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-rw-r--r--source/blender/blenkernel/BKE_armature.h4
-rw-r--r--source/blender/blenkernel/BKE_asset_catalog.hh11
-rw-r--r--source/blender/blenkernel/BKE_asset_catalog_path.hh2
-rw-r--r--source/blender/blenkernel/BKE_asset_library.hh11
-rw-r--r--source/blender/blenkernel/BKE_blender_version.h4
-rw-r--r--source/blender/blenkernel/BKE_bpath.h33
-rw-r--r--source/blender/blenkernel/BKE_context.h46
-rw-r--r--source/blender/blenkernel/BKE_duplilist.h12
-rw-r--r--source/blender/blenkernel/BKE_dynamicpaint.h2
-rw-r--r--source/blender/blenkernel/BKE_gpencil_geom.h6
-rw-r--r--source/blender/blenkernel/BKE_key.h4
-rw-r--r--source/blender/blenkernel/BKE_mesh.h7
-rw-r--r--source/blender/blenkernel/BKE_mesh_legacy_convert.h7
-rw-r--r--source/blender/blenkernel/BKE_nla.h8
-rw-r--r--source/blender/blenkernel/BKE_node.h18
-rw-r--r--source/blender/blenkernel/BKE_object.h12
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
-rw-r--r--source/blender/blenkernel/BKE_pointcache.h1
-rw-r--r--source/blender/blenkernel/BKE_screen.h1
-rw-r--r--source/blender/blenkernel/BKE_sound.h2
-rw-r--r--source/blender/blenkernel/BKE_tracking.h4
-rw-r--r--source/blender/blenkernel/BKE_undo_system.h2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.cc8
-rw-r--r--source/blender/blenkernel/intern/action.c2
-rw-r--r--source/blender/blenkernel/intern/appdir.c22
-rw-r--r--source/blender/blenkernel/intern/armature.c10
-rw-r--r--source/blender/blenkernel/intern/armature_deform.c4
-rw-r--r--source/blender/blenkernel/intern/armature_update.c8
-rw-r--r--source/blender/blenkernel/intern/asset_catalog.cc36
-rw-r--r--source/blender/blenkernel/intern/asset_catalog_path.cc2
-rw-r--r--source/blender/blenkernel/intern/asset_library.cc30
-rw-r--r--source/blender/blenkernel/intern/asset_library_service.cc38
-rw-r--r--source/blender/blenkernel/intern/asset_library_service.hh3
-rw-r--r--source/blender/blenkernel/intern/asset_library_service_test.cc2
-rw-r--r--source/blender/blenkernel/intern/blender.c2
-rw-r--r--source/blender/blenkernel/intern/blendfile.c2
-rw-r--r--source/blender/blenkernel/intern/boids.c2
-rw-r--r--source/blender/blenkernel/intern/camera.c20
-rw-r--r--source/blender/blenkernel/intern/cloth.c12
-rw-r--r--source/blender/blenkernel/intern/constraint.c91
-rw-r--r--source/blender/blenkernel/intern/context.c60
-rw-r--r--source/blender/blenkernel/intern/curve_deform.c4
-rw-r--r--source/blender/blenkernel/intern/curve_to_mesh_convert.cc4
-rw-r--r--source/blender/blenkernel/intern/curves.cc4
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c24
-rw-r--r--source/blender/blenkernel/intern/effect.c22
-rw-r--r--source/blender/blenkernel/intern/fcurve_driver.c14
-rw-r--r--source/blender/blenkernel/intern/fluid.c30
-rw-r--r--source/blender/blenkernel/intern/geometry_set_instances.cc4
-rw-r--r--source/blender/blenkernel/intern/gpencil.c18
-rw-r--r--source/blender/blenkernel/intern/gpencil_geom.cc17
-rw-r--r--source/blender/blenkernel/intern/gpencil_modifier.c2
-rw-r--r--source/blender/blenkernel/intern/icons.cc2
-rw-r--r--source/blender/blenkernel/intern/ipo.c2
-rw-r--r--source/blender/blenkernel/intern/lattice.c6
-rw-r--r--source/blender/blenkernel/intern/lattice_deform.c6
-rw-r--r--source/blender/blenkernel/intern/layer.c2
-rw-r--r--source/blender/blenkernel/intern/lib_id.c2
-rw-r--r--source/blender/blenkernel/intern/lib_id_delete.c4
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c4
-rw-r--r--source/blender/blenkernel/intern/material.c65
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.cc11
-rw-r--r--source/blender/blenkernel/intern/mesh.cc32
-rw-r--r--source/blender/blenkernel/intern/mesh_calc_edges.cc2
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.cc8
-rw-r--r--source/blender/blenkernel/intern/mesh_legacy_convert.cc252
-rw-r--r--source/blender/blenkernel/intern/mesh_mirror.c10
-rw-r--r--source/blender/blenkernel/intern/mesh_remesh_voxel.cc181
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.cc212
-rw-r--r--source/blender/blenkernel/intern/nla.c3
-rw-r--r--source/blender/blenkernel/intern/node.cc65
-rw-r--r--source/blender/blenkernel/intern/object.cc121
-rw-r--r--source/blender/blenkernel/intern/object_dupli.cc56
-rw-r--r--source/blender/blenkernel/intern/object_update.cc16
-rw-r--r--source/blender/blenkernel/intern/paint.cc11
-rw-r--r--source/blender/blenkernel/intern/particle.c28
-rw-r--r--source/blender/blenkernel/intern/particle_child.c4
-rw-r--r--source/blender/blenkernel/intern/particle_system.c38
-rw-r--r--source/blender/blenkernel/intern/pointcache.c10
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c24
-rw-r--r--source/blender/blenkernel/intern/scene.cc8
-rw-r--r--source/blender/blenkernel/intern/screen.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c25
-rw-r--r--source/blender/blenkernel/intern/sound.c17
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.cc4
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c6
-rw-r--r--source/blender/blenkernel/intern/tracking_solver.c8
-rw-r--r--source/blender/blenkernel/intern/unit.c2
-rw-r--r--source/blender/blenkernel/intern/vfont.c4
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c42
-rw-r--r--source/blender/blenlib/BLI_color_mix.hh2
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h2
-rw-r--r--source/blender/blenlib/BLI_path_util.h20
-rw-r--r--source/blender/blenlib/BLI_string_utils.h393
-rw-r--r--source/blender/blenlib/BLI_uvproject.h2
-rw-r--r--source/blender/blenlib/intern/fileops.c2
-rw-r--r--source/blender/blenlib/intern/kdtree_impl.h6
-rw-r--r--source/blender/blenlib/intern/list_sort_impl.h49
-rw-r--r--source/blender/blenlib/intern/path_util.c211
-rw-r--r--source/blender/blenlib/intern/string_utils.c14
-rw-r--r--source/blender/blenlib/intern/uvproject.c2
-rw-r--r--source/blender/blenlib/tests/BLI_path_util_test.cc502
-rw-r--r--source/blender/blenloader/intern/readfile.cc2
-rw-r--r--source/blender/blenloader/intern/versioning_260.c1
-rw-r--r--source/blender/blenloader/intern/versioning_300.cc19
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c1
-rw-r--r--source/blender/bmesh/intern/bmesh_construct.c3
-rw-r--r--source/blender/bmesh/operators/bmo_bridge.c122
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_wireframe.c2
-rw-r--r--source/blender/compositor/operations/COM_ConvertOperation.h4
-rw-r--r--source/blender/compositor/realtime_compositor/CMakeLists.txt139
-rw-r--r--source/blender/compositor/realtime_compositor/COM_context.hh11
-rw-r--r--source/blender/compositor/realtime_compositor/COM_result.hh12
-rw-r--r--source/blender/compositor/realtime_compositor/COM_static_cache_manager.hh77
-rw-r--r--source/blender/compositor/realtime_compositor/COM_texture_pool.hh4
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/COM_cached_resource.hh31
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/COM_morphological_distance_feather_weights.hh61
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh52
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_separable_blur_weights.hh53
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/intern/morphological_distance_feather_weights.cc159
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_blur_weights.cc115
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_separable_blur_weights.cc93
-rw-r--r--source/blender/compositor/realtime_compositor/intern/context.cc6
-rw-r--r--source/blender/compositor/realtime_compositor/intern/conversion_operation.cc8
-rw-r--r--source/blender/compositor/realtime_compositor/intern/evaluator.cc1
-rw-r--r--source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc2
-rw-r--r--source/blender/compositor/realtime_compositor/intern/result.cc8
-rw-r--r--source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc74
-rw-r--r--source/blender/compositor/realtime_compositor/intern/texture_pool.cc2
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_alpha_crop.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_bilateral_blur.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_blur.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_blur.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_blur_variable_size.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_blur_variable_size.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_bokeh_image.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_box_mask.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_box_mask.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_convert.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_convert.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_despeckle.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_despeckle.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_directional_blur.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_edge_filter.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_ellipse_mask.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_filter.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_filter.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_flip.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_flip.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_image_crop.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_image_crop.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_morphological_distance.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance_feather.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance_threshold.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_morphological_distance_threshold.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_morphological_step.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_morphological_step.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_normalize.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_normalize.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_parallel_reduction.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_parallel_reduction.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_projector_lens_distortion.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_projector_lens_distortion.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_realize_on_domain.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_screen_lens_distortion.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_set_alpha.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_set_alpha.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_split_viewer.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_split_viewer.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_symmetric_blur.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_symmetric_blur.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_symmetric_separable_blur.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_symmetric_separable_blur.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_photoreceptor.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_tone_map_photoreceptor.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_simple.glsl (renamed from source/blender/gpu/shaders/compositor/compositor_tone_map_simple.glsl)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_alpha_crop_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_bilateral_blur_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_blur_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_variable_size_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_blur_variable_size_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_bokeh_image_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_bokeh_image_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_box_mask_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_box_mask_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_convert_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_despeckle_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_despeckle_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_directional_blur_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_directional_blur_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_edge_filter_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_ellipse_mask_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_ellipse_mask_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_filter_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_flip_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_flip_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_image_crop_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_image_crop_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_feather_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_feather_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_threshold_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_threshold_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_step_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_morphological_step_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_normalize_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_normalize_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_projector_lens_distortion_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_projector_lens_distortion_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_realize_on_domain_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_screen_lens_distortion_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_screen_lens_distortion_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_set_alpha_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_set_alpha_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_split_viewer_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_split_viewer_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_blur_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_symmetric_blur_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_separable_blur_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_symmetric_separable_blur_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_photoreceptor_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_tone_map_photoreceptor_info.hh)0
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_simple_info.hh (renamed from source/blender/gpu/shaders/compositor/infos/compositor_tone_map_simple_info.hh)0
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-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc4
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-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_collection_info.cc10
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-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc4
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-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc342
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc2
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-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc2
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-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_image_texture.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_named_attribute.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc6
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc12
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-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc3
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc8
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_to_volume.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_object_info.cc6
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_proximity.cc2
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-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc4
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-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_set_curve_normal.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc4
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-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_triangulate.cc2
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-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_viewer.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc4
-rw-r--r--source/blender/nodes/intern/node_common.cc12
-rw-r--r--source/blender/nodes/intern/node_exec.cc2
-rw-r--r--source/blender/nodes/intern/node_exec.h4
-rw-r--r--source/blender/nodes/shader/node_shader_tree.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_add_shader.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_attribute.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_background.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bevel.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_blackbody.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_brightness.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bump.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_camera.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_clamp.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_color_ramp.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_common.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_displacement.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_emission.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_fresnel.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_gamma.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geometry.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hair_info.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_holdout.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_ies_light.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_invert.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_layer_weight.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_light_falloff.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_light_path.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mapping.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_shader.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal_map.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_object_info.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_aov.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_light.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_material.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_world.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_particle_info.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_point_info.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_rgb.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_script.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_squeeze.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tangent.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_checker.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_coord.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_sky.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_uvmap.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_transform.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vertex_color.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_info.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_principled.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_wavelength.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_wireframe.cc2
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c3
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_at.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_bricks.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_checker.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_combine_color.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_common.c6
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_compose.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_coord.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_curves.c11
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_decompose.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_distance.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_hueSatVal.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_image.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_invert.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_math.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_mixRgb.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_output.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_proc.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_rotate.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_scale.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_separate_color.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_texture.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_translate.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_valToNor.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_valToRgb.c6
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_viewer.c2
-rw-r--r--source/blender/python/gpu/gpu_py_platform.c4
-rw-r--r--source/blender/python/intern/bpy_gizmo_wrap.h2
-rw-r--r--source/blender/python/intern/bpy_operator_wrap.h5
-rw-r--r--source/blender/python/intern/bpy_rna.c4
-rw-r--r--source/blender/python/mathutils/mathutils_noise.c4
-rw-r--r--source/blender/render/RE_multires_bake.h4
-rw-r--r--source/blender/render/RE_pipeline.h2
-rw-r--r--source/blender/render/intern/bake.c2
-rw-r--r--source/blender/render/intern/engine.cc6
-rw-r--r--source/blender/render/intern/multires_bake.c4
-rw-r--r--source/blender/render/intern/pipeline.cc113
-rw-r--r--source/blender/render/intern/pipeline.h9
-rw-r--r--source/blender/render/intern/render_result.cc8
-rw-r--r--source/blender/render/intern/render_result.h5
-rw-r--r--source/blender/render/intern/render_types.h8
-rw-r--r--source/blender/render/intern/texture_pointdensity.c12
-rw-r--r--source/blender/sequencer/SEQ_proxy.h4
-rw-r--r--source/blender/sequencer/SEQ_render.h10
-rw-r--r--source/blender/sequencer/intern/disk_cache.c16
-rw-r--r--source/blender/sequencer/intern/image_cache.c7
-rw-r--r--source/blender/sequencer/intern/image_cache.h2
-rw-r--r--source/blender/sequencer/intern/proxy.c8
-rw-r--r--source/blender/sequencer/intern/proxy_job.c4
-rw-r--r--source/blender/sequencer/intern/render.c10
-rw-r--r--source/blender/windowmanager/WM_api.h42
-rw-r--r--source/blender/windowmanager/WM_types.h2
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.cc2
-rw-r--r--source/blender/windowmanager/intern/wm_jobs.c18
-rw-r--r--source/blender/windowmanager/intern/wm_window.c3
-rw-r--r--source/blender/windowmanager/wm.h4
-rw-r--r--source/blender/windowmanager/wm_event_system.h8
-rw-r--r--source/blender/windowmanager/xr/intern/wm_xr_session.c2
-rw-r--r--source/creator/CMakeLists.txt38
-rw-r--r--source/creator/creator_args.c10
m---------source/tools0
914 files changed, 7689 insertions, 4072 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index ee0f41937e2..eff05e471aa 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -34,9 +34,9 @@ typedef struct EditBone {
/** User-Defined Properties on this Bone */
struct IDProperty *prop;
/**
- * Editbones have a one-way link (i.e. children refer
+ * Edit-bones have a one-way link (i.e. children refer
* to parents. This is converted to a two-way link for
- * normal bones when leaving editmode.
+ * normal bones when leaving edit-mode.
*/
struct EditBone *parent;
/** (64 == MAXBONENAME) */
diff --git a/source/blender/blenkernel/BKE_asset_catalog.hh b/source/blender/blenkernel/BKE_asset_catalog.hh
index caed12d4fdf..73c2e00c4c4 100644
--- a/source/blender/blenkernel/BKE_asset_catalog.hh
+++ b/source/blender/blenkernel/BKE_asset_catalog.hh
@@ -307,7 +307,7 @@ class AssetCatalogTreeItem {
/** Iterate over children calling \a callback for each of them, but do not recurse into their
* children. */
- void foreach_child(const ItemIterFn callback);
+ void foreach_child(ItemIterFn callback);
protected:
/** Child tree items, ordered by their names. */
@@ -345,10 +345,15 @@ class AssetCatalogTree {
/** Ensure an item representing \a path is in the tree, adding it if necessary. */
void insert_item(const AssetCatalog &catalog);
- void foreach_item(const AssetCatalogTreeItem::ItemIterFn callback);
+ void foreach_item(ItemIterFn callback);
/** Iterate over root items calling \a callback for each of them, but do not recurse into their
* children. */
- void foreach_root_item(const ItemIterFn callback);
+ void foreach_root_item(ItemIterFn callback);
+
+ bool is_empty() const;
+
+ AssetCatalogTreeItem *find_item(const AssetCatalogPath &path);
+ AssetCatalogTreeItem *find_root_item(const AssetCatalogPath &path);
protected:
/** Child tree items, ordered by their names. */
diff --git a/source/blender/blenkernel/BKE_asset_catalog_path.hh b/source/blender/blenkernel/BKE_asset_catalog_path.hh
index 135906dd064..93ab0389daf 100644
--- a/source/blender/blenkernel/BKE_asset_catalog_path.hh
+++ b/source/blender/blenkernel/BKE_asset_catalog_path.hh
@@ -49,7 +49,7 @@ class AssetCatalogPath {
AssetCatalogPath() = default;
AssetCatalogPath(StringRef path);
- AssetCatalogPath(const std::string &path);
+ AssetCatalogPath(std::string path);
AssetCatalogPath(const char *path);
AssetCatalogPath(const AssetCatalogPath &other_path) = default;
AssetCatalogPath(AssetCatalogPath &&other_path) noexcept;
diff --git a/source/blender/blenkernel/BKE_asset_library.hh b/source/blender/blenkernel/BKE_asset_library.hh
index e0a39e3aee8..2058df71f6a 100644
--- a/source/blender/blenkernel/BKE_asset_library.hh
+++ b/source/blender/blenkernel/BKE_asset_library.hh
@@ -10,6 +10,8 @@
# error This is a C++-only header file. Use BKE_asset_library.h instead.
#endif
+#include "DNA_asset_types.h"
+
#include "BKE_asset_library.h"
#include "BKE_asset_catalog.hh"
@@ -44,19 +46,24 @@ struct AssetLibrary {
* No-op if the catalog cannot be found. This could be the kind of "the
* catalog definition file is corrupt/lost" scenario that the simple name is
* meant to help recover from. */
- void refresh_catalog_simplename(struct AssetMetaData *asset_data);
+ void refresh_catalog_simplename(AssetMetaData *asset_data);
void on_blend_save_handler_register();
void on_blend_save_handler_unregister();
- void on_blend_save_post(struct Main *, struct PointerRNA **pointers, int num_pointers);
+ void on_blend_save_post(Main *bmain, PointerRNA **pointers, int num_pointers);
private:
bCallbackFuncStore on_save_callback_store_{};
};
+Vector<AssetLibraryReference> all_valid_asset_library_refs();
+
} // namespace blender::bke
+blender::bke::AssetLibrary *BKE_asset_library_load(const Main *bmain,
+ const AssetLibraryReference &library_reference);
+
blender::bke::AssetCatalogService *BKE_asset_library_get_catalog_service(
const ::AssetLibrary *library);
blender::bke::AssetCatalogTree *BKE_asset_library_get_catalog_tree(const ::AssetLibrary *library);
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h
index 806fff2099e..4bffa5492b5 100644
--- a/source/blender/blenkernel/BKE_blender_version.h
+++ b/source/blender/blenkernel/BKE_blender_version.h
@@ -17,7 +17,7 @@ extern "C" {
*/
/* Blender major and minor version. */
-#define BLENDER_VERSION 304
+#define BLENDER_VERSION 305
/* Blender patch version for bugfix releases. */
#define BLENDER_VERSION_PATCH 0
/** Blender release cycle stage: alpha/beta/rc/release. */
@@ -25,7 +25,7 @@ extern "C" {
/* Blender file format version. */
#define BLENDER_FILE_VERSION BLENDER_VERSION
-#define BLENDER_FILE_SUBVERSION 5
+#define BLENDER_FILE_SUBVERSION 0
/* Minimum Blender version that supports reading file written with the current
* version. Older Blender versions will test this and show a warning if the file
diff --git a/source/blender/blenkernel/BKE_bpath.h b/source/blender/blenkernel/BKE_bpath.h
index bc60b6f050e..5b1dea0833a 100644
--- a/source/blender/blenkernel/BKE_bpath.h
+++ b/source/blender/blenkernel/BKE_bpath.h
@@ -55,15 +55,18 @@ typedef enum eBPathForeachFlag {
* This is needed for directory manipulation callbacks which might otherwise modify the same
* directory multiple times. */
BKE_BPATH_FOREACH_PATH_SKIP_MULTIFILE = (1 << 8),
- /** Reload data (when the path is edited).
