diff options
Diffstat (limited to 'source')
914 files changed, 7689 insertions, 4072 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index ee0f41937e2..eff05e471aa 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -34,9 +34,9 @@ typedef struct EditBone { /** User-Defined Properties on this Bone */ struct IDProperty *prop; /** - * Editbones have a one-way link (i.e. children refer + * Edit-bones have a one-way link (i.e. children refer * to parents. This is converted to a two-way link for - * normal bones when leaving editmode. + * normal bones when leaving edit-mode. */ struct EditBone *parent; /** (64 == MAXBONENAME) */ diff --git a/source/blender/blenkernel/BKE_asset_catalog.hh b/source/blender/blenkernel/BKE_asset_catalog.hh index caed12d4fdf..73c2e00c4c4 100644 --- a/source/blender/blenkernel/BKE_asset_catalog.hh +++ b/source/blender/blenkernel/BKE_asset_catalog.hh @@ -307,7 +307,7 @@ class AssetCatalogTreeItem { /** Iterate over children calling \a callback for each of them, but do not recurse into their * children. */ - void foreach_child(const ItemIterFn callback); + void foreach_child(ItemIterFn callback); protected: /** Child tree items, ordered by their names. */ @@ -345,10 +345,15 @@ class AssetCatalogTree { /** Ensure an item representing \a path is in the tree, adding it if necessary. */ void insert_item(const AssetCatalog &catalog); - void foreach_item(const AssetCatalogTreeItem::ItemIterFn callback); + void foreach_item(ItemIterFn callback); /** Iterate over root items calling \a callback for each of them, but do not recurse into their * children. */ - void foreach_root_item(const ItemIterFn callback); + void foreach_root_item(ItemIterFn callback); + + bool is_empty() const; + + AssetCatalogTreeItem *find_item(const AssetCatalogPath &path); + AssetCatalogTreeItem *find_root_item(const AssetCatalogPath &path); protected: /** Child tree items, ordered by their names. */ diff --git a/source/blender/blenkernel/BKE_asset_catalog_path.hh b/source/blender/blenkernel/BKE_asset_catalog_path.hh index 135906dd064..93ab0389daf 100644 --- a/source/blender/blenkernel/BKE_asset_catalog_path.hh +++ b/source/blender/blenkernel/BKE_asset_catalog_path.hh @@ -49,7 +49,7 @@ class AssetCatalogPath { AssetCatalogPath() = default; AssetCatalogPath(StringRef path); - AssetCatalogPath(const std::string &path); + AssetCatalogPath(std::string path); AssetCatalogPath(const char *path); AssetCatalogPath(const AssetCatalogPath &other_path) = default; AssetCatalogPath(AssetCatalogPath &&other_path) noexcept; diff --git a/source/blender/blenkernel/BKE_asset_library.hh b/source/blender/blenkernel/BKE_asset_library.hh index e0a39e3aee8..2058df71f6a 100644 --- a/source/blender/blenkernel/BKE_asset_library.hh +++ b/source/blender/blenkernel/BKE_asset_library.hh @@ -10,6 +10,8 @@ # error This is a C++-only header file. Use BKE_asset_library.h instead. #endif +#include "DNA_asset_types.h" + #include "BKE_asset_library.h" #include "BKE_asset_catalog.hh" @@ -44,19 +46,24 @@ struct AssetLibrary { * No-op if the catalog cannot be found. This could be the kind of "the * catalog definition file is corrupt/lost" scenario that the simple name is * meant to help recover from. */ - void refresh_catalog_simplename(struct AssetMetaData *asset_data); + void refresh_catalog_simplename(AssetMetaData *asset_data); void on_blend_save_handler_register(); void on_blend_save_handler_unregister(); - void on_blend_save_post(struct Main *, struct PointerRNA **pointers, int num_pointers); + void on_blend_save_post(Main *bmain, PointerRNA **pointers, int num_pointers); private: bCallbackFuncStore on_save_callback_store_{}; }; +Vector<AssetLibraryReference> all_valid_asset_library_refs(); + } // namespace blender::bke +blender::bke::AssetLibrary *BKE_asset_library_load(const Main *bmain, + const AssetLibraryReference &library_reference); + blender::bke::AssetCatalogService *BKE_asset_library_get_catalog_service( const ::AssetLibrary *library); blender::bke::AssetCatalogTree *BKE_asset_library_get_catalog_tree(const ::AssetLibrary *library); diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h index 806fff2099e..4bffa5492b5 100644 --- a/source/blender/blenkernel/BKE_blender_version.h +++ b/source/blender/blenkernel/BKE_blender_version.h @@ -17,7 +17,7 @@ extern "C" { */ /* Blender major and minor version. */ -#define BLENDER_VERSION 304 +#define BLENDER_VERSION 305 /* Blender patch version for bugfix releases. */ #define BLENDER_VERSION_PATCH 0 /** Blender release cycle stage: alpha/beta/rc/release. */ @@ -25,7 +25,7 @@ extern "C" { /* Blender file format version. */ #define BLENDER_FILE_VERSION BLENDER_VERSION -#define BLENDER_FILE_SUBVERSION 5 +#define BLENDER_FILE_SUBVERSION 0 /* Minimum Blender version that supports reading file written with the current * version. Older Blender versions will test this and show a warning if the file diff --git a/source/blender/blenkernel/BKE_bpath.h b/source/blender/blenkernel/BKE_bpath.h index bc60b6f050e..5b1dea0833a 100644 --- a/source/blender/blenkernel/BKE_bpath.h +++ b/source/blender/blenkernel/BKE_bpath.h @@ -55,15 +55,18 @@ typedef enum eBPathForeachFlag { * This is needed for directory manipulation callbacks which might otherwise modify the same * directory multiple times. */ BKE_BPATH_FOREACH_PATH_SKIP_MULTIFILE = (1 << 8), - /** Reload data (when the path is edited). - * \note Only used by Image IDType currently. */ + /** + * Reload data (when the path is edited). + * \note Only used by Image #IDType currently. + */ BKE_BPATH_FOREACH_PATH_RELOAD_EDITED = (1 << 9), } eBPathForeachFlag; ENUM_OPERATORS(eBPathForeachFlag, BKE_BPATH_FOREACH_PATH_RELOAD_EDITED) struct BPathForeachPathData; -/** Callback used to iterate over an ID's file paths. +/** + * Callback used to iterate over an ID's file paths. * * \note `path`s parameters should be considered as having a maximal `FILE_MAX` string length. * @@ -145,8 +148,9 @@ bool BKE_bpath_foreach_path_allocated_process(struct BPathForeachPathData *bpath /** Check for missing files. */ void BKE_bpath_missing_files_check(struct Main *bmain, struct ReportList *reports); -/** Recursively search into given search directory, for all file paths of all IDs in given \a - * bmain, and replace existing paths as needed. +/** + * Recursively search into given search directory, for all file paths of all IDs in given + * \a bmain, and replace existing paths as needed. * * \note The search will happen into the whole search directory tree recursively (with a limit of * MAX_DIR_RECURSE), if several files are found matching a searched filename, the biggest one will @@ -156,7 +160,7 @@ void BKE_bpath_missing_files_check(struct Main *bmain, struct ReportList *report * \param searchpath: The root directory in which the new filepaths should be searched for. * \param find_all: If `true`, also search for files which current path is still valid, if `false` * skip those still valid paths. - * */ + */ void BKE_bpath_missing_files_find(struct Main *bmain, const char *searchpath, struct ReportList *reports, @@ -178,23 +182,28 @@ void BKE_bpath_absolute_convert(struct Main *bmain, const char *basedir, struct ReportList *reports); -/** Temp backup of paths from all IDs in given \a bmain. +/** + * Temp backup of paths from all IDs in given \a bmain. * - * \return An opaque handle to pass to #BKE_bpath_list_restore and #BKE_bpath_list_free. + * \return An opaque handle to pass to #BKE_bpath_list_restore and #BKE_bpath_list_free. */ void *BKE_bpath_list_backup(struct Main *bmain, eBPathForeachFlag flag); -/** Restore the temp backup of paths from \a path_list_handle into all IDs in given \a bmain. +/** + * Restore the temp backup of paths from \a path_list_handle into all IDs in given \a bmain. * * \note This function assumes that the data in given Main did not change (no * addition/deletion/re-ordering of IDs, or their file paths) since the call to - * #BKE_bpath_list_backup that generated the given \a path_list_handle. */ + * #BKE_bpath_list_backup that generated the given \a path_list_handle. + */ void BKE_bpath_list_restore(struct Main *bmain, eBPathForeachFlag flag, void *path_list_handle); -/** Free the temp backup of paths in \a path_list_handle. +/** + * Free the temp backup of paths in \a path_list_handle. * * \note This function assumes that the path list has already been restored with a call to - * #BKE_bpath_list_restore, and is therefore empty. */ + * #BKE_bpath_list_restore, and is therefore empty. + */ void BKE_bpath_list_free(void *path_list_handle); /** \} */ diff --git a/source/blender/blenkernel/BKE_context.h b/source/blender/blenkernel/BKE_context.h index b7068720469..e1406e63ce1 100644 --- a/source/blender/blenkernel/BKE_context.h +++ b/source/blender/blenkernel/BKE_context.h @@ -285,7 +285,7 @@ bool CTX_data_dir(const char *member); CTX_DATA_BEGIN (C, Type, instance, member) \ Type_id instance_id = (Type_id)ctx_link->ptr.owner_id; -int ctx_data_list_count(const bContext *C, int (*func)(const bContext *, ListBase *)); +int ctx_data_list_count(const bContext *C, bool (*func)(const bContext *, ListBase *)); #define CTX_DATA_COUNT(C, member) ctx_data_list_count(C, CTX_data_##member) @@ -316,22 +316,22 @@ void CTX_data_main_set(bContext *C, struct Main *bmain); void CTX_data_scene_set(bContext *C, struct Scene *scene); /* Only Outliner currently! */ -int CTX_data_selected_ids(const bContext *C, ListBase *list); +bool CTX_data_selected_ids(const bContext *C, ListBase *list); -int CTX_data_selected_editable_objects(const bContext *C, ListBase *list); -int CTX_data_selected_editable_bases(const bContext *C, ListBase *list); +bool CTX_data_selected_editable_objects(const bContext *C, ListBase *list); +bool CTX_data_selected_editable_bases(const bContext *C, ListBase *list); -int CTX_data_editable_objects(const bContext *C, ListBase *list); -int CTX_data_editable_bases(const bContext *C, ListBase *list); +bool CTX_data_editable_objects(const bContext *C, ListBase *list); +bool CTX_data_editable_bases(const bContext *C, ListBase *list); -int CTX_data_selected_objects(const bContext *C, ListBase *list); -int CTX_data_selected_bases(const bContext *C, ListBase *list); +bool CTX_data_selected_objects(const bContext *C, ListBase *list); +bool CTX_data_selected_bases(const bContext *C, ListBase *list); -int CTX_data_visible_objects(const bContext *C, ListBase *list); -int CTX_data_visible_bases(const bContext *C, ListBase *list); +bool CTX_data_visible_objects(const bContext *C, ListBase *list); +bool CTX_data_visible_bases(const bContext *C, ListBase *list); -int CTX_data_selectable_objects(const bContext *C, ListBase *list); -int CTX_data_selectable_bases(const bContext *C, ListBase *list); +bool CTX_data_selectable_objects(const bContext *C, ListBase *list); +bool CTX_data_selectable_bases(const bContext *C, ListBase *list); struct Object *CTX_data_active_object(const bContext *C); struct Base *CTX_data_active_base(const bContext *C); @@ -345,25 +345,25 @@ struct Mask *CTX_data_edit_mask(const bContext *C); struct CacheFile *CTX_data_edit_cachefile(const bContext *C); -int CTX_data_selected_nodes(const bContext *C, ListBase *list); +bool CTX_data_selected_nodes(const bContext *C, ListBase *list); struct EditBone *CTX_data_active_bone(const bContext *C); -int CTX_data_selected_bones(const bContext *C, ListBase *list); -int CTX_data_selected_editable_bones(const bContext *C, ListBase *list); -int CTX_data_visible_bones(const bContext *C, ListBase *list); -int CTX_data_editable_bones(const bContext *C, ListBase *list); +bool CTX_data_selected_bones(const bContext *C, ListBase *list); +bool CTX_data_selected_editable_bones(const bContext *C, ListBase *list); +bool CTX_data_visible_bones(const bContext *C, ListBase *list); +bool CTX_data_editable_bones(const bContext *C, ListBase *list); struct bPoseChannel *CTX_data_active_pose_bone(const bContext *C); -int CTX_data_selected_pose_bones(const bContext *C, ListBase *list); -int CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list); -int CTX_data_visible_pose_bones(const bContext *C, ListBase *list); +bool CTX_data_selected_pose_bones(const bContext *C, ListBase *list); +bool CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list); +bool CTX_data_visible_pose_bones(const bContext *C, ListBase *list); struct bGPdata *CTX_data_gpencil_data(const bContext *C); struct bGPDlayer *CTX_data_active_gpencil_layer(const bContext *C); struct bGPDframe *CTX_data_active_gpencil_frame(const bContext *C); -int CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list); -int CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list); -int CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list); +bool CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list); +bool CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list); +bool CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list); const struct AssetLibraryReference *CTX_wm_asset_library_ref(const bContext *C); struct AssetHandle CTX_wm_asset_handle(const bContext *C, bool *r_is_valid); diff --git a/source/blender/blenkernel/BKE_duplilist.h b/source/blender/blenkernel/BKE_duplilist.h index 44c4df1fc2e..a0732bf39cf 100644 --- a/source/blender/blenkernel/BKE_duplilist.h +++ b/source/blender/blenkernel/BKE_duplilist.h @@ -76,16 +76,20 @@ typedef struct DupliObject { unsigned int random_id; } DupliObject; -/** Look up the RGBA value of a uniform shader attribute. - * \return true if the attribute was found; if not, r_value is also set to zero. */ +/** + * Look up the RGBA value of a uniform shader attribute. + * \return true if the attribute was found; if not, r_value is also set to zero. + */ bool BKE_object_dupli_find_rgba_attribute(struct Object *ob, struct DupliObject *dupli, struct Object *dupli_parent, const char *name, float r_value[4]); -/** Look up the RGBA value of a view layer/scene/world shader attribute. - * \return true if the attribute was found; if not, r_value is also set to zero. */ +/** + * Look up the RGBA value of a view layer/scene/world shader attribute. + * \return true if the attribute was found; if not, r_value is also set to zero. + */ bool BKE_view_layer_find_rgba_attribute(struct Scene *scene, struct ViewLayer *layer, const char *name, diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h b/source/blender/blenkernel/BKE_dynamicpaint.h index 109d3e6d977..431bc11b07f 100644 --- a/source/blender/blenkernel/BKE_dynamicpaint.h +++ b/source/blender/blenkernel/BKE_dynamicpaint.h @@ -119,7 +119,7 @@ struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings int dynamicPaint_createUVSurface(struct Scene *scene, struct DynamicPaintSurface *surface, float *progress, - short *do_update); + bool *do_update); /** * Calculate a single frame and included sub-frames for surface. */ diff --git a/source/blender/blenkernel/BKE_gpencil_geom.h b/source/blender/blenkernel/BKE_gpencil_geom.h index b9219814c08..976961f27ae 100644 --- a/source/blender/blenkernel/BKE_gpencil_geom.h +++ b/source/blender/blenkernel/BKE_gpencil_geom.h @@ -332,8 +332,12 @@ bool BKE_gpencil_stroke_stretch(struct bGPDstroke *gps, * \param gps: Target stroke. * \param index_from: the index of the first point to be used in the trimmed result. * \param index_to: the index of the last point to be used in the trimmed result. + * \param keep_point: Keep strokes with one point. False remove the single points strokes */ -bool BKE_gpencil_stroke_trim_points(struct bGPDstroke *gps, int index_from, int index_to); +bool BKE_gpencil_stroke_trim_points(struct bGPDstroke *gps, + int index_from, + int index_to, + const bool keep_point); /** * Split the given stroke into several new strokes, partitioning * it based on whether the stroke points have a particular flag diff --git a/source/blender/blenkernel/BKE_key.h b/source/blender/blenkernel/BKE_key.h index 0fe351c0aa4..6cae56b775f 100644 --- a/source/blender/blenkernel/BKE_key.h +++ b/source/blender/blenkernel/BKE_key.h @@ -167,9 +167,9 @@ void BKE_keyblock_update_from_offset(const struct Object *ob, * Move shape key from org_index to new_index. Safe, clamps index to valid range, * updates reference keys, the object's active shape index, * the 'frame' value in case of absolute keys, etc. - * Note indices are expected in real values (not 'fake' shapenr +1 ones). + * Note indices are expected in real values (not *fake* `shapenr +1` ones). * - * \param org_index: if < 0, current object's active shape will be used as skey to move. + * \param org_index: if < 0, current object's active shape will be used as shape-key to move. * \return true if something was done, else false. */ bool BKE_keyblock_move(struct Object *ob, int org_index, int new_index); diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index 0ff7f50f71c..8f6786d4113 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -307,8 +307,6 @@ void BKE_mesh_translate(struct Mesh *me, const float offset[3], bool do_keys); void BKE_mesh_tessface_clear(struct Mesh *mesh); -void BKE_mesh_do_versions_cd_flag_init(struct Mesh *mesh); - void BKE_mesh_mselect_clear(struct Mesh *me); void BKE_mesh_mselect_validate(struct Mesh *me); /** @@ -974,11 +972,6 @@ void BKE_mesh_strip_loose_faces(struct Mesh *me); void BKE_mesh_strip_loose_polysloops(struct Mesh *me); void BKE_mesh_strip_loose_edges(struct Mesh *me); -/** - * If the mesh is from a very old blender version, - * convert #MFace.edcode to edge #ME_EDGEDRAW. - */ -void BKE_mesh_calc_edges_legacy(struct Mesh *me, bool use_old); void BKE_mesh_calc_edges_loose(struct Mesh *mesh); /** * Calculate edges from polygons. diff --git a/source/blender/blenkernel/BKE_mesh_legacy_convert.h b/source/blender/blenkernel/BKE_mesh_legacy_convert.h index 92182f8045b..02c2bc9c330 100644 --- a/source/blender/blenkernel/BKE_mesh_legacy_convert.h +++ b/source/blender/blenkernel/BKE_mesh_legacy_convert.h @@ -123,6 +123,13 @@ void BKE_mesh_convert_mfaces_to_mpolys(struct Mesh *mesh); */ void BKE_mesh_do_versions_convert_mfaces_to_mpolys(struct Mesh *mesh); +/** + * Convert legacy #MFace.edcode to edge #ME_EDGEDRAW. + */ +void BKE_mesh_calc_edges_legacy(struct Mesh *me, bool use_old); + +void BKE_mesh_do_versions_cd_flag_init(struct Mesh *mesh); + /* Inlines */ /* NOTE(@sybren): Instead of -1 that function uses ORIGINDEX_NONE as defined in BKE_customdata.h, diff --git a/source/blender/blenkernel/BKE_nla.h b/source/blender/blenkernel/BKE_nla.h index efadd5c11d6..2913beee759 100644 --- a/source/blender/blenkernel/BKE_nla.h +++ b/source/blender/blenkernel/BKE_nla.h @@ -249,8 +249,8 @@ float BKE_nlastrip_compute_frame_to_next_strip(struct NlaStrip *strip); /** * Returns the next strip in this strip's NLA track, or a null pointer. * - * \param strip The strip to find the next trip from. - * \param check_transitions Whether or not to skip transitions. + * \param strip: The strip to find the next trip from. + * \param check_transitions: Whether or not to skip transitions. * \return The next strip in the track, or NULL if none are present. */ struct NlaStrip *BKE_nlastrip_next_in_track(struct NlaStrip *strip, bool skip_transitions); @@ -258,8 +258,8 @@ struct NlaStrip *BKE_nlastrip_next_in_track(struct NlaStrip *strip, bool skip_tr /** * Returns the previous strip in this strip's NLA track, or a null pointer. * - * \param strip The strip to find the previous trip from. - * \param check_transitions Whether or not to skip transitions. + * \param strip: The strip to find the previous trip from. + * \param check_transitions: Whether or not to skip transitions. * \return The previous strip in the track, or NULL if none are present. */ struct NlaStrip *BKE_nlastrip_prev_in_track(struct NlaStrip *strip, bool skip_transitions); diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index ecf7a556459..ef46f4db998 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -572,6 +572,11 @@ struct bNodeSocket *ntreeInsertSocketInterface(struct bNodeTree *ntree, struct bNodeSocket *ntreeAddSocketInterfaceFromSocket(struct bNodeTree *ntree, struct bNode *from_node, struct bNodeSocket *from_sock); +struct bNodeSocket *ntreeAddSocketInterfaceFromSocketWithName(struct bNodeTree *ntree, + struct bNode *from_node, + struct bNodeSocket *from_sock, + const char *idname, + const char *name); struct bNodeSocket *ntreeInsertSocketInterfaceFromSocket(struct bNodeTree *ntree, struct bNodeSocket *next_sock, struct bNode *from_node, @@ -983,8 +988,6 @@ void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *outputs); void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth); void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size); -void node_type_init(struct bNodeType *ntype, - void (*initfunc)(struct bNodeTree *ntree, struct bNode *node)); /** * \warning Nodes defining a storage type _must_ allocate this for new nodes. * Otherwise nodes will reload as undefined (T46619). @@ -995,17 +998,6 @@ void node_type_storage(struct bNodeType *ntype, void (*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node)); -void node_type_update(struct bNodeType *ntype, - void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node)); -void node_type_group_update(struct bNodeType *ntype, - void (*group_update_func)(struct bNodeTree *ntree, - struct bNode *node)); - -void node_type_exec(struct bNodeType *ntype, - NodeInitExecFunction init_exec_fn, - NodeFreeExecFunction free_exec_fn, - NodeExecFunction exec_fn); -void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn); /** \} */ diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index 60dfc0af25f..cfad8c5cfdb 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -283,7 +283,17 @@ void BKE_object_apply_parent_inverse(struct Object *ob); void BKE_object_matrix_local_get(struct Object *ob, float r_mat[4][4]); bool BKE_object_pose_context_check(const struct Object *ob); + struct Object *BKE_object_pose_armature_get(struct Object *ob); +/** + * A version of #BKE_object_pose_armature_get with an additional check. + * When `ob` isn't an armature: only return the referenced pose object + * when the active object is in weight paint mode. + * + * \note Some callers need to check that pose bones are selectable + * which isn't the case when the object using the armature isn't in weight-paint mode. + */ +struct Object *BKE_object_pose_armature_get_with_wpaint_check(struct Object *ob); struct Object *BKE_object_pose_armature_get_visible(struct Object *ob, const struct Scene *scene, struct ViewLayer *view_layer, @@ -323,7 +333,7 @@ struct Base **BKE_object_pose_base_array_get(const struct Scene *scene, void BKE_object_get_parent_matrix(struct Object *ob, struct Object *par, float r_parentmat[4][4]); /** - * Compute object world transform and store it in `ob->obmat`. + * Compute object world transform and store it in `ob->object_to_world`. */ void BKE_object_where_is_calc(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); void BKE_object_where_is_calc_ex(struct Depsgraph *depsgraph, diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index 437a22e4782..9fc4aa5307d 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -886,7 +886,7 @@ void BKE_sculpt_sync_face_visibility_to_grids(struct Mesh *mesh, struct SubdivCC * Test if PBVH can be used directly for drawing, which is faster than * drawing the mesh and all updates that come with it. */ -bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct View3D *v3d); +bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct RegionView3D *rv3d); enum { SCULPT_MASK_LAYER_CALC_VERT = (1 << 0), diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h index efb8c2a9bb1..4331a25c112 100644 --- a/source/blender/blenkernel/BKE_pointcache.h +++ b/source/blender/blenkernel/BKE_pointcache.h @@ -293,6 +293,7 @@ void BKE_ptcache_ids_from_object(struct ListBase *lb, bool BKE_ptcache_object_has(struct Scene *scene, struct Object *ob, int duplis); /************ ID specific functions ************************/ + void BKE_ptcache_id_clear(PTCacheID *id, int mode, unsigned int cfra); bool BKE_ptcache_id_exist(PTCacheID *id, int cfra); int BKE_ptcache_id_reset(struct Scene *scene, PTCacheID *id, int mode); diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h index 9a7d2bde810..a86953f35cc 100644 --- a/source/blender/blenkernel/BKE_screen.h +++ b/source/blender/blenkernel/BKE_screen.h @@ -385,6 +385,7 @@ typedef struct MenuType { bool (*poll)(const struct bContext *C, struct MenuType *mt); /* draw entirely, view changes should be handled here */ void (*draw)(const struct bContext *C, struct Menu *menu); + void (*listener)(const wmRegionListenerParams *params); /* RNA integration */ ExtensionRNA rna_ext; diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index 11c37a74a54..f0bb530e32b 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -170,7 +170,7 @@ int BKE_sound_scene_playing(struct Scene *scene); void BKE_sound_free_waveform(struct bSound *sound); -void BKE_sound_read_waveform(struct Main *bmain, struct bSound *sound, short *stop); +void BKE_sound_read_waveform(struct Main *bmain, struct bSound *sound, bool *stop); void BKE_sound_update_scene(struct Depsgraph *depsgraph, struct Scene *scene); diff --git a/source/blender/blenkernel/BKE_tracking.h b/source/blender/blenkernel/BKE_tracking.h index 89f30ce8ef8..70c1049b5d7 100644 --- a/source/blender/blenkernel/BKE_tracking.h +++ b/source/blender/blenkernel/BKE_tracking.h @@ -657,8 +657,8 @@ void BKE_tracking_reconstruction_context_free(struct MovieReconstructContext *co * callback in libmv side and passing to an interface. */ void BKE_tracking_reconstruction_solve(struct MovieReconstructContext *context, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress, char *stats_message, int message_size); diff --git a/source/blender/blenkernel/BKE_undo_system.h b/source/blender/blenkernel/BKE_undo_system.h index f3a929dc5b9..5d1a27f8ba0 100644 --- a/source/blender/blenkernel/BKE_undo_system.h +++ b/source/blender/blenkernel/BKE_undo_system.h @@ -75,7 +75,7 @@ typedef struct UndoStep { /** Some situations require the global state to be stored, edge cases when exiting modes. */ bool use_memfile_step; /** When this is true, undo/memfile read code is allowed to re-use old data-blocks for unchanged - * IDs, and existing depsgraphes. This has to be forbidden in some cases (like renamed IDs). */ + * IDs, and existing depsgraphs. This has to be forbidden in some cases (like renamed IDs). */ bool use_old_bmain_data; /** For use by undo systems that accumulate changes (mesh-sculpt & image-painting). */ bool is_applied; diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc index 11ef2b08df4..bfdfc447baf 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.cc +++ b/source/blender/blenkernel/intern/DerivedMesh.cc @@ -747,7 +747,7 @@ static void mesh_calc_modifiers(struct Depsgraph *depsgraph, MutableAttributeAccessor attributes = mesh_final->attributes_for_write(); SpanAttributeWriter<float3> rest_positions = attributes.lookup_or_add_for_write_only_span<float3>("rest_position", ATTR_DOMAIN_POINT); - if (rest_positions) { + if (rest_positions && attributes.domain_size(ATTR_DOMAIN_POINT) > 0) { attributes.lookup<float3>("position").materialize(rest_positions.span); rest_positions.finish(); } @@ -1648,6 +1648,12 @@ static void editbmesh_build_data(struct Depsgraph *depsgraph, const bool is_mesh_eval_owned = (me_final != mesh->runtime->mesh_eval); BKE_object_eval_assign_data(obedit, &me_final->id, is_mesh_eval_owned); + /* Make sure that drivers can target shapekey properties. + * Note that this causes a potential inconsistency, as the shapekey may have a + * different topology than the evaluated mesh. */ + BLI_assert(mesh->key == nullptr || DEG_is_evaluated_id(&mesh->key->id)); + me_final->key = mesh->key; + obedit->runtime.editmesh_eval_cage = me_cage; obedit->runtime.geometry_set_eval = non_mesh_components; diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index 10aa4ec7906..8f6bd812d8e 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -1738,7 +1738,7 @@ void what_does_obaction(Object *ob, BKE_object_workob_clear(workob); /* init workob */ - copy_m4_m4(workob->obmat, ob->obmat); + copy_m4_m4(workob->object_to_world, ob->object_to_world); copy_m4_m4(workob->parentinv, ob->parentinv); copy_m4_m4(workob->constinv, ob->constinv); workob->parent = ob->parent; diff --git a/source/blender/blenkernel/intern/appdir.c b/source/blender/blenkernel/intern/appdir.c index 965f48d1e51..b3990b2b7fc 100644 --- a/source/blender/blenkernel/intern/appdir.c +++ b/source/blender/blenkernel/intern/appdir.c @@ -237,7 +237,7 @@ bool BKE_appdir_font_folder_default(char *dir) } #elif defined(__APPLE__) STRNCPY(test_dir, BLI_expand_tilde("~/Library/Fonts/")); - BLI_path_slash_ensure(test_dir); + BLI_path_slash_ensure(test_dir, sizeof(test_dir)); #else STRNCPY(test_dir, "/usr/share/fonts"); #endif @@ -1093,13 +1093,13 @@ void BKE_appdir_app_templates(ListBase *templates) * \param userdir: Directory specified in user preferences (may be NULL). * note that by default this is an empty string, only use when non-empty. */ -static void where_is_temp(char *tempdir, const size_t tempdir_len, const char *userdir) +static void where_is_temp(char *tempdir, const size_t tempdir_maxlen, const char *userdir) { tempdir[0] = '\0'; if (userdir && BLI_is_dir(userdir)) { - BLI_strncpy(tempdir, userdir, tempdir_len); + BLI_strncpy(tempdir, userdir, tempdir_maxlen); } if (tempdir[0] == '\0') { @@ -1116,23 +1116,23 @@ static void where_is_temp(char *tempdir, const size_t tempdir_len, const char *u for (int i = 0; i < ARRAY_SIZE(env_vars); i++) { const char *tmp = BLI_getenv(env_vars[i]); if (tmp && (tmp[0] != '\0') && BLI_is_dir(tmp)) { - BLI_strncpy(tempdir, tmp, tempdir_len); + BLI_strncpy(tempdir, tmp, tempdir_maxlen); break; } } } if (tempdir[0] == '\0') { - BLI_strncpy(tempdir, "/tmp/", tempdir_len); + BLI_strncpy(tempdir, "/tmp/", tempdir_maxlen); } else { /* add a trailing slash if needed */ - BLI_path_slash_ensure(tempdir); + BLI_path_slash_ensure(tempdir, tempdir_maxlen); } } static void tempdir_session_create(char *tempdir_session, - const size_t tempdir_session_len, + const size_t tempdir_session_maxlen, const char *tempdir) { tempdir_session[0] = '\0'; @@ -1146,9 +1146,9 @@ static void tempdir_session_create(char *tempdir_session, * #_mktemp_s also requires the last null character is included. */ const int tempdir_session_len_required = tempdir_len + session_name_len + 1; - if (tempdir_session_len_required <= tempdir_session_len) { + if (tempdir_session_len_required <= tempdir_session_maxlen) { /* No need to use path joining utility as we know the last character of #tempdir is a slash. */ - BLI_string_join(tempdir_session, tempdir_session_len, tempdir, session_name); + BLI_string_join(tempdir_session, tempdir_session_maxlen, tempdir, session_name); #ifdef WIN32 const bool needs_create = (_mktemp_s(tempdir_session, tempdir_session_len_required) == 0); #else @@ -1158,7 +1158,7 @@ static void tempdir_session_create(char *tempdir_session, BLI_dir_create_recursive(tempdir_session); } if (BLI_is_dir(tempdir_session)) { - BLI_path_slash_ensure(tempdir_session); + BLI_path_slash_ensure(tempdir_session, tempdir_session_maxlen); /* Success. */ return; } @@ -1168,7 +1168,7 @@ static void tempdir_session_create(char *tempdir_session, "Could not generate a temp file name for '%s', falling back to '%s'", tempdir_session, tempdir); - BLI_strncpy(tempdir_session, tempdir, tempdir_session_len); + BLI_strncpy(tempdir_session, tempdir, tempdir_session_maxlen); } void BKE_tempdir_init(const char *userdir) diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 2e73cac99b5..e433c26cc54 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -1596,7 +1596,7 @@ void BKE_armature_mat_world_to_pose(Object *ob, const float inmat[4][4], float o } /* Get inverse of (armature) object's matrix. */ - invert_m4_m4(obmat, ob->obmat); + invert_m4_m4(obmat, ob->object_to_world); /* multiply given matrix by object's-inverse to find pose-space matrix */ mul_m4_m4m4(outmat, inmat, obmat); @@ -2569,7 +2569,7 @@ void BKE_pose_where_is(struct Depsgraph *depsgraph, Scene *scene, Object *ob) } } else { - invert_m4_m4(ob->imat, ob->obmat); /* imat is needed */ + invert_m4_m4(ob->world_to_object, ob->object_to_world); /* world_to_object is needed */ /* 1. clear flags */ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { @@ -2696,14 +2696,14 @@ void BKE_pchan_minmax(const Object *ob, pchan->custom_translation[0], pchan->custom_translation[1], pchan->custom_translation[2]); - mul_m4_series(mat, ob->obmat, tmp, rmat, smat); + mul_m4_series(mat, ob->object_to_world, tmp, rmat, smat); BKE_boundbox_minmax(bb_custom, mat, r_min, r_max); } else { float vec[3]; - mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_head); + mul_v3_m4v3(vec, ob->object_to_world, pchan_tx->pose_head); minmax_v3v3_v3(r_min, r_max, vec); - mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_tail); + mul_v3_m4v3(vec, ob->object_to_world, pchan_tx->pose_tail); minmax_v3v3_v3(r_min, r_max, vec); } } diff --git a/source/blender/blenkernel/intern/armature_deform.c b/source/blender/blenkernel/intern/armature_deform.c index 89afb886fc2..64a3937c191 100644 --- a/source/blender/blenkernel/intern/armature_deform.c +++ b/source/blender/blenkernel/intern/armature_deform.c @@ -582,9 +582,9 @@ static void armature_deform_coords_impl(const Object *ob_arm, }; float obinv[4][4]; - invert_m4_m4(obinv, ob_target->obmat); + invert_m4_m4(obinv, ob_target->object_to_world); - mul_m4_m4m4(data.postmat, obinv, ob_arm->obmat); + mul_m4_m4m4(data.postmat, obinv, ob_arm->object_to_world); invert_m4_m4(data.premat, data.postmat); if (em_target != NULL) { diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c index 6d7aed239e7..5f749472b2d 100644 --- a/source/blender/blenkernel/intern/armature_update.c +++ b/source/blender/blenkernel/intern/armature_update.c @@ -249,11 +249,11 @@ static void apply_curve_transform( * unless the option to allow curve to be positioned elsewhere is activated (i.e. no root). */ if ((ik_data->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0) { - mul_m4_v3(ik_data->tar->obmat, r_vec); + mul_m4_v3(ik_data->tar->object_to_world, r_vec); } /* Convert the position to pose-space. */ - mul_m4_v3(ob->imat, r_vec); + mul_m4_v3(ob->world_to_object, r_vec); /* Set the new radius (it should be the average value). */ *r_radius = (radius + *r_radius) / 2; @@ -818,8 +818,8 @@ void BKE_pose_eval_init(struct Depsgraph *depsgraph, Scene *UNUSED(scene), Objec BLI_assert(object->pose != NULL); BLI_assert((object->pose->flag & POSE_RECALC) == 0); - /* imat is needed for solvers. */ - invert_m4_m4(object->imat, object->obmat); + /* world_to_object is needed for solvers. */ + invert_m4_m4(object->world_to_object, object->object_to_world); /* clear flags */ for (bPoseChannel *pchan = pose->chanbase.first; pchan != NULL; pchan = pchan->next) { diff --git a/source/blender/blenkernel/intern/asset_catalog.cc b/source/blender/blenkernel/intern/asset_catalog.cc index 38c712d7e75..62d03b2d79b 100644 --- a/source/blender/blenkernel/intern/asset_catalog.cc +++ b/source/blender/blenkernel/intern/asset_catalog.cc @@ -9,6 +9,7 @@ #include "BKE_asset_catalog.hh" #include "BKE_asset_library.h" +#include "BKE_asset_library.hh" #include "BLI_fileops.hh" #include "BLI_path_util.h" @@ -787,6 +788,41 @@ void AssetCatalogTree::foreach_root_item(const ItemIterFn callback) } } +bool AssetCatalogTree::is_empty() const +{ + return root_items_.empty(); +} + +AssetCatalogTreeItem *AssetCatalogTree::find_item(const AssetCatalogPath &path) +{ + AssetCatalogTreeItem *result = nullptr; + this->foreach_item([&](AssetCatalogTreeItem &item) { + if (result) { + /* There is no way to stop iteration. */ + return; + } + if (item.catalog_path() == path) { + result = &item; + } + }); + return result; +} + +AssetCatalogTreeItem *AssetCatalogTree::find_root_item(const AssetCatalogPath &path) +{ + AssetCatalogTreeItem *result = nullptr; + this->foreach_root_item([&](AssetCatalogTreeItem &item) { + if (result) { + /* There is no way to stop iteration. */ + return; + } + if (item.catalog_path() == path) { + result = &item; + } + }); + return result; +} + /* ---------------------------------------------------------------------- */ /* ---------------------------------------------------------------------- */ diff --git a/source/blender/blenkernel/intern/asset_catalog_path.cc b/source/blender/blenkernel/intern/asset_catalog_path.cc index 669adb7adf4..9c653c1a137 100644 --- a/source/blender/blenkernel/intern/asset_catalog_path.cc +++ b/source/blender/blenkernel/intern/asset_catalog_path.cc @@ -12,7 +12,7 @@ namespace blender::bke { const char AssetCatalogPath::SEPARATOR = '/'; -AssetCatalogPath::AssetCatalogPath(const std::string &path) : path_(path) +AssetCatalogPath::AssetCatalogPath(std::string path) : path_(std::move(path)) { } diff --git a/source/blender/blenkernel/intern/asset_library.cc b/source/blender/blenkernel/intern/asset_library.cc index 968873cbcbe..b8420af1168 100644 --- a/source/blender/blenkernel/intern/asset_library.cc +++ b/source/blender/blenkernel/intern/asset_library.cc @@ -10,6 +10,7 @@ #include "BKE_main.h" #include "BKE_preferences.h" +#include "BLI_fileops.h" #include "BLI_path_util.h" #include "DNA_asset_types.h" @@ -19,6 +20,13 @@ bool blender::bke::AssetLibrary::save_catalogs_when_file_is_saved = true; +blender::bke::AssetLibrary *BKE_asset_library_load(const Main *bmain, + const AssetLibraryReference &library_reference) +{ + blender::bke::AssetLibraryService *service = blender::bke::AssetLibraryService::get(); + return service->get_asset_library(bmain, library_reference); +} + /** * Loading an asset library at this point only means loading the catalogs. Later on this should * invoke reading of asset representations too. @@ -172,4 +180,26 @@ void AssetLibrary::refresh_catalog_simplename(struct AssetMetaData *asset_data) } STRNCPY(asset_data->catalog_simple_name, catalog->simple_name.c_str()); } + +Vector<AssetLibraryReference> all_valid_asset_library_refs() +{ + Vector<AssetLibraryReference> result; + int i; + LISTBASE_FOREACH_INDEX (const bUserAssetLibrary *, asset_library, &U.asset_libraries, i) { + if (!BLI_is_dir(asset_library->path)) { + continue; + } + AssetLibraryReference library_ref{}; + library_ref.custom_library_index = i; + library_ref.type = ASSET_LIBRARY_CUSTOM; + result.append(library_ref); + } + + AssetLibraryReference library_ref{}; + library_ref.custom_library_index = -1; + library_ref.type = ASSET_LIBRARY_LOCAL; + result.append(library_ref); + return result; +} + } // namespace blender::bke diff --git a/source/blender/blenkernel/intern/asset_library_service.cc b/source/blender/blenkernel/intern/asset_library_service.cc index a6b2b7548a2..cd8de7908bf 100644 --- a/source/blender/blenkernel/intern/asset_library_service.cc +++ b/source/blender/blenkernel/intern/asset_library_service.cc @@ -7,11 +7,15 @@ #include "asset_library_service.hh" #include "BKE_blender.h" +#include "BKE_preferences.h" #include "BLI_fileops.h" /* For PATH_MAX (at least on Windows). */ #include "BLI_path_util.h" #include "BLI_string_ref.hh" +#include "DNA_asset_types.h" +#include "DNA_userdef_types.h" + #include "CLG_log.h" static CLG_LogRef LOG = {"bke.asset_service"}; @@ -38,13 +42,45 @@ void AssetLibraryService::destroy() instance_.reset(); } +AssetLibrary *AssetLibraryService::get_asset_library( + const Main *bmain, const AssetLibraryReference &library_reference) +{ + if (library_reference.type == ASSET_LIBRARY_LOCAL) { + /* For the "Current File" library we get the asset library root path based on main. */ + char root_path[FILE_MAX]; + if (bmain) { + BKE_asset_library_find_suitable_root_path_from_main(bmain, root_path); + } + else { + root_path[0] = '\0'; + } + + if (root_path[0] == '\0') { + /* File wasn't saved yet. */ + return get_asset_library_current_file(); + } + + return get_asset_library_on_disk(root_path); + } + if (library_reference.type == ASSET_LIBRARY_CUSTOM) { + bUserAssetLibrary *user_library = BKE_preferences_asset_library_find_from_index( + &U, library_reference.custom_library_index); + + if (user_library) { + return get_asset_library_on_disk(user_library->path); + } + } + + return nullptr; +} + namespace { std::string normalize_directory_path(StringRefNull directory) { char dir_normalized[PATH_MAX]; STRNCPY(dir_normalized, directory.c_str()); - BLI_path_normalize_dir(nullptr, dir_normalized); + BLI_path_normalize_dir(nullptr, dir_normalized, sizeof(dir_normalized)); return std::string(dir_normalized); } } // namespace diff --git a/source/blender/blenkernel/intern/asset_library_service.hh b/source/blender/blenkernel/intern/asset_library_service.hh index 277fb9db6cc..c22c6b182ce 100644 --- a/source/blender/blenkernel/intern/asset_library_service.hh +++ b/source/blender/blenkernel/intern/asset_library_service.hh @@ -44,6 +44,9 @@ class AssetLibraryService { /** Destroy the AssetLibraryService singleton. It will be reallocated by #get() if necessary. */ static void destroy(); + AssetLibrary *get_asset_library(const Main *bmain, + const AssetLibraryReference &library_reference); + /** * Get the given asset library. Opens it (i.e. creates a new AssetLibrary instance) if necessary. */ diff --git a/source/blender/blenkernel/intern/asset_library_service_test.cc b/source/blender/blenkernel/intern/asset_library_service_test.cc index d105c5644de..7952e7ea3b0 100644 --- a/source/blender/blenkernel/intern/asset_library_service_test.cc +++ b/source/blender/blenkernel/intern/asset_library_service_test.cc @@ -118,7 +118,7 @@ TEST_F(AssetLibraryServiceTest, library_path_trailing_slashes) asset_lib_no_slash[strlen(asset_lib_no_slash) - 1] = '\0'; } - BLI_path_slash_ensure(asset_lib_with_slash); + BLI_path_slash_ensure(asset_lib_with_slash, PATH_MAX); AssetLibrary *const lib_no_slash = service->get_asset_library_on_disk(asset_lib_no_slash); diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c index 23cf368af01..3598201d906 100644 --- a/source/blender/blenkernel/intern/blender.c +++ b/source/blender/blenkernel/intern/blender.c @@ -59,7 +59,7 @@ void BKE_blender_free(void) { /* samples are in a global list..., also sets G_MAIN->sound->sample NULL */ - /* Needs to run before main free as wm is still referenced for icons preview jobs. */ + /* Needs to run before main free as window-manager is still referenced for icons preview jobs. */ BKE_studiolight_free(); BKE_blender_globals_clear(); diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c index 85a43b7c479..8b0d3f2e92e 100644 --- a/source/blender/blenkernel/intern/blendfile.c +++ b/source/blender/blenkernel/intern/blendfile.c @@ -186,7 +186,7 @@ static void setup_app_data(bContext *C, clean_paths(bfd->main); } - /* XXX here the complex windowmanager matching */ + /* The following code blocks performs complex window-manager matching. */ /* no load screens? */ if (mode != LOAD_UI) { diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c index 2e07b52c7bf..a0458f0f8d8 100644 --- a/source/blender/blenkernel/intern/boids.c +++ b/source/blender/blenkernel/intern/boids.c @@ -959,7 +959,7 @@ void boids_precalc_rules(ParticleSettings *part, float cfra) if (flbr->ob && flbr->cfra != cfra) { /* save object locations for velocity calculations */ copy_v3_v3(flbr->oloc, flbr->loc); - copy_v3_v3(flbr->loc, flbr->ob->obmat[3]); + copy_v3_v3(flbr->loc, flbr->ob->object_to_world[3]); flbr->cfra = cfra; } } diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c index 8608ce97397..7c1193d80ab 100644 --- a/source/blender/blenkernel/intern/camera.c +++ b/source/blender/blenkernel/intern/camera.c @@ -221,16 +221,16 @@ float BKE_camera_object_dof_distance(const Object *ob) } if (cam->dof.focus_object) { float view_dir[3], dof_dir[3]; - normalize_v3_v3(view_dir, ob->obmat[2]); + normalize_v3_v3(view_dir, ob->object_to_world[2]); bPoseChannel *pchan = BKE_pose_channel_find_name(cam->dof.focus_object->pose, cam->dof.focus_subtarget); if (pchan) { float posemat[4][4]; - mul_m4_m4m4(posemat, cam->dof.focus_object->obmat, pchan->pose_mat); - sub_v3_v3v3(dof_dir, ob->obmat[3], posemat[3]); + mul_m4_m4m4(posemat, cam->dof.focus_object->object_to_world, pchan->pose_mat); + sub_v3_v3v3(dof_dir, ob->object_to_world[3], posemat[3]); } else { - sub_v3_v3v3(dof_dir, ob->obmat[3], cam->dof.focus_object->obmat[3]); + sub_v3_v3v3(dof_dir, ob->object_to_world[3], cam->dof.focus_object->object_to_world[3]); } return fabsf(dot_v3v3(view_dir, dof_dir)); } @@ -628,7 +628,7 @@ static void camera_frame_fit_data_init(const Scene *scene, BKE_camera_params_compute_matrix(params); /* initialize callback data */ - copy_m3_m4(data->camera_rotmat, (float(*)[4])ob->obmat); + copy_m3_m4(data->camera_rotmat, (float(*)[4])ob->object_to_world); normalize_m3(data->camera_rotmat); /* To transform a plane which is in its homogeneous representation (4d vector), * we need the inverse of the transpose of the transform matrix... */ @@ -828,7 +828,7 @@ bool BKE_camera_view_frame_fit_to_coords(const Depsgraph *depsgraph, static void camera_model_matrix(const Object *camera, float r_modelmat[4][4]) { - copy_m4_m4(r_modelmat, camera->obmat); + copy_m4_m4(r_modelmat, camera->object_to_world); } static void camera_stereo3d_model_matrix(const Object *camera, @@ -854,7 +854,7 @@ static void camera_stereo3d_model_matrix(const Object *camera, } float size[3]; - mat4_to_size(size, camera->obmat); + mat4_to_size(size, camera->object_to_world); size_to_mat4(sizemat, size); if (pivot == CAM_S3D_PIVOT_CENTER) { @@ -894,7 +894,7 @@ static void camera_stereo3d_model_matrix(const Object *camera, toeinmat[3][0] = interocular_distance * fac_signed; /* transform */ - normalize_m4_m4(r_modelmat, camera->obmat); + normalize_m4_m4(r_modelmat, camera->object_to_world); mul_m4_m4m4(r_modelmat, r_modelmat, toeinmat); /* scale back to the original size */ @@ -902,7 +902,7 @@ static void camera_stereo3d_model_matrix(const Object *camera, } else { /* CAM_S3D_PIVOT_LEFT, CAM_S3D_PIVOT_RIGHT */ /* rotate perpendicular to the interocular line */ - normalize_m4_m4(r_modelmat, camera->obmat); + normalize_m4_m4(r_modelmat, camera->object_to_world); mul_m4_m4m4(r_modelmat, r_modelmat, rotmat); /* translate along the interocular line */ @@ -918,7 +918,7 @@ static void camera_stereo3d_model_matrix(const Object *camera, } } else { - normalize_m4_m4(r_modelmat, camera->obmat); + normalize_m4_m4(r_modelmat, camera->object_to_world); /* translate - no rotation in CAM_S3D_OFFAXIS, CAM_S3D_PARALLEL */ translate_m4(r_modelmat, -interocular_distance * fac_signed, 0.0f, 0.0f); diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 89983eb8f62..88ba50fe901 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -269,7 +269,7 @@ static int do_step_cloth( /* Get the current position. */ copy_v3_v3(verts->xconst, mvert[i].co); - mul_m4_v3(ob->obmat, verts->xconst); + mul_m4_v3(ob->object_to_world, verts->xconst); if (vert_mass_changed) { verts->mass = clmd->sim_parms->mass; @@ -581,11 +581,11 @@ static void cloth_to_object(Object *ob, ClothModifierData *clmd, float (*vertexC if (clmd->clothObject) { /* Inverse matrix is not up to date. */ - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); for (i = 0; i < cloth->mvert_num; i++) { copy_v3_v3(vertexCos[i], cloth->verts[i].x); - mul_m4_v3(ob->imat, vertexCos[i]); /* cloth is in global coords */ + mul_m4_v3(ob->world_to_object, vertexCos[i]); /* cloth is in global coords */ } } } @@ -763,11 +763,11 @@ static bool cloth_from_object( if (first) { copy_v3_v3(verts->x, mvert[i].co); - mul_m4_v3(ob->obmat, verts->x); + mul_m4_v3(ob->object_to_world, verts->x); if (shapekey_rest) { copy_v3_v3(verts->xrest, shapekey_rest[i]); - mul_m4_v3(ob->obmat, verts->xrest); + mul_m4_v3(ob->object_to_world, verts->xrest); } else { copy_v3_v3(verts->xrest, verts->x); @@ -1155,7 +1155,7 @@ static void cloth_update_verts(Object *ob, ClothModifierData *clmd, Mesh *mesh) /* vertex count is already ensured to match */ for (i = 0; i < mesh->totvert; i++, verts++) { copy_v3_v3(verts->xrest, mvert[i].co); - mul_m4_v3(ob->obmat, verts->xrest); + mul_m4_v3(ob->object_to_world, verts->xrest); } } diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index a6a6a1ca28f..bcc4ad0cb55 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -149,7 +149,7 @@ bConstraintOb *BKE_constraints_make_evalob( /* Quats/Axis-Angle, so Eulers should just use default order */ cob->rotOrder = EULER_ORDER_DEFAULT; } - copy_m4_m4(cob->matrix, ob->obmat); + copy_m4_m4(cob->matrix, ob->object_to_world); } else { unit_m4(cob->matrix); @@ -175,7 +175,7 @@ bConstraintOb *BKE_constraints_make_evalob( } /* matrix in world-space */ - mul_m4_m4m4(cob->matrix, ob->obmat, cob->pchan->pose_mat); + mul_m4_m4m4(cob->matrix, ob->object_to_world, cob->pchan->pose_mat); } else { unit_m4(cob->matrix); @@ -216,7 +216,7 @@ void BKE_constraints_clear_evalob(bConstraintOb *cob) /* cob->ob might not exist! */ if (cob->ob) { /* copy new ob-matrix back to owner */ - copy_m4_m4(cob->ob->obmat, cob->matrix); + copy_m4_m4(cob->ob->object_to_world, cob->matrix); /* copy inverse of delta back to owner */ invert_m4_m4(cob->ob->constinv, delta); @@ -227,7 +227,7 @@ void BKE_constraints_clear_evalob(bConstraintOb *cob) /* cob->ob or cob->pchan might not exist */ if (cob->ob && cob->pchan) { /* copy new pose-matrix back to owner */ - mul_m4_m4m4(cob->pchan->pose_mat, cob->ob->imat, cob->matrix); + mul_m4_m4m4(cob->pchan->pose_mat, cob->ob->world_to_object, cob->matrix); /* copy inverse of delta back to owner */ invert_m4_m4(cob->pchan->constinv, delta); @@ -276,7 +276,7 @@ void BKE_constraint_mat_convertspace(Object *ob, } else { /* World to pose. */ - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); mul_m4_m4m4(mat, imat, mat); /* Use pose-space as stepping stone for other spaces. */ @@ -319,7 +319,7 @@ void BKE_constraint_mat_convertspace(Object *ob, } else { /* Pose to world. */ - mul_m4_m4m4(mat, ob->obmat, mat); + mul_m4_m4m4(mat, ob->object_to_world, mat); /* Use world-space as stepping stone for other spaces. */ if (to != CONSTRAINT_SPACE_WORLD) { /* Call self with slightly different values. */ @@ -429,7 +429,7 @@ void BKE_constraint_mat_convertspace(Object *ob, /* Check if object has a parent. */ if (ob->parent) { /* 'subtract' parent's effects from owner. */ - mul_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv); + mul_m4_m4m4(diff_mat, ob->parent->object_to_world, ob->parentinv); invert_m4_m4_safe(imat, diff_mat); mul_m4_m4m4(mat, imat, mat); } @@ -465,7 +465,7 @@ void BKE_constraint_mat_convertspace(Object *ob, /* check that object has a parent - otherwise this won't work */ if (ob->parent) { /* 'add' parent's effect back to owner */ - mul_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv); + mul_m4_m4m4(diff_mat, ob->parent->object_to_world, ob->parentinv); mul_m4_m4m4(mat, diff_mat, mat); } else { @@ -518,7 +518,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[ const int defgroup = BKE_object_defgroup_name_index(ob, substring); /* initialize target matrix using target matrix */ - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); /* get index of vertex group */ if (defgroup == -1) { @@ -584,7 +584,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[ * calc_gizmo_stats, V3D_ORIENT_NORMAL case */ /* We need the transpose of the inverse for a normal. */ - copy_m3_m4(imat, ob->obmat); + copy_m3_m4(imat, ob->object_to_world); invert_m3_m3(tmat, imat); transpose_m3(tmat); @@ -605,7 +605,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[ normalize_m4(mat); /* apply the average coordinate as the new location */ - mul_v3_m4v3(mat[3], ob->obmat, vec); + mul_v3_m4v3(mat[3], ob->object_to_world, vec); } /* function that sets the given matrix based on given vertex group in lattice */ @@ -627,7 +627,7 @@ static void contarget_get_lattice_mat(Object *ob, const char *substring, float m const int defgroup = BKE_object_defgroup_name_index(ob, substring); /* initialize target matrix using target matrix */ - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); /* get index of vertex group */ if (defgroup == -1) { @@ -661,11 +661,11 @@ static void contarget_get_lattice_mat(Object *ob, const char *substring, float m } } - /* find average location, then multiply by ob->obmat to find world-space location */ + /* find average location, then multiply by ob->object_to_world to find world-space location */ if (grouped) { mul_v3_fl(vec, 1.0f / grouped); } - mul_v3_m4v3(tvec, ob->obmat, vec); + mul_v3_m4v3(tvec, ob->object_to_world, vec); /* copy new location to matrix */ copy_v3_v3(mat[3], tvec); @@ -684,7 +684,7 @@ static void constraint_target_to_mat4(Object *ob, { /* Case OBJECT */ if (substring[0] == '\0') { - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); BKE_constraint_mat_convertspace(ob, NULL, cob, mat, from, to, false); } /* Case VERTEXGROUP */ @@ -719,7 +719,7 @@ static void constraint_target_to_mat4(Object *ob, if (headtail < 0.000001f && !(is_bbone && full_bbone)) { /* skip length interpolation if set to head */ - mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat); + mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat); } else if (is_bbone && pchan->bone->segments == pchan->runtime.bbone_segments) { /* use point along bbone */ @@ -745,7 +745,7 @@ static void constraint_target_to_mat4(Object *ob, mul_v3_m4v3(tempmat[3], pchan->pose_mat, loc); } - mul_m4_m4m4(mat, ob->obmat, tempmat); + mul_m4_m4m4(mat, ob->object_to_world, tempmat); } else { float tempmat[4][4], loc[3]; @@ -757,11 +757,11 @@ static void constraint_target_to_mat4(Object *ob, copy_m4_m4(tempmat, pchan->pose_mat); copy_v3_v3(tempmat[3], loc); - mul_m4_m4m4(mat, ob->obmat, tempmat); + mul_m4_m4m4(mat, ob->object_to_world, tempmat); } } else { - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); } /* convert matrix space as required */ @@ -1069,7 +1069,7 @@ static void childof_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar if (data->flag & CHILDOF_SET_INVERSE) { invert_m4_m4(data->invmat, parmat); if (cob->pchan != NULL) { - mul_m4_series(data->invmat, data->invmat, cob->ob->obmat); + mul_m4_series(data->invmat, data->invmat, cob->ob->object_to_world); } copy_m4_m4(inverse_matrix, data->invmat); @@ -1388,8 +1388,8 @@ static void kinematic_get_tarmat(struct Depsgraph *UNUSED(depsgraph), else { float vec[3]; /* move grabtarget into world space */ - mul_v3_m4v3(vec, ob->obmat, data->grabtarget); - copy_m4_m4(ct->matrix, ob->obmat); + mul_v3_m4v3(vec, ob->object_to_world, data->grabtarget); + copy_m4_m4(ct->matrix, ob->object_to_world); copy_v3_v3(ct->matrix[3], vec); } } @@ -1528,7 +1528,7 @@ static void followpath_get_tarmat(struct Depsgraph *UNUSED(depsgraph), copy_v3_v3(totmat[3], vec); - mul_m4_m4m4(ct->matrix, ct->tar->obmat, totmat); + mul_m4_m4m4(ct->matrix, ct->tar->object_to_world, totmat); } } } @@ -2557,7 +2557,7 @@ static void armdef_get_tarmat(struct Depsgraph *UNUSED(depsgraph), bPoseChannel *pchan = BKE_pose_channel_find_name(ct->tar->pose, ct->subtarget); if (pchan != NULL) { - mul_m4_m4m4(ct->matrix, ct->tar->obmat, pchan->pose_mat); + mul_m4_m4m4(ct->matrix, ct->tar->object_to_world, pchan->pose_mat); return; } } @@ -2613,7 +2613,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct, float weight = ct->weight; /* Our object's location in target pose space. */ - invert_m4_m4(iobmat, ct->tar->obmat); + invert_m4_m4(iobmat, ct->tar->object_to_world); mul_v3_m4v3(co, iobmat, wco); /* Multiply by the envelope weight when appropriate. */ @@ -2644,7 +2644,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct, mul_m4_m4m4(basemat, bone->arm_mat, b_bone_rest_mats[index].mat); } - armdef_accumulate_matrix(ct->tar->obmat, + armdef_accumulate_matrix(ct->tar->object_to_world, iobmat, basemat, b_bone_mats[index + 1].mat, @@ -2657,7 +2657,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct, mul_m4_m4m4(basemat, bone->arm_mat, b_bone_rest_mats[index + 1].mat); } - armdef_accumulate_matrix(ct->tar->obmat, + armdef_accumulate_matrix(ct->tar->object_to_world, iobmat, basemat, b_bone_mats[index + 2].mat, @@ -2667,8 +2667,13 @@ static void armdef_accumulate_bone(bConstraintTarget *ct, } else { /* Simple bone. This requires DEG_OPCODE_BONE_DONE dependency due to chan_mat. */ - armdef_accumulate_matrix( - ct->tar->obmat, iobmat, bone->arm_mat, pchan->chan_mat, weight, r_sum_mat, r_sum_dq); + armdef_accumulate_matrix(ct->tar->object_to_world, + iobmat, + bone->arm_mat, + pchan->chan_mat, + weight, + r_sum_mat, + r_sum_dq); } /* Accumulate the weight. */ @@ -2694,7 +2699,7 @@ static void armdef_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *targ /* For constraints on bones, use the rest position to bind b-bone segments * and envelopes, to allow safely changing the bone location as if parented. */ copy_v3_v3(input_co, cob->pchan->bone->arm_head); - mul_m4_v3(cob->ob->obmat, input_co); + mul_m4_v3(cob->ob->object_to_world, input_co); } else { copy_v3_v3(input_co, cob->matrix[3]); @@ -3927,7 +3932,7 @@ static void clampto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar unit_m4(totmat); copy_v3_v3(totmat[3], vec); - mul_m4_m4m4(targetMatrix, ct->tar->obmat, totmat); + mul_m4_m4m4(targetMatrix, ct->tar->object_to_world, totmat); } } @@ -4227,7 +4232,7 @@ static void shrinkwrap_get_tarmat(struct Depsgraph *UNUSED(depsgraph), if (BKE_shrinkwrap_init_tree( &tree, target_eval, scon->shrinkType, scon->shrinkMode, do_track_normal)) { - BLI_space_transform_from_matrices(&transform, cob->matrix, ct->tar->obmat); + BLI_space_transform_from_matrices(&transform, cob->matrix, ct->tar->object_to_world); switch (scon->shrinkType) { case MOD_SHRINKWRAP_NEAREST_SURFACE: @@ -4902,7 +4907,7 @@ static void followtrack_evaluate_using_3d_position_object(FollowTrackContext *co /* Object matrix of the camera. */ float camera_obmat[4][4]; - copy_m4_m4(camera_obmat, camera_object->obmat); + copy_m4_m4(camera_obmat, camera_object->object_to_world); /* Calculate inverted matrix of the solved camera at the current time. */ float reconstructed_camera_mat[4][4]; @@ -5054,10 +5059,10 @@ static void followtrack_project_to_depth_object_if_needed(FollowTrackContext *co } float depth_object_mat_inv[4][4]; - invert_m4_m4(depth_object_mat_inv, depth_object->obmat); + invert_m4_m4(depth_object_mat_inv, depth_object->object_to_world); float ray_start[3], ray_end[3]; - mul_v3_m4v3(ray_start, depth_object_mat_inv, context->camera_object->obmat[3]); + mul_v3_m4v3(ray_start, depth_object_mat_inv, context->camera_object->object_to_world[3]); mul_v3_m4v3(ray_end, depth_object_mat_inv, cob->matrix[3]); float ray_direction[3]; @@ -5080,7 +5085,7 @@ static void followtrack_project_to_depth_object_if_needed(FollowTrackContext *co &tree_data); if (result != -1) { - mul_v3_m4v3(cob->matrix[3], depth_object->obmat, hit.co); + mul_v3_m4v3(cob->matrix[3], depth_object->object_to_world, hit.co); } free_bvhtree_from_mesh(&tree_data); @@ -5128,9 +5133,9 @@ static void followtrack_evaluate_using_2d_position(FollowTrackContext *context, } float disp[3]; - mul_v3_m4v3(disp, camera_object->obmat, vec); + mul_v3_m4v3(disp, camera_object->object_to_world, vec); - copy_m4_m4(rmat, camera_object->obmat); + copy_m4_m4(rmat, camera_object->object_to_world); zero_v3(rmat[3]); mul_m4_m4m4(cob->matrix, cob->matrix, rmat); @@ -5152,10 +5157,10 @@ static void followtrack_evaluate_using_2d_position(FollowTrackContext *context, } float disp[3]; - mul_v3_m4v3(disp, camera_object->obmat, vec); + mul_v3_m4v3(disp, camera_object->object_to_world, vec); /* apply camera rotation so Z-axis would be co-linear */ - copy_m4_m4(rmat, camera_object->obmat); + copy_m4_m4(rmat, camera_object->object_to_world); zero_v3(rmat[3]); mul_m4_m4m4(cob->matrix, cob->matrix, rmat); @@ -5303,7 +5308,7 @@ static void objectsolver_evaluate(bConstraint *con, bConstraintOb *cob, ListBase BKE_tracking_camera_get_reconstructed_interpolate(tracking, object, framenr, mat); invert_m4_m4(imat, mat); - mul_m4_m4m4(parmat, camob->obmat, imat); + mul_m4_m4m4(parmat, camob->object_to_world, imat); copy_m4_m4(obmat, cob->matrix); @@ -5650,7 +5655,7 @@ bool BKE_constraint_apply_for_object(Depsgraph *depsgraph, BLI_freelinkN(&single_con, new_con); /* Apply transform from matrix. */ - BKE_object_apply_mat4(ob, ob_eval->obmat, true, true); + BKE_object_apply_mat4(ob, ob_eval->object_to_world, true, true); return true; } @@ -6237,7 +6242,7 @@ void BKE_constraint_target_matrix_get(struct Depsgraph *depsgraph, cob->ob = (Object *)ownerdata; cob->pchan = NULL; if (cob->ob) { - copy_m4_m4(cob->matrix, cob->ob->obmat); + copy_m4_m4(cob->matrix, cob->ob->object_to_world); copy_m4_m4(cob->startmat, cob->matrix); } else { diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c index d7bd0038d3c..1d6092849cc 100644 --- a/source/blender/blenkernel/intern/context.c +++ b/source/blender/blenkernel/intern/context.c @@ -393,37 +393,37 @@ static void *ctx_data_pointer_get(const bContext *C, const char *member) return NULL; } -static int ctx_data_pointer_verify(const bContext *C, const char *member, void **pointer) +static bool ctx_data_pointer_verify(const bContext *C, const char *member, void **pointer) { /* if context is NULL, pointer must be NULL too and that is a valid return */ if (C == NULL) { *pointer = NULL; - return 1; + return true; } bContextDataResult result; if (ctx_data_get((bContext *)C, member, &result) == CTX_RESULT_OK) { BLI_assert(result.type == CTX_DATA_TYPE_POINTER); *pointer = result.ptr.data; - return 1; + return true; } *pointer = NULL; - return 0; + return false; } -static int ctx_data_collection_get(const bContext *C, const char *member, ListBase *list) +static bool ctx_data_collection_get(const bContext *C, const char *member, ListBase *list) { bContextDataResult result; if (ctx_data_get((bContext *)C, member, &result) == CTX_RESULT_OK) { BLI_assert(result.type == CTX_DATA_TYPE_COLLECTION); *list = result.list; - return 1; + return true; } BLI_listbase_clear(list); - return 0; + return false; } static int ctx_data_base_collection_get(const bContext *C, const char *member, ListBase *list) @@ -681,7 +681,7 @@ void CTX_data_list_add_ptr(bContextDataResult *result, const PointerRNA *ptr) BLI_addtail(&result->list, link); } -int ctx_data_list_count(const bContext *C, int (*func)(const bContext *, ListBase *)) +int ctx_data_list_count(const bContext *C, bool (*func)(const bContext *, ListBase *)) { ListBase list; @@ -1291,62 +1291,62 @@ ToolSettings *CTX_data_tool_settings(const bContext *C) return NULL; } -int CTX_data_selected_ids(const bContext *C, ListBase *list) +bool CTX_data_selected_ids(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "selected_ids", list); } -int CTX_data_selected_nodes(const bContext *C, ListBase *list) +bool CTX_data_selected_nodes(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "selected_nodes", list); } -int CTX_data_selected_editable_objects(const bContext *C, ListBase *list) +bool CTX_data_selected_editable_objects(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "selected_editable_objects", list); } -int CTX_data_selected_editable_bases(const bContext *C, ListBase *list) +bool CTX_data_selected_editable_bases(const bContext *C, ListBase *list) { return ctx_data_base_collection_get(C, "selected_editable_objects", list); } -int CTX_data_editable_objects(const bContext *C, ListBase *list) +bool CTX_data_editable_objects(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "editable_objects", list); } -int CTX_data_editable_bases(const bContext *C, ListBase *list) +bool CTX_data_editable_bases(const bContext *C, ListBase *list) { return ctx_data_base_collection_get(C, "editable_objects", list); } -int CTX_data_selected_objects(const bContext *C, ListBase *list) +bool CTX_data_selected_objects(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "selected_objects", list); } -int CTX_data_selected_bases(const bContext *C, ListBase *list) +bool CTX_data_selected_bases(const bContext *C, ListBase *list) { return ctx_data_base_collection_get(C, "selected_objects", list); } -int CTX_data_visible_objects(const bContext *C, ListBase *list) +bool CTX_data_visible_objects(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "visible_objects", list); } -int CTX_data_visible_bases(const bContext *C, ListBase *list) +bool CTX_data_visible_bases(const bContext *C, ListBase *list) { return ctx_data_base_collection_get(C, "visible_objects", list); } -int CTX_data_selectable_objects(const bContext *C, ListBase *list) +bool CTX_data_selectable_objects(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "selectable_objects", list); } -int CTX_data_selectable_bases(const bContext *C, ListBase *list) +bool CTX_data_selectable_bases(const bContext *C, ListBase *list) { return ctx_data_base_collection_get(C, "selectable_objects", list); } @@ -1404,22 +1404,22 @@ struct CacheFile *CTX_data_edit_cachefile(const bContext *C) return ctx_data_pointer_get(C, "edit_cachefile"); } -int CTX_data_selected_bones(const bContext *C, ListBase *list) +bool CTX_data_selected_bones(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "selected_bones", list); } -int CTX_data_selected_editable_bones(const bContext *C, ListBase *list) +bool CTX_data_selected_editable_bones(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "selected_editable_bones", list); } -int CTX_data_visible_bones(const bContext *C, ListBase *list) +bool CTX_data_visible_bones(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "visible_bones", list); } -int CTX_data_editable_bones(const bContext *C, ListBase *list) +bool CTX_data_editable_bones(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "editable_bones", list); } @@ -1429,17 +1429,17 @@ struct bPoseChannel *CTX_data_active_pose_bone(const bContext *C) return ctx_data_pointer_get(C, "active_pose_bone"); } -int CTX_data_selected_pose_bones(const bContext *C, ListBase *list) +bool CTX_data_selected_pose_bones(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "selected_pose_bones", list); } -int CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list) +bool CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "selected_pose_bones_from_active_object", list); } -int CTX_data_visible_pose_bones(const bContext *C, ListBase *list) +bool CTX_data_visible_pose_bones(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "visible_pose_bones", list); } @@ -1459,17 +1459,17 @@ bGPDframe *CTX_data_active_gpencil_frame(const bContext *C) return ctx_data_pointer_get(C, "active_gpencil_frame"); } -int CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list) +bool CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "visible_gpencil_layers", list); } -int CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list) +bool CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "editable_gpencil_layers", list); } -int CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list) +bool CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list) { return ctx_data_collection_get(C, "editable_gpencil_strokes", list); } diff --git a/source/blender/blenkernel/intern/curve_deform.c b/source/blender/blenkernel/intern/curve_deform.c index 9a27ba91c2f..066d8494451 100644 --- a/source/blender/blenkernel/intern/curve_deform.c +++ b/source/blender/blenkernel/intern/curve_deform.c @@ -44,8 +44,8 @@ typedef struct { static void init_curve_deform(const Object *ob_curve, const Object *ob_target, CurveDeform *cd) { float imat[4][4]; - invert_m4_m4(imat, ob_target->obmat); - mul_m4_m4m4(cd->objectspace, imat, ob_curve->obmat); + invert_m4_m4(imat, ob_target->object_to_world); + mul_m4_m4m4(cd->objectspace, imat, ob_curve->object_to_world); invert_m4_m4(cd->curvespace, cd->objectspace); copy_m3_m4(cd->objectspace3, cd->objectspace); cd->no_rot_axis = 0; diff --git a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc index ecf3be9bd81..3a86068d8e8 100644 --- a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc +++ b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc @@ -71,7 +71,7 @@ static void fill_mesh_topology(const int vert_offset, MEdge &edge = edges[profile_edge_offset + i_ring]; edge.v1 = ring_vert_offset + i_profile; edge.v2 = next_ring_vert_offset + i_profile; - edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + edge.flag = ME_EDGEDRAW; } } @@ -87,7 +87,7 @@ static void fill_mesh_topology(const int vert_offset, MEdge &edge = edges[ring_edge_offset + i_profile]; edge.v1 = ring_vert_offset + i_profile; edge.v2 = ring_vert_offset + i_next_profile; - edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + edge.flag = ME_EDGEDRAW; } } diff --git a/source/blender/blenkernel/intern/curves.cc b/source/blender/blenkernel/intern/curves.cc index 72e53023d6d..61755a5be9b 100644 --- a/source/blender/blenkernel/intern/curves.cc +++ b/source/blender/blenkernel/intern/curves.cc @@ -412,11 +412,11 @@ void curves_copy_parameters(const Curves &src, Curves &dst) CurvesSurfaceTransforms::CurvesSurfaceTransforms(const Object &curves_ob, const Object *surface_ob) { - this->curves_to_world = curves_ob.obmat; + this->curves_to_world = curves_ob.object_to_world; this->world_to_curves = this->curves_to_world.inverted(); if (surface_ob != nullptr) { - this->surface_to_world = surface_ob->obmat; + this->surface_to_world = surface_ob->object_to_world; this->world_to_surface = this->surface_to_world.inverted(); this->surface_to_curves = this->world_to_curves * this->surface_to_world; this->curves_to_surface = this->world_to_surface * this->curves_to_world; diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index e177250ae5a..e0ae3f42be6 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -2790,7 +2790,7 @@ static bool dynamicPaint_symmetrizeAdjData(PaintAdjData *ed, int active_points) int dynamicPaint_createUVSurface(Scene *scene, DynamicPaintSurface *surface, float *progress, - short *do_update) + bool *do_update) { /* Antialias jitter point relative coords */ const int aa_samples = (surface->flags & MOD_DPAINT_ANTIALIAS) ? 5 : 1; @@ -3783,7 +3783,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph, numOfVerts_p = mesh_p->totvert; mvert_p = BKE_mesh_verts_for_write(mesh_p); - copy_m4_m4(prev_obmat, ob->obmat); + copy_m4_m4(prev_obmat, ob->object_to_world); /* current frame mesh */ scene->r.cfra = cur_fra; @@ -3816,7 +3816,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph, .brush_vel = *brushVel, .mvert_p = mvert_p, .mvert_c = mvert_c, - .obmat = ob->obmat, + .obmat = ob->object_to_world, .prev_obmat = prev_obmat, .timescale = timescale, }; @@ -3856,7 +3856,7 @@ static void dynamicPaint_brushObjectCalculateVelocity( SUBFRAME_RECURSION, BKE_scene_ctime_get(scene), eModifierType_DynamicPaint); - copy_m4_m4(prev_obmat, ob->obmat); + copy_m4_m4(prev_obmat, ob->object_to_world); /* current frame mesh */ scene->r.cfra = cur_fra; @@ -3871,7 +3871,7 @@ static void dynamicPaint_brushObjectCalculateVelocity( /* calculate speed */ mul_m4_v3(prev_obmat, prev_loc); - mul_m4_v3(ob->obmat, cur_loc); + mul_m4_v3(ob->object_to_world, cur_loc); sub_v3_v3v3(brushVel->v, cur_loc, prev_loc); mul_v3_fl(brushVel->v, 1.0f / timescale); @@ -4279,14 +4279,14 @@ static bool dynamicPaint_paintMesh(Depsgraph *depsgraph, * (Faster than transforming per surface point * coordinates and normals to object space) */ for (ii = 0; ii < numOfVerts; ii++) { - mul_m4_v3(brushOb->obmat, mvert[ii].co); + mul_m4_v3(brushOb->object_to_world, mvert[ii].co); boundInsert(&mesh_bb, mvert[ii].co); /* for proximity project calculate average normal */ if (brush->flags & MOD_DPAINT_PROX_PROJECT && brush->collision != MOD_DPAINT_COL_VOLUME) { float nor[3]; copy_v3_v3(nor, vert_normals[ii]); - mul_mat3_m4_v3(brushOb->obmat, nor); + mul_mat3_m4_v3(brushOb->object_to_world, nor); normalize_v3(nor); add_v3_v3(avg_brushNor, nor); @@ -5870,7 +5870,7 @@ static bool dynamicPaint_surfaceHasMoved(DynamicPaintSurface *surface, Object *o } /* matrix comparison */ - if (!equals_m4m4(bData->prev_obmat, ob->obmat)) { + if (!equals_m4m4(bData->prev_obmat, ob->object_to_world)) { return true; } @@ -5957,7 +5957,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata, mul_v3_v3v3(scaled_nor, temp_nor, ob->scale); bData->bNormal[index].normal_scale = len_v3(scaled_nor); } - mul_mat3_m4_v3(ob->obmat, temp_nor); + mul_mat3_m4_v3(ob->object_to_world, temp_nor); normalize_v3(temp_nor); negate_v3_v3(bData->bNormal[index].invNorm, temp_nor); } @@ -5995,7 +5995,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata, mul_v3_v3v3(scaled_nor, temp_nor, ob->scale); bData->bNormal[index].normal_scale = len_v3(scaled_nor); } - mul_mat3_m4_v3(ob->obmat, temp_nor); + mul_mat3_m4_v3(ob->object_to_world, temp_nor); normalize_v3(temp_nor); negate_v3_v3(bData->bNormal[index].invNorm, temp_nor); } @@ -6113,7 +6113,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface, bData->mesh_bounds.valid = false; for (index = 0; index < canvasNumOfVerts; index++) { copy_v3_v3(canvas_verts[index].v, mvert[index].co); - mul_m4_v3(ob->obmat, canvas_verts[index].v); + mul_m4_v3(ob->object_to_world, canvas_verts[index].v); boundInsert(&bData->mesh_bounds, canvas_verts[index].v); } @@ -6143,7 +6143,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface, dynamicPaint_prepareAdjacencyData(surface, false); /* Copy current frame vertices to check against in next frame */ - copy_m4_m4(bData->prev_obmat, ob->obmat); + copy_m4_m4(bData->prev_obmat, ob->object_to_world); memcpy(bData->prev_verts, mvert, canvasNumOfVerts * sizeof(MVert)); bData->clear = 0; diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 42b38854248..c2ae4efbde8 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -154,8 +154,8 @@ static void precalculate_effector(struct Depsgraph *depsgraph, EffectorCache *ef if (eff->ob->runtime.curve_cache->anim_path_accum_length) { BKE_where_on_path( eff->ob, 0.0, eff->guide_loc, eff->guide_dir, NULL, &eff->guide_radius, NULL); - mul_m4_v3(eff->ob->obmat, eff->guide_loc); - mul_mat3_m4_v3(eff->ob->obmat, eff->guide_dir); + mul_m4_v3(eff->ob->object_to_world, eff->guide_loc); + mul_mat3_m4_v3(eff->ob->object_to_world, eff->guide_dir); } } } @@ -707,8 +707,8 @@ bool get_effector_data(EffectorCache *eff, copy_v3_v3(efd->loc, verts[*efd->index].co); copy_v3_v3(efd->nor, vert_normals[*efd->index]); - mul_m4_v3(eff->ob->obmat, efd->loc); - mul_mat3_m4_v3(eff->ob->obmat, efd->nor); + mul_m4_v3(eff->ob->object_to_world, efd->loc); + mul_mat3_m4_v3(eff->ob->object_to_world, efd->nor); normalize_v3(efd->nor); @@ -760,23 +760,23 @@ bool get_effector_data(EffectorCache *eff, const Object *ob = eff->ob; /* Use z-axis as normal. */ - normalize_v3_v3(efd->nor, ob->obmat[2]); + normalize_v3_v3(efd->nor, ob->object_to_world[2]); if (eff->pd && ELEM(eff->pd->shape, PFIELD_SHAPE_PLANE, PFIELD_SHAPE_LINE)) { float temp[3], translate[3]; - sub_v3_v3v3(temp, point->loc, ob->obmat[3]); + sub_v3_v3v3(temp, point->loc, ob->object_to_world[3]); project_v3_v3v3(translate, temp, efd->nor); /* for vortex the shape chooses between old / new force */ if (eff->pd->forcefield == PFIELD_VORTEX || eff->pd->shape == PFIELD_SHAPE_LINE) { - add_v3_v3v3(efd->loc, ob->obmat[3], translate); + add_v3_v3v3(efd->loc, ob->object_to_world[3], translate); } else { /* normally efd->loc is closest point on effector xy-plane */ sub_v3_v3v3(efd->loc, point->loc, translate); } } else { - copy_v3_v3(efd->loc, ob->obmat[3]); + copy_v3_v3(efd->loc, ob->object_to_world[3]); } zero_v3(efd->vel); @@ -801,8 +801,8 @@ bool get_effector_data(EffectorCache *eff, } else { /* for some effectors we need the object center every time */ - sub_v3_v3v3(efd->vec_to_point2, point->loc, eff->ob->obmat[3]); - normalize_v3_v3(efd->nor2, eff->ob->obmat[2]); + sub_v3_v3v3(efd->vec_to_point2, point->loc, eff->ob->object_to_world[3]); + normalize_v3_v3(efd->nor2, eff->ob->object_to_world[2]); } } @@ -875,7 +875,7 @@ static void do_texture_effector(EffectorCache *eff, copy_v3_v3(tex_co, point->loc); if (eff->pd->flag & PFIELD_TEX_OBJECT) { - mul_m4_v3(eff->ob->imat, tex_co); + mul_m4_v3(eff->ob->world_to_object, tex_co); if (eff->pd->flag & PFIELD_TEX_2D) { tex_co[2] = 0.0f; diff --git a/source/blender/blenkernel/intern/fcurve_driver.c b/source/blender/blenkernel/intern/fcurve_driver.c index 9f63e2d3743..3d1439b5530 100644 --- a/source/blender/blenkernel/intern/fcurve_driver.c +++ b/source/blender/blenkernel/intern/fcurve_driver.c @@ -321,7 +321,7 @@ static float dvar_eval_rotDiff(ChannelDriver *driver, DriverVar *dvar) } else { /* Object. */ - mat[i] = ob->obmat; + mat[i] = ob->object_to_world; } } @@ -399,7 +399,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar) else { /* Convert to world-space. */ copy_v3_v3(tmp_loc, pchan->pose_head); - mul_m4_v3(ob->obmat, tmp_loc); + mul_m4_v3(ob->object_to_world, tmp_loc); } } else { @@ -410,7 +410,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar) float mat[4][4]; /* Extract transform just like how the constraints do it! */ - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); BKE_constraint_mat_convertspace( ob, NULL, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, false); @@ -424,7 +424,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar) } else { /* World-space. */ - copy_v3_v3(tmp_loc, ob->obmat[3]); + copy_v3_v3(tmp_loc, ob->object_to_world[3]); } } @@ -500,7 +500,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar) } else { /* World-space matrix. */ - mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat); + mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat); } } else { @@ -514,7 +514,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar) if (dtar->flag & DTAR_FLAG_LOCALSPACE) { if (dtar->flag & DTAR_FLAG_LOCAL_CONSTS) { /* Just like how the constraints do it! */ - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); BKE_constraint_mat_convertspace( ob, NULL, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, false); } @@ -525,7 +525,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar) } else { /* World-space matrix - just the good-old one. */ - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); } } diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c index 5470231cd07..a3d2d73678c 100644 --- a/source/blender/blenkernel/intern/fluid.c +++ b/source/blender/blenkernel/intern/fluid.c @@ -433,7 +433,7 @@ static void manta_set_domain_from_mesh(FluidDomainSettings *fds, copy_v3_v3(fds->global_size, size); copy_v3_v3(fds->dp0, min); - invert_m4_m4(fds->imat, ob->obmat); + invert_m4_m4(fds->imat, ob->object_to_world); /* Prevent crash when initializing a plane as domain. */ if (!init_resolution || (size[0] < FLT_EPSILON) || (size[1] < FLT_EPSILON) || @@ -498,8 +498,8 @@ static bool fluid_modifier_init( zero_v3(fds->shift_f); add_v3_fl(fds->shift_f, 0.5f); zero_v3(fds->prev_loc); - mul_m4_v3(ob->obmat, fds->prev_loc); - copy_m4_m4(fds->obmat, ob->obmat); + mul_m4_v3(ob->object_to_world, fds->prev_loc); + copy_m4_m4(fds->obmat, ob->object_to_world); /* Set resolutions. */ if (fmd->domain->type == FLUID_DOMAIN_TYPE_GAS && @@ -566,11 +566,11 @@ static int get_light(Scene *scene, ViewLayer *view_layer, float *light) Light *la = base_tmp->object->data; if (la->type == LA_LOCAL) { - copy_v3_v3(light, base_tmp->object->obmat[3]); + copy_v3_v3(light, base_tmp->object->object_to_world[3]); return 1; } if (!found_light) { - copy_v3_v3(light, base_tmp->object->obmat[3]); + copy_v3_v3(light, base_tmp->object->object_to_world[3]); found_light = 1; } } @@ -1036,7 +1036,7 @@ static void obstacles_from_mesh(Object *coll_ob, float co[3]; /* Vertex position. */ - mul_m4_v3(coll_ob->obmat, verts[i].co); + mul_m4_v3(coll_ob->object_to_world, verts[i].co); manta_pos_to_cell(fds, verts[i].co); /* Vertex velocity. */ @@ -2099,11 +2099,11 @@ static void emit_from_mesh( float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(me); for (i = 0; i < numverts; i++) { /* Vertex position. */ - mul_m4_v3(flow_ob->obmat, verts[i].co); + mul_m4_v3(flow_ob->object_to_world, verts[i].co); manta_pos_to_cell(fds, verts[i].co); /* Vertex normal. */ - mul_mat3_m4_v3(flow_ob->obmat, vert_normals[i]); + mul_mat3_m4_v3(flow_ob->object_to_world, vert_normals[i]); mul_mat3_m4_v3(fds->imat, vert_normals[i]); normalize_v3(vert_normals[i]); @@ -2121,7 +2121,7 @@ static void emit_from_mesh( /* Calculate emission map bounds. */ bb_boundInsert(bb, verts[i].co); } - mul_m4_v3(flow_ob->obmat, flow_center); + mul_m4_v3(flow_ob->object_to_world, flow_center); manta_pos_to_cell(fds, flow_center); /* Set emission map. @@ -2191,7 +2191,7 @@ static void adaptive_domain_adjust( float frame_shift_f[3]; float ob_loc[3] = {0}; - mul_m4_v3(ob->obmat, ob_loc); + mul_m4_v3(ob->object_to_world, ob_loc); sub_v3_v3v3(frame_shift_f, ob_loc, fds->prev_loc); copy_v3_v3(fds->prev_loc, ob_loc); @@ -3495,12 +3495,12 @@ static Mesh *create_smoke_geometry(FluidDomainSettings *fds, Mesh *orgmesh, Obje /* Calculate required shift to match domain's global position * it was originally simulated at (if object moves without manta step). */ - invert_m4_m4(ob->imat, ob->obmat); - mul_m4_v3(ob->obmat, ob_loc); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_v3(ob->object_to_world, ob_loc); mul_m4_v3(fds->obmat, ob_cache_loc); sub_v3_v3v3(fds->obj_shift_f, ob_cache_loc, ob_loc); /* Convert shift to local space and apply to vertices. */ - mul_mat3_m4_v3(ob->imat, fds->obj_shift_f); + mul_mat3_m4_v3(ob->world_to_object, fds->obj_shift_f); /* Apply shift to vertices. */ for (int i = 0; i < num_verts; i++) { add_v3_v3(mverts[i].co, fds->obj_shift_f); @@ -3525,8 +3525,8 @@ static int manta_step( bool mode_replay = (mode == FLUID_DOMAIN_CACHE_REPLAY); /* Update object state. */ - invert_m4_m4(fds->imat, ob->obmat); - copy_m4_m4(fds->obmat, ob->obmat); + invert_m4_m4(fds->imat, ob->object_to_world); + copy_m4_m4(fds->obmat, ob->object_to_world); /* Gas domain might use adaptive domain. */ if (fds->type == FLUID_DOMAIN_TYPE_GAS) { diff --git a/source/blender/blenkernel/intern/geometry_set_instances.cc b/source/blender/blenkernel/intern/geometry_set_instances.cc index e078991187d..2b36020b4e7 100644 --- a/source/blender/blenkernel/intern/geometry_set_instances.cc +++ b/source/blender/blenkernel/intern/geometry_set_instances.cc @@ -98,7 +98,7 @@ static void geometry_set_collect_recursive_collection(const Collection &collecti LISTBASE_FOREACH (const CollectionObject *, collection_object, &collection.gobject) { BLI_assert(collection_object->ob != nullptr); const Object &object = *collection_object->ob; - const float4x4 object_transform = transform * object.obmat; + const float4x4 object_transform = transform * object.object_to_world; geometry_set_collect_recursive_object(object, object_transform, r_sets); } LISTBASE_FOREACH (const CollectionChild *, collection_child, &collection.children) { @@ -220,7 +220,7 @@ void Instances::ensure_geometry_instances() Collection &collection = reference.collection(); FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) { const int handle = instances->add_reference(*object); - instances->add_instance(handle, object->obmat); + instances->add_instance(handle, object->object_to_world); float4x4 &transform = instances->transforms().last(); sub_v3_v3(transform.values[3], collection.instance_offset); } diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c index 45e56717d6a..5409bf61274 100644 --- a/source/blender/blenkernel/intern/gpencil.c +++ b/source/blender/blenkernel/intern/gpencil.c @@ -2691,7 +2691,7 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph, /* if not layer parented, try with object parented */ if (obparent_eval == NULL) { if ((ob_eval != NULL) && (ob_eval->type == OB_GPENCIL)) { - copy_m4_m4(diff_mat, ob_eval->obmat); + copy_m4_m4(diff_mat, ob_eval->object_to_world); mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat); return; } @@ -2701,8 +2701,8 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph, } if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) { - mul_m4_m4m4(diff_mat, obparent_eval->obmat, gpl->inverse); - add_v3_v3(diff_mat[3], ob_eval->obmat[3]); + mul_m4_m4m4(diff_mat, obparent_eval->object_to_world, gpl->inverse); + add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]); mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat); return; } @@ -2710,14 +2710,14 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph, bPoseChannel *pchan = BKE_pose_channel_find_name(obparent_eval->pose, gpl->parsubstr); if (pchan) { float tmp_mat[4][4]; - mul_m4_m4m4(tmp_mat, obparent_eval->obmat, pchan->pose_mat); + mul_m4_m4m4(tmp_mat, obparent_eval->object_to_world, pchan->pose_mat); mul_m4_m4m4(diff_mat, tmp_mat, gpl->inverse); - add_v3_v3(diff_mat[3], ob_eval->obmat[3]); + add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]); } else { /* if bone not found use object (armature) */ - mul_m4_m4m4(diff_mat, obparent_eval->obmat, gpl->inverse); - add_v3_v3(diff_mat[3], ob_eval->obmat[3]); + mul_m4_m4m4(diff_mat, obparent_eval->object_to_world, gpl->inverse); + add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]); } mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat); return; @@ -2771,12 +2771,12 @@ void BKE_gpencil_update_layer_transforms(const Depsgraph *depsgraph, Object *ob) Object *ob_parent = DEG_get_evaluated_object(depsgraph, gpl->parent); /* calculate new matrix */ if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) { - mul_m4_m4m4(cur_mat, ob->imat, ob_parent->obmat); + mul_m4_m4m4(cur_mat, ob->world_to_object, ob_parent->object_to_world); } else if (gpl->partype == PARBONE) { bPoseChannel *pchan = BKE_pose_channel_find_name(ob_parent->pose, gpl->parsubstr); if (pchan != NULL) { - mul_m4_series(cur_mat, ob->imat, ob_parent->obmat, pchan->pose_mat); + mul_m4_series(cur_mat, ob->world_to_object, ob_parent->object_to_world, pchan->pose_mat); } else { unit_m4(cur_mat); diff --git a/source/blender/blenkernel/intern/gpencil_geom.cc b/source/blender/blenkernel/intern/gpencil_geom.cc index 52fcdef8a43..9297663b157 100644 --- a/source/blender/blenkernel/intern/gpencil_geom.cc +++ b/source/blender/blenkernel/intern/gpencil_geom.cc @@ -789,7 +789,10 @@ bool BKE_gpencil_stroke_stretch(bGPDstroke *gps, /** \name Stroke Trim * \{ */ -bool BKE_gpencil_stroke_trim_points(bGPDstroke *gps, const int index_from, const int index_to) +bool BKE_gpencil_stroke_trim_points(bGPDstroke *gps, + const int index_from, + const int index_to, + const bool keep_point) { bGPDspoint *pt = gps->points, *new_pt; MDeformVert *dv, *new_dv; @@ -800,7 +803,7 @@ bool BKE_gpencil_stroke_trim_points(bGPDstroke *gps, const int index_from, const return false; } - if (new_count == 1) { + if ((!keep_point) && (new_count == 1)) { if (gps->dvert) { BKE_gpencil_free_stroke_weights(gps); MEM_freeN(gps->dvert); @@ -894,7 +897,7 @@ bool BKE_gpencil_stroke_split(bGPdata *gpd, /* Trim the original stroke into a shorter one. * Keep the end point. */ - BKE_gpencil_stroke_trim_points(gps, 0, old_count); + BKE_gpencil_stroke_trim_points(gps, 0, old_count, false); BKE_gpencil_stroke_geometry_update(gpd, gps); return true; } @@ -917,7 +920,7 @@ bool BKE_gpencil_stroke_shrink(bGPDstroke *gps, const float dist, const short mo if (gps->totpoints == 1) { second_last = &pt[1]; if (len_v3v3(&second_last->x, &pt->x) < dist) { - BKE_gpencil_stroke_trim_points(gps, 0, 0); + BKE_gpencil_stroke_trim_points(gps, 0, 0, false); return true; } } @@ -969,7 +972,7 @@ bool BKE_gpencil_stroke_shrink(bGPDstroke *gps, const float dist, const short mo index_start = index_end = 0; /* no length left to cut */ } - BKE_gpencil_stroke_trim_points(gps, index_start, index_end); + BKE_gpencil_stroke_trim_points(gps, index_start, index_end, false); if (gps->totpoints == 0) { return false; @@ -3562,8 +3565,8 @@ void BKE_gpencil_stroke_start_set(bGPDstroke *gps, int start_idx) } bGPDstroke *gps_b = BKE_gpencil_stroke_duplicate(gps, true, false); - BKE_gpencil_stroke_trim_points(gps_b, 0, start_idx - 1); - BKE_gpencil_stroke_trim_points(gps, start_idx, gps->totpoints - 1); + BKE_gpencil_stroke_trim_points(gps_b, 0, start_idx - 1, true); + BKE_gpencil_stroke_trim_points(gps, start_idx, gps->totpoints - 1, true); /* Join both strokes. */ BKE_gpencil_stroke_join(gps, gps_b, false, false, false, false); diff --git a/source/blender/blenkernel/intern/gpencil_modifier.c b/source/blender/blenkernel/intern/gpencil_modifier.c index c84ee2e4a56..1ad7aeed41c 100644 --- a/source/blender/blenkernel/intern/gpencil_modifier.c +++ b/source/blender/blenkernel/intern/gpencil_modifier.c @@ -942,7 +942,7 @@ void BKE_gpencil_modifier_blend_read_data(BlendDataReader *reader, ListBase *lb) BLO_read_data_address(reader, &gpmd->curve_intensity); if (gpmd->curve_intensity) { BKE_curvemapping_blend_read(reader, gpmd->curve_intensity); - /* initialize the curve. Maybe this could be moved to modififer logic */ + /* Initialize the curve. Maybe this could be moved to modifier logic. */ BKE_curvemapping_init(gpmd->curve_intensity); } } diff --git a/source/blender/blenkernel/intern/icons.cc b/source/blender/blenkernel/intern/icons.cc index dc1d23de7e0..7fd0515b52c 100644 --- a/source/blender/blenkernel/intern/icons.cc +++ b/source/blender/blenkernel/intern/icons.cc @@ -530,7 +530,7 @@ void BKE_previewimg_ensure(PreviewImage *prv, const int size) thumb = IMB_thumb_manage(filepath, THB_LARGE, (ThumbSource)source); if (thumb) { - /* PreviewImage assumes premultiplied alhpa... */ + /* #PreviewImage assumes pre-multiplied alpha. */ IMB_premultiply_alpha(thumb); if (do_preview) { diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c index bd655caae2b..a21033a8b91 100644 --- a/source/blender/blenkernel/intern/ipo.c +++ b/source/blender/blenkernel/intern/ipo.c @@ -1147,7 +1147,7 @@ static char *get_rna_access(ID *id, /* 'buf' _must_ be initialized in this block */ /* append preceding bits to path */ - /* NOTE: strings are not escapted and they should be! */ + /* NOTE: strings are not escaped and they should be! */ if ((actname && actname[0]) && (constname && constname[0])) { /* Constraint in Pose-Channel */ char actname_esc[sizeof(((bActionChannel *)NULL)->name) * 2]; diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c index f6a409ee3f0..0adf162b4eb 100644 --- a/source/blender/blenkernel/intern/lattice.c +++ b/source/blender/blenkernel/intern/lattice.c @@ -355,10 +355,10 @@ void BKE_lattice_resize(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb) BKE_displist_free(<Ob->runtime.curve_cache->disp); } - copy_m4_m4(mat, ltOb->obmat); - unit_m4(ltOb->obmat); + copy_m4_m4(mat, ltOb->object_to_world); + unit_m4(ltOb->object_to_world); BKE_lattice_deform_coords(ltOb, NULL, vert_coords, uNew * vNew * wNew, 0, NULL, 1.0f); - copy_m4_m4(ltOb->obmat, mat); + copy_m4_m4(ltOb->object_to_world, mat); lt->typeu = typeu; lt->typev = typev; diff --git a/source/blender/blenkernel/intern/lattice_deform.c b/source/blender/blenkernel/intern/lattice_deform.c index 3a1c42b9178..892889aa426 100644 --- a/source/blender/blenkernel/intern/lattice_deform.c +++ b/source/blender/blenkernel/intern/lattice_deform.c @@ -79,15 +79,15 @@ LatticeDeformData *BKE_lattice_deform_data_create(const Object *oblatt, const Ob /* for example with a particle system: (ob == NULL) */ if (ob == NULL) { /* In deform-space, calc matrix. */ - invert_m4_m4(latmat, oblatt->obmat); + invert_m4_m4(latmat, oblatt->object_to_world); /* back: put in deform array */ invert_m4_m4(imat, latmat); } else { /* In deform-space, calc matrix. */ - invert_m4_m4(imat, oblatt->obmat); - mul_m4_m4m4(latmat, imat, ob->obmat); + invert_m4_m4(imat, oblatt->object_to_world); + mul_m4_m4m4(latmat, imat, ob->object_to_world); /* back: put in deform array. */ invert_m4_m4(imat, latmat); diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c index 06d69b6ff61..5b54f16661c 100644 --- a/source/blender/blenkernel/intern/layer.c +++ b/source/blender/blenkernel/intern/layer.c @@ -614,7 +614,7 @@ static bool layer_collection_hidden(ViewLayer *view_layer, LayerCollection *lc) return true; } - /* Check visiblilty restriction flags */ + /* Check visibility restriction flags */ if (lc->flag & LAYER_COLLECTION_HIDE || lc->collection->flag & COLLECTION_HIDE_VIEWPORT) { return true; } diff --git a/source/blender/blenkernel/intern/lib_id.c b/source/blender/blenkernel/intern/lib_id.c index 158aaa961ce..f60234a684d 100644 --- a/source/blender/blenkernel/intern/lib_id.c +++ b/source/blender/blenkernel/intern/lib_id.c @@ -1612,7 +1612,7 @@ static void library_make_local_copying_check(ID *id, if (!BLI_gset_haskey(done_ids, from_id)) { if (BLI_gset_haskey(loop_tags, from_id)) { /* We are in a 'dependency loop' of IDs, this does not say us anything, skip it. - * Note that this is the situation that can lead to archipelagoes of linked data-blocks + * Note that this is the situation that can lead to archipelagos of linked data-blocks * (since all of them have non-local users, they would all be duplicated, * leading to a loop of unused linked data-blocks that cannot be freed since they all use * each other...). */ diff --git a/source/blender/blenkernel/intern/lib_id_delete.c b/source/blender/blenkernel/intern/lib_id_delete.c index 1a80376f482..c7643c56212 100644 --- a/source/blender/blenkernel/intern/lib_id_delete.c +++ b/source/blender/blenkernel/intern/lib_id_delete.c @@ -293,14 +293,14 @@ static size_t id_delete(Main *bmain, const bool do_tagged_deletion) * is never affected). */ for (ID *id = tagged_deleted_ids.first; id; id = id->next) { id->tag |= LIB_TAG_NO_MAIN; - /* Usercount needs to be reset artificially, since some usages may not be cleared in batch + /* User-count needs to be reset artificially, since some usages may not be cleared in batch * deletion (typically, if one deleted ID uses another deleted ID, this may not be cleared by * remapping code, depending on order in which these are handled). */ id->us = ID_FAKE_USERS(id); } } else { - /* First tag all datablocks directly from target lib. + /* First tag all data-blocks directly from target lib. * Note that we go forward here, since we want to check dependencies before users * (e.g. meshes before objects). * Avoids to have to loop twice. */ diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c index 55834d5cf4e..adc0eb5f78c 100644 --- a/source/blender/blenkernel/intern/mask_rasterize.c +++ b/source/blender/blenkernel/intern/mask_rasterize.c @@ -521,7 +521,7 @@ static void layer_bucket_init(MaskRasterLayer *layer, const float pixel_size) } if (1) { - /* now convert linknodes into arrays for faster per pixel access */ + /* Now convert link-nodes into arrays for faster per pixel access. */ uint **buckets_face = MEM_mallocN(bucket_tot * sizeof(*buckets_face), __func__); uint bucket_index; @@ -1186,7 +1186,7 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle, // printf("tris %d, feather tris %d\n", sf_tri_tot, tot_feather_quads); } - /* add trianges */ + /* Add triangles. */ BLI_scanfill_end_arena(&sf_ctx, sf_arena); } diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 6c6d2298dbd..59530a6d6a6 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -1450,7 +1450,7 @@ static bool fill_texpaint_slots_cb(bNode *node, void *userdata) NodeTexImage *storage = (NodeTexImage *)node->storage; slot->interp = storage->interpolation; slot->image_user = &storage->iuser; - /* for new renderer, we need to traverse the treeback in search of a UV node */ + /* For new renderer, we need to traverse the tree back in search of a UV node. */ bNode *uvnode = nodetree_uv_node_recursive(node); if (uvnode) { @@ -1512,58 +1512,65 @@ static ePaintSlotFilter material_paint_slot_filter(const struct Object *ob) void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma, const struct Object *ob) { - int count = 0; - if (!ma) { return; } const ePaintSlotFilter slot_filter = material_paint_slot_filter(ob); - /* COW needed when adding texture slot on an object with no materials. */ - DEG_id_tag_update(&ma->id, ID_RECALC_SHADING | ID_RECALC_COPY_ON_WRITE); + const TexPaintSlot *prev_texpaintslot = ma->texpaintslot; + const int prev_paint_active_slot = ma->paint_active_slot; + const int prev_paint_clone_slot = ma->paint_clone_slot; + const int prev_tot_slots = ma->tot_slots; - if (ma->texpaintslot) { - MEM_freeN(ma->texpaintslot); - ma->tot_slots = 0; - ma->texpaintslot = NULL; - } + ma->texpaintslot = NULL; + ma->tot_slots = 0; if (scene->toolsettings->imapaint.mode == IMAGEPAINT_MODE_IMAGE) { ma->paint_active_slot = 0; ma->paint_clone_slot = 0; - return; } - - if (!(ma->nodetree)) { + else if (!(ma->nodetree)) { ma->paint_active_slot = 0; ma->paint_clone_slot = 0; - return; } + else { + int count = count_texture_nodes_recursive(ma->nodetree, slot_filter); - count = count_texture_nodes_recursive(ma->nodetree, slot_filter); - - if (count == 0) { - ma->paint_active_slot = 0; - ma->paint_clone_slot = 0; - return; - } + if (count == 0) { + ma->paint_active_slot = 0; + ma->paint_clone_slot = 0; + } + else { + ma->texpaintslot = MEM_callocN(sizeof(*ma->texpaintslot) * count, "texpaint_slots"); - ma->texpaintslot = MEM_callocN(sizeof(*ma->texpaintslot) * count, "texpaint_slots"); + bNode *active_node = nodeGetActivePaintCanvas(ma->nodetree); - bNode *active_node = nodeGetActivePaintCanvas(ma->nodetree); + fill_texpaint_slots_recursive(ma->nodetree, active_node, ob, ma, count, slot_filter); - fill_texpaint_slots_recursive(ma->nodetree, active_node, ob, ma, count, slot_filter); + ma->tot_slots = count; - ma->tot_slots = count; + if (ma->paint_active_slot >= count) { + ma->paint_active_slot = count - 1; + } - if (ma->paint_active_slot >= count) { - ma->paint_active_slot = count - 1; + if (ma->paint_clone_slot >= count) { + ma->paint_clone_slot = count - 1; + } + } } - if (ma->paint_clone_slot >= count) { - ma->paint_clone_slot = count - 1; + /* COW needed when adding texture slot on an object with no materials. + * But do it only when slots actually change to avoid continuous depsgraph updates. */ + if (ma->tot_slots != prev_tot_slots || ma->paint_active_slot != prev_paint_active_slot || + ma->paint_clone_slot != prev_paint_clone_slot || + (ma->texpaintslot && prev_texpaintslot && + memcmp(ma->texpaintslot, prev_texpaintslot, sizeof(*ma->texpaintslot) * ma->tot_slots) != + 0)) { + DEG_id_tag_update(&ma->id, ID_RECALC_SHADING | ID_RECALC_COPY_ON_WRITE); } + + MEM_SAFE_FREE(prev_texpaintslot); } void BKE_texpaint_slots_refresh_object(Scene *scene, struct Object *ob) diff --git a/source/blender/blenkernel/intern/mball_tessellate.cc b/source/blender/blenkernel/intern/mball_tessellate.cc index bb3713e770a..f8a64a7cd8b 100644 --- a/source/blender/blenkernel/intern/mball_tessellate.cc +++ b/source/blender/blenkernel/intern/mball_tessellate.cc @@ -1188,8 +1188,9 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje const eEvaluationMode deg_eval_mode = DEG_get_mode(depsgraph); const short parenting_dupli_transflag = (OB_DUPLIFACES | OB_DUPLIVERTS); - copy_m4_m4(obmat, ob->obmat); /* to cope with duplicators from BKE_scene_base_iter_next */ - invert_m4_m4(obinv, ob->obmat); + copy_m4_m4(obmat, + ob->object_to_world); /* to cope with duplicators from BKE_scene_base_iter_next */ + invert_m4_m4(obinv, ob->object_to_world); BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.'); @@ -1237,13 +1238,13 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje /* when metaball object has zero scale, then MetaElem to this MetaBall * will not be put to mainb array */ - if (has_zero_axis_m4(bob->obmat)) { + if (has_zero_axis_m4(bob->object_to_world)) { zero_size = 1; } else if (bob->parent) { struct Object *pob = bob->parent; while (pob) { - if (has_zero_axis_m4(pob->obmat)) { + if (has_zero_axis_m4(pob->object_to_world)) { zero_size = 1; break; } @@ -1307,7 +1308,7 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje * rotation -> * ml local space */ - mul_m4_series((float(*)[4])new_ml->mat, obinv, bob->obmat, pos, rot); + mul_m4_series((float(*)[4])new_ml->mat, obinv, bob->object_to_world, pos, rot); /* ml local space -> basis object space */ invert_m4_m4((float(*)[4])new_ml->imat, (float(*)[4])new_ml->mat); diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc index 0018c217964..2d613f24a0a 100644 --- a/source/blender/blenkernel/intern/mesh.cc +++ b/source/blender/blenkernel/intern/mesh.cc @@ -1608,38 +1608,6 @@ void BKE_mesh_tessface_clear(Mesh *mesh) mesh_tessface_clear_intern(mesh, true); } -void BKE_mesh_do_versions_cd_flag_init(Mesh *mesh) -{ - if (UNLIKELY(mesh->cd_flag)) { - return; - } - - const Span<MVert> verts = mesh->verts(); - const Span<MEdge> edges = mesh->edges(); - - for (const MVert &vert : verts) { - if (vert.bweight_legacy != 0) { - mesh->cd_flag |= ME_CDFLAG_VERT_BWEIGHT; - break; - } - } - - for (const MEdge &edge : edges) { - if (edge.bweight_legacy != 0) { - mesh->cd_flag |= ME_CDFLAG_EDGE_BWEIGHT; - if (mesh->cd_flag & ME_CDFLAG_EDGE_CREASE) { - break; - } - } - if (edge.crease_legacy != 0) { - mesh->cd_flag |= ME_CDFLAG_EDGE_CREASE; - if (mesh->cd_flag & ME_CDFLAG_EDGE_BWEIGHT) { - break; - } - } - } -} - /* -------------------------------------------------------------------- */ /* MSelect functions (currently used in weight paint mode) */ diff --git a/source/blender/blenkernel/intern/mesh_calc_edges.cc b/source/blender/blenkernel/intern/mesh_calc_edges.cc index 5e6babdf7b4..4a4c2ebcbb0 100644 --- a/source/blender/blenkernel/intern/mesh_calc_edges.cc +++ b/source/blender/blenkernel/intern/mesh_calc_edges.cc @@ -146,7 +146,7 @@ static void serialize_and_initialize_deduplicated_edges(MutableSpan<EdgeMap> edg /* Initialize new edge. */ new_edge.v1 = item.key.v_low; new_edge.v2 = item.key.v_high; - new_edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + new_edge.flag = ME_EDGEDRAW; } item.value.index = new_edge_index; new_edge_index++; diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc index 784d35a8d65..2255038a991 100644 --- a/source/blender/blenkernel/intern/mesh_convert.cc +++ b/source/blender/blenkernel/intern/mesh_convert.cc @@ -119,7 +119,7 @@ static void make_edges_mdata_extend(Mesh &mesh) BLI_edgehashIterator_getKey(ehi, &medge->v1, &medge->v2); BLI_edgehashIterator_setValue(ehi, POINTER_FROM_UINT(e_index)); - medge->flag = ME_EDGEDRAW | ME_EDGERENDER; + medge->flag = ME_EDGEDRAW; } BLI_edgehashIterator_free(ehi); @@ -223,7 +223,7 @@ static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispba for (b = 1; b < dl->nr; b++) { medge->v1 = startvert + ofs + b - 1; medge->v2 = startvert + ofs + b; - medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW; + medge->flag = ME_LOOSEEDGE | ME_EDGEDRAW; medge++; } @@ -251,7 +251,7 @@ static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispba else { medge->v2 = startvert + ofs + b + 1; } - medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW; + medge->flag = ME_LOOSEEDGE | ME_EDGEDRAW; medge++; } } @@ -706,7 +706,7 @@ void BKE_mesh_edges_set_draw_render(Mesh *mesh) { MutableSpan<MEdge> edges = mesh->edges_for_write(); for (int i = 0; i < mesh->totedge; i++) { - edges[i].flag |= ME_EDGEDRAW | ME_EDGERENDER; + edges[i].flag |= ME_EDGEDRAW; } } diff --git a/source/blender/blenkernel/intern/mesh_legacy_convert.cc b/source/blender/blenkernel/intern/mesh_legacy_convert.cc index df3057d9592..feb40808704 100644 --- a/source/blender/blenkernel/intern/mesh_legacy_convert.cc +++ b/source/blender/blenkernel/intern/mesh_legacy_convert.cc @@ -30,6 +30,258 @@ #include "BKE_multires.h" /* -------------------------------------------------------------------- */ +/** \name Legacy Edge Calculation + * \{ */ + +struct EdgeSort { + uint v1, v2; + char is_loose, is_draw; +}; + +/* edges have to be added with lowest index first for sorting */ +static void to_edgesort(struct EdgeSort *ed, uint v1, uint v2, char is_loose, short is_draw) +{ + if (v1 < v2) { + ed->v1 = v1; + ed->v2 = v2; + } + else { + ed->v1 = v2; + ed->v2 = v1; + } + ed->is_loose = is_loose; + ed->is_draw = is_draw; +} + +static int vergedgesort(const void *v1, const void *v2) +{ + const struct EdgeSort *x1 = static_cast<const struct EdgeSort *>(v1); + const struct EdgeSort *x2 = static_cast<const struct EdgeSort *>(v2); + + if (x1->v1 > x2->v1) { + return 1; + } + if (x1->v1 < x2->v1) { + return -1; + } + if (x1->v2 > x2->v2) { + return 1; + } + if (x1->v2 < x2->v2) { + return -1; + } + + return 0; +} + +/* Create edges based on known verts and faces, + * this function is only used when loading very old blend files */ +static void mesh_calc_edges_mdata(const MVert * /*allvert*/, + const MFace *allface, + MLoop *allloop, + const MPoly *allpoly, + int /*totvert*/, + int totface, + int /*totloop*/, + int totpoly, + const bool use_old, + MEdge **r_medge, + int *r_totedge) +{ + const MPoly *mpoly; + const MFace *mface; + MEdge *medge, *med; + EdgeHash *hash; + struct EdgeSort *edsort, *ed; + int a, totedge = 0; + uint totedge_final = 0; + uint edge_index; + + /* we put all edges in array, sort them, and detect doubles that way */ + + for (a = totface, mface = allface; a > 0; a--, mface++) { + if (mface->v4) { + totedge += 4; + } + else if (mface->v3) { + totedge += 3; + } + else { + totedge += 1; + } + } + + if (totedge == 0) { + /* flag that mesh has edges */ + (*r_medge) = (MEdge *)MEM_callocN(0, __func__); + (*r_totedge) = 0; + return; + } + + ed = edsort = (EdgeSort *)MEM_mallocN(totedge * sizeof(struct EdgeSort), "EdgeSort"); + + for (a = totface, mface = allface; a > 0; a--, mface++) { + to_edgesort(ed++, mface->v1, mface->v2, !mface->v3, mface->edcode & ME_V1V2); + if (mface->v4) { + to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3); + to_edgesort(ed++, mface->v3, mface->v4, 0, mface->edcode & ME_V3V4); + to_edgesort(ed++, mface->v4, mface->v1, 0, mface->edcode & ME_V4V1); + } + else if (mface->v3) { + to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3); + to_edgesort(ed++, mface->v3, mface->v1, 0, mface->edcode & ME_V3V1); + } + } + + qsort(edsort, totedge, sizeof(struct EdgeSort), vergedgesort); + + /* count final amount */ + for (a = totedge, ed = edsort; a > 1; a--, ed++) { + /* edge is unique when it differs from next edge, or is last */ + if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) { + totedge_final++; + } + } + totedge_final++; + + medge = (MEdge *)MEM_callocN(sizeof(MEdge) * totedge_final, __func__); + + for (a = totedge, med = medge, ed = edsort; a > 1; a--, ed++) { + /* edge is unique when it differs from next edge, or is last */ + if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) { + med->v1 = ed->v1; + med->v2 = ed->v2; + if (use_old == false || ed->is_draw) { + med->flag = ME_EDGEDRAW; + } + if (ed->is_loose) { + med->flag |= ME_LOOSEEDGE; + } + + /* order is swapped so extruding this edge as a surface won't flip face normals + * with cyclic curves */ + if (ed->v1 + 1 != ed->v2) { + SWAP(uint, med->v1, med->v2); + } + med++; + } + else { + /* Equal edge, merge the draw-flag. */ + (ed + 1)->is_draw |= ed->is_draw; + } + } + /* last edge */ + med->v1 = ed->v1; + med->v2 = ed->v2; + med->flag = ME_EDGEDRAW; + if (ed->is_loose) { + med->flag |= ME_LOOSEEDGE; + } + + MEM_freeN(edsort); + + /* set edge members of mloops */ + hash = BLI_edgehash_new_ex(__func__, totedge_final); + for (edge_index = 0, med = medge; edge_index < totedge_final; edge_index++, med++) { + BLI_edgehash_insert(hash, med->v1, med->v2, POINTER_FROM_UINT(edge_index)); + } + + mpoly = allpoly; + for (a = 0; a < totpoly; a++, mpoly++) { + MLoop *ml, *ml_next; + int i = mpoly->totloop; + + ml_next = allloop + mpoly->loopstart; /* first loop */ + ml = &ml_next[i - 1]; /* last loop */ + + while (i-- != 0) { + ml->e = POINTER_AS_UINT(BLI_edgehash_lookup(hash, ml->v, ml_next->v)); + ml = ml_next; + ml_next++; + } + } + + BLI_edgehash_free(hash, nullptr); + + *r_medge = medge; + *r_totedge = totedge_final; +} + +void BKE_mesh_calc_edges_legacy(Mesh *me, const bool use_old) +{ + using namespace blender; + MEdge *medge; + int totedge = 0; + const Span<MVert> verts = me->verts(); + const Span<MPoly> polys = me->polys(); + MutableSpan<MLoop> loops = me->loops_for_write(); + + mesh_calc_edges_mdata(verts.data(), + (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE), + loops.data(), + polys.data(), + verts.size(), + me->totface, + loops.size(), + polys.size(), + use_old, + &medge, + &totedge); + + if (totedge == 0) { + /* flag that mesh has edges */ + me->totedge = 0; + return; + } + + medge = (MEdge *)CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, totedge); + me->totedge = totedge; + + BKE_mesh_strip_loose_faces(me); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name CD Flag Initialization + * \{ */ + +void BKE_mesh_do_versions_cd_flag_init(Mesh *mesh) +{ + using namespace blender; + if (UNLIKELY(mesh->cd_flag)) { + return; + } + + const Span<MVert> verts = mesh->verts(); + const Span<MEdge> edges = mesh->edges(); + + for (const MVert &vert : verts) { + if (vert.bweight_legacy != 0) { + mesh->cd_flag |= ME_CDFLAG_VERT_BWEIGHT; + break; + } + } + + for (const MEdge &edge : edges) { + if (edge.bweight_legacy != 0) { + mesh->cd_flag |= ME_CDFLAG_EDGE_BWEIGHT; + if (mesh->cd_flag & ME_CDFLAG_EDGE_CREASE) { + break; + } + } + if (edge.crease_legacy != 0) { + mesh->cd_flag |= ME_CDFLAG_EDGE_CREASE; + if (mesh->cd_flag & ME_CDFLAG_EDGE_BWEIGHT) { + break; + } + } + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ /** \name NGon Tessellation (NGon to MFace Conversion) * \{ */ diff --git a/source/blender/blenkernel/intern/mesh_mirror.c b/source/blender/blenkernel/intern/mesh_mirror.c index 261bc3d150b..ce3fc5d99c8 100644 --- a/source/blender/blenkernel/intern/mesh_mirror.c +++ b/source/blender/blenkernel/intern/mesh_mirror.c @@ -152,8 +152,8 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd, /* tmp is a transform from coords relative to the object's own origin, * to coords relative to the mirror object origin */ - invert_m4_m4(tmp, mirror_ob->obmat); - mul_m4_m4m4(tmp, tmp, ob->obmat); + invert_m4_m4(tmp, mirror_ob->object_to_world); + mul_m4_m4m4(tmp, tmp, ob->object_to_world); /* itmp is the reverse transform back to origin-relative coordinates */ invert_m4_m4(itmp, tmp); @@ -169,9 +169,9 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd, /* Account for non-uniform scale in `ob`, see: T87592. */ float ob_scale[3] = { - len_squared_v3(ob->obmat[0]), - len_squared_v3(ob->obmat[1]), - len_squared_v3(ob->obmat[2]), + len_squared_v3(ob->object_to_world[0]), + len_squared_v3(ob->object_to_world[1]), + len_squared_v3(ob->object_to_world[2]), }; /* Scale to avoid precision loss with extreme values. */ const float ob_scale_max = max_fff(UNPACK3(ob_scale)); diff --git a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc index 62354c83df1..0887e26148a 100644 --- a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc +++ b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc @@ -19,6 +19,7 @@ #include "BLI_math_vec_types.hh" #include "BLI_math_vector.h" #include "BLI_span.hh" +#include "BLI_task.hh" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" @@ -302,17 +303,20 @@ void BKE_mesh_remesh_reproject_paint_mask(Mesh *target, const Mesh *source) &target->vdata, CD_PAINT_MASK, CD_CONSTRUCT, nullptr, target->totvert); } - for (int i = 0; i < target->totvert; i++) { - float from_co[3]; - BVHTreeNearest nearest; - nearest.index = -1; - nearest.dist_sq = FLT_MAX; - copy_v3_v3(from_co, target_verts[i].co); - BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree); - if (nearest.index != -1) { - target_mask[i] = source_mask[nearest.index]; + blender::threading::parallel_for(IndexRange(target->totvert), 4096, [&](const IndexRange range) { + for (const int i : range) { + float from_co[3]; + BVHTreeNearest nearest; + nearest.index = -1; + nearest.dist_sq = FLT_MAX; + copy_v3_v3(from_co, target_verts[i].co); + BLI_bvhtree_find_nearest( + bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree); + if (nearest.index != -1) { + target_mask[i] = source_mask[nearest.index]; + } } - } + }); free_bvhtree_from_mesh(&bvhtree); } @@ -344,21 +348,24 @@ void BKE_remesh_reproject_sculpt_face_sets(Mesh *target, const Mesh *source) BVHTreeFromMesh bvhtree = {nullptr}; BKE_bvhtree_from_mesh_get(&bvhtree, source, BVHTREE_FROM_LOOPTRI, 2); - for (int i = 0; i < target->totpoly; i++) { - float from_co[3]; - BVHTreeNearest nearest; - nearest.index = -1; - nearest.dist_sq = FLT_MAX; - const MPoly *mpoly = &target_polys[i]; - BKE_mesh_calc_poly_center(mpoly, &target_loops[mpoly->loopstart], target_verts, from_co); - BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree); - if (nearest.index != -1) { - dst[i] = src[looptri[nearest.index].poly]; - } - else { - dst[i] = 1; + blender::threading::parallel_for(IndexRange(target->totpoly), 2048, [&](const IndexRange range) { + for (const int i : range) { + float from_co[3]; + BVHTreeNearest nearest; + nearest.index = -1; + nearest.dist_sq = FLT_MAX; + const MPoly *mpoly = &target_polys[i]; + BKE_mesh_calc_poly_center(mpoly, &target_loops[mpoly->loopstart], target_verts, from_co); + BLI_bvhtree_find_nearest( + bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree); + if (nearest.index != -1) { + dst[i] = src[looptri[nearest.index].poly]; + } + else { + dst[i] = 1; + } } - } + }); free_bvhtree_from_mesh(&bvhtree); dst_face_sets.finish(); } @@ -399,85 +406,87 @@ void BKE_remesh_reproject_vertex_paint(Mesh *target, const Mesh *source) MVert *target_verts = (MVert *)CustomData_get_layer(&target->vdata, CD_MVERT); if (domain == ATTR_DOMAIN_POINT) { - for (int i = 0; i < target->totvert; i++) { - BVHTreeNearest nearest; - nearest.index = -1; - nearest.dist_sq = FLT_MAX; - BLI_bvhtree_find_nearest( - bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree); - - if (nearest.index != -1) { - memcpy(POINTER_OFFSET(target_data, size_t(i) * data_size), - POINTER_OFFSET(source_data, size_t(nearest.index) * data_size), - data_size); - } - } + blender::threading::parallel_for( + IndexRange(target->totvert), 4096, [&](const IndexRange range) { + for (const int i : range) { + BVHTreeNearest nearest; + nearest.index = -1; + nearest.dist_sq = FLT_MAX; + BLI_bvhtree_find_nearest( + bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree); + + if (nearest.index != -1) { + memcpy(POINTER_OFFSET(target_data, size_t(i) * data_size), + POINTER_OFFSET(source_data, size_t(nearest.index) * data_size), + data_size); + } + } + }); } else { /* Lazily init vertex -> loop maps. */ if (!source_lmap) { - const MPoly *source_polys = (MPoly *)CustomData_get_layer(&source->pdata, CD_MPOLY); - const MLoop *source_loops = (MLoop *)CustomData_get_layer(&source->ldata, CD_MLOOP); - const MPoly *target_polys = (MPoly *)CustomData_get_layer(&target->pdata, CD_MPOLY); - const MLoop *target_loops = (MLoop *)CustomData_get_layer(&target->ldata, CD_MLOOP); - BKE_mesh_vert_loop_map_create(&source_lmap, &source_lmap_mem, - source_polys, - source_loops, + source->polys().data(), + source->loops().data(), source->totvert, source->totpoly, source->totloop); BKE_mesh_vert_loop_map_create(&target_lmap, &target_lmap_mem, - target_polys, - target_loops, + target->polys().data(), + target->loops().data(), target->totvert, target->totpoly, target->totloop); } - for (int i = 0; i < target->totvert; i++) { - BVHTreeNearest nearest; - nearest.index = -1; - nearest.dist_sq = FLT_MAX; - BLI_bvhtree_find_nearest( - bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree); - - if (nearest.index == -1) { - continue; - } - - MeshElemMap *source_loops = source_lmap + nearest.index; - MeshElemMap *target_loops = target_lmap + i; - - if (target_loops->count == 0 || source_loops->count == 0) { - continue; - } - - /* - * Average color data for loops around the source vertex into - * the first target loop around the target vertex - */ - - CustomData_interp(source_cdata, - target_cdata, - source_loops->indices, - nullptr, - nullptr, - source_loops->count, - target_loops->indices[0]); - - void *elem = POINTER_OFFSET(target_data, size_t(target_loops->indices[0]) * data_size); - - /* Copy to rest of target loops. */ - for (int j = 1; j < target_loops->count; j++) { - memcpy(POINTER_OFFSET(target_data, size_t(target_loops->indices[j]) * data_size), - elem, - data_size); - } - } + blender::threading::parallel_for( + IndexRange(target->totvert), 2048, [&](const IndexRange range) { + for (const int i : range) { + BVHTreeNearest nearest; + nearest.index = -1; + nearest.dist_sq = FLT_MAX; + BLI_bvhtree_find_nearest( + bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree); + + if (nearest.index == -1) { + continue; + } + + MeshElemMap *source_loops = source_lmap + nearest.index; + MeshElemMap *target_loops = target_lmap + i; + + if (target_loops->count == 0 || source_loops->count == 0) { + continue; + } + + /* + * Average color data for loops around the source vertex into + * the first target loop around the target vertex + */ + + CustomData_interp(source_cdata, + target_cdata, + source_loops->indices, + nullptr, + nullptr, + source_loops->count, + target_loops->indices[0]); + + void *elem = POINTER_OFFSET(target_data, + size_t(target_loops->indices[0]) * data_size); + + /* Copy to rest of target loops. */ + for (int j = 1; j < target_loops->count; j++) { + memcpy(POINTER_OFFSET(target_data, size_t(target_loops->indices[j]) * data_size), + elem, + data_size); + } + } + }); } } diff --git a/source/blender/blenkernel/intern/mesh_validate.cc b/source/blender/blenkernel/intern/mesh_validate.cc index 9b140171912..9cd3b6e9e9e 100644 --- a/source/blender/blenkernel/intern/mesh_validate.cc +++ b/source/blender/blenkernel/intern/mesh_validate.cc @@ -1315,216 +1315,6 @@ void BKE_mesh_strip_loose_edges(Mesh *me) /** \name Mesh Edge Calculation * \{ */ -/* make edges in a Mesh, for outside of editmode */ - -struct EdgeSort { - uint v1, v2; - char is_loose, is_draw; -}; - -/* edges have to be added with lowest index first for sorting */ -static void to_edgesort(struct EdgeSort *ed, uint v1, uint v2, char is_loose, short is_draw) -{ - if (v1 < v2) { - ed->v1 = v1; - ed->v2 = v2; - } - else { - ed->v1 = v2; - ed->v2 = v1; - } - ed->is_loose = is_loose; - ed->is_draw = is_draw; -} - -static int vergedgesort(const void *v1, const void *v2) -{ - const struct EdgeSort *x1 = static_cast<const struct EdgeSort *>(v1); - const struct EdgeSort *x2 = static_cast<const struct EdgeSort *>(v2); - - if (x1->v1 > x2->v1) { - return 1; - } - if (x1->v1 < x2->v1) { - return -1; - } - if (x1->v2 > x2->v2) { - return 1; - } - if (x1->v2 < x2->v2) { - return -1; - } - - return 0; -} - -/* Create edges based on known verts and faces, - * this function is only used when loading very old blend files */ - -static void mesh_calc_edges_mdata(const MVert * /*allvert*/, - const MFace *allface, - MLoop *allloop, - const MPoly *allpoly, - int /*totvert*/, - int totface, - int /*totloop*/, - int totpoly, - const bool use_old, - MEdge **r_medge, - int *r_totedge) -{ - const MPoly *mpoly; - const MFace *mface; - MEdge *medge, *med; - EdgeHash *hash; - struct EdgeSort *edsort, *ed; - int a, totedge = 0; - uint totedge_final = 0; - uint edge_index; - - /* we put all edges in array, sort them, and detect doubles that way */ - - for (a = totface, mface = allface; a > 0; a--, mface++) { - if (mface->v4) { - totedge += 4; - } - else if (mface->v3) { - totedge += 3; - } - else { - totedge += 1; - } - } - - if (totedge == 0) { - /* flag that mesh has edges */ - (*r_medge) = (MEdge *)MEM_callocN(0, __func__); - (*r_totedge) = 0; - return; - } - - ed = edsort = (EdgeSort *)MEM_mallocN(totedge * sizeof(struct EdgeSort), "EdgeSort"); - - for (a = totface, mface = allface; a > 0; a--, mface++) { - to_edgesort(ed++, mface->v1, mface->v2, !mface->v3, mface->edcode & ME_V1V2); - if (mface->v4) { - to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3); - to_edgesort(ed++, mface->v3, mface->v4, 0, mface->edcode & ME_V3V4); - to_edgesort(ed++, mface->v4, mface->v1, 0, mface->edcode & ME_V4V1); - } - else if (mface->v3) { - to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3); - to_edgesort(ed++, mface->v3, mface->v1, 0, mface->edcode & ME_V3V1); - } - } - - qsort(edsort, totedge, sizeof(struct EdgeSort), vergedgesort); - - /* count final amount */ - for (a = totedge, ed = edsort; a > 1; a--, ed++) { - /* edge is unique when it differs from next edge, or is last */ - if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) { - totedge_final++; - } - } - totedge_final++; - - medge = (MEdge *)MEM_callocN(sizeof(MEdge) * totedge_final, __func__); - - for (a = totedge, med = medge, ed = edsort; a > 1; a--, ed++) { - /* edge is unique when it differs from next edge, or is last */ - if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) { - med->v1 = ed->v1; - med->v2 = ed->v2; - if (use_old == false || ed->is_draw) { - med->flag = ME_EDGEDRAW | ME_EDGERENDER; - } - if (ed->is_loose) { - med->flag |= ME_LOOSEEDGE; - } - - /* order is swapped so extruding this edge as a surface won't flip face normals - * with cyclic curves */ - if (ed->v1 + 1 != ed->v2) { - SWAP(uint, med->v1, med->v2); - } - med++; - } - else { - /* Equal edge, merge the draw-flag. */ - (ed + 1)->is_draw |= ed->is_draw; - } - } - /* last edge */ - med->v1 = ed->v1; - med->v2 = ed->v2; - med->flag = ME_EDGEDRAW; - if (ed->is_loose) { - med->flag |= ME_LOOSEEDGE; - } - med->flag |= ME_EDGERENDER; - - MEM_freeN(edsort); - - /* set edge members of mloops */ - hash = BLI_edgehash_new_ex(__func__, totedge_final); - for (edge_index = 0, med = medge; edge_index < totedge_final; edge_index++, med++) { - BLI_edgehash_insert(hash, med->v1, med->v2, POINTER_FROM_UINT(edge_index)); - } - - mpoly = allpoly; - for (a = 0; a < totpoly; a++, mpoly++) { - MLoop *ml, *ml_next; - int i = mpoly->totloop; - - ml_next = allloop + mpoly->loopstart; /* first loop */ - ml = &ml_next[i - 1]; /* last loop */ - - while (i-- != 0) { - ml->e = POINTER_AS_UINT(BLI_edgehash_lookup(hash, ml->v, ml_next->v)); - ml = ml_next; - ml_next++; - } - } - - BLI_edgehash_free(hash, nullptr); - - *r_medge = medge; - *r_totedge = totedge_final; -} - -void BKE_mesh_calc_edges_legacy(Mesh *me, const bool use_old) -{ - MEdge *medge; - int totedge = 0; - const Span<MVert> verts = me->verts(); - const Span<MPoly> polys = me->polys(); - MutableSpan<MLoop> loops = me->loops_for_write(); - - mesh_calc_edges_mdata(verts.data(), - (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE), - loops.data(), - polys.data(), - verts.size(), - me->totface, - loops.size(), - polys.size(), - use_old, - &medge, - &totedge); - - if (totedge == 0) { - /* flag that mesh has edges */ - me->totedge = 0; - return; - } - - medge = (MEdge *)CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, totedge); - me->totedge = totedge; - - BKE_mesh_strip_loose_faces(me); -} - void BKE_mesh_calc_edges_loose(Mesh *mesh) { const Span<MLoop> loops = mesh->loops(); @@ -1579,7 +1369,7 @@ void BKE_mesh_calc_edges_tessface(Mesh *mesh) BLI_edgesetIterator_step(ehi), i++, med++, index++) { BLI_edgesetIterator_getKey(ehi, &med->v1, &med->v2); - med->flag = ME_EDGEDRAW | ME_EDGERENDER; + med->flag = ME_EDGEDRAW; *index = ORIGINDEX_NONE; } BLI_edgesetIterator_free(ehi); diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c index 24663d6db05..c0aff204069 100644 --- a/source/blender/blenkernel/intern/nla.c +++ b/source/blender/blenkernel/intern/nla.c @@ -464,6 +464,7 @@ NlaStrip *BKE_nlastack_add_strip(AnimData *adt, bAction *act, const bool is_libo */ nlt = BKE_nlatrack_add(adt, NULL, is_liboverride); BKE_nlatrack_add_strip(nlt, strip, is_liboverride); + BLI_strncpy(nlt->name, act->id.name + 2, sizeof(nlt->name)); } /* automatically name it too */ @@ -2054,7 +2055,7 @@ bool BKE_nla_tweakmode_enter(AnimData *adt) } /* If block is already in tweak-mode, just leave, but we should report - * that this block is in tweak-mode (as our returncode). */ + * that this block is in tweak-mode (as our return-code). */ if (adt->flag & ADT_NLA_EDIT_ON) { return true; } diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc index 3e3a8355f98..aa6ca37f48c 100644 --- a/source/blender/blenkernel/intern/node.cc +++ b/source/blender/blenkernel/intern/node.cc @@ -2022,21 +2022,29 @@ bNode *nodeFindNodebyName(bNodeTree *ntree, const char *name) bool nodeFindNode(bNodeTree *ntree, bNodeSocket *sock, bNode **r_node, int *r_sockindex) { *r_node = nullptr; + if (!ntree->runtime->topology_cache_is_dirty) { + bNode *node = &sock->owner_node(); + *r_node = node; + if (r_sockindex) { + ListBase *sockets = (sock->in_out == SOCK_IN) ? &node->inputs : &node->outputs; + *r_sockindex = BLI_findindex(sockets, sock); + } + return true; + } LISTBASE_FOREACH (bNode *, node, &ntree->nodes) { ListBase *sockets = (sock->in_out == SOCK_IN) ? &node->inputs : &node->outputs; - int index = 0; - LISTBASE_FOREACH (bNodeSocket *, tsock, sockets) { + int i; + LISTBASE_FOREACH_INDEX (bNodeSocket *, tsock, sockets, i) { if (sock == tsock) { if (r_node != nullptr) { *r_node = node; } if (r_sockindex != nullptr) { - *r_sockindex = index; + *r_sockindex = i; } return true; } - index++; } } return false; @@ -3373,10 +3381,18 @@ struct bNodeSocket *ntreeAddSocketInterfaceFromSocket(bNodeTree *ntree, bNode *from_node, bNodeSocket *from_sock) { - bNodeSocket *iosock = ntreeAddSocketInterface(ntree, - static_cast<eNodeSocketInOut>(from_sock->in_out), - from_sock->idname, - DATA_(from_sock->name)); + return ntreeAddSocketInterfaceFromSocketWithName( + ntree, from_node, from_sock, from_sock->idname, from_sock->name); +} + +struct bNodeSocket *ntreeAddSocketInterfaceFromSocketWithName(bNodeTree *ntree, + bNode *from_node, + bNodeSocket *from_sock, + const char *idname, + const char *name) +{ + bNodeSocket *iosock = ntreeAddSocketInterface( + ntree, static_cast<eNodeSocketInOut>(from_sock->in_out), idname, DATA_(name)); if (iosock) { if (iosock->typeinfo->interface_from_socket) { iosock->typeinfo->interface_from_socket(ntree, iosock, from_node, from_sock); @@ -4330,12 +4346,6 @@ void node_type_socket_templates(struct bNodeType *ntype, } } -void node_type_init(struct bNodeType *ntype, - void (*initfunc)(struct bNodeTree *ntree, struct bNode *node)) -{ - ntype->initfunc = initfunc; -} - void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth) { ntype->width = width; @@ -4383,33 +4393,6 @@ void node_type_storage(bNodeType *ntype, ntype->freefunc = freefunc; } -void node_type_update(struct bNodeType *ntype, - void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node)) -{ - ntype->updatefunc = updatefunc; -} - -void node_type_group_update(struct bNodeType *ntype, - void (*group_update_func)(struct bNodeTree *ntree, struct bNode *node)) -{ - ntype->group_update_func = group_update_func; -} - -void node_type_exec(struct bNodeType *ntype, - NodeInitExecFunction init_exec_fn, - NodeFreeExecFunction free_exec_fn, - NodeExecFunction exec_fn) -{ - ntype->init_exec_fn = init_exec_fn; - ntype->free_exec_fn = free_exec_fn; - ntype->exec_fn = exec_fn; -} - -void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn) -{ - ntype->gpu_fn = gpu_fn; -} - /* callbacks for undefined types */ static bool node_undefined_poll(bNodeType * /*ntype*/, diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc index d98f5e85028..9085a54d86f 100644 --- a/source/blender/blenkernel/intern/object.cc +++ b/source/blender/blenkernel/intern/object.cc @@ -1330,14 +1330,14 @@ void BKE_object_modifier_hook_reset(Object *ob, HookModifierData *hmd) /* Calculate the world-space matrix for the pose-channel target first, * then carry on as usual. */ - mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat); + mul_m4_m4m4(mat, hmd->object->object_to_world, pchan->pose_mat); invert_m4_m4(imat, mat); - mul_m4_m4m4(hmd->parentinv, imat, ob->obmat); + mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world); } else { - invert_m4_m4(hmd->object->imat, hmd->object->obmat); - mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat); + invert_m4_m4(hmd->object->world_to_object, hmd->object->object_to_world); + mul_m4_m4m4(hmd->parentinv, hmd->object->world_to_object, ob->object_to_world); } } } @@ -1355,14 +1355,14 @@ void BKE_object_modifier_gpencil_hook_reset(Object *ob, HookGpencilModifierData /* Calculate the world-space matrix for the pose-channel target first, * then carry on as usual. */ - mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat); + mul_m4_m4m4(mat, hmd->object->object_to_world, pchan->pose_mat); invert_m4_m4(imat, mat); - mul_m4_m4m4(hmd->parentinv, imat, ob->obmat); + mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world); } else { - invert_m4_m4(hmd->object->imat, hmd->object->obmat); - mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat); + invert_m4_m4(hmd->object->world_to_object, hmd->object->object_to_world); + mul_m4_m4m4(hmd->parentinv, hmd->object->world_to_object, ob->object_to_world); } } @@ -2541,6 +2541,28 @@ Object *BKE_object_pose_armature_get(Object *ob) return nullptr; } +Object *BKE_object_pose_armature_get_with_wpaint_check(Object *ob) +{ + /* When not in weight paint mode. */ + if (ob) { + switch (ob->type) { + case OB_MESH: { + if ((ob->mode & OB_MODE_WEIGHT_PAINT) == 0) { + return nullptr; + } + break; + } + case OB_GPENCIL: { + if ((ob->mode & OB_MODE_WEIGHT_GPENCIL) == 0) { + return nullptr; + } + break; + } + } + } + return BKE_object_pose_armature_get(ob); +} + Object *BKE_object_pose_armature_get_visible(Object *ob, const Scene *scene, ViewLayer *view_layer, @@ -3102,10 +3124,10 @@ void BKE_object_matrix_local_get(struct Object *ob, float r_mat[4][4]) BKE_object_get_parent_matrix(ob, ob->parent, par_imat); invert_m4(par_imat); - mul_m4_m4m4(r_mat, par_imat, ob->obmat); + mul_m4_m4m4(r_mat, par_imat, ob->object_to_world); } else { - copy_m4_m4(r_mat, ob->obmat); + copy_m4_m4(r_mat, ob->object_to_world); } } @@ -3359,32 +3381,32 @@ void BKE_object_get_parent_matrix(Object *ob, Object *par, float r_parentmat[4][ } if (ok) { - mul_m4_m4m4(r_parentmat, par->obmat, tmat); + mul_m4_m4m4(r_parentmat, par->object_to_world, tmat); } else { - copy_m4_m4(r_parentmat, par->obmat); + copy_m4_m4(r_parentmat, par->object_to_world); } break; } case PARBONE: ob_parbone(ob, par, tmat); - mul_m4_m4m4(r_parentmat, par->obmat, tmat); + mul_m4_m4m4(r_parentmat, par->object_to_world, tmat); break; case PARVERT1: unit_m4(r_parentmat); give_parvert(par, ob->par1, vec); - mul_v3_m4v3(r_parentmat[3], par->obmat, vec); + mul_v3_m4v3(r_parentmat[3], par->object_to_world, vec); break; case PARVERT3: ob_parvert3(ob, par, tmat); - mul_m4_m4m4(r_parentmat, par->obmat, tmat); + mul_m4_m4m4(r_parentmat, par->object_to_world, tmat); break; case PARSKEL: - copy_m4_m4(r_parentmat, par->obmat); + copy_m4_m4(r_parentmat, par->object_to_world); break; } } @@ -3422,7 +3444,7 @@ static void solve_parenting( /* origin, for help line */ if (set_origin) { if ((ob->partype & PARTYPE) == PARSKEL) { - copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]); + copy_v3_v3(ob->runtime.parent_display_origin, par->object_to_world[3]); } else { copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]); @@ -3441,10 +3463,10 @@ static void object_where_is_calc_ex(Depsgraph *depsgraph, Object *par = ob->parent; /* calculate parent matrix */ - solve_parenting(ob, par, true, ob->obmat, r_originmat); + solve_parenting(ob, par, true, ob->object_to_world, r_originmat); } else { - BKE_object_to_mat4(ob, ob->obmat); + BKE_object_to_mat4(ob, ob->object_to_world); } /* try to fall back to the scene rigid body world if none given */ @@ -3461,7 +3483,7 @@ static void object_where_is_calc_ex(Depsgraph *depsgraph, } /* set negative scale flag in object */ - if (is_negative_m4(ob->obmat)) { + if (is_negative_m4(ob->object_to_world)) { ob->transflag |= OB_NEG_SCALE; } else { @@ -3507,7 +3529,7 @@ void BKE_object_workob_calc_parent(Depsgraph *depsgraph, Scene *scene, Object *o { BKE_object_workob_clear(workob); - unit_m4(workob->obmat); + unit_m4(workob->object_to_world); unit_m4(workob->parentinv); unit_m4(workob->constinv); @@ -3599,7 +3621,7 @@ void BKE_object_apply_parent_inverse(struct Object *ob) * `inv(parent) @ world = parentinv` * `parentinv = inv(parent) @ world` * - * NOTE: If `ob->obmat` has shear, then this `parentinv` is insufficient because + * NOTE: If `ob->object_to_world` has shear, then this `parentinv` is insufficient because * `parent @ parentinv => shearless result` * * Thus, local will have shear which cannot be decomposed into TRS: @@ -3628,7 +3650,7 @@ void BKE_object_apply_parent_inverse(struct Object *ob) copy_m4_m4(ob_local, ob->parentinv); invert_m4(ob_local); mul_m4_m4_post(ob_local, par_imat); - mul_m4_m4_post(ob_local, ob->obmat); + mul_m4_m4_post(ob_local, ob->object_to_world); /* Send use_compat=False so the rotation is predictable. */ BKE_object_apply_mat4(ob, ob_local, false, false); @@ -3793,7 +3815,7 @@ void BKE_object_dimensions_get(Object *ob, float r_vec[3]) const BoundBox *bb = BKE_object_boundbox_get(ob); if (bb) { float3 scale; - mat4_to_size(scale, ob->obmat); + mat4_to_size(scale, ob->object_to_world); r_vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]); r_vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]); @@ -3850,19 +3872,19 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us case OB_FONT: case OB_SURF: { const BoundBox bb = *BKE_curve_boundbox_get(ob); - BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max); + BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max); changed = true; break; } case OB_MESH: { const BoundBox bb = *BKE_mesh_boundbox_get(ob); - BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max); + BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max); changed = true; break; } case OB_GPENCIL: { const BoundBox bb = *BKE_gpencil_boundbox_get(ob); - BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max); + BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max); changed = true; break; } @@ -3875,7 +3897,7 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us for (v = 0; v < lt->pntsv; v++) { for (u = 0; u < lt->pntsu; u++, bp++) { float3 vec; - mul_v3_m4v3(vec, ob->obmat, bp->vec); + mul_v3_m4v3(vec, ob->object_to_world, bp->vec); minmax_v3v3_v3(r_min, r_max, vec); } } @@ -3890,7 +3912,8 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us case OB_MBALL: { float ob_min[3], ob_max[3]; - changed = BKE_mball_minmax_ex((const MetaBall *)ob->data, ob_min, ob_max, ob->obmat, 0); + changed = BKE_mball_minmax_ex( + (const MetaBall *)ob->data, ob_min, ob_max, ob->object_to_world, 0); if (changed) { minmax_v3v3_v3(r_min, r_max, ob_min); minmax_v3v3_v3(r_min, r_max, ob_max); @@ -3899,20 +3922,20 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us } case OB_CURVES: { const BoundBox bb = *BKE_curves_boundbox_get(ob); - BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max); + BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max); changed = true; break; } case OB_POINTCLOUD: { const BoundBox bb = *BKE_pointcloud_boundbox_get(ob); - BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max); + BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max); changed = true; break; } case OB_VOLUME: { const BoundBox bb = *BKE_volume_boundbox_get(ob); - BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max); + BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max); changed = true; break; } @@ -3926,14 +3949,14 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us size *= ob->empty_drawsize; } - minmax_v3v3_v3(r_min, r_max, ob->obmat[3]); + minmax_v3v3_v3(r_min, r_max, ob->object_to_world[3]); float3 vec; - copy_v3_v3(vec, ob->obmat[3]); + copy_v3_v3(vec, ob->object_to_world[3]); add_v3_v3(vec, size); minmax_v3v3_v3(r_min, r_max, vec); - copy_v3_v3(vec, ob->obmat[3]); + copy_v3_v3(vec, ob->object_to_world[3]); sub_v3_v3(vec, size); minmax_v3v3_v3(r_min, r_max, vec); } @@ -3980,12 +4003,12 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re * however the issue with empty objects being visible when viewed from the side * is only noticeable in orthographic views. */ float3 view_dir; - sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->obmat[3]); - dot = dot_v3v3(ob->obmat[2], view_dir); + sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->object_to_world[3]); + dot = dot_v3v3(ob->object_to_world[2], view_dir); eps = 0.0f; } else { - dot = dot_v3v3(ob->obmat[2], rv3d->viewinv[2]); + dot = dot_v3v3(ob->object_to_world[2], rv3d->viewinv[2]); eps = 1e-5f; } if (visibility_flag & OB_EMPTY_IMAGE_HIDE_BACK) { @@ -4002,7 +4025,7 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re if (visibility_flag & OB_EMPTY_IMAGE_HIDE_NON_AXIS_ALIGNED) { float3 proj, ob_z_axis; - normalize_v3_v3(ob_z_axis, ob->obmat[2]); + normalize_v3_v3(ob_z_axis, ob->object_to_world[2]); project_plane_v3_v3v3(proj, ob_z_axis, rv3d->viewinv[2]); const float proj_length_sq = len_squared_v3(proj); if (proj_length_sq > 1e-5f) { @@ -4194,7 +4217,7 @@ void BKE_scene_foreach_display_point(Depsgraph *depsgraph, DEG_ITER_OBJECT_FLAG_DUPLI; DEG_OBJECT_ITER_BEGIN (°_iter_settings, ob) { if ((ob->base_flag & BASE_SELECTED) != 0) { - BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data); + BKE_object_foreach_display_point(ob, ob->object_to_world, func_cb, user_data); } } DEG_OBJECT_ITER_END; @@ -4237,10 +4260,10 @@ void *BKE_object_tfm_backup(Object *ob) copy_v3_v3(obtfm->drotAxis, ob->drotAxis); obtfm->rotAngle = ob->rotAngle; obtfm->drotAngle = ob->drotAngle; - copy_m4_m4(obtfm->obmat, ob->obmat); + copy_m4_m4(obtfm->obmat, ob->object_to_world); copy_m4_m4(obtfm->parentinv, ob->parentinv); copy_m4_m4(obtfm->constinv, ob->constinv); - copy_m4_m4(obtfm->imat, ob->imat); + copy_m4_m4(obtfm->imat, ob->world_to_object); return (void *)obtfm; } @@ -4260,10 +4283,10 @@ void BKE_object_tfm_restore(Object *ob, void *obtfm_pt) copy_v3_v3(ob->drotAxis, obtfm->drotAxis); ob->rotAngle = obtfm->rotAngle; ob->drotAngle = obtfm->drotAngle; - copy_m4_m4(ob->obmat, obtfm->obmat); + copy_m4_m4(ob->object_to_world, obtfm->obmat); copy_m4_m4(ob->parentinv, obtfm->parentinv); copy_m4_m4(ob->constinv, obtfm->constinv); - copy_m4_m4(ob->imat, obtfm->imat); + copy_m4_m4(ob->world_to_object, obtfm->imat); } /** \} */ @@ -5291,7 +5314,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot) for (i = 0; i < verts.size(); i++) { if (index[i] != ORIGINDEX_NONE) { float co[3]; - mul_v3_m4v3(co, ob->obmat, verts[i].co); + mul_v3_m4v3(co, ob->object_to_world, verts[i].co); BLI_kdtree_3d_insert(tree, index[i], co); tot++; } @@ -5305,7 +5328,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot) for (i = 0; i < tot; i++) { float co[3]; - mul_v3_m4v3(co, ob->obmat, verts[i].co); + mul_v3_m4v3(co, ob->object_to_world, verts[i].co); BLI_kdtree_3d_insert(tree, i, co); } } @@ -5334,7 +5357,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot) a = nu->pntsu; while (a--) { float co[3]; - mul_v3_m4v3(co, ob->obmat, bezt->vec[1]); + mul_v3_m4v3(co, ob->object_to_world, bezt->vec[1]); BLI_kdtree_3d_insert(tree, i++, co); bezt++; } @@ -5346,7 +5369,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot) a = nu->pntsu * nu->pntsv; while (a--) { float co[3]; - mul_v3_m4v3(co, ob->obmat, bp->vec); + mul_v3_m4v3(co, ob->object_to_world, bp->vec); BLI_kdtree_3d_insert(tree, i++, co); bp++; } @@ -5369,7 +5392,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot) for (bp = lt->def; i < tot; bp++) { float co[3]; - mul_v3_m4v3(co, ob->obmat, bp->vec); + mul_v3_m4v3(co, ob->object_to_world, bp->vec); BLI_kdtree_3d_insert(tree, i++, co); } diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc index d43eff6f9b4..a41f7c8bce4 100644 --- a/source/blender/blenkernel/intern/object_dupli.cc +++ b/source/blender/blenkernel/intern/object_dupli.cc @@ -197,7 +197,8 @@ static bool copy_dupli_context(DupliContext *r_ctx, /** * Generate a dupli instance. * - * \param mat: is transform of the object relative to current context (including #Object.obmat). + * \param mat: is transform of the object relative to current context (including + * #Object.object_to_world). */ static DupliObject *make_dupli(const DupliContext *ctx, Object *ob, @@ -296,7 +297,7 @@ static DupliObject *make_dupli(const DupliContext *ctx, /** * Recursive dupli-objects. * - * \param space_mat: is the local dupli-space (excluding dupli #Object.obmat). + * \param space_mat: is the local dupli-space (excluding dupli #Object.object_to_world). */ static void make_recursive_duplis(const DupliContext *ctx, Object *ob, @@ -468,8 +469,8 @@ static void make_duplis_collection(const DupliContext *ctx) /* Combine collection offset and `obmat`. */ unit_m4(collection_mat); sub_v3_v3(collection_mat[3], collection->instance_offset); - mul_m4_m4m4(collection_mat, ob->obmat, collection_mat); - /* Don't access 'ob->obmat' from now on. */ + mul_m4_m4m4(collection_mat, ob->object_to_world, collection_mat); + /* Don't access 'ob->object_to_world' from now on. */ eEvaluationMode mode = DEG_get_mode(ctx->depsgraph); FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (collection, cob, mode) { @@ -477,7 +478,7 @@ static void make_duplis_collection(const DupliContext *ctx) float mat[4][4]; /* Collection dupli-offset, should apply after everything else. */ - mul_m4_m4m4(mat, collection_mat, cob->obmat); + mul_m4_m4m4(mat, collection_mat, cob->object_to_world); make_dupli(ctx, cob, mat, _base_id); @@ -584,11 +585,11 @@ static DupliObject *vertex_dupli(const DupliContext *ctx, /* Make offset relative to inst_ob using relative child transform. */ mul_mat3_m4_v3(child_imat, obmat[3]); /* Apply `obmat` _after_ the local vertex transform. */ - mul_m4_m4m4(obmat, inst_ob->obmat, obmat); + mul_m4_m4m4(obmat, inst_ob->object_to_world, obmat); /* Space matrix is constructed by removing `obmat` transform, * this yields the world-space transform for recursive duplis. */ - mul_m4_m4m4(space_mat, obmat, inst_ob->imat); + mul_m4_m4m4(space_mat, obmat, inst_ob->world_to_object); DupliObject *dob = make_dupli(ctx, inst_ob, obmat, index); @@ -608,10 +609,10 @@ static void make_child_duplis_verts_from_mesh(const DupliContext *ctx, const MVert *mvert = vdd->mvert; const int totvert = vdd->totvert; - invert_m4_m4(inst_ob->imat, inst_ob->obmat); + invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world); /* Relative transform from parent to child space. */ float child_imat[4][4]; - mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat); + mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world); for (int i = 0; i < totvert; i++) { DupliObject *dob = vertex_dupli( @@ -630,10 +631,10 @@ static void make_child_duplis_verts_from_editmesh(const DupliContext *ctx, BMEditMesh *em = vdd->em; const bool use_rotation = vdd->params.use_rotation; - invert_m4_m4(inst_ob->imat, inst_ob->obmat); + invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world); /* Relative transform from parent to child space. */ float child_imat[4][4]; - mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat); + mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world); BMVert *v; BMIter iter; @@ -758,7 +759,7 @@ static void make_duplis_font(const DupliContext *ctx) return; } - copy_m4_m4(pmat, par->obmat); + copy_m4_m4(pmat, par->object_to_world); /* In `par` the family name is stored, use this to find the other objects. */ @@ -803,7 +804,7 @@ static void make_duplis_font(const DupliContext *ctx) mul_m4_v3(pmat, vec); - copy_m4_m4(obmat, par->obmat); + copy_m4_m4(obmat, par->object_to_world); if (UNLIKELY(ct->rot != 0.0f)) { float rmat[4][4]; @@ -919,7 +920,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx, make_dupli(ctx_for_instance, &object, matrix, id, &geometry_set, i); float space_matrix[4][4]; - mul_m4_m4m4(space_matrix, instance_offset_matrices[i].values, object.imat); + mul_m4_m4m4(space_matrix, instance_offset_matrices[i].values, object.world_to_object); mul_m4_m4_pre(space_matrix, parent_transform); make_recursive_duplis(ctx_for_instance, &object, space_matrix, id, &geometry_set, i); break; @@ -951,7 +952,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx, } float instance_matrix[4][4]; - mul_m4_m4m4(instance_matrix, collection_matrix, object->obmat); + mul_m4_m4m4(instance_matrix, collection_matrix, object->object_to_world); make_dupli(&sub_ctx, object, instance_matrix, object_id++); make_recursive_duplis(&sub_ctx, object, collection_matrix, object_id++); @@ -986,7 +987,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx, static void make_duplis_geometry_set(const DupliContext *ctx) { const GeometrySet *geometry_set = ctx->object->runtime.geometry_set_eval; - make_duplis_geometry_set_impl(ctx, *geometry_set, ctx->object->obmat, false, false); + make_duplis_geometry_set_impl(ctx, *geometry_set, ctx->object->object_to_world, false, false); } static const DupliGenerator gen_dupli_geometry_set = { @@ -1092,11 +1093,11 @@ static DupliObject *face_dupli(const DupliContext *ctx, } /* Apply `obmat` _after_ the local face transform. */ - mul_m4_m4m4(obmat, inst_ob->obmat, obmat); + mul_m4_m4m4(obmat, inst_ob->object_to_world, obmat); /* Space matrix is constructed by removing `obmat` transform, * this yields the world-space transform for recursive duplis. */ - mul_m4_m4m4(space_mat, obmat, inst_ob->imat); + mul_m4_m4m4(space_mat, obmat, inst_ob->world_to_object); DupliObject *dob = make_dupli(ctx, inst_ob, obmat, index); @@ -1176,9 +1177,9 @@ static void make_child_duplis_faces_from_mesh(const DupliContext *ctx, float child_imat[4][4]; - invert_m4_m4(inst_ob->imat, inst_ob->obmat); + invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world); /* Relative transform from parent to child space. */ - mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat); + mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world); const float scale_fac = ctx->object->instance_faces_scale; for (a = 0, mp = mpoly; a < totface; a++, mp++) { @@ -1216,9 +1217,9 @@ static void make_child_duplis_faces_from_editmesh(const DupliContext *ctx, BLI_assert((vert_coords == nullptr) || (em->bm->elem_index_dirty & BM_VERT) == 0); - invert_m4_m4(inst_ob->imat, inst_ob->obmat); + invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world); /* Relative transform from parent to child space. */ - mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat); + mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world); const float scale_fac = ctx->object->instance_faces_scale; BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, a) { @@ -1347,8 +1348,9 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem sim.ob = par; sim.psys = psys; sim.psmd = psys_get_modifier(par, psys); - /* Make sure emitter `imat` is in global coordinates instead of render view coordinates. */ - invert_m4_m4(par->imat, par->obmat); + /* Make sure emitter `world_to_object` is in global coordinates instead of render view + * coordinates. */ + invert_m4_m4(par->world_to_object, par->object_to_world); /* First check for loops (particle system object used as dupli-object). */ if (part->ren_as == PART_DRAW_OB) { @@ -1535,7 +1537,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem b = 0; FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN ( part->instance_collection, object, mode) { - copy_m4_m4(tmat, oblist[b]->obmat); + copy_m4_m4(tmat, oblist[b]->object_to_world); /* Apply collection instance offset. */ sub_v3_v3(tmat[3], part->instance_collection->instance_offset); @@ -1558,7 +1560,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem } else { float obmat[4][4]; - copy_m4_m4(obmat, ob->obmat); + copy_m4_m4(obmat, ob->object_to_world); float vec[3]; copy_v3_v3(vec, obmat[3]); @@ -1752,7 +1754,7 @@ ListBase *object_duplilist_preview(Depsgraph *depsgraph, *viewer_path)) { ctx.preview_base_geometry = &viewer_log->geometry; make_duplis_geometry_set_impl( - &ctx, viewer_log->geometry, ob_eval->obmat, true, ob_eval->type == OB_CURVES); + &ctx, viewer_log->geometry, ob_eval->object_to_world, true, ob_eval->type == OB_CURVES); } } return duplilist; diff --git a/source/blender/blenkernel/intern/object_update.cc b/source/blender/blenkernel/intern/object_update.cc index e53090bcffe..106c9594718 100644 --- a/source/blender/blenkernel/intern/object_update.cc +++ b/source/blender/blenkernel/intern/object_update.cc @@ -61,7 +61,7 @@ void BKE_object_eval_local_transform(Depsgraph *depsgraph, Object *ob) DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob); /* calculate local matrix */ - BKE_object_to_mat4(ob, ob->obmat); + BKE_object_to_mat4(ob, ob->object_to_world); } void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob) @@ -78,18 +78,18 @@ void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob) /* get local matrix (but don't calculate it, as that was done already!) */ /* XXX: redundant? */ - copy_m4_m4(locmat, ob->obmat); + copy_m4_m4(locmat, ob->object_to_world); /* get parent effect matrix */ BKE_object_get_parent_matrix(ob, par, totmat); /* total */ mul_m4_m4m4(tmat, totmat, ob->parentinv); - mul_m4_m4m4(ob->obmat, tmat, locmat); + mul_m4_m4m4(ob->object_to_world, tmat, locmat); /* origin, for help line */ if ((ob->partype & PARTYPE) == PARSKEL) { - copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]); + copy_v3_v3(ob->runtime.parent_display_origin, par->object_to_world[3]); } else { copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]); @@ -121,9 +121,9 @@ void BKE_object_eval_transform_final(Depsgraph *depsgraph, Object *ob) DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob); /* Make sure inverse matrix is always up to date. This way users of it * do not need to worry about recalculating it. */ - invert_m4_m4_safe(ob->imat, ob->obmat); + invert_m4_m4_safe(ob->world_to_object, ob->object_to_world); /* Set negative scale flag in object. */ - if (is_negative_m4(ob->obmat)) { + if (is_negative_m4(ob->object_to_world)) { ob->transflag |= OB_NEG_SCALE; } else { @@ -257,8 +257,8 @@ void BKE_object_sync_to_original(Depsgraph *depsgraph, Object *object) /* Base flags. */ object_orig->base_flag = object->base_flag; /* Transformation flags. */ - copy_m4_m4(object_orig->obmat, object->obmat); - copy_m4_m4(object_orig->imat, object->imat); + copy_m4_m4(object_orig->object_to_world, object->object_to_world); + copy_m4_m4(object_orig->world_to_object, object->world_to_object); copy_m4_m4(object_orig->constinv, object->constinv); object_orig->transflag = object->transflag; object_orig->flag = object->flag; diff --git a/source/blender/blenkernel/intern/paint.cc b/source/blender/blenkernel/intern/paint.cc index 408cd117e32..a39e53662aa 100644 --- a/source/blender/blenkernel/intern/paint.cc +++ b/source/blender/blenkernel/intern/paint.cc @@ -1201,7 +1201,7 @@ void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3]) mul_v3_v3fl(stroke, ups->average_stroke_accum, fac); } else { - copy_v3_v3(stroke, ob->obmat[3]); + copy_v3_v3(stroke, ob->object_to_world[3]); } } @@ -2316,7 +2316,7 @@ void BKE_sculpt_bvh_update_from_ccg(PBVH *pbvh, SubdivCCG *subdiv_ccg) &key); } -bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D * /*v3d*/) +bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const RegionView3D *rv3d) { SculptSession *ss = ob->sculpt; if (ss == nullptr || ss->pbvh == nullptr || ss->mode_type != OB_MODE_SCULPT) { @@ -2324,9 +2324,10 @@ bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D * /*v3d*/) } if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) { - /* Regular mesh only draws from PBVH without modifiers and shape keys. */ - - return !