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-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_alpha_crop_info.hh12
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_bilateral_blur_info.hh13
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_info.hh14
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_variable_size_info.hh15
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_bokeh_image_info.hh14
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_box_mask_info.hh35
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh69
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_despeckle_info.hh13
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_directional_blur_info.hh12
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh12
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_ellipse_mask_info.hh35
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_filter_info.hh12
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_flip_info.hh12
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_image_crop_info.hh11
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_feather_info.hh21
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_info.hh22
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_threshold_info.hh13
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_step_info.hh22
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_normalize_info.hh12
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh149
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_projector_lens_distortion_info.hh11
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_realize_on_domain_info.hh24
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_screen_lens_distortion_info.hh20
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_set_alpha_info.hh11
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_split_viewer_info.hh22
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_blur_info.hh13
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_separable_blur_info.hh14
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_photoreceptor_info.hh16
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_simple_info.hh13
29 files changed, 662 insertions, 0 deletions
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_alpha_crop_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_alpha_crop_info.hh
new file mode 100644
index 00000000000..11f2f329cd8
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_alpha_crop_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_alpha_crop)
+ .local_group_size(16, 16)
+ .push_constant(Type::IVEC2, "lower_bound")
+ .push_constant(Type::IVEC2, "upper_bound")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_alpha_crop.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bilateral_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bilateral_blur_info.hh
new file mode 100644
index 00000000000..301cd6acd9e
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bilateral_blur_info.hh
@@ -0,0 +1,13 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_bilateral_blur)
+ .local_group_size(16, 16)
+ .push_constant(Type::INT, "radius")
+ .push_constant(Type::FLOAT, "threshold")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "determinator_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_bilateral_blur.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_info.hh
new file mode 100644
index 00000000000..36b772aa486
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_info.hh
@@ -0,0 +1,14 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_blur)
+ .local_group_size(16, 16)
+ .push_constant(Type::INT, "radius")
+ .push_constant(Type::BOOL, "extend_bounds")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "weights_tx")
+ .sampler(2, ImageType::FLOAT_2D, "mask_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_blur.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_variable_size_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_variable_size_info.hh
new file mode 100644
index 00000000000..05b6385fd1e
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_variable_size_info.hh
@@ -0,0 +1,15 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_blur_variable_size)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "base_size")
+ .push_constant(Type::INT, "search_radius")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "weights_tx")
+ .sampler(2, ImageType::FLOAT_2D, "size_tx")
+ .sampler(3, ImageType::FLOAT_2D, "mask_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_blur_variable_size.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bokeh_image_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bokeh_image_info.hh
new file mode 100644
index 00000000000..3541de53070
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bokeh_image_info.hh
@@ -0,0 +1,14 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_bokeh_image)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "exterior_angle")
+ .push_constant(Type::FLOAT, "rotation")
+ .push_constant(Type::FLOAT, "roundness")
+ .push_constant(Type::FLOAT, "catadioptric")
+ .push_constant(Type::FLOAT, "lens_shift")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_bokeh_image.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_box_mask_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_box_mask_info.hh
new file mode 100644
index 00000000000..ecb253bbab1
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_box_mask_info.hh
@@ -0,0 +1,35 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::IVEC2, "domain_size")
+ .push_constant(Type::VEC2, "location")
+ .push_constant(Type::VEC2, "size")
+ .push_constant(Type::FLOAT, "cos_angle")
+ .push_constant(Type::FLOAT, "sin_angle")
+ .sampler(0, ImageType::FLOAT_2D, "base_mask_tx")
+ .sampler(1, ImageType::FLOAT_2D, "mask_value_tx")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_mask_img")
+ .compute_source("compositor_box_mask.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_add)
+ .additional_info("compositor_box_mask_shared")
+ .define("CMP_NODE_MASKTYPE_ADD")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_subtract)
+ .additional_info("compositor_box_mask_shared")
+ .define("CMP_NODE_MASKTYPE_SUBTRACT")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_multiply)