- * \note Only used by Image IDType currently. */
+ /**
+ * Reload data (when the path is edited).
+ * \note Only used by Image #IDType currently.
+ */
BKE_BPATH_FOREACH_PATH_RELOAD_EDITED = (1 << 9),
} eBPathForeachFlag;
ENUM_OPERATORS(eBPathForeachFlag, BKE_BPATH_FOREACH_PATH_RELOAD_EDITED)
struct BPathForeachPathData;
-/** Callback used to iterate over an ID's file paths.
+/**
+ * Callback used to iterate over an ID's file paths.
*
* \note `path`s parameters should be considered as having a maximal `FILE_MAX` string length.
*
@@ -145,8 +148,9 @@ bool BKE_bpath_foreach_path_allocated_process(struct BPathForeachPathData *bpath
/** Check for missing files. */
void BKE_bpath_missing_files_check(struct Main *bmain, struct ReportList *reports);
-/** Recursively search into given search directory, for all file paths of all IDs in given \a
- * bmain, and replace existing paths as needed.
+/**
+ * Recursively search into given search directory, for all file paths of all IDs in given
+ * \a bmain, and replace existing paths as needed.
*
* \note The search will happen into the whole search directory tree recursively (with a limit of
* MAX_DIR_RECURSE), if several files are found matching a searched filename, the biggest one will
@@ -156,7 +160,7 @@ void BKE_bpath_missing_files_check(struct Main *bmain, struct ReportList *report
* \param searchpath: The root directory in which the new filepaths should be searched for.
* \param find_all: If `true`, also search for files which current path is still valid, if `false`
* skip those still valid paths.
- * */
+ */
void BKE_bpath_missing_files_find(struct Main *bmain,
const char *searchpath,
struct ReportList *reports,
@@ -178,23 +182,28 @@ void BKE_bpath_absolute_convert(struct Main *bmain,
const char *basedir,
struct ReportList *reports);
-/** Temp backup of paths from all IDs in given \a bmain.
+/**
+ * Temp backup of paths from all IDs in given \a bmain.
*
- * \return An opaque handle to pass to #BKE_bpath_list_restore and #BKE_bpath_list_free.
+ * \return An opaque handle to pass to #BKE_bpath_list_restore and #BKE_bpath_list_free.
*/
void *BKE_bpath_list_backup(struct Main *bmain, eBPathForeachFlag flag);
-/** Restore the temp backup of paths from \a path_list_handle into all IDs in given \a bmain.
+/**
+ * Restore the temp backup of paths from \a path_list_handle into all IDs in given \a bmain.
*
* \note This function assumes that the data in given Main did not change (no
* addition/deletion/re-ordering of IDs, or their file paths) since the call to
- * #BKE_bpath_list_backup that generated the given \a path_list_handle. */
+ * #BKE_bpath_list_backup that generated the given \a path_list_handle.
+ */
void BKE_bpath_list_restore(struct Main *bmain, eBPathForeachFlag flag, void *path_list_handle);
-/** Free the temp backup of paths in \a path_list_handle.
+/**
+ * Free the temp backup of paths in \a path_list_handle.
*
* \note This function assumes that the path list has already been restored with a call to
- * #BKE_bpath_list_restore, and is therefore empty. */
+ * #BKE_bpath_list_restore, and is therefore empty.
+ */
void BKE_bpath_list_free(void *path_list_handle);
/** \} */
diff --git a/source/blender/blenkernel/BKE_context.h b/source/blender/blenkernel/BKE_context.h
index b7068720469..e1406e63ce1 100644
--- a/source/blender/blenkernel/BKE_context.h
+++ b/source/blender/blenkernel/BKE_context.h
@@ -285,7 +285,7 @@ bool CTX_data_dir(const char *member);
CTX_DATA_BEGIN (C, Type, instance, member) \
Type_id instance_id = (Type_id)ctx_link->ptr.owner_id;
-int ctx_data_list_count(const bContext *C, int (*func)(const bContext *, ListBase *));
+int ctx_data_list_count(const bContext *C, bool (*func)(const bContext *, ListBase *));
#define CTX_DATA_COUNT(C, member) ctx_data_list_count(C, CTX_data_##member)
@@ -316,22 +316,22 @@ void CTX_data_main_set(bContext *C, struct Main *bmain);
void CTX_data_scene_set(bContext *C, struct Scene *scene);
/* Only Outliner currently! */
-int CTX_data_selected_ids(const bContext *C, ListBase *list);
+bool CTX_data_selected_ids(const bContext *C, ListBase *list);
-int CTX_data_selected_editable_objects(const bContext *C, ListBase *list);
-int CTX_data_selected_editable_bases(const bContext *C, ListBase *list);
+bool CTX_data_selected_editable_objects(const bContext *C, ListBase *list);
+bool CTX_data_selected_editable_bases(const bContext *C, ListBase *list);
-int CTX_data_editable_objects(const bContext *C, ListBase *list);
-int CTX_data_editable_bases(const bContext *C, ListBase *list);
+bool CTX_data_editable_objects(const bContext *C, ListBase *list);
+bool CTX_data_editable_bases(const bContext *C, ListBase *list);
-int CTX_data_selected_objects(const bContext *C, ListBase *list);
-int CTX_data_selected_bases(const bContext *C, ListBase *list);
+bool CTX_data_selected_objects(const bContext *C, ListBase *list);
+bool CTX_data_selected_bases(const bContext *C, ListBase *list);
-int CTX_data_visible_objects(const bContext *C, ListBase *list);
-int CTX_data_visible_bases(const bContext *C, ListBase *list);
+bool CTX_data_visible_objects(const bContext *C, ListBase *list);
+bool CTX_data_visible_bases(const bContext *C, ListBase *list);
-int CTX_data_selectable_objects(const bContext *C, ListBase *list);
-int CTX_data_selectable_bases(const bContext *C, ListBase *list);
+bool CTX_data_selectable_objects(const bContext *C, ListBase *list);
+bool CTX_data_selectable_bases(const bContext *C, ListBase *list);
struct Object *CTX_data_active_object(const bContext *C);
struct Base *CTX_data_active_base(const bContext *C);
@@ -345,25 +345,25 @@ struct Mask *CTX_data_edit_mask(const bContext *C);
struct CacheFile *CTX_data_edit_cachefile(const bContext *C);
-int CTX_data_selected_nodes(const bContext *C, ListBase *list);
+bool CTX_data_selected_nodes(const bContext *C, ListBase *list);
struct EditBone *CTX_data_active_bone(const bContext *C);
-int CTX_data_selected_bones(const bContext *C, ListBase *list);
-int CTX_data_selected_editable_bones(const bContext *C, ListBase *list);
-int CTX_data_visible_bones(const bContext *C, ListBase *list);
-int CTX_data_editable_bones(const bContext *C, ListBase *list);
+bool CTX_data_selected_bones(const bContext *C, ListBase *list);
+bool CTX_data_selected_editable_bones(const bContext *C, ListBase *list);
+bool CTX_data_visible_bones(const bContext *C, ListBase *list);
+bool CTX_data_editable_bones(const bContext *C, ListBase *list);
struct bPoseChannel *CTX_data_active_pose_bone(const bContext *C);
-int CTX_data_selected_pose_bones(const bContext *C, ListBase *list);
-int CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list);
-int CTX_data_visible_pose_bones(const bContext *C, ListBase *list);
+bool CTX_data_selected_pose_bones(const bContext *C, ListBase *list);
+bool CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list);
+bool CTX_data_visible_pose_bones(const bContext *C, ListBase *list);
struct bGPdata *CTX_data_gpencil_data(const bContext *C);
struct bGPDlayer *CTX_data_active_gpencil_layer(const bContext *C);
struct bGPDframe *CTX_data_active_gpencil_frame(const bContext *C);
-int CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list);
-int CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list);
-int CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list);
+bool CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list);
+bool CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list);
+bool CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list);
const struct AssetLibraryReference *CTX_wm_asset_library_ref(const bContext *C);
struct AssetHandle CTX_wm_asset_handle(const bContext *C, bool *r_is_valid);
diff --git a/source/blender/blenkernel/BKE_duplilist.h b/source/blender/blenkernel/BKE_duplilist.h
index 44c4df1fc2e..a0732bf39cf 100644
--- a/source/blender/blenkernel/BKE_duplilist.h
+++ b/source/blender/blenkernel/BKE_duplilist.h
@@ -76,16 +76,20 @@ typedef struct DupliObject {
unsigned int random_id;
} DupliObject;
-/** Look up the RGBA value of a uniform shader attribute.
- * \return true if the attribute was found; if not, r_value is also set to zero. */
+/**
+ * Look up the RGBA value of a uniform shader attribute.
+ * \return true if the attribute was found; if not, r_value is also set to zero.
+ */
bool BKE_object_dupli_find_rgba_attribute(struct Object *ob,
struct DupliObject *dupli,
struct Object *dupli_parent,
const char *name,
float r_value[4]);
-/** Look up the RGBA value of a view layer/scene/world shader attribute.
- * \return true if the attribute was found; if not, r_value is also set to zero. */
+/**
+ * Look up the RGBA value of a view layer/scene/world shader attribute.
+ * \return true if the attribute was found; if not, r_value is also set to zero.
+ */
bool BKE_view_layer_find_rgba_attribute(struct Scene *scene,
struct ViewLayer *layer,
const char *name,
diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h b/source/blender/blenkernel/BKE_dynamicpaint.h
index 109d3e6d977..431bc11b07f 100644
--- a/source/blender/blenkernel/BKE_dynamicpaint.h
+++ b/source/blender/blenkernel/BKE_dynamicpaint.h
@@ -119,7 +119,7 @@ struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings
int dynamicPaint_createUVSurface(struct Scene *scene,
struct DynamicPaintSurface *surface,
float *progress,
- short *do_update);
+ bool *do_update);
/**
* Calculate a single frame and included sub-frames for surface.
*/
diff --git a/source/blender/blenkernel/BKE_gpencil_geom.h b/source/blender/blenkernel/BKE_gpencil_geom.h
index b9219814c08..976961f27ae 100644
--- a/source/blender/blenkernel/BKE_gpencil_geom.h
+++ b/source/blender/blenkernel/BKE_gpencil_geom.h
@@ -332,8 +332,12 @@ bool BKE_gpencil_stroke_stretch(struct bGPDstroke *gps,
* \param gps: Target stroke.
* \param index_from: the index of the first point to be used in the trimmed result.
* \param index_to: the index of the last point to be used in the trimmed result.
+ * \param keep_point: Keep strokes with one point. False remove the single points strokes
*/
-bool BKE_gpencil_stroke_trim_points(struct bGPDstroke *gps, int index_from, int index_to);
+bool BKE_gpencil_stroke_trim_points(struct bGPDstroke *gps,
+ int index_from,
+ int index_to,
+ const bool keep_point);
/**
* Split the given stroke into several new strokes, partitioning
* it based on whether the stroke points have a particular flag
diff --git a/source/blender/blenkernel/BKE_key.h b/source/blender/blenkernel/BKE_key.h
index 0fe351c0aa4..6cae56b775f 100644
--- a/source/blender/blenkernel/BKE_key.h
+++ b/source/blender/blenkernel/BKE_key.h
@@ -167,9 +167,9 @@ void BKE_keyblock_update_from_offset(const struct Object *ob,
* Move shape key from org_index to new_index. Safe, clamps index to valid range,
* updates reference keys, the object's active shape index,
* the 'frame' value in case of absolute keys, etc.
- * Note indices are expected in real values (not 'fake' shapenr +1 ones).
+ * Note indices are expected in real values (not *fake* `shapenr +1` ones).
*
- * \param org_index: if < 0, current object's active shape will be used as skey to move.
+ * \param org_index: if < 0, current object's active shape will be used as shape-key to move.
* \return true if something was done, else false.
*/
bool BKE_keyblock_move(struct Object *ob, int org_index, int new_index);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 0ff7f50f71c..8f6786d4113 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -307,8 +307,6 @@ void BKE_mesh_translate(struct Mesh *me, const float offset[3], bool do_keys);
void BKE_mesh_tessface_clear(struct Mesh *mesh);
-void BKE_mesh_do_versions_cd_flag_init(struct Mesh *mesh);
-
void BKE_mesh_mselect_clear(struct Mesh *me);
void BKE_mesh_mselect_validate(struct Mesh *me);
/**
@@ -974,11 +972,6 @@ void BKE_mesh_strip_loose_faces(struct Mesh *me);
void BKE_mesh_strip_loose_polysloops(struct Mesh *me);
void BKE_mesh_strip_loose_edges(struct Mesh *me);
-/**
- * If the mesh is from a very old blender version,
- * convert #MFace.edcode to edge #ME_EDGEDRAW.
- */
-void BKE_mesh_calc_edges_legacy(struct Mesh *me, bool use_old);
void BKE_mesh_calc_edges_loose(struct Mesh *mesh);
/**
* Calculate edges from polygons.
diff --git a/source/blender/blenkernel/BKE_mesh_legacy_convert.h b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
index 92182f8045b..02c2bc9c330 100644
--- a/source/blender/blenkernel/BKE_mesh_legacy_convert.h
+++ b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
@@ -123,6 +123,13 @@ void BKE_mesh_convert_mfaces_to_mpolys(struct Mesh *mesh);
*/
void BKE_mesh_do_versions_convert_mfaces_to_mpolys(struct Mesh *mesh);
+/**
+ * Convert legacy #MFace.edcode to edge #ME_EDGEDRAW.
+ */
+void BKE_mesh_calc_edges_legacy(struct Mesh *me, bool use_old);
+
+void BKE_mesh_do_versions_cd_flag_init(struct Mesh *mesh);
+
/* Inlines */
/* NOTE(@sybren): Instead of -1 that function uses ORIGINDEX_NONE as defined in BKE_customdata.h,
diff --git a/source/blender/blenkernel/BKE_nla.h b/source/blender/blenkernel/BKE_nla.h
index efadd5c11d6..2913beee759 100644
--- a/source/blender/blenkernel/BKE_nla.h
+++ b/source/blender/blenkernel/BKE_nla.h
@@ -249,8 +249,8 @@ float BKE_nlastrip_compute_frame_to_next_strip(struct NlaStrip *strip);
/**
* Returns the next strip in this strip's NLA track, or a null pointer.
*
- * \param strip The strip to find the next trip from.
- * \param check_transitions Whether or not to skip transitions.
+ * \param strip: The strip to find the next trip from.
+ * \param check_transitions: Whether or not to skip transitions.
* \return The next strip in the track, or NULL if none are present.
*/
struct NlaStrip *BKE_nlastrip_next_in_track(struct NlaStrip *strip, bool skip_transitions);
@@ -258,8 +258,8 @@ struct NlaStrip *BKE_nlastrip_next_in_track(struct NlaStrip *strip, bool skip_tr
/**
* Returns the previous strip in this strip's NLA track, or a null pointer.
*
- * \param strip The strip to find the previous trip from.
- * \param check_transitions Whether or not to skip transitions.
+ * \param strip: The strip to find the previous trip from.
+ * \param check_transitions: Whether or not to skip transitions.
* \return The previous strip in the track, or NULL if none are present.
*/
struct NlaStrip *BKE_nlastrip_prev_in_track(struct NlaStrip *strip, bool skip_transitions);
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index ecf7a556459..ef46f4db998 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -572,6 +572,11 @@ struct bNodeSocket *ntreeInsertSocketInterface(struct bNodeTree *ntree,
struct bNodeSocket *ntreeAddSocketInterfaceFromSocket(struct bNodeTree *ntree,
struct bNode *from_node,
struct bNodeSocket *from_sock);
+struct bNodeSocket *ntreeAddSocketInterfaceFromSocketWithName(struct bNodeTree *ntree,
+ struct bNode *from_node,
+ struct bNodeSocket *from_sock,
+ const char *idname,
+ const char *name);
struct bNodeSocket *ntreeInsertSocketInterfaceFromSocket(struct bNodeTree *ntree,
struct bNodeSocket *next_sock,
struct bNode *from_node,
@@ -983,8 +988,6 @@ void node_type_socket_templates(struct bNodeType *ntype,
struct bNodeSocketTemplate *outputs);
void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth);
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size);
-void node_type_init(struct bNodeType *ntype,
- void (*initfunc)(struct bNodeTree *ntree, struct bNode *node));
/**
* \warning Nodes defining a storage type _must_ allocate this for new nodes.