(ss->shapekey_active || ss->deform_modifiers_active); + /* Regular mesh only draws from PBVH without modifiers and shape keys, or for + * external engines that do not have access to the PBVH like Eevee does. */ + const bool external_engine = rv3d && rv3d->render_engine != nullptr; + return !(ss->shapekey_active || ss->deform_modifiers_active || external_engine); } /* Multires and dyntopo always draw directly from the PBVH. */ diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index d6dd3cf0dbb..4a0a09bcf56 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -2370,8 +2370,8 @@ void precalc_guides(ParticleSimulationData *sim, ListBase *effectors) 0, 0); - mul_m4_v3(sim->ob->obmat, state.co); - mul_mat3_m4_v3(sim->ob->obmat, state.vel); + mul_m4_v3(sim->ob->object_to_world, state.co); + mul_mat3_m4_v3(sim->ob->object_to_world, state.vel); pd_point_from_particle(sim, pa, &state, &point); @@ -2454,8 +2454,8 @@ bool do_guides(Depsgraph *depsgraph, } } - mul_m4_v3(eff->ob->obmat, guidevec); - mul_mat3_m4_v3(eff->ob->obmat, guidedir); + mul_m4_v3(eff->ob->object_to_world, guidevec); + mul_mat3_m4_v3(eff->ob->object_to_world, guidedir); normalize_v3(guidedir); @@ -2956,7 +2956,7 @@ static void psys_thread_create_path(ParticleTask *task, psys_particle_on_emitter( ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, 0, orco); - mul_m4_v3(ob->obmat, co); + mul_m4_v3(ob->object_to_world, co); for (w = 0; w < 4; w++) { sub_v3_v3v3(off1[w], co, key[w]->co); @@ -3419,7 +3419,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re /* dynamic hair is in object space */ /* keyed and baked are already in global space */ if (hair_mesh) { - mul_m4_v3(sim->ob->obmat, ca->co); + mul_m4_v3(sim->ob->object_to_world, ca->co); } else if (!keyed && !baked && !(psys->flag & PSYS_GLOBAL_HAIR)) { mul_m4_v3(hairmat, ca->co); @@ -3929,7 +3929,7 @@ void psys_mat_hair_to_global( psys_mat_hair_to_object(ob, mesh, from, pa, facemat); - mul_m4_m4m4(hairmat, ob->obmat, facemat); + mul_m4_m4m4(hairmat, ob->object_to_world, facemat); } /************************************************/ @@ -4290,7 +4290,7 @@ static void get_cpa_texture(Mesh *mesh, case TEXCO_OBJECT: copy_v3_v3(texvec, par->state.co); if (mtex->object) { - mul_m4_v3(mtex->object->imat, texvec); + mul_m4_v3(mtex->object->world_to_object, texvec); } break; case TEXCO_UV: @@ -4378,7 +4378,7 @@ void psys_get_texture( case TEXCO_OBJECT: copy_v3_v3(texvec, pa->state.co); if (mtex->object) { - mul_m4_v3(mtex->object->imat, texvec); + mul_m4_v3(mtex->object->world_to_object, texvec); } break; case TEXCO_UV: @@ -4661,8 +4661,8 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, do_particle_interpolation(psys, p, pa, t, &pind, state); if (pind.mesh) { - mul_m4_v3(sim->ob->obmat, state->co); - mul_mat3_m4_v3(sim->ob->obmat, state->vel); + mul_m4_v3(sim->ob->object_to_world, state->co); + mul_mat3_m4_v3(sim->ob->object_to_world, state->vel); } else if (!keyed && !cached && !(psys->flag & PSYS_GLOBAL_HAIR)) { if ((pa->flag & PARS_REKEY) == 0) { @@ -4685,7 +4685,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, } } else if (totchild) { - // invert_m4_m4(imat, ob->obmat); + // invert_m4_m4(imat, ob->object_to_world); /* interpolate childcache directly if it exists */ if (psys->childcache) { @@ -4733,7 +4733,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, * positioning it accurately to the surface of the emitter. */ // copy_v3_v3(cpa_1st, co); - // mul_m4_v3(ob->obmat, cpa_1st); + // mul_m4_v3(ob->object_to_world, cpa_1st); pa = psys->particles + cpa->parent; @@ -5170,7 +5170,7 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, } if (psys->part->rotmode == PART_ROT_VEL) { - transpose_m3_m4(nmat, ob->imat); + transpose_m3_m4(nmat, ob->world_to_object); mul_m3_v3(nmat, nor); normalize_v3(nor); diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c index a890812cfc4..6cc7dbc70d0 100644 --- a/source/blender/blenkernel/intern/particle_child.c +++ b/source/blender/blenkernel/intern/particle_child.c @@ -187,7 +187,7 @@ static void do_kink_spiral(ParticleThreadContext *ctx, zero_v3(kink_base); kink_base[part->kink_axis] = 1.0f; - mul_mat3_m4_v3(ctx->sim.ob->obmat, kink_base); + mul_mat3_m4_v3(ctx->sim.ob->object_to_world, kink_base); /* Fill in invariant part of modifier context. */ ParticleChildModifierContext modifier_ctx = {NULL}; @@ -873,7 +873,7 @@ void do_child_modifiers(const ParticleChildModifierContext *modifier_ctx, part->kink_flat, part->kink, part->kink_axis, - sim->ob->obmat, + sim->ob->object_to_world, smooth_start); } } diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index c72bbe2fd08..72094f8cf04 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -750,10 +750,10 @@ void psys_get_birth_coords( /* particles live in global space so */ /* let's convert: */ /* -location */ - mul_m4_v3(ob->obmat, loc); + mul_m4_v3(ob->object_to_world, loc); /* -normal */ - mul_mat3_m4_v3(ob->obmat, nor); + mul_mat3_m4_v3(ob->object_to_world, nor); normalize_v3(nor); /* -tangent */ @@ -771,7 +771,7 @@ void psys_get_birth_coords( fac = -sinf((float)M_PI * (part->tanphase + phase)); madd_v3_v3fl(vtan, utan, fac); - mul_mat3_m4_v3(ob->obmat, vtan); + mul_mat3_m4_v3(ob->object_to_world, vtan); copy_v3_v3(utan, nor); mul_v3_fl(utan, dot_v3v3(vtan, nor)); @@ -786,7 +786,7 @@ void psys_get_birth_coords( r_vel[1] = 2.0f * (psys_frand(psys, p + 11) - 0.5f); r_vel[2] = 2.0f * (psys_frand(psys, p + 12) - 0.5f); - mul_mat3_m4_v3(ob->obmat, r_vel); + mul_mat3_m4_v3(ob->object_to_world, r_vel); normalize_v3(r_vel); } @@ -796,7 +796,7 @@ void psys_get_birth_coords( r_ave[1] = 2.0f * (psys_frand(psys, p + 14) - 0.5f); r_ave[2] = 2.0f * (psys_frand(psys, p + 15) - 0.5f); - mul_mat3_m4_v3(ob->obmat, r_ave); + mul_mat3_m4_v3(ob->object_to_world, r_ave); normalize_v3(r_ave); } @@ -808,7 +808,7 @@ void psys_get_birth_coords( r_rot[3] = 2.0f * (psys_frand(psys, p + 19) - 0.5f); normalize_qt(r_rot); - mat4_to_quat(rot, ob->obmat); + mat4_to_quat(rot, ob->object_to_world); mul_qt_qtqt(r_rot, r_rot, rot); } @@ -822,7 +822,7 @@ void psys_get_birth_coords( /* boids store direction in ave */ if (fabsf(nor[2]) == 1.0f) { - sub_v3_v3v3(state->ave, loc, ob->obmat[3]); + sub_v3_v3v3(state->ave, loc, ob->object_to_world[3]); normalize_v3(state->ave); } else { @@ -868,15 +868,15 @@ void psys_get_birth_coords( /* *emitter object orientation */ if (part->ob_vel[0] != 0.0f) { - normalize_v3_v3(vec, ob->obmat[0]); + normalize_v3_v3(vec, ob->object_to_world[0]); madd_v3_v3fl(vel, vec, part->ob_vel[0]); } if (part->ob_vel[1] != 0.0f) { - normalize_v3_v3(vec, ob->obmat[1]); + normalize_v3_v3(vec, ob->object_to_world[1]); madd_v3_v3fl(vel, vec, part->ob_vel[1]); } if (part->ob_vel[2] != 0.0f) { - normalize_v3_v3(vec, ob->obmat[2]); + normalize_v3_v3(vec, ob->object_to_world[2]); madd_v3_v3fl(vel, vec, part->ob_vel[2]); } @@ -924,7 +924,7 @@ void psys_get_birth_coords( case PART_ROT_OB_X: case PART_ROT_OB_Y: case PART_ROT_OB_Z: - copy_v3_v3(rot_vec, ob->obmat[part->rotmode - PART_ROT_OB_X]); + copy_v3_v3(rot_vec, ob->object_to_world[part->rotmode - PART_ROT_OB_X]); use_global_space = false; break; default: @@ -951,7 +951,7 @@ void psys_get_birth_coords( float q_obmat[4]; float q_imat[4]; - mat4_to_quat(q_obmat, ob->obmat); + mat4_to_quat(q_obmat, ob->object_to_world); invert_qt_qt_normalized(q_imat, q_obmat); if (part->rotmode != PART_ROT_NOR_TAN) { @@ -1639,7 +1639,7 @@ static void sph_springs_modify(ParticleSystem *psys, float dtime) } } - /* Loop through springs backwaqrds - for efficient delete function */ + /* Loop through springs backwards - for efficient delete function. */ for (i = psys->tot_fluidsprings - 1; i >= 0; i--) { if (psys->fluid_springs[i].delete_flag) { sph_spring_delete(psys, i); @@ -3364,7 +3364,7 @@ static void hair_create_input_mesh(ParticleSimulationData *sim, use_hair = psys_hair_use_simulation(pa, max_length); psys_mat_hair_to_object(sim->ob, sim->psmd->mesh_final, psys->part->from, pa, hairmat); - mul_m4_m4m4(root_mat, sim->ob->obmat, hairmat); + mul_m4_m4m4(root_mat, sim->ob->object_to_world, hairmat); normalize_m4(root_mat); bending_stiffness = CLAMPIS( @@ -3555,7 +3555,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra)) HairKey *key, *root; PARTICLE_P; - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); psys->lattice_deform_data = psys_create_lattice_deform_data(sim); @@ -3577,7 +3577,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra)) /* convert from global to geometry space */ copy_v3_v3(key->co, pa->state.co); - mul_m4_v3(ob->imat, key->co); + mul_m4_v3(ob->world_to_object, key->co); if (pa->totkey) { sub_v3_v3(key->co, root->co); @@ -4380,7 +4380,7 @@ static void particles_fluid_step(ParticleSimulationData *sim, mul_v3_v3(pa->state.co, scaleAbs); /* Match domain scale. */ - mul_m4_v3(ob->obmat, pa->state.co); + mul_m4_v3(ob->object_to_world, pa->state.co); /* Add origin offset to particle position. */ zero_v3(tmp); @@ -4764,7 +4764,7 @@ void particle_system_update(struct Depsgraph *depsgraph, float cfra; ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys); - /* drawdata is outdated after ANY change */ + /* Draw data is outdated after ANY change. */ if (psys->pdd) { psys->pdd->flag &= ~PARTICLE_DRAW_DATA_UPDATED; } @@ -4963,7 +4963,7 @@ void particle_system_update(struct Depsgraph *depsgraph, /* Save matrix for duplicators, * at render-time the actual dupli-object's matrix is used so don't update! */ - invert_m4_m4(psys->imat, ob->obmat); + invert_m4_m4(psys->imat, ob->object_to_world); BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL); } diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c index ac98bed2cf0..868cdde6d01 100644 --- a/source/blender/blenkernel/intern/pointcache.c +++ b/source/blender/blenkernel/intern/pointcache.c @@ -1317,7 +1317,7 @@ static int ptcache_path(PTCacheID *pid, char *dirname) BLI_path_abs(dirname, blendfilename); } - return BLI_path_slash_ensure(dirname); /* new strlen() */ + return BLI_path_slash_ensure(dirname, MAX_PTCACHE_FILE); /* new strlen() */ } if ((blendfile_path[0] != '\0') || lib) { char file[MAX_PTCACHE_PATH]; /* we don't want the dir, only the file */ @@ -1334,14 +1334,14 @@ static int ptcache_path(PTCacheID *pid, char *dirname) BLI_snprintf(dirname, MAX_PTCACHE_PATH, "//" PTCACHE_PATH "%s", file); BLI_path_abs(dirname, blendfilename); - return BLI_path_slash_ensure(dirname); /* new strlen() */ + return BLI_path_slash_ensure(dirname, MAX_PTCACHE_FILE); /* new strlen() */ } /* use the temp path. this is weak but better than not using point cache at all */ /* temporary directory is assumed to exist and ALWAYS has a trailing slash */ BLI_snprintf(dirname, MAX_PTCACHE_PATH, "%s" PTCACHE_PATH, BKE_tempdir_session()); - return BLI_path_slash_ensure(dirname); /* new strlen() */ + return BLI_path_slash_ensure(dirname, MAX_PTCACHE_FILE); /* new strlen() */ } static size_t ptcache_filepath_ext_append(PTCacheID *pid, @@ -2611,7 +2611,7 @@ void BKE_ptcache_id_clear(PTCacheID *pid, int mode, uint cfra) } #endif - /* clear all files in the temp dir with the prefix of the ID and the ".bphys" suffix */ + /* Clear all files in the temp dir with the prefix of the ID and the `.bphys` suffix. */ switch (mode) { case PTCACHE_CLEAR_ALL: case PTCACHE_CLEAR_BEFORE: @@ -2775,7 +2775,7 @@ void BKE_ptcache_id_time( /* time handling for point cache: * - simulation time is scaled by result of bsystem_time * - for offsetting time only time offset is taken into account, since - * that's always the same and can't be animated. a timeoffset which + * that's always the same and can't be animated. a time-offset which * varies over time is not simple to support. * - field and motion blur offsets are currently ignored, proper solution * is probably to interpolate results from two frames for that .. diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index ffc6bc8d7a3..5e91b23bce3 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -264,13 +264,13 @@ static RigidBodyCon *rigidbody_copy_constraint(const Object *ob, const int UNUSE RigidBodyCon *rbcN = NULL; if (ob->rigidbody_constraint) { - /* just duplicate the whole struct first (to catch all the settings) */ + /* Just duplicate the whole struct first (to catch all the settings). */ rbcN = MEM_dupallocN(ob->rigidbody_constraint); - /* tag object as needing to be verified */ + /* Tag object as needing to be verified. */ rbcN->flag |= RBC_FLAG_NEEDS_VALIDATE; - /* clear out all the fields which need to be revalidated later */ + /* Clear out all the fields which need to be re-validated later. */ rbcN->physics_constraint = NULL; } @@ -684,7 +684,7 @@ void BKE_rigidbody_calc_volume(Object *ob, float *r_vol) if (totvert > 0 && tottri > 0) { BKE_mesh_calc_volume(mvert, totvert, lt, tottri, mloop, &volume, NULL); - const float volume_scale = mat4_to_volume_scale(ob->obmat); + const float volume_scale = mat4_to_volume_scale(ob->object_to_world); volume *= fabsf(volume_scale); } } @@ -809,7 +809,7 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool return; } - mat4_to_loc_quat(loc, rot, ob->obmat); + mat4_to_loc_quat(loc, rot, ob->object_to_world); rbo->shared->physics_object = RB_body_new(rbo->shared->physics_shape, loc, rot); @@ -974,7 +974,7 @@ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, b rbc->physics_constraint = NULL; } - mat4_to_loc_quat(loc, rot, ob->obmat); + mat4_to_loc_quat(loc, rot, ob->object_to_world); if (rb1 && rb2) { switch (rbc->type) { @@ -1266,7 +1266,7 @@ RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type) rbo->mesh_source = RBO_MESH_DEFORM; /* set initial transform */ - mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat); + mat4_to_loc_quat(rbo->pos, rbo->orn, ob->object_to_world); /* flag cache as outdated */ BKE_rigidbody_cache_reset(rbw); @@ -1689,7 +1689,7 @@ static void rigidbody_update_sim_ob(Depsgraph *depsgraph, Object *ob, RigidBodyO if (!(rbo->flag & RBO_FLAG_KINEMATIC)) { /* update scale for all non kinematic objects */ float new_scale[3], old_scale[3]; - mat4_to_size(new_scale, ob->obmat); + mat4_to_size(new_scale, ob->object_to_world); RB_body_get_scale(rbo->shared->physics_object, old_scale); /* Avoid updating collision shape AABBs if scale didn't change. */ @@ -1886,7 +1886,7 @@ static ListBase rigidbody_create_substep_data(RigidBodyWorld *rbw) copy_v4_v4(data->old_rot, rot); copy_v3_v3(data->old_scale, scale); - mat4_decompose(loc, rot, scale, ob->obmat); + mat4_decompose(loc, rot, scale, ob->object_to_world); copy_v3_v3(data->new_pos, loc); copy_v4_v4(data->new_rot, rot); @@ -2055,15 +2055,15 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime) quat_to_mat4(mat, rbo->orn); copy_v3_v3(mat[3], rbo->pos); - mat4_to_size(size, ob->obmat); + mat4_to_size(size, ob->object_to_world); size_to_mat4(size_mat, size); mul_m4_m4m4(mat, mat, size_mat); - copy_m4_m4(ob->obmat, mat); + copy_m4_m4(ob->object_to_world, mat); } /* otherwise set rigid body transform to current obmat */ else { - mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat); + mat4_to_loc_quat(rbo->pos, rbo->orn, ob->object_to_world); } } diff --git a/source/blender/blenkernel/intern/scene.cc b/source/blender/blenkernel/intern/scene.cc index bd26075f81f..c921cf603de 100644 --- a/source/blender/blenkernel/intern/scene.cc +++ b/source/blender/blenkernel/intern/scene.cc @@ -2278,13 +2278,13 @@ int BKE_scene_base_iter_next( if (iter->dupli_refob != *ob) { if (iter->dupli_refob) { /* Restore previous object's real matrix. */ - copy_m4_m4(iter->dupli_refob->obmat, iter->omat); + copy_m4_m4(iter->dupli_refob->object_to_world, iter->omat); } /* Backup new object's real matrix. */ iter->dupli_refob = *ob; - copy_m4_m4(iter->omat, iter->dupli_refob->obmat); + copy_m4_m4(iter->omat, iter->dupli_refob->object_to_world); } - copy_m4_m4((*ob)->obmat, iter->dupob->mat); + copy_m4_m4((*ob)->object_to_world, iter->dupob->mat); iter->dupob = iter->dupob->next; } @@ -2294,7 +2294,7 @@ int BKE_scene_base_iter_next( if (iter->dupli_refob) { /* Restore last object's real matrix. */ - copy_m4_m4(iter->dupli_refob->obmat, iter->omat); + copy_m4_m4(iter->dupli_refob->object_to_world, iter->omat); iter->dupli_refob = nullptr; } diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c index 3e5dbc47c40..2c896788b20 100644 --- a/source/blender/blenkernel/intern/screen.c +++ b/source/blender/blenkernel/intern/screen.c @@ -304,7 +304,7 @@ IDTypeInfo IDType_ID_SCR = { /* ************ Space-type/region-type handling ************** */ -/* keep global; this has to be accessible outside of windowmanager */ +/** Keep global; this has to be accessible outside of window-manager. */ static ListBase spacetypes = {NULL, NULL}; /* not SpaceType itself */ diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 14a7d26a354..efe423ccfc5 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -133,9 +133,9 @@ typedef struct SB_thread_context { #define BSF_INTERSECT 1 /* edge intersects collider face */ -/* private definitions for bodypoint states */ -#define SBF_DOFUZZY 1 /* Bodypoint do fuzzy. */ -#define SBF_OUTOFCOLLISION 2 /* Bodypoint does not collide. */ +/* private definitions for body-point states */ +#define SBF_DOFUZZY 1 /* Body-point do fuzzy. */ +#define SBF_OUTOFCOLLISION 2 /* Body-point does not collide. */ #define BFF_INTERSECT 1 /* collider edge intrudes face. */ #define BFF_CLOSEVERT 2 /* collider vertex repulses face. */ @@ -318,7 +318,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob) /* OBBs for idea1 */ pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax) * pccd_M->tri_num, "ccd_Mesh_Faces_mima"); - /* anyhoo we need to walk the list of faces and find OBB they live in */ + /* Anyhow we need to walk the list of faces and find OBB they live in. */ for (i = 0, mima = pccd_M->mima, vt = pccd_M->tri; i < pccd_M->tri_num; i++, mima++, vt++) { const float *v; @@ -413,7 +413,7 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M) pccd_M->bbmax[2] = max_ff(pccd_M->bbmax[2], v[2] + hull); } - /* anyhoo we need to walk the list of faces and find OBB they live in */ + /* Anyhow we need to walk the list of faces and find OBB they live in. */ for (i = 0, mima = pccd_M->mima, vt = pccd_M->tri; i < pccd_M->tri_num; i++, mima++, vt++) { const float *v; @@ -2644,7 +2644,7 @@ static void springs_from_mesh(Object *ob) bp = ob->soft->bpoint; for (a = 0; a < me->totvert; a++, bp++) { copy_v3_v3(bp->origS, verts[a].co); - mul_m4_v3(ob->obmat, bp->origS); + mul_m4_v3(ob->object_to_world, bp->origS); } } /* recalculate spring length for meshes here */ @@ -2809,9 +2809,9 @@ static float globallen(float *v1, float *v2, Object *ob) { float p1[3], p2[3]; copy_v3_v3(p1, v1); - mul_m4_v3(ob->obmat, p1); + mul_m4_v3(ob->object_to_world, p1); copy_v3_v3(p2, v2); - mul_m4_v3(ob->obmat, p2); + mul_m4_v3(ob->object_to_world, p2); return len_v3v3(p1, p2); } @@ -3073,12 +3073,13 @@ static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts, SB_estimate_transform(ob, sb->lcom, sb->lrot, sb->lscale); } /* Inverse matrix is not up to date. */ - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); for (a = 0; a < numVerts; a++, bp++) { copy_v3_v3(vertexCos[a], bp->pos); if (local == 0) { - mul_m4_v3(ob->imat, vertexCos[a]); /* softbody is in global coords, baked optionally not */ + mul_m4_v3(ob->world_to_object, + vertexCos[a]); /* softbody is in global coords, baked optionally not */ } } } @@ -3223,7 +3224,7 @@ static void softbody_update_positions(Object *ob, /* copy the position of the goals at desired end time */ copy_v3_v3(bp->origE, vertexCos[a]); /* vertexCos came from local world, go global */ - mul_m4_v3(ob->obmat, bp->origE); + mul_m4_v3(ob->object_to_world, bp->origE); /* just to be save give bp->origT a defined value * will be calculated in interpolate_exciter() */ copy_v3_v3(bp->origT, bp->origE); @@ -3279,7 +3280,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int for (a = 0, bp = sb->bpoint; a < numVerts; a++, bp++) { copy_v3_v3(bp->pos, vertexCos[a]); - mul_m4_v3(ob->obmat, bp->pos); /* Yep, soft-body is global coords. */ + mul_m4_v3(ob->object_to_world, bp->pos); /* Yep, soft-body is global coords. */ copy_v3_v3(bp->origS, bp->pos); copy_v3_v3(bp->origE, bp->pos); copy_v3_v3(bp->origT, bp->pos); diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index d08fba0e657..51a20cf1e35 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -1025,7 +1025,7 @@ void BKE_sound_free_waveform(bSound *sound) sound->tags &= ~SOUND_TAGS_WAVEFORM_NO_RELOAD; } -void BKE_sound_read_waveform(Main *bmain, bSound *sound, short *stop) +void BKE_sound_read_waveform(Main *bmain, bSound *sound, bool *stop) { bool need_close_audio_handles = false; if (sound->playback_handle == NULL) { @@ -1041,8 +1041,11 @@ void BKE_sound_read_waveform(Main *bmain, bSound *sound, short *stop) int length = info.length * SOUND_WAVE_SAMPLES_PER_SECOND; waveform->data = MEM_mallocN(sizeof(float[3]) * length, "SoundWaveform.samples"); + /* Ideally this would take a boolean argument. */ + short stop_i16 = *stop; waveform->length = AUD_readSound( - sound->playback_handle, waveform->data, length, SOUND_WAVE_SAMPLES_PER_SECOND, stop); + sound->playback_handle, waveform->data, length, SOUND_WAVE_SAMPLES_PER_SECOND, &stop_i16); + *stop = stop_i16 != 0; } else { /* Create an empty waveform here if the sound couldn't be @@ -1129,9 +1132,9 @@ static void sound_update_base(Scene *scene, Object *object, void *new_set) AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner); AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer); - mat4_to_quat(quat, object->obmat); + mat4_to_quat(quat, object->object_to_world); AUD_SequenceEntry_setAnimationData( - strip->speaker_handle, AUD_AP_LOCATION, scene->r.cfra, object->obmat[3], 1); + strip->speaker_handle, AUD_AP_LOCATION, scene->r.cfra, object->object_to_world[3], 1); AUD_SequenceEntry_setAnimationData( strip->speaker_handle, AUD_AP_ORIENTATION, scene->r.cfra, quat, 1); AUD_SequenceEntry_setAnimationData( @@ -1171,9 +1174,9 @@ void BKE_sound_update_scene(Depsgraph *depsgraph, Scene *scene) } if (scene->camera) { - mat4_to_quat(quat, scene->camera->obmat); + mat4_to_quat(quat, scene->camera->object_to_world); AUD_Sequence_setAnimationData( - scene->sound_scene, AUD_AP_LOCATION, scene->r.cfra, scene->camera->obmat[3], 1); + scene->sound_scene, AUD_AP_LOCATION, scene->r.cfra, scene->camera->object_to_world[3], 1); AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_ORIENTATION, scene->r.cfra, quat, 1); } @@ -1381,7 +1384,7 @@ int BKE_sound_scene_playing(Scene *UNUSED(scene)) void BKE_sound_read_waveform(Main *bmain, bSound *sound, /* NOLINTNEXTLINE: readability-non-const-parameter. */ - short *stop) + bool *stop) { UNUSED_VARS(sound, stop, bmain); } diff --git a/source/blender/blenkernel/intern/subdiv_mesh.cc b/source/blender/blenkernel/intern/subdiv_mesh.cc index 3b97c1f5e68..e1c434f2b2e 100644 --- a/source/blender/blenkernel/intern/subdiv_mesh.cc +++ b/source/blender/blenkernel/intern/subdiv_mesh.cc @@ -794,7 +794,7 @@ static void subdiv_copy_edge_data(SubdivMeshContext *ctx, /* TODO: Ensure crease layer isn't copied to result. */ subdiv_edge->flag = 0; if (!ctx->settings->use_optimal_display) { - subdiv_edge->flag |= ME_EDGERENDER; + subdiv_edge->flag |= ME_EDGEDRAW; } if (ctx->edge_origindex != nullptr) { ctx->edge_origindex[subdiv_edge_index] = ORIGINDEX_NONE; @@ -804,7 +804,7 @@ static void subdiv_copy_edge_data(SubdivMeshContext *ctx, const int coarse_edge_index = coarse_edge - ctx->coarse_edges; CustomData_copy_data( &ctx->coarse_mesh->edata, &ctx->subdiv_mesh->edata, coarse_edge_index, subdiv_edge_index, 1); - subdiv_edge->flag |= ME_EDGERENDER; + subdiv_edge->flag |= ME_EDGEDRAW; } static void subdiv_mesh_edge(const SubdivForeachContext *foreach_context, diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index c37f4b1ea2f..80fb637b76e 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -962,7 +962,7 @@ static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge) int edgeSize = ccgSubSurf_getEdgeSize(ss); uint i = 0; short *edgeFlags = ccgdm->edgeFlags; - const short ed_interior_flag = ccgdm->drawInteriorEdges ? (ME_EDGEDRAW | ME_EDGERENDER) : 0; + const short ed_interior_flag = ccgdm->drawInteriorEdges ? ME_EDGEDRAW : 0; totface = ccgSubSurf_getNumFaces(ss); for (index = 0; index < totface; index++) { @@ -1005,11 +1005,11 @@ static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge) if (edgeFlags) { if (edgeIdx != -1) { - ed_flag |= ((edgeFlags[index] & (ME_SEAM | ME_SHARP)) | ME_EDGEDRAW | ME_EDGERENDER); + ed_flag |= ((edgeFlags[index] & (ME_SEAM | ME_SHARP)) | ME_EDGEDRAW); } } else { - ed_flag |= ME_EDGEDRAW | ME_EDGERENDER; + ed_flag |= ME_EDGEDRAW; } for (x = 0; x < edgeSize - 1; x++) { diff --git a/source/blender/blenkernel/intern/tracking_solver.c b/source/blender/blenkernel/intern/tracking_solver.c index 11041b4c0fd..e784c39ba08 100644 --- a/source/blender/blenkernel/intern/tracking_solver.c +++ b/source/blender/blenkernel/intern/tracking_solver.c @@ -56,8 +56,8 @@ typedef struct MovieReconstructContext { } MovieReconstructContext; typedef struct ReconstructProgressData { - short *stop; - short *do_update; + bool *stop; + bool *do_update; float *progress; char *stats_message; int message_size; @@ -465,8 +465,8 @@ static void reconstructionOptionsFromContext(libmv_ReconstructionOptions *recons } void BKE_tracking_reconstruction_solve(MovieReconstructContext *context, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress, char *stats_message, int message_size) diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c index f7ea4c81fbf..f5badfc9e94 100644 --- a/source/blender/blenkernel/intern/unit.c +++ b/source/blender/blenkernel/intern/unit.c @@ -715,7 +715,7 @@ static const char *unit_find_str(const char *str, const char *substr, bool case_ /* Weak unicode support!, so "µm" won't match up be replaced by "m" * since non ascii utf8 values will NEVER return true */ isalpha_or_utf8(*BLI_str_find_prev_char_utf8(str_found, str)) == 0) { - /* Next char cannot be alphanum. */ + /* Next char cannot be alpha-numeric. */ int len_name = strlen(substr); if (!isalpha_or_utf8(*(str_found + len_name))) { diff --git a/source/blender/blenkernel/intern/vfont.c b/source/blender/blenkernel/intern/vfont.c index 7ace1a3aa3b..9f48b9b9c4a 100644 --- a/source/blender/blenkernel/intern/vfont.c +++ b/source/blender/blenkernel/intern/vfont.c @@ -1310,14 +1310,14 @@ static bool vfont_to_curve(Object *ob, float timeofs, sizefac; if (ob != NULL) { - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); } else { unit_m4(imat); } copy_m3_m4(imat3, imat); - copy_m3_m4(cmat, cu->textoncurve->obmat); + copy_m3_m4(cmat, cu->textoncurve->object_to_world); mul_m3_m3m3(cmat, cmat, imat3); sizefac = normalize_v3(cmat[0]) / font_size; diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c index 0d3a790ba00..d71db8f71a5 100644 --- a/source/blender/blenkernel/intern/writeffmpeg.c +++ b/source/blender/blenkernel/intern/writeffmpeg.c @@ -141,19 +141,18 @@ static int write_audio_frame(FFMpegContext *context) frame->pts = context->audio_time / av_q2d(c->time_base); frame->nb_samples = context->audio_input_samples; frame->format = c->sample_fmt; - frame->channels = c->channels; - frame->channel_layout = c->channel_layout; + av_channel_layout_copy(&frame->ch_layout, &c->ch_layout); if (context->audio_deinterleave) { int channel, i; uint8_t *temp; - for (channel = 0; channel < c->channels; channel++) { + for (channel = 0; channel < c->ch_layout.nb_channels; channel++) { for (i = 0; i < frame->nb_samples; i++) { memcpy(context->audio_deinterleave_buffer + (i + channel * frame->nb_samples) * context->audio_sample_size, context->audio_input_buffer + - (c->channels * i + channel) * context->audio_sample_size, + (c->ch_layout.nb_channels * i + channel) * context->audio_sample_size, context->audio_sample_size); } } @@ -164,10 +163,11 @@ static int write_audio_frame(FFMpegContext *context) } avcodec_fill_audio_frame(frame, - c->channels, + c->ch_layout.nb_channels, c->sample_fmt, context->audio_input_buffer, - context->audio_input_samples * c->channels * context->audio_sample_size, + context->audio_input_samples * c->ch_layout.nb_channels * + context->audio_sample_size, 1); int success = 1; @@ -492,7 +492,7 @@ static const AVCodec *get_av1_encoder( /* Apply AV1 encoder specific settings. */ if (codec) { - if (strcmp(codec->name, "librav1e") == 0) { + if (STREQ(codec->name, "librav1e")) { /* Set "tiles" to 8 to enable multi-threaded encoding. */ if (rd->threads > 8) { ffmpeg_dict_set_int(opts, "tiles", rd->threads); @@ -530,7 +530,7 @@ static const AVCodec *get_av1_encoder( BLI_snprintf(buffer, sizeof(buffer), "keyint=%d", context->ffmpeg_gop_size); av_dict_set(opts, "rav1e-params", buffer, 0); } - else if (strcmp(codec->name, "libsvtav1") == 0) { + else if (STREQ(codec->name, "libsvtav1")) { /* Set preset value based on ffmpeg_preset. * Must check context->ffmpeg_preset again in case this encoder was selected due to the * absence of another. */ @@ -552,7 +552,7 @@ static const AVCodec *get_av1_encoder( ffmpeg_dict_set_int(opts, "qp", context->ffmpeg_crf); } } - else if (strcmp(codec->name, "libaom-av1") == 0) { + else if (STREQ(codec->name, "libaom-av1")) { /* Speed up libaom-av1 encoding by enabling multithreading and setting tiles. */ ffmpeg_dict_set_int(opts, "row-mt", 1); const char *tiles_string = NULL; @@ -944,23 +944,23 @@ static AVStream *alloc_audio_stream(FFMpegContext *context, c->sample_rate = rd->ffcodecdata.audio_mixrate; c->bit_rate = context->ffmpeg_audio_bitrate * 1000; c->sample_fmt = AV_SAMPLE_FMT_S16; - c->channels = rd->ffcodecdata.audio_channels; + c->ch_layout.nb_channels = rd->ffcodecdata.audio_channels; switch (rd->ffcodecdata.audio_channels) { case FFM_CHANNELS_MONO: - c->channel_layout = AV_CH_LAYOUT_MONO; + av_channel_layout_from_mask(&c->ch_layout, AV_CH_LAYOUT_MONO); break; case FFM_CHANNELS_STEREO: - c->channel_layout = AV_CH_LAYOUT_STEREO; + av_channel_layout_from_mask(&c->ch_layout, AV_CH_LAYOUT_STEREO); break; case FFM_CHANNELS_SURROUND4: - c->channel_layout = AV_CH_LAYOUT_QUAD; + av_channel_layout_from_mask(&c->ch_layout, AV_CH_LAYOUT_QUAD); break; case FFM_CHANNELS_SURROUND51: - c->channel_layout = AV_CH_LAYOUT_5POINT1_BACK; + av_channel_layout_from_mask(&c->ch_layout, AV_CH_LAYOUT_5POINT1_BACK); break; case FFM_CHANNELS_SURROUND71: - c->channel_layout = AV_CH_LAYOUT_7POINT1; + av_channel_layout_from_mask(&c->ch_layout, AV_CH_LAYOUT_7POINT1); break; } @@ -1017,7 +1017,7 @@ static AVStream *alloc_audio_stream(FFMpegContext *context, return NULL; } - /* need to prevent floating point exception when using vorbis audio codec, + /* Need to prevent floating point exception when using VORBIS audio codec, * initialize this value in the same way as it's done in FFmpeg itself (sergey) */ c->time_base.num = 1; c->time_base.den = c->sample_rate; @@ -1027,7 +1027,7 @@ static AVStream *alloc_audio_stream(FFMpegContext *context, * not sure if that is needed anymore, so let's try out if there are any * complaints regarding some FFmpeg versions users might have. */ context->audio_input_samples = AV_INPUT_BUFFER_MIN_SIZE * 8 / c->bits_per_coded_sample / - c->channels; + c->ch_layout.nb_channels; } else { context->audio_input_samples = c->frame_size; @@ -1037,11 +1037,11 @@ static AVStream *alloc_audio_stream(FFMpegContext *context, context->audio_sample_size = av_get_bytes_per_sample(c->sample_fmt); - context->audio_input_buffer = (uint8_t *)av_malloc(context->audio_input_samples * c->channels * - context->audio_sample_size); + context->audio_input_buffer = (uint8_t *)av_malloc( + context->audio_input_samples * c->ch_layout.nb_channels * context->audio_sample_size); if (context->audio_deinterleave) { context->audio_deinterleave_buffer = (uint8_t *)av_malloc( - context->audio_input_samples * c->channels * context->audio_sample_size); + context->audio_input_samples * c->ch_layout.nb_channels * context->audio_sample_size); } context->audio_time = 0.0f; @@ -1432,7 +1432,7 @@ int BKE_ffmpeg_start(void *context_v, AVCodecContext *c = context->audio_codec; AUD_DeviceSpecs specs; - specs.channels = c->channels; + specs.channels = c->ch_layout.nb_channels; switch (av_get_packed_sample_fmt(c->sample_fmt)) { case AV_SAMPLE_FMT_U8: diff --git a/source/blender/blenlib/BLI_color_mix.hh b/source/blender/blenlib/BLI_color_mix.hh index 322da2bf112..55989669f70 100644 --- a/source/blender/blenlib/BLI_color_mix.hh +++ b/source/blender/blenlib/BLI_color_mix.hh @@ -76,7 +76,7 @@ struct FloatTraits { static inline BlendType max(BlendType a, BlendType b) { - return min_ff(a, b); + return max_ff(a, b); } /* Discretizes in steps of 1.0 / range */ diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h index 7e1b7c2ba56..538474f58b6 100644 --- a/source/blender/blenlib/BLI_math_matrix.h +++ b/source/blender/blenlib/BLI_math_matrix.h @@ -624,7 +624,7 @@ void BLI_space_transform_apply_normal(const struct SpaceTransform *data, float n void BLI_space_transform_invert_normal(const struct SpaceTransform *data, float no[3]); #define BLI_SPACE_TRANSFORM_SETUP(data, local, target) \ - BLI_space_transform_from_matrices((data), (local)->obmat, (target)->obmat) + BLI_space_transform_from_matrices((data), (local)->object_to_world, (target)->object_to_world) /** \} */ diff --git a/source/blender/blenlib/BLI_path_util.h b/source/blender/blenlib/BLI_path_util.h index d4d2ddead71..4ea059391b6 100644 --- a/source/blender/blenlib/BLI_path_util.h +++ b/source/blender/blenlib/BLI_path_util.h @@ -68,8 +68,15 @@ const char *BLI_path_extension(const char *filepath) ATTR_NONNULL(); /** * Append a filename to a dir, ensuring slash separates. + * \return The new length of `dst`. */ -void BLI_path_append(char *__restrict dst, size_t maxlen, const char *__restrict file) +size_t BLI_path_append(char *__restrict dst, size_t maxlen, const char *__restrict file) + ATTR_NONNULL(); +/** + * A version of #BLI_path_append that ensures a trailing slash if there is space in `dst`. + * \return The new length of `dst`. + */ +size_t BLI_path_append_dir(char *__restrict dst, size_t maxlen, const char *__restrict dir) ATTR_NONNULL(); /** @@ -195,7 +202,10 @@ const char *BLI_path_basename(const char *path) ATTR_NONNULL() ATTR_WARN_UNUSED_ * - 1 or -2: `path` * - 2 or -1: `file.txt` * - * Ignores multiple slashes at any point in the path (including start/end). + * Ignored elements in the path: + * - Multiple slashes at any point in the path (including start/end). + * - Single '.' in the path: `/./` except for the beginning of the path + * where it's used to signify a $PWD relative path. */ bool BLI_path_name_at_index(const char *__restrict path, int index, @@ -218,7 +228,7 @@ const char *BLI_path_slash_rfind(const char *string) ATTR_NONNULL() ATTR_WARN_UN * Appends a slash to string if there isn't one there already. * Returns the new length of the string. */ -int BLI_path_slash_ensure(char *string) ATTR_NONNULL(); +int BLI_path_slash_ensure(char *string, size_t string_maxlen) ATTR_NONNULL(1); /** * Removes the last slash and everything after it to the end of string, if there is one. */ @@ -314,7 +324,7 @@ void BLI_path_normalize(const char *relabase, char *path) ATTR_NONNULL(2); * * \note Same as #BLI_path_normalize but adds a trailing slash. */ -void BLI_path_normalize_dir(const char *relabase, char *dir) ATTR_NONNULL(2); +void BLI_path_normalize_dir(const char *relabase, char *dir, size_t dir_maxlen) ATTR_NONNULL(2); /** * Make given name safe to be used in paths. @@ -357,6 +367,8 @@ bool BLI_path_make_safe(char *path) ATTR_NONNULL(1); * * Replaces path with the path of its parent directory, returning true if * it was able to find a parent directory within the path. + * + * On success, the resulting path will always have a trailing slash. */ bool BLI_path_parent_dir(char *path) ATTR_NONNULL(); /** diff --git a/source/blender/blenlib/BLI_string_utils.h b/source/blender/blenlib/BLI_string_utils.h index df82e94ae2e..936e892a9e2 100644 --- a/source/blender/blenlib/BLI_string_utils.h +++ b/source/blender/blenlib/BLI_string_utils.h @@ -48,33 +48,6 @@ void BLI_string_split_suffix(const char *string, char *r_body, char *r_suf, size void BLI_string_split_prefix(const char *string, char *r_pre, char *r_body, size_t str_len); /** - * Join strings, return newly allocated string. - */ -char *BLI_string_join_array(char *result, - size_t result_len, - const char *strings[], - uint strings_len) ATTR_NONNULL(); -/** - * A version of #BLI_string_join that takes a separator which can be any character including '\0'. - */ -char *BLI_string_join_array_by_sep_char(char *result, - size_t result_len, - char sep, - const char *strings[], - uint strings_len) ATTR_NONNULL(); - -/** - * Join an array of strings into a newly allocated, null terminated string. - */ -char *BLI_string_join_arrayN(const char *strings[], uint strings_len) ATTR_WARN_UNUSED_RESULT - ATTR_NONNULL(); -/** - * A version of #BLI_string_joinN that takes a separator which can be any character including '\0'. - */ -char *BLI_string_join_array_by_sep_charN(char sep, - const char *strings[], - uint strings_len) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); -/** * A version of #BLI_string_join_array_by_sep_charN that takes a table array. * The new location of each string is written into this array. */ @@ -82,17 +55,7 @@ char *BLI_string_join_array_by_sep_char_with_tableN(char sep, char *table[], const char *strings[], uint strings_len) ATTR_NONNULL(); -/** - * Take multiple arguments, pass as (array, length). - */ -#define BLI_string_join(result, result_len, ...) \ - BLI_string_join_array( \ - result, result_len, ((const char *[]){__VA_ARGS__}), VA_NARGS_COUNT(__VA_ARGS__)) -#define BLI_string_joinN(...) \ - BLI_string_join_arrayN(((const char *[]){__VA_ARGS__}), VA_NARGS_COUNT(__VA_ARGS__)) -#define BLI_string_join_by_sep_charN(sep, ...) \ - BLI_string_join_array_by_sep_charN( \ - sep, ((const char *[]){__VA_ARGS__}), VA_NARGS_COUNT(__VA_ARGS__)) + #define BLI_string_join_by_sep_char_with_tableN(sep, table, ...) \ BLI_string_join_array_by_sep_char_with_tableN( \ sep, table, ((const char *[]){__VA_ARGS__}), VA_NARGS_COUNT(__VA_ARGS__)) @@ -149,6 +112,360 @@ bool BLI_uniquename(struct ListBase *list, int name_offset, size_t name_len); +/* Expand array functions. */ + +/* Intentionally no comma after `_BLI_STRING_ARGS_0` to allow it to be empty. */ +#define _BLI_STRING_ARGS_1 _BLI_STRING_ARGS_0 const char *a +#define _BLI_STRING_ARGS_2 _BLI_STRING_ARGS_1, const char *b +#define _BLI_STRING_ARGS_3 _BLI_STRING_ARGS_2, const char *c +#define _BLI_STRING_ARGS_4 _BLI_STRING_ARGS_3, const char *d +#define _BLI_STRING_ARGS_5 _BLI_STRING_ARGS_4, const char *e +#define _BLI_STRING_ARGS_6 _BLI_STRING_ARGS_5, const char *f +#define _BLI_STRING_ARGS_7 _BLI_STRING_ARGS_6, const char *g +#define _BLI_STRING_ARGS_8 _BLI_STRING_ARGS_7, const char *h +#define _BLI_STRING_ARGS_9 _BLI_STRING_ARGS_8, const char *i +#define _BLI_STRING_ARGS_10 _BLI_STRING_ARGS_9, const char *j + +/* ------------------------------------------------------------------------- */ +/** \name Implement: `BLI_string_join(..)` + * \{ */ + +#define _BLI_STRING_ARGS_0 char *__restrict dst, const size_t dst_len, + +/** + * Join strings, return the length of the resulting string. + */ +size_t BLI_string_join_array(char *result, + size_t result_len, + const char *strings[], + uint strings_len) ATTR_NONNULL(); + +#define BLI_string_join(...) VA_NARGS_CALL_OVERLOAD(_BLI_string_join_, __VA_ARGS__) + +BLI_INLINE size_t _BLI_string_join_3(_BLI_STRING_ARGS_1) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_4(_BLI_STRING_ARGS_2) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_5(_BLI_STRING_ARGS_3) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_6(_BLI_STRING_ARGS_4) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_7(_BLI_STRING_ARGS_5) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_8(_BLI_STRING_ARGS_6) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_9(_BLI_STRING_ARGS_7) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_10(_BLI_STRING_ARGS_8) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_11(_BLI_STRING_ARGS_9) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_12(_BLI_STRING_ARGS_10) ATTR_NONNULL(); + +BLI_INLINE size_t _BLI_string_join_3(_BLI_STRING_ARGS_1) +{ + const char *string_array[] = {a}; + return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_4(_BLI_STRING_ARGS_2) +{ + const char *string_array[] = {a, b}; + return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_5(_BLI_STRING_ARGS_3) +{ + const char *string_array[] = {a, b, c}; + return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_6(_BLI_STRING_ARGS_4) +{ + const char *string_array[] = {a, b, c, d}; + return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_7(_BLI_STRING_ARGS_5) +{ + const char *string_array[] = {a, b, c, d, e}; + return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_8(_BLI_STRING_ARGS_6) +{ + const char *string_array[] = {a, b, c, d, e, f}; + return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_9(_BLI_STRING_ARGS_7) +{ + const char *string_array[] = {a, b, c, d, e, f, g}; + return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_10(_BLI_STRING_ARGS_8) +{ + const char *string_array[] = {a, b, c, d, e, f, g, h}; + return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_11(_BLI_STRING_ARGS_9) +{ + const char *string_array[] = {a, b, c, d, e, f, g, h, i}; + return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_12(_BLI_STRING_ARGS_10) +{ + const char *string_array[] = {a, b, c, d, e, f, g, h, i, j}; + return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array)); +} + +#undef _BLI_STRING_ARGS_0 + +/** \} */ + +/* ------------------------------------------------------------------------- */ +/** \name Implement: `BLI_string_joinN(..)` + * \{ */ + +/** + * Join an array of strings into a newly allocated, null terminated string. + */ +char *BLI_string_join_arrayN(const char *strings[], uint strings_len) ATTR_WARN_UNUSED_RESULT + ATTR_NONNULL(); + +#define BLI_string_joinN(...) VA_NARGS_CALL_OVERLOAD(_BLI_string_joinN_, __VA_ARGS__) + +#define _BLI_STRING_ARGS_0 + +BLI_INLINE char *_BLI_string_joinN_1(_BLI_STRING_ARGS_1) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_joinN_2(_BLI_STRING_ARGS_2) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_joinN_3(_BLI_STRING_ARGS_3) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_joinN_4(_BLI_STRING_ARGS_4) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_joinN_5(_BLI_STRING_ARGS_5) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_joinN_6(_BLI_STRING_ARGS_6) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_joinN_7(_BLI_STRING_ARGS_7) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_joinN_8(_BLI_STRING_ARGS_8) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_joinN_9(_BLI_STRING_ARGS_9) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_joinN_10(_BLI_STRING_ARGS_10) ATTR_NONNULL(); + +BLI_INLINE char *_BLI_string_joinN_1(_BLI_STRING_ARGS_1) +{ + const char *string_array[] = {a}; + return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_joinN_2(_BLI_STRING_ARGS_2) +{ + const char *string_array[] = {a, b}; + return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_joinN_3(_BLI_STRING_ARGS_3) +{ + const char *string_array[] = {a, b, c}; + return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_joinN_4(_BLI_STRING_ARGS_4) +{ + const char *string_array[] = {a, b, c, d}; + return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_joinN_5(_BLI_STRING_ARGS_5) +{ + const char *string_array[] = {a, b, c, d, e}; + return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_joinN_6(_BLI_STRING_ARGS_6) +{ + const char *string_array[] = {a, b, c, d, e, f}; + return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_joinN_7(_BLI_STRING_ARGS_7) +{ + const char *string_array[] = {a, b, c, d, e, f, g}; + return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_joinN_8(_BLI_STRING_ARGS_8) +{ + const char *string_array[] = {a, b, c, d, e, f, g, h}; + return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_joinN_9(_BLI_STRING_ARGS_9) +{ + const char *string_array[] = {a, b, c, d, e, f, g, h, i}; + return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_joinN_10(_BLI_STRING_ARGS_10) +{ + const char *string_array[] = {a, b, c, d, e, f, g, h, i, j}; + return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array)); +} + +#undef _BLI_STRING_ARGS_0 + +/** \} */ + +/* ------------------------------------------------------------------------- */ +/** \name Implement: `BLI_string_join_by_sep_char(..)` + * \{ */ + +/** + * A version of #BLI_string_join_array that takes a separator which can be any character + * including '\0'. + */ +size_t BLI_string_join_array_by_sep_char(char *result, + size_t result_len, + char sep, + const char *strings[], + uint strings_len) ATTR_NONNULL(); + +#define BLI_string_join_by_sep_char(...) \ + VA_NARGS_CALL_OVERLOAD(_BLI_string_join_by_sep_char_, __VA_ARGS__) + +#define _BLI_STRING_ARGS_0 char *__restrict dst, const size_t dst_len, const char sep, + +BLI_INLINE size_t _BLI_string_join_by_sep_char_4(_BLI_STRING_ARGS_1) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_by_sep_char_5(_BLI_STRING_ARGS_2) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_by_sep_char_6(_BLI_STRING_ARGS_3) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_by_sep_char_7(_BLI_STRING_ARGS_4) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_by_sep_char_8(_BLI_STRING_ARGS_5) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_by_sep_char_9(_BLI_STRING_ARGS_6) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_by_sep_char_10(_BLI_STRING_ARGS_7) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_by_sep_char_11(_BLI_STRING_ARGS_8) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_by_sep_char_12(_BLI_STRING_ARGS_9) ATTR_NONNULL(); +BLI_INLINE size_t _BLI_string_join_by_sep_char_13(_BLI_STRING_ARGS_10) ATTR_NONNULL(); + +BLI_INLINE size_t _BLI_string_join_by_sep_char_4(_BLI_STRING_ARGS_1) +{ + const char *string_array[] = {a}; + return BLI_string_join_array_by_sep_char( + dst, dst_len, sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_by_sep_char_5(_BLI_STRING_ARGS_2) +{ + const char *string_array[] = {a, b}; + return BLI_string_join_array_by_sep_char( + dst, dst_len, sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_by_sep_char_6(_BLI_STRING_ARGS_3) +{ + const char *string_array[] = {a, b, c}; + return BLI_string_join_array_by_sep_char( + dst, dst_len, sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_by_sep_char_7(_BLI_STRING_ARGS_4) +{ + const char *string_array[] = {a, b, c, d}; + return BLI_string_join_array_by_sep_char( + dst, dst_len, sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_by_sep_char_8(_BLI_STRING_ARGS_5) +{ + const char *string_array[] = {a, b, c, d, e}; + return BLI_string_join_array_by_sep_char( + dst, dst_len, sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_by_sep_char_9(_BLI_STRING_ARGS_6) +{ + const char *string_array[] = {a, b, c, d, e, f}; + return BLI_string_join_array_by_sep_char( + dst, dst_len, sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_by_sep_char_10(_BLI_STRING_ARGS_7) +{ + const char *string_array[] = {a, b, c, d, e, f, g}; + return BLI_string_join_array_by_sep_char( + dst, dst_len, sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_by_sep_char_11(_BLI_STRING_ARGS_8) +{ + const char *string_array[] = {a, b, c, d, e, f, g, h}; + return BLI_string_join_array_by_sep_char( + dst, dst_len, sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_by_sep_char_12(_BLI_STRING_ARGS_9) +{ + const char *string_array[] = {a, b, c, d, e, f, g, h, i}; + return BLI_string_join_array_by_sep_char( + dst, dst_len, sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE size_t _BLI_string_join_by_sep_char_13(_BLI_STRING_ARGS_10) +{ + const char *string_array[] = {a, b, c, d, e, f, g, h, i, j}; + return BLI_string_join_array_by_sep_char( + dst, dst_len, sep, string_array, ARRAY_SIZE(string_array)); +} + +#undef _BLI_STRING_ARGS_0 + +/** \} */ + +/* ------------------------------------------------------------------------- */ +/** \name Implement: `BLI_string_join_by_sep_charN(..)` + * \{ */ + +/** + * A version of #BLI_string_join_by_sep_char that takes a separator which can be any character + * including '\0'. + */ +char *BLI_string_join_array_by_sep_charN(char sep, + const char *strings[], + uint strings_len) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); + +#define BLI_string_join_by_sep_charN(...) \ + VA_NARGS_CALL_OVERLOAD(_BLI_string_join_by_sep_charN_, __VA_ARGS__) + +#define _BLI_STRING_ARGS_0 const char sep, + +BLI_INLINE char *_BLI_string_join_by_sep_charN_2(_BLI_STRING_ARGS_1) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_join_by_sep_charN_3(_BLI_STRING_ARGS_2) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_join_by_sep_charN_4(_BLI_STRING_ARGS_3) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_join_by_sep_charN_5(_BLI_STRING_ARGS_4) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_join_by_sep_charN_6(_BLI_STRING_ARGS_5) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_join_by_sep_charN_7(_BLI_STRING_ARGS_6) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_join_by_sep_charN_8(_BLI_STRING_ARGS_7) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_join_by_sep_charN_9(_BLI_STRING_ARGS_8) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_join_by_sep_charN_10(_BLI_STRING_ARGS_9) ATTR_NONNULL(); +BLI_INLINE char *_BLI_string_join_by_sep_charN_11(_BLI_STRING_ARGS_10) ATTR_NONNULL(); + +BLI_INLINE char *_BLI_string_join_by_sep_charN_2(_BLI_STRING_ARGS_1) +{ + const char *string_array[] = {a}; + return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_join_by_sep_charN_3(_BLI_STRING_ARGS_2) +{ + const char *string_array[] = {a, b}; + return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_join_by_sep_charN_4(_BLI_STRING_ARGS_3) +{ + const char *string_array[] = {a, b, c}; + return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_join_by_sep_charN_5(_BLI_STRING_ARGS_4) +{ + const char *string_array[] = {a, b, c, d}; + return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_join_by_sep_charN_6(_BLI_STRING_ARGS_5) +{ + const char *string_array[] = {a, b, c, d, e}; + return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_join_by_sep_charN_7(_BLI_STRING_ARGS_6) +{ + const char *string_array[] = {a, b, c, d, e, f}; + return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_join_by_sep_charN_8(_BLI_STRING_ARGS_7) +{ + const char *string_array[] = {a, b, c, d, e, f, g}; + return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_join_by_sep_charN_9(_BLI_STRING_ARGS_8) +{ + const char *string_array[] = {a, b, c, d, e, f, g, h}; + return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_join_by_sep_charN_10(_BLI_STRING_ARGS_9) +{ + const char *string_array[] = {a, b, c, d, e, f, g, h, i}; + return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array)); +} +BLI_INLINE char *_BLI_string_join_by_sep_charN_11(_BLI_STRING_ARGS_10) +{ + const char *string_array[] = {a, b, c, d, e, f, g, h, i, j}; + return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array)); +} + +/** \} */ + +#undef _BLI_STRING_ARGS_0 + #ifdef __cplusplus } #endif diff --git a/source/blender/blenlib/BLI_uvproject.h b/source/blender/blenlib/BLI_uvproject.h index 75f39de6b7f..a94fd796121 100644 --- a/source/blender/blenlib/BLI_uvproject.h +++ b/source/blender/blenlib/BLI_uvproject.h @@ -15,7 +15,7 @@ struct ProjCameraInfo; /** * Create UV info from the camera, needs to be freed. * - * \param rotmat: can be `obedit->obmat` when uv project is used. + * \param rotmat: can be `obedit->object_to_world` when uv project is used. * \param winx, winy: can be from `scene->r.xsch / ysch`. */ struct ProjCameraInfo *BLI_uvproject_camera_info(struct Object *ob, diff --git a/source/blender/blenlib/intern/fileops.c b/source/blender/blenlib/intern/fileops.c index c8acae533bd..f5516bf344a 100644 --- a/source/blender/blenlib/intern/fileops.c +++ b/source/blender/blenlib/intern/fileops.c @@ -401,7 +401,7 @@ static bool delete_recursive(const char *dir) /* dir listing produces dir path without trailing slash... */ BLI_strncpy(path, fl->path, sizeof(path)); - BLI_path_slash_ensure(path); + BLI_path_slash_ensure(path, sizeof(path)); if (delete_recursive(path)) { err = true; diff --git a/source/blender/blenlib/intern/kdtree_impl.h b/source/blender/blenlib/intern/kdtree_impl.h index 6614f1bf964..f7993eb5adc 100644 --- a/source/blender/blenlib/intern/kdtree_impl.h +++ b/source/blender/blenlib/intern/kdtree_impl.h @@ -11,9 +11,9 @@ #include "BLI_strict_flags.h" #include "BLI_utildefines.h" -#define _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) MACRO_ARG1##MACRO_ARG2 -#define _CONCAT(MACRO_ARG1, MACRO_ARG2) _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) -#define BLI_kdtree_nd_(id) _CONCAT(KDTREE_PREFIX_ID, _##id) +#define _BLI_KDTREE_CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) MACRO_ARG1##MACRO_ARG2 +#define _BLI_KDTREE_CONCAT(MACRO_ARG1, MACRO_ARG2) _BLI_KDTREE_CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) +#define BLI_kdtree_nd_(id) _BLI_KDTREE_CONCAT(KDTREE_PREFIX_ID, _##id) typedef struct KDTreeNode_head { uint left, right; diff --git a/source/blender/blenlib/intern/list_sort_impl.h b/source/blender/blenlib/intern/list_sort_impl.h index e1b93986f4a..7c38fc60b29 100644 --- a/source/blender/blenlib/intern/list_sort_impl.h +++ b/source/blender/blenlib/intern/list_sort_impl.h @@ -47,24 +47,25 @@ #endif #ifdef SORT_IMPL_USE_THUNK -# define THUNK_APPEND1(a, thunk) a, thunk -# define THUNK_PREPEND2(thunk, a, b) thunk, a, b +# define BLI_LIST_THUNK_APPEND1(a, thunk) a, thunk +# define BLI_LIST_THUNK_PREPEND2(thunk, a, b) thunk, a, b #else -# define THUNK_APPEND1(a, thunk) a -# define THUNK_PREPEND2(thunk, a, b) a, b +# define BLI_LIST_THUNK_APPEND1(a, thunk) a +# define BLI_LIST_THUNK_PREPEND2(thunk, a, b) a, b #endif -#define _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) MACRO_ARG1##MACRO_ARG2 -#define _CONCAT(MACRO_ARG1, MACRO_ARG2) _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) -#define _SORT_PREFIX(id) _CONCAT(SORT_IMPL_FUNC, _##id) +#define _BLI_LIST_SORT_CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) MACRO_ARG1##MACRO_ARG2 +#define _BLI_LIST_SORT_CONCAT(MACRO_ARG1, MACRO_ARG2) \ + _BLI_LIST_SORT_CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) +#define _BLI_LIST_SORT_PREFIX(id) _BLI_LIST_SORT_CONCAT(SORT_IMPL_FUNC, _##id) /* local identifiers */ -#define SortInfo _SORT_PREFIX(SortInfo) -#define CompareFn _SORT_PREFIX(CompareFn) -#define init_sort_info _SORT_PREFIX(init_sort_info) -#define merge_lists _SORT_PREFIX(merge_lists) -#define sweep_up _SORT_PREFIX(sweep_up) -#define insert_list _SORT_PREFIX(insert_list) +#define SortInfo _BLI_LIST_SORT_PREFIX(SortInfo) +#define CompareFn _BLI_LIST_SORT_PREFIX(CompareFn) +#define init_sort_info _BLI_LIST_SORT_PREFIX(init_sort_info) +#define merge_lists _BLI_LIST_SORT_PREFIX(merge_lists) +#define sweep_up _BLI_LIST_SORT_PREFIX(sweep_up) +#define insert_list _BLI_LIST_SORT_PREFIX(insert_list) typedef int (*CompareFn)( #ifdef SORT_IMPL_USE_THUNK @@ -159,7 +160,7 @@ BLI_INLINE list_node *merge_lists(list_node *first, list_node *list = NULL; list_node **pos = &list; while (first && second) { - if (func(THUNK_PREPEND2(thunk, SORT_ARG(first), SORT_ARG(second))) > 0) { + if (func(BLI_LIST_THUNK_PREPEND2(thunk, SORT_ARG(first), SORT_ARG(second))) > 0) { *pos = second; second = second->next; } @@ -181,7 +182,7 @@ BLI_INLINE list_node *sweep_up(struct SortInfo *si, list_node *list, unsigned in { unsigned int i; for (i = si->min_rank; i < upto; i++) { - list = merge_lists(si->ranks[i], list, THUNK_APPEND1(si->func, si->thunk)); + list = merge_lists(si->ranks[i], list, BLI_LIST_THUNK_APPEND1(si->func, si->thunk)); si->ranks[i] = NULL; } return list; @@ -225,17 +226,19 @@ BLI_INLINE void insert_list(struct SortInfo *si, list_node *list, unsigned int r // printf("Rank '%d' should not exceed " STRINGIFY(MAX_RANKS), rank); rank = MAX_RANKS; } - list = merge_lists(sweep_up(si, NULL, si->n_ranks), list, THUNK_APPEND1(si->func, si->thunk)); + list = merge_lists( + sweep_up(si, NULL, si->n_ranks), list, BLI_LIST_THUNK_APPEND1(si->func, si->thunk)); for (i = si->n_ranks; i < rank; i++) { si->ranks[i] = NULL; } } else { if (rank) { - list = merge_lists(sweep_up(si, NULL, rank), list, THUNK_APPEND1(si->func, si->thunk)); + list = merge_lists( + sweep_up(si, NULL, rank), list, BLI_LIST_THUNK_APPEND1(si->func, si->thunk)); } for (i = rank; i < si->n_ranks && si->ranks[i]; i++) { - list = merge_lists(si->ranks[i], list, THUNK_APPEND1(si->func, si->thunk)); + list = merge_lists(si->ranks[i], list, BLI_LIST_THUNK_APPEND1(si->func, si->thunk)); si->ranks[i] = NULL; } } @@ -281,7 +284,7 @@ BLI_INLINE list_node *list_sort_do(list_node *list, list_node *next = list->next; list_node *tail = next->next; - if (func(THUNK_PREPEND2(thunk, SORT_ARG(list), SORT_ARG(next))) > 0) { + if (func(BLI_LIST_THUNK_PREPEND2(thunk, SORT_ARG(list), SORT_ARG(next))) > 0) { next->next = list; next = list; list = list->next; @@ -296,8 +299,8 @@ BLI_INLINE list_node *list_sort_do(list_node *list, return sweep_up(&si, list, si.n_ranks); } -#undef _CONCAT_AUX -#undef _CONCAT +#undef _BLI_LIST_SORT_CONCAT_AUX +#undef _BLI_LIST_SORT_CONCAT #undef _SORT_PREFIX #undef SortInfo @@ -310,6 +313,6 @@ BLI_INLINE list_node *list_sort_do(list_node *list, #undef list_node #undef list_sort_do -#undef THUNK_APPEND1 -#undef THUNK_PREPEND2 +#undef BLI_LIST_THUNK_APPEND1 +#undef BLI_LIST_THUNK_PREPEND2 #undef SORT_ARG diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c index afe8c3cc033..d13f3fe5ced 100644 --- a/source/blender/blenlib/intern/path_util.c +++ b/source/blender/blenlib/intern/path_util.c @@ -153,6 +153,19 @@ void BLI_path_normalize(const char *relabase, char *path) */ #ifdef WIN32 + + while ((start = strstr(path, "\\.\\"))) { + eind = start + strlen("\\.\\") - 1; + memmove(start, eind, strlen(eind) + 1); + } + + /* remove two consecutive backslashes, but skip the UNC prefix, + * which needs to be preserved */ + while ((start = strstr(path + BLI_path_unc_prefix_len(path), "\\\\"))) { + eind = start + strlen("\\\\") - 1; + memmove(start, eind, strlen(eind) + 1); + } + while ((start = strstr(path, "\\..\\"))) { eind = start + strlen("\\..\\") - 1; a = start - path - 1; @@ -170,18 +183,18 @@ void BLI_path_normalize(const char *relabase, char *path) } } - while ((start = strstr(path, "\\.\\"))) { - eind = start + strlen("\\.\\") - 1; +#else + + while ((start = strstr(path, "/./"))) { + eind = start + (3 - 1) /* strlen("/./") - 1 */; memmove(start, eind, strlen(eind) + 1); } - /* remove two consecutive backslashes, but skip the UNC prefix, - * which needs to be preserved */ - while ((start = strstr(path + BLI_path_unc_prefix_len(path), "\\\\"))) { - eind = start + strlen("\\\\") - 1; + while ((start = strstr(path, "//"))) { + eind = start + (2 - 1) /* strlen("//") - 1 */; memmove(start, eind, strlen(eind) + 1); } -#else + while ((start = strstr(path, "/../"))) { a = start - path - 1; if (a > 0) { @@ -206,19 +219,10 @@ void BLI_path_normalize(const char *relabase, char *path) } } - while ((start = strstr(path, "/./"))) { - eind = start + (3 - 1) /* strlen("/./") - 1 */; - memmove(start, eind, strlen(eind) + 1); - } - - while ((start = strstr(path, "//"))) { - eind = start + (2 - 1) /* strlen("//") - 1 */; - memmove(start, eind, strlen(eind) + 1); - } #endif } -void BLI_path_normalize_dir(const char *relabase, char *dir) +void BLI_path_normalize_dir(const char *relabase, char *dir, size_t dir_maxlen) { /* Would just create an unexpected "/" path, just early exit entirely. */ if (dir[0] == '\0') { @@ -226,7 +230,7 @@ void BLI_path_normalize_dir(const char *relabase, char *dir) } BLI_path_normalize(relabase, dir); - BLI_path_slash_ensure(dir); + BLI_path_slash_ensure(dir, dir_maxlen); } bool BLI_filename_make_safe_ex(char *fname, bool allow_tokens) @@ -622,18 +626,28 @@ bool BLI_path_suffix(char *string, size_t maxlen, const char *suffix, const char bool BLI_path_parent_dir(char *path) { - const char parent_dir[] = {'.', '.', SEP, '\0'}; /* "../" or "..\\" */ - char tmp[FILE_MAX + 4]; - - BLI_path_join(tmp, sizeof(tmp), path, parent_dir); - BLI_path_normalize(NULL, tmp); /* does all the work of normalizing the path for us */ - - if (!BLI_path_extension_check(tmp, parent_dir)) { - strcpy(path, tmp); /* We assume the parent directory is always shorter. */ - return true; + /* Use #BLI_path_name_at_index instead of checking if the strings ends with `parent_dir` + * to ensure the logic isn't confused by: + * - Directory names that happen to end with `..`. + * - When `path` is empty, the contents will be `../` + * which would cause checking for a tailing `/../` fail. + * Extracting the span of the final directory avoids both these issues. */ + int tail_ofs = 0, tail_len = 0; + if (!BLI_path_name_at_index(path, -1, &tail_ofs, &tail_len)) { + return false; + } + if (tail_len == 1) { + /* Last path is ".", as normalize should remove this, it's safe to assume failure. + * This happens when the input a single period (possibly with slashes before or after). */ + if (path[tail_ofs] == '.') { + return false; + } } - return false; + /* Input paths should already be normalized if `..` is part of the path. */ + BLI_assert(!((tail_len == 2) && (path[tail_ofs] == '.') && (path[tail_ofs + 1] == '.'))); + path[tail_ofs] = '\0'; + return true; } bool BLI_path_parent_dir_until_exists(char *dir) @@ -1431,21 +1445,34 @@ const char *BLI_path_extension(const char *filepath) return extension; } -void BLI_path_append(char *__restrict dst, const size_t maxlen, const char *__restrict file) +size_t BLI_path_append(char *__restrict dst, const size_t maxlen, const char *__restrict file) { size_t dirlen = BLI_strnlen(dst, maxlen); - /* inline BLI_path_slash_ensure */ + /* Inline #BLI_path_slash_ensure. */ if ((dirlen > 0) && (dst[dirlen - 1] != SEP)) { dst[dirlen++] = SEP; dst[dirlen] = '\0'; } if (dirlen >= maxlen) { - return; /* fills the path */ + return dirlen; /* fills the path */ } - BLI_strncpy(dst + dirlen, file, maxlen - dirlen); + return dirlen + BLI_strncpy_rlen(dst + dirlen, file, maxlen - dirlen); +} + +size_t BLI_path_append_dir(char *__restrict dst, const size_t maxlen, const char *__restrict dir) +{ + size_t dirlen = BLI_path_append(dst, maxlen, dir); + if (dirlen + 1 < maxlen) { + /* Inline #BLI_path_slash_ensure. */ + if ((dirlen > 0) && (dst[dirlen - 1] != SEP)) { + dst[dirlen++] = SEP; + dst[dirlen] = '\0'; + } + } + return dirlen; } size_t BLI_path_join_array(char *__restrict dst, @@ -1469,14 +1496,36 @@ size_t BLI_path_join_array(char *__restrict dst, return ofs; } +#ifdef WIN32 + /* Special case "//" for relative paths, don't use separator #SEP + * as this has a special meaning on both WIN32 & UNIX. + * Without this check joining `"//", "path"`. results in `"//\path"`. */ + if (ofs != 0) { + size_t i; + for (i = 0; i < ofs; i++) { + if (dst[i] != '/') { + break; + } + } + if (i == ofs) { + /* All slashes, keep them as-is, and join the remaining path array. */ + return path_array_num > 1 ? + BLI_path_join_array( + dst + ofs, dst_len - ofs, &path_array[1], path_array_num - 1) : + ofs; + } + } +#endif + /* Remove trailing slashes, unless there are *only* trailing slashes * (allow `//` or `//some_path` as the first argument). */ bool has_trailing_slash = false; if (ofs != 0) { size_t len = ofs; - while ((len != 0) && ELEM(path[len - 1], SEP, ALTSEP)) { + while ((len != 0) && (path[len - 1] == SEP)) { len -= 1; } + if (len != 0) { ofs = len; } @@ -1487,18 +1536,18 @@ size_t BLI_path_join_array(char *__restrict dst, path = path_array[path_index]; has_trailing_slash = false; const char *path_init = path; - while (ELEM(path[0], SEP, ALTSEP)) { + while (path[0] == SEP) { path++; } size_t len = strlen(path); if (len != 0) { - while ((len != 0) && ELEM(path[len - 1], SEP, ALTSEP)) { + while ((len != 0) && (path[len - 1] == SEP)) { len -= 1; } if (len != 0) { /* the very first path may have a slash at the end */ - if (ofs && !ELEM(dst[ofs - 1], SEP, ALTSEP)) { + if (ofs && (dst[ofs - 1] != SEP)) { dst[ofs++] = SEP; if (ofs == dst_last) { break; @@ -1521,7 +1570,7 @@ size_t BLI_path_join_array(char *__restrict dst, } if (has_trailing_slash) { - if ((ofs != dst_last) && (ofs != 0) && (ELEM(dst[ofs - 1], SEP, ALTSEP) == 0)) { + if ((ofs != dst_last) && (ofs != 0) && (dst[ofs - 1] != SEP)) { dst[ofs++] = SEP; } } @@ -1538,53 +1587,64 @@ const char *BLI_path_basename(const char *path) return filename ? filename + 1 : path; } -bool BLI_path_name_at_index(const char *__restrict path, - const int index, - int *__restrict r_offset, - int *__restrict r_len) +static bool path_name_at_index_forward(const char *__restrict path, + const int index, + int *__restrict r_offset, + int *__restrict r_len) { - if (index >= 0) { - int index_step = 0; - int prev = -1; - int i = 0; - while (true) { - const char c = path[i]; - if (ELEM(c, SEP, ALTSEP, '\0')) { - if (prev + 1 != i) { - prev += 1; + BLI_assert(index >= 0); + int index_step = 0; + int prev = -1; + int i = 0; + while (true) { + const char c = path[i]; + if (ELEM(c, SEP, '\0')) { + if (prev + 1 != i) { + prev += 1; + /* Skip '/./' (behave as if they don't exist). */ + if (!((i - prev == 1) && (prev != 0) && (path[prev] == '.'))) { if (index_step == index) { *r_offset = prev; *r_len = i - prev; - // printf("!!! %d %d\n", start, end); return true; } index_step += 1; } - if (c == '\0') { - break; - } - prev = i; } - i += 1; + if (c == '\0') { + break; + } + prev = i; } - return false; + i += 1; } + return false; +} - /* negative number, reverse where -1 is the last element */ +static bool path_name_at_index_backward(const char *__restrict path, + const int index, + int *__restrict r_offset, + int *__restrict r_len) +{ + /* Negative number, reverse where -1 is the last element. */ + BLI_assert(index < 0); int index_step = -1; int prev = strlen(path); int i = prev - 1; while (true) { const char c = i >= 0 ? path[i] : '\0'; - if (ELEM(c, SEP, ALTSEP, '\0')) { + if (ELEM(c, SEP, '\0')) { if (prev - 1 != i) { i += 1; - if (index_step == index) { - *r_offset = i; - *r_len = prev - i; - return true; + /* Skip '/./' (behave as if they don't exist). */ + if (!((prev - i == 1) && (i != 0) && (path[i] == '.'))) { + if (index_step == index) { + *r_offset = i; + *r_len = prev - i; + return true; + } + index_step -= 1; } - index_step -= 1; } if (c == '\0') { break; @@ -1596,6 +1656,15 @@ bool BLI_path_name_at_index(const char *__restrict path, return false; } +bool BLI_path_name_at_index(const char *__restrict path, + const int index, + int *__restrict r_offset, + int *__restrict r_len) +{ + return (index >= 0) ? path_name_at_index_forward(path, index, r_offset, r_len) : + path_name_at_index_backward(path, index, r_offset, r_len); +} + bool BLI_path_contains(const char *container_path, const char *containee_path) { char container_native[PATH_MAX]; @@ -1624,7 +1693,7 @@ bool BLI_path_contains(const char *container_path, const char *containee_path) /* Add a trailing slash to prevent same-prefix directories from matching. * e.g. "/some/path" doesn't contain "/some/path_lib". */ - BLI_path_slash_ensure(container_native); + BLI_path_slash_ensure(container_native, sizeof(container_native)); return BLI_str_startswith(containee_native, container_native); } @@ -1659,13 +1728,17 @@ const char *BLI_path_slash_rfind(const char *string) return (lfslash > lbslash) ? lfslash : lbslash; } -int BLI_path_slash_ensure(char *string) +int BLI_path_slash_ensure(char *string, size_t string_maxlen) { int len = strlen(string); + BLI_assert(len < string_maxlen); if (len == 0 || string[len - 1] != SEP) { - string[len] = SEP; - string[len + 1] = '\0'; - return len + 1; + /* Avoid unlikely buffer overflow. */ + if (len + 1 < string_maxlen) { + string[len] = SEP; + string[len + 1] = '\0'; + return len + 1; + } } return len; } diff --git a/source/blender/blenlib/intern/string_utils.c b/source/blender/blenlib/intern/string_utils.c index 0b9baaff3e9..27734d2f429 100644 --- a/source/blender/blenlib/intern/string_utils.c +++ b/source/blender/blenlib/intern/string_utils.c @@ -344,10 +344,10 @@ bool BLI_uniquename( * * \{ */ -char *BLI_string_join_array(char *result, - size_t result_len, - const char *strings[], - uint strings_len) +size_t BLI_string_join_array(char *result, + size_t result_len, + const char *strings[], + uint strings_len) { char *c = result; char *c_end = &result[result_len - 1]; @@ -358,10 +358,10 @@ char *BLI_string_join_array(char *result, } } *c = '\0'; - return c; + return (size_t)(c - result); } -char *BLI_string_join_array_by_sep_char( +size_t BLI_string_join_array_by_sep_char( char *result, size_t result_len, char sep, const char *strings[], uint strings_len) { char *c = result; @@ -378,7 +378,7 @@ char *BLI_string_join_array_by_sep_char( } } *c = '\0'; - return c; + return (size_t)(c - result); } char *BLI_string_join_arrayN(const char *strings[], uint strings_len) diff --git a/source/blender/blenlib/intern/uvproject.c b/source/blender/blenlib/intern/uvproject.c index 347166bd57d..0398bf0b3fe 100644 --- a/source/blender/blenlib/intern/uvproject.c +++ b/source/blender/blenlib/intern/uvproject.c @@ -129,7 +129,7 @@ ProjCameraInfo *BLI_uvproject_camera_info(Object *ob, float rotmat[4][4], float uci.camsize = uci.do_persp ? tanf(uci.camangle) : camera->ortho_scale; /* account for scaled cameras */ - copy_m4_m4(uci.caminv, ob->obmat); + copy_m4_m4(uci.caminv, ob->object_to_world); normalize_m4(uci.caminv); if (invert_m4(uci.caminv)) { diff --git a/source/blender/blenlib/tests/BLI_path_util_test.cc b/source/blender/blenlib/tests/BLI_path_util_test.cc index 89e537235db..9d5422d62ff 100644 --- a/source/blender/blenlib/tests/BLI_path_util_test.cc +++ b/source/blender/blenlib/tests/BLI_path_util_test.cc @@ -9,69 +9,166 @@ #include "BLI_string.h" /* -------------------------------------------------------------------- */ -/* tests */ +/** \name Local Utilities + * \{ */ -/* BLI_path_normalize */ -#ifndef _WIN32 -TEST(path_util, Clean) +static void str_replace_char_with_relative_exception(char *str, char src, char dst) { - /* "/./" -> "/" */ - { - char path[FILE_MAX] = "/a/./b/./c/./"; - BLI_path_normalize(nullptr, path); - EXPECT_STREQ("/a/b/c/", path); + /* Always keep "//" or more leading slashes (special meaning). */ + if (src == '/') { + if (str[0] == '/' && str[1] == '/') { + str += 2; + while (*str == '/') { + str++; + } + } } + BLI_str_replace_char(str, src, dst); +} - { - char path[FILE_MAX] = "/./././"; - BLI_path_normalize(nullptr, path); - EXPECT_STREQ("/", path); +static char *str_replace_char_strdup(const char *str, char src, char dst) +{ + if (str == nullptr) { + return nullptr; } + char *str_dupe = strdup(str); + BLI_str_replace_char(str_dupe, src, dst); + return str_dupe; +} - { - char path[FILE_MAX] = "/a/./././b/"; - BLI_path_normalize(nullptr, path); - EXPECT_STREQ("/a/b/", path); - } +/** \} */ - /* "//" -> "/" */ - { - char path[FILE_MAX] = "a////"; - BLI_path_normalize(nullptr, path); - EXPECT_STREQ("a/", path); - } +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_path_normalize + * \{ */ - if (false) /* FIXME */ - { - char path[FILE_MAX] = "./a////"; - BLI_path_normalize(nullptr, path); - EXPECT_STREQ("./a/", path); - } +#define NORMALIZE_WITH_BASEDIR(input, input_base, output) \ + { \ + char path[FILE_MAX] = input; \ + const char *input_base_test = input_base; \ + if (SEP == '\\') { \ + str_replace_char_with_relative_exception(path, '/', '\\'); \ + input_base_test = str_replace_char_strdup(input_base_test, '/', '\\'); \ + } \ + BLI_path_normalize(input_base_test, path); \ + if (SEP == '\\') { \ + BLI_str_replace_char(path, '\\', '/'); \ + if (input_base_test) { \ + free((void *)input_base_test); \ + } \ + } \ + EXPECT_STREQ(output, path); \ + } \ + ((void)0) - /* "foo/bar/../" -> "foo/" */ - { - char path[FILE_MAX] = "/a/b/c/../../../"; - BLI_path_normalize(nullptr, path); - EXPECT_STREQ("/", path); - } +#define NORMALIZE(input, output) NORMALIZE_WITH_BASEDIR(input, nullptr, output) - { - char path[FILE_MAX] = "/a/../a/b/../b/c/../c/"; - BLI_path_normalize(nullptr, path); - EXPECT_STREQ("/a/b/c/", path); - } +/* #BLI_path_normalize: "/./" -> "/" */ +TEST(path_util, Clean_Dot) +{ + NORMALIZE("/./", "/"); + NORMALIZE("/a/./b/./c/./", "/a/b/c/"); + NORMALIZE("/./././", "/"); + NORMALIZE("/a/./././b/", "/a/b/"); +} +/* #BLI_path_normalize: complex "/./" -> "/", "//" -> "/", "./path/../" -> "./". */ +TEST(path_util, Clean_Complex) +{ + NORMALIZE("/a/./b/./c/./.././.././", "/a/"); + NORMALIZE("/a//.//b//.//c//.//..//.//..//.//", "/a/"); +} +/* #BLI_path_normalize: "//" -> "/" */ +TEST(path_util, Clean_DoubleSlash) +{ + NORMALIZE("//", "//"); /* Exception, double forward slash. */ + NORMALIZE(".//", "./"); + NORMALIZE("a////", "a/"); + NORMALIZE("./a////", "./a/"); +} +/* #BLI_path_normalize: "foo/bar/../" -> "foo/" */ +TEST(path_util, Clean_Parent) +{ + NORMALIZE("/a/b/c/../../../", "/"); + NORMALIZE("/a/../a/b/../b/c/../c/", "/a/b/c/"); + NORMALIZE_WITH_BASEDIR("//../", "/a/b/c/", "/a/b/"); +} - { - char path[FILE_MAX] = "//../"; - BLI_path_normalize("/a/b/c/", path); - EXPECT_STREQ("/a/b/", path); - } +#undef NORMALIZE_WITH_BASEDIR +#undef NORMALIZE + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_path_parent_dir + * \{ */ + +#define PARENT_DIR(input, output) \ + { \ + char path[FILE_MAX] = input; \ + if (SEP == '\\') { \ + BLI_str_replace_char(path, '/', '\\'); \ + } \ + BLI_path_parent_dir(path); \ + if (SEP == '\\') { \ + BLI_str_replace_char(path, '\\', '/'); \ + } \ + EXPECT_STREQ(output, path); \ + } \ + ((void)0) + +TEST(path_util, ParentDir_Simple) +{ + PARENT_DIR("/a/b/", "/a/"); + PARENT_DIR("/a/b", "/a/"); + PARENT_DIR("/a", "/"); } -#endif + +TEST(path_util, ParentDir_NOP) +{ + PARENT_DIR("/", "/"); + PARENT_DIR("", ""); + PARENT_DIR(".", "."); + PARENT_DIR("./", "./"); + PARENT_DIR(".//", ".//"); + PARENT_DIR("./.", "./."); +} + +TEST(path_util, ParentDir_TrailingPeriod) +{ + /* Ensure trailing dots aren't confused with parent path. */ + PARENT_DIR("/.../.../.../", "/.../.../"); + PARENT_DIR("/.../.../...", "/.../.../"); + + PARENT_DIR("/a../b../c../", "/a../b../"); + PARENT_DIR("/a../b../c..", "/a../b../"); + + PARENT_DIR("/a./b./c./", "/a./b./"); + PARENT_DIR("/a./b./c.", "/a./b./"); +} + +TEST(path_util, ParentDir_Complex) +{ + PARENT_DIR("./a/", "./"); + PARENT_DIR("./a", "./"); + PARENT_DIR("../a/", "../"); + PARENT_DIR("../a", "../"); +} + +#undef PARENT_DIR + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_path_name_at_index + * \{ */ #define AT_INDEX(str_input, index_input, str_expect) \ { \ char path[] = str_input; \ + /* Test input assumes forward slash, support back-slash on WIN32. */ \ + if (SEP == '\\') { \ + BLI_str_replace_char(path, '/', '\\'); \ + } \ const char *expect = str_expect; \ int index_output, len_output; \ const bool ret = BLI_path_name_at_index(path, index_input, &index_output, &len_output); \ @@ -87,7 +184,6 @@ TEST(path_util, Clean) } \ ((void)0) -/* BLI_path_name_at_index */ TEST(path_util, NameAtIndex_Single) { AT_INDEX("/a", 0, "a"); @@ -163,24 +259,82 @@ TEST(path_util, NameAtIndex_MiscNeg) AT_INDEX("/how/now/brown/cow/", 4, nullptr); } +#define TEST_STR "./a/./b/./c/." + +TEST(path_util, NameAtIndex_SingleDot) +{ + AT_INDEX(TEST_STR, 0, "."); + AT_INDEX(TEST_STR, 1, "a"); + AT_INDEX(TEST_STR, 2, "b"); + AT_INDEX(TEST_STR, 3, "c"); + AT_INDEX(TEST_STR, 4, nullptr); +} + +TEST(path_util, NameAtIndex_SingleDotNeg) +{ + AT_INDEX(TEST_STR, -5, nullptr); + AT_INDEX(TEST_STR, -4, "."); + AT_INDEX(TEST_STR, -3, "a"); + AT_INDEX(TEST_STR, -2, "b"); + AT_INDEX(TEST_STR, -1, "c"); +} + +#undef TEST_STR + +#define TEST_STR ".//a//.//b//.//c//.//" + +TEST(path_util, NameAtIndex_SingleDotDoubleSlash) +{ + AT_INDEX(TEST_STR, 0, "."); + AT_INDEX(TEST_STR, 1, "a"); + AT_INDEX(TEST_STR, 2, "b"); + AT_INDEX(TEST_STR, 3, "c"); + AT_INDEX(TEST_STR, 4, nullptr); +} + +TEST(path_util, NameAtIndex_SingleDotDoubleSlashNeg) +{ + AT_INDEX(TEST_STR, -5, nullptr); + AT_INDEX(TEST_STR, -4, "."); + AT_INDEX(TEST_STR, -3, "a"); + AT_INDEX(TEST_STR, -2, "b"); + AT_INDEX(TEST_STR, -1, "c"); +} + +#undef TEST_STR + +TEST(path_util, NameAtIndex_SingleDotSeries) +{ + AT_INDEX("abc/././/././xyz", 0, "abc"); + AT_INDEX("abc/././/././xyz", 1, "xyz"); + AT_INDEX("abc/././/././xyz", 2, nullptr); +} + +TEST(path_util, NameAtIndex_SingleDotSeriesNeg) +{ + AT_INDEX("abc/././/././xyz", -3, nullptr); + AT_INDEX("abc/././/././xyz", -2, "abc"); + AT_INDEX("abc/././/././xyz", -1, "xyz"); +} + TEST(path_util, NameAtIndex_MiscComplex) { AT_INDEX("how//now/brown/cow", 0, "how"); - AT_INDEX("//how///now\\/brown/cow", 1, "now"); - AT_INDEX("/how/now\\//brown\\/cow", 2, "brown"); - AT_INDEX("/how/now/brown/cow//\\", 3, "cow"); - AT_INDEX("/how/now/brown/\\cow", 4, nullptr); - AT_INDEX("how/now/brown/\\cow\\", 4, nullptr); + AT_INDEX("//how///now//brown/cow", 1, "now"); + AT_INDEX("/how/now///brown//cow", 2, "brown"); + AT_INDEX("/how/now/brown/cow///", 3, "cow"); + AT_INDEX("/how/now/brown//cow", 4, nullptr); + AT_INDEX("how/now/brown//cow/", 4, nullptr); } TEST(path_util, NameAtIndex_MiscComplexNeg) { AT_INDEX("how//now/brown/cow", -4, "how"); - AT_INDEX("//how///now\\/brown/cow", -3, "now"); - AT_INDEX("/how/now\\//brown\\/cow", -2, "brown"); - AT_INDEX("/how/now/brown/cow//\\", -1, "cow"); - AT_INDEX("/how/now/brown/\\cow", -5, nullptr); - AT_INDEX("how/now/brown/\\cow\\", -5, nullptr); + AT_INDEX("//how///now//brown/cow", -3, "now"); + AT_INDEX("/how/now///brown//cow", -2, "brown"); + AT_INDEX("/how/now/brown/cow///", -1, "cow"); + AT_INDEX("/how/now/brown//cow", -5, nullptr); + AT_INDEX("how/now/brown//cow/", -5, nullptr); } TEST(path_util, NameAtIndex_NoneComplex) @@ -201,21 +355,59 @@ TEST(path_util, NameAtIndex_NoneComplexNeg) #undef AT_INDEX -#define JOIN(str_expect, out_size, ...) \ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_path_join + * \{ */ + +/* For systems with `/` path separator (non WIN32). */ +#define JOIN_FORWARD_SLASH(str_expect, out_size, ...) \ { \ const char *expect = str_expect; \ char result[(out_size) + 1024]; \ - /* check we don't write past the last byte */ \ + /* Check we don't write past the last byte. */ \ result[out_size] = '\0'; \ BLI_path_join(result, out_size, __VA_ARGS__); \ - /* simplify expected string */ \ + EXPECT_STREQ(result, expect); \ + EXPECT_EQ(result[out_size], '\0'); \ + } \ + ((void)0) + +/* For systems with `\` path separator (WIN32). + * Perform additional manipulation to behave as if input arguments used `\` separators. + * Needed since #BLI_path_join uses native slashes. */ +#define JOIN_BACK_SLASH(str_expect, out_size, ...) \ + { \ + const char *expect = str_expect; \ + char result[(out_size) + 1024]; \ + const char *input_forward_slash[] = {__VA_ARGS__}; \ + char *input_back_slash[ARRAY_SIZE(input_forward_slash)] = {nullptr}; \ + for (int i = 0; i < ARRAY_SIZE(input_forward_slash); i++) { \ + input_back_slash[i] = strdup(input_forward_slash[i]); \ + BLI_str_replace_char(input_back_slash[i], '/', '\\'); \ + } \ + /* Check we don't write past the last byte. */ \ + result[out_size] = '\0'; \ + BLI_path_join_array(result, \ + out_size, \ + const_cast<const char **>(input_back_slash), \ + ARRAY_SIZE(input_back_slash)); \ BLI_str_replace_char(result, '\\', '/'); \ EXPECT_STREQ(result, expect); \ EXPECT_EQ(result[out_size], '\0'); \ + for (int i = 0; i < ARRAY_SIZE(input_forward_slash); i++) { \ + free(input_back_slash[i]); \ + } \ } \ ((void)0) -/* BLI_path_join */ +#ifdef WIN32 +# define JOIN JOIN_BACK_SLASH +#else +# define JOIN JOIN_FORWARD_SLASH +#endif + TEST(path_util, JoinNop) { JOIN("", 100, ""); @@ -293,9 +485,9 @@ TEST(path_util, JoinTruncateLong) TEST(path_util, JoinComplex) { - JOIN("/a/b/c/d/e/f/g/", 100, "/", "\\a/b", "//////c/d", "", "e\\\\", "f", "g//"); - JOIN("/aa/bb/cc/dd/ee/ff/gg/", 100, "/", "\\aa/bb", "//////cc/dd", "", "ee\\\\", "ff", "gg//"); - JOIN("1/2/3/", 100, "1", "////////", "", "2", "3\\"); + JOIN("/a/b/c/d/e/f/g/", 100, "/", "a/b", "//////c/d", "", "e", "f", "g//"); + JOIN("/aa/bb/cc/dd/ee/ff/gg/", 100, "/", "aa/bb", "//////cc/dd", "", "ee", "ff", "gg//"); + JOIN("1/2/3/", 100, "1", "////////", "", "2", "3///"); } TEST(path_util, JoinRelativePrefix) @@ -306,8 +498,15 @@ TEST(path_util, JoinRelativePrefix) } #undef JOIN +#undef JOIN_BACK_SLASH +#undef JOIN_FORWARD_SLASH + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_path_frame + * \{ */ -/* BLI_path_frame */ TEST(path_util, Frame) { bool ret; @@ -384,7 +583,12 @@ TEST(path_util, Frame) } } -/* BLI_split_dirfile */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_split_dirfile + * \{ */ + TEST(path_util, SplitDirfile) { { @@ -440,6 +644,12 @@ TEST(path_util, SplitDirfile) } } +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_path_frame_strip + * \{ */ + #define PATH_FRAME_STRIP(input_path, expect_path, expect_ext) \ { \ char path[FILE_MAX]; \ @@ -451,7 +661,6 @@ TEST(path_util, SplitDirfile) } \ ((void)0) -/* BLI_path_frame_strip */ TEST(path_util, PathFrameStrip) { PATH_FRAME_STRIP("", "", ""); @@ -463,6 +672,12 @@ TEST(path_util, PathFrameStrip) } #undef PATH_FRAME_STRIP +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_path_extension_check + * \{ */ + #define PATH_EXTENSION_CHECK(input_path, input_ext, expect_ext) \ { \ const bool ret = BLI_path_extension_check(input_path, input_ext); \ @@ -475,7 +690,6 @@ TEST(path_util, PathFrameStrip) } \ ((void)0) -/* BLI_path_extension_check */ TEST(path_util, PathExtensionCheck) { PATH_EXTENSION_CHECK("a/b/c.exe", ".exe", ".exe"); @@ -501,6 +715,12 @@ TEST(path_util, PathExtensionCheck) } #undef PATH_EXTENSION_CHECK +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_path_frame_check_chars + * \{ */ + #define PATH_FRAME_CHECK_CHARS(input_path, expect_hasChars) \ { \ const bool ret = BLI_path_frame_check_chars(input_path); \ @@ -513,7 +733,6 @@ TEST(path_util, PathExtensionCheck) } \ ((void)0) -/* BLI_path_frame_check_chars */ TEST(path_util, PathFrameCheckChars) { PATH_FRAME_CHECK_CHARS("a#", true); @@ -533,6 +752,12 @@ TEST(path_util, PathFrameCheckChars) } #undef PATH_FRAME_CHECK_CHARS +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_path_frame_range + * \{ */ + #define PATH_FRAME_RANGE(input_path, sta, end, digits, expect_outpath) \ { \ char path[FILE_MAX]; \ @@ -549,7 +774,6 @@ TEST(path_util, PathFrameCheckChars) } \ ((void)0) -/* BLI_path_frame_range */ TEST(path_util, PathFrameRange) { int dummy = -1; @@ -565,6 +789,12 @@ TEST(path_util, PathFrameRange) } #undef PATH_FRAME_RANGE +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_path_frame_get + * \{ */ + #define PATH_FRAME_GET(input_path, expect_frame, expect_numdigits, expect_pathisvalid) \ { \ char path[FILE_MAX]; \ @@ -582,7 +812,6 @@ TEST(path_util, PathFrameRange) } \ ((void)0) -/* BLI_path_frame_get */ TEST(path_util, PathFrameGet) { PATH_FRAME_GET("001.avi", 1, 3, true); @@ -594,7 +823,12 @@ TEST(path_util, PathFrameGet) } #undef PATH_FRAME_GET -/* BLI_path_extension */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_path_extension + * \{ */ + TEST(path_util, PathExtension) { EXPECT_EQ(nullptr, BLI_path_extension("some.def/file")); @@ -608,62 +842,88 @@ TEST(path_util, PathExtension) EXPECT_STREQ(".001", BLI_path_extension("Text.001")); } -/* BLI_path_rel. */ -#ifndef _WIN32 +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_path_rel + * \{ */ -# define PATH_REL(abs_path, ref_path, rel_path) \ - { \ - char path[FILE_MAX]; \ - BLI_strncpy(path, abs_path, sizeof(path)); \ - BLI_path_rel(path, ref_path); \ - EXPECT_STREQ(rel_path, path); \ +#define PATH_REL(abs_path, ref_path, rel_path) \ + { \ + char path[FILE_MAX]; \ + const char *ref_path_test = ref_path; \ + BLI_strncpy(path, abs_path, sizeof(path)); \ + if (SEP == '\\') { \ + BLI_str_replace_char(path, '/', '\\'); \ + ref_path_test = str_replace_char_strdup(ref_path_test, '/', '\\'); \ + } \ + BLI_path_rel(path, ref_path_test); \ + if (SEP == '\\') { \ + BLI_str_replace_char(path, '\\', '/'); \ + free((void *)ref_path_test); \ } \ - void(0) + EXPECT_STREQ(rel_path, path); \ + } \ + void(0) -TEST(path_util, PathRelPath) +#ifdef WIN32 +# define ABS_PREFIX "C:" +#else +# define ABS_PREFIX "" +#endif + +TEST(path_util, PathRelPath_Simple) { - PATH_REL("/foo/bar/blender.blend", "/foo/bar/", "//blender.blend"); - PATH_REL("/foo/bar/blender.blend", "/foo/bar", "//bar/blender.blend"); + PATH_REL(ABS_PREFIX "/foo/bar/blender.blend", ABS_PREFIX "/foo/bar/", "//blender.blend"); +} - /* Check for potential buffer overflows. */ - { - char abs_path_in[FILE_MAX]; - abs_path_in[0] = '/'; - for (int i = 1; i < FILE_MAX - 1; i++) { - abs_path_in[i] = 'A'; - } - abs_path_in[FILE_MAX - 1] = '\0'; - char abs_path_out[FILE_MAX]; - abs_path_out[0] = '/'; - abs_path_out[1] = '/'; - for (int i = 2; i < FILE_MAX - 1; i++) { - abs_path_out[i] = 'A'; - } - abs_path_out[FILE_MAX - 1] = '\0'; - PATH_REL(abs_path_in, "/", abs_path_out); - - const char *ref_path_in = "/foo/bar/"; - const size_t ref_path_in_len = strlen(ref_path_in); - strcpy(abs_path_in, ref_path_in); - for (int i = ref_path_in_len; i < FILE_MAX - 1; i++) { - abs_path_in[i] = 'A'; - } - abs_path_in[FILE_MAX - 1] = '\0'; - abs_path_out[0] = '/'; - abs_path_out[1] = '/'; - for (int i = 2; i < FILE_MAX - (int(ref_path_in_len) - 1); i++) { - abs_path_out[i] = 'A'; - } - abs_path_out[FILE_MAX - (ref_path_in_len - 1)] = '\0'; - PATH_REL(abs_path_in, ref_path_in, abs_path_out); +TEST(path_util, PathRelPath_SimpleSubdir) +{ + PATH_REL(ABS_PREFIX "/foo/bar/blender.blend", ABS_PREFIX "/foo/bar", "//bar/blender.blend"); +} + +TEST(path_util, PathRelPath_BufferOverflowRoot) +{ + char abs_path_in[FILE_MAX]; + const char *abs_prefix = ABS_PREFIX "/"; + for (int i = STRNCPY_RLEN(abs_path_in, abs_prefix); i < FILE_MAX - 1; i++) { + abs_path_in[i] = 'A'; } + abs_path_in[FILE_MAX - 1] = '\0'; + char abs_path_out[FILE_MAX]; + for (int i = STRNCPY_RLEN(abs_path_out, "//"); i < FILE_MAX - 1; i++) { + abs_path_out[i] = 'A'; + } + abs_path_out[FILE_MAX - std::max((strlen(abs_prefix) - 1), size_t(1))] = '\0'; + PATH_REL(abs_path_in, abs_prefix, abs_path_out); } -# undef PATH_REL +TEST(path_util, PathRelPath_BufferOverflowSubdir) +{ + char abs_path_in[FILE_MAX]; + const char *ref_path_in = ABS_PREFIX "/foo/bar/"; + const size_t ref_path_in_len = strlen(ref_path_in); + for (int i = STRNCPY_RLEN(abs_path_in, ref_path_in); i < FILE_MAX - 1; i++) { + abs_path_in[i] = 'A'; + } + abs_path_in[FILE_MAX - 1] = '\0'; + char abs_path_out[FILE_MAX]; + for (int i = STRNCPY_RLEN(abs_path_out, "//"); i < FILE_MAX - (int(ref_path_in_len) - 1); i++) { + abs_path_out[i] = 'A'; + } + abs_path_out[FILE_MAX - std::max((ref_path_in_len - 1), size_t(1))] = '\0'; + PATH_REL(abs_path_in, ref_path_in, abs_path_out); +} -#endif +#undef PATH_REL +#undef ABS_PREFIX + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tests for: #BLI_path_contains + * \{ */ -/* BLI_path_contains */ TEST(path_util, PathContains) { EXPECT_TRUE(BLI_path_contains("/some/path", "/some/path")) << "A path contains itself"; @@ -692,4 +952,6 @@ TEST(path_util, PathContains_Windows_case_insensitive) EXPECT_TRUE(BLI_path_contains("C:\\some\\path", "c:\\SOME\\path\\inside")) << "On Windows path comparison should ignore case"; } -#endif +#endif /* WIN32 */ + +/** \} */ diff --git a/source/blender/blenloader/intern/readfile.cc b/source/blender/blenloader/intern/readfile.cc index ec1768232c8..569798048f6 100644 --- a/source/blender/blenloader/intern/readfile.cc +++ b/source/blender/blenloader/intern/readfile.cc @@ -2143,7 +2143,7 @@ static void direct_link_id_common( BlendDataReader *reader, Library *current_library, ID *id, ID *id_old, const int tag) { if (!BLO_read_data_is_undo(reader)) { - /* When actually reading a file, we do want to reset/re-generate session uuids. + /* When actually reading a file, we do want to reset/re-generate session UUIDS. * In undo case, we want to re-use existing ones. */ id->session_uuid = MAIN_ID_SESSION_UUID_UNSET; } diff --git a/source/blender/blenloader/intern/versioning_260.c b/source/blender/blenloader/intern/versioning_260.c index e4a93762da4..cdb63bd8075 100644 --- a/source/blender/blenloader/intern/versioning_260.c +++ b/source/blender/blenloader/intern/versioning_260.c @@ -44,6 +44,7 @@ #include "BKE_image.h" #include "BKE_main.h" /* for Main */ #include "BKE_mesh.h" /* for ME_ defines (patching) */ +#include "BKE_mesh_legacy_convert.h" #include "BKE_modifier.h" #include "BKE_particle.h" #include "BKE_pointcache.h" diff --git a/source/blender/blenloader/intern/versioning_300.cc b/source/blender/blenloader/intern/versioning_300.cc index a2bd7fd2fd1..65094655cfe 100644 --- a/source/blender/blenloader/intern/versioning_300.cc +++ b/source/blender/blenloader/intern/versioning_300.cc @@ -3653,6 +3653,25 @@ void blo_do_versions_300(FileData *fd, Library * /*lib*/, Main *bmain) } } + if (!MAIN_VERSION_ATLEAST(bmain, 304, 6)) { + LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) { + if (ntree->type != NTREE_GEOMETRY) { + continue; + } + LISTBASE_FOREACH (bNode *, node, &ntree->nodes) { + if (node->type != GEO_NODE_SAMPLE_CURVE) { + continue; + } + static_cast<NodeGeometryCurveSample *>(node->storage)->use_all_curves = true; + static_cast<NodeGeometryCurveSample *>(node->storage)->data_type = CD_PROP_FLOAT; + bNodeSocket *curve_socket = nodeFindSocket(node, SOCK_IN, "Curve"); + BLI_assert(curve_socket != nullptr); + STRNCPY(curve_socket->name, "Curves"); + STRNCPY(curve_socket->identifier, "Curves"); + } + } + } + /** * Versioning code until next subversion bump goes here. * diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c index 9a0568a3589..23d514a7b12 100644 --- a/source/blender/blenloader/intern/versioning_legacy.c +++ b/source/blender/blenloader/intern/versioning_legacy.c @@ -62,6 +62,7 @@ #include "BKE_object.h" #include "BKE_particle.h" #include "BKE_pointcache.h" +#include "BKE_mesh_legacy_convert.h" #include "SEQ_iterator.h" #include "SEQ_sequencer.h" diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c index 8125130490a..cff8eb5a2f7 100644 --- a/source/blender/bmesh/intern/bmesh_construct.c +++ b/source/blender/bmesh/intern/bmesh_construct.c @@ -732,8 +732,7 @@ short BM_edge_flag_to_mflag(BMEdge *e) return (((hflag & BM_ELEM_SEAM) ? ME_SEAM : 0) | ((hflag & BM_ELEM_DRAW) ? ME_EDGEDRAW : 0) | ((hflag & BM_ELEM_SMOOTH) == 0 ? ME_SHARP : 0) | - (BM_edge_is_wire(e) ? ME_LOOSEEDGE : 0) | /* not typical */ - ME_EDGERENDER); + (BM_edge_is_wire(e) ? ME_LOOSEEDGE : 0)); } char BM_face_flag_to_mflag(BMFace *f) { diff --git a/source/blender/bmesh/operators/bmo_bridge.c b/source/blender/bmesh/operators/bmo_bridge.c index 8240fbc53c1..b6520fb48b3 100644 --- a/source/blender/bmesh/operators/bmo_bridge.c +++ b/source/blender/bmesh/operators/bmo_bridge.c @@ -14,6 +14,13 @@ #include "intern/bmesh_operators_private.h" /* own include */ +/** + * TODO(@campbellbarton): Many connected edge loops can cause an error attempting + * to create faces with duplicate vertices. While this needs to be investigated, + * it's simple enough to check for this case, see: T102232. + */ +#define USE_DUPLICATE_FACE_VERT_CHECK + #define EDGE_MARK 4 #define EDGE_OUT 8 #define FACE_OUT 16 @@ -386,61 +393,84 @@ static void bridge_loop_pair(BMesh *bm, f_example = l_a ? l_a->f : (l_b ? l_b->f : NULL); if (v_b != v_b_next) { - BMVert *v_arr[4] = {v_b, v_b_next, v_a_next, v_a}; - f = BM_face_exists(v_arr, 4); - if (f == NULL) { - /* copy if loop data if its is missing on one ring */ - f = BM_face_create_verts(bm, v_arr, 4, NULL, BM_CREATE_NOP, true); - - l_iter = BM_FACE_FIRST_LOOP(f); - if (l_b) { - BM_elem_attrs_copy(bm, bm, l_b, l_iter); - } - l_iter = l_iter->next; - if (l_b_next) { - BM_elem_attrs_copy(bm, bm, l_b_next, l_iter); - } - l_iter = l_iter->next; - if (l_a_next) { - BM_elem_attrs_copy(bm, bm, l_a_next, l_iter); - } - l_iter = l_iter->next; - if (l_a) { - BM_elem_attrs_copy(bm, bm, l_a, l_iter); +#ifdef USE_DUPLICATE_FACE_VERT_CHECK /* Only check for duplicates between loops. */ + BLI_assert((v_b != v_b_next) && (v_a_next != v_a)); + if (UNLIKELY(ELEM(v_b, v_a_next, v_a) || ELEM(v_b_next, v_a_next, v_a))) { + f = NULL; + } + else +#endif + { + BMVert *v_arr[4] = {v_b, v_b_next, v_a_next, v_a}; + f = BM_face_exists(v_arr, 4); + if (f == NULL) { + /* copy if loop data if its is missing on one ring */ + f = BM_face_create_verts(bm, v_arr, 4, NULL, BM_CREATE_NOP, true); + + l_iter = BM_FACE_FIRST_LOOP(f); + if (l_b) { + BM_elem_attrs_copy(bm, bm, l_b, l_iter); + } + l_iter = l_iter->next; + if (l_b_next) { + BM_elem_attrs_copy(bm, bm, l_b_next, l_iter); + } + l_iter = l_iter->next; + if (l_a_next) { + BM_elem_attrs_copy(bm, bm, l_a_next, l_iter); + } + l_iter = l_iter->next; + if (l_a) { + BM_elem_attrs_copy(bm, bm, l_a, l_iter); + } } } } else { - BMVert *v_arr[3] = {v_b, v_a_next, v_a}; - f = BM_face_exists(v_arr, 3); - if (f == NULL) { - /* fan-fill a triangle */ - f = BM_face_create_verts(bm, v_arr, 3, NULL, BM_CREATE_NOP, true); - - l_iter = BM_FACE_FIRST_LOOP(f); - if (l_b) { - BM_elem_attrs_copy(bm, bm, l_b, l_iter); - } - l_iter = l_iter->next; - if (l_a_next) { - BM_elem_attrs_copy(bm, bm, l_a_next, l_iter); - } - l_iter = l_iter->next; - if (l_a) { - BM_elem_attrs_copy(bm, bm, l_a, l_iter); +#ifdef USE_DUPLICATE_FACE_VERT_CHECK /* Only check for duplicates between loops. */ + BLI_assert(v_a_next != v_a); + if (UNLIKELY(ELEM(v_b, v_a_next, v_a))) { + f = NULL; + } + else +#endif + { + BMVert *v_arr[3] = {v_b, v_a_next, v_a}; + f = BM_face_exists(v_arr, 3); + if (f == NULL) { + /* fan-fill a triangle */ + f = BM_face_create_verts(bm, v_arr, 3, NULL, BM_CREATE_NOP, true); + + l_iter = BM_FACE_FIRST_LOOP(f); + if (l_b) { + BM_elem_attrs_copy(bm, bm, l_b, l_iter); + } + l_iter = l_iter->next; + if (l_a_next) { + BM_elem_attrs_copy(bm, bm, l_a_next, l_iter); + } + l_iter = l_iter->next; + if (l_a) { + BM_elem_attrs_copy(bm, bm, l_a, l_iter); + } } } } - if (f_example && (f_example != f)) { - BM_elem_attrs_copy(bm, bm, f_example, f); - } - BMO_face_flag_enable(bm, f, FACE_OUT); - BM_elem_flag_enable(f, BM_ELEM_TAG); +#ifdef USE_DUPLICATE_FACE_VERT_CHECK + if (f != NULL) +#endif + { + if (f_example && (f_example != f)) { + BM_elem_attrs_copy(bm, bm, f_example, f); + } + BMO_face_flag_enable(bm, f, FACE_OUT); + BM_elem_flag_enable(f, BM_ELEM_TAG); - /* tag all edges of the face, untag the loop edges after */ - if (use_edgeout) { - bm_face_edges_tag_out(bm, f); + /* tag all edges of the face, untag the loop edges after */ + if (use_edgeout) { + bm_face_edges_tag_out(bm, f); + } } if (el_a_next == el_a_first) { diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c index 8da28af3ca7..c45f9dbe49c 100644 --- a/source/blender/bmesh/tools/bmesh_bevel.c +++ b/source/blender/bmesh/tools/bmesh_bevel.c @@ -2058,7 +2058,7 @@ static void get_profile_point(BevelParams *bp, const Profile *pro, int i, int ns } else { BLI_assert(is_power_of_2_i(nseg) && nseg <= bp->pro_spacing.seg_2); - /* Find spacing between subsamples in prof_co_2. */ + /* Find spacing between sub-samples in `prof_co_2`. */ int subsample_spacing = bp->pro_spacing.seg_2 / nseg; copy_v3_v3(r_co, pro->prof_co_2 + 3 * i * subsample_spacing); } diff --git a/source/blender/bmesh/tools/bmesh_wireframe.c b/source/blender/bmesh/tools/bmesh_wireframe.c index 14ec45f14b0..bdc36559e05 100644 --- a/source/blender/bmesh/tools/bmesh_wireframe.c +++ b/source/blender/bmesh/tools/bmesh_wireframe.c @@ -175,7 +175,7 @@ void BM_mesh_wireframe(BMesh *bm, BMVert **verts_neg = MEM_mallocN(sizeof(BMVert *) * totvert_orig, __func__); BMVert **verts_pos = MEM_mallocN(sizeof(BMVert *) * totvert_orig, __func__); - /* Will over-alloc, but makes for easy lookups by index to keep aligned. */ + /* Will over-allocate, but makes for easy lookups by index to keep aligned. */ BMVert **verts_boundary = use_boundary ? MEM_mallocN(sizeof(BMVert *) * totvert_orig, __func__) : NULL; diff --git a/source/blender/compositor/operations/COM_ConvertOperation.h b/source/blender/compositor/operations/COM_ConvertOperation.h index 16d1e2e6bb5..ffd02ed5a2f 100644 --- a/source/blender/compositor/operations/COM_ConvertOperation.h +++ b/source/blender/compositor/operations/COM_ConvertOperation.h @@ -98,7 +98,7 @@ class ConvertVectorToValueOperation : public ConvertBaseOperation { class ConvertRGBToYCCOperation : public ConvertBaseOperation { private: - /** YCbCr mode (Jpeg, ITU601, ITU709) */ + /** YCbCr mode (JPEG, ITU601, ITU709) */ int mode_; public: @@ -116,7 +116,7 @@ class ConvertRGBToYCCOperation : public ConvertBaseOperation { class ConvertYCCToRGBOperation : public ConvertBaseOperation { private: - /** YCbCr mode (Jpeg, ITU601, ITU709) */ + /** YCbCr mode (JPEG, ITU601, ITU709) */ int mode_; public: diff --git a/source/blender/compositor/realtime_compositor/CMakeLists.txt b/source/blender/compositor/realtime_compositor/CMakeLists.txt index bab0b5385ec..b4352248b5b 100644 --- a/source/blender/compositor/realtime_compositor/CMakeLists.txt +++ b/source/blender/compositor/realtime_compositor/CMakeLists.txt @@ -3,6 +3,7 @@ set(INC . algorithms + cached_resources ../../blenkernel ../../blenlib ../../gpu @@ -10,6 +11,7 @@ set(INC ../../makesdna ../../makesrna ../../nodes + ../../render ../../gpu/intern ../../../../intern/guardedalloc ) @@ -31,6 +33,7 @@ set(SRC intern/shader_node.cc intern/shader_operation.cc intern/simple_operation.cc + intern/static_cache_manager.cc intern/static_shader_manager.cc intern/texture_pool.cc intern/utilities.cc @@ -51,6 +54,7 @@ set(SRC COM_shader_node.hh COM_shader_operation.hh COM_simple_operation.hh + COM_static_cache_manager.hh COM_static_shader_manager.hh COM_texture_pool.hh COM_utilities.hh @@ -58,14 +62,149 @@ set(SRC algorithms/intern/algorithm_parallel_reduction.cc algorithms/COM_algorithm_parallel_reduction.hh + + cached_resources/intern/morphological_distance_feather_weights.cc + cached_resources/intern/symmetric_blur_weights.cc + cached_resources/intern/symmetric_separable_blur_weights.cc + + cached_resources/COM_cached_resource.hh + cached_resources/COM_morphological_distance_feather_weights.hh + cached_resources/COM_symmetric_blur_weights.hh + cached_resources/COM_symmetric_separable_blur_weights.hh ) set(LIB bf_gpu bf_nodes bf_imbuf + bf_render bf_blenlib bf_blenkernel ) +set(GLSL_SRC + shaders/compositor_alpha_crop.glsl + shaders/compositor_bilateral_blur.glsl + shaders/compositor_blur.glsl + shaders/compositor_blur_variable_size.glsl + shaders/compositor_bokeh_image.glsl + shaders/compositor_box_mask.glsl + shaders/compositor_convert.glsl + shaders/compositor_despeckle.glsl + shaders/compositor_directional_blur.glsl + shaders/compositor_edge_filter.glsl + shaders/compositor_ellipse_mask.glsl + shaders/compositor_filter.glsl + shaders/compositor_flip.glsl + shaders/compositor_image_crop.glsl + shaders/compositor_morphological_distance.glsl + shaders/compositor_morphological_distance_feather.glsl + shaders/compositor_morphological_distance_threshold.glsl + shaders/compositor_morphological_step.glsl + shaders/compositor_normalize.glsl + shaders/compositor_parallel_reduction.glsl + shaders/compositor_projector_lens_distortion.glsl + shaders/compositor_realize_on_domain.glsl + shaders/compositor_screen_lens_distortion.glsl + shaders/compositor_set_alpha.glsl + shaders/compositor_split_viewer.glsl + shaders/compositor_symmetric_blur.glsl + shaders/compositor_symmetric_separable_blur.glsl + shaders/compositor_tone_map_photoreceptor.glsl + shaders/compositor_tone_map_simple.glsl + + shaders/library/gpu_shader_compositor_alpha_over.glsl + shaders/library/gpu_shader_compositor_blur_common.glsl + shaders/library/gpu_shader_compositor_bright_contrast.glsl + shaders/library/gpu_shader_compositor_channel_matte.glsl + shaders/library/gpu_shader_compositor_chroma_matte.glsl + shaders/library/gpu_shader_compositor_color_balance.glsl + shaders/library/gpu_shader_compositor_color_correction.glsl + shaders/library/gpu_shader_compositor_color_matte.glsl + shaders/library/gpu_shader_compositor_color_spill.glsl + shaders/library/gpu_shader_compositor_color_to_luminance.glsl + shaders/library/gpu_shader_compositor_difference_matte.glsl + shaders/library/gpu_shader_compositor_distance_matte.glsl + shaders/library/gpu_shader_compositor_exposure.glsl + shaders/library/gpu_shader_compositor_gamma.glsl + shaders/library/gpu_shader_compositor_hue_correct.glsl + shaders/library/gpu_shader_compositor_hue_saturation_value.glsl + shaders/library/gpu_shader_compositor_invert.glsl + shaders/library/gpu_shader_compositor_luminance_matte.glsl + shaders/library/gpu_shader_compositor_main.glsl + shaders/library/gpu_shader_compositor_map_value.glsl + shaders/library/gpu_shader_compositor_normal.glsl + shaders/library/gpu_shader_compositor_posterize.glsl + shaders/library/gpu_shader_compositor_separate_combine.glsl + shaders/library/gpu_shader_compositor_set_alpha.glsl + shaders/library/gpu_shader_compositor_store_output.glsl + shaders/library/gpu_shader_compositor_texture_utilities.glsl + shaders/library/gpu_shader_compositor_type_conversion.glsl +) + +set(GLSL_C) +foreach(GLSL_FILE ${GLSL_SRC}) + data_to_c_simple(${GLSL_FILE} GLSL_C) +endforeach() + +blender_add_lib(bf_compositor_shaders "${GLSL_C}" "" "" "") + +list(APPEND LIB + bf_compositor_shaders +) + +set(GLSL_SOURCE_CONTENT "") +foreach(GLSL_FILE ${GLSL_SRC}) + get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME) + string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME}) + string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n") +endforeach() + +set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_compositor_source_list.h") +file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}") +list(APPEND SRC ${glsl_source_list_file}) +list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR}) + +target_include_directories(bf_compositor_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR}) + +set(SRC_SHADER_CREATE_INFOS + shaders/infos/compositor_alpha_crop_info.hh + shaders/infos/compositor_bilateral_blur_info.hh + shaders/infos/compositor_blur_info.hh + shaders/infos/compositor_blur_variable_size_info.hh + shaders/infos/compositor_bokeh_image_info.hh + shaders/infos/compositor_box_mask_info.hh + shaders/infos/compositor_convert_info.hh + shaders/infos/compositor_despeckle_info.hh + shaders/infos/compositor_directional_blur_info.hh + shaders/infos/compositor_edge_filter_info.hh + shaders/infos/compositor_ellipse_mask_info.hh + shaders/infos/compositor_filter_info.hh + shaders/infos/compositor_flip_info.hh + shaders/infos/compositor_image_crop_info.hh + shaders/infos/compositor_morphological_distance_feather_info.hh + shaders/infos/compositor_morphological_distance_info.hh + shaders/infos/compositor_morphological_distance_threshold_info.hh + shaders/infos/compositor_morphological_step_info.hh + shaders/infos/compositor_normalize_info.hh + shaders/infos/compositor_parallel_reduction_info.hh + shaders/infos/compositor_projector_lens_distortion_info.hh + shaders/infos/compositor_realize_on_domain_info.hh + shaders/infos/compositor_screen_lens_distortion_info.hh + shaders/infos/compositor_set_alpha_info.hh + shaders/infos/compositor_split_viewer_info.hh + shaders/infos/compositor_symmetric_blur_info.hh + shaders/infos/compositor_symmetric_separable_blur_info.hh + shaders/infos/compositor_tone_map_photoreceptor_info.hh + shaders/infos/compositor_tone_map_simple_info.hh +) + +set(SHADER_CREATE_INFOS_CONTENT "") +foreach(DESCRIPTOR_FILE ${SRC_SHADER_CREATE_INFOS}) + string(APPEND SHADER_CREATE_INFOS_CONTENT "#include \"${DESCRIPTOR_FILE}\"\n") +endforeach() + +set(shader_create_info_list_file "${CMAKE_CURRENT_BINARY_DIR}/compositor_shader_create_info_list.hh") +file(GENERATE OUTPUT ${shader_create_info_list_file} CONTENT "${SHADER_CREATE_INFOS_CONTENT}") + blender_add_lib(bf_realtime_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}") diff --git a/source/blender/compositor/realtime_compositor/COM_context.hh b/source/blender/compositor/realtime_compositor/COM_context.hh index b5c8cea641f..80fb4f70ca4 100644 --- a/source/blender/compositor/realtime_compositor/COM_context.hh +++ b/source/blender/compositor/realtime_compositor/COM_context.hh @@ -9,6 +9,7 @@ #include "GPU_texture.h" +#include "COM_static_cache_manager.hh" #include "COM_static_shader_manager.hh" #include "COM_texture_pool.hh" @@ -22,14 +23,17 @@ namespace blender::realtime_compositor { * providing input data like render passes and the active scene, as well as references to the data * where the output of the evaluator will be written. The class also provides a reference to the * texture pool which should be implemented by the caller and provided during construction. - * Finally, the class have an instance of a static shader manager for convenient shader - * acquisition. */ + * Finally, the class have an instance of a static shader manager and a static resource manager + * for acquiring cached shaders and resources efficiently. */ class Context { private: /* A texture pool that can be used to allocate textures for the compositor efficiently. */ TexturePool &texture_pool_; /* A static shader manager that can be used to acquire shaders for the compositor efficiently. */ StaticShaderManager shader_manager_; + /* A static cache manager that can be used to acquire cached resources for the compositor + * efficiently. */ + StaticCacheManager cache_manager_; public: Context(TexturePool &texture_pool); @@ -67,6 +71,9 @@ class Context { /* Get a reference to the static shader manager of this context. */ StaticShaderManager &shader_manager(); + + /* Get a reference to the static cache manager of this context. */ + StaticCacheManager &cache_manager(); }; } // namespace blender::realtime_compositor diff --git a/source/blender/compositor/realtime_compositor/COM_result.hh b/source/blender/compositor/realtime_compositor/COM_result.hh index a16d68bb92d..f5ecc4c2112 100644 --- a/source/blender/compositor/realtime_compositor/COM_result.hh +++ b/source/blender/compositor/realtime_compositor/COM_result.hh @@ -14,7 +14,9 @@ namespace blender::realtime_compositor { /* Possible data types that operations can operate on. They either represent the base type of the - * result texture or a single value result. */ + * result texture or a single value result. The color type represents an RGBA color. And the vector + * type represents a generic 4-component vector, which can encode two 2D vectors, one 3D vector + * with the last component ignored, or other dimensional data. */ enum class ResultType : uint8_t { Float, Vector, @@ -85,7 +87,7 @@ class Result { * is a texture. */ union { float float_value_; - float3 vector_value_; + float4 vector_value_; float4 color_value_; }; /* The domain of the result. This only matters if the result was a texture. See the discussion in @@ -157,7 +159,7 @@ class Result { /* If the result is a single value result of type vector, return its vector value. Otherwise, an * uninitialized value is returned. */ - float3 get_vector_value() const; + float4 get_vector_value() const; /* If the result is a single value result of type color, return its color value. Otherwise, an * uninitialized value is returned. */ @@ -167,7 +169,7 @@ class Result { float get_float_value_default(float default_value) const; /* Same as get_vector_value but returns a default value if the result is not a single value. */ - float3 get_vector_value_default(const float3 &default_value) const; + float4 get_vector_value_default(const float4 &default_value) const; /* Same as get_color_value but returns a default value if the result is not a single value. */ float4 get_color_value_default(const float4 &default_value) const; @@ -178,7 +180,7 @@ class Result { /* If the result is a single value result of type vector, set its vector value and upload it to * the texture. Otherwise, an undefined behavior is invoked. */ - void set_vector_value(const float3 &value); + void set_vector_value(const float4 &value); /* If the result is a single value result of type color, set its color value and upload it to the * texture. Otherwise, an undefined behavior is invoked. */ diff --git a/source/blender/compositor/realtime_compositor/COM_static_cache_manager.hh b/source/blender/compositor/realtime_compositor/COM_static_cache_manager.hh new file mode 100644 index 00000000000..20fbb156879 --- /dev/null +++ b/source/blender/compositor/realtime_compositor/COM_static_cache_manager.hh @@ -0,0 +1,77 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#pragma once + +#include <memory> + +#include "BLI_map.hh" +#include "BLI_math_vec_types.hh" + +#include "COM_morphological_distance_feather_weights.hh" +#include "COM_symmetric_blur_weights.hh" +#include "COM_symmetric_separable_blur_weights.hh" + +namespace blender::realtime_compositor { + +/* ------------------------------------------------------------------------------------------------- + * Static Cache Manager + * + * A static cache manager is a collection of cached resources that can be retrieved when needed and + * created if not already available. In particular, each cached resource type has its own Map in + * the class, where all instances of that cached resource type are stored and tracked. See the + * CachedResource class for more information. + * + * The manager deletes the cached resources that are no longer needed. A cached resource is said to + * be not needed when it was not used in the previous evaluation. This is done through the + * following mechanism: + * + * - Before every evaluation, do the following: + * 1. All resources whose CachedResource::needed flag is false are deleted. + * 2. The CachedResource::needed flag of all remaining resources is set to false. + * - During evaluation, when retrieving any cached resource, set its CachedResource::needed flag to + * true. + * + * In effect, any resource that was used in the previous evaluation but was not used in the current + * evaluation will be deleted before the next evaluation. This mechanism is implemented in the + * reset() method of the class, which should be called before every evaluation. */ +class StaticCacheManager { + private: + /* A map that stores all SymmetricBlurWeights cached resources. */ + Map<SymmetricBlurWeightsKey, std::unique_ptr<SymmetricBlurWeights>> symmetric_blur_weights_; + + /* A map that stores all SymmetricSeparableBlurWeights cached resources. */ + Map<SymmetricSeparableBlurWeightsKey, std::unique_ptr<SymmetricSeparableBlurWeights>> + symmetric_separable_blur_weights_; + + /* A map that stores all MorphologicalDistanceFeatherWeights cached resources. */ + Map<MorphologicalDistanceFeatherWeightsKey, std::unique_ptr<MorphologicalDistanceFeatherWeights>> + morphological_distance_feather_weights_; + + public: + /* Reset the cache manager by deleting the cached resources that are no longer needed because + * they weren't used in the last evaluation and prepare the remaining cached resources to track + * their needed status in the next evaluation. See the class description for more information. + * This should be called before every evaluation. */ + void reset(); + + /* Check if there is an available SymmetricBlurWeights cached resource with the given parameters + * in the manager, if one exists, return it, otherwise, return a newly created one and add it to + * the manager. In both cases, tag the cached resource as needed to keep it cached for the next + * evaluation. */ + SymmetricBlurWeights &get_symmetric_blur_weights(int type, float2 radius); + + /* Check if there is an available SymmetricSeparableBlurWeights cached resource with the given + * parameters in the manager, if one exists, return it, otherwise, return a newly created one and + * add it to the manager. In both cases, tag the cached resource as needed to keep it cached for + * the next evaluation. */ + SymmetricSeparableBlurWeights &get_symmetric_separable_blur_weights(int type, float radius); + + /* Check if there is an available MorphologicalDistanceFeatherWeights cached resource with the + * given parameters in the manager, if one exists, return it, otherwise, return a newly created + * one and add it to the manager. In both cases, tag the cached resource as needed to keep it + * cached for the next evaluation. */ + MorphologicalDistanceFeatherWeights &get_morphological_distance_feather_weights(int type, + int radius); +}; + +} // namespace blender::realtime_compositor diff --git a/source/blender/compositor/realtime_compositor/COM_texture_pool.hh b/source/blender/compositor/realtime_compositor/COM_texture_pool.hh index cc6641d288f..c68219b0279 100644 --- a/source/blender/compositor/realtime_compositor/COM_texture_pool.hh +++ b/source/blender/compositor/realtime_compositor/COM_texture_pool.hh @@ -60,8 +60,8 @@ class TexturePool { /* Shorthand for acquire with GPU_RGBA16F format. */ GPUTexture *acquire_color(int2 size); - /* Shorthand for acquire with GPU_RGBA16F format. Identical to acquire_color because vectors - * are stored in RGBA textures, due to the limited support for RGB textures. */ + /* Shorthand for acquire with GPU_RGBA16F format. Identical to acquire_color because vectors are + * 4D, and are thus stored in RGBA textures. */ GPUTexture *acquire_vector(int2 size); /* Shorthand for acquire with GPU_R16F format. */ diff --git a/source/blender/compositor/realtime_compositor/cached_resources/COM_cached_resource.hh b/source/blender/compositor/realtime_compositor/cached_resources/COM_cached_resource.hh new file mode 100644 index 00000000000..fe3158ef52d --- /dev/null +++ b/source/blender/compositor/realtime_compositor/cached_resources/COM_cached_resource.hh @@ -0,0 +1,31 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#pragma once + +namespace blender::realtime_compositor { + +/* ------------------------------------------------------------------------------------------------- + * Cached Resource. + * + * A cached resource is any resource that can be cached across compositor evaluations and across + * multiple operations. Cached resources are managed by an instance of a StaticCacheManager and are + * freed when they are no longer needed, a state which is represented by the `needed` member in the + * class. For more information on the caching mechanism, see the StaticCacheManager class. + * + * To add a new cached resource: + * + * - Create a derived class from CachedResource to represent the resource. + * - Create a key class that can be used in a Map to identify the resource. + * - Add a new Map to StaticCacheManager mapping the key to the resource. + * - Reset the contents of the added map in StaticCacheManager::reset. + * - Add an appropriate getter method in StaticCacheManager. + * + * See the existing cached resources for reference. */ +class CachedResource { + public: + /* A flag that represents the needed status of the cached resource. See the StaticCacheManager + * class for more information on how this member is utilized in the caching mechanism. */ + bool needed = true; +}; + +} // namespace blender::realtime_compositor diff --git a/source/blender/compositor/realtime_compositor/cached_resources/COM_morphological_distance_feather_weights.hh b/source/blender/compositor/realtime_compositor/cached_resources/COM_morphological_distance_feather_weights.hh new file mode 100644 index 00000000000..cd6827bdd6b --- /dev/null +++ b/source/blender/compositor/realtime_compositor/cached_resources/COM_morphological_distance_feather_weights.hh @@ -0,0 +1,61 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#pragma once + +#include <cstdint> + +#include "GPU_shader.h" +#include "GPU_texture.h" + +#include "COM_cached_resource.hh" + +namespace blender::realtime_compositor { + +/* ------------------------------------------------------------------------------------------------ + * Morphological Distance Feather Key. + */ +class MorphologicalDistanceFeatherWeightsKey { + public: + int type; + float radius; + + MorphologicalDistanceFeatherWeightsKey(int type, float radius); + + uint64_t hash() const; +}; + +bool operator==(const MorphologicalDistanceFeatherWeightsKey &a, + const MorphologicalDistanceFeatherWeightsKey &b); + +/* ------------------------------------------------------------------------------------------------- + * Morphological Distance Feather Weights. + * + * A cached resource that computes and caches 1D GPU textures containing the weights of the + * separable Gaussian filter of the given radius as well as an inverse distance falloff of the + * given type and radius. The weights and falloffs are symmetric, because the Gaussian and falloff + * functions are all even functions. Consequently, only the positive half of the filter is computed + * and the shader takes that into consideration. */ +class MorphologicalDistanceFeatherWeights : public CachedResource { + private: + GPUTexture *weights_texture_ = nullptr; + GPUTexture *distance_falloffs_texture_ = nullptr; + + public: + MorphologicalDistanceFeatherWeights(int type, int radius); + + ~MorphologicalDistanceFeatherWeights(); + + void compute_weights(int radius); + + void compute_distance_falloffs(int type, int radius); + + void bind_weights_as_texture(GPUShader *shader, const char *texture_name) const; + + void unbind_weights_as_texture() const; + + void bind_distance_falloffs_as_texture(GPUShader *shader, const char *texture_name) const; + + void unbind_distance_falloffs_as_texture() const; +}; + +} // namespace blender::realtime_compositor diff --git a/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh new file mode 100644 index 00000000000..05d3c7c6f3e --- /dev/null +++ b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh @@ -0,0 +1,52 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#pragma once + +#include <cstdint> + +#include "BLI_math_vec_types.hh" + +#include "GPU_shader.h" +#include "GPU_texture.h" + +#include "COM_cached_resource.hh" + +namespace blender::realtime_compositor { + +/* ------------------------------------------------------------------------------------------------ + * Symmetric Blur Weights Key. + */ +class SymmetricBlurWeightsKey { + public: + int type; + float2 radius; + + SymmetricBlurWeightsKey(int type, float2 radius); + + uint64_t hash() const; +}; + +bool operator==(const SymmetricBlurWeightsKey &a, const SymmetricBlurWeightsKey &b); + +/* ------------------------------------------------------------------------------------------------- + * Symmetric Blur Weights. + * + * A cached resource that computes and caches a 2D GPU texture containing the weights of the filter + * of the given type and radius. The filter is assumed to be symmetric, because the filter + * functions are evaluated on the normalized distance to the center. Consequently, only the upper + * right quadrant are computed and the shader takes that into consideration. */ +class SymmetricBlurWeights : public CachedResource { + private: + GPUTexture *texture_ = nullptr; + + public: + SymmetricBlurWeights(int type, float2 radius); + + ~SymmetricBlurWeights(); + + void bind_as_texture(GPUShader *shader, const char *texture_name) const; + + void unbind_as_texture() const; +}; + +} // namespace blender::realtime_compositor diff --git a/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_separable_blur_weights.hh b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_separable_blur_weights.hh new file mode 100644 index 00000000000..85e75e4535d --- /dev/null +++ b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_separable_blur_weights.hh @@ -0,0 +1,53 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#pragma once + +#include <cstdint> + +#include "BLI_math_vec_types.hh" + +#include "GPU_shader.h" +#include "GPU_texture.h" + +#include "COM_cached_resource.hh" + +namespace blender::realtime_compositor { + +/* ------------------------------------------------------------------------------------------------ + * Symmetric Separable Blur Weights Key. + */ +class SymmetricSeparableBlurWeightsKey { + public: + int type; + float radius; + + SymmetricSeparableBlurWeightsKey(int type, float radius); + + uint64_t hash() const; +}; + +bool operator==(const SymmetricSeparableBlurWeightsKey &a, + const SymmetricSeparableBlurWeightsKey &b); + +/* ------------------------------------------------------------------------------------------------- + * Symmetric Separable Blur Weights. + * + * A cached resource that computes and caches a 1D GPU texture containing the weights of the + * separable filter of the given type and radius. The filter is assumed to be symmetric, because + * the filter functions are all even functions. Consequently, only the positive half of the filter + * is computed and the shader takes that into consideration. */ +class SymmetricSeparableBlurWeights : public CachedResource { + private: + GPUTexture *texture_ = nullptr; + + public: + SymmetricSeparableBlurWeights(int type, float radius); + + ~SymmetricSeparableBlurWeights(); + + void bind_as_texture(GPUShader *shader, const char *texture_name) const; + + void unbind_as_texture() const; +}; + +} // namespace blender::realtime_compositor diff --git a/source/blender/compositor/realtime_compositor/cached_resources/intern/morphological_distance_feather_weights.cc b/source/blender/compositor/realtime_compositor/cached_resources/intern/morphological_distance_feather_weights.cc new file mode 100644 index 00000000000..eac88b907b8 --- /dev/null +++ b/source/blender/compositor/realtime_compositor/cached_resources/intern/morphological_distance_feather_weights.cc @@ -0,0 +1,159 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include <cmath> +#include <cstdint> + +#include "BLI_array.hh" +#include "BLI_hash.hh" +#include "BLI_index_range.hh" + +#include "RE_pipeline.h" + +#include "DNA_scene_types.h" + +#include "GPU_shader.h" +#include "GPU_texture.h" + +#include "COM_morphological_distance_feather_weights.hh" + +namespace blender::realtime_compositor { + +/* -------------------------------------------------------------------- + * Morphological Distance Feather Weights Key. + */ + +MorphologicalDistanceFeatherWeightsKey::MorphologicalDistanceFeatherWeightsKey(int type, + float radius) + : type(type), radius(radius) +{ +} + +uint64_t MorphologicalDistanceFeatherWeightsKey::hash() const +{ + return get_default_hash_2(type, radius); +} + +bool operator==(const MorphologicalDistanceFeatherWeightsKey &a, + const MorphologicalDistanceFeatherWeightsKey &b) +{ + return a.type == b.type && a.radius == b.radius; +} + +/* -------------------------------------------------------------------- + * Morphological Distance Feather Weights. + */ + +MorphologicalDistanceFeatherWeights::MorphologicalDistanceFeatherWeights(int type, int radius) +{ + compute_weights(radius); + compute_distance_falloffs(type, radius); +} + +MorphologicalDistanceFeatherWeights::~MorphologicalDistanceFeatherWeights() +{ + GPU_texture_free(weights_texture_); + GPU_texture_free(distance_falloffs_texture_); +} + +void MorphologicalDistanceFeatherWeights::compute_weights(int radius) +{ + /* The size of filter is double the radius plus 1, but since the filter is symmetric, we only + * compute half of it and no doubling happens. We add 1 to make sure the filter size is always + * odd and there is a center weight. */ + const int size = radius + 1; + Array<float> weights(size); + + float sum = 0.0f; + + /* First, compute the center weight. */ + const float center_weight = RE_filter_value(R_FILTER_GAUSS, 0.0f); + weights[0] = center_weight; + sum += center_weight; + + /* Second, compute the other weights in the positive direction, making sure to add double the + * weight to the sum of weights because the filter is symmetric and we only loop over half of + * it. Skip the center weight already computed by dropping the front index. */ + const float scale = radius > 0.0f ? 1.0f / radius : 0.0f; + for (const int i : weights.index_range().drop_front(1)) { + const float weight = RE_filter_value(R_FILTER_GAUSS, i * scale); + weights[i] = weight; + sum += weight * 2.0f; + } + + /* Finally, normalize the weights. */ + for (const int i : weights.index_range()) { + weights[i] /= sum; + } + + weights_texture_ = GPU_texture_create_1d("Weights", size, 1, GPU_R16F, weights.data()); +} + +/* Computes a falloff that is equal to 1 at an input of zero and decrease to zero at an input of 1, + * with the rate of decrease depending on the falloff type. */ +static float compute_distance_falloff(int type, float x) +{ + x = 1.0f - x; + + switch (type) { + case PROP_SMOOTH: + return 3.0f * x * x - 2.0f * x * x * x; + case PROP_SPHERE: + return std::sqrt(2.0f * x - x * x); + case PROP_ROOT: + return std::sqrt(x); + case PROP_SHARP: + return x * x; + case PROP_INVSQUARE: + return x * (2.0f - x); + case PROP_LIN: + return x; + default: + BLI_assert_unreachable(); + return x; + } +} + +void MorphologicalDistanceFeatherWeights::compute_distance_falloffs(int type, int radius) +{ + /* The size of the distance falloffs is double the radius plus 1, but since the falloffs are + * symmetric, we only compute half of them and no doubling happens. We add 1 to make sure the + * falloffs size is always odd and there is a center falloff. */ + const int size = radius + 1; + Array<float> falloffs(size); + + /* Compute the distance falloffs in the positive direction only, because the falloffs are + * symmetric. */ + const float scale = radius > 0.0f ? 1.0f / radius : 0.0f; + for (const int i : falloffs.index_range()) { + falloffs[i] = compute_distance_falloff(type, i * scale); + } + + distance_falloffs_texture_ = GPU_texture_create_1d( + "Distance Factors", size, 1, GPU_R16F, falloffs.data()); +} + +void MorphologicalDistanceFeatherWeights::bind_weights_as_texture(GPUShader *shader, + const char *texture_name) const +{ + const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name); + GPU_texture_bind(weights_texture_, texture_image_unit); +} + +void MorphologicalDistanceFeatherWeights::unbind_weights_as_texture() const +{ + GPU_texture_unbind(weights_texture_); +} + +void MorphologicalDistanceFeatherWeights::bind_distance_falloffs_as_texture( + GPUShader *shader, const char *texture_name) const +{ + const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name); + GPU_texture_bind(distance_falloffs_texture_, texture_image_unit); +} + +void MorphologicalDistanceFeatherWeights::unbind_distance_falloffs_as_texture() const +{ + GPU_texture_unbind(distance_falloffs_texture_); +} + +} // namespace blender::realtime_compositor diff --git a/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_blur_weights.cc b/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_blur_weights.cc new file mode 100644 index 00000000000..a22d32a8e18 --- /dev/null +++ b/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_blur_weights.cc @@ -0,0 +1,115 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include <cstdint> + +#include "BLI_array.hh" +#include "BLI_hash.hh" +#include "BLI_index_range.hh" +#include "BLI_math_vec_types.hh" +#include "BLI_math_vector.hh" + +#include "RE_pipeline.h" + +#include "GPU_shader.h" +#include "GPU_texture.h" + +#include "COM_symmetric_blur_weights.hh" + +namespace blender::realtime_compositor { + +/* -------------------------------------------------------------------- + * Symmetric Blur Weights Key. + */ + +SymmetricBlurWeightsKey::SymmetricBlurWeightsKey(int type, float2 radius) + : type(type), radius(radius) +{ +} + +uint64_t SymmetricBlurWeightsKey::hash() const +{ + return get_default_hash_3(type, radius.x, radius.y); +} + +bool operator==(const SymmetricBlurWeightsKey &a, const SymmetricBlurWeightsKey &b) +{ + return a.type == b.type && a.radius == b.radius; +} + +/* -------------------------------------------------------------------- + * Symmetric Blur Weights. + */ + +SymmetricBlurWeights::SymmetricBlurWeights(int type, float2 radius) +{ + /* The full size of filter is double the radius plus 1, but since the filter is symmetric, we + * only compute a single quadrant of it and so no doubling happens. We add 1 to make sure the + * filter size is always odd and there is a center weight. */ + const float2 scale = math::safe_divide(float2(1.0f), radius); + const int2 size = int2(math::ceil(radius)) + int2(1); + Array<float> weights(size.x * size.y); + + float sum = 0.0f; + + /* First, compute the center weight. */ + const float center_weight = RE_filter_value(type, 0.0f); + weights[0] = center_weight; + sum += center_weight; + + /* Then, compute the weights along the positive x axis, making sure to add double the weight to + * the sum of weights because the filter is symmetric and we only loop over the positive half + * of the x axis. Skip the center weight already computed by dropping the front index. */ + for (const int x : IndexRange(size.x).drop_front(1)) { + const float weight = RE_filter_value(type, x * scale.x); + weights[x] = weight; + sum += weight * 2.0f; + } + + /* Then, compute the weights along the positive y axis, making sure to add double the weight to + * the sum of weights because the filter is symmetric and we only loop over the positive half + * of the y axis. Skip the center weight already computed by dropping the front index. */ + for (const int y : IndexRange(size.y).drop_front(1)) { + const float weight = RE_filter_value(type, y * scale.y); + weights[size.x * y] = weight; + sum += weight * 2.0f; + } + + /* Then, compute the other weights in the upper right quadrant, making sure to add quadruple + * the weight to the sum of weights because the filter is symmetric and we only loop over one + * quadrant of it. Skip the weights along the y and x axis already computed by dropping the + * front index. */ + for (const int y : IndexRange(size.y).drop_front(1)) { + for (const int x : IndexRange(size.x).drop_front(1)) { + const float weight = RE_filter_value(type, math::length(float2(x, y) * scale)); + weights[size.x * y + x] = weight; + sum += weight * 4.0f; + } + } + + /* Finally, normalize the weights. */ + for (const int y : IndexRange(size.y)) { + for (const int x : IndexRange(size.x)) { + weights[size.x * y + x] /= sum; + } + } + + texture_ = GPU_texture_create_2d("Weights", size.x, size.y, 1, GPU_R16F, weights.data()); +} + +SymmetricBlurWeights::~SymmetricBlurWeights() +{ + GPU_texture_free(texture_); +} + +void SymmetricBlurWeights::bind_as_texture(GPUShader *shader, const char *texture_name) const +{ + const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name); + GPU_texture_bind(texture_, texture_image_unit); +} + +void SymmetricBlurWeights::unbind_as_texture() const +{ + GPU_texture_unbind(texture_); +} + +} // namespace blender::realtime_compositor diff --git a/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_separable_blur_weights.cc b/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_separable_blur_weights.cc new file mode 100644 index 00000000000..b8c47d5a5d0 --- /dev/null +++ b/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_separable_blur_weights.cc @@ -0,0 +1,93 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include <cstdint> + +#include "BLI_array.hh" +#include "BLI_hash.hh" +#include "BLI_index_range.hh" +#include "BLI_math_base.hh" + +#include "RE_pipeline.h" + +#include "GPU_shader.h" +#include "GPU_texture.h" + +#include "COM_symmetric_separable_blur_weights.hh" + +namespace blender::realtime_compositor { + +/* -------------------------------------------------------------------- + * Symmetric Separable Blur Weights Key. + */ + +SymmetricSeparableBlurWeightsKey::SymmetricSeparableBlurWeightsKey(int type, float radius) + : type(type), radius(radius) +{ +} + +uint64_t SymmetricSeparableBlurWeightsKey::hash() const +{ + return get_default_hash_2(type, radius); +} + +bool operator==(const SymmetricSeparableBlurWeightsKey &a, + const SymmetricSeparableBlurWeightsKey &b) +{ + return a.type == b.type && a.radius == b.radius; +} + +/* -------------------------------------------------------------------- + * Symmetric Separable Blur Weights. + */ + +SymmetricSeparableBlurWeights::SymmetricSeparableBlurWeights(int type, float radius) +{ + /* The size of filter is double the radius plus 1, but since the filter is symmetric, we only + * compute half of it and no doubling happens. We add 1 to make sure the filter size is always + * odd and there is a center weight. */ + const int size = math::ceil(radius) + 1; + Array<float> weights(size); + + float sum = 0.0f; + + /* First, compute the center weight. */ + const float center_weight = RE_filter_value(type, 0.0f); + weights[0] = center_weight; + sum += center_weight; + + /* Second, compute the other weights in the positive direction, making sure to add double the + * weight to the sum of weights because the filter is symmetric and we only loop over half of + * it. Skip the center weight already computed by dropping the front index. */ + const float scale = radius > 0.0f ? 