+ .additional_info("compositor_box_mask_shared")
+ .define("CMP_NODE_MASKTYPE_MULTIPLY")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_not)
+ .additional_info("compositor_box_mask_shared")
+ .define("CMP_NODE_MASKTYPE_NOT")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh
new file mode 100644
index 00000000000..35e60056736
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh
@@ -0,0 +1,69 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_convert_shared)
+ .local_group_size(16, 16)
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .typedef_source("gpu_shader_compositor_type_conversion.glsl")
+ .compute_source("compositor_convert.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_convert_float_to_vector)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(vec3_from_float(value.x), 0.0)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_float_to_color)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4_from_float(value.x)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_color_to_float)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(float_from_vec4(value), vec3(0.0))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_color_to_vector)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(vec3_from_vec4(value), 0.0)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_vector_to_float)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(float_from_vec3(value.xyz), vec3(0.0))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_vector_to_color)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4_from_vec3(value.xyz)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_extract_alpha_from_color)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(value.a, vec3(0.0))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_color_to_half_color)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "value")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_float_to_half_float)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(value.r, vec3(0.0))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_color_to_opaque)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(value.rgb, 1.0)")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_despeckle_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_despeckle_info.hh
new file mode 100644
index 00000000000..df86c3a8258
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_despeckle_info.hh
@@ -0,0 +1,13 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_despeckle)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "threshold")
+ .push_constant(Type::FLOAT, "neighbor_threshold")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "factor_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_despeckle.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_directional_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_directional_blur_info.hh
new file mode 100644
index 00000000000..bb9199dcd26
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_directional_blur_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_directional_blur)
+ .local_group_size(16, 16)
+ .push_constant(Type::INT, "iterations")
+ .push_constant(Type::MAT4, "inverse_transformation")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_directional_blur.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh
new file mode 100644
index 00000000000..916ec62bdba
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_edge_filter)
+ .local_group_size(16, 16)
+ .push_constant(Type::MAT4, "kernel")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "factor_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_edge_filter.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_ellipse_mask_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_ellipse_mask_info.hh
new file mode 100644
index 00000000000..52db91c94e5
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_ellipse_mask_info.hh
@@ -0,0 +1,35 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::IVEC2, "domain_size")
+ .push_constant(Type::VEC2, "location")
+ .push_constant(Type::VEC2, "radius")
+ .push_constant(Type::FLOAT, "cos_angle")
+ .push_constant(Type::FLOAT, "sin_angle")
+ .sampler(0, ImageType::FLOAT_2D, "base_mask_tx")
+ .sampler(1, ImageType::FLOAT_2D, "mask_value_tx")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_mask_img")
+ .compute_source("compositor_ellipse_mask.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_add)
+ .additional_info("compositor_ellipse_mask_shared")
+ .define("CMP_NODE_MASKTYPE_ADD")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_subtract)
+ .additional_info("compositor_ellipse_mask_shared")
+ .define("CMP_NODE_MASKTYPE_SUBTRACT")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_multiply)
+ .additional_info("compositor_ellipse_mask_shared")
+ .define("CMP_NODE_MASKTYPE_MULTIPLY")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_not)
+ .additional_info("compositor_ellipse_mask_shared")
+ .define("CMP_NODE_MASKTYPE_NOT")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_filter_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_filter_info.hh
new file mode 100644
index 00000000000..9d565cf4b8a
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_filter_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_filter)
+ .local_group_size(16, 16)
+ .push_constant(Type::MAT4, "kernel")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "factor_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_filter.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_flip_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_flip_info.hh
new file mode 100644
index 00000000000..db831518cb7
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_flip_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_flip)
+ .local_group_size(16, 16)
+ .push_constant(Type::BOOL, "flip_x")
+ .push_constant(Type::BOOL, "flip_y")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_flip.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_image_crop_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_image_crop_info.hh
new file mode 100644
index 00000000000..e7736744c40
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_image_crop_info.hh
@@ -0,0 +1,11 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_image_crop)