* Otherwise nodes will reload as undefined (T46619).
@@ -995,17 +998,6 @@ void node_type_storage(struct bNodeType *ntype,
void (*copyfunc)(struct bNodeTree *dest_ntree,
struct bNode *dest_node,
const struct bNode *src_node));
-void node_type_update(struct bNodeType *ntype,
- void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node));
-void node_type_group_update(struct bNodeType *ntype,
- void (*group_update_func)(struct bNodeTree *ntree,
- struct bNode *node));
-
-void node_type_exec(struct bNodeType *ntype,
- NodeInitExecFunction init_exec_fn,
- NodeFreeExecFunction free_exec_fn,
- NodeExecFunction exec_fn);
-void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn);
/** \} */
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 60dfc0af25f..cfad8c5cfdb 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -283,7 +283,17 @@ void BKE_object_apply_parent_inverse(struct Object *ob);
void BKE_object_matrix_local_get(struct Object *ob, float r_mat[4][4]);
bool BKE_object_pose_context_check(const struct Object *ob);
+
struct Object *BKE_object_pose_armature_get(struct Object *ob);
+/**
+ * A version of #BKE_object_pose_armature_get with an additional check.
+ * When `ob` isn't an armature: only return the referenced pose object
+ * when the active object is in weight paint mode.
+ *
+ * \note Some callers need to check that pose bones are selectable
+ * which isn't the case when the object using the armature isn't in weight-paint mode.
+ */
+struct Object *BKE_object_pose_armature_get_with_wpaint_check(struct Object *ob);
struct Object *BKE_object_pose_armature_get_visible(struct Object *ob,
const struct Scene *scene,
struct ViewLayer *view_layer,
@@ -323,7 +333,7 @@ struct Base **BKE_object_pose_base_array_get(const struct Scene *scene,
void BKE_object_get_parent_matrix(struct Object *ob, struct Object *par, float r_parentmat[4][4]);
/**
- * Compute object world transform and store it in `ob->obmat`.
+ * Compute object world transform and store it in `ob->object_to_world`.
*/
void BKE_object_where_is_calc(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
void BKE_object_where_is_calc_ex(struct Depsgraph *depsgraph,
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 437a22e4782..9fc4aa5307d 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -886,7 +886,7 @@ void BKE_sculpt_sync_face_visibility_to_grids(struct Mesh *mesh, struct SubdivCC
* Test if PBVH can be used directly for drawing, which is faster than
* drawing the mesh and all updates that come with it.
*/
-bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct View3D *v3d);
+bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct RegionView3D *rv3d);
enum {
SCULPT_MASK_LAYER_CALC_VERT = (1 << 0),
diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h
index efb8c2a9bb1..4331a25c112 100644
--- a/source/blender/blenkernel/BKE_pointcache.h
+++ b/source/blender/blenkernel/BKE_pointcache.h
@@ -293,6 +293,7 @@ void BKE_ptcache_ids_from_object(struct ListBase *lb,
bool BKE_ptcache_object_has(struct Scene *scene, struct Object *ob, int duplis);
/************ ID specific functions ************************/
+
void BKE_ptcache_id_clear(PTCacheID *id, int mode, unsigned int cfra);
bool BKE_ptcache_id_exist(PTCacheID *id, int cfra);
int BKE_ptcache_id_reset(struct Scene *scene, PTCacheID *id, int mode);
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h
index 9a7d2bde810..a86953f35cc 100644
--- a/source/blender/blenkernel/BKE_screen.h
+++ b/source/blender/blenkernel/BKE_screen.h
@@ -385,6 +385,7 @@ typedef struct MenuType {
bool (*poll)(const struct bContext *C, struct MenuType *mt);
/* draw entirely, view changes should be handled here */
void (*draw)(const struct bContext *C, struct Menu *menu);
+ void (*listener)(const wmRegionListenerParams *params);
/* RNA integration */
ExtensionRNA rna_ext;
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index 11c37a74a54..f0bb530e32b 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -170,7 +170,7 @@ int BKE_sound_scene_playing(struct Scene *scene);
void BKE_sound_free_waveform(struct bSound *sound);
-void BKE_sound_read_waveform(struct Main *bmain, struct bSound *sound, short *stop);
+void BKE_sound_read_waveform(struct Main *bmain, struct bSound *sound, bool *stop);
void BKE_sound_update_scene(struct Depsgraph *depsgraph, struct Scene *scene);
diff --git a/source/blender/blenkernel/BKE_tracking.h b/source/blender/blenkernel/BKE_tracking.h
index 89f30ce8ef8..70c1049b5d7 100644
--- a/source/blender/blenkernel/BKE_tracking.h
+++ b/source/blender/blenkernel/BKE_tracking.h
@@ -657,8 +657,8 @@ void BKE_tracking_reconstruction_context_free(struct MovieReconstructContext *co
* callback in libmv side and passing to an interface.
*/
void BKE_tracking_reconstruction_solve(struct MovieReconstructContext *context,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress,
char *stats_message,
int message_size);
diff --git a/source/blender/blenkernel/BKE_undo_system.h b/source/blender/blenkernel/BKE_undo_system.h
index f3a929dc5b9..5d1a27f8ba0 100644
--- a/source/blender/blenkernel/BKE_undo_system.h
+++ b/source/blender/blenkernel/BKE_undo_system.h
@@ -75,7 +75,7 @@ typedef struct UndoStep {
/** Some situations require the global state to be stored, edge cases when exiting modes. */
bool use_memfile_step;
/** When this is true, undo/memfile read code is allowed to re-use old data-blocks for unchanged
- * IDs, and existing depsgraphes. This has to be forbidden in some cases (like renamed IDs). */
+ * IDs, and existing depsgraphs. This has to be forbidden in some cases (like renamed IDs). */
bool use_old_bmain_data;
/** For use by undo systems that accumulate changes (mesh-sculpt & image-painting). */
bool is_applied;
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc
index 11ef2b08df4..bfdfc447baf 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.cc
+++ b/source/blender/blenkernel/intern/DerivedMesh.cc
@@ -747,7 +747,7 @@ static void mesh_calc_modifiers(struct Depsgraph *depsgraph,
MutableAttributeAccessor attributes = mesh_final->attributes_for_write();
SpanAttributeWriter<float3> rest_positions =
attributes.lookup_or_add_for_write_only_span<float3>("rest_position", ATTR_DOMAIN_POINT);
- if (rest_positions) {
+ if (rest_positions && attributes.domain_size(ATTR_DOMAIN_POINT) > 0) {
attributes.lookup<float3>("position").materialize(rest_positions.span);
rest_positions.finish();
}
@@ -1648,6 +1648,12 @@ static void editbmesh_build_data(struct Depsgraph *depsgraph,
const bool is_mesh_eval_owned = (me_final != mesh->runtime->mesh_eval);
BKE_object_eval_assign_data(obedit, &me_final->id, is_mesh_eval_owned);
+ /* Make sure that drivers can target shapekey properties.
+ * Note that this causes a potential inconsistency, as the shapekey may have a
+ * different topology than the evaluated mesh. */
+ BLI_assert(mesh->key == nullptr || DEG_is_evaluated_id(&mesh->key->id));
+ me_final->key = mesh->key;
+
obedit->runtime.editmesh_eval_cage = me_cage;
obedit->runtime.geometry_set_eval = non_mesh_components;
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 10aa4ec7906..8f6bd812d8e 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1738,7 +1738,7 @@ void what_does_obaction(Object *ob,
BKE_object_workob_clear(workob);
/* init workob */
- copy_m4_m4(workob->obmat, ob->obmat);
+ copy_m4_m4(workob->object_to_world, ob->object_to_world);
copy_m4_m4(workob->parentinv, ob->parentinv);
copy_m4_m4(workob->constinv, ob->constinv);
workob->parent = ob->parent;
diff --git a/source/blender/blenkernel/intern/appdir.c b/source/blender/blenkernel/intern/appdir.c
index 965f48d1e51..b3990b2b7fc 100644
--- a/source/blender/blenkernel/intern/appdir.c
+++ b/source/blender/blenkernel/intern/appdir.c
@@ -237,7 +237,7 @@ bool BKE_appdir_font_folder_default(char *dir)
}
#elif defined(__APPLE__)
STRNCPY(test_dir, BLI_expand_tilde("~/Library/Fonts/"));
- BLI_path_slash_ensure(test_dir);
+ BLI_path_slash_ensure(test_dir, sizeof(test_dir));
#else
STRNCPY(test_dir, "/usr/share/fonts");
#endif
@@ -1093,13 +1093,13 @@ void BKE_appdir_app_templates(ListBase *templates)
* \param userdir: Directory specified in user preferences (may be NULL).
* note that by default this is an empty string, only use when non-empty.
*/
-static void where_is_temp(char *tempdir, const size_t tempdir_len, const char *userdir)
+static void where_is_temp(char *tempdir, const size_t tempdir_maxlen, const char *userdir)
{
tempdir[0] = '\0';
if (userdir && BLI_is_dir(userdir)) {
- BLI_strncpy(tempdir, userdir, tempdir_len);
+ BLI_strncpy(tempdir, userdir, tempdir_maxlen);
}
if (tempdir[0] == '\0') {
@@ -1116,23 +1116,23 @@ static void where_is_temp(char *tempdir, const size_t tempdir_len, const char *u
for (int i = 0; i < ARRAY_SIZE(env_vars); i++) {
const char *tmp = BLI_getenv(env_vars[i]);
if (tmp && (tmp[0] != '\0') && BLI_is_dir(tmp)) {
- BLI_strncpy(tempdir, tmp, tempdir_len);
+ BLI_strncpy(tempdir, tmp, tempdir_maxlen);
break;
}
}
}
if (tempdir[0] == '\0') {
- BLI_strncpy(tempdir, "/tmp/", tempdir_len);
+ BLI_strncpy(tempdir, "/tmp/", tempdir_maxlen);
}
else {
/* add a trailing slash if needed */
- BLI_path_slash_ensure(tempdir);
+ BLI_path_slash_ensure(tempdir, tempdir_maxlen);
}
}
static void tempdir_session_create(char *tempdir_session,
- const size_t tempdir_session_len,
+ const size_t tempdir_session_maxlen,
const char *tempdir)
{
tempdir_session[0] = '\0';
@@ -1146,9 +1146,9 @@ static void tempdir_session_create(char *tempdir_session,
* #_mktemp_s also requires the last null character is included. */
const int tempdir_session_len_required = tempdir_len + session_name_len + 1;
- if (tempdir_session_len_required <= tempdir_session_len) {
+ if (tempdir_session_len_required <= tempdir_session_maxlen) {
/* No need to use path joining utility as we know the last character of #tempdir is a slash. */
- BLI_string_join(tempdir_session, tempdir_session_len, tempdir, session_name);
+ BLI_string_join(tempdir_session, tempdir_session_maxlen, tempdir, session_name);
#ifdef WIN32
const bool needs_create = (_mktemp_s(tempdir_session, tempdir_session_len_required) == 0);
#else
@@ -1158,7 +1158,7 @@ static void tempdir_session_create(char *tempdir_session,
BLI_dir_create_recursive(tempdir_session);
}
if (BLI_is_dir(tempdir_session)) {
- BLI_path_slash_ensure(tempdir_session);
+ BLI_path_slash_ensure(tempdir_session, tempdir_session_maxlen);
/* Success. */
return;
}
@@ -1168,7 +1168,7 @@ static void tempdir_session_create(char *tempdir_session,
"Could not generate a temp file name for '%s', falling back to '%s'",
tempdir_session,
tempdir);
- BLI_strncpy(tempdir_session, tempdir, tempdir_session_len);
+ BLI_strncpy(tempdir_session, tempdir, tempdir_session_maxlen);
}
void BKE_tempdir_init(const char *userdir)
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 2e73cac99b5..e433c26cc54 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1596,7 +1596,7 @@ void BKE_armature_mat_world_to_pose(Object *ob, const float inmat[4][4], float o
}
/* Get inverse of (armature) object's matrix. */
- invert_m4_m4(obmat, ob->obmat);
+ invert_m4_m4(obmat, ob->object_to_world);
/* multiply given matrix by object's-inverse to find pose-space matrix */
mul_m4_m4m4(outmat, inmat, obmat);
@@ -2569,7 +2569,7 @@ void BKE_pose_where_is(struct Depsgraph *depsgraph, Scene *scene, Object *ob)
}
}
else {
- invert_m4_m4(ob->imat, ob->obmat); /* imat is needed */
+ invert_m4_m4(ob->world_to_object, ob->object_to_world); /* world_to_object is needed */
/* 1. clear flags */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
@@ -2696,14 +2696,14 @@ void BKE_pchan_minmax(const Object *ob,
pchan->custom_translation[0],
pchan->custom_translation[1],
pchan->custom_translation[2]);
- mul_m4_series(mat, ob->obmat, tmp, rmat, smat);
+ mul_m4_series(mat, ob->object_to_world, tmp, rmat, smat);
BKE_boundbox_minmax(bb_custom, mat, r_min, r_max);
}
else {
float vec[3];
- mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_head);
+ mul_v3_m4v3(vec, ob->object_to_world, pchan_tx->pose_head);
minmax_v3v3_v3(r_min, r_max, vec);
- mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_tail);
+ mul_v3_m4v3(vec, ob->object_to_world, pchan_tx->pose_tail);
minmax_v3v3_v3(r_min, r_max, vec);
}
}
diff --git a/source/blender/blenkernel/intern/armature_deform.c b/source/blender/blenkernel/intern/armature_deform.c
index 89afb886fc2..64a3937c191 100644
--- a/source/blender/blenkernel/intern/armature_deform.c
+++ b/source/blender/blenkernel/intern/armature_deform.c
@@ -582,9 +582,9 @@ static void armature_deform_coords_impl(const Object *ob_arm,
};
float obinv[4][4];
- invert_m4_m4(obinv, ob_target->obmat);
+ invert_m4_m4(obinv, ob_target->object_to_world);
- mul_m4_m4m4(data.postmat, obinv, ob_arm->obmat);
+ mul_m4_m4m4(data.postmat, obinv, ob_arm->object_to_world);
invert_m4_m4(data.premat, data.postmat);
if (em_target != NULL) {
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c
index 6d7aed239e7..5f749472b2d 100644
--- a/source/blender/blenkernel/intern/armature_update.c
+++ b/source/blender/blenkernel/intern/armature_update.c
@@ -249,11 +249,11 @@ static void apply_curve_transform(
* unless the option to allow curve to be positioned elsewhere is activated (i.e. no root).
*/
if ((ik_data->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0) {
- mul_m4_v3(ik_data->tar->obmat, r_vec);
+ mul_m4_v3(ik_data->tar->object_to_world, r_vec);
}
/* Convert the position to pose-space. */
- mul_m4_v3(ob->imat, r_vec);
+ mul_m4_v3(ob->world_to_object, r_vec);
/* Set the new radius (it should be the average value). */
*r_radius = (radius + *r_radius) / 2;
@@ -818,8 +818,8 @@ void BKE_pose_eval_init(struct Depsgraph *depsgraph, Scene *UNUSED(scene), Objec
BLI_assert(object->pose != NULL);
BLI_assert((object->pose->flag & POSE_RECALC) == 0);
- /* imat is needed for solvers. */
- invert_m4_m4(object->imat, object->obmat);
+ /* world_to_object is needed for solvers. */
+ invert_m4_m4(object->world_to_object, object->object_to_world);
/* clear flags */
for (bPoseChannel *pchan = pose->chanbase.first; pchan != NULL; pchan = pchan->next) {
diff --git a/source/blender/blenkernel/intern/asset_catalog.cc b/source/blender/blenkernel/intern/asset_catalog.cc
index 38c712d7e75..62d03b2d79b 100644
--- a/source/blender/blenkernel/intern/asset_catalog.cc
+++ b/source/blender/blenkernel/intern/asset_catalog.cc
@@ -9,6 +9,7 @@
#include "BKE_asset_catalog.hh"
#include "BKE_asset_library.h"
+#include "BKE_asset_library.hh"
#include "BLI_fileops.hh"
#include "BLI_path_util.h"
@@ -787,6 +788,41 @@ void AssetCatalogTree::foreach_root_item(const ItemIterFn callback)
}
}
+bool AssetCatalogTree::is_empty() const
+{
+ return root_items_.empty();
+}
+
+AssetCatalogTreeItem *AssetCatalogTree::find_item(const AssetCatalogPath &path)
+{
+ AssetCatalogTreeItem *result = nullptr;
+ this->foreach_item([&](AssetCatalogTreeItem &item) {
+ if (result) {
+ /* There is no way to stop iteration. */
+ return;
+ }
+ if (item.catalog_path() == path) {
+ result = &item;
+ }
+ });
+ return result;
+}
+
+AssetCatalogTreeItem *AssetCatalogTree::find_root_item(const AssetCatalogPath &path)
+{
+ AssetCatalogTreeItem *result = nullptr;
+ this->foreach_root_item([&](AssetCatalogTreeItem &item) {
+ if (result) {
+ /* There is no way to stop iteration. */
+ return;
+ }
+ if (item.catalog_path() == path) {
+ result = &item;
+ }
+ });
+ return result;
+}
+
/* ---------------------------------------------------------------------- */
/* ---------------------------------------------------------------------- */
diff --git a/source/blender/blenkernel/intern/asset_catalog_path.cc b/source/blender/blenkernel/intern/asset_catalog_path.cc
index 669adb7adf4..9c653c1a137 100644
--- a/source/blender/blenkernel/intern/asset_catalog_path.cc
+++ b/source/blender/blenkernel/intern/asset_catalog_path.cc
@@ -12,7 +12,7 @@ namespace blender::bke {
const char AssetCatalogPath::SEPARATOR = '/';
-AssetCatalogPath::AssetCatalogPath(const std::string &path) : path_(path)
+AssetCatalogPath::AssetCatalogPath(std::string path) : path_(std::move(path))
{
}
diff --git a/source/blender/blenkernel/intern/asset_library.cc b/source/blender/blenkernel/intern/asset_library.cc
index 968873cbcbe..b8420af1168 100644
--- a/source/blender/blenkernel/intern/asset_library.cc
+++ b/source/blender/blenkernel/intern/asset_library.cc
@@ -10,6 +10,7 @@
#include "BKE_main.h"
#include "BKE_preferences.h"
+#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "DNA_asset_types.h"
@@ -19,6 +20,13 @@
bool blender::bke::AssetLibrary::save_catalogs_when_file_is_saved = true;
+blender::bke::AssetLibrary *BKE_asset_library_load(const Main *bmain,
+ const AssetLibraryReference &library_reference)
+{
+ blender::bke::AssetLibraryService *service = blender::bke::AssetLibraryService::get();
+ return service->get_asset_library(bmain, library_reference);
+}
+
/**
* Loading an asset library at this point only means loading the catalogs. Later on this should
* invoke reading of asset representations too.
