan get_span,
+ const GetMutableSpan get_mutable_span,
+ const UpdateOnWrite update_on_write)
+ : BuiltinAttributeProvider(std::move(attribute_name),
+ ATTR_DOMAIN_POINT,
+ bke::cpp_type_to_custom_data_type(CPPType::get<T>()),
+ BuiltinAttributeProvider::NonCreatable,
+ writable,
+ BuiltinAttributeProvider::NonDeletable),
+ get_span_(get_span),
+ get_mutable_span_(get_mutable_span),
+ update_on_write_(update_on_write)
+ {
+ }
+
+ GVArrayPtr try_get_for_read(const GeometryComponent &component) const override
+ {
+ const CurveEval *curve = get_curve_from_component_for_read(component);
+ if (curve == nullptr) {
+ return {};
+ }
+
+ Span<SplinePtr> splines = curve->splines();
+ if (splines.size() == 1) {
+ return std::make_unique<fn::GVArray_For_GSpan>(get_span_(*splines.first()));
+ }
+
+ Array<int> offsets = curve->control_point_offsets();
+ Array<Span<T>> spans(splines.size());
+ for (const int i : splines.index_range()) {
+ spans[i] = get_span_(*splines[i]);
+ }
+
+ return point_data_gvarray(spans, offsets);
+ }
+
+ GVMutableArrayPtr try_get_for_write(GeometryComponent &component) const override
+ {
+ CurveEval *curve = get_curve_from_component_for_write(component);
+ if (curve == nullptr) {
+ return {};
+ }
+
+ MutableSpan<SplinePtr> splines = curve->splines();
+ if (splines.size() == 1) {
+ return std::make_unique<fn::GVMutableArray_For_GMutableSpan>(
+ get_mutable_span_(*splines.first()));
+ }
+
+ Array<int> offsets = curve->control_point_offsets();
+ Array<MutableSpan<T>> spans(splines.size());
+ for (const int i : splines.index_range()) {
+ spans[i] = get_mutable_span_(*splines[i]);
+ if (update_on_write_) {
+ update_on_write_(*splines[i]);
+ }
+ }
+
+ return point_data_gvarray(spans, offsets);
+ }
+
+ bool try_delete(GeometryComponent &UNUSED(component)) const final
+ {
+ return false;
+ }
+
+ bool try_create(GeometryComponent &UNUSED(component),
+ const AttributeInit &UNUSED(initializer)) const final
+ {
+ return false;
+ }
+
+ bool exists(const GeometryComponent &component) const final
+ {
+ return component.attribute_domain_size(ATTR_DOMAIN_POINT) != 0;
+ }
+};
+
+/**
+ * Special attribute provider for the position attribute. Keeping this separate means we don't
+ * need to make #BuiltinPointAttributeProvider overly generic, and the special handling for the
+ * positions is more clear.
+ */
+class PositionAttributeProvider final : public BuiltinPointAttributeProvider<float3> {
+ public:
+ PositionAttributeProvider()
+ : BuiltinPointAttributeProvider(
+ "position",
+ BuiltinAttributeProvider::Writable,
+ [](const Spline &spline) { return spline.positions(); },
+ [](Spline &spline) { return spline.positions(); },
+ [](Spline &spline) { spline.mark_cache_invalid(); })
+ {
+ }
+
+ GVMutableArrayPtr try_get_for_write(GeometryComponent &component) const final
+ {
+ CurveEval *curve = get_curve_from_component_for_write(component);
+ if (curve == nullptr) {
+ return {};
+ }
+
+ bool curve_has_bezier_spline = false;
+ for (SplinePtr &spline : curve->splines()) {
+ if (spline->type() == Spline::Type::Bezier) {
+ curve_has_bezier_spline = true;
+ break;
+ }
+ }
+
+ /* Use the regular position virtual array when there aren't any Bezier splines
+ * to avoid the overhead of checking the spline type for every point. */
+ if (!curve_has_bezier_spline) {
+ return BuiltinPointAttributeProvider<float3>::try_get_for_write(component);
+ }
+
+ /* Changing the positions requires recalculation of cached evaluated data in many cases.
+ * This could set more specific flags in the future to avoid unnecessary recomputation. */
+ for (SplinePtr &spline : curve->splines()) {
+ spline->mark_cache_invalid();
+ }
+
+ Array<int> offsets = curve->control_point_offsets();
+ return std::make_unique<
+ fn::GVMutableArray_For_EmbeddedVMutableArray<float3, VMutableArray_For_SplinePosition>>(
+ offsets.last(), curve->splines(), std::move(offsets));
+ }
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Dynamic Control Point Attributes
+ *
+ * The dynamic control point attribute implementation is very similar to the builtin attribute
+ * implementation-- it uses the same virtual array types. In order to work, this code depends on
+ * the fact that all a curve's splines will have the same attributes and they all have the same
+ * type.
+ * \{ */
+
+class DynamicPointAttributeProvider final : public DynamicAttributesProvider {
+ private:
+ static constexpr uint64_t supported_types_mask = CD_MASK_PROP_FLOAT | CD_MASK_PROP_FLOAT2 |
+ CD_MASK_PROP_FLOAT3 | CD_MASK_PROP_INT32 |
+ CD_MASK_PROP_COLOR | CD_MASK_PROP_BOOL;
+
+ public:
+ ReadAttributeLookup try_get_for_read(const GeometryComponent &component,
+ const StringRef attribute_name) const final
+ {
+ const CurveEval *curve = get_curve_from_component_for_read(component);
+ if (curve == nullptr || curve->splines().size() == 0) {
+ return {};
+ }
+
+ Span<SplinePtr> splines = curve->splines();
+ Vector<GSpan> spans; /* GSpan has no default constructor. */
+ spans.reserve(splines.size());
+ std::optional<GSpan> first_span = splines[0]->attributes.get_for_read(attribute_name);
+ if (!first_span) {
+ return {};
+ }
+ spans.append(*first_span);
+ for (const int i : IndexRange(1, splines.size() - 1)) {
+ std::optional<GSpan> span = splines[i]->attributes.get_for_read(attribute_name);
+ if (!span) {
+ /* All splines should have the same set of data layers. It would be possible to recover
+ * here and return partial data instead, but that would add a lot of complexity for a
+ * situation we don't even expect to encounter. */
+ BLI_assert_unreachable();
+ return {};
+ }
+ if (span->type() != spans.last().type()) {
+ /* Data layer types on separate splines do not match. */
+ BLI_assert_unreachable();
+ return {};
+ }
+ spans.append(*span);
+ }
+
+ /* First check for the simpler situation when we can return a simpler span virtual array. */
+ if (spans.size() == 1) {
+ return {std::make_unique<GVArray_For_GSpan>(spans.first()), ATTR_DOMAIN_POINT};
+ }
+
+ ReadAttributeLookup attribute = {};
+ Array<int> offsets = curve->control_point_offsets();
+ attribute_math::convert_to_static_type(spans[0].type(), [&](auto dummy) {
+ using T = decltype(dummy);
+ Array<Span<T>> data(splines.size());
+ for (const int i : splines.index_range()) {
+ data[i] = spans[i].typed<T>();
+ BLI_assert(data[i].data() != nullptr);
+ }
+ attribute = {point_data_gvarray(data, offsets), ATTR_DOMAIN_POINT};
+ });
+ return attribute;
+ }
+
+ /* This function is almost the same as #try_get_for_read, but without const. */
+ WriteAttributeLookup try_get_for_write(GeometryComponent &component,
+ const StringRef attribute_name) const final
+ {
+ CurveEval *curve = get_curve_from_component_for_write(component);
+ if (curve == nullptr || curve->splines().size() == 0) {
+ return {};
+ }
+
+ MutableSpan<SplinePtr> splines = curve->splines();
+ Vector<GMutableSpan> spans; /* GMutableSpan has no default constructor. */
+ spans.reserve(splines.size());
+ std::optional<GMutableSpan> first_span = splines[0]->attributes.get_for_write(attribute_name);
+ if (!first_span) {
+ return {};
+ }
+ spans.append(*first_span);
+ for (const int i : IndexRange(1, splines.size() - 1)) {
+ std::optional<GMutableSpan> span = splines[i]->attributes.get_for_write(attribute_name);
+ if (!span) {
+ /* All splines should have the same set of data layers. It would be possible to recover
+ * here and return partial data instead, but that would add a lot of complexity for a
+ * situation we don't even expect to encounter. */
+ BLI_assert_unreachable();
+ return {};
+ }
+ if (span->type() != spans.last().type()) {
+ /* Data layer types on separate splines do not match. */
+ BLI_assert_unreachable();
+ return {};
+ }
+ spans.append(*span);
+ }
+
+ /* First check for the simpler situation when we can return a simpler span virtual array. */
+ if (spans.size() == 1) {
+ return {std::make_unique<GVMutableArray_For_GMutableSpan>(spans.first()), ATTR_DOMAIN_POINT};
+ }
+
+ WriteAttributeLookup attribute = {};
+ Array<int> offsets = curve->control_point_offsets();
+ attribute_math::convert_to_static_type(spans[0].type(), [&](auto dummy) {
+ using T = decltype(dummy);
+ Array<MutableSpan<T>> data(splines.size());
+ for (const int i : splines.index_range()) {
+ data[i] = spans[i].typed<T>();
+ BLI_assert(data[i].data() != nullptr);
+ }
+ attribute = {point_data_gvarray(data, offsets), ATTR_DOMAIN_POINT};
+ });
+ return attribute;
+ }
+
+ bool try_delete(GeometryComponent &component, const StringRef attribute_name) const final
+ {
+ CurveEval *curve = get_curve_from_component_for_write(component);
+ if (curve == nullptr) {
+ return false;
+ }
+
+ bool layer_freed = false;
+ for (SplinePtr &spline : curve->splines()) {
+ spline->attributes.remove(attribute_name);
+ }
+ return layer_freed;
+ }
+
+ static GVArrayPtr varray_from_initializer(const AttributeInit &initializer,
+ const CustomDataType data_type,
+ const int total_size)
+ {
+ switch (initializer.type) {
+ case AttributeInit::Type::Default:
+ /* This function shouldn't be called in this case, since there
+ * is no need to copy anything to the new custom data array. */
+ BLI_assert_unreachable();
+ return {};
+ case AttributeInit::Type::VArray:
+ return static_cast<const AttributeInitVArray &>(initializer).varray->shallow_copy();
+ case AttributeInit::Type::MoveArray:
+ return std::make_unique<fn::GVArray_For_GSpan>(
+ GSpan(*bke::custom_data_type_to_cpp_type(data_type),
+ static_cast<const AttributeInitMove &>(initializer).data,
+ total_size));
+ }
+ BLI_assert_unreachable();
+ return {};
+ }
+
+ bool try_create(GeometryComponent &component,
+ const StringRef attribute_name,
+ const AttributeDomain domain,
+ const CustomDataType data_type,
+ const AttributeInit &initializer) const final
+ {
+ BLI_assert(this->type_is_supported(data_type));
+ if (domain != ATTR_DOMAIN_POINT) {
+ return false;
+ }
+ CurveEval *curve = get_curve_from_component_for_write(component);
+ if (curve == nullptr || curve->splines().size() == 0) {
+ return false;
+ }
+
+ MutableSpan<SplinePtr> splines = curve->splines();
+
+ /* First check the one case that allows us to avoid copying the input data. */
+ if (splines.size() == 1 && initializer.type == AttributeInit::Type::MoveArray) {
+ void *source_data = static_cast<const AttributeInitMove &>(initializer).data;
+ if (!splines[0]->attributes.create_by_move(attribute_name, data_type, source_data)) {
+ MEM_freeN(source_data);
+ return false;
+ }
+ return true;
+ }
+
+ /* Otherwise just create a custom data layer on each of the splines. */
+ for (const int i : splines.index_range()) {
+ if (!splines[i]->attributes.create(attribute_name, data_type)) {
+ /* If attribute creation fails on one of the splines, we cannot leave the custom data
+ * layers in the previous splines around, so delete them before returning. However,
+ * this is not an expected case. */
+ BLI_assert_unreachable();
+ return false;
+ }
+ }
+
+ /* With a default initializer type, we can keep the values at their initial values. */
+ if (initializer.type == AttributeInit::Type::Default) {
+ return true;
+ }
+
+ WriteAttributeLookup write_attribute = this->try_get_for_write(component, attribute_name);
+ /* We just created the attribute, it should exist. */
+ BLI_assert(write_attribute);
+
+ const int total_size = curve->control_point_offsets().last();
+ GVArrayPtr source_varray = varray_from_initializer(initializer, data_type, total_size);
+ /* TODO: When we can call a variant of #set_all with a virtual array argument,
+ * this theoretically unnecessary materialize step could be removed. */
+ GVArray_GSpan source_varray_span{*source_varray};
+ write_attribute.varray->set_all(source_varray_span.data());
+
+ if (initializer.type == AttributeInit::Type::MoveArray) {
+ MEM_freeN(static_cast<const AttributeInitMove &>(initializer).data);
+ }
+
+ return true;
+ }
+
+ bool foreach_attribute(const GeometryComponent &component,
+ const AttributeForeachCallback callback) const final
+ {
+ const CurveEval *curve = get_curve_from_component_for_read(component);
+ if (curve == nullptr || curve->splines().size() == 0) {
+ return false;
+ }
+
+ Span<SplinePtr> splines = curve->splines();
+
+ /* In a debug build, check that all corresponding custom data layers have the same type. */
+ curve->assert_valid_point_attributes();
+
+ /* Use the first spline as a representative for all the others. */
+ splines.first()->attributes.foreach_attribute(callback, ATTR_DOMAIN_POINT);
+
+ return true;
+ }
+
+ void foreach_domain(const FunctionRef<void(AttributeDomain)> callback) const final
+ {
+ callback(ATTR_DOMAIN_POINT);
+ }
+
+ bool type_is_supported(CustomDataType data_type) const
+ {
+ return ((1ULL << data_type) & supported_types_mask) != 0;
+ }
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Attribute Provider Declaration
+ * \{ */
+
+/**
+ * In this function all the attribute providers for a curve component are created.
+ * Most data in this function is statically allocated, because it does not change over time.
+ */
+static ComponentAttributeProviders create_attribute_providers_for_curve()
+{
+ static BuiltinSplineAttributeProvider resolution("resolution",
+ CD_PROP_INT32,
+ BuiltinAttributeProvider::Writable,
+ make_resolution_read_attribute,
+ make_resolution_write_attribute);
+
+ static BuiltinSplineAttributeProvider cyclic("cyclic",
+ CD_PROP_BOOL,
+ BuiltinAttributeProvider::Writable,
+ make_cyclic_read_attribute,
+ make_cyclic_write_attribute);
+
+ static CustomDataAccessInfo spline_custom_data_access = {
+ [](GeometryComponent &component) -> CustomData * {
+ CurveEval *curve = get_curve_from_component_for_write(component);
+ return curve ? &curve->attributes.data : nullptr;
+ },
+ [](const GeometryComponent &component) -> const CustomData * {
+ const CurveEval *curve = get_curve_from_component_for_read(component);
+ return curve ? &curve->attributes.data : nullptr;
+ },
+ nullptr};
+
+ static CustomDataAttributeProvider spline_custom_data(ATTR_DOMAIN_CURVE,
+ spline_custom_data_access);
+
+ static PositionAttributeProvider position;
+
+ static BuiltinPointAttributeProvider<float> radius(
+ "radius",
+ BuiltinAttributeProvider::Writable,
+ [](const Spline &spline) { return spline.radii(); },
+ [](Spline &spline) { return spline.radii(); },
+ nullptr);
+
+ static BuiltinPointAttributeProvider<float> tilt(
+ "tilt",
+ BuiltinAttributeProvider::Writable,
+ [](const Spline &spline) { return spline.tilts(); },
+ [](Spline &spline) { return spline.tilts(); },
+ [](Spline &spline) { spline.mark_cache_invalid(); });
+
+ static DynamicPointAttributeProvider point_custom_data;
+
+ return ComponentAttributeProviders({&position, &radius, &tilt, &resolution, &cyclic},
+ {&spline_custom_data, &point_custom_data});
+}
+
+} // namespace blender::bke
+
+const blender::bke::ComponentAttributeProviders *CurveComponent::get_attribute_providers() const
+{
+ static blender::bke::ComponentAttributeProviders providers =
+ blender::bke::create_attribute_providers_for_curve();
+ return &providers;
+}
+
+/** \} */
diff --git a/source/blender/blenkernel/intern/geometry_component_instances.cc b/source/blender/blenkernel/intern/geometry_component_instances.cc
index 11526eda762..3b1b7456162 100644
--- a/source/blender/blenkernel/intern/geometry_component_instances.cc
+++ b/source/blender/blenkernel/intern/geometry_component_instances.cc
@@ -42,70 +42,104 @@ InstancesComponent::InstancesComponent() : GeometryComponent(GEO_COMPONENT_TYPE_
GeometryComponent *InstancesComponent::copy() const
{
InstancesComponent *new_component = new InstancesComponent();
- new_component->transforms_ = transforms_;
- new_component->instanced_data_ = instanced_data_;
+ new_component->instance_reference_handles_ = instance_reference_handles_;
+ new_component->instance_transforms_ = instance_transforms_;
+ new_component->instance_ids_ = instance_ids_;
+ new_component->references_ = references_;
return new_component;
}
+void InstancesComponent::reserve(int min_capacity)
+{
+ instance_reference_handles_.reserve(min_capacity);
+ instance_transforms_.reserve(min_capacity);
+ instance_ids_.reserve(min_capacity);
+}
+
+/**
+ * Resize the transform, handles, and ID vectors to the specified capacity.
+ *
+ * \note This function should be used carefully, only when it's guaranteed
+ * that the data will be filled.
+ */
+void InstancesComponent::resize(int capacity)
+{
+ instance_reference_handles_.resize(capacity);
+ instance_transforms_.resize(capacity);
+ instance_ids_.resize(capacity);
+}
+
void InstancesComponent::clear()
{
- instanced_data_.clear();
- transforms_.clear();
+ instance_reference_handles_.clear();
+ instance_transforms_.clear();
+ instance_ids_.clear();
+
+ references_.clear();
}
-void InstancesComponent::add_instance(Object *object, float4x4 transform, const int id)
+void InstancesComponent::add_instance(const int instance_handle,
+ const float4x4 &transform,
+ const int id)
{
- InstancedData data;
- data.type = INSTANCE_DATA_TYPE_OBJECT;
- data.data.object = object;
- this->add_instance(data, transform, id);
+ BLI_assert(instance_handle >= 0);
+ BLI_assert(instance_handle < references_.size());
+ instance_reference_handles_.append(instance_handle);
+ instance_transforms_.append(transform);
+ instance_ids_.append(id);
}
-void InstancesComponent::add_instance(Collection *collection, float4x4 transform, const int id)
+blender::Span<int> InstancesComponent::instance_reference_handles() const
{
- InstancedData data;
- data.type = INSTANCE_DATA_TYPE_COLLECTION;
- data.data.collection = collection;
- this->add_instance(data, transform, id);
+ return instance_reference_handles_;
}
-void InstancesComponent::add_instance(InstancedData data, float4x4 transform, const int id)
+blender::MutableSpan<int> InstancesComponent::instance_reference_handles()
{
- instanced_data_.append(data);
- transforms_.append(transform);
- ids_.append(id);
+ return instance_reference_handles_;
}
-Span<InstancedData> InstancesComponent::instanced_data() const
+blender::MutableSpan<blender::float4x4> InstancesComponent::instance_transforms()
+{
+ return instance_transforms_;
+}
+blender::Span<blender::float4x4> InstancesComponent::instance_transforms() const
{
- return instanced_data_;
+ return instance_transforms_;
}
-Span<float4x4> InstancesComponent::transforms() const
+blender::MutableSpan<int> InstancesComponent::instance_ids()
{
- return transforms_;
+ return instance_ids_;
+}
+blender::Span<int> InstancesComponent::instance_ids() const
+{
+ return instance_ids_;
}
-Span<int> InstancesComponent::ids() const
+/**
+ * Returns a handle for the given reference.
+ * If the reference exists already, the handle of the existing reference is returned.
+ * Otherwise a new handle is added.
+ */
+int InstancesComponent::add_reference(InstanceReference reference)
{
- return ids_;
+ return references_.index_of_or_add_as(reference);
}
-MutableSpan<float4x4> InstancesComponent::transforms()
+blender::Span<InstanceReference> InstancesComponent::references() const
{
- return transforms_;
+ return references_;
}
int InstancesComponent::instances_amount() const
{
- const int size = instanced_data_.size();
- BLI_assert(transforms_.size() == size);
- return size;
+ return instance_transforms_.size();
}
bool InstancesComponent::is_empty() const
{
- return transforms_.size() == 0;
+ return this->instance_reference_handles_.size() == 0;
}
bool InstancesComponent::owns_direct_data() const
@@ -176,8 +210,8 @@ static blender::Array<int> generate_unique_instance_ids(Span<int> original_ids)
blender::Span<int> InstancesComponent::almost_unique_ids() const
{
std::lock_guard lock(almost_unique_ids_mutex_);
- if (almost_unique_ids_.size() != ids_.size()) {
- almost_unique_ids_ = generate_unique_instance_ids(ids_);
+ if (almost_unique_ids_.size() != instance_ids_.size()) {
+ almost_unique_ids_ = generate_unique_instance_ids(instance_ids_);
}
return almost_unique_ids_;
}
diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc
index e54c3716660..42f3a854aec 100644
--- a/source/blender/blenkernel/intern/geometry_component_mesh.cc
+++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc
@@ -219,8 +219,7 @@ static void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh,
static GVArrayPtr adapt_mesh_domain_corner_to_point(const Mesh &mesh, GVArrayPtr varray)
{
GVArrayPtr new_varray;
- const CustomDataType data_type = cpp_type_to_custom_data_type(varray->type());
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
/* We compute all interpolated values at once, because for this interpolation, one has to
@@ -249,8 +248,7 @@ static void adapt_mesh_domain_point_to_corner_impl(const Mesh &mesh,
static GVArrayPtr adapt_mesh_domain_point_to_corner(const Mesh &mesh, GVArrayPtr varray)
{
GVArrayPtr new_varray;
- const CustomDataType data_type = cpp_type_to_custom_data_type(varray->type());
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
using T = decltype(dummy);
/* It is not strictly necessary to compute the value for all corners here. Instead one could
* lazily lookup the mesh topology when a specific index accessed. This can be more efficient
@@ -290,8 +288,7 @@ static void adapt_mesh_domain_corner_to_face_impl(const Mesh &mesh,
static GVArrayPtr adapt_mesh_domain_corner_to_face(const Mesh &mesh, GVArrayPtr varray)
{
GVArrayPtr new_varray;
- const CustomDataType data_type = cpp_type_to_custom_data_type(varray->type());
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
Array<T> values(mesh.totpoly);
@@ -329,8 +326,7 @@ static void adapt_mesh_domain_corner_to_edge_impl(const Mesh &mesh,
static GVArrayPtr adapt_mesh_domain_corner_to_edge(const Mesh &mesh, GVArrayPtr varray)
{
GVArrayPtr new_varray;
- const CustomDataType data_type = cpp_type_to_custom_data_type(varray->type());
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
Array<T> values(mesh.totedge);
@@ -365,8 +361,7 @@ void adapt_mesh_domain_face_to_point_impl(const Mesh &mesh,
static GVArrayPtr adapt_mesh_domain_face_to_point(const Mesh &mesh, GVArrayPtr varray)
{
GVArrayPtr new_varray;
- const CustomDataType data_type = cpp_type_to_custom_data_type(varray->type());
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
Array<T> values(mesh.totvert);
@@ -394,8 +389,7 @@ void adapt_mesh_domain_face_to_corner_impl(const Mesh &mesh,
static GVArrayPtr adapt_mesh_domain_face_to_corner(const Mesh &mesh, GVArrayPtr varray)
{
GVArrayPtr new_varray;
- const CustomDataType data_type = cpp_type_to_custom_data_type(varray->type());
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
Array<T> values(mesh.totloop);
@@ -428,8 +422,7 @@ void adapt_mesh_domain_face_to_edge_impl(const Mesh &mesh,
static GVArrayPtr adapt_mesh_domain_face_to_edge(const Mesh &mesh, GVArrayPtr varray)
{
GVArrayPtr new_varray;
- const CustomDataType data_type = cpp_type_to_custom_data_type(varray->type());
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
Array<T> values(mesh.totedge);
@@ -467,8 +460,7 @@ static void adapt_mesh_domain_point_to_face_impl(const Mesh &mesh,
static GVArrayPtr adapt_mesh_domain_point_to_face(const Mesh &mesh, GVArrayPtr varray)
{
GVArrayPtr new_varray;
- const CustomDataType data_type = cpp_type_to_custom_data_type(varray->type());
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
Array<T> values(mesh.totpoly);
@@ -504,8 +496,7 @@ static void adapt_mesh_domain_point_to_edge_impl(const Mesh &mesh,
static GVArrayPtr adapt_mesh_domain_point_to_edge(const Mesh &mesh, GVArrayPtr varray)
{
GVArrayPtr new_varray;
- const CustomDataType data_type = cpp_type_to_custom_data_type(varray->type());
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
Array<T> values(mesh.totedge);
@@ -529,7 +520,7 @@ void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh,
/* For every corner, mix the values from the adjacent edges on the face. */
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const int loop_index_prev = (loop_index - 1) % poly.totloop;
+ const int loop_index_prev = loop_index - 1 + (loop_index == poly.loopstart) * poly.totloop;
const MLoop &loop = mesh.mloop[loop_index];
const MLoop &loop_prev = mesh.mloop[loop_index_prev];
mixer.mix_in(loop_index, old_values[loop.e]);
@@ -543,8 +534,7 @@ void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh,
static GVArrayPtr adapt_mesh_domain_edge_to_corner(const Mesh &mesh, GVArrayPtr varray)
{
GVArrayPtr new_varray;
- const CustomDataType data_type = cpp_type_to_custom_data_type(varray->type());
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
Array<T> values(mesh.totloop);
@@ -576,8 +566,7 @@ static void adapt_mesh_domain_edge_to_point_impl(const Mesh &mesh,
static GVArrayPtr adapt_mesh_domain_edge_to_point(const Mesh &mesh, GVArrayPtr varray)
{
GVArrayPtr new_varray;
- const CustomDataType data_type = cpp_type_to_custom_data_type(varray->type());
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
Array<T> values(mesh.totvert);
@@ -615,8 +604,7 @@ static void adapt_mesh_domain_edge_to_face_impl(const Mesh &mesh,
static GVArrayPtr adapt_mesh_domain_edge_to_face(const Mesh &mesh, GVArrayPtr varray)
{
GVArrayPtr new_varray;
- const CustomDataType data_type = cpp_type_to_custom_data_type(varray->type());
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
Array<T> values(mesh.totpoly);
@@ -785,18 +773,20 @@ static void set_loop_uv(MLoopUV &uv, float2 co)
copy_v2_v2(uv.uv, co);
}
-static Color4f get_loop_color(const MLoopCol &col)
+static ColorGeometry4f get_loop_color(const MLoopCol &col)
{
- Color4f srgb_color;
- rgba_uchar_to_float(srgb_color, &col.r);
- Color4f linear_color;
- srgb_to_linearrgb_v4(linear_color, srgb_color);
+ ColorGeometry4b encoded_color = ColorGeometry4b(col.r, col.g, col.b, col.a);
+ ColorGeometry4f linear_color = encoded_color.decode();
return linear_color;
}
-static void set_loop_color(MLoopCol &col, Color4f linear_color)
+static void set_loop_color(MLoopCol &col, ColorGeometry4f linear_color)
{
- linearrgb_to_srgb_uchar4(&col.r, linear_color);
+ ColorGeometry4b encoded_color = linear_color.encode();
+ col.r = encoded_color.r;
+ col.g = encoded_color.g;
+ col.b = encoded_color.b;
+ col.a = encoded_color.a;
}
static float get_crease(const MEdge &edge)
@@ -1133,8 +1123,8 @@ static ComponentAttributeProviders create_attribute_providers_for_mesh()
CD_PROP_COLOR,
CD_MLOOPCOL,
corner_access,
- make_derived_read_attribute<MLoopCol, Color4f, get_loop_color>,
- make_derived_write_attribute<MLoopCol, Color4f, get_loop_color, set_loop_color>);
+ make_derived_read_attribute<MLoopCol, ColorGeometry4f, get_loop_color>,
+ make_derived_write_attribute<MLoopCol, ColorGeometry4f, get_loop_color, set_loop_color>);
static VertexGroupsAttributeProvider vertex_groups;
static CustomDataAttributeProvider corner_custom_data(ATTR_DOMAIN_CORNER, corner_access);
diff --git a/source/blender/blenkernel/intern/geometry_set.cc b/source/blender/blenkernel/intern/geometry_set.cc
index 3e457e48076..3d85118deee 100644
--- a/source/blender/blenkernel/intern/geometry_set.cc
+++ b/source/blender/blenkernel/intern/geometry_set.cc
@@ -24,6 +24,7 @@
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_pointcloud.h"
+#include "BKE_spline.hh"
#include "BKE_volume.h"
#include "DNA_collection_types.h"
@@ -60,6 +61,8 @@ GeometryComponent *GeometryComponent::create(GeometryComponentType component_typ
return new InstancesComponent();
case GEO_COMPONENT_TYPE_VOLUME:
return new VolumeComponent();
+ case GEO_COMPONENT_TYPE_CURVE:
+ return new CurveComponent();
}
BLI_assert_unreachable();
return nullptr;
@@ -182,6 +185,11 @@ void GeometrySet::compute_boundbox_without_instances(float3 *r_min, float3 *r_ma
if (volume != nullptr) {
BKE_volume_min_max(volume, *r_min, *r_max);
}
+ const CurveEval *curve = this->get_curve_for_read();
+ if (curve != nullptr) {
+ /* Using the evaluated positions is somewhat arbitrary, but it is probably expected. */
+ curve->bounds_min_max(*r_min, *r_max, true);
+ }
}
std::ostream &operator<<(std::ostream &stream, const GeometrySet &geometry_set)
@@ -252,6 +260,13 @@ const Volume *GeometrySet::get_volume_for_read() const
return (component == nullptr) ? nullptr : component->get_for_read();
}
+/* Returns a read-only curve or null. */
+const CurveEval *GeometrySet::get_curve_for_read() const
+{
+ const CurveComponent *component = this->get_component_for_read<CurveComponent>();
+ return (component == nullptr) ? nullptr : component->get_for_read();
+}
+
/* Returns true when the geometry set has a point cloud component that has a point cloud. */
bool GeometrySet::has_pointcloud() const
{
@@ -273,6 +288,13 @@ bool GeometrySet::has_volume() const
return component != nullptr && component->has_volume();
}
+/* Returns true when the geometry set has a curve component that has a curve. */
+bool GeometrySet::has_curve() const
+{
+ const CurveComponent *component = this->get_component_for_read<CurveComponent>();
+ return component != nullptr && component->has_curve();
+}
+
/* Create a new geometry set that only contains the given mesh. */
GeometrySet GeometrySet::create_with_mesh(Mesh *mesh, GeometryOwnershipType ownership)
{
@@ -292,6 +314,15 @@ GeometrySet GeometrySet::create_with_pointcloud(PointCloud *pointcloud,
return geometry_set;
}
+/* Create a new geometry set that only contains the given curve. */
+GeometrySet GeometrySet::create_with_curve(CurveEval *curve, GeometryOwnershipType ownership)
+{
+ GeometrySet geometry_set;
+ CurveComponent &component = geometry_set.get_component_for_write<CurveComponent>();
+ component.replace(curve, ownership);
+ return geometry_set;
+}
+
/* Clear the existing mesh and replace it with the given one. */
void GeometrySet::replace_mesh(Mesh *mesh, GeometryOwnershipType ownership)
{
@@ -299,6 +330,13 @@ void GeometrySet::replace_mesh(Mesh *mesh, GeometryOwnershipType ownership)
component.replace(mesh, ownership);
}
+/* Clear the existing curve and replace it with the given one. */
+void GeometrySet::replace_curve(CurveEval *curve, GeometryOwnershipType ownership)
+{
+ CurveComponent &component = this->get_component_for_write<CurveComponent>();
+ component.replace(curve, ownership);
+}
+
/* Clear the existing point cloud and replace with the given one. */
void GeometrySet::replace_pointcloud(PointCloud *pointcloud, GeometryOwnershipType ownership)
{
@@ -306,6 +344,13 @@ void GeometrySet::replace_pointcloud(PointCloud *pointcloud, GeometryOwnershipTy
pointcloud_component.replace(pointcloud, ownership);
}
+/* Clear the existing volume and replace with the given one. */
+void GeometrySet::replace_volume(Volume *volume, GeometryOwnershipType ownership)
+{
+ VolumeComponent &volume_component = this->get_component_for_write<VolumeComponent>();
+ volume_component.replace(volume, ownership);
+}
+
/* Returns a mutable mesh or null. No ownership is transferred. */
Mesh *GeometrySet::get_mesh_for_write()
{
@@ -327,6 +372,13 @@ Volume *GeometrySet::get_volume_for_write()
return component.get_for_write();
}
+/* Returns a mutable curve or null. No ownership is transferred. */
+CurveEval *GeometrySet::get_curve_for_write()
+{
+ CurveComponent &component = this->get_component_for_write<CurveComponent>();
+ return component.get_for_write();
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/blenkernel/intern/geometry_set_instances.cc b/source/blender/blenkernel/intern/geometry_set_instances.cc
index 47db5d1f901..9abd00c2b4f 100644
--- a/source/blender/blenkernel/intern/geometry_set_instances.cc
+++ b/source/blender/blenkernel/intern/geometry_set_instances.cc
@@ -15,10 +15,12 @@
*/
#include "BKE_geometry_set_instances.hh"
+#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_pointcloud.h"
+#include "BKE_spline.hh"
#include "DNA_collection_types.h"
#include "DNA_mesh_types.h"
@@ -50,6 +52,16 @@ static void add_final_mesh_as_geometry_component(const Object &object, GeometryS
}
}
+static void add_curve_data_as_geometry_component(const Object &object, GeometrySet &geometry_set)
+{
+ BLI_assert(object.type == OB_CURVE);
+ if (object.data != nullptr) {
+ std::unique_ptr<CurveEval> curve = curve_eval_from_dna_curve(*(Curve *)object.data);
+ CurveComponent &curve_component = geometry_set.get_component_for_write<CurveComponent>();
+ curve_component.replace(curve.release(), GeometryOwnershipType::Owned);
+ }
+}
+
/**
* \note This doesn't extract instances from the "dupli" system for non-geometry-nodes instances.
