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Diffstat (limited to 'source/blender/bmesh/tools/bmesh_bevel.c')
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c233
1 files changed, 194 insertions, 39 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 6673c5d25cf..51a0fa4b2cc 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -234,7 +234,7 @@ static bool nearly_parallel(const float d1[3], const float d2[3])
float ang;
ang = angle_v3v3(d1, d2);
- return (fabsf(ang) < BEVEL_EPSILON_ANG) || (fabsf(ang - M_PI) < BEVEL_EPSILON_ANG);
+ return (fabsf(ang) < BEVEL_EPSILON_ANG) || (fabsf(ang - (float)M_PI) < BEVEL_EPSILON_ANG);
}
/* Make a new BoundVert of the given kind, insert it at the end of the circular linked
@@ -4531,53 +4531,198 @@ static void set_profile_spacing(BevelParams *bp)
}
/*
- * Calculate and return an offset that is the lesser of the current
+ * Assume we have a situation like:
+ *
+ * a d
+ * \ /
+ * A \ / C
+ * \ th1 th2/
+ * b---------c
+ * B
+ *
+ * where edges are A, B, and C,
+ * following a face around vertices a, b, c, d;
+ * th1 is angle abc and th2 is angle bcd;
+ * and the argument EdgeHalf eb is B, going from b to c.
+ * In general case, edge offset specs for A, B, C have
+ * the form ka*t, kb*t, kc*t where ka, kb, kc are some factors
+ * (may be 0) and t is the current bp->offset.
+ * We want to calculate t at which the clone of B parallel
+ * to it collapses. This can be calculated using trig.
+ * Another case of geometry collision that can happen is
+ * When B slides along A because A is unbeveled.
+ * Then it might collide with a. Similarly for B sliding along C.
+ */
+static float geometry_collide_offset(BevelParams *bp, EdgeHalf *eb)
+{
+ EdgeHalf *ea, *ec, *ebother;
+ BevVert *bvc;
+ BMLoop *lb;
+ BMVert *va, *vb, *vc, *vd;
+ float ka, kb, kc, g, h, t, den, no_collide_offset, th1, th2, sin1, sin2, tan1, tan2, limit;
+
+ limit = no_collide_offset = bp->offset + 1e6;
+ if (bp->offset == 0.0f)
+ return no_collide_offset;
+ kb = eb->offset_l_spec;
+ ea = eb->next; /* note: this is in direction b --> a */
+ ka = ea->offset_r_spec;
+ if (eb->is_rev) {
+ vc = eb->e->v1;
+ vb = eb->e->v2;
+ }
+ else {
+ vb = eb->e->v1;
+ vc = eb->e->v2;
+ }
+ va = ea->is_rev ? ea->e->v1 : ea->e->v2;
+ bvc = NULL;
+ ebother = find_other_end_edge_half(bp, eb, &bvc);
+ if (ebother != NULL) {
+ ec = ebother->prev; /* note: this is in direction c --> d*/
+ vc = bvc->v;
+ kc = ec->offset_l_spec;
+ vd = ec->is_rev ? ec->e->v1 : ec->e->v2;
+ }
+ else {
+ /* No bevvert for w, so C can't be beveled */
+ kc = 0.0f;
+ ec = NULL;
+ /* Find an edge from c that has same face */
+ lb = BM_face_edge_share_loop(eb->fnext, eb->e);
+ if (!lb) {
+ return no_collide_offset;
+ }
+ if (lb->next->v == vc)
+ vd = lb->next->next->v;
+ else if (lb->v == vc)
+ vd = lb->prev->v;
+ else {
+ return no_collide_offset;
+ }
+ }
+ if (ea->e == eb->e || (ec && ec->e == eb->e))
+ return no_collide_offset;
+ ka = ka / bp->offset;
+ kb = kb / bp->offset;
+ kc = kc / bp->offset;
+ th1 = angle_v3v3v3(va->co, vb->co, vc->co);
+ th2 = angle_v3v3v3(vb->co, vc->co, vd->co);
+
+ /* First calculate offset at which edge B collapses, which happens
+ * when advancing clones of A, B, C all meet at a point.
+ * This only happens if at least two of those three edges have non-zero k's */
+ sin1 = sinf(th1);
+ sin2 = sinf(th2);
+ if ((ka > 0.0f) + (kb > 0.0f) + (kc > 0.0f) >= 2) {
+ tan1 = tanf(th1);
+ tan2 = tanf(th2);
+ g = tan1 * tan2;
+ h = sin1 * sin2;
+ den = g * (ka * sin2 + kc * sin1) + kb * h * (tan1 + tan2);
+ if (den != 0.0f) {
+ t = BM_edge_calc_length(eb->e);
+ t *= g * h / den;
+ if (t >= 0.0f)
+ limit = t;
+ }
+ }
+
+ /* Now check edge slide cases */
+ if (kb > 0.0f && ka == 0.0f /*&& bvb->selcount == 1 && bvb->edgecount > 2*/) {
+ t = BM_edge_calc_length(ea->e);
+ t *= sin1 / kb;
+ if (t >= 0.0f && t < limit)
+ limit = t;
+ }
+ if (kb > 0.0f && kc == 0.0f /* && bvc && ec && bvc->selcount == 1 && bvc->edgecount > 2 */) {
+ t = BM_edge_calc_length(ec->e);
+ t *= sin2 / kb;
+ if (t >= 0.0f && t < limit)
+ limit = t;
+ }
+ return limit;
+}
+
+/*
+ * We have an edge A between vertices a and b,
+ * where EdgeHalf ea is the half of A that starts at a.