1.0f / radius : 0.0f; + for (const int i : weights.index_range().drop_front(1)) { + const float weight = RE_filter_value(type, i * scale); + weights[i] = weight; + sum += weight * 2.0f; + } + + /* Finally, normalize the weights. */ + for (const int i : weights.index_range()) { + weights[i] /= sum; + } + + texture_ = GPU_texture_create_1d("Weights", size, 1, GPU_R16F, weights.data()); +} + +SymmetricSeparableBlurWeights::~SymmetricSeparableBlurWeights() +{ + GPU_texture_free(texture_); +} + +void SymmetricSeparableBlurWeights::bind_as_texture(GPUShader *shader, + const char *texture_name) const +{ + const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name); + GPU_texture_bind(texture_, texture_image_unit); +} + +void SymmetricSeparableBlurWeights::unbind_as_texture() const +{ + GPU_texture_unbind(texture_); +} + +} // namespace blender::realtime_compositor diff --git a/source/blender/compositor/realtime_compositor/intern/context.cc b/source/blender/compositor/realtime_compositor/intern/context.cc index 924398f6747..0b123a2c271 100644 --- a/source/blender/compositor/realtime_compositor/intern/context.cc +++ b/source/blender/compositor/realtime_compositor/intern/context.cc @@ -1,6 +1,7 @@ /* SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_context.hh" +#include "COM_static_cache_manager.hh" #include "COM_static_shader_manager.hh" #include "COM_texture_pool.hh" @@ -32,4 +33,9 @@ StaticShaderManager &Context::shader_manager() return shader_manager_; } +StaticCacheManager &Context::cache_manager() +{ + return cache_manager_; +} + } // namespace blender::realtime_compositor diff --git a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc index 3743b9bba87..dd585aedec6 100644 --- a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc +++ b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc @@ -96,7 +96,7 @@ ConvertFloatToVectorOperation::ConvertFloatToVectorOperation(Context &context) void ConvertFloatToVectorOperation::execute_single(const Result &input, Result &output) { - output.set_vector_value(float3(input.get_float_value())); + output.set_vector_value(float4(float3(input.get_float_value()), 0.0f)); } GPUShader *ConvertFloatToVectorOperation::get_conversion_shader() const @@ -175,7 +175,7 @@ ConvertColorToVectorOperation::ConvertColorToVectorOperation(Context &context) void ConvertColorToVectorOperation::execute_single(const Result &input, Result &output) { float4 color = input.get_color_value(); - output.set_vector_value(float3(color)); + output.set_vector_value(float4(float3(color), 0.0f)); } GPUShader *ConvertColorToVectorOperation::get_conversion_shader() const @@ -200,7 +200,7 @@ ConvertVectorToFloatOperation::ConvertVectorToFloatOperation(Context &context) void ConvertVectorToFloatOperation::execute_single(const Result &input, Result &output) { - float3 vector = input.get_vector_value(); + float4 vector = input.get_vector_value(); output.set_float_value((vector[0] + vector[1] + vector[2]) / 3.0f); } @@ -226,7 +226,7 @@ ConvertVectorToColorOperation::ConvertVectorToColorOperation(Context &context) void ConvertVectorToColorOperation::execute_single(const Result &input, Result &output) { - output.set_color_value(float4(input.get_vector_value(), 1.0f)); + output.set_color_value(float4(float3(input.get_vector_value()), 1.0f)); } GPUShader *ConvertVectorToColorOperation::get_conversion_shader() const diff --git a/source/blender/compositor/realtime_compositor/intern/evaluator.cc b/source/blender/compositor/realtime_compositor/intern/evaluator.cc index 48457bec199..1cd7d4f8951 100644 --- a/source/blender/compositor/realtime_compositor/intern/evaluator.cc +++ b/source/blender/compositor/realtime_compositor/intern/evaluator.cc @@ -28,6 +28,7 @@ Evaluator::Evaluator(Context &context, bNodeTree &node_tree) void Evaluator::evaluate() { + context_.cache_manager().reset(); context_.texture_pool().reset(); if (!is_compiled_) { diff --git a/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc b/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc index b3cc86b5f79..99f7cd90557 100644 --- a/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc +++ b/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc @@ -38,7 +38,7 @@ void InputSingleValueOperation::execute() break; case ResultType::Vector: result.set_vector_value( - float3(bsocket->default_value_typed<bNodeSocketValueVector>()->value)); + float4(float3(bsocket->default_value_typed<bNodeSocketValueVector>()->value), 0.0f)); break; case ResultType::Color: result.set_color_value(float4(bsocket->default_value_typed<bNodeSocketValueRGBA>()->value)); diff --git a/source/blender/compositor/realtime_compositor/intern/result.cc b/source/blender/compositor/realtime_compositor/intern/result.cc index 8059367d211..d89f1c86167 100644 --- a/source/blender/compositor/realtime_compositor/intern/result.cc +++ b/source/blender/compositor/realtime_compositor/intern/result.cc @@ -62,7 +62,7 @@ void Result::allocate_invalid() set_float_value(0.0f); break; case ResultType::Vector: - set_vector_value(float3(0.0f)); + set_vector_value(float4(0.0f)); break; case ResultType::Color: set_color_value(float4(0.0f)); @@ -125,7 +125,7 @@ float Result::get_float_value() const return float_value_; } -float3 Result::get_vector_value() const +float4 Result::get_vector_value() const { return vector_value_; } @@ -143,7 +143,7 @@ float Result::get_float_value_default(float default_value) const return default_value; } -float3 Result::get_vector_value_default(const float3 &default_value) const +float4 Result::get_vector_value_default(const float4 &default_value) const { if (is_single_value()) { return get_vector_value(); @@ -165,7 +165,7 @@ void Result::set_float_value(float value) GPU_texture_update(texture_, GPU_DATA_FLOAT, &float_value_); } -void Result::set_vector_value(const float3 &value) +void Result::set_vector_value(const float4 &value) { vector_value_ = value; GPU_texture_update(texture_, GPU_DATA_FLOAT, vector_value_); diff --git a/source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc b/source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc new file mode 100644 index 00000000000..da78412a815 --- /dev/null +++ b/source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc @@ -0,0 +1,74 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include <memory> + +#include "BLI_math_vec_types.hh" + +#include "COM_morphological_distance_feather_weights.hh" +#include "COM_symmetric_blur_weights.hh" +#include "COM_symmetric_separable_blur_weights.hh" + +#include "COM_static_cache_manager.hh" + +namespace blender::realtime_compositor { + +/* -------------------------------------------------------------------- + * Static Cache Manager. + */ + +void StaticCacheManager::reset() +{ + /* First, delete all resources that are no longer needed. */ + symmetric_blur_weights_.remove_if([](auto item) { return !item.value->needed; }); + symmetric_separable_blur_weights_.remove_if([](auto item) { return !item.value->needed; }); + morphological_distance_feather_weights_.remove_if([](auto item) { return !item.value->needed; }); + + /* Second, reset the needed status of the remaining resources to false to ready them to track + * their needed status for the next evaluation. */ + for (auto &value : symmetric_blur_weights_.values()) { + value->needed = false; + } + for (auto &value : symmetric_separable_blur_weights_.values()) { + value->needed = false; + } + for (auto &value : morphological_distance_feather_weights_.values()) { + value->needed = false; + } +} + +SymmetricBlurWeights &StaticCacheManager::get_symmetric_blur_weights(int type, float2 radius) +{ + const SymmetricBlurWeightsKey key(type, radius); + + auto &weights = *symmetric_blur_weights_.lookup_or_add_cb( + key, [&]() { return std::make_unique<SymmetricBlurWeights>(type, radius); }); + + weights.needed = true; + return weights; +} + +SymmetricSeparableBlurWeights &StaticCacheManager::get_symmetric_separable_blur_weights( + int type, float radius) +{ + const SymmetricSeparableBlurWeightsKey key(type, radius); + + auto &weights = *symmetric_separable_blur_weights_.lookup_or_add_cb( + key, [&]() { return std::make_unique<SymmetricSeparableBlurWeights>(type, radius); }); + + weights.needed = true; + return weights; +} + +MorphologicalDistanceFeatherWeights &StaticCacheManager:: + get_morphological_distance_feather_weights(int type, int radius) +{ + const MorphologicalDistanceFeatherWeightsKey key(type, radius); + + auto &weights = *morphological_distance_feather_weights_.lookup_or_add_cb( + key, [&]() { return std::make_unique<MorphologicalDistanceFeatherWeights>(type, radius); }); + + weights.needed = true; + return weights; +} + +} // namespace blender::realtime_compositor diff --git a/source/blender/compositor/realtime_compositor/intern/texture_pool.cc b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc index 6bf2041e6ba..4b476574d72 100644 --- a/source/blender/compositor/realtime_compositor/intern/texture_pool.cc +++ b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc @@ -64,7 +64,7 @@ GPUTexture *TexturePool::acquire_color(int2 size) GPUTexture *TexturePool::acquire_vector(int2 size) { - /* Vectors are stored in RGBA textures because RGB textures have limited support. */ + /* Vectors are 4D, and are thus stored in RGBA textures. */ return acquire(size, GPU_RGBA16F); } diff --git a/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_alpha_crop.glsl index d55c8efd4c6..d55c8efd4c6 100644 --- a/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_alpha_crop.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_bilateral_blur.glsl index c7c5ada7a9f..c7c5ada7a9f 100644 --- a/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_bilateral_blur.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_blur.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_blur.glsl index c7ac620f99b..c7ac620f99b 100644 --- a/source/blender/gpu/shaders/compositor/compositor_blur.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_blur.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_blur_variable_size.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_blur_variable_size.glsl index 9383bbf9825..9383bbf9825 100644 --- a/source/blender/gpu/shaders/compositor/compositor_blur_variable_size.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_blur_variable_size.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_bokeh_image.glsl index 6e98aa9fe17..6e98aa9fe17 100644 --- a/source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_bokeh_image.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_box_mask.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_box_mask.glsl index fad23f28fde..fad23f28fde 100644 --- a/source/blender/gpu/shaders/compositor/compositor_box_mask.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_box_mask.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_convert.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_convert.glsl index 044fb057ca5..044fb057ca5 100644 --- a/source/blender/gpu/shaders/compositor/compositor_convert.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_convert.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_despeckle.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_despeckle.glsl index e4743d69d17..e4743d69d17 100644 --- a/source/blender/gpu/shaders/compositor/compositor_despeckle.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_despeckle.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_directional_blur.glsl index 1805cb5a7f5..1805cb5a7f5 100644 --- a/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_directional_blur.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_edge_filter.glsl index 67e27c22602..67e27c22602 100644 --- a/source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_edge_filter.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_ellipse_mask.glsl index 28f725067e0..28f725067e0 100644 --- a/source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_ellipse_mask.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_filter.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_filter.glsl index e501c563dda..e501c563dda 100644 --- a/source/blender/gpu/shaders/compositor/compositor_filter.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_filter.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_flip.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_flip.glsl index 919c454ee63..919c454ee63 100644 --- a/source/blender/gpu/shaders/compositor/compositor_flip.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_flip.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_image_crop.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_image_crop.glsl index f20e033dee4..f20e033dee4 100644 --- a/source/blender/gpu/shaders/compositor/compositor_image_crop.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_image_crop.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_morphological_distance.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance.glsl index 09f896b7a9d..09f896b7a9d 100644 --- a/source/blender/gpu/shaders/compositor/compositor_morphological_distance.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance_feather.glsl index acdd8a40342..acdd8a40342 100644 --- a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance_feather.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_threshold.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance_threshold.glsl index e6625e7419f..e6625e7419f 100644 --- a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_threshold.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance_threshold.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_morphological_step.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_step.glsl index 6992bc2afa5..6992bc2afa5 100644 --- a/source/blender/gpu/shaders/compositor/compositor_morphological_step.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_step.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_normalize.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_normalize.glsl index 53dfeb01730..53dfeb01730 100644 --- a/source/blender/gpu/shaders/compositor/compositor_normalize.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_normalize.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_parallel_reduction.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_parallel_reduction.glsl index f6f84aa24c1..f6f84aa24c1 100644 --- a/source/blender/gpu/shaders/compositor/compositor_parallel_reduction.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_parallel_reduction.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_projector_lens_distortion.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_projector_lens_distortion.glsl index ab44dac93e6..ab44dac93e6 100644 --- a/source/blender/gpu/shaders/compositor/compositor_projector_lens_distortion.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_projector_lens_distortion.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_realize_on_domain.glsl index b8561e5f059..b8561e5f059 100644 --- a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_realize_on_domain.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_screen_lens_distortion.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl index dc572ea5aaf..dc572ea5aaf 100644 --- a/source/blender/gpu/shaders/compositor/compositor_screen_lens_distortion.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_set_alpha.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_set_alpha.glsl index 7dd40581790..7dd40581790 100644 --- a/source/blender/gpu/shaders/compositor/compositor_set_alpha.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_set_alpha.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_split_viewer.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_split_viewer.glsl index 866b9045da2..866b9045da2 100644 --- a/source/blender/gpu/shaders/compositor/compositor_split_viewer.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_split_viewer.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_symmetric_blur.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_symmetric_blur.glsl index df08991a35c..df08991a35c 100644 --- a/source/blender/gpu/shaders/compositor/compositor_symmetric_blur.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_symmetric_blur.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_symmetric_separable_blur.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_symmetric_separable_blur.glsl index ab0c7baa787..ab0c7baa787 100644 --- a/source/blender/gpu/shaders/compositor/compositor_symmetric_separable_blur.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_symmetric_separable_blur.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_tone_map_photoreceptor.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_photoreceptor.glsl index 167006585ca..167006585ca 100644 --- a/source/blender/gpu/shaders/compositor/compositor_tone_map_photoreceptor.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_photoreceptor.glsl diff --git a/source/blender/gpu/shaders/compositor/compositor_tone_map_simple.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_simple.glsl index ce42d021dd1..ce42d021dd1 100644 --- a/source/blender/gpu/shaders/compositor/compositor_tone_map_simple.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_simple.glsl diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_alpha_crop_info.hh index 11f2f329cd8..11f2f329cd8 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_alpha_crop_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bilateral_blur_info.hh index 301cd6acd9e..301cd6acd9e 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bilateral_blur_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_info.hh index 36b772aa486..36b772aa486 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_blur_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_blur_variable_size_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_variable_size_info.hh index 05b6385fd1e..05b6385fd1e 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_blur_variable_size_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_variable_size_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_bokeh_image_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bokeh_image_info.hh index 3541de53070..3541de53070 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_bokeh_image_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bokeh_image_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_box_mask_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_box_mask_info.hh index ecb253bbab1..ecb253bbab1 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_box_mask_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_box_mask_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_convert_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh index 35e60056736..35e60056736 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_convert_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_despeckle_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_despeckle_info.hh index df86c3a8258..df86c3a8258 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_despeckle_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_despeckle_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_directional_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_directional_blur_info.hh index bb9199dcd26..bb9199dcd26 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_directional_blur_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_directional_blur_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_edge_filter_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh index 916ec62bdba..916ec62bdba 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_edge_filter_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_ellipse_mask_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_ellipse_mask_info.hh index 52db91c94e5..52db91c94e5 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_ellipse_mask_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_ellipse_mask_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_filter_info.hh index 9d565cf4b8a..9d565cf4b8a 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_filter_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_flip_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_flip_info.hh index db831518cb7..db831518cb7 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_flip_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_flip_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_image_crop_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_image_crop_info.hh index e7736744c40..e7736744c40 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_image_crop_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_image_crop_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_feather_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_feather_info.hh index 9f17f60129d..9f17f60129d 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_feather_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_feather_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_info.hh index fc960e119e5..fc960e119e5 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_threshold_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_threshold_info.hh index b1d64f61b80..b1d64f61b80 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_threshold_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_threshold_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_step_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_step_info.hh index e97ffd9feea..e97ffd9feea 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_step_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_step_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_normalize_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_normalize_info.hh index 02fdc424014..02fdc424014 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_normalize_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_normalize_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh index e2252b14758..e2252b14758 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_projector_lens_distortion_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_projector_lens_distortion_info.hh index 98fe1731703..98fe1731703 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_projector_lens_distortion_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_projector_lens_distortion_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_realize_on_domain_info.hh index 4528649ae98..4528649ae98 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_realize_on_domain_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_screen_lens_distortion_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_screen_lens_distortion_info.hh index c42f2b328d4..c42f2b328d4 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_screen_lens_distortion_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_screen_lens_distortion_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_set_alpha_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_set_alpha_info.hh index ca28194e921..ca28194e921 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_set_alpha_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_set_alpha_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_split_viewer_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_split_viewer_info.hh index d5793b0ce59..d5793b0ce59 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_split_viewer_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_split_viewer_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_symmetric_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_blur_info.hh index 8ba2b4e04ef..8ba2b4e04ef 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_symmetric_blur_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_blur_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_symmetric_separable_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_separable_blur_info.hh index 57247dba4b8..57247dba4b8 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_symmetric_separable_blur_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_separable_blur_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_photoreceptor_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_photoreceptor_info.hh index a460c9d58a6..a460c9d58a6 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_photoreceptor_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_photoreceptor_info.hh diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_simple_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_simple_info.hh index 2b220af9460..2b220af9460 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_simple_info.hh +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_simple_info.hh diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_alpha_over.glsl index 8e3e033147f..8e3e033147f 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_alpha_over.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_blur_common.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_blur_common.glsl index e404c03bbb0..e404c03bbb0 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_blur_common.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_blur_common.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_bright_contrast.glsl index ce71b4fd8a4..ce71b4fd8a4 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_bright_contrast.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_channel_matte.glsl index f2dcc9543f2..f2dcc9543f2 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_channel_matte.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_chroma_matte.glsl index 5d6bea0c9db..5d6bea0c9db 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_chroma_matte.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_balance.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_balance.glsl index bffb94cdedb..bffb94cdedb 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_balance.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_balance.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_correction.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_correction.glsl index 9b4858f03be..9b4858f03be 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_correction.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_correction.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_matte.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_matte.glsl index 038471bc1bc..038471bc1bc 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_matte.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_matte.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_spill.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_spill.glsl index 0adad53ad80..0adad53ad80 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_spill.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_spill.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_to_luminance.glsl index bcdd625bd4f..bcdd625bd4f 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_to_luminance.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_difference_matte.glsl index d769cadce3c..d769cadce3c 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_difference_matte.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_distance_matte.glsl index 9beed66826c..9beed66826c 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_distance_matte.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_exposure.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_exposure.glsl index f246635a91e..f246635a91e 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_exposure.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_exposure.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_gamma.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_gamma.glsl index 53070d4b0e2..53070d4b0e2 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_gamma.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_gamma.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_hue_correct.glsl index 99eb125cdf2..99eb125cdf2 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_hue_correct.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_hue_saturation_value.glsl index dd5eb33d318..dd5eb33d318 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_hue_saturation_value.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_invert.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_invert.glsl index 59be746da7f..59be746da7f 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_invert.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_invert.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_luminance_matte.glsl index 3647ac583fe..3647ac583fe 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_luminance_matte.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_main.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_main.glsl index 27624223dbc..27624223dbc 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_main.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_main.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_map_value.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_map_value.glsl index 20874b4ef44..20874b4ef44 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_map_value.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_map_value.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_normal.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_normal.glsl index a2e3b6c4aaa..a2e3b6c4aaa 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_normal.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_normal.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_posterize.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_posterize.glsl index ee8ae234abe..ee8ae234abe 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_posterize.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_posterize.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_separate_combine.glsl index d72d2260394..d72d2260394 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_separate_combine.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_set_alpha.glsl index 95380d1ed0f..95380d1ed0f 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_set_alpha.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_store_output.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_store_output.glsl index 7fba26907b5..7fba26907b5 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_store_output.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_store_output.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_texture_utilities.glsl index 128fc6aeaf5..128fc6aeaf5 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_texture_utilities.glsl diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_type_conversion.glsl index 75c76fd7341..75c76fd7341 100644 --- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_type_conversion.glsl diff --git a/source/blender/depsgraph/intern/depsgraph_query_iter.cc b/source/blender/depsgraph/intern/depsgraph_query_iter.cc index 4636011e18b..34df9a537e1 100644 --- a/source/blender/depsgraph/intern/depsgraph_query_iter.cc +++ b/source/blender/depsgraph/intern/depsgraph_query_iter.cc @@ -191,8 +191,8 @@ bool deg_iterator_duplis_step(DEGObjectIterData *data) bool is_neg_scale = is_negative_m4(dob->mat); SET_FLAG_FROM_TEST(data->temp_dupli_object.transflag, is_neg_scale, OB_NEG_SCALE); - copy_m4_m4(data->temp_dupli_object.obmat, dob->mat); - invert_m4_m4(data->temp_dupli_object.imat, data->temp_dupli_object.obmat); + copy_m4_m4(data->temp_dupli_object.object_to_world, dob->mat); + invert_m4_m4(data->temp_dupli_object.world_to_object, data->temp_dupli_object.object_to_world); data->next_object = &data->temp_dupli_object; BLI_assert(deg::deg_validate_copy_on_write_datablock(&data->temp_dupli_object.id)); return true; diff --git a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc index a5b29ae56a9..62a9158928d 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc +++ b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc @@ -284,7 +284,7 @@ void invalidate_tagged_evaluated_transform(ID *id) switch (id_type) { case ID_OB: { Object *object = (Object *)id; - copy_vn_fl((float *)object->obmat, 16, NAN); + copy_vn_fl((float *)object->object_to_world, 16, NAN); break; } default: diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 4010b491141..5902dc18165 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -24,6 +24,8 @@ set(INC ../render ../render/intern ../compositor/realtime_compositor + ../compositor/realtime_compositor/algorithms + ../compositor/realtime_compositor/cached_resources ../windowmanager ../../../intern/atomic diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c index eee6a5a7cb5..05e62764bb1 100644 --- a/source/blender/draw/engines/basic/basic_engine.c +++ b/source/blender/draw/engines/basic/basic_engine.c @@ -182,7 +182,7 @@ static void basic_cache_populate(void *vedata, Object *ob) } } - const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && + const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) && !DRW_state_is_image_render(); const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING)); diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c index 9bf0cce2af2..26a264c1716 100644 --- a/source/blender/draw/engines/eevee/eevee_lightcache.c +++ b/source/blender/draw/engines/eevee/eevee_lightcache.c @@ -142,7 +142,7 @@ typedef struct EEVEE_LightBake { struct GPUTexture *dummy_layer_color; int total, done; /* to compute progress */ - short *stop, *do_update; + bool *stop, *do_update; float *progress; /** For only handling the resources. */ @@ -778,7 +778,7 @@ wmJob *EEVEE_lightbake_job_create(struct wmWindowManager *wm, } if (old_lbake->stop != NULL) { - *old_lbake->stop = 1; + *old_lbake->stop = true; } BLI_mutex_unlock(old_lbake->mutex); } @@ -1359,13 +1359,13 @@ static bool lightbake_do_sample(EEVEE_LightBake *lbake, DRW_custom_pipeline(&draw_engine_eevee_type, depsgraph, render_callback, lbake); lbake->done += 1; *lbake->progress = lbake->done / (float)lbake->total; - *lbake->do_update = 1; + *lbake->do_update = true; eevee_lightbake_context_disable(lbake); return true; } -void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress) +void EEVEE_lightbake_job(void *custom_data, bool *stop, bool *do_update, float *progress) { EEVEE_LightBake *lbake = (EEVEE_LightBake *)custom_data; Depsgraph *depsgraph = lbake->depsgraph; @@ -1394,8 +1394,8 @@ void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float /* Resource allocation can fail. Early exit in this case. */ if (lbake->lcache->flag & LIGHTCACHE_INVALID) { - *lbake->stop = 1; - *lbake->do_update = 1; + *lbake->stop = true; + *lbake->do_update = true; lbake->lcache->flag &= ~LIGHTCACHE_BAKING; eevee_lightbake_context_disable(lbake); eevee_lightbake_delete_resources(lbake); diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.h b/source/blender/draw/engines/eevee/eevee_lightcache.h index 4e94e1914a7..73961f1919d 100644 --- a/source/blender/draw/engines/eevee/eevee_lightcache.h +++ b/source/blender/draw/engines/eevee/eevee_lightcache.h @@ -42,7 +42,7 @@ void *EEVEE_lightbake_job_data_alloc(struct Main *bmain, int frame); void EEVEE_lightbake_job_data_free(void *custom_data); void EEVEE_lightbake_update(void *custom_data); -void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress); +void EEVEE_lightbake_job(void *custom_data, bool *stop, bool *do_update, float *progress); /** * This is to update the world irradiance and reflection contribution from diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index 942ab5502c7..eb111610706 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -403,7 +403,7 @@ static bool eevee_lightprobes_culling_test(Object *ob) const float max[3] = {1.0f, 1.0f, 1.0f}; BKE_boundbox_init_from_minmax(&bbox, min, max); - copy_m4_m4(tmp, ob->obmat); + copy_m4_m4(tmp, ob->object_to_world); normalize_v3(tmp[2]); mul_v3_fl(tmp[2], probe->distinf); @@ -445,7 +445,7 @@ void EEVEE_lightprobes_cache_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata /* Debug Display */ DRWCallBuffer *grp = vedata->stl->g_data->planar_display_shgrp; if (grp && (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA)) { - DRW_buffer_add_entry(grp, &pinfo->num_planar, ob->obmat); + DRW_buffer_add_entry(grp, &pinfo->num_planar, ob->object_to_world); } pinfo->num_planar++; @@ -488,30 +488,30 @@ void EEVEE_lightprobes_grid_data_from_object(Object *ob, EEVEE_LightGrid *egrid, mul_v3_v3fl(half_cell_dim, cell_dim, 0.5f); /* Matrix converting world space to cell ranges. */ - invert_m4_m4(egrid->mat, ob->obmat); + invert_m4_m4(egrid->mat, ob->object_to_world); /* First cell. */ copy_v3_fl(egrid->corner, -1.0f); add_v3_v3(egrid->corner, half_cell_dim); - mul_m4_v3(ob->obmat, egrid->corner); + mul_m4_v3(ob->object_to_world, egrid->corner); /* Opposite neighbor cell. */ copy_v3_fl3(egrid->increment_x, cell_dim[0], 0.0f, 0.0f); add_v3_v3(egrid->increment_x, half_cell_dim); add_v3_fl(egrid->increment_x, -1.0f); - mul_m4_v3(ob->obmat, egrid->increment_x); + mul_m4_v3(ob->object_to_world, egrid->increment_x); sub_v3_v3(egrid->increment_x, egrid->corner); copy_v3_fl3(egrid->increment_y, 0.0f, cell_dim[1], 0.0f); add_v3_v3(egrid->increment_y, half_cell_dim); add_v3_fl(egrid->increment_y, -1.0f); - mul_m4_v3(ob->obmat, egrid->increment_y); + mul_m4_v3(ob->object_to_world, egrid->increment_y); sub_v3_v3(egrid->increment_y, egrid->corner); copy_v3_fl3(egrid->increment_z, 0.0f, 0.0f, cell_dim[2]); add_v3_v3(egrid->increment_z, half_cell_dim); add_v3_fl(egrid->increment_z, -1.0f); - mul_m4_v3(ob->obmat, egrid->increment_z); + mul_m4_v3(ob->object_to_world, egrid->increment_z); sub_v3_v3(egrid->increment_z, egrid->corner); /* Visibility bias */ @@ -527,7 +527,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob LightProbe *probe = (LightProbe *)ob->data; /* Update transforms */ - copy_v3_v3(eprobe->position, ob->obmat[3]); + copy_v3_v3(eprobe->position, ob->object_to_world[3]); /* Attenuation */ eprobe->attenuation_type = probe->attenuation_type; @@ -535,7 +535,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob unit_m4(eprobe->attenuationmat); scale_m4_fl(eprobe->attenuationmat, probe->distinf); - mul_m4_m4m4(eprobe->attenuationmat, ob->obmat, eprobe->attenuationmat); + mul_m4_m4m4(eprobe->attenuationmat, ob->object_to_world, eprobe->attenuationmat); invert_m4(eprobe->attenuationmat); /* Parallax */ @@ -550,7 +550,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob scale_m4_fl(eprobe->parallaxmat, probe->distinf); } - mul_m4_m4m4(eprobe->parallaxmat, ob->obmat, eprobe->parallaxmat); + mul_m4_m4m4(eprobe->parallaxmat, ob->object_to_world, eprobe->parallaxmat); invert_m4(eprobe->parallaxmat); } @@ -566,8 +566,8 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob, vis_test->cached = false; /* Computing mtx : matrix that mirror position around object's XY plane. */ - normalize_m4_m4(normat, ob->obmat); /* object > world */ - invert_m4_m4(imat, normat); /* world > object */ + normalize_m4_m4(normat, ob->object_to_world); /* object > world */ + invert_m4_m4(imat, normat); /* world > object */ /* XY reflection plane */ imat[0][2] = -imat[0][2]; imat[1][2] = -imat[1][2]; @@ -576,38 +576,38 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob, mul_m4_m4m4(eplanar->mtx, normat, imat); /* world > object > mirrored obj > world */ /* Compute clip plane equation / normal. */ - copy_v3_v3(eplanar->plane_equation, ob->obmat[2]); + copy_v3_v3(eplanar->plane_equation, ob->object_to_world[2]); normalize_v3(eplanar->plane_equation); /* plane normal */ - eplanar->plane_equation[3] = -dot_v3v3(eplanar->plane_equation, ob->obmat[3]); + eplanar->plane_equation[3] = -dot_v3v3(eplanar->plane_equation, ob->object_to_world[3]); eplanar->clipsta = probe->clipsta; /* Compute XY clip planes. */ - normalize_v3_v3(eplanar->clip_vec_x, ob->obmat[0]); - normalize_v3_v3(eplanar->clip_vec_y, ob->obmat[1]); + normalize_v3_v3(eplanar->clip_vec_x, ob->object_to_world[0]); + normalize_v3_v3(eplanar->clip_vec_y, ob->object_to_world[1]); float vec[3] = {0.0f, 0.0f, 0.0f}; vec[0] = 1.0f; vec[1] = 0.0f; vec[2] = 0.0f; - mul_m4_v3(ob->obmat, vec); /* Point on the edge */ + mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */ eplanar->clip_edge_x_pos = dot_v3v3(eplanar->clip_vec_x, vec); vec[0] = 0.0f; vec[1] = 1.0f; vec[2] = 0.0f; - mul_m4_v3(ob->obmat, vec); /* Point on the edge */ + mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */ eplanar->clip_edge_y_pos = dot_v3v3(eplanar->clip_vec_y, vec); vec[0] = -1.0f; vec[1] = 0.0f; vec[2] = 0.0f; - mul_m4_v3(ob->obmat, vec); /* Point on the edge */ + mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */ eplanar->clip_edge_x_neg = dot_v3v3(eplanar->clip_vec_x, vec); vec[0] = 0.0f; vec[1] = -1.0f; vec[2] = 0.0f; - mul_m4_v3(ob->obmat, vec); /* Point on the edge */ + mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */ eplanar->clip_edge_y_neg = dot_v3v3(eplanar->clip_vec_y, vec); /* Facing factors */ diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index 312305a31f7..f8250f9520d 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -132,7 +132,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli) const float light_threshold = draw_ctx->scene->eevee.light_threshold; /* Position */ - copy_v3_v3(evli->position, ob->obmat[3]); + copy_v3_v3(evli->position, ob->object_to_world[3]); /* Color */ copy_v3_v3(evli->color, &la->r); @@ -153,7 +153,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli) evli->invsqrdist_volume = 1.0f / max_ff(1e-4f, square_f(att_radius_volume)); /* Vectors */ - normalize_m4_m4_ex(mat, ob->obmat, scale); + normalize_m4_m4_ex(mat, ob->object_to_world, scale); copy_v3_v3(evli->forwardvec, mat[2]); normalize_v3(evli->forwardvec); negate_v3(evli->forwardvec); diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 068b18f1117..b134d7f6dc6 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -810,7 +810,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, const DRWContextState *draw_ctx = DRW_context_state_get(); Scene *scene = draw_ctx->scene; - bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && + bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) && !DRW_state_is_image_render(); if (ob->sculpt && ob->sculpt->pbvh) { diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c index a3ca19c88e1..9f7fb1c154c 100644 --- a/source/blender/draw/engines/eevee/eevee_motion_blur.c +++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c @@ -292,7 +292,7 @@ void EEVEE_motion_blur_curves_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata) int mb_step = effects->motion_blur_step; /* Store transform. */ - copy_m4_m4(mb_data->obmat[mb_step], ob->obmat); + copy_m4_m4(mb_data->obmat[mb_step], ob->object_to_world); EEVEE_HairMotionData *mb_curves = EEVEE_motion_blur_curves_data_get(mb_data); @@ -362,7 +362,7 @@ void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata), if (mb_data) { int mb_step = effects->motion_blur_step; /* Store transform. */ - copy_m4_m4(mb_data->obmat[mb_step], ob->obmat); + copy_m4_m4(mb_data->obmat[mb_step], ob->object_to_world); EEVEE_GeometryMotionData *mb_geom = EEVEE_motion_blur_geometry_data_get(mb_data); diff --git a/source/blender/draw/engines/eevee/eevee_shadows.c b/source/blender/draw/engines/eevee/eevee_shadows.c index 9e571b1d15b..1cf3c7c6da1 100644 --- a/source/blender/draw/engines/eevee/eevee_shadows.c +++ b/source/blender/draw/engines/eevee/eevee_shadows.c @@ -153,7 +153,7 @@ void EEVEE_shadows_caster_register(EEVEE_ViewLayerData *sldata, Object *ob) for (int i = 0; i < 8; i++) { float vec[3]; copy_v3_v3(vec, bb->vec[i]); - mul_m4_v3(ob->obmat, vec); + mul_m4_v3(ob->object_to_world, vec); minmax_v3v3_v3(min, max, vec); } diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index 05b2bafdb3a..872696a8b7c 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -299,7 +299,7 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, } float size[3]; - mat4_to_size(size, ob->obmat); + mat4_to_size(size, ob->object_to_world); /* Check if any of the axes have 0 length. (see T69070) */ const float epsilon = 1e-8f; if ((size[0] < epsilon) || (size[1] < epsilon) || (size[2] < epsilon)) { diff --git a/source/blender/draw/engines/eevee_next/eevee_light.cc b/source/blender/draw/engines/eevee_next/eevee_light.cc index 8a5de15229d..aa8268dbaa7 100644 --- a/source/blender/draw/engines/eevee_next/eevee_light.cc +++ b/source/blender/draw/engines/eevee_next/eevee_light.cc @@ -58,7 +58,7 @@ void Light::sync(/* ShadowModule &shadows , */ const Object *ob, float threshold this->influence_radius_invsqr_volume = 1.0f / square_f(max_ff(influence_radius_volume, 1e-8f)); this->color = float3(&la->r) * la->energy; - normalize_m4_m4_ex(this->object_mat.ptr(), ob->obmat, scale); + normalize_m4_m4_ex(this->object_mat.ptr(), ob->object_to_world, scale); /* Make sure we have consistent handedness (in case of negatively scaled Z axis). */ float3 cross = math::cross(float3(this->_right), float3(this->_up)); if (math::dot(cross, float3(this->_back)) < 0.0f) { diff --git a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc index e6b37b4ad47..0242f732f27 100644 --- a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc +++ b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc @@ -182,7 +182,7 @@ PassMain::Sub *ForwardPipeline::prepass_transparent_add(const Object *ob, if (blender_mat->blend_flag & MA_BL_CULL_BACKFACE) { state |= DRW_STATE_CULL_BACK; } - float sorting_value = math::dot(float3(ob->obmat[3]), camera_forward_); + float sorting_value = math::dot(float3(ob->object_to_world[3]), camera_forward_); PassMain::Sub *pass = &transparent_ps_.sub(GPU_material_get_name(gpumat), sorting_value); pass->state_set(state); pass->material_set(*inst_.manager, gpumat); @@ -197,7 +197,7 @@ PassMain::Sub *ForwardPipeline::material_transparent_add(const Object *ob, if (blender_mat->blend_flag & MA_BL_CULL_BACKFACE) { state |= DRW_STATE_CULL_BACK; } - float sorting_value = math::dot(float3(ob->obmat[3]), camera_forward_); + float sorting_value = math::dot(float3(ob->object_to_world[3]), camera_forward_); PassMain::Sub *pass = &transparent_ps_.sub(GPU_material_get_name(gpumat), sorting_value); pass->state_set(state); pass->material_set(*inst_.manager, gpumat); diff --git a/source/blender/draw/engines/eevee_next/eevee_velocity.cc b/source/blender/draw/engines/eevee_next/eevee_velocity.cc index b9a78e8547e..52401c8003e 100644 --- a/source/blender/draw/engines/eevee_next/eevee_velocity.cc +++ b/source/blender/draw/engines/eevee_next/eevee_velocity.cc @@ -106,16 +106,16 @@ bool VelocityModule::step_object_sync(Object *ob, vel.obj.ofs[step_] = object_steps_usage[step_]++; vel.obj.resource_id = resource_handle.resource_index(); vel.id = (ID *)ob->data; - object_steps[step_]->get_or_resize(vel.obj.ofs[step_]) = ob->obmat; + object_steps[step_]->get_or_resize(vel.obj.ofs[step_]) = ob->object_to_world; if (step_ == STEP_CURRENT) { /* Replace invalid steps. Can happen if object was hidden in one of those steps. */ if (vel.obj.ofs[STEP_PREVIOUS] == -1) { vel.obj.ofs[STEP_PREVIOUS] = object_steps_usage[STEP_PREVIOUS]++; - object_steps[STEP_PREVIOUS]->get_or_resize(vel.obj.ofs[STEP_PREVIOUS]) = ob->obmat; + object_steps[STEP_PREVIOUS]->get_or_resize(vel.obj.ofs[STEP_PREVIOUS]) = ob->object_to_world; } if (vel.obj.ofs[STEP_NEXT] == -1) { vel.obj.ofs[STEP_NEXT] = object_steps_usage[STEP_NEXT]++; - object_steps[STEP_NEXT]->get_or_resize(vel.obj.ofs[STEP_NEXT]) = ob->obmat; + object_steps[STEP_NEXT]->get_or_resize(vel.obj.ofs[STEP_NEXT]) = ob->object_to_world; } } diff --git a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c index a41918e7e0d..06bf531cded 100644 --- a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c +++ b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c @@ -39,9 +39,9 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob) tgp_ob->layers.first = tgp_ob->layers.last = NULL; tgp_ob->vfx.first = tgp_ob->vfx.last = NULL; - tgp_ob->camera_z = dot_v3v3(pd->camera_z_axis, ob->obmat[3]); + tgp_ob->camera_z = dot_v3v3(pd->camera_z_axis, ob->object_to_world[3]); tgp_ob->is_drawmode3d = (gpd->draw_mode == GP_DRAWMODE_3D) || pd->draw_depth_only; - tgp_ob->object_scale = mat4_to_scale(ob->obmat); + tgp_ob->object_scale = mat4_to_scale(ob->object_to_world); /* Check if any material with holdout flag enabled. */ tgp_ob->do_mat_holdout = false; @@ -71,7 +71,7 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob) add_v3_fl(size, 1e-8f); rescale_m4(mat, size); /* BBox space to World. */ - mul_m4_m4m4(mat, ob->obmat, mat); + mul_m4_m4m4(mat, ob->object_to_world, mat); if (DRW_view_is_persp_get(NULL)) { /* BBox center to camera vector. */ sub_v3_v3v3(tgp_ob->plane_normal, pd->camera_pos, mat[3]); @@ -96,9 +96,9 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob) unit_m4(tgp_ob->plane_mat); copy_v3_v3(tgp_ob->plane_mat[2], tgp_ob->plane_normal); orthogonalize_m4(tgp_ob->plane_mat, 2); - mul_mat3_m4_v3(ob->obmat, size); + mul_mat3_m4_v3(ob->object_to_world, size); float radius = len_v3(size); - mul_m4_v3(ob->obmat, center); + mul_m4_v3(ob->object_to_world, center); rescale_m4(tgp_ob->plane_mat, (float[3]){radius, radius, radius}); copy_v3_v3(tgp_ob->plane_mat[3], center); diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_data.c b/source/blender/draw/engines/gpencil/gpencil_draw_data.c index e54ac99a888..1ebf3982a12 100644 --- a/source/blender/draw/engines/gpencil/gpencil_draw_data.c +++ b/source/blender/draw/engines/gpencil/gpencil_draw_data.c @@ -380,27 +380,27 @@ void gpencil_light_pool_populate(GPENCIL_LightPool *lightpool, Object *ob) float(*mat)[4] = (float(*)[4])gp_light->right; if (la->type == LA_SPOT) { - copy_m4_m4(mat, ob->imat); + copy_m4_m4(mat, ob->world_to_object); gp_light->type = GP_LIGHT_TYPE_SPOT; gp_light->spot_size = cosf(la->spotsize * 0.5f); gp_light->spot_blend = (1.0f - gp_light->spot_size) * la->spotblend; } else if (la->type == LA_AREA) { /* Simulate area lights using a spot light. */ - normalize_m4_m4(mat, ob->obmat); + normalize_m4_m4(mat, ob->object_to_world); invert_m4(mat); gp_light->type = GP_LIGHT_TYPE_SPOT; gp_light->spot_size = cosf(M_PI_2); gp_light->spot_blend = (1.0f - gp_light->spot_size) * 1.0f; } else if (la->type == LA_SUN) { - normalize_v3_v3(gp_light->forward, ob->obmat[2]); + normalize_v3_v3(gp_light->forward, ob->object_to_world[2]); gp_light->type = GP_LIGHT_TYPE_SUN; } else { gp_light->type = GP_LIGHT_TYPE_POINT; } - copy_v4_v4(gp_light->position, ob->obmat[3]); + copy_v4_v4(gp_light->position, ob->object_to_world[3]); copy_v3_v3(gp_light->color, &la->r); mul_v3_fl(gp_light->color, la->energy * light_power_get(la)); diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c index a7d8570dbaa..9b1129e77be 100644 --- a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c +++ b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c @@ -96,7 +96,7 @@ static void gpencil_vfx_blur(BlurShaderFxData *fx, Object *ob, gpIterVfxData *it float winmat[4][4], persmat[4][4]; float blur_size[2] = {fx->radius[0], fx->radius[1]}; DRW_view_persmat_get(NULL, persmat, false); - const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3])); + const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3])); if (fx->flag & FX_BLUR_DOF_MODE) { /* Compute circle of confusion size. */ @@ -108,7 +108,7 @@ static void gpencil_vfx_blur(BlurShaderFxData *fx, Object *ob, gpIterVfxData *it DRW_view_winmat_get(NULL, winmat, false); const float *vp_size = DRW_viewport_size_get(); float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR; - float scale = mat4_to_scale(ob->obmat); + float scale = mat4_to_scale(ob->object_to_world); float distance_factor = world_pixel_scale * scale * winmat[1][1] * vp_size[1] / w; mul_v2_fl(blur_size, distance_factor); } @@ -175,11 +175,11 @@ static void gpencil_vfx_rim(RimShaderFxData *fx, Object *ob, gpIterVfxData *iter const float *vp_size = DRW_viewport_size_get(); const float *vp_size_inv = DRW_viewport_invert_size_get(); - const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3])); + const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3])); /* Modify by distance to camera and object scale. */ float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR; - float scale = mat4_to_scale(ob->obmat); + float scale = mat4_to_scale(ob->object_to_world); float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w; mul_v2_fl(offset, distance_factor); mul_v2_v2(offset, vp_size_inv); @@ -248,8 +248,8 @@ static void gpencil_vfx_pixelize(PixelShaderFxData *fx, Object *ob, gpIterVfxDat mul_v2_v2(pixel_size, vp_size_inv); /* Fixed pixelisation center from object center. */ - const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3])); - mul_v3_m4v3(ob_center, persmat, ob->obmat[3]); + const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3])); + mul_v3_m4v3(ob_center, persmat, ob->object_to_world[3]); mul_v3_fl(ob_center, 1.0f / w); const bool use_antialiasing = ((fx->flag & FX_PIXEL_FILTER_NEAREST) == 0); @@ -260,7 +260,7 @@ static void gpencil_vfx_pixelize(PixelShaderFxData *fx, Object *ob, gpIterVfxDat /* Modify by distance to camera and object scale. */ float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR; - float scale = mat4_to_scale(ob->obmat); + float scale = mat4_to_scale(ob->object_to_world); mul_v2_fl(pixel_size, (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w); /* Center to texel */ @@ -310,7 +310,9 @@ static void gpencil_vfx_shadow(ShadowShaderFxData *fx, Object *ob, gpIterVfxData const float *vp_size_inv = DRW_viewport_invert_size_get(); const float ratio = vp_size_inv[1] / vp_size_inv[0]; - copy_v3_v3(rot_center, (use_obj_pivot && fx->object) ? fx->object->obmat[3] : ob->obmat[3]); + copy_v3_v3(rot_center, + (use_obj_pivot && fx->object) ? fx->object->object_to_world[3] : + ob->object_to_world[3]); const float w = fabsf(mul_project_m4_v3_zfac(persmat, rot_center)); mul_v3_m4v3(rot_center, persmat, rot_center); @@ -318,7 +320,7 @@ static void gpencil_vfx_shadow(ShadowShaderFxData *fx, Object *ob, gpIterVfxData /* Modify by distance to camera and object scale. */ float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR; - float scale = mat4_to_scale(ob->obmat); + float scale = mat4_to_scale(ob->object_to_world); float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w; mul_v2_fl(offset, distance_factor); mul_v2_v2(offset, vp_size_inv); @@ -485,13 +487,13 @@ static void gpencil_vfx_wave(WaveShaderFxData *fx, Object *ob, gpIterVfxData *it const float *vp_size = DRW_viewport_size_get(); const float *vp_size_inv = DRW_viewport_invert_size_get(); - const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3])); - mul_v3_m4v3(wave_center, persmat, ob->obmat[3]); + const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3])); + mul_v3_m4v3(wave_center, persmat, ob->object_to_world[3]); mul_v3_fl(wave_center, 1.0f / w); /* Modify by distance to camera and object scale. */ float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR; - float scale = mat4_to_scale(ob->obmat); + float scale = mat4_to_scale(ob->object_to_world); float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w; wave_center[0] = wave_center[0] * 0.5f + 0.5f; @@ -542,7 +544,7 @@ static void gpencil_vfx_swirl(SwirlShaderFxData *fx, Object *UNUSED(ob), gpIterV DRW_view_persmat_get(NULL, persmat, false); const float *vp_size = DRW_viewport_size_get(); - copy_v3_v3(swirl_center, fx->object->obmat[3]); + copy_v3_v3(swirl_center, fx->object->object_to_world[3]); const float w = fabsf(mul_project_m4_v3_zfac(persmat, swirl_center)); mul_v3_m4v3(swirl_center, persmat, swirl_center); @@ -550,7 +552,7 @@ static void gpencil_vfx_swirl(SwirlShaderFxData *fx, Object *UNUSED(ob), gpIterV /* Modify by distance to camera and object scale. */ float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR; - float scale = mat4_to_scale(fx->object->obmat); + float scale = mat4_to_scale(fx->object->object_to_world); float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w; mul_v2_fl(swirl_center, 0.5f); diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl index 9b1db09ab3c..2e7544cea29 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl @@ -71,7 +71,7 @@ void main() /* Use the index of the point as depth. * This means the stroke can overlap itself. */ float point_index = float(ma1.z); - gp_interp.depth = (point_index + gpStrokeIndexOffset + 1.0) * 0.0000002; + gp_interp.depth = (point_index + gpStrokeIndexOffset + 2.0) * 0.0000002; } else { /* Use the index of first point of the stroke as depth. @@ -80,12 +80,12 @@ void main() * We offset by one so that the fill can be overlapped by its stroke. * The offset is ok since we pad the strokes data because of adjacency infos. */ float stroke_index = float(ma1.y); - gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 1.0) * 0.0000002; + gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 2.0) * 0.0000002; } } else { int stroke_point_id = gpencil_stroke_point_id(); - vec4 uv1 = texelFetch(gp_col_tx, stroke_point_id * 2 + 2); + vec4 uv1 = texelFetch(gp_pos_tx, stroke_point_id * 3 + 2); vec4 fcol1 = texelFetch(gp_col_tx, stroke_point_id * 2 + 1); vec4 fill_col = gp_mat.fill_color; @@ -128,7 +128,7 @@ void main() else { /* Use the index of first point of the stroke as depth. */ float stroke_index = float(ma1.y); - gp_interp.depth = (stroke_index + gpStrokeIndexOffset) * 0.0000002; + gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 1.0) * 0.0000002; } } } diff --git a/source/blender/draw/engines/overlay/overlay_armature.cc b/source/blender/draw/engines/overlay/overlay_armature.cc index 0cf9d91804a..8c9587e7a9a 100644 --- a/source/blender/draw/engines/overlay/overlay_armature.cc +++ b/source/blender/draw/engines/overlay/overlay_armature.cc @@ -441,7 +441,7 @@ static void drw_shgroup_bone_octahedral(ArmatureDrawContext *ctx, const float outline_color[4]) { BoneInstanceData inst_data; - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat); if (ctx->solid) { OVERLAY_bone_instance_data_set_color(&inst_data, bone_color); OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color); @@ -461,7 +461,7 @@ static void drw_shgroup_bone_box(ArmatureDrawContext *ctx, const float outline_color[4]) { BoneInstanceData inst_data; - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat); if (ctx->solid) { OVERLAY_bone_instance_data_set_color(&inst_data, bone_color); OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color); @@ -479,9 +479,9 @@ static void drw_shgroup_bone_wire(ArmatureDrawContext *ctx, const float color[4]) { float head[3], tail[3]; - mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]); + mul_v3_m4v3(head, ctx->ob->object_to_world, bone_mat[3]); add_v3_v3v3(tail, bone_mat[3], bone_mat[1]); - mul_m4_v3(ctx->ob->obmat, tail); + mul_m4_v3(ctx->ob->object_to_world, tail); DRW_buffer_add_entry(ctx->wire, head, color); DRW_buffer_add_entry(ctx->wire, tail, color); @@ -496,9 +496,9 @@ static void drw_shgroup_bone_stick(ArmatureDrawContext *ctx, const float col_tail[4]) { float head[3], tail[3]; - mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]); + mul_v3_m4v3(head, ctx->ob->object_to_world, bone_mat[3]); add_v3_v3v3(tail, bone_mat[3], bone_mat[1]); - mul_m4_v3(ctx->ob->obmat, tail); + mul_m4_v3(ctx->ob->object_to_world, tail); DRW_buffer_add_entry(ctx->stick, head, tail, col_wire, col_bone, col_head, col_tail); } @@ -517,11 +517,11 @@ static void drw_shgroup_bone_envelope_distance(ArmatureDrawContext *ctx, mul_m4_v4(bone_mat, head_sph); mul_m4_v4(bone_mat, tail_sph); mul_m4_v4(bone_mat, xaxis); - mul_m4_v4(ctx->ob->obmat, head_sph); - mul_m4_v4(ctx->ob->obmat, tail_sph); - mul_m4_v4(ctx->ob->obmat, xaxis); + mul_m4_v4(ctx->ob->object_to_world, head_sph); + mul_m4_v4(ctx->ob->object_to_world, tail_sph); + mul_m4_v4(ctx->ob->object_to_world, xaxis); sub_v3_v3(xaxis, head_sph); - float obscale = mat4_to_scale(ctx->ob->obmat); + float obscale = mat4_to_scale(ctx->ob->object_to_world); head_sph[3] = *radius_head * obscale; head_sph[3] += *distance * obscale; tail_sph[3] = *radius_tail * obscale; @@ -544,10 +544,10 @@ static void drw_shgroup_bone_envelope(ArmatureDrawContext *ctx, mul_m4_v4(bone_mat, head_sph); mul_m4_v4(bone_mat, tail_sph); mul_m4_v4(bone_mat, xaxis); - mul_m4_v4(ctx->ob->obmat, head_sph); - mul_m4_v4(ctx->ob->obmat, tail_sph); - mul_m4_v4(ctx->ob->obmat, xaxis); - float obscale = mat4_to_scale(ctx->ob->obmat); + mul_m4_v4(ctx->ob->object_to_world, head_sph); + mul_m4_v4(ctx->ob->object_to_world, tail_sph); + mul_m4_v4(ctx->ob->object_to_world, xaxis); + float obscale = mat4_to_scale(ctx->ob->object_to_world); head_sph[3] = *radius_head * obscale; tail_sph[3] = *radius_tail * obscale; @@ -651,7 +651,7 @@ static void drw_shgroup_bone_custom_solid_mesh(ArmatureDrawContext *ctx, DRWCallBuffer *buf; if (surf || edges || ledges) { - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat); } if (surf && ctx->custom_solid) { @@ -692,7 +692,7 @@ static void drw_shgroup_bone_custom_mesh_wire(ArmatureDrawContext *ctx, if (geom) { DRWCallBuffer *buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, geom); BoneInstanceData inst_data; - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat); OVERLAY_bone_instance_data_set_color_hint(&inst_data, color); OVERLAY_bone_instance_data_set_color(&inst_data, color); DRW_buffer_add_entry_struct(buf, inst_data.mat); @@ -724,7 +724,7 @@ static void drw_shgroup_custom_bone_curve(ArmatureDrawContext *ctx, if (ledges) { BoneInstanceData inst_data; - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat); DRWCallBuffer *buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, ledges); OVERLAY_bone_instance_data_set_color_hint(&inst_data, outline_color); @@ -785,7 +785,7 @@ static void drw_shgroup_bone_custom_empty(ArmatureDrawContext *ctx, { const float final_color[4] = {color[0], color[1], color[2], 1.0f}; float mat[4][4]; - mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(mat, ctx->ob->object_to_world, bone_mat); switch (custom->empty_drawtype) { case OB_PLAINAXES: @@ -811,7 +811,7 @@ static void drw_shgroup_bone_point(ArmatureDrawContext *ctx, const float outline_color[4]) { BoneInstanceData inst_data; - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat); if (ctx->point_solid) { OVERLAY_bone_instance_data_set_color(&inst_data, bone_color); OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color); @@ -829,7 +829,7 @@ static void drw_shgroup_bone_axes(ArmatureDrawContext *ctx, const float color[4]) { float mat[4][4]; - mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(mat, ctx->ob->object_to_world, bone_mat); /* Move to bone tail. */ add_v3_v3(mat[3], mat[1]); OVERLAY_empty_shape(ctx->extras, mat, 0.25f, OB_ARROWS, color); @@ -842,8 +842,8 @@ static void drw_shgroup_bone_relationship_lines_ex(ArmatureDrawContext *ctx, const float color[4]) { float s[3], e[3]; - mul_v3_m4v3(s, ctx->ob->obmat, start); - mul_v3_m4v3(e, ctx->ob->obmat, end); + mul_v3_m4v3(s, ctx->ob->object_to_world, start); + mul_v3_m4v3(e, ctx->ob->object_to_world, end); /* reverse order to have less stipple overlap */ OVERLAY_extra_line_dashed(ctx->extras, s, e, color); } @@ -1909,7 +1909,7 @@ static void draw_bone_degrees_of_freedom(ArmatureDrawContext *ctx, bPoseChannel mul_m4_m4m4(posetrans, posetrans, tmp); /* into world space. */ - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, posetrans); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, posetrans); if ((pchan->ikflag & BONE_IK_XLIMIT) && (pchan->ikflag & BONE_IK_ZLIMIT)) { bone_instance_data_set_angle_minmax( @@ -2079,7 +2079,7 @@ static void draw_bone_name(ArmatureDrawContext *ctx, float *head = pchan ? pchan->pose_head : eBone->head; float *tail = pchan ? pchan->pose_tail : eBone->tail; mid_v3_v3v3(vec, head, tail); - mul_m4_v3(ctx->ob->obmat, vec); + mul_m4_v3(ctx->ob->object_to_world, vec); DRW_text_cache_add(dt, vec, @@ -2177,7 +2177,8 @@ static bool pchan_culling_test_envelope(const DRWView *view, BoundSphere bsphere; pchan_culling_calc_bsphere(ob, pchan, &bsphere); bsphere.radius += max_ff(pchan->bone->rad_head, pchan->bone->rad_tail) * - mat4_to_size_max_axis(ob->obmat) * mat4_to_size_max_axis(pchan->disp_mat); + mat4_to_size_max_axis(ob->object_to_world) * + mat4_to_size_max_axis(pchan->disp_mat); return DRW_culling_sphere_test(view, &bsphere); } @@ -2188,13 +2189,13 @@ static bool pchan_culling_test_bbone(const DRWView *view, const bArmature *arm = static_cast<bArmature *>(ob->data); BLI_assert(arm->drawtype == ARM_B_BONE); UNUSED_VARS_NDEBUG(arm); - const float ob_scale = mat4_to_size_max_axis(ob->obmat); + const float ob_scale = mat4_to_size_max_axis(ob->object_to_world); const Mat4 *bbones_mat = (const Mat4 *)pchan->draw_data->bbone_matrix; for (int i = pchan->bone->segments; i--; bbones_mat++) { BoundSphere bsphere; float size[3]; mat4_to_size(size, bbones_mat->mat); - mul_v3_m4v3(bsphere.center, ob->obmat, bbones_mat->mat[3]); + mul_v3_m4v3(bsphere.center, ob->object_to_world, bbones_mat->mat[3]); bsphere.radius = len_v3(size) * ob_scale; if (DRW_culling_sphere_test(view, &bsphere)) { return true; diff --git a/source/blender/draw/engines/overlay/overlay_edit_text.cc b/source/blender/draw/engines/overlay/overlay_edit_text.cc index ebadaa530e4..d1bca705ae6 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_text.cc +++ b/source/blender/draw/engines/overlay/overlay_edit_text.cc @@ -119,7 +119,7 @@ static void edit_text_cache_populate_select(OVERLAY_Data *vedata, Object *ob) add_v2_v2(box[3], &sb->x); } v2_quad_corners_to_mat4(box, final_mat); - mul_m4_m4m4(final_mat, ob->obmat, final_mat); + mul_m4_m4m4(final_mat, ob->object_to_world, final_mat); DRW_shgroup_call_obmat(pd->edit_text_selection_grp, geom, final_mat); } @@ -134,7 +134,7 @@ static void edit_text_cache_populate_cursor(OVERLAY_Data *vedata, Object *ob) float mat[4][4]; v2_quad_corners_to_mat4(cursor, mat); - mul_m4_m4m4(mat, ob->obmat, mat); + mul_m4_m4m4(mat, ob->object_to_world, mat); struct GPUBatch *geom = DRW_cache_quad_get(); DRW_shgroup_call_obmat(pd->edit_text_cursor_grp, geom, mat); @@ -162,7 +162,7 @@ static void edit_text_cache_populate_boxes(OVERLAY_Data *vedata, Object *ob) vecs[3][1] -= tb->h; for (int j = 0; j < 4; j++) { - mul_v3_m4v3(vecs[j], ob->obmat, vecs[j]); + mul_v3_m4v3(vecs[j], ob->object_to_world, vecs[j]); } for (int j = 0; j < 4; j++) { OVERLAY_extra_line_dashed(cb, vecs[j], vecs[(j + 1) % 4], color); diff --git a/source/blender/draw/engines/overlay/overlay_extra.cc b/source/blender/draw/engines/overlay/overlay_extra.cc index 114123ab36e..27afe49a17b 100644 --- a/source/blender/draw/engines/overlay/overlay_extra.cc +++ b/source/blender/draw/engines/overlay/overlay_extra.cc @@ -331,7 +331,7 @@ void OVERLAY_empty_cache_populate(OVERLAY_Data *vedata, Object *ob) case OB_EMPTY_CONE: case OB_ARROWS: DRW_object_wire_theme_get(ob, view_layer, &color); - OVERLAY_empty_shape(cb, ob->obmat, ob->empty_drawsize, ob->empty_drawtype, color); + OVERLAY_empty_shape(cb, ob->object_to_world, ob->empty_drawsize, ob->empty_drawtype, color); break; case OB_EMPTY_IMAGE: OVERLAY_image_empty_cache_populate(vedata, ob); @@ -372,7 +372,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb, case OB_BOUND_BOX: size_to_mat4(tmp, size); copy_v3_v3(tmp[3], center); - mul_m4_m4m4(tmp, ob->obmat, tmp); + mul_m4_m4m4(tmp, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_cube, color, tmp); break; case OB_BOUND_SPHERE: @@ -380,7 +380,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb, size[1] = size[2] = size[0]; size_to_mat4(tmp, size); copy_v3_v3(tmp[3], center); - mul_m4_m4m4(tmp, ob->obmat, tmp); + mul_m4_m4m4(tmp, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_sphere, color, tmp); break; case OB_BOUND_CYLINDER: @@ -388,7 +388,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb, size[1] = size[0]; size_to_mat4(tmp, size); copy_v3_v3(tmp[3], center); - mul_m4_m4m4(tmp, ob->obmat, tmp); + mul_m4_m4m4(tmp, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_cylinder, color, tmp); break; case OB_BOUND_CONE: @@ -399,7 +399,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb, /* Cone batch has base at 0 and is pointing towards +Y. */ swap_v3_v3(tmp[1], tmp[2]); tmp[3][2] -= size[2]; - mul_m4_m4m4(tmp, ob->obmat, tmp); + mul_m4_m4m4(tmp, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_cone, color, tmp); break; case OB_BOUND_CAPSULE: @@ -408,14 +408,14 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb, scale_m4_fl(tmp, size[0]); copy_v2_v2(tmp[3], center); tmp[3][2] = center[2] + max_ff(0.0f, size[2] - size[0]); - mul_m4_m4m4(final_mat, ob->obmat, tmp); + mul_m4_m4m4(final_mat, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_capsule_cap, color, final_mat); negate_v3(tmp[2]); tmp[3][2] = center[2] - max_ff(0.0f, size[2] - size[0]); - mul_m4_m4m4(final_mat, ob->obmat, tmp); + mul_m4_m4m4(final_mat, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_capsule_cap, color, final_mat); tmp[2][2] = max_ff(0.0f, size[2] * 2.0f - size[0] * 2.0f); - mul_m4_m4m4(final_mat, ob->obmat, tmp); + mul_m4_m4m4(final_mat, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_capsule_body, color, final_mat); break; } @@ -489,7 +489,7 @@ static void OVERLAY_texture_space(OVERLAY_ExtraCallBuffers *cb, Object *ob, cons unit_m4(mat); } - mul_m4_m4m4(mat, ob->obmat, mat); + mul_m4_m4m4(mat, ob->object_to_world, mat); DRW_buffer_add_entry(cb->empty_cube, color, mat); } @@ -511,7 +511,7 @@ static void OVERLAY_forcefield(OVERLAY_ExtraCallBuffers *cb, Object *ob, ViewLay }; } instdata; - copy_m4_m4(instdata.mat, ob->obmat); + copy_m4_m4(instdata.mat, ob->object_to_world); instdata.size_x = instdata.size_y = instdata.size_z = ob->empty_drawsize; switch (pd->forcefield) { @@ -531,16 +531,16 @@ static void OVERLAY_forcefield(OVERLAY_ExtraCallBuffers *cb, Object *ob, ViewLay instdata.size_x = instdata.size_y = instdata.size_z = pd->f_strength; float pos[4]; BKE_where_on_path(ob, 0.0f, pos, nullptr, nullptr, nullptr, nullptr); - copy_v3_v3(instdata.pos, ob->obmat[3]); + copy_v3_v3(instdata.pos, ob->object_to_world[3]); translate_m4(instdata.mat, pos[0], pos[1], pos[2]); DRW_buffer_add_entry(cb->field_curve, color, &instdata); BKE_where_on_path(ob, 1.0f, pos, nullptr, nullptr, nullptr, nullptr); - copy_v3_v3(instdata.pos, ob->obmat[3]); + copy_v3_v3(instdata.pos, ob->object_to_world[3]); translate_m4(instdata.mat, pos[0], pos[1], pos[2]); DRW_buffer_add_entry(cb->field_sphere_limit, color, &instdata); /* Restore */ - copy_v3_v3(instdata.pos, ob->obmat[3]); + copy_v3_v3(instdata.pos, ob->object_to_world[3]); } break; } @@ -625,7 +625,7 @@ void OVERLAY_light_cache_populate(OVERLAY_Data *vedata, Object *ob) }; } instdata; - copy_m4_m4(instdata.mat, ob->obmat); + copy_m4_m4(instdata.mat, ob->object_to_world); /* FIXME / TODO: clip_end has no meaning nowadays. * In EEVEE, Only clip_sta is used shadow-mapping. * Clip end is computed automatically based on light power. @@ -708,7 +708,7 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob) }; } instdata; - copy_m4_m4(instdata.mat, ob->obmat); + copy_m4_m4(instdata.mat, ob->object_to_world); switch (prb->type) { case LIGHTPROBE_TYPE_CUBE: @@ -720,15 +720,15 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob) if (show_influence) { char shape = (prb->attenuation_type == LIGHTPROBE_SHAPE_BOX) ? OB_CUBE : OB_EMPTY_SPHERE; float f = 1.0f - prb->falloff; - OVERLAY_empty_shape(cb, ob->obmat, prb->distinf, shape, color_p); - OVERLAY_empty_shape(cb, ob->obmat, prb->distinf * f, shape, color_p); + OVERLAY_empty_shape(cb, ob->object_to_world, prb->distinf, shape, color_p); + OVERLAY_empty_shape(cb, ob->object_to_world, prb->distinf * f, shape, color_p); } if (show_parallax) { char shape = (prb->parallax_type == LIGHTPROBE_SHAPE_BOX) ? OB_CUBE : OB_EMPTY_SPHERE; float dist = ((prb->flag & LIGHTPROBE_FLAG_CUSTOM_PARALLAX) != 0) ? prb->distpar : prb->distinf; - OVERLAY_empty_shape(cb, ob->obmat, dist, shape, color_p); + OVERLAY_empty_shape(cb, ob->object_to_world, dist, shape, color_p); } break; case LIGHTPROBE_TYPE_GRID: @@ -738,8 +738,8 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob) if (show_influence) { float f = 1.0f - prb->falloff; - OVERLAY_empty_shape(cb, ob->obmat, 1.0 + prb->distinf, OB_CUBE, color_p); - OVERLAY_empty_shape(cb, ob->obmat, 1.0 + prb->distinf * f, OB_CUBE, color_p); + OVERLAY_empty_shape(cb, ob->object_to_world, 1.0 + prb->distinf, OB_CUBE, color_p); + OVERLAY_empty_shape(cb, ob->object_to_world, 1.0 + prb->distinf * f, OB_CUBE, color_p); } /* Data dots */ @@ -777,7 +777,7 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob) zero_v3(instdata.mat[2]); DRW_buffer_add_entry(cb->empty_cube, color_p, &instdata); - normalize_m4_m4(instdata.mat, ob->obmat); + normalize_m4_m4(instdata.mat, ob->object_to_world); OVERLAY_empty_shape(cb, instdata.mat, ob->empty_drawsize, OB_SINGLE_ARROW, color_p); break; } @@ -797,7 +797,7 @@ void OVERLAY_speaker_cache_populate(OVERLAY_Data *vedata, Object *ob) float *color_p; DRW_object_wire_theme_get(ob, view_layer, &color_p); - DRW_buffer_add_entry(cb->speaker, color_p, ob->obmat); + DRW_buffer_add_entry(cb->speaker, color_p, ob->object_to_world); } /** \} */ @@ -890,7 +890,7 @@ static void camera_view3d_reconstruction( float object_imat[4][4]; invert_m4_m4(object_imat, object_mat); - mul_m4_m4m4(tracking_object_mat, ob->obmat, object_imat); + mul_m4_m4m4(tracking_object_mat, ob->object_to_world, object_imat); } ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object); @@ -1132,14 +1132,17 @@ void OVERLAY_camera_cache_populate(OVERLAY_Data *vedata, Object *ob) DRW_object_wire_theme_get(ob, view_layer, &color_p); copy_v4_v4(instdata.color, color_p); - normalize_m4_m4(instdata.mat, ob->obmat); + normalize_m4_m4(instdata.mat, ob->object_to_world); /* BKE_camera_multiview_model_matrix already accounts for scale, don't do it here. */ if (is_selection_camera_stereo) { copy_v3_fl(scale, 1.0f); } else { - copy_v3_fl3(scale, len_v3(ob->obmat[0]), len_v3(ob->obmat[1]), len_v3(ob->obmat[2])); + copy_v3_fl3(scale, + len_v3(ob->object_to_world[0]), + len_v3(ob->object_to_world[1]), + len_v3(ob->object_to_world[2])); /* Avoid division by 0. */ if (ELEM(0.0f, scale[0], scale[1], scale[2])) { return; @@ -1255,7 +1258,7 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb, if (ob->parent && (DRW_object_visibility_in_active_context(ob->parent) & OB_VISIBLE_SELF)) { float *parent_pos = ob->runtime.parent_display_origin; - OVERLAY_extra_line_dashed(cb, parent_pos, ob->obmat[3], relation_color); + OVERLAY_extra_line_dashed(cb, parent_pos, ob->object_to_world[3], relation_color); } /* Drawing the hook lines. */ @@ -1263,9 +1266,9 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb, if (md->type == eModifierType_Hook) { HookModifierData *hmd = (HookModifierData *)md; float center[3]; - mul_v3_m4v3(center, ob->obmat, hmd->cent); + mul_v3_m4v3(center, ob->object_to_world, hmd->cent); if (hmd->object) { - OVERLAY_extra_line_dashed(cb, hmd->object->obmat[3], center, relation_color); + OVERLAY_extra_line_dashed(cb, hmd->object->object_to_world[3], center, relation_color); } OVERLAY_extra_point(cb, center, relation_color); } @@ -1275,10 +1278,12 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb, Object *rbc_ob1 = ob->rigidbody_constraint->ob1; Object *rbc_ob2 = ob->rigidbody_constraint->ob2; if (rbc_ob1 && (DRW_object_visibility_in_active_context(rbc_ob1) & OB_VISIBLE_SELF)) { - OVERLAY_extra_line_dashed(cb, rbc_ob1->obmat[3], ob->obmat[3], relation_color); + OVERLAY_extra_line_dashed( + cb, rbc_ob1->object_to_world[3], ob->object_to_world[3], relation_color); } if (rbc_ob2 && (DRW_object_visibility_in_active_context(rbc_ob2) & OB_VISIBLE_SELF)) { - OVERLAY_extra_line_dashed(cb, rbc_ob2->obmat[3], ob->obmat[3], relation_color); + OVERLAY_extra_line_dashed( + cb, rbc_ob2->object_to_world[3], ob->object_to_world[3], relation_color); } } @@ -1307,7 +1312,8 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb, } if (camob) { - OVERLAY_extra_line_dashed(cb, camob->obmat[3], ob->obmat[3], constraint_color); + OVERLAY_extra_line_dashed( + cb, camob->object_to_world[3], ob->object_to_world[3], constraint_color); } } else { @@ -1330,7 +1336,7 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb, else { unit_m4(ct->matrix); } - OVERLAY_extra_line_dashed(cb, ct->matrix[3], ob->obmat[3], constraint_color); + OVERLAY_extra_line_dashed(cb, ct->matrix[3], ob->object_to_world[3], constraint_color); } BKE_constraint_targets_flush(curcon, &targets, true); @@ -1387,7 +1393,7 @@ static void OVERLAY_volume_extra(OVERLAY_ExtraCallBuffers *cb, copy_v3_v3(voxel_cubemat[3], min); /* move small cube into the domain (otherwise its centered on vertex of domain object) */ translate_m4(voxel_cubemat, 1.0f, 1.0f, 1.0f); - mul_m4_m4m4(voxel_cubemat, ob->obmat, voxel_cubemat); + mul_m4_m4m4(voxel_cubemat, ob->object_to_world, voxel_cubemat); DRW_buffer_add_entry(cb->empty_cube, color, voxel_cubemat); } @@ -1493,15 +1499,15 @@ static void OVERLAY_object_center(OVERLAY_ExtraCallBuffers *cb, const bool is_library = ID_REAL_USERS(&ob->id) > 1 || ID_IS_LINKED(ob); BKE_view_layer_synced_ensure(scene, view_layer); if (ob == BKE_view_layer_active_object_get(view_layer)) { - DRW_buffer_add_entry(cb->center_active, ob->obmat[3]); + DRW_buffer_add_entry(cb->center_active, ob->object_to_world[3]); } else if (ob->base_flag & BASE_SELECTED) { DRWCallBuffer *cbuf = (is_library) ? cb->center_selected_lib : cb->center_selected; - DRW_buffer_add_entry(cbuf, ob->obmat[3]); + DRW_buffer_add_entry(cbuf, ob->object_to_world[3]); } else if (pd->v3d_flag & V3D_DRAW_CENTERS) { DRWCallBuffer *cbuf = (is_library) ? cb->center_deselected_lib : cb->center_deselected; - DRW_buffer_add_entry(cbuf, ob->obmat[3]); + DRW_buffer_add_entry(cbuf, ob->object_to_world[3]); } } @@ -1513,7 +1519,7 @@ static void OVERLAY_object_name(Object *ob, int theme_id) UI_GetThemeColor4ubv(theme_id, color); DRW_text_cache_add(dt, - ob->obmat[3], + ob->object_to_world[3], ob->id.name + 2, strlen(ob->id.name + 2), 10, @@ -1571,7 +1577,7 @@ void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob) /* Helpers for when we're transforming origins. */ if (draw_xform) { const float color_xform[4] = {0.15f, 0.15f, 0.15f, 0.7f}; - DRW_buffer_add_entry(cb->origin_xform, color_xform, ob->obmat); + DRW_buffer_add_entry(cb->origin_xform, color_xform, ob->object_to_world); } /* don't show object extras in set's */ if (!from_dupli) { @@ -1591,7 +1597,7 @@ void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob) OVERLAY_collision(cb, ob, color); } if (ob->dtx & OB_AXIS) { - DRW_buffer_add_entry(cb->empty_axes, color, ob->obmat); + DRW_buffer_add_entry(cb->empty_axes, color, ob->object_to_world); } if (draw_volume) { OVERLAY_volume_extra(cb, vedata, ob, md, scene, color); diff --git a/source/blender/draw/engines/overlay/overlay_facing.cc b/source/blender/draw/engines/overlay/overlay_facing.cc index 825036ecd05..44dab0f0a42 100644 --- a/source/blender/draw/engines/overlay/overlay_facing.cc +++ b/source/blender/draw/engines/overlay/overlay_facing.cc @@ -43,7 +43,7 @@ void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob) } const DRWContextState *draw_ctx = DRW_context_state_get(); - const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && + const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) && !DRW_state_is_image_render(); const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0; diff --git a/source/blender/draw/engines/overlay/overlay_fade.cc b/source/blender/draw/engines/overlay/overlay_fade.cc index d6fd4f9127a..b9523a4eac9 100644 --- a/source/blender/draw/engines/overlay/overlay_fade.cc +++ b/source/blender/draw/engines/overlay/overlay_fade.cc @@ -53,7 +53,7 @@ void OVERLAY_fade_cache_populate(OVERLAY_Data *vedata, Object *ob) } const DRWContextState *draw_ctx = DRW_context_state_get(); - const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && + const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) && !DRW_state_is_image_render(); const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0; diff --git a/source/blender/draw/engines/overlay/overlay_gpencil.cc b/source/blender/draw/engines/overlay/overlay_gpencil.cc index 30765b30ce6..f5988d91e72 100644 --- a/source/blender/draw/engines/overlay/overlay_gpencil.cc +++ b/source/blender/draw/engines/overlay/overlay_gpencil.cc @@ -243,7 +243,7 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata) copy_v3_v3(col_grid, gpd->grid.color); col_grid[3] = max_ff(v3d->overlay.gpencil_grid_opacity, 0.01f); - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); /* Rotate and scale except align to cursor. */ bGPDlayer *gpl = BKE_gpencil_layer_active_get(gpd); @@ -286,7 +286,7 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata) copy_v3_v3(mat[3], cursor->location); } else if (ts->gpencil_v3d_align & GP_PROJECT_VIEWSPACE) { - copy_v3_v3(mat[3], ob->obmat[3]); + copy_v3_v3(mat[3], ob->object_to_world[3]); } translate_m4(mat, gpd->grid.offset[0], gpd->grid.offset[1], 0.0f); @@ -397,7 +397,7 @@ static void overlay_gpencil_draw_stroke_color_name(bGPDlayer * /*gpl*/, UI_GetThemeColor4ubv(theme_id, color); float fpt[3]; - mul_v3_m4v3(fpt, ob->obmat, &pt->x); + mul_v3_m4v3(fpt, ob->object_to_world, &pt->x); struct DRWTextStore *dt = DRW_text_cache_ensure(); DRW_text_cache_add(dt, diff --git a/source/blender/draw/engines/overlay/overlay_image.cc b/source/blender/draw/engines/overlay/overlay_image.cc index f42867622e4..7b99bd6bd18 100644 --- a/source/blender/draw/engines/overlay/overlay_image.cc +++ b/source/blender/draw/engines/overlay/overlay_image.cc @@ -392,7 +392,7 @@ void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob) float image_aspect[2]; overlay_image_calc_aspect(ima, size, image_aspect); - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); mul_v3_fl(mat[0], image_aspect[0] * 0.5f * ob->empty_drawsize); mul_v3_fl(mat[1], image_aspect[1] * 0.5f * ob->empty_drawsize); madd_v3_v3fl(mat[3], mat[0], ob->ima_ofs[0] * 2.0f + 1.0f); diff --git a/source/blender/draw/engines/overlay/overlay_lattice.cc b/source/blender/draw/engines/overlay/overlay_lattice.cc index 7b59aa78c89..72c3335d871 100644 --- a/source/blender/draw/engines/overlay/overlay_lattice.cc +++ b/source/blender/draw/engines/overlay/overlay_lattice.cc @@ -52,7 +52,7 @@ void OVERLAY_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob) DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color); struct GPUBatch *geom = DRW_cache_lattice_wire_get(ob, false); - OVERLAY_extra_wire(cb, geom, ob->obmat, color); + OVERLAY_extra_wire(cb, geom, ob->object_to_world, color); } void OVERLAY_edit_lattice_draw(OVERLAY_Data *vedata) diff --git a/source/blender/draw/engines/overlay/overlay_metaball.cc b/source/blender/draw/engines/overlay/overlay_metaball.cc index 2fc6910fe44..dd0a862337e 100644 --- a/source/blender/draw/engines/overlay/overlay_metaball.cc +++ b/source/blender/draw/engines/overlay/overlay_metaball.cc @@ -45,10 +45,10 @@ static void metaball_instance_data_set( BoneInstanceData *data, Object *ob, const float *pos, const float radius, const float color[4]) { /* Bone point radius is 0.05. Compensate for that. */ - mul_v3_v3fl(data->mat[0], ob->obmat[0], radius / 0.05f); - mul_v3_v3fl(data->mat[1], ob->obmat[1], radius / 0.05f); - mul_v3_v3fl(data->mat[2], ob->obmat[2], radius / 0.05f); - mul_v3_m4v3(data->mat[3], ob->obmat, pos); + mul_v3_v3fl(data->mat[0], ob->object_to_world[0], radius / 0.05f); + mul_v3_v3fl(data->mat[1], ob->object_to_world[1], radius / 0.05f); + mul_v3_v3fl(data->mat[2], ob->object_to_world[2], radius / 0.05f); + mul_v3_m4v3(data->mat[3], ob->object_to_world, pos); /* WATCH: Reminder, alpha is wire-size. */ OVERLAY_bone_instance_data_set_color(data, color); } diff --git a/source/blender/draw/engines/overlay/overlay_mode_transfer.cc b/source/blender/draw/engines/overlay/overlay_mode_transfer.cc index 5222abfc743..79ac92a187c 100644 --- a/source/blender/draw/engines/overlay/overlay_mode_transfer.cc +++ b/source/blender/draw/engines/overlay/overlay_mode_transfer.cc @@ -85,7 +85,7 @@ void OVERLAY_mode_transfer_cache_populate(OVERLAY_Data *vedata, Object *ob) } const DRWContextState *draw_ctx = DRW_context_state_get(); - const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && + const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) && !DRW_state_is_image_render(); const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0; diff --git a/source/blender/draw/engines/overlay/overlay_outline.cc b/source/blender/draw/engines/overlay/overlay_outline.cc index 3213fe144e9..c2df665eba3 100644 --- a/source/blender/draw/engines/overlay/overlay_outline.cc +++ b/source/blender/draw/engines/overlay/overlay_outline.cc @@ -43,7 +43,7 @@ static void gpencil_depth_plane(Object *ob, float r_plane[4]) add_v3_fl(size, 1e-8f); rescale_m4(mat, size); /* BBox space to World. */ - mul_m4_m4m4(mat, ob->obmat, mat); + mul_m4_m4m4(mat, ob->object_to_world, mat); /* BBox center in world space. */ copy_v3_v3(center, mat[3]); /* View Vector. */ @@ -188,7 +188,7 @@ static void gpencil_layer_cache_populate(bGPDlayer *gpl, const bool is_screenspace = (gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS) != 0; const bool is_stroke_order_3d = (gpd->draw_mode == GP_DRAWMODE_3D); - float object_scale = mat4_to_scale(iter->ob->obmat); + float object_scale = mat4_to_scale(iter->ob->object_to_world); /* Negate thickness sign to tag that strokes are in screen space. * Convert to world units (by default, 1 meter = 2000 pixels). */ float thickness_scale = (is_screenspace) ? -1.0f : (gpd->pixfactor / 2000.0f); diff --git a/source/blender/draw/engines/overlay/overlay_sculpt.cc b/source/blender/draw/engines/overlay/overlay_sculpt.cc index 8f142d68350..3377aa5394b 100644 --- a/source/blender/draw/engines/overlay/overlay_sculpt.cc +++ b/source/blender/draw/engines/overlay/overlay_sculpt.cc @@ -37,7 +37,7 @@ void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob) struct GPUBatch *sculpt_overlays; PBVH *pbvh = ob->sculpt->pbvh; - const bool use_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d); + const bool use_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d); if (!pbvh) { /* It is possible to have SculptSession without PBVH. This happens, for example, when toggling diff --git a/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc b/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc index c0d74ea73f3..fd1657b3d59 100644 --- a/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc +++ b/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc @@ -90,7 +90,7 @@ static void populate_cache_for_instance(Object &object, DRWShadingGroup *sub_grp = DRW_shgroup_create_sub(pd.viewer_attribute_instance_grp); DRW_shgroup_uniform_vec4_copy(sub_grp, "ucolor", color); GPUBatch *batch = DRW_cache_curve_edge_wire_get(&object); - DRW_shgroup_call_obmat(sub_grp, batch, object.obmat); + DRW_shgroup_call_obmat(sub_grp, batch, object.object_to_world); break; } case OB_CURVES: { @@ -135,7 +135,7 @@ static void populate_cache_for_geometry(Object &object, if (curves.attributes().contains(".viewer")) { GPUBatch *batch = DRW_cache_curve_edge_wire_viewer_attribute_get(&object); DRW_shgroup_uniform_float_copy(pd.viewer_attribute_curve_grp, "opacity", opacity); - DRW_shgroup_call_obmat(pd.viewer_attribute_curve_grp, batch, object.obmat); + DRW_shgroup_call_obmat(pd.viewer_attribute_curve_grp, batch, object.object_to_world); } break; } diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.cc b/source/blender/draw/engines/overlay/overlay_wireframe.cc index bff1bf46923..7053d0039cf 100644 --- a/source/blender/draw/engines/overlay/overlay_wireframe.cc +++ b/source/blender/draw/engines/overlay/overlay_wireframe.cc @@ -132,12 +132,12 @@ static void wireframe_hair_cache_populate(OVERLAY_Data *vedata, Object *ob, Part if (collection != nullptr) { sub_v3_v3(dupli_mat[3], collection->instance_offset); } - mul_m4_m4m4(dupli_mat, dupli_parent->obmat, dupli_mat); + mul_m4_m4m4(dupli_mat, dupli_parent->object_to_world, dupli_mat); } else { - copy_m4_m4(dupli_mat, dupli_object->ob->obmat); + copy_m4_m4(dupli_mat, dupli_object->ob->object_to_world); invert_m4(dupli_mat); - mul_m4_m4m4(dupli_mat, ob->obmat, dupli_mat); + mul_m4_m4m4(dupli_mat, ob->object_to_world, dupli_mat); } } else { @@ -217,7 +217,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, } if (geom) { - OVERLAY_extra_wire(cb, geom, ob->obmat, color); + OVERLAY_extra_wire(cb, geom, ob->object_to_world, color); } } @@ -230,12 +230,12 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, if (dupli->wire_shgrp == cb->extra_loose_points) { float *color; DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color); - OVERLAY_extra_loose_points(cb, dupli->wire_geom, ob->obmat, color); + OVERLAY_extra_loose_points(cb, dupli->wire_geom, ob->object_to_world, color); } else if (dupli->wire_shgrp == cb->extra_wire) { float *color; DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color); - OVERLAY_extra_wire(cb, dupli->wire_geom, ob->obmat, color); + OVERLAY_extra_wire(cb, dupli->wire_geom, ob->object_to_world, color); } else { DRW_shgroup_call(dupli->wire_shgrp, dupli->wire_geom, ob); @@ -264,7 +264,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob); if (geom) { - OVERLAY_extra_loose_points(cb, geom, ob->obmat, color); + OVERLAY_extra_loose_points(cb, geom, ob->object_to_world, color); } return; } @@ -276,7 +276,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, /* Don't do that in edit Mesh mode, unless there is a modifier preview. */ if (use_wire && (!is_mesh || (!is_edit_mode || has_edit_mesh_cage))) { const bool is_sculpt_mode = ((ob->mode & OB_MODE_SCULPT) != 0) && (ob->sculpt != nullptr); - const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && + const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) && !DRW_state_is_image_render(); const bool is_instance = (ob->base_flag & BASE_FROM_DUPLI); const bool instance_parent_in_edit_mode = is_instance ? DRW_object_is_in_edit_mode( @@ -318,14 +318,14 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, if (is_mesh_verts_only) { geom = DRW_cache_mesh_all_verts_get(ob); if (geom) { - OVERLAY_extra_loose_points(cb, geom, ob->obmat, color); + OVERLAY_extra_loose_points(cb, geom, ob->object_to_world, color); shgrp = cb->extra_loose_points; } } else { geom = DRW_cache_mesh_loose_edges_get(ob); if (geom) { - OVERLAY_extra_wire(cb, geom, ob->obmat, color); + OVERLAY_extra_wire(cb, geom, ob->object_to_world, color); shgrp = cb->extra_wire; } } diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c index 026a1f52ac1..07e2a42b808 100644 --- a/source/blender/draw/engines/select/select_engine.c +++ b/source/blender/draw/engines/select/select_engine.c @@ -205,7 +205,7 @@ static void select_cache_populate(void *vedata, Object *ob) struct Mesh *me = ob->data; if (e_data.context.select_mode & SCE_SELECT_FACE) { struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me); - DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->obmat); + DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->object_to_world); } else if (ob->dt >= OB_SOLID) { #ifdef USE_CAGE_OCCLUSION @@ -213,17 +213,17 @@ static void select_cache_populate(void *vedata, Object *ob) #else struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_surface(me); #endif - DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->obmat); + DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->object_to_world); } if (e_data.context.select_mode & SCE_SELECT_EDGE) { struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me); - DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_edges, ob->obmat); + DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_edges, ob->object_to_world); } if (e_data.context.select_mode & SCE_SELECT_VERTEX) { struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me); - DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_verts, ob->obmat); + DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_verts, ob->object_to_world); } return; } @@ -231,7 +231,7 @@ static void select_cache_populate(void *vedata, Object *ob) float min[3], max[3]; select_id_object_min_max(ob, min, max); - if (DRW_culling_min_max_test(stl->g_data->view_subregion, ob->obmat, min, max)) { + if (DRW_culling_min_max_test(stl->g_data->view_subregion, ob->object_to_world, min, max)) { if (sel_data == NULL) { sel_data = (SELECTID_ObjectData *)DRW_drawdata_ensure( &ob->id, &draw_engine_select_type, sizeof(SELECTID_ObjectData), NULL, NULL); diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c index 8dbddb4265d..15a16539a26 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.c +++ b/source/blender/draw/engines/workbench/workbench_engine.c @@ -267,7 +267,7 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd, const DRWContextState *draw_ctx = DRW_context_state_get(); const bool is_active = (ob == draw_ctx->obact); - const bool is_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && + const bool is_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) && !DRW_state_is_image_render(); const bool is_render = DRW_state_is_image_render() && (draw_ctx->v3d == NULL); const bool is_texpaint_mode = is_active && (wpd->ctx_mode == CTX_MODE_PAINT_TEXTURE); diff --git a/source/blender/draw/engines/workbench/workbench_shadow.c b/source/blender/draw/engines/workbench/workbench_shadow.c index 0b34e849049..211c0e27418 100644 --- a/source/blender/draw/engines/workbench/workbench_shadow.c +++ b/source/blender/draw/engines/workbench/workbench_shadow.c @@ -172,7 +172,7 @@ static const BoundBox *workbench_shadow_object_shadow_bbox_get(WORKBENCH_Private { if (oed->shadow_bbox_dirty || wpd->shadow_changed) { float tmp_mat[4][4]; - mul_m4_m4m4(tmp_mat, wpd->shadow_inv, ob->obmat); + mul_m4_m4m4(tmp_mat, wpd->shadow_inv, ob->object_to_world); /* Get AABB in shadow space. */ INIT_MINMAX(oed->shadow_min, oed->shadow_max); @@ -307,7 +307,8 @@ void workbench_shadow_cache_populate(WORKBENCH_Data *data, Object *ob, const boo NULL); if (workbench_shadow_object_cast_visible_shadow(wpd, ob, engine_object_data)) { - mul_v3_mat3_m4v3(engine_object_data->shadow_dir, ob->imat, wpd->shadow_direction_ws); + mul_v3_mat3_m4v3( + engine_object_data->shadow_dir, ob->world_to_object, wpd->shadow_direction_ws); DRWShadingGroup *grp; bool use_shadow_pass_technique = !workbench_shadow_camera_in_object_shadow( diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c index ce7773e7439..7c6df93f5a3 100644 --- a/source/blender/draw/engines/workbench/workbench_volume.c +++ b/source/blender/draw/engines/workbench/workbench_volume.c @@ -237,7 +237,7 @@ static void workbench_volume_object_cache_populate(WORKBENCH_Data *vedata, /* Combined texture to object, and object to world transform. */ float texture_to_world[4][4]; - mul_m4_m4m4(texture_to_world, ob->obmat, grid->texture_to_object); + mul_m4_m4m4(texture_to_world, ob->object_to_world, grid->texture_to_object); if (use_slice) { float invviewmat[4][4]; @@ -291,7 +291,7 @@ static void workbench_volume_object_cache_populate(WORKBENCH_Data *vedata, /* Compute density scale. */ const float density_scale = volume->display.density * - BKE_volume_density_scale(volume, ob->obmat); + BKE_volume_density_scale(volume, ob->object_to_world); DRW_shgroup_uniform_texture(grp, "densityTexture", grid->texture); /* TODO: implement shadow texture, see manta_smoke_calc_transparency. */ diff --git a/source/blender/draw/intern/draw_cache_impl_curves.cc b/source/blender/draw/intern/draw_cache_impl_curves.cc index c36b90ec32e..0322d048fa5 100644 --- a/source/blender/draw/intern/draw_cache_impl_curves.cc +++ b/source/blender/draw/intern/draw_cache_impl_curves.cc @@ -252,7 +252,7 @@ static void curves_batch_cache_fill_segments_proc_pos( static void curves_batch_cache_ensure_procedural_pos(const Curves &curves, CurvesEvalCache &cache, - GPUMaterial *gpu_material) + GPUMaterial *UNUSED(gpu_material)) { if (cache.proc_point_buf == nullptr || DRW_vbo_requested(cache.proc_point_buf)) { /* Initialize vertex format. */ @@ -331,7 +331,7 @@ static void curves_batch_cache_ensure_procedural_final_attr(CurvesEvalCache &cac const GPUVertFormat *format, const int subdiv, const int index, - const char *name) + const char *UNUSED(name)) { CurvesEvalFinalCache &final_cache = cache.final[subdiv]; final_cache.attributes_buf[index] = GPU_vertbuf_create_with_format_ex( diff --git a/source/blender/draw/intern/draw_cache_impl_gpencil.cc b/source/blender/draw/intern/draw_cache_impl_gpencil.cc index 6c38b23f44f..6860fae744b 100644 --- a/source/blender/draw/intern/draw_cache_impl_gpencil.cc +++ b/source/blender/draw/intern/draw_cache_impl_gpencil.cc @@ -319,7 +319,7 @@ static void gpencil_buffer_add_point(GPUIndexBufBuilder *ibo, vert->strength = (round_cap0) ? pt->strength : -pt->strength; vert->u_stroke = pt->uv_fac; - vert->stroke_id = gps->runtime.stroke_start; + vert->stroke_id = gps->runtime.vertex_start; vert->point_id = v; vert->thickness = max_ff(0.0f, gps->thickness * pt->pressure) * (round_cap1 ? 1.0f : -1.0f); /* Tag endpoint material to -1 so they get discarded by vertex shader. */ @@ -612,7 +612,7 @@ static void gpencil_sbuffer_stroke_ensure(bGPdata *gpd, bool do_fill) for (int i = 0; i < vert_len; i++) { ED_gpencil_tpoint_to_point(region, origin, &tpoints[i], &gps->points[i]); - mul_m4_v3(ob->imat, &gps->points[i].x); + mul_m4_v3(ob->world_to_object, &gps->points[i].x); bGPDspoint *pt = &gps->points[i]; copy_v4_v4(pt->vert_color, tpoints[i].vert_color); } diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.cc b/source/blender/draw/intern/draw_cache_impl_mesh.cc index 5ce658abfe4..031de3e4ef2 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.cc +++ b/source/blender/draw/intern/draw_cache_impl_mesh.cc @@ -1889,7 +1889,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph, is_editmode, is_paint_mode, is_mode_active, - ob->obmat, + ob->object_to_world, false, true, scene, @@ -1906,7 +1906,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph, is_editmode, is_paint_mode, is_mode_active, - ob->obmat, + ob->object_to_world, false, false, scene, @@ -1922,7 +1922,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph, is_editmode, is_paint_mode, is_mode_active, - ob->obmat, + ob->object_to_world, true, false, do_cage, @@ -1943,7 +1943,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph, is_editmode, is_paint_mode, is_mode_active, - ob->obmat, + ob->object_to_world, true, false, scene, diff --git a/source/blender/draw/intern/draw_cache_impl_pointcloud.cc b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc index d64fc581942..ddbfe232361 100644 --- a/source/blender/draw/intern/draw_cache_impl_pointcloud.cc +++ b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc @@ -38,7 +38,7 @@ using namespace blender; /** \name GPUBatch cache management * \{ */ -struct PointCloudBatchCache { +struct PointCloudEvalCache { /* Dot primitive types. */ GPUBatch *dots; /* Triangle primitive types. */ @@ -69,10 +69,15 @@ struct PointCloudBatchCache { * user preferences (`U.vbotimeout`) then garbage collection is performed. */ int last_attr_matching_time; - /* settings to determine if cache is invalid */ - bool is_dirty; int mat_len; +}; + +struct PointCloudBatchCache { + PointCloudEvalCache eval_cache; + + /* settings to determine if cache is invalid */ + bool is_dirty; /** * The draw cache extraction is currently not multi-threaded for multiple objects, but if it was, @@ -94,7 +99,7 @@ static bool pointcloud_batch_cache_valid(PointCloud &pointcloud) if (cache == nullptr) { return false; } - if (cache->mat_len != DRW_pointcloud_material_count_get(&pointcloud)) { + if (cache->eval_cache.mat_len != DRW_pointcloud_material_count_get(&pointcloud)) { return false; } return cache->is_dirty == false; @@ -109,12 +114,12 @@ static void pointcloud_batch_cache_init(PointCloud &pointcloud) pointcloud.batch_cache = cache; } else { - memset(cache, 0, sizeof(*cache)); + cache->eval_cache = {}; } - cache->mat_len = DRW_pointcloud_material_count_get(&pointcloud); - cache->surface_per_mat = static_cast<GPUBatch **>( - MEM_callocN(sizeof(GPUBatch *) * cache->mat_len, __func__)); + cache->eval_cache.mat_len = DRW_pointcloud_material_count_get(&pointcloud); + cache->eval_cache.surface_per_mat = static_cast<GPUBatch **>( + MEM_callocN(sizeof(GPUBatch *) * cache->eval_cache.mat_len, __func__)); cache->is_dirty = false; } @@ -137,10 +142,10 @@ void DRW_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode) static void pointcloud_discard_attributes(PointCloudBatchCache &cache) { for (const int j : IndexRange(GPU_MAX_ATTR)) { - GPU_VERTBUF_DISCARD_SAFE(cache.attributes_buf[j]); + GPU_VERTBUF_DISCARD_SAFE(cache.eval_cache.attributes_buf[j]); } - drw_attributes_clear(&cache.attr_used); + drw_attributes_clear(&cache.eval_cache.attr_used); } static void pointcloud_batch_cache_clear(PointCloud &pointcloud) @@ -150,18 +155,18 @@ static void pointcloud_batch_cache_clear(PointCloud &pointcloud) return; } - GPU_BATCH_DISCARD_SAFE(cache->dots); - GPU_BATCH_DISCARD_SAFE(cache->surface); - GPU_VERTBUF_DISCARD_SAFE(cache->pos_rad); - GPU_VERTBUF_DISCARD_SAFE(cache->attr_viewer); - GPU_INDEXBUF_DISCARD_SAFE(cache->geom_indices); + GPU_BATCH_DISCARD_SAFE(cache->eval_cache.dots); + GPU_BATCH_DISCARD_SAFE(cache->eval_cache.surface); + GPU_VERTBUF_DISCARD_SAFE(cache->eval_cache.pos_rad); + GPU_VERTBUF_DISCARD_SAFE(cache->eval_cache.attr_viewer); + GPU_INDEXBUF_DISCARD_SAFE(cache->eval_cache.geom_indices); - if (cache->surface_per_mat) { - for (int i = 0; i < cache->mat_len; i++) { - GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]); + if (cache->eval_cache.surface_per_mat) { + for (int i = 0; i < cache->eval_cache.mat_len; i++) { + GPU_BATCH_DISCARD_SAFE(cache->eval_cache.surface_per_mat[i]); } } - MEM_SAFE_FREE(cache->surface_per_mat); + MEM_SAFE_FREE(cache->eval_cache.surface_per_mat); pointcloud_discard_attributes(*cache); } @@ -189,15 +194,16 @@ void DRW_pointcloud_batch_cache_free_old(PointCloud *pointcloud, int ctime) bool do_discard = false; - if (drw_attributes_overlap(&cache->attr_used_over_time, &cache->attr_used)) { - cache->last_attr_matching_time = ctime; + if (drw_attributes_overlap(&cache->eval_cache.attr_used_over_time, + &cache->eval_cache.attr_used)) { + cache->eval_cache.last_attr_matching_time = ctime; } - if (ctime - cache->last_attr_matching_time > U.vbotimeout) { + if (ctime - cache->eval_cache.last_attr_matching_time > U.vbotimeout) { do_discard = true; } - drw_attributes_clear(&cache->attr_used_over_time); + drw_attributes_clear(&cache->eval_cache.attr_used_over_time); if (do_discard) { pointcloud_discard_attributes(*cache); @@ -235,7 +241,7 @@ static void pointcloud_extract_indices(const PointCloud &pointcloud, PointCloudB } } - GPU_indexbuf_build_in_place(&builder, cache.geom_indices); + GPU_indexbuf_build_in_place(&builder, cache.eval_cache.geom_indices); } static void pointcloud_extract_position_and_radius(const PointCloud &pointcloud, @@ -252,11 +258,11 @@ static void pointcloud_extract_position_and_radius(const PointCloud &pointcloud, } GPUUsageType usage_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY; - GPU_vertbuf_init_with_format_ex(cache.pos_rad, &format, usage_flag); + GPU_vertbuf_init_with_format_ex(cache.eval_cache.pos_rad, &format, usage_flag); - GPU_vertbuf_data_alloc(cache.pos_rad, positions.size()); - MutableSpan<float4> vbo_data{static_cast<float4 *>(GPU_vertbuf_get_data(cache.pos_rad)), - pointcloud.totpoint}; + GPU_vertbuf_data_alloc(cache.eval_cache.pos_rad, positions.size()); + MutableSpan<float4> vbo_data{ + static_cast<float4 *>(GPU_vertbuf_get_data(cache.eval_cache.pos_rad)), pointcloud.totpoint}; if (radii) { const VArraySpan<float> radii_span(radii); threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) { @@ -288,7 +294,7 @@ static void pointcloud_extract_attribute(const PointCloud &pointcloud, { using namespace blender; - GPUVertBuf *&attr_buf = cache.attributes_buf[index]; + GPUVertBuf *&attr_buf = cache.eval_cache.attributes_buf[index]; const bke::AttributeAccessor attributes = pointcloud.attributes(); @@ -322,8 +328,8 @@ static void pointcloud_extract_attribute(const PointCloud &pointcloud, GPUVertBuf *pointcloud_position_and_radius_get(PointCloud *pointcloud) { PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud); - DRW_vbo_request(nullptr, &cache->pos_rad); - return cache->pos_rad; + DRW_vbo_request(nullptr, &cache->eval_cache.pos_rad); + return cache->eval_cache.pos_rad; } GPUBatch **pointcloud_surface_shaded_get(PointCloud *pointcloud, @@ -350,23 +356,23 @@ GPUBatch **pointcloud_surface_shaded_get(PointCloud *pointcloud, } } - if (!drw_attributes_overlap(&cache->attr_used, &attrs_needed)) { + if (!drw_attributes_overlap(&cache->eval_cache.attr_used, &attrs_needed)) { /* Some new attributes have been added, free all and start over. */ for (const int i : IndexRange(GPU_MAX_ATTR)) { - GPU_VERTBUF_DISCARD_SAFE(cache->attributes_buf[i]); + GPU_VERTBUF_DISCARD_SAFE(cache->eval_cache.attributes_buf[i]); } - drw_attributes_merge(&cache->attr_used, &attrs_needed, cache->render_mutex); + drw_attributes_merge(&cache->eval_cache.attr_used, &attrs_needed, cache->render_mutex); } - drw_attributes_merge(&cache->attr_used_over_time, &attrs_needed, cache->render_mutex); + drw_attributes_merge(&cache->eval_cache.attr_used_over_time, &attrs_needed, cache->render_mutex); - DRW_batch_request(&cache->surface_per_mat[0]); - return cache->surface_per_mat; + DRW_batch_request(&cache->eval_cache.surface_per_mat[0]); + return cache->eval_cache.surface_per_mat; } GPUBatch *pointcloud_surface_get(PointCloud *pointcloud) { PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud); - return DRW_batch_request(&cache->surface); + return DRW_batch_request(&cache->eval_cache.surface); } /** \} */ @@ -379,7 +385,7 @@ GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob) { PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data); PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud); - return DRW_batch_request(&cache->dots); + return DRW_batch_request(&cache->eval_cache.dots); } GPUVertBuf **DRW_pointcloud_evaluated_attribute(PointCloud *pointcloud, const char *name) @@ -392,12 +398,12 @@ GPUVertBuf **DRW_pointcloud_evaluated_attribute(PointCloud *pointcloud, const ch if (drw_custom_data_match_attribute(&pointcloud->pdata, name, &layer_index, &type)) { DRW_Attributes attributes{}; drw_attributes_add_request(&attributes, name, type, layer_index, domain); - drw_attributes_merge(&cache.attr_used, &attributes, cache.render_mutex); + drw_attributes_merge(&cache.eval_cache.attr_used, &attributes, cache.render_mutex); } int request_i = -1; - for (const int i : IndexRange(cache.attr_used.num_requests)) { - if (STREQ(cache.attr_used.requests[i].attribute_name, name)) { + for (const int i : IndexRange(cache.eval_cache.attr_used.num_requests)) { + if (STREQ(cache.eval_cache.attr_used.requests[i].attribute_name, name)) { request_i = i; break; } @@ -405,7 +411,7 @@ GPUVertBuf **DRW_pointcloud_evaluated_attribute(PointCloud *pointcloud, const ch if (request_i == -1) { return nullptr; } - return &cache.attributes_buf[request_i]; + return &cache.eval_cache.attributes_buf[request_i]; } int DRW_pointcloud_material_count_get(PointCloud *pointcloud) @@ -418,33 +424,33 @@ void DRW_pointcloud_batch_cache_create_requested(Object *ob) PointCloud *pointcloud = static_cast<PointCloud *>(ob->data); PointCloudBatchCache &cache = *pointcloud_batch_cache_get(*pointcloud); - if (DRW_batch_requested(cache.dots, GPU_PRIM_POINTS)) { - DRW_vbo_request(cache.dots, &cache.pos_rad); + if (DRW_batch_requested(cache.eval_cache.dots, GPU_PRIM_POINTS)) { + DRW_vbo_request(cache.eval_cache.dots, &cache.eval_cache.pos_rad); } - if (DRW_batch_requested(cache.surface, GPU_PRIM_TRIS)) { - DRW_ibo_request(cache.surface, &cache.geom_indices); - DRW_vbo_request(cache.surface, &cache.pos_rad); + if (DRW_batch_requested(cache.eval_cache.surface, GPU_PRIM_TRIS)) { + DRW_ibo_request(cache.eval_cache.surface, &cache.eval_cache.geom_indices); + DRW_vbo_request(cache.eval_cache.surface, &cache.eval_cache.pos_rad); } - for (int i = 0; i < cache.mat_len; i++) { - if (DRW_batch_requested(cache.surface_per_mat[i], GPU_PRIM_TRIS)) { + for (int i = 0; i < cache.eval_cache.mat_len; i++) { + if (DRW_batch_requested(cache.eval_cache.surface_per_mat[i], GPU_PRIM_TRIS)) { /* TODO(fclem): Per material ranges. */ - DRW_ibo_request(cache.surface_per_mat[i], &cache.geom_indices); + DRW_ibo_request(cache.eval_cache.surface_per_mat[i], &cache.eval_cache.geom_indices); } } - for (int j = 0; j < cache.attr_used.num_requests; j++) { - DRW_vbo_request(nullptr, &cache.attributes_buf[j]); + for (int j = 0; j < cache.eval_cache.attr_used.num_requests; j++) { + DRW_vbo_request(nullptr, &cache.eval_cache.attributes_buf[j]); - if (DRW_vbo_requested(cache.attributes_buf[j])) { - pointcloud_extract_attribute(*pointcloud, cache, cache.attr_used.requests[j], j); + if (DRW_vbo_requested(cache.eval_cache.attributes_buf[j])) { + pointcloud_extract_attribute(*pointcloud, cache, cache.eval_cache.attr_used.requests[j], j); } } - if (DRW_ibo_requested(cache.geom_indices)) { + if (DRW_ibo_requested(cache.eval_cache.geom_indices)) { pointcloud_extract_indices(*pointcloud, cache); } - if (DRW_vbo_requested(cache.pos_rad)) { + if (DRW_vbo_requested(cache.eval_cache.pos_rad)) { pointcloud_extract_position_and_radius(*pointcloud, cache); } } diff --git a/source/blender/draw/intern/draw_command.cc b/source/blender/draw/intern/draw_command.cc index 882eda9b31d..6e999815e8d 100644 --- a/source/blender/draw/intern/draw_command.cc +++ b/source/blender/draw/intern/draw_command.cc @@ -30,6 +30,11 @@ void ShaderBind::execute(RecordingState &state) const } } +void FramebufferBind::execute() const +{ + GPU_framebuffer_bind(framebuffer); +} + void ResourceBind::execute() const { if (slot == -1) { @@ -161,7 +166,10 @@ void StateSet::execute(RecordingState &recording_state) const */ BLI_assert(DST.state_lock == 0); - if (!assign_if_different(recording_state.pipeline_state, new_state)) { + bool state_changed = assign_if_different(recording_state.pipeline_state, new_state); + bool clip_changed = assign_if_different(recording_state.clip_plane_count, clip_plane_count); + + if (!state_changed && !clip_changed) { return; } @@ -185,12 +193,7 @@ void StateSet::execute(RecordingState &recording_state) const } /* TODO: this should be part of shader state. */ - if (new_state & DRW_STATE_CLIP_PLANES) { - GPU_clip_distances(recording_state.view_clip_plane_count); - } - else { - GPU_clip_distances(0); - } + GPU_clip_distances(recording_state.clip_plane_count); if (new_state & DRW_STATE_IN_FRONT_SELECT) { /* XXX `GPU_depth_range` is not a perfect solution @@ -229,6 +232,11 @@ std::string ShaderBind::serialize() const return std::string(".shader_bind(") + GPU_shader_get_name(shader) + ")"; } +std::string FramebufferBind::serialize() const +{ + return std::string(".framebuffer_bind(") + GPU_framebuffer_get_name(framebuffer) + ")"; +} + std::string ResourceBind::serialize() const { switch (type) { diff --git a/source/blender/draw/intern/draw_command.hh b/source/blender/draw/intern/draw_command.hh index 5307a242e39..12c9916ee6d 100644 --- a/source/blender/draw/intern/draw_command.hh +++ b/source/blender/draw/intern/draw_command.hh @@ -39,7 +39,7 @@ struct RecordingState { bool front_facing = true; bool inverted_view = false; DRWState pipeline_state = DRW_STATE_NO_DRAW; - int view_clip_plane_count = 0; + int clip_plane_count = 0; /** Used for gl_BaseInstance workaround. */ GPUStorageBuf *resource_id_buf = nullptr; @@ -88,6 +88,7 @@ enum class Type : uint8_t { DispatchIndirect, Draw, DrawIndirect, + FramebufferBind, PushConstant, ResourceBind, ShaderBind, @@ -118,6 +119,13 @@ struct ShaderBind { std::string serialize() const; }; +struct FramebufferBind { + GPUFrameBuffer *framebuffer; + + void execute() const; + std::string serialize() const; +}; + struct ResourceBind { eGPUSamplerState sampler; int slot; @@ -317,6 +325,7 @@ struct Clear { struct StateSet { DRWState new_state; + int clip_plane_count; void execute(RecordingState &state) const; std::string serialize() const; @@ -473,10 +482,8 @@ class DrawMultiBuf { uint vertex_first, ResourceHandle handle) { - /* Unsupported for now. Use PassSimple. */ - BLI_assert(vertex_first == 0 || vertex_first == -1); - BLI_assert(vertex_len == -1); - UNUSED_VARS_NDEBUG(vertex_len, vertex_first); + /* Custom draw-calls cannot be batched and will produce one group per draw. */ + const bool custom_group = ((vertex_first != 0 && vertex_first != -1) || vertex_len != -1); instance_len = instance_len != -1 ? instance_len : 1; @@ -493,8 +500,14 @@ class DrawMultiBuf { bool inverted = handle.has_inverted_handedness(); - if (group_id == uint(-1)) { + DrawPrototype &draw = prototype_buf_.get_or_resize(prototype_count_++); + draw.resource_handle = handle.raw; + draw.instance_len = instance_len; + draw.group_id = group_id; + + if (group_id == uint(-1) || custom_group) { uint new_group_id = group_count_++; + draw.group_id = new_group_id; DrawGroup &group = group_buf_.get_or_resize(new_group_id); group.next = cmd.group_first; @@ -503,11 +516,16 @@ class DrawMultiBuf { group.gpu_batch = batch; group.front_proto_len = 0; group.back_proto_len = 0; + group.vertex_len = vertex_len; + group.vertex_first = vertex_first; + /* Custom group are not to be registered in the group_ids_. */ + if (!custom_group) { + group_id = new_group_id; + } /* For serialization only. */ (inverted ? group.back_proto_len : group.front_proto_len)++; /* Append to list. */ cmd.group_first = new_group_id; - group_id = new_group_id; } else { DrawGroup &group = group_buf_[group_id]; @@ -516,11 +534,6 @@ class DrawMultiBuf { /* For serialization only. */ (inverted ? group.back_proto_len : group.front_proto_len)++; } - - DrawPrototype &draw = prototype_buf_.get_or_resize(prototype_count_++); - draw.group_id = group_id; - draw.resource_handle = handle.raw; - draw.instance_len = instance_len; } void bind(RecordingState &state, diff --git a/source/blender/draw/intern/draw_curves.cc b/source/blender/draw/intern/draw_curves.cc index ee9045696be..ee9ed4666e0 100644 --- a/source/blender/draw/intern/draw_curves.cc +++ b/source/blender/draw/intern/draw_curves.cc @@ -390,7 +390,7 @@ DRWShadingGroup *DRW_shgroup_curves_create_sub(Object *object, DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &curves_cache->final[subdiv].strands_res, 1); DRW_shgroup_uniform_int_copy(shgrp, "hairThicknessRes", thickness_res); DRW_shgroup_uniform_float_copy(shgrp, "hairRadShape", hair_rad_shape); - DRW_shgroup_uniform_mat4_copy(shgrp, "hairDupliMatrix", object->obmat); + DRW_shgroup_uniform_mat4_copy(shgrp, "hairDupliMatrix", object->object_to_world); DRW_shgroup_uniform_float_copy(shgrp, "hairRadRoot", hair_rad_root); DRW_shgroup_uniform_float_copy(shgrp, "hairRadTip", hair_rad_tip); DRW_shgroup_uniform_bool_copy(shgrp, "hairCloseTip", hair_close_tip); diff --git a/source/blender/draw/intern/draw_hair.cc b/source/blender/draw/intern/draw_hair.cc index 08e5d780cba..c5261f26f76 100644 --- a/source/blender/draw/intern/draw_hair.cc +++ b/source/blender/draw/intern/draw_hair.cc @@ -216,12 +216,12 @@ void DRW_hair_duplimat_get(Object *object, if (collection != nullptr) { sub_v3_v3(dupli_mat[3], collection->instance_offset); } - mul_m4_m4m4(dupli_mat, dupli_parent->obmat, dupli_mat); + mul_m4_m4m4(dupli_mat, dupli_parent->object_to_world, dupli_mat); } else { - copy_m4_m4(dupli_mat, dupli_object->ob->obmat); + copy_m4_m4(dupli_mat, dupli_object->ob->object_to_world); invert_m4(dupli_mat); - mul_m4_m4m4(dupli_mat, object->obmat, dupli_mat); + mul_m4_m4m4(dupli_mat, object->object_to_world, dupli_mat); } } else { diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index d0290426af3..4fcfec833eb 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2801,7 +2801,7 @@ void DRW_draw_depth_object( GPU_matrix_projection_set(rv3d->winmat); GPU_matrix_set(rv3d->viewmat); - GPU_matrix_mul(object->obmat); + GPU_matrix_mul(object->object_to_world); /* Setup frame-buffer. */ GPUTexture *depth_tx = GPU_viewport_depth_texture(viewport); @@ -2821,11 +2821,11 @@ void DRW_draw_depth_object( const bool use_clipping_planes = RV3D_CLIPPING_ENABLED(v3d, rv3d); if (use_clipping_planes) { GPU_clip_distances(6); - ED_view3d_clipping_local(rv3d, object->obmat); + ED_view3d_clipping_local(rv3d, object->object_to_world); for (int i = 0; i < 6; i++) { copy_v4_v4(planes.world[i], rv3d->clip_local[i]); } - copy_m4_m4(planes.ModelMatrix, object->obmat); + copy_m4_m4(planes.ModelMatrix, object->object_to_world); } drw_batch_cache_validate(object); diff --git a/source/blender/draw/intern/draw_manager_data.cc b/source/blender/draw/intern/draw_manager_data.cc index b9e0db71122..29b1493ec5e 100644 --- a/source/blender/draw/intern/draw_manager_data.cc +++ b/source/blender/draw/intern/draw_manager_data.cc @@ -678,7 +678,7 @@ BLI_INLINE void drw_call_matrix_init(DRWObjectMatrix *ob_mats, Object *ob, float { copy_m4_m4(ob_mats->model, obmat); if (ob) { - copy_m4_m4(ob_mats->modelinverse, ob->imat); + copy_m4_m4(ob_mats->modelinverse, ob->world_to_object); } else { /* WATCH: Can be costly. */ @@ -695,7 +695,7 @@ static void drw_call_obinfos_init(DRWObjectInfos *ob_infos, Object *ob) drw_call_calc_orco(ob, ob_infos->orcotexfac); /* Random float value. */ uint random = (DST.dupli_source) ? - DST.dupli_source->random_id : + DST.dupli_source->random_id : /* TODO(fclem): this is rather costly to do at runtime. Maybe we can * put it in ob->runtime and make depsgraph ensure it is up to date. */ BLI_hash_int_2d(BLI_hash_string(ob->id.name + 2), 0); @@ -724,8 +724,8 @@ static void drw_call_culling_init(DRWCullingState *cull, Object *ob) float corner[3]; /* Get BoundSphere center and radius from the BoundBox. */ mid_v3_v3v3(cull->bsphere.center, bbox->vec[0], bbox->vec[6]); - mul_v3_m4v3(corner, ob->obmat, bbox->vec[0]); - mul_m4_v3(ob->obmat, cull->bsphere.center); + mul_v3_m4v3(corner, ob->object_to_world, bbox->vec[0]); + mul_m4_v3(ob->object_to_world, cull->bsphere.center); cull->bsphere.radius = len_v3v3(cull->bsphere.center, corner); /* Bypass test for very large objects (see T67319). */ @@ -1017,7 +1017,7 @@ void DRW_shgroup_call_ex(DRWShadingGroup *shgroup, if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : obmat, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : obmat, ob); drw_command_draw(shgroup, geom, handle); /* Culling data. */ @@ -1042,7 +1042,7 @@ void DRW_shgroup_call_range( if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob); drw_command_draw_range(shgroup, geom, handle, v_sta, v_num); } @@ -1053,7 +1053,7 @@ void DRW_shgroup_call_instance_range( if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob); drw_command_draw_intance_range(shgroup, geom, handle, i_sta, i_num); } @@ -1099,7 +1099,7 @@ static void drw_shgroup_call_procedural_add_ex(DRWShadingGroup *shgroup, if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob); drw_command_draw_procedural(shgroup, geom, handle, vert_count); } @@ -1149,7 +1149,7 @@ void DRW_shgroup_call_procedural_indirect(DRWShadingGroup *shgroup, if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob); drw_command_draw_indirect(shgroup, geom, handle, indirect_buf); } @@ -1159,7 +1159,7 @@ void DRW_shgroup_call_instances(DRWShadingGroup *shgroup, Object *ob, GPUBatch * if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob); drw_command_draw_instance(shgroup, geom, handle, count, false); } @@ -1173,7 +1173,7 @@ void DRW_shgroup_call_instances_with_attrs(DRWShadingGroup *shgroup, if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob); GPUBatch *batch = DRW_temp_batch_instance_request( DST.vmempool->idatalist, nullptr, inst_attributes, geom); drw_command_draw_instance(shgroup, batch, handle, 0, true); @@ -1283,7 +1283,7 @@ static void drw_sculpt_get_frustum_planes(Object *ob, float planes[6][4]) * 4x4 matrix is done by multiplying with the transpose inverse. * The inverse cancels out here since we transform by inverse(obmat). */ float tmat[4][4]; - transpose_m4_m4(tmat, ob->obmat); + transpose_m4_m4(tmat, ob->object_to_world); for (int i = 0; i < 6; i++) { mul_m4_v4(tmat, planes[i]); } @@ -1361,7 +1361,7 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd) if (SCULPT_DEBUG_BUFFERS) { int debug_node_nr = 0; - DRW_debug_modelmat(scd->ob->obmat); + DRW_debug_modelmat(scd->ob->object_to_world); BKE_pbvh_draw_debug_cb( pbvh, (void (*)(PBVHNode * n, void *d, const float min[3], const float max[3], PBVHNodeFlags f)) diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c index 40b05dff51f..85701a10f4b 100644 --- a/source/blender/draw/intern/draw_manager_shader.c +++ b/source/blender/draw/intern/draw_manager_shader.c @@ -64,8 +64,8 @@ static void drw_deferred_shader_compilation_exec( void *custom_data, /* Cannot be const, this function implements wm_jobs_start_callback. * NOLINTNEXTLINE: readability-non-const-parameter. */ - short *stop, - short *UNUSED(do_update), + bool *stop, + bool *UNUSED(do_update), float *UNUSED(progress)) { GPU_render_begin(); diff --git a/source/blender/draw/intern/draw_manager_text.cc b/source/blender/draw/intern/draw_manager_text.cc index 100ef528bc8..1244c46e166 100644 --- a/source/blender/draw/intern/draw_manager_text.cc +++ b/source/blender/draw/intern/draw_manager_text.cc @@ -305,11 +305,11 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) { mid_v3_v3v3(vmid, v1_clip, v2_clip); - mul_m4_v3(ob->obmat, vmid); + mul_m4_v3(ob->object_to_world, vmid); if (do_global) { - mul_mat3_m4_v3(ob->obmat, v1); - mul_mat3_m4_v3(ob->obmat, v2); + mul_mat3_m4_v3(ob->object_to_world, v1); + mul_mat3_m4_v3(ob->object_to_world, v2); } if (unit->system) { @@ -373,7 +373,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, float angle; mid_v3_v3v3(vmid, v1_clip, v2_clip); - mul_m4_v3(ob->obmat, vmid); + mul_m4_v3(ob->object_to_world, vmid); if (use_coords) { copy_v3_v3(no_a, poly_normals[BM_elem_index_get(l_a->f)]); @@ -385,8 +385,8 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, } if (do_global) { - mul_mat3_m4_v3(ob->imat, no_a); - mul_mat3_m4_v3(ob->imat, no_b); + mul_mat3_m4_v3(ob->world_to_object, no_a); + mul_mat3_m4_v3(ob->world_to_object, no_b); normalize_v3(no_a); normalize_v3(no_b); } @@ -443,16 +443,16 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, n += 3; if (do_global) { - mul_mat3_m4_v3(ob->obmat, v1); - mul_mat3_m4_v3(ob->obmat, v2); - mul_mat3_m4_v3(ob->obmat, v3); + mul_mat3_m4_v3(ob->object_to_world, v1); + mul_mat3_m4_v3(ob->object_to_world, v2); + mul_mat3_m4_v3(ob->object_to_world, v3); } area += area_tri_v3(v1, v2, v3); } mul_v3_fl(vmid, 1.0f / float(n)); - mul_m4_v3(ob->obmat, vmid); + mul_m4_v3(ob->object_to_world, vmid); if (unit->system) { numstr_len = BKE_unit_value_as_string( @@ -522,9 +522,9 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, copy_v3_v3(v2_local, v2); if (do_global) { - mul_mat3_m4_v3(ob->obmat, v1); - mul_mat3_m4_v3(ob->obmat, v2); - mul_mat3_m4_v3(ob->obmat, v3); + mul_mat3_m4_v3(ob->object_to_world, v1); + mul_mat3_m4_v3(ob->object_to_world, v2); + mul_mat3_m4_v3(ob->object_to_world, v3); } float angle = angle_v3v3v3(v1, v2, v3); @@ -535,7 +535,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, (is_rad) ? angle : RAD2DEGF(angle), (is_rad) ? "r" : "°"); interp_v3_v3v3(fvec, vmid, v2_local, 0.8f); - mul_m4_v3(ob->obmat, fvec); + mul_m4_v3(ob->object_to_world, fvec); DRW_text_cache_add(dt, fvec, numstr, numstr_len, 0, 0, txt_flag, col); } } @@ -566,7 +566,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, copy_v3_v3(v1, v->co); } - mul_m4_v3(ob->obmat, v1); + mul_m4_v3(ob->object_to_world, v1); numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i); DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col); @@ -595,7 +595,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) { mid_v3_v3v3(vmid, v1_clip, v2_clip); - mul_m4_v3(ob->obmat, vmid); + mul_m4_v3(ob->object_to_world, vmid); numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i); DRW_text_cache_add( @@ -629,7 +629,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, BM_face_calc_center_median(f, v1); } - mul_m4_v3(ob->obmat, v1); + mul_m4_v3(ob->object_to_world, v1); numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i); DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col); diff --git a/source/blender/draw/intern/draw_pass.hh b/source/blender/draw/intern/draw_pass.hh index 24dfdd1b97b..2c1fd16928e 100644 --- a/source/blender/draw/intern/draw_pass.hh +++ b/source/blender/draw/intern/draw_pass.hh @@ -14,8 +14,7 @@ * #Pass. Use many #PassSub along with a main #Pass to reduce the overhead and allow groupings of * commands. \note The draw call order inside a batch of multiple draw with the exact same state is * not guaranteed and is not even deterministic. Use a #PassSimple or #PassSortable if ordering is - * needed. \note As of now, it is also quite limited in the type of draw command it can record - * (no custom vertex count, no custom first vertex). + * needed. Custom vertex count and custom first vertex will effectively disable batching. * * `PassSimple`: * Does not have the overhead of #PassMain but does not have the culling and batching optimization. @@ -160,8 +159,10 @@ class PassBase { * * IMPORTANT: This does not set the stencil mask/reference values. Add a call to state_stencil() * to ensure correct behavior of stencil aware draws. + * + * TODO(fclem): clip_plane_count should be part of shader state. */ - void state_set(DRWState state); + void state_set(DRWState state, int clip_plane_count = 0); /** * Clear the current frame-buffer. @@ -192,6 +193,12 @@ class PassBase { void shader_set(GPUShader *shader); /** + * Bind a framebuffer. This is equivalent to a deferred GPU_framebuffer_bind() call. + * \note Changes the global GPU state (outside of DRW). + */ + void framebuffer_set(GPUFrameBuffer *framebuffer); + + /** * Bind a material shader along with its associated resources. Any following bind() or * push_constant() call will use its interface. * IMPORTANT: Assumes material is compiled and can be used (no compilation error). @@ -726,9 +733,13 @@ template<class T> inline void PassBase<T>::barrier(eGPUBarrier type) /** \name State Implementation * \{ */ -template<class T> inline void PassBase<T>::state_set(DRWState state) +template<class T> inline void PassBase<T>::state_set(DRWState state, int clip_plane_count) { - create_command(Type::StateSet).state_set = {state}; + /** \note This is for compatibility with the old clip plane API. */ + if (clip_plane_count > 0) { + state |= DRW_STATE_CLIP_PLANES; + } + create_command(Type::StateSet).state_set = {state, clip_plane_count}; } template<class T> @@ -743,6 +754,11 @@ template<class T> inline void PassBase<T>::shader_set(GPUShader *shader) create_command(Type::ShaderBind).shader_bind = {shader}; } +template<class T> inline void PassBase<T>::framebuffer_set(GPUFrameBuffer *framebuffer) +{ + create_command(Type::FramebufferBind).framebuffer_bind = {framebuffer}; +} + template<class T> inline void PassBase<T>::material_set(Manager &manager, GPUMaterial *material) { GPUPass *gpupass = GPU_material_get_pass(material); diff --git a/source/blender/draw/intern/draw_pbvh.cc b/source/blender/draw/intern/draw_pbvh.cc index 38fb6d55245..b25bb42a8a5 100644 --- a/source/blender/draw/intern/draw_pbvh.cc +++ b/source/blender/draw/intern/draw_pbvh.cc @@ -951,6 +951,14 @@ struct PBVHBatches { void create_index_faces(PBVH_GPU_Args *args) { + int *mat_index = static_cast<int *>( + CustomData_get_layer_named(args->pdata, CD_PROP_INT32, "material_index")); + + if (mat_index && args->totprim) { + int poly_index = args->mlooptri[args->prim_indices[0]].poly; + material_index = mat_index[poly_index]; + } + /* Calculate number of edges*/ int edge_count = 0; for (int i = 0; i < args->totprim; i++) { @@ -959,6 +967,7 @@ struct PBVHBatches { if (args->hide_poly && args->hide_poly[lt->poly]) { continue; } + int r_edges[3]; BKE_mesh_looptri_get_real_edges(args->me, lt, r_edges); @@ -1030,6 +1039,14 @@ struct PBVHBatches { void create_index_grids(PBVH_GPU_Args *args) { + int *mat_index = static_cast<int *>( + CustomData_get_layer_named(args->pdata, CD_PROP_INT32, "material_index")); + + if (mat_index && args->totprim) { + int poly_index = BKE_subdiv_ccg_grid_to_face_index(args->subdiv_ccg, args->grid_indices[0]); + material_index = mat_index[poly_index]; + } + needs_tri_index = true; int gridsize = args->ccg_key.grid_size; int totgrid = args->totprim; diff --git a/source/blender/draw/intern/draw_resource.hh b/source/blender/draw/intern/draw_resource.hh index 2df38e32ed2..b8a0dbb8fa9 100644 --- a/source/blender/draw/intern/draw_resource.hh +++ b/source/blender/draw/intern/draw_resource.hh @@ -31,8 +31,8 @@ inline void ObjectMatrices::sync(const Object &object) { - model = object.obmat; - model_inverse = object.imat; + model = object.object_to_world; + model_inverse = object.world_to_object; } inline void ObjectMatrices::sync(const float4x4 &model_matrix) diff --git a/source/blender/draw/intern/draw_volume.cc b/source/blender/draw/intern/draw_volume.cc index 2b4b0e3c089..5c1ce7c3111 100644 --- a/source/blender/draw/intern/draw_volume.cc +++ b/source/blender/draw/intern/draw_volume.cc @@ -127,7 +127,7 @@ static DRWShadingGroup *drw_volume_object_grids_init(Object *ob, grp = DRW_shgroup_create_sub(grp); - volume_infos.density_scale = BKE_volume_density_scale(volume, ob->obmat); + volume_infos.density_scale = BKE_volume_density_scale(volume, ob->object_to_world); volume_infos.color_mul = float4(1.0f); volume_infos.temperature_mul = 1.0f; volume_infos.temperature_bias = 0.0f; diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc index a968bd07c87..de1f5181ac5 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc @@ -66,7 +66,7 @@ static void extract_edge_fac_init(const MeshRenderData *mr, * We could have a flag in the mesh instead or check the modifier stack. */ const MEdge *med = mr->medge; for (int e_index = 0; e_index < mr->edge_len; e_index++, med++) { - if ((med->flag & ME_EDGERENDER) == 0) { + if ((med->flag & ME_EDGEDRAW) == 0) { data->use_edge_render = true; break; } @@ -118,7 +118,7 @@ static void extract_edge_fac_iter_poly_mesh(const MeshRenderData *mr, if (data->use_edge_render) { const MEdge *med = &mr->medge[ml->e]; - data->vbo_data[ml_index] = (med->flag & ME_EDGERENDER) ? 255 : 0; + data->vbo_data[ml_index] = (med->flag & ME_EDGEDRAW) ? 