*/
@@ -73,6 +85,9 @@ static GeometrySet object_get_geometry_set_for_read(const Object &object)
if (object.type == OB_MESH) {
add_final_mesh_as_geometry_component(object, geometry_set);
}
+ else if (object.type == OB_CURVE) {
+ add_curve_data_as_geometry_component(object, geometry_set);
+ }
/* TODO: Cover the case of point-clouds without modifiers-- they may not be covered by the
* #geometry_set_eval case above. */
@@ -135,21 +150,28 @@ static void geometry_set_collect_recursive(const GeometrySet &geometry_set,
const InstancesComponent &instances_component =
*geometry_set.get_component_for_read<InstancesComponent>();
- Span<float4x4> transforms = instances_component.transforms();
- Span<InstancedData> instances = instances_component.instanced_data();
- for (const int i : instances.index_range()) {
- const InstancedData &data = instances[i];
+ Span<float4x4> transforms = instances_component.instance_transforms();
+ Span<int> handles = instances_component.instance_reference_handles();
+ Span<InstanceReference> references = instances_component.references();
+ for (const int i : transforms.index_range()) {
+ const InstanceReference &reference = references[handles[i]];
const float4x4 instance_transform = transform * transforms[i];
- if (data.type == INSTANCE_DATA_TYPE_OBJECT) {
- BLI_assert(data.data.object != nullptr);
- const Object &object = *data.data.object;
- geometry_set_collect_recursive_object(object, instance_transform, r_sets);
- }
- else if (data.type == INSTANCE_DATA_TYPE_COLLECTION) {
- BLI_assert(data.data.collection != nullptr);
- const Collection &collection = *data.data.collection;
- geometry_set_collect_recursive_collection_instance(collection, instance_transform, r_sets);
+ switch (reference.type()) {
+ case InstanceReference::Type::Object: {
+ Object &object = reference.object();
+ geometry_set_collect_recursive_object(object, instance_transform, r_sets);
+ break;
+ }
+ case InstanceReference::Type::Collection: {
+ Collection &collection = reference.collection();
+ geometry_set_collect_recursive_collection_instance(
+ collection, instance_transform, r_sets);
+ break;
+ }
+ case InstanceReference::Type::None: {
+ break;
+ }
}
}
}
@@ -253,19 +275,24 @@ static bool instances_attribute_foreach_recursive(const GeometrySet &geometry_se
return true;
}
- for (const InstancedData &data : instances_component->instanced_data()) {
- if (data.type == INSTANCE_DATA_TYPE_OBJECT) {
- BLI_assert(data.data.object != nullptr);
- const Object &object = *data.data.object;
- if (!object_instance_attribute_foreach(object, callback, limit, count)) {
- return false;
+ for (const InstanceReference &reference : instances_component->references()) {
+ switch (reference.type()) {
+ case InstanceReference::Type::Object: {
+ const Object &object = reference.object();
+ if (!object_instance_attribute_foreach(object, callback, limit, count)) {
+ return false;
+ }
+ break;
}
- }
- else if (data.type == INSTANCE_DATA_TYPE_COLLECTION) {
- BLI_assert(data.data.collection != nullptr);
- const Collection &collection = *data.data.collection;
- if (!collection_instance_attribute_foreach(collection, callback, limit, count)) {
- return false;
+ case InstanceReference::Type::Collection: {
+ const Collection &collection = reference.collection();
+ if (!collection_instance_attribute_foreach(collection, callback, limit, count)) {
+ return false;
+ }
+ break;
+ }
+ case InstanceReference::Type::None: {
+ break;
}
}
}
@@ -335,6 +362,8 @@ static Mesh *join_mesh_topology_and_builtin_attributes(Span<GeometryInstanceGrou
int64_t cd_dirty_poly = 0;
int64_t cd_dirty_edge = 0;
int64_t cd_dirty_loop = 0;
+ VectorSet<Material *> materials;
+
for (const GeometryInstanceGroup &set_group : set_groups) {
const GeometrySet &set = set_group.geometry_set;
const int tot_transforms = set_group.transforms.size();
@@ -348,6 +377,10 @@ static Mesh *join_mesh_topology_and_builtin_attributes(Span<GeometryInstanceGrou
cd_dirty_poly |= mesh.runtime.cd_dirty_poly;
cd_dirty_edge |= mesh.runtime.cd_dirty_edge;
cd_dirty_loop |= mesh.runtime.cd_dirty_loop;
+ for (const int slot_index : IndexRange(mesh.totcol)) {
+ Material *material = mesh.mat[slot_index];
+ materials.add(material);
+ }
}
if (convert_points_to_vertices && set.has_pointcloud()) {
const PointCloud &pointcloud = *set.get_pointcloud_for_read();
@@ -370,6 +403,10 @@ static Mesh *join_mesh_topology_and_builtin_attributes(Span<GeometryInstanceGrou
break;
}
}
+ for (const int i : IndexRange(materials.size())) {
+ Material *material = materials[i];
+ BKE_id_material_eval_assign(&new_mesh->id, i + 1, material);
+ }
new_mesh->runtime.cd_dirty_vert = cd_dirty_vert;
new_mesh->runtime.cd_dirty_poly = cd_dirty_poly;
new_mesh->runtime.cd_dirty_edge = cd_dirty_edge;
@@ -383,6 +420,14 @@ static Mesh *join_mesh_topology_and_builtin_attributes(Span<GeometryInstanceGrou
const GeometrySet &set = set_group.geometry_set;
if (set.has_mesh()) {
const Mesh &mesh = *set.get_mesh_for_read();
+
+ Array<int> material_index_map(mesh.totcol);
+ for (const int i : IndexRange(mesh.totcol)) {
+ Material *material = mesh.mat[i];
+ const int new_material_index = materials.index_of(material);
+ material_index_map[i] = new_material_index;
+ }
+
for (const float4x4 &transform : set_group.transforms) {
for (const int i : IndexRange(mesh.totvert)) {
const MVert &old_vert = mesh.mvert[i];
@@ -412,6 +457,13 @@ static Mesh *join_mesh_topology_and_builtin_attributes(Span<GeometryInstanceGrou
MPoly &new_poly = new_mesh->mpoly[poly_offset + i];
new_poly = old_poly;
new_poly.loopstart += loop_offset;
+ if (old_poly.mat_nr >= 0 && old_poly.mat_nr < mesh.totcol) {
+ new_poly.mat_nr = material_index_map[new_poly.mat_nr];
+ }
+ else {
+ /* The material index was invalid before. */
+ new_poly.mat_nr = 0;
+ }
}
vert_offset += mesh.totvert;
@@ -492,6 +544,39 @@ static void join_attributes(Span<GeometryInstanceGroup> set_groups,
}
}
+static void join_curve_splines(Span<GeometryInstanceGroup> set_groups, CurveComponent &result)
+{
+ CurveEval *new_curve = new CurveEval();
+ for (const GeometryInstanceGroup &set_group : set_groups) {
+ const GeometrySet &set = set_group.geometry_set;
+ if (!set.has_curve()) {
+ continue;
+ }
+
+ const CurveEval &source_curve = *set.get_curve_for_read();
+ for (const SplinePtr &source_spline : source_curve.splines()) {
+ for (const float4x4 &transform : set_group.transforms) {
+ SplinePtr new_spline = source_spline->copy();
+ new_spline->transform(transform);
+ new_curve->add_spline(std::move(new_spline));
+ }
+ }
+ }
+
+ for (SplinePtr &spline : new_curve->splines()) {
+ /* Spline instances should have no custom attributes, since they always come
+ * from original objects which currently do not support custom attributes.
+ *
+ * This is only true as long as a #GeometrySet cannot be instanced directly. */
+ BLI_assert(spline->attributes.data.totlayer == 0);
+ UNUSED_VARS_NDEBUG(spline);
+ }
+
+ new_curve->attributes.reallocate(new_curve->splines().size());
+
+ result.replace(new_curve);
+}
+
static void join_instance_groups_mesh(Span<GeometryInstanceGroup> set_groups,
bool convert_points_to_vertices,
GeometrySet &result)
@@ -558,6 +643,12 @@ static void join_instance_groups_volume(Span<GeometryInstanceGroup> set_groups,
UNUSED_VARS(set_groups, dst_component);
}
+static void join_instance_groups_curve(Span<GeometryInstanceGroup> set_groups, GeometrySet &result)
+{
+ CurveComponent &dst_component = result.get_component_for_write<CurveComponent>();
+ join_curve_splines(set_groups, dst_component);
+}
+
GeometrySet geometry_set_realize_mesh_for_modifier(const GeometrySet &geometry_set)
{
if (!geometry_set.has_instances() && !geometry_set.has_pointcloud()) {
@@ -589,6 +680,7 @@ GeometrySet geometry_set_realize_instances(const GeometrySet &geometry_set)
join_instance_groups_mesh(set_groups, false, new_geometry_set);
join_instance_groups_pointcloud(set_groups, new_geometry_set);
join_instance_groups_volume(set_groups, new_geometry_set);
+ join_instance_groups_curve(set_groups, new_geometry_set);
return new_geometry_set;
}
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index 4c30b1aa10c..7e56755ee17 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -653,9 +653,13 @@ bGPDframe *BKE_gpencil_frame_addcopy(bGPDlayer *gpl, int cframe)
* \param gpd: Grease pencil data-block
* \param name: Name of the layer
* \param setactive: Set as active
+ * \param add_to_header: Used to force the layer added at header
* \return Pointer to new layer
*/
-bGPDlayer *BKE_gpencil_layer_addnew(bGPdata *gpd, const char *name, bool setactive)
+bGPDlayer *BKE_gpencil_layer_addnew(bGPdata *gpd,
+ const char *name,
+ const bool setactive,
+ const bool add_to_header)
{
bGPDlayer *gpl = NULL;
bGPDlayer *gpl_active = NULL;
@@ -671,14 +675,18 @@ bGPDlayer *BKE_gpencil_layer_addnew(bGPdata *gpd, const char *name, bool setacti
gpl_active = BKE_gpencil_layer_active_get(gpd);
/* Add to data-block. */
- if (gpl_active == NULL) {
- BLI_addtail(&gpd->layers, gpl);
+ if (add_to_header) {
+ BLI_addhead(&gpd->layers, gpl);
}
else {
- /* if active layer, add after that layer */
- BLI_insertlinkafter(&gpd->layers, gpl_active, gpl);
+ if (gpl_active == NULL) {
+ BLI_addtail(&gpd->layers, gpl);
+ }
+ else {
+ /* if active layer, add after that layer */
+ BLI_insertlinkafter(&gpd->layers, gpl_active, gpl);
+ }
}
-
/* annotation vs GP Object behavior is slightly different */
if (gpd->flag & GP_DATA_ANNOTATIONS) {
/* set default color of new strokes for this layer */
diff --git a/source/blender/blenkernel/intern/gpencil_curve.c b/source/blender/blenkernel/intern/gpencil_curve.c
index 88d3e917a7a..906d0fb0792 100644
--- a/source/blender/blenkernel/intern/gpencil_curve.c
+++ b/source/blender/blenkernel/intern/gpencil_curve.c
@@ -515,7 +515,7 @@ void BKE_gpencil_convert_curve(Main *bmain,
if (collection != NULL) {
gpl = BKE_gpencil_layer_named_get(gpd, collection->id.name + 2);
if (gpl == NULL) {
- gpl = BKE_gpencil_layer_addnew(gpd, collection->id.name + 2, true);
+ gpl = BKE_gpencil_layer_addnew(gpd, collection->id.name + 2, true, false);
}
}
}
@@ -523,7 +523,7 @@ void BKE_gpencil_convert_curve(Main *bmain,
if (gpl == NULL) {
gpl = BKE_gpencil_layer_active_get(gpd);
if (gpl == NULL) {
- gpl = BKE_gpencil_layer_addnew(gpd, DATA_("GP_Layer"), true);
+ gpl = BKE_gpencil_layer_addnew(gpd, DATA_("GP_Layer"), true, false);
}
}
diff --git a/source/blender/blenkernel/intern/gpencil_geom.c b/source/blender/blenkernel/intern/gpencil_geom.c
index 27c2d9e146b..7f839650f33 100644
--- a/source/blender/blenkernel/intern/gpencil_geom.c
+++ b/source/blender/blenkernel/intern/gpencil_geom.c
@@ -530,14 +530,23 @@ bool BKE_gpencil_stroke_sample(bGPdata *gpd, bGPDstroke *gps, const float dist,
/**
* Backbone stretch similar to Freestyle.
- * \param gps: Stroke to sample
- * \param dist: Distance of one segment
- * \param tip_length: Ignore tip jittering, set zero to use default value.
+ * \param gps: Stroke to sample.
+ * \param dist: Distance of one segment.
+ * \param overshoot_fac: How exact is the follow curve algorithm.
+ * \param mode: Affect to Start, End or Both extremes (0->Both, 1->Start, 2->End)
*/
-bool BKE_gpencil_stroke_stretch(bGPDstroke *gps, const float dist, const float tip_length)
+bool BKE_gpencil_stroke_stretch(bGPDstroke *gps,
+ const float dist,
+ const float overshoot_fac,
+ const short mode)
{
+#define BOTH 0
+#define START 1
+#define END 2
+
bGPDspoint *pt = gps->points, *last_pt, *second_last, *next_pt;
- float threshold = (tip_length == 0 ? 0.001f : tip_length);
+ int i;
+ float threshold = (overshoot_fac == 0 ? 0.001f : overshoot_fac);
if (gps->totpoints < 2 || dist < FLT_EPSILON) {
return false;
@@ -547,33 +556,36 @@ bool BKE_gpencil_stroke_stretch(bGPDstroke *gps, const float dist, const float t
second_last = &pt[gps->totpoints - 2];
next_pt = &pt[1];
- float len1 = 0.0f;
- float len2 = 0.0f;
-
- int i = 1;
- while (len1 < threshold && gps->totpoints > i) {
- next_pt = &pt[i];
- len1 = len_v3v3(&next_pt->x, &pt->x);
- i++;
- }
+ if (mode == BOTH || mode == START) {
+ float len1 = 0.0f;
+ i = 1;
+ while (len1 < threshold && gps->totpoints > i) {
+ next_pt = &pt[i];
+ len1 = len_v3v3(&next_pt->x, &pt->x);
+ i++;
+ }
+ float extend1 = (len1 + dist) / len1;
+ float result1[3];
- i = 2;
- while (len2 < threshold && gps->totpoints >= i) {
- second_last = &pt[gps->totpoints - i];
- len2 = len_v3v3(&last_pt->x, &second_last->x);
- i++;
+ interp_v3_v3v3(result1, &next_pt->x, &pt->x, extend1);
+ copy_v3_v3(&pt->x, result1);
}
- float extend1 = (len1 + dist) / len1;
- float extend2 = (len2 + dist) / len2;
-
- float result1[3], result2[3];
+ if (mode == BOTH || mode == END) {
+ float len2 = 0.0f;
+ i = 2;
+ while (len2 < threshold && gps->totpoints >= i) {
+ second_last = &pt[gps->totpoints - i];
+ len2 = len_v3v3(&last_pt->x, &second_last->x);
+ i++;
+ }
- interp_v3_v3v3(result1, &next_pt->x, &pt->x, extend1);
- interp_v3_v3v3(result2, &second_last->x, &last_pt->x, extend2);
+ float extend2 = (len2 + dist) / len2;
+ float result2[3];
+ interp_v3_v3v3(result2, &second_last->x, &last_pt->x, extend2);
- copy_v3_v3(&pt->x, result1);
- copy_v3_v3(&last_pt->x, result2);
+ copy_v3_v3(&last_pt->x, result2);
+ }
return true;
}
@@ -702,48 +714,64 @@ bool BKE_gpencil_stroke_split(bGPdata *gpd,
* Shrink the stroke by length.
* \param gps: Stroke to shrink
* \param dist: delta length
+ * \param mode: 1->Start, 2->End
*/
-bool BKE_gpencil_stroke_shrink(bGPDstroke *gps, const float dist)
+bool BKE_gpencil_stroke_shrink(bGPDstroke *gps, const float dist, const short mode)
{
+#define START 1
+#define END 2
+
bGPDspoint *pt = gps->points, *second_last;
int i;
- if (gps->totpoints < 2 || dist < FLT_EPSILON) {
+ if (gps->totpoints < 2) {
+ if (gps->totpoints == 1) {
+ second_last = &pt[1];
+ if (len_v3v3(&second_last->x, &pt->x) < dist) {
+ BKE_gpencil_stroke_trim_points(gps, 0, 0);
+ return true;
+ }
+ }
+
return false;
}
second_last = &pt[gps->totpoints - 2];
- float len1, this_len1, cut_len1;
- float len2, this_len2, cut_len2;
- int index_start, index_end;
-
- len1 = len2 = this_len1 = this_len2 = cut_len1 = cut_len2 = 0.0f;
-
- i = 1;
- while (len1 < dist && gps->totpoints > i - 1) {
- this_len1 = len_v3v3(&pt[i].x, &pt[i + 1].x);
- len1 += this_len1;
- cut_len1 = len1 - dist;
- i++;
+ float len1, cut_len1;
+ float len2, cut_len2;
+ len1 = len2 = cut_len1 = cut_len2 = 0.0f;
+
+ int index_start = 0;
+ int index_end = 0;
+ if (mode == START) {
+ i = 0;
+ index_end = gps->totpoints - 1;
+ while (len1 < dist && gps->totpoints > i + 1) {
+ len1 += len_v3v3(&pt[i].x, &pt[i + 1].x);
+ cut_len1 = len1 - dist;
+ i++;
+ }
+ index_start = i - 1;
}
- index_start = i - 2;
- i = 2;
- while (len2 < dist && gps->totpoints >= i) {
- second_last = &pt[gps->totpoints - i];
- this_len2 = len_v3v3(&second_last[1].x, &second_last->x);
- len2 += this_len2;
- cut_len2 = len2 - dist;
- i++;
+ if (mode == END) {
+ index_start = 0;
+ i = 2;
+ while (len2 < dist && gps->totpoints >= i) {
+ second_last = &pt[gps->totpoints - i];
+ len2 += len_v3v3(&second_last[1].x, &second_last->x);
+ cut_len2 = len2 - dist;
+ i++;
+ }
+ index_end = gps->totpoints - i + 2;
}
- index_end = gps->totpoints - i + 2;
- if (len1 < dist || len2 < dist || index_end <= index_start) {
+ if (index_end <= index_start) {
index_start = index_end = 0; /* empty stroke */
}
- if ((index_end == index_start + 1) && (cut_len1 + cut_len2 > 1.0f)) {
+ if ((index_end == index_start + 1) && (cut_len1 + cut_len2 < dist)) {
index_start = index_end = 0; /* no length left to cut */
}
@@ -753,22 +781,8 @@ bool BKE_gpencil_stroke_shrink(bGPDstroke *gps, const float dist)
return false;
}
- pt = gps->points;
-
- float cut1 = cut_len1 / this_len1;
- float cut2 = cut_len2 / this_len2;
-
- float result1[3], result2[3];
-
- interp_v3_v3v3(result1, &pt[1].x, &pt[0].x, cut1);
- interp_v3_v3v3(result2, &pt[gps->totpoints - 2].x, &pt[gps->totpoints - 1].x, cut2);
-
- copy_v3_v3(&pt[0].x, result1);
- copy_v3_v3(&pt[gps->totpoints - 1].x, result2);
-
return true;
}
-
/**
* Apply smooth position to stroke point.