+ * For vertex-only bevels, the new vertices slide from a at a rate ka*t
+ * and from b at a rate kb*t.
+ * We want to calculate the t at which the two meet.
+ */
+static float vertex_collide_offset(BevelParams *bp, EdgeHalf *ea)
+{
+ float limit, ka, kb, no_collide_offset, la, kab;
+ EdgeHalf *eb;
+
+ limit = no_collide_offset = bp->offset + 1e6;
+ if (bp->offset == 0.0f)
+ return no_collide_offset;
+ ka = ea->offset_l_spec / bp->offset;
+ eb = find_other_end_edge_half(bp, ea, NULL);
+ kb = eb ? eb->offset_l_spec / bp->offset : 0.0f;
+ kab = ka + kb;
+ la = BM_edge_calc_length(ea->e);
+ if (kab <= 0.0f)
+ return no_collide_offset;
+ limit = la / kab;
+ return limit;
+}
+
+/*
+ * Calculate an offset that is the lesser of the current
* bp.offset and the maximum possible offset before geometry
* collisions happen.
- * Currently this is a quick and dirty estimate of the max
- * possible: half the minimum edge length of any vertex involved
- * in a bevel. This is usually conservative.
- * The correct calculation is quite complicated.
- * TODO: implement this correctly.
+ * If the offset changes as a result of this, adjust the
+ * current edge offset specs to reflect this clamping,
+ * and store the new offset in bp.offset.
*/
-static float bevel_limit_offset(BMesh *bm, BevelParams *bp)
+static void bevel_limit_offset(BevelParams *bp)
{
- BMVert *v;
- BMEdge *e;
- BMIter v_iter, e_iter;
- float limited_offset, half_elen;
- bool vbeveled;
+ BevVert *bv;
+ EdgeHalf *eh;
+ GHashIterator giter;
+ float limited_offset, offset_factor, collision_offset;
+ int i;
limited_offset = bp->offset;
- if (bp->offset_type == BEVEL_AMT_PERCENT) {
- if (limited_offset > 50.0f)
- limited_offset = 50.0f;
- return limited_offset;
- }
- BM_ITER_MESH (v, &v_iter, bm, BM_VERTS_OF_MESH) {
- if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
+ GHASH_ITER(giter, bp->vert_hash) {
+ bv = BLI_ghashIterator_getValue(&giter);
+ for (i = 0; i < bv->edgecount; i++) {
+ eh = &bv->edges[i];
if (bp->vertex_only) {
- vbeveled = true;
+ collision_offset = vertex_collide_offset(bp, eh);
+ if (collision_offset < limited_offset)
+ limited_offset = collision_offset;
}
else {
- vbeveled = false;
- BM_ITER_ELEM (e, &e_iter, v, BM_EDGES_OF_VERT) {
- if (BM_elem_flag_test(BM_edge_other_vert(e, v), BM_ELEM_TAG)) {
- vbeveled = true;
- break;
- }
- }
+ collision_offset = geometry_collide_offset(bp, eh);
+ if (collision_offset < limited_offset)
+ limited_offset = collision_offset;
}
- if (vbeveled) {
- BM_ITER_ELEM (e, &e_iter, v, BM_EDGES_OF_VERT) {
- half_elen = 0.5f * BM_edge_calc_length(e);
- if (half_elen < limited_offset)
- limited_offset = half_elen;
- }
+ }
+ }
+
+ if (limited_offset < bp->offset) {
+ /* All current offset specs have some number times bp->offset,
+ * so we can just multiply them all by the reduction factor
+ * of the offset to have the effect of recalculating the specs
+ * with the new limited_offset.
+ */
+ offset_factor = limited_offset / bp->offset;
+ GHASH_ITER(giter, bp->vert_hash) {
+ bv = BLI_ghashIterator_getValue(&giter);
+ for (i = 0; i < bv->edgecount; i++) {
+ eh = &bv->edges[i];
+ eh->offset_l_spec *= offset_factor;
+ eh->offset_r_spec *= offset_factor;
+ eh->offset_l *= offset_factor;
+ eh->offset_r *= offset_factor;
}
}
+ bp->offset = limited_offset;
}
- return limited_offset;
}
/**
@@ -4604,6 +4749,7 @@ void BM_mesh_bevel(
BMEdge *e;
BevVert *bv;
BevelParams bp = {NULL};
+ GHashIterator giter;
bp.offset = offset;
bp.offset_type = offset_type;
@@ -4627,24 +4773,33 @@ void BM_mesh_bevel(
BLI_memarena_use_calloc(bp.mem_arena);
set_profile_spacing(&bp);
- if (limit_offset)
- bp.offset = bevel_limit_offset(bm, &bp);
-
/* Analyze input vertices, sorting edges and assigning initial new vertex positions */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bv = bevel_vert_construct(bm, &bp, v);
- if (bv)
+ if (!limit_offset && bv)
build_boundary(&bp, bv, true);
}
}
+ /* Perhaps clamp offset to avoid geometry colliisions */
+ if (limit_offset) {
+ bevel_limit_offset(&bp);
+
+ /* Assign initial new vertex positions */
+ GHASH_ITER(giter, bp.vert_hash) {
+ bv = BLI_ghashIterator_getValue(&giter);
+ build_boundary(&bp, bv, true);
+ }
+ }
+
/* Perhaps do a pass to try to even out widths */
if (!bp.vertex_only) {
adjust_offsets(&bp);
}
/* Build the meshes around vertices, now that positions are final */
+ /* Note: could use GHASH_ITER over bp.vert_hash when backward compatibility no longer matters */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bv = find_bevvert(&bp, v);