255 : 0; } else { diff --git a/source/blender/draw/tests/draw_pass_test.cc b/source/blender/draw/tests/draw_pass_test.cc index 394ca8bd3cf..95ab8fa2ef1 100644 --- a/source/blender/draw/tests/draw_pass_test.cc +++ b/source/blender/draw/tests/draw_pass_test.cc @@ -181,12 +181,19 @@ static void test_draw_pass_multi_draw() pass.draw_procedural(GPU_PRIM_LINES, 1, -1, -1, {5}); pass.draw_procedural(GPU_PRIM_POINTS, 6, -1, -1, {5}); pass.draw_procedural(GPU_PRIM_TRIS, 3, -1, -1, {6}); + /* Custom calls should use their own group and never be batched. */ + pass.draw_procedural(GPU_PRIM_TRIS, 2, 2, 2, {7}); + pass.draw_procedural(GPU_PRIM_TRIS, 2, 2, 2, {8}); std::string result = pass.serialize(); std::stringstream expected; expected << ".test.multi_draw" << std::endl; expected << " .shader_bind(gpu_shader_3D_image_color)" << std::endl; expected << " .draw_multi(3)" << std::endl; + expected << " .group(id=4, len=2)" << std::endl; + expected << " .proto(instance_len=2, resource_id=8, front_face)" << std::endl; + expected << " .group(id=3, len=2)" << std::endl; + expected << " .proto(instance_len=2, resource_id=7, front_face)" << std::endl; expected << " .group(id=2, len=1)" << std::endl; expected << " .proto(instance_len=1, resource_id=5, front_face)" << std::endl; expected << " .group(id=1, len=15)" << std::endl; diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index 06a0077df9b..329bc2b46eb 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -329,6 +329,121 @@ short ANIM_get_normalization_flags(bAnimContext *ac) return 0; } +static void fcurve_scene_coord_range_get(Scene *scene, + FCurve *fcu, + float *r_min_coord, + float *r_max_coord) +{ + float min_coord = FLT_MAX; + float max_coord = -FLT_MAX; + const bool use_preview_only = PRVRANGEON; + + if (fcu->bezt || fcu->fpt) { + int start = 0; + int end = fcu->totvert; + + if (use_preview_only) { + start = scene->r.psfra; + end = min_ii(scene->r.pefra + 1, fcu->totvert); + } + + if (fcu->bezt) { + const BezTriple *bezt = fcu->bezt + start; + for (int i = start; i < end; i++, bezt++) { + + if (i == 0) { + /* We ignore extrapolation flags and handle here, and use the + * control point position only. so we normalize "interesting" + * part of the curve. + * + * Here we handle left extrapolation. + */ + max_coord = max_ff(max_coord, bezt->vec[1][1]); + min_coord = min_ff(min_coord, bezt->vec[1][1]); + } + else { + const BezTriple *prev_bezt = bezt - 1; + if (!ELEM(prev_bezt->ipo, BEZT_IPO_BEZ, BEZT_IPO_BACK, BEZT_IPO_ELASTIC)) { + /* The points on the curve will lie inside the start and end points. + * Calculate min/max using both previous and current CV. + */ + max_coord = max_ff(max_coord, bezt->vec[1][1]); + min_coord = min_ff(min_coord, bezt->vec[1][1]); + max_coord = max_ff(max_coord, prev_bezt->vec[1][1]); + min_coord = min_ff(min_coord, prev_bezt->vec[1][1]); + } + else { + const int resol = fcu->driver ? + 32 : + min_ii((int)(5.0f * len_v2v2(bezt->vec[1], prev_bezt->vec[1])), + 32); + if (resol < 2) { + max_coord = max_ff(max_coord, prev_bezt->vec[1][1]); + min_coord = min_ff(min_coord, prev_bezt->vec[1][1]); + } + else { + if (!ELEM(prev_bezt->ipo, BEZT_IPO_BACK, BEZT_IPO_ELASTIC)) { + /* Calculate min/max using bezier forward differencing. */ + float data[120]; + float v1[2], v2[2], v3[2], v4[2]; + + v1[0] = prev_bezt->vec[1][0]; + v1[1] = prev_bezt->vec[1][1]; + v2[0] = prev_bezt->vec[2][0]; + v2[1] = prev_bezt->vec[2][1]; + + v3[0] = bezt->vec[0][0]; + v3[1] = bezt->vec[0][1]; + v4[0] = bezt->vec[1][0]; + v4[1] = bezt->vec[1][1]; + + BKE_fcurve_correct_bezpart(v1, v2, v3, v4); + + BKE_curve_forward_diff_bezier( + v1[0], v2[0], v3[0], v4[0], data, resol, sizeof(float[3])); + BKE_curve_forward_diff_bezier( + v1[1], v2[1], v3[1], v4[1], data + 1, resol, sizeof(float[3])); + + for (int j = 0; j <= resol; ++j) { + const float *fp = &data[j * 3]; + max_coord = max_ff(max_coord, fp[1]); + min_coord = min_ff(min_coord, fp[1]); + } + } + else { + /* Calculate min/max using full fcurve evaluation. + * [slower than bezier forward differencing but evaluates Back/Elastic + * interpolation as well]. */ + float step_size = (bezt->vec[1][0] - prev_bezt->vec[1][0]) / resol; + for (int j = 0; j <= resol; j++) { + float eval_time = prev_bezt->vec[1][0] + step_size * j; + float eval_value = evaluate_fcurve_only_curve(fcu, eval_time); + max_coord = max_ff(max_coord, eval_value); + min_coord = min_ff(min_coord, eval_value); + } + } + } + } + } + } + } + else if (fcu->fpt) { + const FPoint *fpt = fcu->fpt + start; + for (int i = start; i < end; ++i, ++fpt) { + min_coord = min_ff(min_coord, fpt->vec[1]); + max_coord = max_ff(max_coord, fpt->vec[1]); + } + } + } + + if (r_min_coord) { + *r_min_coord = min_coord; + } + if (r_max_coord) { + *r_max_coord = max_coord; + } +} + static float normalization_factor_get(Scene *scene, FCurve *fcu, short flag, float *r_offset) { float factor = 1.0f, offset = 0.0f; @@ -366,112 +481,23 @@ static float normalization_factor_get(Scene *scene, FCurve *fcu, short flag, flo } fcu->prev_norm_factor = 1.0f; - if (fcu->bezt) { - const bool use_preview_only = PRVRANGEON; - const BezTriple *bezt; - int i; - float max_coord = -FLT_MAX; - float min_coord = FLT_MAX; - float range; - - if (fcu->totvert < 1) { - return 1.0f; - } - - for (i = 0, bezt = fcu->bezt; i < fcu->totvert; i++, bezt++) { - if (use_preview_only && !IN_RANGE_INCL(bezt->vec[1][0], scene->r.psfra, scene->r.pefra)) { - continue; - } - - if (i == 0) { - /* We ignore extrapolation flags and handle here, and use the - * control point position only. so we normalize "interesting" - * part of the curve. - * - * Here we handle left extrapolation. - */ - max_coord = max_ff(max_coord, bezt->vec[1][1]); - min_coord = min_ff(min_coord, bezt->vec[1][1]); - } - else { - const BezTriple *prev_bezt = bezt - 1; - if (!ELEM(prev_bezt->ipo, BEZT_IPO_BEZ, BEZT_IPO_BACK, BEZT_IPO_ELASTIC)) { - /* The points on the curve will lie inside the start and end points. - * Calculate min/max using both previous and current CV. - */ - max_coord = max_ff(max_coord, bezt->vec[1][1]); - min_coord = min_ff(min_coord, bezt->vec[1][1]); - max_coord = max_ff(max_coord, prev_bezt->vec[1][1]); - min_coord = min_ff(min_coord, prev_bezt->vec[1][1]); - } - else { - const int resol = fcu->driver ? - 32 : - min_ii((int)(5.0f * len_v2v2(bezt->vec[1], prev_bezt->vec[1])), - 32); - if (resol < 2) { - max_coord = max_ff(max_coord, prev_bezt->vec[1][1]); - min_coord = min_ff(min_coord, prev_bezt->vec[1][1]); - } - else { - if (!ELEM(prev_bezt->ipo, BEZT_IPO_BACK, BEZT_IPO_ELASTIC)) { - /* Calculate min/max using bezier forward differencing. */ - float data[120]; - float v1[2], v2[2], v3[2], v4[2]; - - v1[0] = prev_bezt->vec[1][0]; - v1[1] = prev_bezt->vec[1][1]; - v2[0] = prev_bezt->vec[2][0]; - v2[1] = prev_bezt->vec[2][1]; - - v3[0] = bezt->vec[0][0]; - v3[1] = bezt->vec[0][1]; - v4[0] = bezt->vec[1][0]; - v4[1] = bezt->vec[1][1]; - - BKE_fcurve_correct_bezpart(v1, v2, v3, v4); - - BKE_curve_forward_diff_bezier( - v1[0], v2[0], v3[0], v4[0], data, resol, sizeof(float[3])); - BKE_curve_forward_diff_bezier( - v1[1], v2[1], v3[1], v4[1], data + 1, resol, sizeof(float[3])); - - for (int j = 0; j <= resol; ++j) { - const float *fp = &data[j * 3]; - max_coord = max_ff(max_coord, fp[1]); - min_coord = min_ff(min_coord, fp[1]); - } - } - else { - /* Calculate min/max using full fcurve evaluation. - * [slower than bezier forward differencing but evaluates Back/Elastic interpolation - * as well]. */ - float step_size = (bezt->vec[1][0] - prev_bezt->vec[1][0]) / resol; - for (int j = 0; j <= resol; j++) { - float eval_time = prev_bezt->vec[1][0] + step_size * j; - float eval_value = evaluate_fcurve_only_curve(fcu, eval_time); - max_coord = max_ff(max_coord, eval_value); - min_coord = min_ff(min_coord, eval_value); - } - } - } - } - } - } + float max_coord = -FLT_MAX; + float min_coord = FLT_MAX; + fcurve_scene_coord_range_get(scene, fcu, &min_coord, &max_coord); - if (max_coord > min_coord) { - range = max_coord - min_coord; - if (range > FLT_EPSILON) { - factor = 2.0f / range; - } - offset = -min_coord - range / 2.0f; - } - else if (max_coord == min_coord) { - factor = 1.0f; - offset = -min_coord; + if (max_coord > min_coord) { + const float range = max_coord - min_coord; + if (range > FLT_EPSILON) { + factor = 2.0f / range; } + offset = -min_coord - range / 2.0f; + } + else if (max_coord == min_coord) { + factor = 1.0f; + offset = -min_coord; } + BLI_assert(factor != 0.0f); if (r_offset) { *r_offset = offset; diff --git a/source/blender/editors/animation/anim_motion_paths.c b/source/blender/editors/animation/anim_motion_paths.c index 23c1d68b4d6..4a83bb4c800 100644 --- a/source/blender/editors/animation/anim_motion_paths.c +++ b/source/blender/editors/animation/anim_motion_paths.c @@ -161,11 +161,11 @@ static void motionpaths_calc_bake_targets(ListBase *targets, int cframe) } /* Result must be in world-space. */ - mul_m4_v3(ob_eval->obmat, mpv->co); + mul_m4_v3(ob_eval->object_to_world, mpv->co); } else { /* World-space object location. */ - copy_v3_v3(mpv->co, ob_eval->obmat[3]); + copy_v3_v3(mpv->co, ob_eval->object_to_world[3]); } float mframe = (float)(cframe); diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c index c9957b38853..96a9604a6f5 100644 --- a/source/blender/editors/animation/keyframing.c +++ b/source/blender/editors/animation/keyframing.c @@ -1044,12 +1044,12 @@ static float *visualkey_get_values( Object *ob = ptr->data; /* Loc code is specific... */ if (strstr(identifier, "location")) { - copy_v3_v3(buffer, ob->obmat[3]); + copy_v3_v3(buffer, ob->object_to_world[3]); *r_count = 3; return buffer; } - copy_m4_m4(tmat, ob->obmat); + copy_m4_m4(tmat, ob->object_to_world); rotmode = ob->rotmode; } else if (ptr->type == &RNA_PoseBone) { diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index 17484b2b0b7..806da5ee286 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -181,13 +181,13 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op)) const View3DCursor *curs = &scene->cursor; copy_v3_v3(newbone->tail, curs->location); - sub_v3_v3v3(newbone->tail, newbone->tail, obedit->obmat[3]); + sub_v3_v3v3(newbone->tail, newbone->tail, obedit->object_to_world[3]); if (a == 1) { newbone->tail[0] = -newbone->tail[0]; } - copy_m3_m4(mat, obedit->obmat); + copy_m3_m4(mat, obedit->object_to_world); invert_m3_m3(imat, mat); mul_m3_v3(imat, newbone->tail); @@ -1569,8 +1569,8 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op) copy_v3_v3(curs, CTX_data_scene(C)->cursor.location); /* Get inverse point for head and orientation for tail */ - invert_m4_m4(obedit->imat, obedit->obmat); - mul_m4_v3(obedit->imat, curs); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); + mul_m4_v3(obedit->world_to_object, curs); if (rv3d && (U.flag & USER_ADD_VIEWALIGNED)) { copy_m3_m4(obmat, rv3d->viewmat); @@ -1579,7 +1579,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op) unit_m3(obmat); } - copy_m3_m4(viewmat, obedit->obmat); + copy_m3_m4(viewmat, obedit->object_to_world); mul_m3_m3m3(totmat, obmat, viewmat); invert_m3_m3(imat, totmat); diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c index 9e828ebd501..780e2fae00e 100644 --- a/source/blender/editors/armature/armature_edit.c +++ b/source/blender/editors/armature/armature_edit.c @@ -113,8 +113,8 @@ void ED_armature_origin_set( /* Find the center-point. */ if (centermode == 2) { copy_v3_v3(cent, cursor); - invert_m4_m4(ob->imat, ob->obmat); - mul_m4_v3(ob->imat, cent); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_v3(ob->world_to_object, cent); } else { if (around == V3D_AROUND_CENTER_BOUNDS) { @@ -154,7 +154,7 @@ void ED_armature_origin_set( /* Adjust object location for new center-point. */ if (centermode && (is_editmode == false)) { - mul_mat3_m4_v3(ob->obmat, cent); /* omit translation part */ + mul_mat3_m4_v3(ob->object_to_world, cent); /* omit translation part */ add_v3_v3(ob->loc, cent); } } @@ -282,16 +282,16 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op) axis_flip = true; } - copy_m3_m4(imat, ob->obmat); + copy_m3_m4(imat, ob->object_to_world); invert_m3(imat); if (type == CALC_ROLL_CURSOR) { /* Cursor */ float cursor_local[3]; const View3DCursor *cursor = &scene->cursor; - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); copy_v3_v3(cursor_local, cursor->location); - mul_m4_v3(ob->imat, cursor_local); + mul_m4_v3(ob->world_to_object, cursor_local); /* cursor */ for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { @@ -730,8 +730,8 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op) ebp = points.first; /* Get points - cursor (tail) */ - invert_m4_m4(obedit->imat, obedit->obmat); - mul_v3_m4v3(curs, obedit->imat, scene->cursor.location); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); + mul_v3_m4v3(curs, obedit->world_to_object, scene->cursor.location); /* Create a bone */ newbone = add_points_bone(obedit, ebp->vec, curs); @@ -767,8 +767,8 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op) float dist_sq_a, dist_sq_b; /* get cursor location */ - invert_m4_m4(obedit->imat, obedit->obmat); - mul_v3_m4v3(curs, obedit->imat, scene->cursor.location); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); + mul_v3_m4v3(curs, obedit->world_to_object, scene->cursor.location); /* get distances */ dist_sq_a = len_squared_v3v3(ebp_a->vec, curs); diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c index 9f1883ccac0..fccf2964868 100644 --- a/source/blender/editors/armature/armature_relations.c +++ b/source/blender/editors/armature/armature_relations.c @@ -289,7 +289,7 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op) /* Inverse transform for all selected armatures in this object, * See #object_join_exec for detailed comment on why the safe version is used. */ - invert_m4_m4_safe_ortho(oimat, ob_active->obmat); + invert_m4_m4_safe_ortho(oimat, ob_active->object_to_world); /* Get edit-bones of active armature to add edit-bones to */ ED_armature_to_edit(arm); @@ -321,7 +321,7 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op) // BASACT->flag &= ~OB_MODE_POSE; /* Find the difference matrix */ - mul_m4_m4m4(mat, oimat, ob_iter->obmat); + mul_m4_m4m4(mat, oimat, ob_iter->object_to_world); /* Copy bones and posechannels from the object to the edit armature */ for (pchan = opose->chanbase.first; pchan; pchan = pchann) { diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c index 6b8f790d30f..3ee0510ca7f 100644 --- a/source/blender/editors/armature/armature_select.c +++ b/source/blender/editors/armature/armature_select.c @@ -1601,8 +1601,8 @@ static const EnumPropertyItem prop_similar_types[] = { static float bone_length_squared_worldspace_get(Object *ob, EditBone *ebone) { float v1[3], v2[3]; - mul_v3_mat3_m4v3(v1, ob->obmat, ebone->head); - mul_v3_mat3_m4v3(v2, ob->obmat, ebone->tail); + mul_v3_mat3_m4v3(v1, ob->object_to_world, ebone->head); + mul_v3_mat3_m4v3(v2, ob->object_to_world, ebone->tail); return len_squared_v3v3(v1, v2); } @@ -1650,8 +1650,8 @@ static void bone_direction_worldspace_get(Object *ob, EditBone *ebone, float *r_ copy_v3_v3(v1, ebone->head); copy_v3_v3(v2, ebone->tail); - mul_m4_v3(ob->obmat, v1); - mul_m4_v3(ob->obmat, v2); + mul_m4_v3(ob->object_to_world, v1); + mul_m4_v3(ob->object_to_world, v2); sub_v3_v3v3(r_dir, v1, v2); normalize_v3(r_dir); diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c index 6155aac621d..3c9c8cf05b3 100644 --- a/source/blender/editors/armature/armature_skinning.c +++ b/source/blender/editors/armature/armature_skinning.c @@ -365,8 +365,8 @@ static void add_verts_to_dgroups(ReportList *reports, copy_v3_v3(tip[j], bone->arm_tail); } - mul_m4_v3(par->obmat, root[j]); - mul_m4_v3(par->obmat, tip[j]); + mul_m4_v3(par->object_to_world, root[j]); + mul_m4_v3(par->object_to_world, tip[j]); /* set selected */ if (wpmode) { @@ -414,7 +414,7 @@ static void add_verts_to_dgroups(ReportList *reports, if (!vertsfilled) { copy_v3_v3(verts[i], mesh_verts[i].co); } - mul_m4_v3(ob->obmat, verts[i]); + mul_m4_v3(ob->object_to_world, verts[i]); } /* compute the weights based on gathered vertices and bones */ @@ -438,7 +438,7 @@ static void add_verts_to_dgroups(ReportList *reports, root, tip, selected, - mat4_to_scale(par->obmat)); + mat4_to_scale(par->object_to_world)); } /* only generated in some cases but can call anyway */ diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c index 09174aa5e47..0465606e694 100644 --- a/source/blender/editors/armature/armature_utils.c +++ b/source/blender/editors/armature/armature_utils.c @@ -703,11 +703,11 @@ void ED_armature_from_edit(Main *bmain, bArmature *arm) newBone->inherit_scale_mode = eBone->inherit_scale_mode; if (eBone == arm->act_edbone) { - /* don't change active selection, this messes up separate which uses - * editmode toggle and can separate active bone which is de-selected originally */ + /* Don't change active selection, this messes up separate which uses + * edit-mode toggle and can separate active bone which is de-selected originally. */ - /* important, editbones can be active with only 1 point selected */ - /* newBone->flag |= BONE_SELECTED; */ + /* important, edit-bones can be active with only 1 point selected */ + /* `newBone->flag |= BONE_SELECTED;` */ arm->act_bone = newBone; } newBone->roll = 0.0f; diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c index 567977e51c4..dfb9e8a79fa 100644 --- a/source/blender/editors/armature/meshlaplacian.c +++ b/source/blender/editors/armature/meshlaplacian.c @@ -1788,11 +1788,11 @@ void ED_mesh_deform_bind_callback(Object *object, mmd_orig->bindcagecos = (float *)mdb.cagecos; mmd_orig->verts_num = mdb.verts_num; mmd_orig->cage_verts_num = mdb.cage_verts_num; - copy_m4_m4(mmd_orig->bindmat, mmd_orig->object->obmat); + copy_m4_m4(mmd_orig->bindmat, mmd_orig->object->object_to_world); /* transform bindcagecos to world space */ for (a = 0; a < mdb.cage_verts_num; a++) { - mul_m4_v3(mmd_orig->object->obmat, mmd_orig->bindcagecos + a * 3); + mul_m4_v3(mmd_orig->object->object_to_world, mmd_orig->bindcagecos + a * 3); } /* free */ diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c index 9ed963f0c66..51071815823 100644 --- a/source/blender/editors/armature/pose_transform.c +++ b/source/blender/editors/armature/pose_transform.c @@ -77,10 +77,10 @@ static void applyarmature_fix_boneparents(const bContext *C, Scene *scene, Objec /* apply current transform from parent (not yet destroyed), * then calculate new parent inverse matrix */ - BKE_object_apply_mat4(ob, ob->obmat, false, false); + BKE_object_apply_mat4(ob, ob->object_to_world, false, false); BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } } } @@ -361,7 +361,7 @@ static void applyarmature_reset_constraints(bPose *pose, const bool use_selected } } -/* set the current pose as the restpose */ +/* Set the current pose as the rest-pose. */ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); @@ -404,10 +404,10 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op) } } - /* Get editbones of active armature to alter */ + /* Get edit-bones of active armature to alter. */ ED_armature_to_edit(arm); - /* get pose of active object and move it out of posemode */ + /* Get pose of active object and move it out of pose-mode. */ pose = ob->pose; if (use_selected) { @@ -429,11 +429,11 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op) } } - /* convert editbones back to bones, and then free the edit-data */ + /* Convert edit-bones back to bones, and then free the edit-data. */ ED_armature_from_edit(bmain, arm); ED_armature_edit_free(arm); - /* flush positions of posebones */ + /* Flush positions of pose-bones. */ BKE_pose_where_is(depsgraph, scene, ob); /* fix parenting of objects which are bone-parented */ diff --git a/source/blender/editors/asset/ED_asset_list.h b/source/blender/editors/asset/ED_asset_list.h index b54f81004f2..3d2aaa3bda1 100644 --- a/source/blender/editors/asset/ED_asset_list.h +++ b/source/blender/editors/asset/ED_asset_list.h @@ -23,6 +23,7 @@ struct wmNotifier; */ void ED_assetlist_storage_fetch(const struct AssetLibraryReference *library_reference, const struct bContext *C); +bool ED_assetlist_is_loaded(const struct AssetLibraryReference *library_reference); void ED_assetlist_ensure_previews_job(const struct AssetLibraryReference *library_reference, const struct bContext *C); void ED_assetlist_clear(const struct AssetLibraryReference *library_reference, struct bContext *C); diff --git a/source/blender/editors/asset/intern/asset_list.cc b/source/blender/editors/asset/intern/asset_list.cc index 7fdb924d769..bb72c5cc1bb 100644 --- a/source/blender/editors/asset/intern/asset_list.cc +++ b/source/blender/editors/asset/intern/asset_list.cc @@ -351,7 +351,7 @@ void AssetListStorage::fetch_library(const AssetLibraryReference &library_refere void AssetListStorage::destruct() { - global_storage().~AssetListMap(); + global_storage().clear(); } AssetList *AssetListStorage::lookup_list(const AssetLibraryReference &library_ref) @@ -422,6 +422,18 @@ void ED_assetlist_storage_fetch(const AssetLibraryReference *library_reference, AssetListStorage::fetch_library(*library_reference, *C); } +bool ED_assetlist_is_loaded(const AssetLibraryReference *library_reference) +{ + AssetList *list = AssetListStorage::lookup_list(*library_reference); + if (!list) { + return false; + } + if (list->needsRefetch()) { + return false; + } + return true; +} + void ED_assetlist_ensure_previews_job(const AssetLibraryReference *library_reference, const bContext *C) { diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index 61e92f0a1c3..f9377503630 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -4999,7 +4999,7 @@ bool ed_editnurb_spin( invert_m3_m3(persinv, persmat); /* imat and center and size */ - copy_m3_m4(bmat, obedit->obmat); + copy_m3_m4(bmat, obedit->object_to_world); invert_m3_m3(imat, bmat); axis_angle_to_mat3(cmat, axis, M_PI_4); @@ -5095,8 +5095,8 @@ static int spin_exec(bContext *C, wmOperator *op) continue; } - invert_m4_m4(obedit->imat, obedit->obmat); - mul_m4_v3(obedit->imat, cent); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); + mul_m4_v3(obedit->world_to_object, cent); if (!ed_editnurb_spin(viewmat, v3d, obedit, axis, cent)) { count_failed += 1; @@ -5574,7 +5574,7 @@ static int add_vertex_exec(bContext *C, wmOperator *op) RNA_float_get_array(op->ptr, "location", location); - invert_m4_m4(imat, obedit->obmat); + invert_m4_m4(imat, obedit->object_to_world); mul_m4_v3(imat, location); if (ed_editcurve_addvert(cu, editnurb, v3d, location)) { @@ -5614,10 +5614,10 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event) ED_curve_nurb_vert_selected_find(cu, vc.v3d, &nu, &bezt, &bp); if (bezt) { - mul_v3_m4v3(location, vc.obedit->obmat, bezt->vec[1]); + mul_v3_m4v3(location, vc.obedit->object_to_world, bezt->vec[1]); } else if (bp) { - mul_v3_m4v3(location, vc.obedit->obmat, bp->vec); + mul_v3_m4v3(location, vc.obedit->object_to_world, bp->vec); } else { copy_v3_v3(location, vc.scene->cursor.location); @@ -5662,8 +5662,8 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event) /* get the plane */ float plane[4]; /* only normalize to avoid precision errors */ - normalize_v3_v3(plane, vc.obedit->obmat[2]); - plane[3] = -dot_v3v3(plane, vc.obedit->obmat[3]); + normalize_v3_v3(plane, vc.obedit->object_to_world[2]); + plane[3] = -dot_v3v3(plane, vc.obedit->object_to_world[3]); if (fabsf(dot_v3v3(view_dir, plane)) < eps) { /* can't project on an aligned plane. */ @@ -6924,7 +6924,7 @@ int ED_curve_join_objects_exec(bContext *C, wmOperator *op) /* Inverse transform for all selected curves in this object, * See #object_join_exec for detailed comment on why the safe version is used. */ - invert_m4_m4_safe_ortho(imat, ob_active->obmat); + invert_m4_m4_safe_ortho(imat, ob_active->object_to_world); Curve *cu_active = ob_active->data; @@ -6936,7 +6936,7 @@ int ED_curve_join_objects_exec(bContext *C, wmOperator *op) if (cu->nurb.first) { /* watch it: switch order here really goes wrong */ - mul_m4_m4m4(cmat, imat, ob_iter->obmat); + mul_m4_m4m4(cmat, imat, ob_iter->object_to_world); /* Compensate for different bevel depth. */ bool do_radius = false; diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c index 7632f1b1e64..af3d439dd2e 100644 --- a/source/blender/editors/curve/editcurve_paint.c +++ b/source/blender/editors/curve/editcurve_paint.c @@ -148,7 +148,7 @@ static void stroke_elem_pressure_set(const struct CurveDrawData *cdd, const float adjust = stroke_elem_radius_from_pressure(cdd, pressure) - stroke_elem_radius_from_pressure(cdd, selem->pressure); madd_v3_v3fl(selem->location_local, selem->normal_local, adjust); - mul_v3_m4v3(selem->location_world, cdd->vc.obedit->obmat, selem->location_local); + mul_v3_m4v3(selem->location_world, cdd->vc.obedit->object_to_world, selem->location_local); } selem->pressure = pressure; } @@ -245,11 +245,11 @@ static bool stroke_elem_project_fallback(const struct CurveDrawData *cdd, cdd->vc.v3d, cdd->vc.region, location_fallback_depth, mval_fl, r_location_world); zero_v3(r_normal_local); } - mul_v3_m4v3(r_location_local, cdd->vc.obedit->imat, r_location_world); + mul_v3_m4v3(r_location_local, cdd->vc.obedit->world_to_object, r_location_world); if (!is_zero_v3(r_normal_world)) { copy_v3_v3(r_normal_local, r_normal_world); - mul_transposed_mat3_m4_v3(cdd->vc.obedit->obmat, r_normal_local); + mul_transposed_mat3_m4_v3(cdd->vc.obedit->object_to_world, r_normal_local); normalize_v3(r_normal_local); } else { @@ -304,7 +304,7 @@ static void curve_draw_stroke_from_operator_elem(wmOperator *op, PointerRNA *ite RNA_float_get_array(itemptr, "mouse", selem->mval); RNA_float_get_array(itemptr, "location", selem->location_world); - mul_v3_m4v3(selem->location_local, cdd->vc.obedit->imat, selem->location_world); + mul_v3_m4v3(selem->location_local, cdd->vc.obedit->world_to_object, selem->location_world); selem->pressure = RNA_float_get(itemptr, "pressure"); } @@ -367,7 +367,7 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), /* scale to edit-mode space */ GPU_matrix_push(); - GPU_matrix_mul(obedit->obmat); + GPU_matrix_mul(obedit->object_to_world); BLI_mempool_iternew(cdd->stroke_elem_pool, &iter); for (selem = BLI_mempool_iterstep(&iter); selem; selem = BLI_mempool_iterstep(&iter)) { @@ -445,7 +445,7 @@ static void curve_draw_event_add(wmOperator *op, const wmEvent *event) struct CurveDrawData *cdd = op->customdata; Object *obedit = cdd->vc.obedit; - invert_m4_m4(obedit->imat, obedit->obmat); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); struct StrokeElem *selem = BLI_mempool_calloc(cdd->stroke_elem_pool); @@ -758,7 +758,7 @@ static int curve_draw_exec(bContext *C, wmOperator *op) int stroke_len = BLI_mempool_len(cdd->stroke_elem_pool); const bool is_3d = (cu->flag & CU_3D) != 0; - invert_m4_m4(obedit->imat, obedit->obmat); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); if (BLI_mempool_len(cdd->stroke_elem_pool) == 0) { curve_draw_stroke_from_operator(op); @@ -1073,8 +1073,8 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event) if (CU_IS_2D(cu)) { /* 2D overrides other options */ - plane_co = obedit->obmat[3]; - plane_no = obedit->obmat[2]; + plane_co = obedit->object_to_world[3]; + plane_no = obedit->object_to_world[2]; cdd->project.use_plane = true; } else { diff --git a/source/blender/editors/curve/editcurve_pen.c b/source/blender/editors/curve/editcurve_pen.c index f71173f951e..b57ce6fc7cf 100644 --- a/source/blender/editors/curve/editcurve_pen.c +++ b/source/blender/editors/curve/editcurve_pen.c @@ -152,8 +152,8 @@ static void update_location_for_2d_curve(const ViewContext *vc, float location[3 /* Get the plane. */ float plane[4]; /* Only normalize to avoid precision errors. */ - normalize_v3_v3(plane, vc->obedit->obmat[2]); - plane[3] = -dot_v3v3(plane, vc->obedit->obmat[3]); + normalize_v3_v3(plane, vc->obedit->object_to_world[2]); + plane[3] = -dot_v3v3(plane, vc->obedit->object_to_world[3]); if (fabsf(dot_v3v3(view_dir, plane)) < eps) { /* Can't project on an aligned plane. */ @@ -173,7 +173,7 @@ static void update_location_for_2d_curve(const ViewContext *vc, float location[3 } float imat[4][4]; - invert_m4_m4(imat, vc->obedit->obmat); + invert_m4_m4(imat, vc->obedit->object_to_world); mul_m4_v3(imat, location); if (CU_IS_2D(cu)) { @@ -186,7 +186,7 @@ static void screenspace_to_worldspace(const ViewContext *vc, const float depth[3], float r_pos_3d[3]) { - mul_v3_m4v3(r_pos_3d, vc->obedit->obmat, depth); + mul_v3_m4v3(r_pos_3d, vc->obedit->object_to_world, depth); ED_view3d_win_to_3d(vc->v3d, vc->region, r_pos_3d, pos_2d, r_pos_3d); update_location_for_2d_curve(vc, r_pos_3d); } @@ -1082,7 +1082,7 @@ static void extrude_points_from_selected_vertices(const ViewContext *vc, float location[3]; if (sel_exists) { - mul_v3_m4v3(location, vc->obedit->obmat, center); + mul_v3_m4v3(location, vc->obedit->object_to_world, center); } else { copy_v3_v3(location, vc->scene->cursor.location); diff --git a/source/blender/editors/curve/editcurve_select.c b/source/blender/editors/curve/editcurve_select.c index 9c0c580f699..da742dd0c61 100644 --- a/source/blender/editors/curve/editcurve_select.c +++ b/source/blender/editors/curve/editcurve_select.c @@ -1517,7 +1517,7 @@ static void nurb_bezt_direction_worldspace_get(Object *ob, { float rsmat[3][3]; BKE_nurb_bezt_calc_normal(nu, bezt, r_dir); - copy_m3_m4(rsmat, ob->obmat); + copy_m3_m4(rsmat, ob->object_to_world); mul_m3_v3(rsmat, r_dir); normalize_v3(r_dir); } @@ -1526,7 +1526,7 @@ static void nurb_bpoint_direction_worldspace_get(Object *ob, Nurb *nu, BPoint *b { float rsmat[3][3]; BKE_nurb_bpoint_calc_normal(nu, bp, r_dir); - copy_m3_m4(rsmat, ob->obmat); + copy_m3_m4(rsmat, ob->object_to_world); mul_m3_v3(rsmat, r_dir); normalize_v3(r_dir); } diff --git a/source/blender/editors/curves/intern/curves_ops.cc b/source/blender/editors/curves/intern/curves_ops.cc index 38b2b2071b8..1d2b1264477 100644 --- a/source/blender/editors/curves/intern/curves_ops.cc +++ b/source/blender/editors/curves/intern/curves_ops.cc @@ -435,7 +435,7 @@ static bke::CurvesGeometry particles_to_curves(Object &object, ParticleSystem &p bke::CurvesGeometry curves(points_num, curves_num); curves.offsets_for_write().copy_from(curve_offsets); - const float4x4 object_to_world_mat = object.obmat; + const float4x4 object_to_world_mat = object.object_to_world; const float4x4 world_to_object_mat = object_to_world_mat.inverted(); MutableSpan<float3> positions = curves.positions_for_write(); @@ -497,7 +497,7 @@ static int curves_convert_from_particle_system_exec(bContext *C, wmOperator * /* Object *ob_new = BKE_object_add(&bmain, &scene, &view_layer, OB_CURVES, psys_eval->name); Curves *curves_id = static_cast<Curves *>(ob_new->data); - BKE_object_apply_mat4(ob_new, ob_from_orig->obmat, true, false); + BKE_object_apply_mat4(ob_new, ob_from_orig->object_to_world, true, false); bke::CurvesGeometry::wrap(curves_id->geometry) = particles_to_curves(*ob_from_eval, *psys_eval); DEG_relations_tag_update(&bmain); diff --git a/source/blender/editors/gizmo_library/gizmo_library_presets.c b/source/blender/editors/gizmo_library/gizmo_library_presets.c index 1ac4ce0bcdf..465c72dd44f 100644 --- a/source/blender/editors/gizmo_library/gizmo_library_presets.c +++ b/source/blender/editors/gizmo_library/gizmo_library_presets.c @@ -114,7 +114,7 @@ void ED_gizmo_draw_preset_facemap( } GPU_matrix_push(); - GPU_matrix_mul(ob->obmat); + GPU_matrix_mul(ob->object_to_world); ED_draw_object_facemap(depsgraph, ob, color, facemap); GPU_matrix_pop(); diff --git a/source/blender/editors/gpencil/gpencil_armature.c b/source/blender/editors/gpencil/gpencil_armature.c index 5f5a4b41b27..2b7e09b7f05 100644 --- a/source/blender/editors/gpencil/gpencil_armature.c +++ b/source/blender/editors/gpencil/gpencil_armature.c @@ -329,8 +329,8 @@ static void gpencil_add_verts_to_dgroups( copy_v3_v3(tip[j], bone->arm_tail); } - mul_m4_v3(ob_arm->obmat, root[j]); - mul_m4_v3(ob_arm->obmat, tip[j]); + mul_m4_v3(ob_arm->object_to_world, root[j]); + mul_m4_v3(ob_arm->object_to_world, tip[j]); selected[j] = 1; @@ -364,7 +364,7 @@ static void gpencil_add_verts_to_dgroups( /* transform stroke points to global space */ for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) { copy_v3_v3(verts[i], &pt->x); - mul_m4_v3(ob->obmat, verts[i]); + mul_m4_v3(ob->object_to_world, verts[i]); } /* loop groups and assign weight */ diff --git a/source/blender/editors/gpencil/gpencil_bake_animation.cc b/source/blender/editors/gpencil/gpencil_bake_animation.cc index 1535fd614fe..4ef2cf9ffd6 100644 --- a/source/blender/editors/gpencil/gpencil_bake_animation.cc +++ b/source/blender/editors/gpencil/gpencil_bake_animation.cc @@ -222,7 +222,7 @@ static int gpencil_bake_grease_pencil_animation_exec(bContext *C, wmOperator *op ushort local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0; ob_gpencil = ED_gpencil_add_object(C, scene->cursor.location, local_view_bits); float invmat[4][4]; - invert_m4_m4(invmat, ob_gpencil->obmat); + invert_m4_m4(invmat, ob_gpencil->object_to_world); bGPdata *gpd_dst = (bGPdata *)ob_gpencil->data; gpd_dst->draw_mode = GP_DRAWMODE_2D; @@ -323,7 +323,7 @@ static int gpencil_bake_grease_pencil_animation_exec(bContext *C, wmOperator *op bGPDspoint *pt = &gps->points[j]; pt->runtime.idx_orig = 0; pt->runtime.pt_orig = nullptr; - mul_m4_v3(ob_eval->obmat, &pt->x); + mul_m4_v3(ob_eval->object_to_world, &pt->x); mul_m4_v3(invmat, &pt->x); } diff --git a/source/blender/editors/gpencil/gpencil_data.c b/source/blender/editors/gpencil/gpencil_data.c index c6d7eb294fb..0417694d7bd 100644 --- a/source/blender/editors/gpencil/gpencil_data.c +++ b/source/blender/editors/gpencil/gpencil_data.c @@ -2914,8 +2914,8 @@ int ED_gpencil_join_objects_exec(bContext *C, wmOperator *op) float offset_global[3]; float offset_local[3]; - sub_v3_v3v3(offset_global, ob_active->loc, ob_iter->obmat[3]); - copy_m3_m4(bmat, ob_active->obmat); + sub_v3_v3v3(offset_global, ob_active->loc, ob_iter->object_to_world[3]); + copy_m3_m4(bmat, ob_active->object_to_world); /* Inverse transform for all selected curves in this object, * See #object_join_exec for detailed comment on why the safe version is used. */ diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c index 6181b9810e3..f9b40a4c79b 100644 --- a/source/blender/editors/gpencil/gpencil_edit.c +++ b/source/blender/editors/gpencil/gpencil_edit.c @@ -3848,7 +3848,12 @@ static int gpencil_stroke_start_set_exec(bContext *C, wmOperator *op) for (int i = 0; i < gps->totpoints; i++) { pt = &gps->points[i]; if (pt->flag & GP_SPOINT_SELECT) { - BKE_gpencil_stroke_start_set(gps, i); + if (i == gps->totpoints - 1) { + BKE_gpencil_stroke_flip(gps); + } + else { + BKE_gpencil_stroke_start_set(gps, i); + } BKE_gpencil_stroke_geometry_update(gpd, gps); changed = true; break; @@ -4157,7 +4162,7 @@ static int gpencil_stroke_outline_exec(bContext *C, wmOperator *op) Scene *scene = CTX_data_scene(C); Object *cam_ob = scene->camera; if (cam_ob != NULL) { - invert_m4_m4(viewmat, cam_ob->obmat); + invert_m4_m4(viewmat, cam_ob->object_to_world); } break; } @@ -4224,7 +4229,7 @@ static int gpencil_stroke_outline_exec(bContext *C, wmOperator *op) /* Apply layer thickness change. */ gps_duplicate->thickness += gpl->line_change; /* Apply object scale to thickness. */ - gps_duplicate->thickness *= mat4_to_scale(ob->obmat); + gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world); CLAMP_MIN(gps_duplicate->thickness, 1.0f); /* Stroke. */ diff --git a/source/blender/editors/gpencil/gpencil_fill.c b/source/blender/editors/gpencil/gpencil_fill.c index b94b413edc2..5c88e719b8c 100644 --- a/source/blender/editors/gpencil/gpencil_fill.c +++ b/source/blender/editors/gpencil/gpencil_fill.c @@ -317,7 +317,7 @@ static void add_endpoint_radius_help(tGPDfill *tgpf, /* Rotate to object rotation. */ sub_v3_v3(&pt->x, endpoint); - mul_mat3_m4_v3(tgpf->ob->obmat, &pt->x); + mul_mat3_m4_v3(tgpf->ob->object_to_world, &pt->x); add_v3_v3(&pt->x, endpoint); } } diff --git a/source/blender/editors/gpencil/gpencil_mesh.cc b/source/blender/editors/gpencil/gpencil_mesh.cc index d847fbe2aea..2b01fce5bf8 100644 --- a/source/blender/editors/gpencil/gpencil_mesh.cc +++ b/source/blender/editors/gpencil/gpencil_mesh.cc @@ -299,7 +299,7 @@ static int gpencil_bake_mesh_animation_exec(bContext *C, wmOperator *op) angle, thickness, offset, - ob_eval->obmat, + ob_eval->object_to_world, frame_offset, use_seams, use_faces, diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c index a82288e3377..d2ed1720bf8 100644 --- a/source/blender/editors/gpencil/gpencil_paint.c +++ b/source/blender/editors/gpencil/gpencil_paint.c @@ -936,7 +936,7 @@ static bGPDstroke *gpencil_stroke_to_outline(tGPsdata *p, bGPDstroke *gps) /* Apply layer thickness change. */ gps_duplicate->thickness += gpl->line_change; /* Apply object scale to thickness. */ - gps_duplicate->thickness *= mat4_to_scale(p->ob->obmat); + gps_duplicate->thickness *= mat4_to_scale(p->ob->object_to_world); CLAMP_MIN(gps_duplicate->thickness, 1.0f); /* Stroke. */ diff --git a/source/blender/editors/gpencil/gpencil_sculpt_paint.c b/source/blender/editors/gpencil/gpencil_sculpt_paint.c index 9b934876ebb..37c1524c2ff 100644 --- a/source/blender/editors/gpencil/gpencil_sculpt_paint.c +++ b/source/blender/editors/gpencil/gpencil_sculpt_paint.c @@ -671,7 +671,7 @@ static bool gpencil_brush_pinch_apply(tGP_BrushEditData *gso, /* 1) Make this point relative to the cursor/midpoint (dvec) */ float fpt[3]; - mul_v3_m4v3(fpt, gso->object->obmat, &pt->x); + mul_v3_m4v3(fpt, gso->object->object_to_world, &pt->x); sub_v3_v3v3(vec, fpt, gso->dvec); /* 2) Shrink the distance by pulling the point towards the midpoint @@ -691,7 +691,7 @@ static bool gpencil_brush_pinch_apply(tGP_BrushEditData *gso, /* 3) Translate back to original space, with the shrinkage applied */ add_v3_v3v3(fpt, gso->dvec, vec); - mul_v3_m4v3(&pt->x, gso->object->imat, fpt); + mul_v3_m4v3(&pt->x, gso->object->world_to_object, fpt); /* compute lock axis */ gpencil_sculpt_compute_lock_axis(gso, pt, save_pt); @@ -743,12 +743,12 @@ static bool gpencil_brush_twist_apply(tGP_BrushEditData *gso, /* Rotate point */ float fpt[3]; - mul_v3_m4v3(fpt, gso->object->obmat, &pt->x); + mul_v3_m4v3(fpt, gso->object->object_to_world, &pt->x); sub_v3_v3v3(vec, fpt, gso->dvec); /* make relative to center * (center is stored in dvec) */ mul_m3_v3(rmat, vec); add_v3_v3v3(fpt, vec, gso->dvec); /* restore */ - mul_v3_m4v3(&pt->x, gso->object->imat, fpt); + mul_v3_m4v3(&pt->x, gso->object->world_to_object, fpt); /* compute lock axis */ gpencil_sculpt_compute_lock_axis(gso, pt, save_pt); @@ -1037,11 +1037,11 @@ static void gpencil_brush_clone_add(bContext *C, tGP_BrushEditData *gso) */ for (i = 0, pt = new_stroke->points; i < new_stroke->totpoints; i++, pt++) { /* Rotate around center new position */ - mul_mat3_m4_v3(gso->object->obmat, &pt->x); /* only rotation component */ + mul_mat3_m4_v3(gso->object->object_to_world, &pt->x); /* only rotation component */ /* assume that the delta can just be applied, and then everything works */ add_v3_v3(&pt->x, delta); - mul_m4_v3(gso->object->imat, &pt->x); + mul_m4_v3(gso->object->world_to_object, &pt->x); } /* Store ref for later */ @@ -1172,7 +1172,7 @@ static bool gpencil_sculpt_brush_init(bContext *C, wmOperator *op) gso->object = ob; if (ob) { float matrix[4][4]; - copy_m4_m4(matrix, ob->obmat); + copy_m4_m4(matrix, ob->object_to_world); zero_axis_bias_m4(matrix); invert_m4_m4(gso->inv_mat, matrix); gso->vrgroup = gso->gpd->vertex_group_active_index - 1; @@ -1202,6 +1202,9 @@ static bool gpencil_sculpt_brush_init(bContext *C, wmOperator *op) gso->automasking_strokes = BLI_ghash_ptr_new(__func__); } else { + if (gso->automasking_strokes != NULL) { + BLI_ghash_free(gso->automasking_strokes, NULL, NULL); + } gso->automasking_strokes = NULL; } /* save mask */ @@ -1292,6 +1295,10 @@ static void gpencil_sculpt_brush_exit(bContext *C, wmOperator *op) } default: + if (gso->stroke_customdata != NULL) { + BLI_ghash_free(gso->stroke_customdata, NULL, NULL); + gso->stroke_customdata = NULL; + } break; } @@ -2075,6 +2082,20 @@ static void gpencil_sculpt_brush_apply_event(bContext *C, wmOperator *op, const if (gso->brush == NULL) { gso->brush = gso->brush_prev; } + Brush *brush = gso->brush; + if (brush->gpencil_settings->sculpt_mode_flag & + (GP_SCULPT_FLAGMODE_AUTOMASK_STROKE | GP_SCULPT_FLAGMODE_AUTOMASK_LAYER | + GP_SCULPT_FLAGMODE_AUTOMASK_MATERIAL)) { + if (gso->automasking_strokes == NULL) { + gso->automasking_strokes = BLI_ghash_ptr_new(__func__); + } + } + else { + if (gso->automasking_strokes != NULL) { + BLI_ghash_free(gso->automasking_strokes, NULL, NULL); + } + gso->automasking_strokes = NULL; + } } else { if (gso->brush_prev != NULL) { diff --git a/source/blender/editors/gpencil/gpencil_trace_ops.c b/source/blender/editors/gpencil/gpencil_trace_ops.c index 36165c6b7c0..1a18e10412e 100644 --- a/source/blender/editors/gpencil/gpencil_trace_ops.c +++ b/source/blender/editors/gpencil/gpencil_trace_ops.c @@ -45,7 +45,7 @@ typedef struct TraceJob { /* from wmJob */ struct Object *owner; - short *stop, *do_update; + bool *stop, *do_update; float *progress; bContext *C; @@ -198,7 +198,7 @@ static void trace_initialize_job_data(TraceJob *trace_job) } } -static void trace_start_job(void *customdata, short *stop, short *do_update, float *progress) +static void trace_start_job(void *customdata, bool *stop, bool *do_update, float *progress) { TraceJob *trace_job = customdata; @@ -257,7 +257,7 @@ static void trace_start_job(void *customdata, short *stop, short *do_update, flo trace_job->success = !trace_job->was_canceled; *do_update = true; - *stop = 0; + *stop = false; } static void trace_end_job(void *customdata) @@ -339,7 +339,7 @@ static int gpencil_trace_image_exec(bContext *C, wmOperator *op) ED_object_base_activate(job->C, job->base_active); if ((job->image->source == IMA_SRC_FILE) || (job->frame_num > 0)) { - short stop = 0, do_update = true; + bool stop = false, do_update = true; float progress; trace_start_job(job, &stop, &do_update, &progress); trace_end_job(job); diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c index cc13f667e48..7d814b43196 100644 --- a/source/blender/editors/gpencil/gpencil_utils.c +++ b/source/blender/editors/gpencil/gpencil_utils.c @@ -900,7 +900,7 @@ void ED_gpencil_drawing_reference_get(const Scene *scene, } else { /* use object location */ - copy_v3_v3(r_vec, ob->obmat[3]); + copy_v3_v3(r_vec, ob->object_to_world[3]); /* Apply layer offset. */ bGPdata *gpd = ob->data; bGPDlayer *gpl = BKE_gpencil_layer_active_get(gpd); @@ -984,7 +984,7 @@ void ED_gpencil_project_stroke_to_plane(const Scene *scene, /* if object, apply object rotation */ if (ob && (ob->type == OB_GPENCIL)) { float mat[4][4]; - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); /* move origin to cursor */ if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) { @@ -1206,7 +1206,7 @@ void ED_gpencil_project_point_to_plane(const Scene *scene, /* if object, apply object rotation */ if (ob && (ob->type == OB_GPENCIL)) { float mat[4][4]; - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) { if (gpl != NULL) { add_v3_v3(mat[3], gpl->location); @@ -1233,7 +1233,7 @@ void ED_gpencil_project_point_to_plane(const Scene *scene, /* move origin to object */ if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) { - copy_v3_v3(mat[3], ob->obmat[3]); + copy_v3_v3(mat[3], ob->object_to_world[3]); } mul_mat3_m4_v3(mat, plane_normal); @@ -1365,16 +1365,16 @@ void ED_gpencil_reset_layers_parent(Depsgraph *depsgraph, Object *obact, bGPdata if (gpl->parent != NULL) { /* calculate new matrix */ if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) { - invert_m4_m4(cur_mat, gpl->parent->obmat); - copy_v3_v3(gpl_loc, obact->obmat[3]); + invert_m4_m4(cur_mat, gpl->parent->object_to_world); + copy_v3_v3(gpl_loc, obact->object_to_world[3]); } else if (gpl->partype == PARBONE) { bPoseChannel *pchan = BKE_pose_channel_find_name(gpl->parent->pose, gpl->parsubstr); if (pchan) { float tmp_mat[4][4]; - mul_m4_m4m4(tmp_mat, gpl->parent->obmat, pchan->pose_mat); + mul_m4_m4m4(tmp_mat, gpl->parent->object_to_world, pchan->pose_mat); invert_m4_m4(cur_mat, tmp_mat); - copy_v3_v3(gpl_loc, obact->obmat[3]); + copy_v3_v3(gpl_loc, obact->object_to_world[3]); } } diff --git a/source/blender/editors/gpencil/gpencil_uv.c b/source/blender/editors/gpencil/gpencil_uv.c index 51cb08cf592..0144ffa07c7 100644 --- a/source/blender/editors/gpencil/gpencil_uv.c +++ b/source/blender/editors/gpencil/gpencil_uv.c @@ -138,7 +138,7 @@ static bool gpencil_uv_transform_init(bContext *C, wmOperator *op) opdata->array_loc = NULL; opdata->array_rot = NULL; opdata->array_scale = NULL; - opdata->ob_scale = mat4_to_scale(opdata->ob->obmat); + opdata->ob_scale = mat4_to_scale(opdata->ob->object_to_world); opdata->vinit_rotation[0] = 1.0f; opdata->vinit_rotation[1] = 0.0f; @@ -158,7 +158,7 @@ static bool gpencil_uv_transform_init(bContext *C, wmOperator *op) float r_center[3]; gpencil_stroke_center(gps, r_center); /* Add object location. */ - add_v3_v3(r_center, opdata->ob->obmat[3]); + add_v3_v3(r_center, opdata->ob->object_to_world[3]); add_v3_v3(center, r_center); i++; } diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h index 7e9422ff867..66b3d9fba6b 100644 --- a/source/blender/editors/include/UI_interface.h +++ b/source/blender/editors/include/UI_interface.h @@ -133,6 +133,8 @@ enum { /** #uiBlock.flag (controls) */ enum { UI_BLOCK_LOOP = 1 << 0, + /** Indicate that items in a popup are drawn with inverted order. Used for arrow key navigation + * so that it knows to invert the navigation direction to match the drawing order. */ UI_BLOCK_IS_FLIP = 1 << 1, UI_BLOCK_NO_FLIP = 1 << 2, UI_BLOCK_NUMSELECT = 1 << 3, @@ -784,6 +786,9 @@ void UI_block_set_search_only(uiBlock *block, bool search_only); * Can be called with C==NULL. */ void UI_block_free(const struct bContext *C, uiBlock *block); + +void UI_block_listen(const uiBlock *block, const struct wmRegionListenerParams *listener_params); + /** * Can be called with C==NULL. */ @@ -2525,6 +2530,7 @@ void uiTemplateNodeView(uiLayout *layout, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input); +void uiTemplateNodeAssetMenuItems(uiLayout *layout, struct bContext *C, const char *catalog_path); void uiTemplateTextureUser(uiLayout *layout, struct bContext *C); /** * Button to quickly show texture in Properties Editor texture tab. @@ -3197,9 +3203,6 @@ void UI_interface_tag_script_reload(void); /* Support click-drag motion which presses the button and closes a popover (like a menu). */ #define USE_UI_POPOVER_ONCE -void UI_block_views_listen(const uiBlock *block, - const struct wmRegionListenerParams *listener_params); - bool UI_view_item_is_active(const uiViewItemHandle *item_handle); bool UI_view_item_matches(const uiViewItemHandle *a_handle, const uiViewItemHandle *b_handle); /** diff --git a/source/blender/editors/interface/eyedroppers/eyedropper_depth.c b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c index 3fb5a74944b..c6d950112b9 100644 --- a/source/blender/editors/interface/eyedroppers/eyedropper_depth.c +++ b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c @@ -162,7 +162,7 @@ static void depthdropper_depth_sample_pt(bContext *C, View3D *v3d = area->spacedata.first; RegionView3D *rv3d = region->regiondata; /* weak, we could pass in some reference point */ - const float *view_co = v3d->camera ? v3d->camera->obmat[3] : rv3d->viewinv[3]; + const float *view_co = v3d->camera ? v3d->camera->object_to_world[3] : rv3d->viewinv[3]; const int mval[2] = {m_xy[0] - region->winrct.xmin, m_xy[1] - region->winrct.ymin}; copy_v2_v2_int(ddr->name_pos, mval); diff --git a/source/blender/editors/interface/interface.cc b/source/blender/editors/interface/interface.cc index 1f88d25af2b..331d1581db5 100644 --- a/source/blender/editors/interface/interface.cc +++ b/source/blender/editors/interface/interface.cc @@ -3474,6 +3474,7 @@ void UI_block_free(const bContext *C, uiBlock *block) BLI_freelistN(&block->saferct); BLI_freelistN(&block->color_pickers.list); + BLI_freelistN(&block->dynamic_listeners); ui_block_free_button_groups(block); ui_block_free_views(block); @@ -3481,6 +3482,20 @@ void UI_block_free(const bContext *C, uiBlock *block) MEM_freeN(block); } +void UI_block_listen(const uiBlock *block, const wmRegionListenerParams *listener_params) +{ + /* Don't need to let invisible blocks (old blocks from previous redraw) listen. */ + if (!block->active) { + return; + } + + LISTBASE_FOREACH (uiBlockDynamicListener *, listener, &block->dynamic_listeners) { + listener->listener_func(listener_params); + } + + ui_block_views_listen(block, listener_params); +} + void UI_blocklist_update_window_matrix(const bContext *C, const ListBase *lb) { ARegion *region = CTX_wm_region(C); diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 34f33b71fb8..ac16d41dabe 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -3519,7 +3519,7 @@ static void ui_textedit_end(bContext *C, uiBut *but, uiHandleButtonData *data) static void ui_textedit_next_but(uiBlock *block, uiBut *actbut, uiHandleButtonData *data) { - /* label and roundbox can overlap real buttons (backdrops...) */ + /* Label and round-box can overlap real buttons (backdrops...). */ if (ELEM(actbut->type, UI_BTYPE_LABEL, UI_BTYPE_SEPR, @@ -3551,7 +3551,7 @@ static void ui_textedit_next_but(uiBlock *block, uiBut *actbut, uiHandleButtonDa static void ui_textedit_prev_but(uiBlock *block, uiBut *actbut, uiHandleButtonData *data) { - /* label and roundbox can overlap real buttons (backdrops...) */ + /* Label and round-box can overlap real buttons (backdrops...). */ if (ELEM(actbut->type, UI_BTYPE_LABEL, UI_BTYPE_SEPR, @@ -3894,7 +3894,7 @@ static void ui_do_but_textedit( } if (event->type == WM_IME_COMPOSITE_EVENT && ime_data->result_len) { if (ELEM(but->type, UI_BTYPE_NUM, UI_BTYPE_NUM_SLIDER) && - strcmp(ime_data->str_result, "\xE3\x80\x82") == 0) { + STREQ(ime_data->str_result, "\xE3\x80\x82")) { /* Convert Ideographic Full Stop (U+3002) to decimal point when entering numbers. */ ui_textedit_insert_ascii(but, data, '.'); } diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index 9a4f98ebcd6..a5e2cd02f3b 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -1309,8 +1309,8 @@ static void ui_id_preview_image_render_size( const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job); static void ui_studiolight_icon_job_exec(void *customdata, - short *UNUSED(stop), - short *UNUSED(do_update), + bool *UNUSED(stop), + bool *UNUSED(do_update), float *UNUSED(progress)) { Icon **tmp = (Icon **)customdata; diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h index 6ef81ad897e..982ac1753e1 100644 --- a/source/blender/editors/interface/interface_intern.h +++ b/source/blender/editors/interface/interface_intern.h @@ -477,6 +477,12 @@ typedef enum uiButtonGroupFlag { } uiButtonGroupFlag; ENUM_OPERATORS(uiButtonGroupFlag, UI_BUTTON_GROUP_PANEL_HEADER); +typedef struct uiBlockDynamicListener { + struct uiBlockDynamicListener *next, *prev; + + void (*listener_func)(const struct wmRegionListenerParams *params); +} uiBlockDynamicListener; + struct uiBlock { uiBlock *next, *prev; @@ -499,6 +505,8 @@ struct uiBlock { * state that is persistent over redraws (e.g. collapsed tree-view items). */ ListBase views; + ListBase dynamic_listeners; /* #uiBlockDynamicListener */ + char name[UI_MAX_NAME_STR]; float winmat[4][4]; @@ -1540,6 +1548,8 @@ void ui_interface_tag_script_reload_queries(void); /* interface_view.cc */ void ui_block_free_views(struct uiBlock *block); +void ui_block_views_listen(const uiBlock *block, + const struct wmRegionListenerParams *listener_params); uiViewHandle *ui_block_view_find_matching_in_old_block(const uiBlock *new_block, const uiViewHandle *new_view); diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c index 496f72c089a..a456cef7be6 100644 --- a/source/blender/editors/interface/interface_layout.c +++ b/source/blender/editors/interface/interface_layout.c @@ -5814,6 +5814,14 @@ void UI_menutype_draw(bContext *C, MenuType *mt, struct uiLayout *layout) printf("%s: opening menu \"%s\"\n", __func__, mt->idname); } + if (mt->listener) { + /* Forward the menu type listener to the block we're drawing in. */ + uiBlock *block = uiLayoutGetBlock(layout); + uiBlockDynamicListener *listener = MEM_mallocN(sizeof(*listener), "uiBlockDynamicListener"); + listener->listener_func = mt->listener; + BLI_addtail(&block->dynamic_listeners, listener); + } + if (layout->context) { CTX_store_set(C, layout->context); } diff --git a/source/blender/editors/interface/interface_ops.cc b/source/blender/editors/interface/interface_ops.cc index e089642963d..2d06dd2c465 100644 --- a/source/blender/editors/interface/interface_ops.cc +++ b/source/blender/editors/interface/interface_ops.cc @@ -1859,8 +1859,7 @@ static void edittranslation_find_po_file(const char *root, /* First, full lang code. */ BLI_snprintf(tstr, sizeof(tstr), "%s.po", uilng); - BLI_path_join(path, maxlen, root, uilng); - BLI_path_append(path, maxlen, tstr); + BLI_path_join(path, maxlen, root, uilng, tstr); if (BLI_is_file(path)) { return; } diff --git a/source/blender/editors/interface/interface_panel.cc b/source/blender/editors/interface/interface_panel.cc index 24d8281aad8..05b6ecf29d5 100644 --- a/source/blender/editors/interface/interface_panel.cc +++ b/source/blender/editors/interface/interface_panel.cc @@ -2026,7 +2026,7 @@ static void ui_panel_drag_collapse_handler_add(const bContext *C, const bool was ui_panel_drag_collapse_handler, ui_panel_drag_collapse_handler_remove, dragcol_data, - 0); + eWM_EventHandlerFlag(0)); } /** @@ -2510,8 +2510,12 @@ static void panel_handle_data_ensure(const bContext *C, { if (panel->activedata == nullptr) { panel->activedata = MEM_callocN(sizeof(uiHandlePanelData), __func__); - WM_event_add_ui_handler( - C, &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, panel, 0); + WM_event_add_ui_handler(C, + &win->modalhandlers, + ui_handler_panel, + ui_handler_remove_panel, + panel, + eWM_EventHandlerFlag(0)); } uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata); diff --git a/source/blender/editors/interface/interface_region_menu_popup.cc b/source/blender/editors/interface/interface_region_menu_popup.cc index 569f657a544..871fd5c6166 100644 --- a/source/blender/editors/interface/interface_region_menu_popup.cc +++ b/source/blender/editors/interface/interface_region_menu_popup.cc @@ -10,6 +10,7 @@ #include <cstdarg> #include <cstdlib> #include <cstring> +#include <functional> #include "MEM_guardedalloc.h" @@ -166,28 +167,80 @@ struct uiPopupMenu { uiBut *but; ARegion *butregion; + /* Menu hash is created from this, to keep a memory of recently opened menus. */ + const char *title; + int mx, my; bool popup, slideout; - uiMenuCreateFunc menu_func; - void *menu_arg; + std::function<void(bContext *C, uiLayout *layout)> menu_func; }; +/** + * \param title: Optional. If set, it will be used to store recently opened menus so they can be + * opened with the mouse over the last chosen entry again. + */ +static void ui_popup_menu_create_block(bContext *C, + uiPopupMenu *pup, + const char *title, + const char *block_name) +{ + const uiStyle *style = UI_style_get_dpi(); + + pup->block = UI_block_begin(C, nullptr, block_name, UI_EMBOSS_PULLDOWN); + if (!pup->but) { + pup->block->flag |= UI_BLOCK_NO_FLIP; + } + if (title && title[0]) { + pup->block->flag |= UI_BLOCK_POPUP_MEMORY; + pup->block->puphash = ui_popup_menu_hash(title); + } + pup->layout = UI_block_layout( + pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style); + + /* NOTE: this intentionally differs from the menu & sub-menu default because many operators + * use popups like this to select one of their options - + * where having invoke doesn't make sense. + * When the menu was opened from a button, use invoke still for compatibility. This used to be + * the default and changing now could cause issues. */ + const wmOperatorCallContext opcontext = pup->but ? WM_OP_INVOKE_REGION_WIN : + WM_OP_EXEC_REGION_WIN; + + uiLayoutSetOperatorContext(pup->layout, opcontext); + + if (pup->but) { + if (pup->but->context) { + uiLayoutContextCopy(pup->layout, pup->but->context); + } + } +} + static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, void *arg_pup) { uiPopupMenu *pup = static_cast<uiPopupMenu *>(arg_pup); - if (pup->menu_func) { - pup->block->handle = handle; - pup->menu_func(C, pup->layout, pup->menu_arg); - pup->block->handle = nullptr; + int minwidth = 0; + + if (!pup->layout) { + ui_popup_menu_create_block(C, pup, pup->title, __func__); + + if (pup->menu_func) { + pup->block->handle = handle; + pup->menu_func(C, pup->layout); + pup->block->handle = nullptr; + } + + if (uiLayoutGetUnitsX(pup->layout) != 0.0f) { + /* Use the minimum width from the layout if it's set. */ + minwidth = uiLayoutGetUnitsX(pup->layout) * UI_UNIT_X; + } + + pup->layout = nullptr; } /* Find block minimum width. */ - int minwidth; - if (uiLayoutGetUnitsX(pup->layout) != 0.0f) { - /* Use the minimum width from the layout if it's set. */ - minwidth = uiLayoutGetUnitsX(pup->layout) * UI_UNIT_X; + if (minwidth) { + /* Skip. */ } else if (pup->but) { /* Minimum width to enforce. */ @@ -236,7 +289,7 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi UI_block_flag_enable(block, UI_BLOCK_MOVEMOUSE_QUIT); if (pup->popup) { - int offset[2]; + int offset[2] = {0, 0}; uiBut *but_activate = nullptr; UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_NUMSELECT); @@ -244,36 +297,42 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi UI_block_direction_set(block, direction); /* offset the mouse position, possibly based on earlier selection */ - uiBut *bt; - if ((block->flag & UI_BLOCK_POPUP_MEMORY) && (bt = ui_popup_menu_memory_get(block))) { - /* position mouse on last clicked item, at 0.8*width of the - * button, so it doesn't overlap the text too much, also note - * the offset is negative because we are inverse moving the - * block to be under the mouse */ - offset[0] = -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect)); - offset[1] = -(bt->rect.ymin + 0.5f * UI_UNIT_Y); - - if (ui_but_is_editable(bt)) { - but_activate = bt; - } - } - else { - /* position mouse at 0.8*width of the button and below the tile - * on the first item */ - offset[0] = 0; - LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) { - offset[0] = min_ii(offset[0], - -(but_iter->rect.xmin + 0.8f * BLI_rctf_size_x(&but_iter->rect))); + if (!handle->refresh) { + uiBut *bt; + if ((block->flag & UI_BLOCK_POPUP_MEMORY) && (bt = ui_popup_menu_memory_get(block))) { + /* position mouse on last clicked item, at 0.8*width of the + * button, so it doesn't overlap the text too much, also note + * the offset is negative because we are inverse moving the + * block to be under the mouse */ + offset[0] = -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect)); + offset[1] = -(bt->rect.ymin + 0.5f * UI_UNIT_Y); + + if (ui_but_is_editable(bt)) { + but_activate = bt; + } } + else { + /* position mouse at 0.8*width of the button and below the tile + * on the first item */ + offset[0] = 0; + LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) { + offset[0] = min_ii(offset[0], + -(but_iter->rect.xmin + 0.8f * BLI_rctf_size_x(&but_iter->rect))); + } - offset[1] = 2.1 * UI_UNIT_Y; + offset[1] = 2.1 * UI_UNIT_Y; - LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) { - if (ui_but_is_editable(but_iter)) { - but_activate = but_iter; - break; + LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) { + if (ui_but_is_editable(but_iter)) { + but_activate = but_iter; + break; + } } } + copy_v2_v2_int(handle->prev_bounds_offset, offset); + } + else { + copy_v2_v2_int(offset, handle->prev_bounds_offset); } /* in rare cases this is needed since moving the popup @@ -312,27 +371,35 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi return pup->block; } -uiPopupBlockHandle *ui_popup_menu_create( - bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg) +static void ui_block_free_func_POPUP(void *arg_pup) +{ + uiPopupMenu *pup = static_cast<uiPopupMenu *>(arg_pup); + MEM_delete(pup); +} + +static uiPopupBlockHandle *ui_popup_menu_create( + bContext *C, + ARegion *butregion, + uiBut *but, + const char *title, + std::function<void(bContext *, uiLayout *)> menu_func) { wmWindow *window = CTX_wm_window(C); - const uiStyle *style = UI_style_get_dpi(); - uiPopupMenu *pup = MEM_cnew<uiPopupMenu>(__func__); - pup->block = UI_block_begin(C, nullptr, __func__, UI_EMBOSS_PULLDOWN); - pup->block->flag |= UI_BLOCK_NUMSELECT; /* Default menus to numeric-selection. */ - pup->layout = UI_block_layout( - pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style); - pup->slideout = but ? ui_block_is_menu(but->block) : false; - pup->but = but; - uiLayoutSetOperatorContext(pup->layout, WM_OP_INVOKE_REGION_WIN); + uiPopupMenu *pup = MEM_new<uiPopupMenu>(__func__); + pup->title = title; + /* menu is created from a callback */ + pup->menu_func = menu_func; + if (but) { + pup->slideout = ui_block_is_menu(but->block); + pup->but = but; + } if (!but) { /* no button to start from, means we are a popup */ pup->mx = window->eventstate->xy[0]; pup->my = window->eventstate->xy[1]; pup->popup = true; - pup->block->flag |= UI_BLOCK_NO_FLIP; } /* some enums reversing is strange, currently we have no good way to * reverse some enum's but not others, so reverse all so the first menu @@ -346,17 +413,10 @@ uiPopupBlockHandle *ui_popup_menu_create( pup->block->flag |= UI_BLOCK_NO_FLIP; } #endif - if (but->context) { - uiLayoutContextCopy(pup->layout, but->context); - } } - /* menu is created from a callback */ - pup->menu_func = menu_func; - pup->menu_arg = arg; - uiPopupBlockHandle *handle = ui_popup_block_create( - C, butregion, but, nullptr, ui_block_func_POPUP, pup, nullptr); + C, butregion, but, nullptr, ui_block_func_POPUP, pup, ui_block_free_func_POPUP); if (!but) { handle->popup = true; @@ -365,68 +425,75 @@ uiPopupBlockHandle *ui_popup_menu_create( WM_event_add_mousemove(window); } - MEM_freeN(pup); - return handle; } +uiPopupBlockHandle *ui_popup_menu_create( + bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg) +{ + return ui_popup_menu_create( + C, butregion, but, nullptr, [menu_func, arg](bContext *C, uiLayout *layout) { + menu_func(C, layout, arg); + }); +} + /** \} */ /* -------------------------------------------------------------------- */ /** \name Popup Menu API with begin & end * \{ */ +static void create_title_button(uiLayout *layout, const char *title, int icon) +{ + uiBlock *block = uiLayoutGetBlock(layout); + char titlestr[256]; + + if (icon) { + BLI_snprintf(titlestr, sizeof(titlestr), " %s", title); + uiDefIconTextBut(block, + UI_BTYPE_LABEL, + 0, + icon, + titlestr, + 0, + 0, + 200, + UI_UNIT_Y, + nullptr, + 0.0, + 0.0, + 0, + 0, + ""); + } + else { + uiBut *but = uiDefBut( + block, UI_BTYPE_LABEL, 0, title, 0, 0, 200, UI_UNIT_Y, nullptr, 0.0, 0.0, 0, 0, ""); + but->drawflag = UI_BUT_TEXT_LEFT; + } + + uiItemS(layout); +} + +/* Used to directly create a popup menu that is not refreshed on redraw. */ uiPopupMenu *UI_popup_menu_begin_ex(bContext *C, const char *title, const char *block_name, int icon) { - const uiStyle *style = UI_style_get_dpi(); - uiPopupMenu *pup = MEM_cnew<uiPopupMenu>(__func__); + uiPopupMenu *pup = MEM_new<uiPopupMenu>(__func__); - pup->block = UI_block_begin(C, nullptr, block_name, UI_EMBOSS_PULLDOWN); - pup->block->flag |= UI_BLOCK_POPUP_MEMORY | UI_BLOCK_IS_FLIP; - pup->block->puphash = ui_popup_menu_hash(title); - pup->layout = UI_block_layout( - pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style); + pup->title = title; - /* NOTE: this intentionally differs from the menu & sub-menu default because many operators - * use popups like this to select one of their options - - * where having invoke doesn't make sense */ - uiLayoutSetOperatorContext(pup->layout, WM_OP_EXEC_REGION_WIN); + ui_popup_menu_create_block(C, pup, title, block_name); + /* Further buttons will be laid out top to bottom by default. */ + pup->block->flag |= UI_BLOCK_IS_FLIP; /* create in advance so we can let buttons point to retval already */ pup->block->handle = MEM_cnew<uiPopupBlockHandle>(__func__); - /* create title button */ if (title[0]) { - char titlestr[256]; - - if (icon) { - BLI_snprintf(titlestr, sizeof(titlestr), " %s", title); - uiDefIconTextBut(pup->block, - UI_BTYPE_LABEL, - 0, - icon, - titlestr, - 0, - 0, - 200, - UI_UNIT_Y, - nullptr, - 0.0, - 0.0, - 0, - 0, - ""); - } - else { - uiBut *but = uiDefBut( - pup->block, UI_BTYPE_LABEL, 0, title, 0, 0, 200, UI_UNIT_Y, nullptr, 0.0, 0.0, 0, 0, ""); - but->drawflag = UI_BUT_TEXT_LEFT; - } - - uiItemS(pup->layout); + create_title_button(pup->layout, title, icon); } return pup; @@ -465,7 +532,7 @@ void UI_popup_menu_end(bContext *C, uiPopupMenu *pup) UI_popup_handlers_add(C, &window->modalhandlers, menu, 0); WM_event_add_mousemove(window); - MEM_freeN(pup); + MEM_delete(pup); } bool UI_popup_menu_end_or_cancel(bContext *C, uiPopupMenu *pup) @@ -477,7 +544,7 @@ bool UI_popup_menu_end_or_cancel(bContext *C, uiPopupMenu *pup) UI_block_layout_resolve(pup->block, nullptr, nullptr); MEM_freeN(pup->block->handle); UI_block_free(C, pup->block); - MEM_freeN(pup); + MEM_delete(pup); return false; } @@ -541,6 +608,22 @@ void UI_popup_menu_reports(bContext *C, ReportList *reports) } } +static void ui_popup_menu_create_from_menutype(bContext *C, + MenuType *mt, + const char *title, + const int icon) +{ + uiPopupBlockHandle *handle = ui_popup_menu_create( + C, nullptr, nullptr, title, [mt, title, icon](bContext *C, uiLayout *layout) -> void { + if (title && title[0]) { + create_title_button(layout, title, icon); + } + ui_item_menutype_func(C, layout, mt); + }); + + handle->can_refresh = true; +} + int UI_popup_menu_invoke(bContext *C, const char *idname, ReportList *reports) { MenuType *mt = WM_menutype_find(idname, true); @@ -554,14 +637,21 @@ int UI_popup_menu_invoke(bContext *C, const char *idname, ReportList *reports) /* cancel but allow event to pass through, just like operators do */ return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH); } + /* For now always recreate menus on redraw that were invoked with this function. Maybe we want to + * make that optional somehow. */ + const bool allow_refresh = true; - uiPopupMenu *pup = UI_popup_menu_begin( - C, CTX_IFACE_(mt->translation_context, mt->label), ICON_NONE); - uiLayout *layout = UI_popup_menu_layout(pup); - - UI_menutype_draw(C, mt, layout); - - UI_popup_menu_end(C, pup); + const char *title = CTX_IFACE_(mt->translation_context, mt->label); + if (allow_refresh) { + ui_popup_menu_create_from_menutype(C, mt, title, ICON_NONE); + } + else { + /* If no refresh is needed, create the block directly. */ + uiPopupMenu *pup = UI_popup_menu_begin(C, title, ICON_NONE); + uiLayout *layout = UI_popup_menu_layout(pup); + UI_menutype_draw(C, mt, layout); + UI_popup_menu_end(C, pup); + } return OPERATOR_INTERFACE; } diff --git a/source/blender/editors/interface/views/interface_view.cc b/source/blender/editors/interface/views/interface_view.cc index c568a8cab74..71974b4d2f9 100644 --- a/source/blender/editors/interface/views/interface_view.cc +++ b/source/blender/editors/interface/views/interface_view.cc @@ -81,7 +81,7 @@ void ui_block_free_views(uiBlock *block) } } -void UI_block_views_listen(const uiBlock *block, const wmRegionListenerParams *listener_params) +void ui_block_views_listen(const uiBlock *block, const wmRegionListenerParams *listener_params) { ARegion *region = listener_params->region; diff --git a/source/blender/editors/mesh/editface.cc b/source/blender/editors/mesh/editface.cc index 888a8340d51..1c6d1747516 100644 --- a/source/blender/editors/mesh/editface.cc +++ b/source/blender/editors/mesh/editface.cc @@ -383,7 +383,7 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3]) return ok; } - copy_m3_m4(bmat, ob->obmat); + copy_m3_m4(bmat, ob->object_to_world); const Span<MVert> verts = me->verts(); const Span<MPoly> polys = me->polys(); @@ -403,7 +403,7 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3]) const MLoop *ml = &loops[poly.loopstart]; for (int b = 0; b < poly.totloop; b++, ml++) { mul_v3_m3v3(vec, bmat, verts[ml->v].co); - add_v3_v3v3(vec, vec, ob->obmat[3]); + add_v3_v3v3(vec, vec, ob->object_to_world[3]); minmax_v3v3_v3(r_min, r_max, vec); } diff --git a/source/blender/editors/mesh/editmesh_add_gizmo.c b/source/blender/editors/mesh/editmesh_add_gizmo.c index f5090c0143d..03c6104bb0d 100644 --- a/source/blender/editors/mesh/editmesh_add_gizmo.c +++ b/source/blender/editors/mesh/editmesh_add_gizmo.c @@ -316,8 +316,8 @@ static int add_primitive_cube_gizmo_exec(bContext *C, wmOperator *op) PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix"); if (RNA_property_is_set(op->ptr, prop_matrix)) { RNA_property_float_get_array(op->ptr, prop_matrix, &matrix[0][0]); - invert_m4_m4(obedit->imat, obedit->obmat); - mul_m4_m4m4(matrix, obedit->imat, matrix); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); + mul_m4_m4m4(matrix, obedit->world_to_object, matrix); } else { /* For the first update the widget may not set the matrix. */ diff --git a/source/blender/editors/mesh/editmesh_bevel.c b/source/blender/editors/mesh/editmesh_bevel.c index 3284cd70646..92e993f74a2 100644 --- a/source/blender/editors/mesh/editmesh_bevel.c +++ b/source/blender/editors/mesh/editmesh_bevel.c @@ -170,7 +170,7 @@ static void edbm_bevel_update_status_text(bContext *C, wmOperator *op) sizeof(status_text), TIP_("%s: Confirm, " "%s: Cancel, " - "%s: Mode (%s), " + "%s: Width Type (%s), " "%s: Width (%s), " "%s: Segments (%d), " "%s: Profile (%.3f), " @@ -244,7 +244,7 @@ static bool edbm_bevel_init(bContext *C, wmOperator *op, const bool is_modal) opdata->ob_store = MEM_malloc_arrayN(ob_store_len, sizeof(*opdata->ob_store), __func__); for (uint ob_index = 0; ob_index < ob_store_len; ob_index++) { Object *obedit = objects[ob_index]; - float scale = mat4_to_scale(obedit->obmat); + float scale = mat4_to_scale(obedit->object_to_world); opdata->max_obj_scale = max_ff(opdata->max_obj_scale, scale); BMEditMesh *em = BKE_editmesh_from_object(obedit); if (em->bm->totvertsel > 0) { diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c index 5c5a12b3e64..aab33678bec 100644 --- a/source/blender/editors/mesh/editmesh_bisect.c +++ b/source/blender/editors/mesh/editmesh_bisect.c @@ -314,9 +314,9 @@ static int mesh_bisect_exec(bContext *C, wmOperator *op) copy_v3_v3(plane_co_local, plane_co); copy_v3_v3(plane_no_local, plane_no); - invert_m4_m4(imat, obedit->obmat); + invert_m4_m4(imat, obedit->object_to_world); mul_m4_v3(imat, plane_co_local); - mul_transposed_mat3_m4_v3(obedit->obmat, plane_no_local); + mul_transposed_mat3_m4_v3(obedit->object_to_world, plane_no_local); BMOperator bmop; EDBM_op_init( diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c index 55e9c32e41b..88bcefc5cc8 100644 --- a/source/blender/editors/mesh/editmesh_extrude.c +++ b/source/blender/editors/mesh/editmesh_extrude.c @@ -55,8 +55,8 @@ static void edbm_extrude_edge_exclude_mirror( float mtx[4][4]; if (mmd->mirror_ob) { float imtx[4][4]; - invert_m4_m4(imtx, mmd->mirror_ob->obmat); - mul_m4_m4m4(mtx, imtx, obedit->obmat); + invert_m4_m4(imtx, mmd->mirror_ob->object_to_world); + mul_m4_m4m4(mtx, imtx, obedit->object_to_world); } BM_ITER_MESH (edge, &iter, bm, BM_EDGES_OF_MESH) { @@ -293,7 +293,7 @@ static int edbm_extrude_repeat_exec(bContext *C, wmOperator *op) Object *obedit = objects[ob_index]; BMEditMesh *em = BKE_editmesh_from_object(obedit); - copy_m3_m4(tmat, obedit->obmat); + copy_m3_m4(tmat, obedit->object_to_world); invert_m3(tmat); mul_v3_m3v3(offset_local, tmat, offset); @@ -736,7 +736,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w } mul_v3_fl(local_center, 1.0f / (float)local_verts_len); - mul_m4_v3(vc.obedit->obmat, local_center); + mul_m4_v3(vc.obedit->object_to_world, local_center); mul_v3_fl(local_center, (float)local_verts_len); add_v3_v3(center, local_center); @@ -761,11 +761,11 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w continue; } - invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); + invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); float local_center[3]; - mul_v3_m4v3(local_center, vc.obedit->imat, center); + mul_v3_m4v3(local_center, vc.obedit->world_to_object, center); /* call extrude? */ if (verts_len != 0) { @@ -810,11 +810,11 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w float view_vec[3], cross[3]; /* convert the 2D normal into 3D */ - mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* World-space. */ - mul_mat3_m4_v3(vc.obedit->imat, nor); /* Local-space. */ + mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* World-space. */ + mul_mat3_m4_v3(vc.obedit->world_to_object, nor); /* Local-space. */ /* correct the normal to be aligned on the view plane */ - mul_v3_mat3_m4v3(view_vec, vc.obedit->imat, vc.rv3d->viewinv[2]); + mul_v3_mat3_m4v3(view_vec, vc.obedit->world_to_object, vc.rv3d->viewinv[2]); cross_v3_v3v3(cross, nor, view_vec); cross_v3_v3v3(nor, view_vec, cross); normalize_v3(nor); @@ -823,9 +823,9 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w /* center */ copy_v3_v3(ofs, local_center); - mul_m4_v3(vc.obedit->obmat, ofs); /* view space */ + mul_m4_v3(vc.obedit->object_to_world, ofs); /* view space */ ED_view3d_win_to_3d_int(vc.v3d, vc.region, ofs, event->mval, ofs); - mul_m4_v3(vc.obedit->imat, ofs); /* back in object space */ + mul_m4_v3(vc.obedit->world_to_object, ofs); /* back in object space */ sub_v3_v3(ofs, local_center); @@ -876,7 +876,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w copy_v3_v3(local_center, cursor); ED_view3d_win_to_3d_int(vc.v3d, vc.region, local_center, event->mval, local_center); - mul_m4_v3(vc.obedit->imat, local_center); /* back in object space */ + mul_m4_v3(vc.obedit->world_to_object, local_center); /* back in object space */ EDBM_op_init(vc.em, &bmop, op, "create_vert co=%v", local_center); BMO_op_exec(vc.em->bm, &bmop); diff --git a/source/blender/editors/mesh/editmesh_extrude_screw.c b/source/blender/editors/mesh/editmesh_extrude_screw.c index be2d04b14a1..9d0bcfe4e90 100644 --- a/source/blender/editors/mesh/editmesh_extrude_screw.c +++ b/source/blender/editors/mesh/editmesh_extrude_screw.c @@ -102,11 +102,11 @@ static int edbm_screw_exec(bContext *C, wmOperator *op) continue; } - copy_v3_v3(nor, obedit->obmat[2]); + copy_v3_v3(nor, obedit->object_to_world[2]); /* calculate dvec */ - mul_v3_m4v3(v1_co_global, obedit->obmat, v1->co); - mul_v3_m4v3(v2_co_global, obedit->obmat, v2->co); + mul_v3_m4v3(v1_co_global, obedit->object_to_world, v1->co); + mul_v3_m4v3(v2_co_global, obedit->object_to_world, v2->co); sub_v3_v3v3(dvec, v1_co_global, v2_co_global); mul_v3_fl(dvec, 1.0f / steps); @@ -126,7 +126,7 @@ static int edbm_screw_exec(bContext *C, wmOperator *op) dvec, turns * steps, DEG2RADF(360.0f * turns), - obedit->obmat, + obedit->object_to_world, false)) { continue; } diff --git a/source/blender/editors/mesh/editmesh_extrude_spin.c b/source/blender/editors/mesh/editmesh_extrude_spin.c index 1b9c98db5eb..756d7f73d10 100644 --- a/source/blender/editors/mesh/editmesh_extrude_spin.c +++ b/source/blender/editors/mesh/editmesh_extrude_spin.c @@ -77,7 +77,7 @@ static int edbm_spin_exec(bContext *C, wmOperator *op) d, steps, -angle, - obedit->obmat, + obedit->object_to_world, use_normal_flip, dupli, use_auto_merge)) { diff --git a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c index 687f06c8dcf..19e23f4f212 100644 --- a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c +++ b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c @@ -362,7 +362,7 @@ static void gizmo_mesh_spin_init_refresh(const bContext *C, wmGizmoGroup *gzgrou } if (totsel) { mul_v3_fl(select_center, 1.0f / totsel); - mul_m4_v3(obedit->obmat, select_center); + mul_m4_v3(obedit->object_to_world, select_center); copy_v3_v3(ggd->data.select_center, select_center); ggd->data.use_select_center = true; } diff --git a/source/blender/editors/mesh/editmesh_inset.c b/source/blender/editors/mesh/editmesh_inset.c index 068e6215c26..fa4ae7f984c 100644 --- a/source/blender/editors/mesh/editmesh_inset.c +++ b/source/blender/editors/mesh/editmesh_inset.c @@ -136,7 +136,7 @@ static bool edbm_inset_init(bContext *C, wmOperator *op, const bool is_modal) opdata->ob_store = MEM_malloc_arrayN(ob_store_len, sizeof(*opdata->ob_store), __func__); for (uint ob_index = 0; ob_index < ob_store_len; ob_index++) { Object *obedit = objects[ob_index]; - float scale = mat4_to_scale(obedit->obmat); + float scale = mat4_to_scale(obedit->object_to_world); opdata->max_obj_scale = max_ff(opdata->max_obj_scale, scale); BMEditMesh *em = BKE_editmesh_from_object(obedit); if (em->bm->totvertsel > 0) { diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index a147594b25b..369162e80a3 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -586,9 +586,9 @@ static void knifetool_draw_angle(const KnifeTool_OpData *kcd, float axis[3]; float arc_angle; - const float inverse_average_scale = 1 / - (kcd->curr.ob->obmat[0][0] + kcd->curr.ob->obmat[1][1] + - kcd->curr.ob->obmat[2][2]); + const float inverse_average_scale = 1 / (kcd->curr.ob->object_to_world[0][0] + + kcd->curr.ob->object_to_world[1][1] + + kcd->curr.ob->object_to_world[2][2]); const float px_scale = 3.0f * inverse_average_scale * @@ -1194,7 +1194,7 @@ static void knife_bm_tri_cagecos_get_worldspace(const KnifeTool_OpData *kcd, knife_bm_tri_cagecos_get(kcd, ob_index, tri_index, cos); const Object *ob = kcd->objects[ob_index]; for (int i = 0; i < 3; i++) { - mul_m4_v3(ob->obmat, cos[i]); + mul_m4_v3(ob->object_to_world, cos[i]); } } @@ -1744,7 +1744,7 @@ static KnifeVert *get_bm_knife_vert(KnifeTool_OpData *kcd, BMVert *v, Object *ob } float cageco_ws[3]; - mul_v3_m4v3(cageco_ws, ob->obmat, cageco); + mul_v3_m4v3(cageco_ws, ob->object_to_world, cageco); kfv = new_knife_vert(kcd, v->co, cageco_ws); kfv->v = v; @@ -2657,14 +2657,14 @@ static void calc_ortho_extent(KnifeTool_OpData *kcd) if (cagecos) { for (int i = 0; i < em->bm->totvert; i++) { copy_v3_v3(ws, cagecos[i]); - mul_m4_v3(ob->obmat, ws); + mul_m4_v3(ob->object_to_world, ws); minmax_v3v3_v3(min, max, ws); } } else { BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { copy_v3_v3(ws, v->co); - mul_m4_v3(ob->obmat, ws); + mul_m4_v3(ob->object_to_world, ws); minmax_v3v3_v3(min, max, ws); } } @@ -5072,7 +5072,7 @@ void EDBM_mesh_knife(ViewContext *vc, BM_ITER_ELEM (f, &fiter, e, BM_FACES_OF_EDGE) { float cent[3], cent_ss[2]; BM_face_calc_point_in_face(f, cent); - mul_m4_v3(ob->obmat, cent); + mul_m4_v3(ob->object_to_world, cent); knife_project_v2(kcd, cent, cent_ss); if (edbm_mesh_knife_point_isect(polys, cent_ss)) { BM_elem_flag_enable(f, BM_ELEM_TAG); @@ -5113,7 +5113,7 @@ void EDBM_mesh_knife(ViewContext *vc, if (found) { float cent[3], cent_ss[2]; BM_face_calc_point_in_face(f, cent); - mul_m4_v3(ob->obmat, cent); + mul_m4_v3(ob->object_to_world, cent); knife_project_v2(kcd, cent, cent_ss); if ((kcd->cut_through || point_is_visible(kcd, cent, cent_ss, (BMElem *)f)) && edbm_mesh_knife_point_isect(polys, cent_ss)) { diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c index 494e0ff4a27..9a91d7836fe 100644 --- a/source/blender/editors/mesh/editmesh_loopcut.c +++ b/source/blender/editors/mesh/editmesh_loopcut.c @@ -88,7 +88,7 @@ typedef struct RingSelOpData { static void ringsel_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), void *arg) { RingSelOpData *lcd = arg; - EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->obmat); + EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->object_to_world); } static void edgering_select(RingSelOpData *lcd) diff --git a/source/blender/editors/mesh/editmesh_polybuild.c b/source/blender/editors/mesh/editmesh_polybuild.c index bf9664fa10d..cfd07a6ff35 100644 --- a/source/blender/editors/mesh/editmesh_polybuild.c +++ b/source/blender/editors/mesh/editmesh_polybuild.c @@ -124,7 +124,7 @@ static int edbm_polybuild_transform_at_cursor_invoke(bContext *C, BMEditMesh *em = vc.em; BMesh *bm = em->bm; - invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); + invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); if (!ele_act) { @@ -192,7 +192,7 @@ static int edbm_polybuild_delete_at_cursor_invoke(bContext *C, BMEditMesh *em = vc.em; BMesh *bm = em->bm; - invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); + invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); if (!ele_act) { @@ -286,7 +286,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con BMEditMesh *em = vc.em; BMesh *bm = em->bm; - invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); + invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX); @@ -294,9 +294,9 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con if (ele_act == NULL || ele_act->head.htype == BM_FACE) { /* Just add vert */ copy_v3_v3(center, vc.scene->cursor.location); - mul_v3_m4v3(center, vc.obedit->obmat, center); + mul_v3_m4v3(center, vc.obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center); - mul_m4_v3(vc.obedit->imat, center); + mul_m4_v3(vc.obedit->world_to_object, center); BMVert *v_new = BM_vert_create(bm, center, NULL, BM_CREATE_NOP); edbm_flag_disable_all_multi(vc.scene, vc.view_layer, vc.v3d, BM_ELEM_SELECT); @@ -309,9 +309,9 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con BMFace *f_reference = e_act->l ? e_act->l->f : NULL; mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co); - mul_m4_v3(vc.obedit->obmat, center); + mul_m4_v3(vc.obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center); - mul_m4_v3(vc.obedit->imat, center); + mul_m4_v3(vc.obedit->world_to_object, center); if (f_reference->len == 3 && RNA_boolean_get(op->ptr, "create_quads")) { const float fac = line_point_factor_v3(center, e_act->v1->co, e_act->v2->co); BMVert *v_new = BM_edge_split(bm, e_act, e_act->v1, NULL, CLAMPIS(fac, 0.0f, 1.0f)); @@ -364,9 +364,9 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con BMFace *f_reference = e_pair[0]->l ? e_pair[0]->l->f : NULL; - mul_v3_m4v3(center, vc.obedit->obmat, v_act->co); + mul_v3_m4v3(center, vc.obedit->object_to_world, v_act->co); ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center); - mul_m4_v3(vc.obedit->imat, center); + mul_m4_v3(vc.obedit->world_to_object, center); BMVert *v_quad[4]; v_quad[0] = v_act; @@ -386,9 +386,9 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con } else { /* Just add edge */ - mul_m4_v3(vc.obedit->obmat, center); + mul_m4_v3(vc.obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc.v3d, vc.region, v_act->co, event->mval, center); - mul_m4_v3(vc.obedit->imat, center); + mul_m4_v3(vc.obedit->world_to_object, center); BMVert *v_new = BM_vert_create(bm, center, NULL, BM_CREATE_NOP); @@ -464,7 +464,7 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C, BMEditMesh *em = vc.em; BMesh *bm = em->bm; - invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); + invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX); @@ -475,9 +475,9 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C, if (ele_act->head.htype == BM_EDGE) { BMEdge *e_act = (BMEdge *)ele_act; mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co); - mul_m4_v3(vc.obedit->obmat, center); + mul_m4_v3(vc.obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center); - mul_m4_v3(vc.obedit->imat, center); + mul_m4_v3(vc.obedit->world_to_object, center); const float fac = line_point_factor_v3(center, e_act->v1->co, e_act->v2->co); BMVert *v_new = BM_edge_split(bm, e_act, e_act->v1, NULL, CLAMPIS(fac, 0.0f, 1.0f)); diff --git a/source/blender/editors/mesh/editmesh_preselect_elem.c b/source/blender/editors/mesh/editmesh_preselect_elem.c index cf73e579700..5d8ce7cae44 100644 --- a/source/blender/editors/mesh/editmesh_preselect_elem.c +++ b/source/blender/editors/mesh/editmesh_preselect_elem.c @@ -243,9 +243,9 @@ static void view3d_preselect_update_preview_triangle_from_vert(struct EditMesh_P } if (e_pair[1] != NULL) { - mul_v3_m4v3(center, vc->obedit->obmat, v_act->co); + mul_v3_m4v3(center, vc->obedit->object_to_world, v_act->co); ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center); - mul_m4_v3(vc->obedit->imat, center); + mul_m4_v3(vc->obedit->world_to_object, center); psel->preview_tris = MEM_mallocN(sizeof(*psel->preview_tris) * 2, __func__); psel->preview_lines = MEM_mallocN(sizeof(*psel->preview_lines) * 4, __func__); @@ -311,9 +311,9 @@ static void view3d_preselect_update_preview_triangle_from_edge(struct EditMesh_P psel->preview_tris = MEM_mallocN(sizeof(*psel->preview_tris), __func__); psel->preview_lines = MEM_mallocN(sizeof(*psel->preview_lines) * 3, __func__); mid_v3_v3v3(center, eed->v1->co, eed->v2->co); - mul_m4_v3(vc->obedit->obmat, center); + mul_m4_v3(vc->obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center); - mul_m4_v3(vc->obedit->imat, center); + mul_m4_v3(vc->obedit->world_to_object, center); copy_v3_v3(psel->preview_tris[0][0], eed->v1->co); copy_v3_v3(psel->preview_tris[0][1], eed->v2->co); diff --git a/source/blender/editors/mesh/editmesh_select.cc b/source/blender/editors/mesh/editmesh_select.cc index 76d0bab8a52..2ef2772d404 100644 --- a/source/blender/editors/mesh/editmesh_select.cc +++ b/source/blender/editors/mesh/editmesh_select.cc @@ -1060,7 +1060,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, float imat3[3][3]; ED_view3d_viewcontext_init_object(vc, obedit); - copy_m3_m4(imat3, obedit->obmat); + copy_m3_m4(imat3, obedit->object_to_world); invert_m3(imat3); const float(*coords)[3] = nullptr; @@ -1085,7 +1085,8 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, for (uint j = 0; j < 2; j++) { BMVert *v = *((&e->v1) + j); float point[3]; - mul_v3_m4v3(point, obedit->obmat, coords ? coords[BM_elem_index_get(v)] : v->co); + mul_v3_m4v3( + point, obedit->object_to_world, coords ? coords[BM_elem_index_get(v)] : v->co); const float dist_sq_test = dist_squared_to_ray_v3_normalized( ray_origin, ray_direction, point); if (dist_sq_test < dist_sq_best_vert) { @@ -1114,7 +1115,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, else { mid_v3_v3v3(point, e->v1->co, e->v2->co); } - mul_m4_v3(obedit->obmat, point); + mul_m4_v3(obedit->object_to_world, point); const float dist_sq_test = dist_squared_to_ray_v3_normalized( ray_origin, ray_direction, point); if (dist_sq_test < dist_sq_best_edge) { @@ -1139,7 +1140,8 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_HIDDEN) == false) { float point[3]; - mul_v3_m4v3(point, obedit->obmat, coords ? coords[BM_elem_index_get(v)] : v->co); + mul_v3_m4v3( + point, obedit->object_to_world, coords ? coords[BM_elem_index_get(v)] : v->co); const float dist_sq_test = dist_squared_to_ray_v3_normalized( ray_origin, ray_direction, point); if (dist_sq_test < dist_sq_best_vert) { @@ -1169,7 +1171,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, else { mid_v3_v3v3(point, e->v1->co, e->v2->co); } - mul_m4_v3(obedit->obmat, point); + mul_m4_v3(obedit->object_to_world, point); const float dist_sq_test = dist_squared_to_ray_v3_normalized( ray_origin, ray_direction, point); if (dist_sq_test < dist_sq_best_edge) { @@ -1198,7 +1200,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, else { BM_face_calc_center_median(f, point); } - mul_m4_v3(obedit->obmat, point); + mul_m4_v3(obedit->object_to_world, point); const float dist_sq_test = dist_squared_to_ray_v3_normalized( ray_origin, ray_direction, point); if (dist_sq_test < dist_sq_best_face) { @@ -4947,7 +4949,7 @@ static int edbm_select_axis_exec(bContext *C, wmOperator *op) { float vertex_world[3]; - mul_v3_m4v3(vertex_world, obedit->obmat, v_act->co); + mul_v3_m4v3(vertex_world, obedit->object_to_world, v_act->co); value = dot_v3v3(axis_vector, vertex_world); } @@ -4977,7 +4979,7 @@ static int edbm_select_axis_exec(bContext *C, wmOperator *op) BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) { if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN | BM_ELEM_SELECT)) { float v_iter_world[3]; - mul_v3_m4v3(v_iter_world, obedit_iter->obmat, v->co); + mul_v3_m4v3(v_iter_world, obedit_iter->object_to_world, v->co); const float value_iter = dot_v3v3(axis_vector, v_iter_world); switch (sign) { case SELECT_AXIS_ALIGN: diff --git a/source/blender/editors/mesh/editmesh_select_similar.c b/source/blender/editors/mesh/editmesh_select_similar.c index 47c76b7709b..d9721db326a 100644 --- a/source/blender/editors/mesh/editmesh_select_similar.c +++ b/source/blender/editors/mesh/editmesh_select_similar.c @@ -135,9 +135,9 @@ static void face_to_plane(const Object *ob, BMFace *face, float r_plane[4]) { float normal[3], co[3]; copy_v3_v3(normal, face->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); - mul_v3_m4v3(co, ob->obmat, BM_FACE_FIRST_LOOP(face)->v->co); + mul_v3_m4v3(co, ob->object_to_world, BM_FACE_FIRST_LOOP(face)->v->co); plane_from_point_normal_v3(r_plane, co, normal); } @@ -206,7 +206,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) BMEditMesh *em = BKE_editmesh_from_object(ob); BMesh *bm = em->bm; Material ***material_array = NULL; - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); int custom_data_offset = 0; if (bm->totfacesel == 0) { @@ -214,7 +214,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) } float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); switch (type) { case SIMFACE_MATERIAL: { @@ -269,7 +269,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) case SIMFACE_NORMAL: { float normal[3]; copy_v3_v3(normal, face->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); BLI_kdtree_3d_insert(tree_3d, tree_index++, normal); break; @@ -335,7 +335,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) int custom_data_offset; float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); bool has_custom_data_layer = false; switch (type) { @@ -414,7 +414,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) case SIMFACE_NORMAL: { float normal[3]; copy_v3_v3(normal, face->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); /* We are treating the normals as coordinates, the "nearest" one will @@ -559,8 +559,8 @@ static void edge_pos_direction_worldspace_get(Object *ob, BMEdge *edge, float *r copy_v3_v3(v1, edge->v1->co); copy_v3_v3(v2, edge->v2->co); - mul_m4_v3(ob->obmat, v1); - mul_m4_v3(ob->obmat, v2); + mul_m4_v3(ob->object_to_world, v1); + mul_m4_v3(ob->object_to_world, v2); sub_v3_v3v3(r_dir, v1, v2); normalize_v3(r_dir); @@ -586,8 +586,8 @@ static float edge_length_squared_worldspace_get(Object *ob, BMEdge *edge) { float v1[3], v2[3]; - mul_v3_mat3_m4v3(v1, ob->obmat, edge->v1->co); - mul_v3_mat3_m4v3(v2, ob->obmat, edge->v2->co); + mul_v3_mat3_m4v3(v1, ob->object_to_world, edge->v1->co); + mul_v3_mat3_m4v3(v2, ob->object_to_world, edge->v2->co); return len_squared_v3v3(v1, v2); } @@ -705,7 +705,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op) } float ob_m3[3][3], ob_m3_inv[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); invert_m3_m3(ob_m3_inv, ob_m3); BMEdge *edge; /* Mesh edge. */ @@ -812,7 +812,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op) } float ob_m3[3][3], ob_m3_inv[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); invert_m3_m3(ob_m3_inv, ob_m3); BMEdge *edge; /* Mesh edge. */ @@ -1028,7 +1028,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op) BLI_bitmap *defbase_selected = NULL; int defbase_len = 0; - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); if (bm->totvertsel == 0) { continue; @@ -1067,7 +1067,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op) case SIMVERT_NORMAL: { float normal[3]; copy_v3_v3(normal, vert->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); BLI_kdtree_3d_insert(tree_3d, normal_tree_index++, normal); @@ -1217,7 +1217,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op) case SIMVERT_NORMAL: { float normal[3]; copy_v3_v3(normal, vert->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); /* We are treating the normals as coordinates, the "nearest" one will diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 9f3ef8af17d..8b29472f687 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -3356,8 +3356,8 @@ static bool merge_target(BMEditMesh *em, if (use_cursor) { vco = scene->cursor.location; copy_v3_v3(co, vco); - invert_m4_m4(ob->imat, ob->obmat); - mul_m4_v3(ob->imat, co); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_v3(ob->world_to_object, co); } else { float fac; @@ -6684,7 +6684,7 @@ static void sort_bmelem_flag(bContext *C, int coidx = (action == SRT_VIEW_ZAXIS) ? 2 : 0; /* Apply the view matrix to the object matrix. */ - mul_m4_m4m4(mat, rv3d->viewmat, ob->obmat); + mul_m4_m4m4(mat, rv3d->viewmat, ob->object_to_world); if (totelem[0]) { pb = pblock[0] = MEM_callocN(sizeof(char) * totelem[0], "sort_bmelem vert pblock"); @@ -6753,7 +6753,7 @@ static void sort_bmelem_flag(bContext *C, copy_v3_v3(cur, scene->cursor.location); - invert_m4_m4(mat, ob->obmat); + invert_m4_m4(mat, ob->object_to_world); mul_m4_v3(mat, cur); if (totelem[0]) { diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c index 4fc44f01ea0..f6ffbec094e 100644 --- a/source/blender/editors/mesh/editmesh_utils.c +++ b/source/blender/editors/mesh/editmesh_utils.c @@ -1858,7 +1858,7 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree, ED_view3d_win_to_segment_clipped(depsgraph, region, v3d, mval_f, origin, end, false); - invert_m4_m4(invmat, obedit->obmat); + invert_m4_m4(invmat, obedit->object_to_world); mul_m4_v3(invmat, origin); copy_v3_v3(co1, e->v1->co); @@ -1942,7 +1942,7 @@ void EDBM_project_snap_verts( NULL, co_proj, NULL)) { - mul_v3_m4v3(eve->co, obedit->imat, co_proj); + mul_v3_m4v3(eve->co, obedit->world_to_object, co_proj); } } } diff --git a/source/blender/editors/mesh/mesh_data.cc b/source/blender/editors/mesh/mesh_data.cc index 122b8fa7d89..9901f4e1836 100644 --- a/source/blender/editors/mesh/mesh_data.cc +++ b/source/blender/editors/mesh/mesh_data.cc @@ -787,7 +787,7 @@ static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator if (me->edit_mesh) { /* Tag edges as sharp according to smooth threshold if needed, - * to preserve autosmooth shading. */ + * to preserve auto-smooth shading. */ if (me->flag & ME_AUTOSMOOTH) { BM_edges_sharp_from_angle_set(me->edit_mesh->bm, me->smoothresh); } @@ -796,7 +796,7 @@ static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator } else { /* Tag edges as sharp according to smooth threshold if needed, - * to preserve autosmooth shading. */ + * to preserve auto-smooth shading. */ if (me->flag & ME_AUTOSMOOTH) { const Span<MVert> verts = me->verts(); MutableSpan<MEdge> edges = me->edges_for_write(); @@ -1191,7 +1191,7 @@ static void mesh_add_edges(Mesh *mesh, int len) MutableSpan<MEdge> edges = mesh->edges_for_write(); for (MEdge &edge : edges.take_back(len)) { - edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + edge.flag = ME_EDGEDRAW; } bke::MutableAttributeAccessor attributes = mesh->attributes_for_write(); diff --git a/source/blender/editors/mesh/meshtools.cc b/source/blender/editors/mesh/meshtools.cc index 4d75ab7f041..147c26e521f 100644 --- a/source/blender/editors/mesh/meshtools.cc +++ b/source/blender/editors/mesh/meshtools.cc @@ -132,7 +132,7 @@ static void join_mesh_single(Depsgraph *depsgraph, float cmat[4][4]; /* Watch this: switch matrix multiplication order really goes wrong. */ - mul_m4_m4m4(cmat, imat, ob_src->obmat); + mul_m4_m4m4(cmat, imat, ob_src->object_to_world); /* transform vertex coordinates into new space */ for (a = 0; a < me->totvert; a++, mvert++) { @@ -386,7 +386,7 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op) * NOTE: This doesn't apply recursive parenting. */ if (join_parent) { ob->parent = nullptr; - BKE_object_apply_mat4_ex(ob, ob->obmat, ob->parent, ob->parentinv, false); + BKE_object_apply_mat4_ex(ob, ob->object_to_world, ob->parent, ob->parentinv, false); } /* that way the active object is always selected */ @@ -594,7 +594,7 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op) /* Inverse transform for all selected meshes in this object, * See #object_join_exec for detailed comment on why the safe version is used. */ - invert_m4_m4_safe_ortho(imat, ob->obmat); + invert_m4_m4_safe_ortho(imat, ob->object_to_world); /* Add back active mesh first. * This allows to keep things similar as they were, as much as possible diff --git a/source/blender/editors/object/object_add.cc b/source/blender/editors/object/object_add.cc index f6eee7c0c9e..6075e4250eb 100644 --- a/source/blender/editors/object/object_add.cc +++ b/source/blender/editors/object/object_add.cc @@ -322,7 +322,7 @@ void ED_object_base_init_transform_on_add(Object *object, const float loc[3], co copy_v3_v3(object->rot, rot); } - BKE_object_to_mat4(object, object->obmat); + BKE_object_to_mat4(object, object->object_to_world); } float ED_object_new_primitive_matrix(bContext *C, @@ -342,14 +342,14 @@ float ED_object_new_primitive_matrix(bContext *C, invert_m3(rmat); /* inverse transform for initial rotation and object */ - copy_m3_m4(mat, obedit->obmat); + copy_m3_m4(mat, obedit->object_to_world); mul_m3_m3m3(cmat, rmat, mat); invert_m3_m3(imat, cmat); copy_m4_m3(r_primmat, imat); /* center */ copy_v3_v3(r_primmat[3], loc); - sub_v3_v3v3(r_primmat[3], r_primmat[3], obedit->obmat[3]); + sub_v3_v3v3(r_primmat[3], r_primmat[3], obedit->object_to_world[3]); invert_m3_m3(imat, mat); mul_m3_v3(imat, r_primmat[3]); @@ -2084,7 +2084,7 @@ static int object_curves_empty_hair_add_exec(bContext *C, wmOperator *op) Object *curves_ob = ED_object_add_type( C, OB_CURVES, nullptr, nullptr, nullptr, false, local_view_bits); - BKE_object_apply_mat4(curves_ob, surface_ob->obmat, false, false); + BKE_object_apply_mat4(curves_ob, surface_ob->object_to_world, false, false); /* Set surface object. */ Curves *curves_id = static_cast<Curves *>(curves_ob->data); @@ -2561,8 +2561,8 @@ static void make_object_duplilist_real(bContext *C, id_us_min((ID *)ob_dst->instance_collection); ob_dst->instance_collection = nullptr; - copy_m4_m4(ob_dst->obmat, dob->mat); - BKE_object_apply_mat4(ob_dst, ob_dst->obmat, false, false); + copy_m4_m4(ob_dst->object_to_world, dob->mat); + BKE_object_apply_mat4(ob_dst, ob_dst->object_to_world, false, false); BLI_ghash_insert(dupli_gh, dob, ob_dst); if (parent_gh) { @@ -3017,7 +3017,7 @@ static int object_convert_exec(bContext *C, wmOperator *op) ushort local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0; float loc[3], size[3], rot[3][3], eul[3]; float matrix[4][4]; - mat4_to_loc_rot_size(loc, rot, size, ob->obmat); + mat4_to_loc_rot_size(loc, rot, size, ob->object_to_world); mat3_to_eul(eul, rot); Object *ob_gpencil = ED_gpencil_add_object(C, loc, local_view_bits); @@ -3871,8 +3871,8 @@ static int object_add_named_exec(bContext *C, wmOperator *op) PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix"); if (RNA_property_is_set(op->ptr, prop_matrix)) { Object *ob_add = basen->object; - RNA_property_float_get_array(op->ptr, prop_matrix, &ob_add->obmat[0][0]); - BKE_object_apply_mat4(ob_add, ob_add->obmat, true, true); + RNA_property_float_get_array(op->ptr, prop_matrix, &ob_add->object_to_world[0][0]); + BKE_object_apply_mat4(ob_add, ob_add->object_to_world, true, true); DEG_id_tag_update(&ob_add->id, ID_RECALC_TRANSFORM); } @@ -3969,7 +3969,7 @@ static int object_transform_to_mouse_exec(bContext *C, wmOperator *op) float mat_dst_unit[4][4]; float final_delta[4][4]; - normalize_m4_m4(mat_src_unit, ob->obmat); + normalize_m4_m4(mat_src_unit, ob->object_to_world); normalize_m4_m4(mat_dst_unit, matrix); invert_m4(mat_src_unit); mul_m4_m4m4(final_delta, mat_dst_unit, mat_src_unit); @@ -4124,7 +4124,7 @@ static int object_join_exec(bContext *C, wmOperator *op) * If the zero scale is removed, the data on this axis remains un-scaled * (something that wouldn't work for #invert_m4_m4_safe). */ float imat_test[4][4]; - if (!invert_m4_m4(imat_test, ob->obmat)) { + if (!invert_m4_m4(imat_test, ob->object_to_world)) { BKE_report(op->reports, RPT_WARNING, "Active object final transform has one or more zero scaled axes"); diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c index 4b6ce69294f..91641de1605 100644 --- a/source/blender/editors/object/object_bake.c +++ b/source/blender/editors/object/object_bake.c @@ -461,7 +461,7 @@ static void init_multiresbake_job(bContext *C, MultiresBakeJob *bkj) CTX_DATA_END; } -static void multiresbake_startjob(void *bkv, short *stop, short *do_update, float *progress) +static void multiresbake_startjob(void *bkv, bool *stop, bool *do_update, float *progress) { MultiresBakerJobData *data; MultiresBakeJob *bkj = bkv; diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c index 781866db6a0..260d65fc5dc 100644 --- a/source/blender/editors/object/object_bake_api.c +++ b/source/blender/editors/object/object_bake_api.c @@ -106,7 +106,7 @@ typedef struct BakeAPIRender { /* Progress Callbacks. */ float *progress; - short *do_update; + bool *do_update; /* Operator state. */ ReportList *reports; @@ -150,12 +150,12 @@ static int bake_modal(bContext *C, wmOperator *UNUSED(op), const wmEvent *event) * for exec() when there is no render job * NOTE: this won't check for the escape key being pressed, but doing so isn't thread-safe. */ -static int bake_break(void *UNUSED(rjv)) +static bool bake_break(void *UNUSED(rjv)) { if (G.is_break) { - return 1; + return true; } - return 0; + return false; } static void bake_update_image(ScrArea *area, Image *image) @@ -1518,10 +1518,10 @@ static int bake(const BakeAPIRender *bkr, highpoly[i].me = BKE_mesh_new_from_object(NULL, highpoly[i].ob_eval, false, false); /* Low-poly to high-poly transformation matrix. */ - copy_m4_m4(highpoly[i].obmat, highpoly[i].ob->obmat); + copy_m4_m4(highpoly[i].obmat, highpoly[i].ob->object_to_world); invert_m4_m4(highpoly[i].imat, highpoly[i].obmat); - highpoly[i].is_flip_object = is_negative_m4(highpoly[i].ob->obmat); + highpoly[i].is_flip_object = is_negative_m4(highpoly[i].ob->object_to_world); i++; } @@ -1540,18 +1540,19 @@ static int bake(const BakeAPIRender *bkr, pixel_array_high = MEM_mallocN(sizeof(BakePixel) * targets.pixels_num, "bake pixels high poly"); - if (!RE_bake_pixels_populate_from_objects(me_low_eval, - pixel_array_low, - pixel_array_high, - highpoly, - tot_highpoly, - targets.pixels_num, - ob_cage != NULL, - bkr->cage_extrusion, - bkr->max_ray_distance, - ob_low_eval->obmat, - (ob_cage ? ob_cage->obmat : ob_low_eval->obmat), - me_cage_eval)) { + if (!RE_bake_pixels_populate_from_objects( + me_low_eval, + pixel_array_low, + pixel_array_high, + highpoly, + tot_highpoly, + targets.pixels_num, + ob_cage != NULL, + bkr->cage_extrusion, + bkr->max_ray_distance, + ob_low_eval->object_to_world, + (ob_cage ? ob_cage->object_to_world : ob_low_eval->object_to_world), + me_cage_eval)) { BKE_report(reports, RPT_ERROR, "Error handling selected objects"); goto cleanup; } @@ -1629,7 +1630,7 @@ static int bake(const BakeAPIRender *bkr, targets.result, me_low_eval, bkr->normal_swizzle, - ob_low_eval->obmat); + ob_low_eval->object_to_world); } else { /* From multi-resolution. */ @@ -1655,7 +1656,7 @@ static int bake(const BakeAPIRender *bkr, targets.result, (me_nores) ? me_nores : me_low_eval, bkr->normal_swizzle, - ob_low_eval->obmat); + ob_low_eval->object_to_world); if (md) { BKE_id_free(NULL, &me_nores->id); @@ -1853,7 +1854,7 @@ finally: return result; } -static void bake_startjob(void *bkv, short *UNUSED(stop), short *do_update, float *progress) +static void bake_startjob(void *bkv, bool *UNUSED(stop), bool *do_update, float *progress) { BakeAPIRender *bkr = (BakeAPIRender *)bkv; diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c index fa9ded0f989..1386da5dbde 100644 --- a/source/blender/editors/object/object_constraint.c +++ b/source/blender/editors/object/object_constraint.c @@ -2327,14 +2327,14 @@ static bool get_new_constraint_target( /* Since by default, IK targets the tip of the last bone, * use the tip of the active PoseChannel if adding a target for an IK Constraint. */ if (con_type == CONSTRAINT_TYPE_KINEMATIC) { - mul_v3_m4v3(obt->loc, obact->obmat, pchanact->pose_tail); + mul_v3_m4v3(obt->loc, obact->object_to_world, pchanact->pose_tail); } else { - mul_v3_m4v3(obt->loc, obact->obmat, pchanact->pose_head); + mul_v3_m4v3(obt->loc, obact->object_to_world, pchanact->pose_head); } } else { - copy_v3_v3(obt->loc, obact->obmat[3]); + copy_v3_v3(obt->loc, obact->object_to_world[3]); } /* restore, BKE_object_add sets active */ diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c index 27659042f50..d52c7f0b8d4 100644 --- a/source/blender/editors/object/object_hook.c +++ b/source/blender/editors/object/object_hook.c @@ -535,7 +535,7 @@ static int add_hook_object(const bContext *C, ob = add_hook_object_new(bmain, scene, view_layer, v3d, obedit); /* transform cent to global coords for loc */ - mul_v3_m4v3(ob->loc, obedit->obmat, cent); + mul_v3_m4v3(ob->loc, obedit->object_to_world, cent); } md = obedit->modifiers.first; @@ -556,13 +556,13 @@ static int add_hook_object(const bContext *C, unit_m4(pose_mat); - invert_m4_m4(obedit->imat, obedit->obmat); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); if (mode == OBJECT_ADDHOOK_NEWOB) { /* pass */ } else { /* may overwrite with pose-bone location, below */ - mul_v3_m4v3(cent, obedit->imat, ob->obmat[3]); + mul_v3_m4v3(cent, obedit->world_to_object, ob->object_to_world[3]); } if (mode == OBJECT_ADDHOOK_SELOB_BONE) { @@ -576,8 +576,8 @@ static int add_hook_object(const bContext *C, pchan_act = BKE_pose_channel_active_if_layer_visible(ob); if (LIKELY(pchan_act)) { invert_m4_m4(pose_mat, pchan_act->pose_mat); - mul_v3_m4v3(cent, ob->obmat, pchan_act->pose_mat[3]); - mul_v3_m4v3(cent, obedit->imat, cent); + mul_v3_m4v3(cent, ob->object_to_world, pchan_act->pose_mat[3]); + mul_v3_m4v3(cent, obedit->world_to_object, cent); } } else { @@ -588,16 +588,16 @@ static int add_hook_object(const bContext *C, copy_v3_v3(hmd->cent, cent); /* matrix calculus */ - /* vert x (obmat x hook->imat) x hook->obmat x ob->imat */ + /* vert x (obmat x hook->world_to_object) x hook->object_to_world x ob->world_to_object */ /* (parentinv ) */ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); Object *object_eval = DEG_get_evaluated_object(depsgraph, ob); BKE_object_transform_copy(object_eval, ob); BKE_object_where_is_calc(depsgraph, scene_eval, object_eval); - invert_m4_m4(object_eval->imat, object_eval->obmat); + invert_m4_m4(object_eval->world_to_object, object_eval->object_to_world); /* apparently this call goes from right to left... */ - mul_m4_series(hmd->parentinv, pose_mat, object_eval->imat, obedit->obmat); + mul_m4_series(hmd->parentinv, pose_mat, object_eval->world_to_object, obedit->object_to_world); DEG_relations_tag_update(bmain); @@ -834,10 +834,10 @@ static int object_hook_recenter_exec(bContext *C, wmOperator *op) } /* recenter functionality */ - copy_m3_m4(bmat, ob->obmat); + copy_m3_m4(bmat, ob->object_to_world); invert_m3_m3(imat, bmat); - sub_v3_v3v3(hmd->cent, scene->cursor.location, ob->obmat[3]); + sub_v3_v3v3(hmd->cent, scene->cursor.location, ob->object_to_world[3]); mul_m3_v3(imat, hmd->cent); DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); diff --git a/source/blender/editors/object/object_modifier.cc b/source/blender/editors/object/object_modifier.cc index 85a35861329..a87e52db129 100644 --- a/source/blender/editors/object/object_modifier.cc +++ b/source/blender/editors/object/object_modifier.cc @@ -614,7 +614,7 @@ bool ED_object_modifier_convert_psys_to_mesh(ReportList * /*reports*/, if (k) { medge->v1 = cvert - 1; medge->v2 = cvert; - medge->flag = ME_EDGEDRAW | ME_EDGERENDER | ME_LOOSEEDGE; + medge->flag = ME_EDGEDRAW | ME_LOOSEEDGE; medge++; } else { @@ -633,7 +633,7 @@ bool ED_object_modifier_convert_psys_to_mesh(ReportList * /*reports*/, if (k) { medge->v1 = cvert - 1; medge->v2 = cvert; - medge->flag = ME_EDGEDRAW | ME_EDGERENDER | ME_LOOSEEDGE; + medge->flag = ME_EDGEDRAW | ME_LOOSEEDGE; medge++; } else { @@ -3023,7 +3023,7 @@ static bool ocean_bake_poll(bContext *C) struct OceanBakeJob { /* from wmJob */ struct Object *owner; - short *stop, *do_update; + bool *stop, *do_update; float *progress; int current_frame; struct OceanCache *och; @@ -3062,7 +3062,7 @@ static void oceanbake_update(void *customdata, float progress, int *cancel) *(oj->progress) = progress; } -static void oceanbake_startjob(void *customdata, short *stop, short *do_update, float *progress) +static void oceanbake_startjob(void *customdata, bool *stop, bool *do_update, float *progress) { OceanBakeJob *oj = static_cast<OceanBakeJob *>(customdata); @@ -3075,7 +3075,7 @@ static void oceanbake_startjob(void *customdata, short *stop, short *do_update, BKE_ocean_bake(oj->ocean, oj->och, oceanbake_update, (void *)oj); *do_update = true; - *stop = 0; + *stop = false; } static void oceanbake_endjob(void *customdata) diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c index 5da19d76259..10068def991 100644 --- a/source/blender/editors/object/object_relations.c +++ b/source/blender/editors/object/object_relations.c @@ -272,7 +272,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op) /* inverse parent matrix */ BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } else { ob->partype = PARVERT1; @@ -280,7 +280,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op) /* inverse parent matrix */ BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } } } @@ -401,7 +401,7 @@ void ED_object_parent_clear(Object *ob, const int type) /* remove parent, and apply the parented transform * result as object's local transforms */ ob->parent = NULL; - BKE_object_apply_mat4(ob, ob->obmat, true, false); + BKE_object_apply_mat4(ob, ob->object_to_world, true, false); break; } case CLEAR_PARENT_INVERSE: { @@ -584,7 +584,7 @@ bool ED_object_parent_set(ReportList *reports, if (keep_transform) { /* Was removed because of bug T23577, * but this can be handy in some cases too T32616, so make optional. */ - BKE_object_apply_mat4(ob, ob->obmat, false, false); + BKE_object_apply_mat4(ob, ob->object_to_world, false, false); } /* Set the parent (except for follow-path constraint option). */ @@ -706,7 +706,7 @@ bool ED_object_parent_set(ReportList *reports, BKE_constraint_target_matrix_get( depsgraph, scene, con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra); - sub_v3_v3v3(vec, ob->obmat[3], cmat[3]); + sub_v3_v3v3(vec, ob->object_to_world[3], cmat[3]); copy_v3_v3(ob->loc, vec); } @@ -729,7 +729,7 @@ bool ED_object_parent_set(ReportList *reports, ob->partype = PAROBJECT; BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } else if (is_armature_parent && (ob->type == OB_GPENCIL) && (par->type == OB_ARMATURE)) { if (partype == PAR_ARMATURE) { @@ -747,7 +747,7 @@ bool ED_object_parent_set(ReportList *reports, ob->partype = PAROBJECT; BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } else if ((ob->type == OB_GPENCIL) && (par->type == OB_LATTICE)) { /* Add Lattice modifier */ @@ -758,12 +758,12 @@ bool ED_object_parent_set(ReportList *reports, ob->partype = PAROBJECT; BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } else { /* calculate inverse parent matrix */ BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); @@ -772,7 +772,7 @@ bool ED_object_parent_set(ReportList *reports, static void parent_set_vert_find(KDTree_3d *tree, Object *child, int vert_par[3], bool is_tri) { - const float *co_find = child->obmat[3]; + const float *co_find = child->object_to_world[3]; if (is_tri) { KDTreeNearest_3d nearest[3]; int tot; @@ -1186,7 +1186,7 @@ static int object_track_clear_exec(bContext *C, wmOperator *op) } if (type == CLEAR_TRACK_KEEP_TRANSFORM) { - BKE_object_apply_mat4(ob, ob->obmat, true, true); + BKE_object_apply_mat4(ob, ob->object_to_world, true, true); } } CTX_DATA_END; diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc index 8358bf632d3..a50fb28805e 100644 --- a/source/blender/editors/object/object_remesh.cc +++ b/source/blender/editors/object/object_remesh.cc @@ -296,7 +296,7 @@ static void voxel_size_edit_draw(const bContext *C, ARegion * /*ar*/, void *arg) uint pos3d = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); GPU_matrix_push(); - GPU_matrix_mul(cd->active_object->obmat); + GPU_matrix_mul(cd->active_object->object_to_world); /* Draw Rect */ immUniformColor4f(0.9f, 0.9f, 0.9f, 0.8f); @@ -494,10 +494,10 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev float view_normal[3] = {0.0f, 0.0f, 1.0f}; /* Calculate the view normal. */ - invert_m4_m4(active_object->imat, active_object->obmat); + invert_m4_m4(active_object->world_to_object, active_object->object_to_world); copy_m3_m4(mat, rv3d->viewinv); mul_m3_v3(mat, view_normal); - copy_m3_m4(mat, active_object->imat); + copy_m3_m4(mat, active_object->world_to_object); mul_m3_v3(mat, view_normal); normalize_v3(view_normal); @@ -535,7 +535,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev /* Project the selected face in the previous step of the Bounding Box. */ for (int i = 0; i < 4; i++) { float preview_plane_world_space[3]; - mul_v3_m4v3(preview_plane_world_space, active_object->obmat, cd->preview_plane[i]); + mul_v3_m4v3(preview_plane_world_space, active_object->object_to_world, cd->preview_plane[i]); ED_view3d_project_v2(region, preview_plane_world_space, preview_plane_proj[i]); } @@ -582,7 +582,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev /* Invert object scale. */ float scale[3]; - mat4_to_size(scale, active_object->obmat); + mat4_to_size(scale, active_object->object_to_world); invert_v3(scale); size_to_mat4(scale_mat, scale); @@ -593,7 +593,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev /* Scale the text to constant viewport size. */ float text_pos_word_space[3]; - mul_v3_m4v3(text_pos_word_space, active_object->obmat, text_pos); + mul_v3_m4v3(text_pos_word_space, active_object->object_to_world, text_pos); const float pixelsize = ED_view3d_pixel_size(rv3d, text_pos_word_space); scale_m4_fl(scale_mat, pixelsize * 0.5f); mul_m4_m4_post(cd->text_mat, scale_mat); @@ -654,7 +654,7 @@ enum eSymmetryAxes { struct QuadriFlowJob { /* from wmJob */ struct Object *owner; - short *stop, *do_update; + bool *stop, *do_update; float *progress; const struct wmOperator *op; @@ -836,7 +836,7 @@ static Mesh *remesh_symmetry_mirror(Object *ob, Mesh *mesh, eSymmetryAxes symmet return mesh_mirror; } -static void quadriflow_start_job(void *customdata, short *stop, short *do_update, float *progress) +static void quadriflow_start_job(void *customdata, bool *stop, bool *do_update, float *progress) { QuadriFlowJob *qj = static_cast<QuadriFlowJob *>(customdata); @@ -884,7 +884,7 @@ static void quadriflow_start_job(void *customdata, short *stop, short *do_update if (new_mesh == nullptr) { *do_update = true; - *stop = 0; + *stop = false; if (qj->success == 1) { /* This is not a user cancellation event. */ qj->success = 0; @@ -917,7 +917,7 @@ static void quadriflow_start_job(void *customdata, short *stop, short *do_update BKE_mesh_batch_cache_dirty_tag(static_cast<Mesh *>(ob->data), BKE_MESH_BATCH_DIRTY_ALL); *do_update = true; - *stop = 0; + *stop = false; } static void quadriflow_end_job(void *customdata) @@ -992,7 +992,7 @@ static int quadriflow_remesh_exec(bContext *C, wmOperator *op) if (op->flag == 0) { /* This is called directly from the exec operator, this operation is now blocking */ job->is_nonblocking_job = false; - short stop = 0, do_update = true; + bool stop = false, do_update = true; float progress; quadriflow_start_job(job, &stop, &do_update, &progress); quadriflow_end_job(job); diff --git a/source/blender/editors/object/object_transform.cc b/source/blender/editors/object/object_transform.cc index 6604e3da4d2..0c2aca8b97b 100644 --- a/source/blender/editors/object/object_transform.cc +++ b/source/blender/editors/object/object_transform.cc @@ -527,9 +527,9 @@ static void ignore_parent_tx(Main *bmain, Depsgraph *depsgraph, Scene *scene, Ob LISTBASE_FOREACH (Object *, ob_child, &bmain->objects) { if (ob_child->parent == ob) { Object *ob_child_eval = DEG_get_evaluated_object(depsgraph, ob_child); - BKE_object_apply_mat4(ob_child_eval, ob_child_eval->obmat, true, false); + BKE_object_apply_mat4(ob_child_eval, ob_child_eval->object_to_world, true, false); BKE_object_workob_calc_parent(depsgraph, scene, ob_child_eval, &workob); - invert_m4_m4(ob_child->parentinv, workob.obmat); + invert_m4_m4(ob_child->parentinv, workob.object_to_world); /* Copy result of BKE_object_apply_mat4(). */ BKE_object_transform_copy(ob_child, ob_child_eval); /* Make sure evaluated object is in a consistent state with the original one. @@ -660,11 +660,11 @@ static int apply_objects_internal(bContext *C, if (do_multi_user) { obact = CTX_data_active_object(C); - invert_m4_m4(obact_invmat, obact->obmat); + invert_m4_m4(obact_invmat, obact->object_to_world); Object workob; BKE_object_workob_calc_parent(depsgraph, scene, obact, &workob); - copy_m4_m4(obact_parent, workob.obmat); + copy_m4_m4(obact_parent, workob.object_to_world); copy_m4_m4(obact_parentinv, obact->parentinv); if (apply_objects_internal_need_single_user(C)) { @@ -989,7 +989,7 @@ static int apply_objects_internal(bContext *C, float _obmat[4][4], _iobmat[4][4]; float _mat[4][4]; - copy_m4_m4(_obmat, ob->obmat); + copy_m4_m4(_obmat, ob->object_to_world); invert_m4_m4(_iobmat, _obmat); copy_m4_m4(_mat, _obmat); @@ -1075,7 +1075,7 @@ static int visual_transform_apply_exec(bContext *C, wmOperator * /*op*/) CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) { Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob); BKE_object_where_is_calc(depsgraph, scene, ob_eval); - BKE_object_apply_mat4(ob_eval, ob_eval->obmat, true, true); + BKE_object_apply_mat4(ob_eval, ob_eval->object_to_world, true, true); BKE_object_transform_copy(ob, ob_eval); /* update for any children that may get moved */ @@ -1274,8 +1274,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) if (centermode == ORIGIN_TO_CURSOR) { copy_v3_v3(cent, cursor); - invert_m4_m4(obedit->imat, obedit->obmat); - mul_m4_v3(obedit->imat, cent); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); + mul_m4_v3(obedit->world_to_object, cent); } else { if (around == V3D_AROUND_CENTER_BOUNDS) { @@ -1342,8 +1342,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) if (centermode == ORIGIN_TO_CURSOR) { copy_v3_v3(cent, cursor); - invert_m4_m4(ob->imat, ob->obmat); - mul_m4_v3(ob->imat, cent); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_v3(ob->world_to_object, cent); } if (ob->data == nullptr) { @@ -1363,8 +1363,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) INIT_MINMAX(min, max); BKE_object_minmax_dupli(depsgraph, scene, ob, min, max, true); mid_v3_v3v3(cent, min, max); - invert_m4_m4(ob->imat, ob->obmat); - mul_m4_v3(ob->imat, cent); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_v3(ob->world_to_object, cent); } add_v3_v3(ob->instance_collection->instance_offset, cent); @@ -1554,7 +1554,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) if (centermode == ORIGIN_TO_GEOMETRY) { zero_v3(gpcenter); BKE_gpencil_centroid_3d(gpd, gpcenter); - add_v3_v3(gpcenter, ob->obmat[3]); + add_v3_v3(gpcenter, ob->object_to_world[3]); } if (centermode == ORIGIN_TO_CURSOR) { copy_v3_v3(gpcenter, cursor); @@ -1566,8 +1566,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) float offset_local[3]; int i; - sub_v3_v3v3(offset_global, gpcenter, ob->obmat[3]); - copy_m3_m4(bmat, obact->obmat); + sub_v3_v3v3(offset_global, gpcenter, ob->object_to_world[3]); + copy_m3_m4(bmat, obact->object_to_world); invert_m3_m3(imat, bmat); mul_m3_v3(imat, offset_global); mul_v3_m3v3(offset_local, imat, offset_global); @@ -1699,7 +1699,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) ob_other->flag |= OB_DONE; DEG_id_tag_update(&ob_other->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); - mul_v3_mat3_m4v3(centn, ob_other->obmat, cent); /* omit translation part */ + mul_v3_mat3_m4v3(centn, ob_other->object_to_world, cent); /* omit translation part */ add_v3_v3(ob_other->loc, centn); Object *ob_other_eval = DEG_get_evaluated_object(depsgraph, ob_other); @@ -1873,9 +1873,9 @@ static void object_transform_axis_target_calc_depth_init(XFormAxisData *xfd, con int center_tot = 0; for (XFormAxisItem &item : xfd->object_data) { const Object *ob = item.ob; - const float *ob_co_a = ob->obmat[3]; + const float *ob_co_a = ob->object_to_world[3]; float ob_co_b[3]; - add_v3_v3v3(ob_co_b, ob->obmat[3], ob->obmat[2]); + add_v3_v3v3(ob_co_b, ob->object_to_world[3], ob->object_to_world[2]); float view_isect[3], ob_isect[3]; if (isect_line_line_v3(view_co_a, view_co_b, ob_co_a, ob_co_b, view_isect, ob_isect)) { add_v3_v3(center, view_isect); @@ -1946,7 +1946,7 @@ static void object_apply_location(Object *ob, const float loc[3]) /* quick but weak */ Object ob_prev = blender::dna::shallow_copy(*ob); float mat[4][4]; - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); copy_v3_v3(mat[3], loc); BKE_object_apply_mat4(ob, mat, true, true); copy_v3_v3(mat[3], ob->loc); @@ -1961,7 +1961,7 @@ static bool object_orient_to_location(Object *ob, const bool z_flip) { float delta[3]; - sub_v3_v3v3(delta, ob->obmat[3], location); + sub_v3_v3v3(delta, ob->object_to_world[3], location); if (normalize_v3(delta) != 0.0f) { if (z_flip) { negate_v3(delta); @@ -2139,7 +2139,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const float xform_rot_offset_inv_first[3][3]; for (const int i : xfd->object_data.index_range()) { XFormAxisItem &item = xfd->object_data[i]; - copy_m3_m4(item.xform_rot_offset, item.ob->obmat); + copy_m3_m4(item.xform_rot_offset, item.ob->object_to_world); normalize_m3(item.xform_rot_offset); if (i == 0) { @@ -2158,8 +2158,8 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const XFormAxisItem &item = xfd->object_data[i]; if (is_translate_init) { float ob_axis[3]; - item.xform_dist = len_v3v3(item.ob->obmat[3], location_world); - normalize_v3_v3(ob_axis, item.ob->obmat[2]); + item.xform_dist = len_v3v3(item.ob->object_to_world[3], location_world); + normalize_v3_v3(ob_axis, item.ob->object_to_world[2]); /* Scale to avoid adding distance when moving between surfaces. */ if (normal_found) { float scale = fabsf(dot_v3v3(ob_axis, normal)); @@ -2173,7 +2173,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const copy_v3_v3(target_normal, normal); } else { - normalize_v3_v3(target_normal, item.ob->obmat[2]); + normalize_v3_v3(target_normal, item.ob->object_to_world[2]); } #ifdef USE_RELATIVE_ROTATION @@ -2190,7 +2190,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const madd_v3_v3fl(loc, target_normal, item.xform_dist); object_apply_location(item.ob, loc); /* so orient behaves as expected */ - copy_v3_v3(item.ob->obmat[3], loc); + copy_v3_v3(item.ob->object_to_world[3], loc); } object_orient_to_location( diff --git a/source/blender/editors/object/object_utils.c b/source/blender/editors/object/object_utils.c index 50ba5b8af5f..1387282357f 100644 --- a/source/blender/editors/object/object_utils.c +++ b/source/blender/editors/object/object_utils.c @@ -114,20 +114,20 @@ bool ED_object_calc_active_center(Object *ob, const bool select_only, float r_ce { if (ob->mode & OB_MODE_EDIT) { if (ED_object_calc_active_center_for_editmode(ob, select_only, r_center)) { - mul_m4_v3(ob->obmat, r_center); + mul_m4_v3(ob->object_to_world, r_center); return true; } return false; } if (ob->mode & OB_MODE_POSE) { if (ED_object_calc_active_center_for_posemode(ob, select_only, r_center)) { - mul_m4_v3(ob->obmat, r_center); + mul_m4_v3(ob->object_to_world, r_center); return true; } return false; } if (!select_only || (ob->base_flag & BASE_SELECTED)) { - copy_v3_v3(r_center, ob->obmat[3]); + copy_v3_v3(r_center, ob->object_to_world[3]); return true; } return false; @@ -245,11 +245,11 @@ void ED_object_xform_skip_child_container_item_ensure(struct XFormObjectSkipChil if (!BLI_ghash_ensure_p(xcs->obchild_in_obmode_map, ob, &xf_p)) { struct XFormObjectSkipChild *xf = MEM_mallocN(sizeof(*xf), __func__); copy_m4_m4(xf->parentinv_orig, ob->parentinv); - copy_m4_m4(xf->obmat_orig, ob->obmat); - copy_m4_m4(xf->parent_obmat_orig, ob->parent->obmat); - invert_m4_m4(xf->parent_obmat_inv_orig, ob->parent->obmat); + copy_m4_m4(xf->obmat_orig, ob->object_to_world); + copy_m4_m4(xf->parent_obmat_orig, ob->parent->object_to_world); + invert_m4_m4(xf->parent_obmat_inv_orig, ob->parent->object_to_world); if (ob_parent_recurse) { - copy_m4_m4(xf->parent_recurse_obmat_orig, ob_parent_recurse->obmat); + copy_m4_m4(xf->parent_recurse_obmat_orig, ob_parent_recurse->object_to_world); } xf->mode = mode; xf->ob_parent_recurse = ob_parent_recurse; @@ -274,14 +274,14 @@ void ED_object_xform_skip_child_container_update_all(struct XFormObjectSkipChild if (xf->mode == XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM) { /* Parent is transformed, this isn't so compensate. */ Object *ob_parent_eval = DEG_get_evaluated_object(depsgraph, ob->parent); - mul_m4_m4m4(dmat, xf->parent_obmat_inv_orig, ob_parent_eval->obmat); + mul_m4_m4m4(dmat, xf->parent_obmat_inv_orig, ob_parent_eval->object_to_world); invert_m4(dmat); } else if (xf->mode == XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM_INDIRECT) { /* Calculate parent matrix (from the root transform). */ Object *ob_parent_recurse_eval = DEG_get_evaluated_object(depsgraph, xf->ob_parent_recurse); float parent_recurse_obmat_inv[4][4]; - invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->obmat); + invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->object_to_world); mul_m4_m4m4(dmat, xf->parent_recurse_obmat_orig, parent_recurse_obmat_inv); invert_m4(dmat); float parent_obmat_calc[4][4]; @@ -296,7 +296,7 @@ void ED_object_xform_skip_child_container_update_all(struct XFormObjectSkipChild /* Transform this - without transform data. */ Object *ob_parent_recurse_eval = DEG_get_evaluated_object(depsgraph, xf->ob_parent_recurse); float parent_recurse_obmat_inv[4][4]; - invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->obmat); + invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->object_to_world); mul_m4_m4m4(dmat, xf->parent_recurse_obmat_orig, parent_recurse_obmat_inv); invert_m4(dmat); float obmat_calc[4][4]; @@ -350,7 +350,7 @@ void ED_object_data_xform_container_item_ensure(struct XFormObjectData_Container void **xf_p; if (!BLI_ghash_ensure_p(xds->obdata_in_obmode_map, ob->data, &xf_p)) { struct XFormObjectData_Extra *xf = MEM_mallocN(sizeof(*xf), __func__); - copy_m4_m4(xf->obmat_orig, ob->obmat); + copy_m4_m4(xf->obmat_orig, ob->object_to_world); xf->ob = ob; /* Result may be NULL, that's OK. */ xf->xod = ED_object_data_xform_create(ob->data); @@ -378,7 +378,7 @@ void ED_object_data_xform_container_update_all(struct XFormObjectData_Container Object *ob_eval = DEG_get_evaluated_object(depsgraph, xf->ob); float imat[4][4], dmat[4][4]; invert_m4_m4(imat, xf->obmat_orig); - mul_m4_m4m4(dmat, imat, ob_eval->obmat); + mul_m4_m4m4(dmat, imat, ob_eval->object_to_world); invert_m4(dmat); ED_object_data_xform_by_mat4(xf->xod, dmat); diff --git a/source/blender/editors/object/object_warp.c b/source/blender/editors/object/object_warp.c index a1d53cadd06..d1e6e7000d9 100644 --- a/source/blender/editors/object/object_warp.c +++ b/source/blender/editors/object/object_warp.c @@ -38,7 +38,7 @@ static void object_warp_calc_view_matrix(float r_mat_view[4][4], mul_m4_m4m4(viewmat_roll, mat_offset, viewmat); /* apply the view and the object matrix */ - mul_m4_m4m4(r_mat_view, viewmat_roll, obedit->obmat); + mul_m4_m4m4(r_mat_view, viewmat_roll, obedit->object_to_world); /* get the view-space cursor */ mul_v3_m4v3(r_center_view, viewmat_roll, center); diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c index 41238eb171b..1a3f0f0f2ac 100644 --- a/source/blender/editors/physics/dynamicpaint_ops.c +++ b/source/blender/editors/physics/dynamicpaint_ops.c @@ -285,7 +285,7 @@ void DPAINT_OT_output_toggle(wmOperatorType *ot) typedef struct DynamicPaintBakeJob { /* from wmJob */ void *owner; - short *stop, *do_update; + bool *stop, *do_update; float *progress; struct Main *bmain; @@ -429,7 +429,7 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job) ED_update_for_newframe(job->bmain, job->depsgraph); } -static void dpaint_bake_startjob(void *customdata, short *stop, short *do_update, float *progress) +static void dpaint_bake_startjob(void *customdata, bool *stop, bool *do_update, float *progress) { DynamicPaintBakeJob *job = customdata; @@ -450,7 +450,7 @@ static void dpaint_bake_startjob(void *customdata, short *stop, short *do_update dynamicPaint_bakeImageSequence(job); *do_update = true; - *stop = 0; + *stop = false; } /* diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index e6d0aca7902..22295c260e2 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -3920,8 +3920,8 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance) mul_m4_v3(mat, co); /* Use `kco` as the object space version of world-space `co`, - * `ob->imat` is set before calling. */ - mul_v3_m4v3(kco, data->ob->imat, co); + * `ob->world_to_object` is set before calling. */ + mul_v3_m4v3(kco, data->ob->world_to_object, co); point_index = BLI_kdtree_3d_find_nearest(edit->emitter_field, kco, NULL); if (point_index == -1) { @@ -3930,7 +3930,7 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance) copy_v3_v3(co_root, co); copy_v3_v3(no_root, &edit->emitter_cosnos[point_index * 6 + 3]); - mul_mat3_m4_v3(data->ob->obmat, no_root); /* normal into global-space */ + mul_mat3_m4_v3(data->ob->object_to_world, no_root); /* normal into global-space */ normalize_v3(no_root); if (puff_volume) { @@ -4010,14 +4010,14 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance) mul_m4_v3(mat, oco); /* Use `kco` as the object space version of world-space `co`, - * `ob->imat` is set before calling. */ - mul_v3_m4v3(kco, data->ob->imat, oco); + * `ob->world_to_object` is set before calling. */ + mul_v3_m4v3(kco, data->ob->world_to_object, oco); point_index = BLI_kdtree_3d_find_nearest(edit->emitter_field, kco, NULL); if (point_index != -1) { copy_v3_v3(onor, &edit->emitter_cosnos[point_index * 6 + 3]); - mul_mat3_m4_v3(data->ob->obmat, onor); /* Normal into world-space. */ - mul_mat3_m4_v3(imat, onor); /* World-space into particle-space. */ + mul_mat3_m4_v3(data->ob->object_to_world, onor); /* Normal into world-space. */ + mul_mat3_m4_v3(imat, onor); /* World-space into particle-space. */ normalize_v3(onor); } else { @@ -4412,7 +4412,7 @@ static int brush_add(const bContext *C, PEData *data, short number) short size = pset->brush[PE_BRUSH_ADD].size; RNG *rng; - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); if (psys->flag & PSYS_GLOBAL_HAIR) { return 0; @@ -4797,7 +4797,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) data.combfac = 1.0f - data.combfac; } - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); ED_view3d_win_to_delta(region, xy_delta, bedit->zfac, vec); data.dvec = vec; @@ -4865,7 +4865,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) } data.invert = (brush->invert ^ flip); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); foreach_mouse_hit_point(&data, brush_puff, selected); } @@ -4895,7 +4895,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) data.smoothfac = brush->strength; - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); foreach_mouse_hit_key(&data, brush_smooth_get, selected); @@ -5112,7 +5112,7 @@ static bool shape_cut_test_point(PEData *data, ParticleEditSettings *pset, Parti userdata.num_hits = 0; float co_shape[3]; - mul_v3_m4v3(co_shape, pset->shape_object->imat, key->co); + mul_v3_m4v3(co_shape, pset->shape_object->world_to_object, key->co); BLI_bvhtree_ray_cast_all( shape_bvh->tree, co_shape, dir, 0.0f, BVH_RAYCAST_DIST_MAX, point_inside_bvh_cb, &userdata); @@ -5153,8 +5153,8 @@ static void shape_cut(PEData *data, int pa_index) float dir_shape[3]; float len_shape; - mul_v3_m4v3(co_curr_shape, pset->shape_object->imat, key->co); - mul_v3_m4v3(co_next_shape, pset->shape_object->imat, (key + 1)->co); + mul_v3_m4v3(co_curr_shape, pset->shape_object->world_to_object, key->co); + mul_v3_m4v3(co_next_shape, pset->shape_object->world_to_object, (key + 1)->co); sub_v3_v3v3(dir_shape, co_next_shape, co_curr_shape); len_shape = normalize_v3(dir_shape); diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c index 210757173eb..852156f9403 100644 --- a/source/blender/editors/physics/particle_object.c +++ b/source/blender/editors/physics/particle_object.c @@ -726,8 +726,8 @@ static bool remap_hair_emitter(Depsgraph *depsgraph, edit_point = target_edit ? target_edit->points : NULL; - invert_m4_m4(from_ob_imat, ob->obmat); - invert_m4_m4(to_ob_imat, target_ob->obmat); + invert_m4_m4(from_ob_imat, ob->object_to_world); + invert_m4_m4(to_ob_imat, target_ob->object_to_world); invert_m4_m4(from_imat, from_mat); invert_m4_m4(to_imat, to_mat); @@ -843,7 +843,7 @@ static bool remap_hair_emitter(Depsgraph *depsgraph, float offset[3]; if (to_global) { - copy_m4_m4(imat, target_ob->obmat); + copy_m4_m4(imat, target_ob->object_to_world); } else { /* NOTE: using target_dm here, which is in target_ob object space and has full modifiers. @@ -923,8 +923,8 @@ static bool connect_hair(Depsgraph *depsgraph, Scene *scene, Object *ob, Particl ob, psys, psys->edit, - ob->obmat, - ob->obmat, + ob->object_to_world, + ob->object_to_world, psys->flag & PSYS_GLOBAL_HAIR, false); if (ok) { @@ -1174,8 +1174,8 @@ static bool copy_particle_systems_to_object(const bContext *C, to_mat = I; break; case PAR_COPY_SPACE_WORLD: - from_mat = ob_from->obmat; - to_mat = ob_to->obmat; + from_mat = ob_from->object_to_world; + to_mat = ob_to->object_to_world; break; default: /* should not happen */ diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c index 314796e96e4..d5e55c99444 100644 --- a/source/blender/editors/physics/physics_fluid.c +++ b/source/blender/editors/physics/physics_fluid.c @@ -61,7 +61,7 @@ typedef struct FluidJob { /* from wmJob */ void *owner; - short *stop, *do_update; + bool *stop, *do_update; float *progress; const char *type; const char *name; @@ -349,7 +349,7 @@ static void fluid_bake_endjob(void *customdata) } } -static void fluid_bake_startjob(void *customdata, short *stop, short *do_update, float *progress) +static void fluid_bake_startjob(void *customdata, bool *stop, bool *do_update, float *progress) { FluidJob *job = customdata; FluidDomainSettings *fds = job->fmd->domain; @@ -428,7 +428,7 @@ static void fluid_bake_startjob(void *customdata, short *stop, short *do_update, *do_update = true; } if (stop) { - *stop = 0; + *stop = false; } } @@ -461,7 +461,7 @@ static void fluid_free_endjob(void *customdata) } } -static void fluid_free_startjob(void *customdata, short *stop, short *do_update, float *progress) +static void fluid_free_startjob(void *customdata, bool *stop, bool *do_update, float *progress) { FluidJob *job = customdata; FluidDomainSettings *fds = job->fmd->domain; @@ -504,7 +504,7 @@ static void fluid_free_startjob(void *customdata, short *stop, short *do_update, #endif *do_update = true; - *stop = 0; + *stop = false; /* Update scene so that viewport shows freed up scene */ ED_update_for_newframe(job->bmain, job->depsgraph); diff --git a/source/blender/editors/physics/physics_pointcache.c b/source/blender/editors/physics/physics_pointcache.c index 97cd0d1d149..9fac93187ee 100644 --- a/source/blender/editors/physics/physics_pointcache.c +++ b/source/blender/editors/physics/physics_pointcache.c @@ -86,7 +86,7 @@ static bool ptcache_add_remove_poll(bContext *C) typedef struct PointCacheJob { wmWindowManager *wm; void *owner; - short *stop, *do_update; + bool *stop, *do_update; float *progress; PTCacheBaker *baker; @@ -126,7 +126,7 @@ static void ptcache_job_update(void *customdata, float progress, int *cancel) *(job->progress) = progress; } -static void ptcache_job_startjob(void *customdata, short *stop, short *do_update, float *progress) +static void ptcache_job_startjob(void *customdata, bool *stop, bool *do_update, float *progress) { PointCacheJob *job = customdata; @@ -144,7 +144,7 @@ static void ptcache_job_startjob(void *customdata, short *stop, short *do_update BKE_ptcache_bake(job->baker); *do_update = true; - *stop = 0; + *stop = false; } static void ptcache_job_endjob(void *customdata) diff --git a/source/blender/editors/render/render_internal.cc b/source/blender/editors/render/render_internal.cc index e66cabbc9f8..b05f430d198 100644 --- a/source/blender/editors/render/render_internal.cc +++ b/source/blender/editors/render/render_internal.cc @@ -69,7 +69,7 @@ #include "render_intern.hh" /* Render Callbacks */ -static int render_break(void *rjv); +static bool render_break(void *rjv); struct RenderJob { Main *main; @@ -87,8 +87,8 @@ struct RenderJob { Image *image; ImageUser iuser; bool image_outdated; - short *stop; - short *do_update; + bool *stop; + bool *do_update; float *progress; ReportList *reports; int orig_layer; @@ -637,7 +637,7 @@ static void current_scene_update(void *rjv, Scene *scene) rj->iuser.scene = scene; } -static void render_startjob(void *rjv, short *stop, short *do_update, float *progress) +static void render_startjob(void *rjv, bool *stop, bool *do_update, float *progress) { RenderJob *rj = static_cast<RenderJob *>(rjv); @@ -791,29 +791,29 @@ static void render_endjob(void *rjv) } /* called by render, check job 'stop' value or the global */ -static int render_breakjob(void *rjv) +static bool render_breakjob(void *rjv) { RenderJob *rj = static_cast<RenderJob *>(rjv); if (G.is_break) { - return 1; + return true; } if (rj->stop && *(rj->stop)) { - return 1; + return true; } - return 0; + return false; } /** * For exec() when there is no render job * NOTE: this won't check for the escape key being pressed, but doing so isn't thread-safe. */ -static int render_break(void * /*rjv*/) +static bool render_break(void * /*rjv*/) { if (G.is_break) { - return 1; + return true; } - return 0; + return false; } /* runs in thread, no cursor setting here works. careful with notifiers too (malloc conflicts) */ diff --git a/source/blender/editors/render/render_preview.cc b/source/blender/editors/render/render_preview.cc index 140199209da..8e50e8c04d1 100644 --- a/source/blender/editors/render/render_preview.cc +++ b/source/blender/editors/render/render_preview.cc @@ -104,7 +104,7 @@ static void icon_copy_rect(ImBuf *ibuf, uint w, uint h, uint *rect); struct ShaderPreview { /* from wmJob */ void *owner; - short *stop, *do_update; + bool *stop, *do_update; Scene *scene; ID *id, *id_copy; @@ -785,7 +785,7 @@ static Object *object_preview_camera_create(Main *preview_main, float rotmat[3][3]; float dummyscale[3]; - mat4_to_loc_rot_size(camera->loc, rotmat, dummyscale, preview_object->obmat); + mat4_to_loc_rot_size(camera->loc, rotmat, dummyscale, preview_object->object_to_world); /* Camera is Y up, so needs additional rotations to obliquely face the front. */ float drotmat[3][3]; @@ -1047,7 +1047,7 @@ static void shader_preview_update(void *spv, RenderResult * /*rr*/, struct rcti } /* called by renderer, checks job value */ -static int shader_preview_break(void *spv) +static bool shader_preview_break(void *spv) { ShaderPreview *sp = static_cast<ShaderPreview *>(spv); @@ -1223,7 +1223,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs } /* runs inside thread for material and icons */ -static void shader_preview_startjob(void *customdata, short *stop, short *do_update) +static void shader_preview_startjob(void *customdata, bool *stop, bool *do_update) { ShaderPreview *sp = static_cast<ShaderPreview *>(customdata); @@ -1408,7 +1408,7 @@ static void set_alpha(char *cp, int sizex, int sizey, char alpha) } } -static void icon_preview_startjob(void *customdata, short *stop, short *do_update) +static void icon_preview_startjob(void *customdata, bool *stop, bool *do_update) { ShaderPreview *sp = static_cast<ShaderPreview *>(customdata); @@ -1488,8 +1488,8 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat * does not run two of them at the same time. */ static void common_preview_startjob(void *customdata, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float * /*progress*/) { ShaderPreview *sp = static_cast<ShaderPreview *>(customdata); @@ -1509,8 +1509,8 @@ static void common_preview_startjob(void *customdata, static void other_id_types_preview_render(IconPreview *ip, IconPreviewSize *cur_size, const ePreviewRenderMethod pr_method, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { ShaderPreview *sp = MEM_cnew<ShaderPreview>("Icon ShaderPreview"); @@ -1570,8 +1570,8 @@ static int icon_previewimg_size_index_get(const IconPreviewSize *icon_size, } static void icon_preview_startjob_all_sizes(void *customdata, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { IconPreview *ip = (IconPreview *)customdata; @@ -1735,7 +1735,7 @@ class PreviewLoadJob { void push_load_request(PreviewImage *preview, eIconSizes icon_size); private: - static void run_fn(void *customdata, short *stop, short *do_update, float *progress); + static void run_fn(void *customdata, bool *stop, bool *do_update, float *progress); static void update_fn(void *customdata); static void end_fn(void *customdata); static void free_fn(void *customdata); @@ -1755,7 +1755,8 @@ PreviewLoadJob::~PreviewLoadJob() PreviewLoadJob &PreviewLoadJob::ensure_job(wmWindowManager *wm, wmWindow *win) { - wmJob *wm_job = WM_jobs_get(wm, win, nullptr, "Load Previews", 0, WM_JOB_TYPE_LOAD_PREVIEW); + wmJob *wm_job = WM_jobs_get( + wm, win, nullptr, "Load Previews", eWM_JobFlag(0), WM_JOB_TYPE_LOAD_PREVIEW); if (!WM_jobs_is_running(wm_job)) { PreviewLoadJob *job_data = MEM_new<PreviewLoadJob>("PreviewLoadJobData"); @@ -1776,7 +1777,7 @@ void PreviewLoadJob::load_jobless(PreviewImage *preview, const eIconSizes icon_s job_data.push_load_request(preview, icon_size); - short stop = 0, do_update = 0; + bool stop = false, do_update = false; float progress = 0; run_fn(&job_data, &stop, &do_update, &progress); update_fn(&job_data); @@ -1798,7 +1799,7 @@ void PreviewLoadJob::push_load_request(PreviewImage *preview, const eIconSizes i BLI_thread_queue_push(todo_queue_, &requested_previews_.back()); } -void PreviewLoadJob::run_fn(void *customdata, short *stop, short *do_update, float * /*progress*/) +void PreviewLoadJob::run_fn(void *customdata, bool *stop, bool *do_update, float * /*progress*/) { PreviewLoadJob *job_data = static_cast<PreviewLoadJob *>(customdata); @@ -1936,7 +1937,7 @@ void ED_preview_icon_render( } IconPreview ip = {nullptr}; - short stop = false, update = false; + bool stop = false, update = false; float progress = 0.0f; ED_preview_ensure_dbase(); diff --git a/source/blender/editors/render/render_shading.cc b/source/blender/editors/render/render_shading.cc index 83ce447e8cf..e5c2b9702e5 100644 --- a/source/blender/editors/render/render_shading.cc +++ b/source/blender/editors/render/render_shading.cc @@ -1398,7 +1398,7 @@ static int light_cache_bake_exec(bContext *C, wmOperator *op) light_cache_bake_tag_cache(scene, op); - short stop = 0, do_update; + bool stop = false, do_update; float progress; /* Not actually used. */ EEVEE_lightbake_job(rj, &stop, &do_update, &progress); EEVEE_lightbake_job_data_free(rj); diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 8db968cbb8a..a62e027ba03 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -147,7 +147,7 @@ void ED_region_do_listen(wmRegionListenerParams *params) } LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { - UI_block_views_listen(block, params); + UI_block_listen(block, params); } LISTBASE_FOREACH (uiList *, list, ®ion->ui_lists) { diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc b/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc index e276bae6697..8172eb8a5d7 100644 --- a/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc +++ b/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc @@ -185,7 +185,7 @@ std::optional<CurvesBrush3D> sample_curves_3d_brush(const Depsgraph &depsgraph, /* Shorten ray when the surface object is hit. */ if (surface_object_eval != nullptr) { - const float4x4 surface_to_world_mat = surface_object->obmat; + const float4x4 surface_to_world_mat = surface_object->object_to_world; const float4x4 world_to_surface_mat = surface_to_world_mat.inverted(); Mesh *surface_eval = BKE_object_get_evaluated_mesh(surface_object_eval); @@ -218,7 +218,7 @@ std::optional<CurvesBrush3D> sample_curves_3d_brush(const Depsgraph &depsgraph, } } - const float4x4 curves_to_world_mat = curves_object.obmat; + const float4x4 curves_to_world_mat = curves_object.object_to_world; const float4x4 world_to_curves_mat = curves_to_world_mat.inverted(); const float3 center_ray_start_cu = world_to_curves_mat * center_ray_start_wo; diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc index 6366da310b6..df7dd871a94 100644 --- a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc +++ b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc @@ -220,8 +220,10 @@ static int sculpt_curves_stroke_invoke(bContext *C, wmOperator *op, const wmEven int return_value = op->type->modal(C, op, event); if (return_value == OPERATOR_FINISHED) { - paint_stroke_free(C, op, op_data->stroke); - MEM_delete(op_data); + if (op->customdata != nullptr) { + paint_stroke_free(C, op, op_data->stroke); + MEM_delete(op_data); + } return OPERATOR_FINISHED; } @@ -236,16 +238,19 @@ static int sculpt_curves_stroke_modal(bContext *C, wmOperator *op, const wmEvent int return_value = paint_stroke_modal(C, op, event, &op_data->stroke); if (ELEM(return_value, OPERATOR_FINISHED, OPERATOR_CANCELLED)) { MEM_delete(op_data); + op->customdata = nullptr; } return return_value; } static void sculpt_curves_stroke_cancel(bContext *C, wmOperator *op) { - SculptCurvesBrushStrokeData *op_data = static_cast<SculptCurvesBrushStrokeData *>( - op->customdata); - paint_stroke_cancel(C, op, op_data->stroke); - MEM_delete(op_data); + if (op->customdata != nullptr) { + SculptCurvesBrushStrokeData *op_data = static_cast<SculptCurvesBrushStrokeData *>( + op->customdata); + paint_stroke_cancel(C, op, op_data->stroke); + MEM_delete(op_data); + } } static void SCULPT_CURVES_OT_brush_stroke(struct wmOperatorType *ot) @@ -786,7 +791,7 @@ static void select_grow_invoke_per_curve(Curves &curves_id, }); }); - float4x4 curves_to_world_mat = curves_ob.obmat; + float4x4 curves_to_world_mat = curves_ob.object_to_world; float4x4 world_to_curves_mat = curves_to_world_mat.inverted(); float4x4 projection; diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index 71ec444098e..b85b878af7d 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -1071,7 +1071,7 @@ static void cursor_draw_tiling_preview(const uint gpuattr, for (int dim = 0; dim < 3; dim++) { location[dim] = cur[dim] * step[dim] + orgLoc[dim]; } - cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3); + cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3); } } } @@ -1092,7 +1092,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr, /* Axis Symmetry. */ flip_v3_v3(location, true_location, (char)i); - cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3); + cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3); /* Tiling. */ cursor_draw_tiling_preview(gpuattr, region, location, sd, ob, radius); @@ -1107,7 +1107,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr, mul_m4_v3(symm_rot_mat, location); cursor_draw_tiling_preview(gpuattr, region, location, sd, ob, radius); - cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3); + cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3); } } } @@ -1334,7 +1334,7 @@ static void paint_cursor_update_pixel_radius(PaintCursorContext *pcontext) } copy_v3_v3(pcontext->scene_space_location, pcontext->location); - mul_m4_v3(pcontext->vc.obact->obmat, pcontext->scene_space_location); + mul_m4_v3(pcontext->vc.obact->object_to_world, pcontext->scene_space_location); } else { Sculpt *sd = CTX_data_tool_settings(pcontext->C)->sculpt; @@ -1464,7 +1464,7 @@ static void paint_cursor_drawing_setup_cursor_space(PaintCursorContext *pcontext float cursor_trans[4][4], cursor_rot[4][4]; const float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f}; float quat[4]; - copy_m4_m4(cursor_trans, pcontext->vc.obact->obmat); + copy_m4_m4(cursor_trans, pcontext->vc.obact->object_to_world); translate_m4(cursor_trans, pcontext->location[0], pcontext->location[1], pcontext->location[2]); rotation_between_vecs_to_quat(quat, z_axis, pcontext->normal); quat_to_mat4(cursor_rot, quat); @@ -1508,7 +1508,7 @@ static void paint_cursor_pose_brush_origins_draw(PaintCursorContext *pcontext) cursor_draw_point_screen_space(pcontext->pos, pcontext->region, ss->pose_ik_chain_preview->segments[i].initial_orig, - pcontext->vc.obact->obmat, + pcontext->vc.obact->object_to_world, 3); } } @@ -1526,7 +1526,7 @@ static void paint_cursor_preview_boundary_data_pivot_draw(PaintCursorContext *pc pcontext->pos, pcontext->region, SCULPT_vertex_co_get(pcontext->ss, pcontext->ss->boundary_preview->pivot_vertex), - pcontext->vc.obact->obmat, + pcontext->vc.obact->object_to_world, 3); } @@ -1634,7 +1634,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext * pcontext->pos, pcontext->region, SCULPT_vertex_co_get(pcontext->ss, pcontext->ss->expand_cache->initial_active_vertex), - pcontext->vc.obact->obmat, + pcontext->vc.obact->object_to_world, 2); } @@ -1656,7 +1656,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext * NULL); GPU_matrix_push(); - GPU_matrix_mul(pcontext->vc.obact->obmat); + GPU_matrix_mul(pcontext->vc.obact->object_to_world); /* Drawing Cursor overlays in 3D object space. */ if (is_brush_tool && brush->sculpt_tool == SCULPT_TOOL_GRAB && @@ -1747,7 +1747,7 @@ static void paint_cursor_cursor_draw_3d_view_brush_cursor_active(PaintCursorCont NULL, NULL); GPU_matrix_push(); - GPU_matrix_mul(pcontext->vc.obact->obmat); + GPU_matrix_mul(pcontext->vc.obact->object_to_world); /* Draw the special active cursors different tools may have. */ diff --git a/source/blender/editors/sculpt_paint/paint_curve.c b/source/blender/editors/sculpt_paint/paint_curve.c index 22d6626ab16..26f76d46f85 100644 --- a/source/blender/editors/sculpt_paint/paint_curve.c +++ b/source/blender/editors/sculpt_paint/paint_curve.c @@ -44,7 +44,7 @@ bool paint_curve_poll(bContext *C) RegionView3D *rv3d = CTX_wm_region_view3d(C); SpaceImage *sima; - if (rv3d && !(ob && ((ob->mode & OB_MODE_ALL_PAINT) != 0))) { + if (rv3d && !