* \param gps: Stroke to smooth
@@ -1050,8 +1064,21 @@ void BKE_gpencil_stroke_2d_flat(const bGPDspoint *points,
normalize_v3(locx);
normalize_v3(locy);
+ /* Calculate last point first. */
+ const bGPDspoint *pt_last = &points[totpoints - 1];
+ float tmp[3];
+ sub_v3_v3v3(tmp, &pt_last->x, &pt0->x);
+
+ points2d[totpoints - 1][0] = dot_v3v3(tmp, locx);
+ points2d[totpoints - 1][1] = dot_v3v3(tmp, locy);
+
+ /* Calculate the scalar cross product of the 2d points. */
+ float cross = 0.0f;
+ float *co_curr;
+ float *co_prev = (float *)&points2d[totpoints - 1];
+
/* Get all points in local space */
- for (int i = 0; i < totpoints; i++) {
+ for (int i = 0; i < totpoints - 1; i++) {
const bGPDspoint *pt = &points[i];
float loc[3];
@@ -1060,10 +1087,15 @@ void BKE_gpencil_stroke_2d_flat(const bGPDspoint *points,
points2d[i][0] = dot_v3v3(loc, locx);
points2d[i][1] = dot_v3v3(loc, locy);
+
+ /* Calculate cross product. */
+ co_curr = (float *)&points2d[i][0];
+ cross += (co_curr[0] - co_prev[0]) * (co_curr[1] + co_prev[1]);
+ co_prev = (float *)&points2d[i][0];
}
- /* Concave (-1), Convex (1), or Auto-detect (0)? */
- *r_direction = (int)locy[2];
+ /* Concave (-1), Convex (1) */
+ *r_direction = (cross >= 0.0f) ? 1 : -1;
}
/**
@@ -2421,7 +2453,7 @@ bool BKE_gpencil_convert_mesh(Main *bmain,
/* Create Layer and Frame. */
bGPDlayer *gpl_fill = BKE_gpencil_layer_named_get(gpd, element_name);
if (gpl_fill == NULL) {
- gpl_fill = BKE_gpencil_layer_addnew(gpd, element_name, true);
+ gpl_fill = BKE_gpencil_layer_addnew(gpd, element_name, true, false);
}
bGPDframe *gpf_fill = BKE_gpencil_layer_frame_get(
gpl_fill, CFRA + frame_offset, GP_GETFRAME_ADD_NEW);
@@ -2433,7 +2465,7 @@ bool BKE_gpencil_convert_mesh(Main *bmain,
Material *ma = BKE_object_material_get(ob_mesh, mp->mat_nr + 1);
make_element_name(
ob_mesh->id.name + 2, (ma != NULL) ? ma->id.name + 2 : "Fill", 64, element_name);
- mat_idx = gpencil_material_find_index_by_name(ob_gp, element_name);
+ mat_idx = BKE_gpencil_material_find_index_by_name_prefix(ob_gp, element_name);
if (mat_idx == -1) {
float color[4];
if (ma != NULL) {
@@ -2474,7 +2506,7 @@ bool BKE_gpencil_convert_mesh(Main *bmain,
/* Create Layer and Frame. */
bGPDlayer *gpl_stroke = BKE_gpencil_layer_named_get(gpd, element_name);
if (gpl_stroke == NULL) {
- gpl_stroke = BKE_gpencil_layer_addnew(gpd, element_name, true);
+ gpl_stroke = BKE_gpencil_layer_addnew(gpd, element_name, true, false);
}
bGPDframe *gpf_stroke = BKE_gpencil_layer_frame_get(
gpl_stroke, CFRA + frame_offset, GP_GETFRAME_ADD_NEW);
diff --git a/source/blender/blenkernel/intern/gpencil_modifier.c b/source/blender/blenkernel/intern/gpencil_modifier.c
index 1f13f008464..16386cac029 100644
--- a/source/blender/blenkernel/intern/gpencil_modifier.c
+++ b/source/blender/blenkernel/intern/gpencil_modifier.c
@@ -757,9 +757,9 @@ void BKE_gpencil_modifiers_calc(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
bGPdata *gpd = (bGPdata *)ob->data;
const bool is_edit = GPENCIL_ANY_EDIT_MODE(gpd);
- const bool is_multiedit = (bool)GPENCIL_MULTIEDIT_SESSIONS_ON(gpd);
- const bool is_curve_edit = (bool)GPENCIL_CURVE_EDIT_SESSIONS_ON(gpd);
const bool is_render = (bool)(DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
+ const bool is_curve_edit = (bool)(GPENCIL_CURVE_EDIT_SESSIONS_ON(gpd) && !is_render);
+ const bool is_multiedit = (bool)(GPENCIL_MULTIEDIT_SESSIONS_ON(gpd) && !is_render);
const bool do_modifiers = (bool)((!is_multiedit) && (!is_curve_edit) &&
(ob->greasepencil_modifiers.first != NULL) &&
(!GPENCIL_SIMPLIFY_MODIF(scene)));
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index 6b164e6bc50..58715ac2e05 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -503,7 +503,7 @@ void IDP_SyncGroupValues(IDProperty *dest, const IDProperty *src)
void IDP_SyncGroupTypes(IDProperty *dest, const IDProperty *src, const bool do_arraylen)
{
- LISTBASE_FOREACH_MUTABLE (IDProperty *, prop_dst, &src->data.group) {
+ LISTBASE_FOREACH_MUTABLE (IDProperty *, prop_dst, &dest->data.group) {
const IDProperty *prop_src = IDP_GetPropertyFromGroup((IDProperty *)src, prop_dst->name);
if (prop_src != NULL) {
/* check of we should replace? */
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 368b1c2e66b..2f7e2b41a73 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -735,6 +735,37 @@ int BKE_image_get_tile_from_pos(struct Image *ima,
return tile_number;
}
+/**
+ * Return the tile_number for the closest UDIM tile.
+ */
+int BKE_image_find_nearest_tile(const Image *image, const float co[2])
+{
+ const float co_floor[2] = {floorf(co[0]), floorf(co[1])};
+ /* Distance to the closest UDIM tile. */
+ float dist_best_sq = FLT_MAX;
+ int tile_number_best = -1;
+
+ LISTBASE_FOREACH (const ImageTile *, tile, &image->tiles) {
+ const int tile_index = tile->tile_number - 1001;
+ /* Coordinates of the current tile. */
+ const float tile_index_co[2] = {tile_index % 10, tile_index / 10};
+
+ if (equals_v2v2(co_floor, tile_index_co)) {
+ return tile->tile_number;
+ }
+
+ /* Distance between co[2] and UDIM tile. */
+ const float dist_sq = len_squared_v2v2(tile_index_co, co);
+
+ if (dist_sq < dist_best_sq) {
+ dist_best_sq = dist_sq;
+ tile_number_best = tile->tile_number;
+ }
+ }
+
+ return tile_number_best;
+}
+
static void image_init_color_management(Image *ima)
{
ImBuf *ibuf;
diff --git a/source/blender/blenkernel/intern/image_gpu.c b/source/blender/blenkernel/intern/image_gpu.c
index 8847b88d6f2..bb7495437bb 100644
--- a/source/blender/blenkernel/intern/image_gpu.c
+++ b/source/blender/blenkernel/intern/image_gpu.c
@@ -408,17 +408,19 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
store_premultiplied,
limit_gl_texture_size);
- GPU_texture_wrap_mode(*tex, true, false);
+ if (*tex) {
+ GPU_texture_wrap_mode(*tex, true, false);
- if (GPU_mipmap_enabled()) {
- GPU_texture_generate_mipmap(*tex);
- if (ima) {
- ima->gpuflag |= IMA_GPU_MIPMAP_COMPLETE;
+ if (GPU_mipmap_enabled()) {
+ GPU_texture_generate_mipmap(*tex);
+ if (ima) {
+ ima->gpuflag |= IMA_GPU_MIPMAP_COMPLETE;
+ }
+ GPU_texture_mipmap_mode(*tex, true, true);
+ }
+ else {
+ GPU_texture_mipmap_mode(*tex, false, true);
}
- GPU_texture_mipmap_mode(*tex, true, true);
- }
- else {
- GPU_texture_mipmap_mode(*tex, false, true);
}
}
@@ -427,7 +429,9 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
BKE_image_release_ibuf(ima, ibuf_intern, NULL);
}
- GPU_texture_orig_size_set(*tex, ibuf_intern->x, ibuf_intern->y);
+ if (*tex) {
+ GPU_texture_orig_size_set(*tex, ibuf_intern->x, ibuf_intern->y);
+ }
return *tex;
}
diff --git a/source/blender/blenkernel/intern/lib_id.c b/source/blender/blenkernel/intern/lib_id.c
index 795a5ad9468..c2e5006cbc1 100644
--- a/source/blender/blenkernel/intern/lib_id.c
+++ b/source/blender/blenkernel/intern/lib_id.c
@@ -525,7 +525,13 @@ static int id_copy_libmanagement_cb(LibraryIDLinkCallbackData *cb_data)
/* Increase used IDs refcount if needed and required. */
if ((data->flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0 && (cb_flag & IDWALK_CB_USER)) {
- id_us_plus(id);
+ if ((data->flag & LIB_ID_CREATE_NO_MAIN) != 0) {
+ BLI_assert(cb_data->id_self->tag & LIB_TAG_NO_MAIN);
+ id_us_plus_no_lib(id);
+ }
+ else {
+ id_us_plus(id);
+ }
}
return IDWALK_RET_NOP;
@@ -578,7 +584,7 @@ ID *BKE_id_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int flag)
}
}
- /* Early output is source is NULL. */
+ /* Early output if source is NULL. */
if (id == NULL) {
return NULL;
}
@@ -1245,6 +1251,13 @@ void BKE_libblock_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int ori
}
BLI_assert(new_id != NULL);
+ if ((flag & LIB_ID_COPY_SET_COPIED_ON_WRITE) != 0) {
+ new_id->tag |= LIB_TAG_COPIED_ON_WRITE;
+ }
+ else {
+ new_id->tag &= ~LIB_TAG_COPIED_ON_WRITE;
+ }
+
const size_t id_len = BKE_libblock_get_alloc_info(GS(new_id->name), NULL);
const size_t id_offset = sizeof(ID);
if ((int)id_len - (int)id_offset > 0) { /* signed to allow neg result */ /* XXX ????? */
@@ -1348,12 +1361,12 @@ void id_sort_by_name(ListBase *lb, ID *id, ID *id_sorting_hint)
BLI_remlink(lb, id);
/* Check if we can actually insert id before or after id_sorting_hint, if given. */
- if (!ELEM(id_sorting_hint, NULL, id)) {
+ if (!ELEM(id_sorting_hint, NULL, id) && id_sorting_hint->lib == id->lib) {
BLI_assert(BLI_findindex(lb, id_sorting_hint) >= 0);
ID *id_sorting_hint_next = id_sorting_hint->next;
if (BLI_strcasecmp(id_sorting_hint->name, id->name) < 0 &&
- (id_sorting_hint_next == NULL ||
+ (id_sorting_hint_next == NULL || id_sorting_hint_next->lib != id->lib ||
BLI_strcasecmp(id_sorting_hint_next->name, id->name) > 0)) {
BLI_insertlinkafter(lb, id_sorting_hint, id);
return;
@@ -1361,7 +1374,7 @@ void id_sort_by_name(ListBase *lb, ID *id, ID *id_sorting_hint)
ID *id_sorting_hint_prev = id_sorting_hint->prev;
if (BLI_strcasecmp(id_sorting_hint->name, id->name) > 0 &&
- (id_sorting_hint_prev == NULL ||
+ (id_sorting_hint_prev == NULL || id_sorting_hint_prev->lib != id->lib ||
BLI_strcasecmp(id_sorting_hint_prev->name, id->name) < 0)) {
BLI_insertlinkbefore(lb, id_sorting_hint, id);
return;
@@ -1376,16 +1389,33 @@ void id_sort_by_name(ListBase *lb, ID *id, ID *id_sorting_hint)
/* Note: We start from the end, because in typical 'heavy' case (insertion of lots of IDs at
* once using the same base name), newly inserted items will generally be towards the end
* (higher extension numbers). */
- for (idtest = lb->last, item_array_index = ID_SORT_STEP_SIZE - 1; idtest != NULL;
- idtest = idtest->prev, item_array_index--) {
+ bool is_in_library = false;
+ item_array_index = ID_SORT_STEP_SIZE - 1;
+ for (idtest = lb->last; idtest != NULL; idtest = idtest->prev) {
+ if (is_in_library) {
+ if (idtest->lib != id->lib) {
+ /* We got out of expected library 'range' in the list, so we are done here and can move on
+ * to the next step. */
+ break;
+ }
+ }
+ else if (idtest->lib == id->lib) {
+ /* We are entering the expected library 'range' of IDs in the list. */
+ is_in_library = true;
+ }
+
+ if (!is_in_library) {
+ continue;
+ }
+
item_array[item_array_index] = idtest;
if (item_array_index == 0) {
- if ((idtest->lib == NULL && id->lib != NULL) ||
- BLI_strcasecmp(idtest->name, id->name) <= 0) {
+ if (BLI_strcasecmp(idtest->name, id->name) <= 0) {
break;
}
item_array_index = ID_SORT_STEP_SIZE;
}
+ item_array_index--;
}
/* Step two: we go forward in the selected chunk of items and check all of them, as we know
@@ -1397,7 +1427,7 @@ void id_sort_by_name(ListBase *lb, ID *id, ID *id_sorting_hint)
* So we can increment that index in any case. */
for (item_array_index++; item_array_index < ID_SORT_STEP_SIZE; item_array_index++) {
idtest = item_array[item_array_index];
- if ((idtest->lib != NULL && id->lib == NULL) || BLI_strcasecmp(idtest->name, id->name) > 0) {
+ if (BLI_strcasecmp(idtest->name, id->name) > 0) {
BLI_insertlinkbefore(lb, idtest, id);
break;
}
@@ -1405,12 +1435,18 @@ void id_sort_by_name(ListBase *lb, ID *id, ID *id_sorting_hint)
if (item_array_index == ID_SORT_STEP_SIZE) {
if (idtest == NULL) {
/* If idtest is NULL here, it means that in the first loop, the last comparison was
- * performed exactly on the first item of the list, and that it also failed. In other
- * words, all items in the list are greater than inserted one, so we can put it at the
- * start of the list. */
- /* Note that BLI_insertlinkafter() would have same behavior in that case, but better be
- * explicit here. */
- BLI_addhead(lb, id);
+ * performed exactly on the first item of the list, and that it also failed. And that the
+ * second loop was not walked at all.
+ *
+ * In other words, if `id` is local, all the items in the list are greater than the inserted
+ * one, so we can put it at the start of the list. Or, if `id` is linked, it is the first one
+ * of its library, and we can put it at the very end of the list. */
+ if (ID_IS_LINKED(id)) {
+ BLI_addtail(lb, id);
+ }
+ else {
+ BLI_addhead(lb, id);
+ }
}
else {
BLI_insertlinkafter(lb, idtest, id);
@@ -1678,12 +1714,14 @@ static bool check_for_dupid(ListBase *lb, ID *id, char *name, ID **r_id_sorting_
*/
bool BKE_id_new_name_validate(ListBase *lb, ID *id, const char *tname)
{
- bool result;
+ bool result = false;
char name[MAX_ID_NAME - 2];
- /* if library, don't rename */
+ /* If library, don't rename, but do ensure proper sorting. */
if (ID_IS_LINKED(id)) {
- return false;
+ id_sort_by_name(lb, id, NULL);
+
+ return result;
}
/* if no name given, use name of current ID
diff --git a/source/blender/blenkernel/intern/lib_id_test.cc b/source/blender/blenkernel/intern/lib_id_test.cc
new file mode 100644
index 00000000000..fbe4a15da1c
--- /dev/null
+++ b/source/blender/blenkernel/intern/lib_id_test.cc
@@ -0,0 +1,113 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 by Blender Foundation.
+ */
+#include "testing/testing.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_listbase.h"
+
+#include "BKE_idtype.h"
+#include "BKE_lib_id.h"
+#include "BKE_main.h"
+
+#include "DNA_ID.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+
+namespace blender::bke::tests {
+
+struct LibIDMainSortTestContext {
+ Main *bmain;
+};
+
+static void test_lib_id_main_sort_init(LibIDMainSortTestContext *ctx)
+{
+ BKE_idtype_init();
+ ctx->bmain = BKE_main_new();
+}
+
+static void test_lib_id_main_sort_free(LibIDMainSortTestContext *ctx)
+{
+ BKE_main_free(ctx->bmain);
+}
+
+static void test_lib_id_main_sort_check_order(std::initializer_list<ID *> list)
+{
+ ID *prev_id = nullptr;
+ for (ID *id : list) {
+ EXPECT_EQ(id->prev, prev_id);
+ if (prev_id != nullptr) {
+ EXPECT_EQ(prev_id->next, id);
+ }
+ prev_id = id;
+ }
+ EXPECT_EQ(prev_id->next, nullptr);
+}
+
+TEST(lib_id_main_sort, local_ids_1)
+{
+ LibIDMainSortTestContext ctx = {nullptr};
+ test_lib_id_main_sort_init(&ctx);
+ EXPECT_TRUE(BLI_listbase_is_empty(&ctx.bmain->libraries));
+
+ ID *id_c = static_cast<ID *>(BKE_id_new(ctx.bmain, ID_OB, "OB_C"));
+ ID *id_a = static_cast<ID *>(BKE_id_new(ctx.bmain, ID_OB, "OB_A"));
+ ID *id_b = static_cast<ID *>(BKE_id_new(ctx.bmain, ID_OB, "OB_B"));
+ EXPECT_TRUE(ctx.bmain->objects.first == id_a);
+ EXPECT_TRUE(ctx.bmain->objects.last == id_c);
+ test_lib_id_main_sort_check_order({id_a, id_b, id_c});
+
+ test_lib_id_main_sort_free(&ctx);
+}
+
+TEST(lib_id_main_sort, linked_ids_1)
+{
+ LibIDMainSortTestContext ctx = {nullptr};
+ test_lib_id_main_sort_init(&ctx);
+ EXPECT_TRUE(BLI_listbase_is_empty(&ctx.bmain->libraries));
+
+ Library *lib_a = static_cast<Library *>(BKE_id_new(ctx.bmain, ID_LI, "LI_A"));
+ Library *lib_b = static_cast<Library *>(BKE_id_new(ctx.bmain, ID_LI, "LI_B"));
+ ID *id_c = static_cast<ID *>(BKE_id_new(ctx.bmain, ID_OB, "OB_C"));
+ ID *id_a = static_cast<ID *>(BKE_id_new(ctx.bmain, ID_OB, "OB_A"));
+ ID *id_b = static_cast<ID *>(BKE_id_new(ctx.bmain, ID_OB, "OB_B"));
+
+ id_a->lib = lib_a;
+ id_sort_by_name(&ctx.bmain->objects, id_a, nullptr);
+ id_b->lib = lib_a;
+ id_sort_by_name(&ctx.bmain->objects, id_b, nullptr);
+ EXPECT_TRUE(ctx.bmain->objects.first == id_c);
+ EXPECT_TRUE(ctx.bmain->objects.last == id_b);
+ test_lib_id_main_sort_check_order({id_c, id_a, id_b});
+
+ id_a->lib = lib_b;
+ id_sort_by_name(&ctx.bmain->objects, id_a, nullptr);
+ EXPECT_TRUE(ctx.bmain->objects.first == id_c);
+ EXPECT_TRUE(ctx.bmain->objects.last == id_a);
+ test_lib_id_main_sort_check_order({id_c, id_b, id_a});
+
+ id_b->lib = lib_b;
+ id_sort_by_name(&ctx.bmain->objects, id_b, nullptr);
+ EXPECT_TRUE(ctx.bmain->objects.first == id_c);
+ EXPECT_TRUE(ctx.bmain->objects.last == id_b);
+ test_lib_id_main_sort_check_order({id_c, id_a, id_b});
+
+ test_lib_id_main_sort_free(&ctx);
+}
+
+} // namespace blender::bke::tests
diff --git a/source/blender/blenkernel/intern/lib_override.c b/source/blender/blenkernel/intern/lib_override.c
index 40b7681614d..8341c5b6e78 100644
--- a/source/blender/blenkernel/intern/lib_override.c
+++ b/source/blender/blenkernel/intern/lib_override.c
@@ -435,8 +435,8 @@ static bool lib_override_hierarchy_dependencies_recursive_tag(LibOverrideGroupTa
for (MainIDRelationsEntryItem *to_id_entry = entry->to_ids; to_id_entry != NULL;
to_id_entry = to_id_entry->next) {
- if ((to_id_entry->usage_flag & IDWALK_CB_LOOPBACK) != 0) {
- /* Never consider 'loop back' relationships ('from', 'parents', 'owner' etc. pointers) as
+ if ((to_id_entry->usage_flag & IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE) != 0) {
+ /* Never consider non-overridable relationships ('from', 'parents', 'owner' etc. pointers) as
* actual dependencies. */
continue;
}
@@ -480,10 +480,8 @@ static void lib_override_linked_group_tag_recursive(LibOverrideGroupTagData *dat
for (MainIDRelationsEntryItem *to_id_entry = entry->to_ids; to_id_entry != NULL;
to_id_entry = to_id_entry->next) {
- if ((to_id_entry->usage_flag &
- (IDWALK_CB_EMBEDDED | IDWALK_CB_LOOPBACK | IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE)) != 0) {
- /* Never consider 'loop back' relationships ('from', 'parents', 'owner' etc. pointers), nor
- * override references or embedded ID pointers, as actual dependencies. */
+ if ((to_id_entry->usage_flag & IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE) != 0) {
+ /* Never consider non-overridable relationships as actual dependencies. */
continue;
}
@@ -578,10 +576,8 @@ static void lib_override_local_group_tag_recursive(LibOverrideGroupTagData *data
for (MainIDRelationsEntryItem *to_id_entry = entry->to_ids; to_id_entry != NULL;
to_id_entry = to_id_entry->next) {
- if ((to_id_entry->usage_flag &
- (IDWALK_CB_EMBEDDED | IDWALK_CB_LOOPBACK | IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE)) != 0) {
- /* Never consider 'loop back' relationships ('from', 'parents', 'owner' etc. pointers), nor
- * override references or embedded ID pointers, as actual dependencies. */
+ if ((to_id_entry->usage_flag & IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE) != 0) {
+ /* Never consider non-overridable relationships as actual dependencies. */
continue;
}
@@ -723,8 +719,19 @@ static void lib_override_library_create_post_process(Main *bmain,
if (BLI_gset_lookup(all_objects_in_scene, ob_new) == NULL) {
if (id_root != NULL && default_instantiating_collection == NULL) {
- switch (GS(id_root->name)) {
+ ID *id_ref = id_root->newid != NULL ? id_root->newid : id_root;
+ switch (GS(id_ref->name)) {
case ID_GR: {
+ /* Adding the object to a specific collection outside of the root overridden one is a
+ * fairly bad idea (it breaks the override hierarchy concept). But there is no other
+ * way to do this currently (we cannot add new collections to overridden root one,
+ * this is not currently supported).
+ * Since that will be fairly annoying and noisy, only do that in case the override
+ * object is not part of any existing collection (i.e. its user count is 0). In
+ * practice this should never happen I think. */
+ if (ID_REAL_USERS(ob_new) != 0) {
+ continue;
+ }
default_instantiating_collection = BKE_collection_add(
bmain, (Collection *)id_root, "OVERRIDE_HIDDEN");
/* Hide the collection from viewport and render. */
@@ -735,9 +742,9 @@ static void lib_override_library_create_post_process(Main *bmain,
case ID_OB: {
/* Add the other objects to one of the collections instantiating the
* root object, or scene's master collection if none found. */
- Object *ob_root = (Object *)id_root;
+ Object *ob_ref = (Object *)id_ref;
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
- if (BKE_collection_has_object(collection, ob_root) &&
+ if (BKE_collection_has_object(collection, ob_ref) &&
BKE_view_layer_has_collection(view_layer, collection) &&
!ID_IS_LINKED(collection) && !ID_IS_OVERRIDE_LIBRARY(collection)) {
default_instantiating_collection = collection;
@@ -871,7 +878,8 @@ bool BKE_lib_override_library_resync(Main *bmain,
ID *id_root,
Collection *override_resync_residual_storage,
const bool do_hierarchy_enforce,
- const bool do_post_process)
+ const bool do_post_process,
+ ReportList *reports)
{
BLI_assert(ID_IS_OVERRIDE_LIBRARY_REAL(id_root));
BLI_assert(!ID_IS_LINKED(id_root));
@@ -895,6 +903,19 @@ bool BKE_lib_override_library_resync(Main *bmain,
BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
ID *id;
FOREACH_MAIN_ID_BEGIN (bmain, id) {
+ /* IDs that get fully removed from linked data remain as local overrides (using place-holder
+ * linked IDs as reference), but they are often not reachable from any current valid local
+ * override hierarchy anymore. This will ensure they get properly deleted at the end of this
+ * function. */
+ if (!ID_IS_LINKED(id) && ID_IS_OVERRIDE_LIBRARY_REAL(id) &&
+ (id->override_library->reference->tag & LIB_TAG_MISSING) != 0 &&
+ /* Unfortunately deleting obdata means deleting their objects too. Since there is no
+ * guarantee that a valid override object using an obsolete override obdata gets properly
+ * updated, we ignore those here for now. In practice this should not be a big issue. */
+ !OB_DATA_SUPPORT_ID(GS(id->name))) {
+ id->tag |= LIB_TAG_MISSING;
+ }
+
if (id->tag & LIB_TAG_DOIT && !ID_IS_LINKED(id) && ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
/* While this should not happen in typical cases (and won't be properly supported here), user
* is free to do all kind of very bad things, including having different local overrides of a
@@ -1037,6 +1058,7 @@ bool BKE_lib_override_library_resync(Main *bmain,
/* Delete old override IDs.
* Note that we have to use tagged group deletion here, since ID deletion also uses LIB_TAG_DOIT.
* This improves performances anyway, so everything is fine. */
+ int user_edited_overrides_deletion_count = 0;
FOREACH_MAIN_ID_BEGIN (bmain, id) {
if (id->tag & LIB_TAG_DOIT) {
/* Note that this works because linked IDs are always after local ones (including overrides),
@@ -1061,6 +1083,7 @@ bool BKE_lib_override_library_resync(Main *bmain,
id->tag &= ~LIB_TAG_MISSING;
CLOG_INFO(&LOG, 2, "Old override %s is being deleted", id->name);
}
+#if 0
else {
/* Otherwise, keep them, user needs to decide whether what to do with them. */
BLI_assert((id->tag & LIB_TAG_DOIT) == 0);
@@ -1068,6 +1091,17 @@ bool BKE_lib_override_library_resync(Main *bmain,
id->flag |= LIB_LIB_OVERRIDE_RESYNC_LEFTOVER;
CLOG_INFO(&LOG, 2, "Old override %s is being kept around as it was user-edited", id->name);
}
+#else
+ else {
+ /* Delete them nevertheless, with fat warning, user needs to decide whether they want to
+ * save that version of the file (and accept the loss), or not. */
+ id->tag |= LIB_TAG_DOIT;
+ id->tag &= ~LIB_TAG_MISSING;
+ CLOG_WARN(
+ &LOG, "Old override %s is being deleted even though it was user-edited", id->name);
+ user_edited_overrides_deletion_count++;
+ }
+#endif
}
}
FOREACH_MAIN_ID_END;
@@ -1078,6 +1112,15 @@ bool BKE_lib_override_library_resync(Main *bmain,
*/
id_root = id_root_reference->newid;
+ if (user_edited_overrides_deletion_count > 0) {
+ BKE_reportf(reports,
+ RPT_WARNING,
+ "During resync of data-block %s, %d obsolete overrides were deleted, that had "
+ "local changes defined by user",
+ id_root->name + 2,
+ user_edited_overrides_deletion_count);
+ }
+
if (do_post_process) {
/* Essentially ensures that potentially new overrides of new objects will be instantiated. */
/* Note: Here 'reference' collection and 'newly added' collection are the same, which is fine
@@ -1116,7 +1159,10 @@ bool BKE_lib_override_library_resync(Main *bmain,
* Then it will handle the resync of necessary IDs (through calls to
* #BKE_lib_override_library_resync).