@@ -172,4 +180,26 @@ void AssetLibrary::refresh_catalog_simplename(struct AssetMetaData *asset_data)
}
STRNCPY(asset_data->catalog_simple_name, catalog->simple_name.c_str());
}
+
+Vector<AssetLibraryReference> all_valid_asset_library_refs()
+{
+ Vector<AssetLibraryReference> result;
+ int i;
+ LISTBASE_FOREACH_INDEX (const bUserAssetLibrary *, asset_library, &U.asset_libraries, i) {
+ if (!BLI_is_dir(asset_library->path)) {
+ continue;
+ }
+ AssetLibraryReference library_ref{};
+ library_ref.custom_library_index = i;
+ library_ref.type = ASSET_LIBRARY_CUSTOM;
+ result.append(library_ref);
+ }
+
+ AssetLibraryReference library_ref{};
+ library_ref.custom_library_index = -1;
+ library_ref.type = ASSET_LIBRARY_LOCAL;
+ result.append(library_ref);
+ return result;
+}
+
} // namespace blender::bke
diff --git a/source/blender/blenkernel/intern/asset_library_service.cc b/source/blender/blenkernel/intern/asset_library_service.cc
index a6b2b7548a2..cd8de7908bf 100644
--- a/source/blender/blenkernel/intern/asset_library_service.cc
+++ b/source/blender/blenkernel/intern/asset_library_service.cc
@@ -7,11 +7,15 @@
#include "asset_library_service.hh"
#include "BKE_blender.h"
+#include "BKE_preferences.h"
#include "BLI_fileops.h" /* For PATH_MAX (at least on Windows). */
#include "BLI_path_util.h"
#include "BLI_string_ref.hh"
+#include "DNA_asset_types.h"
+#include "DNA_userdef_types.h"
+
#include "CLG_log.h"
static CLG_LogRef LOG = {"bke.asset_service"};
@@ -38,13 +42,45 @@ void AssetLibraryService::destroy()
instance_.reset();
}
+AssetLibrary *AssetLibraryService::get_asset_library(
+ const Main *bmain, const AssetLibraryReference &library_reference)
+{
+ if (library_reference.type == ASSET_LIBRARY_LOCAL) {
+ /* For the "Current File" library we get the asset library root path based on main. */
+ char root_path[FILE_MAX];
+ if (bmain) {
+ BKE_asset_library_find_suitable_root_path_from_main(bmain, root_path);
+ }
+ else {
+ root_path[0] = '\0';
+ }
+
+ if (root_path[0] == '\0') {
+ /* File wasn't saved yet. */
+ return get_asset_library_current_file();
+ }
+
+ return get_asset_library_on_disk(root_path);
+ }
+ if (library_reference.type == ASSET_LIBRARY_CUSTOM) {
+ bUserAssetLibrary *user_library = BKE_preferences_asset_library_find_from_index(
+ &U, library_reference.custom_library_index);
+
+ if (user_library) {
+ return get_asset_library_on_disk(user_library->path);
+ }
+ }
+
+ return nullptr;
+}
+
namespace {
std::string normalize_directory_path(StringRefNull directory)
{
char dir_normalized[PATH_MAX];
STRNCPY(dir_normalized, directory.c_str());
- BLI_path_normalize_dir(nullptr, dir_normalized);
+ BLI_path_normalize_dir(nullptr, dir_normalized, sizeof(dir_normalized));
return std::string(dir_normalized);
}
} // namespace
diff --git a/source/blender/blenkernel/intern/asset_library_service.hh b/source/blender/blenkernel/intern/asset_library_service.hh
index 277fb9db6cc..c22c6b182ce 100644
--- a/source/blender/blenkernel/intern/asset_library_service.hh
+++ b/source/blender/blenkernel/intern/asset_library_service.hh
@@ -44,6 +44,9 @@ class AssetLibraryService {
/** Destroy the AssetLibraryService singleton. It will be reallocated by #get() if necessary. */
static void destroy();
+ AssetLibrary *get_asset_library(const Main *bmain,
+ const AssetLibraryReference &library_reference);
+
/**
* Get the given asset library. Opens it (i.e. creates a new AssetLibrary instance) if necessary.
*/
diff --git a/source/blender/blenkernel/intern/asset_library_service_test.cc b/source/blender/blenkernel/intern/asset_library_service_test.cc
index d105c5644de..7952e7ea3b0 100644
--- a/source/blender/blenkernel/intern/asset_library_service_test.cc
+++ b/source/blender/blenkernel/intern/asset_library_service_test.cc
@@ -118,7 +118,7 @@ TEST_F(AssetLibraryServiceTest, library_path_trailing_slashes)
asset_lib_no_slash[strlen(asset_lib_no_slash) - 1] = '\0';
}
- BLI_path_slash_ensure(asset_lib_with_slash);
+ BLI_path_slash_ensure(asset_lib_with_slash, PATH_MAX);
AssetLibrary *const lib_no_slash = service->get_asset_library_on_disk(asset_lib_no_slash);
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index 23cf368af01..3598201d906 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -59,7 +59,7 @@ void BKE_blender_free(void)
{
/* samples are in a global list..., also sets G_MAIN->sound->sample NULL */
- /* Needs to run before main free as wm is still referenced for icons preview jobs. */
+ /* Needs to run before main free as window-manager is still referenced for icons preview jobs. */
BKE_studiolight_free();
BKE_blender_globals_clear();
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index 85a43b7c479..8b0d3f2e92e 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -186,7 +186,7 @@ static void setup_app_data(bContext *C,
clean_paths(bfd->main);
}
- /* XXX here the complex windowmanager matching */
+ /* The following code blocks performs complex window-manager matching. */
/* no load screens? */
if (mode != LOAD_UI) {
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index 2e07b52c7bf..a0458f0f8d8 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -959,7 +959,7 @@ void boids_precalc_rules(ParticleSettings *part, float cfra)
if (flbr->ob && flbr->cfra != cfra) {
/* save object locations for velocity calculations */
copy_v3_v3(flbr->oloc, flbr->loc);
- copy_v3_v3(flbr->loc, flbr->ob->obmat[3]);
+ copy_v3_v3(flbr->loc, flbr->ob->object_to_world[3]);
flbr->cfra = cfra;
}
}
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 8608ce97397..7c1193d80ab 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -221,16 +221,16 @@ float BKE_camera_object_dof_distance(const Object *ob)
}
if (cam->dof.focus_object) {
float view_dir[3], dof_dir[3];
- normalize_v3_v3(view_dir, ob->obmat[2]);
+ normalize_v3_v3(view_dir, ob->object_to_world[2]);
bPoseChannel *pchan = BKE_pose_channel_find_name(cam->dof.focus_object->pose,
cam->dof.focus_subtarget);
if (pchan) {
float posemat[4][4];
- mul_m4_m4m4(posemat, cam->dof.focus_object->obmat, pchan->pose_mat);
- sub_v3_v3v3(dof_dir, ob->obmat[3], posemat[3]);
+ mul_m4_m4m4(posemat, cam->dof.focus_object->object_to_world, pchan->pose_mat);
+ sub_v3_v3v3(dof_dir, ob->object_to_world[3], posemat[3]);
}
else {
- sub_v3_v3v3(dof_dir, ob->obmat[3], cam->dof.focus_object->obmat[3]);
+ sub_v3_v3v3(dof_dir, ob->object_to_world[3], cam->dof.focus_object->object_to_world[3]);
}
return fabsf(dot_v3v3(view_dir, dof_dir));
}
@@ -628,7 +628,7 @@ static void camera_frame_fit_data_init(const Scene *scene,
BKE_camera_params_compute_matrix(params);
/* initialize callback data */
- copy_m3_m4(data->camera_rotmat, (float(*)[4])ob->obmat);
+ copy_m3_m4(data->camera_rotmat, (float(*)[4])ob->object_to_world);
normalize_m3(data->camera_rotmat);
/* To transform a plane which is in its homogeneous representation (4d vector),
* we need the inverse of the transpose of the transform matrix... */
@@ -828,7 +828,7 @@ bool BKE_camera_view_frame_fit_to_coords(const Depsgraph *depsgraph,
static void camera_model_matrix(const Object *camera, float r_modelmat[4][4])
{
- copy_m4_m4(r_modelmat, camera->obmat);
+ copy_m4_m4(r_modelmat, camera->object_to_world);
}
static void camera_stereo3d_model_matrix(const Object *camera,
@@ -854,7 +854,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
}
float size[3];
- mat4_to_size(size, camera->obmat);
+ mat4_to_size(size, camera->object_to_world);
size_to_mat4(sizemat, size);
if (pivot == CAM_S3D_PIVOT_CENTER) {
@@ -894,7 +894,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
toeinmat[3][0] = interocular_distance * fac_signed;
/* transform */
- normalize_m4_m4(r_modelmat, camera->obmat);
+ normalize_m4_m4(r_modelmat, camera->object_to_world);
mul_m4_m4m4(r_modelmat, r_modelmat, toeinmat);
/* scale back to the original size */
@@ -902,7 +902,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
}
else { /* CAM_S3D_PIVOT_LEFT, CAM_S3D_PIVOT_RIGHT */
/* rotate perpendicular to the interocular line */
- normalize_m4_m4(r_modelmat, camera->obmat);
+ normalize_m4_m4(r_modelmat, camera->object_to_world);
mul_m4_m4m4(r_modelmat, r_modelmat, rotmat);
/* translate along the interocular line */
@@ -918,7 +918,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
}
}
else {
- normalize_m4_m4(r_modelmat, camera->obmat);
+ normalize_m4_m4(r_modelmat, camera->object_to_world);
/* translate - no rotation in CAM_S3D_OFFAXIS, CAM_S3D_PARALLEL */
translate_m4(r_modelmat, -interocular_distance * fac_signed, 0.0f, 0.0f);
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 89983eb8f62..88ba50fe901 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -269,7 +269,7 @@ static int do_step_cloth(
/* Get the current position. */
copy_v3_v3(verts->xconst, mvert[i].co);
- mul_m4_v3(ob->obmat, verts->xconst);
+ mul_m4_v3(ob->object_to_world, verts->xconst);
if (vert_mass_changed) {
verts->mass = clmd->sim_parms->mass;
@@ -581,11 +581,11 @@ static void cloth_to_object(Object *ob, ClothModifierData *clmd, float (*vertexC
if (clmd->clothObject) {
/* Inverse matrix is not up to date. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
for (i = 0; i < cloth->mvert_num; i++) {
copy_v3_v3(vertexCos[i], cloth->verts[i].x);
- mul_m4_v3(ob->imat, vertexCos[i]); /* cloth is in global coords */
+ mul_m4_v3(ob->world_to_object, vertexCos[i]); /* cloth is in global coords */
}
}
}
@@ -763,11 +763,11 @@ static bool cloth_from_object(
if (first) {
copy_v3_v3(verts->x, mvert[i].co);
- mul_m4_v3(ob->obmat, verts->x);
+ mul_m4_v3(ob->object_to_world, verts->x);
if (shapekey_rest) {
copy_v3_v3(verts->xrest, shapekey_rest[i]);
- mul_m4_v3(ob->obmat, verts->xrest);
+ mul_m4_v3(ob->object_to_world, verts->xrest);
}
else {
copy_v3_v3(verts->xrest, verts->x);
@@ -1155,7 +1155,7 @@ static void cloth_update_verts(Object *ob, ClothModifierData *clmd, Mesh *mesh)
/* vertex count is already ensured to match */
for (i = 0; i < mesh->totvert; i++, verts++) {
copy_v3_v3(verts->xrest, mvert[i].co);
- mul_m4_v3(ob->obmat, verts->xrest);
+ mul_m4_v3(ob->object_to_world, verts->xrest);
}
}
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index a6a6a1ca28f..bcc4ad0cb55 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -149,7 +149,7 @@ bConstraintOb *BKE_constraints_make_evalob(
/* Quats/Axis-Angle, so Eulers should just use default order */
cob->rotOrder = EULER_ORDER_DEFAULT;
}
- copy_m4_m4(cob->matrix, ob->obmat);
+ copy_m4_m4(cob->matrix, ob->object_to_world);
}
else {
unit_m4(cob->matrix);
@@ -175,7 +175,7 @@ bConstraintOb *BKE_constraints_make_evalob(
}
/* matrix in world-space */
- mul_m4_m4m4(cob->matrix, ob->obmat, cob->pchan->pose_mat);
+ mul_m4_m4m4(cob->matrix, ob->object_to_world, cob->pchan->pose_mat);
}
else {
unit_m4(cob->matrix);
@@ -216,7 +216,7 @@ void BKE_constraints_clear_evalob(bConstraintOb *cob)
/* cob->ob might not exist! */
if (cob->ob) {
/* copy new ob-matrix back to owner */
- copy_m4_m4(cob->ob->obmat, cob->matrix);
+ copy_m4_m4(cob->ob->object_to_world, cob->matrix);
/* copy inverse of delta back to owner */
invert_m4_m4(cob->ob->constinv, delta);
@@ -227,7 +227,7 @@ void BKE_constraints_clear_evalob(bConstraintOb *cob)
/* cob->ob or cob->pchan might not exist */
if (cob->ob && cob->pchan) {
/* copy new pose-matrix back to owner */
- mul_m4_m4m4(cob->pchan->pose_mat, cob->ob->imat, cob->matrix);
+ mul_m4_m4m4(cob->pchan->pose_mat, cob->ob->world_to_object, cob->matrix);
/* copy inverse of delta back to owner */
invert_m4_m4(cob->pchan->constinv, delta);
@@ -276,7 +276,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
}
else {
/* World to pose. */
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_m4_m4m4(mat, imat, mat);
/* Use pose-space as stepping stone for other spaces. */
@@ -319,7 +319,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
}
else {
/* Pose to world. */
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
/* Use world-space as stepping stone for other spaces. */
if (to != CONSTRAINT_SPACE_WORLD) {
/* Call self with slightly different values. */
@@ -429,7 +429,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
/* Check if object has a parent. */
if (ob->parent) {
/* 'subtract' parent's effects from owner. */
- mul_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv);
+ mul_m4_m4m4(diff_mat, ob->parent->object_to_world, ob->parentinv);
invert_m4_m4_safe(imat, diff_mat);
mul_m4_m4m4(mat, imat, mat);
}
@@ -465,7 +465,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
/* check that object has a parent - otherwise this won't work */
if (ob->parent) {
/* 'add' parent's effect back to owner */
- mul_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv);
+ mul_m4_m4m4(diff_mat, ob->parent->object_to_world, ob->parentinv);
mul_m4_m4m4(mat, diff_mat, mat);
}
else {
@@ -518,7 +518,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
const int defgroup = BKE_object_defgroup_name_index(ob, substring);
/* initialize target matrix using target matrix */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* get index of vertex group */
if (defgroup == -1) {
@@ -584,7 +584,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
* calc_gizmo_stats, V3D_ORIENT_NORMAL case */
/* We need the transpose of the inverse for a normal. */
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->object_to_world);
invert_m3_m3(tmat, imat);
transpose_m3(tmat);
@@ -605,7 +605,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
normalize_m4(mat);
/* apply the average coordinate as the new location */
- mul_v3_m4v3(mat[3], ob->obmat, vec);
+ mul_v3_m4v3(mat[3], ob->object_to_world, vec);
}
/* function that sets the given matrix based on given vertex group in lattice */
@@ -627,7 +627,7 @@ static void contarget_get_lattice_mat(Object *ob, const char *substring, float m
const int defgroup = BKE_object_defgroup_name_index(ob, substring);
/* initialize target matrix using target matrix */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* get index of vertex group */
if (defgroup == -1) {
@@ -661,11 +661,11 @@ static void contarget_get_lattice_mat(Object *ob, const char *substring, float m
}
}
- /* find average location, then multiply by ob->obmat to find world-space location */
+ /* find average location, then multiply by ob->object_to_world to find world-space location */
if (grouped) {
mul_v3_fl(vec, 1.0f / grouped);
}
- mul_v3_m4v3(tvec, ob->obmat, vec);
+ mul_v3_m4v3(tvec, ob->object_to_world, vec);
/* copy new location to matrix */
copy_v3_v3(mat[3], tvec);
@@ -684,7 +684,7 @@ static void constraint_target_to_mat4(Object *ob,
{
/* Case OBJECT */
if (substring[0] == '\0') {
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
BKE_constraint_mat_convertspace(ob, NULL, cob, mat, from, to, false);
}
/* Case VERTEXGROUP */
@@ -719,7 +719,7 @@ static void constraint_target_to_mat4(Object *ob,
if (headtail < 0.000001f && !(is_bbone && full_bbone)) {
/* skip length interpolation if set to head */
- mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
}
else if (is_bbone && pchan->bone->segments == pchan->runtime.bbone_segments) {
/* use point along bbone */
@@ -745,7 +745,7 @@ static void constraint_target_to_mat4(Object *ob,
mul_v3_m4v3(tempmat[3], pchan->pose_mat, loc);
}
- mul_m4_m4m4(mat, ob->obmat, tempmat);
+ mul_m4_m4m4(mat, ob->object_to_world, tempmat);
}
else {
float tempmat[4][4], loc[3];
@@ -757,11 +757,11 @@ static void constraint_target_to_mat4(Object *ob,
copy_m4_m4(tempmat, pchan->pose_mat);
copy_v3_v3(tempmat[3], loc);
- mul_m4_m4m4(mat, ob->obmat, tempmat);
+ mul_m4_m4m4(mat, ob->object_to_world, tempmat);
}
}
else {
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
}
/* convert matrix space as required */
@@ -1069,7 +1069,7 @@ static void childof_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar
if (data->flag & CHILDOF_SET_INVERSE) {
invert_m4_m4(data->invmat, parmat);
if (cob->pchan != NULL) {
- mul_m4_series(data->invmat, data->invmat, cob->ob->obmat);
+ mul_m4_series(data->invmat, data->invmat, cob->ob->object_to_world);