+ .local_group_size(16, 16)
+ .push_constant(Type::IVEC2, "lower_bound")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_image_crop.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_feather_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_feather_info.hh
new file mode 100644
index 00000000000..9f17f60129d
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_feather_info.hh
@@ -0,0 +1,21 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_morphological_distance_feather_shared)
+ .local_group_size(16, 16)
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_1D, "weights_tx")
+ .sampler(2, ImageType::FLOAT_1D, "falloffs_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_morphological_distance_feather.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_morphological_distance_feather_dilate)
+ .additional_info("compositor_morphological_distance_feather_shared")
+ .define("COMPARE(x, y)", "x > y")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_morphological_distance_feather_erode)
+ .additional_info("compositor_morphological_distance_feather_shared")
+ .define("COMPARE(x, y)", "x < y")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_info.hh
new file mode 100644
index 00000000000..fc960e119e5
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_info.hh
@@ -0,0 +1,22 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_morphological_distance_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::INT, "radius")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_morphological_distance.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_morphological_distance_dilate)
+ .additional_info("compositor_morphological_distance_shared")
+ .define("OPERATOR(a, b)", "max(a, b)")
+ .define("LIMIT", "FLT_MIN")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_morphological_distance_erode)
+ .additional_info("compositor_morphological_distance_shared")
+ .define("OPERATOR(a, b)", "min(a, b)")
+ .define("LIMIT", "FLT_MAX")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_threshold_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_threshold_info.hh
new file mode 100644
index 00000000000..b1d64f61b80
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_threshold_info.hh
@@ -0,0 +1,13 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_morphological_distance_threshold)
+ .local_group_size(16, 16)
+ .push_constant(Type::INT, "radius")
+ .push_constant(Type::INT, "distance")
+ .push_constant(Type::FLOAT, "inset")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_morphological_distance_threshold.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_step_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_step_info.hh
new file mode 100644
index 00000000000..e97ffd9feea
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_step_info.hh
@@ -0,0 +1,22 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_morphological_step_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::INT, "radius")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_morphological_step.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_morphological_step_dilate)
+ .additional_info("compositor_morphological_step_shared")
+ .define("OPERATOR(a, b)", "max(a, b)")
+ .define("LIMIT", "FLT_MIN")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_morphological_step_erode)
+ .additional_info("compositor_morphological_step_shared")
+ .define("OPERATOR(a, b)", "min(a, b)")
+ .define("LIMIT", "FLT_MAX")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_normalize_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_normalize_info.hh
new file mode 100644
index 00000000000..02fdc424014
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_normalize_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_normalize)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "minimum")
+ .push_constant(Type::FLOAT, "scale")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_normalize.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh
new file mode 100644
index 00000000000..e2252b14758
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh
@@ -0,0 +1,149 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_parallel_reduction_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::BOOL, "is_initial_reduction")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .compute_source("compositor_parallel_reduction.glsl");
+
+/* --------------------------------------------------------------------
+ * Sum Reductions.
+ */
+
+GPU_SHADER_CREATE_INFO(compositor_sum_shared)
+ .additional_info("compositor_parallel_reduction_shared")
+ .define("IDENTITY", "vec4(0.0)")
+ .define("REDUCE(lhs, rhs)", "lhs + rhs");
+
+GPU_SHADER_CREATE_INFO(compositor_sum_float_shared)
+ .additional_info("compositor_sum_shared")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("TYPE", "float")
+ .define("LOAD(value)", "value.x");
+
+GPU_SHADER_CREATE_INFO(compositor_sum_red)
+ .additional_info("compositor_sum_float_shared")
+ .define("INITIALIZE(value)", "value.r")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_green)
+ .additional_info("compositor_sum_float_shared")
+ .define("INITIALIZE(value)", "value.g")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_blue)
+ .additional_info("compositor_sum_float_shared")
+ .define("INITIALIZE(value)", "value.b")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_luminance)
+ .additional_info("compositor_sum_float_shared")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .define("INITIALIZE(value)", "dot(value.rgb, luminance_coefficients)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_log_luminance)
+ .additional_info("compositor_sum_float_shared")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .define("INITIALIZE(value)", "log(max(dot(value.rgb, luminance_coefficients), 1e-5))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_color)
+ .additional_info("compositor_sum_shared")
+ .image(0, GPU_RGBA32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("TYPE", "vec4")
+ .define("INITIALIZE(value)", "value")
+ .define("LOAD(value)", "value")
+ .do_static_compilation(true);
+
+/* --------------------------------------------------------------------
+ * Sum Of Squared Difference Reductions.