*/
-void BKE_lib_override_library_main_resync(Main *bmain, Scene *scene, ViewLayer *view_layer)
+void BKE_lib_override_library_main_resync(Main *bmain,
+ Scene *scene,
+ ViewLayer *view_layer,
+ ReportList *reports)
{
/* We use a specific collection to gather/store all 'orphaned' override collections and objects
* generated by re-sync-process. This avoids putting them in scene's master collection. */
@@ -1182,8 +1228,7 @@ void BKE_lib_override_library_main_resync(Main *bmain, Scene *scene, ViewLayer *
for (MainIDRelationsEntryItem *entry_item = entry->to_ids; entry_item != NULL;
entry_item = entry_item->next) {
- if (entry_item->usage_flag &
- (IDWALK_CB_EMBEDDED | IDWALK_CB_LOOPBACK | IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE)) {
+ if (entry_item->usage_flag & IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE) {
continue;
}
ID *id_to = *entry_item->id_pointer.to;
@@ -1224,9 +1269,16 @@ void BKE_lib_override_library_main_resync(Main *bmain, Scene *scene, ViewLayer *
}
do_continue = true;
+ /* In complex non-supported cases, with several different override hierarchies sharing
+ * relations between each-other, we may end up not actually updating/replacing the given
+ * root id (see e.g. pro/shots/110_rextoria/110_0150_A/110_0150_A.anim.blend of sprites
+ * project repository, r2687).
+ * This can lead to infinite loop here, at least avoid this. */
+ id->tag &= ~LIB_TAG_LIB_OVERRIDE_NEED_RESYNC;
+
CLOG_INFO(&LOG, 2, "Resyncing %s...", id->name);
const bool success = BKE_lib_override_library_resync(
- bmain, scene, view_layer, id, override_resync_residual_storage, false, false);
+ bmain, scene, view_layer, id, override_resync_residual_storage, false, false, reports);
CLOG_INFO(&LOG, 2, "\tSuccess: %d", success);
break;
}
@@ -1617,7 +1669,7 @@ bool BKE_lib_override_library_property_operation_operands_validate(
return true;
}
-/** Check against potential \a bmain. */
+/** Check against potential \a bmain. */
void BKE_lib_override_library_validate(Main *UNUSED(bmain), ID *id, ReportList *reports)
{
if (id->override_library == NULL) {
@@ -1651,7 +1703,7 @@ void BKE_lib_override_library_validate(Main *UNUSED(bmain), ID *id, ReportList *
}
}
-/** Check against potential \a bmain. */
+/** Check against potential \a bmain. */
void BKE_lib_override_library_main_validate(Main *bmain, ReportList *reports)
{
ID *id;
@@ -2052,8 +2104,8 @@ static void lib_override_library_id_hierarchy_recursive_reset(Main *bmain, ID *i
for (MainIDRelationsEntryItem *to_id_entry = entry->to_ids; to_id_entry != NULL;
to_id_entry = to_id_entry->next) {
- if ((to_id_entry->usage_flag & IDWALK_CB_LOOPBACK) != 0) {
- /* Never consider 'loop back' relationships ('from', 'parents', 'owner' etc. pointers) as
+ if ((to_id_entry->usage_flag & IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE) != 0) {
+ /* Never consider non-overridable relationships ('from', 'parents', 'owner' etc. pointers) as
* actual dependencies. */
continue;
}
diff --git a/source/blender/blenkernel/intern/lib_query.c b/source/blender/blenkernel/intern/lib_query.c
index e33743eb36b..3281783d81a 100644
--- a/source/blender/blenkernel/intern/lib_query.c
+++ b/source/blender/blenkernel/intern/lib_query.c
@@ -56,11 +56,19 @@ typedef struct LibraryForeachIDData {
*/
ID *self_id;
+ /** Flags controlling the behavior of the 'foreach id' looping code. */
int flag;
+ /** Generic flags to be passed to all callback calls for current processed data. */
int cb_flag;
+ /** Callback flags that are forbidden for all callback calls for current processed data. */
int cb_flag_clear;
+
+ /* Function to call for every ID pointers of current processed data, and its opaque user data
+ * pointer. */
LibraryIDLinkCallback callback;
void *user_data;
+ /** Store the returned value from the callback, to decide how to continue the processing of ID
+ * pointers for current data. */
int status;
/* To handle recursion. */
@@ -73,13 +81,25 @@ bool BKE_lib_query_foreachid_process(LibraryForeachIDData *data, ID **id_pp, int
if (!(data->status & IDWALK_STOP)) {
const int flag = data->flag;
ID *old_id = *id_pp;
- const int callback_return = data->callback(&(struct LibraryIDLinkCallbackData){
- .user_data = data->user_data,
- .bmain = data->bmain,
- .id_owner = data->owner_id,
- .id_self = data->self_id,
- .id_pointer = id_pp,
- .cb_flag = ((cb_flag | data->cb_flag) & ~data->cb_flag_clear)});
+
+ /* Update the callback flags with the ones defined (or forbidden) in `data` by the generic
+ * caller code. */
+ cb_flag = ((cb_flag | data->cb_flag) & ~data->cb_flag_clear);
+
+ /* Update the callback flags with some extra information regarding overrides: all 'loopback',
+ * 'internal', 'embedded' etc. ID pointers are never overridable. */
+ if (cb_flag & (IDWALK_CB_INTERNAL | IDWALK_CB_EMBEDDED | IDWALK_CB_LOOPBACK |
+ IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE)) {
+ cb_flag |= IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE;
+ }
+
+ const int callback_return = data->callback(
+ &(struct LibraryIDLinkCallbackData){.user_data = data->user_data,
+ .bmain = data->bmain,
+ .id_owner = data->owner_id,
+ .id_self = data->self_id,
+ .id_pointer = id_pp,
+ .cb_flag = cb_flag});
if (flag & IDWALK_READONLY) {
BLI_assert(*(id_pp) == old_id);
}
@@ -132,7 +152,10 @@ void BKE_lib_query_idpropertiesForeachIDLink_callback(IDProperty *id_prop, void
BLI_assert(id_prop->type == IDP_ID);
LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
- BKE_LIB_FOREACHID_PROCESS_ID(data, id_prop->data.pointer, IDWALK_CB_USER);
+ const int cb_flag = IDWALK_CB_USER | ((id_prop->flag & IDP_FLAG_OVERRIDABLE_LIBRARY) ?
+ 0 :
+ IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE);
+ BKE_LIB_FOREACHID_PROCESS_ID(data, id_prop->data.pointer, cb_flag);
}
bool BKE_library_foreach_ID_embedded(LibraryForeachIDData *data, ID **id_pp)
diff --git a/source/blender/blenkernel/intern/lib_remap.c b/source/blender/blenkernel/intern/lib_remap.c
index 1f597bbb9a6..b32b97dc250 100644
--- a/source/blender/blenkernel/intern/lib_remap.c
+++ b/source/blender/blenkernel/intern/lib_remap.c
@@ -303,6 +303,7 @@ static void libblock_remap_data_postprocess_object_update(Main *bmain,
/* Can be called with both old_collection and new_collection being NULL,
* this means we have to check whole Main database then. */
static void libblock_remap_data_postprocess_collection_update(Main *bmain,
+ Collection *owner_collection,
Collection *UNUSED(old_collection),
Collection *new_collection)
{
@@ -311,7 +312,7 @@ static void libblock_remap_data_postprocess_collection_update(Main *bmain,
* and BKE_main_collection_sync_remap() does not tolerate any of those, so for now always check
* whole existing collections for NULL pointers.
* I'd consider optimizing that whole collection remapping process a TODO for later. */
- BKE_collections_child_remove_nulls(bmain, NULL /*old_collection*/);
+ BKE_collections_child_remove_nulls(bmain, owner_collection, NULL /*old_collection*/);
}
else {
/* Temp safe fix, but a "tad" brute force... We should probably be able to use parents from
@@ -523,7 +524,7 @@ void BKE_libblock_remap_locked(Main *bmain, void *old_idv, void *new_idv, const
break;
case ID_GR:
libblock_remap_data_postprocess_collection_update(
- bmain, (Collection *)old_id, (Collection *)new_id);
+ bmain, NULL, (Collection *)old_id, (Collection *)new_id);
break;
case ID_ME:
case ID_CU:
@@ -628,6 +629,12 @@ void BKE_libblock_relink_ex(
switch (GS(id->name)) {
case ID_SCE:
case ID_GR: {
+ /* Note: here we know which collection we have affected, so at lest for NULL children
+ * detection we can only process that one.
+ * This is also a required fix in case `id` would not be in Main anymore, which can happen
+ * e.g. when called from `id_delete`. */
+ Collection *owner_collection = (GS(id->name) == ID_GR) ? (Collection *)id :
+ ((Scene *)id)->master_collection;
if (old_id) {
switch (GS(old_id->name)) {
case ID_OB:
@@ -636,7 +643,7 @@ void BKE_libblock_relink_ex(
break;
case ID_GR:
libblock_remap_data_postprocess_collection_update(
- bmain, (Collection *)old_id, (Collection *)new_id);
+ bmain, owner_collection, (Collection *)old_id, (Collection *)new_id);
break;
default:
break;
@@ -644,7 +651,7 @@ void BKE_libblock_relink_ex(
}
else {
/* No choice but to check whole objects/collections. */
- libblock_remap_data_postprocess_collection_update(bmain, NULL, NULL);
+ libblock_remap_data_postprocess_collection_update(bmain, owner_collection, NULL, NULL);
libblock_remap_data_postprocess_object_update(bmain, NULL, NULL);
}
break;
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 37d47a984cc..73b64e6efb3 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -77,6 +77,7 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
+#include "DEG_depsgraph_query.h"
#include "GPU_material.h"
@@ -700,6 +701,98 @@ Material *BKE_object_material_get(Object *ob, short act)
return ma_p ? *ma_p : NULL;
}
+static ID *get_evaluated_object_data_with_materials(Object *ob)
+{
+ ID *data = ob->data;
+ /* Meshes in edit mode need special handling. */
+ if (ob->type == OB_MESH && ob->mode == OB_MODE_EDIT) {
+ Mesh *mesh = ob->data;
+ if (mesh->edit_mesh && mesh->edit_mesh->mesh_eval_final) {
+ data = &mesh->edit_mesh->mesh_eval_final->id;
+ }
+ }
+ return data;
+}
+
+/**
+ * On evaluated objects the number of materials on an object and its data might go out of sync.
+ * This is because during evaluation materials can be added/removed on the object data.
+ *
+ * For rendering or exporting we generally use the materials on the object data. However, some
+ * material indices might be overwritten by the object.
+ */
+Material *BKE_object_material_get_eval(Object *ob, short act)
+{
+ BLI_assert(DEG_is_evaluated_object(ob));
+ const int slot_index = act - 1;
+
+ if (slot_index < 0) {
+ return NULL;
+ }
+ ID *data = get_evaluated_object_data_with_materials(ob);
+ const short *tot_slots_data_ptr = BKE_id_material_len_p(data);
+ const int tot_slots_data = tot_slots_data_ptr ? *tot_slots_data_ptr : 0;
+ if (slot_index >= tot_slots_data) {
+ return NULL;
+ }
+ const int tot_slots_object = ob->totcol;
+
+ Material ***materials_data_ptr = BKE_id_material_array_p(data);
+ Material **materials_data = materials_data_ptr ? *materials_data_ptr : NULL;
+ Material **materials_object = ob->mat;
+
+ /* Check if slot is overwritten by object. */
+ if (slot_index < tot_slots_object) {
+ if (ob->matbits) {
+ if (ob->matbits[slot_index]) {
+ Material *material = materials_object[slot_index];
+ if (material != NULL) {
+ return material;
+ }
+ }
+ }
+ }
+ /* Otherwise use data from object-data. */
+ if (slot_index < tot_slots_data) {
+ Material *material = materials_data[slot_index];
+ return material;
+ }
+ return NULL;
+}
+
+int BKE_object_material_count_eval(Object *ob)
+{
+ BLI_assert(DEG_is_evaluated_object(ob));
+ ID *id = get_evaluated_object_data_with_materials(ob);
+ const short *len_p = BKE_id_material_len_p(id);
+ return len_p ? *len_p : 0;
+}
+
+void BKE_id_material_eval_assign(ID *id, int slot, Material *material)
+{
+ Material ***materials_ptr = BKE_id_material_array_p(id);
+ short *len_ptr = BKE_id_material_len_p(id);
+ if (ELEM(NULL, materials_ptr, len_ptr)) {
+ BLI_assert_unreachable();
+ return;
+ }
+
+ const int slot_index = slot - 1;
+ const int old_length = *len_ptr;
+
+ if (slot_index >= old_length) {
+ /* Need to grow slots array. */
+ const int new_length = slot_index + 1;
+ *materials_ptr = MEM_reallocN(*materials_ptr, sizeof(void *) * new_length);
+ *len_ptr = new_length;
+ for (int i = old_length; i < new_length; i++) {
+ (*materials_ptr)[i] = NULL;
+ }
+ }
+
+ (*materials_ptr)[slot_index] = material;
+}
+
Material *BKE_gpencil_material(Object *ob, short act)
{
Material *ma = BKE_object_material_get(ob, act);
@@ -1028,6 +1121,43 @@ void BKE_object_material_remap_calc(Object *ob_dst, Object *ob_src, short *remap
BLI_ghash_free(gh_mat_map, NULL, NULL);
}
+/**
+ * Copy materials from evaluated geometry to the original geometry of an object.
+ */
+void BKE_object_material_from_eval_data(Main *bmain, Object *ob_orig, ID *data_eval)
+{
+ ID *data_orig = ob_orig->data;
+
+ short *orig_totcol = BKE_id_material_len_p(data_orig);
+ Material ***orig_mat = BKE_id_material_array_p(data_orig);
+
+ short *eval_totcol = BKE_id_material_len_p(data_eval);
+ Material ***eval_mat = BKE_id_material_array_p(data_eval);
+
+ if (ELEM(NULL, orig_totcol, orig_mat, eval_totcol, eval_mat)) {
+ return;
+ }
+
+ /* Remove old materials from original geometry. */
+ for (int i = 0; i < *orig_totcol; i++) {
+ id_us_min(&(*orig_mat)[i]->id);
+ }
+ MEM_SAFE_FREE(*orig_mat);
+
+ /* Create new material slots based on materials on evaluated geometry. */
+ *orig_totcol = *eval_totcol;
+ *orig_mat = MEM_callocN(sizeof(void *) * (*eval_totcol), __func__);
+ for (int i = 0; i < *eval_totcol; i++) {
+ Material *material_eval = (*eval_mat)[i];
+ if (material_eval != NULL) {
+ Material *material_orig = (Material *)DEG_get_original_id(&material_eval->id);
+ (*orig_mat)[i] = material_orig;
+ id_us_plus(&material_orig->id);
+ }
+ }
+ BKE_object_materials_test(bmain, ob_orig, data_orig);
+}
+
/* XXX - this calls many more update calls per object then are needed, could be optimized */
void BKE_object_material_array_assign(Main *bmain,
struct Object *ob,
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index 1550401cc9c..bb46c7b16c0 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -162,7 +162,7 @@ static void make_box_from_metaelem(Box *r, const MetaElem *ml)
}
/**
- * Partitions part of mainb array [start, end) along axis s. Returns i,
+ * Partitions part of #process.mainb array [start, end) along axis s. Returns i,
* where centroids of elements in the [start, i) segment lie "on the right side" of div,
* and elements in the [i, end) segment lie "on the left"
*/
@@ -1170,8 +1170,9 @@ static void polygonize(PROCESS *process)
/**
* Iterates over ALL objects in the scene and all of its sets, including
- * making all duplis(not only metas). Copies metas to mainb array.
- * Computes bounding boxes for building BVH. */
+ * making all duplis (not only meta-elements). Copies meta-elements to #process.mainb array.
+ * Computes bounding boxes for building BVH.
+ */
static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Object *ob)
{
Scene *sce_iter = scene;
@@ -1435,7 +1436,7 @@ void BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob, ListBa
if (process.totelem > 0) {
build_bvh_spatial(&process, &process.metaball_bvh, 0, process.totelem, &process.allbb);
- /* Don't polygonize meta-balls with too high resolution (base mball to small)
+ /* Don't polygonize meta-balls with too high resolution (base mball too small)
* note: Eps was 0.0001f but this was giving problems for blood animation for
* the open movie "Sintel", using 0.00001f. */
if (ob->scale[0] > 0.00001f * (process.allbb.max[0] - process.allbb.min[0]) ||
diff --git a/source/blender/blenkernel/intern/mesh_convert.c b/source/blender/blenkernel/intern/mesh_convert.c
index 1ec3b6a1cbf..e893a3983bd 100644
--- a/source/blender/blenkernel/intern/mesh_convert.c
+++ b/source/blender/blenkernel/intern/mesh_convert.c
@@ -1027,11 +1027,15 @@ static Object *object_for_curve_to_mesh_create(Object *object)
*
* Note that there are extra fields in there like bevel and path, but those are not needed during
* conversion, so they are not copied to save unnecessary allocations. */
- if (object->runtime.curve_cache != NULL) {
+ if (temp_object->runtime.curve_cache == NULL) {
temp_object->runtime.curve_cache = MEM_callocN(sizeof(CurveCache),
"CurveCache for curve types");
+ }
+
+ if (object->runtime.curve_cache != NULL) {
BKE_displist_copy(&temp_object->runtime.curve_cache->disp, &object->runtime.curve_cache->disp);
}
+
/* Constructive modifiers will use mesh to store result. */
if (object->runtime.data_eval != NULL) {
BKE_id_copy_ex(
@@ -1057,17 +1061,25 @@ static Object *object_for_curve_to_mesh_create(Object *object)
return temp_object;
}
+/**
+ * Populate `object->runtime.curve_cache` which is then used to create the mesh.
+ */
static void curve_to_mesh_eval_ensure(Object *object)
{
- if (object->runtime.curve_cache == NULL) {
- object->runtime.curve_cache = MEM_callocN(sizeof(CurveCache), "CurveCache for Curve");
- }
Curve *curve = (Curve *)object->data;
Curve remapped_curve = *curve;
Object remapped_object = *object;
- remapped_object.runtime.bb = NULL;
+ BKE_object_runtime_reset(&remapped_object);
+
remapped_object.data = &remapped_curve;
+ if (object->runtime.curve_cache == NULL) {
+ object->runtime.curve_cache = MEM_callocN(sizeof(CurveCache), "CurveCache for Curve");
+ }
+
+ /* Temporarily share the curve-cache with the temporary object, owned by `object`. */
+ remapped_object.runtime.curve_cache = object->runtime.curve_cache;
+
/* Clear all modifiers for the bevel object.
*
* This is because they can not be reliably evaluated for an original object (at least because
@@ -1078,8 +1090,8 @@ static void curve_to_mesh_eval_ensure(Object *object)
Object bevel_object = {{NULL}};
if (remapped_curve.bevobj != NULL) {
bevel_object = *remapped_curve.bevobj;
- bevel_object.runtime.bb = NULL;
BLI_listbase_clear(&bevel_object.modifiers);
+ BKE_object_runtime_reset(&bevel_object);
remapped_curve.bevobj = &bevel_object;
}
@@ -1087,8 +1099,8 @@ static void curve_to_mesh_eval_ensure(Object *object)
Object taper_object = {{NULL}};
if (remapped_curve.taperobj != NULL) {
taper_object = *remapped_curve.taperobj;
- taper_object.runtime.bb = NULL;
BLI_listbase_clear(&taper_object.modifiers);
+ BKE_object_runtime_reset(&taper_object);
remapped_curve.taperobj = &taper_object;
}
@@ -1110,12 +1122,12 @@ static void curve_to_mesh_eval_ensure(Object *object)
BKE_object_eval_assign_data(&remapped_object, &mesh_eval->id, true);
}
- MEM_SAFE_FREE(remapped_object.runtime.bb);
- MEM_SAFE_FREE(taper_object.runtime.bb);
- MEM_SAFE_FREE(bevel_object.runtime.bb);
+ /* Owned by `object` & needed by the caller to create the mesh. */
+ remapped_object.runtime.curve_cache = NULL;
- BKE_object_free_curve_cache(&bevel_object);
- BKE_object_free_curve_cache(&taper_object);
+ BKE_object_runtime_free_data(&remapped_object);
+ BKE_object_runtime_free_data(&taper_object);
+ BKE_object_runtime_free_data(&taper_object);
}
static Mesh *mesh_new_from_curve_type_object(Object *object)
@@ -1199,7 +1211,9 @@ static Mesh *mesh_new_from_mesh(Object *object, Mesh *mesh)
return mesh_result;
}
-static Mesh *mesh_new_from_mesh_object_with_layers(Depsgraph *depsgraph, Object *object)
+static Mesh *mesh_new_from_mesh_object_with_layers(Depsgraph *depsgraph,
+ Object *object,
+ const bool preserve_origindex)
{
if (DEG_is_original_id(&object->id)) {
return mesh_new_from_mesh(object, (Mesh *)object->data);
@@ -1216,16 +1230,23 @@ static Mesh *mesh_new_from_mesh_object_with_layers(Depsgraph *depsgraph, Object
Scene *scene = DEG_get_evaluated_scene(depsgraph);
CustomData_MeshMasks mask = CD_MASK_MESH;
+ if (preserve_origindex) {
+ mask.vmask |= CD_MASK_ORIGINDEX;
+ mask.emask |= CD_MASK_ORIGINDEX;
+ mask.lmask |= CD_MASK_ORIGINDEX;
+ mask.pmask |= CD_MASK_ORIGINDEX;
+ }
Mesh *result = mesh_create_eval_final(depsgraph, scene, &object_for_eval, &mask);
return result;
}
static Mesh *mesh_new_from_mesh_object(Depsgraph *depsgraph,
Object *object,
- bool preserve_all_data_layers)
+ const bool preserve_all_data_layers,
+ const bool preserve_origindex)
{
- if (preserve_all_data_layers) {
- return mesh_new_from_mesh_object_with_layers(depsgraph, object);
+ if (preserve_all_data_layers || preserve_origindex) {
+ return mesh_new_from_mesh_object_with_layers(depsgraph, object, preserve_origindex);
}
Mesh *mesh_input = object->data;
/* If we are in edit mode, use evaluated mesh from edit structure, matching to what
@@ -1236,7 +1257,10 @@ static Mesh *mesh_new_from_mesh_object(Depsgraph *depsgraph,
return mesh_new_from_mesh(object, mesh_input);
}
-Mesh *BKE_mesh_new_from_object(Depsgraph *depsgraph, Object *object, bool preserve_all_data_layers)
+Mesh *BKE_mesh_new_from_object(Depsgraph *depsgraph,
+ Object *object,
+ const bool preserve_all_data_layers,
+ const bool preserve_origindex)
{
Mesh *new_mesh = NULL;
switch (object->type) {
@@ -1249,7 +1273,8 @@ Mesh *BKE_mesh_new_from_object(Depsgraph *depsgraph, Object *object, bool preser
new_mesh = mesh_new_from_mball_object(object);
break;
case OB_MESH:
- new_mesh = mesh_new_from_mesh_object(depsgraph, object, preserve_all_data_layers);
+ new_mesh = mesh_new_from_mesh_object(
+ depsgraph, object, preserve_all_data_layers, preserve_origindex);
break;
default:
/* Object does not have geometry data. */
@@ -1314,7 +1339,7 @@ Mesh *BKE_mesh_new_from_object_to_bmain(Main *bmain,
{
BLI_assert(ELEM(object->type, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL, OB_MESH));
- Mesh *mesh = BKE_mesh_new_from_object(depsgraph, object, preserve_all_data_layers);
+ Mesh *mesh = BKE_mesh_new_from_object(depsgraph, object, preserve_all_data_layers, false);
if (mesh == NULL) {
/* Unable to convert the object to a mesh, return an empty one. */
Mesh *mesh_in_bmain = BKE_mesh_add(bmain, ((ID *)object->data)->name + 2);
diff --git a/source/blender/blenkernel/intern/mesh_mirror.c b/source/blender/blenkernel/intern/mesh_mirror.c
index 93a2e9058fa..3d30c218fba 100644
--- a/source/blender/blenkernel/intern/mesh_mirror.c
+++ b/source/blender/blenkernel/intern/mesh_mirror.c
@@ -183,6 +183,19 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
if (do_bisect) {
copy_v3_v3(plane_co, itmp[3]);
copy_v3_v3(plane_no, itmp[axis]);
+
+ /* Account for non-uniform scale in `ob`, see: T87592. */
+ float ob_scale[3] = {
+ len_squared_v3(ob->obmat[0]),
+ len_squared_v3(ob->obmat[1]),
+ len_squared_v3(ob->obmat[2]),
+ };
+ /* Scale to avoid precision loss with extreme values. */
+ const float ob_scale_max = max_fff(UNPACK3(ob_scale));
+ if (LIKELY(ob_scale_max != 0.0f)) {
+ mul_v3_fl(ob_scale, 1.0f / ob_scale_max);
+ mul_v3_v3(plane_no, ob_scale);
+ }
}
}
else if (do_bisect) {
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 34b7c4234ec..3b67237f5eb 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -281,7 +281,7 @@ bool BKE_modifier_is_preview(ModifierData *md)
return false;
}
-ModifierData *BKE_modifiers_findby_type(Object *ob, ModifierType type)
+ModifierData *BKE_modifiers_findby_type(const Object *ob, ModifierType type)
{
LISTBASE_FOREACH (ModifierData *, md, &ob->modifiers) {
if (md->type == type) {
@@ -291,7 +291,7 @@ ModifierData *BKE_modifiers_findby_type(Object *ob, ModifierType type)
return NULL;
}
-ModifierData *BKE_modifiers_findby_name(Object *ob, const char *name)
+ModifierData *BKE_modifiers_findby_name(const Object *ob, const char *name)
{
return BLI_findstring(&(ob->modifiers), name, offsetof(ModifierData, name));
}
diff --git a/source/blender/blenkernel/intern/movieclip.c b/source/blender/blenkernel/intern/movieclip.c
index 9c2cd03dbc2..0f2f56f4f2b 100644
--- a/source/blender/blenkernel/intern/movieclip.c
+++ b/source/blender/blenkernel/intern/movieclip.c
@@ -950,7 +950,7 @@ static void movieclip_load_get_size(MovieClip *clip)
int width, height;
MovieClipUser user = {0};
- user.framenr = 1;
+ user.framenr = BKE_movieclip_remap_clip_to_scene_frame(clip, 1);
BKE_movieclip_get_size(clip, &user, &width, &height);
if (width && height) {
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index 97aa6b07ab0..92e21183acb 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -254,7 +254,7 @@ NlaTrack *BKE_nlatrack_copy(Main *bmain,
* \param flag: Control ID pointers management, see LIB_ID_CREATE_.../LIB_ID_COPY_...