(ob && ((ob->mode & (OB_MODE_ALL_PAINT | OB_MODE_SCULPT_CURVES)) != 0))) { return false; } @@ -676,6 +676,9 @@ static int paintcurve_draw_exec(bContext *C, wmOperator *UNUSED(op)) case PAINT_MODE_SCULPT: name = "SCULPT_OT_brush_stroke"; break; + case PAINT_MODE_SCULPT_CURVES: + name = "SCULPT_CURVES_OT_brush_stroke"; + break; default: return OPERATOR_PASS_THROUGH; } diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index d9aa11a2847..ea33449f0dd 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -3684,7 +3684,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps, const char symmet ps->viewDir[1] = 0.0f; ps->viewDir[2] = 1.0f; - copy_m4_m4(ps->obmat, ps->ob->obmat); + copy_m4_m4(ps->obmat, ps->ob->object_to_world); if (symmetry_flag) { int i; @@ -3742,7 +3742,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps, const char symmet CameraParams params; /* viewmat & viewinv */ - copy_m4_m4(viewinv, cam_ob_eval->obmat); + copy_m4_m4(viewinv, cam_ob_eval->object_to_world); normalize_m4(viewinv); invert_m4_m4(viewmat, viewinv); @@ -4462,7 +4462,7 @@ static void project_paint_begin(const bContext *C, if (ps->source == PROJ_SRC_VIEW) { /* faster clipping lookups */ - ED_view3d_clipping_local(ps->rv3d, ps->ob->obmat); + ED_view3d_clipping_local(ps->rv3d, ps->ob->object_to_world); } ps->do_face_sel = ((((Mesh *)ps->ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) != 0); diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c index 571ebd79764..ce7db91571c 100644 --- a/source/blender/editors/sculpt_paint/paint_mask.c +++ b/source/blender/editors/sculpt_paint/paint_mask.c @@ -348,7 +348,7 @@ static void sculpt_gesture_context_init_common(bContext *C, copy_m3_m4(mat, sgcontext->vc.rv3d->viewinv); mul_m3_v3(mat, view_dir); normalize_v3_v3(sgcontext->world_space_view_normal, view_dir); - copy_m3_m4(mat, ob->imat); + copy_m3_m4(mat, ob->world_to_object); mul_m3_v3(mat, view_dir); normalize_v3_v3(sgcontext->true_view_normal, view_dir); @@ -460,12 +460,12 @@ static void sculpt_gesture_line_plane_from_tri(float *r_plane, { float normal[3]; normal_tri_v3(normal, p1, p2, p3); - mul_v3_mat3_m4v3(normal, sgcontext->vc.obact->imat, normal); + mul_v3_mat3_m4v3(normal, sgcontext->vc.obact->world_to_object, normal); if (flip) { mul_v3_fl(normal, -1.0f); } float plane_point_object_space[3]; - mul_v3_m4v3(plane_point_object_space, sgcontext->vc.obact->imat, p1); + mul_v3_m4v3(plane_point_object_space, sgcontext->vc.obact->world_to_object, p1); plane_from_point_normal_v3(r_plane, plane_point_object_space, normal); } @@ -1009,11 +1009,12 @@ static void sculpt_gesture_trim_shape_origin_normal_get(SculptGestureContext *sg copy_v3_v3(r_normal, sgcontext->world_space_view_normal); break; case SCULPT_GESTURE_TRIM_ORIENTATION_SURFACE: - mul_v3_m4v3(r_origin, sgcontext->vc.obact->obmat, sgcontext->ss->gesture_initial_location); + mul_v3_m4v3( + r_origin, sgcontext->vc.obact->object_to_world, sgcontext->ss->gesture_initial_location); /* Transforming the normal does not take non uniform scaling into account. Sculpt mode is not * expected to work on object with non uniform scaling. */ copy_v3_v3(r_normal, sgcontext->ss->gesture_initial_normal); - mul_mat3_m4_v3(sgcontext->vc.obact->obmat, r_normal); + mul_mat3_m4_v3(sgcontext->vc.obact->object_to_world, r_normal); break; } } @@ -1044,7 +1045,7 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext) * mesh, coordinates are first calculated in world space, then converted to object space to * store them. */ float world_space_vco[3]; - mul_v3_m4v3(world_space_vco, vc->obact->obmat, vco); + mul_v3_m4v3(world_space_vco, vc->obact->object_to_world, vco); const float dist = dist_signed_to_plane_v3(world_space_vco, shape_plane); trim_operation->depth_front = min_ff(dist, trim_operation->depth_front); trim_operation->depth_back = max_ff(dist, trim_operation->depth_back); @@ -1052,8 +1053,9 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext) if (trim_operation->use_cursor_depth) { float world_space_gesture_initial_location[3]; - mul_v3_m4v3( - world_space_gesture_initial_location, vc->obact->obmat, ss->gesture_initial_location); + mul_v3_m4v3(world_space_gesture_initial_location, + vc->obact->object_to_world, + ss->gesture_initial_location); float mid_point_depth; if (trim_operation->orientation == SCULPT_GESTURE_TRIM_ORIENTATION_VIEW) { @@ -1132,7 +1134,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex sculpt_gesture_trim_shape_origin_normal_get(sgcontext, shape_origin, shape_normal); plane_from_point_normal_v3(shape_plane, shape_origin, shape_normal); - const float(*ob_imat)[4] = vc->obact->imat; + const float(*ob_imat)[4] = vc->obact->world_to_object; /* Write vertices coordinates for the front face. */ MVert *verts = BKE_mesh_verts_for_write(trim_operation->mesh); diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c index bc4c6dc4148..97f5bd77d47 100644 --- a/source/blender/editors/sculpt_paint/paint_stroke.c +++ b/source/blender/editors/sculpt_paint/paint_stroke.c @@ -564,7 +564,7 @@ static void paint_brush_stroke_add_step( if (SCULPT_stroke_get_location( C, world_space_position, stroke->last_mouse_position, stroke->original)) { copy_v3_v3(stroke->last_world_space_position, world_space_position); - mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position); + mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position); } else { add_v3_v3(stroke->last_world_space_position, stroke->last_scene_spacing_delta); @@ -681,8 +681,9 @@ static float paint_space_stroke_spacing(bContext *C, if (paint_stroke_use_scene_spacing(brush, mode)) { if (!BKE_brush_use_locked_size(scene, brush)) { float last_object_space_position[3]; - mul_v3_m4v3( - last_object_space_position, stroke->vc.obact->imat, stroke->last_world_space_position); + mul_v3_m4v3(last_object_space_position, + stroke->vc.obact->world_to_object, + stroke->last_world_space_position); size_clamp = paint_calc_object_space_radius(&stroke->vc, last_object_space_position, size); } else { @@ -825,7 +826,7 @@ static int paint_space_stroke(bContext *C, if (use_scene_spacing) { float world_space_position[3]; bool hit = SCULPT_stroke_get_location(C, world_space_position, final_mouse, stroke->original); - mul_m4_v3(stroke->vc.obact->obmat, world_space_position); + mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position); if (hit && stroke->stroke_over_mesh) { sub_v3_v3v3(d_world_space_position, world_space_position, stroke->last_world_space_position); length = len_v3(d_world_space_position); @@ -1216,8 +1217,8 @@ static void paint_line_strokes_spacing(bContext *C, C, world_space_position_old, old_pos, stroke->original); bool hit_new = SCULPT_stroke_get_location( C, world_space_position_new, new_pos, stroke->original); - mul_m4_v3(stroke->vc.obact->obmat, world_space_position_old); - mul_m4_v3(stroke->vc.obact->obmat, world_space_position_new); + mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position_old); + mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position_new); if (hit_old && hit_new && stroke->stroke_over_mesh) { sub_v3_v3v3(d_world_space_position, world_space_position_new, world_space_position_old); length = len_v3(d_world_space_position); @@ -1360,7 +1361,7 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str if (paint_stroke_use_scene_spacing(br, BKE_paintmode_get_active_from_context(C))) { stroke->stroke_over_mesh = SCULPT_stroke_get_location( C, stroke->last_world_space_position, data + 2 * j, stroke->original); - mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position); + mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position); } stroke->stroke_started = stroke->test_start(C, op, stroke->last_mouse_position); @@ -1492,7 +1493,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event, PaintS if (paint_stroke_use_scene_spacing(br, mode)) { stroke->stroke_over_mesh = SCULPT_stroke_get_location( C, stroke->last_world_space_position, sample_average.mouse, stroke->original); - mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position); + mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position); } stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse); BLI_assert((stroke->stroke_started & ~1) == 0); /* 0/1 */ diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index ce4a5151a20..f87ca073c82 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -135,12 +135,12 @@ float paint_calc_object_space_radius(ViewContext *vc, const float center[3], flo float delta[3], scale, loc[3]; const float xy_delta[2] = {pixel_radius, 0.0f}; - mul_v3_m4v3(loc, ob->obmat, center); + mul_v3_m4v3(loc, ob->object_to_world, center); const float zfac = ED_view3d_calc_zfac(vc->rv3d, loc); ED_view3d_win_to_delta(vc->region, xy_delta, zfac, delta); - scale = fabsf(mat4_to_scale(ob->obmat)); + scale = fabsf(mat4_to_scale(ob->object_to_world)); scale = (scale == 0.0f) ? 1.0f : scale; return len_v3(delta) / scale; @@ -297,7 +297,7 @@ static void imapaint_pick_uv( GPU_matrix_model_view_get(matrix); GPU_matrix_projection_get(proj); view[0] = view[1] = 0; - mul_m4_m4m4(matrix, matrix, ob_eval->obmat); + mul_m4_m4m4(matrix, matrix, ob_eval->object_to_world); mul_m4_m4m4(matrix, proj, matrix); minabsw = 1e10; diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc index acd8b1a6bb1..8e790ac435e 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.cc +++ b/source/blender/editors/sculpt_paint/paint_vertex.cc @@ -1647,10 +1647,10 @@ static void vwpaint_update_cache_invariants( /* cache projection matrix */ ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); copy_m3_m4(mat, cache->vc->rv3d->viewinv); mul_m3_v3(mat, view_dir); - copy_m3_m4(mat, ob->imat); + copy_m3_m4(mat, ob->world_to_object); mul_m3_v3(mat, view_dir); normalize_v3_v3(cache->true_view_normal, view_dir); @@ -2518,7 +2518,7 @@ static void wpaint_stroke_update_step(bContext *C, ED_view3d_init_mats_rv3d(ob, vc->rv3d); /* load projection matrix */ - mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat); + mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world); Mesh *mesh = static_cast<Mesh *>(ob->data); @@ -2556,7 +2556,7 @@ static void wpaint_stroke_update_step(bContext *C, /* Calculate pivot for rotation around selection if needed. * also needed for "Frame Selected" on last stroke. */ float loc_world[3]; - mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location); + mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location); paint_last_stroke_update(scene, loc_world); BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL); @@ -3847,7 +3847,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P ED_view3d_init_mats_rv3d(ob, vc->rv3d); /* load projection matrix */ - mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat); + mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world); swap_m4m4(vc->rv3d->persmat, mat); @@ -3870,7 +3870,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P /* Calculate pivot for rotation around selection if needed. * also needed for "Frame Selected" on last stroke. */ float loc_world[3]; - mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location); + mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location); paint_last_stroke_update(scene, loc_world); ED_region_tag_redraw(vc->region); diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 95192114429..3477285814e 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -1121,8 +1121,8 @@ void SCULPT_tag_update_overlays(bContext *C) DEG_id_tag_update(&ob->id, ID_RECALC_SHADING); - View3D *v3d = CTX_wm_view3d(C); - if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) { + RegionView3D *rv3d = CTX_wm_region_view3d(C); + if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) { DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); } } @@ -2773,14 +2773,14 @@ static void calc_local_y(ViewContext *vc, const float center[3], float y[3]) float loc[3]; const float xy_delta[2] = {0.0f, 1.0f}; - mul_v3_m4v3(loc, ob->imat, center); + mul_v3_m4v3(loc, ob->world_to_object, center); const float zfac = ED_view3d_calc_zfac(vc->rv3d, loc); ED_view3d_win_to_delta(vc->region, xy_delta, zfac, y); normalize_v3(y); add_v3_v3(y, ob->loc); - mul_m4_v3(ob->imat, y); + mul_m4_v3(ob->world_to_object, y); } static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat[4][4]) @@ -2792,8 +2792,8 @@ static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat float angle, v[3]; float up[3]; - /* Ensure `ob->imat` is up to date. */ - invert_m4_m4(ob->imat, ob->obmat); + /* Ensure `ob->world_to_object` is up to date. */ + invert_m4_m4(ob->world_to_object, ob->object_to_world); /* Initialize last column of matrix. */ mat[0][3] = 0.0f; @@ -2833,13 +2833,13 @@ void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, const fl return; } const float rot_max = M_PI_2 * tilt_strength * SCULPT_TILT_SENSITIVITY; - mul_v3_mat3_m4v3(r_normal, cache->vc->obact->obmat, r_normal); + mul_v3_mat3_m4v3(r_normal, cache->vc->obact->object_to_world, r_normal); float normal_tilt_y[3]; rotate_v3_v3v3fl(normal_tilt_y, r_normal, cache->vc->rv3d->viewinv[0], cache->y_tilt * rot_max); float normal_tilt_xy[3]; rotate_v3_v3v3fl( normal_tilt_xy, normal_tilt_y, cache->vc->rv3d->viewinv[1], cache->x_tilt * rot_max); - mul_v3_mat3_m4v3(r_normal, cache->vc->obact->imat, normal_tilt_xy); + mul_v3_mat3_m4v3(r_normal, cache->vc->obact->world_to_object, normal_tilt_xy); normalize_v3(r_normal); } @@ -3284,7 +3284,7 @@ static void sculpt_topology_update(Sculpt *sd, /* Update average stroke position. */ copy_v3_v3(location, ss->cache->true_location); - mul_m4_v3(ob->obmat, location); + mul_m4_v3(ob->object_to_world, location); } static void do_brush_action_task_cb(void *__restrict userdata, @@ -3615,7 +3615,7 @@ static void do_brush_action(Sculpt *sd, /* Update average stroke position. */ copy_v3_v3(location, ss->cache->true_location); - mul_m4_v3(ob->obmat, location); + mul_m4_v3(ob->object_to_world, location); add_v3_v3(ups->average_stroke_accum, location); ups->average_stroke_counter++; @@ -4201,8 +4201,8 @@ static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss) /* Store matrix for mirror object clipping. */ if (mmd->mirror_ob) { float imtx_mirror_ob[4][4]; - invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->obmat); - mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->obmat); + invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->object_to_world); + mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->object_to_world); } } } @@ -4354,10 +4354,10 @@ static void sculpt_update_cache_invariants( /* Cache projection matrix. */ ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); copy_m3_m4(mat, cache->vc->rv3d->viewinv); mul_m3_v3(mat, viewDir); - copy_m3_m4(mat, ob->imat); + copy_m3_m4(mat, ob->world_to_object); mul_m3_v3(mat, viewDir); normalize_v3_v3(cache->true_view_normal, viewDir); @@ -4373,7 +4373,7 @@ static void sculpt_update_cache_invariants( if (sd->gravity_object) { Object *gravity_object = sd->gravity_object; - copy_v3_v3(cache->true_gravity_direction, gravity_object->obmat[2]); + copy_v3_v3(cache->true_gravity_direction, gravity_object->object_to_world[2]); } else { cache->true_gravity_direction[0] = cache->true_gravity_direction[1] = 0.0f; @@ -4527,27 +4527,27 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru } /* Compute 3d coordinate at same z from original location + mval. */ - mul_v3_m4v3(loc, ob->obmat, cache->orig_grab_location); + mul_v3_m4v3(loc, ob->object_to_world, cache->orig_grab_location); ED_view3d_win_to_3d(cache->vc->v3d, cache->vc->region, loc, mval, grab_location); /* Compute delta to move verts by. */ if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) { if (sculpt_needs_delta_from_anchored_origin(brush)) { sub_v3_v3v3(delta, grab_location, cache->old_grab_location); - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); mul_mat3_m4_v3(imat, delta); add_v3_v3(cache->grab_delta, delta); } else if (sculpt_needs_delta_for_tip_orientation(brush)) { if (brush->flag & BRUSH_ANCHORED) { float orig[3]; - mul_v3_m4v3(orig, ob->obmat, cache->orig_grab_location); + mul_v3_m4v3(orig, ob->object_to_world, cache->orig_grab_location); sub_v3_v3v3(cache->grab_delta, grab_location, orig); } else { sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location); } - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); mul_mat3_m4_v3(imat, cache->grab_delta); } else { @@ -4592,7 +4592,7 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru /* Handle 'rake' */ cache->is_rake_rotation_valid = false; - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); mul_mat3_m4_v3(imat, grab_location); if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) { @@ -4813,12 +4813,12 @@ static bool sculpt_needs_connectivity_info(const Sculpt *sd, void SCULPT_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush) { SculptSession *ss = ob->sculpt; - View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); Sculpt *sd = CTX_data_tool_settings(C)->sculpt; bool need_pmap = sculpt_needs_connectivity_info(sd, brush, ss, 0); if (ss->shapekey_active || ss->deform_modifiers_active || - (!BKE_sculptsession_use_pbvh_draw(ob, v3d) && need_pmap)) { + (!BKE_sculptsession_use_pbvh_draw(ob, rv3d) && need_pmap)) { Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); BKE_sculpt_update_object_for_edit( depsgraph, ob, need_pmap, false, SCULPT_tool_is_paint(brush->sculpt_tool)); @@ -4913,7 +4913,7 @@ float SCULPT_raycast_init(ViewContext *vc, ED_view3d_win_to_segment_clipped( vc->depsgraph, vc->region, vc->v3d, mval, ray_start, ray_end, true); - invert_m4_m4(obimat, ob->obmat); + invert_m4_m4(obimat, ob->object_to_world); mul_m4_v3(obimat, ray_start); mul_m4_v3(obimat, ray_end); @@ -5021,10 +5021,10 @@ bool SCULPT_cursor_geometry_info_update(bContext *C, float radius; /* Update cursor data in SculptSession. */ - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); copy_m3_m4(mat, vc.rv3d->viewinv); mul_m3_v3(mat, viewDir); - copy_m3_m4(mat, ob->imat); + copy_m3_m4(mat, ob->world_to_object); mul_m3_v3(mat, viewDir); normalize_v3_v3(ss->cursor_view_normal, viewDir); copy_v3_v3(ss->cursor_normal, srd.face_normal); @@ -5249,7 +5249,6 @@ void SCULPT_flush_update_step(bContext *C, SculptUpdateType update_flags) SculptSession *ss = ob->sculpt; ARegion *region = CTX_wm_region(C); MultiresModifierData *mmd = ss->multires.modifier; - View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d = CTX_wm_region_view3d(C); if (rv3d) { @@ -5274,7 +5273,7 @@ void SCULPT_flush_update_step(bContext *C, SculptUpdateType update_flags) /* Only current viewport matters, slower update for all viewports will * be done in sculpt_flush_update_done. */ - if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) { + if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) { /* Slow update with full dependency graph update and all that comes with it. * Needed when there are modifiers or full shading in the 3D viewport. */ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); @@ -5316,16 +5315,15 @@ void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType up /* After we are done drawing the stroke, check if we need to do a more * expensive depsgraph tag to update geometry. */ wmWindowManager *wm = CTX_wm_manager(C); - View3D *current_v3d = CTX_wm_view3d(C); - RegionView3D *rv3d = CTX_wm_region_view3d(C); + RegionView3D *current_rv3d = CTX_wm_region_view3d(C); SculptSession *ss = ob->sculpt; Mesh *mesh = ob->data; /* Always needed for linked duplicates. */ bool need_tag = (ID_REAL_USERS(&mesh->id) > 1); - if (rv3d) { - rv3d->rflag &= ~RV3D_PAINTING; + if (current_rv3d) { + current_rv3d->rflag &= ~RV3D_PAINTING; } LISTBASE_FOREACH (wmWindow *, win, &wm->windows) { @@ -5335,16 +5333,17 @@ void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType up if (sl->spacetype != SPACE_VIEW3D) { continue; } - View3D *v3d = (View3D *)sl; - if (v3d != current_v3d) { - need_tag |= !BKE_sculptsession_use_pbvh_draw(ob, v3d); - } /* Tag all 3D viewports for redraw now that we are done. Others * viewports did not get a full redraw, and anti-aliasing for the * current viewport was deactivated. */ LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { if (region->regiontype == RGN_TYPE_WINDOW) { + RegionView3D *rv3d = region->regiondata; + if (rv3d != current_rv3d) { + need_tag |= !BKE_sculptsession_use_pbvh_draw(ob, rv3d); + } + ED_region_tag_redraw(region); } } @@ -5378,15 +5377,17 @@ void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType up BKE_sculpt_attributes_destroy_temporary_stroke(ob); - if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) { - BKE_pbvh_bmesh_after_stroke(ss->pbvh); - } + if (update_flags & SCULPT_UPDATE_COORDS) { + if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) { + BKE_pbvh_bmesh_after_stroke(ss->pbvh); + } - /* Optimization: if there is locked key and active modifiers present in */ - /* the stack, keyblock is updating at each step. otherwise we could update */ - /* keyblock only when stroke is finished. */ - if (ss->shapekey_active && !ss->deform_modifiers_active) { - sculpt_update_keyblock(ob); + /* Optimization: if there is locked key and active modifiers present in */ + /* the stack, keyblock is updating at each step. otherwise we could update */ + /* keyblock only when stroke is finished. */ + if (ss->shapekey_active && !ss->deform_modifiers_active) { + sculpt_update_keyblock(ob); + } } if (need_tag) { @@ -5511,7 +5512,8 @@ static void sculpt_stroke_update_step(bContext *C, sculpt_restore_mesh(sd, ob); if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) { - float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat)); + float object_space_constant_detail = 1.0f / (sd->constant_detail * + mat4_to_scale(ob->object_to_world)); BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail); } else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) { @@ -5625,6 +5627,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str } else { BKE_sculpt_attributes_destroy_temporary_stroke(ob); + SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COLOR); } } else { diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c index b6bb4c185f9..cf7e1d027f7 100644 --- a/source/blender/editors/sculpt_paint/sculpt_cloth.c +++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c @@ -667,15 +667,15 @@ static void cloth_brush_solve_collision(Object *object, BVHTreeRayHit hit; float obmat_inv[4][4]; - invert_m4_m4(obmat_inv, object->obmat); + invert_m4_m4(obmat_inv, object->object_to_world); for (collider_cache = cloth_sim->collider_list->first; collider_cache; collider_cache = collider_cache->next) { float ray_start[3], ray_normal[3]; float pos_world_space[3], prev_pos_world_space[3]; - mul_v3_m4v3(pos_world_space, object->obmat, cloth_sim->pos[i]); - mul_v3_m4v3(prev_pos_world_space, object->obmat, cloth_sim->last_iteration_pos[i]); + mul_v3_m4v3(pos_world_space, object->object_to_world, cloth_sim->pos[i]); + mul_v3_m4v3(prev_pos_world_space, object->object_to_world, cloth_sim->last_iteration_pos[i]); sub_v3_v3v3(ray_normal, pos_world_space, prev_pos_world_space); copy_v3_v3(ray_start, prev_pos_world_space); hit.index = -1; @@ -1419,7 +1419,7 @@ static void cloth_filter_apply_forces_task_cb(void *__restrict userdata, float sculpt_gravity[3] = {0.0f}; if (sd->gravity_object) { - copy_v3_v3(sculpt_gravity, sd->gravity_object->obmat[2]); + copy_v3_v3(sculpt_gravity, sd->gravity_object->object_to_world[2]); } else { sculpt_gravity[2] = -1.0f; diff --git a/source/blender/editors/sculpt_paint/sculpt_detail.c b/source/blender/editors/sculpt_paint/sculpt_detail.c index 6dd718d6a0c..0e46fd50f3b 100644 --- a/source/blender/editors/sculpt_paint/sculpt_detail.c +++ b/source/blender/editors/sculpt_paint/sculpt_detail.c @@ -102,7 +102,8 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *op) size = max_fff(dim[0], dim[1], dim[2]); /* Update topology size. */ - float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat)); + float object_space_constant_detail = 1.0f / + (sd->constant_detail * mat4_to_scale(ob->object_to_world)); BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail); SCULPT_undo_push_begin(ob, op); @@ -223,7 +224,7 @@ static void sample_detail_dyntopo(bContext *C, ViewContext *vc, const int mval[2 if (srd.hit && srd.edge_length > 0.0f) { /* Convert edge length to world space detail resolution. */ - sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->obmat)); + sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->object_to_world)); } } @@ -473,8 +474,8 @@ static void dyntopo_detail_size_parallel_lines_draw(uint pos3d, bool flip, const float angle) { - float object_space_constant_detail = 1.0f / - (cd->detail_size * mat4_to_scale(cd->active_object->obmat)); + float object_space_constant_detail = 1.0f / (cd->detail_size * + mat4_to_scale(cd->active_object->object_to_world)); /* The constant detail represents the maximum edge length allowed before subdividing it. If the * triangle grid preview is created with this value it will represent an ideal mesh density where @@ -592,7 +593,8 @@ static void dyntopo_detail_size_sample_from_surface(Object *ob, if (num_neighbors > 0) { const float avg_edge_len = len_accum / num_neighbors; /* Use 0.7 as the average of min and max dyntopo edge length. */ - const float detail_size = 0.7f / (avg_edge_len * mat4_to_scale(cd->active_object->obmat)); + const float detail_size = 0.7f / + (avg_edge_len * mat4_to_scale(cd->active_object->object_to_world)); cd->detail_size = clamp_f(detail_size, 1.0f, 500.0f); } } @@ -716,7 +718,7 @@ static int dyntopo_detail_size_edit_invoke(bContext *C, wmOperator *op, const wm float cursor_trans[4][4], cursor_rot[4][4]; const float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f}; float quat[4]; - copy_m4_m4(cursor_trans, active_object->obmat); + copy_m4_m4(cursor_trans, active_object->object_to_world); translate_m4( cursor_trans, ss->cursor_location[0], ss->cursor_location[1], ss->cursor_location[2]); diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.cc b/source/blender/editors/sculpt_paint/sculpt_face_set.cc index 8fb4dea668e..40835172be9 100644 --- a/source/blender/editors/sculpt_paint/sculpt_face_set.cc +++ b/source/blender/editors/sculpt_paint/sculpt_face_set.cc @@ -917,7 +917,7 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op) UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings; float location[3]; copy_v3_v3(location, SCULPT_active_vertex_co_get(ss)); - mul_m4_v3(ob->obmat, location); + mul_m4_v3(ob->object_to_world, location); copy_v3_v3(ups->average_stroke_accum, location); ups->average_stroke_counter = 1; ups->last_stroke_valid = true; diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c index 1fa53eaa006..c158cf33f6d 100644 --- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c +++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c @@ -146,8 +146,8 @@ void SCULPT_filter_cache_init(bContext *C, 0, ss->filter_cache->totnode, &data, filter_cache_init_task_cb, &settings); /* Setup orientation matrices. */ - copy_m4_m4(ss->filter_cache->obmat, ob->obmat); - invert_m4_m4(ss->filter_cache->obmat_inv, ob->obmat); + copy_m4_m4(ss->filter_cache->obmat, ob->object_to_world); + invert_m4_m4(ss->filter_cache->obmat_inv, ob->object_to_world); Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); ViewContext vc; @@ -203,7 +203,7 @@ void SCULPT_filter_cache_init(bContext *C, /* Update last stroke location */ - mul_m4_v3(ob->obmat, co); + mul_m4_v3(ob->object_to_world, co); add_v3_v3(ups->average_stroke_accum, co); ups->average_stroke_counter++; @@ -221,10 +221,10 @@ void SCULPT_filter_cache_init(bContext *C, ED_view3d_ob_project_mat_get(vc.rv3d, ob, projection_mat); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); copy_m3_m4(mat, vc.rv3d->viewinv); mul_m3_v3(mat, viewDir); - copy_m3_m4(mat, ob->imat); + copy_m3_m4(mat, ob->world_to_object); mul_m3_v3(mat, viewDir); normalize_v3_v3(ss->filter_cache->view_normal, viewDir); } diff --git a/source/blender/editors/sculpt_paint/sculpt_ops.c b/source/blender/editors/sculpt_paint/sculpt_ops.c index a740ec2773b..8affb0e9d53 100644 --- a/source/blender/editors/sculpt_paint/sculpt_ops.c +++ b/source/blender/editors/sculpt_paint/sculpt_ops.c @@ -323,7 +323,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain, BKE_report( reports, RPT_WARNING, "Object has non-uniform scale, sculpting may be unpredictable"); } - else if (is_negative_m4(ob->obmat)) { + else if (is_negative_m4(ob->object_to_world)) { BKE_report(reports, RPT_WARNING, "Object has negative scale, sculpting may be unpredictable"); } diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c index 13e3dd64521..eb92c865f18 100644 --- a/source/blender/editors/sculpt_paint/sculpt_undo.c +++ b/source/blender/editors/sculpt_paint/sculpt_undo.c @@ -857,7 +857,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase { Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); - View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); BKE_view_layer_synced_ensure(scene, view_layer); Object *ob = BKE_view_layer_active_object_get(view_layer); SculptSession *ss = ob->sculpt; @@ -911,7 +911,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase } DEG_id_tag_update(&ob->id, ID_RECALC_SHADING); - if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) { + if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) { DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); } @@ -1070,7 +1070,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase } } - tag_update |= ID_REAL_USERS(ob->data) > 1 || !BKE_sculptsession_use_pbvh_draw(ob, v3d) || + tag_update |= ID_REAL_USERS(ob->data) > 1 || !BKE_sculptsession_use_pbvh_draw(ob, rv3d) || ss->shapekey_active || ss->deform_modifiers_active; if (tag_update) { diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c index eb56c6c4b54..343975919e2 100644 --- a/source/blender/editors/space_action/action_draw.c +++ b/source/blender/editors/space_action/action_draw.c @@ -104,7 +104,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *region) UI_block_draw(C, block); } - /* free tempolary channels */ + /* Free temporary channels. */ ANIM_animdata_freelist(&anim_data); } diff --git a/source/blender/editors/space_buttons/buttons_ops.c b/source/blender/editors/space_buttons/buttons_ops.c index a9ce9a3d723..9c8d46a41f9 100644 --- a/source/blender/editors/space_buttons/buttons_ops.c +++ b/source/blender/editors/space_buttons/buttons_ops.c @@ -41,7 +41,7 @@ /* -------------------------------------------------------------------- */ /** \name Start / Clear Search Filter Operators * - * \note Almost a duplicate of the file browser operator #FILE_OT_start_filter. + * \note Almost a duplicate of the file browser operator #FILE_OT_start_filter. * \{ */ static int buttons_start_filter_exec(bContext *C, wmOperator *UNUSED(op)) @@ -205,7 +205,7 @@ static int file_browse_exec(bContext *C, wmOperator *op) if (BLI_is_dir(path)) { /* Do this first so '//' isn't converted to '//\' on windows. */ - BLI_path_slash_ensure(path); + BLI_path_slash_ensure(path, sizeof(path)); if (is_relative) { BLI_path_rel(path, BKE_main_blendfile_path(bmain)); str_len = strlen(path); diff --git a/source/blender/editors/space_clip/clip_editor.c b/source/blender/editors/space_clip/clip_editor.c index 9a690f36aab..10a037a1c3c 100644 --- a/source/blender/editors/space_clip/clip_editor.c +++ b/source/blender/editors/space_clip/clip_editor.c @@ -676,8 +676,8 @@ typedef struct PrefetchQueue { SpinLock spin; - short *stop; - short *do_update; + bool *stop; + bool *do_update; float *progress; } PrefetchQueue; @@ -819,7 +819,7 @@ static uchar *prefetch_thread_next_frame(PrefetchQueue *queue, (queue->initial_frame - queue->current_frame); } - *queue->do_update = 1; + *queue->do_update = true; *queue->progress = (float)frames_processed / (queue->end_frame - queue->start_frame); } } @@ -868,7 +868,7 @@ static void prefetch_task_func(TaskPool *__restrict pool, void *task_data) if (!result) { /* no more space in the cache, stop reading frames */ - *queue->stop = 1; + *queue->stop = true; break; } } @@ -880,8 +880,8 @@ static void start_prefetch_threads(MovieClip *clip, int end_frame, short render_size, short render_flag, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { int tot_thread = BLI_task_scheduler_num_threads(); @@ -918,7 +918,7 @@ static bool prefetch_movie_frame(MovieClip *clip, int frame, short render_size, short render_flag, - short *stop) + bool *stop) { MovieClipUser user = *DNA_struct_default_get(MovieClipUser); @@ -940,14 +940,14 @@ static bool prefetch_movie_frame(MovieClip *clip, if (!result) { /* no more space in the cache, we could stop prefetching here */ - *stop = 1; + *stop = true; } IMB_freeImBuf(ibuf); } else { /* error reading frame, fair enough stop attempting further reading */ - *stop = 1; + *stop = true; } } @@ -961,8 +961,8 @@ static void do_prefetch_movie(MovieClip *clip, int end_frame, short render_size, short render_flag, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { int frame; @@ -976,7 +976,7 @@ static void do_prefetch_movie(MovieClip *clip, frames_processed++; - *do_update = 1; + *do_update = true; *progress = (float)frames_processed / (end_frame - start_frame); } @@ -988,12 +988,12 @@ static void do_prefetch_movie(MovieClip *clip, frames_processed++; - *do_update = 1; + *do_update = true; *progress = (float)frames_processed / (end_frame - start_frame); } } -static void prefetch_startjob(void *pjv, short *stop, short *do_update, float *progress) +static void prefetch_startjob(void *pjv, bool *stop, bool *do_update, float *progress) { PrefetchJob *pj = pjv; diff --git a/source/blender/editors/space_clip/clip_ops.c b/source/blender/editors/space_clip/clip_ops.c index 486f9f9ccb0..2c0668625a0 100644 --- a/source/blender/editors/space_clip/clip_ops.c +++ b/source/blender/editors/space_clip/clip_ops.c @@ -1219,8 +1219,8 @@ static void do_movie_proxy(void *pjv, int UNUSED(build_count), int *build_undistort_sizes, int build_undistort_count, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { ProxyJob *pj = pjv; @@ -1285,8 +1285,8 @@ typedef struct ProxyQueue { int efra; SpinLock spin; - const short *stop; - short *do_update; + const bool *stop; + bool *do_update; float *progress; } ProxyQueue; @@ -1343,7 +1343,7 @@ static uchar *proxy_thread_next_frame(ProxyQueue *queue, queue->cfra++; close(file); - *queue->do_update = 1; + *queue->do_update = true; *queue->progress = (float)(queue->cfra - queue->sfra) / (queue->efra - queue->sfra); } BLI_spin_unlock(&queue->spin); @@ -1392,8 +1392,8 @@ static void do_sequence_proxy(void *pjv, int build_undistort_count, /* Cannot be const, because it is assigned to a non-const variable. * NOLINTNEXTLINE: readability-non-const-parameter. */ - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { ProxyJob *pj = pjv; @@ -1452,7 +1452,7 @@ static void do_sequence_proxy(void *pjv, MEM_freeN(handles); } -static void proxy_startjob(void *pjv, short *stop, short *do_update, float *progress) +static void proxy_startjob(void *pjv, bool *stop, bool *do_update, float *progress) { ProxyJob *pj = pjv; MovieClip *clip = pj->clip; diff --git a/source/blender/editors/space_clip/tracking_ops_solve.c b/source/blender/editors/space_clip/tracking_ops_solve.c index bfa45053e96..ddfcaa282e3 100644 --- a/source/blender/editors/space_clip/tracking_ops_solve.c +++ b/source/blender/editors/space_clip/tracking_ops_solve.c @@ -87,7 +87,7 @@ static void solve_camera_updatejob(void *scv) BLI_strncpy(tracking->stats->message, scj->stats_message, sizeof(tracking->stats->message)); } -static void solve_camera_startjob(void *scv, short *stop, short *do_update, float *progress) +static void solve_camera_startjob(void *scv, bool *stop, bool *do_update, float *progress) { SolveCameraJob *scj = (SolveCameraJob *)scv; BKE_tracking_reconstruction_solve( diff --git a/source/blender/editors/space_clip/tracking_ops_track.c b/source/blender/editors/space_clip/tracking_ops_track.c index f6fd2980c19..2753af609e7 100644 --- a/source/blender/editors/space_clip/tracking_ops_track.c +++ b/source/blender/editors/space_clip/tracking_ops_track.c @@ -204,8 +204,8 @@ static void track_markers_startjob( void *tmv, /* Cannot be const, this function implements wm_jobs_start_callback. * NOLINTNEXTLINE: readability-non-const-parameter. */ - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { TrackMarkersJob *tmj = (TrackMarkersJob *)tmv; @@ -353,7 +353,7 @@ static int track_markers(bContext *C, wmOperator *op, bool use_job) return OPERATOR_RUNNING_MODAL; } - short stop = 0, do_update = 0; + bool stop = false, do_update = false; float progress = 0.0f; track_markers_startjob(tmj, &stop, &do_update, &progress); track_markers_endjob(tmj); diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c index a4d4bf98474..f68d329329f 100644 --- a/source/blender/editors/space_file/file_ops.c +++ b/source/blender/editors/space_file/file_ops.c @@ -197,13 +197,12 @@ static FileSelect file_select_do(bContext *C, int selected_idx, bool do_diropen) } else if (file->redirection_path) { BLI_strncpy(params->dir, file->redirection_path, sizeof(params->dir)); - BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir); - BLI_path_slash_ensure(params->dir); + BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir)); + BLI_path_slash_ensure(params->dir, sizeof(params->dir)); } else { - BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir); - strcat(params->dir, file->relpath); - BLI_path_slash_ensure(params->dir); + BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir)); + BLI_path_append_dir(params->dir, sizeof(params->dir), file->relpath); } ED_file_change_dir(C); @@ -1095,7 +1094,7 @@ static int bookmark_select_exec(bContext *C, wmOperator *op) RNA_property_string_get(op->ptr, prop, entry); BLI_strncpy(params->dir, entry, sizeof(params->dir)); - BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir); + BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir)); ED_file_change_dir(C); WM_event_add_notifier(C, NC_SPACE | ND_SPACE_FILE_LIST, NULL); @@ -1564,7 +1563,13 @@ void file_sfile_to_operator_ex( PropertyRNA *prop; /* XXX, not real length */ - BLI_path_join(filepath, FILE_MAX, params->dir, params->file); + if (params->file[0]) { + BLI_path_join(filepath, FILE_MAX, params->dir, params->file); + } + else { + BLI_strncpy(filepath, params->dir, FILE_MAX); + BLI_path_slash_ensure(filepath, FILE_MAX); + } if ((prop = RNA_struct_find_property(op->ptr, "relative_path"))) { if (RNA_property_boolean_get(op->ptr, prop)) { @@ -1791,8 +1796,7 @@ static bool file_execute(bContext *C, SpaceFile *sfile) } else { BLI_path_normalize(BKE_main_blendfile_path(bmain), params->dir); - BLI_path_append(params->dir, sizeof(params->dir) - 1, file->relpath); - BLI_path_slash_ensure(params->dir); + BLI_path_append_dir(params->dir, sizeof(params->dir), file->relpath); } ED_file_change_dir(C); } @@ -1955,7 +1959,7 @@ static int file_parent_exec(bContext *C, wmOperator *UNUSED(unused)) if (params) { if (BLI_path_parent_dir(params->dir)) { - BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir); + BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir)); ED_file_change_dir(C); if (params->recursion_level > 1) { /* Disable 'dirtree' recursion when going up in tree. */ @@ -2538,7 +2542,7 @@ void file_directory_enter_handle(bContext *C, void *UNUSED(arg_unused), void *UN } } - BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir); + BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir)); if (filelist_is_dir(sfile->files, params->dir)) { if (!STREQ(params->dir, old_dir)) { /* Avoids flickering when nothing's changed. */ @@ -2625,7 +2629,7 @@ void file_filename_enter_handle(bContext *C, void *UNUSED(arg_unused), void *arg /* if directory, open it and empty filename field */ if (filelist_is_dir(sfile->files, filepath)) { - BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), filepath); + BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), filepath, sizeof(filepath)); BLI_strncpy(params->dir, filepath, sizeof(params->dir)); params->file[0] = '\0'; ED_file_change_dir(C); diff --git a/source/blender/editors/space_file/filelist.cc b/source/blender/editors/space_file/filelist.cc index 9f40cf92747..4580b2e2fa8 100644 --- a/source/blender/editors/space_file/filelist.cc +++ b/source/blender/editors/space_file/filelist.cc @@ -31,6 +31,7 @@ #include "BLI_linklist.h" #include "BLI_math.h" #include "BLI_stack.h" +#include "BLI_string_utils.h" #include "BLI_task.h" #include "BLI_threads.h" #include "BLI_utildefines.h" @@ -245,7 +246,7 @@ struct FileList { bool (*check_dir_fn)(struct FileList *, char *, const bool); /* Fill filelist (to be called by read job). */ - void (*read_job_fn)(struct FileListReadJob *, short *, short *, float *); + void (*read_job_fn)(struct FileListReadJob *, bool *, bool *, float *); /* Filter an entry of current filelist. */ bool (*filter_fn)(struct FileListInternEntry *, const char *, FileListFilter *); @@ -294,24 +295,24 @@ enum { static ImBuf *gSpecialFileImages[SPECIAL_IMG_MAX]; static void filelist_readjob_main(FileListReadJob *job_params, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress); static void filelist_readjob_lib(FileListReadJob *job_params, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress); static void filelist_readjob_dir(FileListReadJob *job_params, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress); static void filelist_readjob_asset_library(FileListReadJob *job_params, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress); static void filelist_readjob_main_assets(FileListReadJob *job_params, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress); /* helper, could probably go in BKE actually? */ @@ -1208,7 +1209,7 @@ static int filelist_geticon_ex(const FileDirEntry *file, } else if (root) { BLI_path_join(fullpath, sizeof(fullpath), root, file->relpath); - BLI_path_slash_ensure(fullpath); + BLI_path_slash_ensure(fullpath, sizeof(fullpath)); } for (; tfsm; tfsm = tfsm->next) { if (STREQ(tfsm->path, target)) { @@ -1952,7 +1953,7 @@ void filelist_setdir(struct FileList *filelist, char *r_dir) const bool allow_invalid = filelist->asset_library_ref != nullptr; BLI_assert(strlen(r_dir) < FILE_MAX_LIBEXTRA); - BLI_path_normalize_dir(BKE_main_blendfile_path_from_global(), r_dir); + BLI_path_normalize_dir(BKE_main_blendfile_path_from_global(), r_dir, FILE_MAX_LIBEXTRA); const bool is_valid_path = filelist->check_dir_fn(filelist, r_dir, !allow_invalid); BLI_assert(is_valid_path || allow_invalid); UNUSED_VARS_NDEBUG(is_valid_path); @@ -2920,7 +2921,7 @@ static int filelist_readjob_list_dir(const char *root, if (BLI_file_alias_target(full_path, entry->redirection_path)) { if (BLI_is_dir(entry->redirection_path)) { entry->typeflag = FILE_TYPE_DIR; - BLI_path_slash_ensure(entry->redirection_path); + BLI_path_slash_ensure(entry->redirection_path, FILE_MAXDIR); } else { entry->typeflag = (eFileSel_File_Types)ED_path_extension_type(entry->redirection_path); @@ -3400,7 +3401,7 @@ struct FileListReadJob { static void filelist_readjob_append_entries(FileListReadJob *job_params, ListBase *from_entries, int from_entries_num, - short *do_update) + bool *do_update) { BLI_assert(BLI_listbase_count(from_entries) == from_entries_num); if (from_entries_num <= 0) { @@ -3455,8 +3456,8 @@ static bool filelist_readjob_should_recurse_into_entry(const int max_recursion, static void filelist_readjob_recursive_dir_add_items(const bool do_lib, FileListReadJob *job_params, - const short *stop, - short *do_update, + const bool *stop, + bool *do_update, float *progress) { FileList *filelist = job_params->tmp_filelist; /* Use the thread-safe filelist queue. */ @@ -3476,7 +3477,7 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib, BLI_strncpy(dir, filelist->filelist.root, sizeof(dir)); BLI_strncpy(filter_glob, filelist->filter_data.filter_glob, sizeof(filter_glob)); - BLI_path_normalize_dir(job_params->main_name, dir); + BLI_path_normalize_dir(job_params->main_name, dir, sizeof(dir)); td_dir->dir = BLI_strdup(dir); /* Init the file indexer. */ @@ -3507,7 +3508,7 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib, * Note that in the end, this means we 'cache' valid relative subdir once here, * this is actually better. */ BLI_strncpy(rel_subdir, subdir, sizeof(rel_subdir)); - BLI_path_normalize_dir(root, rel_subdir); + BLI_path_normalize_dir(root, rel_subdir, sizeof(rel_subdir)); BLI_path_rel(rel_subdir, root); bool is_lib = false; @@ -3542,9 +3543,10 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib, LISTBASE_FOREACH (FileListInternEntry *, entry, &entries) { entry->uid = filelist_uid_generate(filelist); - /* When loading entries recursive, the rel_path should be relative from the root dir. - * we combine the relative path to the subdir with the relative path of the entry. */ - BLI_path_join(dir, sizeof(dir), rel_subdir, entry->relpath); + /* When loading entries recursive, the `rel_path` should be relative from the root dir. + * we combine the relative path to the `subdir` with the relative path of the entry. + * Using #BLI_path_join works but isn't needed as `rel_subdir` has a trailing slash. */ + BLI_string_join(dir, sizeof(dir), rel_subdir, entry->relpath); MEM_freeN(entry->relpath); entry->relpath = BLI_strdup(dir + 2); /* + 2 to remove '//' * added by BLI_path_rel to rel_subdir. */ @@ -3553,9 +3555,10 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib, if (filelist_readjob_should_recurse_into_entry( max_recursion, is_lib, recursion_level, entry)) { - /* We have a directory we want to list, add it to todo list! */ - BLI_path_join(dir, sizeof(dir), root, entry->relpath); - BLI_path_normalize_dir(job_params->main_name, dir); + /* We have a directory we want to list, add it to todo list! + * Using #BLI_path_join works but isn't needed as `root` has a trailing slash. */ + BLI_string_join(dir, sizeof(dir), root, entry->relpath); + BLI_path_normalize_dir(job_params->main_name, dir, sizeof(dir)); td_dir = static_cast<TodoDir *>(BLI_stack_push_r(todo_dirs)); td_dir->level = recursion_level + 1; td_dir->dir = BLI_strdup(dir); @@ -3591,8 +3594,8 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib, static void filelist_readjob_do(const bool do_lib, FileListReadJob *job_params, - const short *stop, - short *do_update, + const bool *stop, + bool *do_update, float *progress) { FileList *filelist = job_params->tmp_filelist; /* Use the thread-safe filelist queue. */ @@ -3608,16 +3611,16 @@ static void filelist_readjob_do(const bool do_lib, } static void filelist_readjob_dir(FileListReadJob *job_params, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { filelist_readjob_do(false, job_params, stop, do_update, progress); } static void filelist_readjob_lib(FileListReadJob *job_params, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { filelist_readjob_do(true, job_params, stop, do_update, progress); @@ -3640,7 +3643,7 @@ static void filelist_asset_library_path(const FileListReadJob *job_params, /** * Load asset library data, which currently means loading the asset catalogs for the library. */ -static void filelist_readjob_load_asset_library_data(FileListReadJob *job_params, short *do_update) +static void filelist_readjob_load_asset_library_data(FileListReadJob *job_params, bool *do_update) { FileList *tmp_filelist = job_params->tmp_filelist; /* Use the thread-safe filelist queue. */ @@ -3664,8 +3667,8 @@ static void filelist_readjob_load_asset_library_data(FileListReadJob *job_params } static void filelist_readjob_main_assets_add_items(FileListReadJob *job_params, - short * /*stop*/, - short *do_update, + bool * /*stop*/, + bool *do_update, float * /*progress*/) { FileList *filelist = job_params->tmp_filelist; /* Use the thread-safe filelist queue. */ @@ -3726,8 +3729,8 @@ static bool filelist_contains_main(const FileList *filelist, const Main *bmain) } static void filelist_readjob_asset_library(FileListReadJob *job_params, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { FileList *filelist = job_params->tmp_filelist; /* Use the thread-safe filelist queue. */ @@ -3750,8 +3753,8 @@ static void filelist_readjob_asset_library(FileListReadJob *job_params, } static void filelist_readjob_main(FileListReadJob *job_params, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { /* TODO! */ @@ -3759,8 +3762,8 @@ static void filelist_readjob_main(FileListReadJob *job_params, } static void filelist_readjob_main_assets(FileListReadJob *job_params, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { FileList *filelist = job_params->tmp_filelist; /* Use the thread-safe filelist queue. */ @@ -3788,7 +3791,7 @@ static bool filelist_readjob_is_partial_read(const FileListReadJob *read_job) * some current entries are kept and we just call the readjob to update the main files (see * #FileListReadJob.only_main_data). */ -static void filelist_readjob_startjob(void *flrjv, short *stop, short *do_update, float *progress) +static void filelist_readjob_startjob(void *flrjv, bool *stop, bool *do_update, float *progress) { FileListReadJob *flrj = static_cast<FileListReadJob *>(flrjv); @@ -3936,8 +3939,8 @@ void filelist_readjob_start(FileList *filelist, const int space_notifier, const const bool no_threads = (filelist->tags & FILELIST_TAGS_NO_THREADS) || flrj->only_main_data; if (no_threads) { - short dummy_stop = false; - short dummy_do_update = false; + bool dummy_stop = false; + bool dummy_do_update = false; float dummy_progress = 0.0f; /* Single threaded execution. Just directly call the callbacks. */ diff --git a/source/blender/editors/space_file/filesel.c b/source/blender/editors/space_file/filesel.c index df7e9702e85..af2c9d4e757 100644 --- a/source/blender/editors/space_file/filesel.c +++ b/source/blender/editors/space_file/filesel.c @@ -197,7 +197,7 @@ static FileSelectParams *fileselect_ensure_updated_file_params(SpaceFile *sfile) } if (params->dir[0]) { - BLI_path_normalize_dir(blendfile_path, params->dir); + BLI_path_normalize_dir(blendfile_path, params->dir, sizeof(params->dir)); BLI_path_abs(params->dir, blendfile_path); } @@ -1187,7 +1187,7 @@ int autocomplete_directory(struct bContext *C, char *str, void *UNUSED(arg_v)) match = UI_autocomplete_end(autocpl, str); if (match == AUTOCOMPLETE_FULL_MATCH) { - BLI_path_slash_ensure(str); + BLI_path_slash_ensure(str, FILE_MAX); } } } diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c index cea53908d4f..959f8b01ec8 100644 --- a/source/blender/editors/space_file/fsmenu.c +++ b/source/blender/editors/space_file/fsmenu.c @@ -1147,8 +1147,8 @@ static void fsmenu_bookmark_validate_job_startjob( void *fsmenuv, /* Cannot be const, this function implements wm_jobs_start_callback. * NOLINTNEXTLINE: readability-non-const-parameter. */ - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *UNUSED(progress)) { FSMenu *fsmenu = fsmenuv; diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c index 41a8368152d..f8a0dff3a41 100644 --- a/source/blender/editors/space_graph/graph_draw.c +++ b/source/blender/editors/space_graph/graph_draw.c @@ -1446,7 +1446,7 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *region) GPU_blend(GPU_BLEND_NONE); } - /* free tempolary channels */ + /* Free temporary channels. */ ANIM_animdata_freelist(&anim_data); } diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c index f57c9fead56..45bbe50eedd 100644 --- a/source/blender/editors/space_nla/nla_draw.c +++ b/source/blender/editors/space_nla/nla_draw.c @@ -905,7 +905,7 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *region) } } - /* free tempolary channels */ + /* Free temporary channels. */ ANIM_animdata_freelist(&anim_data); } diff --git a/source/blender/editors/space_node/CMakeLists.txt b/source/blender/editors/space_node/CMakeLists.txt index d7eccbf0b68..ff9e5352d0a 100644 --- a/source/blender/editors/space_node/CMakeLists.txt +++ b/source/blender/editors/space_node/CMakeLists.txt @@ -29,6 +29,7 @@ set(INC set(SRC add_node_search.cc + add_menu_assets.cc drawnode.cc link_drag_search.cc node_add.cc diff --git a/source/blender/editors/space_node/add_menu_assets.cc b/source/blender/editors/space_node/add_menu_assets.cc new file mode 100644 index 00000000000..1ba1d67d854 --- /dev/null +++ b/source/blender/editors/space_node/add_menu_assets.cc @@ -0,0 +1,314 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include "BLI_multi_value_map.hh" + +#include "DNA_screen_types.h" +#include "DNA_space_types.h" + +#include "BKE_asset.h" +#include "BKE_asset_catalog.hh" +#include "BKE_asset_library.hh" +#include "BKE_idprop.h" +#include "BKE_screen.h" + +#include "BLT_translation.h" + +#include "RNA_access.h" +#include "RNA_prototypes.h" + +#include "ED_asset.h" +#include "ED_screen.h" + +#include "node_intern.hh" + +namespace blender::ed::space_node { + +static bool node_add_menu_poll(const bContext *C, MenuType * /*mt*/) +{ + return CTX_wm_space_node(C); +} + +static void node_add_menu_assets_listen_fn(const wmRegionListenerParams *params) +{ + const wmNotifier *wmn = params->notifier; + ARegion *region = params->region; + + switch (wmn->category) { + case NC_ASSET: + if (wmn->data == ND_ASSET_LIST_READING) { + ED_region_tag_refresh_ui(region); + } + break; + } +} + +struct LibraryAsset { + AssetLibraryReference library_ref; + AssetHandle handle; +}; + +struct LibraryCatalog { + bke::AssetLibrary *library; + const bke::AssetCatalog *catalog; +}; + +struct AssetItemTree { + bke::AssetCatalogTree catalogs; + MultiValueMap<bke::AssetCatalogPath, LibraryAsset> assets_per_path; + Map<const bke::AssetCatalogTreeItem *, bke::AssetCatalogPath> full_catalog_per_tree_item; +}; + +static bool all_loading_finished() +{ + for (const AssetLibraryReference &library : bke::all_valid_asset_library_refs()) { + if (!ED_assetlist_is_loaded(&library)) { + return false; + } + } + return true; +} + +static AssetItemTree build_catalog_tree(const bContext &C, const bNodeTree *node_tree) +{ + if (!node_tree) { + return {}; + } + const Main &bmain = *CTX_data_main(&C); + const Vector<AssetLibraryReference> all_libraries = bke::all_valid_asset_library_refs(); + + /* Merge catalogs from all libraries to deduplicate menu items. Also store the catalog and + * library for each asset ID in order to use them later when retrieving assets and removing + * empty catalogs. */ + Map<bke::CatalogID, LibraryCatalog> id_to_catalog_map; + bke::AssetCatalogTree catalogs_from_all_libraries; + for (const AssetLibraryReference &library_ref : all_libraries) { + if (bke::AssetLibrary *library = BKE_asset_library_load(&bmain, library_ref)) { + if (bke::AssetCatalogTree *tree = library->catalog_service->get_catalog_tree()) { + tree->foreach_item([&](bke::AssetCatalogTreeItem &item) { + const bke::CatalogID &id = item.get_catalog_id(); + bke::AssetCatalog *catalog = library->catalog_service->find_catalog(id); + catalogs_from_all_libraries.insert_item(*catalog); + id_to_catalog_map.add(item.get_catalog_id(), LibraryCatalog{library, catalog}); + }); + } + } + } + + /* Find all the matching node group assets for every catalog path. */ + MultiValueMap<bke::AssetCatalogPath, LibraryAsset> assets_per_path; + for (const AssetLibraryReference &library_ref : all_libraries) { + AssetFilterSettings type_filter{}; + type_filter.id_types = FILTER_ID_NT; + + ED_assetlist_storage_fetch(&library_ref, &C); + ED_assetlist_ensure_previews_job(&library_ref, &C); + ED_assetlist_iterate(library_ref, [&](AssetHandle asset) { + if (!ED_asset_filter_matches_asset(&type_filter, &asset)) { + return true; + } + const AssetMetaData &meta_data = *ED_asset_handle_get_metadata(&asset); + const IDProperty *tree_type = BKE_asset_metadata_idprop_find(&meta_data, "type"); + if (tree_type == nullptr || IDP_Int(tree_type) != node_tree->type) { + return true; + } + if (BLI_uuid_is_nil(meta_data.catalog_id)) { + return true; + } + const LibraryCatalog &library_catalog = id_to_catalog_map.lookup(meta_data.catalog_id); + assets_per_path.add(library_catalog.catalog->path, LibraryAsset{library_ref, asset}); + return true; + }); + } + + /* Build the final tree without any of the catalogs that don't have proper node group assets. */ + bke::AssetCatalogTree catalogs_with_node_assets; + catalogs_from_all_libraries.foreach_item([&](bke::AssetCatalogTreeItem &item) { + if (!assets_per_path.lookup(item.catalog_path()).is_empty()) { + const bke::CatalogID &id = item.get_catalog_id(); + const LibraryCatalog &library_catalog = id_to_catalog_map.lookup(id); + bke::AssetCatalog *catalog = library_catalog.library->catalog_service->find_catalog(id); + catalogs_with_node_assets.insert_item(*catalog); + } + }); + + /* Build another map storing full asset paths for each tree item, in order to have stable + * pointers to asset catalog paths to use for context pointers. This is necessary because + * #bke::AssetCatalogTreeItem doesn't store its full path directly. */ + Map<const bke::AssetCatalogTreeItem *, bke::AssetCatalogPath> full_catalog_per_tree_item; + catalogs_with_node_assets.foreach_item([&](bke::AssetCatalogTreeItem &item) { + full_catalog_per_tree_item.add_new(&item, item.catalog_path()); + }); + + return {std::move(catalogs_with_node_assets), + std::move(assets_per_path), + std::move(full_catalog_per_tree_item)}; +} + +static void node_add_catalog_assets_draw(const bContext *C, Menu *menu) +{ + bScreen &screen = *CTX_wm_screen(C); + const SpaceNode &snode = *CTX_wm_space_node(C); + if (!snode.runtime->assets_for_menu) { + BLI_assert_unreachable(); + return; + } + AssetItemTree &tree = *snode.runtime->assets_for_menu; + const bNodeTree *edit_tree = snode.edittree; + if (!edit_tree) { + return; + } + + const PointerRNA menu_path_ptr = CTX_data_pointer_get(C, "asset_catalog_path"); + if (RNA_pointer_is_null(&menu_path_ptr)) { + return; + } + const bke::AssetCatalogPath &menu_path = *static_cast<const bke::AssetCatalogPath *>( + menu_path_ptr.data); + + const Span<LibraryAsset> asset_items = tree.assets_per_path.lookup(menu_path); + bke::AssetCatalogTreeItem *catalog_item = tree.catalogs.find_item(menu_path); + BLI_assert(catalog_item != nullptr); + + if (asset_items.is_empty() && !catalog_item->has_children()) { + return; + } + + uiLayout *layout = menu->layout; + uiItemS(layout); + + for (const LibraryAsset &item : asset_items) { + uiLayout *col = uiLayoutColumn(layout, false); + PointerRNA file{ + &screen.id, &RNA_FileSelectEntry, const_cast<FileDirEntry *>(item.handle.file_data)}; + uiLayoutSetContextPointer(col, "active_file", &file); + + PointerRNA library_ptr{&screen.id, + &RNA_AssetLibraryReference, + const_cast<AssetLibraryReference *>(&item.library_ref)}; + uiLayoutSetContextPointer(col, "asset_library_ref", &library_ptr); + + uiItemO(col, ED_asset_handle_get_name(&item.handle), ICON_NONE, "NODE_OT_add_group_asset"); + } + + catalog_item->foreach_child([&](bke::AssetCatalogTreeItem &child_item) { + const bke::AssetCatalogPath &path = tree.full_catalog_per_tree_item.lookup(&child_item); + PointerRNA path_ptr{ + &screen.id, &RNA_AssetCatalogPath, const_cast<bke::AssetCatalogPath *>(&path)}; + uiLayout *col = uiLayoutColumn(layout, false); + uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr); + uiItemM(col, "NODE_MT_node_add_catalog_assets", path.name().c_str(), ICON_NONE); + }); +} + +static void add_root_catalogs_draw(const bContext *C, Menu *menu) +{ + bScreen &screen = *CTX_wm_screen(C); + SpaceNode &snode = *CTX_wm_space_node(C); + const bNodeTree *edit_tree = snode.edittree; + uiLayout *layout = menu->layout; + + snode.runtime->assets_for_menu = std::make_shared<AssetItemTree>( + build_catalog_tree(*C, edit_tree)); + + const bool loading_finished = all_loading_finished(); + + AssetItemTree &tree = *snode.runtime->assets_for_menu; + if (tree.catalogs.is_empty() && loading_finished) { + return; + } + + uiItemS(layout); + + if (!loading_finished) { + uiItemL(layout, IFACE_("Loading Asset Libraries"), ICON_INFO); + } + + /* Avoid adding a separate root catalog when the assets have already been added to one of the + * builtin menus. + * TODO: The need to define the builtin menu labels here is completely non-ideal. We don't have + * any UI introspection that can do this though. This can be solved in the near future by + * removing the need to define the add menu completely, instead using a per-node-type path which + * can be merged with catalog tree. + */ + static Set<std::string> all_builtin_menus = []() { + Set<std::string> menus; + menus.add_new("Attribute"); + menus.add_new("Color"); + menus.add_new("Curve"); + menus.add_new("Curve Primitives"); + menus.add_new("Curve Topology"); + menus.add_new("Geometry"); + menus.add_new("Input"); + menus.add_new("Instances"); + menus.add_new("Material"); + menus.add_new("Mesh"); + menus.add_new("Mesh Primitives"); + menus.add_new("Mesh Topology"); + menus.add_new("Output"); + menus.add_new("Point"); + menus.add_new("Text"); + menus.add_new("Texture"); + menus.add_new("Utilities"); + menus.add_new("UV"); + menus.add_new("Vector"); + menus.add_new("Volume"); + menus.add_new("Group"); + menus.add_new("Layout"); + return menus; + }(); + + tree.catalogs.foreach_root_item([&](bke::AssetCatalogTreeItem &item) { + if (all_builtin_menus.contains(item.get_name())) { + return; + } + const bke::AssetCatalogPath &path = tree.full_catalog_per_tree_item.lookup(&item); + PointerRNA path_ptr{ + &screen.id, &RNA_AssetCatalogPath, const_cast<bke::AssetCatalogPath *>(&path)}; + uiLayout *col = uiLayoutColumn(layout, false); + uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr); + uiItemM(col, "NODE_MT_node_add_catalog_assets", path.name().c_str(), ICON_NONE); + }); +} + +MenuType add_catalog_assets_menu_type() +{ + MenuType type{}; + BLI_strncpy(type.idname, "NODE_MT_node_add_catalog_assets", sizeof(type.idname)); + type.poll = node_add_menu_poll; + type.draw = node_add_catalog_assets_draw; + type.listener = node_add_menu_assets_listen_fn; + return type; +} + +MenuType add_root_catalogs_menu_type() +{ + MenuType type{}; + BLI_strncpy(type.idname, "NODE_MT_node_add_root_catalogs", sizeof(type.idname)); + type.poll = node_add_menu_poll; + type.draw = add_root_catalogs_draw; + type.listener = node_add_menu_assets_listen_fn; + return type; +} + +} // namespace blender::ed::space_node + +/* Note: This is only necessary because Python can't set an asset catalog path context item. */ +void uiTemplateNodeAssetMenuItems(uiLayout *layout, bContext *C, const char *catalog_path) +{ + using namespace blender; + using namespace blender::ed::space_node; + bScreen &screen = *CTX_wm_screen(C); + SpaceNode &snode = *CTX_wm_space_node(C); + AssetItemTree &tree = *snode.runtime->assets_for_menu; + const bke::AssetCatalogTreeItem *item = tree.catalogs.find_root_item(catalog_path); + if (!item) { + return; + } + const bke::AssetCatalogPath &path = tree.full_catalog_per_tree_item.lookup(item); + PointerRNA path_ptr{ + &screen.id, &RNA_AssetCatalogPath, const_cast<bke::AssetCatalogPath *>(&path)}; + uiItemS(layout); + uiLayout *col = uiLayoutColumn(layout, false); + uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr); + uiItemMContents(col, "NODE_MT_node_add_catalog_assets"); +} diff --git a/source/blender/editors/space_node/node_add.cc b/source/blender/editors/space_node/node_add.cc index 07eecff320a..41f70a6d8cf 100644 --- a/source/blender/editors/space_node/node_add.cc +++ b/source/blender/editors/space_node/node_add.cc @@ -30,6 +30,7 @@ #include "DEG_depsgraph_build.h" +#include "ED_asset.h" #include "ED_node.h" /* own include */ #include "ED_render.h" #include "ED_screen.h" @@ -244,38 +245,36 @@ void NODE_OT_add_reroute(wmOperatorType *ot) /** \name Add Node Group Operator * \{ */ -static bNodeTree *node_add_group_get_and_poll_group_node_tree(Main *bmain, - wmOperator *op, - bNodeTree *ntree) +static bool node_group_add_poll(const bNodeTree &node_tree, + const bNodeTree &node_group, + ReportList &reports) { - bNodeTree *node_group = reinterpret_cast<bNodeTree *>( - WM_operator_properties_id_lookup_from_name_or_session_uuid(bmain, op->ptr, ID_NT)); - if (!node_group) { - return nullptr; + if (node_group.type != node_tree.type) { + return false; } const char *disabled_hint = nullptr; - if ((node_group->type != ntree->type) || !nodeGroupPoll(ntree, node_group, &disabled_hint)) { + if (!nodeGroupPoll(&node_tree, &node_group, &disabled_hint)) { if (disabled_hint) { - BKE_reportf(op->reports, + BKE_reportf(&reports, RPT_ERROR, "Can not add node group '%s' to '%s':\n %s", - node_group->id.name + 2, - ntree->id.name + 2, + node_group.id.name + 2, + node_tree.id.name + 2, disabled_hint); } else { - BKE_reportf(op->reports, + BKE_reportf(&reports, RPT_ERROR, "Can not add node group '%s' to '%s'", - node_group->id.name + 2, - ntree->id.name + 2); + node_group.id.name + 2, + node_tree.id.name + 2); } - return nullptr; + return false; } - return node_group; + return true; } static int node_add_group_exec(bContext *C, wmOperator *op) @@ -284,10 +283,14 @@ static int node_add_group_exec(bContext *C, wmOperator *op) SpaceNode *snode = CTX_wm_space_node(C); bNodeTree *ntree = snode->edittree; - bNodeTree *node_group = node_add_group_get_and_poll_group_node_tree(bmain, op, ntree); + bNodeTree *node_group = reinterpret_cast<bNodeTree *>( + WM_operator_properties_id_lookup_from_name_or_session_uuid(bmain, op->ptr, ID_NT)); if (!node_group) { return OPERATOR_CANCELLED; } + if (!node_group_add_poll(*ntree, *node_group, *op->reports)) { + return OPERATOR_CANCELLED; + } ED_preview_kill_jobs(CTX_wm_manager(C), CTX_data_main(C)); @@ -320,9 +323,8 @@ static bool node_add_group_poll(bContext *C) } const SpaceNode *snode = CTX_wm_space_node(C); if (snode->edittree->type == NTREE_CUSTOM) { - CTX_wm_operator_poll_msg_set(C, - "This node editor displays a custom (Python defined) node tree. " - "Dropping node groups isn't supported for this"); + CTX_wm_operator_poll_msg_set( + C, "Adding node groups isn't supported for custom (Python defined) node trees"); return false; } return true; @@ -367,6 +369,105 @@ void NODE_OT_add_group(wmOperatorType *ot) /** \} */ /* -------------------------------------------------------------------- */ +/** \name Add Node Group Asset Operator + * \{ */ + +static bool add_node_group_asset(const bContext &C, + const AssetLibraryReference &library_ref, + const AssetHandle asset, + ReportList &reports) +{ + Main &bmain = *CTX_data_main(&C); + SpaceNode &snode = *CTX_wm_space_node(&C); + bNodeTree &edit_tree = *snode.edittree; + + bNodeTree *node_group = reinterpret_cast<bNodeTree *>( + asset::get_local_id_from_asset_or_append_and_reuse(bmain, library_ref, asset)); + if (!node_group) { + return false; + } + if (!node_group_add_poll(edit_tree, *node_group, reports)) { + /* Remove the node group if it was newly appended but can't be added to the tree. */ + id_us_plus(&node_group->id); + BKE_id_free_us(&bmain, node_group); + return false; + } + + ED_preview_kill_jobs(CTX_wm_manager(&C), CTX_data_main(&C)); + + bNode *group_node = add_node( + C, ntreeTypeFind(node_group->idname)->group_idname, snode.runtime->cursor); + if (!group_node) { + BKE_report(&reports, RPT_WARNING, "Could not add node group"); + return false; + } + /* By default, don't show the data-block selector since it's not usually necessary for assets. */ + group_node->flag &= ~NODE_OPTIONS; + + group_node->id = &node_group->id; + id_us_plus(group_node->id); + BKE_ntree_update_tag_node_property(&edit_tree, group_node); + + nodeSetActive(&edit_tree, group_node); + ED_node_tree_propagate_change(&C, &bmain, nullptr); + DEG_relations_tag_update(&bmain); + + return true; +} + +static int node_add_group_asset_invoke(bContext *C, wmOperator *op, const wmEvent *event) +{ + ARegion ®ion = *CTX_wm_region(C); + SpaceNode &snode = *CTX_wm_space_node(C); + + const AssetLibraryReference *library_ref = CTX_wm_asset_library_ref(C); + if (!library_ref) { + return OPERATOR_CANCELLED; + } + bool is_valid; + const AssetHandle handle = CTX_wm_asset_handle(C, &is_valid); + if (!is_valid) { + return OPERATOR_CANCELLED; + } + + /* Convert mouse coordinates to v2d space. */ + UI_view2d_region_to_view(®ion.v2d, + event->mval[0], + event->mval[1], + &snode.runtime->cursor[0], + &snode.runtime->cursor[1]); + + snode.runtime->cursor /= UI_DPI_FAC; + + if (!add_node_group_asset(*C, *library_ref, handle, *op->reports)) { + return OPERATOR_CANCELLED; + } + + wmOperatorType *ot = WM_operatortype_find("NODE_OT_translate_attach_remove_on_cancel", true); + BLI_assert(ot); + PointerRNA ptr; + WM_operator_properties_create_ptr(&ptr, ot); + WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr); + WM_operator_properties_free(&ptr); + + return OPERATOR_FINISHED; +} + +void NODE_OT_add_group_asset(wmOperatorType *ot) +{ + ot->name = "Add Node Group Asset"; + ot->description = "Add a node group asset to the active node tree"; + ot->idname = "NODE_OT_add_group_asset"; + + ot->invoke = node_add_group_asset_invoke; + ot->poll = node_add_group_poll; + + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ /** \name Add Node Object Operator * \{ */ @@ -393,7 +494,7 @@ static int node_add_object_exec(bContext *C, wmOperator *op) bNodeSocket *sock = nodeFindSocket(object_node, SOCK_IN, "Object"); if (!sock) { - BKE_report(op->reports, RPT_WARNING, "Could not find node object socket"); + BLI_assert_unreachable(); return OPERATOR_CANCELLED; } diff --git a/source/blender/editors/space_node/node_edit.cc b/source/blender/editors/space_node/node_edit.cc index 48b3d711bdf..e6eba45d45e 100644 --- a/source/blender/editors/space_node/node_edit.cc +++ b/source/blender/editors/space_node/node_edit.cc @@ -89,8 +89,8 @@ struct CompoJob { Depsgraph *compositor_depsgraph; bNodeTree *localtree; /* Jon system integration. */ - const short *stop; - short *do_update; + const bool *stop; + bool *do_update; float *progress; }; @@ -166,7 +166,7 @@ static int compo_get_recalc_flags(const bContext *C) } /* called by compo, only to check job 'stop' value */ -static int compo_breakjob(void *cjv) +static bool compo_breakjob(void *cjv) { CompoJob *cj = (CompoJob *)cjv; @@ -250,8 +250,8 @@ static void compo_progressjob(void *cjv, float progress) static void compo_startjob(void *cjv, /* Cannot be const, this function implements wm_jobs_start_callback. * NOLINTNEXTLINE: readability-non-const-parameter. */ - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { CompoJob *cj = (CompoJob *)cjv; diff --git a/source/blender/editors/space_node/node_group.cc b/source/blender/editors/space_node/node_group.cc index aedceb1d368..329f78860a4 100644 --- a/source/blender/editors/space_node/node_group.cc +++ b/source/blender/editors/space_node/node_group.cc @@ -14,6 +14,7 @@ #include "BLI_linklist.h" #include "BLI_listbase.h" +#include "BLI_map.hh" #include "BLI_math_vec_types.hh" #include "BLI_string.h" #include "BLI_vector.hh" @@ -735,6 +736,74 @@ static int node_get_selected_minmax( return totselect; } +/** + * Redirect a link that are connecting a non-selected node to selected one. + * Create new socket or reuse an existing one that was connected from the same input. + * The output sockets of group nodes usually have consciously given names so they have + * precedence over socket names the link points to. + * + * \param ntree: The node tree that the node group is being created from. + * \param ngroup: The node tree of the new node group. + * \param gnode: The new group node in the original tree. + * \param input_node: The input node of the new node group. + * \param link: The incoming link that needs to be altered. + * \param reusable_sockets: Map for input socket interface lookup. + */ +static void node_group_make_redirect_incoming_link( + bNodeTree &ntree, + bNodeTree *ngroup, + bNode *gnode, + bNode *input_node, + bNodeLink *link, + Map<bNodeSocket *, bNodeSocket *> &reusable_sockets) +{ + bNodeSocket *input_socket = reusable_sockets.lookup_default(link->fromsock, nullptr); + if (input_socket) { + /* The incoming link is from a socket that has already been linked to + * a socket interface of the input node. + * Change the source of the link to the previously created socket interface. + * Move the link into the node tree of the new group. */ + link->fromnode = input_node; + link->fromsock = input_socket; + BLI_remlink(&ntree.links, link); + BLI_addtail(&ngroup->links, link); + } + else { + bNode *node_for_typeinfo = nullptr; + bNodeSocket *socket_for_typeinfo = nullptr; + /* Find a socket where typeinfo and name may come from. */ + node_socket_skip_reroutes( + &ntree.links, link->tonode, link->tosock, &node_for_typeinfo, &socket_for_typeinfo); + bNodeSocket *socket_for_naming = socket_for_typeinfo; + + /* Use the name of group node output sockets. */ + if (ELEM(link->fromnode->type, NODE_GROUP_INPUT, NODE_GROUP, NODE_CUSTOM_GROUP)) { + socket_for_naming = link->fromsock; + } + + bNodeSocket *iosock = ntreeAddSocketInterfaceFromSocketWithName(ngroup, + node_for_typeinfo, + socket_for_typeinfo, + socket_for_naming->idname, + socket_for_naming->name); + + /* Update the group node and interface sockets so the new interface socket can be linked. */ + node_group_update(&ntree, gnode); + node_group_input_update(ngroup, input_node); + + /* Create new internal link. */ + bNodeSocket *input_sock = node_group_input_find_socket(input_node, iosock->identifier); + nodeAddLink(ngroup, input_node, input_sock, link->tonode, link->tosock); + + /* Redirect external link. */ + link->tonode = gnode; + link->tosock = node_group_find_input_socket(gnode, iosock->identifier); + + /* Remember which interface socket the link has been redirected to. */ + reusable_sockets.add_new(link->fromsock, input_sock); + } +} + static void node_group_make_insert_selected(const bContext &C, bNodeTree &ntree, bNode *gnode) { Main *bmain = CTX_data_main(&C); @@ -834,6 +903,10 @@ static void node_group_make_insert_selected(const bContext &C, bNodeTree &ntree, output_node->locy = -offsety; /* relink external sockets */ + + /* A map from link sources to input sockets already connected. */ + Map<bNodeSocket *, bNodeSocket *> reusable_sockets; + LISTBASE_FOREACH_MUTABLE (bNodeLink *, link, &ntree.links) { const bool fromselect = node_group_make_use_node(*link->fromnode, gnode); const bool toselect = node_group_make_use_node(*link->tonode, gnode); @@ -851,24 +924,8 @@ static void node_group_make_insert_selected(const bContext &C, bNodeTree &ntree, continue; } - bNodeSocket *link_sock; - bNode *link_node; - node_socket_skip_reroutes(&ntree.links, link->tonode, link->tosock, &link_node, &link_sock); - bNodeSocket *iosock = ntreeAddSocketInterfaceFromSocket(ngroup, link_node, link_sock); - - /* update the group node and interface node sockets, - * so the new interface socket can be linked. - */ - node_group_update(&ntree, gnode); - node_group_input_update(ngroup, input_node); - - /* create new internal link */ - bNodeSocket *input_sock = node_group_input_find_socket(input_node, iosock->identifier); - nodeAddLink(ngroup, input_node, input_sock, link->tonode, link->tosock); - - /* redirect external link */ - link->tonode = gnode; - link->tosock = node_group_find_input_socket(gnode, iosock->identifier); + node_group_make_redirect_incoming_link( + ntree, ngroup, gnode, input_node, link, reusable_sockets); } else if (fromselect && !toselect) { /* Remove hidden links to not create unconnected sockets in the interface. */ diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh index 1c3026628a6..88be9a52c61 100644 --- a/source/blender/editors/space_node/node_intern.hh +++ b/source/blender/editors/space_node/node_intern.hh @@ -38,6 +38,8 @@ extern const char *node_context_dir[]; namespace blender::ed::space_node { +struct AssetItemTree; + /** Temporary data used in node link drag modal operator. */ struct bNodeLinkDrag { /** Links dragged by the operator. */ @@ -96,6 +98,15 @@ struct SpaceNode_Runtime { /* XXX hack for translate_attach op-macros to pass data from transform op to insert_offset op */ /** Temporary data for node insert offset (in UI called Auto-offset). */ struct NodeInsertOfsData *iofsd; + + /** + * Temporary data for node add menu in order to provide longer-term storage for context pointers. + * Recreated every time the root menu is opened. In the future this will be replaced with an "all + * libraries" cache in the asset system itself. + * + * Stored with a shared pointer so that it can be forward declared. + */ + std::shared_ptr<AssetItemTree> assets_for_menu; }; enum NodeResizeDirection { @@ -253,6 +264,7 @@ bNode *add_static_node(const bContext &C, int type, const float2 &location); void NODE_OT_add_reroute(wmOperatorType *ot); void NODE_OT_add_search(wmOperatorType *ot); void NODE_OT_add_group(wmOperatorType *ot); +void NODE_OT_add_group_asset(wmOperatorType *ot); void NODE_OT_add_object(wmOperatorType *ot); void NODE_OT_add_collection(wmOperatorType *ot); void NODE_OT_add_file(wmOperatorType *ot); @@ -383,4 +395,9 @@ void invoke_node_link_drag_add_menu(bContext &C, void invoke_add_node_search_menu(bContext &C, const float2 &cursor, bool use_transform); +/* add_menu_assets.cc */ + +MenuType add_catalog_assets_menu_type(); +MenuType add_root_catalogs_menu_type(); + } // namespace blender::ed::space_node diff --git a/source/blender/editors/space_node/node_ops.cc b/source/blender/editors/space_node/node_ops.cc index d45c33a3c59..104d1acf3b4 100644 --- a/source/blender/editors/space_node/node_ops.cc +++ b/source/blender/editors/space_node/node_ops.cc @@ -78,6 +78,7 @@ void node_operatortypes() WM_operatortype_append(NODE_OT_add_search); WM_operatortype_append(NODE_OT_add_group); + WM_operatortype_append(NODE_OT_add_group_asset); WM_operatortype_append(NODE_OT_add_object); WM_operatortype_append(NODE_OT_add_collection); WM_operatortype_append(NODE_OT_add_file); diff --git a/source/blender/editors/space_node/space_node.cc b/source/blender/editors/space_node/space_node.cc index ac49115959c..5754e77399f 100644 --- a/source/blender/editors/space_node/space_node.cc +++ b/source/blender/editors/space_node/space_node.cc @@ -1170,5 +1170,8 @@ void ED_spacetype_node() art->draw = node_toolbar_region_draw; BLI_addhead(&st->regiontypes, art); + WM_menutype_add(MEM_new<MenuType>(__func__, add_catalog_assets_menu_type())); + WM_menutype_add(MEM_new<MenuType>(__func__, add_root_catalogs_menu_type())); + BKE_spacetype_register(st); } diff --git a/source/blender/editors/space_sequencer/sequencer_channels_draw.c b/source/blender/editors/space_sequencer/sequencer_channels_draw.c index 8abd7e424d1..901417c152f 100644 --- a/source/blender/editors/space_sequencer/sequencer_channels_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_channels_draw.c @@ -357,6 +357,10 @@ void draw_channels(const bContext *C, ARegion *region) SeqChannelDrawContext context; channel_draw_context_init(C, region, &context); + if (round_fl_to_int(context.channel_height) == 0) { + return; + } + UI_view2d_view_ortho(context.v2d); draw_channel_headers(&context); diff --git a/source/blender/editors/space_sequencer/sequencer_drag_drop.c b/source/blender/editors/space_sequencer/sequencer_drag_drop.c index c892e7d7e55..d43ce26d2a1 100644 --- a/source/blender/editors/space_sequencer/sequencer_drag_drop.c +++ b/source/blender/editors/space_sequencer/sequencer_drag_drop.c @@ -505,8 +505,8 @@ typedef struct DropJobData { } DropJobData; static void prefetch_data_fn(void *custom_data, - short *UNUSED(stop), - short *UNUSED(do_update), + bool *UNUSED(stop), + bool *UNUSED(do_update), float *UNUSED(progress)) { DropJobData *job_data = (DropJobData *)custom_data; diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index a6916f9d031..3a2c62326de 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -890,8 +890,7 @@ static size_t draw_seq_text_get_overlay_string(const Scene *scene, BLI_assert(i <= ARRAY_SIZE(text_array)); - return BLI_string_join_array(r_overlay_string, overlay_string_len, text_array, i) - - r_overlay_string; + return BLI_string_join_array(r_overlay_string, overlay_string_len, text_array, i); } /* Draw info text on a sequence strip. */ diff --git a/source/blender/editors/space_sequencer/sequencer_preview.c b/source/blender/editors/space_sequencer/sequencer_preview.c index 2820edc95aa..2410055d76d 100644 --- a/source/blender/editors/space_sequencer/sequencer_preview.c +++ b/source/blender/editors/space_sequencer/sequencer_preview.c @@ -51,7 +51,7 @@ static void free_preview_job(void *data) } /* Only this runs inside thread. */ -static void preview_startjob(void *data, short *stop, short *do_update, float *progress) +static void preview_startjob(void *data, bool *stop, bool *do_update, float *progress) { PreviewJob *pj = data; PreviewJobAudio *previewjb; diff --git a/source/blender/editors/space_sequencer/sequencer_proxy.c b/source/blender/editors/space_sequencer/sequencer_proxy.c index c851d3a29d4..30817771015 100644 --- a/source/blender/editors/space_sequencer/sequencer_proxy.c +++ b/source/blender/editors/space_sequencer/sequencer_proxy.c @@ -118,7 +118,7 @@ static int sequencer_rebuild_proxy_exec(bContext *C, wmOperator *UNUSED(op)) if (seq->flag & SELECT) { ListBase queue = {NULL, NULL}; LinkData *link; - short stop = 0, do_update; + bool stop = false, do_update; float progress; SEQ_proxy_rebuild_context(bmain, depsgraph, scene, seq, file_list, &queue, false); @@ -126,7 +126,7 @@ static int sequencer_rebuild_proxy_exec(bContext *C, wmOperator *UNUSED(op)) for (link = queue.first; link; link = link->next) { struct SeqIndexBuildContext *context = link->data; SEQ_proxy_rebuild(context, &stop, &do_update, &progress); - SEQ_proxy_rebuild_finish(context, 0); + SEQ_proxy_rebuild_finish(context, false); } SEQ_relations_free_imbuf(scene, &ed->seqbase, false); } diff --git a/source/blender/editors/space_sequencer/sequencer_thumbnails.c b/source/blender/editors/space_sequencer/sequencer_thumbnails.c index 460054f3b44..d1606b14152 100644 --- a/source/blender/editors/space_sequencer/sequencer_thumbnails.c +++ b/source/blender/editors/space_sequencer/sequencer_thumbnails.c @@ -132,8 +132,8 @@ static void seq_get_thumb_image_dimensions(Sequence *seq, } static void thumbnail_start_job(void *data, - short *stop, - short *UNUSED(do_update), + bool *stop, + bool *UNUSED(do_update), float *UNUSED(progress)) { ThumbnailDrawJob *tj = data; diff --git a/source/blender/editors/space_view3d/space_view3d.cc b/source/blender/editors/space_view3d/space_view3d.cc index 635fbd75d74..05fb0c6a720 100644 --- a/source/blender/editors/space_view3d/space_view3d.cc +++ b/source/blender/editors/space_view3d/space_view3d.cc @@ -175,11 +175,11 @@ bool ED_view3d_area_user_region(const ScrArea *area, const View3D *v3d, ARegion void ED_view3d_init_mats_rv3d(const struct Object *ob, struct RegionView3D *rv3d) { /* local viewmat and persmat, to calculate projections */ - mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat); - mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat); + mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->object_to_world); + mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->object_to_world); /* initializes object space clipping, speeds up clip tests */ - ED_view3d_clipping_local(rv3d, ob->obmat); + ED_view3d_clipping_local(rv3d, ob->object_to_world); } void ED_view3d_init_mats_rv3d_gl(const struct Object *ob, struct RegionView3D *rv3d) @@ -189,7 +189,7 @@ void ED_view3d_init_mats_rv3d_gl(const struct Object *ob, struct RegionView3D *r /* We have to multiply instead of loading `viewmatob` to make * it work with duplis using display-lists, otherwise it will * override the dupli-matrix. */ - GPU_matrix_mul(ob->obmat); + GPU_matrix_mul(ob->object_to_world); } #ifdef DEBUG @@ -710,7 +710,7 @@ static void view3d_ob_drop_matrix_from_snap(V3DSnapCursorState *snap_state, copy_v3_v3(obmat_final[3], snap_data->loc); float scale[3]; - mat4_to_size(scale, ob->obmat); + mat4_to_size(scale, ob->object_to_world); rescale_m4(obmat_final, scale); const BoundBox *bb = BKE_object_boundbox_get(ob); diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index 4153f19f8be..f71ce54729c 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -474,7 +474,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float /* Location, X/Y/Z */ mul_v3_fl(median_basis.generic.location, 1.0f / (float)tot); if (v3d->flag & V3D_GLOBAL_STATS) { - mul_m4_v3(ob->obmat, median_basis.generic.location); + mul_m4_v3(ob->object_to_world, median_basis.generic.location); } if (has_meshdata) { @@ -954,9 +954,9 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float memcpy(&ve_median_basis, &tfp->ve_median, sizeof(tfp->ve_median)); if (v3d->flag & V3D_GLOBAL_STATS) { - invert_m4_m4(ob->imat, ob->obmat); - mul_m4_v3(ob->imat, median_basis.generic.location); - mul_m4_v3(ob->imat, ve_median_basis.generic.location); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_v3(ob->world_to_object, median_basis.generic.location); + mul_m4_v3(ob->world_to_object, ve_median_basis.generic.location); } sub_vn_vnvn((float *)&median_basis, (float *)&ve_median_basis, @@ -1215,7 +1215,7 @@ static void v3d_object_dimension_buts(bContext *C, uiLayout *layout, View3D *v3d BKE_object_dimensions_get(ob, tfp->ob_dims); copy_v3_v3(tfp->ob_dims_orig, tfp->ob_dims); copy_v3_v3(tfp->ob_scale_orig, ob->scale); - copy_m4_m4(tfp->ob_obmat_orig, ob->obmat); + copy_m4_m4(tfp->ob_obmat_orig, ob->object_to_world); uiDefBut(block, UI_BTYPE_LABEL, diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c index b5962647278..299c8638b02 100644 --- a/source/blender/editors/space_view3d/view3d_camera_control.c +++ b/source/blender/editors/space_view3d/view3d_camera_control.c @@ -142,7 +142,7 @@ struct View3DCameraControl *ED_view3d_cameracontrol_acquire(Depsgraph *depsgraph vctrl->obtfm = BKE_object_tfm_backup(ob_back); BKE_object_where_is_calc(depsgraph, scene, v3d->camera); - negate_v3_v3(rv3d->ofs, v3d->camera->obmat[3]); + negate_v3_v3(rv3d->ofs, v3d->camera->object_to_world[3]); rv3d->dist = 0.0; } @@ -251,7 +251,7 @@ void ED_view3d_cameracontrol_update(View3DCameraControl *vctrl, invert_m4_m4(prev_view_imat, vctrl->view_mat_prev); mul_m4_m4m4(diff_mat, view_mat, prev_view_imat); - mul_m4_m4m4(parent_mat, diff_mat, vctrl->root_parent->obmat); + mul_m4_m4m4(parent_mat, diff_mat, vctrl->root_parent->object_to_world); if (object_apply_mat4_with_protect(vctrl->root_parent, parent_mat, false, rv3d, view_mat)) { /* Calculate again since the view locking changes the matrix. */ diff --git a/source/blender/editors/space_view3d/view3d_draw.cc b/source/blender/editors/space_view3d/view3d_draw.cc index 8a86889f2d0..31b26ba4cda 100644 --- a/source/blender/editors/space_view3d/view3d_draw.cc +++ b/source/blender/editors/space_view3d/view3d_draw.cc @@ -2066,7 +2066,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Depsgraph *depsgraph, rv3d.persp = RV3D_CAMOB; - copy_m4_m4(rv3d.viewinv, v3d.camera->obmat); + copy_m4_m4(rv3d.viewinv, v3d.camera->object_to_world); normalize_m4(rv3d.viewinv); invert_m4_m4(rv3d.viewmat, rv3d.viewinv); diff --git a/source/blender/editors/space_view3d/view3d_gizmo_armature.c b/source/blender/editors/space_view3d/view3d_gizmo_armature.c index 4f73e2fada2..8a4301d1314 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_armature.c +++ b/source/blender/editors/space_view3d/view3d_gizmo_armature.c @@ -188,7 +188,7 @@ static void WIDGETGROUP_armature_spline_refresh(const bContext *C, wmGizmoGroup bspline_group->handles[i].index = i; float mat[4][4]; - mul_m4_m4m4(mat, ob->obmat, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat); + mul_m4_m4m4(mat, ob->object_to_world, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat); copy_m4_m4(gz->matrix_space, mat); /* need to set property here for undo. TODO: would prefer to do this in _init. */ diff --git a/source/blender/editors/space_view3d/view3d_gizmo_camera.c b/source/blender/editors/space_view3d/view3d_gizmo_camera.c index 952ef56710b..56a1f6212a0 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_camera.c +++ b/source/blender/editors/space_view3d/view3d_gizmo_camera.c @@ -85,7 +85,7 @@ static void WIDGETGROUP_camera_setup(const bContext *C, wmGizmoGroup *gzgroup) struct CameraWidgetGroup *cagzgroup = MEM_callocN(sizeof(struct CameraWidgetGroup), __func__); gzgroup->customdata = cagzgroup; - negate_v3_v3(dir, ob->obmat[2]); + negate_v3_v3(dir, ob->object_to_world[2]); /* dof distance */ { @@ -138,11 +138,11 @@ static void WIDGETGROUP_camera_refresh(const bContext *C, wmGizmoGroup *gzgroup) RNA_pointer_create(&ca->id, &RNA_Camera, ca, &camera_ptr); - negate_v3_v3(dir, ob->obmat[2]); + negate_v3_v3(dir, ob->object_to_world[2]); if ((ca->flag & CAM_SHOWLIMITS) && (v3d->gizmo_show_camera & V3D_GIZMO_SHOW_CAMERA_DOF_DIST)) { - WM_gizmo_set_matrix_location(cagzgroup->dop_dist, ob->obmat[3]); - WM_gizmo_set_matrix_rotation_from_yz_axis(cagzgroup->dop_dist, ob->obmat[1], dir); + WM_gizmo_set_matrix_location(cagzgroup->dop_dist, ob->object_to_world[3]); + WM_gizmo_set_matrix_rotation_from_yz_axis(cagzgroup->dop_dist, ob->object_to_world[1], dir); WM_gizmo_set_scale(cagzgroup->dop_dist, ca->drawsize); WM_gizmo_set_flag(cagzgroup->dop_dist, WM_GIZMO_HIDDEN, false); @@ -183,17 +183,17 @@ static void WIDGETGROUP_camera_refresh(const bContext *C, wmGizmoGroup *gzgroup) aspect[1] = (sensor_fit == CAMERA_SENSOR_FIT_HOR) ? aspy / aspx : 1.0f; unit_m4(widget->matrix_basis); - WM_gizmo_set_matrix_location(widget, ob->obmat[3]); - WM_gizmo_set_matrix_rotation_from_yz_axis(widget, ob->obmat[1], dir); + WM_gizmo_set_matrix_location(widget, ob->object_to_world[3]); + WM_gizmo_set_matrix_rotation_from_yz_axis(widget, ob->object_to_world[1], dir); if (is_ortho) { scale_matrix = ca->ortho_scale * 0.5f; } else { const float ob_scale_inv[3] = { - 1.0f / len_v3(ob->obmat[0]), - 1.0f / len_v3(ob->obmat[1]), - 1.0f / len_v3(ob->obmat[2]), + 1.0f / len_v3(ob->object_to_world[0]), + 1.0f / len_v3(ob->object_to_world[1]), + 1.0f / len_v3(ob->object_to_world[2]), }; const float ob_scale_uniform_inv = (ob_scale_inv[0] + ob_scale_inv[1] + ob_scale_inv[2]) / 3.0f; diff --git a/source/blender/editors/space_view3d/view3d_gizmo_empty.c b/source/blender/editors/space_view3d/view3d_gizmo_empty.c index 41a763192ce..03fc7328e39 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_empty.c +++ b/source/blender/editors/space_view3d/view3d_gizmo_empty.c @@ -139,7 +139,7 @@ static void WIDGETGROUP_empty_image_refresh(const bContext *C, wmGizmoGroup *gzg BKE_view_layer_synced_ensure(scene, view_layer); Object *ob = BKE_view_layer_active_object_get(view_layer); - copy_m4_m4(gz->matrix_basis, ob->obmat); + copy_m4_m4(gz->matrix_basis, ob->object_to_world); RNA_enum_set(gz->ptr, "transform", diff --git a/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c b/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c index 58b43301397..d194e2a6279 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c +++ b/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c @@ -87,8 +87,8 @@ static void WIDGETGROUP_forcefield_refresh(const bContext *C, wmGizmoGroup *gzgr PointerRNA field_ptr; RNA_pointer_create(&ob->id, &RNA_FieldSettings, pd, &field_ptr); - WM_gizmo_set_matrix_location(gz, ob->obmat[3]); - WM_gizmo_set_matrix_rotation_from_z_axis(gz, ob->obmat[2]); + WM_gizmo_set_matrix_location(gz, ob->object_to_world[3]); + WM_gizmo_set_matrix_rotation_from_z_axis(gz, ob->object_to_world[2]); WM_gizmo_set_matrix_offset_location(gz, ofs); WM_gizmo_set_flag(gz, WM_GIZMO_HIDDEN, false); WM_gizmo_target_property_def_rna(gz, "offset", &field_ptr, "strength", -1); diff --git a/source/blender/editors/space_view3d/view3d_gizmo_light.c b/source/blender/editors/space_view3d/view3d_gizmo_light.c index 4401dbf7935..0b115bc0604 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_light.c +++ b/source/blender/editors/space_view3d/view3d_gizmo_light.c @@ -85,10 +85,10 @@ static void WIDGETGROUP_light_spot_refresh(const bContext *C, wmGizmoGroup *gzgr Light *la = ob->data; float dir[3]; - negate_v3_v3(dir, ob->obmat[2]); + negate_v3_v3(dir, ob->object_to_world[2]); WM_gizmo_set_matrix_rotation_from_z_axis(gz, dir); - WM_gizmo_set_matrix_location(gz, ob->obmat[3]); + WM_gizmo_set_matrix_location(gz, ob->object_to_world[3]); /* need to set property here for undo. TODO: would prefer to do this in _init. */ PointerRNA lamp_ptr; @@ -199,7 +199,7 @@ static void WIDGETGROUP_light_area_refresh(const bContext *C, wmGizmoGroup *gzgr Light *la = ob->data; wmGizmo *gz = wwrapper->gizmo; - copy_m4_m4(gz->matrix_basis, ob->obmat); + copy_m4_m4(gz->matrix_basis, ob->object_to_world); int flag = ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE; if (ELEM(la->area_shape, LA_AREA_SQUARE, LA_AREA_DISK)) { @@ -296,7 +296,7 @@ static void WIDGETGROUP_light_target_draw_prepare(const bContext *C, wmGizmoGrou Object *ob = BKE_view_layer_active_object_get(view_layer); wmGizmo *gz = wwrapper->gizmo; - normalize_m4_m4(gz->matrix_basis, ob->obmat); + normalize_m4_m4(gz->matrix_basis, ob->object_to_world); unit_m4(gz->matrix_offset); if (ob->type == OB_LAMP) { diff --git a/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc b/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc index 793ada4f577..86aecfb6c34 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc +++ b/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc @@ -97,7 +97,7 @@ static void gizmo_preselect_elem_draw(const bContext *C, wmGizmo *gz) MeshElemGizmo3D *gz_ele = (MeshElemGizmo3D *)gz; if (gz_ele->base_index != -1) { Object *ob = gz_ele->bases[gz_ele->base_index]->object; - EDBM_preselect_elem_draw(gz_ele->psel, ob->obmat); + EDBM_preselect_elem_draw(gz_ele->psel, ob->object_to_world); } } @@ -185,7 +185,7 @@ static int gizmo_preselect_elem_test_select(bContext *C, wmGizmo *gz, const int BMVert *vert = (BMVert *)eve_test; float vert_p_co[2], vert_co[3]; const float mval_f[2] = {float(vc.mval[0]), float(vc.mval[1])}; - mul_v3_m4v3(vert_co, gz_ele->bases[base_index_vert]->object->obmat, vert->co); + mul_v3_m4v3(vert_co, gz_ele->bases[base_index_vert]->object->object_to_world, vert->co); ED_view3d_project_v2(vc.region, vert_co, vert_p_co); float len = len_v2v2(vert_p_co, mval_f); if (len < 35) { @@ -330,7 +330,7 @@ static void gizmo_preselect_edgering_draw(const bContext *C, wmGizmo *gz) MeshEdgeRingGizmo3D *gz_ring = (MeshEdgeRingGizmo3D *)gz; if (gz_ring->base_index != -1) { Object *ob = gz_ring->bases[gz_ring->base_index]->object; - EDBM_preselect_edgering_draw(gz_ring->psel, ob->obmat); + EDBM_preselect_edgering_draw(gz_ring->psel, ob->object_to_world); } } diff --git a/source/blender/editors/space_view3d/view3d_iterators.cc b/source/blender/editors/space_view3d/view3d_iterators.cc index 932563863fe..aaa817ec00c 100644 --- a/source/blender/editors/space_view3d/view3d_iterators.cc +++ b/source/blender/editors/space_view3d/view3d_iterators.cc @@ -307,7 +307,7 @@ void meshobject_foreachScreenVert( &me->vdata, CD_PROP_BOOL, ".hide_vert"); if (clip_flag & V3D_PROJ_TEST_CLIP_BB) { - ED_view3d_clipping_local(vc->rv3d, vc->obact->obmat); + ED_view3d_clipping_local(vc->rv3d, vc->obact->object_to_world); } BKE_mesh_foreach_mapped_vert(me, meshobject_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP); @@ -353,7 +353,8 @@ void mesh_foreachScreenVert( data.clip_flag = clip_flag; if (clip_flag & V3D_PROJ_TEST_CLIP_BB) { - ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */ + ED_view3d_clipping_local(vc->rv3d, + vc->obedit->object_to_world); /* for local clipping lookups */ } BM_mesh_elem_table_ensure(vc->em->bm, BM_VERT); @@ -422,7 +423,8 @@ void mesh_foreachScreenEdge(ViewContext *vc, data.clip_flag = clip_flag; if (clip_flag & V3D_PROJ_TEST_CLIP_BB) { - ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */ + ED_view3d_clipping_local(vc->rv3d, + vc->obedit->object_to_world); /* for local clipping lookups */ } if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) { @@ -520,7 +522,8 @@ void mesh_foreachScreenEdge_clip_bb_segment(ViewContext *vc, BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE); if ((clip_flag & V3D_PROJ_TEST_CLIP_BB) && (vc->rv3d->clipbb != nullptr)) { - ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups. */ + ED_view3d_clipping_local(vc->rv3d, + vc->obedit->object_to_world); /* for local clipping lookups. */ BKE_mesh_foreach_mapped_edge( me, vc->em->bm->totedge, mesh_foreachScreenEdge_clip_bb_segment__mapFunc, &data); } @@ -612,7 +615,8 @@ void nurbs_foreachScreenVert(ViewContext *vc, ED_view3d_check_mats_rv3d(vc->rv3d); if (clip_flag & V3D_PROJ_TEST_CLIP_BB) { - ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */ + ED_view3d_clipping_local(vc->rv3d, + vc->obedit->object_to_world); /* for local clipping lookups */ } LISTBASE_FOREACH (Nurb *, nu, nurbs) { @@ -732,7 +736,7 @@ void lattice_foreachScreenVert(ViewContext *vc, ED_view3d_check_mats_rv3d(vc->rv3d); if (clip_flag & V3D_PROJ_TEST_CLIP_BB) { - ED_view3d_clipping_local(vc->rv3d, obedit->obmat); /* for local clipping lookups */ + ED_view3d_clipping_local(vc->rv3d, obedit->object_to_world); /* for local clipping lookups */ } for (i = 0; i < N; i++, bp++, co += 3) { diff --git a/source/blender/editors/space_view3d/view3d_navigate.c b/source/blender/editors/space_view3d/view3d_navigate.c index 25073d02a7f..7d2beecd9a3 100644 --- a/source/blender/editors/space_view3d/view3d_navigate.c +++ b/source/blender/editors/space_view3d/view3d_navigate.c @@ -185,7 +185,7 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3]) copy_v3_v3(lastofs, stroke); } else { - copy_v3_v3(lastofs, ob_act_eval->obmat[3]); + copy_v3_v3(lastofs, ob_act_eval->object_to_world[3]); } is_set = true; } @@ -199,7 +199,7 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3]) } mul_v2_fl(lastofs, 1.0f / 4.0f); - mul_m4_v3(ob_act_eval->obmat, lastofs); + mul_m4_v3(ob_act_eval->object_to_world, lastofs); is_set = true; } @@ -219,11 +219,11 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3]) BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent); - mul_m4_v3(ob_eval->obmat, cent); + mul_m4_v3(ob_eval->object_to_world, cent); add_v3_v3(select_center, cent); } else { - add_v3_v3(select_center, ob_eval->obmat[3]); + add_v3_v3(select_center, ob_eval->object_to_world[3]); } tot++; } @@ -626,7 +626,7 @@ static void view3d_object_calc_minmax(Depsgraph *depsgraph, if (BKE_object_minmax_dupli(depsgraph, scene, ob_eval, min, max, false) == 0) { /* Use if duplis aren't found. */ if (only_center) { - minmax_v3v3_v3(min, max, ob_eval->obmat[3]); + minmax_v3v3_v3(min, max, ob_eval->object_to_world[3]); } else { BKE_object_minmax(ob_eval, min, max, false); @@ -934,8 +934,8 @@ static int viewselected_exec(bContext *C, wmOperator *op) CTX_DATA_END; if ((ob_eval) && (ok)) { - mul_m4_v3(ob_eval->obmat, min); - mul_m4_v3(ob_eval->obmat, max); + mul_m4_v3(ob_eval->object_to_world, min); + mul_m4_v3(ob_eval->object_to_world, max); } } else if (is_face_map) { diff --git a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c index 6b150d1e771..a5eee436fdb 100644 --- a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c +++ b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c @@ -259,7 +259,7 @@ void ED_view3d_smooth_view_ex( Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera); if (sview->ofs != NULL) { sms.dst.dist = ED_view3d_offset_distance( - ob_camera_eval->obmat, sview->ofs, VIEW3D_DIST_FALLBACK); + ob_camera_eval->object_to_world, sview->ofs, VIEW3D_DIST_FALLBACK); } ED_view3d_from_object(ob_camera_eval, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens); sms.to_camera = true; /* restore view3d values in end */ @@ -282,7 +282,8 @@ void ED_view3d_smooth_view_ex( if (sview->camera_old) { Object *ob_camera_old_eval = DEG_get_evaluated_object(depsgraph, sview->camera_old); if (sview->ofs != NULL) { - sms.src.dist = ED_view3d_offset_distance(ob_camera_old_eval->obmat, sview->ofs, 0.0f); + sms.src.dist = ED_view3d_offset_distance( + ob_camera_old_eval->object_to_world, sview->ofs, 0.0f); } ED_view3d_from_object( ob_camera_old_eval, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens); diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c index c5f951bd64c..2718f14c855 100644 --- a/source/blender/editors/space_view3d/view3d_project.c +++ b/source/blender/editors/space_view3d/view3d_project.c @@ -80,7 +80,7 @@ eV3DProjStatus ED_view3d_project_base(const struct ARegion *region, float r_co[2]) { eV3DProjStatus ret = ED_view3d_project_float_global( - region, base->object->obmat[3], r_co, V3D_PROJ_TEST_CLIP_DEFAULT); + region, base->object->object_to_world[3], r_co, V3D_PROJ_TEST_CLIP_DEFAULT); /* Prevent uninitialized values when projection fails, * although the callers should check the return value. */ @@ -687,7 +687,7 @@ void ED_view3d_ob_project_mat_get(const RegionView3D *rv3d, const Object *ob, fl { float vmat[4][4]; - mul_m4_m4m4(vmat, rv3d->viewmat, ob->obmat); + mul_m4_m4m4(vmat, rv3d->viewmat, ob->object_to_world); mul_m4_m4m4(r_pmat, rv3d->winmat, vmat); } diff --git a/source/blender/editors/space_view3d/view3d_select.cc b/source/blender/editors/space_view3d/view3d_select.cc index 2a84d61c561..48a3cb386fd 100644 --- a/source/blender/editors/space_view3d/view3d_select.cc +++ b/source/blender/editors/space_view3d/view3d_select.cc @@ -2303,7 +2303,7 @@ static Base *mouse_select_object_center(ViewContext *vc, Base *startbase, const if (BASE_SELECTABLE(v3d, base)) { float screen_co[2]; if (ED_view3d_project_float_global( - region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) == + region, base->object->object_to_world[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) == V3D_PROJ_RET_OK) { float dist_test = len_manhattan_v2v2(mval_fl, screen_co); if (base == oldbasact) { @@ -2616,6 +2616,12 @@ static bool ed_object_select_pick(bContext *C, Base *basact = nullptr; const eObjectMode object_mode = oldbasact ? static_cast<eObjectMode>(oldbasact->object->mode) : OB_MODE_OBJECT; + /* For the most part this is equivalent to `(object_mode & OB_MODE_POSE) != 0` + * however this logic should also run with weight-paint + pose selection. + * Without this, selection in weight-paint mode can de-select armatures which isn't useful, + * see: T101686. */ + const bool has_pose_old = (oldbasact && + BKE_object_pose_armature_get_with_wpaint_check(oldbasact->object)); /* When enabled, don't attempt any further selection. */ bool handled = false; @@ -2654,7 +2660,7 @@ static bool ed_object_select_pick(bContext *C, * * This way prioritizing based on pose-mode has a bias to stay in pose-mode * without having to enforce this through locking the object mode. */ - bool do_bones_get_priotity = (object_mode & OB_MODE_POSE) != 0; + bool do_bones_get_priotity = has_pose_old; basact = (gpu->hits > 0) ? mouse_select_eval_buffer(&vc, gpu->buffer, @@ -2666,10 +2672,14 @@ static bool ed_object_select_pick(bContext *C, nullptr; } + /* See comment for `has_pose_old`, the same rationale applies here. */ + const bool has_pose_new = (basact && + BKE_object_pose_armature_get_with_wpaint_check(basact->object)); + /* Select pose-bones or camera-tracks. */ if (((gpu->hits > 0) && gpu->has_bones) || /* Special case, even when there are no hits, pose logic may de-select all bones. */ - ((gpu->hits == 0) && (object_mode & OB_MODE_POSE))) { + ((gpu->hits == 0) && has_pose_old)) { if (basact && (gpu->has_bones && (basact->object->type == OB_CAMERA))) { MovieClip *clip = BKE_object_movieclip_get(scene, basact->object, false); @@ -2729,7 +2739,7 @@ static bool ed_object_select_pick(bContext *C, handled = true; } - else if ((object_mode & OB_MODE_POSE) && (basact->object->mode & OB_MODE_POSE)) { + else if (has_pose_old && has_pose_new) { /* Within pose-mode, keep the current selection when switching pose bones, * this is noticeable when in pose mode with multiple objects at once. * Where selecting the bone of a different object would de-select this one. @@ -2955,6 +2965,9 @@ static bool ed_wpaint_vertex_select_pick(bContext *C, changed = true; } + else { + select_vert.finish(); + } if (changed) { paintvert_tag_select_update(C, obact); @@ -4728,9 +4741,10 @@ static bool object_circle_select(ViewContext *vc, LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) { if (BASE_SELECTABLE(v3d, base) && ((base->flag & BASE_SELECTED) != select_flag)) { float screen_co[2]; - if (ED_view3d_project_float_global( - vc->region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) == - V3D_PROJ_RET_OK) { + if (ED_view3d_project_float_global(vc->region, + base->object->object_to_world[3], + screen_co, + V3D_PROJ_TEST_CLIP_DEFAULT) == V3D_PROJ_RET_OK) { if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) { ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT); changed = true; diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index ee6b1886dc2..8c6f4387851 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -86,18 +86,18 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) } if (tvs.transverts_tot != 0) { - copy_m3_m4(bmat, obedit->obmat); + copy_m3_m4(bmat, obedit->object_to_world); invert_m3_m3(imat, bmat); tv = tvs.transverts; for (a = 0; a < tvs.transverts_tot; a++, tv++) { copy_v3_v3(vec, tv->loc); mul_m3_v3(bmat, vec); - add_v3_v3(vec, obedit->obmat[3]); + add_v3_v3(vec, obedit->object_to_world[3]); vec[0] = gridf * floorf(0.5f + vec[0] / gridf); vec[1] = gridf * floorf(0.5f + vec[1] / gridf); vec[2] = gridf * floorf(0.5f + vec[2] / gridf); - sub_v3_v3(vec, obedit->obmat[3]); + sub_v3_v3(vec, obedit->object_to_world[3]); mul_m3_v3(imat, vec); copy_v3_v3(tv->loc, vec); @@ -118,7 +118,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) bPoseChannel *pchan_eval; bArmature *arm_eval = ob_eval->data; - invert_m4_m4(ob_eval->imat, ob_eval->obmat); + invert_m4_m4(ob_eval->world_to_object, ob_eval->object_to_world); for (pchan_eval = ob_eval->pose->chanbase.first; pchan_eval; pchan_eval = pchan_eval->next) { if (pchan_eval->bone->flag & BONE_SELECTED) { @@ -129,12 +129,12 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) /* get nearest grid point to snap to */ copy_v3_v3(nLoc, pchan_eval->pose_mat[3]); /* We must operate in world space! */ - mul_m4_v3(ob_eval->obmat, nLoc); + mul_m4_v3(ob_eval->object_to_world, nLoc); vec[0] = gridf * floorf(0.5f + nLoc[0] / gridf); vec[1] = gridf * floorf(0.5f + nLoc[1] / gridf); vec[2] = gridf * floorf(0.5f + nLoc[2] / gridf); /* Back in object space... */ - mul_m4_v3(ob_eval->imat, vec); + mul_m4_v3(ob_eval->world_to_object, vec); /* Get location of grid point in pose space. */ BKE_armature_loc_pose_to_bone(pchan_eval, vec, vec); @@ -214,9 +214,12 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) for (int ob_index = 0; ob_index < objects_eval_len; ob_index++) { Object *ob_eval = objects_eval[ob_index]; Object *ob = DEG_get_original_object(ob_eval); - vec[0] = -ob_eval->obmat[3][0] + gridf * floorf(0.5f + ob_eval->obmat[3][0] / gridf); - vec[1] = -ob_eval->obmat[3][1] + gridf * floorf(0.5f + ob_eval->obmat[3][1] / gridf); - vec[2] = -ob_eval->obmat[3][2] + gridf * floorf(0.5f + ob_eval->obmat[3][2] / gridf); + vec[0] = -ob_eval->object_to_world[3][0] + + gridf * floorf(0.5f + ob_eval->object_to_world[3][0] / gridf); + vec[1] = -ob_eval->object_to_world[3][1] + + gridf * floorf(0.5f + ob_eval->object_to_world[3][1] / gridf); + vec[2] = -ob_eval->object_to_world[3][2] + + gridf * floorf(0.5f + ob_eval->object_to_world[3][2] / gridf); if (ob->parent) { float originmat[3][3]; @@ -343,11 +346,11 @@ static bool snap_selected_to_location(bContext *C, } if (tvs.transverts_tot != 0) { - copy_m3_m4(bmat, obedit->obmat); + copy_m3_m4(bmat, obedit->object_to_world); invert_m3_m3(imat, bmat); /* get the cursor in object space */ - sub_v3_v3v3(snap_target_local, snap_target_global, obedit->obmat[3]); + sub_v3_v3v3(snap_target_local, snap_target_global, obedit->object_to_world[3]); mul_m3_v3(imat, snap_target_local); if (use_offset) { @@ -384,8 +387,8 @@ static bool snap_selected_to_location(bContext *C, bArmature *arm = ob->data; float snap_target_local[3]; - invert_m4_m4(ob->imat, ob->obmat); - mul_v3_m4v3(snap_target_local, ob->imat, snap_target_global); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_v3_m4v3(snap_target_local, ob->world_to_object, snap_target_global); for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { if ((pchan->bone->flag & BONE_SELECTED) && PBONE_VISIBLE(arm, pchan->bone) && @@ -409,10 +412,10 @@ static bool snap_selected_to_location(bContext *C, float cursor_pose[3]; if (use_offset) { - mul_v3_m4v3(cursor_pose, ob->obmat, pchan->pose_mat[3]); + mul_v3_m4v3(cursor_pose, ob->object_to_world, pchan->pose_mat[3]); add_v3_v3(cursor_pose, offset_global); - mul_m4_v3(ob->imat, cursor_pose); + mul_m4_v3(ob->world_to_object, cursor_pose); BKE_armature_loc_pose_to_bone(pchan, cursor_pose, cursor_pose); } else { @@ -510,13 +513,13 @@ static bool snap_selected_to_location(bContext *C, float cursor_parent[3]; /* parent-relative */ if (use_offset) { - add_v3_v3v3(cursor_parent, ob->obmat[3], offset_global); + add_v3_v3v3(cursor_parent, ob->object_to_world[3], offset_global); } else { copy_v3_v3(cursor_parent, snap_target_global); } - sub_v3_v3(cursor_parent, ob->obmat[3]); + sub_v3_v3(cursor_parent, ob->object_to_world[3]); if (ob->parent) { float originmat[3][3], parentmat[4][4]; @@ -730,7 +733,7 @@ static void bundle_midpoint(Scene *scene, Object *ob, float r_vec[3]) tracking = &clip->tracking; - copy_m4_m4(cammat, ob->obmat); + copy_m4_m4(cammat, ob->object_to_world); BKE_tracking_get_camera_object_matrix(ob, mat); @@ -809,13 +812,13 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs count += tvs.transverts_tot; if (tvs.transverts_tot != 0) { Object *obedit_eval = DEG_get_evaluated_object(depsgraph, obedit); - copy_m3_m4(bmat, obedit_eval->obmat); + copy_m3_m4(bmat, obedit_eval->object_to_world); tv = tvs.transverts; for (int i = 0; i < tvs.transverts_tot; i++, tv++) { copy_v3_v3(vec, tv->loc); mul_m3_v3(bmat, vec); - add_v3_v3(vec, obedit_eval->obmat[3]); + add_v3_v3(vec, obedit_eval->object_to_world[3]); add_v3_v3(centroid, vec); minmax_v3v3_v3(min, max, vec); } @@ -835,7 +838,7 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs if (arm->layer & pchan->bone->layer) { if (pchan->bone->flag & BONE_SELECTED) { copy_v3_v3(vec, pchan->pose_head); - mul_m4_v3(obact_eval->obmat, vec); + mul_m4_v3(obact_eval->object_to_world, vec); add_v3_v3(centroid, vec); minmax_v3v3_v3(min, max, vec); count++; @@ -845,7 +848,7 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs } else { FOREACH_SELECTED_OBJECT_BEGIN (view_layer_eval, v3d, ob_eval) { - copy_v3_v3(vec, ob_eval->obmat[3]); + copy_v3_v3(vec, ob_eval->object_to_world[3]); /* special case for camera -- snap to bundles */ if (ob_eval->type == OB_CAMERA) { @@ -1008,7 +1011,7 @@ bool ED_view3d_minmax_verts(Object *obedit, float r_min[3], float r_max[3]) float ob_min[3], ob_max[3]; bool changed; - changed = BKE_mball_minmax_ex(obedit->data, ob_min, ob_max, obedit->obmat, SELECT); + changed = BKE_mball_minmax_ex(obedit->data, ob_min, ob_max, obedit->object_to_world, SELECT); if (changed) { minmax_v3v3_v3(r_min, r_max, ob_min); minmax_v3v3_v3(r_min, r_max, ob_max); @@ -1024,13 +1027,13 @@ bool ED_view3d_minmax_verts(Object *obedit, float r_min[3], float r_max[3]) return false; } - copy_m3_m4(bmat, obedit->obmat); + copy_m3_m4(bmat, obedit->object_to_world); tv = tvs.transverts; for (int a = 0; a < tvs.transverts_tot; a++, tv++) { copy_v3_v3(vec, (tv->flag & TX_VERT_USE_MAPLOC) ? tv->maploc : tv->loc); mul_m3_v3(bmat, vec); - add_v3_v3(vec, obedit->obmat[3]); + add_v3_v3(vec, obedit->object_to_world[3]); add_v3_v3(centroid, vec); minmax_v3v3_v3(r_min, r_max, vec); } diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c index 1fc16939f3f..fc26e6b4a06 100644 --- a/source/blender/editors/space_view3d/view3d_utils.c +++ b/source/blender/editors/space_view3d/view3d_utils.c @@ -281,7 +281,7 @@ void ED_view3d_clipping_calc( /* optionally transform to object space */ if (ob) { float imat[4][4]; - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); for (int val = 0; val < 8; val++) { mul_m4_v3(imat, bb->vec[val]); @@ -291,7 +291,7 @@ void ED_view3d_clipping_calc( /* verify if we have negative scale. doing the transform before cross * product flips the sign of the vector compared to doing cross product * before transform then, so we correct for that. */ - int flip_sign = (ob) ? is_negative_m4(ob->obmat) : false; + int flip_sign = (ob) ? is_negative_m4(ob->object_to_world) : false; ED_view3d_clipping_calc_from_boundbox(planes, bb, flip_sign); } @@ -466,7 +466,8 @@ void ED_view3d_persp_switch_from_camera(const Depsgraph *depsgraph, if (v3d->camera) { Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera); - rv3d->dist = ED_view3d_offset_distance(ob_camera_eval->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK); + rv3d->dist = ED_view3d_offset_distance( + ob_camera_eval->object_to_world, rv3d->ofs, VIEW3D_DIST_FALLBACK); ED_view3d_from_object(ob_camera_eval, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL); } @@ -558,7 +559,7 @@ void ED_view3d_camera_lock_init_ex(const Depsgraph *depsgraph, if (calc_dist) { /* using a fallback dist is OK here since ED_view3d_from_object() compensates for it */ rv3d->dist = ED_view3d_offset_distance( - ob_camera_eval->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK); + ob_camera_eval->object_to_world, rv3d->ofs, VIEW3D_DIST_FALLBACK); } ED_view3d_from_object(ob_camera_eval, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL); } @@ -592,12 +593,12 @@ bool ED_view3d_camera_lock_sync(const Depsgraph *depsgraph, View3D *v3d, RegionV ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist); - normalize_m4_m4(tmat, ob_camera_eval->obmat); + normalize_m4_m4(tmat, ob_camera_eval->object_to_world); invert_m4_m4(imat, tmat); mul_m4_m4m4(diff_mat, view_mat, imat); - mul_m4_m4m4(parent_mat, diff_mat, root_parent_eval->obmat); + mul_m4_m4m4(parent_mat, diff_mat, root_parent_eval->object_to_world); BKE_object_tfm_protected_backup(root_parent, &obtfm); BKE_object_apply_mat4(root_parent, parent_mat, true, false); @@ -1508,7 +1509,7 @@ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], c void ED_view3d_from_object(const Object *ob, float ofs[3], float quat[4], float *dist, float *lens) { - ED_view3d_from_m4(ob->obmat, ofs, quat, dist); + ED_view3d_from_m4(ob->object_to_world, ofs, quat, dist); if (lens) { CameraParams params; @@ -1555,7 +1556,7 @@ static bool view3d_camera_to_view_selected_impl(struct Main *bmain, is_ortho_camera = true; } - copy_m4_m4(obmat_new, camera_ob_eval->obmat); + copy_m4_m4(obmat_new, camera_ob_eval->object_to_world); copy_v3_v3(obmat_new[3], co); /* only touch location */ diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index d0db4de0c47..c630a1a5653 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -365,7 +365,7 @@ static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob) rv3d->view = RV3D_VIEW_USER; /* don't show the grid */ - normalize_m4_m4(bmat, ob->obmat); + normalize_m4_m4(bmat, ob->object_to_world); invert_m4_m4(rv3d->viewmat, bmat); /* view quat calculation, needed for add object */ @@ -404,12 +404,12 @@ void view3d_viewmatrix_set(Depsgraph *depsgraph, Object *ob_eval = DEG_get_evaluated_object(depsgraph, v3d->ob_center); float vec[3]; - copy_v3_v3(vec, ob_eval->obmat[3]); + copy_v3_v3(vec, ob_eval->object_to_world[3]); if (ob_eval->type == OB_ARMATURE && v3d->ob_center_bone[0]) { bPoseChannel *pchan = BKE_pose_channel_find_name(ob_eval->pose, v3d->ob_center_bone); if (pchan) { copy_v3_v3(vec, pchan->pose_mat[3]); - mul_m4_v3(ob_eval->obmat, vec); + mul_m4_v3(ob_eval->object_to_world, vec); } } translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]); diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 5b194ae7237..ad6ab625438 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -1725,7 +1725,7 @@ static void initSnapSpatial(TransInfo *t, float r_snap[3], float *r_snap_precisi { /* Default values. */ r_snap[0] = r_snap[1] = 1.0f; - r_snap[1] = 0.0f; + r_snap[2] = 0.0f; *r_snap_precision = 0.1f; if (t->spacetype == SPACE_VIEW3D) { diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index 90f2795184b..1e260ecd292 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -469,7 +469,8 @@ typedef struct TransDataContainer { /** * Store matrix, this avoids having to have duplicate check all over - * Typically: 'obedit->obmat' or 'poseobj->obmat', but may be used elsewhere too. + * Typically: 'obedit->object_to_world' or 'poseobj->object_to_world', but may be used elsewhere + * too. */ bool use_local_mat; diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c index 7a68ee1bfbf..a5b2442f11c 100644 --- a/source/blender/editors/transform/transform_convert.c +++ b/source/blender/editors/transform/transform_convert.c @@ -981,7 +981,7 @@ static void init_TransDataContainers(TransInfo *t, if (tc->use_local_mat) { BLI_assert((t->flag & T_2D_EDIT) == 0); - copy_m4_m4(tc->mat, objects[i]->obmat); + copy_m4_m4(tc->mat, objects[i]->object_to_world); copy_m3_m4(tc->mat3, tc->mat); /* for non-invertible scale matrices, invert_m4_m4_fallback() * can still provide a valid pivot */ @@ -1235,8 +1235,8 @@ void transform_convert_clip_mirror_modifier_apply(TransDataContainer *tc) if (mmd->mirror_ob) { float obinv[4][4]; - invert_m4_m4(obinv, mmd->mirror_ob->obmat); - mul_m4_m4m4(mtx, obinv, ob->obmat); + invert_m4_m4(obinv, mmd->mirror_ob->object_to_world); + mul_m4_m4m4(mtx, obinv, ob->object_to_world); invert_m4_m4(imtx, mtx); } diff --git a/source/blender/editors/transform/transform_convert_armature.c b/source/blender/editors/transform/transform_convert_armature.c index 4b79625fa66..2e37f6b7c34 100644 --- a/source/blender/editors/transform/transform_convert_armature.c +++ b/source/blender/editors/transform/transform_convert_armature.c @@ -306,8 +306,9 @@ static short pose_grab_with_ik_add(bPoseChannel *pchan) * just make things obey standard rotation locks too */ if (data->rootbone == 0) { for (bPoseChannel *pchan_iter = pchan; pchan_iter; pchan_iter = pchan_iter->parent) { - /* here, we set ik-settings for bone from pchan->protectflag */ - /* XXX: careful with quats/axis-angle rotations where we're locking 4d components. */ + /* Here, we set IK-settings for bone from `pchan->protectflag`. */ + /* XXX: careful with quaternion/axis-angle rotations + * where we're locking 4d components. */ if (pchan_iter->protectflag & OB_LOCK_ROTX) { pchan_iter->ikflag |= BONE_IK_NO_XDOF_TEMP; } @@ -592,7 +593,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr td->ext->rotOrder = pchan->rotmode; /* proper way to get parent transform + own transform + constraints transform */ - copy_m3_m4(omat, ob->obmat); + copy_m3_m4(omat, ob->object_to_world); /* New code, using "generic" BKE_bone_parent_transform_calc_from_pchan(). */ { @@ -954,7 +955,7 @@ static void createTransArmatureVerts(bContext *UNUSED(C), TransInfo *t) bool mirror = ((arm->flag & ARM_MIRROR_EDIT) != 0); BoneInitData *bid = tc->custom.type.data; - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); td = tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransEditBone"); diff --git a/source/blender/editors/transform/transform_convert_curve.c b/source/blender/editors/transform/transform_convert_curve.c index 404b1293208..13ba28ec3d0 100644 --- a/source/blender/editors/transform/transform_convert_curve.c +++ b/source/blender/editors/transform/transform_convert_curve.c @@ -174,7 +174,7 @@ static void createTransCurveVerts(bContext *UNUSED(C), TransInfo *t) transform_mode_use_local_origins(t)); float mtx[3][3], smtx[3][3]; - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); TransData *td = tc->data; diff --git a/source/blender/editors/transform/transform_convert_lattice.c b/source/blender/editors/transform/transform_convert_lattice.c index b77538dc249..e9b3401974b 100644 --- a/source/blender/editors/transform/transform_convert_lattice.c +++ b/source/blender/editors/transform/transform_convert_lattice.c @@ -66,7 +66,7 @@ static void createTransLatticeVerts(bContext *UNUSED(C), TransInfo *t) } tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransObData(Lattice EditMode)"); - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); td = tc->data; diff --git a/source/blender/editors/transform/transform_convert_mball.c b/source/blender/editors/transform/transform_convert_mball.c index 7ae93524d0b..c90052e9e8c 100644 --- a/source/blender/editors/transform/transform_convert_mball.c +++ b/source/blender/editors/transform/transform_convert_mball.c @@ -61,7 +61,7 @@ static void createTransMBallVerts(bContext *UNUSED(C), TransInfo *t) tx = tc->data_ext = MEM_callocN(tc->data_len * sizeof(TransDataExtension), "MetaElement_TransExtension"); - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); for (ml = mb->editelems->first; ml; ml = ml->next) { diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c index 7e237c9eb32..3192b1b6786 100644 --- a/source/blender/editors/transform/transform_convert_mesh.c +++ b/source/blender/editors/transform/transform_convert_mesh.c @@ -1527,7 +1527,7 @@ static void createTransEditVerts(bContext *UNUSED(C), TransInfo *t) em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data); } - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); /* we use a pseudo-inverse so that when one of the axes is scaled to 0, * matrix inversion still works and we can still moving along the other */ pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); diff --git a/source/blender/editors/transform/transform_convert_mesh_edge.c b/source/blender/editors/transform/transform_convert_mesh_edge.c index 0ce4c592f53..fd62b199345 100644 --- a/source/blender/editors/transform/transform_convert_mesh_edge.c +++ b/source/blender/editors/transform/transform_convert_mesh_edge.c @@ -62,7 +62,7 @@ static void createTransEdge(bContext *UNUSED(C), TransInfo *t) td = tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransCrease"); - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); /* create data we need */ diff --git a/source/blender/editors/transform/transform_convert_mesh_skin.c b/source/blender/editors/transform/transform_convert_mesh_skin.c index 376e559181e..cb6108a4c45 100644 --- a/source/blender/editors/transform/transform_convert_mesh_skin.c +++ b/source/blender/editors/transform/transform_convert_mesh_skin.c @@ -130,7 +130,7 @@ static void createTransMeshSkin(bContext *UNUSED(C), TransInfo *t) em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data); } - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); /* we use a pseudo-inverse so that when one of the axes is scaled to 0, * matrix inversion still works and we can still moving along the other */ pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); diff --git a/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c b/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c index 59836180166..d253261f458 100644 --- a/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c +++ b/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c @@ -131,7 +131,7 @@ static void createTransMeshVertCData(bContext *UNUSED(C), TransInfo *t) em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data); } - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); /* we use a pseudo-inverse so that when one of the axes is scaled to 0, * matrix inversion still works and we can still moving along the other */ pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); diff --git a/source/blender/editors/transform/transform_convert_nla.c b/source/blender/editors/transform/transform_convert_nla.c index af5a51cbff6..830094ebe83 100644 --- a/source/blender/editors/transform/transform_convert_nla.c +++ b/source/blender/editors/transform/transform_convert_nla.c @@ -60,9 +60,9 @@ typedef struct TransDataNla { * \{ */ /** - * \brief Applies a translation to the given NlaStrip. - * \param strip_rna_ptr The RNA pointer of the NLA strip to modify. - * \param transdata The transformation info structure. + * \brief Applies a translation to the given #NlaStrip. + * \param strip_rna_ptr: The RNA pointer of the NLA strip to modify. + * \param transdata: The transformation info structure. */ static void applyTransformNLA_translation(PointerRNA *strip_rna_ptr, const TransDataNla *transdata) { diff --git a/source/blender/editors/transform/transform_convert_object.c b/source/blender/editors/transform/transform_convert_object.c index 0dcfd7206ad..55f7cd9b23d 100644 --- a/source/blender/editors/transform/transform_convert_object.c +++ b/source/blender/editors/transform/transform_convert_object.c @@ -158,14 +158,14 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) copy_qt_qt(td->ext->oquat, ob->quat); } /* update object's loc/rot to get current rigid body transform */ - mat4_to_loc_rot_size(ob->loc, rot, scale, ob->obmat); + mat4_to_loc_rot_size(ob->loc, rot, scale, ob->object_to_world); sub_v3_v3(ob->loc, ob->dloc); BKE_object_mat3_to_rot(ob, rot, false); /* drot is already corrected here */ } } /* axismtx has the real orientation */ - transform_orientations_create_from_axis(td->axismtx, UNPACK3(ob->obmat)); + transform_orientations_create_from_axis(td->axismtx, UNPACK3(ob->object_to_world)); if (t->orient_type_mask & (1 << V3D_ORIENT_GIMBAL)) { if (!gimbal_axis_object(ob, td->ext->axismtx_gimbal)) { copy_m3_m3(td->ext->axismtx_gimbal, td->axismtx); @@ -192,7 +192,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) * More proper solution would be to make a shallow copy of the object and * evaluate that, and access matrix of that evaluated copy of the object. * Might be more tricky than it sounds, if some logic later on accesses the - * object matrix via td->ob->obmat. */ + * object matrix via td->ob->object_to_world. */ Object *object_eval = DEG_get_evaluated_object(t->depsgraph, ob); if (skip_invert == false && constinv == false) { object_eval->transflag |= OB_NO_CONSTRAINTS; /* BKE_object_where_is_calc checks this */ @@ -208,7 +208,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) } /* Copy newly evaluated fields to the original object, similar to how * active dependency graph will do it. */ - copy_m4_m4(ob->obmat, object_eval->obmat); + copy_m4_m4(ob->object_to_world, object_eval->object_to_world); /* Only copy negative scale flag, this is the only flag which is modified by * the BKE_object_where_is_calc(). The rest of the flags we need to keep, * otherwise we might lose dupli flags (see T61787). */ @@ -258,9 +258,9 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) copy_v3_v3(td->ext->isize, ob->scale); copy_v3_v3(td->ext->dscale, ob->dscale); - copy_v3_v3(td->center, ob->obmat[3]); + copy_v3_v3(td->center, ob->object_to_world[3]); - copy_m4_m4(td->ext->obmat, ob->obmat); + copy_m4_m4(td->ext->obmat, ob->object_to_world); /* is there a need to set the global<->data space conversion matrices? */ if (ob->parent || constinv) { @@ -271,7 +271,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) * done, as it doesn't work well. */ BKE_object_to_mat3(ob, obmtx); - copy_m3_m4(totmat, ob->obmat); + copy_m3_m4(totmat, ob->object_to_world); /* If the object scale is zero on any axis, this might result in a zero matrix. * In this case, the transformation would not do anything, see: T50103. */ diff --git a/source/blender/editors/transform/transform_convert_object_texspace.c b/source/blender/editors/transform/transform_convert_object_texspace.c index 839bf6b77b3..b4c1c134d49 100644 --- a/source/blender/editors/transform/transform_convert_object_texspace.c +++ b/source/blender/editors/transform/transform_convert_object_texspace.c @@ -67,8 +67,8 @@ static void createTransTexspace(bContext *UNUSED(C), TransInfo *t) td->flag = TD_SELECTED; td->ob = ob; - copy_m3_m4(td->mtx, ob->obmat); - copy_m3_m4(td->axismtx, ob->obmat); + copy_m3_m4(td->mtx, ob->object_to_world); + copy_m3_m4(td->axismtx, ob->object_to_world); normalize_m3(td->axismtx); pseudoinverse_m3_m3(td->smtx, td->mtx, PSEUDOINVERSE_EPSILON); diff --git a/source/blender/editors/transform/transform_convert_particle.c b/source/blender/editors/transform/transform_convert_particle.c index 3e056b6a048..e6ff730d4d1 100644 --- a/source/blender/editors/transform/transform_convert_particle.c +++ b/source/blender/editors/transform/transform_convert_particle.c @@ -95,7 +95,7 @@ static void createTransParticleVerts(bContext *UNUSED(C), TransInfo *t) unit_m4(mat); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); for (i = 0, point = edit->points; i < edit->totpoint; i++, point++) { TransData *head, *tail; diff --git a/source/blender/editors/transform/transform_convert_sculpt.c b/source/blender/editors/transform/transform_convert_sculpt.c index f4f2e2a1c6e..cdbf497c584 100644 --- a/source/blender/editors/transform/transform_convert_sculpt.c +++ b/source/blender/editors/transform/transform_convert_sculpt.c @@ -49,7 +49,7 @@ static void createTransSculpt(bContext *C, TransInfo *t) td->flag = TD_SELECTED; copy_v3_v3(td->center, ss->pivot_pos); - mul_m4_v3(ob->obmat, td->center); + mul_m4_v3(ob->object_to_world, td->center); td->ob = ob; td->loc = ss->pivot_pos; @@ -60,16 +60,16 @@ static void createTransSculpt(bContext *C, TransInfo *t) } float obmat_inv[3][3]; - copy_m3_m4(obmat_inv, ob->obmat); + copy_m3_m4(obmat_inv, ob->object_to_world); invert_m3(obmat_inv); td->ext->rot = NULL; td->ext->rotAxis = NULL; td->ext->rotAngle = NULL; td->ext->quat = ss->pivot_rot; - copy_m4_m4(td->ext->obmat, ob->obmat); + copy_m4_m4(td->ext->obmat, ob->object_to_world); copy_m3_m3(td->ext->l_smtx, obmat_inv); - copy_m3_m4(td->ext->r_mtx, ob->obmat); + copy_m3_m4(td->ext->r_mtx, ob->object_to_world); copy_m3_m3(td->ext->r_smtx, obmat_inv); copy_qt_qt(td->ext->iquat, ss->pivot_rot); @@ -83,8 +83,8 @@ static void createTransSculpt(bContext *C, TransInfo *t) copy_v3_v3(td->ext->isize, ss->init_pivot_scale); copy_m3_m3(td->smtx, obmat_inv); - copy_m3_m4(td->mtx, ob->obmat); - copy_m3_m4(td->axismtx, ob->obmat); + copy_m3_m4(td->mtx, ob->object_to_world); + copy_m3_m4(td->axismtx, ob->object_to_world); BLI_assert(!(t->options & CTX_PAINT_CURVE)); ED_sculpt_init_transform(C, ob, t->mval, t->undo_name); diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 301eac4536e..e1f93bf881b 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -1063,7 +1063,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]) } if (tc->obedit) { if (ED_object_calc_active_center_for_editmode(tc->obedit, select_only, r_center)) { - mul_m4_v3(tc->obedit->obmat, r_center); + mul_m4_v3(tc->obedit->object_to_world, r_center); return true; } } @@ -1071,7 +1071,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]) BKE_view_layer_synced_ensure(t->scene, t->view_layer); Object *ob = BKE_view_layer_active_object_get(t->view_layer); if (ED_object_calc_active_center_for_posemode(ob, select_only, r_center)) { - mul_m4_v3(ob->obmat, r_center); + mul_m4_v3(ob->object_to_world, r_center); return true; } } @@ -1088,7 +1088,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]) BKE_view_layer_synced_ensure(t->scene, t->view_layer); Base *base = BKE_view_layer_active_base_get(t->view_layer); if (base && ((!select_only) || ((base->flag & BASE_SELECTED) != 0))) { - copy_v3_v3(r_center, base->object->obmat[3]); + copy_v3_v3(r_center, base->object->object_to_world[3]); return true; } } diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c index f3d17559a63..71a449ad10c 100644 --- a/source/blender/editors/transform/transform_gizmo_3d.c +++ b/source/blender/editors/transform/transform_gizmo_3d.c @@ -581,12 +581,12 @@ bool gimbal_axis_pose(Object *ob, const bPoseChannel *pchan, float gmat[3][3]) mul_m3_m3m3(mat, parent_mat, tmat); /* needed if object transformation isn't identity */ - copy_m3_m4(obmat, ob->obmat); + copy_m3_m4(obmat, ob->object_to_world); mul_m3_m3m3(gmat, obmat, mat); } else { /* needed if object transformation isn't identity */ - copy_m3_m4(obmat, ob->obmat); + copy_m3_m4(obmat, ob->object_to_world); mul_m3_m3m3(gmat, obmat, tmat); } @@ -608,7 +608,7 @@ bool gimbal_axis_object(Object *ob, float gmat[3][3]) if (ob->parent) { float parent_mat[3][3]; - copy_m3_m4(parent_mat, ob->parent->obmat); + copy_m3_m4(parent_mat, ob->parent->object_to_world); normalize_m3(parent_mat); mul_m3_m3m3(gmat, parent_mat, gmat); } @@ -675,14 +675,14 @@ int ED_transform_calc_gizmo_stats(const bContext *C, copy_m3_m4(tbounds->axis, rv3d->twmat); if (params->use_local_axis && (ob && ob->mode & (OB_MODE_EDIT | OB_MODE_POSE))) { float diff_mat[3][3]; - copy_m3_m4(diff_mat, ob->obmat); + copy_m3_m4(diff_mat, ob->object_to_world); normalize_m3(diff_mat); invert_m3(diff_mat); mul_m3_m3m3(tbounds->axis, tbounds->axis, diff_mat); normalize_m3(tbounds->axis); tbounds->use_matrix_space = true; - copy_m4_m4(tbounds->matrix_space, ob->obmat); + copy_m4_m4(tbounds->matrix_space, ob->object_to_world); } if (is_gp_edit) { @@ -751,7 +751,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, #define FOREACH_EDIT_OBJECT_BEGIN(ob_iter, use_mat_local) \ { \ - invert_m4_m4(obedit->imat, obedit->obmat); \ + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); \ uint objects_len = 0; \ Object **objects = BKE_view_layer_array_from_objects_in_edit_mode( \ scene, view_layer, CTX_wm_view3d(C), &objects_len); \ @@ -780,7 +780,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat); + mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world); } BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { @@ -800,7 +800,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat); + mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world); } LISTBASE_FOREACH (EditBone *, ebo, arm->edbo) { if (EBONE_VISIBLE(arm, ebo)) { @@ -833,7 +833,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat); + mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world); } nu = nurbs->first; @@ -893,7 +893,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat); + mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world); } LISTBASE_FOREACH (MetaElem *, ml, mb->editelems) { @@ -913,7 +913,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat); + mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world); } while (a--) { @@ -933,13 +933,13 @@ int ED_transform_calc_gizmo_stats(const bContext *C, /* selection center */ if (totsel) { mul_v3_fl(tbounds->center, 1.0f / (float)totsel); /* centroid! */ - mul_m4_v3(obedit->obmat, tbounds->center); - mul_m4_v3(obedit->obmat, tbounds->min); - mul_m4_v3(obedit->obmat, tbounds->max); + mul_m4_v3(obedit->object_to_world, tbounds->center); + mul_m4_v3(obedit->object_to_world, tbounds->min); + mul_m4_v3(obedit->object_to_world, tbounds->max); } } else if (ob && (ob->mode & OB_MODE_POSE)) { - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); uint objects_len = 0; Object **objects = BKE_object_pose_array_get(scene, view_layer, v3d, &objects_len); @@ -954,7 +954,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, ob->imat, ob_iter->obmat); + mul_m4_m4m4(mat_local, ob->world_to_object, ob_iter->object_to_world); } /* Use channels to get stats. */ @@ -971,18 +971,18 @@ int ED_transform_calc_gizmo_stats(const bContext *C, if (totsel) { mul_v3_fl(tbounds->center, 1.0f / (float)totsel); /* centroid! */ - mul_m4_v3(ob->obmat, tbounds->center); - mul_m4_v3(ob->obmat, tbounds->min); - mul_m4_v3(ob->obmat, tbounds->max); + mul_m4_v3(ob->object_to_world, tbounds->center); + mul_m4_v3(ob->object_to_world, tbounds->min); + mul_m4_v3(ob->object_to_world, tbounds->max); } } else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) { if (ob->mode & OB_MODE_SCULPT) { totsel = 1; - calc_tw_center_with_matrix(tbounds, ob->sculpt->pivot_pos, false, ob->obmat); - mul_m4_v3(ob->obmat, tbounds->center); - mul_m4_v3(ob->obmat, tbounds->min); - mul_m4_v3(ob->obmat, tbounds->max); + calc_tw_center_with_matrix(tbounds, ob->sculpt->pivot_pos, false, ob->object_to_world); + mul_m4_v3(ob->object_to_world, tbounds->center); + mul_m4_v3(ob->object_to_world, tbounds->min); + mul_m4_v3(ob->object_to_world, tbounds->max); } } else if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) { @@ -1037,12 +1037,12 @@ int ED_transform_calc_gizmo_stats(const bContext *C, } if (params->use_only_center || (bb == NULL)) { - calc_tw_center(tbounds, base->object->obmat[3]); + calc_tw_center(tbounds, base->object->object_to_world[3]); } else { for (uint j = 0; j < 8; j++) { float co[3]; - mul_v3_m4v3(co, base->object->obmat, bb->vec[j]); + mul_v3_m4v3(co, base->object->object_to_world, bb->vec[j]); calc_tw_center(tbounds, co); } } diff --git a/source/blender/editors/transform/transform_mode.c b/source/blender/editors/transform/transform_mode.c index 2eaeaf92c86..aeceedf0690 100644 --- a/source/blender/editors/transform/transform_mode.c +++ b/source/blender/editors/transform/transform_mode.c @@ -1041,7 +1041,7 @@ void ElementResize(const TransInfo *t, if (t->options & CTX_POSE_BONE) { /* Without this, the resulting location of scaled bones aren't correct, * especially noticeable scaling root or disconnected bones around the cursor, see T92515. */ - mul_mat3_m4_v3(tc->poseobj->obmat, vec); + mul_mat3_m4_v3(tc->poseobj->object_to_world, vec); } mul_m3_v3(td->smtx, vec); } diff --git a/source/blender/editors/transform/transform_mode_edge_slide.c b/source/blender/editors/transform/transform_mode_edge_slide.c index 5baf06006d9..5cdb4d3bf61 100644 --- a/source/blender/editors/transform/transform_mode_edge_slide.c +++ b/source/blender/editors/transform/transform_mode_edge_slide.c @@ -1149,7 +1149,7 @@ void drawEdgeSlide(TransInfo *t) GPU_blend(GPU_BLEND_ALPHA); GPU_matrix_push(); - GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat); + GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); diff --git a/source/blender/editors/transform/transform_mode_vert_slide.c b/source/blender/editors/transform/transform_mode_vert_slide.c index d7c4d862b23..a54888fe515 100644 --- a/source/blender/editors/transform/transform_mode_vert_slide.c +++ b/source/blender/editors/transform/transform_mode_vert_slide.c @@ -167,7 +167,7 @@ static void calcVertSlideMouseActiveEdges(struct TransInfo *t, const int mval[2] float dir_dot; sub_v3_v3v3(tdir, sv->co_orig_3d, sv->co_link_orig_3d[j]); - mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat, tdir); + mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world, tdir); project_plane_v3_v3v3(tdir, tdir, t->viewinv[2]); normalize_v3(tdir); @@ -382,7 +382,7 @@ void drawVertSlide(TransInfo *t) GPU_blend(GPU_BLEND_ALPHA); GPU_matrix_push(); - GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat); + GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world); GPU_line_width(line_size); @@ -437,15 +437,16 @@ void drawVertSlide(TransInfo *t) xy_delta[0] = t->mval[0] - t->mouse.imval[0]; xy_delta[1] = t->mval[1] - t->mouse.imval[1]; - mul_v3_m4v3( - co_orig_3d, TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat, curr_sv->co_orig_3d); + mul_v3_m4v3(co_orig_3d, + TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world, + curr_sv->co_orig_3d); zfac = ED_view3d_calc_zfac(t->region->regiondata, co_orig_3d); ED_view3d_win_to_delta(t->region, xy_delta, zfac, co_dest_3d); - invert_m4_m4(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat, - TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat); - mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat, co_dest_3d); + invert_m4_m4(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->world_to_object, + TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world); + mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->world_to_object, co_dest_3d); add_v3_v3(co_dest_3d, curr_sv->co_orig_3d); diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c index 212df5978e4..66fee01f864 100644 --- a/source/blender/editors/transform/transform_orientations.c +++ b/source/blender/editors/transform/transform_orientations.c @@ -126,7 +126,7 @@ static TransformOrientation *createObjectSpace(bContext *C, ob = base->object; - copy_m3_m4(mat, ob->obmat); + copy_m3_m4(mat, ob->object_to_world); normalize_m3(mat); /* use object name if no name is given */ @@ -532,7 +532,7 @@ short ED_transform_calc_orientation_from_type_ex(const Scene *scene, ED_getTransformOrientationMatrix(scene, view_layer, v3d, ob, obedit, pivot_point, r_mat); } else { - transform_orientations_create_from_axis(r_mat, UNPACK3(ob->obmat)); + transform_orientations_create_from_axis(r_mat, UNPACK3(ob->object_to_world)); } break; } @@ -764,7 +764,7 @@ int getTransformOrientation_ex(const Scene *scene, float imat[3][3], mat[3][3]; /* we need the transpose of the inverse for a normal... */ - copy_m3_m4(imat, ob->obmat); + copy_m3_m4(imat, ob->object_to_world); invert_m3_m3(mat, imat); transpose_m3(mat); @@ -1192,8 +1192,8 @@ int getTransformOrientation_ex(const Scene *scene, if (result == ORIENTATION_EDGE) { float tvec[3]; - mul_mat3_m4_v3(ob->obmat, normal); - mul_mat3_m4_v3(ob->obmat, plane); + mul_mat3_m4_v3(ob->object_to_world, normal); + mul_mat3_m4_v3(ob->object_to_world, plane); /* align normal to edge direction (so normal is perpendicular to the plane). * 'ORIENTATION_EDGE' will do the other way around. @@ -1235,7 +1235,7 @@ int getTransformOrientation_ex(const Scene *scene, /* use for both active & all */ if (ok) { /* we need the transpose of the inverse for a normal... */ - copy_m3_m4(imat, ob->obmat); + copy_m3_m4(imat, ob->object_to_world); invert_m3_m3(mat, imat); transpose_m3(mat); @@ -1267,8 +1267,8 @@ int getTransformOrientation_ex(const Scene *scene, } if (ok) { - copy_v3_v3(normal, ob->obmat[2]); - copy_v3_v3(plane, ob->obmat[1]); + copy_v3_v3(normal, ob->object_to_world[2]); + copy_v3_v3(plane, ob->object_to_world[1]); } } result = ORIENTATION_NORMAL; diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 672d947936d..11cb57dc911 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -372,7 +372,7 @@ static bool applyFaceProject(TransInfo *t, TransDataContainer *tc, TransData *td } else if (t->options & CTX_OBJECT) { BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob); - copy_v3_v3(iloc, td->ob->obmat[3]); + copy_v3_v3(iloc, td->ob->object_to_world[3]); } if (ED_view3d_project_float_global(t->region, iloc, mval_fl, V3D_PROJ_TEST_NOP) != @@ -444,7 +444,7 @@ static void applyFaceNearest(TransInfo *t, TransDataContainer *tc, TransData *td } else if (t->options & CTX_OBJECT) { BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob); - copy_v3_v3(init_loc, td->ob->obmat[3]); + copy_v3_v3(init_loc, td->ob->object_to_world[3]); } eSnapMode hit = ED_transform_snap_object_project_view3d( diff --git a/source/blender/editors/transform/transform_snap_object.cc b/source/blender/editors/transform/transform_snap_object.cc index 7971e1ca9af..24d76a50117 100644 --- a/source/blender/editors/transform/transform_snap_object.cc +++ b/source/blender/editors/transform/transform_snap_object.cc @@ -565,7 +565,7 @@ static void iter_snap_objects(SnapObjectContext *sctx, free_object_duplilist(lb); } - sob_callback(sctx, params, obj_eval, obj_eval->obmat, is_object_active, data); + sob_callback(sctx, params, obj_eval, obj_eval->object_to_world, is_object_active, data); } } @@ -1145,7 +1145,7 @@ static void raycast_obj_fn(SnapObjectContext *sctx, * \param r_index: Hit index or -1 when no valid index is found. * (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE_RAYCAST`). * \param r_ob: Hit object. - * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances). + * \param r_obmat: Object matrix (may not be #Object.object_to_world with dupli-instances). * \param r_hit_list: List of #SnapObjectHitDepth (caller must free). */ static bool raycastObjects(SnapObjectContext *sctx, @@ -1483,7 +1483,7 @@ static void nearest_world_object_fn(SnapObjectContext *sctx, * \param r_no: Normal of nearest point on target surface. * \param r_index: Index of nearest polygon on target surface. * \param r_ob: Nearest target object. - * \param r_obmat: Nearest target matrix (may not be #Object.obmat with dupli-instances). + * \param r_obmat: Nearest target matrix (may not be #Object.object_to_world with dupli-instances). */ static bool nearestWorldObjects(SnapObjectContext *sctx, const struct SnapObjectParams *params, @@ -3177,7 +3177,7 @@ static void snap_obj_fn(SnapObjectContext *sctx, * \param r_index: Hit index or -1 when no valid index is found. * (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE_RAYCAST`). * \param r_ob: Hit object. - * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances). + * \param r_obmat: Object matrix (may not be #Object.object_to_world with dupli-instances). */ static eSnapMode snapObjectsRay(SnapObjectContext *sctx, const SnapObjectParams *params, diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c index 7dd223a9252..777cc1d97e4 100644 --- a/source/blender/editors/uvedit/uvedit_select.c +++ b/source/blender/editors/uvedit/uvedit_select.c @@ -4705,7 +4705,7 @@ static int uv_select_similar_vert_exec(bContext *C, wmOperator *op) const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); BMFace *face; BMIter iter; @@ -4742,7 +4742,7 @@ static int uv_select_similar_vert_exec(bContext *C, wmOperator *op) bool changed = false; const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); BMFace *face; BMIter iter; @@ -4818,7 +4818,7 @@ static int uv_select_similar_edge_exec(bContext *C, wmOperator *op) const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); BMFace *face; BMIter iter; @@ -4859,7 +4859,7 @@ static int uv_select_similar_edge_exec(bContext *C, wmOperator *op) bool changed = false; const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); BMFace *face; BMIter iter; @@ -4927,7 +4927,7 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op) BMesh *bm = em->bm; float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); @@ -4963,7 +4963,7 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op) const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); BMFace *face; BMIter iter; @@ -5053,7 +5053,7 @@ static int uv_select_similar_island_exec(bContext *C, wmOperator *op) } float ob_m3[3][3]; - copy_m3_m4(ob_m3, obedit->obmat); + copy_m3_m4(ob_m3, obedit->object_to_world); int index; LISTBASE_FOREACH_INDEX (struct FaceIsland *, island, &island_list_ptr[ob_index], index) { @@ -5082,7 +5082,7 @@ static int uv_select_similar_island_exec(bContext *C, wmOperator *op) continue; } float ob_m3[3][3]; - copy_m3_m4(ob_m3, obedit->obmat); + copy_m3_m4(ob_m3, obedit->object_to_world); bool changed = false; int index; diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index ecaba3234a7..071f1c44c6b 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -1388,8 +1388,8 @@ static void uv_map_transform_center(const Scene *scene, } case V3D_AROUND_CURSOR: /* cursor center */ { - invert_m4_m4(ob->imat, ob->obmat); - mul_v3_m4v3(r_center, ob->imat, scene->cursor.location); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_v3_m4v3(r_center, ob->world_to_object, scene->cursor.location); break; } case V3D_AROUND_ACTIVE: { @@ -1439,7 +1439,7 @@ static void uv_map_rotation_matrix_ex(float result[4][4], zero_v3(viewmatrix[3]); /* get rotation of the current object matrix */ - copy_m4_m4(rotobj, ob->obmat); + copy_m4_m4(rotobj, ob->object_to_world); zero_v3(rotobj[3]); /* but shifting */ @@ -1774,8 +1774,8 @@ static void uv_map_clip_correct(const Scene *scene, dy = 1.0f / dy; } - if (dx == 1.0f && dy == 1.0f) { - /* Scaling by 1.0 has no effect. */ + if (dx == 1.0f && dy == 1.0f && min[0] == 0.0f && min[1] == 0.0f) { + /* Scaling by 1.0, without translating, has no effect. */ return; } @@ -1948,7 +1948,7 @@ static int unwrap_exec(bContext *C, wmOperator *op) continue; } - mat4_to_size(obsize, obedit->obmat); + mat4_to_size(obsize, obedit->object_to_world); if (!