+ */
+
+GPU_SHADER_CREATE_INFO(compositor_sum_squared_difference_float_shared)
+ .additional_info("compositor_parallel_reduction_shared")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::FLOAT, "subtrahend")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(subtrahend)")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "lhs + rhs");
+
+GPU_SHADER_CREATE_INFO(compositor_sum_red_squared_difference)
+ .additional_info("compositor_sum_squared_difference_float_shared")
+ .define("INITIALIZE(value)", "pow(value.r - subtrahend, 2.0)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_green_squared_difference)
+ .additional_info("compositor_sum_squared_difference_float_shared")
+ .define("INITIALIZE(value)", "pow(value.g - subtrahend, 2.0)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_blue_squared_difference)
+ .additional_info("compositor_sum_squared_difference_float_shared")
+ .define("INITIALIZE(value)", "pow(value.b - subtrahend, 2.0)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_luminance_squared_difference)
+ .additional_info("compositor_sum_squared_difference_float_shared")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .define("INITIALIZE(value)", "pow(dot(value.rgb, luminance_coefficients) - subtrahend, 2.0)")
+ .do_static_compilation(true);
+
+/* --------------------------------------------------------------------
+ * Maximum Reductions.
+ */
+
+GPU_SHADER_CREATE_INFO(compositor_maximum_luminance)
+ .additional_info("compositor_parallel_reduction_shared")
+ .typedef_source("common_math_lib.glsl")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(FLT_MIN)")
+ .define("INITIALIZE(value)", "dot(value.rgb, luminance_coefficients)")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "max(lhs, rhs)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_maximum_float_in_range)
+ .additional_info("compositor_parallel_reduction_shared")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::FLOAT, "lower_bound")
+ .push_constant(Type::FLOAT, "upper_bound")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(lower_bound)")
+ .define("INITIALIZE(v)", "((v.x <= upper_bound) && (v.x >= lower_bound)) ? v.x : lower_bound")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "((rhs > lhs) && (rhs <= upper_bound)) ? rhs : lhs")
+ .do_static_compilation(true);
+
+/* --------------------------------------------------------------------
+ * Minimum Reductions.
+ */
+
+GPU_SHADER_CREATE_INFO(compositor_minimum_luminance)
+ .additional_info("compositor_parallel_reduction_shared")
+ .typedef_source("common_math_lib.glsl")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(FLT_MAX)")
+ .define("INITIALIZE(value)", "dot(value.rgb, luminance_coefficients)")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "min(lhs, rhs)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_minimum_float_in_range)
+ .additional_info("compositor_parallel_reduction_shared")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::FLOAT, "lower_bound")
+ .push_constant(Type::FLOAT, "upper_bound")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(upper_bound)")
+ .define("INITIALIZE(v)", "((v.x <= upper_bound) && (v.x >= lower_bound)) ? v.x : upper_bound")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "((rhs < lhs) && (rhs >= lower_bound)) ? rhs : lhs")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_projector_lens_distortion_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_projector_lens_distortion_info.hh
new file mode 100644
index 00000000000..98fe1731703
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_projector_lens_distortion_info.hh
@@ -0,0 +1,11 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_projector_lens_distortion)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "dispersion")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_projector_lens_distortion.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_realize_on_domain_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_realize_on_domain_info.hh
new file mode 100644
index 00000000000..4528649ae98
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_realize_on_domain_info.hh
@@ -0,0 +1,24 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::MAT4, "inverse_transformation")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .compute_source("compositor_realize_on_domain.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_color)
+ .additional_info("compositor_realize_on_domain_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "domain_img")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_vector)
+ .additional_info("compositor_realize_on_domain_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "domain_img")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_float)