* flags in BKE_lib_id.h
*/
-void BKE_nla_tracks_copy(Main *bmain, ListBase *dst, ListBase *src, const int flag)
+void BKE_nla_tracks_copy(Main *bmain, ListBase *dst, const ListBase *src, const int flag)
{
NlaTrack *nlt, *nlt_d;
@@ -275,6 +275,54 @@ void BKE_nla_tracks_copy(Main *bmain, ListBase *dst, ListBase *src, const int fl
}
}
+/* Set adt_dest->actstrip to the strip with the same index as adt_source->actstrip. */
+static void update_active_strip(AnimData *adt_dest,
+ NlaTrack *track_dest,
+ const AnimData *adt_source,
+ NlaTrack *track_source)
+{
+ BLI_assert(BLI_listbase_count(&track_source->strips) == BLI_listbase_count(&track_dest->strips));
+
+ NlaStrip *strip_dest = track_dest->strips.first;
+ LISTBASE_FOREACH (NlaStrip *, strip_source, &track_source->strips) {
+ if (strip_source == adt_source->actstrip) {
+ adt_dest->actstrip = strip_dest;
+ }
+
+ strip_dest = strip_dest->next;
+ }
+}
+
+/* Set adt_dest->act_track to the track with the same index as adt_source->act_track. */
+static void update_active_track(AnimData *adt_dest, const AnimData *adt_source)
+{
+ BLI_assert(BLI_listbase_count(&adt_source->nla_tracks) ==
+ BLI_listbase_count(&adt_dest->nla_tracks));
+
+ NlaTrack *track_dest = adt_dest->nla_tracks.first;
+ LISTBASE_FOREACH (NlaTrack *, track_source, &adt_source->nla_tracks) {
+ if (track_source == adt_source->act_track) {
+ adt_dest->act_track = track_dest;
+ /* Assumption: the active strip is on the active track. */
+ update_active_strip(adt_dest, track_dest, adt_source, track_source);
+ }
+
+ track_dest = track_dest->next;
+ }
+}
+
+void BKE_nla_tracks_copy_from_adt(Main *bmain,
+ AnimData *adt_dest,
+ const AnimData *adt_source,
+ const int flag)
+{
+ adt_dest->act_track = NULL;
+ adt_dest->actstrip = NULL;
+
+ BKE_nla_tracks_copy(bmain, &adt_dest->nla_tracks, &adt_source->nla_tracks, flag);
+ update_active_track(adt_dest, adt_source);
+}
+
/* Adding ------------------------------------------- */
/* Add a NLA Track to the given AnimData
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index 473be34d69a..3377f5c69dc 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -303,6 +303,16 @@ static void library_foreach_node_socket(LibraryForeachIDData *data, bNodeSocket
BKE_LIB_FOREACHID_PROCESS(data, default_value->value, IDWALK_CB_USER);
break;
}
+ case SOCK_TEXTURE: {
+ bNodeSocketValueTexture *default_value = (bNodeSocketValueTexture *)sock->default_value;
+ BKE_LIB_FOREACHID_PROCESS(data, default_value->value, IDWALK_CB_USER);
+ break;
+ }
+ case SOCK_MATERIAL: {
+ bNodeSocketValueMaterial *default_value = (bNodeSocketValueMaterial *)sock->default_value;
+ BKE_LIB_FOREACHID_PROCESS(data, default_value->value, IDWALK_CB_USER);
+ break;
+ }
case SOCK_FLOAT:
case SOCK_VECTOR:
case SOCK_RGBA:
@@ -434,6 +444,12 @@ static void write_node_socket_default_value(BlendWriter *writer, bNodeSocket *so
case SOCK_COLLECTION:
BLO_write_struct(writer, bNodeSocketValueCollection, sock->default_value);
break;
+ case SOCK_TEXTURE:
+ BLO_write_struct(writer, bNodeSocketValueTexture, sock->default_value);
+ break;
+ case SOCK_MATERIAL:
+ BLO_write_struct(writer, bNodeSocketValueMaterial, sock->default_value);
+ break;
case __SOCK_MESH:
case SOCK_CUSTOM:
case SOCK_SHADER:
@@ -497,10 +513,16 @@ void ntreeBlendWrite(BlendWriter *writer, bNodeTree *ntree)
if (node->storage) {
/* could be handlerized at some point, now only 1 exception still */
- if ((ntree->type == NTREE_SHADER) &&
+ if ((ELEM(ntree->type, NTREE_SHADER, NTREE_GEOMETRY)) &&
ELEM(node->type, SH_NODE_CURVE_VEC, SH_NODE_CURVE_RGB)) {
BKE_curvemapping_blend_write(writer, (const CurveMapping *)node->storage);
}
+ else if ((ntree->type == NTREE_GEOMETRY) && (node->type == GEO_NODE_ATTRIBUTE_CURVE_MAP)) {
+ BLO_write_struct_by_name(writer, node->typeinfo->storagename, node->storage);
+ NodeAttributeCurveMap *data = (NodeAttributeCurveMap *)node->storage;
+ BKE_curvemapping_blend_write(writer, (const CurveMapping *)data->curve_vec);
+ BKE_curvemapping_blend_write(writer, (const CurveMapping *)data->curve_rgb);
+ }
else if (ntree->type == NTREE_SHADER && (node->type == SH_NODE_SCRIPT)) {
NodeShaderScript *nss = (NodeShaderScript *)node->storage;
if (nss->bytecode) {
@@ -676,6 +698,18 @@ void ntreeBlendReadData(BlendDataReader *reader, bNodeTree *ntree)
BKE_curvemapping_blend_read(reader, (CurveMapping *)node->storage);
break;
}
+ case GEO_NODE_ATTRIBUTE_CURVE_MAP: {
+ NodeAttributeCurveMap *data = (NodeAttributeCurveMap *)node->storage;
+ BLO_read_data_address(reader, &data->curve_vec);
+ if (data->curve_vec) {
+ BKE_curvemapping_blend_read(reader, data->curve_vec);
+ }
+ BLO_read_data_address(reader, &data->curve_rgb);
+ if (data->curve_rgb) {
+ BKE_curvemapping_blend_read(reader, data->curve_rgb);
+ }
+ break;
+ }
case SH_NODE_SCRIPT: {
NodeShaderScript *nss = (NodeShaderScript *)node->storage;
BLO_read_data_address(reader, &nss->bytecode);
@@ -802,6 +836,16 @@ static void lib_link_node_socket(BlendLibReader *reader, Library *lib, bNodeSock
BLO_read_id_address(reader, lib, &default_value->value);
break;
}
+ case SOCK_TEXTURE: {
+ bNodeSocketValueTexture *default_value = (bNodeSocketValueTexture *)sock->default_value;
+ BLO_read_id_address(reader, lib, &default_value->value);
+ break;
+ }
+ case SOCK_MATERIAL: {
+ bNodeSocketValueMaterial *default_value = (bNodeSocketValueMaterial *)sock->default_value;
+ BLO_read_id_address(reader, lib, &default_value->value);
+ break;
+ }
case SOCK_FLOAT:
case SOCK_VECTOR:
case SOCK_RGBA:
@@ -887,6 +931,16 @@ static void expand_node_socket(BlendExpander *expander, bNodeSocket *sock)
BLO_expand(expander, default_value->value);
break;
}
+ case SOCK_TEXTURE: {
+ bNodeSocketValueTexture *default_value = (bNodeSocketValueTexture *)sock->default_value;
+ BLO_expand(expander, default_value->value);
+ break;
+ }
+ case SOCK_MATERIAL: {
+ bNodeSocketValueMaterial *default_value = (bNodeSocketValueMaterial *)sock->default_value;
+ BLO_expand(expander, default_value->value);
+ break;
+ }
case SOCK_FLOAT:
case SOCK_VECTOR:
case SOCK_RGBA:
@@ -1454,6 +1508,16 @@ static void socket_id_user_increment(bNodeSocket *sock)
id_us_plus((ID *)default_value->value);
break;
}
+ case SOCK_TEXTURE: {
+ bNodeSocketValueTexture *default_value = (bNodeSocketValueTexture *)sock->default_value;
+ id_us_plus((ID *)default_value->value);
+ break;
+ }
+ case SOCK_MATERIAL: {
+ bNodeSocketValueMaterial *default_value = (bNodeSocketValueMaterial *)sock->default_value;
+ id_us_plus((ID *)default_value->value);
+ break;
+ }
case SOCK_FLOAT:
case SOCK_VECTOR:
case SOCK_RGBA:
@@ -1493,6 +1557,20 @@ static void socket_id_user_decrement(bNodeSocket *sock)
}
break;
}
+ case SOCK_TEXTURE: {
+ bNodeSocketValueTexture *default_value = (bNodeSocketValueTexture *)sock->default_value;
+ if (default_value->value != nullptr) {
+ id_us_min(&default_value->value->id);
+ }
+ break;
+ }
+ case SOCK_MATERIAL: {
+ bNodeSocketValueMaterial *default_value = (bNodeSocketValueMaterial *)sock->default_value;
+ if (default_value->value != nullptr) {
+ id_us_min(&default_value->value->id);
+ }
+ break;
+ }
case SOCK_FLOAT:
case SOCK_VECTOR:
case SOCK_RGBA:
@@ -1636,6 +1714,10 @@ const char *nodeStaticSocketType(int type, int subtype)
return "NodeSocketGeometry";
case SOCK_COLLECTION:
return "NodeSocketCollection";
+ case SOCK_TEXTURE:
+ return "NodeSocketTexture";
+ case SOCK_MATERIAL:
+ return "NodeSocketMaterial";
}
return nullptr;
}
@@ -1707,6 +1789,10 @@ const char *nodeStaticSocketInterfaceType(int type, int subtype)
return "NodeSocketInterfaceGeometry";
case SOCK_COLLECTION:
return "NodeSocketInterfaceCollection";
+ case SOCK_TEXTURE:
+ return "NodeSocketInterfaceTexture";
+ case SOCK_MATERIAL:
+ return "NodeSocketInterfaceMaterial";
}
return nullptr;
}
@@ -2172,6 +2258,17 @@ bNodeTree *ntreeCopyTree_ex_new_pointers(const bNodeTree *ntree,
return new_ntree;
}
+static int node_count_links(const bNodeTree *ntree, const bNodeSocket *socket)
+{
+ int count = 0;
+ LISTBASE_FOREACH (bNodeLink *, link, &ntree->links) {
+ if (ELEM(socket, link->fromsock, link->tosock)) {
+ count++;
+ }
+ }
+ return count;
+}
+
/* also used via rna api, so we check for proper input output direction */
bNodeLink *nodeAddLink(
bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock, bNode *tonode, bNodeSocket *tosock)
@@ -2208,6 +2305,10 @@ bNodeLink *nodeAddLink(
ntree->update |= NTREE_UPDATE_LINKS;
}
+ if (link->tosock->flag & SOCK_MULTI_INPUT) {
+ link->multi_input_socket_index = node_count_links(ntree, link->tosock) - 1;
+ }
+
return link;
}
@@ -4226,7 +4327,7 @@ void ntreeUpdateAllUsers(Main *main, ID *id)
if (GS(id->name) == ID_NT) {
bNodeTree *ngroup = (bNodeTree *)id;
- if (ngroup->type == NTREE_GEOMETRY) {
+ if (ngroup->type == NTREE_GEOMETRY && (ngroup->update & NTREE_UPDATE_GROUP)) {
LISTBASE_FOREACH (Object *, object, &main->objects) {
LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) {
if (md->type == eModifierType_Nodes) {
@@ -4934,6 +5035,7 @@ static void registerGeometryNodes()
register_node_type_geo_attribute_combine_xyz();
register_node_type_geo_attribute_compare();
register_node_type_geo_attribute_convert();
+ register_node_type_geo_attribute_curve_map();
register_node_type_geo_attribute_fill();
register_node_type_geo_attribute_map_range();
register_node_type_geo_attribute_math();
@@ -4941,14 +5043,21 @@ static void registerGeometryNodes()
register_node_type_geo_attribute_proximity();
register_node_type_geo_attribute_randomize();
register_node_type_geo_attribute_separate_xyz();
+ register_node_type_geo_attribute_transfer();
register_node_type_geo_attribute_vector_math();
+ register_node_type_geo_attribute_vector_rotate();
register_node_type_geo_attribute_remove();
register_node_type_geo_boolean();
register_node_type_geo_bounding_box();
register_node_type_geo_collection_info();
+ register_node_type_geo_curve_to_mesh();
+ register_node_type_geo_curve_resample();
register_node_type_geo_edge_split();
+ register_node_type_geo_input_material();
register_node_type_geo_is_viewport();
register_node_type_geo_join_geometry();
+ register_node_type_geo_material_assign();
+ register_node_type_geo_material_replace();
register_node_type_geo_mesh_primitive_circle();
register_node_type_geo_mesh_primitive_cone();
register_node_type_geo_mesh_primitive_cube();
diff --git a/source/blender/blenkernel/intern/node_ui_storage.cc b/source/blender/blenkernel/intern/node_ui_storage.cc
index cc910bab6ac..7a28fd295fb 100644
--- a/source/blender/blenkernel/intern/node_ui_storage.cc
+++ b/source/blender/blenkernel/intern/node_ui_storage.cc
@@ -152,6 +152,7 @@ void BKE_nodetree_error_message_add(bNodeTree &ntree,
node_error_message_log(ntree, node, message, type);
NodeUIStorage &node_ui_storage = node_ui_storage_ensure(ntree, context, node);
+ std::lock_guard lock{node_ui_storage.mutex};
node_ui_storage.warnings.append({type, std::move(message)});
}
@@ -163,6 +164,7 @@ void BKE_nodetree_attribute_hint_add(bNodeTree &ntree,
const CustomDataType data_type)
{
NodeUIStorage &node_ui_storage = node_ui_storage_ensure(ntree, context, node);
+ std::lock_guard lock{node_ui_storage.mutex};
node_ui_storage.attribute_hints.add_as(
AvailableAttributeInfo{attribute_name, domain, data_type});
}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 522b4549f57..e4cfe64df11 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1332,12 +1332,9 @@ bool BKE_object_support_modifier_type_check(const Object *ob, int modifier_type)
if (ob->type == OB_HAIR) {
return (mti->modifyHair != NULL) || (mti->flags & eModifierTypeFlag_AcceptsVertexCosOnly);
}
- if (ob->type == OB_POINTCLOUD) {
+ if (ELEM(ob->type, OB_POINTCLOUD, OB_VOLUME)) {
return (mti->modifyGeometrySet != NULL);
}
- if (ob->type == OB_VOLUME) {
- return (mti->modifyVolume != NULL) || (mti->modifyGeometrySet != NULL);
- }
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) {
if (ob->type == OB_LATTICE && (mti->flags & eModifierTypeFlag_AcceptsVertexCosOnly) == 0) {
return false;
@@ -2292,7 +2289,7 @@ Object *BKE_object_add_for_data(
void BKE_object_copy_softbody(Object *ob_dst, const Object *ob_src, const int flag)
{
SoftBody *sb = ob_src->soft;
- bool tagged_no_main = ob_dst->id.tag & LIB_TAG_NO_MAIN;
+ const bool is_orig = (flag & LIB_ID_COPY_SET_COPIED_ON_WRITE) == 0;
ob_dst->softflag = ob_src->softflag;
if (sb == NULL) {
@@ -2333,7 +2330,7 @@ void BKE_object_copy_softbody(Object *ob_dst, const Object *ob_src, const int fl
sbn->scratch = NULL;
- if (!tagged_no_main) {
+ if (is_orig) {
sbn->shared = MEM_dupallocN(sb->shared);
sbn->shared->pointcache = BKE_ptcache_copy_list(
&sbn->shared->ptcaches, &sb->shared->ptcaches, flag);
@@ -2372,7 +2369,7 @@ ParticleSystem *BKE_object_copy_particlesystem(ParticleSystem *psys, const int f
BLI_listbase_clear(&psysn->pathcachebufs);
BLI_listbase_clear(&psysn->childcachebufs);
- if (flag & LIB_ID_CREATE_NO_MAIN) {
+ if (flag & LIB_ID_COPY_SET_COPIED_ON_WRITE) {
/* XXX Disabled, fails when evaluating depsgraph after copying ID with no main for preview
* creation. */
// BLI_assert((psys->flag & PSYS_SHARED_CACHES) == 0);
@@ -3288,6 +3285,10 @@ static bool ob_parcurve(Object *ob, Object *par, float r_mat[4][4])
ctime = cu->ctime;
}
+ if (cu->flag & CU_PATH_CLAMP) {
+ CLAMP(ctime, 0.0f, 1.0f);
+ }
+
unit_m4(r_mat);
/* vec: 4 items! */
@@ -4346,7 +4347,7 @@ void BKE_object_handle_update_ex(Depsgraph *depsgraph,
}
/* Speed optimization for animation lookups. */
if (ob->pose != NULL) {
- BKE_pose_channels_hash_make(ob->pose);
+ BKE_pose_channels_hash_ensure(ob->pose);
if (ob->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
BKE_pose_update_constraint_flags(ob->pose);
}
@@ -5117,6 +5118,20 @@ void BKE_object_runtime_reset_on_copy(Object *object, const int UNUSED(flag))
}
/**
+ * The function frees memory used by the runtime data, but not the runtime field itself.
+ *
+ * All runtime data is cleared to ensure it's not used again,
+ * in keeping with other `_free_data(..)` functions.
+ */
+void BKE_object_runtime_free_data(Object *object)
+{
+ /* Currently this is all that's needed. */
+ BKE_object_free_derived_caches(object);
+
+ BKE_object_runtime_reset(object);
+}
+
+/**
* Find an associated armature object.
*/
static Object *obrel_armature_find(Object *ob)
@@ -5657,7 +5672,7 @@ Mesh *BKE_object_to_mesh(Depsgraph *depsgraph, Object *object, bool preserve_all
{
BKE_object_to_mesh_clear(object);
- Mesh *mesh = BKE_mesh_new_from_object(depsgraph, object, preserve_all_data_layers);
+ Mesh *mesh = BKE_mesh_new_from_object(depsgraph, object, preserve_all_data_layers, false);
object->runtime.object_as_temp_mesh = mesh;
return mesh;
}
diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc
index ddf7826969b..768fa9373c1 100644
--- a/source/blender/blenkernel/intern/object_dupli.cc
+++ b/source/blender/blenkernel/intern/object_dupli.cc
@@ -36,6 +36,7 @@
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_span.hh"
+#include "BLI_vector.hh"
#include "DNA_anim_types.h"
#include "DNA_collection_types.h"
@@ -73,6 +74,7 @@ using blender::Array;
using blender::float3;
using blender::float4x4;
using blender::Span;
+using blender::Vector;
/* -------------------------------------------------------------------- */
/** \name Internal Duplicate Context
@@ -90,6 +92,13 @@ struct DupliContext {
Object *object;
float space_mat[4][4];
+ /**
+ * A stack that contains all the "parent" objects of a particular instance when recursive
+ * instancing is used. This is used to prevent objects from instancing themselves accidentally.
+ * Use a vector instead of a stack because we want to use the #contains method.
+ */
+ Vector<Object *> *instance_stack;
+
int persistent_id[MAX_DUPLI_RECUR];
int level;
@@ -113,7 +122,8 @@ static void init_context(DupliContext *r_ctx,
Depsgraph *depsgraph,
Scene *scene,
Object *ob,
- const float space_mat[4][4])
+ const float space_mat[4][4],
+ Vector<Object *> &instance_stack)
{
r_ctx->depsgraph = depsgraph;
r_ctx->scene = scene;
@@ -122,6 +132,7 @@ static void init_context(DupliContext *r_ctx,
r_ctx->object = ob;
r_ctx->obedit = OBEDIT_FROM_OBACT(ob);
+ r_ctx->instance_stack = &instance_stack;
if (space_mat) {
copy_m4_m4(r_ctx->space_mat, space_mat);
}
@@ -150,6 +161,7 @@ static void copy_dupli_context(
}
r_ctx->object = ob;
+ r_ctx->instance_stack = ctx->instance_stack;
if (mat) {
mul_m4_m4m4(r_ctx->space_mat, (float(*)[4])ctx->space_mat, mat);
}
@@ -235,12 +247,19 @@ static void make_recursive_duplis(const DupliContext *ctx,
const float space_mat[4][4],
int index)
{
+ if (ctx->instance_stack->contains(ob)) {
+ /* Avoid recursive instances. */
+ printf("Warning: '%s' object is trying to instance itself.\n", ob->id.name + 2);
+ return;
+ }
/* Simple preventing of too deep nested collections with #MAX_DUPLI_RECUR. */
if (ctx->level < MAX_DUPLI_RECUR) {
DupliContext rctx;
copy_dupli_context(&rctx, ctx, ob, space_mat, index);
if (rctx.gen) {
+ ctx->instance_stack->append(ob);
rctx.gen->make_duplis(&rctx);
+ ctx->instance_stack->remove_last();
}
}
}
@@ -823,38 +842,38 @@ static void make_duplis_instances_component(const DupliContext *ctx)
return;
}
- Span<float4x4> instance_offset_matrices = component->transforms();
+ Span<float4x4> instance_offset_matrices = component->instance_transforms();
+ Span<int> instance_reference_handles = component->instance_reference_handles();
Span<int> almost_unique_ids = component->almost_unique_ids();
- Span<InstancedData> instanced_data = component->instanced_data();
+ Span<InstanceReference> references = component->references();
- for (int i = 0; i < component->instances_amount(); i++) {
- const InstancedData &data = instanced_data[i];
+ for (int64_t i : instance_offset_matrices.index_range()) {
+ const InstanceReference &reference = references[instance_reference_handles[i]];
const int id = almost_unique_ids[i];
- if (data.type == INSTANCE_DATA_TYPE_OBJECT) {
- Object *object = data.data.object;
- if (object != nullptr) {
+ switch (reference.type()) {
+ case InstanceReference::Type::Object: {
+ Object &object = reference.object();
float matrix[4][4];
mul_m4_m4m4(matrix, ctx->object->obmat, instance_offset_matrices[i].values);
- make_dupli(ctx, object, matrix, id);
+ make_dupli(ctx, &object, matrix, id);
float space_matrix[4][4];
- mul_m4_m4m4(space_matrix, instance_offset_matrices[i].values, object->imat);
+ mul_m4_m4m4(space_matrix, instance_offset_matrices[i].values, object.imat);
mul_m4_m4_pre(space_matrix, ctx->object->obmat);
- make_recursive_duplis(ctx, object, space_matrix, id);
+ make_recursive_duplis(ctx, &object, space_matrix, id);
+ break;
}
- }
- else if (data.type == INSTANCE_DATA_TYPE_COLLECTION) {
- Collection *collection = data.data.collection;
- if (collection != nullptr) {
+ case InstanceReference::Type::Collection: {
+ Collection &collection = reference.collection();
float collection_matrix[4][4];
unit_m4(collection_matrix);
- sub_v3_v3(collection_matrix[3], collection->instance_offset);
+ sub_v3_v3(collection_matrix[3], collection.instance_offset);
mul_m4_m4_pre(collection_matrix, instance_offset_matrices[i].values);
mul_m4_m4_pre(collection_matrix, ctx->object->obmat);
eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
- FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (collection, object, mode) {
+ FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (&collection, object, mode) {
if (object == ctx->object) {
continue;
}
@@ -866,6 +885,10 @@ static void make_duplis_instances_component(const DupliContext *ctx)
make_recursive_duplis(ctx, object, collection_matrix, id);
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
+ break;
+ }
+ case InstanceReference::Type::None: {
+ break;
}
}
}
@@ -1588,7 +1611,9 @@ ListBase *object_duplilist(Depsgraph *depsgraph, Scene *sce, Object *ob)
{
ListBase *duplilist = (ListBase *)MEM_callocN(sizeof(ListBase), "duplilist");
DupliContext ctx;
- init_context(&ctx, depsgraph, sce, ob, nullptr);
+ Vector<Object *> instance_stack;
+ instance_stack.append(ob);
+ init_context(&ctx, depsgraph, sce, ob, nullptr, instance_stack);
if (ctx.gen) {
ctx.duplilist = duplilist;
ctx.gen->make_duplis(&ctx);
diff --git a/source/blender/blenkernel/intern/ocean.c b/source/blender/blenkernel/intern/ocean.c
index d2f4d0702ed..9d53dad8d03 100644
--- a/source/blender/blenkernel/intern/ocean.c
+++ b/source/blender/blenkernel/intern/ocean.c
@@ -911,8 +911,12 @@ void BKE_ocean_init(struct Ocean *o,
for (i = 0; i < o->_M; i++) {
for (j = 0; j < o->_N; j++) {
/* This ensures we get a value tied to the surface location, avoiding dramatic surface
- * change with changing resolution. */
- int new_seed = seed + BLI_hash_int_2d(o->_kx[i] * 360.0f, o->_kz[j] * 360.0f);
+ * change with changing resolution.
