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Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r--source/blender/blenkernel/intern/material.c130
1 files changed, 130 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 37d47a984cc..73b64e6efb3 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -77,6 +77,7 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
+#include "DEG_depsgraph_query.h"
#include "GPU_material.h"
@@ -700,6 +701,98 @@ Material *BKE_object_material_get(Object *ob, short act)
return ma_p ? *ma_p : NULL;
}
+static ID *get_evaluated_object_data_with_materials(Object *ob)
+{
+ ID *data = ob->data;
+ /* Meshes in edit mode need special handling. */
+ if (ob->type == OB_MESH && ob->mode == OB_MODE_EDIT) {
+ Mesh *mesh = ob->data;
+ if (mesh->edit_mesh && mesh->edit_mesh->mesh_eval_final) {
+ data = &mesh->edit_mesh->mesh_eval_final->id;
+ }
+ }
+ return data;
+}
+
+/**
+ * On evaluated objects the number of materials on an object and its data might go out of sync.
+ * This is because during evaluation materials can be added/removed on the object data.
+ *
+ * For rendering or exporting we generally use the materials on the object data. However, some
+ * material indices might be overwritten by the object.
+ */
+Material *BKE_object_material_get_eval(Object *ob, short act)
+{
+ BLI_assert(DEG_is_evaluated_object(ob));
+ const int slot_index = act - 1;
+
+ if (slot_index < 0) {
+ return NULL;
+ }
+ ID *data = get_evaluated_object_data_with_materials(ob);
+ const short *tot_slots_data_ptr = BKE_id_material_len_p(data);
+ const int tot_slots_data = tot_slots_data_ptr ? *tot_slots_data_ptr : 0;
+ if (slot_index >= tot_slots_data) {
+ return NULL;
+ }
+ const int tot_slots_object = ob->totcol;
+
+ Material ***materials_data_ptr = BKE_id_material_array_p(data);
+ Material **materials_data = materials_data_ptr ? *materials_data_ptr : NULL;
+ Material **materials_object = ob->mat;
+
+ /* Check if slot is overwritten by object. */
+ if (slot_index < tot_slots_object) {
+ if (ob->matbits) {
+ if (ob->matbits[slot_index]) {
+ Material *material = materials_object[slot_index];
+ if (material != NULL) {
+ return material;
+ }
+ }
+ }
+ }
+ /* Otherwise use data from object-data. */
+ if (slot_index < tot_slots_data) {
+ Material *material = materials_data[slot_index];
+ return material;
+ }
+ return NULL;
+}
+
+int BKE_object_material_count_eval(Object *ob)
+{
+ BLI_assert(DEG_is_evaluated_object(ob));
+ ID *id = get_evaluated_object_data_with_materials(ob);
+ const short *len_p = BKE_id_material_len_p(id);
+ return len_p ? *len_p : 0;
+}
+
+void BKE_id_material_eval_assign(ID *id, int slot, Material *material)
+{
+ Material ***materials_ptr = BKE_id_material_array_p(id);
+ short *len_ptr = BKE_id_material_len_p(id);
+ if (ELEM(NULL, materials_ptr, len_ptr)) {
+ BLI_assert_unreachable();
+ return;
+ }
+
+ const int slot_index = slot - 1;
+ const int old_length = *len_ptr;
+
+ if (slot_index >= old_length) {
+ /* Need to grow slots array. */
+ const int new_length = slot_index + 1;
+ *materials_ptr = MEM_reallocN(*materials_ptr, sizeof(void *) * new_length);
+ *len_ptr = new_length;
+ for (int i = old_length; i < new_length; i++) {
+ (*materials_ptr)[i] = NULL;
+ }
+ }
+
+ (*materials_ptr)[slot_index] = material;
+}
+
Material *BKE_gpencil_material(Object *ob, short act)
{
Material *ma = BKE_object_material_get(ob, act);
@@ -1028,6 +1121,43 @@ void BKE_object_material_remap_calc(Object *ob_dst, Object *ob_src, short *remap
BLI_ghash_free(gh_mat_map, NULL, NULL);
}
+/**
+ * Copy materials from evaluated geometry to the original geometry of an object.
+ */
+void BKE_object_material_from_eval_data(Main *bmain, Object *ob_orig, ID *data_eval)
+{
+ ID *data_orig = ob_orig->data;
+
+ short *orig_totcol = BKE_id_material_len_p(data_orig);
+ Material ***orig_mat = BKE_id_material_array_p(data_orig);
+
+ short *eval_totcol = BKE_id_material_len_p(data_eval);
+ Material ***eval_mat = BKE_id_material_array_p(data_eval);
+
+ if (ELEM(NULL, orig_totcol, orig_mat, eval_totcol, eval_mat)) {
+ return;
+ }
+
+ /* Remove old materials from original geometry. */
+ for (int i = 0; i < *orig_totcol; i++) {
+ id_us_min(&(*orig_mat)[i]->id);
+ }
+ MEM_SAFE_FREE(*orig_mat);
+
+ /* Create new material slots based on materials on evaluated geometry. */
+ *orig_totcol = *eval_totcol;
+ *orig_mat = MEM_callocN(sizeof(void *) * (*eval_totcol), __func__);
+ for (int i = 0; i < *eval_totcol; i++) {
+ Material *material_eval = (*eval_mat)[i];
+ if (material_eval != NULL) {
+ Material *material_orig = (Material *)DEG_get_original_id(&material_eval->id);
+ (*orig_mat)[i] = material_orig;
+ id_us_plus(&material_orig->id);
+ }
+ }
+ BKE_object_materials_test(bmain, ob_orig, data_orig);
+}
+
/* XXX - this calls many more update calls per object then are needed, could be optimized */
void BKE_object_material_array_assign(Main *bmain,
struct Object *ob,