(fabsf(obsize[0] - obsize[1]) < 1e-4f && fabsf(obsize[1] - obsize[2]) < 1e-4f)) { if ((reported_errors & UNWRAP_ERROR_NONUNIFORM) == 0) { BKE_report(op->reports, @@ -1958,7 +1958,7 @@ static int unwrap_exec(bContext *C, wmOperator *op) reported_errors |= UNWRAP_ERROR_NONUNIFORM; } } - else if (is_negative_m4(obedit->obmat)) { + else if (is_negative_m4(obedit->object_to_world)) { if ((reported_errors & UNWRAP_ERROR_NEGATIVE) == 0) { BKE_report( op->reports, @@ -2538,7 +2538,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op) float objects_pos_avg[4] = {0}; for (uint ob_index = 0; ob_index < objects_len; ob_index++) { - add_v4_v4(objects_pos_avg, objects[ob_index]->obmat[3]); + add_v4_v4(objects_pos_avg, objects[ob_index]->object_to_world[3]); } mul_v4_fl(objects_pos_avg, 1.0f / objects_len); @@ -2576,7 +2576,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op) const bool camera_bounds = RNA_boolean_get(op->ptr, "camera_bounds"); struct ProjCameraInfo *uci = BLI_uvproject_camera_info( v3d->camera, - obedit->obmat, + obedit->object_to_world, camera_bounds ? (scene->r.xsch * scene->r.xasp) : 1.0f, camera_bounds ? (scene->r.ysch * scene->r.yasp) : 1.0f); @@ -2597,7 +2597,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op) } } else { - copy_m4_m4(rotmat, obedit->obmat); + copy_m4_m4(rotmat, obedit->object_to_world); BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) { diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index 0d41b5a773d..53c2b1d235b 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -431,7 +431,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) // Compute matrix including camera transform float obmat[4][4], nmat[4][4]; - mul_m4_m4m4(obmat, viewmat, ob->obmat); + mul_m4_m4m4(obmat, viewmat, ob->object_to_world); invert_m4_m4(nmat, obmat); transpose_m4(nmat); diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp index 06365c3799f..af9ef7f352e 100644 --- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp +++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp @@ -131,9 +131,9 @@ static void init_view(Render *re) int ymax = re->disprect.ymax; float thickness = 1.0f; - switch (re->r.line_thickness_mode) { + switch (re->scene->r.line_thickness_mode) { case R_LINE_THICKNESS_ABSOLUTE: - thickness = re->r.unit_line_thickness * (re->r.size / 100.0f); + thickness = re->scene->r.unit_line_thickness * (re->r.size / 100.0f); break; case R_LINE_THICKNESS_RELATIVE: thickness = height / 480.0f; @@ -485,7 +485,7 @@ void FRS_composite_result(Render *re, ViewLayer *view_layer, Render *freestyle_r return; } - rl = render_get_active_layer(freestyle_render, freestyle_render->result); + rl = render_get_single_layer(freestyle_render, freestyle_render->result); if (!rl) { if (G.debug & G_DEBUG_FREESTYLE) { cout << "No source render layer to composite" << endl; diff --git a/source/blender/freestyle/intern/geometry/FitCurve.cpp b/source/blender/freestyle/intern/geometry/FitCurve.cpp index ad9b7dfa5ed..0d47665c6d3 100644 --- a/source/blender/freestyle/intern/geometry/FitCurve.cpp +++ b/source/blender/freestyle/intern/geometry/FitCurve.cpp @@ -12,6 +12,8 @@ #include "FitCurve.h" +#include "BLI_sys_types.h" + using namespace std; namespace Freestyle { diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.cpp b/source/blender/freestyle/intern/geometry/GeomCleaner.cpp index c17fb92a58c..db6816bf045 100644 --- a/source/blender/freestyle/intern/geometry/GeomCleaner.cpp +++ b/source/blender/freestyle/intern/geometry/GeomCleaner.cpp @@ -25,6 +25,8 @@ #include "BKE_global.h" +#include "BLI_sys_types.h" + using namespace std; namespace Freestyle { diff --git a/source/blender/freestyle/intern/geometry/GeomUtils.cpp b/source/blender/freestyle/intern/geometry/GeomUtils.cpp index f1e4297ab5e..b8beeed5880 100644 --- a/source/blender/freestyle/intern/geometry/GeomUtils.cpp +++ b/source/blender/freestyle/intern/geometry/GeomUtils.cpp @@ -7,6 +7,8 @@ #include "GeomUtils.h" +#include "BLI_sys_types.h" + namespace Freestyle::GeomUtils { // This internal procedure is defined below. diff --git a/source/blender/freestyle/intern/geometry/HashGrid.cpp b/source/blender/freestyle/intern/geometry/HashGrid.cpp index 51c87757645..46ce9184951 100644 --- a/source/blender/freestyle/intern/geometry/HashGrid.cpp +++ b/source/blender/freestyle/intern/geometry/HashGrid.cpp @@ -7,6 +7,8 @@ #include "HashGrid.h" +#include "BLI_sys_types.h" + namespace Freestyle { void HashGrid::clear() diff --git a/source/blender/freestyle/intern/geometry/Noise.cpp b/source/blender/freestyle/intern/geometry/Noise.cpp index 306913e6297..04e271f7a5b 100644 --- a/source/blender/freestyle/intern/geometry/Noise.cpp +++ b/source/blender/freestyle/intern/geometry/Noise.cpp @@ -12,6 +12,7 @@ #include "BLI_compiler_attrs.h" #include "BLI_rand.h" +#include "BLI_sys_types.h" #include "Noise.h" diff --git a/source/blender/freestyle/intern/image/ImagePyramid.cpp b/source/blender/freestyle/intern/image/ImagePyramid.cpp index 95afa4dda48..bc68d17a1f9 100644 --- a/source/blender/freestyle/intern/image/ImagePyramid.cpp +++ b/source/blender/freestyle/intern/image/ImagePyramid.cpp @@ -11,6 +11,8 @@ #include "Image.h" #include "ImagePyramid.h" +#include "BLI_sys_types.h" + using namespace std; namespace Freestyle { diff --git a/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp b/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp index 114fafea55b..d79c2f4d9b0 100644 --- a/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp +++ b/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp @@ -9,6 +9,8 @@ #include "../stroke/ContextFunctions.h" +#include "BLI_sys_types.h" + using namespace Freestyle; #ifdef __cplusplus diff --git a/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp b/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp index 097fdb6a16b..684edb26a97 100644 --- a/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp +++ b/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp @@ -9,6 +9,8 @@ #include "../system/RandGen.h" +#include "BLI_sys_types.h" + #include <sstream> #ifdef __cplusplus diff --git a/source/blender/freestyle/intern/python/BPy_IntegrationType.cpp b/source/blender/freestyle/intern/python/BPy_IntegrationType.cpp index d88d3edecc0..711cf9c6bab 100644 --- a/source/blender/freestyle/intern/python/BPy_IntegrationType.cpp +++ b/source/blender/freestyle/intern/python/BPy_IntegrationType.cpp @@ -12,6 +12,8 @@ #include "UnaryFunction0D/BPy_UnaryFunction0DFloat.h" #include "UnaryFunction0D/BPy_UnaryFunction0DUnsigned.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/BPy_Operators.cpp b/source/blender/freestyle/intern/python/BPy_Operators.cpp index 1c5e90474ab..860573016f2 100644 --- a/source/blender/freestyle/intern/python/BPy_Operators.cpp +++ b/source/blender/freestyle/intern/python/BPy_Operators.cpp @@ -16,6 +16,8 @@ #include "UnaryFunction0D/BPy_UnaryFunction0DDouble.h" #include "UnaryFunction1D/BPy_UnaryFunction1DVoid.h" +#include "BLI_sys_types.h" + #include <sstream> #ifdef __cplusplus diff --git a/source/blender/freestyle/intern/python/BPy_SShape.cpp b/source/blender/freestyle/intern/python/BPy_SShape.cpp index 7fb647119e6..92867e36479 100644 --- a/source/blender/freestyle/intern/python/BPy_SShape.cpp +++ b/source/blender/freestyle/intern/python/BPy_SShape.cpp @@ -12,6 +12,8 @@ #include "Interface0D/BPy_SVertex.h" #include "Interface1D/BPy_FEdge.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/BPy_ViewShape.cpp b/source/blender/freestyle/intern/python/BPy_ViewShape.cpp index 77c3c708103..130526ac309 100644 --- a/source/blender/freestyle/intern/python/BPy_ViewShape.cpp +++ b/source/blender/freestyle/intern/python/BPy_ViewShape.cpp @@ -11,6 +11,8 @@ #include "Interface0D/BPy_ViewVertex.h" #include "Interface1D/BPy_ViewEdge.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/Director.cpp b/source/blender/freestyle/intern/python/Director.cpp index ad54787ad05..40df2033221 100644 --- a/source/blender/freestyle/intern/python/Director.cpp +++ b/source/blender/freestyle/intern/python/Director.cpp @@ -42,6 +42,8 @@ #include "UnaryFunction1D/BPy_UnaryFunction1DVec3f.h" #include "UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.h" +#include "BLI_sys_types.h" + using namespace Freestyle; // BinaryPredicate0D: __call__ diff --git a/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp b/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp index cb84b7e82ba..55faebc509c 100644 --- a/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp +++ b/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp @@ -10,6 +10,8 @@ #include "../BPy_Id.h" #include "../Interface1D/BPy_FEdge.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp b/source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp index e9dcedef34e..6f90406d74d 100644 --- a/source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp +++ b/source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp @@ -13,6 +13,8 @@ #include "../Interface0D/CurvePoint/BPy_StrokeVertex.h" #include "../Iterator/BPy_StrokeVertexIterator.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp index 0a4d1a5d32c..aae8d5514c9 100644 --- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp +++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp @@ -9,6 +9,8 @@ #include "../../BPy_Convert.h" #include "../../Interface0D/BPy_SVertex.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp index 51ae9334f37..6516ad8af9c 100644 --- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp +++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp @@ -9,6 +9,8 @@ #include "../../BPy_Convert.h" #include "../../Interface0D/BPy_SVertex.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp index 29e1a1d3525..8faefd085d6 100644 --- a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp +++ b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp @@ -11,6 +11,8 @@ #include "UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp index e0aa5af2adb..7f5b98da223 100644 --- a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp +++ b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp @@ -11,6 +11,8 @@ #include "UnaryFunction0D_vector_ViewShape/BPy_GetOccludersF0D.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp index 3a2c9868014..82362704119 100644 --- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp +++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp @@ -8,6 +8,8 @@ #include "../../../stroke/AdvancedFunctions0D.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp index 41bc3199271..800a5da1978 100644 --- a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp +++ b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp @@ -12,6 +12,8 @@ #include "UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp index 242f4a141bc..fa15983f0d3 100644 --- a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp +++ b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp @@ -14,6 +14,8 @@ #include "UnaryFunction1D_vector_ViewShape/BPy_GetOccludersF1D.h" #include "UnaryFunction1D_vector_ViewShape/BPy_GetShapeF1D.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp index b513686524e..d1479f27935 100644 --- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp +++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp @@ -10,6 +10,8 @@ #include "../../BPy_Convert.h" #include "../../BPy_IntegrationType.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp index ecf95e189d8..99c688985f5 100644 --- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp +++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp @@ -6,6 +6,8 @@ #include "BPy_EqualToChainingTimeStampUP1D.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp index b75e45cb132..48365507d1a 100644 --- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp +++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp @@ -6,6 +6,8 @@ #include "BPy_EqualToTimeStampUP1D.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp index ad8aba9eb29..b410ee14831 100644 --- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp +++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp @@ -6,6 +6,8 @@ #include "BPy_ShapeUP1D.h" +#include "BLI_sys_types.h" + #ifdef __cplusplus extern "C" { #endif diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp index 3962ac0aa35..39dbf4b87a9 100644 --- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp +++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp @@ -7,6 +7,8 @@ #include "IndexedFaceSet.h" +#include "BLI_sys_types.h" + namespace Freestyle { IndexedFaceSet::IndexedFaceSet() diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp index 97fa07df4c9..0089f68ce2d 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp +++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp @@ -9,6 +9,7 @@ #include "NodeTransform.h" #include "BLI_math.h" +#include "BLI_sys_types.h" namespace Freestyle { diff --git a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp index a4ef70722d0..0ab83003514 100644 --- a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp +++ b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp @@ -6,6 +6,8 @@ #include "SceneHash.h" +#include "BLI_sys_types.h" + #include <sstream> namespace Freestyle { diff --git a/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp b/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp index cc5d8ef6ed4..4a2b6979985 100644 --- a/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp +++ b/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp @@ -10,6 +10,8 @@ #include "IndexedFaceSet.h" #include "ScenePrettyPrinter.h" +#include "BLI_sys_types.h" + namespace Freestyle { #define VISIT(CLASS) \ diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp index 79825b626d5..a221e0e8bbd 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp +++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp @@ -10,6 +10,8 @@ #include "../view_map/SteerableViewMap.h" +#include "BLI_sys_types.h" + namespace Freestyle::Functions1D { int GetSteerableViewMapDensityF1D::operator()(Interface1D &inter) diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h index c19ac31ae4a..e5009f2b4f8 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h +++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h @@ -33,7 +33,7 @@ class DensityF1D : public UnaryFunction1D<double> { public: /** Builds the functor. * \param sigma: - * Thesigma used in DensityF0D and determining the window size used in each density query. + * The sigma used in DensityF0D and determining the window size used in each density query. * \param iType: * The integration method used to compute a single value from a set of values. * \param sampling: diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp index 4ff00dd0a08..6508c95f2b4 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp @@ -11,6 +11,8 @@ #include "../system/PseudoNoise.h" #include "../system/RandGen.h" +#include "BLI_sys_types.h" + namespace Freestyle { ///////////////////////////////////////// diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp index 4df0bd7b089..e77ba63f3d6 100644 --- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp +++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp @@ -23,6 +23,8 @@ #include "BKE_global.h" +#include "BLI_sys_types.h" + #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" diff --git a/source/blender/freestyle/intern/stroke/Canvas.cpp b/source/blender/freestyle/intern/stroke/Canvas.cpp index af79a8eb4eb..741fad592cf 100644 --- a/source/blender/freestyle/intern/stroke/Canvas.cpp +++ b/source/blender/freestyle/intern/stroke/Canvas.cpp @@ -22,6 +22,8 @@ #include "../view_map/SteerableViewMap.h" +#include "BLI_sys_types.h" + #include "BKE_global.h" // soc #include <qimage.h> diff --git a/source/blender/freestyle/intern/stroke/ContextFunctions.cpp b/source/blender/freestyle/intern/stroke/ContextFunctions.cpp index 879ea49b43a..cd37a5f893d 100644 --- a/source/blender/freestyle/intern/stroke/ContextFunctions.cpp +++ b/source/blender/freestyle/intern/stroke/ContextFunctions.cpp @@ -12,6 +12,8 @@ #include "../system/TimeStamp.h" +#include "BLI_sys_types.h" + namespace Freestyle::ContextFunctions { uint GetTimeStampCF() diff --git a/source/blender/freestyle/intern/stroke/Operators.cpp b/source/blender/freestyle/intern/stroke/Operators.cpp index b45e3218a13..93524e6ebe5 100644 --- a/source/blender/freestyle/intern/stroke/Operators.cpp +++ b/source/blender/freestyle/intern/stroke/Operators.cpp @@ -14,6 +14,8 @@ #include "Stroke.h" #include "StrokeIterators.h" +#include "BLI_sys_types.h" + #include "BKE_global.h" namespace Freestyle { diff --git a/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp b/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp index 30dacb7f7df..095cb74d607 100644 --- a/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp +++ b/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp @@ -9,6 +9,8 @@ #include "../geometry/GeomUtils.h" +#include "BLI_sys_types.h" + using namespace std; namespace Freestyle { diff --git a/source/blender/freestyle/intern/system/StringUtils.cpp b/source/blender/freestyle/intern/system/StringUtils.cpp index 79b2cea0446..fbd85815da1 100644 --- a/source/blender/freestyle/intern/system/StringUtils.cpp +++ b/source/blender/freestyle/intern/system/StringUtils.cpp @@ -10,6 +10,8 @@ #include "StringUtils.h" #include "FreestyleConfig.h" +#include "BLI_sys_types.h" + namespace Freestyle::StringUtils { void getPathName(const string &path, const string &base, vector<string> &pathnames) diff --git a/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp index 7fa4f52506d..f4619e6e85f 100644 --- a/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp +++ b/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp @@ -7,6 +7,8 @@ #include "ArbitraryGridDensityProvider.h" +#include "BLI_sys_types.h" + #include "BKE_global.h" namespace Freestyle { diff --git a/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp index 11ba5933ce0..b984d5dba29 100644 --- a/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp +++ b/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp @@ -7,6 +7,8 @@ #include "AverageAreaGridDensityProvider.h" +#include "BLI_sys_types.h" + #include "BKE_global.h" namespace Freestyle { diff --git a/source/blender/freestyle/intern/view_map/BoxGrid.cpp b/source/blender/freestyle/intern/view_map/BoxGrid.cpp index 36afb0119a2..4464aab6419 100644 --- a/source/blender/freestyle/intern/view_map/BoxGrid.cpp +++ b/source/blender/freestyle/intern/view_map/BoxGrid.cpp @@ -10,6 +10,8 @@ #include "BoxGrid.h" +#include "BLI_sys_types.h" + #include "BKE_global.h" using namespace std; diff --git a/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp b/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp index e2886370800..c1afb6de881 100644 --- a/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp +++ b/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp @@ -9,6 +9,8 @@ #include "../geometry/GridHelpers.h" +#include "BLI_sys_types.h" + #include "BKE_global.h" namespace Freestyle { diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp index e455011f187..b7e805f8767 100644 --- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp +++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp @@ -12,6 +12,8 @@ #include "../geometry/GeomUtils.h" #include "../geometry/normal_cycle.h" +#include "BLI_sys_types.h" + #include "BKE_global.h" namespace Freestyle { diff --git a/source/blender/freestyle/intern/view_map/Functions0D.cpp b/source/blender/freestyle/intern/view_map/Functions0D.cpp index 2157c533986..aaafc5c884a 100644 --- a/source/blender/freestyle/intern/view_map/Functions0D.cpp +++ b/source/blender/freestyle/intern/view_map/Functions0D.cpp @@ -8,6 +8,8 @@ #include "Functions0D.h" #include "ViewMap.h" +#include "BLI_sys_types.h" + #include "BKE_global.h" using namespace std; diff --git a/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp b/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp index 7e4f673e2fb..40fa8387637 100644 --- a/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp +++ b/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp @@ -7,6 +7,8 @@ #include "HeuristicGridDensityProviderFactory.h" +#include "BLI_sys_types.h" + namespace Freestyle { HeuristicGridDensityProviderFactory::HeuristicGridDensityProviderFactory(real sizeFactor, diff --git a/source/blender/freestyle/intern/view_map/OccluderSource.cpp b/source/blender/freestyle/intern/view_map/OccluderSource.cpp index 54c30661de9..7ac5de9abbc 100644 --- a/source/blender/freestyle/intern/view_map/OccluderSource.cpp +++ b/source/blender/freestyle/intern/view_map/OccluderSource.cpp @@ -9,6 +9,8 @@ #include "OccluderSource.h" +#include "BLI_sys_types.h" + #include "BKE_global.h" namespace Freestyle { diff --git a/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp index 43809f83dc4..af6924eea6e 100644 --- a/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp +++ b/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp @@ -7,6 +7,8 @@ #include "Pow23GridDensityProvider.h" +#include "BLI_sys_types.h" + #include "BKE_global.h" namespace Freestyle { diff --git a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp index 7d9d871f586..ce4c8fcd453 100644 --- a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp +++ b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp @@ -14,6 +14,8 @@ #include "../geometry/GeomUtils.h" +#include "BLI_sys_types.h" + #include "BKE_global.h" using namespace std; diff --git a/source/blender/freestyle/intern/view_map/SphericalGrid.cpp b/source/blender/freestyle/intern/view_map/SphericalGrid.cpp index 6d800d13b3b..bb4dbd17f70 100644 --- a/source/blender/freestyle/intern/view_map/SphericalGrid.cpp +++ b/source/blender/freestyle/intern/view_map/SphericalGrid.cpp @@ -10,6 +10,8 @@ #include "SphericalGrid.h" +#include "BLI_sys_types.h" + #include "BKE_global.h" using namespace std; diff --git a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp index ba37dc434f4..20472599835 100644 --- a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp +++ b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp @@ -16,8 +16,10 @@ #include "../image/Image.h" #include "../image/ImagePyramid.h" -#include "BKE_global.h" #include "BLI_math.h" +#include "BLI_sys_types.h" + +#include "BKE_global.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" diff --git a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp index 277334d13fd..fcb157a4e60 100644 --- a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp +++ b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp @@ -13,6 +13,8 @@ #include "../winged_edge/WXEdge.h" +#include "BLI_sys_types.h" + using namespace std; namespace Freestyle { diff --git a/source/blender/freestyle/intern/view_map/ViewMap.cpp b/source/blender/freestyle/intern/view_map/ViewMap.cpp index 0ba4850eed5..09432aa4ac7 100644 --- a/source/blender/freestyle/intern/view_map/ViewMap.cpp +++ b/source/blender/freestyle/intern/view_map/ViewMap.cpp @@ -13,6 +13,8 @@ #include "../geometry/GeomUtils.h" +#include "BLI_sys_types.h" + namespace Freestyle { /**********************************/ diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp index 4ef06c0ac96..9c2919b0ca8 100644 --- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp +++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp @@ -24,6 +24,8 @@ #include "../winged_edge/WFillGrid.h" +#include "BLI_sys_types.h" + #include "BKE_global.h" namespace Freestyle { diff --git a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h index 2da95d47912..c666e548884 100644 --- a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h +++ b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h @@ -89,7 +89,7 @@ class ViewMapTesselator { #endif }; -/** Class to tesselate the 2D projected silhouette */ +/** Class to tessellate the 2D projected silhouette */ class ViewMapTesselator2D : public ViewMapTesselator { public: inline ViewMapTesselator2D() : ViewMapTesselator() @@ -110,7 +110,7 @@ class ViewMapTesselator2D : public ViewMapTesselator { #endif }; -/** Class to tesselate the 3D silhouette */ +/** Class to tessellate the 3D silhouette */ class ViewMapTesselator3D : public ViewMapTesselator { public: inline ViewMapTesselator3D() : ViewMapTesselator() diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.cpp b/source/blender/freestyle/intern/winged_edge/WEdge.cpp index 33f72cc0c9f..3082988bd36 100644 --- a/source/blender/freestyle/intern/winged_edge/WEdge.cpp +++ b/source/blender/freestyle/intern/winged_edge/WEdge.cpp @@ -9,6 +9,8 @@ #include "WEdge.h" +#include "BLI_sys_types.h" + namespace Freestyle { /** Temporary structures */ diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp index 2c107a01d13..6838060b44e 100644 --- a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp +++ b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp @@ -6,6 +6,9 @@ */ #include "WXEdge.h" + +#include "BLI_sys_types.h" + #include "BKE_global.h" namespace Freestyle { diff --git a/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp index 929e9b7e4dd..e22de505472 100644 --- a/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp +++ b/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp @@ -9,6 +9,8 @@ #include "WXEdgeBuilder.h" #include "WXEdge.h" +#include "BLI_sys_types.h" + namespace Freestyle { void WXEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet &ifs) diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp index e8095d89ee1..ce6054830f3 100644 --- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp +++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp @@ -14,6 +14,8 @@ #include "../scene_graph/NodeShape.h" +#include "BLI_sys_types.h" + using namespace std; namespace Freestyle { diff --git a/source/blender/geometry/intern/realize_instances.cc b/source/blender/geometry/intern/realize_instances.cc index c649bde06ca..2d9c23df348 100644 --- a/source/blender/geometry/intern/realize_instances.cc +++ b/source/blender/geometry/intern/realize_instances.cc @@ -433,7 +433,7 @@ static void foreach_geometry_in_reference( int index = 0; FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) { const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(*object); - const float4x4 matrix = base_transform * offset_matrix * object->obmat; + const float4x4 matrix = base_transform * offset_matrix * object->object_to_world; const int sub_id = noise::hash(id, index); fn(object_geometry_set, matrix, sub_id); index++; diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c index 8bb61136cc2..e51fe8832f0 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c @@ -104,9 +104,9 @@ static void BKE_gpencil_instance_modifier_instance_tfm(Object *ob, if (mmd->flag & GP_ARRAY_USE_OFFSET) { add_v3_v3(mat_offset[3], mmd->offset); } - invert_m4_m4(obinv, ob->obmat); + invert_m4_m4(obinv, ob->object_to_world); - mul_m4_series(r_offset, mat_offset, obinv, mmd->object->obmat); + mul_m4_series(r_offset, mat_offset, obinv, mmd->object->object_to_world); copy_m4_m4(mat_offset, r_offset); /* clear r_mat locations to avoid double transform */ diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c index 3c971ec6af0..49ac3275c82 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c @@ -303,8 +303,8 @@ static void build_sequential(Object *ob, /* Compute distance to control object if set, and build according to that order. */ if (mmd->object) { float sv1[3], sv2[3]; - mul_v3_m4v3(sv1, ob->obmat, &gps->points[0].x); - mul_v3_m4v3(sv2, ob->obmat, &gps->points[gps->totpoints - 1].x); + mul_v3_m4v3(sv1, ob->object_to_world, &gps->points[0].x); + mul_v3_m4v3(sv2, ob->object_to_world, &gps->points[gps->totpoints - 1].x); float dist_l = len_v3v3(sv1, mmd->object->loc); float dist_r = len_v3v3(sv2, mmd->object->loc); if (dist_r < dist_l) { diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c index 1a2bfebdc55..e3b4e1c5e02 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c @@ -234,14 +234,14 @@ static void deformStroke(GpencilModifierData *md, /* get world-space matrix of target, corrected for the space the verts are in */ if (mmd->subtarget[0] && pchan) { /* bone target if there's a matching pose-channel */ - mul_m4_m4m4(dmat, mmd->object->obmat, pchan->pose_mat); + mul_m4_m4m4(dmat, mmd->object->object_to_world, pchan->pose_mat); } else { /* just object target */ - copy_m4_m4(dmat, mmd->object->obmat); + copy_m4_m4(dmat, mmd->object->object_to_world); } - invert_m4_m4(ob->imat, ob->obmat); - mul_m4_series(tData.mat, ob->imat, dmat, mmd->parentinv); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_series(tData.mat, ob->world_to_object, dmat, mmd->parentinv); /* loop points and apply deform */ for (int i = 0; i < gps->totpoints; i++) { diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c index 326e86091c5..bc91094e80e 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c @@ -81,8 +81,8 @@ static void update_mirror_object(Object *ob, float tmp[4][4]; float itmp[4][4]; - invert_m4_m4(tmp, mmd->object->obmat); - mul_m4_m4m4(tmp, tmp, ob->obmat); + invert_m4_m4(tmp, mmd->object->object_to_world); + mul_m4_m4m4(tmp, tmp, ob->object_to_world); invert_m4_m4(itmp, tmp); mul_m4_series(mtx, itmp, mtx, tmp); diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c index 1cf11a694ac..cb4a7893080 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c @@ -109,7 +109,7 @@ static void duplicateStroke(Object *ob, float opacity_factor; /* Apply object scale to offset distance. */ - offset *= mat4_to_scale(ob->obmat); + offset *= mat4_to_scale(ob->object_to_world); BKE_gpencil_stroke_normal(gps, stroke_normal); if (len_v3(stroke_normal) < FLT_EPSILON) { diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c b/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c index 387e3c2d5ce..455d8b0b528 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c @@ -116,7 +116,7 @@ static void convert_stroke(GpencilModifierData *md, /* Apply layer thickness change. */ gps_duplicate->thickness += gpl->line_change; /* Apply object scale to thickness. */ - gps_duplicate->thickness *= mat4_to_scale(ob->obmat); + gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world); CLAMP_MIN(gps_duplicate->thickness, 1.0f); /* Stroke. */ @@ -197,7 +197,7 @@ static void generateStrokes(GpencilModifierData *md, Depsgraph *depsgraph, Objec } Object *cam_ob = scene->camera; float viewmat[4][4]; - invert_m4_m4(viewmat, cam_ob->obmat); + invert_m4_m4(viewmat, cam_ob->object_to_world); LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) { bGPDframe *gpf = BKE_gpencil_frame_retime_get(depsgraph, scene, ob, gpl); @@ -240,7 +240,7 @@ static void bakeModifier(Main *UNUSED(bmain), BKE_scene_graph_update_for_newframe(depsgraph); /* Ensure the camera is the right one. */ BKE_scene_camera_switch_update(scene); - invert_m4_m4(viewmat, cam_ob->obmat); + invert_m4_m4(viewmat, cam_ob->object_to_world); /* Prepare transform matrix. */ float diff_mat[4][4]; diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c b/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c index 94d8cb98290..8331188fbd8 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c @@ -144,7 +144,7 @@ static void deformStroke(GpencilModifierData *md, float coba_res[4]; float matrix[4][4]; if (is_gradient) { - mul_m4_m4m4(matrix, mmd->object->imat, ob->obmat); + mul_m4_m4m4(matrix, mmd->object->world_to_object, ob->object_to_world); } /* loop points and apply color. */ diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c index 3ecff4bf447..e9761732614 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c @@ -97,7 +97,7 @@ static void deformStroke(GpencilModifierData *md, /* Apply the rotation of the object. */ if (mmd->space == GP_SPACE_LOCAL) { - mul_mat3_m4_v3(ob->obmat, vec_ref); + mul_mat3_m4_v3(ob->object_to_world, vec_ref); } /* Ensure there is a vertex group. */ @@ -122,8 +122,8 @@ static void deformStroke(GpencilModifierData *md, bGPDspoint *pt1 = (i > 0) ? &gps->points[i] : &gps->points[i + 1]; bGPDspoint *pt2 = (i > 0) ? &gps->points[i - 1] : &gps->points[i]; float fpt1[3], fpt2[3]; - mul_v3_m4v3(fpt1, ob->obmat, &pt1->x); - mul_v3_m4v3(fpt2, ob->obmat, &pt2->x); + mul_v3_m4v3(fpt1, ob->object_to_world, &pt1->x); + mul_v3_m4v3(fpt2, ob->object_to_world, &pt2->x); float vec[3]; sub_v3_v3v3(vec, fpt1, fpt2); diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c index f64c83443d8..ddf852bcd11 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c @@ -64,8 +64,8 @@ static float calc_point_weight_by_distance(Object *ob, { float weight; float gvert[3]; - mul_v3_m4v3(gvert, ob->obmat, &pt->x); - float dist = len_v3v3(mmd->object->obmat[3], gvert); + mul_v3_m4v3(gvert, ob->object_to_world, &pt->x); + float dist = len_v3v3(mmd->object->object_to_world[3], gvert); if (dist > dist_max) { weight = 1.0f; diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpp_bridge.cc b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpp_bridge.cc index 5e741ccbd55..85f158d42e6 100644 --- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpp_bridge.cc +++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpp_bridge.cc @@ -9,17 +9,15 @@ #include "MOD_lineart.h" #include "lineart_intern.h" -static bool cmp_adjacent_items(const LineartAdjacentEdge &p1, const LineartAdjacentEdge &p2) -{ - int a = p1.v1 - p2.v1; - int b = p1.v2 - p2.v2; - /* parallel_sort() requires cmp() to return true when the first element needs to appear before - * the second element in the sorted array, false otherwise (strict weak ordering), see - * https://en.cppreference.com/w/cpp/named_req/Compare. */ - return a < 0 ? true : (a == 0 ? b < 0 : false); -} - void lineart_sort_adjacent_items(LineartAdjacentEdge *ai, int length) { - blender::parallel_sort(ai, ai + length, cmp_adjacent_items); + blender::parallel_sort( + ai, ai + length, [](const LineartAdjacentEdge &p1, const LineartAdjacentEdge &p2) { + int a = p1.v1 - p2.v1; + int b = p1.v2 - p2.v2; + /* parallel_sort() requires cmp() to return true when the first element needs to appear + * before the second element in the sorted array, false otherwise (strict weak ordering), + * see https://en.cppreference.com/w/cpp/named_req/Compare. */ + return a < 0 ? true : (a == 0 ? b < 0 : false); + }); } diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c index c1e71bde254..4b5c40c0e38 100644 --- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c +++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c @@ -2633,7 +2633,7 @@ void lineart_main_load_geometries(Depsgraph *depsgraph, scene, eval_ob, eval_ob, - eval_ob->obmat, + eval_ob->object_to_world, is_render, olti, thread_count, @@ -3589,11 +3589,11 @@ static LineartData *lineart_create_render_buffer(Scene *scene, clipping_offset = 0.0001; } - copy_v3db_v3fl(ld->conf.camera_pos, camera->obmat[3]); + copy_v3db_v3fl(ld->conf.camera_pos, camera->object_to_world[3]); if (active_camera) { - copy_v3db_v3fl(ld->conf.active_camera_pos, active_camera->obmat[3]); + copy_v3db_v3fl(ld->conf.active_camera_pos, active_camera->object_to_world[3]); } - copy_m4_m4(ld->conf.cam_obmat, camera->obmat); + copy_m4_m4(ld->conf.cam_obmat, camera->object_to_world); ld->conf.cam_is_persp = (c->type == CAM_PERSP); ld->conf.near_clip = c->clip_start + clipping_offset; @@ -3620,8 +3620,8 @@ static LineartData *lineart_create_render_buffer(Scene *scene, if (lmd->light_contour_object) { Object *light_obj = lmd->light_contour_object; - copy_v3db_v3fl(ld->conf.camera_pos_secondary, light_obj->obmat[3]); - copy_m4_m4(ld->conf.cam_obmat_secondary, light_obj->obmat); + copy_v3db_v3fl(ld->conf.camera_pos_secondary, light_obj->object_to_world[3]); + copy_m4_m4(ld->conf.cam_obmat_secondary, light_obj->object_to_world); ld->conf.light_reference_available = true; if (light_obj->type == OB_LAMP) { ld->conf.cam_is_persp_secondary = ((Light *)light_obj->data)->type != LA_SUN; @@ -5418,7 +5418,7 @@ void MOD_lineart_gpencil_generate(LineartCache *cache, } float gp_obmat_inverse[4][4]; - invert_m4_m4(gp_obmat_inverse, ob->obmat); + invert_m4_m4(gp_obmat_inverse, ob->object_to_world); lineart_gpencil_generate(cache, depsgraph, ob, diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_ops.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_ops.c index 80517979f30..6f44cc68a19 100644 --- a/source/blender/gpencil_modifiers/intern/lineart/lineart_ops.c +++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_ops.c @@ -154,7 +154,7 @@ static bool bake_strokes(Object *ob, typedef struct LineartBakeJob { wmWindowManager *wm; void *owner; - short *stop, *do_update; + bool *stop, *do_update; float *progress; /* C or ob must have one != NULL. */ @@ -218,8 +218,8 @@ static void lineart_gpencil_guard_modifiers(LineartBakeJob *bj) } static void lineart_gpencil_bake_startjob(void *customdata, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { LineartBakeJob *bj = (LineartBakeJob *)customdata; @@ -337,7 +337,7 @@ static int lineart_gpencil_bake_common(bContext *C, } float pseduo_progress; - short pseduo_do_update; + bool pseduo_do_update; lineart_gpencil_bake_startjob(bj, NULL, &pseduo_do_update, &pseduo_progress); BLI_linklist_free(bj->objects, NULL); diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c index e34e6fc43ea..edea052e728 100644 --- a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c +++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c @@ -1167,7 +1167,7 @@ bool lineart_main_try_generate_shadow(Depsgraph *depsgraph, copy_v3_v3_db(ld->conf.camera_pos_secondary, ld->conf.camera_pos); copy_m4_m4(ld->conf.cam_obmat_secondary, ld->conf.cam_obmat); - copy_m4_m4(ld->conf.cam_obmat, lmd->light_contour_object->obmat); + copy_m4_m4(ld->conf.cam_obmat, lmd->light_contour_object->object_to_world); copy_v3db_v3fl(ld->conf.camera_pos, ld->conf.cam_obmat[3]); ld->conf.cam_is_persp_secondary = ld->conf.cam_is_persp; ld->conf.cam_is_persp = is_persp; diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 58b1cd0a50b..8da17720339 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -12,6 +12,7 @@ endif() set(INC . intern + vulkan metal opengl ../blenkernel @@ -26,6 +27,7 @@ set(INC ../editors/include # For *_info.hh includes. + ../compositor/realtime_compositor ../draw/engines/eevee_next ../draw/intern @@ -184,6 +186,34 @@ set(OPENGL_SRC opengl/gl_vertex_buffer.hh ) +set(VULKAN_SRC + vulkan/vk_backend.cc + vulkan/vk_batch.cc + vulkan/vk_context.cc + vulkan/vk_drawlist.cc + vulkan/vk_framebuffer.cc + vulkan/vk_index_buffer.cc + vulkan/vk_query.cc + vulkan/vk_shader.cc + vulkan/vk_storage_buffer.cc + vulkan/vk_texture.cc + vulkan/vk_uniform_buffer.cc + vulkan/vk_vertex_buffer.cc + + vulkan/vk_backend.hh + vulkan/vk_batch.hh + vulkan/vk_context.hh + vulkan/vk_drawlist.hh + vulkan/vk_framebuffer.hh + vulkan/vk_index_buffer.hh + vulkan/vk_query.hh + vulkan/vk_shader.hh + vulkan/vk_storage_buffer.hh + vulkan/vk_texture.hh + vulkan/vk_uniform_buffer.hh + vulkan/vk_vertex_buffer.hh +) + set(METAL_SRC metal/mtl_backend.mm metal/mtl_batch.mm @@ -235,6 +265,10 @@ if(WITH_OPENGL) list(APPEND SRC ${OPENGL_SRC}) endif() +if(WITH_VULKAN_BACKEND) + list(APPEND SRC ${VULKAN_SRC}) +endif() + if(WITH_METAL_BACKEND) list(APPEND SRC ${METAL_SRC}) endif() @@ -333,64 +367,6 @@ set(GLSL_SRC shaders/common/gpu_shader_common_math_utils.glsl shaders/common/gpu_shader_common_mix_rgb.glsl - shaders/compositor/compositor_alpha_crop.glsl - shaders/compositor/compositor_bilateral_blur.glsl - shaders/compositor/compositor_blur.glsl - shaders/compositor/compositor_blur_variable_size.glsl - shaders/compositor/compositor_bokeh_image.glsl - shaders/compositor/compositor_box_mask.glsl - shaders/compositor/compositor_convert.glsl - shaders/compositor/compositor_despeckle.glsl - shaders/compositor/compositor_directional_blur.glsl - shaders/compositor/compositor_edge_filter.glsl - shaders/compositor/compositor_ellipse_mask.glsl - shaders/compositor/compositor_filter.glsl - shaders/compositor/compositor_flip.glsl - shaders/compositor/compositor_image_crop.glsl - shaders/compositor/compositor_morphological_distance.glsl - shaders/compositor/compositor_morphological_distance_feather.glsl - shaders/compositor/compositor_morphological_distance_threshold.glsl - shaders/compositor/compositor_morphological_step.glsl - shaders/compositor/compositor_normalize.glsl - shaders/compositor/compositor_parallel_reduction.glsl - shaders/compositor/compositor_projector_lens_distortion.glsl - shaders/compositor/compositor_realize_on_domain.glsl - shaders/compositor/compositor_screen_lens_distortion.glsl - shaders/compositor/compositor_set_alpha.glsl - shaders/compositor/compositor_split_viewer.glsl - shaders/compositor/compositor_symmetric_blur.glsl - shaders/compositor/compositor_symmetric_separable_blur.glsl - shaders/compositor/compositor_tone_map_photoreceptor.glsl - shaders/compositor/compositor_tone_map_simple.glsl - - shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl - shaders/compositor/library/gpu_shader_compositor_blur_common.glsl - shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl - shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl - shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl - shaders/compositor/library/gpu_shader_compositor_color_balance.glsl - shaders/compositor/library/gpu_shader_compositor_color_correction.glsl - shaders/compositor/library/gpu_shader_compositor_color_matte.glsl - shaders/compositor/library/gpu_shader_compositor_color_spill.glsl - shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl - shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl - shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl - shaders/compositor/library/gpu_shader_compositor_exposure.glsl - shaders/compositor/library/gpu_shader_compositor_gamma.glsl - shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl - shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl - shaders/compositor/library/gpu_shader_compositor_invert.glsl - shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl - shaders/compositor/library/gpu_shader_compositor_main.glsl - shaders/compositor/library/gpu_shader_compositor_map_value.glsl - shaders/compositor/library/gpu_shader_compositor_normal.glsl - shaders/compositor/library/gpu_shader_compositor_posterize.glsl - shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl - shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl - shaders/compositor/library/gpu_shader_compositor_store_output.glsl - shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl - shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl - shaders/material/gpu_shader_material_add_shader.glsl shaders/material/gpu_shader_material_ambient_occlusion.glsl shaders/material/gpu_shader_material_anisotropic.glsl @@ -618,36 +594,6 @@ set(SRC_SHADER_CREATE_INFOS shaders/infos/gpu_shader_simple_lighting_info.hh shaders/infos/gpu_shader_text_info.hh shaders/infos/gpu_srgb_to_framebuffer_space_info.hh - - shaders/compositor/infos/compositor_alpha_crop_info.hh - shaders/compositor/infos/compositor_bilateral_blur_info.hh - shaders/compositor/infos/compositor_blur_info.hh - shaders/compositor/infos/compositor_blur_variable_size_info.hh - shaders/compositor/infos/compositor_bokeh_image_info.hh - shaders/compositor/infos/compositor_box_mask_info.hh - shaders/compositor/infos/compositor_convert_info.hh - shaders/compositor/infos/compositor_despeckle_info.hh - shaders/compositor/infos/compositor_directional_blur_info.hh - shaders/compositor/infos/compositor_edge_filter_info.hh - shaders/compositor/infos/compositor_ellipse_mask_info.hh - shaders/compositor/infos/compositor_filter_info.hh - shaders/compositor/infos/compositor_flip_info.hh - shaders/compositor/infos/compositor_image_crop_info.hh - shaders/compositor/infos/compositor_morphological_distance_feather_info.hh - shaders/compositor/infos/compositor_morphological_distance_info.hh - shaders/compositor/infos/compositor_morphological_distance_threshold_info.hh - shaders/compositor/infos/compositor_morphological_step_info.hh - shaders/compositor/infos/compositor_normalize_info.hh - shaders/compositor/infos/compositor_parallel_reduction_info.hh - shaders/compositor/infos/compositor_projector_lens_distortion_info.hh - shaders/compositor/infos/compositor_realize_on_domain_info.hh - shaders/compositor/infos/compositor_screen_lens_distortion_info.hh - shaders/compositor/infos/compositor_set_alpha_info.hh - shaders/compositor/infos/compositor_split_viewer_info.hh - shaders/compositor/infos/compositor_symmetric_blur_info.hh - shaders/compositor/infos/compositor_symmetric_separable_blur_info.hh - shaders/compositor/infos/compositor_tone_map_photoreceptor_info.hh - shaders/compositor/infos/compositor_tone_map_simple_info.hh ) set(SRC_SHADER_CREATE_INFOS_MTL @@ -682,6 +628,7 @@ endif() blender_add_lib(bf_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}") target_link_libraries(bf_gpu PUBLIC + bf_compositor_shaders bf_draw_shaders bf_gpu_shaders ) diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h index bdb384c16f1..917407eece3 100644 --- a/source/blender/gpu/GPU_framebuffer.h +++ b/source/blender/gpu/GPU_framebuffer.h @@ -47,6 +47,9 @@ typedef struct GPUOffScreen GPUOffScreen; GPUFrameBuffer *GPU_framebuffer_create(const char *name); void GPU_framebuffer_free(GPUFrameBuffer *fb); void GPU_framebuffer_bind(GPUFrameBuffer *fb); + +const char *GPU_framebuffer_get_name(GPUFrameBuffer *fb); + /** * Workaround for binding a SRGB frame-buffer without doing the SRGB transform. */ diff --git a/source/blender/gpu/GPU_platform.h b/source/blender/gpu/GPU_platform.h index b63fe4c0580..657b45df1a5 100644 --- a/source/blender/gpu/GPU_platform.h +++ b/source/blender/gpu/GPU_platform.h @@ -16,6 +16,7 @@ typedef enum eGPUBackendType { GPU_BACKEND_NONE = 0, GPU_BACKEND_OPENGL = 1 << 0, GPU_BACKEND_METAL = 1 << 1, + GPU_BACKEND_VULKAN = 1 << 3, GPU_BACKEND_ANY = 0xFFFFFFFFu } eGPUBackendType; diff --git a/source/blender/gpu/intern/gpu_context.cc b/source/blender/gpu/intern/gpu_context.cc index f6b88c4231c..7e94538892a 100644 --- a/source/blender/gpu/intern/gpu_context.cc +++ b/source/blender/gpu/intern/gpu_context.cc @@ -33,6 +33,9 @@ # include "gl_backend.hh" # include "gl_context.hh" #endif +#ifdef WITH_VULKAN_BACKEND +# include "vk_backend.hh" +#endif #ifdef WITH_METAL_BACKEND # include "mtl_backend.hh" #endif @@ -245,6 +248,12 @@ bool GPU_backend_supported(void) #else return false; #endif + case GPU_BACKEND_VULKAN: +#ifdef WITH_VULKAN_BACKEND + return true; +#else + return false; +#endif case GPU_BACKEND_METAL: #ifdef WITH_METAL_BACKEND return MTLBackend::metal_is_supported(); @@ -268,6 +277,11 @@ static void gpu_backend_create() g_backend = new GLBackend; break; #endif +#ifdef WITH_VULKAN_BACKEND + case GPU_BACKEND_VULKAN: + g_backend = new VKBackend; + break; +#endif #ifdef WITH_METAL_BACKEND case GPU_BACKEND_METAL: g_backend = new MTLBackend; diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc index 6528f39d4ec..5b50fd66196 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.cc +++ b/source/blender/gpu/intern/gpu_framebuffer.cc @@ -238,6 +238,11 @@ void GPU_framebuffer_free(GPUFrameBuffer *gpu_fb) delete unwrap(gpu_fb); } +const char *GPU_framebuffer_get_name(GPUFrameBuffer *gpu_fb) +{ + return unwrap(gpu_fb)->name_get(); +} + /* ---------- Binding ----------- */ void GPU_framebuffer_bind(GPUFrameBuffer *gpu_fb) diff --git a/source/blender/gpu/intern/gpu_framebuffer_private.hh b/source/blender/gpu/intern/gpu_framebuffer_private.hh index 5afcc102e44..cb7fd62445c 100644 --- a/source/blender/gpu/intern/gpu_framebuffer_private.hh +++ b/source/blender/gpu/intern/gpu_framebuffer_private.hh @@ -204,6 +204,11 @@ class FrameBuffer { { return attachments_[GPU_FB_COLOR_ATTACHMENT0 + slot].tex; }; + + inline const char *const name_get() const + { + return name_; + }; }; /* Syntactic sugar. */ diff --git a/source/blender/gpu/intern/gpu_shader_create_info.cc b/source/blender/gpu/intern/gpu_shader_create_info.cc index ff7aa65f03f..ebbddccbe47 100644 --- a/source/blender/gpu/intern/gpu_shader_create_info.cc +++ b/source/blender/gpu/intern/gpu_shader_create_info.cc @@ -284,6 +284,7 @@ void gpu_shader_create_info_init() _info /* Declare, register and construct the infos. */ +#include "compositor_shader_create_info_list.hh" #include "gpu_shader_create_info_list.hh" /* Baked shader data appended to create infos. */ diff --git a/source/blender/gpu/intern/gpu_shader_dependency.cc b/source/blender/gpu/intern/gpu_shader_dependency.cc index be53ee5d945..7d5b8c891b9 100644 --- a/source/blender/gpu/intern/gpu_shader_dependency.cc +++ b/source/blender/gpu/intern/gpu_shader_dependency.cc @@ -24,6 +24,7 @@ extern "C" { #define SHADER_SOURCE(datatoc, filename, filepath) extern char datatoc[]; +#include "glsl_compositor_source_list.h" #include "glsl_draw_source_list.h" #include "glsl_gpu_source_list.h" #ifdef WITH_OCIO @@ -845,6 +846,7 @@ void gpu_shader_dependency_init() #define SHADER_SOURCE(datatoc, filename, filepath) \ g_sources->add_new(filename, new GPUSource(filepath, filename, datatoc, g_functions)); +#include "glsl_compositor_source_list.h" #include "glsl_draw_source_list.h" #include "glsl_gpu_source_list.h" #ifdef WITH_OCIO diff --git a/source/blender/gpu/metal/mtl_shader_generator.hh b/source/blender/gpu/metal/mtl_shader_generator.hh index 43890ca0170..63e2e6d5924 100644 --- a/source/blender/gpu/metal/mtl_shader_generator.hh +++ b/source/blender/gpu/metal/mtl_shader_generator.hh @@ -497,7 +497,7 @@ inline std::string get_stage_class_name(ShaderStage stage) inline bool is_builtin_type(std::string type) { /* Add Types as needed. */ - /* TODO(Metal): Consider replacing this with a switch and constexpr hash and switch. + /* TODO(Metal): Consider replacing this with a switch and `constexpr` hash and switch. * Though most efficient and maintainable approach to be determined. */ static std::map<std::string, eMTLDataType> glsl_builtin_types = { {"float", MTL_DATATYPE_FLOAT}, diff --git a/source/blender/gpu/metal/mtl_texture_util.mm b/source/blender/gpu/metal/mtl_texture_util.mm index 5ed7659f260..33a62e2e3ef 100644 --- a/source/blender/gpu/metal/mtl_texture_util.mm +++ b/source/blender/gpu/metal/mtl_texture_util.mm @@ -34,7 +34,7 @@ MTLPixelFormat gpu_texture_format_to_metal(eGPUTextureFormat tex_format) { switch (tex_format) { - /* Formats texture & renderbuffer. */ + /* Formats texture & render-buffer. */ case GPU_RGBA8UI: return MTLPixelFormatRGBA8Uint; case GPU_RGBA8I: diff --git a/source/blender/gpu/vulkan/vk_backend.cc b/source/blender/gpu/vulkan/vk_backend.cc new file mode 100644 index 00000000000..00bc43333d6 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_backend.cc @@ -0,0 +1,107 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "vk_backend.hh" + +#include "vk_batch.hh" +#include "vk_context.hh" +#include "vk_drawlist.hh" +#include "vk_framebuffer.hh" +#include "vk_index_buffer.hh" +#include "vk_query.hh" +#include "vk_shader.hh" +#include "vk_storage_buffer.hh" +#include "vk_texture.hh" +#include "vk_uniform_buffer.hh" +#include "vk_vertex_buffer.hh" + +namespace blender::gpu { + +void VKBackend::delete_resources() +{ +} + +void VKBackend::samplers_update() +{ +} + +void VKBackend::compute_dispatch(int /*groups_x_len*/, int /*groups_y_len*/, int /*groups_z_len*/) +{ +} + +void VKBackend::compute_dispatch_indirect(StorageBuf * /*indirect_buf*/) +{ +} + +Context *VKBackend::context_alloc(void * /*ghost_window*/, void * /*ghost_context*/) +{ + return new VKContext(); +} + +Batch *VKBackend::batch_alloc() +{ + return new VKBatch(); +} + +DrawList *VKBackend::drawlist_alloc(int /*list_length*/) +{ + return new VKDrawList(); +} + +FrameBuffer *VKBackend::framebuffer_alloc(const char *name) +{ + return new VKFrameBuffer(name); +} + +IndexBuf *VKBackend::indexbuf_alloc() +{ + return new VKIndexBuffer(); +} + +QueryPool *VKBackend::querypool_alloc() +{ + return new VKQueryPool(); +} + +Shader *VKBackend::shader_alloc(const char *name) +{ + return new VKShader(name); +} + +Texture *VKBackend::texture_alloc(const char *name) +{ + return new VKTexture(name); +} + +UniformBuf *VKBackend::uniformbuf_alloc(int size, const char *name) +{ + return new VKUniformBuffer(size, name); +} + +StorageBuf *VKBackend::storagebuf_alloc(int size, GPUUsageType /*usage*/, const char *name) +{ + return new VKStorageBuffer(size, name); +} + +VertBuf *VKBackend::vertbuf_alloc() +{ + return new VKVertexBuffer(); +} + +void VKBackend::render_begin() +{ +} + +void VKBackend::render_end() +{ +} + +void VKBackend::render_step() +{ +} + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_backend.hh b/source/blender/gpu/vulkan/vk_backend.hh new file mode 100644 index 00000000000..549478586e8 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_backend.hh @@ -0,0 +1,42 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_backend.hh" + +namespace blender::gpu { + +class VKBackend : public GPUBackend { + public: + void delete_resources() override; + + void samplers_update() override; + void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) override; + void compute_dispatch_indirect(StorageBuf *indirect_buf) override; + + Context *context_alloc(void *ghost_window, void *ghost_context) override; + + Batch *batch_alloc() override; + DrawList *drawlist_alloc(int list_length) override; + FrameBuffer *framebuffer_alloc(const char *name) override; + IndexBuf *indexbuf_alloc() override; + QueryPool *querypool_alloc() override; + Shader *shader_alloc(const char *name) override; + Texture *texture_alloc(const char *name) override; + UniformBuf *uniformbuf_alloc(int size, const char *name) override; + StorageBuf *storagebuf_alloc(int size, GPUUsageType usage, const char *name) override; + VertBuf *vertbuf_alloc() override; + + /* Render Frame Coordination -- + * Used for performing per-frame actions globally */ + void render_begin() override; + void render_end() override; + void render_step() override; +}; + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_batch.cc b/source/blender/gpu/vulkan/vk_batch.cc new file mode 100644 index 00000000000..a25f98a2e24 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_batch.cc @@ -0,0 +1,27 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "vk_batch.hh" + +namespace blender::gpu { + +void VKBatch::draw(int /*v_first*/, int /*v_count*/, int /*i_first*/, int /*i_count*/) +{ +} + +void VKBatch::draw_indirect(GPUStorageBuf * /*indirect_buf*/, intptr_t /*offset*/) +{ +} + +void VKBatch::multi_draw_indirect(GPUStorageBuf * /*indirect_buf*/, + int /*count*/, + intptr_t /*offset*/, + intptr_t /*stride*/) +{ +} + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_batch.hh b/source/blender/gpu/vulkan/vk_batch.hh new file mode 100644 index 00000000000..0f6df41606d --- /dev/null +++ b/source/blender/gpu/vulkan/vk_batch.hh @@ -0,0 +1,24 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_batch_private.hh" + +namespace blender::gpu { + +class VKBatch : public Batch { + public: + void draw(int v_first, int v_count, int i_first, int i_count) override; + void draw_indirect(GPUStorageBuf *indirect_buf, intptr_t offset) override; + void multi_draw_indirect(GPUStorageBuf *indirect_buf, + int count, + intptr_t offset, + intptr_t stride) override; +}; + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_context.cc b/source/blender/gpu/vulkan/vk_context.cc new file mode 100644 index 00000000000..55b29ea4e2f --- /dev/null +++ b/source/blender/gpu/vulkan/vk_context.cc @@ -0,0 +1,48 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "vk_context.hh" + +namespace blender::gpu { + +void VKContext::activate() +{ +} + +void VKContext::deactivate() +{ +} + +void VKContext::begin_frame() +{ +} + +void VKContext::end_frame() +{ +} + +void VKContext::flush() +{ +} + +void VKContext::finish() +{ +} + +void VKContext::memory_statistics_get(int * /*total_mem*/, int * /*free_mem*/) +{ +} + +void VKContext::debug_group_begin(const char *, int) +{ +} + +void VKContext::debug_group_end() +{ +} + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_context.hh b/source/blender/gpu/vulkan/vk_context.hh new file mode 100644 index 00000000000..17292b891b6 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_context.hh @@ -0,0 +1,34 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_context_private.hh" + +namespace blender::gpu { + +class VKContext : public Context { + public: + VKContext() + { + } + + void activate() override; + void deactivate() override; + void begin_frame() override; + void end_frame() override; + + void flush() override; + void finish() override; + + void memory_statistics_get(int *total_mem, int *free_mem) override; + + void debug_group_begin(const char *, int) override; + void debug_group_end() override; +}; + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_drawlist.cc b/source/blender/gpu/vulkan/vk_drawlist.cc new file mode 100644 index 00000000000..c8f3c736bb8 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_drawlist.cc @@ -0,0 +1,20 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "vk_drawlist.hh" + +namespace blender::gpu { + +void VKDrawList::append(GPUBatch * /*batch*/, int /*i_first*/, int /*i_count*/) +{ +} + +void VKDrawList::submit() +{ +} + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_drawlist.hh b/source/blender/gpu/vulkan/vk_drawlist.hh new file mode 100644 index 00000000000..4707bf4bb26 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_drawlist.hh @@ -0,0 +1,20 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_drawlist_private.hh" + +namespace blender::gpu { + +class VKDrawList : public DrawList { + public: + void append(GPUBatch *batch, int i_first, int i_count) override; + void submit() override; +}; + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_framebuffer.cc b/source/blender/gpu/vulkan/vk_framebuffer.cc new file mode 100644 index 00000000000..48b0685bf38 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_framebuffer.cc @@ -0,0 +1,62 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "vk_framebuffer.hh" + +namespace blender::gpu { + +void VKFrameBuffer::bind(bool /*enabled_srgb*/) +{ +} + +bool VKFrameBuffer::check(char /*err_out*/[256]) +{ + return false; +} + +void VKFrameBuffer::clear(eGPUFrameBufferBits /*buffers*/, + const float /*clear_col*/[4], + float /*clear_depth*/, + uint /*clear_stencil*/) +{ +} + +void VKFrameBuffer::clear_multi(const float (*/*clear_col*/)[4]) +{ +} + +void VKFrameBuffer::clear_attachment(GPUAttachmentType /*type*/, + eGPUDataFormat /*data_format*/, + const void * /*clear_value*/) +{ +} + +void VKFrameBuffer::attachment_set_loadstore_op(GPUAttachmentType /*type*/, + eGPULoadOp /*load_action*/, + eGPUStoreOp /*store_action*/) +{ +} + +void VKFrameBuffer::read(eGPUFrameBufferBits /*planes*/, + eGPUDataFormat /*format*/, + const int /*area*/[4], + int /*channel_len*/, + int /*slot*/, + void * /*r_data*/) +{ +} + +void VKFrameBuffer::blit_to(eGPUFrameBufferBits /*planes*/, + int /*src_slot*/, + FrameBuffer * /*dst*/, + int /*dst_slot*/, + int /*dst_offset_x*/, + int /*dst_offset_y*/) +{ +} + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_framebuffer.hh b/source/blender/gpu/vulkan/vk_framebuffer.hh new file mode 100644 index 00000000000..632d45ce709 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_framebuffer.hh @@ -0,0 +1,50 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_framebuffer_private.hh" + +namespace blender::gpu { + +class VKFrameBuffer : public FrameBuffer { + public: + VKFrameBuffer(const char *name) : FrameBuffer(name) + { + } + + void bind(bool enabled_srgb) override; + bool check(char err_out[256]) override; + void clear(eGPUFrameBufferBits buffers, + const float clear_col[4], + float clear_depth, + uint clear_stencil) override; + void clear_multi(const float (*clear_col)[4]) override; + void clear_attachment(GPUAttachmentType type, + eGPUDataFormat data_format, + const void *clear_value) override; + + void attachment_set_loadstore_op(GPUAttachmentType type, + eGPULoadOp load_action, + eGPUStoreOp store_action) override; + + void read(eGPUFrameBufferBits planes, + eGPUDataFormat format, + const int area[4], + int channel_len, + int slot, + void *r_data) override; + + void blit_to(eGPUFrameBufferBits planes, + int src_slot, + FrameBuffer *dst, + int dst_slot, + int dst_offset_x, + int dst_offset_y) override; +}; + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_index_buffer.cc b/source/blender/gpu/vulkan/vk_index_buffer.cc new file mode 100644 index 00000000000..119a617a159 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_index_buffer.cc @@ -0,0 +1,33 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "vk_index_buffer.hh" + +namespace blender::gpu { + +void VKIndexBuffer::upload_data() +{ +} + +void VKIndexBuffer::bind_as_ssbo(uint /*binding*/) +{ +} + +const uint32_t *VKIndexBuffer::read() const +{ + return 0; +} + +void VKIndexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/) +{ +} + +void VKIndexBuffer::strip_restart_indices() +{ +} + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_index_buffer.hh b/source/blender/gpu/vulkan/vk_index_buffer.hh new file mode 100644 index 00000000000..f002d5581c7 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_index_buffer.hh @@ -0,0 +1,28 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_index_buffer_private.hh" + +namespace blender::gpu { + +class VKIndexBuffer : public IndexBuf { + public: + void upload_data() override; + + void bind_as_ssbo(uint binding) override; + + const uint32_t *read() const override; + + void update_sub(uint start, uint len, const void *data) override; + + private: + void strip_restart_indices() override; +}; + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_query.cc b/source/blender/gpu/vulkan/vk_query.cc new file mode 100644 index 00000000000..e24fe54e5d0 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_query.cc @@ -0,0 +1,28 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "vk_query.hh" + +namespace blender::gpu { + +void VKQueryPool::init(GPUQueryType /*type*/) +{ +} + +void VKQueryPool::begin_query() +{ +} + +void VKQueryPool::end_query() +{ +} + +void VKQueryPool::get_occlusion_result(MutableSpan<uint32_t> /*r_values*/) +{ +} + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_query.hh b/source/blender/gpu/vulkan/vk_query.hh new file mode 100644 index 00000000000..36558ef9549 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_query.hh @@ -0,0 +1,22 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_query.hh" + +namespace blender::gpu { + +class VKQueryPool : public QueryPool { + public: + void init(GPUQueryType type) override; + void begin_query() override; + void end_query() override; + void get_occlusion_result(MutableSpan<uint32_t> r_values) override; +}; + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_shader.cc b/source/blender/gpu/vulkan/vk_shader.cc new file mode 100644 index 00000000000..d628f3eb851 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_shader.cc @@ -0,0 +1,102 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "vk_shader.hh" + +namespace blender::gpu { +void VKShader::vertex_shader_from_glsl(MutableSpan<const char *> /*sources*/) +{ +} + +void VKShader::geometry_shader_from_glsl(MutableSpan<const char *> /*sources*/) +{ +} + +void VKShader::fragment_shader_from_glsl(MutableSpan<const char *> /*sources*/) +{ +} + +void VKShader::compute_shader_from_glsl(MutableSpan<const char *> /*sources*/) +{ +} + +bool VKShader::finalize(const shader::ShaderCreateInfo * /*info*/) +{ + return false; +} + +void VKShader::transform_feedback_names_set(Span<const char *> /*name_list*/, + eGPUShaderTFBType /*geom_type*/) +{ +} + +bool VKShader::transform_feedback_enable(GPUVertBuf *) +{ + return false; +} + +void VKShader::transform_feedback_disable() +{ +} + +void VKShader::bind() +{ +} + +void VKShader::unbind() +{ +} + +void VKShader::uniform_float(int /*location*/, + int /*comp_len*/, + int /*array_size*/, + const float * /*data*/) +{ +} +void VKShader::uniform_int(int /*location*/, + int /*comp_len*/, + int /*array_size*/, + const int * /*data*/) +{ +} + +std::string VKShader::resources_declare(const shader::ShaderCreateInfo & /*info*/) const +{ + return std::string(); +} + +std::string VKShader::vertex_interface_declare(const shader::ShaderCreateInfo & /*info*/) const +{ + return std::string(); +} + +std::string VKShader::fragment_interface_declare(const shader::ShaderCreateInfo & /*info*/) const +{ + return std::string(); +} + +std::string VKShader::geometry_interface_declare(const shader::ShaderCreateInfo & /*info*/) const +{ + return std::string(); +} + +std::string VKShader::geometry_layout_declare(const shader::ShaderCreateInfo & /*info*/) const +{ + return std::string(); +} + +std::string VKShader::compute_layout_declare(const shader::ShaderCreateInfo & /*info*/) const +{ + return std::string(); +} + +int VKShader::program_handle_get() const +{ + return -1; +} + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_shader.hh b/source/blender/gpu/vulkan/vk_shader.hh new file mode 100644 index 00000000000..9ab0aca67eb --- /dev/null +++ b/source/blender/gpu/vulkan/vk_shader.hh @@ -0,0 +1,48 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_shader_private.hh" + +namespace blender::gpu { + +class VKShader : public Shader { + public: + VKShader(const char *name) : Shader(name) + { + } + + void vertex_shader_from_glsl(MutableSpan<const char *> sources) override; + void geometry_shader_from_glsl(MutableSpan<const char *> sources) override; + void fragment_shader_from_glsl(MutableSpan<const char *> sources) override; + void compute_shader_from_glsl(MutableSpan<const char *> sources) override; + bool finalize(const shader::ShaderCreateInfo *info = nullptr) override; + + void transform_feedback_names_set(Span<const char *> name_list, + eGPUShaderTFBType geom_type) override; + bool transform_feedback_enable(GPUVertBuf *) override; + void transform_feedback_disable() override; + + void bind() override; + void unbind() override; + + void uniform_float(int location, int comp_len, int array_size, const float *data) override; + void uniform_int(int location, int comp_len, int array_size, const int *data) override; + + std::string resources_declare(const shader::ShaderCreateInfo &info) const override; + std::string vertex_interface_declare(const shader::ShaderCreateInfo &info) const override; + std::string fragment_interface_declare(const shader::ShaderCreateInfo &info) const override; + std::string geometry_interface_declare(const shader::ShaderCreateInfo &info) const override; + std::string geometry_layout_declare(const shader::ShaderCreateInfo &info) const override; + std::string compute_layout_declare(const shader::ShaderCreateInfo &info) const override; + + /* DEPRECATED: Kept only because of BGL API. */ + int program_handle_get() const override; +}; + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_storage_buffer.cc b/source/blender/gpu/vulkan/vk_storage_buffer.cc new file mode 100644 index 00000000000..2b6fda0547d --- /dev/null +++ b/source/blender/gpu/vulkan/vk_storage_buffer.cc @@ -0,0 +1,42 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "vk_vertex_buffer.hh" + +#include "vk_storage_buffer.hh" + +namespace blender::gpu { + +void VKStorageBuffer::update(const void * /*data*/) +{ +} + +void VKStorageBuffer::bind(int /*slot*/) +{ +} + +void VKStorageBuffer::unbind() +{ +} + +void VKStorageBuffer::clear(eGPUTextureFormat /* internal_format*/, + eGPUDataFormat /*data_format*/, + void * /*data*/) +{ +} +void VKStorageBuffer::copy_sub(VertBuf * /*src*/, + uint /*dst_offset*/, + uint /*src_offset*/, + uint /*copy_size*/) +{ +} + +void VKStorageBuffer::read(void * /*data*/) +{ +} + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_storage_buffer.hh b/source/blender/gpu/vulkan/vk_storage_buffer.hh new file mode 100644 index 00000000000..a51f89f627a --- /dev/null +++ b/source/blender/gpu/vulkan/vk_storage_buffer.hh @@ -0,0 +1,30 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "GPU_texture.h" + +#include "gpu_storage_buffer_private.hh" + +namespace blender::gpu { + +class VKStorageBuffer : public StorageBuf { + public: + VKStorageBuffer(int size, const char *name) : StorageBuf(size, name) + { + } + + void update(const void *data) override; + void bind(int slot) override; + void unbind() override; + void clear(eGPUTextureFormat internal_format, eGPUDataFormat data_format, void *data) override; + void copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) override; + void read(void *data) override; +}; + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_texture.cc b/source/blender/gpu/vulkan/vk_texture.cc new file mode 100644 index 00000000000..ea5379e6572 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_texture.cc @@ -0,0 +1,70 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "vk_texture.hh" + +namespace blender::gpu { + +void VKTexture::generate_mipmap() +{ +} + +void VKTexture::copy_to(Texture * /*tex*/) +{ +} + +void VKTexture::clear(eGPUDataFormat /*format*/, const void * /*data*/) +{ +} + +void VKTexture::swizzle_set(const char /*swizzle_mask*/[4]) +{ +} + +void VKTexture::stencil_texture_mode_set(bool /*use_stencil*/) +{ +} + +void VKTexture::mip_range_set(int /*min*/, int /*max*/) +{ +} + +void *VKTexture::read(int /*mip*/, eGPUDataFormat /*format*/) +{ + return nullptr; +} + +void VKTexture::update_sub(int /*mip*/, + int /*offset*/[3], + int /*extent*/[3], + eGPUDataFormat /*format*/, + const void * /*data*/) +{ +} + +/* TODO(fclem): Legacy. Should be removed at some point. */ +uint VKTexture::gl_bindcode_get() const +{ + return 0; +} + +bool VKTexture::init_internal() +{ + return false; +} + +bool VKTexture::init_internal(GPUVertBuf * /*vbo*/) +{ + return false; +} + +bool VKTexture::init_internal(const GPUTexture * /*src*/, int /*mip_offset*/, int /*layer_offset*/) +{ + return false; +} + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_texture.hh b/source/blender/gpu/vulkan/vk_texture.hh new file mode 100644 index 00000000000..93094b7e540 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_texture.hh @@ -0,0 +1,39 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_texture_private.hh" + +namespace blender::gpu { + +class VKTexture : public Texture { + public: + VKTexture(const char *name) : Texture(name) + { + } + + void generate_mipmap() override; + void copy_to(Texture *tex) override; + void clear(eGPUDataFormat format, const void *data) override; + void swizzle_set(const char swizzle_mask[4]) override; + void stencil_texture_mode_set(bool use_stencil) override; + void mip_range_set(int min, int max) override; + void *read(int mip, eGPUDataFormat format) override; + void update_sub( + int mip, int offset[3], int extent[3], eGPUDataFormat format, const void *data) override; + + /* TODO(fclem): Legacy. Should be removed at some point. */ + uint gl_bindcode_get() const override; + + protected: + bool init_internal() override; + bool init_internal(GPUVertBuf *vbo) override; + bool init_internal(const GPUTexture *src, int mip_offset, int layer_offset) override; +}; + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_uniform_buffer.cc b/source/blender/gpu/vulkan/vk_uniform_buffer.cc new file mode 100644 index 00000000000..8ef5b19273a --- /dev/null +++ b/source/blender/gpu/vulkan/vk_uniform_buffer.cc @@ -0,0 +1,24 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "vk_uniform_buffer.hh" + +namespace blender::gpu { + +void VKUniformBuffer::update(const void * /*data*/) +{ +} + +void VKUniformBuffer::bind(int /*slot*/) +{ +} + +void VKUniformBuffer::unbind() +{ +} + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_uniform_buffer.hh b/source/blender/gpu/vulkan/vk_uniform_buffer.hh new file mode 100644 index 00000000000..f086a7aa391 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_uniform_buffer.hh @@ -0,0 +1,25 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_uniform_buffer_private.hh" + +namespace blender::gpu { + +class VKUniformBuffer : public UniformBuf { + public: + VKUniformBuffer(int size, const char *name) : UniformBuf(size, name) + { + } + + void update(const void *data) override; + void bind(int slot) override; + void unbind() override; +}; + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_vertex_buffer.cc b/source/blender/gpu/vulkan/vk_vertex_buffer.cc new file mode 100644 index 00000000000..5791e20fb30 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_vertex_buffer.cc @@ -0,0 +1,58 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "vk_vertex_buffer.hh" + +namespace blender::gpu { + +void VKVertexBuffer::bind_as_ssbo(uint /*binding*/) +{ +} + +void VKVertexBuffer::bind_as_texture(uint /*binding*/) +{ +} + +void VKVertexBuffer::wrap_handle(uint64_t /*handle*/) +{ +} + +void VKVertexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/) +{ +} + +const void *VKVertexBuffer::read() const +{ + return nullptr; +} + +void *VKVertexBuffer::unmap(const void * /*mapped_data*/) const +{ + return nullptr; +} + +void VKVertexBuffer::acquire_data() +{ +} + +void VKVertexBuffer::resize_data() +{ +} + +void VKVertexBuffer::release_data() +{ +} + +void VKVertexBuffer::upload_data() +{ +} + +void VKVertexBuffer::duplicate_data(VertBuf * /*dst*/) +{ +} + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/gpu/vulkan/vk_vertex_buffer.hh b/source/blender/gpu/vulkan/vk_vertex_buffer.hh new file mode 100644 index 00000000000..84ccc65bcdf --- /dev/null +++ b/source/blender/gpu/vulkan/vk_vertex_buffer.hh @@ -0,0 +1,32 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_vertex_buffer_private.hh" + +namespace blender::gpu { + +class VKVertexBuffer : public VertBuf { + public: + void bind_as_ssbo(uint binding) override; + void bind_as_texture(uint binding) override; + void wrap_handle(uint64_t handle) override; + + void update_sub(uint start, uint len, const void *data) override; + const void *read() const override; + void *unmap(const void *mapped_data) const override; + + protected: + void acquire_data() override; + void resize_data() override; + void release_data() override; + void upload_data() override; + void duplicate_data(VertBuf *dst) override; +}; + +} // namespace blender::gpu
\ No newline at end of file diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c index 6d99fde9df6..c467e48d21e 100644 --- a/source/blender/ikplugin/intern/iksolver_plugin.c +++ b/source/blender/ikplugin/intern/iksolver_plugin.c @@ -406,7 +406,7 @@ static void execute_posetree(struct Depsgraph *depsgraph, } copy_v3_v3(rootmat[3], pchan->pose_head); - mul_m4_m4m4(imat, ob->obmat, rootmat); + mul_m4_m4m4(imat, ob->object_to_world, rootmat); invert_m4_m4(goalinv, imat); for (target = tree->targets.first; target; target = target->next) { @@ -465,7 +465,7 @@ static void execute_posetree(struct Depsgraph *depsgraph, /* end effector in world space */ copy_m4_m4(end_pose, pchan->pose_mat); copy_v3_v3(end_pose[3], pchan->pose_tail); - mul_m4_series(world_pose, goalinv, ob->obmat, end_pose); + mul_m4_series(world_pose, goalinv, ob->object_to_world, end_pose); /* blend position */ goalpos[0] = fac * goalpos[0] + mfac * world_pose[3][0]; diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp index 9317f14b7f1..2878bbb6da7 100644 --- a/source/blender/ikplugin/intern/itasc_plugin.cpp +++ b/source/blender/ikplugin/intern/itasc_plugin.cpp @@ -586,10 +586,10 @@ static bool target_callback(const iTaSC::Timestamp ×tamp, float chanmat[4][4]; copy_m4_m4(chanmat, pchan->pose_mat); copy_v3_v3(chanmat[3], pchan->pose_tail); - mul_m4_series(restmat, target->owner->obmat, chanmat, target->eeRest); + mul_m4_series(restmat, target->owner->object_to_world, chanmat, target->eeRest); } else { - mul_m4_m4m4(restmat, target->owner->obmat, target->eeRest); + mul_m4_m4m4(restmat, target->owner->object_to_world, target->eeRest); } /* blend the target */ blend_m4_m4m4(tarmat, restmat, tarmat, constraint->enforce); @@ -620,10 +620,10 @@ static bool base_callback(const iTaSC::Timestamp ×tamp, ikscene->baseFrame.setValue(&chanmat[0][0]); /* iTaSC armature is scaled to object scale, scale the base frame too */ ikscene->baseFrame.p *= ikscene->blScale; - mul_m4_m4m4(rootmat, ikscene->blArmature->obmat, chanmat); + mul_m4_m4m4(rootmat, ikscene->blArmature->object_to_world, chanmat); } else { - copy_m4_m4(rootmat, ikscene->blArmature->obmat); + copy_m4_m4(rootmat, ikscene->blArmature->object_to_world); ikscene->baseFrame = iTaSC::F_identity; } next.setValue(&rootmat[0][0]); @@ -1065,7 +1065,7 @@ static void convert_pose(IK_Scene *ikscene) int a, joint; /* assume uniform scaling and take Y scale as general scale for the armature */ - scale = len_v3(ikscene->blArmature->obmat[1]); + scale = len_v3(ikscene->blArmature->object_to_world[1]); rot = ikscene->jointArray(0); for (joint = a = 0, ikchan = ikscene->channels; a < ikscene->numchan && joint < ikscene->numjoint; @@ -1105,7 +1105,7 @@ static void BKE_pose_rest(IK_Scene *ikscene) int a, joint; /* assume uniform scaling and take Y scale as general scale for the armature */ - scale = len_v3(ikscene->blArmature->obmat[1]); + scale = len_v3(ikscene->blArmature->object_to_world[1]); /* rest pose is 0 */ SetToZero(ikscene->jointArray); /* except for transY joints */ @@ -1183,7 +1183,7 @@ static IK_Scene *convert_tree( } ikscene->blArmature = ob; /* assume uniform scaling and take Y scale as general scale for the armature */ - ikscene->blScale = len_v3(ob->obmat[1]); + ikscene->blScale = len_v3(ob->object_to_world[1]); ikscene->blInvScale = (ikscene->blScale < KDL::epsilon) ? 0.0f : 1.0f / ikscene->blScale; std::string joint; @@ -1667,7 +1667,7 @@ static void create_scene(struct Depsgraph *depsgraph, Scene *scene, Object *ob, static int init_scene(Object *ob) { /* check also if scaling has changed */ - float scale = len_v3(ob->obmat[1]); + float scale = len_v3(ob->object_to_world[1]); IK_Scene *scene; if (ob->pose->ikdata) { diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h index 5c76dfe52df..a05bc51fcea 100644 --- a/source/blender/imbuf/IMB_imbuf.h +++ b/source/blender/imbuf/IMB_imbuf.h @@ -358,14 +358,14 @@ struct IndexBuildContext *IMB_anim_index_rebuild_context(struct anim *anim, * Will rebuild all used indices and proxies at once. */ void IMB_anim_index_rebuild(struct IndexBuildContext *context, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress); /** * Finish rebuilding proxies/time-codes and free temporary contexts used. */ -void IMB_anim_index_rebuild_finish(struct IndexBuildContext *context, short stop); +void IMB_anim_index_rebuild_finish(struct IndexBuildContext *context, bool stop); /** * Return the length (in frames) of the given \a anim. diff --git a/source/blender/imbuf/intern/indexer.c b/source/blender/imbuf/intern/indexer.c index eaa72441fb6..d824b87f493 100644 --- a/source/blender/imbuf/intern/indexer.c +++ b/source/blender/imbuf/intern/indexer.c @@ -377,9 +377,9 @@ static void get_index_dir(struct anim *anim, char *index_dir, size_t index_dir_l { if (!anim->index_dir[0]) { char filename[FILE_MAXFILE]; - BLI_split_dirfile(anim->name, index_dir, filename, index_dir_len, sizeof(filename)); - BLI_path_append(index_dir, index_dir_len, "BL_proxy"); - BLI_path_append(index_dir, index_dir_len, filename); + char dirname[FILE_MAXDIR]; + BLI_split_dirfile(anim->name, dirname, filename, index_dir_len, sizeof(filename)); + BLI_path_join(index_dir, index_dir_len, dirname, "BL_proxy", filename); } else { BLI_strncpy(index_dir, anim->index_dir, index_dir_len); @@ -931,7 +931,7 @@ static IndexBuildContext *index_ffmpeg_create_context(struct anim *anim, return (IndexBuildContext *)context; } -static void index_rebuild_ffmpeg_finish(FFmpegIndexBuilderContext *context, int stop) +static void index_rebuild_ffmpeg_finish(FFmpegIndexBuilderContext *context, const bool stop) { int i; @@ -1012,8 +1012,8 @@ static void index_rebuild_ffmpeg_proc_decoded_frame(FFmpegIndexBuilderContext *c } static int index_rebuild_ffmpeg(FFmpegIndexBuilderContext *context, - const short *stop, - short *do_update, + const bool *stop, + bool *do_update, float *progress) { AVFrame *in_frame = av_frame_alloc(); @@ -1303,7 +1303,7 @@ static IndexBuildContext *index_fallback_create_context(struct anim *anim, return (IndexBuildContext *)context; } -static void index_rebuild_fallback_finish(FallbackIndexBuilderContext *context, int stop) +static void index_rebuild_fallback_finish(FallbackIndexBuilderContext *context, const bool stop) { struct anim *anim = context->anim; char filepath[FILE_MAX]; @@ -1330,8 +1330,8 @@ static void index_rebuild_fallback_finish(FallbackIndexBuilderContext *context, } static void index_rebuild_fallback(FallbackIndexBuilderContext *context, - const short *stop, - short *do_update, + const bool *stop, + bool *do_update, float *progress) { int count = IMB_anim_get_duration(context->anim, IMB_TC_NONE); @@ -1470,9 +1470,9 @@ IndexBuildContext *IMB_anim_index_rebuild_context(struct anim *anim, void IMB_anim_index_rebuild(struct IndexBuildContext *context, /* NOLINTNEXTLINE: readability-non-const-parameter. */ - short *stop, + bool *stop, /* NOLINTNEXTLINE: readability-non-const-parameter. */ - short *do_update, + bool *do_update, /* NOLINTNEXTLINE: readability-non-const-parameter. */ float *progress) { @@ -1494,7 +1494,7 @@ void IMB_anim_index_rebuild(struct IndexBuildContext *context, UNUSED_VARS(stop, do_update, progress); } -void IMB_anim_index_rebuild_finish(IndexBuildContext *context, short stop) +void IMB_anim_index_rebuild_finish(IndexBuildContext *context, const bool stop) { switch (context->anim_type) { #ifdef WITH_FFMPEG diff --git a/source/blender/imbuf/intern/webp.c b/source/blender/imbuf/intern/webp.c index 27c26fb19c1..3031b8c3e33 100644 --- a/source/blender/imbuf/intern/webp.c +++ b/source/blender/imbuf/intern/webp.c @@ -1,7 +1,7 @@ /* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file - * \ingroup imbuf + * \ingroup imbuf */ #ifdef _WIN32 diff --git a/source/blender/io/alembic/exporter/abc_export_capi.cc b/source/blender/io/alembic/exporter/abc_export_capi.cc index 546bc9d49cc..1ac4eacc997 100644 --- a/source/blender/io/alembic/exporter/abc_export_capi.cc +++ b/source/blender/io/alembic/exporter/abc_export_capi.cc @@ -72,8 +72,8 @@ static void report_job_duration(const ExportJobData *data) static void export_startjob(void *customdata, /* Cannot be const, this function implements wm_jobs_start_callback. * NOLINTNEXTLINE: readability-non-const-parameter. */ - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { ExportJobData *data = static_cast<ExportJobData *>(customdata); @@ -230,7 +230,7 @@ bool ABC_export(Scene *scene, } else { /* Fake a job context, so that we don't need NULL pointer checks while exporting. */ - short stop = 0, do_update = 0; + bool stop = false, do_update = false; float progress = 0.0f; blender::io::alembic::export_startjob(job, &stop, &do_update, &progress); diff --git a/source/blender/io/alembic/exporter/abc_writer_hair.cc b/source/blender/io/alembic/exporter/abc_writer_hair.cc index f872943ad5c..13136372c56 100644 --- a/source/blender/io/alembic/exporter/abc_writer_hair.cc +++ b/source/blender/io/alembic/exporter/abc_writer_hair.cc @@ -118,7 +118,7 @@ void ABCHairWriter::write_hair_sample(const HierarchyContext &context, { /* Get untransformed vertices, there's a xform under the hair. */ float inv_mat[4][4]; - invert_m4_m4_safe(inv_mat, context.object->obmat); + invert_m4_m4_safe(inv_mat, context.object->object_to_world); MTFace *mtface = (MTFace *)CustomData_get_layer(&mesh->fdata, CD_MTFACE); MFace *mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE); @@ -241,7 +241,7 @@ void ABCHairWriter::write_hair_child_sample(const HierarchyContext &context, { /* Get untransformed vertices, there's a xform under the hair. */ float inv_mat[4][4]; - invert_m4_m4_safe(inv_mat, context.object->obmat); + invert_m4_m4_safe(inv_mat, context.object->object_to_world); MFace *mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE); MTFace *mtface = (MTFace *)CustomData_get_layer(&mesh->fdata, CD_MTFACE); diff --git a/source/blender/io/alembic/exporter/abc_writer_points.cc b/source/blender/io/alembic/exporter/abc_writer_points.cc index 29370978b54..6ec6f736818 100644 --- a/source/blender/io/alembic/exporter/abc_writer_points.cc +++ b/source/blender/io/alembic/exporter/abc_writer_points.cc @@ -101,7 +101,7 @@ void ABCPointsWriter::do_write(HierarchyContext &context) } /* location */ - mul_v3_m4v3(pos, context.object->imat, state.co); + mul_v3_m4v3(pos, context.object->world_to_object, state.co); /* velocity */ sub_v3_v3v3(vel, state.co, psys->particles[p].prev_state.co); diff --git a/source/blender/io/alembic/intern/abc_axis_conversion.cc b/source/blender/io/alembic/intern/abc_axis_conversion.cc index 00e5890e9d3..c7d2a3e1bf4 100644 --- a/source/blender/io/alembic/intern/abc_axis_conversion.cc +++ b/source/blender/io/alembic/intern/abc_axis_conversion.cc @@ -134,15 +134,15 @@ void create_transform_matrix(Object *obj, if (mode == ABC_MATRIX_LOCAL && obj->parent) { /* Note that this produces another matrix than the local matrix, due to * constraints and modifiers as well as the obj->parentinv matrix. */ - invert_m4_m4(obj->parent->imat, obj->parent->obmat); - mul_m4_m4m4(zup_mat, obj->parent->imat, obj->obmat); + invert_m4_m4(obj->parent->world_to_object, obj->parent->object_to_world); + mul_m4_m4m4(zup_mat, obj->parent->world_to_object, obj->object_to_world); } else { - copy_m4_m4(zup_mat, obj->obmat); + copy_m4_m4(zup_mat, obj->object_to_world); } if (proxy_from) { - mul_m4_m4m4(zup_mat, proxy_from->obmat, zup_mat); + mul_m4_m4m4(zup_mat, proxy_from->object_to_world, zup_mat); } copy_m44_axis_swap(r_yup_mat, zup_mat, ABC_YUP_FROM_ZUP); diff --git a/source/blender/io/alembic/intern/abc_reader_object.cc b/source/blender/io/alembic/intern/abc_reader_object.cc index af26565f8d6..f3a07eaad3f 100644 --- a/source/blender/io/alembic/intern/abc_reader_object.cc +++ b/source/blender/io/alembic/intern/abc_reader_object.cc @@ -165,7 +165,7 @@ void AbcObjectReader::setupObjectTransform(const chrono_t time) /* Apply the matrix to the object. */ BKE_object_apply_mat4(m_object, transform_from_alembic, true, false); - BKE_object_to_mat4(m_object, m_object->obmat); + BKE_object_to_mat4(m_object, m_object->object_to_world); if (!is_constant || m_settings->always_add_cache_reader) { bConstraint *con = BKE_constraint_add_for_object( diff --git a/source/blender/io/alembic/intern/alembic_capi.cc b/source/blender/io/alembic/intern/alembic_capi.cc index b92ce5b4cfb..f6c11f6a684 100644 --- a/source/blender/io/alembic/intern/alembic_capi.cc +++ b/source/blender/io/alembic/intern/alembic_capi.cc @@ -427,8 +427,8 @@ struct ImportJobData { ArchiveReader *archive; std::vector<AbcObjectReader *> readers; - short *stop; - short *do_update; + bool *stop; + bool *do_update; float *progress; char error_code; @@ -446,7 +446,7 @@ static void report_job_duration(const ImportJobData *data) std::cout << '\n'; } -static void import_startjob(void *user_data, short *stop, short *do_update, float *progress) +static void import_startjob(void *user_data, bool *stop, bool *do_update, float *progress) { SCOPE_TIMER("Alembic import, objects reading and creation"); @@ -715,7 +715,7 @@ bool ABC_import(bContext *C, } else { /* Fake a job context, so that we don't need NULL pointer checks while importing. */ - short stop = 0, do_update = 0; + bool stop = false, do_update = false; float progress = 0.0f; import_startjob(job, &stop, &do_update, &progress); diff --git a/source/blender/io/collada/AnimationImporter.cpp b/source/blender/io/collada/AnimationImporter.cpp index 2d872377bbf..826d7864067 100644 --- a/source/blender/io/collada/AnimationImporter.cpp +++ b/source/blender/io/collada/AnimationImporter.cpp @@ -332,8 +332,8 @@ void AnimationImporter::read_node_transform(COLLADAFW::Node *node, Object *ob) float mat[4][4]; TransformReader::get_node_mat(mat, node, &uid_animated_map, ob); if (ob) { - copy_m4_m4(ob->obmat, mat); - BKE_object_apply_mat4(ob, ob->obmat, false, false); + copy_m4_m4(ob->object_to_world, mat); + BKE_object_apply_mat4(ob, ob->object_to_world, false, false); } } @@ -2097,7 +2097,7 @@ Object *AnimationImporter::get_joint_object(COLLADAFW::Node *root, if (par_job) { float temp[4][4], ipar[4][4]; - invert_m4_m4(ipar, par_job->obmat); + invert_m4_m4(ipar, par_job->object_to_world); copy_m4_m4(temp, mat); mul_m4_m4m4(mat, ipar, temp); } diff --git a/source/blender/io/collada/ArmatureImporter.cpp b/source/blender/io/collada/ArmatureImporter.cpp index 1310337f501..7de08f89b7d 100644 --- a/source/blender/io/collada/ArmatureImporter.cpp +++ b/source/blender/io/collada/ArmatureImporter.cpp @@ -114,7 +114,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, Object *ob_arm = skin->BKE_armature_from_object(); if (ob_arm) { float invmat[4][4]; - invert_m4_m4(invmat, ob_arm->obmat); + invert_m4_m4(invmat, ob_arm->object_to_world); mul_m4_m4m4(mat, invmat, mat); } @@ -708,7 +708,7 @@ void ArmatureImporter::set_pose(Object *ob_arm, copy_m4_m4(mat, obmat); float invObmat[4][4]; - invert_m4_m4(invObmat, ob_arm->obmat); + invert_m4_m4(invObmat, ob_arm->object_to_world); mul_m4_m4m4(pchan->pose_mat, invObmat, mat); } diff --git a/source/blender/io/collada/ControllerExporter.cpp b/source/blender/io/collada/ControllerExporter.cpp index 6bf8d904a41..62bcdc5bf4c 100644 --- a/source/blender/io/collada/ControllerExporter.cpp +++ b/source/blender/io/collada/ControllerExporter.cpp @@ -406,7 +406,7 @@ void ControllerExporter::add_bind_shape_mat(Object *ob) bc_add_global_transform(f_obmat, export_settings.get_global_transform()); } - // UnitConverter::mat4_to_dae_double(bind_mat, ob->obmat); + // UnitConverter::mat4_to_dae_double(bind_mat, ob->object_to_world); UnitConverter::mat4_to_dae_double(bind_mat, f_obmat); if (this->export_settings.get_limit_precision()) { BCMatrix::sanitize(bind_mat, LIMITTED_PRECISION); @@ -523,7 +523,7 @@ std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, } /* make world-space matrix (bind_mat is armature-space) */ - mul_m4_m4m4(world, ob_arm->obmat, bind_mat); + mul_m4_m4m4(world, ob_arm->object_to_world, bind_mat); if (!has_bindmat) { if (export_settings.get_apply_global_orientation()) { diff --git a/source/blender/io/collada/DocumentImporter.cpp b/source/blender/io/collada/DocumentImporter.cpp index 5e432682564..dae1c4ba894 100644 --- a/source/blender/io/collada/DocumentImporter.cpp +++ b/source/blender/io/collada/DocumentImporter.cpp @@ -412,8 +412,8 @@ Object *DocumentImporter::create_instance_node(Object *source_ob, } } /* calc new matrix and apply */ - mul_m4_m4m4(obn->obmat, obn->obmat, mat); - BKE_object_apply_mat4(obn, obn->obmat, false, false); + mul_m4_m4m4(obn->object_to_world, obn->object_to_world, mat); + BKE_object_apply_mat4(obn, obn->object_to_world, false, false); } } else { diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp index 6d7593afb8b..1a28adf50a5 100644 --- a/source/blender/io/collada/MeshImporter.cpp +++ b/source/blender/io/collada/MeshImporter.cpp @@ -564,7 +564,7 @@ void MeshImporter::mesh_add_edges(Mesh *mesh, int len) /* set default flags */ medge = &edges[mesh->totedge]; for (int i = 0; i < len; i++, medge++) { - medge->flag = ME_EDGEDRAW | ME_EDGERENDER; + medge->flag = ME_EDGEDRAW; } mesh->totedge = totedge; diff --git a/source/blender/io/collada/SkinInfo.cpp b/source/blender/io/collada/SkinInfo.cpp index 0654bae3730..b4615635318 100644 --- a/source/blender/io/collada/SkinInfo.cpp +++ b/source/blender/io/collada/SkinInfo.cpp @@ -214,12 +214,12 @@ void SkinInfo::link_armature(bContext *C, ob->partype = PAROBJECT; BKE_object_workob_calc_parent(scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); #endif - copy_m4_m4(ob->obmat, bind_shape_matrix); - BKE_object_apply_mat4(ob, ob->obmat, false, false); + copy_m4_m4(ob->object_to_world, bind_shape_matrix); + BKE_object_apply_mat4(ob, ob->object_to_world, false, false); amd->deformflag = ARM_DEF_VGROUP; diff --git a/source/blender/io/collada/collada_utils.cpp b/source/blender/io/collada/collada_utils.cpp index 22a73cd7db2..96ff78a715a 100644 --- a/source/blender/io/collada/collada_utils.cpp +++ b/source/blender/io/collada/collada_utils.cpp @@ -129,7 +129,7 @@ bool bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space) const bool keep_transform = false; if (par && is_parent_space) { - mul_m4_m4m4(ob->obmat, par->obmat, ob->obmat); + mul_m4_m4m4(ob->object_to_world, par->object_to_world, ob->object_to_world); } bool ok = ED_object_parent_set( @@ -348,10 +348,10 @@ std::string bc_replace_string(std::string data, void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene) { if (scale_to_scene) { - mul_m4_m4m4(ob->obmat, bc_unit.get_scale(), ob->obmat); + mul_m4_m4m4(ob->object_to_world, bc_unit.get_scale(), ob->object_to_world); } - mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat); - BKE_object_apply_mat4(ob, ob->obmat, false, false); + mul_m4_m4m4(ob->object_to_world, bc_unit.get_rotation(), ob->object_to_world); + BKE_object_apply_mat4(ob, ob->object_to_world, false, false); } void bc_match_scale(std::vector<Object *> *objects_done, diff --git a/source/blender/io/common/intern/abstract_hierarchy_iterator.cc b/source/blender/io/common/intern/abstract_hierarchy_iterator.cc index cf9ce787e98..3871be08e8b 100644 --- a/source/blender/io/common/intern/abstract_hierarchy_iterator.cc +++ b/source/blender/io/common/intern/abstract_hierarchy_iterator.cc @@ -443,7 +443,7 @@ void AbstractHierarchyIterator::visit_object(Object *object, context->original_export_path = ""; context->higher_up_export_path = ""; - copy_m4_m4(context->matrix_world, object->obmat); + copy_m4_m4(context->matrix_world, object->object_to_world); ExportGraph::key_type graph_index = determine_graph_index_object(context); context_update_for_graph_index(context, graph_index); diff --git a/source/blender/io/gpencil/intern/gpencil_io_base.cc b/source/blender/io/gpencil/intern/gpencil_io_base.cc index b9d7b6719b1..6cc977bfced 100644 --- a/source/blender/io/gpencil/intern/gpencil_io_base.cc +++ b/source/blender/io/gpencil/intern/gpencil_io_base.cc @@ -79,7 +79,7 @@ void GpencilIO::prepare_camera_params(Scene *scene, const GpencilIOParams *ipara BKE_camera_params_compute_matrix(¶ms); float viewmat[4][4]; - invert_m4_m4(viewmat, cam_ob->obmat); + invert_m4_m4(viewmat, cam_ob->object_to_world); mul_m4_m4m4(persmat_, params.winmat, viewmat); } @@ -152,7 +152,7 @@ void GpencilIO::create_object_list() /* Save z-depth from view to sort from back to front. */ if (is_camera_) { - float camera_z = dot_v3v3(camera_z_axis, object->obmat[3]); + float camera_z = dot_v3v3(camera_z_axis, object->object_to_world[3]); ObjectZ obz = {camera_z, object}; ob_list_.append(obz); } @@ -160,10 +160,10 @@ void GpencilIO::create_object_list() float zdepth = 0; if (rv3d_) { if (rv3d_->is_persp) { - zdepth = ED_view3d_calc_zfac(rv3d_, object->obmat[3]); + zdepth = ED_view3d_calc_zfac(rv3d_, object->object_to_world[3]); } else { - zdepth = -dot_v3v3(rv3d_->viewinv[2], object->obmat[3]); + zdepth = -dot_v3v3(rv3d_->viewinv[2], object->object_to_world[3]); } ObjectZ obz = {zdepth * -1.0f, object}; ob_list_.append(obz); diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc index ddd72f816b0..c042ca597c8 100644 --- a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc +++ b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc @@ -177,7 +177,7 @@ void GpencilExporterPDF::export_gpencil_layers() /* Apply layer thickness change. */ gps_duplicate->thickness += gpl->line_change; /* Apply object scale to thickness. */ - gps_duplicate->thickness *= mat4_to_scale(ob->obmat); + gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world); CLAMP_MIN(gps_duplicate->thickness, 1.0f); /* Fill. */ if ((is_fill) && (params_.flag & GP_EXPORT_FILL)) { diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc b/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc index 58f12e9b8b1..8acb87f8e58 100644 --- a/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc +++ b/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc @@ -197,7 +197,7 @@ void GpencilExporterSVG::export_gpencil_layers() /* Apply layer thickness change. */ gps_duplicate->thickness += gpl->line_change; /* Apply object scale to thickness. */ - gps_duplicate->thickness *= mat4_to_scale(ob->obmat); + gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world); CLAMP_MIN(gps_duplicate->thickness, 1.0f); const bool is_normalized = ((params_.flag & GP_EXPORT_NORM_THICKNESS) != 0) || diff --git a/source/blender/io/usd/CMakeLists.txt b/source/blender/io/usd/CMakeLists.txt index 6973c181981..1cbec8c471f 100644 --- a/source/blender/io/usd/CMakeLists.txt +++ b/source/blender/io/usd/CMakeLists.txt @@ -178,7 +178,8 @@ if(WIN32) set_property(TARGET bf_usd APPEND_STRING PROPERTY INTERFACE_LINK_OPTIONS "$<$<CONFIG:MinSizeRel>:/WHOLEARCHIVE:${USD_RELEASE_LIB}>") endif() -# Source: https://github.com/PixarAnimationStudios/USD/blob/master/BUILDING.md#linking-whole-archives +# Source: +# https://github.com/PixarAnimationStudios/USD/blob/master/BUILDING.md#linking-whole-archives if(WIN32) target_link_libraries(bf_usd INTERFACE ${USD_LIBRARIES}) target_compile_options(bf_usd PRIVATE /w34101) @@ -210,6 +211,6 @@ if(WITH_GTESTS) blender_add_test_lib(bf_io_usd_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}") endif() -# In cmake version 3.21 and up, we can instead use the NO_CACHE option for -# find_file so we don't need to clear it from the cache here. +# In CMAKE version 3.21 and up, we can instead use the `NO_CACHE` option for +# `find_file` so we don't need to clear it from the cache here. unset(USD_IMAGING_HEADERS CACHE) diff --git a/source/blender/io/usd/intern/usd_capi_export.cc b/source/blender/io/usd/intern/usd_capi_export.cc index 8df13fd0dcd..72c20f28b62 100644 --- a/source/blender/io/usd/intern/usd_capi_export.cc +++ b/source/blender/io/usd/intern/usd_capi_export.cc @@ -62,8 +62,8 @@ struct ExportJobData { bool is_usdz_export; USDExportParams params; - short *stop; - short *do_update; + bool *stop; + bool *do_update; float *progress; bool was_canceled; @@ -223,7 +223,7 @@ static void process_usdz_textures(const ExportJobData *data, const char *path) { char texture_path[4096]; BLI_strcpy_rlen(texture_path, path); BLI_path_append(texture_path, 4096, "textures"); - BLI_path_slash_ensure(texture_path); + BLI_path_slash_ensure(texture_path, 4096); struct direntry *entries; unsigned int num_files = BLI_filelist_dir_contents(texture_path, &entries); @@ -324,8 +324,8 @@ static bool perform_usdz_conversion(const ExportJobData *data) static void export_startjob(void *customdata, /* Cannot be const, this function implements wm_jobs_start_callback. * NOLINTNEXTLINE: readability-non-const-parameter. */ - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress) { ExportJobData *data = static_cast<ExportJobData *>(customdata); @@ -619,7 +619,7 @@ bool USD_export(bContext *C, } else { /* Fake a job context, so that we don't need NULL pointer checks while exporting. */ - short stop = 0, do_update = 0; + bool stop = false, do_update = false; float progress = 0.0f; blender::io::usd::export_startjob(job, &stop, &do_update, &progress); diff --git a/source/blender/io/usd/intern/usd_capi_import.cc b/source/blender/io/usd/intern/usd_capi_import.cc index c7c3ac51844..ca518249c91 100644 --- a/source/blender/io/usd/intern/usd_capi_import.cc +++ b/source/blender/io/usd/intern/usd_capi_import.cc @@ -276,8 +276,8 @@ struct ImportJobData { USDStageReader *archive; - short *stop; - short *do_update; + bool *stop; + bool *do_update; float *progress; char error_code; @@ -338,8 +338,7 @@ static void report_job_duration(const ImportJobData *data) std::cout << '\n'; } - -static void import_startjob(void *customdata, short *stop, short *do_update, float *progress) +static void import_startjob(void *customdata, bool *stop, bool *do_update, float *progress) { ImportJobData *data = static_cast<ImportJobData *>(customdata); @@ -703,7 +702,7 @@ bool USD_import(struct bContext *C, } else { /* Fake a job context, so that we don't need NULL pointer checks while importing. */ - short stop = 0, do_update = 0; + bool stop = false, do_update = false; float progress = 0.0f; import_startjob(job, &stop, &do_update, &progress); diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc index 9c0c76a50c1..75d9330392f 100644 --- a/source/blender/io/usd/intern/usd_reader_mesh.cc +++ b/source/blender/io/usd/intern/usd_reader_mesh.cc @@ -34,6 +34,7 @@ #include <pxr/base/vt/value.h> #include <pxr/usd/sdf/types.h> #include <pxr/usd/usdGeom/mesh.h> +#include <pxr/usd/usdGeom/primvarsAPI.h> #include <pxr/usd/usdGeom/subset.h> #include <pxr/usd/usdShade/materialBindingAPI.h> #include <pxr/usd/usdSkel/bindingAPI.h> @@ -297,12 +298,13 @@ bool USDMeshReader::topology_changed(const Mesh *existing_mesh, const double mot mesh_prim_.GetFaceVertexCountsAttr().Get(&face_counts_, motionSampleTime); mesh_prim_.GetPointsAttr().Get(&positions_, motionSampleTime); + pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_); /* TODO(makowalski): Reading normals probably doesn't belong in this function, * as this is not required to determine if the topology has changed. */ /* If 'normals' and 'primvars:normals' are both specified, the latter has precedence. */ - pxr::UsdGeomPrimvar primvar = mesh_prim_.GetPrimvar(usdtokens::normalsPrimvar); + pxr::UsdGeomPrimvar primvar = primvarsAPI.GetPrimvar(usdtokens::normalsPrimvar); if (primvar.HasValue()) { primvar.ComputeFlattened(&normals_, motionSampleTime); normal_interpolation_ = primvar.GetInterpolation(); @@ -386,6 +388,8 @@ void USDMeshReader::read_uvs(Mesh *mesh, const double motionSampleTime, const bo std::vector<UVSample> uv_primvars(ldata->totlayer); + pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_); + if (has_uvs_) { for (int layer_idx = 0; layer_idx < ldata->totlayer; layer_idx++) { const CustomDataLayer *layer = &ldata->layers[layer_idx]; @@ -416,11 +420,11 @@ void USDMeshReader::read_uvs(Mesh *mesh, const double motionSampleTime, const bo } /* Early out if mesh doesn't have primvar. */ - if (!mesh_prim_.HasPrimvar(uv_token)) { + if (!primvarsAPI.HasPrimvar(uv_token)) { continue; } - if (pxr::UsdGeomPrimvar uv_primvar = mesh_prim_.GetPrimvar(uv_token)) { + if (pxr::UsdGeomPrimvar uv_primvar = primvarsAPI.GetPrimvar(uv_token)) { uv_primvar.ComputeFlattened(&uv_primvars[layer_idx].uvs, motionSampleTime); uv_primvars[layer_idx].interpolation = uv_primvar.GetInterpolation(); } @@ -492,7 +496,9 @@ void USDMeshReader::read_colors(Mesh *mesh, const double motionSampleTime) return; } - std::vector<pxr::UsdGeomPrimvar> primvars = mesh_prim_.GetPrimvars(); + pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_.GetPrim()); + + std::vector<pxr::UsdGeomPrimvar> primvars = primvarsAPI.GetPrimvars(); /* Convert all color primvars to custom layer data. */ for (pxr::UsdGeomPrimvar pv : primvars) { @@ -894,12 +900,14 @@ Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh, is_left_handed_ = true; } + pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_); + std::vector<pxr::TfToken> uv_tokens; /* Currently we only handle UV primvars. */ if (read_flag & MOD_MESHSEQ_READ_UV) { - std::vector<pxr::UsdGeomPrimvar> primvars = mesh_prim_.GetPrimvars(); + std::vector<pxr::UsdGeomPrimvar> primvars = primvarsAPI.GetPrimvars(); for (pxr::UsdGeomPrimvar p : primvars) { diff --git a/source/blender/io/usd/intern/usd_writer_hair.cc b/source/blender/io/usd/intern/usd_writer_hair.cc index ae0e68ee8b1..7fbe68f9d25 100644 --- a/source/blender/io/usd/intern/usd_writer_hair.cc +++ b/source/blender/io/usd/intern/usd_writer_hair.cc @@ -41,7 +41,7 @@ void USDHairWriter::do_write(HierarchyContext &context) { /* Get untransformed vertices, there's a xform under the hair. */ float inv_mat[4][4]; - invert_m4_m4_safe(inv_mat, context.object->obmat); + invert_m4_m4_safe(inv_mat, context.object->object_to_world); ParticleSystem *psys = context.particle_system; ParticleCacheKey **cache = psys->pathcache; diff --git a/source/blender/io/usd/intern/usd_writer_mesh.cc b/source/blender/io/usd/intern/usd_writer_mesh.cc index 3d2aacb2d42..ac0501588cf 100644 --- a/source/blender/io/usd/intern/usd_writer_mesh.cc +++ b/source/blender/io/usd/intern/usd_writer_mesh.cc @@ -270,7 +270,8 @@ void USDGenericMeshWriter::write_uv_maps(const Mesh *mesh, .Set(std::string(layer->name), pxr::UsdTimeCode::Default()); } - pxr::UsdGeomPrimvar uv_coords_primvar = usd_mesh.CreatePrimvar( + pxr::UsdGeomPrimvarsAPI primvarsAPI(usd_mesh.GetPrim()); + pxr::UsdGeomPrimvar uv_coords_primvar = primvarsAPI.CreatePrimvar( primvar_name, pxr::SdfValueTypeNames->TexCoord2fArray, pxr::UsdGeomTokens->faceVarying); MLoopUV *mloopuv = static_cast<MLoopUV *>(layer->data); @@ -343,6 +344,8 @@ void USDGenericMeshWriter::write_vertex_groups(const Object *ob, std::vector<pxr::UsdGeomPrimvar> pv_groups; std::vector<pxr::VtArray<float>> pv_data; + pxr::UsdGeomPrimvarsAPI primvarsAPI(usd_mesh.GetPrim()); + // Create vertex groups primvars for (def = (bDeformGroup *)ob->defbase.first, i = 0, j = 0; def; def = def->next, i++) { if (!def) @@ -350,7 +353,7 @@ void USDGenericMeshWriter::write_vertex_groups(const Object *ob, pxr::TfToken primvar_name(pxr::TfMakeValidIdentifier(def->name)); pxr::TfToken primvar_interpolation = (as_point_groups) ? pxr::UsdGeomTokens->vertex : pxr::UsdGeomTokens->faceVarying; - pv_groups.push_back(usd_mesh.CreatePrimvar( + pv_groups.push_back(primvarsAPI.CreatePrimvar( primvar_name, pxr::SdfValueTypeNames->FloatArray, primvar_interpolation)); size_t primvar_size = 0; @@ -451,12 +454,14 @@ void USDGenericMeshWriter::write_face_maps(const Object *ob, int i; size_t mpoly_len = mesh->totpoly; + pxr::UsdGeomPrimvarsAPI primvarsAPI(usd_mesh.GetPrim()); + for (bFaceMap *fmap = (bFaceMap *)ob->fmaps.first; fmap; fmap = fmap->next) { if (!fmap) continue; pxr::TfToken primvar_name(pxr::TfMakeValidIdentifier(fmap->name)); pxr::TfToken primvar_interpolation = pxr::UsdGeomTokens->uniform; - pv_groups.push_back(usd_mesh.CreatePrimvar( + pv_groups.push_back(primvarsAPI.CreatePrimvar( primvar_name, pxr::SdfValueTypeNames->FloatArray, primvar_interpolation)); pv_data.push_back(pxr::VtArray<float>(mpoly_len)); diff --git a/source/blender/io/usd/tests/usd_imaging_test.cc b/source/blender/io/usd/tests/usd_imaging_test.cc index 5cd3c042e59..80c232ad099 100644 --- a/source/blender/io/usd/tests/usd_imaging_test.cc +++ b/source/blender/io/usd/tests/usd_imaging_test.cc @@ -42,8 +42,8 @@ TEST_F(USDImagingTest, CapsuleAdapterTest) } pxr::UsdImagingCapsuleAdapter capsule_adapter; - pxr::VtValue points_value = pxr::UsdImagingCapsuleAdapter::GetMeshPoints( - capsule.GetPrim(), pxr::UsdTimeCode::Default()); + pxr::VtValue points_value = capsule_adapter.GetPoints(capsule.GetPrim(), + pxr::UsdTimeCode::Default()); if (!points_value.IsHolding<pxr::VtArray<pxr::GfVec3f>>()) { FAIL() << "Mesh points value holding unexpected type."; return; @@ -52,7 +52,8 @@ TEST_F(USDImagingTest, CapsuleAdapterTest) pxr::VtArray<pxr::GfVec3f> points = points_value.Get<pxr::VtArray<pxr::GfVec3f>>(); EXPECT_FALSE(points.empty()); - pxr::VtValue topology_value = pxr::UsdImagingCapsuleAdapter::GetMeshTopology(); + pxr::VtValue topology_value = capsule_adapter.GetTopology( + capsule.GetPrim(), pxr::SdfPath(), pxr::UsdTimeCode::Default()); if (!topology_value.IsHolding<pxr::HdMeshTopology>()) { FAIL() << "Mesh topology value holding unexpected type."; diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc index 5c81cf7abca..5289a8c750a 100644 --- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc +++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc @@ -7,8 +7,9 @@ #include <algorithm> #include <cstdio> +#include "BKE_attribute.hh" #include "BKE_blender_version.h" -#include "BKE_geometry_set.hh" +#include "BKE_mesh.h" #include "BLI_color.hh" #include "BLI_enumerable_thread_specific.hh" @@ -416,15 +417,12 @@ void OBJWriter::write_edges_indices(FormatHandler &fh, const OBJMesh &obj_mesh_data) const { /* NOTE: ensure_mesh_edges should be called before. */ - const int tot_edges = obj_mesh_data.tot_edges(); - for (int edge_index = 0; edge_index < tot_edges; edge_index++) { - const std::optional<std::array<int, 2>> vertex_indices = - obj_mesh_data.calc_loose_edge_vert_indices(edge_index); - if (!vertex_indices) { - continue; + const Span<MEdge> edges = obj_mesh_data.get_mesh()->edges(); + for (const int i : edges.index_range()) { + const MEdge &edge = edges[i]; + if (edge.flag & ME_LOOSEEDGE) { + fh.write_obj_edge(edge.v1 + offsets.vertex_offset + 1, edge.v2 + offsets.vertex_offset + 1); } - fh.write_obj_edge((*vertex_indices)[0] + offsets.vertex_offset + 1, - (*vertex_indices)[1] + offsets.vertex_offset + 1); } } diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc index d00c09b9013..a95f917869b 100644 --- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc +++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc @@ -124,10 +124,11 @@ void OBJMesh::set_world_axes_transform(const eIOAxis forward, const eIOAxis up) unit_m3(axes_transform); /* +Y-forward and +Z-up are the default Blender axis settings. */ mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform); - mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.obmat); + mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.object_to_world); /* mul_m4_m3m4 does not transform last row of obmat, i.e. location data. */ - mul_v3_m3v3(world_and_axes_transform_[3], axes_transform, export_object_eval_.obmat[3]); - world_and_axes_transform_[3][3] = export_object_eval_.obmat[3][3]; + mul_v3_m3v3( + world_and_axes_transform_[3], axes_transform, export_object_eval_.object_to_world[3]); + world_and_axes_transform_[3][3] = export_object_eval_.object_to_world[3][3]; /* Normals need inverse transpose of the regular matrix to handle non-uniform scale. */ float normal_matrix[3][3]; @@ -182,7 +183,6 @@ void OBJMesh::ensure_mesh_normals() const void OBJMesh::ensure_mesh_edges() const { - BKE_mesh_calc_edges(export_mesh_eval_, true, false); BKE_mesh_calc_edges_loose(export_mesh_eval_); } @@ -506,13 +506,4 @@ const char *OBJMesh::get_poly_deform_group_name(const int16_t def_group_index) c return vertex_group.name; } -std::optional<std::array<int, 2>> OBJMesh::calc_loose_edge_vert_indices(const int edge_index) const -{ - const Span<MEdge> edges = export_mesh_eval_->edges(); - const MEdge &edge = edges[edge_index]; - if (edge.flag & ME_LOOSEEDGE) { - return std::array<int, 2>{int(edge.v1), int(edge.v2)}; - } - return std::nullopt; -} } // namespace blender::io::obj diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh index ec98468e2de..89ee6f4dea2 100644 --- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh +++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh @@ -216,11 +216,6 @@ class OBJMesh : NonCopyable { const char *get_poly_deform_group_name(int16_t def_group_index) const; /** - * Calculate vertex indices of an edge's corners if it is a loose edge. - */ - std::optional<std::array<int, 2>> calc_loose_edge_vert_indices(int edge_index) const; - - /** * Calculate the order in which the polygons should be written into the file (sorted by material * index). */ diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc index 812c3e7b5d4..1b1ee5f8386 100644 --- a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc +++ b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc @@ -31,10 +31,10 @@ void OBJCurve::set_world_axes_transform(const eIOAxis forward, const eIOAxis up) unit_m3(axes_transform); /* +Y-forward and +Z-up are the Blender's default axis settings. */ mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform); - mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->obmat); - /* #mul_m4_m3m4 does not transform last row of #Object.obmat, i.e. location data. */ - mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->obmat[3]); - world_axes_transform_[3][3] = export_object_eval_->obmat[3][3]; + mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->object_to_world); + /* #mul_m4_m3m4 does not transform last row of #Object.object_to_world, i.e. location data. */ + mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->object_to_world[3]); + world_axes_transform_[3][3] = export_object_eval_->object_to_world[3][3]; } const char *OBJCurve::get_curve_name() const diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc index 33ece88d3d4..56ad7fd4563 100644 --- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc +++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc @@ -254,7 +254,6 @@ void MeshFromGeometry::create_edges(Mesh *mesh) dst_edge.v1 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v1, 0); dst_edge.v2 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v2, 0); BLI_assert(dst_edge.v1 < total_verts && dst_edge.v2 < total_verts); - dst_edge.flag = ME_LOOSEEDGE; } /* Set argument `update` to true so that existing, explicitly imported edges can be merged diff --git a/source/blender/makesdna/DNA_customdata_types.h b/source/blender/makesdna/DNA_customdata_types.h index 287a9e2f3b9..0355ed3febe 100644 --- a/source/blender/makesdna/DNA_customdata_types.h +++ b/source/blender/makesdna/DNA_customdata_types.h @@ -116,7 +116,7 @@ typedef enum eCustomDataType { CD_PROP_BYTE_COLOR = 17, CD_TANGENT = 18, CD_MDISPS = 19, - CD_PREVIEW_MCOL = 20, /* for displaying weightpaint colors */ + CD_PREVIEW_MCOL = 20, /* For displaying weight-paint colors. */ /* CD_ID_MCOL = 21, */ /* CD_TEXTURE_MLOOPCOL = 22, */ /* UNUSED */ CD_CLOTH_ORCO = 23, @@ -209,7 +209,7 @@ typedef enum eCustomDataType { #define CD_MASK_HAIRLENGTH (1ULL << CD_HAIRLENGTH) -/** Multires loop data. */ +/** Multi-resolution loop data. */ #define CD_MASK_MULTIRES_GRIDS (CD_MASK_MDISPS | CD_GRID_PAINT_MASK) /* All data layers. */ diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h index 827e07725a1..6ea35dfb770 100644 --- a/source/blender/makesdna/DNA_layer_types.h +++ b/source/blender/makesdna/DNA_layer_types.h @@ -134,13 +134,13 @@ typedef struct ViewLayerAOV { typedef struct ViewLayerLightgroup { struct ViewLayerLightgroup *next, *prev; - /* Name of the Lightgroup */ + /* Name of the Light-group. */ char name[64]; } ViewLayerLightgroup; -/* Lightgroup membership information. */ +/* Light-group membership information. */ typedef struct LightgroupMembership { - /* Name of the Lightgroup */ + /* Name of the Light-group. */ char name[64]; } LightgroupMembership; diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h index a1781265278..f1c2dcaae68 100644 --- a/source/blender/makesdna/DNA_meshdata_types.h +++ b/source/blender/makesdna/DNA_meshdata_types.h @@ -73,7 +73,6 @@ enum { ME_SEAM = (1 << 2), /** Deprecated hide status. Now stored in ".hide_edge" attribute. */ /* ME_HIDE = (1 << 4), */ - ME_EDGERENDER = (1 << 5), ME_LOOSEEDGE = (1 << 7), ME_SHARP = (1 << 9), /* only reason this flag remains a 'short' */ }; diff --git a/source/blender/makesdna/DNA_meta_types.h b/source/blender/makesdna/DNA_meta_types.h index d0c09a0d6ab..b4a66a46efe 100644 --- a/source/blender/makesdna/DNA_meta_types.h +++ b/source/blender/makesdna/DNA_meta_types.h @@ -42,7 +42,7 @@ typedef struct MetaElem { float rad2; /** Stiffness, how much of the element to fill. */ float s; - /** Old, only used for backwards compat. use dimensions now. */ + /** Old, only used for backwards compatibility. use dimensions now. */ float len; /** Matrix and inverted matrix. */ @@ -63,7 +63,7 @@ typedef struct MetaBall { /* material of the mother ball will define the material used of all others */ struct Material **mat; - /** Flag is enum for updates, flag2 is bitflags for settings. */ + /** Flag is enum for updates, flag2 is bit-flags for settings. */ char flag, flag2; short totcol; /** Used to store MB_AUTOSPACE. */ diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h index 7625f04fefa..c4180071352 100644 --- a/source/blender/makesdna/DNA_modifier_types.h +++ b/source/blender/makesdna/DNA_modifier_types.h @@ -195,7 +195,7 @@ typedef struct LatticeModifierData { ModifierData modifier; struct Object *object; - /** Optional vertexgroup name, MAX_VGROUP_NAME. */ + /** Optional vertex-group name, #MAX_VGROUP_NAME. */ char name[64]; float strength; short flag; @@ -212,7 +212,7 @@ typedef struct CurveModifierData { ModifierData modifier; struct Object *object; - /** Optional vertexgroup name, MAX_VGROUP_NAME. */ + /** Optional vertex-group name, #MAX_VGROUP_NAME. */ char name[64]; /** Axis along which curve deforms. */ short defaxis; @@ -262,7 +262,7 @@ typedef struct MaskModifierData { /** Armature to use to in place of hardcoded vgroup. */ struct Object *ob_arm; - /** Name of vertex group to use to mask, MAX_VGROUP_NAME. */ + /** Name of vertex group to use to mask, #MAX_VGROUP_NAME. */ char vgroup[64]; /** Using armature or hardcoded vgroup. */ @@ -447,7 +447,7 @@ typedef struct BevelModifierData { float bevel_angle; float spread; /** if the MOD_BEVEL_VWEIGHT option is set, - * this will be the name of the vert group, MAX_VGROUP_NAME */ + * this will be the name of the vert group, #MAX_VGROUP_NAME */ char defgrp_name[64]; char _pad1[4]; @@ -565,7 +565,7 @@ typedef struct DisplaceModifierData { float strength; int direction; - /** MAX_VGROUP_NAME. */ + /** #MAX_VGROUP_NAME. */ char defgrp_name[64]; float midlevel; int space; @@ -635,7 +635,7 @@ typedef struct DecimateModifierData { /** (mode == MOD_DECIM_MODE_DISSOLVE). */ float angle; - /** MAX_VGROUP_NAME. */ + /** #MAX_VGROUP_NAME. */ char defgrp_name[64]; float defgrp_factor; short flag, mode; @@ -663,7 +663,7 @@ enum { typedef struct SmoothModifierData { ModifierData modifier; float fac; - /** MAX_VGROUP_NAME. */ + /** #MAX_VGROUP_NAME. */ char defgrp_name[64]; short flag, repeat; @@ -684,7 +684,7 @@ typedef struct CastModifierData { float fac; float radius; float size; - /** MAX_VGROUP_NAME. */ + /** #MAX_VGROUP_NAME. */ char defgrp_name[64]; short flag; /** Cast modifier projection type. */ @@ -725,7 +725,7 @@ typedef struct WaveModifierData { /* End MappingInfoModifierData. */ struct Object *objectcenter; - /** MAX_VGROUP_NAME. */ + /** #MAX_VGROUP_NAME. */ char defgrp_name[64]; short flag; @@ -760,7 +760,7 @@ typedef struct ArmatureModifierData { struct Object *object; /** Stored input of previous modifier, for vertex-group blending. */ float (*vert_coords_prev)[3]; - /** MAX_VGROUP_NAME. */ + /** #MAX_VGROUP_NAME. */ char defgrp_name[64]; } ArmatureModifierData; @@ -803,11 +803,11 @@ typedef struct HookModifierData { struct CurveMapping *curfalloff; - /** If NULL, it's using vertexgroup. */ + /** If NULL, it's using vertex-group. */ int *indexar; int indexar_num; float force; - /** Optional vertexgroup name, MAX_VGROUP_NAME. */ + /** Optional vertex-group name, #MAX_VGROUP_NAME. */ char name[64]; void *_pad1; } HookModifierData; @@ -946,7 +946,7 @@ typedef struct MeshDeformModifierData { /** Mesh object. */ struct Object *object; - /** Optional vertexgroup name, MAX_VGROUP_NAME. */ + /** Optional vertex-group name, #MAX_VGROUP_NAME. */ char defgrp_name[64]; short gridsize, flag; @@ -1124,7 +1124,7 @@ typedef struct ShrinkwrapModifierData { struct Object *target; /** Additional shrink target. */ struct Object *auxTarget; - /** Optional vertexgroup name, MAX_VGROUP_NAME. */ + /** Optional vertex-group name, #MAX_VGROUP_NAME. */ char vgroup_name[64]; /** Distance offset to keep from mesh/projection point. */ float keepDist; @@ -1171,9 +1171,9 @@ enum { /** #ShrinkwrapModifierData.shrinkOpts */ enum { - /** allow shrinkwrap to move the vertex in the positive direction of axis */ + /** Allow shrink-wrap to move the vertex in the positive direction of axis. */ MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR = (1 << 0), - /** allow shrinkwrap to move the vertex in the negative direction of axis */ + /** Allow shrink-wrap to move the vertex in the negative direction of axis. */ MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR = (1 << 1), /** ignore vertex moves if a vertex ends projected on a front face of the target */ @@ -1207,7 +1207,7 @@ typedef struct SimpleDeformModifierData { /** Object to control the origin of modifier space coordinates. */ struct Object *origin; - /** Optional vertexgroup name, MAX_VGROUP_NAME. */ + /** Optional vertex-group name, #MAX_VGROUP_NAME. */ char vgroup_name[64]; /** Factors to control simple deforms. */ float factor; @@ -1250,7 +1250,7 @@ typedef struct ShapeKeyModifierData { typedef struct SolidifyModifierData { ModifierData modifier; - /** Name of vertex group to use, MAX_VGROUP_NAME. */ + /** Name of vertex group to use, #MAX_VGROUP_NAME. */ char defgrp_name[64]; char shell_defgrp_name[64]; char rim_defgrp_name[64]; @@ -1451,7 +1451,7 @@ typedef struct WarpModifierData { char bone_to[64]; struct CurveMapping *curfalloff; - /** Optional vertexgroup name, MAX_VGROUP_NAME. */ + /** Optional vertex-group name, #MAX_VGROUP_NAME. */ char defgrp_name[64]; float strength; float falloff_radius; @@ -1484,7 +1484,7 @@ typedef enum { typedef struct WeightVGEditModifierData { ModifierData modifier; - /** Name of vertex group to edit. MAX_VGROUP_NAME. */ + /** Name of vertex group to edit. #MAX_VGROUP_NAME. */ char defgrp_name[64]; /** Using MOD_WVG_EDIT_* flags. */ @@ -1504,7 +1504,7 @@ typedef struct WeightVGEditModifierData { /* Masking options. */ /** The global "influence", if no vgroup nor tex is used as mask. */ float mask_constant; - /** Name of mask vertex group from which to get weight factors. MAX_VGROUP_NAME. */ + /** Name of mask vertex group from which to get weight factors. #MAX_VGROUP_NAME. */ char mask_defgrp_name[64]; /* Texture masking. */ @@ -1540,9 +1540,9 @@ enum { typedef struct WeightVGMixModifierData { ModifierData modifier; - /** Name of vertex group to modify/weight. MAX_VGROUP_NAME. */ + /** Name of vertex group to modify/weight. #MAX_VGROUP_NAME. */ char defgrp_name_a[64]; - /** Name of other vertex group to mix in. MAX_VGROUP_NAME. */ + /** Name of other vertex group to mix in. #MAX_VGROUP_NAME. */ char defgrp_name_b[64]; /** Default weight value for first vgroup. */ float default_weight_a; @@ -1558,7 +1558,7 @@ typedef struct WeightVGMixModifierData { /* Masking options. */ /** The global "influence", if no vgroup nor tex is used as mask. */ float mask_constant; - /** Name of mask vertex group from which to get weight factors. MAX_VGROUP_NAME. */ + /** Name of mask vertex group from which to get weight factors. #MAX_VGROUP_NAME. */ char mask_defgrp_name[64]; /* Texture masking. */ @@ -1628,7 +1628,7 @@ enum { typedef struct WeightVGProximityModifierData { ModifierData modifier; - /** Name of vertex group to modify/weight. MAX_VGROUP_NAME. */ + /** Name of vertex group to modify/weight. #MAX_VGROUP_NAME. */ char defgrp_name[64]; /* Mapping stuff. */ @@ -1646,7 +1646,7 @@ typedef struct WeightVGProximityModifierData { /* Masking options. */ /** The global "influence", if no vgroup nor tex is used as mask. */ float mask_constant; - /** Name of mask vertex group from which to get weight factors. MAX_VGROUP_NAME. */ + /** Name of mask vertex group from which to get weight factors. #MAX_VGROUP_NAME. */ char mask_defgrp_name[64]; /* Texture masking. */ @@ -1840,7 +1840,7 @@ typedef struct LaplacianSmoothModifierData { float lambda, lambda_border; char _pad1[4]; - /** MAX_VGROUP_NAME. */ + /** #MAX_VGROUP_NAME. */ char defgrp_name[64]; short flag, repeat; } LaplacianSmoothModifierData; @@ -1887,7 +1887,7 @@ typedef struct CorrectiveSmoothModifierData { char smooth_type, rest_source; char _pad[6]; - /** MAX_VGROUP_NAME. */ + /** #MAX_VGROUP_NAME. */ char defgrp_name[64]; /* runtime-only cache */ @@ -1932,7 +1932,7 @@ typedef struct UVWarpModifierData { /** Optional name of bone target, MAX_ID_NAME-2. */ char bone_dst[64]; - /** Optional vertexgroup name, MAX_VGROUP_NAME. */ + /** Optional vertex-group name, #MAX_VGROUP_NAME. */ char vgroup_name[64]; /** MAX_CUSTOMDATA_LAYER_NAME. */ char uvlayer_name[64]; @@ -2013,7 +2013,7 @@ enum { typedef struct LaplacianDeformModifierData { ModifierData modifier; - /** MAX_VGROUP_NAME. */ + /** #MAX_VGROUP_NAME. */ char anchor_grp_name[64]; int verts_num, repeat; float *vertexco; @@ -2035,7 +2035,7 @@ enum { */ typedef struct WireframeModifierData { ModifierData modifier; - /** MAX_VGROUP_NAME. */ + /** #MAX_VGROUP_NAME. */ char defgrp_name[64]; float offset; float offset_fac; @@ -2059,7 +2059,7 @@ typedef struct WeldModifierData { /* The limit below which to merge vertices. */ float merge_dist; - /* Name of vertex group to use to mask, MAX_VGROUP_NAME. */ + /** Name of vertex group to use to mask, #MAX_VGROUP_NAME. */ char defgrp_name[64]; char mode; @@ -2107,7 +2107,7 @@ typedef struct DataTransferModifierData { /** See CDT_MIX_ enum in BKE_customdata.h. */ int mix_mode; float mix_factor; - /** MAX_VGROUP_NAME. */ + /** #MAX_VGROUP_NAME. */ char defgrp_name[64]; int flags; @@ -2130,7 +2130,7 @@ enum { /** Set Split Normals modifier. */ typedef struct NormalEditModifierData { ModifierData modifier; - /** MAX_VGROUP_NAME. */ + /** #MAX_VGROUP_NAME. */ char defgrp_name[64]; /** Source of normals, or center of ellipsoid. */ struct Object *target; @@ -2253,7 +2253,7 @@ enum { typedef struct WeightedNormalModifierData { ModifierData modifier; - /** MAX_VGROUP_NAME. */ + /** #MAX_VGROUP_NAME. */ char defgrp_name[64]; char mode, flag; short weight; diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index c7962db8198..3161238dc2e 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -613,7 +613,7 @@ typedef struct bNodeTree { void (*progress)(void *, float progress); /** \warning may be called by different threads */ void (*stats_draw)(void *, const char *str); - int (*test_break)(void *); + bool (*test_break)(void *); void (*update_draw)(void *); void *tbh, *prh, *sdh, *udh; @@ -931,7 +931,7 @@ typedef struct NodeImageMultiFileSocket { char path[1024]; ImageFormatData format; - /* multilayer output */ + /* Multi-layer output. */ /** EXR_TOT_MAXNAME-2 ('.' and channel char are appended). */ char layer[30]; char _pad2[2]; @@ -1273,7 +1273,7 @@ typedef struct CryptomatteLayer { typedef struct NodeCryptomatte_Runtime { /* Contains `CryptomatteLayer`. */ ListBase layers; - /* Temp storage for the cryptomatte picker. */ + /* Temp storage for the crypto-matte picker. */ float add[3]; float remove[3]; } NodeCryptomatte_Runtime; @@ -1497,6 +1497,10 @@ typedef struct NodeGeometryCurveToPoints { typedef struct NodeGeometryCurveSample { /* GeometryNodeCurveSampleMode. */ uint8_t mode; + int8_t use_all_curves; + /* eCustomDataType. */ + int8_t data_type; + char _pad[1]; } NodeGeometryCurveSample; typedef struct NodeGeometryTransferAttribute { diff --git a/source/blender/makesdna/DNA_object_defaults.h b/source/blender/makesdna/DNA_object_defaults.h index 14683869bc4..2a5796d2aea 100644 --- a/source/blender/makesdna/DNA_object_defaults.h +++ b/source/blender/makesdna/DNA_object_defaults.h @@ -23,7 +23,7 @@ \ .constinv = _DNA_DEFAULT_UNIT_M4, \ .parentinv = _DNA_DEFAULT_UNIT_M4, \ - .obmat = _DNA_DEFAULT_UNIT_M4, \ + .object_to_world = _DNA_DEFAULT_UNIT_M4, \ \ .scale = {1, 1, 1}, \ .dscale = {1, 1, 1}, \ diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index 8296855ec29..494295f7bb9 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -322,20 +322,14 @@ typedef struct Object { float rotAxis[3], drotAxis[3]; /** Axis angle rotation - angle part. */ float rotAngle, drotAngle; - /** Final world-space matrix with constraints & animsys applied. */ - float obmat[4][4]; + /** Final transformation matrices with constraints & animsys applied. */ + float object_to_world[4][4]; + float world_to_object[4][4]; /** Inverse result of parent, so that object doesn't 'stick' to parent. */ float parentinv[4][4]; /** Inverse result of constraints. * doesn't include effect of parent or object local transform. */ float constinv[4][4]; - /** - * Inverse matrix of 'obmat' for any other use than rendering! - * - * \note this isn't assured to be valid as with 'obmat', - * before using this value you should do: `invert_m4_m4(ob->imat, ob->obmat)` - */ - float imat[4][4]; /** Copy of Base's layer in the scene. */ unsigned int lay DNA_DEPRECATED; diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h index 44f1d3479b1..c4f11905e10 100644 --- a/source/blender/makesdna/DNA_particle_types.h +++ b/source/blender/makesdna/DNA_particle_types.h @@ -465,7 +465,7 @@ enum { #define PART_REACT_MULTIPLE 2 //#define PART_LOOP 4 /* not used anymore */ -/* for dopesheet */ +/* For dope-sheet. */ #define PART_DS_EXPAND 8 #define PART_HAIR_REGROW 16 /* regrow hair for each frame */ diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h index d2d20bcde78..4bb92e6fcc5 100644 --- a/source/blender/makesdna/DNA_space_types.h +++ b/source/blender/makesdna/DNA_space_types.h @@ -667,7 +667,7 @@ typedef struct SpaceSeq { struct SequencerPreviewOverlay preview_overlay; struct SequencerTimelineOverlay timeline_overlay; - /** Multiview current eye - for internal use. */ + /** Multi-view current eye - for internal use. */ char multiview_eye; char _pad2[7]; diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h index 9b235fac049..7231a995f10 100644 --- a/source/blender/makesdna/DNA_windowmanager_types.h +++ b/source/blender/makesdna/DNA_windowmanager_types.h @@ -89,13 +89,13 @@ typedef struct Report { } Report; /** - * \note Saved in the wm, don't remove. + * \note Saved in the #wmWindowManager, don't remove. */ typedef struct ReportList { ListBase list; - /** eReportType. */ + /** #eReportType. */ int printlevel; - /** eReportType. */ + /** #eReportType. */ int storelevel; int flag; char _pad[4]; diff --git a/source/blender/makesdna/DNA_workspace_types.h b/source/blender/makesdna/DNA_workspace_types.h index e99f317f057..0cd1144b30d 100644 --- a/source/blender/makesdna/DNA_workspace_types.h +++ b/source/blender/makesdna/DNA_workspace_types.h @@ -199,8 +199,10 @@ typedef struct WorkSpaceInstanceHook { WorkSpace *active; struct WorkSpaceLayout *act_layout; - /** Needed because we can't change workspaces/layouts in running handler loop, - * it would break context. */ + /** + * Needed because we can't change work-spaces/layouts in running handler loop, + * it would break context. + */ WorkSpace *temp_workspace_store; struct WorkSpaceLayout *temp_layout_store; } WorkSpaceInstanceHook; diff --git a/source/blender/makesdna/intern/dna_rename_defs.h b/source/blender/makesdna/intern/dna_rename_defs.h index ec624bcb64e..afc907b7780 100644 --- a/source/blender/makesdna/intern/dna_rename_defs.h +++ b/source/blender/makesdna/intern/dna_rename_defs.h @@ -96,6 +96,8 @@ DNA_STRUCT_RENAME_ELEM(Object, dup_group, instance_collection) DNA_STRUCT_RENAME_ELEM(Object, dupfacesca, instance_faces_scale) DNA_STRUCT_RENAME_ELEM(Object, restrictflag, visibility_flag) DNA_STRUCT_RENAME_ELEM(Object, size, scale) +DNA_STRUCT_RENAME_ELEM(Object, obmat, object_to_world) +DNA_STRUCT_RENAME_ELEM(Object, imat, world_to_object) DNA_STRUCT_RENAME_ELEM(Object_Runtime, crazyspace_num_verts, crazyspace_verts_num) DNA_STRUCT_RENAME_ELEM(MEdge, bweight, bweight_legacy) DNA_STRUCT_RENAME_ELEM(MEdge, crease, crease_legacy) diff --git a/source/blender/makesrna/RNA_enum_items.h b/source/blender/makesrna/RNA_enum_items.h index 53241c4a809..1604bd97ed4 100644 --- a/source/blender/makesrna/RNA_enum_items.h +++ b/source/blender/makesrna/RNA_enum_items.h @@ -19,6 +19,7 @@ DEF_ENUM(rna_enum_object_empty_drawtype_items) DEF_ENUM(rna_enum_object_gpencil_type_items) DEF_ENUM(rna_enum_metaelem_type_items) +DEF_ENUM(rna_enum_color_space_convert_default_items) DEF_ENUM(rna_enum_proportional_falloff_items) DEF_ENUM(rna_enum_proportional_falloff_curve_only_items) DEF_ENUM(rna_enum_snap_source_items) diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt index f028b199098..5c2bdc214d1 100644 --- a/source/blender/makesrna/intern/CMakeLists.txt +++ b/source/blender/makesrna/intern/CMakeLists.txt @@ -406,8 +406,9 @@ if(WIN32 AND NOT UNIX) target_link_libraries(makesrna ${PTHREADS_LIBRARIES}) endif() -# Output rna_*_gen.c -# note (linux only): with crashes try add this after COMMAND: valgrind --leak-check=full --track-origins=yes +# Output `rna_*_gen.c`. +# NOTE: (Linux only): with crashes try add this after COMMAND: +# `valgrind --leak-check=full --track-origins=yes` add_custom_command( OUTPUT ${GENSRC} COMMAND "$<TARGET_FILE:makesrna>" ${CMAKE_CURRENT_BINARY_DIR}/ ${CMAKE_CURRENT_BINARY_DIR}/../ diff --git a/source/blender/makesrna/intern/rna_armature.c b/source/blender/makesrna/intern/rna_armature.c index e6b1ea1321c..a2386205013 100644 --- a/source/blender/makesrna/intern/rna_armature.c +++ b/source/blender/makesrna/intern/rna_armature.c @@ -1129,7 +1129,7 @@ static void rna_def_bone_common(StructRNA *srna, int editbone) RNA_define_lib_overridable(false); } -/* err... bones should not be directly edited (only editbones should be...) */ +/* Err... bones should not be directly edited (only edit-bones should be...). */ static void rna_def_bone(BlenderRNA *brna) { StructRNA *srna; diff --git a/source/blender/makesrna/intern/rna_asset.c b/source/blender/makesrna/intern/rna_asset.c index f919cfbeffd..3c7eb3d208f 100644 --- a/source/blender/makesrna/intern/rna_asset.c +++ b/source/blender/makesrna/intern/rna_asset.c @@ -472,6 +472,12 @@ static void rna_def_asset_handle(BlenderRNA *brna) rna_def_asset_handle_api(srna); } +static void rna_def_asset_catalog_path(BlenderRNA *brna) +{ + StructRNA *srna = RNA_def_struct(brna, "AssetCatalogPath", NULL); + RNA_def_struct_ui_text(srna, "Catalog Path", ""); +} + static void rna_def_asset_library_reference(BlenderRNA *brna) { StructRNA *srna = RNA_def_struct(brna, "AssetLibraryReference", NULL); @@ -498,6 +504,7 @@ void RNA_def_asset(BlenderRNA *brna) rna_def_asset_data(brna); rna_def_asset_library_reference(brna); rna_def_asset_handle(brna); + rna_def_asset_catalog_path(brna); RNA_define_animate_sdna(true); } diff --git a/source/blender/makesrna/intern/rna_brush.c b/source/blender/makesrna/intern/rna_brush.c index 137020ce3f8..5ba31070e1d 100644 --- a/source/blender/makesrna/intern/rna_brush.c +++ b/source/blender/makesrna/intern/rna_brush.c @@ -3663,13 +3663,13 @@ static void rna_def_brush(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Mask Texture Overlay Alpha", ""); RNA_def_property_update(prop, 0, "rna_Brush_update"); - prop = RNA_def_property(srna, "cursor_color_add", PROP_FLOAT, PROP_COLOR); + prop = RNA_def_property(srna, "cursor_color_add", PROP_FLOAT, PROP_COLOR_GAMMA); RNA_def_property_float_sdna(prop, NULL, "add_col"); RNA_def_property_array(prop, 4); RNA_def_property_ui_text(prop, "Add Color", "Color of cursor when adding"); RNA_def_property_update(prop, 0, "rna_Brush_update"); - prop = RNA_def_property(srna, "cursor_color_subtract", PROP_FLOAT, PROP_COLOR); + prop = RNA_def_property(srna, "cursor_color_subtract", PROP_FLOAT, PROP_COLOR_GAMMA); RNA_def_property_float_sdna(prop, NULL, "sub_col"); RNA_def_property_array(prop, 4); RNA_def_property_ui_text(prop, "Subtract Color", "Color of cursor when subtracting"); diff --git a/source/blender/makesrna/intern/rna_color.c b/source/blender/makesrna/intern/rna_color.c index b68d87587e7..061ddc034b0 100644 --- a/source/blender/makesrna/intern/rna_color.c +++ b/source/blender/makesrna/intern/rna_color.c @@ -15,11 +15,22 @@ #include "BKE_node_tree_update.h" #include "RNA_define.h" +#include "RNA_enum_types.h" #include "rna_internal.h" #include "WM_api.h" #include "WM_types.h" +const EnumPropertyItem rna_enum_color_space_convert_default_items[] = { + {0, + "NONE", + 0, + "None", + "Do not perform any color transform on load, treat colors as in scene linear space " + "already"}, + {0, NULL, 0, NULL, NULL}, +}; + #ifdef RNA_RUNTIME # include "RNA_access.h" @@ -566,8 +577,11 @@ static void rna_ColorManagedColorspaceSettings_colorspace_set(struct PointerRNA } static const EnumPropertyItem *rna_ColorManagedColorspaceSettings_colorspace_itemf( - bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free) + bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free) { + if (C == NULL) { + return rna_enum_color_space_convert_default_items; + } EnumPropertyItem *items = NULL; int totitem = 0; @@ -1190,16 +1204,6 @@ static void rna_def_colormanage(BlenderRNA *brna) {0, NULL, 0, NULL, NULL}, }; - static const EnumPropertyItem color_space_items[] = { - {0, - "NONE", - 0, - "None", - "Do not perform any color transform on load, treat colors as in scene linear space " - "already"}, - {0, NULL, 0, NULL, NULL}, - }; - /* ** Display Settings ** */ srna = RNA_def_struct(brna, "ColorManagedDisplaySettings", NULL); RNA_def_struct_path_func(srna, "rna_ColorManagedDisplaySettings_path"); @@ -1279,7 +1283,7 @@ static void rna_def_colormanage(BlenderRNA *brna) prop = RNA_def_property(srna, "name", PROP_ENUM, PROP_NONE); RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); - RNA_def_property_enum_items(prop, color_space_items); + RNA_def_property_enum_items(prop, rna_enum_color_space_convert_default_items); RNA_def_property_enum_funcs(prop, "rna_ColorManagedColorspaceSettings_colorspace_get", "rna_ColorManagedColorspaceSettings_colorspace_set", @@ -1309,7 +1313,7 @@ static void rna_def_colormanage(BlenderRNA *brna) prop = RNA_def_property(srna, "name", PROP_ENUM, PROP_NONE); RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT); - RNA_def_property_enum_items(prop, color_space_items); + RNA_def_property_enum_items(prop, rna_enum_color_space_convert_default_items); RNA_def_property_enum_funcs(prop, "rna_ColorManagedColorspaceSettings_colorspace_get", "rna_ColorManagedColorspaceSettings_colorspace_set", diff --git a/source/blender/makesrna/intern/rna_depsgraph.c b/source/blender/makesrna/intern/rna_depsgraph.c index db5b3c33c59..9af76de2a2b 100644 --- a/source/blender/makesrna/intern/rna_depsgraph.c +++ b/source/blender/makesrna/intern/rna_depsgraph.c @@ -168,7 +168,7 @@ static void rna_DepsgraphObjectInstance_matrix_world_get(PointerRNA *ptr, float /* We can return actual object's matrix here, no reason to return identity matrix * when this is not actually an instance... */ Object *ob = (Object *)di->iter.current; - copy_m4_m4((float(*)[4])mat, ob->obmat); + copy_m4_m4((float(*)[4])mat, ob->object_to_world); } } diff --git a/source/blender/makesrna/intern/rna_fcurve.c b/source/blender/makesrna/intern/rna_fcurve.c index 727d329781d..9fe7dda0e20 100644 --- a/source/blender/makesrna/intern/rna_fcurve.c +++ b/source/blender/makesrna/intern/rna_fcurve.c @@ -2416,7 +2416,7 @@ static void rna_def_fcurve(BlenderRNA *brna) prop, "Color Mode", "Method used to determine color of F-Curve in Graph Editor"); RNA_def_property_update(prop, NC_ANIMATION, NULL); - prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR); + prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR_GAMMA); RNA_def_property_array(prop, 3); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Color", "Color of the F-Curve in the Graph Editor"); diff --git a/source/blender/makesrna/intern/rna_gpencil.c b/source/blender/makesrna/intern/rna_gpencil.c index cf0ff546d41..a55a1b0ffcd 100644 --- a/source/blender/makesrna/intern/rna_gpencil.c +++ b/source/blender/makesrna/intern/rna_gpencil.c @@ -334,13 +334,13 @@ static int rna_GPencilLayer_active_frame_editable(PointerRNA *ptr, const char ** static void set_parent(bGPDlayer *gpl, Object *par, const int type, const char *substr) { if (type == PAROBJECT) { - invert_m4_m4(gpl->inverse, par->obmat); + invert_m4_m4(gpl->inverse, par->object_to_world); gpl->parent = par; gpl->partype |= PAROBJECT; gpl->parsubstr[0] = 0; } else if (type == PARSKEL) { - invert_m4_m4(gpl->inverse, par->obmat); + invert_m4_m4(gpl->inverse, par->object_to_world); gpl->parent = par; gpl->partype |= PARSKEL; gpl->parsubstr[0] = 0; @@ -349,7 +349,7 @@ static void set_parent(bGPDlayer *gpl, Object *par, const int type, const char * bPoseChannel *pchan = BKE_pose_channel_find_name(par->pose, substr); if (pchan) { float tmp_mat[4][4]; - mul_m4_m4m4(tmp_mat, par->obmat, pchan->pose_mat); + mul_m4_m4m4(tmp_mat, par->object_to_world, pchan->pose_mat); invert_m4_m4(gpl->inverse, tmp_mat); gpl->parent = par; @@ -357,7 +357,7 @@ static void set_parent(bGPDlayer *gpl, Object *par, const int type, const char * BLI_strncpy(gpl->parsubstr, substr, sizeof(gpl->parsubstr)); } else { - invert_m4_m4(gpl->inverse, par->obmat); + invert_m4_m4(gpl->inverse, par->object_to_world); gpl->parent = par; gpl->partype |= PAROBJECT; gpl->parsubstr[0] = 0; diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c index bad099815a4..f13132b5b7c 100644 --- a/source/blender/makesrna/intern/rna_mesh.c +++ b/source/blender/makesrna/intern/rna_mesh.c @@ -4024,6 +4024,7 @@ static void rna_def_mesh(BlenderRNA *brna) "Size of the voxel in object space used for volume evaluation. Lower " "values preserve finer details"); RNA_def_property_update(prop, 0, "rna_Mesh_update_draw"); + RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE); prop = RNA_def_property(srna, "remesh_voxel_adaptivity", PROP_FLOAT, PROP_DISTANCE); RNA_def_property_float_sdna(prop, NULL, "remesh_voxel_adaptivity"); @@ -4035,11 +4036,13 @@ static void rna_def_mesh(BlenderRNA *brna) "Reduces the final face count by simplifying geometry where detail is not needed, " "generating triangles. A value greater than 0 disables Fix Poles"); RNA_def_property_update(prop, 0, "rna_Mesh_update_draw"); + RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE); prop = RNA_def_property(srna, "use_remesh_fix_poles", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_REMESH_FIX_POLES); RNA_def_property_ui_text(prop, "Fix Poles", "Produces less poles and a better topology flow"); RNA_def_property_update(prop, 0, "rna_Mesh_update_draw"); + RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE); prop = RNA_def_property(srna, "use_remesh_preserve_volume", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_REMESH_REPROJECT_VOLUME); @@ -4048,29 +4051,34 @@ static void rna_def_mesh(BlenderRNA *brna) "Preserve Volume", "Projects the mesh to preserve the volume and details of the original mesh"); RNA_def_property_update(prop, 0, "rna_Mesh_update_draw"); + RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE); prop = RNA_def_property(srna, "use_remesh_preserve_paint_mask", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_REMESH_REPROJECT_PAINT_MASK); RNA_def_property_ui_text(prop, "Preserve Paint Mask", "Keep the current mask on the new mesh"); RNA_def_property_update(prop, 0, "rna_Mesh_update_draw"); + RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE); prop = RNA_def_property(srna, "use_remesh_preserve_sculpt_face_sets", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_REMESH_REPROJECT_SCULPT_FACE_SETS); RNA_def_property_ui_text( prop, "Preserve Face Sets", "Keep the current Face Sets on the new mesh"); RNA_def_property_update(prop, 0, "rna_Mesh_update_draw"); + RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE); prop = RNA_def_property(srna, "use_remesh_preserve_vertex_colors", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_REMESH_REPROJECT_VERTEX_COLORS); RNA_def_property_ui_text( prop, "Preserve Vertex Colors", "Keep the current vertex colors on the new mesh"); RNA_def_property_update(prop, 0, "rna_Mesh_update_draw"); + RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE); prop = RNA_def_property(srna, "remesh_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "remesh_mode"); RNA_def_property_enum_items(prop, rna_enum_mesh_remesh_mode_items); RNA_def_property_ui_text(prop, "Remesh Mode", ""); RNA_def_property_update(prop, 0, "rna_Mesh_update_draw"); + RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE); /* End remesh */ diff --git a/source/blender/makesrna/intern/rna_nla.c b/source/blender/makesrna/intern/rna_nla.c index 524e3134f9c..de033408170 100644 --- a/source/blender/makesrna/intern/rna_nla.c +++ b/source/blender/makesrna/intern/rna_nla.c @@ -822,6 +822,7 @@ static void rna_def_nlastrip(BlenderRNA *brna) RNA_def_property_float_funcs(prop, NULL, "rna_NlaStrip_repeat_set", NULL); /* these limits have currently be chosen arbitrarily, but could be extended * (minimum should still be > 0 though) if needed... */ + RNA_def_property_float_default(prop, 1.0f); RNA_def_property_range(prop, 0.1f, 1000.0f); RNA_def_property_ui_text(prop, "Repeat", "Number of times to repeat the action range"); RNA_def_property_update( @@ -832,6 +833,7 @@ static void rna_def_nlastrip(BlenderRNA *brna) RNA_def_property_float_funcs(prop, NULL, "rna_NlaStrip_scale_set", NULL); /* these limits can be extended, but beyond this, we can get some crazy+annoying bugs * due to numeric errors */ + RNA_def_property_float_default(prop, 1.0f); RNA_def_property_range(prop, 0.0001f, 1000.0f); RNA_def_property_ui_text(prop, "Scale", "Scaling factor for action"); RNA_def_property_update( diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c index 865399df9ef..4460a8c8830 100644 --- a/source/blender/makesrna/intern/rna_nodetree.c +++ b/source/blender/makesrna/intern/rna_nodetree.c @@ -4500,8 +4500,11 @@ static void rna_NodeConvertColorSpace_to_color_space_set(struct PointerRNA *ptr, } static const EnumPropertyItem *rna_NodeConvertColorSpace_color_space_itemf( - bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free) + bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free) { + if (C == NULL) { + return rna_enum_color_space_convert_default_items; + } EnumPropertyItem *items = NULL; int totitem = 0; @@ -7323,19 +7326,9 @@ static void def_cmp_convert_color_space(StructRNA *srna) PropertyRNA *prop; RNA_def_struct_sdna_from(srna, "NodeConvertColorSpace", "storage"); - static const EnumPropertyItem color_space_items[] = { - {0, - "NONE", - 0, - "None", - "Do not perform any color transform on load, treat colors as in scene linear space " - "already"}, - {0, NULL, 0, NULL, NULL}, - }; - prop = RNA_def_property(srna, "from_color_space", PROP_ENUM, PROP_NONE); RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT); - RNA_def_property_enum_items(prop, color_space_items); + RNA_def_property_enum_items(prop, rna_enum_color_space_convert_default_items); RNA_def_property_enum_funcs(prop, "rna_NodeConvertColorSpace_from_color_space_get", "rna_NodeConvertColorSpace_from_color_space_set", @@ -7345,7 +7338,7 @@ static void def_cmp_convert_color_space(StructRNA *srna) prop = RNA_def_property(srna, "to_color_space", PROP_ENUM, PROP_NONE); RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT); - RNA_def_property_enum_items(prop, color_space_items); + RNA_def_property_enum_items(prop, rna_enum_color_space_convert_default_items); RNA_def_property_enum_funcs(prop, "rna_NodeConvertColorSpace_to_color_space_get", "rna_NodeConvertColorSpace_to_color_space_set", @@ -9442,10 +9435,26 @@ static void def_geo_curve_sample(StructRNA *srna) RNA_def_struct_sdna_from(srna, "NodeGeometryCurveSample", "storage"); - PropertyRNA *prop = RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE); + PropertyRNA *prop; + prop = RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, mode_items); RNA_def_property_ui_text(prop, "Mode", "Method for sampling input"); RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update"); + + prop = RNA_def_property(srna, "use_all_curves", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_ui_text(prop, + "All Curves", + "Sample lengths based on the total lengh of all curves, rather than " + "using a length inside each selected curve"); + RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update"); + + prop = RNA_def_property(srna, "data_type", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_items(prop, rna_enum_attribute_type_items); + RNA_def_property_enum_funcs( + prop, NULL, NULL, "rna_GeometryNodeAttributeType_type_with_socket_itemf"); + RNA_def_property_enum_default(prop, CD_PROP_FLOAT); + RNA_def_property_ui_text(prop, "Data Type", ""); + RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update"); } static void def_geo_triangulate(StructRNA *srna) diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index 46a89d3a6e0..1d6b3d5d69e 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -356,7 +356,8 @@ static void rna_Object_internal_update_draw(Main *UNUSED(bmain), static void rna_Object_matrix_world_update(Main *bmain, Scene *scene, PointerRNA *ptr) { /* don't use compat so we get predictable rotation */ - BKE_object_apply_mat4((Object *)ptr->owner_id, ((Object *)ptr->owner_id)->obmat, false, true); + BKE_object_apply_mat4( + (Object *)ptr->owner_id, ((Object *)ptr->owner_id)->object_to_world, false, true); rna_Object_internal_update(bmain, scene, ptr); } @@ -407,7 +408,7 @@ static void rna_Object_matrix_local_set(PointerRNA *ptr, const float values[16]) Object *ob = (Object *)ptr->owner_id; float local_mat[4][4]; - /* Localspace matrix is truly relative to the parent, + /* Local-space matrix is truly relative to the parent, * but parameters stored in object are relative to parentinv matrix. * Undo the parent inverse part before applying it as local matrix. */ if (ob->parent) { @@ -3390,7 +3391,7 @@ static void rna_def_object(BlenderRNA *brna) /* matrix */ prop = RNA_def_property(srna, "matrix_world", PROP_FLOAT, PROP_MATRIX); - RNA_def_property_float_sdna(prop, NULL, "obmat"); + RNA_def_property_float_sdna(prop, NULL, "object_to_world"); RNA_def_property_multi_array(prop, 2, rna_matrix_dimsize_4x4); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_override_flag(prop, PROPOVERRIDE_NO_COMPARISON); diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c index 07702f3b4b6..02105c7b425 100644 --- a/source/blender/makesrna/intern/rna_particle.c +++ b/source/blender/makesrna/intern/rna_particle.c @@ -471,7 +471,7 @@ static void rna_ParticleSystem_co_hair( if (step >= 0 && step <= max_k) { copy_v3_v3(n_co, (cache + step)->co); mul_m4_v3(particlesystem->imat, n_co); - mul_m4_v3(object->obmat, n_co); + mul_m4_v3(object->object_to_world, n_co); } } diff --git a/source/blender/makesrna/intern/rna_tracking.c b/source/blender/makesrna/intern/rna_tracking.c index c4a11d4e9e0..44df0db9ade 100644 --- a/source/blender/makesrna/intern/rna_tracking.c +++ b/source/blender/makesrna/intern/rna_tracking.c @@ -1640,7 +1640,7 @@ static void rna_def_trackingTrack(BlenderRNA *brna) RNA_def_property_update(prop, NC_MOVIECLIP | ND_DISPLAY, NULL); /* color */ - prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR); + prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR_GAMMA); RNA_def_property_array(prop, 3); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text( diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c index fc68e8421d7..eac29ac5e61 100644 --- a/source/blender/makesrna/intern/rna_ui_api.c +++ b/source/blender/makesrna/intern/rna_ui_api.c @@ -1785,6 +1785,10 @@ void RNA_api_ui_layout(StructRNA *srna) parm = RNA_def_pointer(func, "socket", "NodeSocket", "", ""); RNA_def_parameter_flags(parm, 0, PARM_REQUIRED); + func = RNA_def_function(srna, "template_node_asset_menu_items", "uiTemplateNodeAssetMenuItems"); + RNA_def_function_flag(func, FUNC_USE_CONTEXT); + parm = RNA_def_string(func, "catalog_path", NULL, 0, "", ""); + func = RNA_def_function(srna, "template_texture_user", "uiTemplateTextureUser"); RNA_def_function_flag(func, FUNC_USE_CONTEXT); diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c index e22ae205b0a..58189ab2478 100644 --- a/source/blender/makesrna/intern/rna_userdef.c +++ b/source/blender/makesrna/intern/rna_userdef.c @@ -574,7 +574,7 @@ static void rna_Userdef_disk_cache_dir_update(Main *UNUSED(bmain), { if (U.sequencer_disk_cache_dir[0] != '\0') { BLI_path_abs(U.sequencer_disk_cache_dir, BKE_main_blendfile_path_from_global()); - BLI_path_slash_ensure(U.sequencer_disk_cache_dir); + BLI_path_slash_ensure(U.sequencer_disk_cache_dir, sizeof(U.sequencer_disk_cache_dir)); BLI_path_make_safe(U.sequencer_disk_cache_dir); } diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c index bf534b0d586..2d725af7fe4 100644 --- a/source/blender/modifiers/intern/MOD_array.c +++ b/source/blender/modifiers/intern/MOD_array.c @@ -456,13 +456,13 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd, float result_mat[4][4]; if (ctx->object) { - invert_m4_m4(obinv, ctx->object->obmat); + invert_m4_m4(obinv, ctx->object->object_to_world); } else { unit_m4(obinv); } - mul_m4_series(result_mat, offset, obinv, amd->offset_ob->obmat); + mul_m4_series(result_mat, offset, obinv, amd->offset_ob->object_to_world); copy_m4_m4(offset, result_mat); } @@ -474,7 +474,7 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd, Object *curve_ob = amd->curve_ob; CurveCache *curve_cache = curve_ob->runtime.curve_cache; if (curve_cache != NULL && curve_cache->anim_path_accum_length != NULL) { - float scale_fac = mat4_to_scale(curve_ob->obmat); + float scale_fac = mat4_to_scale(curve_ob->object_to_world); length = scale_fac * BKE_anim_path_get_length(curve_cache); } } diff --git a/source/blender/modifiers/intern/MOD_boolean.cc b/source/blender/modifiers/intern/MOD_boolean.cc index 7ad49f43e1b..21f05158e8b 100644 --- a/source/blender/modifiers/intern/MOD_boolean.cc +++ b/source/blender/modifiers/intern/MOD_boolean.cc @@ -139,8 +139,8 @@ static Mesh *get_quick_mesh( float imat[4][4]; float omat[4][4]; - invert_m4_m4(imat, ob_self->obmat); - mul_m4_m4m4(omat, imat, ob_operand_ob->obmat); + invert_m4_m4(imat, ob_self->object_to_world); + mul_m4_m4m4(omat, imat, ob_operand_ob->object_to_world); MutableSpan<MVert> verts = result->verts_for_write(); for (const int i : verts.index_range()) { @@ -227,7 +227,8 @@ static BMesh *BMD_mesh_bm_create( SCOPED_TIMER(__func__); #endif - *r_is_flip = (is_negative_m4(object->obmat) != is_negative_m4(operand_ob->obmat)); + *r_is_flip = (is_negative_m4(object->object_to_world) != + is_negative_m4(operand_ob->object_to_world)); const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh, mesh_operand_ob); @@ -294,8 +295,8 @@ static void BMD_mesh_intersection(BMesh *bm, float imat[4][4]; float omat[4][4]; - invert_m4_m4(imat, object->obmat); - mul_m4_m4m4(omat, imat, operand_ob->obmat); + invert_m4_m4(imat, object->object_to_world); + mul_m4_m4m4(omat, imat, operand_ob->object_to_world); BMVert *eve; i = 0; @@ -414,7 +415,7 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd, } meshes.append(mesh); - obmats.append((float4x4 *)&ctx->object->obmat); + obmats.append((float4x4 *)&ctx->object->object_to_world); material_remaps.append({}); if (mesh->totcol == 0) { /* Necessary for faces using the default material when there are no material slots. */ @@ -431,7 +432,7 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd, } BKE_mesh_wrapper_ensure_mdata(mesh_operand); meshes.append(mesh_operand); - obmats.append((float4x4 *)&bmd->object->obmat); + obmats.append((float4x4 *)&bmd->object->object_to_world); material_remaps.append(get_material_remap(*bmd->object, *mesh_operand, materials)); } else if (bmd->flag & eBooleanModifierFlag_Collection) { @@ -446,7 +447,7 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd, } BKE_mesh_wrapper_ensure_mdata(collection_mesh); meshes.append(collection_mesh); - obmats.append((float4x4 *)&ob->obmat); + obmats.append((float4x4 *)&ob->object_to_world); material_remaps.append(get_material_remap(*ob, *collection_mesh, materials)); } } @@ -456,14 +457,15 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd, const bool use_self = (bmd->flag & eBooleanModifierFlag_Self) != 0; const bool hole_tolerant = (bmd->flag & eBooleanModifierFlag_HoleTolerant) != 0; - Mesh *result = blender::meshintersect::direct_mesh_boolean(meshes, - obmats, - *(float4x4 *)&ctx->object->obmat, - material_remaps, - use_self, - hole_tolerant, - bmd->operation, - nullptr); + Mesh *result = blender::meshintersect::direct_mesh_boolean( + meshes, + obmats, + *(float4x4 *)&ctx->object->object_to_world, + material_remaps, + use_self, + hole_tolerant, + bmd->operation, + nullptr); MEM_SAFE_FREE(result->mat); result->mat = (Material **)MEM_malloc_arrayN(materials.size(), sizeof(Material *), __func__); result->totcol = materials.size(); diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c index 30be1d33653..b6e1b5e88c1 100644 --- a/source/blender/modifiers/intern/MOD_cast.c +++ b/source/blender/modifiers/intern/MOD_cast.c @@ -126,13 +126,13 @@ static void sphere_do(CastModifierData *cmd, * we use its location, transformed to ob's local space */ if (ctrl_ob) { if (flag & MOD_CAST_USE_OB_TRANSFORM) { - invert_m4_m4(imat, ctrl_ob->obmat); - mul_m4_m4m4(mat, imat, ob->obmat); + invert_m4_m4(imat, ctrl_ob->object_to_world); + mul_m4_m4m4(mat, imat, ob->object_to_world); invert_m4_m4(imat, mat); } - invert_m4_m4(ob->imat, ob->obmat); - mul_v3_m4v3(center, ob->imat, ctrl_ob->obmat[3]); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_v3_m4v3(center, ob->world_to_object, ctrl_ob->object_to_world[3]); } /* now we check which options the user wants */ @@ -275,13 +275,13 @@ static void cuboid_do(CastModifierData *cmd, if (ctrl_ob) { if (flag & MOD_CAST_USE_OB_TRANSFORM) { - invert_m4_m4(imat, ctrl_ob->obmat); - mul_m4_m4m4(mat, imat, ob->obmat); + invert_m4_m4(imat, ctrl_ob->object_to_world); + mul_m4_m4m4(mat, imat, ob->object_to_world); invert_m4_m4(imat, mat); } - invert_m4_m4(ob->imat, ob->obmat); - mul_v3_m4v3(center, ob->imat, ctrl_ob->obmat[3]); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_v3_m4v3(center, ob->world_to_object, ctrl_ob->object_to_world[3]); } if ((flag & MOD_CAST_SIZE_FROM_RADIUS) && has_radius) { diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c index e38bf96500e..82faf08b349 100644 --- a/source/blender/modifiers/intern/MOD_collision.c +++ b/source/blender/modifiers/intern/MOD_collision.c @@ -149,7 +149,7 @@ static void deformVerts(ModifierData *md, for (uint i = 0; i < mvert_num; i++) { /* we save global positions */ - mul_m4_v3(ob->obmat, collmd->x[i].co); + mul_m4_v3(ob->object_to_world, collmd->x[i].co); } collmd->xnew = MEM_dupallocN(collmd->x); /* Frame end position. */ @@ -188,7 +188,7 @@ static void deformVerts(ModifierData *md, for (uint i = 0; i < mvert_num; i++) { /* we save global positions */ - mul_m4_v3(ob->obmat, collmd->xnew[i].co); + mul_m4_v3(ob->object_to_world, collmd->xnew[i].co); /* detect motion */ is_static = is_static && equals_v3v3(collmd->x[i].co, collmd->xnew[i].co); diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c index ad5be57ad68..fc12a9c2aad 100644 --- a/source/blender/modifiers/intern/MOD_displace.c +++ b/source/blender/modifiers/intern/MOD_displace.c @@ -322,7 +322,7 @@ static void displaceModifier_do(DisplaceModifierData *dmd, } else if (ELEM(direction, MOD_DISP_DIR_X, MOD_DISP_DIR_Y, MOD_DISP_DIR_Z, MOD_DISP_DIR_RGB_XYZ) && use_global_direction) { - copy_m4_m4(local_mat, ob->obmat); + copy_m4_m4(local_mat, ob->object_to_world); } DisplaceUserdata data = {NULL}; diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c index af167bf9b32..96bf836fa4a 100644 --- a/source/blender/modifiers/intern/MOD_explode.c +++ b/source/blender/modifiers/intern/MOD_explode.c @@ -985,7 +985,7 @@ static Mesh *explodeMesh(ExplodeModifierData *emd, MTFace *mtface = CustomData_get_layer_named(&explode->fdata, CD_MTFACE, emd->uvname); /* getting back to object space */ - invert_m4_m4(imat, ctx->object->obmat); + invert_m4_m4(imat, ctx->object->object_to_world); psmd->psys->lattice_deform_data = psys_create_lattice_deform_data(&sim); @@ -1020,7 +1020,7 @@ static Mesh *explodeMesh(ExplodeModifierData *emd, psys_get_particle_state(&sim, ed_v2, &state, 1); vertco = explode_verts[v].co; - mul_m4_v3(ctx->object->obmat, vertco); + mul_m4_v3(ctx->object->object_to_world, vertco); sub_v3_v3(vertco, birth.co); diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c index 11bc9ee9574..231c65998e0 100644 --- a/source/blender/modifiers/intern/MOD_hook.c +++ b/source/blender/modifiers/intern/MOD_hook.c @@ -338,14 +338,14 @@ static void deformVerts_do(HookModifierData *hmd, /* get world-space matrix of target, corrected for the space the verts are in */ if (hmd->subtarget[0] && pchan) { /* bone target if there's a matching pose-channel */ - mul_m4_m4m4(dmat, ob_target->obmat, pchan->pose_mat); + mul_m4_m4m4(dmat, ob_target->object_to_world, pchan->pose_mat); } else { /* just object target */ - copy_m4_m4(dmat, ob_target->obmat); + copy_m4_m4(dmat, ob_target->object_to_world); } - invert_m4_m4(ob->imat, ob->obmat); - mul_m4_series(hd.mat, ob->imat, dmat, hmd->parentinv); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_series(hd.mat, ob->world_to_object, dmat, hmd->parentinv); /* --- done with 'hd' init --- */ /* Regarding index range checking below. diff --git a/source/blender/modifiers/intern/MOD_mask.cc b/source/blender/modifiers/intern/MOD_mask.cc index 7fabd5c65fa..659a1625079 100644 --- a/source/blender/modifiers/intern/MOD_mask.cc +++ b/source/blender/modifiers/intern/MOD_mask.cc @@ -607,7 +607,7 @@ static void add_interpolated_polys_to_new_mesh(const Mesh &src_mesh, cut_edge.v1 = dst_loops[mp_dst.loopstart].v; cut_edge.v2 = cut_dst_loop.v; BLI_assert(cut_edge.v1 != cut_edge.v2); - cut_edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + cut_edge.flag = ME_EDGEDRAW; edge_index++; /* Only handle one of the cuts per iteration. */ diff --git a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc index cad9fdfe30d..fa7f0690675 100644 --- a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc +++ b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc @@ -134,8 +134,8 @@ static Volume *mesh_to_volume(ModifierData *md, } BKE_mesh_wrapper_ensure_mdata(mesh); - const float4x4 mesh_to_own_object_space_transform = float4x4(ctx->object->imat) * - float4x4(object_to_convert->obmat); + const float4x4 mesh_to_own_object_space_transform = float4x4(ctx->object->world_to_object) * + float4x4(object_to_convert->object_to_world); geometry::MeshToVolumeResolution resolution; resolution.mode = (MeshToVolumeModifierResolutionMode)mvmd->resolution_mode; if (resolution.mode == MESH_TO_VOLUME_RESOLUTION_MODE_VOXEL_AMOUNT) { diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c index d7ed346a61f..2aaaee2ccc7 100644 --- a/source/blender/modifiers/intern/MOD_meshdeform.c +++ b/source/blender/modifiers/intern/MOD_meshdeform.c @@ -358,8 +358,8 @@ static void meshdeformModifier_do(ModifierData *md, } /* compute matrices to go in and out of cage object space */ - invert_m4_m4(imat, ob_target->obmat); - mul_m4_m4m4(cagemat, imat, ob->obmat); + invert_m4_m4(imat, ob_target->object_to_world); + mul_m4_m4m4(cagemat, imat, ob->object_to_world); mul_m4_m4m4(cmat, mmd->bindmat, cagemat); invert_m4_m4(iobmat, cmat); copy_m3_m4(icagemat, iobmat); diff --git a/source/blender/modifiers/intern/MOD_normal_edit.cc b/source/blender/modifiers/intern/MOD_normal_edit.cc index 43ded18fcc4..7d422826cf8 100644 --- a/source/blender/modifiers/intern/MOD_normal_edit.cc +++ b/source/blender/modifiers/intern/MOD_normal_edit.cc @@ -94,8 +94,8 @@ static void generate_vert_coordinates(Mesh *mesh, /* Translate our coordinates so that center of ob_center is at (0, 0, 0). */ /* Get ob_center (world) coordinates in ob local coordinates. * No need to take into account ob_center's space here, see T44027. */ - invert_m4_m4(inv_obmat, ob->obmat); - mul_v3_m4v3(diff, inv_obmat, ob_center->obmat[3]); + invert_m4_m4(inv_obmat, ob->object_to_world); + mul_v3_m4v3(diff, inv_obmat, ob_center->object_to_world[3]); negate_v3(diff); do_diff = true; @@ -383,8 +383,8 @@ static void normalEditModifier_do_directional(NormalEditModifierData *enmd, /* Get target's center coordinates in ob local coordinates. */ float mat[4][4]; - invert_m4_m4(mat, ob->obmat); - mul_m4_m4m4(mat, mat, ob_target->obmat); + invert_m4_m4(mat, ob->object_to_world); + mul_m4_m4m4(mat, mat, ob_target->object_to_world); copy_v3_v3(target_co, mat[3]); if (use_parallel_normals) { diff --git a/source/blender/modifiers/intern/MOD_particleinstance.c b/source/blender/modifiers/intern/MOD_particleinstance.c index aab48101351..f65f8bc4fb3 100644 --- a/source/blender/modifiers/intern/MOD_particleinstance.c +++ b/source/blender/modifiers/intern/MOD_particleinstance.c @@ -273,7 +273,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * break; case eParticleInstanceSpace_Local: /* get particle states in the particle object's local space */ - invert_m4_m4(spacemat, pimd->ob->obmat); + invert_m4_m4(spacemat, pimd->ob->object_to_world); break; default: /* should not happen */ diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c index 91f8947bbc3..4ba274dbd8a 100644 --- a/source/blender/modifiers/intern/MOD_screw.c +++ b/source/blender/modifiers/intern/MOD_screw.c @@ -274,8 +274,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * if (ob_axis != NULL) { /* Calculate the matrix relative to the axis object. */ - invert_m4_m4(mtx_tmp_a, ctx->object->obmat); - copy_m4_m4(mtx_tx_inv, ob_axis->obmat); + invert_m4_m4(mtx_tmp_a, ctx->object->object_to_world); + copy_m4_m4(mtx_tx_inv, ob_axis->object_to_world); mul_m4_m4m4(mtx_tx, mtx_tmp_a, mtx_tx_inv); /* Calculate the axis vector. */ @@ -814,7 +814,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * /* add the new edge */ med_new->v1 = varray_stride + j; med_new->v2 = med_new->v1 - totvert; - med_new->flag = ME_EDGEDRAW | ME_EDGERENDER; + med_new->flag = ME_EDGEDRAW; if (!BLI_BITMAP_TEST(vert_tag, j)) { med_new->flag |= ME_LOOSEEDGE; } @@ -835,7 +835,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * for (i = 0; i < totvert; i++) { med_new->v1 = i; med_new->v2 = varray_stride + i; - med_new->flag = ME_EDGEDRAW | ME_EDGERENDER; + med_new->flag = ME_EDGEDRAW; if (!BLI_BITMAP_TEST(vert_tag, i)) { med_new->flag |= ME_LOOSEEDGE; } diff --git a/source/blender/modifiers/intern/MOD_solidify_extrude.c b/source/blender/modifiers/intern/MOD_solidify_extrude.c index a662d729f52..08e9569bd95 100644 --- a/source/blender/modifiers/intern/MOD_solidify_extrude.c +++ b/source/blender/modifiers/intern/MOD_solidify_extrude.c @@ -1045,7 +1045,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex for (i = 0; i < rimVerts; i++, ed++) { ed->v1 = new_vert_arr[i]; ed->v2 = (do_shell ? new_vert_arr[i] : i) + verts_num; - ed->flag |= ME_EDGEDRAW | ME_EDGERENDER; + ed->flag |= ME_EDGEDRAW; if (orig_ed) { *orig_ed = ORIGINDEX_NONE; diff --git a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c index 5948fefa8b3..9d0b5c30b5e 100644 --- a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c +++ b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c @@ -2042,7 +2042,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md, BLI_assert(v2 != MOD_SOLIDIFY_EMPTY_TAG); medge[insert].v1 = v1; medge[insert].v2 = v2; - medge[insert].flag = orig_medge[(*l)->old_edge].flag | ME_EDGEDRAW | ME_EDGERENDER; + medge[insert].flag = orig_medge[(*l)->old_edge].flag | ME_EDGEDRAW; if (result_edge_crease) { result_edge_crease[insert] = orig_edge_crease ? orig_edge_crease[(*l)->old_edge] : 0.0f; @@ -2206,8 +2206,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md, } medge[edge_index].v1 = last_g->new_vert; medge[edge_index].v2 = g->new_vert; - medge[edge_index].flag = ME_EDGEDRAW | ME_EDGERENDER | - ((last_flag | flag) & (ME_SEAM | ME_SHARP)); + medge[edge_index].flag = ME_EDGEDRAW | ((last_flag | flag) & (ME_SEAM | ME_SHARP)); if (result_edge_crease) { result_edge_crease[edge_index] = max_ff(mv_crease, min_ff(last_max_crease, max_crease)); @@ -2240,7 +2239,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md, last_g->open_face_edge = edge_index; medge[edge_index].v1 = last_g->new_vert; medge[edge_index].v2 = first_g->new_vert; - medge[edge_index].flag = ME_EDGEDRAW | ME_EDGERENDER | + medge[edge_index].flag = ME_EDGEDRAW | ((last_flag | first_flag) & (ME_SEAM | ME_SHARP)); if (result_edge_crease) { result_edge_crease[edge_index] = max_ff(mv_crease, diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c index c5e117635b5..a34d66f394b 100644 --- a/source/blender/modifiers/intern/MOD_surface.c +++ b/source/blender/modifiers/intern/MOD_surface.c @@ -154,7 +154,7 @@ static void deformVerts(ModifierData *md, MVert *verts = BKE_mesh_verts_for_write(surmd->mesh); for (i = 0, x = surmd->x, v = surmd->v; i < mesh_verts_num; i++, x++, v++) { float *vec = verts[i].co; - mul_m4_v3(ctx->object->obmat, vec); + mul_m4_v3(ctx->object->object_to_world, vec); if (init) { v->co[0] = v->co[1] = v->co[2] = 0.0f; diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c index 53bfdc35b31..6a9321a78a2 100644 --- a/source/blender/modifiers/intern/MOD_surfacedeform.c +++ b/source/blender/modifiers/intern/MOD_surfacedeform.c @@ -1466,8 +1466,8 @@ static void surfacedeformModifier_do(ModifierData *md, ob, md); float tmp_mat[4][4]; - invert_m4_m4(tmp_mat, ob->obmat); - mul_m4_m4m4(smd_orig->mat, tmp_mat, ob_target->obmat); + invert_m4_m4(tmp_mat, ob->object_to_world); + mul_m4_m4m4(smd_orig->mat, tmp_mat, ob_target->object_to_world); /* Avoid converting edit-mesh data, binding is an exception. */ BKE_mesh_wrapper_ensure_mdata(target); diff --git a/source/blender/modifiers/intern/MOD_triangulate.c b/source/blender/modifiers/intern/MOD_triangulate.c index e8280bc9c97..5bae6090758 100644 --- a/source/blender/modifiers/intern/MOD_triangulate.c +++ b/source/blender/modifiers/intern/MOD_triangulate.c @@ -86,7 +86,7 @@ static Mesh *triangulate_mesh(Mesh *mesh, /* force drawing of all edges (seems to be omitted in CDDM_from_bmesh) */ for (i = 0; i < edges_num; i++, me++) { - me->flag |= ME_EDGEDRAW | ME_EDGERENDER; + me->flag |= ME_EDGEDRAW; } return result; diff --git a/source/blender/modifiers/intern/MOD_util.cc b/source/blender/modifiers/intern/MOD_util.cc index 589a3d28ad9..a94fc6732a0 100644 --- a/source/blender/modifiers/intern/MOD_util.cc +++ b/source/blender/modifiers/intern/MOD_util.cc @@ -75,15 +75,15 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd, bPoseChannel *pchan = BKE_pose_channel_find_name(map_object->pose, dmd->map_bone); if (pchan) { float mat_bone_world[4][4]; - mul_m4_m4m4(mat_bone_world, map_object->obmat, pchan->pose_mat); + mul_m4_m4m4(mat_bone_world, map_object->object_to_world, pchan->pose_mat); invert_m4_m4(mapref_imat, mat_bone_world); } else { - invert_m4_m4(mapref_imat, map_object->obmat); + invert_m4_m4(mapref_imat, map_object->object_to_world); } } else { - invert_m4_m4(mapref_imat, map_object->obmat); + invert_m4_m4(mapref_imat, map_object->object_to_world); } } else { /* if there is no map object, default to local */ @@ -138,10 +138,10 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd, copy_v3_v3(*r_texco, cos != nullptr ? *cos : mv->co); break; case MOD_DISP_MAP_GLOBAL: - mul_v3_m4v3(*r_texco, ob->obmat, cos != nullptr ? *cos : mv->co); + mul_v3_m4v3(*r_texco, ob->object_to_world, cos != nullptr ? *cos : mv->co); break; case MOD_DISP_MAP_OBJECT: - mul_v3_m4v3(*r_texco, ob->obmat, cos != nullptr ? *cos : mv->co); + mul_v3_m4v3(*r_texco, ob->object_to_world, cos != nullptr ? *cos : mv->co); mul_m4_v3(mapref_imat, *r_texco); break; } diff --git a/source/blender/modifiers/intern/MOD_uvproject.cc b/source/blender/modifiers/intern/MOD_uvproject.cc index c07b2059b5b..895572d9477 100644 --- a/source/blender/modifiers/intern/MOD_uvproject.cc +++ b/source/blender/modifiers/intern/MOD_uvproject.cc @@ -132,7 +132,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, float offsetmat[4][4]; Camera *cam = nullptr; /* calculate projection matrix */ - invert_m4_m4(projectors[i].projmat, projectors[i].ob->obmat); + invert_m4_m4(projectors[i].projmat, projectors[i].ob->object_to_world); projectors[i].uci = nullptr; @@ -178,7 +178,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, projectors[i].normal[0] = 0; projectors[i].normal[1] = 0; projectors[i].normal[2] = 1; - mul_mat3_m4_v3(projectors[i].ob->obmat, projectors[i].normal); + mul_mat3_m4_v3(projectors[i].ob->object_to_world, projectors[i].normal); } polys_num = mesh->totpoly; @@ -192,7 +192,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, /* Convert coords to world-space. */ for (i = 0, co = coords; i < verts_num; i++, co++) { - mul_m4_v3(ob->obmat, *co); + mul_m4_v3(ob->object_to_world, *co); } /* if only one projector, project coords to UVs */ diff --git a/source/blender/modifiers/intern/MOD_uvwarp.cc b/source/blender/modifiers/intern/MOD_uvwarp.cc index 4ec273bcbc6..a96b28b4e2e 100644 --- a/source/blender/modifiers/intern/MOD_uvwarp.cc +++ b/source/blender/modifiers/intern/MOD_uvwarp.cc @@ -72,10 +72,10 @@ static void matrix_from_obj_pchan(float mat[4][4], Object *ob, const char *bonen { bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename); if (pchan) { - mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat); + mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat); } else { - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); } } diff --git a/source/blender/modifiers/intern/MOD_volume_displace.cc b/source/blender/modifiers/intern/MOD_volume_displace.cc index e66793d7cce..2d6f8c100e7 100644 --- a/source/blender/modifiers/intern/MOD_volume_displace.cc +++ b/source/blender/modifiers/intern/MOD_volume_displace.cc @@ -254,15 +254,16 @@ struct DisplaceGridOp { return index_to_object; } case MOD_VOLUME_DISPLACE_MAP_GLOBAL: { - const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->obmat); + const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->object_to_world); return index_to_object * object_to_world; } case MOD_VOLUME_DISPLACE_MAP_OBJECT: { if (vdmd.texture_map_object == nullptr) { return index_to_object; } - const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->obmat); - const openvdb::Mat4s world_to_texture = matrix_to_openvdb(vdmd.texture_map_object->imat); + const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->object_to_world); + const openvdb::Mat4s world_to_texture = matrix_to_openvdb( + vdmd.texture_map_object->world_to_object); return index_to_object * object_to_world * world_to_texture; } } diff --git a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc index 35fd5a4af42..2a8883dc2eb 100644 --- a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc +++ b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc @@ -157,8 +157,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * volume_grid); openvdb::math::Transform::Ptr transform = local_grid->transform().copy(); - transform->postMult(openvdb::Mat4d((float *)vmmd->object->obmat)); - openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx->object->imat); + transform->postMult(openvdb::Mat4d((float *)vmmd->object->object_to_world)); + openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx->object->world_to_object); /* `imat` had floating point issues and wasn't affine. */ imat.setCol(3, openvdb::Vec4d(0, 0, 0, 1)); transform->postMult(imat); diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c index 3fafbd97fee..791eed28a71 100644 --- a/source/blender/modifiers/intern/MOD_warp.c +++ b/source/blender/modifiers/intern/MOD_warp.c @@ -93,11 +93,11 @@ static void matrix_from_obj_pchan(float mat[4][4], bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename); if (pchan) { float mat_bone_world[4][4]; - mul_m4_m4m4(mat_bone_world, ob->obmat, pchan->pose_mat); + mul_m4_m4m4(mat_bone_world, ob->object_to_world, pchan->pose_mat); mul_m4_m4m4(mat, obinv, mat_bone_world); } else { - mul_m4_m4m4(mat, obinv, ob->obmat); + mul_m4_m4m4(mat, obinv, ob->object_to_world); } } @@ -215,7 +215,7 @@ static void warpModifier_do(WarpModifierData *wmd, BKE_curvemapping_init(wmd->curfalloff); } - invert_m4_m4(obinv, ob->obmat); + invert_m4_m4(obinv, ob->object_to_world); /* Checks that the objects/bones are available. */ matrix_from_obj_pchan(mat_from, obinv, wmd->object_from, wmd->bone_from); diff --git a/source/blender/modifiers/intern/MOD_wave.cc b/source/blender/modifiers/intern/MOD_wave.cc index 647e0324707..dce006bda92 100644 --- a/source/blender/modifiers/intern/MOD_wave.cc +++ b/source/blender/modifiers/intern/MOD_wave.cc @@ -152,8 +152,8 @@ static void waveModifier_do(WaveModifierData *md, if (wmd->objectcenter != nullptr) { float mat[4][4]; /* get the control object's location in local coordinates */ - invert_m4_m4(ob->imat, ob->obmat); - mul_m4_m4m4(mat, ob->imat, wmd->objectcenter->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_m4m4(mat, ob->world_to_object, wmd->objectcenter->object_to_world); wmd->startx = mat[3][0]; wmd->starty = mat[3][1]; diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.cc b/source/blender/modifiers/intern/MOD_weightvgproximity.cc index 93052f4215d..e4e03a2cbc9 100644 --- a/source/blender/modifiers/intern/MOD_weightvgproximity.cc +++ b/source/blender/modifiers/intern/MOD_weightvgproximity.cc @@ -223,9 +223,9 @@ static void get_vert2ob_distance( while (i-- > 0) { /* Get world-coordinates of the vertex (constraints and anim included). */ - mul_v3_m4v3(v_wco, ob->obmat, v_cos[i]); + mul_v3_m4v3(v_wco, ob->object_to_world, v_cos[i]); /* Return distance between both coordinates. */ - dist[i] = len_v3v3(v_wco, obr->obmat[3]); + dist[i] = len_v3v3(v_wco, obr->object_to_world[3]); } } @@ -235,7 +235,7 @@ static void get_vert2ob_distance( */ static float get_ob2ob_distance(const Object *ob, const Object *obr) { - return len_v3v3(ob->obmat[3], obr->obmat[3]); + return len_v3v3(ob->object_to_world[3], obr->object_to_world[3]); } /** diff --git a/source/blender/nodes/composite/CMakeLists.txt b/source/blender/nodes/composite/CMakeLists.txt index 4255a2dde21..8bcc2a393d3 100644 --- a/source/blender/nodes/composite/CMakeLists.txt +++ b/source/blender/nodes/composite/CMakeLists.txt @@ -19,6 +19,7 @@ set(INC ../../windowmanager ../../compositor/realtime_compositor ../../compositor/realtime_compositor/algorithms + ../../compositor/realtime_compositor/cached_resources ../../../../intern/guardedalloc # dna_type_offsets.h diff --git a/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc b/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc index e2f4e80270e..dffdc4a9408 100644 --- a/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc +++ b/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc @@ -108,7 +108,7 @@ void register_node_type_cmp_alphaover() cmp_node_type_base(&ntype, CMP_NODE_ALPHAOVER, "Alpha Over", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_alphaover_declare; ntype.draw_buttons = file_ns::node_composit_buts_alphaover; - node_type_init(&ntype, file_ns::node_alphaover_init); + ntype.initfunc = file_ns::node_alphaover_init; node_type_storage( &ntype, "NodeTwoFloats", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc b/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc index 25fefd33199..8c77df08211 100644 --- a/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc +++ b/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc @@ -74,7 +74,7 @@ void register_node_type_cmp_antialiasing() ntype.draw_buttons = file_ns::node_composit_buts_antialiasing; ntype.flag |= NODE_PREVIEW; node_type_size(&ntype, 170, 140, 200); - node_type_init(&ntype, file_ns::node_composit_init_antialiasing); + ntype.initfunc = file_ns::node_composit_init_antialiasing; node_type_storage( &ntype, "NodeAntiAliasingData", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc index af7581d845f..65990677ae3 100644 --- a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc +++ b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc @@ -119,7 +119,7 @@ void register_node_type_cmp_bilateralblur() cmp_node_type_base(&ntype, CMP_NODE_BILATERALBLUR, "Bilateral Blur", NODE_CLASS_OP_FILTER); ntype.declare = file_ns::cmp_node_bilateralblur_declare; ntype.draw_buttons = file_ns::node_composit_buts_bilateralblur; - node_type_init(&ntype, file_ns::node_composit_init_bilateralblur); + ntype.initfunc = file_ns::node_composit_init_bilateralblur; node_type_storage( &ntype, "NodeBilateralBlurData", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_blur.cc b/source/blender/nodes/composite/nodes/node_composite_blur.cc index a9372bdcfb7..6eacc685c7e 100644 --- a/source/blender/nodes/composite/nodes/node_composite_blur.cc +++ b/source/blender/nodes/composite/nodes/node_composite_blur.cc @@ -5,11 +5,7 @@ * \ingroup cmpnodes */ -#include <cstdint> - -#include "BLI_array.hh" #include "BLI_assert.h" -#include "BLI_index_range.hh" #include "BLI_math_base.hh" #include "BLI_math_vec_types.hh" #include "BLI_math_vector.hh" @@ -19,12 +15,13 @@ #include "UI_interface.h" #include "UI_resources.h" -#include "RE_pipeline.h" - +#include "GPU_shader.h" #include "GPU_state.h" #include "GPU_texture.h" #include "COM_node_operation.hh" +#include "COM_symmetric_blur_weights.hh" +#include "COM_symmetric_separable_blur_weights.hh" #include "COM_utilities.hh" #include "node_composite_util.hh" @@ -92,192 +89,7 @@ static void node_composit_buts_blur(uiLayout *layout, bContext * /*C*/, PointerR using namespace blender::realtime_compositor; -/* A helper class that computes and caches a 1D GPU texture containing the weights of the separable - * filter of the given type and radius. The filter is assumed to be symmetric, because the filter - * functions are all even functions. Consequently, only the positive half of the filter is computed - * and the shader takes that into consideration. */ -class SymmetricSeparableBlurWeights { - private: - float radius_ = 1.0f; - int type_ = R_FILTER_GAUSS; - GPUTexture *texture_ = nullptr; - - public: - ~SymmetricSeparableBlurWeights() - { - if (texture_) { - GPU_texture_free(texture_); - } - } - - /* Check if a texture containing the weights was already computed for the given filter type and - * radius. If such texture exists, do nothing, otherwise, free the already computed texture and - * recompute it with the given filter type and radius. */ - void update(float radius, int type) - { - if (texture_ && type == type_ && radius == radius_) { - return; - } - - if (texture_) { - GPU_texture_free(texture_); - } - - /* The size of filter is double the radius plus 1, but since the filter is symmetric, we only - * compute half of it and no doubling happens. We add 1 to make sure the filter size is always - * odd and there is a center weight. */ - const int size = math::ceil(radius) + 1; - Array<float> weights(size); - - float sum = 0.0f; - - /* First, compute the center weight. */ - const float center_weight = RE_filter_value(type, 0.0f); - weights[0] = center_weight; - sum += center_weight; - - /* Second, compute the other weights in the positive direction, making sure to add double the - * weight to the sum of weights because the filter is symmetric and we only loop over half of - * it. Skip the center weight already computed by dropping the front index. */ - const float scale = radius > 0.0f ? 1.0f / radius : 0.0f; - for (const int i : weights.index_range().drop_front(1)) { - const float weight = RE_filter_value(type, i * scale); - weights[i] = weight; - sum += weight * 2.0f; - } - - /* Finally, normalize the weights. */ - for (const int i : weights.index_range()) { - weights[i] /= sum; - } - - texture_ = GPU_texture_create_1d("Weights", size, 1, GPU_R16F, weights.data()); - - type_ = type; - radius_ = radius; - } - - void bind_as_texture(GPUShader *shader, const char *texture_name) - { - const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name); - GPU_texture_bind(texture_, texture_image_unit); - } - - void unbind_as_texture() - { - GPU_texture_unbind(texture_); - } -}; - -/* A helper class that computes and caches a 2D GPU texture containing the weights of the filter of - * the given type and radius. The filter is assumed to be symmetric, because the filter functions - * are evaluated on the normalized distance to the center. Consequently, only the upper right - * quadrant are computed and the shader takes that into consideration. */ -class SymmetricBlurWeights { - private: - int type_ = R_FILTER_GAUSS; - float2 radius_ = float2(1.0f); - GPUTexture *texture_ = nullptr; - - public: - ~SymmetricBlurWeights() - { - if (texture_) { - GPU_texture_free(texture_); - } - } - - /* Check if a texture containing the weights was already computed for the given filter type and - * radius. If such texture exists, do nothing, otherwise, free the already computed texture and - * recompute it with the given filter type and radius. */ - void update(float2 radius, int type) - { - if (texture_ && type == type_ && radius == radius_) { - return; - } - - if (texture_) { - GPU_texture_free(texture_); - } - - /* The full size of filter is double the radius plus 1, but since the filter is symmetric, we - * only compute a single quadrant of it and so no doubling happens. We add 1 to make sure the - * filter size is always odd and there is a center weight. */ - const float2 scale = math::safe_divide(float2(1.0f), radius); - const int2 size = int2(math::ceil(radius)) + int2(1); - Array<float> weights(size.x * size.y); - - float sum = 0.0f; - - /* First, compute the center weight. */ - const float center_weight = RE_filter_value(type, 0.0f); - weights[0] = center_weight; - sum += center_weight; - - /* Then, compute the weights along the positive x axis, making sure to add double the weight to - * the sum of weights because the filter is symmetric and we only loop over the positive half - * of the x axis. Skip the center weight already computed by dropping the front index. */ - for (const int x : IndexRange(size.x).drop_front(1)) { - const float weight = RE_filter_value(type, x * scale.x); - weights[x] = weight; - sum += weight * 2.0f; - } - - /* Then, compute the weights along the positive y axis, making sure to add double the weight to - * the sum of weights because the filter is symmetric and we only loop over the positive half - * of the y axis. Skip the center weight already computed by dropping the front index. */ - for (const int y : IndexRange(size.y).drop_front(1)) { - const float weight = RE_filter_value(type, y * scale.y); - weights[size.x * y] = weight; - sum += weight * 2.0f; - } - - /* Then, compute the other weights in the upper right quadrant, making sure to add quadruple - * the weight to the sum of weights because the filter is symmetric and we only loop over one - * quadrant of it. Skip the weights along the y and x axis already computed by dropping the - * front index. */ - for (const int y : IndexRange(size.y).drop_front(1)) { - for (const int x : IndexRange(size.x).drop_front(1)) { - const float weight = RE_filter_value(type, math::length(float2(x, y) * scale)); - weights[size.x * y + x] = weight; - sum += weight * 4.0f; - } - } - - /* Finally, normalize the weights. */ - for (const int y : IndexRange(size.y)) { - for (const int x : IndexRange(size.x)) { - weights[size.x * y + x] /= sum; - } - } - - texture_ = GPU_texture_create_2d("Weights", size.x, size.y, 1, GPU_R16F, weights.data()); - - type_ = type; - radius_ = radius; - } - - void bind_as_texture(GPUShader *shader, const char *texture_name) - { - const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name); - GPU_texture_bind(texture_, texture_image_unit); - } - - void unbind_as_texture() - { - GPU_texture_unbind(texture_); - } -}; - class BlurOperation : public NodeOperation { - private: - /* Cached symmetric blur weights. */ - SymmetricBlurWeights blur_weights_; - /* Cached symmetric blur weights for the separable horizontal pass. */ - SymmetricSeparableBlurWeights blur_horizontal_weights_; - /* Cached symmetric blur weights for the separable vertical pass. */ - SymmetricSeparableBlurWeights blur_vertical_weights_; - public: using NodeOperation::NodeOperation; @@ -308,13 +120,16 @@ class BlurOperation : public NodeOperation { const Result &input_image = get_input("Image"); input_image.bind_as_texture(shader, "input_tx"); - blur_weights_.update(compute_blur_radius(), node_storage(bnode()).filtertype); - blur_weights_.bind_as_texture(shader, "weights_tx"); + const float2 blur_radius = compute_blur_radius(); + + const SymmetricBlurWeights &weights = context().cache_manager().get_symmetric_blur_weights( + node_storage(bnode()).filtertype, blur_radius); + weights.bind_as_texture(shader, "weights_tx"); Domain domain = compute_domain(); if (get_extend_bounds()) { /* Add a radius amount of pixels in both sides of the image, hence the multiply by 2. */ - domain.size += int2(math::ceil(compute_blur_radius())) * 2; + domain.size += int2(math::ceil(blur_radius)) * 2; } Result &output_image = get_result("Image"); @@ -326,7 +141,7 @@ class BlurOperation : public NodeOperation { GPU_shader_unbind(); output_image.unbind_as_image(); input_image.unbind_as_texture(); - blur_weights_.unbind_as_texture(); + weights.unbind_as_texture(); } GPUTexture *execute_separable_blur_horizontal_pass() @@ -341,12 +156,16 @@ class BlurOperation : public NodeOperation { const Result &input_image = get_input("Image"); input_image.bind_as_texture(shader, "input_tx"); - blur_horizontal_weights_.update(compute_blur_radius().x, node_storage(bnode()).filtertype); - blur_horizontal_weights_.bind_as_texture(shader, "weights_tx"); + const float2 blur_radius = compute_blur_radius(); + + const SymmetricSeparableBlurWeights &weights = + context().cache_manager().get_symmetric_separable_blur_weights( + node_storage(bnode()).filtertype, blur_radius.x); + weights.bind_as_texture(shader, "weights_tx"); Domain domain = compute_domain(); if (get_extend_bounds()) { - domain.size.x += int(math::ceil(compute_blur_radius().x)) * 2; + domain.size.x += int(math::ceil(blur_radius.x)) * 2; } /* We allocate an output image of a transposed size, that is, with a height equivalent to the @@ -367,7 +186,7 @@ class BlurOperation : public NodeOperation { GPU_shader_unbind(); input_image.unbind_as_texture(); - blur_horizontal_weights_.unbind_as_texture(); + weights.unbind_as_texture(); GPU_texture_image_unbind(horizontal_pass_result); return horizontal_pass_result; @@ -386,8 +205,12 @@ class BlurOperation : public NodeOperation { const int texture_image_unit = GPU_shader_get_texture_binding(shader, "input_tx"); GPU_texture_bind(horizontal_pass_result, texture_image_unit); - blur_vertical_weights_.update(compute_blur_radius().y, node_storage(bnode()).filtertype); - blur_vertical_weights_.bind_as_texture(shader, "weights_tx"); + const float2 blur_radius = compute_blur_radius(); + + const SymmetricSeparableBlurWeights &weights = + context().cache_manager().get_symmetric_separable_blur_weights( + node_storage(bnode()).filtertype, blur_radius.y); + weights.bind_as_texture(shader, "weights_tx"); Domain domain = compute_domain(); if (get_extend_bounds()) { @@ -405,7 +228,7 @@ class BlurOperation : public NodeOperation { GPU_shader_unbind(); output_image.unbind_as_image(); - blur_vertical_weights_.unbind_as_texture(); + weights.unbind_as_texture(); GPU_texture_unbind(horizontal_pass_result); } @@ -501,7 +324,7 @@ void register_node_type_cmp_blur() ntype.declare = file_ns::cmp_node_blur_declare; ntype.draw_buttons = file_ns::node_composit_buts_blur; ntype.flag |= NODE_PREVIEW; - node_type_init(&ntype, file_ns::node_composit_init_blur); + ntype.initfunc = file_ns::node_composit_init_blur; node_type_storage( &ntype, "NodeBlurData", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc b/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc index a581d87a463..f09bf1f5afd 100644 --- a/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc +++ b/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc @@ -215,7 +215,7 @@ void register_node_type_cmp_bokehblur() cmp_node_type_base(&ntype, CMP_NODE_BOKEHBLUR, "Bokeh Blur", NODE_CLASS_OP_FILTER); ntype.declare = file_ns::cmp_node_bokehblur_declare; ntype.draw_buttons = file_ns::node_composit_buts_bokehblur; - node_type_init(&ntype, file_ns::node_composit_init_bokehblur); + ntype.initfunc = file_ns::node_composit_init_bokehblur; ntype.get_compositor_operation = file_ns::get_compositor_operation; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc b/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc index eb35b933d1b..8b817d3a677 100644 --- a/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc +++ b/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc @@ -122,7 +122,7 @@ void register_node_type_cmp_bokehimage() ntype.declare = file_ns::cmp_node_bokehimage_declare; ntype.draw_buttons = file_ns::node_composit_buts_bokehimage; ntype.flag |= NODE_PREVIEW; - node_type_init(&ntype, file_ns::node_composit_init_bokehimage); + ntype.initfunc = file_ns::node_composit_init_bokehimage; node_type_storage( &ntype, "NodeBokehImage", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_boxmask.cc b/source/blender/nodes/composite/nodes/node_composite_boxmask.cc index 668dc9d92de..17b5d64de91 100644 --- a/source/blender/nodes/composite/nodes/node_composite_boxmask.cc +++ b/source/blender/nodes/composite/nodes/node_composite_boxmask.cc @@ -157,7 +157,7 @@ void register_node_type_cmp_boxmask() cmp_node_type_base(&ntype, CMP_NODE_MASK_BOX, "Box Mask", NODE_CLASS_MATTE); ntype.declare = file_ns::cmp_node_boxmask_declare; ntype.draw_buttons = file_ns::node_composit_buts_boxmask; - node_type_init(&ntype, file_ns::node_composit_init_boxmask); + ntype.initfunc = file_ns::node_composit_init_boxmask; node_type_storage(&ntype, "NodeBoxMask", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_brightness.cc b/source/blender/nodes/composite/nodes/node_composite_brightness.cc index 6b9fef75524..08794914e91 100644 --- a/source/blender/nodes/composite/nodes/node_composite_brightness.cc +++ b/source/blender/nodes/composite/nodes/node_composite_brightness.cc @@ -81,7 +81,7 @@ void register_node_type_cmp_brightcontrast() cmp_node_type_base(&ntype, CMP_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_brightcontrast_declare; ntype.draw_buttons = file_ns::node_composit_buts_brightcontrast; - node_type_init(&ntype, file_ns::node_composit_init_brightcontrast); + ntype.initfunc = file_ns::node_composit_init_brightcontrast; ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc b/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc index 2fd2d6c8f71..be02f1ecd00 100644 --- a/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc +++ b/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc @@ -182,7 +182,7 @@ void register_node_type_cmp_channel_matte() ntype.declare = file_ns::cmp_node_channel_matte_declare; ntype.draw_buttons = file_ns::node_composit_buts_channel_matte; ntype.flag |= NODE_PREVIEW; - node_type_init(&ntype, file_ns::node_composit_init_channel_matte); + ntype.initfunc = file_ns::node_composit_init_channel_matte; node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc b/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc index e2ef96ea95e..4e035fcf5e0 100644 --- a/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc +++ b/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc @@ -121,7 +121,7 @@ void register_node_type_cmp_chroma_matte() ntype.declare = file_ns::cmp_node_chroma_matte_declare; ntype.draw_buttons = file_ns::node_composit_buts_chroma_matte; ntype.flag |= NODE_PREVIEW; - node_type_init(&ntype, file_ns::node_composit_init_chroma_matte); + ntype.initfunc = file_ns::node_composit_init_chroma_matte; node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_color_matte.cc b/source/blender/nodes/composite/nodes/node_composite_color_matte.cc index 2a20a4d995f..9233f61205d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_color_matte.cc +++ b/source/blender/nodes/composite/nodes/node_composite_color_matte.cc @@ -119,7 +119,7 @@ void register_node_type_cmp_color_matte() ntype.declare = file_ns::cmp_node_color_matte_declare; ntype.draw_buttons = file_ns::node_composit_buts_color_matte; ntype.flag |= NODE_PREVIEW; - node_type_init(&ntype, file_ns::node_composit_init_color_matte); + ntype.initfunc = file_ns::node_composit_init_color_matte; node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_color_spill.cc b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc index ba829da83ed..cd129d53d6b 100644 --- a/source/blender/nodes/composite/nodes/node_composite_color_spill.cc +++ b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc @@ -196,7 +196,7 @@ void register_node_type_cmp_color_spill() cmp_node_type_base(&ntype, CMP_NODE_COLOR_SPILL, "Color Spill", NODE_CLASS_MATTE); ntype.declare = file_ns::cmp_node_color_spill_declare; ntype.draw_buttons = file_ns::node_composit_buts_color_spill; - node_type_init(&ntype, file_ns::node_composit_init_color_spill); + ntype.initfunc = file_ns::node_composit_init_color_spill; node_type_storage( &ntype, "NodeColorspill", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc index 3300896bfdf..aade1b639ab 100644 --- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc +++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc @@ -210,7 +210,7 @@ void register_node_type_cmp_colorbalance() ntype.draw_buttons = file_ns::node_composit_buts_colorbalance; ntype.draw_buttons_ex = file_ns::node_composit_buts_colorbalance_ex; node_type_size(&ntype, 400, 200, 400); - node_type_init(&ntype, file_ns::node_composit_init_colorbalance); + ntype.initfunc = file_ns::node_composit_init_colorbalance; node_type_storage( &ntype, "NodeColorBalance", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc index c6051a42df6..5ff190ac2e4 100644 --- a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc +++ b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc @@ -353,7 +353,7 @@ void register_node_type_cmp_colorcorrection() ntype.draw_buttons = file_ns::node_composit_buts_colorcorrection; ntype.draw_buttons_ex = file_ns::node_composit_buts_colorcorrection_ex; node_type_size(&ntype, 400, 200, 600); - node_type_init(&ntype, file_ns::node_composit_init_colorcorrection); + ntype.initfunc = file_ns::node_composit_init_colorcorrection; node_type_storage( &ntype, "NodeColorCorrection", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_common.cc b/source/blender/nodes/composite/nodes/node_composite_common.cc index 8dd88d098c4..cd119684a79 100644 --- a/source/blender/nodes/composite/nodes/node_composite_common.cc +++ b/source/blender/nodes/composite/nodes/node_composite_common.cc @@ -32,7 +32,7 @@ void register_node_type_cmp_group() node_type_size(&ntype, 140, 60, 400); ntype.labelfunc = node_group_label; - node_type_group_update(&ntype, node_group_update); + ntype.group_update_func = node_group_update; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc b/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc index 3e521144b8d..24928acedd9 100644 --- a/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc +++ b/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc @@ -78,7 +78,7 @@ void register_node_type_cmp_convert_color_space(void) ntype.declare = file_ns::CMP_NODE_CONVERT_COLOR_SPACE_declare; ntype.draw_buttons = file_ns::node_composit_buts_convert_colorspace; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_composit_init_convert_colorspace); + ntype.initfunc = file_ns::node_composit_init_convert_colorspace; node_type_storage( &ntype, "NodeConvertColorSpace", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_crop.cc b/source/blender/nodes/composite/nodes/node_composite_crop.cc index 96a5443921b..4539d2af92d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_crop.cc +++ b/source/blender/nodes/composite/nodes/node_composite_crop.cc @@ -230,7 +230,7 @@ void register_node_type_cmp_crop() cmp_node_type_base(&ntype, CMP_NODE_CROP, "Crop", NODE_CLASS_DISTORT); ntype.declare = file_ns::cmp_node_crop_declare; ntype.draw_buttons = file_ns::node_composit_buts_crop; - node_type_init(&ntype, file_ns::node_composit_init_crop); + ntype.initfunc = file_ns::node_composit_init_crop; node_type_storage(&ntype, "NodeTwoXYs", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc index fa3b14ae015..e95a306976c 100644 --- a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc +++ b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc @@ -331,7 +331,7 @@ void register_node_type_cmp_cryptomatte() node_type_socket_templates( &ntype, file_ns::cmp_node_cryptomatte_in, file_ns::cmp_node_cryptomatte_out); node_type_size(&ntype, 240, 100, 700); - node_type_init(&ntype, file_ns::node_init_cryptomatte); + ntype.initfunc = file_ns::node_init_cryptomatte; ntype.initfunc_api = file_ns::node_init_api_cryptomatte; ntype.poll = file_ns::node_poll_cryptomatte; node_type_storage( @@ -418,7 +418,7 @@ void register_node_type_cmp_cryptomatte_legacy() cmp_node_type_base( &ntype, CMP_NODE_CRYPTOMATTE_LEGACY, "Cryptomatte (Legacy)", NODE_CLASS_MATTE); node_type_socket_templates(&ntype, nullptr, file_ns::cmp_node_cryptomatte_out); - node_type_init(&ntype, legacy_file_ns::node_init_cryptomatte_legacy); + ntype.initfunc = legacy_file_ns::node_init_cryptomatte_legacy; node_type_storage( &ntype, "NodeCryptomatte", file_ns::node_free_cryptomatte, file_ns::node_copy_cryptomatte); ntype.gather_link_search_ops = nullptr; diff --git a/source/blender/nodes/composite/nodes/node_composite_curves.cc b/source/blender/nodes/composite/nodes/node_composite_curves.cc index b631f75e879..5799c6c1a09 100644 --- a/source/blender/nodes/composite/nodes/node_composite_curves.cc +++ b/source/blender/nodes/composite/nodes/node_composite_curves.cc @@ -100,7 +100,7 @@ void register_node_type_cmp_curve_time() cmp_node_type_base(&ntype, CMP_NODE_TIME, "Time Curve", NODE_CLASS_INPUT); ntype.declare = file_ns::cmp_node_time_declare; node_type_size(&ntype, 200, 140, 320); - node_type_init(&ntype, file_ns::node_composit_init_curves_time); + ntype.initfunc = file_ns::node_composit_init_curves_time; node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); ntype.get_compositor_operation = file_ns::get_compositor_operation; @@ -195,7 +195,7 @@ void register_node_type_cmp_curve_vec() ntype.declare = file_ns::cmp_node_curve_vec_declare; ntype.draw_buttons = file_ns::node_buts_curvevec; node_type_size(&ntype, 200, 140, 320); - node_type_init(&ntype, file_ns::node_composit_init_curve_vec); + ntype.initfunc = file_ns::node_composit_init_curve_vec; node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; @@ -332,7 +332,7 @@ void register_node_type_cmp_curve_rgb() cmp_node_type_base(&ntype, CMP_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_rgbcurves_declare; node_type_size(&ntype, 200, 140, 320); - node_type_init(&ntype, file_ns::node_composit_init_curve_rgb); + ntype.initfunc = file_ns::node_composit_init_curve_rgb; node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_defocus.cc b/source/blender/nodes/composite/nodes/node_composite_defocus.cc index 197e02bebad..584cca87740 100644 --- a/source/blender/nodes/composite/nodes/node_composite_defocus.cc +++ b/source/blender/nodes/composite/nodes/node_composite_defocus.cc @@ -111,7 +111,7 @@ void register_node_type_cmp_defocus() cmp_node_type_base(&ntype, CMP_NODE_DEFOCUS, "Defocus", NODE_CLASS_OP_FILTER); ntype.declare = file_ns::cmp_node_defocus_declare; ntype.draw_buttons = file_ns::node_composit_buts_defocus; - node_type_init(&ntype, file_ns::node_composit_init_defocus); + ntype.initfunc = file_ns::node_composit_init_defocus; node_type_storage(&ntype, "NodeDefocus", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_denoise.cc b/source/blender/nodes/composite/nodes/node_composite_denoise.cc index 821b3c23a7b..9ae02dab505 100644 --- a/source/blender/nodes/composite/nodes/node_composite_denoise.cc +++ b/source/blender/nodes/composite/nodes/node_composite_denoise.cc @@ -82,7 +82,7 @@ void register_node_type_cmp_denoise() cmp_node_type_base(&ntype, CMP_NODE_DENOISE, "Denoise", NODE_CLASS_OP_FILTER); ntype.declare = file_ns::cmp_node_denoise_declare; ntype.draw_buttons = file_ns::node_composit_buts_denoise; - node_type_init(&ntype, file_ns::node_composit_init_denonise); + ntype.initfunc = file_ns::node_composit_init_denonise; node_type_storage(&ntype, "NodeDenoise", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc index 1e15f9709fe..28ef022459b 100644 --- a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc +++ b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc @@ -115,7 +115,7 @@ void register_node_type_cmp_despeckle() ntype.declare = file_ns::cmp_node_despeckle_declare; ntype.draw_buttons = file_ns::node_composit_buts_despeckle; ntype.flag |= NODE_PREVIEW; - node_type_init(&ntype, file_ns::node_composit_init_despeckle); + ntype.initfunc = file_ns::node_composit_init_despeckle; ntype.get_compositor_operation = file_ns::get_compositor_operation; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc b/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc index cde537f7d4c..c3fb0885c4d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc +++ b/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc @@ -101,7 +101,7 @@ void register_node_type_cmp_diff_matte() ntype.declare = file_ns::cmp_node_diff_matte_declare; ntype.draw_buttons = file_ns::node_composit_buts_diff_matte; ntype.flag |= NODE_PREVIEW; - node_type_init(&ntype, file_ns::node_composit_init_diff_matte); + ntype.initfunc = file_ns::node_composit_init_diff_matte; node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_dilate.cc b/source/blender/nodes/composite/nodes/node_composite_dilate.cc index d659c46721d..cc4e09d4d0d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_dilate.cc +++ b/source/blender/nodes/composite/nodes/node_composite_dilate.cc @@ -5,25 +5,20 @@ * \ingroup cmpnodes */ -#include <cmath> - -#include "BLI_array.hh" #include "BLI_assert.h" #include "BLI_math_base.hh" - -#include "DNA_scene_types.h" +#include "BLI_math_vec_types.hh" #include "RNA_access.h" #include "UI_interface.h" #include "UI_resources.h" -#include "RE_pipeline.h" - #include "GPU_shader.h" #include "GPU_state.h" #include "GPU_texture.h" +#include "COM_morphological_distance_feather_weights.hh" #include "COM_node_operation.hh" #include "COM_utilities.hh" @@ -64,161 +59,7 @@ static void node_composit_buts_dilateerode(uiLayout *layout, bContext * /*C*/, P using namespace blender::realtime_compositor; -/* Computes a falloff that is equal to 1 at an input of zero and decrease to zero at an input of 1, - * with the rate of decrease depending on the falloff type. */ -static float compute_distance_falloff(float x, int falloff_type) -{ - x = 1.0f - x; - - switch (falloff_type) { - case PROP_SMOOTH: - return 3.0f * x * x - 2.0f * x * x * x; - case PROP_SPHERE: - return std::sqrt(2.0f * x - x * x); - case PROP_ROOT: - return std::sqrt(x); - case PROP_SHARP: - return x * x; - case PROP_INVSQUARE: - return x * (2.0f - x); - case PROP_LIN: - return x; - default: - BLI_assert_unreachable(); - return x; - } -} - -/* A helper class that computes and caches 1D GPU textures containing the weights of the separable - * Gaussian filter of the given radius as well as an inverse distance falloff of the given type and - * radius. The weights and falloffs are symmetric, because the Gaussian and falloff functions are - * all even functions. Consequently, only the positive half of the filter is computed and the - * shader takes that into consideration. */ -class SymmetricSeparableMorphologicalDistanceFeatherWeights { - private: - int radius_ = 1; - int falloff_type_ = PROP_SMOOTH; - GPUTexture *weights_texture_ = nullptr; - GPUTexture *distance_falloffs_texture_ = nullptr; - - public: - ~SymmetricSeparableMorphologicalDistanceFeatherWeights() - { - if (weights_texture_) { - GPU_texture_free(weights_texture_); - } - - if (distance_falloffs_texture_) { - GPU_texture_free(distance_falloffs_texture_); - } - } - - /* Check if textures containing the weights and distance falloffs were already computed for the - * given distance falloff type and radius. If such textures exists, do nothing, otherwise, free - * the already computed textures and recompute it with the given distance falloff type and - * radius. */ - void update(int radius, int falloff_type) - { - if (weights_texture_ && distance_falloffs_texture_ && falloff_type == falloff_type_ && - radius == radius_) { - return; - } - - radius_ = radius; - falloff_type_ = falloff_type; - - compute_weights(); - compute_distance_falloffs(); - } - - void compute_weights() - { - if (weights_texture_) { - GPU_texture_free(weights_texture_); - } - - /* The size of filter is double the radius plus 1, but since the filter is symmetric, we only - * compute half of it and no doubling happens. We add 1 to make sure the filter size is always - * odd and there is a center weight. */ - const int size = radius_ + 1; - Array<float> weights(size); - - float sum = 0.0f; - - /* First, compute the center weight. */ - const float center_weight = RE_filter_value(R_FILTER_GAUSS, 0.0f); - weights[0] = center_weight; - sum += center_weight; - - /* Second, compute the other weights in the positive direction, making sure to add double the - * weight to the sum of weights because the filter is symmetric and we only loop over half of - * it. Skip the center weight already computed by dropping the front index. */ - const float scale = radius_ > 0.0f ? 1.0f / radius_ : 0.0f; - for (const int i : weights.index_range().drop_front(1)) { - const float weight = RE_filter_value(R_FILTER_GAUSS, i * scale); - weights[i] = weight; - sum += weight * 2.0f; - } - - /* Finally, normalize the weights. */ - for (const int i : weights.index_range()) { - weights[i] /= sum; - } - - weights_texture_ = GPU_texture_create_1d("Weights", size, 1, GPU_R16F, weights.data()); - } - - void compute_distance_falloffs() - { - if (distance_falloffs_texture_) { - GPU_texture_free(distance_falloffs_texture_); - } - - /* The size of the distance falloffs is double the radius plus 1, but since the falloffs are - * symmetric, we only compute half of them and no doubling happens. We add 1 to make sure the - * falloffs size is always odd and there is a center falloff. */ - const int size = radius_ + 1; - Array<float> falloffs(size); - - /* Compute the distance falloffs in the positive direction only, because the falloffs are - * symmetric. */ - const float scale = radius_ > 0.0f ? 1.0f / radius_ : 0.0f; - for (const int i : falloffs.index_range()) { - falloffs[i] = compute_distance_falloff(i * scale, falloff_type_); - } - - distance_falloffs_texture_ = GPU_texture_create_1d( - "Distance Factors", size, 1, GPU_R16F, falloffs.data()); - } - - void bind_weights_as_texture(GPUShader *shader, const char *texture_name) - { - const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name); - GPU_texture_bind(weights_texture_, texture_image_unit); - } - - void unbind_weights_as_texture() - { - GPU_texture_unbind(weights_texture_); - } - - void bind_distance_falloffs_as_texture(GPUShader *shader, const char *texture_name) - { - const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name); - GPU_texture_bind(distance_falloffs_texture_, texture_image_unit); - } - - void unbind_distance_falloffs_as_texture() - { - GPU_texture_unbind(distance_falloffs_texture_); - } -}; - class DilateErodeOperation : public NodeOperation { - private: - /* Cached symmetric blur weights and distance falloffs for the distance feature method. */ - SymmetricSeparableMorphologicalDistanceFeatherWeights distance_feather_weights_; - public: using NodeOperation::NodeOperation; @@ -414,9 +255,11 @@ class DilateErodeOperation : public NodeOperation { const Result &input_image = get_input("Mask"); input_image.bind_as_texture(shader, "input_tx"); - distance_feather_weights_.update(math::abs(get_distance()), node_storage(bnode()).falloff); - distance_feather_weights_.bind_weights_as_texture(shader, "weights_tx"); - distance_feather_weights_.bind_distance_falloffs_as_texture(shader, "falloffs_tx"); + const MorphologicalDistanceFeatherWeights &weights = + context().cache_manager().get_morphological_distance_feather_weights( + node_storage(bnode()).falloff, math::abs(get_distance())); + weights.bind_weights_as_texture(shader, "weights_tx"); + weights.bind_distance_falloffs_as_texture(shader, "falloffs_tx"); /* We allocate an output image of a transposed size, that is, with a height equivalent to the * width of the input and vice versa. This is done as a performance optimization. The shader @@ -437,8 +280,8 @@ class DilateErodeOperation : public NodeOperation { GPU_shader_unbind(); input_image.unbind_as_texture(); - distance_feather_weights_.unbind_weights_as_texture(); - distance_feather_weights_.unbind_distance_falloffs_as_texture(); + weights.unbind_weights_as_texture(); + weights.unbind_distance_falloffs_as_texture(); GPU_texture_image_unbind(horizontal_pass_result); return horizontal_pass_result; @@ -453,9 +296,11 @@ class DilateErodeOperation : public NodeOperation { const int texture_image_unit = GPU_shader_get_texture_binding(shader, "input_tx"); GPU_texture_bind(horizontal_pass_result, texture_image_unit); - distance_feather_weights_.update(math::abs(get_distance()), node_storage(bnode()).falloff); - distance_feather_weights_.bind_weights_as_texture(shader, "weights_tx"); - distance_feather_weights_.bind_distance_falloffs_as_texture(shader, "falloffs_tx"); + const MorphologicalDistanceFeatherWeights &weights = + context().cache_manager().get_morphological_distance_feather_weights( + node_storage(bnode()).falloff, math::abs(get_distance())); + weights.bind_weights_as_texture(shader, "weights_tx"); + weights.bind_distance_falloffs_as_texture(shader, "falloffs_tx"); const Domain domain = compute_domain(); Result &output_image = get_result("Mask"); @@ -468,8 +313,8 @@ class DilateErodeOperation : public NodeOperation { GPU_shader_unbind(); output_image.unbind_as_image(); - distance_feather_weights_.unbind_weights_as_texture(); - distance_feather_weights_.unbind_distance_falloffs_as_texture(); + weights.unbind_weights_as_texture(); + weights.unbind_distance_falloffs_as_texture(); GPU_texture_unbind(horizontal_pass_result); } @@ -535,7 +380,7 @@ void register_node_type_cmp_dilateerode() cmp_node_type_base(&ntype, CMP_NODE_DILATEERODE, "Dilate/Erode", NODE_CLASS_OP_FILTER); ntype.draw_buttons = file_ns::node_composit_buts_dilateerode; ntype.declare = file_ns::cmp_node_dilate_declare; - node_type_init(&ntype, file_ns::node_composit_init_dilateerode); + ntype.initfunc = file_ns::node_composit_init_dilateerode; node_type_storage( &ntype, "NodeDilateErode", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc b/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc index a5a253c2cca..452c83ef1b5 100644 --- a/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc +++ b/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc @@ -199,7 +199,7 @@ void register_node_type_cmp_dblur() cmp_node_type_base(&ntype, CMP_NODE_DBLUR, "Directional Blur", NODE_CLASS_OP_FILTER); ntype.declare = file_ns::cmp_node_directional_blur_declare; ntype.draw_buttons = file_ns::node_composit_buts_dblur; - node_type_init(&ntype, file_ns::node_composit_init_dblur); + ntype.initfunc = file_ns::node_composit_init_dblur; node_type_storage( &ntype, "NodeDBlurData", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc b/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc index 87b66810fe3..16f79f4e730 100644 --- a/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc +++ b/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc @@ -123,7 +123,7 @@ void register_node_type_cmp_distance_matte() ntype.declare = file_ns::cmp_node_distance_matte_declare; ntype.draw_buttons = file_ns::node_composit_buts_distance_matte; ntype.flag |= NODE_PREVIEW; - node_type_init(&ntype, file_ns::node_composit_init_distance_matte); + ntype.initfunc = file_ns::node_composit_init_distance_matte; node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc index 120b4d0d976..f06b64f10b5 100644 --- a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc +++ b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc @@ -156,7 +156,7 @@ void register_node_type_cmp_ellipsemask() ntype.declare = file_ns::cmp_node_ellipsemask_declare; ntype.draw_buttons = file_ns::node_composit_buts_ellipsemask; node_type_size(&ntype, 260, 110, 320); - node_type_init(&ntype, file_ns::node_composit_init_ellipsemask); + ntype.initfunc = file_ns::node_composit_init_ellipsemask; node_type_storage( &ntype, "NodeEllipseMask", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_glare.cc b/source/blender/nodes/composite/nodes/node_composite_glare.cc index 60d149a32b9..4352f519e4c 100644 --- a/source/blender/nodes/composite/nodes/node_composite_glare.cc +++ b/source/blender/nodes/composite/nodes/node_composite_glare.cc @@ -105,7 +105,7 @@ void register_node_type_cmp_glare() cmp_node_type_base(&ntype, CMP_NODE_GLARE, "Glare", NODE_CLASS_OP_FILTER); ntype.declare = file_ns::cmp_node_glare_declare; ntype.draw_buttons = file_ns::node_composit_buts_glare; - node_type_init(&ntype, file_ns::node_composit_init_glare); + ntype.initfunc = file_ns::node_composit_init_glare; node_type_storage(&ntype, "NodeGlare", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc b/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc index a365929138c..2e09e44eddc 100644 --- a/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc +++ b/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc @@ -106,7 +106,7 @@ void register_node_type_cmp_huecorrect() cmp_node_type_base(&ntype, CMP_NODE_HUECORRECT, "Hue Correct", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_huecorrect_declare; node_type_size(&ntype, 320, 140, 500); - node_type_init(&ntype, file_ns::node_composit_init_huecorrect); + ntype.initfunc = file_ns::node_composit_init_huecorrect; node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_image.cc b/source/blender/nodes/composite/nodes/node_composite_image.cc index 9efedf744ec..322f1eecf91 100644 --- a/source/blender/nodes/composite/nodes/node_composite_image.cc +++ b/source/blender/nodes/composite/nodes/node_composite_image.cc @@ -660,10 +660,10 @@ void register_node_type_cmp_image() static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_IMAGE, "Image", NODE_CLASS_INPUT); - node_type_init(&ntype, file_ns::node_composit_init_image); + ntype.initfunc = file_ns::node_composit_init_image; node_type_storage( &ntype, "ImageUser", file_ns::node_composit_free_image, file_ns::node_composit_copy_image); - node_type_update(&ntype, file_ns::cmp_node_image_update); + ntype.updatefunc = file_ns::cmp_node_image_update; ntype.get_compositor_operation = file_ns::get_compositor_operation; ntype.labelfunc = node_image_label; ntype.flag |= NODE_PREVIEW; @@ -879,8 +879,8 @@ void register_node_type_cmp_rlayers() ntype.flag |= NODE_PREVIEW; node_type_storage( &ntype, nullptr, file_ns::node_composit_free_rlayers, file_ns::node_composit_copy_rlayers); - node_type_update(&ntype, file_ns::cmp_node_rlayers_update); - node_type_init(&ntype, node_cmp_rlayers_outputs); + ntype.updatefunc = file_ns::cmp_node_rlayers_update; + ntype.initfunc = node_cmp_rlayers_outputs; node_type_size_preset(&ntype, NODE_SIZE_LARGE); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/composite/nodes/node_composite_invert.cc b/source/blender/nodes/composite/nodes/node_composite_invert.cc index bbb2808c4ea..c8787ebb01b 100644 --- a/source/blender/nodes/composite/nodes/node_composite_invert.cc +++ b/source/blender/nodes/composite/nodes/node_composite_invert.cc @@ -96,7 +96,7 @@ void register_node_type_cmp_invert() cmp_node_type_base(&ntype, CMP_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_invert_declare; ntype.draw_buttons = file_ns::node_composit_buts_invert; - node_type_init(&ntype, file_ns::node_composit_init_invert); + ntype.initfunc = file_ns::node_composit_init_invert; ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/composite/nodes/node_composite_keying.cc b/source/blender/nodes/composite/nodes/node_composite_keying.cc index 4b61e06a232..b2add06c541 100644 --- a/source/blender/nodes/composite/nodes/node_composite_keying.cc +++ b/source/blender/nodes/composite/nodes/node_composite_keying.cc @@ -95,7 +95,7 @@ void register_node_type_cmp_keying() cmp_node_type_base(&ntype, CMP_NODE_KEYING, "Keying", NODE_CLASS_MATTE); ntype.declare = file_ns::cmp_node_keying_declare; ntype.draw_buttons = file_ns::node_composit_buts_keying; - node_type_init(&ntype, file_ns::node_composit_init_keying); + ntype.initfunc = file_ns::node_composit_init_keying; node_type_storage( &ntype, "NodeKeyingData", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_lensdist.cc b/source/blender/nodes/composite/nodes/node_composite_lensdist.cc index 1cf482ff6ff..e11ed0fbfb6 100644 --- a/source/blender/nodes/composite/nodes/node_composite_lensdist.cc +++ b/source/blender/nodes/composite/nodes/node_composite_lensdist.cc @@ -250,7 +250,7 @@ void register_node_type_cmp_lensdist() cmp_node_type_base(&ntype, CMP_NODE_LENSDIST, "Lens Distortion", NODE_CLASS_DISTORT); ntype.declare = file_ns::cmp_node_lensdist_declare; ntype.draw_buttons = file_ns::node_composit_buts_lensdist; - node_type_init(&ntype, file_ns::node_composit_init_lensdist); + ntype.initfunc = file_ns::node_composit_init_lensdist; node_type_storage( &ntype, "NodeLensDist", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_levels.cc b/source/blender/nodes/composite/nodes/node_composite_levels.cc index 4c901372b9f..29212c7a76f 100644 --- a/source/blender/nodes/composite/nodes/node_composite_levels.cc +++ b/source/blender/nodes/composite/nodes/node_composite_levels.cc @@ -201,7 +201,7 @@ void register_node_type_cmp_view_levels() ntype.declare = file_ns::cmp_node_levels_declare; ntype.draw_buttons = file_ns::node_composit_buts_view_levels; ntype.flag |= NODE_PREVIEW; - node_type_init(&ntype, file_ns::node_composit_init_view_levels); + ntype.initfunc = file_ns::node_composit_init_view_levels; ntype.get_compositor_operation = file_ns::get_compositor_operation; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc b/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc index 8426efb0f1f..325f5dbd870 100644 --- a/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc +++ b/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc @@ -104,7 +104,7 @@ void register_node_type_cmp_luma_matte() ntype.declare = file_ns::cmp_node_luma_matte_declare; ntype.draw_buttons = file_ns::node_composit_buts_luma_matte; ntype.flag |= NODE_PREVIEW; - node_type_init(&ntype, file_ns::node_composit_init_luma_matte); + ntype.initfunc = file_ns::node_composit_init_luma_matte; node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_map_value.cc b/source/blender/nodes/composite/nodes/node_composite_map_value.cc index eacc003378a..ea80e7b03a8 100644 --- a/source/blender/nodes/composite/nodes/node_composite_map_value.cc +++ b/source/blender/nodes/composite/nodes/node_composite_map_value.cc @@ -116,7 +116,7 @@ void register_node_type_cmp_map_value() cmp_node_type_base(&ntype, CMP_NODE_MAP_VALUE, "Map Value", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::cmp_node_map_value_declare; ntype.draw_buttons = file_ns::node_composit_buts_map_value; - node_type_init(&ntype, file_ns::node_composit_init_map_value); + ntype.initfunc = file_ns::node_composit_init_map_value; node_type_storage(&ntype, "TexMapping", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_mask.cc b/source/blender/nodes/composite/nodes/node_composite_mask.cc index 5dfcc9a9ecf..895ef62a82d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_mask.cc +++ b/source/blender/nodes/composite/nodes/node_composite_mask.cc @@ -104,7 +104,7 @@ void register_node_type_cmp_mask() cmp_node_type_base(&ntype, CMP_NODE_MASK, "Mask", NODE_CLASS_INPUT); ntype.declare = file_ns::cmp_node_mask_declare; ntype.draw_buttons = file_ns::node_composit_buts_mask; - node_type_init(&ntype, file_ns::node_composit_init_mask); + ntype.initfunc = file_ns::node_composit_init_mask; ntype.labelfunc = file_ns::node_mask_label; ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_math.cc b/source/blender/nodes/composite/nodes/node_composite_math.cc index 4baf057913e..e1dda06a41e 100644 --- a/source/blender/nodes/composite/nodes/node_composite_math.cc +++ b/source/blender/nodes/composite/nodes/node_composite_math.cc @@ -96,7 +96,7 @@ void register_node_type_cmp_math() cmp_node_type_base(&ntype, CMP_NODE_MATH, "Math", NODE_CLASS_CONVERTER); ntype.declare = file_ns::cmp_node_math_declare; ntype.labelfunc = node_math_label; - node_type_update(&ntype, node_math_update); + ntype.updatefunc = node_math_update; ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/composite/nodes/node_composite_output_file.cc b/source/blender/nodes/composite/nodes/node_composite_output_file.cc index f27dec91b1c..f64e448842d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_output_file.cc +++ b/source/blender/nodes/composite/nodes/node_composite_output_file.cc @@ -470,7 +470,7 @@ void register_node_type_cmp_output_file() ntype.flag |= NODE_PREVIEW; node_type_storage( &ntype, "NodeImageMultiFile", file_ns::free_output_file, file_ns::copy_output_file); - node_type_update(&ntype, file_ns::update_output_file); + ntype.updatefunc = file_ns::update_output_file; ntype.get_compositor_operation = file_ns::get_compositor_operation; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/composite/nodes/node_composite_rotate.cc b/source/blender/nodes/composite/nodes/node_composite_rotate.cc index 5f3df3abd35..4cc1166b373 100644 --- a/source/blender/nodes/composite/nodes/node_composite_rotate.cc +++ b/source/blender/nodes/composite/nodes/node_composite_rotate.cc @@ -95,7 +95,7 @@ void register_node_type_cmp_rotate() cmp_node_type_base(&ntype, CMP_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT); ntype.declare = file_ns::cmp_node_rotate_declare; ntype.draw_buttons = file_ns::node_composit_buts_rotate; - node_type_init(&ntype, file_ns::node_composit_init_rotate); + ntype.initfunc = file_ns::node_composit_init_rotate; ntype.get_compositor_operation = file_ns::get_compositor_operation; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/composite/nodes/node_composite_scale.cc b/source/blender/nodes/composite/nodes/node_composite_scale.cc index c524d7b8da9..a4e28326d9d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_scale.cc +++ b/source/blender/nodes/composite/nodes/node_composite_scale.cc @@ -221,7 +221,7 @@ void register_node_type_cmp_scale() cmp_node_type_base(&ntype, CMP_NODE_SCALE, "Scale", NODE_CLASS_DISTORT); ntype.declare = file_ns::cmp_node_scale_declare; ntype.draw_buttons = file_ns::node_composit_buts_scale; - node_type_update(&ntype, file_ns::node_composite_update_scale); + ntype.updatefunc = file_ns::node_composite_update_scale; ntype.get_compositor_operation = file_ns::get_compositor_operation; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc index d3f8530ae8b..118ab6ccdf8 100644 --- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc +++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc @@ -137,10 +137,10 @@ void register_node_type_cmp_separate_color() cmp_node_type_base(&ntype, CMP_NODE_SEPARATE_COLOR, "Separate Color", NODE_CLASS_CONVERTER); ntype.declare = file_ns::cmp_node_separate_color_declare; - node_type_init(&ntype, node_cmp_combsep_color_init); + ntype.initfunc = node_cmp_combsep_color_init; node_type_storage( &ntype, "NodeCMPCombSepColor", node_free_standard_storage, node_copy_standard_storage); - node_type_update(&ntype, file_ns::cmp_node_separate_color_update); + ntype.updatefunc = file_ns::cmp_node_separate_color_update; ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); @@ -243,10 +243,10 @@ void register_node_type_cmp_combine_color() cmp_node_type_base(&ntype, CMP_NODE_COMBINE_COLOR, "Combine Color", NODE_CLASS_CONVERTER); ntype.declare = file_ns::cmp_node_combine_color_declare; - node_type_init(&ntype, node_cmp_combsep_color_init); + ntype.initfunc = node_cmp_combsep_color_init; node_type_storage( &ntype, "NodeCMPCombSepColor", node_free_standard_storage, node_copy_standard_storage); - node_type_update(&ntype, file_ns::cmp_node_combine_color_update); + ntype.updatefunc = file_ns::cmp_node_combine_color_update; ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc index 82fc37a18f6..7c1461b4f6e 100644 --- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc +++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc @@ -84,7 +84,7 @@ void register_node_type_cmp_sepycca() cmp_node_type_base( &ntype, CMP_NODE_SEPYCCA_LEGACY, "Separate YCbCrA (Legacy)", NODE_CLASS_CONVERTER); ntype.declare = file_ns::cmp_node_sepycca_declare; - node_type_init(&ntype, file_ns::node_composit_init_mode_sepycca); + ntype.initfunc = file_ns::node_composit_init_mode_sepycca; ntype.gather_link_search_ops = nullptr; ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; @@ -172,7 +172,7 @@ void register_node_type_cmp_combycca() cmp_node_type_base( &ntype, CMP_NODE_COMBYCCA_LEGACY, "Combine YCbCrA (Legacy)", NODE_CLASS_CONVERTER); ntype.declare = file_ns::cmp_node_combycca_declare; - node_type_init(&ntype, file_ns::node_composit_init_mode_combycca); + ntype.initfunc = file_ns::node_composit_init_mode_combycca; ntype.gather_link_search_ops = nullptr; ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_setalpha.cc b/source/blender/nodes/composite/nodes/node_composite_setalpha.cc index 725ae6e3fcb..99c4dae4a92 100644 --- a/source/blender/nodes/composite/nodes/node_composite_setalpha.cc +++ b/source/blender/nodes/composite/nodes/node_composite_setalpha.cc @@ -81,7 +81,7 @@ void register_node_type_cmp_setalpha() cmp_node_type_base(&ntype, CMP_NODE_SETALPHA, "Set Alpha", NODE_CLASS_CONVERTER); ntype.declare = file_ns::cmp_node_setalpha_declare; ntype.draw_buttons = file_ns::node_composit_buts_set_alpha; - node_type_init(&ntype, file_ns::node_composit_init_setalpha); + ntype.initfunc = file_ns::node_composit_init_setalpha; node_type_storage( &ntype, "NodeSetAlpha", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc b/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc index f25d33033a2..b4e698f5096 100644 --- a/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc +++ b/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc @@ -125,7 +125,7 @@ void register_node_type_cmp_splitviewer() ntype.declare = file_ns::cmp_node_split_viewer_declare; ntype.draw_buttons = file_ns::node_composit_buts_splitviewer; ntype.flag |= NODE_PREVIEW; - node_type_init(&ntype, file_ns::node_composit_init_splitviewer); + ntype.initfunc = file_ns::node_composit_init_splitviewer; node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc b/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc index d2ee9f567f2..798e60e9482 100644 --- a/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc +++ b/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc @@ -68,7 +68,7 @@ void register_node_type_cmp_sunbeams() cmp_node_type_base(&ntype, CMP_NODE_SUNBEAMS, "Sun Beams", NODE_CLASS_OP_FILTER); ntype.declare = file_ns::cmp_node_sunbeams_declare; ntype.draw_buttons = file_ns::node_composit_buts_sunbeams; - node_type_init(&ntype, file_ns::init); + ntype.initfunc = file_ns::init; node_type_storage( &ntype, "NodeSunBeams", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_switchview.cc b/source/blender/nodes/composite/nodes/node_composite_switchview.cc index 9b21ecab335..9974e55cc1a 100644 --- a/source/blender/nodes/composite/nodes/node_composite_switchview.cc +++ b/source/blender/nodes/composite/nodes/node_composite_switchview.cc @@ -173,7 +173,7 @@ void register_node_type_cmp_switch_view() node_type_socket_templates(&ntype, nullptr, file_ns::cmp_node_switch_view_out); ntype.draw_buttons_ex = file_ns::node_composit_buts_switch_view_ex; ntype.initfunc_api = file_ns::init_switch_view; - node_type_update(&ntype, file_ns::cmp_node_switch_view_update); + ntype.updatefunc = file_ns::cmp_node_switch_view_update; ntype.get_compositor_operation = file_ns::get_compositor_operation; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/composite/nodes/node_composite_tonemap.cc b/source/blender/nodes/composite/nodes/node_composite_tonemap.cc index d26a01bb3c9..febbb9ddec5 100644 --- a/source/blender/nodes/composite/nodes/node_composite_tonemap.cc +++ b/source/blender/nodes/composite/nodes/node_composite_tonemap.cc @@ -332,7 +332,7 @@ void register_node_type_cmp_tonemap() cmp_node_type_base(&ntype, CMP_NODE_TONEMAP, "Tonemap", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_tonemap_declare; ntype.draw_buttons = file_ns::node_composit_buts_tonemap; - node_type_init(&ntype, file_ns::node_composit_init_tonemap); + ntype.initfunc = file_ns::node_composit_init_tonemap; node_type_storage(&ntype, "NodeTonemap", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_translate.cc b/source/blender/nodes/composite/nodes/node_composite_translate.cc index c8f9f8ee666..154be2d428a 100644 --- a/source/blender/nodes/composite/nodes/node_composite_translate.cc +++ b/source/blender/nodes/composite/nodes/node_composite_translate.cc @@ -110,7 +110,7 @@ void register_node_type_cmp_translate() cmp_node_type_base(&ntype, CMP_NODE_TRANSLATE, "Translate", NODE_CLASS_DISTORT); ntype.declare = file_ns::cmp_node_translate_declare; ntype.draw_buttons = file_ns::node_composit_buts_translate; - node_type_init(&ntype, file_ns::node_composit_init_translate); + ntype.initfunc = file_ns::node_composit_init_translate; node_type_storage( &ntype, "NodeTranslateData", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc b/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc index 2870b07f207..d083051e9d2 100644 --- a/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc +++ b/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc @@ -134,7 +134,7 @@ void register_node_type_cmp_valtorgb() cmp_node_type_base(&ntype, CMP_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER); ntype.declare = file_ns::cmp_node_valtorgb_declare; node_type_size(&ntype, 240, 200, 320); - node_type_init(&ntype, file_ns::node_composit_init_valtorgb); + ntype.initfunc = file_ns::node_composit_init_valtorgb; node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; diff --git a/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc b/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc index 6d43647020f..6a44fcb1650 100644 --- a/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc +++ b/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc @@ -81,7 +81,7 @@ void register_node_type_cmp_vecblur() cmp_node_type_base(&ntype, CMP_NODE_VECBLUR, "Vector Blur", NODE_CLASS_OP_FILTER); ntype.declare = file_ns::cmp_node_vec_blur_declare; ntype.draw_buttons = file_ns::node_composit_buts_vecblur; - node_type_init(&ntype, file_ns::node_composit_init_vecblur); + ntype.initfunc = file_ns::node_composit_init_vecblur; node_type_storage( &ntype, "NodeBlurData", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/composite/nodes/node_composite_viewer.cc b/source/blender/nodes/composite/nodes/node_composite_viewer.cc index c83674fa9c1..682b0626ccd 100644 --- a/source/blender/nodes/composite/nodes/node_composite_viewer.cc +++ b/source/blender/nodes/composite/nodes/node_composite_viewer.cc @@ -196,7 +196,7 @@ void register_node_type_cmp_viewer() ntype.draw_buttons = file_ns::node_composit_buts_viewer; ntype.draw_buttons_ex = file_ns::node_composit_buts_viewer_ex; ntype.flag |= NODE_PREVIEW; - node_type_init(&ntype, file_ns::node_composit_init_viewer); + ntype.initfunc = file_ns::node_composit_init_viewer; node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; diff --git a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc index 7fc7829186a..3027a81807b 100644 --- a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc +++ b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc @@ -131,7 +131,7 @@ void register_node_type_fn_boolean_math() fn_node_type_base(&ntype, FN_NODE_BOOLEAN_MATH, "Boolean Math", NODE_CLASS_CONVERTER); ntype.declare = file_ns::fn_node_boolean_math_declare; ntype.labelfunc = file_ns::node_boolean_math_label; - node_type_update(&ntype, file_ns::node_boolean_math_update); + ntype.updatefunc = file_ns::node_boolean_math_update; ntype.build_multi_function = file_ns::fn_node_boolean_math_build_multi_function; ntype.draw_buttons = file_ns::fn_node_boolean_math_layout; ntype.gather_link_search_ops = file_ns::node_gather_link_searches; diff --git a/source/blender/nodes/function/nodes/node_fn_combine_color.cc b/source/blender/nodes/function/nodes/node_fn_combine_color.cc index fddf606dfc9..c5dd5dfff1a 100644 --- a/source/blender/nodes/function/nodes/node_fn_combine_color.cc +++ b/source/blender/nodes/function/nodes/node_fn_combine_color.cc @@ -97,8 +97,8 @@ void register_node_type_fn_combine_color(void) fn_node_type_base(&ntype, FN_NODE_COMBINE_COLOR, "Combine Color", NODE_CLASS_CONVERTER); ntype.declare = blender::nodes::fn_node_combine_color_declare; - node_type_update(&ntype, blender::nodes::fn_node_combine_color_update); - node_type_init(&ntype, blender::nodes::fn_node_combine_color_init); + ntype.updatefunc = blender::nodes::fn_node_combine_color_update; + ntype.initfunc = blender::nodes::fn_node_combine_color_init; node_type_storage( &ntype, "NodeCombSepColor", node_free_standard_storage, node_copy_standard_storage); ntype.build_multi_function = blender::nodes::fn_node_combine_color_build_multi_function; diff --git a/source/blender/nodes/function/nodes/node_fn_compare.cc b/source/blender/nodes/function/nodes/node_fn_compare.cc index 4dd8d0c6ba4..c0eb3e9ffd5 100644 --- a/source/blender/nodes/function/nodes/node_fn_compare.cc +++ b/source/blender/nodes/function/nodes/node_fn_compare.cc @@ -582,8 +582,8 @@ void register_node_type_fn_compare() fn_node_type_base(&ntype, FN_NODE_COMPARE, "Compare", NODE_CLASS_CONVERTER); ntype.declare = file_ns::fn_node_compare_declare; ntype.labelfunc = file_ns::node_compare_label; - node_type_update(&ntype, file_ns::node_compare_update); - node_type_init(&ntype, file_ns::node_compare_init); + ntype.updatefunc = file_ns::node_compare_update; + ntype.initfunc = file_ns::node_compare_init; node_type_storage( &ntype, "NodeFunctionCompare", node_free_standard_storage, node_copy_standard_storage); ntype.build_multi_function = file_ns::fn_node_compare_build_multi_function; diff --git a/source/blender/nodes/function/nodes/node_fn_input_bool.cc b/source/blender/nodes/function/nodes/node_fn_input_bool.cc index c68de06a91b..62e0358b0ae 100644 --- a/source/blender/nodes/function/nodes/node_fn_input_bool.cc +++ b/source/blender/nodes/function/nodes/node_fn_input_bool.cc @@ -43,7 +43,7 @@ void register_node_type_fn_input_bool() fn_node_type_base(&ntype, FN_NODE_INPUT_BOOL, "Boolean", 0); ntype.declare = file_ns::fn_node_input_bool_declare; - node_type_init(&ntype, file_ns::fn_node_input_bool_init); + ntype.initfunc = file_ns::fn_node_input_bool_init; node_type_storage( &ntype, "NodeInputBool", node_free_standard_storage, node_copy_standard_storage); ntype.build_multi_function = file_ns::fn_node_input_bool_build_multi_function; diff --git a/source/blender/nodes/function/nodes/node_fn_input_color.cc b/source/blender/nodes/function/nodes/node_fn_input_color.cc index 9a66066189a..af4c340efe7 100644 --- a/source/blender/nodes/function/nodes/node_fn_input_color.cc +++ b/source/blender/nodes/function/nodes/node_fn_input_color.cc @@ -46,7 +46,7 @@ void register_node_type_fn_input_color() fn_node_type_base(&ntype, FN_NODE_INPUT_COLOR, "Color", NODE_CLASS_INPUT); ntype.declare = file_ns::fn_node_input_color_declare; - node_type_init(&ntype, file_ns::fn_node_input_color_init); + ntype.initfunc = file_ns::fn_node_input_color_init; node_type_storage( &ntype, "NodeInputColor", node_free_standard_storage, node_copy_standard_storage); ntype.build_multi_function = file_ns::fn_node_input_color_build_multi_function; diff --git a/source/blender/nodes/function/nodes/node_fn_input_int.cc b/source/blender/nodes/function/nodes/node_fn_input_int.cc index 5285c242d88..c339d2a348e 100644 --- a/source/blender/nodes/function/nodes/node_fn_input_int.cc +++ b/source/blender/nodes/function/nodes/node_fn_input_int.cc @@ -43,7 +43,7 @@ void register_node_type_fn_input_int() fn_node_type_base(&ntype, FN_NODE_INPUT_INT, "Integer", 0); ntype.declare = file_ns::fn_node_input_int_declare; - node_type_init(&ntype, file_ns::fn_node_input_int_init); + ntype.initfunc = file_ns::fn_node_input_int_init; node_type_storage( &ntype, "NodeInputInt", node_free_standard_storage, node_copy_standard_storage); ntype.build_multi_function = file_ns::fn_node_input_int_build_multi_function; diff --git a/source/blender/nodes/function/nodes/node_fn_input_string.cc b/source/blender/nodes/function/nodes/node_fn_input_string.cc index a7172d9fcf9..9da17ef9a67 100644 --- a/source/blender/nodes/function/nodes/node_fn_input_string.cc +++ b/source/blender/nodes/function/nodes/node_fn_input_string.cc @@ -65,7 +65,7 @@ void register_node_type_fn_input_string() fn_node_type_base(&ntype, FN_NODE_INPUT_STRING, "String", NODE_CLASS_INPUT); ntype.declare = file_ns::fn_node_input_string_declare; - node_type_init(&ntype, file_ns::fn_node_input_string_init); + ntype.initfunc = file_ns::fn_node_input_string_init; node_type_storage( &ntype, "NodeInputString", file_ns::fn_node_input_string_free, file_ns::fn_node_string_copy); ntype.build_multi_function = file_ns::fn_node_input_string_build_multi_function; diff --git a/source/blender/nodes/function/nodes/node_fn_input_vector.cc b/source/blender/nodes/function/nodes/node_fn_input_vector.cc index 49c8a6284e0..f6feda4cad0 100644 --- a/source/blender/nodes/function/nodes/node_fn_input_vector.cc +++ b/source/blender/nodes/function/nodes/node_fn_input_vector.cc @@ -44,7 +44,7 @@ void register_node_type_fn_input_vector() fn_node_type_base(&ntype, FN_NODE_INPUT_VECTOR, "Vector", 0); ntype.declare = file_ns::fn_node_input_vector_declare; - node_type_init(&ntype, file_ns::fn_node_input_vector_init); + ntype.initfunc = file_ns::fn_node_input_vector_init; node_type_storage( &ntype, "NodeInputVector", node_free_standard_storage, node_copy_standard_storage); ntype.build_multi_function = file_ns::fn_node_input_vector_build_multi_function; diff --git a/source/blender/nodes/function/nodes/node_fn_random_value.cc b/source/blender/nodes/function/nodes/node_fn_random_value.cc index 9f842e81071..c923e6e7d16 100644 --- a/source/blender/nodes/function/nodes/node_fn_random_value.cc +++ b/source/blender/nodes/function/nodes/node_fn_random_value.cc @@ -218,8 +218,8 @@ void register_node_type_fn_random_value() static bNodeType ntype; fn_node_type_base(&ntype, FN_NODE_RANDOM_VALUE, "Random Value", NODE_CLASS_CONVERTER); - node_type_init(&ntype, file_ns::fn_node_random_value_init); - node_type_update(&ntype, file_ns::fn_node_random_value_update); + ntype.initfunc = file_ns::fn_node_random_value_init; + ntype.updatefunc = file_ns::fn_node_random_value_update; ntype.draw_buttons = file_ns::fn_node_random_value_layout; ntype.declare = file_ns::fn_node_random_value_declare; ntype.build_multi_function = file_ns::fn_node_random_value_build_multi_function; diff --git a/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc b/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc index 813d0a265f7..19afadb7a33 100644 --- a/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc +++ b/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc @@ -132,7 +132,7 @@ void register_node_type_fn_rotate_euler() fn_node_type_base(&ntype, FN_NODE_ROTATE_EULER, "Rotate Euler", NODE_CLASS_CONVERTER); ntype.declare = file_ns::fn_node_rotate_euler_declare; ntype.draw_buttons = file_ns::fn_node_rotate_euler_layout; - node_type_update(&ntype, file_ns::fn_node_rotate_euler_update); + ntype.updatefunc = file_ns::fn_node_rotate_euler_update; ntype.build_multi_function = file_ns::fn_node_rotate_euler_build_multi_function; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/function/nodes/node_fn_separate_color.cc b/source/blender/nodes/function/nodes/node_fn_separate_color.cc index 19753f93b5c..e3efb76d155 100644 --- a/source/blender/nodes/function/nodes/node_fn_separate_color.cc +++ b/source/blender/nodes/function/nodes/node_fn_separate_color.cc @@ -213,8 +213,8 @@ void register_node_type_fn_separate_color(void) fn_node_type_base(&ntype, FN_NODE_SEPARATE_COLOR, "Separate Color", NODE_CLASS_CONVERTER); ntype.declare = blender::nodes::fn_node_separate_color_declare; - node_type_update(&ntype, blender::nodes::fn_node_separate_color_update); - node_type_init(&ntype, blender::nodes::fn_node_separate_color_init); + ntype.updatefunc = blender::nodes::fn_node_separate_color_update; + ntype.initfunc = blender::nodes::fn_node_separate_color_init; node_type_storage( &ntype, "NodeCombSepColor", node_free_standard_storage, node_copy_standard_storage); ntype.build_multi_function = blender::nodes::fn_node_separate_color_build_multi_function; diff --git a/source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc b/source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc index 9af445090e9..33a58cada1b 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc @@ -425,8 +425,8 @@ void register_node_type_geo_accumulate_field() geo_node_type_base(&ntype, GEO_NODE_ACCUMULATE_FIELD, "Accumulate Field", NODE_CLASS_CONVERTER); ntype.geometry_node_execute = file_ns::node_geo_exec; - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; ntype.draw_buttons = file_ns::node_layout; ntype.declare = file_ns::node_declare; ntype.gather_link_search_ops = file_ns::node_gather_link_searches; diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc index 1aea129bd53..1a0cb14f451 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc @@ -241,8 +241,8 @@ void register_node_type_geo_attribute_capture() "NodeGeometryAttributeCapture", node_free_standard_storage, node_copy_standard_storage); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.draw_buttons = file_ns::node_layout; diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc index af55ef3f7ed..d31366f9c93 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc @@ -132,7 +132,7 @@ void register_node_type_geo_attribute_domain_size() ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_layout; - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; ntype.updatefunc = file_ns::node_update; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc index 3023c7bd751..e381133af30 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc @@ -396,8 +396,8 @@ void register_node_type_geo_attribute_statistic() &ntype, GEO_NODE_ATTRIBUTE_STATISTIC, "Attribute Statistic", NODE_CLASS_ATTRIBUTE); ntype.declare = file_ns::node_declare; - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.draw_buttons = file_ns::node_layout; ntype.gather_link_search_ops = file_ns::node_gather_link_searches; diff --git a/source/blender/nodes/geometry/nodes/node_geo_boolean.cc b/source/blender/nodes/geometry/nodes/node_geo_boolean.cc index 094aab65653..61780ee25bb 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_boolean.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_boolean.cc @@ -191,7 +191,7 @@ void register_node_type_geo_boolean() ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_layout; ntype.updatefunc = file_ns::node_update; - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; ntype.geometry_node_execute = file_ns::node_geo_exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc b/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc index df677e1c399..6c41dbbe34c 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc @@ -93,7 +93,7 @@ static void node_geo_exec(GeoNodeExecParams params) if (!reset_children) { add_v3_v3(transform.values[3], child_collection->instance_offset); if (use_relative_transform) { - mul_m4_m4_pre(transform.values, self_object->imat); + mul_m4_m4_pre(transform.values, self_object->world_to_object); } else { sub_v3_v3(transform.values[3], collection->instance_offset); @@ -107,12 +107,12 @@ static void node_geo_exec(GeoNodeExecParams params) float4x4 transform = float4x4::identity(); if (!reset_children) { if (use_relative_transform) { - transform = self_object->imat; + transform = self_object->world_to_object; } else { sub_v3_v3(transform.values[3], collection->instance_offset); } - mul_m4_m4_post(transform.values, child_object->obmat); + mul_m4_m4_post(transform.values, child_object->object_to_world); } entries.append({handle, &(child_object->id.name[2]), transform}); } @@ -130,7 +130,7 @@ static void node_geo_exec(GeoNodeExecParams params) float4x4 transform = float4x4::identity(); if (use_relative_transform) { copy_v3_v3(transform.values[3], collection->instance_offset); - mul_m4_m4_pre(transform.values, self_object->imat); + mul_m4_m4_pre(transform.values, self_object->world_to_object); } const int handle = instances->add_reference(*collection); @@ -150,7 +150,7 @@ void register_node_type_geo_collection_info() geo_node_type_base(&ntype, GEO_NODE_COLLECTION_INFO, "Collection Info", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; - node_type_init(&ntype, file_ns::node_node_init); + ntype.initfunc = file_ns::node_node_init; node_type_storage(&ntype, "NodeGeometryCollectionInfo", node_free_standard_storage, diff --git a/source/blender/nodes/geometry/nodes/node_geo_common.cc b/source/blender/nodes/geometry/nodes/node_geo_common.cc index 531d37c3a89..90fb7e10570 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_common.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_common.cc @@ -23,7 +23,7 @@ void register_node_type_geo_group() node_type_size(&ntype, 140, 60, 400); ntype.labelfunc = node_group_label; - node_type_group_update(&ntype, node_group_update); + ntype.group_update_func = node_group_update; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc index 038309785fb..278d7c4bd24 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc @@ -87,7 +87,7 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords) MEdge &edge = edges[edge_index]; edge.v1 = v_from; edge.v2 = v_to; - edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + edge.flag = ME_EDGEDRAW; /* Write edge index into both loops that have it. */ int reverse_index = plConvexHullGetReversedLoopIndex(hull, i); @@ -101,7 +101,7 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords) MEdge &edge = edges[0]; edge.v1 = 0; edge.v2 = 1; - edge.flag |= ME_EDGEDRAW | ME_EDGERENDER | ME_LOOSEEDGE; + edge.flag |= ME_EDGEDRAW | ME_LOOSEEDGE; edge_index++; } BLI_assert(edge_index == edges_num); diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc index 6eaa40bff03..a14661b4a50 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc @@ -90,7 +90,7 @@ static Mesh *cdt_to_mesh(const meshintersect::CDT_result<double> &result) for (const int i : IndexRange(result.edge.size())) { edges[i].v1 = result.edge[i].first; edges[i].v2 = result.edge[i].second; - edges[i].flag = ME_EDGEDRAW | ME_EDGERENDER; + edges[i].flag = ME_EDGEDRAW; } int i_loop = 0; for (const int i : IndexRange(result.face.size())) { @@ -155,7 +155,7 @@ void register_node_type_geo_curve_fill() geo_node_type_base(&ntype, GEO_NODE_FILL_CURVE, "Fill Curve", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; node_type_storage( &ntype, "NodeGeometryCurveFill", node_free_standard_storage, node_copy_standard_storage); ntype.declare = file_ns::node_declare; diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc index 2b24b6cbf42..7a6fa799013 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc @@ -121,8 +121,8 @@ void register_node_type_geo_curve_fillet() node_type_storage( &ntype, "NodeGeometryCurveFillet", node_free_standard_storage, node_copy_standard_storage); ntype.declare = file_ns::node_declare; - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; ntype.geometry_node_execute = file_ns::node_geo_exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_handle_type_selection.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_handle_type_selection.cc index 252f66c308f..9f0d40bb0d7 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_handle_type_selection.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_handle_type_selection.cc @@ -138,7 +138,7 @@ void register_node_type_geo_curve_handle_type_selection() &ntype, GEO_NODE_CURVE_HANDLE_TYPE_SELECTION, "Handle Type Selection", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; node_type_storage(&ntype, "NodeGeometryCurveSelectHandles", node_free_standard_storage, diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_arc.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_arc.cc index cc32c8f5efc..e0148730710 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_arc.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_arc.cc @@ -359,8 +359,8 @@ void register_node_type_geo_curve_primitive_arc() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_CURVE_PRIMITIVE_ARC, "Arc", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; node_type_storage(&ntype, "NodeGeometryCurvePrimitiveArc", node_free_standard_storage, diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_bezier_segment.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_bezier_segment.cc index b407ac47dc9..59c17365261 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_bezier_segment.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_bezier_segment.cc @@ -119,7 +119,7 @@ void register_node_type_geo_curve_primitive_bezier_segment() static bNodeType ntype; geo_node_type_base( &ntype, GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT, "Bezier Segment", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; node_type_storage(&ntype, "NodeGeometryCurvePrimitiveBezierSegment", node_free_standard_storage, diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc index 35fdd6754cc..75f2116b237 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc @@ -217,8 +217,8 @@ void register_node_type_geo_curve_primitive_circle() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_CURVE_PRIMITIVE_CIRCLE, "Curve Circle", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; node_type_storage(&ntype, "NodeGeometryCurvePrimitiveCircle", node_free_standard_storage, diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc index 6b402a67450..d4ce1923178 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc @@ -119,8 +119,8 @@ void register_node_type_geo_curve_primitive_line() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_CURVE_PRIMITIVE_LINE, "Curve Line", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; node_type_storage(&ntype, "NodeGeometryCurvePrimitiveLine", node_free_standard_storage, diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc index 44c2a078cb6..d4e37a98372 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc @@ -274,8 +274,8 @@ void register_node_type_geo_curve_primitive_quadrilateral() ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.draw_buttons = file_ns::node_layout; - node_type_update(&ntype, file_ns::node_update); - node_type_init(&ntype, file_ns::node_init); + ntype.updatefunc = file_ns::node_update; + ntype.initfunc = file_ns::node_init; node_type_storage(&ntype, "NodeGeometryCurvePrimitiveQuad", node_free_standard_storage, diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_resample.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_resample.cc index 8b6a7064362..23a71af448d 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_resample.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_resample.cc @@ -123,8 +123,8 @@ void register_node_type_geo_curve_resample() ntype.draw_buttons = file_ns::node_layout; node_type_storage( &ntype, "NodeGeometryCurveResample", node_free_standard_storage, node_copy_standard_storage); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; ntype.geometry_node_execute = file_ns::node_geo_exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc index 27e111822bf..ba7985f26bc 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc @@ -1,6 +1,7 @@ /* SPDX-License-Identifier: GPL-2.0-or-later */ #include "BLI_devirtualize_parameters.hh" +#include "BLI_generic_array.hh" #include "BLI_length_parameterize.hh" #include "BKE_curves.hh" @@ -8,6 +9,8 @@ #include "UI_interface.h" #include "UI_resources.h" +#include "NOD_socket_search_link.hh" + #include "node_geometry_util.hh" namespace blender::nodes::node_geo_curve_sample_cc { @@ -16,9 +19,16 @@ NODE_STORAGE_FUNCS(NodeGeometryCurveSample) static void node_declare(NodeDeclarationBuilder &b) { - b.add_input<decl::Geometry>(N_("Curve")) + b.add_input<decl::Geometry>(N_("Curves")) .only_realized_data() .supported_type(GEO_COMPONENT_TYPE_CURVE); + + b.add_input<decl::Float>(N_("Value"), "Value_Float").hide_value().supports_field(); + b.add_input<decl::Int>(N_("Value"), "Value_Int").hide_value().supports_field(); + b.add_input<decl::Vector>(N_("Value"), "Value_Vector").hide_value().supports_field(); + b.add_input<decl::Color>(N_("Value"), "Value_Color").hide_value().supports_field(); + b.add_input<decl::Bool>(N_("Value"), "Value_Bool").hide_value().supports_field(); + b.add_input<decl::Float>(N_("Factor")) .min(0.0f) .max(1.0f) @@ -30,6 +40,16 @@ static void node_declare(NodeDeclarationBuilder &b) .subtype(PROP_DISTANCE) .supports_field() .make_available([](bNode &node) { node_storage(node).mode = GEO_NODE_CURVE_SAMPLE_LENGTH; }); + b.add_input<decl::Int>(N_("Curve Index")).supports_field().make_available([](bNode &node) { + node_storage(node).use_all_curves = false; + }); + + b.add_output<decl::Float>(N_("Value"), "Value_Float").dependent_field(); + b.add_output<decl::Int>(N_("Value"), "Value_Int").dependent_field(); + b.add_output<decl::Vector>(N_("Value"), "Value_Vector").dependent_field(); + b.add_output<decl::Color>(N_("Value"), "Value_Color").dependent_field(); + b.add_output<decl::Bool>(N_("Value"), "Value_Bool").dependent_field(); + b.add_output<decl::Vector>(N_("Position")).dependent_field(); b.add_output<decl::Vector>(N_("Tangent")).dependent_field(); b.add_output<decl::Vector>(N_("Normal")).dependent_field(); @@ -37,13 +57,17 @@ static void node_declare(NodeDeclarationBuilder &b) static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { + uiItemR(layout, ptr, "data_type", 0, "", ICON_NONE); uiItemR(layout, ptr, "mode", UI_ITEM_R_EXPAND, nullptr, ICON_NONE); + uiItemR(layout, ptr, "use_all_curves", 0, nullptr, ICON_NONE); } -static void node_type_init(bNodeTree * /*tree*/, bNode *node) +static void node_init(bNodeTree * /*tree*/, bNode *node) { NodeGeometryCurveSample *data = MEM_cnew<NodeGeometryCurveSample>(__func__); - data->mode = GEO_NODE_CURVE_SAMPLE_LENGTH; + data->mode = GEO_NODE_CURVE_SAMPLE_FACTOR; + data->use_all_curves = false; + data->data_type = CD_PROP_FLOAT; node->storage = data; } @@ -51,16 +75,62 @@ static void node_update(bNodeTree *ntree, bNode *node) { const NodeGeometryCurveSample &storage = node_storage(*node); const GeometryNodeCurveSampleMode mode = (GeometryNodeCurveSampleMode)storage.mode; + const eCustomDataType data_type = eCustomDataType(storage.data_type); + + bNodeSocket *in_socket_float = static_cast<bNodeSocket *>(node->inputs.first)->next; + bNodeSocket *in_socket_int32 = in_socket_float->next; + bNodeSocket *in_socket_vector = in_socket_int32->next; + bNodeSocket *in_socket_color4f = in_socket_vector->next; + bNodeSocket *in_socket_bool = in_socket_color4f->next; - bNodeSocket *factor = static_cast<bNodeSocket *>(node->inputs.first)->next; + bNodeSocket *factor = in_socket_bool->next; bNodeSocket *length = factor->next; + bNodeSocket *curve_index = length->next; nodeSetSocketAvailability(ntree, factor, mode == GEO_NODE_CURVE_SAMPLE_FACTOR); nodeSetSocketAvailability(ntree, length, mode == GEO_NODE_CURVE_SAMPLE_LENGTH); + nodeSetSocketAvailability(ntree, curve_index, !storage.use_all_curves); + + nodeSetSocketAvailability(ntree, in_socket_vector, data_type == CD_PROP_FLOAT3); + nodeSetSocketAvailability(ntree, in_socket_float, data_type == CD_PROP_FLOAT); + nodeSetSocketAvailability(ntree, in_socket_color4f, data_type == CD_PROP_COLOR); + nodeSetSocketAvailability(ntree, in_socket_bool, data_type == CD_PROP_BOOL); + nodeSetSocketAvailability(ntree, in_socket_int32, data_type == CD_PROP_INT32); + + bNodeSocket *out_socket_float = static_cast<bNodeSocket *>(node->outputs.first); + bNodeSocket *out_socket_int32 = out_socket_float->next; + bNodeSocket *out_socket_vector = out_socket_int32->next; + bNodeSocket *out_socket_color4f = out_socket_vector->next; + bNodeSocket *out_socket_bool = out_socket_color4f->next; + + nodeSetSocketAvailability(ntree, out_socket_vector, data_type == CD_PROP_FLOAT3); + nodeSetSocketAvailability(ntree, out_socket_float, data_type == CD_PROP_FLOAT); + nodeSetSocketAvailability(ntree, out_socket_color4f, data_type == CD_PROP_COLOR); + nodeSetSocketAvailability(ntree, out_socket_bool, data_type == CD_PROP_BOOL); + nodeSetSocketAvailability(ntree, out_socket_int32, data_type == CD_PROP_INT32); +} + +static void node_gather_link_searches(GatherLinkSearchOpParams ¶ms) +{ + const NodeDeclaration &declaration = *params.node_type().fixed_declaration; + search_link_ops_for_declarations(params, declaration.inputs().take_front(4)); + search_link_ops_for_declarations(params, declaration.outputs().take_front(3)); + + const std::optional<eCustomDataType> type = node_data_type_to_custom_data_type( + eNodeSocketDatatype(params.other_socket().type)); + if (type && *type != CD_PROP_STRING) { + /* The input and output sockets have the same name. */ + params.add_item(IFACE_("Value"), [type](LinkSearchOpParams ¶ms) { + bNode &node = params.add_node("GeometryNodeSampleCurve"); + node_storage(node).data_type = *type; + params.update_and_connect_available_socket(node, "Value"); + }); + } } static void sample_indices_and_lengths(const Span<float> accumulated_lengths, const Span<float> sample_lengths, + const GeometryNodeCurveSampleMode length_mode, const IndexMask mask, MutableSpan<int> r_segment_indices, MutableSpan<float> r_length_in_segment) @@ -70,10 +140,13 @@ static void sample_indices_and_lengths(const Span<float> accumulated_lengths, mask.to_best_mask_type([&](const auto mask) { for (const int64_t i : mask) { + const float sample_length = length_mode == GEO_NODE_CURVE_SAMPLE_FACTOR ? + sample_lengths[i] * total_length : + sample_lengths[i]; int segment_i; float factor_in_segment; length_parameterize::sample_at_length(accumulated_lengths, - std::clamp(sample_lengths[i], 0.0f, total_length), + std::clamp(sample_length, 0.0f, total_length), segment_i, factor_in_segment, &hint); @@ -89,6 +162,7 @@ static void sample_indices_and_lengths(const Span<float> accumulated_lengths, static void sample_indices_and_factors_to_compressed(const Span<float> accumulated_lengths, const Span<float> sample_lengths, + const GeometryNodeCurveSampleMode length_mode, const IndexMask mask, MutableSpan<int> r_segment_indices, MutableSpan<float> r_factor_in_segment) @@ -96,16 +170,32 @@ static void sample_indices_and_factors_to_compressed(const Span<float> accumulat const float total_length = accumulated_lengths.last(); length_parameterize::SampleSegmentHint hint; - mask.to_best_mask_type([&](const auto mask) { - for (const int64_t i : IndexRange(mask.size())) { - const float length = sample_lengths[mask[i]]; - length_parameterize::sample_at_length(accumulated_lengths, - std::clamp(length, 0.0f, total_length), - r_segment_indices[i], - r_factor_in_segment[i], - &hint); - } - }); + switch (length_mode) { + case GEO_NODE_CURVE_SAMPLE_FACTOR: + mask.to_best_mask_type([&](const auto mask) { + for (const int64_t i : IndexRange(mask.size())) { + const float length = sample_lengths[mask[i]] * total_length; + length_parameterize::sample_at_length(accumulated_lengths, + std::clamp(length, 0.0f, total_length), + r_segment_indices[i], + r_factor_in_segment[i], + &hint); + } + }); + break; + case GEO_NODE_CURVE_SAMPLE_LENGTH: + mask.to_best_mask_type([&](const auto mask) { + for (const int64_t i : IndexRange(mask.size())) { + const float length = sample_lengths[mask[i]]; + length_parameterize::sample_at_length(accumulated_lengths, + std::clamp(length, 0.0f, total_length), + r_segment_indices[i], + r_factor_in_segment[i], + &hint); + } + }); + break; + } } /** @@ -115,10 +205,12 @@ static void sample_indices_and_factors_to_compressed(const Span<float> accumulat class SampleFloatSegmentsFunction : public fn::MultiFunction { private: Array<float> accumulated_lengths_; + GeometryNodeCurveSampleMode length_mode_; public: - SampleFloatSegmentsFunction(Array<float> accumulated_lengths) - : accumulated_lengths_(std::move(accumulated_lengths)) + SampleFloatSegmentsFunction(Array<float> accumulated_lengths, + const GeometryNodeCurveSampleMode length_mode) + : accumulated_lengths_(std::move(accumulated_lengths)), length_mode_(length_mode) { static fn::MFSignature signature = create_signature(); this->set_signature(&signature); @@ -141,7 +233,8 @@ class SampleFloatSegmentsFunction : public fn::MultiFunction { MutableSpan<float> lengths_in_segments = params.uninitialized_single_output<float>( 2, "Length in Curve"); - sample_indices_and_lengths(accumulated_lengths_, lengths, mask, indices, lengths_in_segments); + sample_indices_and_lengths( + accumulated_lengths_, lengths, length_mode_, mask, indices, lengths_in_segments); } }; @@ -153,15 +246,27 @@ class SampleCurveFunction : public fn::MultiFunction { * that the curve is not freed before the function can execute. */ GeometrySet geometry_set_; + GField src_field_; + GeometryNodeCurveSampleMode length_mode_; + + fn::MFSignature signature_; + + std::optional<bke::CurvesFieldContext> source_context_; + std::unique_ptr<FieldEvaluator> source_evaluator_; + const GVArray *source_data_; public: - SampleCurveFunction(GeometrySet geometry_set) : geometry_set_(std::move(geometry_set)) + SampleCurveFunction(GeometrySet geometry_set, + const GeometryNodeCurveSampleMode length_mode, + const GField &src_field) + : geometry_set_(std::move(geometry_set)), src_field_(src_field), length_mode_(length_mode) { - static fn::MFSignature signature = create_signature(); - this->set_signature(&signature); + signature_ = create_signature(); + this->set_signature(&signature_); + this->evaluate_source(); } - static fn::MFSignature create_signature() + fn::MFSignature create_signature() { blender::fn::MFSignatureBuilder signature{"Sample Curve"}; signature.single_input<int>("Curve Index"); @@ -169,6 +274,7 @@ class SampleCurveFunction : public fn::MultiFunction { signature.single_output<float3>("Position"); signature.single_output<float3>("Tangent"); signature.single_output<float3>("Normal"); + signature.single_output("Value", src_field_.cpp_type()); return signature.build(); } @@ -180,6 +286,7 @@ class SampleCurveFunction : public fn::MultiFunction { 3, "Tangent"); MutableSpan<float3> sampled_normals = params.uninitialized_single_output_if_required<float3>( 4, "Normal"); + GMutableSpan sampled_values = params.uninitialized_single_output_if_required(5, "Value"); auto return_default = [&]() { if (!sampled_positions.is_empty()) { @@ -218,18 +325,40 @@ class SampleCurveFunction : public fn::MultiFunction { Array<int> indices; Array<float> factors; + GArray<> src_original_values(source_data_->type()); + GArray<> src_evaluated_values(source_data_->type()); + + auto fill_invalid = [&](const IndexMask mask) { + if (!sampled_positions.is_empty()) { + sampled_positions.fill_indices(mask, float3(0)); + } + if (!sampled_tangents.is_empty()) { + sampled_tangents.fill_indices(mask, float3(0)); + } + if (!sampled_normals.is_empty()) { + sampled_normals.fill_indices(mask, float3(0)); + } + if (!sampled_values.is_empty()) { + attribute_math::convert_to_static_type(source_data_->type(), [&](auto dummy) { + using T = decltype(dummy); + sampled_values.typed<T>().fill_indices(mask, {}); + }); + } + }; auto sample_curve = [&](const int curve_i, const IndexMask mask) { + const Span<float> accumulated_lengths = curves.evaluated_lengths_for_curve(curve_i, + cyclic[curve_i]); + if (accumulated_lengths.is_empty()) { + fill_invalid(mask); + return; + } /* Store the sampled indices and factors in arrays the size of the mask. * Then, during interpolation, move the results back to the masked indices. */ indices.reinitialize(mask.size()); factors.reinitialize(mask.size()); sample_indices_and_factors_to_compressed( - curves.evaluated_lengths_for_curve(curve_i, cyclic[curve_i]), - lengths, - mask, - indices, - factors); + accumulated_lengths, lengths, length_mode_, mask, indices, factors); const IndexRange evaluated_points = curves.evaluated_points_for_curve(curve_i); if (!sampled_positions.is_empty()) { @@ -254,54 +383,67 @@ class SampleCurveFunction : public fn::MultiFunction { sampled_normals[i] = math::normalize(sampled_normals[i]); } } + if (!sampled_values.is_empty()) { + const IndexRange points = curves.points_for_curve(curve_i); + src_original_values.reinitialize(points.size()); + source_data_->materialize_compressed_to_uninitialized(points, src_original_values.data()); + src_evaluated_values.reinitialize(curves.evaluated_points_for_curve(curve_i).size()); + curves.interpolate_to_evaluated(curve_i, src_original_values, src_evaluated_values); + attribute_math::convert_to_static_type(source_data_->type(), [&](auto dummy) { + using T = decltype(dummy); + const Span<T> src_evaluated_values_typed = src_evaluated_values.as_span().typed<T>(); + MutableSpan<T> sampled_values_typed = sampled_values.typed<T>(); + length_parameterize::interpolate_to_masked<T>( + src_evaluated_values_typed, indices, factors, mask, sampled_values_typed); + }); + } }; - if (curve_indices.is_single()) { - sample_curve(curve_indices.get_internal_single(), mask); + if (const std::optional<int> curve_i = curve_indices.get_if_single()) { + if (curves.curves_range().contains(*curve_i)) { + sample_curve(*curve_i, mask); + } + else { + fill_invalid(mask); + } } else { + Vector<int64_t> invalid_indices; MultiValueMap<int, int64_t> indices_per_curve; devirtualize_varray(curve_indices, [&](const auto curve_indices) { for (const int64_t i : mask) { - indices_per_curve.add(curve_indices[i], i); + const int curve_i = curve_indices[i]; + if (curves.curves_range().contains(curve_i)) { + indices_per_curve.add(curve_i, i); + } + else { + invalid_indices.append(i); + } } }); for (const int curve_i : indices_per_curve.keys()) { sample_curve(curve_i, IndexMask(indices_per_curve.lookup(curve_i))); } + fill_invalid(IndexMask(invalid_indices)); } } -}; -/** - * Pre-process the lengths or factors used for the sampling, turning factors into lengths, and - * clamping between zero and the total length of the curves. Do this as a separate operation in the - * field tree to make the sampling simpler, and to let the evaluator optimize better. - * - * \todo Use a mutable single input instead when they are supported. - */ -static Field<float> get_length_input_field(GeoNodeExecParams params, - const GeometryNodeCurveSampleMode mode, - const float curves_total_length) -{ - if (mode == GEO_NODE_CURVE_SAMPLE_LENGTH) { - return params.extract_input<Field<float>>("Length"); + private: + void evaluate_source() + { + const Curves &curves_id = *geometry_set_.get_curves_for_read(); + const bke::CurvesGeometry &curves = bke::CurvesGeometry::wrap(curves_id.geometry); + source_context_.emplace(bke::CurvesFieldContext{curves, ATTR_DOMAIN_POINT}); + source_evaluator_ = std::make_unique<FieldEvaluator>(*source_context_, curves.points_num()); + source_evaluator_->add(src_field_); + source_evaluator_->evaluate(); + source_data_ = &source_evaluator_->get_evaluated(0); } - - /* Convert the factor to a length. */ - Field<float> factor_field = params.get_input<Field<float>>("Factor"); - auto clamp_fn = std::make_unique<fn::CustomMF_SI_SO<float, float>>( - __func__, - [curves_total_length](float factor) { return factor * curves_total_length; }, - fn::CustomMF_presets::AllSpanOrSingle()); - - return Field<float>(FieldOperation::Create(std::move(clamp_fn), {std::move(factor_field)}), 0); -} +}; static Array<float> curve_accumulated_lengths(const bke::CurvesGeometry &curves) { - curves.ensure_evaluated_lengths(); Array<float> curve_lengths(curves.curves_num()); const VArray<bool> cyclic = curves.cyclic(); @@ -313,9 +455,56 @@ static Array<float> curve_accumulated_lengths(const bke::CurvesGeometry &curves) return curve_lengths; } +static GField get_input_attribute_field(GeoNodeExecParams ¶ms, const eCustomDataType data_type) +{ + switch (data_type) { + case CD_PROP_FLOAT: + return params.extract_input<Field<float>>("Value_Float"); + case CD_PROP_FLOAT3: + return params.extract_input<Field<float3>>("Value_Vector"); + case CD_PROP_COLOR: + return params.extract_input<Field<ColorGeometry4f>>("Value_Color"); + case CD_PROP_BOOL: + return params.extract_input<Field<bool>>("Value_Bool"); + case CD_PROP_INT32: + return params.extract_input<Field<int>>("Value_Int"); + default: + BLI_assert_unreachable(); + } + return {}; +} + +static void output_attribute_field(GeoNodeExecParams ¶ms, GField field) +{ + switch (bke::cpp_type_to_custom_data_type(field.cpp_type())) { + case CD_PROP_FLOAT: { + params.set_output("Value_Float", Field<float>(field)); + break; + } + case CD_PROP_FLOAT3: { + params.set_output("Value_Vector", Field<float3>(field)); + break; + } + case CD_PROP_COLOR: { + params.set_output("Value_Color", Field<ColorGeometry4f>(field)); + break; + } + case CD_PROP_BOOL: { + params.set_output("Value_Bool", Field<bool>(field)); + break; + } + case CD_PROP_INT32: { + params.set_output("Value_Int", Field<int>(field)); + break; + } + default: + break; + } +} + static void node_geo_exec(GeoNodeExecParams params) { - GeometrySet geometry_set = params.extract_input<GeometrySet>("Curve"); + GeometrySet geometry_set = params.extract_input<GeometrySet>("Curves"); if (!geometry_set.has_curves()) { params.set_default_remaining_outputs(); return; @@ -328,18 +517,18 @@ static void node_geo_exec(GeoNodeExecParams params) return; } - Array<float> curve_lengths = curve_accumulated_lengths(curves); - const float total_length = curve_lengths.last(); - if (total_length == 0.0f) { - params.set_default_remaining_outputs(); - return; - } + curves.ensure_evaluated_lengths(); const NodeGeometryCurveSample &storage = node_storage(params.node()); const GeometryNodeCurveSampleMode mode = (GeometryNodeCurveSampleMode)storage.mode; - Field<float> length_field = get_length_input_field(params, mode, total_length); + const eCustomDataType data_type = eCustomDataType(storage.data_type); - auto sample_fn = std::make_unique<SampleCurveFunction>(std::move(geometry_set)); + Field<float> length_field = params.extract_input<Field<float>>( + mode == GEO_NODE_CURVE_SAMPLE_FACTOR ? "Factor" : "Length"); + GField src_values_field = get_input_attribute_field(params, data_type); + + auto sample_fn = std::make_unique<SampleCurveFunction>( + std::move(geometry_set), mode, std::move(src_values_field)); std::shared_ptr<FieldOperation> sample_op; if (curves.curves_num() == 1) { @@ -347,15 +536,26 @@ static void node_geo_exec(GeoNodeExecParams params) {fn::make_constant_field<int>(0), std::move(length_field)}); } else { - auto index_fn = std::make_unique<SampleFloatSegmentsFunction>(std::move(curve_lengths)); - auto index_op = FieldOperation::Create(std::move(index_fn), {std::move(length_field)}); - sample_op = FieldOperation::Create(std::move(sample_fn), - {Field<int>(index_op, 0), Field<float>(index_op, 1)}); + Field<int> curve_index; + Field<float> length_in_curve; + if (storage.use_all_curves) { + auto index_fn = std::make_unique<SampleFloatSegmentsFunction>( + curve_accumulated_lengths(curves), mode); + auto index_op = FieldOperation::Create(std::move(index_fn), {std::move(length_field)}); + curve_index = Field<int>(index_op, 0); + length_in_curve = Field<float>(index_op, 1); + } + else { + curve_index = params.extract_input<Field<int>>("Curve Index"); + length_in_curve = std::move(length_field); + } + sample_op = FieldOperation::Create(std::move(sample_fn), {curve_index, length_in_curve}); } params.set_output("Position", Field<float3>(sample_op, 0)); params.set_output("Tangent", Field<float3>(sample_op, 1)); params.set_output("Normal", Field<float3>(sample_op, 2)); + output_attribute_field(params, GField(sample_op, 3)); } } // namespace blender::nodes::node_geo_curve_sample_cc @@ -369,11 +569,11 @@ void register_node_type_geo_curve_sample() geo_node_type_base(&ntype, GEO_NODE_SAMPLE_CURVE, "Sample Curve", NODE_CLASS_GEOMETRY); ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.declare = file_ns::node_declare; - node_type_init(&ntype, file_ns::node_type_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; node_type_storage( &ntype, "NodeGeometryCurveSample", node_free_standard_storage, node_copy_standard_storage); ntype.draw_buttons = file_ns::node_layout; - + ntype.gather_link_search_ops = file_ns::node_gather_link_searches; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc index d37af6e5fe8..46377329fb4 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc @@ -120,7 +120,7 @@ void register_node_type_geo_curve_set_handle_type() &ntype, GEO_NODE_CURVE_SET_HANDLE_TYPE, "Set Handle Type", NODE_CLASS_GEOMETRY); ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; node_type_storage(&ntype, "NodeGeometryCurveSetHandles", node_free_standard_storage, diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_spline_type.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_spline_type.cc index 9ac6516ee7b..4b8251aadd3 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_spline_type.