}
copy_m4_m4(inverse_matrix, data->invmat);
@@ -1388,8 +1388,8 @@ static void kinematic_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
else {
float vec[3];
/* move grabtarget into world space */
- mul_v3_m4v3(vec, ob->obmat, data->grabtarget);
- copy_m4_m4(ct->matrix, ob->obmat);
+ mul_v3_m4v3(vec, ob->object_to_world, data->grabtarget);
+ copy_m4_m4(ct->matrix, ob->object_to_world);
copy_v3_v3(ct->matrix[3], vec);
}
}
@@ -1528,7 +1528,7 @@ static void followpath_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
copy_v3_v3(totmat[3], vec);
- mul_m4_m4m4(ct->matrix, ct->tar->obmat, totmat);
+ mul_m4_m4m4(ct->matrix, ct->tar->object_to_world, totmat);
}
}
}
@@ -2557,7 +2557,7 @@ static void armdef_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
bPoseChannel *pchan = BKE_pose_channel_find_name(ct->tar->pose, ct->subtarget);
if (pchan != NULL) {
- mul_m4_m4m4(ct->matrix, ct->tar->obmat, pchan->pose_mat);
+ mul_m4_m4m4(ct->matrix, ct->tar->object_to_world, pchan->pose_mat);
return;
}
}
@@ -2613,7 +2613,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
float weight = ct->weight;
/* Our object's location in target pose space. */
- invert_m4_m4(iobmat, ct->tar->obmat);
+ invert_m4_m4(iobmat, ct->tar->object_to_world);
mul_v3_m4v3(co, iobmat, wco);
/* Multiply by the envelope weight when appropriate. */
@@ -2644,7 +2644,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
mul_m4_m4m4(basemat, bone->arm_mat, b_bone_rest_mats[index].mat);
}
- armdef_accumulate_matrix(ct->tar->obmat,
+ armdef_accumulate_matrix(ct->tar->object_to_world,
iobmat,
basemat,
b_bone_mats[index + 1].mat,
@@ -2657,7 +2657,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
mul_m4_m4m4(basemat, bone->arm_mat, b_bone_rest_mats[index + 1].mat);
}
- armdef_accumulate_matrix(ct->tar->obmat,
+ armdef_accumulate_matrix(ct->tar->object_to_world,
iobmat,
basemat,
b_bone_mats[index + 2].mat,
@@ -2667,8 +2667,13 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
}
else {
/* Simple bone. This requires DEG_OPCODE_BONE_DONE dependency due to chan_mat. */
- armdef_accumulate_matrix(
- ct->tar->obmat, iobmat, bone->arm_mat, pchan->chan_mat, weight, r_sum_mat, r_sum_dq);
+ armdef_accumulate_matrix(ct->tar->object_to_world,
+ iobmat,
+ bone->arm_mat,
+ pchan->chan_mat,
+ weight,
+ r_sum_mat,
+ r_sum_dq);
}
/* Accumulate the weight. */
@@ -2694,7 +2699,7 @@ static void armdef_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *targ
/* For constraints on bones, use the rest position to bind b-bone segments
* and envelopes, to allow safely changing the bone location as if parented. */
copy_v3_v3(input_co, cob->pchan->bone->arm_head);
- mul_m4_v3(cob->ob->obmat, input_co);
+ mul_m4_v3(cob->ob->object_to_world, input_co);
}
else {
copy_v3_v3(input_co, cob->matrix[3]);
@@ -3927,7 +3932,7 @@ static void clampto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar
unit_m4(totmat);
copy_v3_v3(totmat[3], vec);
- mul_m4_m4m4(targetMatrix, ct->tar->obmat, totmat);
+ mul_m4_m4m4(targetMatrix, ct->tar->object_to_world, totmat);
}
}
@@ -4227,7 +4232,7 @@ static void shrinkwrap_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
if (BKE_shrinkwrap_init_tree(
&tree, target_eval, scon->shrinkType, scon->shrinkMode, do_track_normal)) {
- BLI_space_transform_from_matrices(&transform, cob->matrix, ct->tar->obmat);
+ BLI_space_transform_from_matrices(&transform, cob->matrix, ct->tar->object_to_world);
switch (scon->shrinkType) {
case MOD_SHRINKWRAP_NEAREST_SURFACE:
@@ -4902,7 +4907,7 @@ static void followtrack_evaluate_using_3d_position_object(FollowTrackContext *co
/* Object matrix of the camera. */
float camera_obmat[4][4];
- copy_m4_m4(camera_obmat, camera_object->obmat);
+ copy_m4_m4(camera_obmat, camera_object->object_to_world);
/* Calculate inverted matrix of the solved camera at the current time. */
float reconstructed_camera_mat[4][4];
@@ -5054,10 +5059,10 @@ static void followtrack_project_to_depth_object_if_needed(FollowTrackContext *co
}
float depth_object_mat_inv[4][4];
- invert_m4_m4(depth_object_mat_inv, depth_object->obmat);
+ invert_m4_m4(depth_object_mat_inv, depth_object->object_to_world);
float ray_start[3], ray_end[3];
- mul_v3_m4v3(ray_start, depth_object_mat_inv, context->camera_object->obmat[3]);
+ mul_v3_m4v3(ray_start, depth_object_mat_inv, context->camera_object->object_to_world[3]);
mul_v3_m4v3(ray_end, depth_object_mat_inv, cob->matrix[3]);
float ray_direction[3];
@@ -5080,7 +5085,7 @@ static void followtrack_project_to_depth_object_if_needed(FollowTrackContext *co
&tree_data);
if (result != -1) {
- mul_v3_m4v3(cob->matrix[3], depth_object->obmat, hit.co);
+ mul_v3_m4v3(cob->matrix[3], depth_object->object_to_world, hit.co);
}
free_bvhtree_from_mesh(&tree_data);
@@ -5128,9 +5133,9 @@ static void followtrack_evaluate_using_2d_position(FollowTrackContext *context,
}
float disp[3];
- mul_v3_m4v3(disp, camera_object->obmat, vec);
+ mul_v3_m4v3(disp, camera_object->object_to_world, vec);
- copy_m4_m4(rmat, camera_object->obmat);
+ copy_m4_m4(rmat, camera_object->object_to_world);
zero_v3(rmat[3]);
mul_m4_m4m4(cob->matrix, cob->matrix, rmat);
@@ -5152,10 +5157,10 @@ static void followtrack_evaluate_using_2d_position(FollowTrackContext *context,
}
float disp[3];
- mul_v3_m4v3(disp, camera_object->obmat, vec);
+ mul_v3_m4v3(disp, camera_object->object_to_world, vec);
/* apply camera rotation so Z-axis would be co-linear */
- copy_m4_m4(rmat, camera_object->obmat);
+ copy_m4_m4(rmat, camera_object->object_to_world);
zero_v3(rmat[3]);
mul_m4_m4m4(cob->matrix, cob->matrix, rmat);
@@ -5303,7 +5308,7 @@ static void objectsolver_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
BKE_tracking_camera_get_reconstructed_interpolate(tracking, object, framenr, mat);
invert_m4_m4(imat, mat);
- mul_m4_m4m4(parmat, camob->obmat, imat);
+ mul_m4_m4m4(parmat, camob->object_to_world, imat);
copy_m4_m4(obmat, cob->matrix);
@@ -5650,7 +5655,7 @@ bool BKE_constraint_apply_for_object(Depsgraph *depsgraph,
BLI_freelinkN(&single_con, new_con);
/* Apply transform from matrix. */
- BKE_object_apply_mat4(ob, ob_eval->obmat, true, true);
+ BKE_object_apply_mat4(ob, ob_eval->object_to_world, true, true);
return true;
}
@@ -6237,7 +6242,7 @@ void BKE_constraint_target_matrix_get(struct Depsgraph *depsgraph,
cob->ob = (Object *)ownerdata;
cob->pchan = NULL;
if (cob->ob) {
- copy_m4_m4(cob->matrix, cob->ob->obmat);
+ copy_m4_m4(cob->matrix, cob->ob->object_to_world);
copy_m4_m4(cob->startmat, cob->matrix);
}
else {
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index d7bd0038d3c..1d6092849cc 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -393,37 +393,37 @@ static void *ctx_data_pointer_get(const bContext *C, const char *member)
return NULL;
}
-static int ctx_data_pointer_verify(const bContext *C, const char *member, void **pointer)
+static bool ctx_data_pointer_verify(const bContext *C, const char *member, void **pointer)
{
/* if context is NULL, pointer must be NULL too and that is a valid return */
if (C == NULL) {
*pointer = NULL;
- return 1;
+ return true;
}
bContextDataResult result;
if (ctx_data_get((bContext *)C, member, &result) == CTX_RESULT_OK) {
BLI_assert(result.type == CTX_DATA_TYPE_POINTER);
*pointer = result.ptr.data;
- return 1;
+ return true;
}
*pointer = NULL;
- return 0;
+ return false;
}
-static int ctx_data_collection_get(const bContext *C, const char *member, ListBase *list)
+static bool ctx_data_collection_get(const bContext *C, const char *member, ListBase *list)
{
bContextDataResult result;
if (ctx_data_get((bContext *)C, member, &result) == CTX_RESULT_OK) {
BLI_assert(result.type == CTX_DATA_TYPE_COLLECTION);
*list = result.list;
- return 1;
+ return true;
}
BLI_listbase_clear(list);
- return 0;
+ return false;
}
static int ctx_data_base_collection_get(const bContext *C, const char *member, ListBase *list)
@@ -681,7 +681,7 @@ void CTX_data_list_add_ptr(bContextDataResult *result, const PointerRNA *ptr)
BLI_addtail(&result->list, link);
}
-int ctx_data_list_count(const bContext *C, int (*func)(const bContext *, ListBase *))
+int ctx_data_list_count(const bContext *C, bool (*func)(const bContext *, ListBase *))
{
ListBase list;
@@ -1291,62 +1291,62 @@ ToolSettings *CTX_data_tool_settings(const bContext *C)
return NULL;
}
-int CTX_data_selected_ids(const bContext *C, ListBase *list)
+bool CTX_data_selected_ids(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_ids", list);
}
-int CTX_data_selected_nodes(const bContext *C, ListBase *list)
+bool CTX_data_selected_nodes(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_nodes", list);
}
-int CTX_data_selected_editable_objects(const bContext *C, ListBase *list)
+bool CTX_data_selected_editable_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_editable_objects", list);
}
-int CTX_data_selected_editable_bases(const bContext *C, ListBase *list)
+bool CTX_data_selected_editable_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "selected_editable_objects", list);
}
-int CTX_data_editable_objects(const bContext *C, ListBase *list)
+bool CTX_data_editable_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "editable_objects", list);
}
-int CTX_data_editable_bases(const bContext *C, ListBase *list)
+bool CTX_data_editable_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "editable_objects", list);
}
-int CTX_data_selected_objects(const bContext *C, ListBase *list)
+bool CTX_data_selected_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_objects", list);
}
-int CTX_data_selected_bases(const bContext *C, ListBase *list)
+bool CTX_data_selected_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "selected_objects", list);
}
-int CTX_data_visible_objects(const bContext *C, ListBase *list)
+bool CTX_data_visible_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_objects", list);
}
-int CTX_data_visible_bases(const bContext *C, ListBase *list)
+bool CTX_data_visible_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "visible_objects", list);
}
-int CTX_data_selectable_objects(const bContext *C, ListBase *list)
+bool CTX_data_selectable_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selectable_objects", list);
}
-int CTX_data_selectable_bases(const bContext *C, ListBase *list)
+bool CTX_data_selectable_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "selectable_objects", list);
}
@@ -1404,22 +1404,22 @@ struct CacheFile *CTX_data_edit_cachefile(const bContext *C)
return ctx_data_pointer_get(C, "edit_cachefile");
}
-int CTX_data_selected_bones(const bContext *C, ListBase *list)
+bool CTX_data_selected_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_bones", list);
}
-int CTX_data_selected_editable_bones(const bContext *C, ListBase *list)
+bool CTX_data_selected_editable_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_editable_bones", list);
}
-int CTX_data_visible_bones(const bContext *C, ListBase *list)
+bool CTX_data_visible_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_bones", list);
}
-int CTX_data_editable_bones(const bContext *C, ListBase *list)
+bool CTX_data_editable_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "editable_bones", list);
}
@@ -1429,17 +1429,17 @@ struct bPoseChannel *CTX_data_active_pose_bone(const bContext *C)
return ctx_data_pointer_get(C, "active_pose_bone");
}
-int CTX_data_selected_pose_bones(const bContext *C, ListBase *list)
+bool CTX_data_selected_pose_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_pose_bones", list);
}
-int CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list)
+bool CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_pose_bones_from_active_object", list);
}
-int CTX_data_visible_pose_bones(const bContext *C, ListBase *list)
+bool CTX_data_visible_pose_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_pose_bones", list);
}
@@ -1459,17 +1459,17 @@ bGPDframe *CTX_data_active_gpencil_frame(const bContext *C)
return ctx_data_pointer_get(C, "active_gpencil_frame");
}
-int CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list)
+bool CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_gpencil_layers", list);
}
-int CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list)
+bool CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "editable_gpencil_layers", list);
}
-int CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list)
+bool CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "editable_gpencil_strokes", list);
}
diff --git a/source/blender/blenkernel/intern/curve_deform.c b/source/blender/blenkernel/intern/curve_deform.c
index 9a27ba91c2f..066d8494451 100644
--- a/source/blender/blenkernel/intern/curve_deform.c
+++ b/source/blender/blenkernel/intern/curve_deform.c
@@ -44,8 +44,8 @@ typedef struct {
static void init_curve_deform(const Object *ob_curve, const Object *ob_target, CurveDeform *cd)
{
float imat[4][4];
- invert_m4_m4(imat, ob_target->obmat);
- mul_m4_m4m4(cd->objectspace, imat, ob_curve->obmat);
+ invert_m4_m4(imat, ob_target->object_to_world);
+ mul_m4_m4m4(cd->objectspace, imat, ob_curve->object_to_world);
invert_m4_m4(cd->curvespace, cd->objectspace);
copy_m3_m4(cd->objectspace3, cd->objectspace);
cd->no_rot_axis = 0;
diff --git a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
index ecf3be9bd81..3a86068d8e8 100644
--- a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
+++ b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
@@ -71,7 +71,7 @@ static void fill_mesh_topology(const int vert_offset,
MEdge &edge = edges[profile_edge_offset + i_ring];
edge.v1 = ring_vert_offset + i_profile;
edge.v2 = next_ring_vert_offset + i_profile;
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
}
@@ -87,7 +87,7 @@ static void fill_mesh_topology(const int vert_offset,
MEdge &edge = edges[ring_edge_offset + i_profile];
edge.v1 = ring_vert_offset + i_profile;
edge.v2 = ring_vert_offset + i_next_profile;
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
}
diff --git a/source/blender/blenkernel/intern/curves.cc b/source/blender/blenkernel/intern/curves.cc
index 72e53023d6d..61755a5be9b 100644
--- a/source/blender/blenkernel/intern/curves.cc
+++ b/source/blender/blenkernel/intern/curves.cc
@@ -412,11 +412,11 @@ void curves_copy_parameters(const Curves &src, Curves &dst)
CurvesSurfaceTransforms::CurvesSurfaceTransforms(const Object &curves_ob, const Object *surface_ob)
{
- this->curves_to_world = curves_ob.obmat;
+ this->curves_to_world = curves_ob.object_to_world;
this->world_to_curves = this->curves_to_world.inverted();
if (surface_ob != nullptr) {
- this->surface_to_world = surface_ob->obmat;
+ this->surface_to_world = surface_ob->object_to_world;
this->world_to_surface = this->surface_to_world.inverted();
this->surface_to_curves = this->world_to_curves * this->surface_to_world;
this->curves_to_surface = this->world_to_surface * this->curves_to_world;
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index e177250ae5a..e0ae3f42be6 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -2790,7 +2790,7 @@ static bool dynamicPaint_symmetrizeAdjData(PaintAdjData *ed, int active_points)
int dynamicPaint_createUVSurface(Scene *scene,
DynamicPaintSurface *surface,
float *progress,
- short *do_update)
+ bool *do_update)
{
/* Antialias jitter point relative coords */
const int aa_samples = (surface->flags & MOD_DPAINT_ANTIALIAS) ? 5 : 1;
@@ -3783,7 +3783,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph,
numOfVerts_p = mesh_p->totvert;
mvert_p = BKE_mesh_verts_for_write(mesh_p);
- copy_m4_m4(prev_obmat, ob->obmat);
+ copy_m4_m4(prev_obmat, ob->object_to_world);
/* current frame mesh */
scene->r.cfra = cur_fra;
@@ -3816,7 +3816,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph,
.brush_vel = *brushVel,
.mvert_p = mvert_p,
.mvert_c = mvert_c,
- .obmat = ob->obmat,
+ .obmat = ob->object_to_world,
.prev_obmat = prev_obmat,
.timescale = timescale,
};
@@ -3856,7 +3856,7 @@ static void dynamicPaint_brushObjectCalculateVelocity(
SUBFRAME_RECURSION,