+ * Explicitly cast to signed int first to ensure consistent behavior on all processors,
+ * since behavior of float to unsigned int cast is undefined in C. */
+ const int hash_x = o->_kx[i] * 360.0f;
+ const int hash_z = o->_kz[j] * 360.0f;
+ int new_seed = seed + BLI_hash_int_2d(hash_x, hash_z);
BLI_rng_seed(rng, new_seed);
float r1 = gaussRand(rng);
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index ae685357151..a873ecec6f1 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -101,6 +101,8 @@ static void particle_settings_init(ID *id)
MEMCPY_STRUCT_AFTER(particle_settings, DNA_struct_default_get(ParticleSettings), id);
particle_settings->effector_weights = BKE_effector_add_weights(NULL);
+ particle_settings->pd = BKE_partdeflect_new(PFIELD_NULL);
+ particle_settings->pd2 = BKE_partdeflect_new(PFIELD_NULL);
}
static void particle_settings_copy_data(Main *UNUSED(bmain),
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index 63bc8753fc7..948b57578dc 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -187,31 +187,31 @@ int BB_widest_axis(const BB *bb);
void pbvh_grow_nodes(PBVH *bvh, int totnode);
bool ray_face_intersection_quad(const float ray_start[3],
struct IsectRayPrecalc *isect_precalc,
- const float *t0,
- const float *t1,
- const float *t2,
- const float *t3,
+ const float t0[3],
+ const float t1[3],
+ const float t2[3],
+ const float t3[3],
float *depth);
bool ray_face_intersection_tri(const float ray_start[3],
struct IsectRayPrecalc *isect_precalc,
- const float *t0,
- const float *t1,
- const float *t2,
+ const float t0[3],
+ const float t1[3],
+ const float t2[3],
float *depth);
bool ray_face_nearest_quad(const float ray_start[3],
const float ray_normal[3],
- const float *t0,
- const float *t1,
- const float *t2,
- const float *t3,
+ const float t0[3],
+ const float t1[3],
+ const float t2[3],
+ const float t3[3],
float *r_depth,
float *r_dist_sq);
bool ray_face_nearest_tri(const float ray_start[3],
const float ray_normal[3],
- const float *t0,
- const float *t1,
- const float *t2,
+ const float t0[3],
+ const float t1[3],
+ const float t2[3],
float *r_depth,
float *r_dist_sq);
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 17434ee8023..be206f8a642 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -1805,7 +1805,7 @@ int BKE_ptcache_mem_pointers_seek(int point_index, PTCacheMem *pm, void *cur[BPH
}
for (i = 0; i < BPHYS_TOT_DATA; i++) {
- cur[i] = data_types & (1 << i) ? (char *)pm->data[i] + index * ptcache_data_size[i] : NULL;
+ cur[i] = (data_types & (1 << i)) ? (char *)pm->data[i] + index * ptcache_data_size[i] : NULL;
}
return 1;
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 19078446009..2539b990210 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -260,10 +260,12 @@ static RigidBodyOb *rigidbody_copy_object(const Object *ob, const int flag)
RigidBodyOb *rboN = NULL;
if (ob->rigidbody_object) {
+ const bool is_orig = (flag & LIB_ID_COPY_SET_COPIED_ON_WRITE) == 0;
+
/* just duplicate the whole struct first (to catch all the settings) */
rboN = MEM_dupallocN(ob->rigidbody_object);
- if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
+ if (is_orig) {
/* This is a regular copy, and not a CoW copy for depsgraph evaluation */
rboN->shared = MEM_callocN(sizeof(*rboN->shared), "RigidBodyOb_Shared");
}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index e1f013eb589..a4ab64a8a02 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -742,7 +742,8 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
BKE_LIB_FOREACHID_PROCESS(data, view_layer->mat_override, IDWALK_CB_USER);
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
- BKE_LIB_FOREACHID_PROCESS(data, base->object, IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_PROCESS(
+ data, base->object, IDWALK_CB_NOP | IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE);
}
scene_foreach_layer_collection(data, &view_layer->layer_collections);
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index d52e4443ac1..fcc1afbc59b 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -499,7 +499,6 @@ static void ccd_mesh_free(ccd_Mesh *ccdm)
}
MEM_freeN(ccdm->mima);
MEM_freeN(ccdm);
- ccdm = NULL;
}
}
@@ -830,13 +829,13 @@ static void calculate_collision_balls(Object *ob)
}
/* creates new softbody if didn't exist yet, makes new points and springs arrays */
-static void renew_softbody(Scene *scene, Object *ob, int totpoint, int totspring)
+static void renew_softbody(Object *ob, int totpoint, int totspring)
{
SoftBody *sb;
int i;
short softflag;
if (ob->soft == NULL) {
- ob->soft = sbNew(scene);
+ ob->soft = sbNew();
}
else {
free_softbody_intern(ob->soft);
@@ -2680,7 +2679,7 @@ static void springs_from_mesh(Object *ob)
}
/* makes totally fresh start situation */
-static void mesh_to_softbody(Scene *scene, Object *ob)
+static void mesh_to_softbody(Object *ob)
{
SoftBody *sb;
Mesh *me = ob->data;
@@ -2698,7 +2697,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
}
/* renew ends with ob->soft with points and edges, also checks & makes ob->soft */
- renew_softbody(scene, ob, me->totvert, totedge);
+ renew_softbody(ob, me->totvert, totedge);
/* we always make body points */
sb = ob->soft;
@@ -2910,7 +2909,7 @@ static void makelatticesprings(Lattice *lt, BodySpring *bs, int dostiff, Object
}
/* makes totally fresh start situation */
-static void lattice_to_softbody(Scene *scene, Object *ob)
+static void lattice_to_softbody(Object *ob)
{
Lattice *lt = ob->data;
SoftBody *sb;
@@ -2930,7 +2929,7 @@ static void lattice_to_softbody(Scene *scene, Object *ob)
}
/* renew ends with ob->soft with points and edges, also checks & makes ob->soft */
- renew_softbody(scene, ob, totvert, totspring);
+ renew_softbody(ob, totvert, totspring);
sb = ob->soft; /* can be created in renew_softbody() */
bp = sb->bpoint;
@@ -2973,7 +2972,7 @@ static void lattice_to_softbody(Scene *scene, Object *ob)
}
/* makes totally fresh start situation */
-static void curve_surf_to_softbody(Scene *scene, Object *ob)
+static void curve_surf_to_softbody(Object *ob)
{
Curve *cu = ob->data;
SoftBody *sb;
@@ -2994,7 +2993,7 @@ static void curve_surf_to_softbody(Scene *scene, Object *ob)
}
/* renew ends with ob->soft with points and edges, also checks & makes ob->soft */
- renew_softbody(scene, ob, totvert, totspring);
+ renew_softbody(ob, totvert, totspring);
sb = ob->soft; /* can be created in renew_softbody() */
/* set vars now */
@@ -3118,7 +3117,7 @@ static void sb_new_scratch(SoftBody *sb)
/* ************ Object level, exported functions *************** */
/* allocates and initializes general main data */
-SoftBody *sbNew(Scene *scene)
+SoftBody *sbNew(void)
{
SoftBody *sb;
@@ -3141,12 +3140,6 @@ SoftBody *sbNew(Scene *scene)
/*todo backward file compat should copy inspring to inpush while reading old files*/
sb->inpush = 0.5f;
- sb->interval = 10;
- if (scene != NULL) {
- sb->sfra = scene->r.sfra;
- sb->efra = scene->r.efra;
- }
-
sb->colball = 0.49f;
sb->balldamp = 0.50f;
sb->ballstiff = 1.0f;
@@ -3578,17 +3571,17 @@ void sbObjectStep(struct Depsgraph *depsgraph,
switch (ob->type) {
case OB_MESH:
- mesh_to_softbody(scene, ob);
+ mesh_to_softbody(ob);
break;
case OB_LATTICE:
- lattice_to_softbody(scene, ob);
+ lattice_to_softbody(ob);
break;
case OB_CURVE:
case OB_SURF:
- curve_surf_to_softbody(scene, ob);
+ curve_surf_to_softbody(ob);
break;
default:
- renew_softbody(scene, ob, numVerts, 0);
+ renew_softbody(ob, numVerts, 0);
break;
}
diff --git a/source/blender/blenkernel/intern/spline_base.cc b/source/blender/blenkernel/intern/spline_base.cc
new file mode 100644
index 00000000000..11620a30948
--- /dev/null
+++ b/source/blender/blenkernel/intern/spline_base.cc
@@ -0,0 +1,343 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_array.hh"
+#include "BLI_span.hh"
+#include "BLI_timeit.hh"
+
+#include "BKE_spline.hh"
+
+#include "FN_generic_virtual_array.hh"
+
+using blender::Array;
+using blender::float3;
+using blender::IndexRange;
+using blender::MutableSpan;
+using blender::Span;
+
+Spline::Type Spline::type() const
+{
+ return type_;
+}
+
+void Spline::translate(const blender::float3 &translation)
+{
+ for (float3 &position : this->positions()) {
+ position += translation;
+ }
+ this->mark_cache_invalid();
+}
+
+void Spline::transform(const blender::float4x4 &matrix)
+{
+ for (float3 &position : this->positions()) {
+ position = matrix * position;
+ }
+ this->mark_cache_invalid();
+}
+
+int Spline::evaluated_edges_size() const
+{
+ const int eval_size = this->evaluated_points_size();
+ if (eval_size == 1) {
+ return 0;
+ }
+
+ return this->is_cyclic_ ? eval_size : eval_size - 1;
+}
+
+float Spline::length() const
+{
+ Span<float> lengths = this->evaluated_lengths();
+ return (lengths.size() == 0) ? 0 : this->evaluated_lengths().last();
+}
+
+int Spline::segments_size() const
+{
+ const int points_len = this->size();
+
+ return is_cyclic_ ? points_len : points_len - 1;
+}
+
+bool Spline::is_cyclic() const
+{
+ return is_cyclic_;
+}
+
+void Spline::set_cyclic(const bool value)
+{
+ is_cyclic_ = value;
+}
+
+static void accumulate_lengths(Span<float3> positions,
+ const bool is_cyclic,
+ MutableSpan<float> lengths)
+{
+ float length = 0.0f;
+ for (const int i : IndexRange(positions.size() - 1)) {
+ length += float3::distance(positions[i], positions[i + 1]);
+ lengths[i] = length;
+ }
+ if (is_cyclic) {
+ lengths.last() = length + float3::distance(positions.last(), positions.first());
+ }
+}
+
+/**
+ * Return non-owning access to the cache of accumulated lengths along the spline. Each item is the
+ * length of the subsequent segment, i.e. the first value is the length of the first segment rather
+ * than 0. This calculation is rather trivial, and only depends on the evaluated positions.
+ * However, the results are used often, so it makes sense to cache it.
+ */
+Span<float> Spline::evaluated_lengths() const
+{
+ if (!length_cache_dirty_) {
+ return evaluated_lengths_cache_;
+ }
+
+ std::lock_guard lock{length_cache_mutex_};
+ if (!length_cache_dirty_) {
+ return evaluated_lengths_cache_;
+ }
+
+ const int total = evaluated_edges_size();
+ evaluated_lengths_cache_.resize(total);
+
+ Span<float3> positions = this->evaluated_positions();
+ accumulate_lengths(positions, is_cyclic_, evaluated_lengths_cache_);
+
+ length_cache_dirty_ = false;
+ return evaluated_lengths_cache_;
+}
+
+static float3 direction_bisect(const float3 &prev, const float3 &middle, const float3 &next)
+{
+ const float3 dir_prev = (middle - prev).normalized();
+ const float3 dir_next = (next - middle).normalized();
+
+ return (dir_prev + dir_next).normalized();
+}
+
+static void calculate_tangents(Span<float3> positions,
+ const bool is_cyclic,
+ MutableSpan<float3> tangents)
+{
+ if (positions.size() == 1) {
+ return;
+ }
+
+ for (const int i : IndexRange(1, positions.size() - 2)) {
+ tangents[i] = direction_bisect(positions[i - 1], positions[i], positions[i + 1]);
+ }
+
+ if (is_cyclic) {
+ const float3 &second_to_last = positions[positions.size() - 2];
+ const float3 &last = positions.last();
+ const float3 &first = positions.first();
+ const float3 &second = positions[1];
+ tangents.first() = direction_bisect(last, first, second);
+ tangents.last() = direction_bisect(second_to_last, last, first);
+ }
+ else {
+ tangents.first() = (positions[1] - positions[0]).normalized();
+ tangents.last() = (positions.last() - positions[positions.size() - 2]).normalized();
+ }
+}
+
+/**
+ * Return non-owning access to the direction of the curve at each evaluated point.
+ */
+Span<float3> Spline::evaluated_tangents() const
+{
+ if (!tangent_cache_dirty_) {
+ return evaluated_tangents_cache_;
+ }
+
+ std::lock_guard lock{tangent_cache_mutex_};
+ if (!tangent_cache_dirty_) {
+ return evaluated_tangents_cache_;
+ }
+
+ const int eval_size = this->evaluated_points_size();
+ evaluated_tangents_cache_.resize(eval_size);
+
+ Span<float3> positions = this->evaluated_positions();
+
+ if (eval_size == 1) {
+ evaluated_tangents_cache_.first() = float3(1.0f, 0.0f, 0.0f);
+ }
+ else {
+ calculate_tangents(positions, is_cyclic_, evaluated_tangents_cache_);
+ this->correct_end_tangents();
+ }
+
+ tangent_cache_dirty_ = false;
+ return evaluated_tangents_cache_;
+}
+
+static float3 rotate_direction_around_axis(const float3 &direction,
+ const float3 &axis,
+ const float angle)
+{
+ BLI_ASSERT_UNIT_V3(direction);
+ BLI_ASSERT_UNIT_V3(axis);
+
+ const float3 axis_scaled = axis * float3::dot(direction, axis);
+ const float3 diff = direction - axis_scaled;
+ const float3 cross = float3::cross(axis, diff);
+
+ return axis_scaled + diff * std::cos(angle) + cross * std::sin(angle);
+}
+
+static void calculate_normals_z_up(Span<float3> tangents, MutableSpan<float3> normals)
+{
+ for (const int i : normals.index_range()) {
+ normals[i] = float3::cross(tangents[i], float3(0.0f, 0.0f, 1.0f)).normalized();
+ }
+}
+
+/**
+ * Return non-owning access to the direction vectors perpendicular to the tangents at every
+ * evaluated point. The method used to generate the normal vectors depends on Spline.normal_mode.
+ */
+Span<float3> Spline::evaluated_normals() const
+{
+ if (!normal_cache_dirty_) {
+ return evaluated_normals_cache_;
+ }
+
+ std::lock_guard lock{normal_cache_mutex_};
+ if (!normal_cache_dirty_) {
+ return evaluated_normals_cache_;
+ }
+
+ const int eval_size = this->evaluated_points_size();
+ evaluated_normals_cache_.resize(eval_size);
+
+ Span<float3> tangents = evaluated_tangents();
+ MutableSpan<float3> normals = evaluated_normals_cache_;
+
+ /* Only Z up normals are supported at the moment. */
+ calculate_normals_z_up(tangents, normals);
+
+ /* Rotate the generated normals with the interpolated tilt data. */
+ blender::fn::GVArray_Typed<float> tilts{
+ this->interpolate_to_evaluated_points(blender::fn::GVArray_For_Span(this->tilts()))};
+ for (const int i : normals.index_range()) {
+ normals[i] = rotate_direction_around_axis(normals[i], tangents[i], tilts[i]);
+ }
+
+ normal_cache_dirty_ = false;
+ return evaluated_normals_cache_;
+}
+
+Spline::LookupResult Spline::lookup_evaluated_factor(const float factor) const
+{
+ return this->lookup_evaluated_length(this->length() * factor);
+}
+
+/**
+ * \note This does not support extrapolation currently.
+ */
+Spline::LookupResult Spline::lookup_evaluated_length(const float length) const
+{
+ BLI_assert(length >= 0.0f && length <= this->length());
+
+ Span<float> lengths = this->evaluated_lengths();
+
+ const float *offset = std::lower_bound(lengths.begin(), lengths.end(), length);
+ const int index = offset - lengths.begin();
+ const int next_index = (index == this->size() - 1) ? 0 : index + 1;
+
+ const float previous_length = (index == 0) ? 0.0f : lengths[index - 1];
+ const float factor = (length - previous_length) / (lengths[index] - previous_length);
+
+ return LookupResult{index, next_index, factor};
+}
+
+/**
+ * Return an array of evenly spaced samples along the length of the spline. The samples are indices
+ * and factors to the next index encoded in floats. The logic for converting from the float values
+ * to interpolation data is in #lookup_data_from_index_factor.
+ */
+Array<float> Spline::sample_uniform_index_factors(const int samples_size) const
+{
+ const Span<float> lengths = this->evaluated_lengths();
+
+ BLI_assert(samples_size > 0);
+ Array<float> samples(samples_size);
+
+ samples[0] = 0.0f;
+ if (samples_size == 1) {
+ return samples;
+ }
+
+ const float total_length = this->length();
+ const float sample_length = total_length / (samples_size - (is_cyclic_ ? 0 : 1));
+
+ /* Store the length at the previous evaluated point in a variable so it can
+ * start out at zero (the lengths array doesn't contain 0 for the first point). */
+ float prev_length = 0.0f;
+ int i_sample = 1;
+ for (const int i_evaluated : IndexRange(this->evaluated_edges_size())) {
+ const float length = lengths[i_evaluated];
+
+ /* Add every sample that fits in this evaluated edge. */
+ while ((sample_length * i_sample) < length && i_sample < samples_size) {
+ const float factor = (sample_length * i_sample - prev_length) / (length - prev_length);
+ samples[i_sample] = i_evaluated + factor;
+ i_sample++;
+ }
+
+ prev_length = length;
+ }
+
+ if (!is_cyclic_) {
+ /* In rare cases this can prevent overflow of the stored index. */
+ samples.last() = lengths.size();
+ }
+
+ return samples;
+}
+
+Spline::LookupResult Spline::lookup_data_from_index_factor(const float index_factor) const
+{
+ const int points_len = this->evaluated_points_size();
+
+ if (is_cyclic_) {
+ if (index_factor < points_len) {
+ const int index = std::floor(index_factor);
+ const int next_index = (index < points_len - 1) ? index + 1 : 0;
+ return LookupResult{index, next_index, index_factor - index};
+ }
+ return LookupResult{points_len - 1, 0, 1.0f};
+ }
+
+ if (index_factor < points_len - 1) {
+ const int index = std::floor(index_factor);
+ const int next_index = index + 1;
+ return LookupResult{index, next_index, index_factor - index};
+ }
+ return LookupResult{points_len - 2, points_len - 1, 1.0f};
+}
+
+void Spline::bounds_min_max(float3 &min, float3 &max, const bool use_evaluated) const
+{
+ Span<float3> positions = use_evaluated ? this->evaluated_positions() : this->positions();
+ for (const float3 &position : positions) {
+ minmax_v3v3_v3(min, max, position);
+ }
+}
diff --git a/source/blender/blenkernel/intern/spline_bezier.cc b/source/blender/blenkernel/intern/spline_bezier.cc
new file mode 100644
index 00000000000..4be3ba8576e
--- /dev/null
+++ b/source/blender/blenkernel/intern/spline_bezier.cc
@@ -0,0 +1,584 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_array.hh"
+#include "BLI_span.hh"
+#include "BLI_task.hh"
+
+#include "BKE_spline.hh"
+
+using blender::Array;
+using blender::float3;
+using blender::IndexRange;
+using blender::MutableSpan;
+using blender::Span;
+
+SplinePtr BezierSpline::copy() const
+{
+ return std::make_unique<BezierSpline>(*this);
+}
+
+int BezierSpline::size() const
+{
+ const int size = positions_.size();
+ BLI_assert(size == handle_types_left_.size());
+ BLI_assert(size == handle_positions_left_.size());
+ BLI_assert(size == handle_types_right_.size());
+ BLI_assert(size == handle_positions_right_.size());
+ BLI_assert(size == radii_.size());
+ BLI_assert(size == tilts_.size());
+ return size;
+}
+
+int BezierSpline::resolution() const
+{
+ return resolution_;
+}
+
+void BezierSpline::set_resolution(const int value)
+{
+ BLI_assert(value > 0);
+ resolution_ = value;
+ this->mark_cache_invalid();
+}
+
+/**
+ * \warning Call #reallocate on the spline's attributes after adding all points.
+ */
+void BezierSpline::add_point(const float3 position,
+ const HandleType handle_type_start,
+ const float3 handle_position_start,
+ const HandleType handle_type_end,
+ const float3 handle_position_end,
+ const float radius,
+ const float tilt)
+{
+ handle_types_left_.append(handle_type_start);
+ handle_positions_left_.append(handle_position_start);
+ positions_.append(position);
+ handle_types_right_.append(handle_type_end);
+ handle_positions_right_.append(handle_position_end);
+ radii_.append(radius);
+ tilts_.append(tilt);
+ this->mark_cache_invalid();
+}
+
+void BezierSpline::resize(const int size)
+{
+ handle_types_left_.resize(size);
+ handle_positions_left_.resize(size);
+ positions_.resize(size);
+ handle_types_right_.resize(size);
+ handle_positions_right_.resize(size);
+ radii_.resize(size);
+ tilts_.resize(size);
+ this->mark_cache_invalid();
+ attributes.reallocate(size);
+}
+
+MutableSpan<float3> BezierSpline::positions()
+{
+ return positions_;
+}
+Span<float3> BezierSpline::positions() const
+{
+ return positions_;
+}
+MutableSpan<float> BezierSpline::radii()
+{
+ return radii_;
+}
+Span<float> BezierSpline::radii() const
+{
+ return radii_;
+}
+MutableSpan<float> BezierSpline::tilts()
+{
+ return tilts_;
+}
+Span<float> BezierSpline::tilts() const
+{
+ return tilts_;
+}
+Span<BezierSpline::HandleType> BezierSpline::handle_types_left() const
+{
+ return handle_types_left_;
+}
+MutableSpan<BezierSpline::HandleType> BezierSpline::handle_types_left()
+{
+ return handle_types_left_;
+}
+Span<float3> BezierSpline::handle_positions_left() const
+{
+ this->ensure_auto_handles();
+ return handle_positions_left_;
+}
+MutableSpan<float3> BezierSpline::handle_positions_left()
+{
+ this->ensure_auto_handles();
+ return handle_positions_left_;
+}
+Span<BezierSpline::HandleType> BezierSpline::handle_types_right() const
+{
+ return handle_types_right_;
+}
+MutableSpan<BezierSpline::HandleType> BezierSpline::handle_types_right()
+{
+ return handle_types_right_;
+}
+Span<float3> BezierSpline::handle_positions_right() const
+{
+ this->ensure_auto_handles();
+ return handle_positions_right_;
+}
+MutableSpan<float3> BezierSpline::handle_positions_right()
+{
+ this->ensure_auto_handles();
+ return handle_positions_right_;
+}
+
+static float3 previous_position(Span<float3> positions, const bool cyclic, const int i)
+{
+ if (i == 0) {
+ if (cyclic) {
+ return positions[positions.size() - 1];
+ }
+ return 2.0f * positions[i] - positions[i + 1];
+ }
+ return positions[i - 1];
+}
+
+static float3 next_position(Span<float3> positions, const bool cyclic, const int i)
+{
+ if (i == positions.size() - 1) {
+ if (cyclic) {
+ return positions[0];
+ }
+ return 2.0f * positions[i] - positions[i - 1];
+ }
+ return positions[i + 1];
+}
+
+/**
+ * Recalculate all #Auto and #Vector handles with positions automatically
+ * derived from the neighboring control points.
+ */
+void BezierSpline::ensure_auto_handles() const
+{
+ if (!auto_handles_dirty_) {
+ return;
+ }
+
+ std::lock_guard lock{auto_handle_mutex_};
+ if (!auto_handles_dirty_) {
+ return;
+ }
+
+ for (const int i : IndexRange(this->size())) {
+ if (ELEM(HandleType::Auto, handle_types_left_[i], handle_types_right_[i])) {
+ const float3 prev_diff = positions_[i] - previous_position(positions_, is_cyclic_, i);
+ const float3 next_diff = next_position(positions_, is_cyclic_, i) - positions_[i];
+ float prev_len = prev_diff.length();
+ float next_len = next_diff.length();
+ if (prev_len == 0.0f) {
+ prev_len = 1.0f;
+ }
+ if (next_len == 0.0f) {
+ next_len = 1.0f;
+ }
+ const float3 dir = next_diff / next_len + prev_diff / prev_len;
+
+ /* This magic number is unfortunate, but comes from elsewhere in Blender. */
+ const float len = dir.length() * 2.5614f;
+ if (len != 0.0f) {
+ if (handle_types_left_[i] == HandleType::Auto) {
+ const float prev_len_clamped = std::min(prev_len, next_len * 5.0f);
+ handle_positions_left_[i] = positions_[i] + dir * -(prev_len_clamped / len);
+ }
+ if (handle_types_right_[i] == HandleType::Auto) {
+ const float next_len_clamped = std::min(next_len, prev_len * 5.0f);
+ handle_positions_right_[i] = positions_[i] + dir * (next_len_clamped / len);
+ }
+ }
+ }
+
+ if (handle_types_left_[i] == HandleType::Vector) {
+ const float3 prev = previous_position(positions_, is_cyclic_, i);
+ handle_positions_left_[i] = float3::interpolate(positions_[i], prev, 1.0f / 3.0f);
+ }
+
+ if (handle_types_right_[i] == HandleType::Vector) {
+ const float3 next = next_position(positions_, is_cyclic_, i);
+ handle_positions_right_[i] = float3::interpolate(positions_[i], next, 1.0f / 3.0f);
+ }
+ }
+
+ auto_handles_dirty_ = false;
+}
+
+void BezierSpline::translate(const blender::float3 &translation)
+{
+ for (float3 &position : this->positions()) {
+ position += translation;
+ }
+ for (float3 &handle_position : this->handle_positions_left()) {
+ handle_position += translation;
+ }
+ for (float3 &handle_position : this->handle_positions_right()) {
+ handle_position += translation;
+ }
+ this->mark_cache_invalid();
+}
+
+void BezierSpline::transform(const blender::float4x4 &matrix)
+{
+ for (float3 &position : this->positions()) {
+ position = matrix * position;
+ }
+ for (float3 &handle_position : this->handle_positions_left()) {
+ handle_position = matrix * handle_position;
+ }
+ for (float3 &handle_position : this->handle_positions_right()) {
+ handle_position = matrix * handle_position;
+ }
+ this->mark_cache_invalid();
+}
+
+bool BezierSpline::point_is_sharp(const int index) const
+{
+ return ELEM(handle_types_left_[index], HandleType::Vector, HandleType::Free) ||
+ ELEM(handle_types_right_[index], HandleType::Vector, HandleType::Free);
+}
+
+bool BezierSpline::segment_is_vector(const int index) const
+{
+ if (index == this->size() - 1) {
+ if (is_cyclic_) {
+ return handle_types_right_.last() == HandleType::Vector &&
+ handle_types_left_.first() == HandleType::Vector;
+ }
+ /* There is actually no segment in this case, but it's nice to avoid
+ * having a special case for the last segment in calling code. */
+ return true;
+ }
+ return handle_types_right_[index] == HandleType::Vector &&
+ handle_types_left_[index + 1] == HandleType::Vector;
+}
+
+void BezierSpline::mark_cache_invalid()
+{
+ offset_cache_dirty_ = true;
+ position_cache_dirty_ = true;
+ mapping_cache_dirty_ = true;
+ tangent_cache_dirty_ = true;
+ normal_cache_dirty_ = true;
+ length_cache_dirty_ = true;
+ auto_handles_dirty_ = true;
+}
+
+int BezierSpline::evaluated_points_size() const
+{
+ BLI_assert(this->size() > 0);
+ return this->control_point_offsets().last();
+}
+
+/**
+ * If the spline is not cyclic, the direction for the first and last points is just the
+ * direction formed by the corresponding handles and control points. In the unlikely situation
+ * that the handles define a zero direction, fallback to using the direction defined by the
+ * first and last evaluated segments already calculated in #Spline::evaluated_tangents().
+ */
+void BezierSpline::correct_end_tangents() const
+{
+ if (is_cyclic_) {
+ return;
+ }
+
+ MutableSpan<float3> tangents(evaluated_tangents_cache_);
+
+ if (handle_positions_left_.first() != positions_.first()) {
+ tangents.first() = (positions_.first() - handle_positions_left_.first()).normalized();
+ }
+ if (handle_positions_right_.last() != positions_.last()) {
+ tangents.last() = (handle_positions_right_.last() - positions_.last()).normalized();
+ }
+}
+
+static void bezier_forward_difference_3d(const float3 &point_0,
+ const float3 &point_1,
+ const float3 &point_2,
+ const float3 &point_3,
+ MutableSpan<float3> result)
+{
+ BLI_assert(result.size() > 0);
+ const float inv_len = 1.0f / static_cast<float>(result.size());
+ const float inv_len_squared = inv_len * inv_len;
+ const float inv_len_cubed = inv_len_squared * inv_len;
+
+ const float3 rt1 = 3.0f * (point_1 - point_0) * inv_len;
+ const float3 rt2 = 3.0f * (point_0 - 2.0f * point_1 + point_2) * inv_len_squared;
+ const float3 rt3 = (point_3 - point_0 + 3.0f * (point_1 - point_2)) * inv_len_cubed;
+
+ float3 q0 = point_0;
+ float3 q1 = rt1 + rt2 + rt3;
+ float3 q2 = 2.0f * rt2 + 6.0f * rt3;
+ float3 q3 = 6.0f * rt3;
+ for (const int i : result.index_range()) {
+ result[i] = q0;
+ q0 += q1;
+ q1 += q2;
+ q2 += q3;
+ }
+}
+
+void BezierSpline::evaluate_bezier_segment(const int index,
+ const int next_index,
+ MutableSpan<float3> positions) const
+{
+ if (this->segment_is_vector(index)) {
+ BLI_assert(positions.size() == 1);
+ positions.first() = positions_[index];
+ }
+ else {
+ bezier_forward_difference_3d(positions_[index],
+ handle_positions_right_[index],
+ handle_positions_left_[next_index],
+ positions_[next_index],
+ positions);
+ }
+}
+
+/**
+ * Returns access to a cache of offsets into the evaluated point array for each control point.
+ * While most control point edges generate the number of edges specified by the resolution, vector
+ * segments only generate one edge.
+ *
+ * \note The length of the result is one greater than the number of points, so that the last item
+ * is the total number of evaluated points. This is useful to avoid recalculating the size of the
+ * last segment everywhere.
+ */
+Span<int> BezierSpline::control_point_offsets() const
+{
+ if (!offset_cache_dirty_) {
+ return offset_cache_;
+ }
+
+ std::lock_guard lock{offset_cache_mutex_};
+ if (!offset_cache_dirty_) {
+ return offset_cache_;
+ }
+
+ const int points_len = this->size();
+ offset_cache_.resize(points_len + 1);
+
+ MutableSpan<int> offsets = offset_cache_;
+
+ int offset = 0;
+ for (const int i : IndexRange(points_len)) {
+ offsets[i] = offset;
+ offset += this->segment_is_vector(i) ? 1 : resolution_;
+ }
+ offsets.last() = offset;
+
+ offset_cache_dirty_ = false;
+ return offsets;
+}
+
+static void calculate_mappings_linear_resolution(Span<int> offsets,
+ const int size,
+ const int resolution,
+ const bool is_cyclic,
+ MutableSpan<float> r_mappings)
+{
+ const float first_segment_len_inv = 1.0f / offsets[1];
+ for (const int i : IndexRange(0, offsets[1])) {
+ r_mappings[i] = i * first_segment_len_inv;
+ }
+
+ const int grain_size = std::max(2048 / resolution, 1);
+ parallel_for(IndexRange(1, size - 2), grain_size, [&](IndexRange range) {
+ for (const int i_control_point : range) {
+ const int segment_len = offsets[i_control_point + 1] - offsets[i_control_point];
+ const float segment_len_inv = 1.0f / segment_len;
+ for (const int i : IndexRange(segment_len)) {
+ r_mappings[offsets[i_control_point] + i] = i_control_point + i * segment_len_inv;
+ }
+ }
+ });
+
+ if (is_cyclic) {
+ const int last_segment_len = offsets[size] - offsets[size - 1];
+ const float last_segment_len_inv = 1.0f / last_segment_len;
+ for (const int i : IndexRange(last_segment_len)) {
+ r_mappings[offsets[size - 1] + i] = size - 1 + i * last_segment_len_inv;
+ }
+ }
+ else {
+ r_mappings.last() = size - 1;
+ }
+}
+
+/**
+ * Returns non-owning access to an array of values containing the information necessary to
+ * interpolate values from the original control points to evaluated points. The control point
+ * index is the integer part of each value, and the factor used for interpolating to the next
+ * control point is the remaining factional part.