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_spline_type.cc @@ -87,7 +87,7 @@ void register_node_type_geo_curve_spline_type() geo_node_type_base(&ntype, GEO_NODE_CURVE_SPLINE_TYPE, "Set Spline Type", NODE_CLASS_GEOMETRY); ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; node_type_storage(&ntype, "NodeGeometryCurveSplineType", node_free_standard_storage, diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc index e9eaa00b02d..268c927f782 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc @@ -216,7 +216,7 @@ void register_node_type_geo_curve_to_points() ntype.draw_buttons = file_ns::node_layout; node_type_storage( &ntype, "NodeGeometryCurveToPoints", node_free_standard_storage, node_copy_standard_storage); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc index 15c89d78276..3ec71877b7c 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc @@ -202,8 +202,8 @@ void register_node_type_geo_curve_trim() ntype.declare = file_ns::node_declare; node_type_storage( &ntype, "NodeGeometryCurveTrim", node_free_standard_storage, node_copy_standard_storage); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; ntype.gather_link_search_ops = file_ns::node_gather_link_searches; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc index 0932624bdc3..dabd2a1a9f2 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc @@ -310,7 +310,8 @@ static void node_geo_exec(GeoNodeExecParams params) ATTR_DOMAIN_CORNER); const VArraySpan<float3> rest_positions = mesh_attributes_eval.lookup<float3>(rest_position_name, ATTR_DOMAIN_POINT); - const Span<float2> surface_uv_coords = curves.surface_uv_coords(); + const VArraySpan<float2> surface_uv_coords = curves.attributes().lookup_or_default( + "surface_uv_coordinate", ATTR_DOMAIN_CURVE, float2(0)); const Span<MLoopTri> looptris_orig = surface_mesh_orig->looptris(); const Span<MLoopTri> looptris_eval = surface_mesh_eval->looptris(); @@ -379,7 +380,8 @@ static void node_geo_exec(GeoNodeExecParams params) invalid_uv_count); /* Then also deform edit curve information for use in sculpt mode. */ const CurvesGeometry &curves_orig = CurvesGeometry::wrap(edit_hints->curves_id_orig.geometry); - const Span<float2> surface_uv_coords_orig = curves_orig.surface_uv_coords(); + const VArraySpan<float2> surface_uv_coords_orig = curves_orig.attributes().lookup_or_default( + "surface_uv_coordinate", ATTR_DOMAIN_CURVE, float2(0)); if (!surface_uv_coords_orig.is_empty()) { deform_curves(curves_orig, *surface_mesh_orig, diff --git a/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc b/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc index 3e48a9fd923..8ed97f2019f 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc @@ -1202,7 +1202,7 @@ void register_node_type_geo_delete_geometry() node_free_standard_storage, node_copy_standard_storage); - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; diff --git a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc index 95173bd23a5..f2e66e03d26 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc @@ -278,8 +278,8 @@ void register_node_type_geo_distribute_points_in_volume() "NodeGeometryDistributePointsInVolume", node_free_standard_storage, node_copy_standard_storage); - node_type_init(&ntype, blender::nodes::node_distribute_points_in_volume_init); - node_type_update(&ntype, blender::nodes::node_distribute_points_in_volume_update); + ntype.initfunc = blender::nodes::node_distribute_points_in_volume_init; + ntype.updatefunc = blender::nodes::node_distribute_points_in_volume_update; node_type_size(&ntype, 170, 100, 320); ntype.declare = blender::nodes::geo_node_distribute_points_in_volume_declare; ntype.geometry_node_execute = blender::nodes::geo_node_distribute_points_in_volume_exec; diff --git a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc index c2cc70296ed..7c9501608a3 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc @@ -563,7 +563,7 @@ void register_node_type_geo_distribute_points_on_faces() GEO_NODE_DISTRIBUTE_POINTS_ON_FACES, "Distribute Points on Faces", NODE_CLASS_GEOMETRY); - node_type_update(&ntype, file_ns::node_point_distribute_points_on_faces_update); + ntype.updatefunc = file_ns::node_point_distribute_points_on_faces_update; node_type_size(&ntype, 170, 100, 320); ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; diff --git a/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc b/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc index 486f900aca5..f048ec11f77 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc @@ -1149,7 +1149,7 @@ void register_node_type_geo_duplicate_elements() node_free_standard_storage, node_copy_standard_storage); - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; ntype.draw_buttons = file_ns::node_layout; ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.declare = file_ns::node_declare; diff --git a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc index 151ba3e59cc..0062abba909 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc @@ -154,7 +154,7 @@ static MEdge new_edge(const int v1, const int v2) MEdge edge; edge.v1 = v1; edge.v2 = v2; - edge.flag = (ME_EDGEDRAW | ME_EDGERENDER); + edge.flag = ME_EDGEDRAW; return edge; } @@ -1380,8 +1380,8 @@ void register_node_type_geo_extrude_mesh() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_EXTRUDE_MESH, "Extrude Mesh", NODE_CLASS_GEOMETRY); ntype.declare = file_ns::node_declare; - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; ntype.geometry_node_execute = file_ns::node_geo_exec; node_type_storage( &ntype, "NodeGeometryExtrudeMesh", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc index f39337d3fc3..0d339620047 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc @@ -402,7 +402,7 @@ void register_node_type_geo_image_texture() geo_node_type_base(&ntype, GEO_NODE_IMAGE_TEXTURE, "Image Texture", NODE_CLASS_TEXTURE); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_layout; - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; node_type_storage( &ntype, "NodeGeometryImageTexture", node_free_standard_storage, node_copy_standard_storage); node_type_size_preset(&ntype, NODE_SIZE_LARGE); diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_named_attribute.cc b/source/blender/nodes/geometry/nodes/node_geo_input_named_attribute.cc index 1063a022e9d..9d1f90ba0f3 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_input_named_attribute.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_input_named_attribute.cc @@ -126,7 +126,7 @@ void register_node_type_geo_input_named_attribute() ntype.draw_buttons = file_ns::node_layout; ntype.gather_link_search_ops = file_ns::node_gather_link_searches; ntype.updatefunc = file_ns::node_update; - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; node_type_storage(&ntype, "NodeGeometryInputNamedAttribute", node_free_standard_storage, diff --git a/source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc b/source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc index ce8b078f195..8ab8c4afaa9 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc @@ -132,7 +132,7 @@ void register_node_type_geo_merge_by_distance() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_MERGE_BY_DISTANCE, "Merge by Distance", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; node_type_storage(&ntype, "NodeGeometryMergeByDistance", node_free_standard_storage, diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc index 31a3e967905..14f38efbd42 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc @@ -127,7 +127,7 @@ static Mesh *create_circle_mesh(const float radius, /* Create outer edges. */ const short edge_flag = (fill_type == GEO_NODE_MESH_CIRCLE_FILL_NONE) ? ME_LOOSEEDGE : - (ME_EDGEDRAW | ME_EDGERENDER); /* NGON or TRIANGLE_FAN */ + ME_EDGEDRAW; /* NGON or TRIANGLE_FAN */ for (const int i : IndexRange(verts_num)) { MEdge &edge = edges[i]; edge.v1 = i; @@ -141,7 +141,7 @@ static Mesh *create_circle_mesh(const float radius, MEdge &edge = edges[verts_num + i]; edge.v1 = verts_num; edge.v2 = i; - edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + edge.flag = ME_EDGEDRAW; } } @@ -205,7 +205,7 @@ void register_node_type_geo_mesh_primitive_circle() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CIRCLE, "Mesh Circle", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; node_type_storage( &ntype, "NodeGeometryMeshCircle", node_free_standard_storage, node_copy_standard_storage); ntype.geometry_node_execute = file_ns::node_geo_exec; diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc index 4a9264b8464..dca91d2dc61 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc @@ -329,7 +329,7 @@ static void calculate_cone_edges(const MutableSpan<MEdge> &edges, const ConeConf MEdge &edge = edges[edge_index++]; edge.v1 = config.first_vert; edge.v2 = config.first_ring_verts_start + i; - edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + edge.flag = ME_EDGEDRAW; } } @@ -342,7 +342,7 @@ static void calculate_cone_edges(const MutableSpan<MEdge> &edges, const ConeConf MEdge &edge = edges[edge_index++]; edge.v1 = this_ring_vert_start + j; edge.v2 = this_ring_vert_start + ((j + 1) % config.circle_segments); - edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + edge.flag = ME_EDGEDRAW; } if (i == config.tot_edge_rings - 1) { /* There is one fewer ring of connecting edges. */ @@ -353,7 +353,7 @@ static void calculate_cone_edges(const MutableSpan<MEdge> &edges, const ConeConf MEdge &edge = edges[edge_index++]; edge.v1 = this_ring_vert_start + j; edge.v2 = next_ring_vert_start + j; - edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + edge.flag = ME_EDGEDRAW; } } @@ -363,7 +363,7 @@ static void calculate_cone_edges(const MutableSpan<MEdge> &edges, const ConeConf MEdge &edge = edges[edge_index++]; edge.v1 = config.last_ring_verts_start + i; edge.v2 = config.last_vert; - edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + edge.flag = ME_EDGEDRAW; } } } @@ -854,8 +854,8 @@ void register_node_type_geo_mesh_primitive_cone() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CONE, "Cone", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; node_type_storage( &ntype, "NodeGeometryMeshCone", node_free_standard_storage, node_copy_standard_storage); ntype.geometry_node_execute = file_ns::node_geo_exec; diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc index f192b385b1b..b02b1fbae27 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc @@ -154,8 +154,8 @@ void register_node_type_geo_mesh_primitive_cylinder() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CYLINDER, "Cylinder", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; node_type_storage( &ntype, "NodeGeometryMeshCylinder", node_free_standard_storage, node_copy_standard_storage); ntype.declare = file_ns::node_declare; diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc index 6f0b8283b72..e8ee057ee5c 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc @@ -76,8 +76,7 @@ Mesh *create_grid_mesh(const int verts_x, const int y_edges_start = 0; const int x_edges_start = verts_x * edges_y; - const short edge_flag = (edges_x == 0 || edges_y == 0) ? ME_LOOSEEDGE : - ME_EDGEDRAW | ME_EDGERENDER; + const short edge_flag = (edges_x == 0 || edges_y == 0) ? ME_LOOSEEDGE : ME_EDGEDRAW; /* Build the horizontal edges in the X direction. */ threading::parallel_for(IndexRange(verts_x), 512, [&](IndexRange x_range) { diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc index 7faa7e23274..51a4f36507e 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc @@ -214,8 +214,8 @@ void register_node_type_geo_mesh_primitive_line() geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_LINE, "Mesh Line", NODE_CLASS_GEOMETRY); ntype.declare = file_ns::node_declare; - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; node_type_storage( &ntype, "NodeGeometryMeshLine", node_free_standard_storage, node_copy_standard_storage); ntype.geometry_node_execute = file_ns::node_geo_exec; diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc index 4b43693f0f6..cfa1c477b28 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc @@ -116,7 +116,7 @@ BLI_NOINLINE static void calculate_sphere_edge_indices(MutableSpan<MEdge> edges, MEdge &edge = edges[edge_index++]; edge.v1 = 0; edge.v2 = first_vert_ring_index_start + segment; - edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + edge.flag = ME_EDGEDRAW; } int ring_vert_index_start = 1; @@ -128,7 +128,7 @@ BLI_NOINLINE static void calculate_sphere_edge_indices(MutableSpan<MEdge> edges, MEdge &edge = edges[edge_index++]; edge.v1 = ring_vert_index_start + segment; edge.v2 = ring_vert_index_start + ((segment + 1) % segments); - edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + edge.flag = ME_EDGEDRAW; } /* Add the edges connecting to the next ring. */ @@ -137,7 +137,7 @@ BLI_NOINLINE static void calculate_sphere_edge_indices(MutableSpan<MEdge> edges, MEdge &edge = edges[edge_index++]; edge.v1 = ring_vert_index_start + segment; edge.v2 = next_ring_vert_index_start + segment; - edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + edge.flag = ME_EDGEDRAW; } } ring_vert_index_start += segments; @@ -150,7 +150,7 @@ BLI_NOINLINE static void calculate_sphere_edge_indices(MutableSpan<MEdge> edges, MEdge &edge = edges[edge_index++]; edge.v1 = last_vert_index; edge.v2 = last_vert_ring_start + segment; - edge.flag = ME_EDGEDRAW | ME_EDGERENDER; + edge.flag = ME_EDGEDRAW; } } diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc index d97a0e72060..d47e0c0f101 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc @@ -163,7 +163,7 @@ void register_node_type_geo_mesh_to_points() geo_node_type_base(&ntype, GEO_NODE_MESH_TO_POINTS, "Mesh to Points", NODE_CLASS_GEOMETRY); ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; ntype.draw_buttons = file_ns::node_layout; node_type_storage( &ntype, "NodeGeometryMeshToPoints", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_volume.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_volume.cc index 8885903f828..cf4d058cd31 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_volume.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_volume.cc @@ -174,8 +174,8 @@ void register_node_type_geo_mesh_to_volume() geo_node_type_base(&ntype, GEO_NODE_MESH_TO_VOLUME, "Mesh to Volume", NODE_CLASS_GEOMETRY); ntype.declare = file_ns::node_declare; node_type_size(&ntype, 200, 120, 700); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.draw_buttons = file_ns::node_layout; node_type_storage( diff --git a/source/blender/nodes/geometry/nodes/node_geo_object_info.cc b/source/blender/nodes/geometry/nodes/node_geo_object_info.cc index bf064c6fcbe..f1a9987e721 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_object_info.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_object_info.cc @@ -45,8 +45,8 @@ static void node_geo_exec(GeoNodeExecParams params) return; } - const float4x4 &object_matrix = object->obmat; - const float4x4 transform = float4x4(self_object->imat) * object_matrix; + const float4x4 &object_matrix = object->object_to_world; + const float4x4 transform = float4x4(self_object->world_to_object) * object_matrix; if (transform_space_relative) { params.set_output("Location", transform.translation()); @@ -106,7 +106,7 @@ void register_node_type_geo_object_info() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_OBJECT_INFO, "Object Info", NODE_CLASS_INPUT); - node_type_init(&ntype, file_ns::node_node_init); + ntype.initfunc = file_ns::node_node_init; node_type_storage( &ntype, "NodeGeometryObjectInfo", node_free_standard_storage, node_copy_standard_storage); ntype.geometry_node_execute = file_ns::node_geo_exec; diff --git a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc index 45f6820f2e5..d0b7f6a455f 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc @@ -258,8 +258,8 @@ void register_node_type_geo_points_to_volume() node_free_standard_storage, node_copy_standard_storage); node_type_size(&ntype, 170, 120, 700); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.draw_buttons = file_ns::node_layout; diff --git a/source/blender/nodes/geometry/nodes/node_geo_proximity.cc b/source/blender/nodes/geometry/nodes/node_geo_proximity.cc index 21f4449baee..92a409f9db6 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_proximity.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_proximity.cc @@ -228,7 +228,7 @@ void register_node_type_geo_proximity() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_PROXIMITY, "Geometry Proximity", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::geo_proximity_init); + ntype.initfunc = file_ns::geo_proximity_init; node_type_storage( &ntype, "NodeGeometryProximity", node_free_standard_storage, node_copy_standard_storage); ntype.declare = file_ns::node_declare; diff --git a/source/blender/nodes/geometry/nodes/node_geo_raycast.cc b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc index d248bc539b1..b3dbc9ee866 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_raycast.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc @@ -435,8 +435,8 @@ void register_node_type_geo_raycast() geo_node_type_base(&ntype, GEO_NODE_RAYCAST, "Raycast", NODE_CLASS_GEOMETRY); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; node_type_storage( &ntype, "NodeGeometryRaycast", node_free_standard_storage, node_copy_standard_storage); ntype.declare = file_ns::node_declare; diff --git a/source/blender/nodes/geometry/nodes/node_geo_sample_index.cc b/source/blender/nodes/geometry/nodes/node_geo_sample_index.cc index 4d2db059798..22c18504985 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_sample_index.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_sample_index.cc @@ -325,8 +325,8 @@ void register_node_type_geo_sample_index() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_SAMPLE_INDEX, "Sample Index", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; ntype.declare = file_ns::node_declare; node_type_storage( &ntype, "NodeGeometrySampleIndex", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc index 8c5dad3a1c5..7028b013dc6 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc @@ -334,7 +334,7 @@ void register_node_type_geo_sample_nearest() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_SAMPLE_NEAREST, "Sample Nearest", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.draw_buttons = file_ns::node_layout; diff --git a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc index 95bf7199d63..503f6264191 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc @@ -267,8 +267,8 @@ void register_node_type_geo_sample_nearest_surface() geo_node_type_base( &ntype, GEO_NODE_SAMPLE_NEAREST_SURFACE, "Sample Nearest Surface", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); ntype.geometry_node_execute = file_ns::node_geo_exec; diff --git a/source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc index 2e8446ba559..0a6dd569395 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc @@ -284,8 +284,8 @@ void register_node_type_geo_sample_uv_surface() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_SAMPLE_UV_SURFACE, "Sample UV Surface", NODE_CLASS_GEOMETRY); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.draw_buttons = file_ns::node_layout; diff --git a/source/blender/nodes/geometry/nodes/node_geo_separate_geometry.cc b/source/blender/nodes/geometry/nodes/node_geo_separate_geometry.cc index 44d12466d9e..d4da5dda647 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_separate_geometry.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_separate_geometry.cc @@ -87,7 +87,7 @@ void register_node_type_geo_separate_geometry() node_free_standard_storage, node_copy_standard_storage); - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc b/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc index c143203337a..48be899bec9 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc @@ -174,7 +174,7 @@ void register_node_type_geo_set_curve_handles() ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.declare = file_ns::node_declare; ntype.minwidth = 100.0f; - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; node_type_storage(&ntype, "NodeGeometrySetCurveHandlePositions", node_free_standard_storage, diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_curve_normal.cc b/source/blender/nodes/geometry/nodes/node_geo_set_curve_normal.cc index e2169966f5a..287c5920134 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_set_curve_normal.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_set_curve_normal.cc @@ -66,7 +66,7 @@ void register_node_type_geo_set_curve_normal() geo_node_type_base(&ntype, GEO_NODE_SET_CURVE_NORMAL, "Set Curve Normal", NODE_CLASS_GEOMETRY); ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; ntype.draw_buttons = file_ns::node_layout; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc b/source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc index 3c85fd459e1..b71dba98daa 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc @@ -192,7 +192,7 @@ void register_node_type_geo_store_named_attribute() node_free_standard_storage, node_copy_standard_storage); node_type_size(&ntype, 140, 100, 700); - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; ntype.updatefunc = file_ns::node_update; ntype.declare = file_ns::node_declare; ntype.gather_link_search_ops = file_ns::node_gather_link_searches; diff --git a/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc b/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc index 769a63f58cf..405c2761711 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc @@ -405,8 +405,8 @@ void register_node_type_geo_string_to_curves() geo_node_type_base(&ntype, GEO_NODE_STRING_TO_CURVES, "String to Curves", NODE_CLASS_GEOMETRY); ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; node_type_size(&ntype, 190, 120, 700); node_type_storage(&ntype, "NodeGeometryStringToCurves", diff --git a/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc index 2e6ad02bfd5..7b4608d32a5 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc @@ -191,7 +191,7 @@ void register_node_type_geo_subdivision_surface() ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.draw_buttons = file_ns::node_layout; - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_storage(&ntype, "NodeGeometrySubdivisionSurface", diff --git a/source/blender/nodes/geometry/nodes/node_geo_switch.cc b/source/blender/nodes/geometry/nodes/node_geo_switch.cc index 36be68f1a22..bd3ac271817 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_switch.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_switch.cc @@ -290,8 +290,8 @@ void register_node_type_geo_switch() geo_node_type_base(&ntype, GEO_NODE_SWITCH, "Switch", NODE_CLASS_CONVERTER); ntype.declare = file_ns::node_declare; - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; node_type_storage(&ntype, "NodeSwitch", node_free_standard_storage, node_copy_standard_storage); ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.geometry_node_execute_supports_laziness = true; diff --git a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc index cedc1ef845b..5cb78b3abe8 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc @@ -100,7 +100,7 @@ void register_node_type_geo_triangulate() geo_node_type_base(&ntype, GEO_NODE_TRIANGULATE, "Triangulate", NODE_CLASS_GEOMETRY); ntype.declare = file_ns::node_declare; - node_type_init(&ntype, file_ns::geo_triangulate_init); + ntype.initfunc = file_ns::geo_triangulate_init; ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.draw_buttons = file_ns::node_layout; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc b/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc index e45ce6b42b4..eff3b969250 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc @@ -189,7 +189,7 @@ void register_node_type_geo_uv_unwrap() static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_UV_UNWRAP, "UV Unwrap", NODE_CLASS_CONVERTER); - node_type_init(&ntype, file_ns::node_init); + ntype.initfunc = file_ns::node_init; node_type_storage( &ntype, "NodeGeometryUVUnwrap", node_free_standard_storage, node_copy_standard_storage); ntype.declare = file_ns::node_declare; diff --git a/source/blender/nodes/geometry/nodes/node_geo_viewer.cc b/source/blender/nodes/geometry/nodes/node_geo_viewer.cc index e9050f9e6a1..53a8cd79f52 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_viewer.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_viewer.cc @@ -135,8 +135,8 @@ void register_node_type_geo_viewer() geo_node_type_base(&ntype, GEO_NODE_VIEWER, "Viewer", NODE_CLASS_OUTPUT); node_type_storage( &ntype, "NodeGeometryViewer", node_free_standard_storage, node_copy_standard_storage); - node_type_update(&ntype, file_ns::node_update); - node_type_init(&ntype, file_ns::node_init); + ntype.updatefunc = file_ns::node_update; + ntype.initfunc = file_ns::node_init; ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_layout; ntype.draw_buttons_ex = file_ns::node_layout_ex; diff --git a/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc index 88e7718ed3c..c076a6c08f3 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc @@ -215,8 +215,8 @@ void register_node_type_geo_volume_to_mesh() node_type_storage( &ntype, "NodeGeometryVolumeToMesh", node_free_standard_storage, node_copy_standard_storage); node_type_size(&ntype, 170, 120, 700); - node_type_init(&ntype, file_ns::node_init); - node_type_update(&ntype, file_ns::node_update); + ntype.initfunc = file_ns::node_init; + ntype.updatefunc = file_ns::node_update; ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.draw_buttons = file_ns::node_layout; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/intern/node_common.cc b/source/blender/nodes/intern/node_common.cc index d7cc0b6065a..d01faeac401 100644 --- a/source/blender/nodes/intern/node_common.cc +++ b/source/blender/nodes/intern/node_common.cc @@ -255,7 +255,7 @@ void register_node_type_frame() ntype->free_self = (void (*)(bNodeType *))MEM_freeN; node_type_base(ntype, NODE_FRAME, "Frame", NODE_CLASS_LAYOUT); - node_type_init(ntype, node_frame_init); + ntype->initfunc = node_frame_init; node_type_storage(ntype, "NodeFrame", node_free_standard_storage, node_copy_standard_storage); node_type_size(ntype, 150, 100, 0); ntype->flag |= NODE_BACKGROUND; @@ -285,7 +285,7 @@ void register_node_type_reroute() ntype->free_self = (void (*)(bNodeType *))MEM_freeN; node_type_base(ntype, NODE_REROUTE, "Reroute", NODE_CLASS_LAYOUT); - node_type_init(ntype, node_reroute_init); + ntype->initfunc = node_reroute_init; nodeRegisterType(ntype); } @@ -527,8 +527,8 @@ void register_node_type_group_input() node_type_base(ntype, NODE_GROUP_INPUT, "Group Input", NODE_CLASS_INTERFACE); node_type_size(ntype, 140, 80, 400); - node_type_init(ntype, node_group_input_init); - node_type_update(ntype, node_group_input_update); + ntype->initfunc = node_group_input_init; + ntype->updatefunc = node_group_input_update; nodeRegisterType(ntype); } @@ -617,8 +617,8 @@ void register_node_type_group_output() node_type_base(ntype, NODE_GROUP_OUTPUT, "Group Output", NODE_CLASS_INTERFACE); node_type_size(ntype, 140, 80, 400); - node_type_init(ntype, node_group_output_init); - node_type_update(ntype, node_group_output_update); + ntype->initfunc = node_group_output_init; + ntype->updatefunc = node_group_output_update; ntype->no_muting = true; diff --git a/source/blender/nodes/intern/node_exec.cc b/source/blender/nodes/intern/node_exec.cc index 724d6f1a1e1..af783ca391f 100644 --- a/source/blender/nodes/intern/node_exec.cc +++ b/source/blender/nodes/intern/node_exec.cc @@ -162,7 +162,7 @@ bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context, /* XXX could let callbacks do this for specialized data */ exec = MEM_cnew<bNodeTreeExec>("node tree execution data"); - /* backpointer to node tree */ + /* Back-pointer to node tree. */ exec->nodetree = ntree; /* set stack indices */ diff --git a/source/blender/nodes/intern/node_exec.h b/source/blender/nodes/intern/node_exec.h index dc07f52e23f..55bf409444e 100644 --- a/source/blender/nodes/intern/node_exec.h +++ b/source/blender/nodes/intern/node_exec.h @@ -27,7 +27,7 @@ struct bNodeTree; /* Node execution data */ typedef struct bNodeExec { - /** Backpointer to node. */ + /** Back-pointer to node. */ struct bNode *node; bNodeExecData data; @@ -37,7 +37,7 @@ typedef struct bNodeExec { /* Execution Data for each instance of node tree execution */ typedef struct bNodeTreeExec { - struct bNodeTree *nodetree; /* backpointer to node tree */ + struct bNodeTree *nodetree; /* Back-pointer to node tree. */ int totnodes; /* total node count */ struct bNodeExec *nodeexec; /* per-node execution data */ diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc index 52edf68b3ff..f177fc95ef8 100644 --- a/source/blender/nodes/shader/node_shader_tree.cc +++ b/source/blender/nodes/shader/node_shader_tree.cc @@ -1126,7 +1126,8 @@ void ntreeShaderEndExecTree(bNodeTreeExec *exec) bNodeTree *ntree = exec->nodetree; ntreeShaderEndExecTree_internal(exec); - /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */ + /* XXX: clear node-tree back-pointer to exec data, + * same problem as noted in #ntreeBeginExecTree. */ ntree->execdata = nullptr; } } diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc index f7b25225e30..8bdc5b91887 100644 --- a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc +++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc @@ -32,7 +32,7 @@ void register_node_type_sh_add_shader() sh_node_type_base(&ntype, SH_NODE_ADD_SHADER, "Add Shader", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_add_shader); + ntype.gpu_fn = file_ns::node_shader_gpu_add_shader; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc index 5f30fe0dd30..85c49b47b81 100644 --- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc +++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc @@ -66,8 +66,8 @@ void register_node_type_sh_ambient_occlusion() sh_node_type_base(&ntype, SH_NODE_AMBIENT_OCCLUSION, "Ambient Occlusion", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_ambient_occlusion; - node_type_init(&ntype, file_ns::node_shader_init_ambient_occlusion); - node_type_gpu(&ntype, file_ns::node_shader_gpu_ambient_occlusion); + ntype.initfunc = file_ns::node_shader_init_ambient_occlusion; + ntype.gpu_fn = file_ns::node_shader_gpu_ambient_occlusion; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.cc b/source/blender/nodes/shader/nodes/node_shader_attribute.cc index 4694599f064..44f5282b688 100644 --- a/source/blender/nodes/shader/nodes/node_shader_attribute.cc +++ b/source/blender/nodes/shader/nodes/node_shader_attribute.cc @@ -86,10 +86,10 @@ void register_node_type_sh_attribute() sh_node_type_base(&ntype, SH_NODE_ATTRIBUTE, "Attribute", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_attribute; - node_type_init(&ntype, file_ns::node_shader_init_attribute); + ntype.initfunc = file_ns::node_shader_init_attribute; node_type_storage( &ntype, "NodeShaderAttribute", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_attribute); + ntype.gpu_fn = file_ns::node_shader_gpu_attribute; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_background.cc b/source/blender/nodes/shader/nodes/node_shader_background.cc index 1e41b66189a..a1e90757157 100644 --- a/source/blender/nodes/shader/nodes/node_shader_background.cc +++ b/source/blender/nodes/shader/nodes/node_shader_background.cc @@ -33,7 +33,7 @@ void register_node_type_sh_background() sh_node_type_base(&ntype, SH_NODE_BACKGROUND, "Background", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_background); + ntype.gpu_fn = file_ns::node_shader_gpu_background; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bevel.cc b/source/blender/nodes/shader/nodes/node_shader_bevel.cc index 14356a46125..53ce3876772 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bevel.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bevel.cc @@ -50,8 +50,8 @@ void register_node_type_sh_bevel() sh_node_type_base(&ntype, SH_NODE_BEVEL, "Bevel", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_bevel; - node_type_init(&ntype, file_ns::node_shader_init_bevel); - node_type_gpu(&ntype, file_ns::gpu_shader_bevel); + ntype.initfunc = file_ns::node_shader_init_bevel; + ntype.gpu_fn = file_ns::gpu_shader_bevel; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_blackbody.cc b/source/blender/nodes/shader/nodes/node_shader_blackbody.cc index 23e9a601045..a31653de4b2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_blackbody.cc +++ b/source/blender/nodes/shader/nodes/node_shader_blackbody.cc @@ -42,7 +42,7 @@ void register_node_type_sh_blackbody() sh_node_type_base(&ntype, SH_NODE_BLACKBODY, "Blackbody", NODE_CLASS_CONVERTER); ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_gpu(&ntype, file_ns::node_shader_gpu_blackbody); + ntype.gpu_fn = file_ns::node_shader_gpu_blackbody; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.cc b/source/blender/nodes/shader/nodes/node_shader_brightness.cc index 09f0e21208c..0b1930b0434 100644 --- a/source/blender/nodes/shader/nodes/node_shader_brightness.cc +++ b/source/blender/nodes/shader/nodes/node_shader_brightness.cc @@ -32,7 +32,7 @@ void register_node_type_sh_brightcontrast() sh_node_type_base(&ntype, SH_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_brightcontrast); + ntype.gpu_fn = file_ns::gpu_shader_brightcontrast; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc index 2071b78fa64..48a7c248ea9 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc @@ -69,8 +69,8 @@ void register_node_type_sh_bsdf_anisotropic() ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_anisotropic; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_shader_init_anisotropic); - node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_anisotropic); + ntype.initfunc = file_ns::node_shader_init_anisotropic; + ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_anisotropic; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc index a4f0e04576f..ba222a1a2c2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc @@ -45,7 +45,7 @@ void register_node_type_sh_bsdf_diffuse() sh_node_type_base(&ntype, SH_NODE_BSDF_DIFFUSE, "Diffuse BSDF", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_diffuse); + ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_diffuse; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc index b3c047c3a47..00d2ba4a119 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc @@ -57,8 +57,8 @@ void register_node_type_sh_bsdf_glass() sh_node_type_base(&ntype, SH_NODE_BSDF_GLASS, "Glass BSDF", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_shader_init_glass); - node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glass); + ntype.initfunc = file_ns::node_shader_init_glass; + ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_glass; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc index 7beecc0ecd4..edccd7314d2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc @@ -56,8 +56,8 @@ void register_node_type_sh_bsdf_glossy() sh_node_type_base(&ntype, SH_NODE_BSDF_GLOSSY, "Glossy BSDF", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_shader_init_glossy); - node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glossy); + ntype.initfunc = file_ns::node_shader_init_glossy; + ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_glossy; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc index f8a17e146f4..0498dcd0be5 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc @@ -58,7 +58,7 @@ void register_node_type_sh_bsdf_hair() ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_hair; node_type_size(&ntype, 150, 60, 200); - node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_hair); + ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_hair; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc index b1022a95783..fd127cfb8ae 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc @@ -129,9 +129,9 @@ void register_node_type_sh_bsdf_hair_principled() ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_principled_hair; node_type_size_preset(&ntype, NODE_SIZE_LARGE); - node_type_init(&ntype, file_ns::node_shader_init_hair_principled); - node_type_update(&ntype, file_ns::node_shader_update_hair_principled); - node_type_gpu(&ntype, file_ns::node_shader_gpu_hair_principled); + ntype.initfunc = file_ns::node_shader_init_hair_principled; + ntype.updatefunc = file_ns::node_shader_update_hair_principled; + ntype.gpu_fn = file_ns::node_shader_gpu_hair_principled; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc index adf2a9e8a19..82bf852455c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc @@ -245,9 +245,9 @@ void register_node_type_sh_bsdf_principled() ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_principled; node_type_size_preset(&ntype, NODE_SIZE_LARGE); - node_type_init(&ntype, file_ns::node_shader_init_principled); - node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_principled); - node_type_update(&ntype, file_ns::node_shader_update_principled); + ntype.initfunc = file_ns::node_shader_init_principled; + ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_principled; + ntype.updatefunc = file_ns::node_shader_update_principled; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc index a7111fd398f..d6ef63015f8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc @@ -55,8 +55,8 @@ void register_node_type_sh_bsdf_refraction() sh_node_type_base(&ntype, SH_NODE_BSDF_REFRACTION, "Refraction BSDF", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_shader_init_refraction); - node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_refraction); + ntype.initfunc = file_ns::node_shader_init_refraction; + ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_refraction; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc index d0f70eb1c92..ba8e48ce410 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc @@ -59,7 +59,7 @@ void register_node_type_sh_bsdf_toon() ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_toon; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_toon); + ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_toon; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc index b8a2bf8043e..fcb3bcdd00a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc @@ -39,7 +39,7 @@ void register_node_type_sh_bsdf_translucent() sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSLUCENT, "Translucent BSDF", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_translucent); + ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_translucent; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc index 8824c744fd3..4eba043ff2b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc @@ -35,7 +35,7 @@ void register_node_type_sh_bsdf_transparent() sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSPARENT, "Transparent BSDF", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_transparent); + ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_transparent; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc index c4aaf371e46..67351dd7e19 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc @@ -44,7 +44,7 @@ void register_node_type_sh_bsdf_velvet() sh_node_type_base(&ntype, SH_NODE_BSDF_VELVET, "Velvet BSDF", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_velvet); + ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_velvet; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.cc b/source/blender/nodes/shader/nodes/node_shader_bump.cc index 5447198107b..9439f95d62b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bump.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bump.cc @@ -78,7 +78,7 @@ void register_node_type_sh_bump() sh_node_type_base(&ntype, SH_NODE_BUMP, "Bump", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_bump; - node_type_gpu(&ntype, file_ns::gpu_shader_bump); + ntype.gpu_fn = file_ns::gpu_shader_bump; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.cc b/source/blender/nodes/shader/nodes/node_shader_camera.cc index 4d99d5ad17f..2752cd31c56 100644 --- a/source/blender/nodes/shader/nodes/node_shader_camera.cc +++ b/source/blender/nodes/shader/nodes/node_shader_camera.cc @@ -35,7 +35,7 @@ void register_node_type_sh_camera() sh_node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_camera); + ntype.gpu_fn = file_ns::gpu_shader_camera; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.cc b/source/blender/nodes/shader/nodes/node_shader_clamp.cc index 7680c6f99c4..5b7c216c4c3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_clamp.cc +++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc @@ -76,8 +76,8 @@ void register_node_type_sh_clamp() sh_fn_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_clamp_declare; ntype.draw_buttons = file_ns::node_shader_buts_clamp; - node_type_init(&ntype, file_ns::node_shader_init_clamp); - node_type_gpu(&ntype, file_ns::gpu_shader_clamp); + ntype.initfunc = file_ns::node_shader_init_clamp; + ntype.gpu_fn = file_ns::gpu_shader_clamp; ntype.build_multi_function = file_ns::sh_node_clamp_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc b/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc index 096884591ab..f5d405c7678 100644 --- a/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc +++ b/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc @@ -140,10 +140,10 @@ void register_node_type_sh_valtorgb() sh_fn_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_valtorgb_declare; - node_type_init(&ntype, file_ns::node_shader_init_valtorgb); + ntype.initfunc = file_ns::node_shader_init_valtorgb; node_type_size_preset(&ntype, NODE_SIZE_LARGE); node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::gpu_shader_valtorgb); + ntype.gpu_fn = file_ns::gpu_shader_valtorgb; ntype.build_multi_function = file_ns::sh_node_valtorgb_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_common.cc b/source/blender/nodes/shader/nodes/node_shader_common.cc index 20d0d11ba86..9d1d788da9d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_common.cc +++ b/source/blender/nodes/shader/nodes/node_shader_common.cc @@ -93,8 +93,8 @@ void register_node_type_sh_group() node_type_size(&ntype, 140, 60, 400); ntype.labelfunc = node_group_label; - node_type_group_update(&ntype, node_group_update); - node_type_gpu(&ntype, gpu_group_execute); + ntype.group_update_func = node_group_update; + ntype.gpu_fn = gpu_group_execute; nodeRegisterType(&ntype); } @@ -109,5 +109,5 @@ void register_node_type_sh_custom_group(bNodeType *ntype) ntype->insert_link = node_insert_link_default; } - node_type_gpu(ntype, gpu_group_execute); + ntype->gpu_fn = gpu_group_execute; } diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc index c4dbc3ce6f1..0945c39ee50 100644 --- a/source/blender/nodes/shader/nodes/node_shader_curves.cc +++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc @@ -116,10 +116,10 @@ void register_node_type_sh_curve_vec() sh_fn_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::sh_node_curve_vec_declare; - node_type_init(&ntype, file_ns::node_shader_init_curve_vec); + ntype.initfunc = file_ns::node_shader_init_curve_vec; node_type_size_preset(&ntype, NODE_SIZE_LARGE); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); - node_type_gpu(&ntype, file_ns::gpu_shader_curve_vec); + ntype.gpu_fn = file_ns::gpu_shader_curve_vec; ntype.build_multi_function = file_ns::sh_node_curve_vec_build_multi_function; nodeRegisterType(&ntype); @@ -263,10 +263,10 @@ void register_node_type_sh_curve_rgb() sh_fn_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::sh_node_curve_rgb_declare; - node_type_init(&ntype, file_ns::node_shader_init_curve_rgb); + ntype.initfunc = file_ns::node_shader_init_curve_rgb; node_type_size_preset(&ntype, NODE_SIZE_LARGE); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); - node_type_gpu(&ntype, file_ns::gpu_shader_curve_rgb); + ntype.gpu_fn = file_ns::gpu_shader_curve_rgb; ntype.build_multi_function = file_ns::sh_node_curve_rgb_build_multi_function; nodeRegisterType(&ntype); @@ -383,10 +383,10 @@ void register_node_type_sh_curve_float() sh_fn_node_type_base(&ntype, SH_NODE_CURVE_FLOAT, "Float Curve", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_curve_float_declare; - node_type_init(&ntype, file_ns::node_shader_init_curve_float); + ntype.initfunc = file_ns::node_shader_init_curve_float; node_type_size_preset(&ntype, NODE_SIZE_LARGE); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); - node_type_gpu(&ntype, file_ns::gpu_shader_curve_float); + ntype.gpu_fn = file_ns::gpu_shader_curve_float; ntype.build_multi_function = file_ns::sh_node_curve_float_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_displacement.cc index fd5a6107447..e71e2168701 100644 --- a/source/blender/nodes/shader/nodes/node_shader_displacement.cc +++ b/source/blender/nodes/shader/nodes/node_shader_displacement.cc @@ -54,8 +54,8 @@ void register_node_type_sh_displacement() sh_node_type_base(&ntype, SH_NODE_DISPLACEMENT, "Displacement", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::node_declare; - node_type_init(&ntype, file_ns::node_shader_init_displacement); - node_type_gpu(&ntype, file_ns::gpu_shader_displacement); + ntype.initfunc = file_ns::node_shader_init_displacement; + ntype.gpu_fn = file_ns::gpu_shader_displacement; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc index 5a058eec690..c13300bdac4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc +++ b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc @@ -80,7 +80,7 @@ void register_node_type_sh_eevee_specular() sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular BSDF", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_eevee_specular); + ntype.gpu_fn = file_ns::node_shader_gpu_eevee_specular; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_emission.cc b/source/blender/nodes/shader/nodes/node_shader_emission.cc index 69c6094e92e..df6283f92dc 100644 --- a/source/blender/nodes/shader/nodes/node_shader_emission.cc +++ b/source/blender/nodes/shader/nodes/node_shader_emission.cc @@ -34,7 +34,7 @@ void register_node_type_sh_emission() sh_node_type_base(&ntype, SH_NODE_EMISSION, "Emission", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_emission); + ntype.gpu_fn = file_ns::node_shader_gpu_emission; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.cc b/source/blender/nodes/shader/nodes/node_shader_fresnel.cc index abbfc5ad1d5..1e35942476a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_fresnel.cc +++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.cc @@ -36,7 +36,7 @@ void register_node_type_sh_fresnel() sh_node_type_base(&ntype, SH_NODE_FRESNEL, "Fresnel", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_fresnel); + ntype.gpu_fn = file_ns::node_shader_gpu_fresnel; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.cc b/source/blender/nodes/shader/nodes/node_shader_gamma.cc index 80419ed732c..327d9b134cd 100644 --- a/source/blender/nodes/shader/nodes/node_shader_gamma.cc +++ b/source/blender/nodes/shader/nodes/node_shader_gamma.cc @@ -35,7 +35,7 @@ void register_node_type_sh_gamma() sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_gamma); + ntype.gpu_fn = file_ns::node_shader_gpu_gamma; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.cc b/source/blender/nodes/shader/nodes/node_shader_geometry.cc index e27b5290513..d7d5f4aa91f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geometry.cc +++ b/source/blender/nodes/shader/nodes/node_shader_geometry.cc @@ -68,7 +68,7 @@ void register_node_type_sh_geometry() sh_node_type_base(&ntype, SH_NODE_NEW_GEOMETRY, "Geometry", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_geometry); + ntype.gpu_fn = file_ns::node_shader_gpu_geometry; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc index 2ae87f7bc51..4511c8a9ae6 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc +++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc @@ -39,7 +39,7 @@ void register_node_type_sh_hair_info() sh_node_type_base(&ntype, SH_NODE_HAIR_INFO, "Curves Info", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_hair_info); + ntype.gpu_fn = file_ns::node_shader_gpu_hair_info; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_holdout.cc b/source/blender/nodes/shader/nodes/node_shader_holdout.cc index ee754a7afa8..f3f8cef5a2d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_holdout.cc +++ b/source/blender/nodes/shader/nodes/node_shader_holdout.cc @@ -31,7 +31,7 @@ void register_node_type_sh_holdout() sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_rgb); + ntype.gpu_fn = file_ns::gpu_shader_rgb; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc index 3e057d3d230..7eb02a3bce2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc +++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc @@ -39,7 +39,7 @@ void register_node_type_sh_hue_sat() sh_node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_gpu(&ntype, file_ns::gpu_shader_hue_sat); + ntype.gpu_fn = file_ns::gpu_shader_hue_sat; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_ies_light.cc b/source/blender/nodes/shader/nodes/node_shader_ies_light.cc index 65655ba2781..dee69eaf391 100644 --- a/source/blender/nodes/shader/nodes/node_shader_ies_light.cc +++ b/source/blender/nodes/shader/nodes/node_shader_ies_light.cc @@ -50,7 +50,7 @@ void register_node_type_sh_tex_ies() sh_node_type_base(&ntype, SH_NODE_TEX_IES, "IES Texture", NODE_CLASS_TEXTURE); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_ies; - node_type_init(&ntype, file_ns::node_shader_init_tex_ies); + ntype.initfunc = file_ns::node_shader_init_tex_ies; node_type_storage( &ntype, "NodeShaderTexIES", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.cc b/source/blender/nodes/shader/nodes/node_shader_invert.cc index adcb0508093..ba2774e3b8f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_invert.cc +++ b/source/blender/nodes/shader/nodes/node_shader_invert.cc @@ -35,7 +35,7 @@ void register_node_type_sh_invert() sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_invert); + ntype.gpu_fn = file_ns::gpu_shader_invert; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc index 5a56ee8bc75..f589f85fc89 100644 --- a/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc +++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc @@ -37,7 +37,7 @@ void register_node_type_sh_layer_weight() sh_node_type_base(&ntype, SH_NODE_LAYER_WEIGHT, "Layer Weight", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_layer_weight); + ntype.gpu_fn = file_ns::node_shader_gpu_layer_weight; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc b/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc index 1ee096c052f..fcaf1b31e77 100644 --- a/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc +++ b/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc @@ -35,7 +35,7 @@ void register_node_type_sh_light_falloff() sh_node_type_base(&ntype, SH_NODE_LIGHT_FALLOFF, "Light Falloff", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_gpu(&ntype, file_ns::node_shader_gpu_light_falloff); + ntype.gpu_fn = file_ns::node_shader_gpu_light_falloff; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_light_path.cc b/source/blender/nodes/shader/nodes/node_shader_light_path.cc index 268a80af0ab..b04b2a2f022 100644 --- a/source/blender/nodes/shader/nodes/node_shader_light_path.cc +++ b/source/blender/nodes/shader/nodes/node_shader_light_path.cc @@ -42,7 +42,7 @@ void register_node_type_sh_light_path() sh_node_type_base(&ntype, SH_NODE_LIGHT_PATH, "Light Path", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_light_path); + ntype.gpu_fn = file_ns::node_shader_gpu_light_path; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc index e0c1778f764..a906ee40b42 100644 --- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc +++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc @@ -502,11 +502,11 @@ void register_node_type_sh_map_range() ntype.declare = file_ns::sh_node_map_range_declare; ntype.draw_buttons = file_ns::node_shader_buts_map_range; ntype.ui_class = file_ns::node_shader_map_range_ui_class; - node_type_init(&ntype, file_ns::node_shader_init_map_range); + ntype.initfunc = file_ns::node_shader_init_map_range; node_type_storage( &ntype, "NodeMapRange", node_free_standard_storage, node_copy_standard_storage); - node_type_update(&ntype, file_ns::node_shader_update_map_range); - node_type_gpu(&ntype, file_ns::gpu_shader_map_range); + ntype.updatefunc = file_ns::node_shader_update_map_range; + ntype.gpu_fn = file_ns::gpu_shader_map_range; ntype.build_multi_function = file_ns::sh_node_map_range_build_multi_function; ntype.gather_link_search_ops = file_ns::node_map_range_gather_link_searches; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.cc b/source/blender/nodes/shader/nodes/node_shader_mapping.cc index 89cd5af045b..f9cac93544f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mapping.cc +++ b/source/blender/nodes/shader/nodes/node_shader_mapping.cc @@ -87,8 +87,8 @@ void register_node_type_sh_mapping() sh_node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_mapping; - node_type_gpu(&ntype, file_ns::gpu_shader_mapping); - node_type_update(&ntype, file_ns::node_shader_update_mapping); + ntype.gpu_fn = file_ns::gpu_shader_mapping; + ntype.updatefunc = file_ns::node_shader_update_mapping; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc index 3f25da4652d..5fe1bb48cc2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_math.cc +++ b/source/blender/nodes/shader/nodes/node_shader_math.cc @@ -190,8 +190,8 @@ void register_node_type_sh_math() sh_fn_node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_math_declare; ntype.labelfunc = node_math_label; - node_type_gpu(&ntype, file_ns::gpu_shader_math); - node_type_update(&ntype, node_math_update); + ntype.gpu_fn = file_ns::gpu_shader_math; + ntype.updatefunc = node_math_update; ntype.build_multi_function = file_ns::sh_node_math_build_multi_function; ntype.gather_link_search_ops = file_ns::sh_node_math_gather_link_searches; diff --git a/source/blender/nodes/shader/nodes/node_shader_mix.cc b/source/blender/nodes/shader/nodes/node_shader_mix.cc index 878648105d1..bc928ddb49a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mix.cc +++ b/source/blender/nodes/shader/nodes/node_shader_mix.cc @@ -456,9 +456,9 @@ void register_node_type_sh_mix() sh_fn_node_type_base(&ntype, SH_NODE_MIX, "Mix", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_mix_declare; ntype.ui_class = file_ns::sh_node_mix_ui_class; - node_type_gpu(&ntype, file_ns::gpu_shader_mix); - node_type_update(&ntype, file_ns::sh_node_mix_update); - node_type_init(&ntype, file_ns::node_mix_init); + ntype.gpu_fn = file_ns::gpu_shader_mix; + ntype.updatefunc = file_ns::sh_node_mix_update; + ntype.initfunc = file_ns::node_mix_init; node_type_storage( &ntype, "NodeShaderMix", node_free_standard_storage, node_copy_standard_storage); ntype.build_multi_function = file_ns::sh_node_mix_build_multi_function; diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc index d1578b48c79..98771098f81 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc +++ b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc @@ -153,7 +153,7 @@ void register_node_type_sh_mix_rgb() sh_fn_node_type_base(&ntype, SH_NODE_MIX_RGB_LEGACY, "Mix (Legacy)", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::sh_node_mix_rgb_declare; ntype.labelfunc = node_blend_label; - node_type_gpu(&ntype, file_ns::gpu_shader_mix_rgb); + ntype.gpu_fn = file_ns::gpu_shader_mix_rgb; ntype.build_multi_function = file_ns::sh_node_mix_rgb_build_multi_function; ntype.gather_link_search_ops = nullptr; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc index 27e41406b48..135e3582483 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc +++ b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc @@ -33,7 +33,7 @@ void register_node_type_sh_mix_shader() sh_node_type_base(&ntype, SH_NODE_MIX_SHADER, "Mix Shader", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_mix_shader); + ntype.gpu_fn = file_ns::node_shader_gpu_mix_shader; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.cc b/source/blender/nodes/shader/nodes/node_shader_normal.cc index 49c075ac27e..c36744524f4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal.cc +++ b/source/blender/nodes/shader/nodes/node_shader_normal.cc @@ -44,7 +44,7 @@ void register_node_type_sh_normal() sh_node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_normal); + ntype.gpu_fn = file_ns::gpu_shader_normal; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc index 99cb5f6f525..4338cfd9457 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc +++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc @@ -118,10 +118,10 @@ void register_node_type_sh_normal_map() ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_normal_map; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_shader_init_normal_map); + ntype.initfunc = file_ns::node_shader_init_normal_map; node_type_storage( &ntype, "NodeShaderNormalMap", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::gpu_shader_normal_map); + ntype.gpu_fn = file_ns::gpu_shader_normal_map; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.cc b/source/blender/nodes/shader/nodes/node_shader_object_info.cc index 210f855b9e0..daa40d8dc63 100644 --- a/source/blender/nodes/shader/nodes/node_shader_object_info.cc +++ b/source/blender/nodes/shader/nodes/node_shader_object_info.cc @@ -37,7 +37,7 @@ void register_node_type_sh_object_info() sh_node_type_base(&ntype, SH_NODE_OBJECT_INFO, "Object Info", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_object_info); + ntype.gpu_fn = file_ns::node_shader_gpu_object_info; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_output_aov.cc b/source/blender/nodes/shader/nodes/node_shader_output_aov.cc index cc95db9d333..b668b5313ba 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_aov.cc +++ b/source/blender/nodes/shader/nodes/node_shader_output_aov.cc @@ -60,10 +60,10 @@ void register_node_type_sh_output_aov() sh_node_type_base(&ntype, SH_NODE_OUTPUT_AOV, "AOV Output", NODE_CLASS_OUTPUT); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_output_aov; - node_type_init(&ntype, file_ns::node_shader_init_output_aov); + ntype.initfunc = file_ns::node_shader_init_output_aov; node_type_storage( &ntype, "NodeShaderOutputAOV", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_output_aov); + ntype.gpu_fn = file_ns::node_shader_gpu_output_aov; ntype.no_muting = true; diff --git a/source/blender/nodes/shader/nodes/node_shader_output_light.cc b/source/blender/nodes/shader/nodes/node_shader_output_light.cc index 6e4483dbbe9..848e6c92e17 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_light.cc +++ b/source/blender/nodes/shader/nodes/node_shader_output_light.cc @@ -37,7 +37,7 @@ void register_node_type_sh_output_light() sh_node_type_base(&ntype, SH_NODE_OUTPUT_LIGHT, "Light Output", NODE_CLASS_OUTPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_output_light); + ntype.gpu_fn = file_ns::node_shader_gpu_output_light; ntype.no_muting = true; diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.cc b/source/blender/nodes/shader/nodes/node_shader_output_material.cc index 857c5eb68df..ff2628a891b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_material.cc +++ b/source/blender/nodes/shader/nodes/node_shader_output_material.cc @@ -53,7 +53,7 @@ void register_node_type_sh_output_material() sh_node_type_base(&ntype, SH_NODE_OUTPUT_MATERIAL, "Material Output", NODE_CLASS_OUTPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_output_material); + ntype.gpu_fn = file_ns::node_shader_gpu_output_material; ntype.no_muting = true; diff --git a/source/blender/nodes/shader/nodes/node_shader_output_world.cc b/source/blender/nodes/shader/nodes/node_shader_output_world.cc index f450e667cd9..2d75faa9e80 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_world.cc +++ b/source/blender/nodes/shader/nodes/node_shader_output_world.cc @@ -40,7 +40,7 @@ void register_node_type_sh_output_world() sh_node_type_base(&ntype, SH_NODE_OUTPUT_WORLD, "World Output", NODE_CLASS_OUTPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_output_world); + ntype.gpu_fn = file_ns::node_shader_gpu_output_world; ntype.no_muting = true; diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.cc b/source/blender/nodes/shader/nodes/node_shader_particle_info.cc index 76a91ab60aa..c86bb5866dd 100644 --- a/source/blender/nodes/shader/nodes/node_shader_particle_info.cc +++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.cc @@ -44,7 +44,7 @@ void register_node_type_sh_particle_info() sh_node_type_base(&ntype, SH_NODE_PARTICLE_INFO, "Particle Info", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_particle_info); + ntype.gpu_fn = file_ns::gpu_shader_particle_info; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_point_info.cc b/source/blender/nodes/shader/nodes/node_shader_point_info.cc index 05b649490e4..fffa3abad03 100644 --- a/source/blender/nodes/shader/nodes/node_shader_point_info.cc +++ b/source/blender/nodes/shader/nodes/node_shader_point_info.cc @@ -32,7 +32,7 @@ void register_node_type_sh_point_info() sh_node_type_base(&ntype, SH_NODE_POINT_INFO, "Point Info", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_point_info); + ntype.gpu_fn = file_ns::node_shader_gpu_point_info; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_rgb.cc index 1adbbbc48bc..d70df4a8e25 100644 --- a/source/blender/nodes/shader/nodes/node_shader_rgb.cc +++ b/source/blender/nodes/shader/nodes/node_shader_rgb.cc @@ -35,7 +35,7 @@ void register_node_type_sh_rgb() sh_node_type_base(&ntype, SH_NODE_RGB, "RGB", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_rgb); + ntype.gpu_fn = file_ns::gpu_shader_rgb; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc index 1db3342733b..1e663d1b86f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc +++ b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc @@ -36,7 +36,7 @@ void register_node_type_sh_rgbtobw() sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_rgbtobw_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_rgbtobw); + ntype.gpu_fn = file_ns::gpu_shader_rgbtobw; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_script.cc b/source/blender/nodes/shader/nodes/node_shader_script.cc index 8534ce129b4..213de85cb15 100644 --- a/source/blender/nodes/shader/nodes/node_shader_script.cc +++ b/source/blender/nodes/shader/nodes/node_shader_script.cc @@ -86,7 +86,7 @@ void register_node_type_sh_script() sh_node_type_base(&ntype, SH_NODE_SCRIPT, "Script", NODE_CLASS_SCRIPT); ntype.draw_buttons = file_ns::node_shader_buts_script; ntype.draw_buttons_ex = file_ns::node_shader_buts_script_ex; - node_type_init(&ntype, file_ns::init); + ntype.initfunc = file_ns::init; node_type_storage( &ntype, "NodeShaderScript", file_ns::node_free_script, file_ns::node_copy_script); diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc index 77ce6f5e4e4..94e5f19b840 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc @@ -76,11 +76,11 @@ void register_node_type_sh_sepcolor() sh_node_type_base(&ntype, SH_NODE_SEPARATE_COLOR, "Separate Color", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_sepcolor_declare; - node_type_update(&ntype, file_ns::node_sepcolor_update); - node_type_init(&ntype, node_combsep_color_init); + ntype.updatefunc = file_ns::node_sepcolor_update; + ntype.initfunc = node_combsep_color_init; node_type_storage( &ntype, "NodeCombSepColor", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::gpu_shader_sepcolor); + ntype.gpu_fn = file_ns::gpu_shader_sepcolor; nodeRegisterType(&ntype); } @@ -152,11 +152,11 @@ void register_node_type_sh_combcolor() sh_node_type_base(&ntype, SH_NODE_COMBINE_COLOR, "Combine Color", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_combcolor_declare; - node_type_update(&ntype, file_ns::node_combcolor_update); - node_type_init(&ntype, node_combsep_color_init); + ntype.updatefunc = file_ns::node_combcolor_update; + ntype.initfunc = node_combsep_color_init; node_type_storage( &ntype, "NodeCombSepColor", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::gpu_shader_combcolor); + ntype.gpu_fn = file_ns::gpu_shader_combcolor; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc index b297ead1847..66ff5f82944 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc @@ -38,7 +38,7 @@ void register_node_type_sh_sephsv() sh_node_type_base(&ntype, SH_NODE_SEPHSV_LEGACY, "Separate HSV (Legacy)", NODE_CLASS_CONVERTER); ntype.declare = file_ns::node_declare_sephsv; - node_type_gpu(&ntype, file_ns::gpu_shader_sephsv); + ntype.gpu_fn = file_ns::gpu_shader_sephsv; ntype.gather_link_search_ops = nullptr; nodeRegisterType(&ntype); @@ -75,7 +75,7 @@ void register_node_type_sh_combhsv() sh_node_type_base(&ntype, SH_NODE_COMBHSV_LEGACY, "Combine HSV (Legacy)", NODE_CLASS_CONVERTER); ntype.declare = file_ns::node_declare_combhsv; - node_type_gpu(&ntype, file_ns::gpu_shader_combhsv); + ntype.gpu_fn = file_ns::gpu_shader_combhsv; ntype.gather_link_search_ops = nullptr; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc index c298998cad5..28c4eef823f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc @@ -79,7 +79,7 @@ void register_node_type_sh_seprgb() sh_fn_node_type_base( &ntype, SH_NODE_SEPRGB_LEGACY, "Separate RGB (Legacy)", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_seprgb_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_seprgb); + ntype.gpu_fn = file_ns::gpu_shader_seprgb; ntype.build_multi_function = file_ns::sh_node_seprgb_build_multi_function; ntype.gather_link_search_ops = nullptr; @@ -124,7 +124,7 @@ void register_node_type_sh_combrgb() sh_fn_node_type_base( &ntype, SH_NODE_COMBRGB_LEGACY, "Combine RGB (Legacy)", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_combrgb_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_combrgb); + ntype.gpu_fn = file_ns::gpu_shader_combrgb; ntype.build_multi_function = file_ns::sh_node_combrgb_build_multi_function; ntype.gather_link_search_ops = nullptr; diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc index 8849824ec0b..131ae16ef1b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc @@ -97,7 +97,7 @@ void register_node_type_sh_sepxyz() sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_sepxyz_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_sepxyz); + ntype.gpu_fn = file_ns::gpu_shader_sepxyz; ntype.build_multi_function = file_ns::sh_node_sepxyz_build_multi_function; nodeRegisterType(&ntype); @@ -142,7 +142,7 @@ void register_node_type_sh_combxyz() sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_combxyz_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_combxyz); + ntype.gpu_fn = file_ns::gpu_shader_combxyz; ntype.build_multi_function = file_ns::sh_node_combxyz_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc index 7345e374937..38ae1f979a8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc +++ b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc @@ -34,7 +34,7 @@ void register_node_type_sh_shadertorgb() sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_shadertorgb); + ntype.gpu_fn = file_ns::node_shader_gpu_shadertorgb; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc index 62e21088791..31965c5e13e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc +++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc @@ -36,7 +36,7 @@ void register_node_type_sh_squeeze() sh_node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_squeeze); + ntype.gpu_fn = file_ns::gpu_shader_squeeze; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc index 29d42b20a80..bcf859251e3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc +++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc @@ -87,9 +87,9 @@ void register_node_type_sh_subsurface_scattering() ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_subsurface; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_shader_init_subsurface_scattering); - node_type_gpu(&ntype, file_ns::node_shader_gpu_subsurface_scattering); - node_type_update(&ntype, file_ns::node_shader_update_subsurface_scattering); + ntype.initfunc = file_ns::node_shader_init_subsurface_scattering; + ntype.gpu_fn = file_ns::node_shader_gpu_subsurface_scattering; + ntype.updatefunc = file_ns::node_shader_update_subsurface_scattering; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_tangent.cc b/source/blender/nodes/shader/nodes/node_shader_tangent.cc index c2116c9c0ff..9b09eb09bba 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tangent.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tangent.cc @@ -89,8 +89,8 @@ void register_node_type_sh_tangent() ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_tangent; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_shader_init_tangent); - node_type_gpu(&ntype, file_ns::node_shader_gpu_tangent); + ntype.initfunc = file_ns::node_shader_init_tangent; + ntype.gpu_fn = file_ns::node_shader_gpu_tangent; node_type_storage( &ntype, "NodeShaderTangent", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc index f6bcedbd19e..aaae1369d79 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc @@ -283,10 +283,10 @@ void register_node_type_sh_tex_brick() ntype.declare = file_ns::sh_node_tex_brick_declare; ntype.draw_buttons = file_ns::node_shader_buts_tex_brick; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_shader_init_tex_brick); + ntype.initfunc = file_ns::node_shader_init_tex_brick; node_type_storage( &ntype, "NodeTexBrick", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_brick); + ntype.gpu_fn = file_ns::node_shader_gpu_tex_brick; ntype.build_multi_function = file_ns::sh_node_brick_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc index c48f79698bb..bef3eb990eb 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc @@ -111,10 +111,10 @@ void register_node_type_sh_tex_checker() sh_fn_node_type_base(&ntype, SH_NODE_TEX_CHECKER, "Checker Texture", NODE_CLASS_TEXTURE); ntype.declare = file_ns::sh_node_tex_checker_declare; - node_type_init(&ntype, file_ns::node_shader_init_tex_checker); + ntype.initfunc = file_ns::node_shader_init_tex_checker; node_type_storage( &ntype, "NodeTexChecker", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_checker); + ntype.gpu_fn = file_ns::node_shader_gpu_tex_checker; ntype.build_multi_function = file_ns::sh_node_tex_checker_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc index e2a40b79d53..a295bda9d07 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc @@ -38,7 +38,7 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat, /* Use special matrix to let the shader branch to using the render object's matrix. */ float dummy_matrix[4][4]; dummy_matrix[3][3] = 0.0f; - GPUNodeLink *inv_obmat = (ob != nullptr) ? GPU_uniform(&ob->imat[0][0]) : + GPUNodeLink *inv_obmat = (ob != nullptr) ? GPU_uniform(&ob->world_to_object[0][0]) : GPU_uniform(&dummy_matrix[0][0]); /* Optimization: don't request orco if not needed. */ @@ -82,7 +82,7 @@ void register_node_type_sh_tex_coord() sh_node_type_base(&ntype, SH_NODE_TEX_COORD, "Texture Coordinate", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_tex_coord; - node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_coord); + ntype.gpu_fn = file_ns::node_shader_gpu_tex_coord; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc index a145bce3f6f..60059a8f1c5 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc @@ -125,10 +125,10 @@ void register_node_type_sh_tex_environment() sh_node_type_base(&ntype, SH_NODE_TEX_ENVIRONMENT, "Environment Texture", NODE_CLASS_TEXTURE); ntype.declare = file_ns::node_declare; - node_type_init(&ntype, file_ns::node_shader_init_tex_environment); + ntype.initfunc = file_ns::node_shader_init_tex_environment; node_type_storage( &ntype, "NodeTexEnvironment", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_environment); + ntype.gpu_fn = file_ns::node_shader_gpu_tex_environment; ntype.labelfunc = node_image_label; node_type_size_preset(&ntype, NODE_SIZE_LARGE); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc index 75c469fe665..f7bff442420 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc @@ -157,10 +157,10 @@ void register_node_type_sh_tex_gradient() sh_fn_node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE); ntype.declare = file_ns::sh_node_tex_gradient_declare; ntype.draw_buttons = file_ns::node_shader_buts_tex_gradient; - node_type_init(&ntype, file_ns::node_shader_init_tex_gradient); + ntype.initfunc = file_ns::node_shader_init_tex_gradient; node_type_storage( &ntype, "NodeTexGradient", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_gradient); + ntype.gpu_fn = file_ns::node_shader_gpu_tex_gradient; ntype.build_multi_function = file_ns::sh_node_gradient_tex_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc index 80398871625..9f4f885fee1 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc @@ -163,10 +163,10 @@ void register_node_type_sh_tex_image() sh_node_type_base(&ntype, SH_NODE_TEX_IMAGE, "Image Texture", NODE_CLASS_TEXTURE); ntype.declare = file_ns::sh_node_tex_image_declare; - node_type_init(&ntype, file_ns::node_shader_init_tex_image); + ntype.initfunc = file_ns::node_shader_init_tex_image; node_type_storage( &ntype, "NodeTexImage", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_image); + ntype.gpu_fn = file_ns::node_shader_gpu_tex_image; ntype.labelfunc = node_image_label; node_type_size_preset(&ntype, NODE_SIZE_LARGE); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc index b2ba0e52f02..f68f1747b21 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc @@ -177,10 +177,10 @@ void register_node_type_sh_tex_magic() sh_fn_node_type_base(&ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE); ntype.declare = file_ns::sh_node_tex_magic_declare; ntype.draw_buttons = file_ns::node_shader_buts_tex_magic; - node_type_init(&ntype, file_ns::node_shader_init_tex_magic); + ntype.initfunc = file_ns::node_shader_init_tex_magic; node_type_storage( &ntype, "NodeTexMagic", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_magic); + ntype.gpu_fn = file_ns::node_shader_gpu_tex_magic; ntype.build_multi_function = file_ns::sh_node_magic_tex_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc index 9a7573fc870..e79b12b78b9 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc @@ -535,11 +535,11 @@ void register_node_type_sh_tex_musgrave() ntype.declare = file_ns::sh_node_tex_musgrave_declare; ntype.draw_buttons = file_ns::node_shader_buts_tex_musgrave; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_shader_init_tex_musgrave); + ntype.initfunc = file_ns::node_shader_init_tex_musgrave; node_type_storage( &ntype, "NodeTexMusgrave", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_musgrave); - node_type_update(&ntype, file_ns::node_shader_update_tex_musgrave); + ntype.gpu_fn = file_ns::node_shader_gpu_tex_musgrave; + ntype.updatefunc = file_ns::node_shader_update_tex_musgrave; ntype.build_multi_function = file_ns::sh_node_musgrave_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc index 684c122f7fe..d72e9c3c451 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc @@ -249,11 +249,11 @@ void register_node_type_sh_tex_noise() sh_fn_node_type_base(&ntype, SH_NODE_TEX_NOISE, "Noise Texture", NODE_CLASS_TEXTURE); ntype.declare = file_ns::sh_node_tex_noise_declare; ntype.draw_buttons = file_ns::node_shader_buts_tex_noise; - node_type_init(&ntype, file_ns::node_shader_init_tex_noise); + ntype.initfunc = file_ns::node_shader_init_tex_noise; node_type_storage( &ntype, "NodeTexNoise", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_noise); - node_type_update(&ntype, file_ns::node_shader_update_tex_noise); + ntype.gpu_fn = file_ns::node_shader_gpu_tex_noise; + ntype.updatefunc = file_ns::node_shader_update_tex_noise; ntype.build_multi_function = file_ns::sh_node_noise_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc index 0d10d5a5047..4005265e49a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc @@ -103,7 +103,7 @@ void register_node_type_sh_tex_pointdensity() sh_node_type_base(&ntype, SH_NODE_TEX_POINTDENSITY, "Point Density", NODE_CLASS_TEXTURE); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_tex_pointdensity; - node_type_init(&ntype, file_ns::node_shader_init_tex_pointdensity); + ntype.initfunc = file_ns::node_shader_init_tex_pointdensity; node_type_storage(&ntype, "NodeShaderTexPointDensity", file_ns::node_shader_free_tex_pointdensity, diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc index 44df6b2b1a1..faa0c0f0888 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc @@ -308,11 +308,11 @@ void register_node_type_sh_tex_sky() ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_tex_sky; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_shader_init_tex_sky); + ntype.initfunc = file_ns::node_shader_init_tex_sky; node_type_storage(&ntype, "NodeTexSky", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_sky); + ntype.gpu_fn = file_ns::node_shader_gpu_tex_sky; /* Remove vector input for Nishita sky model. */ - node_type_update(&ntype, file_ns::node_shader_update_sky); + ntype.updatefunc = file_ns::node_shader_update_sky; ntype.gather_link_search_ops = file_ns::node_gather_link_searches; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc index 0ef73f0c5ef..f07ef1b6c60 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc @@ -1347,11 +1347,11 @@ void register_node_type_sh_tex_voronoi() sh_fn_node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE); ntype.declare = file_ns::sh_node_tex_voronoi_declare; ntype.draw_buttons = file_ns::node_shader_buts_tex_voronoi; - node_type_init(&ntype, file_ns::node_shader_init_tex_voronoi); + ntype.initfunc = file_ns::node_shader_init_tex_voronoi; node_type_storage( &ntype, "NodeTexVoronoi", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_voronoi); - node_type_update(&ntype, file_ns::node_shader_update_tex_voronoi); + ntype.gpu_fn = file_ns::node_shader_gpu_tex_voronoi; + ntype.updatefunc = file_ns::node_shader_update_tex_voronoi; ntype.build_multi_function = file_ns::sh_node_voronoi_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc index 91dbc149f78..f4effe28815 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc @@ -224,9 +224,9 @@ void register_node_type_sh_tex_wave() ntype.declare = file_ns::sh_node_tex_wave_declare; ntype.draw_buttons = file_ns::node_shader_buts_tex_wave; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_shader_init_tex_wave); + ntype.initfunc = file_ns::node_shader_init_tex_wave; node_type_storage(&ntype, "NodeTexWave", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_wave); + ntype.gpu_fn = file_ns::node_shader_gpu_tex_wave; ntype.build_multi_function = file_ns::sh_node_wave_tex_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc index 9a026567682..58787a9afa3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc @@ -194,9 +194,9 @@ void register_node_type_sh_tex_white_noise() sh_fn_node_type_base(&ntype, SH_NODE_TEX_WHITE_NOISE, "White Noise Texture", NODE_CLASS_TEXTURE); ntype.declare = file_ns::sh_node_tex_white_noise_declare; ntype.draw_buttons = file_ns::node_shader_buts_white_noise; - node_type_init(&ntype, file_ns::node_shader_init_tex_white_noise); - node_type_gpu(&ntype, file_ns::gpu_shader_tex_white_noise); - node_type_update(&ntype, file_ns::node_shader_update_tex_white_noise); + ntype.initfunc = file_ns::node_shader_init_tex_white_noise; + ntype.gpu_fn = file_ns::gpu_shader_tex_white_noise; + ntype.updatefunc = file_ns::node_shader_update_tex_white_noise; ntype.build_multi_function = file_ns::sh_node_noise_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_uvmap.cc b/source/blender/nodes/shader/nodes/node_shader_uvmap.cc index e9d2b32bfd7..483e06f1192 100644 --- a/source/blender/nodes/shader/nodes/node_shader_uvmap.cc +++ b/source/blender/nodes/shader/nodes/node_shader_uvmap.cc @@ -70,10 +70,10 @@ void register_node_type_sh_uvmap() ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_uvmap; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_shader_init_uvmap); + ntype.initfunc = file_ns::node_shader_init_uvmap; node_type_storage( &ntype, "NodeShaderUVMap", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_uvmap); + ntype.gpu_fn = file_ns::node_shader_gpu_uvmap; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc index 0cd1a1f05f8..c190438c417 100644 --- a/source/blender/nodes/shader/nodes/node_shader_value.cc +++ b/source/blender/nodes/shader/nodes/node_shader_value.cc @@ -42,7 +42,7 @@ void register_node_type_sh_value() sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT); ntype.declare = file_ns::sh_node_value_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_value); + ntype.gpu_fn = file_ns::gpu_shader_value; ntype.build_multi_function = file_ns::sh_node_value_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc index 64484f83320..c9e4f9c8e14 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc @@ -52,8 +52,8 @@ void register_node_type_sh_vector_displacement() sh_node_type_base( &ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::node_declare; - node_type_init(&ntype, file_ns::node_shader_init_vector_displacement); - node_type_gpu(&ntype, file_ns::gpu_shader_vector_displacement); + ntype.initfunc = file_ns::node_shader_init_vector_displacement; + ntype.gpu_fn = file_ns::gpu_shader_vector_displacement; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc index 42b84617996..f7cf70aa8e1 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc @@ -322,8 +322,8 @@ void register_node_type_sh_vect_math() ntype.declare = file_ns::sh_node_vector_math_declare; ntype.draw_buttons = file_ns::node_shader_buts_vect_math; ntype.labelfunc = node_vector_math_label; - node_type_gpu(&ntype, file_ns::gpu_shader_vector_math); - node_type_update(&ntype, file_ns::node_shader_update_vector_math); + ntype.gpu_fn = file_ns::gpu_shader_vector_math; + ntype.updatefunc = file_ns::node_shader_update_vector_math; ntype.build_multi_function = file_ns::sh_node_vector_math_build_multi_function; ntype.gather_link_search_ops = file_ns::sh_node_vector_math_gather_link_searches; diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc index 218ed0e54c9..bdf7360873d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc @@ -212,8 +212,8 @@ void register_node_type_sh_vector_rotate() sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_ROTATE, "Vector Rotate", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::sh_node_vector_rotate_declare; ntype.draw_buttons = file_ns::node_shader_buts_vector_rotate; - node_type_gpu(&ntype, file_ns::gpu_shader_vector_rotate); - node_type_update(&ntype, file_ns::node_shader_update_vector_rotate); + ntype.gpu_fn = file_ns::gpu_shader_vector_rotate; + ntype.updatefunc = file_ns::node_shader_update_vector_rotate; ntype.build_multi_function = file_ns::sh_node_vector_rotate_build_multi_function; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc b/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc index 9037c6208fb..03fb954f088 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc @@ -144,10 +144,10 @@ void register_node_type_sh_vect_transform() sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_vect_transform; - node_type_init(&ntype, file_ns::node_shader_init_vect_transform); + ntype.initfunc = file_ns::node_shader_init_vect_transform; node_type_storage( &ntype, "NodeShaderVectTransform", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::gpu_shader_vect_transform); + ntype.gpu_fn = file_ns::gpu_shader_vect_transform; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc index 6e2325bddf9..8f7e30b99df 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc @@ -69,10 +69,10 @@ void register_node_type_sh_vertex_color() sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Color Attribute", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_vertex_color; - node_type_init(&ntype, file_ns::node_shader_init_vertex_color); + ntype.initfunc = file_ns::node_shader_init_vertex_color; node_type_storage( &ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_vertex_color); + ntype.gpu_fn = file_ns::node_shader_gpu_vertex_color; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc index d6a29f537ff..e50331585e3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc +++ b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc @@ -33,7 +33,7 @@ void register_node_type_sh_volume_absorption() sh_node_type_base(&ntype, SH_NODE_VOLUME_ABSORPTION, "Volume Absorption", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_absorption); + ntype.gpu_fn = file_ns::node_shader_gpu_volume_absorption; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc index 9f1feedc336..6a1bc070f68 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc +++ b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc @@ -49,7 +49,7 @@ void register_node_type_sh_volume_info() sh_node_type_base(&ntype, SH_NODE_VOLUME_INFO, "Volume Info", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_info); + ntype.gpu_fn = file_ns::node_shader_gpu_volume_info; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc index 2c5811045f0..4ff57042fe4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc +++ b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc @@ -142,8 +142,8 @@ void register_node_type_sh_volume_principled() sh_node_type_base(&ntype, SH_NODE_VOLUME_PRINCIPLED, "Principled Volume", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_LARGE); - node_type_init(&ntype, file_ns::node_shader_init_volume_principled); - node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_principled); + ntype.initfunc = file_ns::node_shader_init_volume_principled; + ntype.gpu_fn = file_ns::node_shader_gpu_volume_principled; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc index 1322a73ac37..b87792eef2e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc +++ b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc @@ -38,7 +38,7 @@ void register_node_type_sh_volume_scatter() sh_node_type_base(&ntype, SH_NODE_VOLUME_SCATTER, "Volume Scatter", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_scatter); + ntype.gpu_fn = file_ns::node_shader_gpu_volume_scatter; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc index 43bb4798e3f..6fa495c3ead 100644 --- a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc +++ b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc @@ -41,7 +41,7 @@ void register_node_type_sh_wavelength() sh_node_type_base(&ntype, SH_NODE_WAVELENGTH, "Wavelength", NODE_CLASS_CONVERTER); ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_gpu(&ntype, file_ns::node_shader_gpu_wavelength); + ntype.gpu_fn = file_ns::node_shader_gpu_wavelength; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_wireframe.cc b/source/blender/nodes/shader/nodes/node_shader_wireframe.cc index ddabebfeec2..b125e7221a6 100644 --- a/source/blender/nodes/shader/nodes/node_shader_wireframe.cc +++ b/source/blender/nodes/shader/nodes/node_shader_wireframe.cc @@ -47,7 +47,7 @@ void register_node_type_sh_wireframe() sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_wireframe; - node_type_gpu(&ntype, file_ns::node_shader_gpu_wireframe); + ntype.gpu_fn = file_ns::node_shader_gpu_wireframe; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c index 81d0b0fbc84..99146f1a25c 100644 --- a/source/blender/nodes/texture/node_texture_tree.c +++ b/source/blender/nodes/texture/node_texture_tree.c @@ -308,7 +308,8 @@ void ntreeTexEndExecTree(bNodeTreeExec *exec) bNodeTree *ntree = exec->nodetree; ntreeTexEndExecTree_internal(exec); - /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */ + /* XXX: clear node-tree back-pointer to exec data, + * same problem as noted in #ntreeBeginExecTree. */ ntree->execdata = NULL; } } diff --git a/source/blender/nodes/texture/nodes/node_texture_at.c b/source/blender/nodes/texture/nodes/node_texture_at.c index 74f279d65c7..e2e635b7d92 100644 --- a/source/blender/nodes/texture/nodes/node_texture_at.c +++ b/source/blender/nodes/texture/nodes/node_texture_at.c @@ -45,7 +45,7 @@ void register_node_type_tex_at(void) tex_node_type_base(&ntype, TEX_NODE_AT, "At", NODE_CLASS_DISTORT); node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 140, 100, 320); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_bricks.c b/source/blender/nodes/texture/nodes/node_texture_bricks.c index bfd43560c2d..b68bf4fcb8d 100644 --- a/source/blender/nodes/texture/nodes/node_texture_bricks.c +++ b/source/blender/nodes/texture/nodes/node_texture_bricks.c @@ -106,8 +106,8 @@ void register_node_type_tex_bricks(void) tex_node_type_base(&ntype, TEX_NODE_BRICKS, "Bricks", NODE_CLASS_PATTERN); node_type_socket_templates(&ntype, inputs, outputs); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, init); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.initfunc = init; + ntype.exec_fn = exec; ntype.flag |= NODE_PREVIEW; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/texture/nodes/node_texture_checker.c b/source/blender/nodes/texture/nodes/node_texture_checker.c index 08f87cb7875..d66eb7e6953 100644 --- a/source/blender/nodes/texture/nodes/node_texture_checker.c +++ b/source/blender/nodes/texture/nodes/node_texture_checker.c @@ -56,7 +56,7 @@ void register_node_type_tex_checker(void) tex_node_type_base(&ntype, TEX_NODE_CHECKER, "Checker", NODE_CLASS_PATTERN); node_type_socket_templates(&ntype, inputs, outputs); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; ntype.flag |= NODE_PREVIEW; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/texture/nodes/node_texture_combine_color.c b/source/blender/nodes/texture/nodes/node_texture_combine_color.c index 459553bc950..e6a8080bb48 100644 --- a/source/blender/nodes/texture/nodes/node_texture_combine_color.c +++ b/source/blender/nodes/texture/nodes/node_texture_combine_color.c @@ -69,8 +69,8 @@ void register_node_type_tex_combine_color(void) tex_node_type_base(&ntype, TEX_NODE_COMBINE_COLOR, "Combine Color", NODE_CLASS_OP_COLOR); node_type_socket_templates(&ntype, inputs, outputs); - node_type_exec(&ntype, NULL, NULL, exec); - node_type_update(&ntype, update); + ntype.exec_fn = exec; + ntype.updatefunc = update; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_common.c b/source/blender/nodes/texture/nodes/node_texture_common.c index 96345b00a82..8ff4ad61387 100644 --- a/source/blender/nodes/texture/nodes/node_texture_common.c +++ b/source/blender/nodes/texture/nodes/node_texture_common.c @@ -155,8 +155,10 @@ void register_node_type_tex_group(void) node_type_size(&ntype, 140, 60, 400); ntype.labelfunc = node_group_label; - node_type_group_update(&ntype, node_group_update); - node_type_exec(&ntype, group_initexec, group_freeexec, group_execute); + ntype.group_update_func = node_group_update; + ntype.init_exec_fn = group_initexec; + ntype.free_exec_fn = group_freeexec; + ntype.exec_fn = group_execute; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_compose.c b/source/blender/nodes/texture/nodes/node_texture_compose.c index e36bc248ed1..d41566be74c 100644 --- a/source/blender/nodes/texture/nodes/node_texture_compose.c +++ b/source/blender/nodes/texture/nodes/node_texture_compose.c @@ -45,7 +45,7 @@ void register_node_type_tex_compose(void) tex_node_type_base( &ntype, TEX_NODE_COMPOSE_LEGACY, "Combine RGBA (Legacy)", NODE_CLASS_OP_COLOR); node_type_socket_templates(&ntype, inputs, outputs); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_coord.c b/source/blender/nodes/texture/nodes/node_texture_coord.c index e74dfd378d9..1babea310f4 100644 --- a/source/blender/nodes/texture/nodes/node_texture_coord.c +++ b/source/blender/nodes/texture/nodes/node_texture_coord.c @@ -35,7 +35,7 @@ void register_node_type_tex_coord(void) tex_node_type_base(&ntype, TEX_NODE_COORD, "Coordinates", NODE_CLASS_INPUT); node_type_socket_templates(&ntype, NULL, outputs); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_curves.c b/source/blender/nodes/texture/nodes/node_texture_curves.c index dee4531746f..df75847dbe3 100644 --- a/source/blender/nodes/texture/nodes/node_texture_curves.c +++ b/source/blender/nodes/texture/nodes/node_texture_curves.c @@ -52,9 +52,10 @@ void register_node_type_tex_curve_time(void) tex_node_type_base(&ntype, TEX_NODE_CURVE_TIME, "Time", NODE_CLASS_INPUT); node_type_socket_templates(&ntype, NULL, time_outputs); node_type_size_preset(&ntype, NODE_SIZE_LARGE); - node_type_init(&ntype, time_init); + ntype.initfunc = time_init; node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); - node_type_exec(&ntype, node_initexec_curves, NULL, time_exec); + ntype.init_exec_fn = node_initexec_curves; + ntype.exec_fn = time_exec; nodeRegisterType(&ntype); } @@ -101,9 +102,11 @@ void register_node_type_tex_curve_rgb(void) tex_node_type_base(&ntype, TEX_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR); node_type_socket_templates(&ntype, rgb_inputs, rgb_outputs); node_type_size_preset(&ntype, NODE_SIZE_LARGE); - node_type_init(&ntype, rgb_init); + ntype.initfunc = rgb_init; node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); - node_type_exec(&ntype, node_initexec_curves, NULL, rgb_exec); + ntype.init_exec_fn = node_initexec_curves ; + ntype.exec_fn =rgb_exec ; + nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_decompose.c b/source/blender/nodes/texture/nodes/node_texture_decompose.c index 2d42fa4602e..ae7e80a6aab 100644 --- a/source/blender/nodes/texture/nodes/node_texture_decompose.c +++ b/source/blender/nodes/texture/nodes/node_texture_decompose.c @@ -64,7 +64,7 @@ void register_node_type_tex_decompose(void) tex_node_type_base(&ntype, TEX_NODE_DECOMPOSE_LEGACY, "Separate RGBA", NODE_CLASS_OP_COLOR); node_type_socket_templates(&ntype, inputs, outputs); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_distance.c b/source/blender/nodes/texture/nodes/node_texture_distance.c index e236b6743a6..19918a9896e 100644 --- a/source/blender/nodes/texture/nodes/node_texture_distance.c +++ b/source/blender/nodes/texture/nodes/node_texture_distance.c @@ -46,7 +46,7 @@ void register_node_type_tex_distance(void) tex_node_type_base(&ntype, TEX_NODE_DISTANCE, "Distance", NODE_CLASS_CONVERTER); node_type_socket_templates(&ntype, inputs, outputs); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c index 989d94953f7..454b58f4665 100644 --- a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c +++ b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c @@ -94,7 +94,7 @@ void register_node_type_tex_hue_sat(void) tex_node_type_base(&ntype, TEX_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR); node_type_socket_templates(&ntype, inputs, outputs); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_image.c b/source/blender/nodes/texture/nodes/node_texture_image.c index e94c78b41ea..8b859421762 100644 --- a/source/blender/nodes/texture/nodes/node_texture_image.c +++ b/source/blender/nodes/texture/nodes/node_texture_image.c @@ -94,9 +94,9 @@ void register_node_type_tex_image(void) tex_node_type_base(&ntype, TEX_NODE_IMAGE, "Image", NODE_CLASS_INPUT); node_type_socket_templates(&ntype, NULL, outputs); - node_type_init(&ntype, init); + ntype.initfunc = init; node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; ntype.labelfunc = node_image_label; ntype.flag |= NODE_PREVIEW; diff --git a/source/blender/nodes/texture/nodes/node_texture_invert.c b/source/blender/nodes/texture/nodes/node_texture_invert.c index 6343f5f2caa..526d47bef9c 100644 --- a/source/blender/nodes/texture/nodes/node_texture_invert.c +++ b/source/blender/nodes/texture/nodes/node_texture_invert.c @@ -49,7 +49,7 @@ void register_node_type_tex_invert(void) tex_node_type_base(&ntype, TEX_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR); node_type_socket_templates(&ntype, inputs, outputs); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c index 5867d6b91e1..505ba51b4d8 100644 --- a/source/blender/nodes/texture/nodes/node_texture_math.c +++ b/source/blender/nodes/texture/nodes/node_texture_math.c @@ -322,8 +322,8 @@ void register_node_type_tex_math(void) tex_node_type_base(&ntype, TEX_NODE_MATH, "Math", NODE_CLASS_CONVERTER); node_type_socket_templates(&ntype, inputs, outputs); ntype.labelfunc = node_math_label; - node_type_exec(&ntype, NULL, NULL, exec); - node_type_update(&ntype, node_math_update); + ntype.exec_fn = exec; + ntype.updatefunc = node_math_update; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_mixRgb.c b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c index cd6b54c4cf8..15ca2280fe1 100644 --- a/source/blender/nodes/texture/nodes/node_texture_mixRgb.c +++ b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c @@ -56,7 +56,7 @@ void register_node_type_tex_mix_rgb(void) tex_node_type_base(&ntype, TEX_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR); node_type_socket_templates(&ntype, inputs, outputs); ntype.labelfunc = node_blend_label; - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_output.c b/source/blender/nodes/texture/nodes/node_texture_output.c index b300ba9ef77..37e39dae22c 100644 --- a/source/blender/nodes/texture/nodes/node_texture_output.c +++ b/source/blender/nodes/texture/nodes/node_texture_output.c @@ -138,9 +138,9 @@ void register_node_type_tex_output(void) tex_node_type_base(&ntype, TEX_NODE_OUTPUT, "Output", NODE_CLASS_OUTPUT); node_type_socket_templates(&ntype, inputs, NULL); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, init); + ntype.initfunc = init; node_type_storage(&ntype, "TexNodeOutput", node_free_standard_storage, copy); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; ntype.flag |= NODE_PREVIEW; ntype.no_muting = true; diff --git a/source/blender/nodes/texture/nodes/node_texture_proc.c b/source/blender/nodes/texture/nodes/node_texture_proc.c index d925c9f3554..f23c4f55820 100644 --- a/source/blender/nodes/texture/nodes/node_texture_proc.c +++ b/source/blender/nodes/texture/nodes/node_texture_proc.c @@ -254,9 +254,9 @@ static void init(bNodeTree *UNUSED(ntree), bNode *node) tex_node_type_base(&ntype, TEX_NODE_PROC + TEXTYPE, Name, NODE_CLASS_TEXTURE); \ node_type_socket_templates(&ntype, name##_inputs, outputs); \ node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); \ - node_type_init(&ntype, init); \ + ntype.initfunc = init; \ node_type_storage(&ntype, "Tex", node_free_standard_storage, node_copy_standard_storage); \ - node_type_exec(&ntype, NULL, NULL, name##_exec); \ + ntype.exec_fn = name##_exec; \ ntype.flag |= NODE_PREVIEW; \ \ nodeRegisterType(&ntype); \ diff --git a/source/blender/nodes/texture/nodes/node_texture_rotate.c b/source/blender/nodes/texture/nodes/node_texture_rotate.c index 0bd2de76a9c..b31adefcbba 100644 --- a/source/blender/nodes/texture/nodes/node_texture_rotate.c +++ b/source/blender/nodes/texture/nodes/node_texture_rotate.c @@ -81,7 +81,7 @@ void register_node_type_tex_rotate(void) tex_node_type_base(&ntype, TEX_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT); node_type_socket_templates(&ntype, inputs, outputs); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_scale.c b/source/blender/nodes/texture/nodes/node_texture_scale.c index d565146cf09..93a4db7677c 100644 --- a/source/blender/nodes/texture/nodes/node_texture_scale.c +++ b/source/blender/nodes/texture/nodes/node_texture_scale.c @@ -54,7 +54,7 @@ void register_node_type_tex_scale(void) tex_node_type_base(&ntype, TEX_NODE_SCALE, "Scale", NODE_CLASS_DISTORT); node_type_socket_templates(&ntype, inputs, outputs); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_separate_color.c b/source/blender/nodes/texture/nodes/node_texture_separate_color.c index a482a3f3421..030f7d79043 100644 --- a/source/blender/nodes/texture/nodes/node_texture_separate_color.c +++ b/source/blender/nodes/texture/nodes/node_texture_separate_color.c @@ -95,8 +95,8 @@ void register_node_type_tex_separate_color(void) tex_node_type_base(&ntype, TEX_NODE_SEPARATE_COLOR, "Separate Color", NODE_CLASS_OP_COLOR); node_type_socket_templates(&ntype, inputs, outputs); - node_type_exec(&ntype, NULL, NULL, exec); - node_type_update(&ntype, update); + ntype.exec_fn = exec; + ntype.updatefunc = update; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c index 79cd8bbb1df..163a6516a58 100644 --- a/source/blender/nodes/texture/nodes/node_texture_texture.c +++ b/source/blender/nodes/texture/nodes/node_texture_texture.c @@ -78,7 +78,7 @@ void register_node_type_tex_texture(void) tex_node_type_base(&ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT); node_type_socket_templates(&ntype, inputs, outputs); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; ntype.flag |= NODE_PREVIEW; nodeRegisterType(&ntype); diff --git a/source/blender/nodes/texture/nodes/node_texture_translate.c b/source/blender/nodes/texture/nodes/node_texture_translate.c index 7ce7722938d..a8c12116097 100644 --- a/source/blender/nodes/texture/nodes/node_texture_translate.c +++ b/source/blender/nodes/texture/nodes/node_texture_translate.c @@ -50,7 +50,7 @@ void register_node_type_tex_translate(void) tex_node_type_base(&ntype, TEX_NODE_TRANSLATE, "Translate", NODE_CLASS_DISTORT); node_type_socket_templates(&ntype, inputs, outputs); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_valToNor.c b/source/blender/nodes/texture/nodes/node_texture_valToNor.c index 492aadf3281..d0fc5229e06 100644 --- a/source/blender/nodes/texture/nodes/node_texture_valToNor.c +++ b/source/blender/nodes/texture/nodes/node_texture_valToNor.c @@ -66,7 +66,7 @@ void register_node_type_tex_valtonor(void) tex_node_type_base(&ntype, TEX_NODE_VALTONOR, "Value to Normal", NODE_CLASS_CONVERTER); node_type_socket_templates(&ntype, inputs, outputs); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c index e41e83555fc..b2acef407e2 100644 --- a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c +++ b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c @@ -50,9 +50,9 @@ void register_node_type_tex_valtorgb(void) tex_node_type_base(&ntype, TEX_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER); node_type_socket_templates(&ntype, valtorgb_in, valtorgb_out); node_type_size_preset(&ntype, NODE_SIZE_LARGE); - node_type_init(&ntype, valtorgb_init); + ntype.initfunc = valtorgb_init; node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); - node_type_exec(&ntype, NULL, NULL, valtorgb_exec); + ntype.exec_fn = valtorgb_exec; nodeRegisterType(&ntype); } @@ -91,7 +91,7 @@ void register_node_type_tex_rgbtobw(void) tex_node_type_base(&ntype, TEX_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER); node_type_socket_templates(&ntype, rgbtobw_in, rgbtobw_out); - node_type_exec(&ntype, NULL, NULL, rgbtobw_exec); + ntype.exec_fn = rgbtobw_exec; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/texture/nodes/node_texture_viewer.c b/source/blender/nodes/texture/nodes/node_texture_viewer.c index 72da751f8ef..1f31d62ed38 100644 --- a/source/blender/nodes/texture/nodes/node_texture_viewer.c +++ b/source/blender/nodes/texture/nodes/node_texture_viewer.c @@ -38,7 +38,7 @@ void register_node_type_tex_viewer(void) tex_node_type_base(&ntype, TEX_NODE_VIEWER, "Viewer", NODE_CLASS_OUTPUT); node_type_socket_templates(&ntype, inputs, NULL); - node_type_exec(&ntype, NULL, NULL, exec); + ntype.exec_fn = exec; ntype.no_muting = true; ntype.flag |= NODE_PREVIEW; diff --git a/source/blender/python/gpu/gpu_py_platform.c b/source/blender/python/gpu/gpu_py_platform.c index 51366d199b0..c6e964405fa 100644 --- a/source/blender/python/gpu/gpu_py_platform.c +++ b/source/blender/python/gpu/gpu_py_platform.c @@ -89,11 +89,13 @@ PyDoc_STRVAR(pygpu_platform_backend_type_get_doc, "\n" " Get actuve GPU backend.\n" "\n" - " :return: Backend type ('OPENGL', 'METAL', 'NONE', 'UNKNOWN').\n" + " :return: Backend type ('OPENGL', 'VULKAN', 'METAL', 'NONE', 'UNKNOWN').\n" " :rtype: str\n"); static PyObject *pygpu_platform_backend_type_get(PyObject *UNUSED(self)) { switch (GPU_backend_get_type()) { + case GPU_BACKEND_VULKAN: + return PyUnicode_FromString("VULKAN"); case GPU_BACKEND_METAL: return PyUnicode_FromString("METAL"); case GPU_BACKEND_NONE: diff --git a/source/blender/python/intern/bpy_gizmo_wrap.h b/source/blender/python/intern/bpy_gizmo_wrap.h index 6a876747e22..7d5edebed0f 100644 --- a/source/blender/python/intern/bpy_gizmo_wrap.h +++ b/source/blender/python/intern/bpy_gizmo_wrap.h @@ -13,7 +13,7 @@ struct wmGizmoType; extern "C" { #endif -/* exposed to rna/wm api */ +/* Exposed to RNA/WM API. */ void BPY_RNA_gizmo_wrapper(struct wmGizmoType *gzt, void *userdata); void BPY_RNA_gizmogroup_wrapper(struct wmGizmoGroupType *gzgt, void *userdata); diff --git a/source/blender/python/intern/bpy_operator_wrap.h b/source/blender/python/intern/bpy_operator_wrap.h index de3779332da..4b8ceba5f0c 100644 --- a/source/blender/python/intern/bpy_operator_wrap.h +++ b/source/blender/python/intern/bpy_operator_wrap.h @@ -12,10 +12,11 @@ struct wmOperatorType; extern "C" { #endif -/* these are used for operator methods, used by bpy_operator.c */ +/** These are used for operator methods, used by `bpy_operator.c`. */ PyObject *PYOP_wrap_macro_define(PyObject *self, PyObject *args); -/* exposed to rna/wm api */ +/* Exposed to RNA/WM API. */ + /** * Generic function used by all Python defined operators * it's passed as an argument to #WM_operatortype_append_ptr in for operator registration. diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c index 0eaa5d6b6c7..02f7e16e805 100644 --- a/source/blender/python/intern/bpy_rna.c +++ b/source/blender/python/intern/bpy_rna.c @@ -380,10 +380,10 @@ static short pyrna_rotation_euler_order_get(PointerRNA *ptr, const short order_fallback, PropertyRNA **r_prop_eul_order); -/* bpyrna vector/euler/quat callbacks. */ +/* `bpyrna` vector/euler/quaternion callbacks. */ static uchar mathutils_rna_array_cb_index = -1; /* Index for our callbacks. */ -/* Subtype not used much yet. */ +/* Sub-type not used much yet. */ # define MATHUTILS_CB_SUBTYPE_EUL 0 # define MATHUTILS_CB_SUBTYPE_VEC 1 # define MATHUTILS_CB_SUBTYPE_QUAT 2 diff --git a/source/blender/python/mathutils/mathutils_noise.c b/source/blender/python/mathutils/mathutils_noise.c index 3a3297f27f7..3c564142160 100644 --- a/source/blender/python/mathutils/mathutils_noise.c +++ b/source/blender/python/mathutils/mathutils_noise.c @@ -40,7 +40,7 @@ * * Any feedback is very welcome. * http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html - * email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space). */ + * email: `m-mat @ math.sci.hiroshima-u.ac.jp` (remove space). */ /* Period parameters */ #define N 624 @@ -120,7 +120,7 @@ static void setRndSeed(int seed) } } -/* float number in range [0, 1) using the mersenne twister rng */ +/* Float number in range [0, 1) using the mersenne twister random number generator. */ static float frand(void) { ulong y; diff --git a/source/blender/render/RE_multires_bake.h b/source/blender/render/RE_multires_bake.h index a478f124892..70ce46bc195 100644 --- a/source/blender/render/RE_multires_bake.h +++ b/source/blender/render/RE_multires_bake.h @@ -43,8 +43,8 @@ typedef struct MultiresBakeRender { float user_scale; /* User scale used to scale displacement when baking derivative map. */ - short *stop; - short *do_update; + bool *stop; + bool *do_update; float *progress; } MultiresBakeRender; diff --git a/source/blender/render/RE_pipeline.h b/source/blender/render/RE_pipeline.h index e9a90096dab..d12162c0b9a 100644 --- a/source/blender/render/RE_pipeline.h +++ b/source/blender/render/RE_pipeline.h @@ -398,7 +398,7 @@ void RE_display_update_cb(struct Render *re, void RE_stats_draw_cb(struct Render *re, void *handle, void (*f)(void *handle, RenderStats *rs)); void RE_progress_cb(struct Render *re, void *handle, void (*f)(void *handle, float)); void RE_draw_lock_cb(struct Render *re, void *handle, void (*f)(void *handle, bool lock)); -void RE_test_break_cb(struct Render *re, void *handle, int (*f)(void *handle)); +void RE_test_break_cb(struct Render *re, void *handle, bool (*f)(void *handle)); void RE_current_scene_update_cb(struct Render *re, void *handle, void (*f)(void *handle, struct Scene *scene)); diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c index 8fd62f7ec34..9b56e18bb26 100644 --- a/source/blender/render/intern/bake.c +++ b/source/blender/render/intern/bake.c @@ -967,7 +967,7 @@ void RE_bake_normal_world_to_object(const BakePixel pixel_array[], size_t i; float iobmat[4][4]; - invert_m4_m4(iobmat, ob->obmat); + invert_m4_m4(iobmat, ob->object_to_world); for (i = 0; i < pixels_num; i++) { size_t offset; diff --git a/source/blender/render/intern/engine.cc b/source/blender/render/intern/engine.cc index b8757d33580..acca657f7dc 100644 --- a/source/blender/render/intern/engine.cc +++ b/source/blender/render/intern/engine.cc @@ -1036,12 +1036,6 @@ bool RE_engine_render(Render *re, bool do_all) return true; } - /* update animation here so any render layer animation is applied before - * creating the render result */ - if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0) { - render_update_anim_renderdata(re, &re->scene->r, &re->scene->view_layers); - } - /* Create engine. */ RenderEngine *engine = re->engine; diff --git a/source/blender/render/intern/multires_bake.c b/source/blender/render/intern/multires_bake.c index f701d9a987a..cfb91e86ad9 100644 --- a/source/blender/render/intern/multires_bake.c +++ b/source/blender/render/intern/multires_bake.c @@ -89,7 +89,7 @@ typedef struct { char *texels; const MResolvePixelData *data; MFlushPixel flush_pixel; - short *do_update; + bool *do_update; } MBakeRast; typedef struct { @@ -134,7 +134,7 @@ static void init_bake_rast(MBakeRast *bake_rast, const ImBuf *ibuf, const MResolvePixelData *data, MFlushPixel flush_pixel, - short *do_update) + bool *do_update) { BakeImBufuserData *userdata = (BakeImBufuserData *)ibuf->userdata; diff --git a/source/blender/render/intern/pipeline.cc b/source/blender/render/intern/pipeline.cc index d2929a7f6ea..17cf3b7ff74 100644 --- a/source/blender/render/intern/pipeline.cc +++ b/source/blender/render/intern/pipeline.cc @@ -177,7 +177,7 @@ static void stats_nothing(void * /*arg*/, RenderStats * /*rs*/) static void float_nothing(void * /*arg*/, float /*val*/) { } -static int default_break(void * /*arg*/) +static bool default_break(void * /*arg*/) { return G.is_break == true; } @@ -261,13 +261,10 @@ RenderResult *RE_MultilayerConvert( return render_result_new_from_exr(exrhandle, colorspace, predivide, rectx, recty); } -RenderLayer *render_get_active_layer(Render *re, RenderResult *rr) +RenderLayer *render_get_single_layer(Render *re, RenderResult *rr) { - ViewLayer *view_layer = static_cast<ViewLayer *>( - BLI_findlink(&re->view_layers, re->active_view_layer)); - - if (view_layer) { - RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); + if (re->single_view_layer[0]) { + RenderLayer *rl = RE_GetRenderLayer(rr, re->single_view_layer); if (rl) { return rl; @@ -385,8 +382,8 @@ void RE_AcquireResultImageViews(Render *re, RenderResult *rr) RenderView *rv = static_cast<RenderView *>(rr->views.first); rr->have_combined = (rv->rectf != nullptr); - /* active layer */ - RenderLayer *rl = render_get_active_layer(re, re->result); + /* single layer */ + RenderLayer *rl = render_get_single_layer(re, re->result); if (rl) { if (rv->rectf == nullptr) { @@ -443,7 +440,7 @@ void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id) rr->rect32 = rv->rect32; /* active layer */ - rl = render_get_active_layer(re, re->result); + rl = render_get_single_layer(re, re->result); if (rl) { if (rv->rectf == nullptr) { @@ -583,9 +580,6 @@ void RE_FreeRender(Render *re) BLI_mutex_end(&re->engine_draw_mutex); BLI_mutex_end(&re->highlighted_tiles_mutex); - BLI_freelistN(&re->view_layers); - BLI_freelistN(&re->r.views); - BKE_curvemapping_free_data(&re->r.mblur_shutter_curve); if (re->highlighted_tiles != nullptr) { @@ -705,19 +699,18 @@ static void re_init_resolution(Render *re, Render *source, int winx, int winy, r void render_copy_renderdata(RenderData *to, RenderData *from) { - BLI_freelistN(&to->views); + /* Mostly shallow copy referencing pointers in scene renderdata. */ BKE_curvemapping_free_data(&to->mblur_shutter_curve); memcpy(to, from, sizeof(*to)); - BLI_duplicatelist(&to->views, &from->views); BKE_curvemapping_copy_data(&to->mblur_shutter_curve, &from->mblur_shutter_curve); } void RE_InitState(Render *re, Render *source, RenderData *rd, - ListBase *render_layers, + ListBase * /*render_layers*/, ViewLayer *single_layer, int winx, int winy, @@ -731,9 +724,7 @@ void RE_InitState(Render *re, /* copy render data and render layers for thread safety */ render_copy_renderdata(&re->r, rd); - BLI_freelistN(&re->view_layers); - BLI_duplicatelist(&re->view_layers, render_layers); - re->active_view_layer = 0; + re->single_view_layer[0] = '\0'; if (source) { /* reuse border flags from source renderer */ @@ -757,16 +748,13 @@ void RE_InitState(Render *re, if (re->rectx < 1 || re->recty < 1 || (BKE_imtype_is_movie(rd->im_format.imtype) && (re->rectx < 16 || re->recty < 16))) { BKE_report(re->reports, RPT_ERROR, "Image too small"); - re->ok = 0; + re->ok = false; return; } if (single_layer) { - int index = BLI_findindex(render_layers, single_layer); - if (index != -1) { - re->active_view_layer = index; - re->r.scemode |= R_SINGLE_LAYER; - } + STRNCPY(re->single_view_layer, single_layer->name); + re->r.scemode |= R_SINGLE_LAYER; } /* if preview render, we try to keep old result */ @@ -779,13 +767,16 @@ void RE_InitState(Render *re, re->result = nullptr; } else if (re->result) { - ViewLayer *active_render_layer = static_cast<ViewLayer *>( - BLI_findlink(&re->view_layers, re->active_view_layer)); bool have_layer = false; - LISTBASE_FOREACH (RenderLayer *, rl, &re->result->layers) { - if (STREQ(rl->name, active_render_layer->name)) { - have_layer = true; + if (re->single_view_layer[0] == '\0' && re->result->layers.first) { + have_layer = true; + } + else { + LISTBASE_FOREACH (RenderLayer *, rl, &re->result->layers) { + if (STREQ(rl->name, re->single_view_layer)) { + have_layer = true; + } } } @@ -817,27 +808,6 @@ void RE_InitState(Render *re, RE_point_density_fix_linking(); } -void render_update_anim_renderdata(Render *re, RenderData *rd, ListBase *render_layers) -{ - /* filter */ - re->r.gauss = rd->gauss; - - /* motion blur */ - re->r.blurfac = rd->blurfac; - - /* freestyle */ - re->r.line_thickness_mode = rd->line_thickness_mode; - re->r.unit_line_thickness = rd->unit_line_thickness; - - /* render layers */ - BLI_freelistN(&re->view_layers); - BLI_duplicatelist(&re->view_layers, render_layers); - - /* render views */ - BLI_freelistN(&re->r.views); - BLI_duplicatelist(&re->r.views, &rd->views); -} - void RE_display_init_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr)) { re->display_init = f; @@ -877,7 +847,7 @@ void RE_draw_lock_cb(Render *re, void *handle, void (*f)(void *handle, bool lock re->dlh = handle; } -void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle)) +void RE_test_break_cb(Render *re, void *handle, bool (*f)(void *handle)) { re->test_break = f; re->tbh = handle; @@ -979,7 +949,7 @@ static void render_result_uncrop(Render *re) re->result = rres; /* Weak, the display callback wants an active render-layer pointer. */ - re->result->renlay = render_get_active_layer(re, re->result); + re->result->renlay = render_get_single_layer(re, re->result); BLI_rw_mutex_unlock(&re->resultmutex); @@ -1217,7 +1187,7 @@ static void do_render_compositor(Render *re) /* Weak: the display callback wants an active render-layer pointer. */ if (re->result != nullptr) { - re->result->renlay = render_get_active_layer(re, re->result); + re->result->renlay = render_get_single_layer(re, re->result); re->display_update(re->duh, re->result, nullptr); } } @@ -1635,15 +1605,15 @@ const char *RE_GetActiveRenderView(Render *re) return re->viewname; } -/* evaluating scene options for general Blender render */ -static int render_init_from_main(Render *re, - const RenderData *rd, - Main *bmain, - Scene *scene, - ViewLayer *single_layer, - Object *camera_override, - int anim, - int anim_init) +/** Evaluating scene options for general Blender render. */ +static bool render_init_from_main(Render *re, + const RenderData *rd, + Main *bmain, + Scene *scene, + ViewLayer *single_layer, + Object *camera_override, + int anim, + int anim_init) { int winx, winy; rcti disprect; @@ -1676,9 +1646,8 @@ static int render_init_from_main(Render *re, /* not too nice, but it survives anim-border render */ if (anim) { - render_update_anim_renderdata(re, &scene->r, &scene->view_layers); re->disprect = disprect; - return 1; + return true; } /* @@ -1700,7 +1669,7 @@ static int render_init_from_main(Render *re, RE_InitState(re, nullptr, &scene->r, &scene->view_layers, single_layer, winx, winy, &disprect); if (!re->ok) { /* if an error was printed, abort */ - return 0; + return false; } /* initstate makes new result, have to send changed tags around */ @@ -1709,7 +1678,7 @@ static int render_init_from_main(Render *re, re->display_init(re->dih, re->result); re->display_clear(re->dch, re->result); - return 1; + return true; } void RE_SetReports(Render *re, ReportList *reports) @@ -1862,7 +1831,7 @@ static bool use_eevee_for_freestyle_render(Render *re) void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render) { - re->result_ok = 0; + re->result_ok = false; if (render_init_from_main(re, &scene->r, bmain, scene, nullptr, nullptr, 0, 0)) { if (render) { char scene_engine[32]; @@ -1876,7 +1845,7 @@ void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render change_renderdata_engine(re, scene_engine); } } - re->result_ok = 1; + re->result_ok = true; } void RE_RenderFreestyleExternal(Render *re) @@ -1890,12 +1859,10 @@ void RE_RenderFreestyleExternal(Render *re) LISTBASE_FOREACH (RenderView *, rv, &re->result->views) { RE_SetActiveRenderView(re, rv->name); - ViewLayer *active_view_layer = static_cast<ViewLayer *>( - BLI_findlink(&re->view_layers, re->active_view_layer)); FRS_begin_stroke_rendering(re); - LISTBASE_FOREACH (ViewLayer *, view_layer, &re->view_layers) { - if ((re->r.scemode & R_SINGLE_LAYER) && view_layer != active_view_layer) { + LISTBASE_FOREACH (ViewLayer *, view_layer, &re->scene->view_layers) { + if ((re->r.scemode & R_SINGLE_LAYER) && !STREQ(view_layer->name, re->single_view_layer)) { continue; } diff --git a/source/blender/render/intern/pipeline.h b/source/blender/render/intern/pipeline.h index 689e4509da3..e5da3cb8830 100644 --- a/source/blender/render/intern/pipeline.h +++ b/source/blender/render/intern/pipeline.h @@ -17,14 +17,7 @@ struct RenderResult; extern "C" { #endif -struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr); -/** - * Update some variables that can be animated, and otherwise wouldn't be due to - * #RenderData getting copied once at the start of animation render. - */ -void render_update_anim_renderdata(struct Render *re, - struct RenderData *rd, - struct ListBase *render_layers); +struct RenderLayer *render_get_single_layer(struct Render *re, struct RenderResult *rr); void render_copy_renderdata(struct RenderData *to, struct RenderData *from); #ifdef __cplusplus diff --git a/source/blender/render/intern/render_result.cc b/source/blender/render/intern/render_result.cc index f9524fdbf05..1cd95831ddf 100644 --- a/source/blender/render/intern/render_result.cc +++ b/source/blender/render/intern/render_result.cc @@ -262,7 +262,7 @@ RenderResult *render_result_new(Render *re, render_result_views_new(rr, &re->r); - /* check renderdata for amount of layers */ + /* Check render-data for amount of layers. */ FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer) { if (layername && layername[0]) { if (!STREQ(view_layer->name, layername)) { @@ -321,7 +321,7 @@ RenderResult *render_result_new(Render *re, rl->layflag = SCE_LAY_FLAG_DEFAULT; rl->passflag = SCE_PASS_COMBINED; - re->active_view_layer = 0; + re->single_view_layer[0] = '\0'; } /* Border render; calculate offset for use in compositor. compo is centralized coords. */ @@ -768,8 +768,8 @@ void render_result_single_layer_end(Render *re) /* reconstruct render result layers */ int nr = 0; - LISTBASE_FOREACH (ViewLayer *, view_layer, &re->view_layers) { - if (nr == re->active_view_layer) { + LISTBASE_FOREACH (ViewLayer *, view_layer, &re->scene->view_layers) { + if (STREQ(view_layer->name, re->single_view_layer)) { BLI_addtail(&re->result->layers, rl); } else { diff --git a/source/blender/render/intern/render_result.h b/source/blender/render/intern/render_result.h index 2e76efba8a3..6e971d45d31 100644 --- a/source/blender/render/intern/render_result.h +++ b/source/blender/render/intern/render_result.h @@ -136,10 +136,11 @@ void render_result_views_shallowdelete(struct RenderResult *rr); { \ int nr_; \ ViewLayer *iter_; \ - for (nr_ = 0, iter_ = static_cast<ViewLayer *>((re_)->view_layers.first); iter_ != NULL; \ + for (nr_ = 0, iter_ = static_cast<ViewLayer *>((re_)->scene->view_layers.first); \ + iter_ != NULL; \ iter_ = iter_->next, nr_++) { \ if (!G.background && (re_)->r.scemode & R_SINGLE_LAYER) { \ - if (nr_ != re->active_view_layer) { \ + if (!STREQ(iter_->name, re->single_view_layer)) { \ continue; \ } \ } \ diff --git a/source/blender/render/intern/render_types.h b/source/blender/render/intern/render_types.h index 29bac6e2766..418acbca3b1 100644 --- a/source/blender/render/intern/render_types.h +++ b/source/blender/render/intern/render_types.h @@ -39,7 +39,8 @@ struct Render { int slot; /* state settings */ - short flag, ok, result_ok; + short flag; + bool ok, result_ok; /* result of rendering */ RenderResult *result; @@ -76,8 +77,7 @@ struct Render { struct Main *main; Scene *scene; RenderData r; - ListBase view_layers; - int active_view_layer; + char single_view_layer[MAX_NAME]; struct Object *camera_override; ThreadMutex highlighted_tiles_mutex; @@ -108,7 +108,7 @@ struct Render { void (*draw_lock)(void *handle, bool lock); void *dlh; - int (*test_break)(void *handle); + bool (*test_break)(void *handle); void *tbh; RenderStats i; diff --git a/source/blender/render/intern/texture_pointdensity.c b/source/blender/render/intern/texture_pointdensity.c index 2a2b62be1f0..5c31192f62a 100644 --- a/source/blender/render/intern/texture_pointdensity.c +++ b/source/blender/render/intern/texture_pointdensity.c @@ -174,8 +174,8 @@ static void pointdensity_cache_psys( sim.psys = psys; sim.psmd = psys_get_modifier(ob, psys); - /* in case ob->imat isn't up-to-date */ - invert_m4_m4(ob->imat, ob->obmat); + /* in case ob->world_to_object isn't up-to-date */ + invert_m4_m4(ob->world_to_object, ob->object_to_world); total_particles = psys->totpart + psys->totchild; psys->lattice_deform_data = psys_create_lattice_deform_data(&sim); @@ -235,7 +235,7 @@ static void pointdensity_cache_psys( copy_v3_v3(partco, state.co); if (pd->psys_cache_space == TEX_PD_OBJECTSPACE) { - mul_m4_v3(ob->imat, partco); + mul_m4_v3(ob->world_to_object, partco); } else if (pd->psys_cache_space == TEX_PD_OBJECTLOC) { sub_v3_v3(partco, ob->loc); @@ -399,12 +399,12 @@ static void pointdensity_cache_object(PointDensity *pd, Object *ob) case TEX_PD_OBJECTSPACE: break; case TEX_PD_OBJECTLOC: - mul_m4_v3(ob->obmat, co); + mul_m4_v3(ob->object_to_world, co); sub_v3_v3(co, ob->loc); break; case TEX_PD_WORLDSPACE: default: - mul_m4_v3(ob->obmat, co); + mul_m4_v3(ob->object_to_world, co); break; } @@ -778,7 +778,7 @@ static void particle_system_minmax(Depsgraph *depsgraph, sim.psys = psys; sim.psmd = psys_get_modifier(object, psys); - invert_m4_m4(imat, object->obmat); + invert_m4_m4(imat, object->object_to_world); total_particles = psys->totpart + psys->totchild; psys->lattice_deform_data = psys_create_lattice_deform_data(&sim); diff --git a/source/blender/sequencer/SEQ_proxy.h b/source/blender/sequencer/SEQ_proxy.h index 00747f4b9cf..caf123afbcf 100644 --- a/source/blender/sequencer/SEQ_proxy.h +++ b/source/blender/sequencer/SEQ_proxy.h @@ -29,8 +29,8 @@ bool SEQ_proxy_rebuild_context(struct Main *bmain, struct ListBase *queue, bool build_only_on_bad_performance); void SEQ_proxy_rebuild(struct SeqIndexBuildContext *context, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress); void SEQ_proxy_rebuild_finish(struct SeqIndexBuildContext *context, bool stop); void SEQ_proxy_set(struct Sequence *seq, bool value); diff --git a/source/blender/sequencer/SEQ_render.h b/source/blender/sequencer/SEQ_render.h index 9c163de4230..e2672eef8b9 100644 --- a/source/blender/sequencer/SEQ_render.h +++ b/source/blender/sequencer/SEQ_render.h @@ -66,8 +66,8 @@ void SEQ_render_thumbnails(const struct SeqRenderData *context, struct Sequence *seq, struct Sequence *seq_orig, float frame_step, - rctf *view_area, - const short *stop); + const struct rctf *view_area, + const bool *stop); /** * Get cached thumbnails. */ @@ -82,7 +82,7 @@ struct ImBuf *SEQ_get_thumbnail(const struct SeqRenderData *context, float SEQ_render_thumbnail_first_frame_get(const struct Scene *scene, struct Sequence *seq, float frame_step, - struct rctf *view_area); + const struct rctf *view_area); /** * Get frame for first thumbnail. */ @@ -102,8 +102,8 @@ int SEQ_render_thumbnails_guaranteed_set_frame_step_get(const struct Scene *scen void SEQ_render_thumbnails_base_set(const struct SeqRenderData *context, struct Sequence *seq, struct Sequence *seq_orig, - rctf *view_area, - const short *stop); + const struct rctf *view_area, + const bool *stop); void SEQ_render_init_colorspace(struct Sequence *seq); void SEQ_render_new_render_data(struct Main *bmain, diff --git a/source/blender/sequencer/intern/disk_cache.c b/source/blender/sequencer/intern/disk_cache.c index 1f52d2ea41b..596a28201cc 100644 --- a/source/blender/sequencer/intern/disk_cache.c +++ b/source/blender/sequencer/intern/disk_cache.c @@ -182,7 +182,7 @@ static void seq_disk_cache_get_files(SeqDiskCache *disk_cache, char *path) if (is_dir && !FILENAME_IS_CURRPAR(file)) { char subpath[FILE_MAX]; BLI_strncpy(subpath, fl->path, sizeof(subpath)); - BLI_path_slash_ensure(subpath); + BLI_path_slash_ensure(subpath, sizeof(sizeof(subpath))); seq_disk_cache_get_files(disk_cache, subpath); } @@ -291,8 +291,8 @@ static void seq_disk_cache_get_project_dir(SeqDiskCache *disk_cache, char *path, /* Use suffix, so that the cache directory name does not conflict with the bmain's blend file. */ const char *suffix = "_seq_cache"; strncat(cache_dir, suffix, sizeof(cache_dir) - strlen(cache_dir) - 1); - BLI_strncpy(path, seq_disk_cache_base_dir(), path_len); - BLI_path_append(path, path_len, cache_dir); + + BLI_path_join(path, path_len, seq_disk_cache_base_dir(), cache_dir); } static void seq_disk_cache_get_dir( @@ -307,9 +307,8 @@ static void seq_disk_cache_get_dir( BLI_strncpy(seq_name, seq->name, sizeof(seq_name)); BLI_filename_make_safe(scene_name); BLI_filename_make_safe(seq_name); - BLI_strncpy(path, project_dir, path_len); - BLI_path_append(path, path_len, scene_name); - BLI_path_append(path, path_len, seq_name); + + BLI_path_join(path, path_len, project_dir, scene_name, seq_name); } static void seq_disk_cache_get_file_path(SeqDiskCache *disk_cache, @@ -350,8 +349,7 @@ static void seq_disk_cache_handle_versioning(SeqDiskCache *disk_cache) int version = 0; seq_disk_cache_get_project_dir(disk_cache, filepath, sizeof(filepath)); - BLI_strncpy(path_version_file, filepath, sizeof(path_version_file)); - BLI_path_append(path_version_file, sizeof(path_version_file), "cache_version"); + BLI_path_join(path_version_file, sizeof(path_version_file), filepath, "cache_version"); if (BLI_exists(filepath) && BLI_is_dir(filepath)) { FILE *file = BLI_fopen(path_version_file, "r"); @@ -384,7 +382,7 @@ static void seq_disk_cache_delete_invalid_files(SeqDiskCache *disk_cache, DiskCacheFile *next_file, *cache_file = disk_cache->files.first; char cache_dir[FILE_MAX]; seq_disk_cache_get_dir(disk_cache, scene, seq, cache_dir, sizeof(cache_dir)); - BLI_path_slash_ensure(cache_dir); + BLI_path_slash_ensure(cache_dir, sizeof(cache_dir)); while (cache_file) { next_file = cache_file->next; diff --git a/source/blender/sequencer/intern/image_cache.c b/source/blender/sequencer/intern/image_cache.c index 87da2017296..21ce2cbdf9a 100644 --- a/source/blender/sequencer/intern/image_cache.c +++ b/source/blender/sequencer/intern/image_cache.c @@ -811,8 +811,11 @@ bool seq_cache_put_if_possible( return false; } -void seq_cache_thumbnail_put( - const SeqRenderData *context, Sequence *seq, float timeline_frame, ImBuf *i, rctf *view_area) +void seq_cache_thumbnail_put(const SeqRenderData *context, + Sequence *seq, + float timeline_frame, + ImBuf *i, + const rctf *view_area) { Scene *scene = context->scene; diff --git a/source/blender/sequencer/intern/image_cache.h b/source/blender/sequencer/intern/image_cache.h index a7ae130dc41..7b7e020c926 100644 --- a/source/blender/sequencer/intern/image_cache.h +++ b/source/blender/sequencer/intern/image_cache.h @@ -48,7 +48,7 @@ void seq_cache_thumbnail_put(const struct SeqRenderData *context, struct Sequence *seq, float timeline_frame, struct ImBuf *i, - rctf *view_area); + const struct rctf *view_area); bool seq_cache_put_if_possible(const struct SeqRenderData *context, struct Sequence *seq, float timeline_frame, diff --git a/source/blender/sequencer/intern/proxy.c b/source/blender/sequencer/intern/proxy.c index 9f08db2aa45..eaea310f423 100644 --- a/source/blender/sequencer/intern/proxy.c +++ b/source/blender/sequencer/intern/proxy.c @@ -479,10 +479,7 @@ bool SEQ_proxy_rebuild_context(Main *bmain, return true; } -void SEQ_proxy_rebuild(SeqIndexBuildContext *context, - short *stop, - short *do_update, - float *progress) +void SEQ_proxy_rebuild(SeqIndexBuildContext *context, bool *stop, bool *do_update, float *progress) { const bool overwrite = context->overwrite; SeqRenderData render_context; @@ -585,8 +582,7 @@ void seq_proxy_index_dir_set(struct anim *anim, const char *base_dir) char fname[FILE_MAXFILE]; IMB_anim_get_fname(anim, fname, FILE_MAXFILE); - BLI_strncpy(dir, base_dir, sizeof(dir)); - BLI_path_append(dir, sizeof(dir), fname); + BLI_path_join(dir, sizeof(dir), base_dir, fname); IMB_anim_set_index_dir(anim, dir); } diff --git a/source/blender/sequencer/intern/proxy_job.c b/source/blender/sequencer/intern/proxy_job.c index 8520c06f9a2..d7dfe0130d8 100644 --- a/source/blender/sequencer/intern/proxy_job.c +++ b/source/blender/sequencer/intern/proxy_job.c @@ -41,7 +41,7 @@ static void proxy_freejob(void *pjv) } /* Only this runs inside thread. */ -static void proxy_startjob(void *pjv, short *stop, short *do_update, float *progress) +static void proxy_startjob(void *pjv, bool *stop, bool *do_update, float *progress) { ProxyJob *pj = pjv; LinkData *link; @@ -52,7 +52,7 @@ static void proxy_startjob(void *pjv, short *stop, short *do_update, float *prog SEQ_proxy_rebuild(context, stop, do_update, progress); if (*stop) { - pj->stop = 1; + pj->stop = true; fprintf(stderr, "Canceling proxy rebuild on users request...\n"); break; } diff --git a/source/blender/sequencer/intern/render.c b/source/blender/sequencer/intern/render.c index e3fd9216842..5c6a59a5943 100644 --- a/source/blender/sequencer/intern/render.c +++ b/source/blender/sequencer/intern/render.c @@ -2010,7 +2010,7 @@ ImBuf *SEQ_render_give_ibuf_direct(const SeqRenderData *context, float SEQ_render_thumbnail_first_frame_get(const Scene *scene, Sequence *seq, float frame_step, - rctf *view_area) + const rctf *view_area) { int first_drawable_frame = max_iii( SEQ_time_left_handle_frame_get(scene, seq), seq->start, view_area->xmin); @@ -2102,8 +2102,8 @@ void SEQ_render_thumbnails(const SeqRenderData *context, Sequence *seq, Sequence *seq_orig, float frame_step, - rctf *view_area, - const short *stop) + const rctf *view_area, + const bool *stop) { SeqRenderState state; seq_render_state_init(&state); @@ -2163,8 +2163,8 @@ int SEQ_render_thumbnails_guaranteed_set_frame_step_get(const Scene *scene, cons void SEQ_render_thumbnails_base_set(const SeqRenderData *context, Sequence *seq, Sequence *seq_orig, - rctf *view_area, - const short *stop) + const rctf *view_area, + const bool *stop) { SeqRenderState state; seq_render_state_init(&state); diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h index 1f9de8040f6..329e22c156a 100644 --- a/source/blender/windowmanager/WM_api.h +++ b/source/blender/windowmanager/WM_api.h @@ -341,6 +341,18 @@ void WM_cursor_warp(struct wmWindow *win, int x, int y); /* Handlers. */ +typedef enum eWM_EventHandlerFlag { + /** After this handler all others are ignored. */ + WM_HANDLER_BLOCKING = (1 << 0), + /** Handler accepts double key press events. */ + WM_HANDLER_ACCEPT_DBL_CLICK = (1 << 1), + + /* Internal. */ + /** Handler tagged to be freed in #wm_handlers_do(). */ + WM_HANDLER_DO_FREE = (1 << 7), +} eWM_EventHandlerFlag; +ENUM_OPERATORS(eWM_EventHandlerFlag, WM_HANDLER_DO_FREE) + typedef bool (*EventHandlerPoll)(const ARegion *region, const struct wmEvent *event); struct wmEventHandler_Keymap *WM_event_add_keymap_handler(ListBase *handlers, wmKeyMap *keymap); struct wmEventHandler_Keymap *WM_event_add_keymap_handler_poll(ListBase *handlers, @@ -407,7 +419,7 @@ struct wmEventHandler_UI *WM_event_add_ui_handler(const struct bContext *C, wmUIHandlerFunc handle_fn, wmUIHandlerRemoveFunc remove_fn, void *user_data, - char flag); + eWM_EventHandlerFlag flag); /** * Return the first modal operator of type \a ot or NULL. @@ -450,15 +462,6 @@ void WM_event_modal_handler_region_replace(wmWindow *win, */ void WM_event_remove_handlers(struct bContext *C, ListBase *handlers); -/* handler flag */ -enum { - WM_HANDLER_BLOCKING = (1 << 0), /* after this handler all others are ignored */ - WM_HANDLER_ACCEPT_DBL_CLICK = (1 << 1), /* handler accepts double key press events */ - - /* internal */ - WM_HANDLER_DO_FREE = (1 << 7), /* handler tagged to be freed in wm_handlers_do() */ -}; - struct wmEventHandler_Dropbox *WM_event_add_dropbox_handler(ListBase *handlers, ListBase *dropboxes); @@ -1355,17 +1358,18 @@ void wmOrtho2_pixelspace(float x, float y); void wmGetProjectionMatrix(float mat[4][4], const struct rcti *winrct); /* threaded Jobs Manager */ -enum { +typedef enum eWM_JobFlag { WM_JOB_PRIORITY = (1 << 0), WM_JOB_EXCL_RENDER = (1 << 1), WM_JOB_PROGRESS = (1 << 2), -}; +} eWM_JobFlag; +ENUM_OPERATORS(enum eWM_JobFlag, WM_JOB_PROGRESS); /** * Identifying jobs by owner alone is unreliable, this isn't saved, * order can change (keep 0 for 'any'). */ -enum { +typedef enum eWM_JobType { WM_JOB_TYPE_ANY = 0, WM_JOB_TYPE_COMPOSITE, WM_JOB_TYPE_RENDER, @@ -1397,7 +1401,7 @@ enum { WM_JOB_TYPE_SEQ_DRAG_DROP_PREVIEW, /* add as needed, bake, seq proxy build * if having hard coded values is a problem */ -}; +} eWM_JobType; /** * \return current job or adds new job, but doesn't run it. @@ -1409,8 +1413,8 @@ struct wmJob *WM_jobs_get(struct wmWindowManager *wm, struct wmWindow *win, const void *owner, const char *name, - int flag, - int job_type); + eWM_JobFlag flag, + eWM_JobType job_type); /** * Returns true if job runs, for UI (progress) indicators. @@ -1432,8 +1436,8 @@ void WM_jobs_timer(struct wmJob *, double timestep, unsigned int note, unsigned void WM_jobs_delay_start(struct wmJob *, double delay_time); typedef void (*wm_jobs_start_callback)(void *custom_data, - short *stop, - short *do_update, + bool *stop, + bool *do_update, float *progress); void WM_jobs_callbacks(struct wmJob *, wm_jobs_start_callback startjob, @@ -1463,7 +1467,7 @@ void WM_jobs_stop(struct wmWindowManager *wm, const void *owner, void *startjob) */ void WM_jobs_kill(struct wmWindowManager *wm, void *owner, - void (*)(void *, short int *, short int *, float *)); + void (*)(void *, bool *, bool *, float *)); /** * Wait until every job ended. */ diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h index e25169109e7..e4050397aaa 100644 --- a/source/blender/windowmanager/WM_types.h +++ b/source/blender/windowmanager/WM_types.h @@ -359,7 +359,7 @@ typedef struct wmNotifier { /* data type, 256 entries is enough, it can overlap */ #define NOTE_DATA 0x00FF0000 -/* NC_WM windowmanager */ +/* NC_WM (window-manager). */ #define ND_FILEREAD (1 << 16) #define ND_FILESAVE (2 << 16) #define ND_DATACHANGED (3 << 16) diff --git a/source/blender/windowmanager/intern/wm_event_system.cc b/source/blender/windowmanager/intern/wm_event_system.cc index 181ec89cabd..c84df617f98 100644 --- a/source/blender/windowmanager/intern/wm_event_system.cc +++ b/source/blender/windowmanager/intern/wm_event_system.cc @@ -4535,7 +4535,7 @@ wmEventHandler_UI *WM_event_add_ui_handler(const bContext *C, wmUIHandlerFunc handle_fn, wmUIHandlerRemoveFunc remove_fn, void *user_data, - const char flag) + const eWM_EventHandlerFlag flag) { wmEventHandler_UI *handler = MEM_cnew<wmEventHandler_UI>(__func__); handler->head.type = WM_HANDLER_TYPE_UI; diff --git a/source/blender/windowmanager/intern/wm_jobs.c b/source/blender/windowmanager/intern/wm_jobs.c index 5360f327a0a..fcfc83312b8 100644 --- a/source/blender/windowmanager/intern/wm_jobs.c +++ b/source/blender/windowmanager/intern/wm_jobs.c @@ -108,8 +108,10 @@ struct wmJob { /* internal */ const void *owner; - int flag; - short suspended, running, ready, do_update, stop, job_type; + eWM_JobFlag flag; + bool suspended, running, ready; + eWM_JobType job_type; + bool do_update, stop; float progress; /** For display in header, identification */ @@ -152,9 +154,9 @@ static void wm_job_main_thread_yield(wmJob *wm_job) /** * Finds if type or owner, compare for it, otherwise any matching job. */ -static wmJob *wm_job_find(const wmWindowManager *wm, const void *owner, const int job_type) +static wmJob *wm_job_find(const wmWindowManager *wm, const void *owner, const eWM_JobType job_type) { - if (owner && job_type) { + if (owner && (job_type != WM_JOB_TYPE_ANY)) { LISTBASE_FOREACH (wmJob *, wm_job, &wm->jobs) { if (wm_job->owner == owner && wm_job->job_type == job_type) { return wm_job; @@ -168,7 +170,7 @@ static wmJob *wm_job_find(const wmWindowManager *wm, const void *owner, const in } } } - else if (job_type) { + else if (job_type != WM_JOB_TYPE_ANY) { LISTBASE_FOREACH (wmJob *, wm_job, &wm->jobs) { if (wm_job->job_type == job_type) { return wm_job; @@ -185,8 +187,8 @@ wmJob *WM_jobs_get(wmWindowManager *wm, wmWindow *win, const void *owner, const char *name, - int flag, - int job_type) + const eWM_JobFlag flag, + const eWM_JobType job_type) { wmJob *wm_job = wm_job_find(wm, owner, job_type); @@ -593,7 +595,7 @@ void WM_jobs_stop(wmWindowManager *wm, const void *owner, void *startjob) void WM_jobs_kill(wmWindowManager *wm, void *owner, - void (*startjob)(void *, short int *, short int *, float *)) + void (*startjob)(void *, bool *, bool *, float *)) { LISTBASE_FOREACH_MUTABLE (wmJob *, wm_job, &wm->jobs) { if (wm_job->owner == owner || wm_job->startjob == startjob) { diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c index 2ca7b5f470d..265aa08a6b1 100644 --- a/source/blender/windowmanager/intern/wm_window.c +++ b/source/blender/windowmanager/intern/wm_window.c @@ -1625,6 +1625,9 @@ GHOST_TDrawingContextType wm_ghost_drawing_context_type(const eGPUBackendType gp case GPU_BACKEND_ANY: case GPU_BACKEND_OPENGL: return GHOST_kDrawingContextTypeOpenGL; + case GPU_BACKEND_VULKAN: + BLI_assert_unreachable(); + return GHOST_kDrawingContextTypeNone; case GPU_BACKEND_METAL: #ifdef WITH_METAL_BACKEND return GHOST_kDrawingContextTypeMetal; diff --git a/source/blender/windowmanager/wm.h b/source/blender/windowmanager/wm.h index 0b54560c56a..0a27b9c1cfd 100644 --- a/source/blender/windowmanager/wm.h +++ b/source/blender/windowmanager/wm.h @@ -45,12 +45,12 @@ extern void wm_close_and_free_all(bContext *C, ListBase *); extern void wm_add_default(struct Main *bmain, bContext *C); extern void wm_clear_default_size(bContext *C); -/* register to windowmanager for redo or macro */ +/* Register to window-manager for redo or macro. */ /** * Called on event handling by `event_system.c`. * - * All operations get registered in the windowmanager here. + * All operations get registered in the window-manager here. */ void wm_operator_register(bContext *C, wmOperator *op); diff --git a/source/blender/windowmanager/wm_event_system.h b/source/blender/windowmanager/wm_event_system.h index edbfe0202de..f49be20e174 100644 --- a/source/blender/windowmanager/wm_event_system.h +++ b/source/blender/windowmanager/wm_event_system.h @@ -29,21 +29,21 @@ extern "C" { /* wmKeyMap is in DNA_windowmanager.h, it's saveable */ /** Custom types for handlers, for signaling, freeing */ -enum eWM_EventHandlerType { +typedef enum eWM_EventHandlerType { WM_HANDLER_TYPE_GIZMO = 1, WM_HANDLER_TYPE_UI, WM_HANDLER_TYPE_OP, WM_HANDLER_TYPE_DROPBOX, WM_HANDLER_TYPE_KEYMAP, -}; +} eWM_EventHandlerType; typedef bool (*EventHandlerPoll)(const ARegion *region, const wmEvent *event); typedef struct wmEventHandler { struct wmEventHandler *next, *prev; - enum eWM_EventHandlerType type; - char flag; /* WM_HANDLER_BLOCKING, ... */ + eWM_EventHandlerType type; + eWM_EventHandlerFlag flag; EventHandlerPoll poll; } wmEventHandler; diff --git a/source/blender/windowmanager/xr/intern/wm_xr_session.c b/source/blender/windowmanager/xr/intern/wm_xr_session.c index abc41833de6..aefc3afff66 100644 --- a/source/blender/windowmanager/xr/intern/wm_xr_session.c +++ b/source/blender/windowmanager/xr/intern/wm_xr_session.c @@ -178,7 +178,7 @@ static void wm_xr_session_base_pose_calc(const Scene *scene, float tmp_quat[4]; float tmp_eul[3]; - mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->obmat); + mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->object_to_world); /* Only use rotation around Z-axis to align view with floor. */ quat_to_eul(tmp_eul, tmp_quat); diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt index 8ecca487a2f..b836046d29d 100644 --- a/source/creator/CMakeLists.txt +++ b/source/creator/CMakeLists.txt @@ -952,8 +952,8 @@ elseif(WIN32) DEBUG ) - # This will not exist for 3.3 and earlier lib folders - # to ease the transition, support both 3.3 and 3.4 lib + # This will not exist for 3.4 and earlier lib folders + # to ease the transition, support both 3.4 and 3.5 lib # folders. if(EXISTS ${LIBDIR}/openvdb/python/pyopenvdb_d.pyd) install( @@ -1050,8 +1050,8 @@ elseif(WIN32) ) if(WITH_USD) - # This will not exist for 3.3 and earlier lib folders - # to ease the transition, support both 3.3 and 3.4 lib + # This will not exist for 3.4 and earlier lib folders + # to ease the transition, support both 3.4 and 3.5 lib # folders. if(EXISTS ${USD_LIBRARY_DIR}/python/) install( @@ -1211,6 +1211,13 @@ elseif(WIN32) ) endif() + if(WITH_PYTHON_MODULE AND TARGETDIR_BPY) + install( + TARGETS blender + LIBRARY DESTINATION ${TARGETDIR_BPY} + ) + endif() + if(PLATFORM_BUNDLED_LIBRARIES) install( FILES ${PLATFORM_BUNDLED_LIBRARIES} @@ -1439,8 +1446,13 @@ if(WITH_USD) # On windows the usd library sits in ./blender.shared copy the files # relative to the location of the USD dll, if the dll does not exist - # assume we are linking against the static 3.4 lib. - if(WIN32 AND EXISTS ${LIBDIR}/usd/lib/usd_usd_ms.dll) + # assume we are linking against the static 3.5 lib. + if(WIN32 AND + ( + EXISTS ${LIBDIR}/usd/lib/usd_usd_ms.dll OR # USD 22.03 + EXISTS ${LIBDIR}/usd/lib/usd_ms.dll # USD 22.11 + ) + ) install(DIRECTORY ${USD_LIBRARY_DIR}/usd DESTINATION "./blender.shared" @@ -1457,7 +1469,7 @@ if(WITH_USD) ) endif() if(WIN32) - # If this file exists we are building against a 3.4 library folder + # If this file exists we are building against a 3.5 22.03 library folder # that needs these dll's installed. if(EXISTS ${LIBDIR}/usd/lib/usd_usd_ms.dll) windows_install_shared_manifest(FILES @@ -1469,6 +1481,18 @@ if(WITH_USD) DEBUG ) endif() + # If this file exists we are building against a 3.5 22.11 library folder + # that needs these dll's installed. + if(EXISTS ${LIBDIR}/usd/lib/usd_ms.dll) + windows_install_shared_manifest(FILES + ${LIBDIR}/usd/lib/usd_ms.dll + RELEASE + ) + windows_install_shared_manifest(FILES + ${LIBDIR}/usd/lib/usd_ms_d.dll + DEBUG + ) + endif() endif() endif() diff --git a/source/creator/creator_args.c b/source/creator/creator_args.c index 4144603555b..2ebdcdb35ba 100644 --- a/source/creator/creator_args.c +++ b/source/creator/creator_args.c @@ -1116,10 +1116,13 @@ static int arg_handle_debug_gpu_set(int UNUSED(argc), static const char arg_handle_gpu_backend_set_doc[] = "\n" "\tForce to use a specific GPU backend. Valid options: " +# ifdef WITH_VULKAN_BACKEND + "'vulkan', " +# endif # ifdef WITH_METAL_BACKEND "'metal', " # endif - "'opengl')."; + "'opengl'."; static int arg_handle_gpu_backend_set(int argc, const char **argv, void *UNUSED(data)) { if (argc == 0) { @@ -1132,6 +1135,11 @@ static int arg_handle_gpu_backend_set(int argc, const char **argv, void *UNUSED( if (STREQ(argv[1], "opengl")) { gpu_backend = GPU_BACKEND_OPENGL; } +# ifdef WITH_VULKAN_BACKEND + else if (STREQ(argv[1], "vulkan")) { + gpu_backend = GPU_BACKEND_VULKAN; + } +# endif # ifdef WITH_METAL_BACKEND else if (STREQ(argv[1], "metal")) { gpu_backend = GPU_BACKEND_METAL; diff --git a/source/tools b/source/tools -Subproject 2a541f164a222ef7bcd036d37687738acee8d94 +Subproject dfa16042bf7149475ad318d29a8202d969982ab |