BKE_scene_ctime_get(scene),
eModifierType_DynamicPaint);
- copy_m4_m4(prev_obmat, ob->obmat);
+ copy_m4_m4(prev_obmat, ob->object_to_world);
/* current frame mesh */
scene->r.cfra = cur_fra;
@@ -3871,7 +3871,7 @@ static void dynamicPaint_brushObjectCalculateVelocity(
/* calculate speed */
mul_m4_v3(prev_obmat, prev_loc);
- mul_m4_v3(ob->obmat, cur_loc);
+ mul_m4_v3(ob->object_to_world, cur_loc);
sub_v3_v3v3(brushVel->v, cur_loc, prev_loc);
mul_v3_fl(brushVel->v, 1.0f / timescale);
@@ -4279,14 +4279,14 @@ static bool dynamicPaint_paintMesh(Depsgraph *depsgraph,
* (Faster than transforming per surface point
* coordinates and normals to object space) */
for (ii = 0; ii < numOfVerts; ii++) {
- mul_m4_v3(brushOb->obmat, mvert[ii].co);
+ mul_m4_v3(brushOb->object_to_world, mvert[ii].co);
boundInsert(&mesh_bb, mvert[ii].co);
/* for proximity project calculate average normal */
if (brush->flags & MOD_DPAINT_PROX_PROJECT && brush->collision != MOD_DPAINT_COL_VOLUME) {
float nor[3];
copy_v3_v3(nor, vert_normals[ii]);
- mul_mat3_m4_v3(brushOb->obmat, nor);
+ mul_mat3_m4_v3(brushOb->object_to_world, nor);
normalize_v3(nor);
add_v3_v3(avg_brushNor, nor);
@@ -5870,7 +5870,7 @@ static bool dynamicPaint_surfaceHasMoved(DynamicPaintSurface *surface, Object *o
}
/* matrix comparison */
- if (!equals_m4m4(bData->prev_obmat, ob->obmat)) {
+ if (!equals_m4m4(bData->prev_obmat, ob->object_to_world)) {
return true;
}
@@ -5957,7 +5957,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
mul_v3_v3v3(scaled_nor, temp_nor, ob->scale);
bData->bNormal[index].normal_scale = len_v3(scaled_nor);
}
- mul_mat3_m4_v3(ob->obmat, temp_nor);
+ mul_mat3_m4_v3(ob->object_to_world, temp_nor);
normalize_v3(temp_nor);
negate_v3_v3(bData->bNormal[index].invNorm, temp_nor);
}
@@ -5995,7 +5995,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
mul_v3_v3v3(scaled_nor, temp_nor, ob->scale);
bData->bNormal[index].normal_scale = len_v3(scaled_nor);
}
- mul_mat3_m4_v3(ob->obmat, temp_nor);
+ mul_mat3_m4_v3(ob->object_to_world, temp_nor);
normalize_v3(temp_nor);
negate_v3_v3(bData->bNormal[index].invNorm, temp_nor);
}
@@ -6113,7 +6113,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface,
bData->mesh_bounds.valid = false;
for (index = 0; index < canvasNumOfVerts; index++) {
copy_v3_v3(canvas_verts[index].v, mvert[index].co);
- mul_m4_v3(ob->obmat, canvas_verts[index].v);
+ mul_m4_v3(ob->object_to_world, canvas_verts[index].v);
boundInsert(&bData->mesh_bounds, canvas_verts[index].v);
}
@@ -6143,7 +6143,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface,
dynamicPaint_prepareAdjacencyData(surface, false);
/* Copy current frame vertices to check against in next frame */
- copy_m4_m4(bData->prev_obmat, ob->obmat);
+ copy_m4_m4(bData->prev_obmat, ob->object_to_world);
memcpy(bData->prev_verts, mvert, canvasNumOfVerts * sizeof(MVert));
bData->clear = 0;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 42b38854248..c2ae4efbde8 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -154,8 +154,8 @@ static void precalculate_effector(struct Depsgraph *depsgraph, EffectorCache *ef
if (eff->ob->runtime.curve_cache->anim_path_accum_length) {
BKE_where_on_path(
eff->ob, 0.0, eff->guide_loc, eff->guide_dir, NULL, &eff->guide_radius, NULL);
- mul_m4_v3(eff->ob->obmat, eff->guide_loc);
- mul_mat3_m4_v3(eff->ob->obmat, eff->guide_dir);
+ mul_m4_v3(eff->ob->object_to_world, eff->guide_loc);
+ mul_mat3_m4_v3(eff->ob->object_to_world, eff->guide_dir);
}
}
}
@@ -707,8 +707,8 @@ bool get_effector_data(EffectorCache *eff,
copy_v3_v3(efd->loc, verts[*efd->index].co);
copy_v3_v3(efd->nor, vert_normals[*efd->index]);
- mul_m4_v3(eff->ob->obmat, efd->loc);
- mul_mat3_m4_v3(eff->ob->obmat, efd->nor);
+ mul_m4_v3(eff->ob->object_to_world, efd->loc);
+ mul_mat3_m4_v3(eff->ob->object_to_world, efd->nor);
normalize_v3(efd->nor);
@@ -760,23 +760,23 @@ bool get_effector_data(EffectorCache *eff,
const Object *ob = eff->ob;
/* Use z-axis as normal. */
- normalize_v3_v3(efd->nor, ob->obmat[2]);
+ normalize_v3_v3(efd->nor, ob->object_to_world[2]);
if (eff->pd && ELEM(eff->pd->shape, PFIELD_SHAPE_PLANE, PFIELD_SHAPE_LINE)) {
float temp[3], translate[3];
- sub_v3_v3v3(temp, point->loc, ob->obmat[3]);
+ sub_v3_v3v3(temp, point->loc, ob->object_to_world[3]);
project_v3_v3v3(translate, temp, efd->nor);
/* for vortex the shape chooses between old / new force */
if (eff->pd->forcefield == PFIELD_VORTEX || eff->pd->shape == PFIELD_SHAPE_LINE) {
- add_v3_v3v3(efd->loc, ob->obmat[3], translate);
+ add_v3_v3v3(efd->loc, ob->object_to_world[3], translate);
}
else { /* normally efd->loc is closest point on effector xy-plane */
sub_v3_v3v3(efd->loc, point->loc, translate);
}
}
else {
- copy_v3_v3(efd->loc, ob->obmat[3]);
+ copy_v3_v3(efd->loc, ob->object_to_world[3]);
}
zero_v3(efd->vel);
@@ -801,8 +801,8 @@ bool get_effector_data(EffectorCache *eff,
}
else {
/* for some effectors we need the object center every time */
- sub_v3_v3v3(efd->vec_to_point2, point->loc, eff->ob->obmat[3]);
- normalize_v3_v3(efd->nor2, eff->ob->obmat[2]);
+ sub_v3_v3v3(efd->vec_to_point2, point->loc, eff->ob->object_to_world[3]);
+ normalize_v3_v3(efd->nor2, eff->ob->object_to_world[2]);
}
}
@@ -875,7 +875,7 @@ static void do_texture_effector(EffectorCache *eff,
copy_v3_v3(tex_co, point->loc);
if (eff->pd->flag & PFIELD_TEX_OBJECT) {
- mul_m4_v3(eff->ob->imat, tex_co);
+ mul_m4_v3(eff->ob->world_to_object, tex_co);
if (eff->pd->flag & PFIELD_TEX_2D) {
tex_co[2] = 0.0f;
diff --git a/source/blender/blenkernel/intern/fcurve_driver.c b/source/blender/blenkernel/intern/fcurve_driver.c
index 9f63e2d3743..3d1439b5530 100644
--- a/source/blender/blenkernel/intern/fcurve_driver.c
+++ b/source/blender/blenkernel/intern/fcurve_driver.c
@@ -321,7 +321,7 @@ static float dvar_eval_rotDiff(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* Object. */
- mat[i] = ob->obmat;
+ mat[i] = ob->object_to_world;
}
}
@@ -399,7 +399,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar)
else {
/* Convert to world-space. */
copy_v3_v3(tmp_loc, pchan->pose_head);
- mul_m4_v3(ob->obmat, tmp_loc);
+ mul_m4_v3(ob->object_to_world, tmp_loc);
}
}
else {
@@ -410,7 +410,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar)
float mat[4][4];
/* Extract transform just like how the constraints do it! */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
BKE_constraint_mat_convertspace(
ob, NULL, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, false);
@@ -424,7 +424,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* World-space. */
- copy_v3_v3(tmp_loc, ob->obmat[3]);
+ copy_v3_v3(tmp_loc, ob->object_to_world[3]);
}
}
@@ -500,7 +500,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* World-space matrix. */
- mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
}
}
else {
@@ -514,7 +514,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
if (dtar->flag & DTAR_FLAG_LOCALSPACE) {
if (dtar->flag & DTAR_FLAG_LOCAL_CONSTS) {
/* Just like how the constraints do it! */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
BKE_constraint_mat_convertspace(
ob, NULL, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, false);
}
@@ -525,7 +525,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* World-space matrix - just the good-old one. */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
}
}
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 5470231cd07..a3d2d73678c 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -433,7 +433,7 @@ static void manta_set_domain_from_mesh(FluidDomainSettings *fds,
copy_v3_v3(fds->global_size, size);
copy_v3_v3(fds->dp0, min);
- invert_m4_m4(fds->imat, ob->obmat);
+ invert_m4_m4(fds->imat, ob->object_to_world);
/* Prevent crash when initializing a plane as domain. */
if (!init_resolution || (size[0] < FLT_EPSILON) || (size[1] < FLT_EPSILON) ||
@@ -498,8 +498,8 @@ static bool fluid_modifier_init(
zero_v3(fds->shift_f);
add_v3_fl(fds->shift_f, 0.5f);
zero_v3(fds->prev_loc);
- mul_m4_v3(ob->obmat, fds->prev_loc);
- copy_m4_m4(fds->obmat, ob->obmat);
+ mul_m4_v3(ob->object_to_world, fds->prev_loc);
+ copy_m4_m4(fds->obmat, ob->object_to_world);
/* Set resolutions. */
if (fmd->domain->type == FLUID_DOMAIN_TYPE_GAS &&
@@ -566,11 +566,11 @@ static int get_light(Scene *scene, ViewLayer *view_layer, float *light)
Light *la = base_tmp->object->data;
if (la->type == LA_LOCAL) {
- copy_v3_v3(light, base_tmp->object->obmat[3]);
+ copy_v3_v3(light, base_tmp->object->object_to_world[3]);
return 1;
}
if (!found_light) {
- copy_v3_v3(light, base_tmp->object->obmat[3]);
+ copy_v3_v3(light, base_tmp->object->object_to_world[3]);
found_light = 1;
}
}
@@ -1036,7 +1036,7 @@ static void obstacles_from_mesh(Object *coll_ob,
float co[3];
/* Vertex position. */
- mul_m4_v3(coll_ob->obmat, verts[i].co);
+ mul_m4_v3(coll_ob->object_to_world, verts[i].co);
manta_pos_to_cell(fds, verts[i].co);
/* Vertex velocity. */
@@ -2099,11 +2099,11 @@ static void emit_from_mesh(
float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(me);
for (i = 0; i < numverts; i++) {
/* Vertex position. */
- mul_m4_v3(flow_ob->obmat, verts[i].co);
+ mul_m4_v3(flow_ob->object_to_world, verts[i].co);
manta_pos_to_cell(fds, verts[i].co);
/* Vertex normal. */
- mul_mat3_m4_v3(flow_ob->obmat, vert_normals[i]);
+ mul_mat3_m4_v3(flow_ob->object_to_world, vert_normals[i]);
mul_mat3_m4_v3(fds->imat, vert_normals[i]);
normalize_v3(vert_normals[i]);
@@ -2121,7 +2121,7 @@ static void emit_from_mesh(
/* Calculate emission map bounds. */
bb_boundInsert(bb, verts[i].co);
}
- mul_m4_v3(flow_ob->obmat, flow_center);
+ mul_m4_v3(flow_ob->object_to_world, flow_center);
manta_pos_to_cell(fds, flow_center);
/* Set emission map.
@@ -2191,7 +2191,7 @@ static void adaptive_domain_adjust(
float frame_shift_f[3];
float ob_loc[3] = {0};
- mul_m4_v3(ob->obmat, ob_loc);
+ mul_m4_v3(ob->object_to_world, ob_loc);
sub_v3_v3v3(frame_shift_f, ob_loc, fds->prev_loc);
copy_v3_v3(fds->prev_loc, ob_loc);
@@ -3495,12 +3495,12 @@ static Mesh *create_smoke_geometry(FluidDomainSettings *fds, Mesh *orgmesh, Obje
/* Calculate required shift to match domain's global position
* it was originally simulated at (if object moves without manta step). */
- invert_m4_m4(ob->imat, ob->obmat);
- mul_m4_v3(ob->obmat, ob_loc);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_v3(ob->object_to_world, ob_loc);
mul_m4_v3(fds->obmat, ob_cache_loc);
sub_v3_v3v3(fds->obj_shift_f, ob_cache_loc, ob_loc);
/* Convert shift to local space and apply to vertices. */
- mul_mat3_m4_v3(ob->imat, fds->obj_shift_f);
+ mul_mat3_m4_v3(ob->world_to_object, fds->obj_shift_f);
/* Apply shift to vertices. */
for (int i = 0; i < num_verts; i++) {
add_v3_v3(mverts[i].co, fds->obj_shift_f);
@@ -3525,8 +3525,8 @@ static int manta_step(
bool mode_replay = (mode == FLUID_DOMAIN_CACHE_REPLAY);
/* Update object state. */
- invert_m4_m4(fds->imat, ob->obmat);
- copy_m4_m4(fds->obmat, ob->obmat);
+ invert_m4_m4(fds->imat, ob->object_to_world);
+ copy_m4_m4(fds->obmat, ob->object_to_world);
/* Gas domain might use adaptive domain. */
if (fds->type == FLUID_DOMAIN_TYPE_GAS) {
diff --git a/source/blender/blenkernel/intern/geometry_set_instances.cc b/source/blender/blenkernel/intern/geometry_set_instances.cc
index e078991187d..2b36020b4e7 100644
--- a/source/blender/blenkernel/intern/geometry_set_instances.cc
+++ b/source/blender/blenkernel/intern/geometry_set_instances.cc
@@ -98,7 +98,7 @@ static void geometry_set_collect_recursive_collection(const Collection &collecti
LISTBASE_FOREACH (const CollectionObject *, collection_object, &collection.gobject) {
BLI_assert(collection_object->ob != nullptr);
const Object &object = *collection_object->ob;
- const float4x4 object_transform = transform * object.obmat;
+ const float4x4 object_transform = transform * object.object_to_world;
geometry_set_collect_recursive_object(object, object_transform, r_sets);
}
LISTBASE_FOREACH (const CollectionChild *, collection_child, &collection.children) {
@@ -220,7 +220,7 @@ void Instances::ensure_geometry_instances()
Collection &collection = reference.collection();
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
const int handle = instances->add_reference(*object);
- instances->add_instance(handle, object->obmat);
+ instances->add_instance(handle, object->object_to_world);
float4x4 &transform = instances->transforms().last();
sub_v3_v3(transform.values[3], collection.instance_offset);
}
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index 45e56717d6a..5409bf61274 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -2691,7 +2691,7 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph,
/* if not layer parented, try with object parented */
if (obparent_eval == NULL) {
if ((ob_eval != NULL) && (ob_eval->type == OB_GPENCIL)) {
- copy_m4_m4(diff_mat, ob_eval->obmat);
+ copy_m4_m4(diff_mat, ob_eval->object_to_world);
mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat);
return;
}
@@ -2701,8 +2701,8 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph,
}
if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) {
- mul_m4_m4m4(diff_mat, obparent_eval->obmat, gpl->inverse);
- add_v3_v3(diff_mat[3], ob_eval->obmat[3]);
+ mul_m4_m4m4(diff_mat, obparent_eval->object_to_world, gpl->inverse);
+ add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]);
mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat);
return;
}
@@ -2710,14 +2710,14 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph,
bPoseChannel *pchan = BKE_pose_channel_find_name(obparent_eval->pose, gpl->parsubstr);
if (pchan) {
float tmp_mat[4][4];
- mul_m4_m4m4(tmp_mat, obparent_eval->obmat, pchan->pose_mat);
+ mul_m4_m4m4(tmp_mat, obparent_eval->object_to_world, pchan->pose_mat);
mul_m4_m4m4(diff_mat, tmp_mat, gpl->inverse);
- add_v3_v3(diff_mat[3], ob_eval->obmat[3]);
+ add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]);
}
else {
/* if bone not found use object (armature) */
- mul_m4_m4m4(diff_mat, obparent_eval->obmat, gpl->inverse);
- add_v3_v3(diff_mat[3], ob_eval->obmat[3]);
+ mul_m4_m4m4(diff_mat, obparent_eval->object_to_world, gpl->inverse);
+ add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]);
}
mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat);
return;
@@ -2771,12 +2771,12 @@ void BKE_gpencil_update_layer_transforms(const Depsgraph *depsgraph, Object *ob)
Object *ob_parent = DEG_get_evaluated_object(depsgraph, gpl->parent);
/* calculate new matrix */
if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) {
- mul_m4_m4m4(cur_mat, ob->imat, ob_parent->obmat);
+ mul_m4_m4m4(cur_mat, ob->world_to_object, ob_parent->object_to_world);
}
else if (gpl->partype == PARBONE) {
bPoseChannel *pchan = BKE_pose_channel_find_name(ob_parent->pose, gpl->parsubstr);
if (pchan != NULL) {
- mul_m4_series(cur_mat, ob->imat, ob_parent->obmat, pchan->pose_mat);
+ mul_m4_series(cur_mat, ob->world_to_object, ob_parent->object_to_world, pchan->pose_mat);
}
else {
unit_m4(cur_mat);
diff --git a/source/blender/blenkernel/intern/gpencil_geom.cc b/source/blender/blenkernel/intern/gpencil_geom.cc
index 52fcdef8a43..9297663b157 100644
--- a/source/blender/blenkernel/intern/gpencil_geom.cc
+++ b/source/blender/blenkernel/intern/gpencil_geom.cc
@@ -789,7 +789,10 @@ bool BKE_gpencil_stroke_stretch(bGPDstroke *gps,
/** \name Stroke Trim
* \{ */
-bool BKE_gpencil_stroke_trim_points(bGPDstroke *gps, const int index_from, const int index_to)
+bool BKE_gpencil_stroke_trim_points(bGPDstroke *gps,
+ const int index_from,
+ const int index_to,
+ const bool keep_point)
{
bGPDspoint *pt = gps->points, *new_pt;
MDeformVert *dv, *new_dv;
@@ -800,7 +803,7 @@ bool BKE_gpencil_stroke_trim_points(bGPDstroke *gps, const int index_from, const
return false;
}
- if (new_count == 1) {
+ if ((!keep_point) && (new_count == 1)) {
if (gps->dvert) {
BKE_gpencil_free_stroke_weights(gps);
MEM_freeN(gps->dvert);
@@ -894,7 +897,7 @@ bool BKE_gpencil_stroke_split(bGPdata *gpd,
/* Trim the original stroke into a shorter one.