+ */
+Span<float> BezierSpline::evaluated_mappings() const
+{
+ if (!mapping_cache_dirty_) {
+ return evaluated_mapping_cache_;
+ }
+
+ std::lock_guard lock{mapping_cache_mutex_};
+ if (!mapping_cache_dirty_) {
+ return evaluated_mapping_cache_;
+ }
+
+ const int size = this->size();
+ const int eval_size = this->evaluated_points_size();
+ evaluated_mapping_cache_.resize(eval_size);
+ MutableSpan<float> mappings = evaluated_mapping_cache_;
+
+ if (eval_size == 1) {
+ mappings.first() = 0.0f;
+ mapping_cache_dirty_ = false;
+ return mappings;
+ }
+
+ Span<int> offsets = this->control_point_offsets();
+
+ calculate_mappings_linear_resolution(offsets, size, resolution_, is_cyclic_, mappings);
+
+ mapping_cache_dirty_ = false;
+ return mappings;
+}
+
+Span<float3> BezierSpline::evaluated_positions() const
+{
+ if (!position_cache_dirty_) {
+ return evaluated_position_cache_;
+ }
+
+ std::lock_guard lock{position_cache_mutex_};
+ if (!position_cache_dirty_) {
+ return evaluated_position_cache_;
+ }
+
+ this->ensure_auto_handles();
+
+ const int size = this->size();
+ const int eval_size = this->evaluated_points_size();
+ evaluated_position_cache_.resize(eval_size);
+
+ MutableSpan<float3> positions = evaluated_position_cache_;
+
+ Span<int> offsets = this->control_point_offsets();
+
+ const int grain_size = std::max(512 / resolution_, 1);
+ parallel_for(IndexRange(size - 1), grain_size, [&](IndexRange range) {
+ for (const int i : range) {
+ this->evaluate_bezier_segment(
+ i, i + 1, positions.slice(offsets[i], offsets[i + 1] - offsets[i]));
+ }
+ });
+ if (is_cyclic_) {
+ this->evaluate_bezier_segment(
+ size - 1, 0, positions.slice(offsets[size - 1], offsets[size] - offsets[size - 1]));
+ }
+ else {
+ /* Since evaluating the bezier segment doesn't add the final point,
+ * it must be added manually in the non-cyclic case. */
+ positions.last() = positions_.last();
+ }
+
+ position_cache_dirty_ = false;
+ return positions;
+}
+
+/**
+ * Convert the data encoded in #evaulated_mappings into its parts-- the information necessary
+ * to interpolate data from control points to evaluated points between them. The next control
+ * point index result will not overflow the size of the control point vectors.
+ */
+BezierSpline::InterpolationData BezierSpline::interpolation_data_from_index_factor(
+ const float index_factor) const
+{
+ const int points_len = this->size();
+
+ if (is_cyclic_) {
+ if (index_factor < points_len) {
+ const int index = std::floor(index_factor);
+ const int next_index = (index < points_len - 1) ? index + 1 : 0;
+ return InterpolationData{index, next_index, index_factor - index};
+ }
+ return InterpolationData{points_len - 1, 0, 1.0f};
+ }
+
+ if (index_factor < points_len - 1) {
+ const int index = std::floor(index_factor);
+ const int next_index = index + 1;
+ return InterpolationData{index, next_index, index_factor - index};
+ }
+ return InterpolationData{points_len - 2, points_len - 1, 1.0f};
+}
+
+/* Use a spline argument to avoid adding this to the header. */
+template<typename T>
+static void interpolate_to_evaluated_points_impl(const BezierSpline &spline,
+ const blender::VArray<T> &source_data,
+ MutableSpan<T> result_data)
+{
+ Span<float> mappings = spline.evaluated_mappings();
+
+ for (const int i : result_data.index_range()) {
+ BezierSpline::InterpolationData interp = spline.interpolation_data_from_index_factor(
+ mappings[i]);
+
+ const T &value = source_data[interp.control_point_index];
+ const T &next_value = source_data[interp.next_control_point_index];
+
+ result_data[i] = blender::attribute_math::mix2(interp.factor, value, next_value);
+ }
+}
+
+blender::fn::GVArrayPtr BezierSpline::interpolate_to_evaluated_points(
+ const blender::fn::GVArray &source_data) const
+{
+ BLI_assert(source_data.size() == this->size());
+
+ if (source_data.is_single()) {
+ return source_data.shallow_copy();
+ }
+
+ const int eval_size = this->evaluated_points_size();
+ if (eval_size == 1) {
+ return source_data.shallow_copy();
+ }
+
+ blender::fn::GVArrayPtr new_varray;
+ blender::attribute_math::convert_to_static_type(source_data.type(), [&](auto dummy) {
+ using T = decltype(dummy);
+ if constexpr (!std::is_void_v<blender::attribute_math::DefaultMixer<T>>) {
+ Array<T> values(eval_size);
+ interpolate_to_evaluated_points_impl<T>(*this, source_data.typed<T>(), values);
+ new_varray = std::make_unique<blender::fn::GVArray_For_ArrayContainer<Array<T>>>(
+ std::move(values));
+ }
+ });
+
+ return new_varray;
+}
diff --git a/source/blender/blenkernel/intern/spline_nurbs.cc b/source/blender/blenkernel/intern/spline_nurbs.cc
new file mode 100644
index 00000000000..ae691d26cdb
--- /dev/null
+++ b/source/blender/blenkernel/intern/spline_nurbs.cc
@@ -0,0 +1,434 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_array.hh"
+#include "BLI_span.hh"
+#include "BLI_virtual_array.hh"
+
+#include "BKE_attribute_math.hh"
+#include "BKE_spline.hh"
+
+using blender::Array;
+using blender::float3;
+using blender::IndexRange;
+using blender::MutableSpan;
+using blender::Span;
+
+SplinePtr NURBSpline::copy() const
+{
+ return std::make_unique<NURBSpline>(*this);
+}
+
+int NURBSpline::size() const
+{
+ const int size = positions_.size();
+ BLI_assert(size == radii_.size());
+ BLI_assert(size == tilts_.size());
+ BLI_assert(size == weights_.size());
+ return size;
+}
+
+int NURBSpline::resolution() const
+{
+ return resolution_;
+}
+
+void NURBSpline::set_resolution(const int value)
+{
+ BLI_assert(value > 0);
+ resolution_ = value;
+ this->mark_cache_invalid();
+}
+
+uint8_t NURBSpline::order() const
+{
+ return order_;
+}
+
+void NURBSpline::set_order(const uint8_t value)
+{
+ BLI_assert(value >= 2 && value <= 6);
+ order_ = value;
+ this->mark_cache_invalid();
+}
+
+/**
+ * \warning Call #reallocate on the spline's attributes after adding all points.
+ */
+void NURBSpline::add_point(const float3 position,
+ const float radius,
+ const float tilt,
+ const float weight)
+{
+ positions_.append(position);
+ radii_.append(radius);
+ tilts_.append(tilt);
+ weights_.append(weight);
+ knots_dirty_ = true;
+ this->mark_cache_invalid();
+}
+
+void NURBSpline::resize(const int size)
+{
+ positions_.resize(size);
+ radii_.resize(size);
+ tilts_.resize(size);
+ weights_.resize(size);
+ this->mark_cache_invalid();
+ attributes.reallocate(size);
+}
+
+MutableSpan<float3> NURBSpline::positions()
+{
+ return positions_;
+}
+Span<float3> NURBSpline::positions() const
+{
+ return positions_;
+}
+MutableSpan<float> NURBSpline::radii()
+{
+ return radii_;
+}
+Span<float> NURBSpline::radii() const
+{
+ return radii_;
+}
+MutableSpan<float> NURBSpline::tilts()
+{
+ return tilts_;
+}
+Span<float> NURBSpline::tilts() const
+{
+ return tilts_;
+}
+MutableSpan<float> NURBSpline::weights()
+{
+ return weights_;
+}
+Span<float> NURBSpline::weights() const
+{
+ return weights_;
+}
+
+void NURBSpline::mark_cache_invalid()
+{
+ basis_cache_dirty_ = true;
+ position_cache_dirty_ = true;
+ tangent_cache_dirty_ = true;
+ normal_cache_dirty_ = true;
+ length_cache_dirty_ = true;
+}
+
+int NURBSpline::evaluated_points_size() const
+{
+ if (!this->check_valid_size_and_order()) {
+ return 0;
+ }
+ return resolution_ * this->segments_size();
+}
+
+void NURBSpline::correct_end_tangents() const
+{
+}
+
+bool NURBSpline::check_valid_size_and_order() const
+{
+ if (this->size() < order_) {
+ return false;
+ }
+
+ if (!is_cyclic_ && this->knots_mode == KnotsMode::Bezier) {
+ if (order_ == 4) {
+ if (this->size() < 5) {
+ return false;
+ }
+ }
+ else if (order_ != 3) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+int NURBSpline::knots_size() const
+{
+ const int size = this->size() + order_;
+ return is_cyclic_ ? size + order_ - 1 : size;
+}
+
+void NURBSpline::calculate_knots() const
+{
+ const KnotsMode mode = this->knots_mode;
+ const int length = this->size();
+ const int order = order_;
+
+ knots_.resize(this->knots_size());
+
+ MutableSpan<float> knots = knots_;
+
+ if (mode == NURBSpline::KnotsMode::Normal || is_cyclic_) {
+ for (const int i : knots.index_range()) {
+ knots[i] = static_cast<float>(i);
+ }
+ }
+ else if (mode == NURBSpline::KnotsMode::EndPoint) {
+ float k = 0.0f;
+ for (const int i : IndexRange(1, knots.size())) {
+ knots[i - 1] = k;
+ if (i >= order && i <= length) {
+ k += 1.0f;
+ }
+ }
+ }
+ else if (mode == NURBSpline::KnotsMode::Bezier) {
+ BLI_assert(ELEM(order, 3, 4));
+ if (order == 3) {
+ float k = 0.6f;
+ for (const int i : knots.index_range()) {
+ if (i >= order && i <= length) {
+ k += 0.5f;
+ }
+ knots[i] = std::floor(k);
+ }
+ }
+ else {
+ float k = 0.34f;
+ for (const int i : knots.index_range()) {
+ knots[i] = std::floor(k);
+ k += 1.0f / 3.0f;
+ }
+ }
+ }
+
+ if (is_cyclic_) {
+ const int b = length + order - 1;
+ if (order > 2) {
+ for (const int i : IndexRange(1, order - 2)) {
+ if (knots[b] != knots[b - i]) {
+ if (i == order - 1) {
+ knots[length + order - 2] += 1.0f;
+ break;
+ }
+ }
+ }
+ }
+
+ int c = order;
+ for (int i = b; i < this->knots_size(); i++) {
+ knots[i] = knots[i - 1] + (knots[c] - knots[c - 1]);
+ c--;
+ }
+ }
+}
+
+Span<float> NURBSpline::knots() const
+{
+ if (!knots_dirty_) {
+ BLI_assert(knots_.size() == this->size() + order_);
+ return knots_;
+ }
+
+ std::lock_guard lock{knots_mutex_};
+ if (!knots_dirty_) {
+ BLI_assert(knots_.size() == this->size() + order_);
+ return knots_;
+ }
+
+ this->calculate_knots();
+
+ knots_dirty_ = false;
+
+ return knots_;
+}
+
+static void calculate_basis_for_point(const float parameter,
+ const int points_len,
+ const int order,
+ Span<float> knots,
+ MutableSpan<float> basis_buffer,
+ NURBSpline::BasisCache &basis_cache)
+{
+ /* Clamp parameter due to floating point inaccuracy. */
+ const float t = std::clamp(parameter, knots[0], knots[points_len + order - 1]);
+
+ int start = 0;
+ int end = 0;
+ for (const int i : IndexRange(points_len + order - 1)) {
+ const bool knots_equal = knots[i] == knots[i + 1];
+ if (knots_equal || t < knots[i] || t > knots[i + 1]) {
+ basis_buffer[i] = 0.0f;
+ continue;
+ }
+
+ basis_buffer[i] = 1.0f;
+ start = std::max(i - order - 1, 0);
+ end = i;
+ basis_buffer.slice(i + 1, points_len + order - 1 - i).fill(0.0f);
+ break;
+ }
+ basis_buffer[points_len + order - 1] = 0.0f;
+
+ for (const int i_order : IndexRange(2, order - 1)) {
+ if (end + i_order >= points_len + order) {
+ end = points_len + order - 1 - i_order;
+ }
+ for (const int i : IndexRange(start, end - start + 1)) {
+ float new_basis = 0.0f;
+ if (basis_buffer[i] != 0.0f) {
+ new_basis += ((t - knots[i]) * basis_buffer[i]) / (knots[i + i_order - 1] - knots[i]);
+ }
+
+ if (basis_buffer[i + 1] != 0.0f) {
+ new_basis += ((knots[i + i_order] - t) * basis_buffer[i + 1]) /
+ (knots[i + i_order] - knots[i + 1]);
+ }
+
+ basis_buffer[i] = new_basis;
+ }
+ }
+
+ /* Shrink the range of calculated values to avoid storing unnecessary zeros. */
+ while (basis_buffer[start] == 0.0f && start < end) {
+ start++;
+ }
+ while (basis_buffer[end] == 0.0f && end > start) {
+ end--;
+ }
+
+ basis_cache.weights.clear();
+ basis_cache.weights.extend(basis_buffer.slice(start, end - start + 1));
+ basis_cache.start_index = start;
+}
+
+void NURBSpline::calculate_basis_cache() const
+{
+ if (!basis_cache_dirty_) {
+ return;
+ }
+
+ std::lock_guard lock{basis_cache_mutex_};
+ if (!basis_cache_dirty_) {
+ return;
+ }
+
+ const int points_len = this->size();
+ const int eval_size = this->evaluated_points_size();
+ BLI_assert(this->evaluated_edges_size() > 0);
+ basis_cache_.resize(eval_size);
+
+ const int order = this->order();
+ Span<float> control_weights = this->weights();
+ Span<float> knots = this->knots();
+
+ MutableSpan<BasisCache> basis_cache(basis_cache_);
+
+ /* This buffer is reused by each basis calculation to store temporary values.
+ * Theoretically it could be optimized away in the future. */
+ Array<float> basis_buffer(this->knots_size());
+
+ const float start = knots[order - 1];
+ const float end = is_cyclic_ ? knots[points_len + order - 1] : knots[points_len];
+ const float step = (end - start) / this->evaluated_edges_size();
+ float parameter = start;
+ for (const int i : IndexRange(eval_size)) {
+ BasisCache &basis = basis_cache[i];
+ calculate_basis_for_point(
+ parameter, points_len + (is_cyclic_ ? order - 1 : 0), order, knots, basis_buffer, basis);
+ BLI_assert(basis.weights.size() <= order);
+
+ for (const int j : basis.weights.index_range()) {
+ const int point_index = (basis.start_index + j) % points_len;
+ basis.weights[j] *= control_weights[point_index];
+ }
+
+ parameter += step;
+ }
+
+ basis_cache_dirty_ = false;
+}
+
+template<typename T>
+void interpolate_to_evaluated_points_impl(Span<NURBSpline::BasisCache> weights,
+ const blender::VArray<T> &source_data,
+ MutableSpan<T> result_data)
+{
+ const int points_len = source_data.size();
+ BLI_assert(result_data.size() == weights.size());
+ blender::attribute_math::DefaultMixer<T> mixer(result_data);
+
+ for (const int i : result_data.index_range()) {
+ Span<float> point_weights = weights[i].weights;
+ const int start_index = weights[i].start_index;
+
+ for (const int j : point_weights.index_range()) {
+ const int point_index = (start_index + j) % points_len;
+ mixer.mix_in(i, source_data[point_index], point_weights[j]);
+ }
+ }
+
+ mixer.finalize();
+}
+
+blender::fn::GVArrayPtr NURBSpline::interpolate_to_evaluated_points(
+ const blender::fn::GVArray &source_data) const
+{
+ BLI_assert(source_data.size() == this->size());
+
+ if (source_data.is_single()) {
+ return source_data.shallow_copy();
+ }
+
+ this->calculate_basis_cache();
+ Span<BasisCache> weights(basis_cache_);
+
+ blender::fn::GVArrayPtr new_varray;
+ blender::attribute_math::convert_to_static_type(source_data.type(), [&](auto dummy) {
+ using T = decltype(dummy);
+ if constexpr (!std::is_void_v<blender::attribute_math::DefaultMixer<T>>) {
+ Array<T> values(this->evaluated_points_size());
+ interpolate_to_evaluated_points_impl<T>(weights, source_data.typed<T>(), values);
+ new_varray = std::make_unique<blender::fn::GVArray_For_ArrayContainer<Array<T>>>(
+ std::move(values));
+ }
+ });
+
+ return new_varray;
+}
+
+Span<float3> NURBSpline::evaluated_positions() const
+{
+ if (!position_cache_dirty_) {
+ return evaluated_position_cache_;
+ }
+
+ std::lock_guard lock{position_cache_mutex_};
+ if (!position_cache_dirty_) {
+ return evaluated_position_cache_;
+ }
+
+ const int eval_size = this->evaluated_points_size();
+ evaluated_position_cache_.resize(eval_size);
+
+ blender::fn::GVArray_Typed<float3> evaluated_positions{
+ this->interpolate_to_evaluated_points(blender::fn::GVArray_For_Span<float3>(positions_))};
+
+ evaluated_positions->materialize(evaluated_position_cache_);
+
+ position_cache_dirty_ = false;
+ return evaluated_position_cache_;
+}
diff --git a/source/blender/blenkernel/intern/spline_poly.cc b/source/blender/blenkernel/intern/spline_poly.cc
new file mode 100644
index 00000000000..5c33b0052fc
--- /dev/null
+++ b/source/blender/blenkernel/intern/spline_poly.cc
@@ -0,0 +1,117 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_span.hh"
+#include "BLI_virtual_array.hh"
+
+#include "BKE_spline.hh"
+
+using blender::float3;
+using blender::MutableSpan;
+using blender::Span;
+
+SplinePtr PolySpline::copy() const
+{
+ return std::make_unique<PolySpline>(*this);
+}
+
+int PolySpline::size() const
+{
+ const int size = positions_.size();
+ BLI_assert(size == radii_.size());
+ BLI_assert(size == tilts_.size());
+ return size;
+}
+
+/**
+ * \warning Call #reallocate on the spline's attributes after adding all points.
+ */
+void PolySpline::add_point(const float3 position, const float radius, const float tilt)
+{
+ positions_.append(position);
+ radii_.append(radius);
+ tilts_.append(tilt);
+ this->mark_cache_invalid();
+}
+
+void PolySpline::resize(const int size)
+{
+ positions_.resize(size);
+ radii_.resize(size);
+ tilts_.resize(size);
+ this->mark_cache_invalid();
+ attributes.reallocate(size);
+}
+
+MutableSpan<float3> PolySpline::positions()
+{
+ return positions_;
+}
+Span<float3> PolySpline::positions() const
+{
+ return positions_;
+}
+MutableSpan<float> PolySpline::radii()
+{
+ return radii_;
+}
+Span<float> PolySpline::radii() const
+{
+ return radii_;
+}
+MutableSpan<float> PolySpline::tilts()
+{
+ return tilts_;
+}
+Span<float> PolySpline::tilts() const
+{
+ return tilts_;
+}
+
+void PolySpline::mark_cache_invalid()
+{
+ tangent_cache_dirty_ = true;
+ normal_cache_dirty_ = true;
+ length_cache_dirty_ = true;
+}
+
+int PolySpline::evaluated_points_size() const
+{
+ return this->size();
+}
+
+void PolySpline::correct_end_tangents() const
+{
+}
+
+Span<float3> PolySpline::evaluated_positions() const
+{
+ return this->positions();
+}
+
+/**
+ * Poly spline interpolation from control points to evaluated points is a special case, since
+ * the result data is the same as the input data. This function returns a GVArray that points to
+ * the original data. Therefore the lifetime of the returned virtual array must not be longer than
+ * the source data.
+ */
+blender::fn::GVArrayPtr PolySpline::interpolate_to_evaluated_points(
+ const blender::fn::GVArray &source_data) const
+{
+ BLI_assert(source_data.size() == this->size());
+
+ return source_data.shallow_copy();
+}
diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c
index 944e01321ce..27f5593c2ca 100644
--- a/source/blender/blenkernel/intern/text.c
+++ b/source/blender/blenkernel/intern/text.c
@@ -171,6 +171,9 @@ static void text_free_data(ID *id)
static void text_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
+ if (id->us < 1 && !BLO_write_is_undo(writer)) {
+ return;
+ }
Text *text = (Text *)id;
/* Note: we are clearing local temp data here, *not* the flag in the actual 'real' ID. */
@@ -231,8 +234,6 @@ static void text_blend_read_data(BlendDataReader *reader, ID *id)
}
text->flags = (text->flags) & ~TXT_ISEXT;
-
- id_us_ensure_real(&text->id);
}
IDTypeInfo IDType_ID_TXT = {
@@ -293,8 +294,10 @@ Text *BKE_text_add(Main *bmain, const char *name)
Text *ta;
ta = BKE_id_new(bmain, ID_TXT, name);
- /* Texts always have 'real' user (see also read code). */
- id_us_ensure_real(&ta->id);
+ /* Texts have no users by default... Set the fake user flag to ensure that this text block
+ * doesn't get deleted by default when cleaning up data blocks. */
+ id_us_min(&ta->id);
+ id_fake_user_set(&ta->id);
return ta;
}
@@ -468,7 +471,7 @@ bool BKE_text_reload(Text *text)
* \param is_internal: If \a true, this text data-block only exists in memory,
* not as a file on disk.
*
- * \note text data-blocks have no user by default, only the 'real user' flag.