+ .additional_info("compositor_realize_on_domain_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "domain_img")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_screen_lens_distortion_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_screen_lens_distortion_info.hh
new file mode 100644
index 00000000000..c42f2b328d4
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_screen_lens_distortion_info.hh
@@ -0,0 +1,20 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_screen_lens_distortion_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::VEC3, "chromatic_distortion")
+ .push_constant(Type::FLOAT, "scale")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_screen_lens_distortion.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_screen_lens_distortion)
+ .additional_info("compositor_screen_lens_distortion_shared")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_screen_lens_distortion_jitter)
+ .additional_info("compositor_screen_lens_distortion_shared")
+ .define("JITTER")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_set_alpha_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_set_alpha_info.hh
new file mode 100644
index 00000000000..ca28194e921
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_set_alpha_info.hh
@@ -0,0 +1,11 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_set_alpha)
+ .local_group_size(16, 16)
+ .sampler(0, ImageType::FLOAT_2D, "image_tx")
+ .sampler(1, ImageType::FLOAT_2D, "alpha_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_set_alpha.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_split_viewer_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_split_viewer_info.hh
new file mode 100644
index 00000000000..d5793b0ce59
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_split_viewer_info.hh
@@ -0,0 +1,22 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_split_viewer_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "split_ratio")
+ .push_constant(Type::IVEC2, "view_size")
+ .sampler(0, ImageType::FLOAT_2D, "first_image_tx")
+ .sampler(1, ImageType::FLOAT_2D, "second_image_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_split_viewer.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_split_viewer_horizontal)
+ .additional_info("compositor_split_viewer_shared")
+ .define("SPLIT_HORIZONTAL")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_split_viewer_vertical)
+ .additional_info("compositor_split_viewer_shared")
+ .define("SPLIT_VERTICAL")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_blur_info.hh
new file mode 100644
index 00000000000..8ba2b4e04ef
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_blur_info.hh
@@ -0,0 +1,13 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_symmetric_blur)
+ .local_group_size(16, 16)
+ .push_constant(Type::BOOL, "extend_bounds")
+ .push_constant(Type::BOOL, "gamma_correct")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "weights_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_symmetric_blur.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_separable_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_separable_blur_info.hh
new file mode 100644
index 00000000000..57247dba4b8
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_separable_blur_info.hh
@@ -0,0 +1,14 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_symmetric_separable_blur)
+ .local_group_size(16, 16)
+ .push_constant(Type::BOOL, "extend_bounds")
+ .push_constant(Type::BOOL, "gamma_correct_input")
+ .push_constant(Type::BOOL, "gamma_uncorrect_output")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_1D, "weights_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_symmetric_separable_blur.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_photoreceptor_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_photoreceptor_info.hh
new file mode 100644
index 00000000000..a460c9d58a6
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_photoreceptor_info.hh
@@ -0,0 +1,16 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_tone_map_photoreceptor)
+ .local_group_size(16, 16)
+ .push_constant(Type::VEC4, "global_adaptation_level")
+ .push_constant(Type::FLOAT, "contrast")
+ .push_constant(Type::FLOAT, "intensity")
+ .push_constant(Type::FLOAT, "chromatic_adaptation")
+ .push_constant(Type::FLOAT, "light_adaptation")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_tone_map_photoreceptor.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_simple_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_simple_info.hh
new file mode 100644
index 00000000000..2b220af9460
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_simple_info.hh
@@ -0,0 +1,13 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_tone_map_simple)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "luminance_scale")
+ .push_constant(Type::FLOAT, "luminance_scale_blend_factor")
+ .push_constant(Type::FLOAT, "inverse_gamma")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_tone_map_simple.glsl")
+ .do_static_compilation(true);