* Keep the end point. */
- BKE_gpencil_stroke_trim_points(gps, 0, old_count);
+ BKE_gpencil_stroke_trim_points(gps, 0, old_count, false);
BKE_gpencil_stroke_geometry_update(gpd, gps);
return true;
}
@@ -917,7 +920,7 @@ bool BKE_gpencil_stroke_shrink(bGPDstroke *gps, const float dist, const short mo
if (gps->totpoints == 1) {
second_last = &pt[1];
if (len_v3v3(&second_last->x, &pt->x) < dist) {
- BKE_gpencil_stroke_trim_points(gps, 0, 0);
+ BKE_gpencil_stroke_trim_points(gps, 0, 0, false);
return true;
}
}
@@ -969,7 +972,7 @@ bool BKE_gpencil_stroke_shrink(bGPDstroke *gps, const float dist, const short mo
index_start = index_end = 0; /* no length left to cut */
}
- BKE_gpencil_stroke_trim_points(gps, index_start, index_end);
+ BKE_gpencil_stroke_trim_points(gps, index_start, index_end, false);
if (gps->totpoints == 0) {
return false;
@@ -3562,8 +3565,8 @@ void BKE_gpencil_stroke_start_set(bGPDstroke *gps, int start_idx)
}
bGPDstroke *gps_b = BKE_gpencil_stroke_duplicate(gps, true, false);
- BKE_gpencil_stroke_trim_points(gps_b, 0, start_idx - 1);
- BKE_gpencil_stroke_trim_points(gps, start_idx, gps->totpoints - 1);
+ BKE_gpencil_stroke_trim_points(gps_b, 0, start_idx - 1, true);
+ BKE_gpencil_stroke_trim_points(gps, start_idx, gps->totpoints - 1, true);
/* Join both strokes. */
BKE_gpencil_stroke_join(gps, gps_b, false, false, false, false);
diff --git a/source/blender/blenkernel/intern/gpencil_modifier.c b/source/blender/blenkernel/intern/gpencil_modifier.c
index c84ee2e4a56..1ad7aeed41c 100644
--- a/source/blender/blenkernel/intern/gpencil_modifier.c
+++ b/source/blender/blenkernel/intern/gpencil_modifier.c
@@ -942,7 +942,7 @@ void BKE_gpencil_modifier_blend_read_data(BlendDataReader *reader, ListBase *lb)
BLO_read_data_address(reader, &gpmd->curve_intensity);
if (gpmd->curve_intensity) {
BKE_curvemapping_blend_read(reader, gpmd->curve_intensity);
- /* initialize the curve. Maybe this could be moved to modififer logic */
+ /* Initialize the curve. Maybe this could be moved to modifier logic. */
BKE_curvemapping_init(gpmd->curve_intensity);
}
}
diff --git a/source/blender/blenkernel/intern/icons.cc b/source/blender/blenkernel/intern/icons.cc
index dc1d23de7e0..7fd0515b52c 100644
--- a/source/blender/blenkernel/intern/icons.cc
+++ b/source/blender/blenkernel/intern/icons.cc
@@ -530,7 +530,7 @@ void BKE_previewimg_ensure(PreviewImage *prv, const int size)
thumb = IMB_thumb_manage(filepath, THB_LARGE, (ThumbSource)source);
if (thumb) {
- /* PreviewImage assumes premultiplied alhpa... */
+ /* #PreviewImage assumes pre-multiplied alpha. */
IMB_premultiply_alpha(thumb);
if (do_preview) {
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index bd655caae2b..a21033a8b91 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -1147,7 +1147,7 @@ static char *get_rna_access(ID *id,
/* 'buf' _must_ be initialized in this block */
/* append preceding bits to path */
- /* NOTE: strings are not escapted and they should be! */
+ /* NOTE: strings are not escaped and they should be! */
if ((actname && actname[0]) && (constname && constname[0])) {
/* Constraint in Pose-Channel */
char actname_esc[sizeof(((bActionChannel *)NULL)->name) * 2];
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index f6a409ee3f0..0adf162b4eb 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -355,10 +355,10 @@ void BKE_lattice_resize(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb)
BKE_displist_free(&ltOb->runtime.curve_cache->disp);
}
- copy_m4_m4(mat, ltOb->obmat);
- unit_m4(ltOb->obmat);
+ copy_m4_m4(mat, ltOb->object_to_world);
+ unit_m4(ltOb->object_to_world);
BKE_lattice_deform_coords(ltOb, NULL, vert_coords, uNew * vNew * wNew, 0, NULL, 1.0f);
- copy_m4_m4(ltOb->obmat, mat);
+ copy_m4_m4(ltOb->object_to_world, mat);
lt->typeu = typeu;
lt->typev = typev;
diff --git a/source/blender/blenkernel/intern/lattice_deform.c b/source/blender/blenkernel/intern/lattice_deform.c
index 3a1c42b9178..892889aa426 100644
--- a/source/blender/blenkernel/intern/lattice_deform.c
+++ b/source/blender/blenkernel/intern/lattice_deform.c
@@ -79,15 +79,15 @@ LatticeDeformData *BKE_lattice_deform_data_create(const Object *oblatt, const Ob
/* for example with a particle system: (ob == NULL) */
if (ob == NULL) {
/* In deform-space, calc matrix. */
- invert_m4_m4(latmat, oblatt->obmat);
+ invert_m4_m4(latmat, oblatt->object_to_world);
/* back: put in deform array */
invert_m4_m4(imat, latmat);
}
else {
/* In deform-space, calc matrix. */
- invert_m4_m4(imat, oblatt->obmat);
- mul_m4_m4m4(latmat, imat, ob->obmat);
+ invert_m4_m4(imat, oblatt->object_to_world);
+ mul_m4_m4m4(latmat, imat, ob->object_to_world);
/* back: put in deform array. */
invert_m4_m4(imat, latmat);
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 06d69b6ff61..5b54f16661c 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -614,7 +614,7 @@ static bool layer_collection_hidden(ViewLayer *view_layer, LayerCollection *lc)
return true;
}
- /* Check visiblilty restriction flags */
+ /* Check visibility restriction flags */
if (lc->flag & LAYER_COLLECTION_HIDE || lc->collection->flag & COLLECTION_HIDE_VIEWPORT) {
return true;
}
diff --git a/source/blender/blenkernel/intern/lib_id.c b/source/blender/blenkernel/intern/lib_id.c
index 158aaa961ce..f60234a684d 100644
--- a/source/blender/blenkernel/intern/lib_id.c
+++ b/source/blender/blenkernel/intern/lib_id.c
@@ -1612,7 +1612,7 @@ static void library_make_local_copying_check(ID *id,
if (!BLI_gset_haskey(done_ids, from_id)) {
if (BLI_gset_haskey(loop_tags, from_id)) {
/* We are in a 'dependency loop' of IDs, this does not say us anything, skip it.
- * Note that this is the situation that can lead to archipelagoes of linked data-blocks
+ * Note that this is the situation that can lead to archipelagos of linked data-blocks
* (since all of them have non-local users, they would all be duplicated,
* leading to a loop of unused linked data-blocks that cannot be freed since they all use
* each other...). */
diff --git a/source/blender/blenkernel/intern/lib_id_delete.c b/source/blender/blenkernel/intern/lib_id_delete.c
index 1a80376f482..c7643c56212 100644
--- a/source/blender/blenkernel/intern/lib_id_delete.c
+++ b/source/blender/blenkernel/intern/lib_id_delete.c
@@ -293,14 +293,14 @@ static size_t id_delete(Main *bmain, const bool do_tagged_deletion)
* is never affected). */
for (ID *id = tagged_deleted_ids.first; id; id = id->next) {
id->tag |= LIB_TAG_NO_MAIN;
- /* Usercount needs to be reset artificially, since some usages may not be cleared in batch
+ /* User-count needs to be reset artificially, since some usages may not be cleared in batch
* deletion (typically, if one deleted ID uses another deleted ID, this may not be cleared by
* remapping code, depending on order in which these are handled). */
id->us = ID_FAKE_USERS(id);
}
}
else {
- /* First tag all datablocks directly from target lib.
+ /* First tag all data-blocks directly from target lib.
* Note that we go forward here, since we want to check dependencies before users
* (e.g. meshes before objects).
* Avoids to have to loop twice. */
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index 55834d5cf4e..adc0eb5f78c 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -521,7 +521,7 @@ static void layer_bucket_init(MaskRasterLayer *layer, const float pixel_size)
}
if (1) {
- /* now convert linknodes into arrays for faster per pixel access */
+ /* Now convert link-nodes into arrays for faster per pixel access. */
uint **buckets_face = MEM_mallocN(bucket_tot * sizeof(*buckets_face), __func__);
uint bucket_index;
@@ -1186,7 +1186,7 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle,
// printf("tris %d, feather tris %d\n", sf_tri_tot, tot_feather_quads);
}
- /* add trianges */
+ /* Add triangles. */
BLI_scanfill_end_arena(&sf_ctx, sf_arena);
}
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 6c6d2298dbd..59530a6d6a6 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1450,7 +1450,7 @@ static bool fill_texpaint_slots_cb(bNode *node, void *userdata)
NodeTexImage *storage = (NodeTexImage *)node->storage;
slot->interp = storage->interpolation;
slot->image_user = &storage->iuser;
- /* for new renderer, we need to traverse the treeback in search of a UV node */
+ /* For new renderer, we need to traverse the tree back in search of a UV node. */
bNode *uvnode = nodetree_uv_node_recursive(node);
if (uvnode) {
@@ -1512,58 +1512,65 @@ static ePaintSlotFilter material_paint_slot_filter(const struct Object *ob)
void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma, const struct Object *ob)
{
- int count = 0;
-
if (!ma) {
return;
}
const ePaintSlotFilter slot_filter = material_paint_slot_filter(ob);
- /* COW needed when adding texture slot on an object with no materials. */
- DEG_id_tag_update(&ma->id, ID_RECALC_SHADING | ID_RECALC_COPY_ON_WRITE);
+ const TexPaintSlot *prev_texpaintslot = ma->texpaintslot;
+ const int prev_paint_active_slot = ma->paint_active_slot;
+ const int prev_paint_clone_slot = ma->paint_clone_slot;
+ const int prev_tot_slots = ma->tot_slots;
- if (ma->texpaintslot) {
- MEM_freeN(ma->texpaintslot);
- ma->tot_slots = 0;
- ma->texpaintslot = NULL;
- }
+ ma->texpaintslot = NULL;
+ ma->tot_slots = 0;
if (scene->toolsettings->imapaint.mode == IMAGEPAINT_MODE_IMAGE) {
ma->paint_active_slot = 0;
ma->paint_clone_slot = 0;
- return;
}
-
- if (!(ma->nodetree)) {
+ else if (!(ma->nodetree)) {
ma->paint_active_slot = 0;
ma->paint_clone_slot = 0;
- return;
}
+ else {
+ int count = count_texture_nodes_recursive(ma->nodetree, slot_filter);
- count = count_texture_nodes_recursive(ma->nodetree, slot_filter);
-
- if (count == 0) {
- ma->paint_active_slot = 0;
- ma->paint_clone_slot = 0;
- return;
- }
+ if (count == 0) {
+ ma->paint_active_slot = 0;
+ ma->paint_clone_slot = 0;
+ }
+ else {
+ ma->texpaintslot = MEM_callocN(sizeof(*ma->texpaintslot) * count, "texpaint_slots");
- ma->texpaintslot = MEM_callocN(sizeof(*ma->texpaintslot) * count, "texpaint_slots");
+ bNode *active_node = nodeGetActivePaintCanvas(ma->nodetree);
- bNode *active_node = nodeGetActivePaintCanvas(ma->nodetree);
+ fill_texpaint_slots_recursive(ma->nodetree, active_node, ob, ma, count, slot_filter);
- fill_texpaint_slots_recursive(ma->nodetree, active_node, ob, ma, count, slot_filter);
+ ma->tot_slots = count;
- ma->tot_slots = count;
+ if (ma->paint_active_slot >= count) {
+ ma->paint_active_slot = count - 1;
+ }
- if (ma->paint_active_slot >= count) {
- ma->paint_active_slot = count - 1;
+ if (ma->paint_clone_slot >= count) {
+ ma->paint_clone_slot = count - 1;
+ }
+ }
}
- if (ma->paint_clone_slot >= count) {
- ma->paint_clone_slot = count - 1;
+ /* COW needed when adding texture slot on an object with no materials.
+ * But do it only when slots actually change to avoid continuous depsgraph updates. */
+ if (ma->tot_slots != prev_tot_slots || ma->paint_active_slot != prev_paint_active_slot ||
+ ma->paint_clone_slot != prev_paint_clone_slot ||
+ (ma->texpaintslot && prev_texpaintslot &&
+ memcmp(ma->texpaintslot, prev_texpaintslot, sizeof(*ma->texpaintslot) * ma->tot_slots) !=
+ 0)) {
+ DEG_id_tag_update(&ma->id, ID_RECALC_SHADING | ID_RECALC_COPY_ON_WRITE);
}
+
+ MEM_SAFE_FREE(prev_texpaintslot);
}
void BKE_texpaint_slots_refresh_object(Scene *scene, struct Object *ob)
diff --git a/source/blender/blenkernel/intern/mball_tessellate.cc b/source/blender/blenkernel/intern/mball_tessellate.cc
index bb3713e770a..f8a64a7cd8b 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.cc
+++ b/source/blender/blenkernel/intern/mball_tessellate.cc
@@ -1188,8 +1188,9 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
const eEvaluationMode deg_eval_mode = DEG_get_mode(depsgraph);
const short parenting_dupli_transflag = (OB_DUPLIFACES | OB_DUPLIVERTS);
- copy_m4_m4(obmat, ob->obmat); /* to cope with duplicators from BKE_scene_base_iter_next */
- invert_m4_m4(obinv, ob->obmat);
+ copy_m4_m4(obmat,
+ ob->object_to_world); /* to cope with duplicators from BKE_scene_base_iter_next */
+ invert_m4_m4(obinv, ob->object_to_world);
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
@@ -1237,13 +1238,13 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
/* when metaball object has zero scale, then MetaElem to this MetaBall
* will not be put to mainb array */
- if (has_zero_axis_m4(bob->obmat)) {
+ if (has_zero_axis_m4(bob->object_to_world)) {
zero_size = 1;
}
else if (bob->parent) {
struct Object *pob = bob->parent;
while (pob) {
- if (has_zero_axis_m4(pob->obmat)) {
+ if (has_zero_axis_m4(pob->object_to_world)) {
zero_size = 1;
break;
}
@@ -1307,7 +1308,7 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
* rotation ->
* ml local space
*/
- mul_m4_series((float(*)[4])new_ml->mat, obinv, bob->obmat, pos, rot);
+ mul_m4_series((float(*)[4])new_ml->mat, obinv, bob->object_to_world, pos, rot);
/* ml local space -> basis object space */
invert_m4_m4((float(*)[4])new_ml->imat, (float(*)[4])new_ml->mat);
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 0018c217964..2d613f24a0a 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -1608,38 +1608,6 @@ void BKE_mesh_tessface_clear(Mesh *mesh)
mesh_tessface_clear_intern(mesh, true);
}
-void BKE_mesh_do_versions_cd_flag_init(Mesh *mesh)
-{
- if (UNLIKELY(mesh->cd_flag)) {
- return;
- }
-
- const Span<MVert> verts = mesh->verts();
- const Span<MEdge> edges = mesh->edges();
-
- for (const MVert &vert : verts) {
- if (vert.bweight_legacy != 0) {
- mesh->cd_flag |= ME_CDFLAG_VERT_BWEIGHT;
- break;
- }
- }
-
- for (const MEdge &edge : edges) {
- if (edge.bweight_legacy != 0) {
- mesh->cd_flag |= ME_CDFLAG_EDGE_BWEIGHT;
- if (mesh->cd_flag & ME_CDFLAG_EDGE_CREASE) {
- break;
- }
- }
- if (edge.crease_legacy != 0) {
- mesh->cd_flag |= ME_CDFLAG_EDGE_CREASE;
- if (mesh->cd_flag & ME_CDFLAG_EDGE_BWEIGHT) {
- break;
- }
- }
- }
-}
-
/* -------------------------------------------------------------------- */
/* MSelect functions (currently used in weight paint mode) */
diff --git a/source/blender/blenkernel/intern/mesh_calc_edges.cc b/source/blender/blenkernel/intern/mesh_calc_edges.cc
index 5e6babdf7b4..4a4c2ebcbb0 100644
--- a/source/blender/blenkernel/intern/mesh_calc_edges.cc
+++ b/source/blender/blenkernel/intern/mesh_calc_edges.cc
@@ -146,7 +146,7 @@ static void serialize_and_initialize_deduplicated_edges(MutableSpan<EdgeMap> edg
/* Initialize new edge. */
new_edge.v1 = item.key.v_low;
new_edge.v2 = item.key.v_high;
- new_edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ new_edge.flag = ME_EDGEDRAW;
}
item.value.index = new_edge_index;
new_edge_index++;
diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc
index 784d35a8d65..2255038a991 100644
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -119,7 +119,7 @@ static void make_edges_mdata_extend(Mesh &mesh)
BLI_edgehashIterator_getKey(ehi, &medge->v1, &medge->v2);
BLI_edgehashIterator_setValue(ehi, POINTER_FROM_UINT(e_index));
- medge->flag = ME_EDGEDRAW | ME_EDGERENDER;
+ medge->flag = ME_EDGEDRAW;
}
BLI_edgehashIterator_free(ehi);
@@ -223,7 +223,7 @@ static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispba
for (b = 1; b < dl->nr; b++) {
medge->v1 = startvert + ofs + b - 1;
medge->v2 = startvert + ofs + b;
- medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW;
+ medge->flag = ME_LOOSEEDGE | ME_EDGEDRAW;
medge++;
}
@@ -251,7 +251,7 @@ static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispba
else {
medge->v2 = startvert + ofs + b + 1;
}
- medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW;