+ * \note text data-blocks have no real user but have 'fake user' enabled by default
*/
Text *BKE_text_load_ex(Main *bmain, const char *file, const char *relpath, const bool is_internal)
{
@@ -489,9 +492,8 @@ Text *BKE_text_load_ex(Main *bmain, const char *file, const char *relpath, const
}
ta = BKE_libblock_alloc(bmain, ID_TXT, BLI_path_basename(filepath_abs), 0);
- /* Texts have no user by default... Only the 'real' user flag. */
- id_us_ensure_real(&ta->id);
id_us_min(&ta->id);
+ id_fake_user_set(&ta->id);
BLI_listbase_clear(&ta->lines);
ta->curl = ta->sell = NULL;
diff --git a/source/blender/blenkernel/intern/volume.cc b/source/blender/blenkernel/intern/volume.cc
index 93d5e116131..c0ce57818d1 100644
--- a/source/blender/blenkernel/intern/volume.cc
+++ b/source/blender/blenkernel/intern/volume.cc
@@ -1007,7 +1007,6 @@ static void volume_update_simplify_level(Volume *volume, const Depsgraph *depsgr
static void volume_evaluate_modifiers(struct Depsgraph *depsgraph,
struct Scene *scene,
Object *object,
- Volume *volume_input,
GeometrySet &geometry_set)
{
/* Modifier evaluation modes. */
@@ -1033,18 +1032,6 @@ static void volume_evaluate_modifiers(struct Depsgraph *depsgraph,
if (mti->modifyGeometrySet) {
mti->modifyGeometrySet(md, &mectx, &geometry_set);
}
- else if (mti->modifyVolume) {
- VolumeComponent &volume_component = geometry_set.get_component_for_write<VolumeComponent>();
- Volume *volume_old = volume_component.get_for_write();
- if (volume_old == nullptr) {
- volume_old = BKE_volume_new_for_eval(volume_input);
- volume_component.replace(volume_old);
- }
- Volume *volume_new = mti->modifyVolume(md, &mectx, volume_old);
- if (volume_new != volume_old) {
- volume_component.replace(volume_new);
- }
- }
}
}
@@ -1095,9 +1082,8 @@ void BKE_volume_data_update(struct Depsgraph *depsgraph, struct Scene *scene, Ob
/* Evaluate modifiers. */
Volume *volume = (Volume *)object->data;
GeometrySet geometry_set;
- VolumeComponent &volume_component = geometry_set.get_component_for_write<VolumeComponent>();
- volume_component.replace(volume, GeometryOwnershipType::ReadOnly);
- volume_evaluate_modifiers(depsgraph, scene, object, volume, geometry_set);
+ geometry_set.replace_volume(volume, GeometryOwnershipType::ReadOnly);
+ volume_evaluate_modifiers(depsgraph, scene, object, geometry_set);
Volume *volume_eval = take_volume_ownership_from_geometry_set(geometry_set);
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index 7fc9e8cc0ef..39f65d76e3c 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -56,6 +56,7 @@
# include <libavcodec/avcodec.h>
# include <libavformat/avformat.h>
# include <libavutil/imgutils.h>
+# include <libavutil/opt.h>
# include <libavutil/rational.h>
# include <libavutil/samplefmt.h>
# include <libswscale/swscale.h>
@@ -80,6 +81,8 @@ typedef struct FFMpegContext {
int ffmpeg_preset; /* see eFFMpegPreset */
AVFormatContext *outfile;
+ AVCodecContext *video_codec;
+ AVCodecContext *audio_codec;
AVStream *video_stream;
AVStream *audio_stream;
AVFrame *current_frame; /* Image frame in output pixel format. */
@@ -91,10 +94,6 @@ typedef struct FFMpegContext {
uint8_t *audio_input_buffer;
uint8_t *audio_deinterleave_buffer;
int audio_input_samples;
-# ifndef FFMPEG_HAVE_ENCODE_AUDIO2
- uint8_t *audio_output_buffer;
- int audio_outbuf_size;
-# endif
double audio_time;
bool audio_deinterleave;
int audio_sample_size;
@@ -141,32 +140,22 @@ static int request_float_audio_buffer(int codec_id)
}
# ifdef WITH_AUDASPACE
+
static int write_audio_frame(FFMpegContext *context)
{
- AVCodecContext *c = NULL;
- AVPacket pkt;
AVFrame *frame = NULL;
- int got_output = 0;
-
- c = context->audio_stream->codec;
-
- av_init_packet(&pkt);
- pkt.size = 0;
- pkt.data = NULL;
+ AVCodecContext *c = context->audio_codec;
AUD_Device_read(
context->audio_mixdown_device, context->audio_input_buffer, context->audio_input_samples);
context->audio_time += (double)context->audio_input_samples / (double)c->sample_rate;
-# ifdef FFMPEG_HAVE_ENCODE_AUDIO2
frame = av_frame_alloc();
- av_frame_unref(frame);
frame->pts = context->audio_time / av_q2d(c->time_base);
frame->nb_samples = context->audio_input_samples;
frame->format = c->sample_fmt;
-# ifdef FFMPEG_HAVE_FRAME_CHANNEL_LAYOUT
+ frame->channels = c->channels;
frame->channel_layout = c->channel_layout;
-# endif
if (context->audio_deinterleave) {
int channel, i;
@@ -194,61 +183,49 @@ static int write_audio_frame(FFMpegContext *context)
context->audio_input_samples * c->channels * context->audio_sample_size,
1);
- if (avcodec_encode_audio2(c, &pkt, frame, &got_output) < 0) {
- // XXX error("Error writing audio packet");
- return -1;
- }
+ int success = 0;
- if (!got_output) {
- av_frame_free(&frame);
- return 0;
+ int ret = avcodec_send_frame(c, frame);
+ if (ret < 0) {
+ /* Can't send frame to encoder. This shouldn't happen. */
+ fprintf(stderr, "Can't send audio frame: %s\n", av_err2str(ret));
+ success = -1;
}
-# else
- pkt.size = avcodec_encode_audio(c,
- context->audio_output_buffer,
- context->audio_outbuf_size,
- (short *)context->audio_input_buffer);
- if (pkt.size < 0) {
- // XXX error("Error writing audio packet");
- return -1;
- }
+ AVPacket *pkt = av_packet_alloc();
- pkt.data = context->audio_output_buffer;
- got_output = 1;
-# endif
+ while (ret >= 0) {
- if (got_output) {
- if (pkt.pts != AV_NOPTS_VALUE) {
- pkt.pts = av_rescale_q(pkt.pts, c->time_base, context->audio_stream->time_base);
+ ret = avcodec_receive_packet(c, pkt);
+ if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
+ break;
}
- if (pkt.dts != AV_NOPTS_VALUE) {
- pkt.dts = av_rescale_q(pkt.dts, c->time_base, context->audio_stream->time_base);
+ if (ret < 0) {
+ fprintf(stderr, "Error encoding audio frame: %s\n", av_err2str(ret));
+ success = -1;
}
- if (pkt.duration > 0) {
- pkt.duration = av_rescale_q(pkt.duration, c->time_base, context->audio_stream->time_base);
+
+ av_packet_rescale_ts(pkt, c->time_base, context->audio_stream->time_base);
+ if (pkt->duration > 0) {
+ pkt->duration = av_rescale_q(pkt->duration, c->time_base, context->audio_stream->time_base);
}
- pkt.stream_index = context->audio_stream->index;
+ pkt->stream_index = context->audio_stream->index;
- pkt.flags |= AV_PKT_FLAG_KEY;
+ pkt->flags |= AV_PKT_FLAG_KEY;
- if (av_interleaved_write_frame(context->outfile, &pkt) != 0) {
- fprintf(stderr, "Error writing audio packet!\n");
- if (frame) {
- av_frame_free(&frame);
- }
- return -1;
+ int write_ret = av_interleaved_write_frame(context->outfile, pkt);
+ if (write_ret != 0) {
+ fprintf(stderr, "Error writing audio packet: %s\n", av_err2str(write_ret));
+ success = -1;
+ break;
}
-
- av_free_packet(&pkt);
}
- if (frame) {
- av_frame_free(&frame);
- }
+ av_packet_free(&pkt);
+ av_frame_free(&frame);
- return 0;
+ return success;
}
# endif /* #ifdef WITH_AUDASPACE */
@@ -264,14 +241,15 @@ static AVFrame *alloc_picture(int pix_fmt, int width, int height)
if (!f) {
return NULL;
}
- size = avpicture_get_size(pix_fmt, width, height);
+ size = av_image_get_buffer_size(pix_fmt, width, height, 1);
/* allocate the actual picture buffer */
buf = MEM_mallocN(size, "AVFrame buffer");
if (!buf) {
free(f);
return NULL;
}
- avpicture_fill((AVPicture *)f, buf, pix_fmt, width, height);
+
+ av_image_fill_arrays(f->data, f->linesize, buf, pix_fmt, width, height, 1);
f->format = pix_fmt;
f->width = width;
f->height = height;
@@ -341,58 +319,57 @@ static const char **get_file_extensions(int format)
}
/* Write a frame to the output file */
-static int write_video_frame(
- FFMpegContext *context, const RenderData *rd, int cfra, AVFrame *frame, ReportList *reports)
+static int write_video_frame(FFMpegContext *context, int cfra, AVFrame *frame, ReportList *reports)
{
- int got_output;
int ret, success = 1;
- AVCodecContext *c = context->video_stream->codec;
- AVPacket packet = {0};
+ AVPacket *packet = av_packet_alloc();
- av_init_packet(&packet);
+ AVCodecContext *c = context->video_codec;
frame->pts = cfra;
- ret = avcodec_encode_video2(c, &packet, frame, &got_output);
+ ret = avcodec_send_frame(c, frame);
+ if (ret < 0) {
+ /* Can't send frame to encoder. This shouldn't happen. */
+ fprintf(stderr, "Can't send video frame: %s\n", av_err2str(ret));
+ success = -1;
+ }
- if (ret >= 0 && got_output) {
- if (packet.pts != AV_NOPTS_VALUE) {
- packet.pts = av_rescale_q(packet.pts, c->time_base, context->video_stream->time_base);
- PRINT("Video Frame PTS: %d\n", (int)packet.pts);
- }
- else {
- PRINT("Video Frame PTS: not set\n");
- }
- if (packet.dts != AV_NOPTS_VALUE) {
- packet.dts = av_rescale_q(packet.dts, c->time_base, context->video_stream->time_base);
- PRINT("Video Frame DTS: %d\n", (int)packet.dts);
+ while (ret >= 0) {
+ ret = avcodec_receive_packet(c, packet);
+
+ if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
+ /* No more packets available. */
+ break;
}
- else {
- PRINT("Video Frame DTS: not set\n");
+ if (ret < 0) {
+ fprintf(stderr, "Error encoding frame: %s\n", av_err2str(ret));
+ break;
}
- packet.stream_index = context->video_stream->index;
- ret = av_interleaved_write_frame(context->outfile, &packet);
- success = (ret == 0);
- }
- else if (ret < 0) {
- success = 0;
+ packet->stream_index = context->video_stream->index;
+ av_packet_rescale_ts(packet, c->time_base, context->video_stream->time_base);
+ if (av_interleaved_write_frame(context->outfile, packet) != 0) {
+ success = -1;
+ break;
+ }
}
if (!success) {
BKE_report(reports, RPT_ERROR, "Error writing frame");
+ PRINT("Error writing frame: %s\n", av_err2str(ret));
}
+ av_packet_free(&packet);
+
return success;
}
/* read and encode a frame of audio from the buffer */
-static AVFrame *generate_video_frame(FFMpegContext *context,
- const uint8_t *pixels,
- ReportList *reports)
+static AVFrame *generate_video_frame(FFMpegContext *context, const uint8_t *pixels)
{
- AVCodecContext *c = context->video_stream->codec;
- int height = c->height;
+ AVCodecParameters *codec = context->video_stream->codecpar;
+ int height = codec->height;
AVFrame *rgb_frame;
if (context->img_convert_frame != NULL) {
@@ -437,7 +414,7 @@ static AVFrame *generate_video_frame(FFMpegContext *context,
(const uint8_t *const *)rgb_frame->data,
rgb_frame->linesize,
0,
- c->height,
+ codec->height,
context->current_frame->data,
context->current_frame->linesize);
}
@@ -445,9 +422,7 @@ static AVFrame *generate_video_frame(FFMpegContext *context,
return context->current_frame;
}
-static void set_ffmpeg_property_option(AVCodecContext *c,
- IDProperty *prop,
- AVDictionary **dictionary)
+static void set_ffmpeg_property_option(IDProperty *prop, AVDictionary **dictionary)
{
char name[128];
char *param;
@@ -535,7 +510,7 @@ static void set_ffmpeg_properties(RenderData *rd,
for (curr = prop->data.group.first; curr; curr = curr->next) {
if (ffmpeg_proprty_valid(c, prop_name, curr)) {
- set_ffmpeg_property_option(c, curr, dictionary);
+ set_ffmpeg_property_option(curr, dictionary);
}
}
}
@@ -552,7 +527,6 @@ static AVStream *alloc_video_stream(FFMpegContext *context,
int error_size)
{
AVStream *st;
- AVCodecContext *c;
AVCodec *codec;
AVDictionary *opts = NULL;
@@ -566,7 +540,8 @@ static AVStream *alloc_video_stream(FFMpegContext *context,
/* Set up the codec context */
- c = st->codec;
+ context->video_codec = avcodec_alloc_context3(NULL);
+ AVCodecContext *c = context->video_codec;
c->codec_id = codec_id;
c->codec_type = AVMEDIA_TYPE_VIDEO;
@@ -649,11 +624,9 @@ static AVStream *alloc_video_stream(FFMpegContext *context,
}
}
- /* Deprecated and not doing anything since July 2015, deleted in recent ffmpeg */
- // c->me_method = ME_EPZS;
-
codec = avcodec_find_encoder(c->codec_id);
if (!codec) {
+ avcodec_free_context(&c);
return NULL;
}
@@ -713,7 +686,7 @@ static AVStream *alloc_video_stream(FFMpegContext *context,
if ((of->oformat->flags & AVFMT_GLOBALHEADER)) {
PRINT("Using global header\n");
- c->flags |= CODEC_FLAG_GLOBAL_HEADER;
+ c->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
}
/* xasp & yasp got float lately... */
@@ -741,6 +714,7 @@ static AVStream *alloc_video_stream(FFMpegContext *context,
if (avcodec_open2(c, codec, &opts) < 0) {
BLI_strncpy(error, IMB_ffmpeg_last_error(), error_size);
av_dict_free(&opts);
+ avcodec_free_context(&c);
return NULL;
}
av_dict_free(&opts);
@@ -768,6 +742,8 @@ static AVStream *alloc_video_stream(FFMpegContext *context,
NULL);
}
+ avcodec_parameters_from_context(st->codecpar, c);
+
return st;
}
@@ -779,7 +755,6 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
int error_size)
{
AVStream *st;
- AVCodecContext *c;
AVCodec *codec;
AVDictionary *opts = NULL;
@@ -791,7 +766,8 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
}
st->id = 1;
- c = st->codec;
+ context->audio_codec = avcodec_alloc_context3(NULL);
+ AVCodecContext *c = context->audio_codec;
c->thread_count = BLI_system_thread_count();
c->thread_type = FF_THREAD_SLICE;
@@ -803,7 +779,6 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
c->sample_fmt = AV_SAMPLE_FMT_S16;
c->channels = rd->ffcodecdata.audio_channels;
-# ifdef FFMPEG_HAVE_FRAME_CHANNEL_LAYOUT
switch (rd->ffcodecdata.audio_channels) {
case FFM_CHANNELS_MONO:
c->channel_layout = AV_CH_LAYOUT_MONO;
@@ -821,7 +796,6 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
c->channel_layout = AV_CH_LAYOUT_7POINT1;
break;
}
-# endif
if (request_float_audio_buffer(codec_id)) {
/* mainly for AAC codec which is experimental */
@@ -832,6 +806,7 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
codec = avcodec_find_encoder(c->codec_id);
if (!codec) {
// XXX error("Couldn't find a valid audio codec");
+ avcodec_free_context(&c);
return NULL;
}
@@ -843,13 +818,13 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
* Float samples in particular are not always supported. */
const enum AVSampleFormat *p = codec->sample_fmts;
for (; *p != -1; p++) {
- if (*p == st->codec->sample_fmt) {
+ if (*p == c->sample_fmt) {
break;
}
}
if (*p == -1) {
/* sample format incompatible with codec. Defaulting to a format known to work */
- st->codec->sample_fmt = codec->sample_fmts[0];
+ c->sample_fmt = codec->sample_fmts[0];
}
}
@@ -858,18 +833,18 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
int best = 0;
int best_dist = INT_MAX;
for (; *p; p++) {
- int dist = abs(st->codec->sample_rate - *p);
+ int dist = abs(c->sample_rate - *p);
if (dist < best_dist) {
best_dist = dist;
best = *p;
}
}
/* best is the closest supported sample rate (same as selected if best_dist == 0) */
- st->codec->sample_rate = best;
+ c->sample_rate = best;
}
if (of->oformat->flags & AVFMT_GLOBALHEADER) {
- c->flags |= CODEC_FLAG_GLOBAL_HEADER;
+ c->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
}
set_ffmpeg_properties(rd, c, "audio", &opts);
@@ -878,32 +853,25 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
// XXX error("Couldn't initialize audio codec");
BLI_strncpy(error, IMB_ffmpeg_last_error(), error_size);
av_dict_free(&opts);
+ avcodec_free_context(&c);
return NULL;
}
av_dict_free(&opts);
/* need to prevent floating point exception when using vorbis audio codec,
* initialize this value in the same way as it's done in FFmpeg itself (sergey) */
- st->codec->time_base.num = 1;
- st->codec->time_base.den = st->codec->sample_rate;
-
-# ifndef FFMPEG_HAVE_ENCODE_AUDIO2
- context->audio_outbuf_size = FF_MIN_BUFFER_SIZE;
-# endif
+ c->time_base.num = 1;
+ c->time_base.den = c->sample_rate;
if (c->frame_size == 0) {
/* Used to be if ((c->codec_id >= CODEC_ID_PCM_S16LE) && (c->codec_id <= CODEC_ID_PCM_DVD))
* not sure if that is needed anymore, so let's try out if there are any
* complaints regarding some FFmpeg versions users might have. */
- context->audio_input_samples = FF_MIN_BUFFER_SIZE * 8 / c->bits_per_coded_sample / c->channels;
+ context->audio_input_samples = AV_INPUT_BUFFER_MIN_SIZE * 8 / c->bits_per_coded_sample /
+ c->channels;
}
else {
context->audio_input_samples = c->frame_size;
-# ifndef FFMPEG_HAVE_ENCODE_AUDIO2
- if (c->frame_size * c->channels * sizeof(int16_t) * 4 > context->audio_outbuf_size) {
- context->audio_outbuf_size = c->frame_size * c->channels * sizeof(int16_t) * 4;
- }
-# endif
}
context->audio_deinterleave = av_sample_fmt_is_planar(c->sample_fmt);
@@ -912,10 +880,6 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
context->audio_input_buffer = (uint8_t *)av_malloc(context->audio_input_samples * c->channels *
context->audio_sample_size);
-# ifndef FFMPEG_HAVE_ENCODE_AUDIO2
- context->audio_output_buffer = (uint8_t *)av_malloc(context->audio_outbuf_size);
-# endif
-
if (context->audio_deinterleave) {
context->audio_deinterleave_buffer = (uint8_t *)av_malloc(
context->audio_input_samples * c->channels * context->audio_sample_size);
@@ -923,6 +887,8 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
context->audio_time = 0.0f;
+ avcodec_parameters_from_context(st->codecpar, c);
+
return st;
}
/* essential functions -- start, append, end */
@@ -948,7 +914,7 @@ static void ffmpeg_dict_set_float(AVDictionary **dict, const char *key, float va
static void ffmpeg_add_metadata_callback(void *data,
const char *propname,
char *propvalue,
- int len)
+ int UNUSED(len))
{
AVDictionary **metadata = (AVDictionary **)data;
av_dict_set(metadata, propname, propvalue, 0);
@@ -1039,7 +1005,7 @@ static int start_ffmpeg_impl(FFMpegContext *context,
fmt->audio_codec = context->ffmpeg_audio_codec;
- BLI_strncpy(of->filename, name, sizeof(of->filename));
+ of->url = av_strdup(name);
/* set the codec to the user's selection */
switch (context->ffmpeg_type) {
case FFMPEG_AVI:
@@ -1104,9 +1070,11 @@ static int start_ffmpeg_impl(FFMpegContext *context,
if (!context->video_stream) {
if (error[0]) {
BKE_report(reports, RPT_ERROR, error);
+ PRINT("Video stream error: %s\n", error);
}
else {
BKE_report(reports, RPT_ERROR, "Error initializing video stream");
+ PRINT("Error initializing video stream");
}
goto fail;
}
@@ -1118,9 +1086,11 @@ static int start_ffmpeg_impl(FFMpegContext *context,
if (!context->audio_stream) {
if (error[0]) {
BKE_report(reports, RPT_ERROR, error);
+ PRINT("Audio stream error: %s\n", error);
}
else {
BKE_report(reports, RPT_ERROR, "Error initializing audio stream");
+ PRINT("Error initializing audio stream");
}
goto fail;
}
@@ -1128,6 +1098,7 @@ static int start_ffmpeg_impl(FFMpegContext *context,
if (!(fmt->flags & AVFMT_NOFILE)) {
if (avio_open(&of->pb, name, AVIO_FLAG_WRITE) < 0) {
BKE_report(reports, RPT_ERROR, "Could not open file for writing");
+ PRINT("Could not open file for writing\n");
goto fail;
}
}
@@ -1137,10 +1108,12 @@ static int start_ffmpeg_impl(FFMpegContext *context,
&of->metadata, context->stamp_data, ffmpeg_add_metadata_callback, false);
}
- if (avformat_write_header(of, NULL) < 0) {
+ int ret = avformat_write_header(of, NULL);
+ if (ret < 0) {
BKE_report(reports,
RPT_ERROR,
"Could not initialize streams, probably unsupported codec combination");
+ PRINT("Could not write media header: %s\n", av_err2str(ret));
goto fail;
}
@@ -1155,13 +1128,11 @@ fail:
avio_close(of->pb);
}
- if (context->video_stream && context->video_stream->codec) {
- avcodec_close(context->video_stream->codec);
+ if (context->video_stream) {
context->video_stream = NULL;
}
- if (context->audio_stream && context->audio_stream->codec) {
- avcodec_close(context->audio_stream->codec);
+ if (context->audio_stream) {
context->audio_stream = NULL;
}
@@ -1189,46 +1160,36 @@ fail:
*/
static void flush_ffmpeg(FFMpegContext *context)
{
- int ret = 0;
+ AVCodecContext *c = context->video_codec;
+ AVPacket *packet = av_packet_alloc();
- AVCodecContext *c = context->video_stream->codec;
- /* get the delayed frames */
- while (1) {
- int got_output;
- AVPacket packet = {0};
- av_init_packet(&packet);
+ avcodec_send_frame(c, NULL);
- ret = avcodec_encode_video2(c, &packet, NULL, &got_output);
- if (ret < 0) {
- fprintf(stderr, "Error encoding delayed frame %d\n", ret);
+ /* Get the packets frames. */
+ int ret = 1;
+ while (ret >= 0) {
+ ret = avcodec_receive_packet(c, packet);
+
+ if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
+ /* No more packets to flush. */
break;
}
- if (!got_output) {
+ if (ret < 0) {
+ fprintf(stderr, "Error encoding delayed frame: %s\n", av_err2str(ret));
break;
}
- if (packet.pts != AV_NOPTS_VALUE) {
- packet.pts = av_rescale_q(packet.pts, c->time_base, context->video_stream->time_base);
- PRINT("Video Frame PTS: %d\n", (int)packet.pts);
- }
- else {
- PRINT("Video Frame PTS: not set\n");
- }
- if (packet.dts != AV_NOPTS_VALUE) {
- packet.dts = av_rescale_q(packet.dts, c->time_base, context->video_stream->time_base);
- PRINT("Video Frame DTS: %d\n", (int)packet.dts);
- }
- else {
- PRINT("Video Frame DTS: not set\n");
- }
- packet.stream_index = context->video_stream->index;
- ret = av_interleaved_write_frame(context->outfile, &packet);
- if (ret != 0) {
- fprintf(stderr, "Error writing delayed frame %d\n", ret);
+ packet->stream_index = context->video_stream->index;
+ av_packet_rescale_ts(packet, c->time_base, context->video_stream->time_base);
+
+ int write_ret = av_interleaved_write_frame(context->outfile, packet);
+ if (write_ret != 0) {
+ fprintf(stderr, "Error writing delayed frame: %s\n", av_err2str(write_ret));
break;
}
}
- avcodec_flush_buffers(context->video_stream->codec);
+
+ av_packet_free(&packet);
}
/* **********************************************************************
@@ -1326,7 +1287,8 @@ int BKE_ffmpeg_start(void *context_v,
success = start_ffmpeg_impl(context, rd, rectx, recty, suffix, reports);
# ifdef WITH_AUDASPACE
if (context->audio_stream) {
- AVCodecContext *c = context->audio_stream->codec;
+ AVCodecContext *c = context->audio_codec;
+
AUD_DeviceSpecs specs;
specs.channels = c->channels;
@@ -1353,10 +1315,6 @@ int BKE_ffmpeg_start(void *context_v,
specs.rate = rd->ffcodecdata.audio_mixrate;
context->audio_mixdown_device = BKE_sound_mixdown(
scene, specs, preview ? rd->psfra : rd->sfra, rd->ffcodecdata.audio_volume);
-# ifdef FFMPEG_CODEC_TIME_BASE
- c->time_base.den = specs.rate;
- c->time_base.num = 1;
-# endif
}
# endif
return success;
@@ -1397,8 +1355,8 @@ int BKE_ffmpeg_append(void *context_v,
// write_audio_frames(frame / (((double)rd->frs_sec) / rd->frs_sec_base));
if (context->video_stream) {
- avframe = generate_video_frame(context, (unsigned char *)pixels, reports);
- success = (avframe && write_video_frame(context, rd, frame - start_frame, avframe, reports));
+ avframe = generate_video_frame(context, (unsigned char *)pixels);
+ success = (avframe && write_video_frame(context, frame - start_frame, avframe, reports));
if (context->ffmpeg_autosplit) {
if (avio_tell(context->outfile->pb) > FFMPEG_AUTOSPLIT_SIZE) {
@@ -1427,9 +1385,11 @@ static void end_ffmpeg_impl(FFMpegContext *context, int is_autosplit)
context->audio_mixdown_device = NULL;
}
}
+# else
+ UNUSED_VARS(is_autosplit);
# endif
- if (context->video_stream && context->video_stream->codec) {
+ if (context->video_stream) {
PRINT("Flushing delayed frames...\n");
flush_ffmpeg(context);
}
@@ -1440,14 +1400,12 @@ static void end_ffmpeg_impl(FFMpegContext *context, int is_autosplit)
/* Close the video codec */
- if (context->video_stream != NULL && context->video_stream->codec != NULL) {
- avcodec_close(context->video_stream->codec);
+ if (context->video_stream != NULL) {
PRINT("zero video stream %p\n", context->video_stream);
context->video_stream = NULL;
}
- if (context->audio_stream != NULL && context->audio_stream->codec != NULL) {
- avcodec_close(context->audio_stream->codec);
+ if (context->audio_stream != NULL) {
context->audio_stream = NULL;
}
@@ -1466,6 +1424,16 @@ static void end_ffmpeg_impl(FFMpegContext *context, int is_autosplit)
avio_close(context->outfile->pb);
}
}
+
+ if (context->video_codec != NULL) {
+ avcodec_free_context(&context->video_codec);
+ context->video_codec = NULL;
+ }
+ if (context->audio_codec != NULL) {
+ avcodec_free_context(&context->audio_codec);
+ context->audio_codec = NULL;
+ }
+
if (context->outfile != NULL) {
avformat_free_context(context->outfile);
context->outfile = NULL;
@@ -1474,12 +1442,6 @@ static void end_ffmpeg_impl(FFMpegContext *context, int is_autosplit)
av_free(context->audio_input_buffer);
context->audio_input_buffer = NULL;
}
-# ifndef FFMPEG_HAVE_ENCODE_AUDIO2
- if (context->audio_output_buffer != NULL) {
- av_free(context->audio_output_buffer);
- context->audio_output_buffer = NULL;
- }
-# endif
if (context->audio_deinterleave_buffer != NULL) {
av_free(context->audio_deinterleave_buffer);
@@ -1559,12 +1521,12 @@ static IDProperty *BKE_ffmpeg_property_add(RenderData *rd,
switch (o->type) {
case AV_OPT_TYPE_INT:
case AV_OPT_TYPE_INT64:
- val.i = FFMPEG_DEF_OPT_VAL_INT(o);
+ val.i = o->default_val.i64;
idp_type = IDP_INT;
break;
case AV_OPT_TYPE_DOUBLE:
case AV_OPT_TYPE_FLOAT:
- val.f = FFMPEG_DEF_OPT_VAL_DOUBLE(o);
+ val.f = o->default_val.dbl;
idp_type = IDP_FLOAT;
break;
case AV_OPT_TYPE_STRING:
@@ -1706,16 +1668,9 @@ static void ffmpeg_set_expert_options(RenderData *rd)
BKE_ffmpeg_property_add_string(rd, "video", "trellis:0");
BKE_ffmpeg_property_add_string(rd, "video", "weightb:1");
-# ifdef FFMPEG_HAVE_DEPRECATED_FLAGS2
- BKE_ffmpeg_property_add_string(rd, "video", "flags2:dct8x8");
- BKE_ffmpeg_property_add_string(rd, "video", "directpred:3");
- BKE_ffmpeg_property_add_string(rd, "video", "flags2:fastpskip");
- BKE_ffmpeg_property_add_string(rd, "video", "flags2:wpred");
-# else
BKE_ffmpeg_property_add_string(rd, "video", "8x8dct:1");
BKE_ffmpeg_property_add_string(rd, "video", "fast-pskip:1");
BKE_ffmpeg_property_add_string(rd, "video", "wpredp:2");
-# endif
}
else if (codec_id == AV_CODEC_ID_DNXHD) {
if (rd->ffcodecdata.flags & FFMPEG_LOSSLESS_OUTPUT) {
@@ -1870,14 +1825,12 @@ bool BKE_ffmpeg_alpha_channel_is_supported(const RenderData *rd)
{
int codec = rd->ffcodecdata.codec;
-# ifdef FFMPEG_FFV1_ALPHA_SUPPORTED
- /* Visual Studio 2019 doesn't like #ifdef within ELEM(). */
- if (codec == AV_CODEC_ID_FFV1) {
- return true;
- }
-# endif
-
- return ELEM(codec, AV_CODEC_ID_QTRLE, AV_CODEC_ID_PNG, AV_CODEC_ID_VP9, AV_CODEC_ID_HUFFYUV);
+ return ELEM(codec,
+ AV_CODEC_ID_FFV1,
+ AV_CODEC_ID_QTRLE,
+ AV_CODEC_ID_PNG,
+ AV_CODEC_ID_VP9,
+ AV_CODEC_ID_HUFFYUV);
}
void *BKE_ffmpeg_context_create(void)
diff --git a/source/blender/blenkernel/nla_private.h b/source/blender/blenkernel/nla_private.h
index 706bcac4f17..71b5a74ddf7 100644
--- a/source/blender/blenkernel/nla_private.h
+++ b/source/blender/blenkernel/nla_private.h
@@ -82,6 +82,10 @@ typedef struct NlaEvalChannelSnapshot {
/** For an upper snapshot channel, marks values that should be blended. */
NlaValidMask blend_domain;
+ /** Only used for keyframe remapping. Any values not in the \a remap_domain will not be used
+ * for keyframe remapping. */
+ NlaValidMask remap_domain;
+
int length; /* Number of values in the property. */
bool is_base; /* Base snapshot of the channel. */
@@ -196,6 +200,13 @@ void nlasnapshot_blend(NlaEvalData *eval_data,
const float upper_influence,
NlaEvalSnapshot *r_blended_snapshot);
+void nlasnapshot_blend_get_inverted_upper_snapshot(NlaEvalData *eval_data,
+ NlaEvalSnapshot *lower_snapshot,
+ NlaEvalSnapshot *blended_snapshot,
+ const short upper_blendmode,
+ const float upper_influence,
+ NlaEvalSnapshot *r_upper_snapshot);
+
#ifdef __cplusplus
}
#endif