+ medge->flag = ME_LOOSEEDGE | ME_EDGEDRAW;
medge++;
}
}
@@ -706,7 +706,7 @@ void BKE_mesh_edges_set_draw_render(Mesh *mesh)
{
MutableSpan<MEdge> edges = mesh->edges_for_write();
for (int i = 0; i < mesh->totedge; i++) {
- edges[i].flag |= ME_EDGEDRAW | ME_EDGERENDER;
+ edges[i].flag |= ME_EDGEDRAW;
}
}
diff --git a/source/blender/blenkernel/intern/mesh_legacy_convert.cc b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
index df3057d9592..feb40808704 100644
--- a/source/blender/blenkernel/intern/mesh_legacy_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
@@ -30,6 +30,258 @@
#include "BKE_multires.h"
/* -------------------------------------------------------------------- */
+/** \name Legacy Edge Calculation
+ * \{ */
+
+struct EdgeSort {
+ uint v1, v2;
+ char is_loose, is_draw;
+};
+
+/* edges have to be added with lowest index first for sorting */
+static void to_edgesort(struct EdgeSort *ed, uint v1, uint v2, char is_loose, short is_draw)
+{
+ if (v1 < v2) {
+ ed->v1 = v1;
+ ed->v2 = v2;
+ }
+ else {
+ ed->v1 = v2;
+ ed->v2 = v1;
+ }
+ ed->is_loose = is_loose;
+ ed->is_draw = is_draw;
+}
+
+static int vergedgesort(const void *v1, const void *v2)
+{
+ const struct EdgeSort *x1 = static_cast<const struct EdgeSort *>(v1);
+ const struct EdgeSort *x2 = static_cast<const struct EdgeSort *>(v2);
+
+ if (x1->v1 > x2->v1) {
+ return 1;
+ }
+ if (x1->v1 < x2->v1) {
+ return -1;
+ }
+ if (x1->v2 > x2->v2) {
+ return 1;
+ }
+ if (x1->v2 < x2->v2) {
+ return -1;
+ }
+
+ return 0;
+}
+
+/* Create edges based on known verts and faces,
+ * this function is only used when loading very old blend files */
+static void mesh_calc_edges_mdata(const MVert * /*allvert*/,
+ const MFace *allface,
+ MLoop *allloop,
+ const MPoly *allpoly,
+ int /*totvert*/,
+ int totface,
+ int /*totloop*/,
+ int totpoly,
+ const bool use_old,
+ MEdge **r_medge,
+ int *r_totedge)
+{
+ const MPoly *mpoly;
+ const MFace *mface;
+ MEdge *medge, *med;
+ EdgeHash *hash;
+ struct EdgeSort *edsort, *ed;
+ int a, totedge = 0;
+ uint totedge_final = 0;
+ uint edge_index;
+
+ /* we put all edges in array, sort them, and detect doubles that way */
+
+ for (a = totface, mface = allface; a > 0; a--, mface++) {
+ if (mface->v4) {
+ totedge += 4;
+ }
+ else if (mface->v3) {
+ totedge += 3;
+ }
+ else {
+ totedge += 1;
+ }
+ }
+
+ if (totedge == 0) {
+ /* flag that mesh has edges */
+ (*r_medge) = (MEdge *)MEM_callocN(0, __func__);
+ (*r_totedge) = 0;
+ return;
+ }
+
+ ed = edsort = (EdgeSort *)MEM_mallocN(totedge * sizeof(struct EdgeSort), "EdgeSort");
+
+ for (a = totface, mface = allface; a > 0; a--, mface++) {
+ to_edgesort(ed++, mface->v1, mface->v2, !mface->v3, mface->edcode & ME_V1V2);
+ if (mface->v4) {
+ to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
+ to_edgesort(ed++, mface->v3, mface->v4, 0, mface->edcode & ME_V3V4);
+ to_edgesort(ed++, mface->v4, mface->v1, 0, mface->edcode & ME_V4V1);
+ }
+ else if (mface->v3) {
+ to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
+ to_edgesort(ed++, mface->v3, mface->v1, 0, mface->edcode & ME_V3V1);
+ }
+ }
+
+ qsort(edsort, totedge, sizeof(struct EdgeSort), vergedgesort);
+
+ /* count final amount */
+ for (a = totedge, ed = edsort; a > 1; a--, ed++) {
+ /* edge is unique when it differs from next edge, or is last */
+ if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) {
+ totedge_final++;
+ }
+ }
+ totedge_final++;
+
+ medge = (MEdge *)MEM_callocN(sizeof(MEdge) * totedge_final, __func__);
+
+ for (a = totedge, med = medge, ed = edsort; a > 1; a--, ed++) {
+ /* edge is unique when it differs from next edge, or is last */
+ if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) {
+ med->v1 = ed->v1;
+ med->v2 = ed->v2;
+ if (use_old == false || ed->is_draw) {
+ med->flag = ME_EDGEDRAW;
+ }
+ if (ed->is_loose) {
+ med->flag |= ME_LOOSEEDGE;
+ }
+
+ /* order is swapped so extruding this edge as a surface won't flip face normals
+ * with cyclic curves */
+ if (ed->v1 + 1 != ed->v2) {
+ SWAP(uint, med->v1, med->v2);
+ }
+ med++;
+ }
+ else {
+ /* Equal edge, merge the draw-flag. */
+ (ed + 1)->is_draw |= ed->is_draw;
+ }
+ }
+ /* last edge */
+ med->v1 = ed->v1;
+ med->v2 = ed->v2;
+ med->flag = ME_EDGEDRAW;
+ if (ed->is_loose) {
+ med->flag |= ME_LOOSEEDGE;
+ }
+
+ MEM_freeN(edsort);
+
+ /* set edge members of mloops */
+ hash = BLI_edgehash_new_ex(__func__, totedge_final);
+ for (edge_index = 0, med = medge; edge_index < totedge_final; edge_index++, med++) {
+ BLI_edgehash_insert(hash, med->v1, med->v2, POINTER_FROM_UINT(edge_index));
+ }
+
+ mpoly = allpoly;
+ for (a = 0; a < totpoly; a++, mpoly++) {
+ MLoop *ml, *ml_next;
+ int i = mpoly->totloop;
+
+ ml_next = allloop + mpoly->loopstart; /* first loop */
+ ml = &ml_next[i - 1]; /* last loop */
+
+ while (i-- != 0) {
+ ml->e = POINTER_AS_UINT(BLI_edgehash_lookup(hash, ml->v, ml_next->v));
+ ml = ml_next;
+ ml_next++;
+ }
+ }
+
+ BLI_edgehash_free(hash, nullptr);
+
+ *r_medge = medge;
+ *r_totedge = totedge_final;
+}
+
+void BKE_mesh_calc_edges_legacy(Mesh *me, const bool use_old)
+{
+ using namespace blender;
+ MEdge *medge;
+ int totedge = 0;
+ const Span<MVert> verts = me->verts();
+ const Span<MPoly> polys = me->polys();
+ MutableSpan<MLoop> loops = me->loops_for_write();
+
+ mesh_calc_edges_mdata(verts.data(),
+ (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE),
+ loops.data(),
+ polys.data(),
+ verts.size(),
+ me->totface,
+ loops.size(),
+ polys.size(),
+ use_old,
+ &medge,
+ &totedge);
+
+ if (totedge == 0) {
+ /* flag that mesh has edges */
+ me->totedge = 0;
+ return;
+ }
+
+ medge = (MEdge *)CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, totedge);
+ me->totedge = totedge;
+
+ BKE_mesh_strip_loose_faces(me);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name CD Flag Initialization
+ * \{ */
+
+void BKE_mesh_do_versions_cd_flag_init(Mesh *mesh)
+{
+ using namespace blender;
+ if (UNLIKELY(mesh->cd_flag)) {
+ return;
+ }
+
+ const Span<MVert> verts = mesh->verts();
+ const Span<MEdge> edges = mesh->edges();
+
+ for (const MVert &vert : verts) {
+ if (vert.bweight_legacy != 0) {
+ mesh->cd_flag |= ME_CDFLAG_VERT_BWEIGHT;
+ break;
+ }
+ }
+
+ for (const MEdge &edge : edges) {
+ if (edge.bweight_legacy != 0) {
+ mesh->cd_flag |= ME_CDFLAG_EDGE_BWEIGHT;
+ if (mesh->cd_flag & ME_CDFLAG_EDGE_CREASE) {
+ break;
+ }
+ }
+ if (edge.crease_legacy != 0) {
+ mesh->cd_flag |= ME_CDFLAG_EDGE_CREASE;
+ if (mesh->cd_flag & ME_CDFLAG_EDGE_BWEIGHT) {
+ break;
+ }
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name NGon Tessellation (NGon to MFace Conversion)
* \{ */
diff --git a/source/blender/blenkernel/intern/mesh_mirror.c b/source/blender/blenkernel/intern/mesh_mirror.c
index 261bc3d150b..ce3fc5d99c8 100644
--- a/source/blender/blenkernel/intern/mesh_mirror.c
+++ b/source/blender/blenkernel/intern/mesh_mirror.c
@@ -152,8 +152,8 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
/* tmp is a transform from coords relative to the object's own origin,
* to coords relative to the mirror object origin */
- invert_m4_m4(tmp, mirror_ob->obmat);
- mul_m4_m4m4(tmp, tmp, ob->obmat);
+ invert_m4_m4(tmp, mirror_ob->object_to_world);
+ mul_m4_m4m4(tmp, tmp, ob->object_to_world);
/* itmp is the reverse transform back to origin-relative coordinates */
invert_m4_m4(itmp, tmp);
@@ -169,9 +169,9 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
/* Account for non-uniform scale in `ob`, see: T87592. */
float ob_scale[3] = {
- len_squared_v3(ob->obmat[0]),
- len_squared_v3(ob->obmat[1]),
- len_squared_v3(ob->obmat[2]),
+ len_squared_v3(ob->object_to_world[0]),
+ len_squared_v3(ob->object_to_world[1]),
+ len_squared_v3(ob->object_to_world[2]),
};
/* Scale to avoid precision loss with extreme values. */
const float ob_scale_max = max_fff(UNPACK3(ob_scale));
diff --git a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
index 62354c83df1..0887e26148a 100644
--- a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
+++ b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
@@ -19,6 +19,7 @@
#include "BLI_math_vec_types.hh"
#include "BLI_math_vector.h"
#include "BLI_span.hh"
+#include "BLI_task.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
@@ -302,17 +303,20 @@ void BKE_mesh_remesh_reproject_paint_mask(Mesh *target, const Mesh *source)
&target->vdata, CD_PAINT_MASK, CD_CONSTRUCT, nullptr, target->totvert);
}
- for (int i = 0; i < target->totvert; i++) {
- float from_co[3];
- BVHTreeNearest nearest;
- nearest.index = -1;
- nearest.dist_sq = FLT_MAX;
- copy_v3_v3(from_co, target_verts[i].co);
- BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
- if (nearest.index != -1) {
- target_mask[i] = source_mask[nearest.index];
+ blender::threading::parallel_for(IndexRange(target->totvert), 4096, [&](const IndexRange range) {
+ for (const int i : range) {
+ float from_co[3];
+ BVHTreeNearest nearest;
+ nearest.index = -1;
+ nearest.dist_sq = FLT_MAX;
+ copy_v3_v3(from_co, target_verts[i].co);
+ BLI_bvhtree_find_nearest(
+ bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
+ if (nearest.index != -1) {
+ target_mask[i] = source_mask[nearest.index];
+ }
}
- }
+ });
free_bvhtree_from_mesh(&bvhtree);
}
@@ -344,21 +348,24 @@ void BKE_remesh_reproject_sculpt_face_sets(Mesh *target, const Mesh *source)
BVHTreeFromMesh bvhtree = {nullptr};
BKE_bvhtree_from_mesh_get(&bvhtree, source, BVHTREE_FROM_LOOPTRI, 2);
- for (int i = 0; i < target->totpoly; i++) {
- float from_co[3];
- BVHTreeNearest nearest;
- nearest.index = -1;
- nearest.dist_sq = FLT_MAX;
- const MPoly *mpoly = &target_polys[i];
- BKE_mesh_calc_poly_center(mpoly, &target_loops[mpoly->loopstart], target_verts, from_co);
- BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
- if (nearest.index != -1) {
- dst[i] = src[looptri[nearest.index].poly];
- }
- else {
- dst[i] = 1;
+ blender::threading::parallel_for(IndexRange(target->totpoly), 2048, [&](const IndexRange range) {
+ for (const int i : range) {
+ float from_co[3];
+ BVHTreeNearest nearest;
+ nearest.index = -1;
+ nearest.dist_sq = FLT_MAX;
+ const MPoly *mpoly = &target_polys[i];
+ BKE_mesh_calc_poly_center(mpoly, &target_loops[mpoly->loopstart], target_verts, from_co);
+ BLI_bvhtree_find_nearest(
+ bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
+ if (nearest.index != -1) {
+ dst[i] = src[looptri[nearest.index].poly];
+ }
+ else {
+ dst[i] = 1;
+ }
}
- }
+ });
free_bvhtree_from_mesh(&bvhtree);
dst_face_sets.finish();
}
@@ -399,85 +406,87 @@ void BKE_remesh_reproject_vertex_paint(Mesh *target, const Mesh *source)
MVert *target_verts = (MVert *)CustomData_get_layer(&target->vdata, CD_MVERT);
if (domain == ATTR_DOMAIN_POINT) {
- for (int i = 0; i < target->totvert; i++) {
- BVHTreeNearest nearest;
- nearest.index = -1;
- nearest.dist_sq = FLT_MAX;
- BLI_bvhtree_find_nearest(
- bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree);
-
- if (nearest.index != -1) {
- memcpy(POINTER_OFFSET(target_data, size_t(i) * data_size),
- POINTER_OFFSET(source_data, size_t(nearest.index) * data_size),
- data_size);
- }
- }
+ blender::threading::parallel_for(
+ IndexRange(target->totvert), 4096, [&](const IndexRange range) {
+ for (const int i : range) {
+ BVHTreeNearest nearest;
+ nearest.index = -1;
+ nearest.dist_sq = FLT_MAX;
+ BLI_bvhtree_find_nearest(
+ bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree);
+
+ if (nearest.index != -1) {
+ memcpy(POINTER_OFFSET(target_data, size_t(i) * data_size),
+ POINTER_OFFSET(source_data, size_t(nearest.index) * data_size),
+ data_size);
+ }
+ }
+ });
}
else {
/* Lazily init vertex -> loop maps. */
if (!source_lmap) {
- const MPoly *source_polys = (MPoly *)CustomData_get_layer(&source->pdata, CD_MPOLY);
- const MLoop *source_loops = (MLoop *)CustomData_get_layer(&source->ldata, CD_MLOOP);
- const MPoly *target_polys = (MPoly *)CustomData_get_layer(&target->pdata, CD_MPOLY);
- const MLoop *target_loops = (MLoop *)CustomData_get_layer(&target->ldata, CD_MLOOP);
-
BKE_mesh_vert_loop_map_create(&source_lmap,
&source_lmap_mem,
- source_polys,
- source_loops,
+ source->polys().data(),
+ source->loops().data(),
source->totvert,
source->totpoly,
source->totloop);
BKE_mesh_vert_loop_map_create(&target_lmap,
&target_lmap_mem,
- target_polys,
- target_loops,
+ target->polys().data(),
+ target->loops().data(),
target->totvert,
target->totpoly,
target->totloop);
}
- for (int i = 0; i < target->totvert; i++) {
- BVHTreeNearest nearest;
- nearest.index = -1;
- nearest.dist_sq = FLT_MAX;
- BLI_bvhtree_find_nearest(
- bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree);
-
- if (nearest.index == -1) {
- continue;
- }
-
- MeshElemMap *source_loops = source_lmap + nearest.index;
- MeshElemMap *target_loops = target_lmap + i;
-
- if (target_loops->count == 0 || source_loops->count == 0) {
- continue;
- }
-
- /*
- * Average color data for loops around the source vertex into
- * the first target loop around the target vertex
- */
-
- CustomData_interp(source_cdata,
- target_cdata,
- source_loops->indices,
- nullptr,
- nullptr,
- source_loops->count,
- target_loops->indices[0]);
-
- void *elem = POINTER_OFFSET(target_data, size_t(target_loops->indices[0]) * data_size);
-
- /* Copy to rest of target loops. */
- for (int j = 1; j < target_loops->count; j++) {
- memcpy(POINTER_OFFSET(target_data, size_t(target_loops->indices[j]) * data_size),
- elem,
- data_size);
- }
- }
+ blender::threading::parallel_for(
+ IndexRange(target->totvert), 2048, [&](const IndexRange range) {
+ for (const int i : range) {
+ BVHTreeNearest nearest;
+ nearest.index = -1;
+ nearest.dist_sq = FLT_MAX;
+ BLI_bvhtree_find_nearest(
+ bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree);
+
+ if (nearest.index == -1) {
+ continue;
+ }
+
+ MeshElemMap *source_loops = source_lmap + nearest.index;
+ MeshElemMap *target_loops = target_lmap + i;
+
+ if (target_loops->count == 0 || source_loops->count == 0) {
+ continue;
+ }
+
+ /*
+ * Average color data for loops around the source vertex into
+ * the first target loop around the target vertex
+ */
+
+ CustomData_interp(source_cdata,
+ target_cdata,
+ source_loops->indices,
+ nullptr,
+ nullptr,
+ source_loops->count,
+ target_loops->indices[0]);
+
+ void *elem = POINTER_OFFSET(target_data,
+ size_t(target_loops->indices[0]) * data_size);
+
+ /* Copy to rest of target loops. */
+ for (int j = 1; j < target_loops->count; j++) {
+ memcpy(POINTER_OFFSET(target_data, size_t(target_loops->indices[j]) * data_size),
+ elem,
+ data_size);
+ }
+ }
+ });
}
}
diff --git a/source/blender/blenkernel/intern/mesh_validate.cc b/source/blender/blenkernel/intern/mesh_validate.cc
index 9b140171912..9cd3b6e9e9e 100644
--- a/source/blender/blenkernel/intern/mesh_validate.cc
+++ b/source/blender/blenkernel/intern/mesh_validate.cc
@@ -1315,216 +1315,6 @@ void BKE_mesh_strip_loose_edges(Mesh *me)
/** \name Mesh Edge Calculation
* \{ */
-/* make edges in a Mesh, for outside of editmode */
-
-struct EdgeSort {
- uint v1, v2;
- char is_loose, is_draw;
-};
-
-/* edges have to be added with lowest index first for sorting */
-static void to_edgesort(struct EdgeSort *ed, uint v1, uint v2, char is_loose, short is_draw)
-{
- if (v1 < v2) {
- ed->v1 = v1;
- ed->v2 = v2;
- }
- else {
- ed->v1 = v2;
- ed->v2 = v1;
- }
- ed->is_loose = is_loose;
- ed->is_draw = is_draw;
-}
-
-static int vergedgesort(const void *v1, const void *v2)
-{
- const struct EdgeSort *x1 = static_cast<const struct EdgeSort *>(v1);
- const struct EdgeSort *x2 = static_cast<const struct EdgeSort *>(v2);
-
- if (x1->v1 > x2->v1) {
- return 1;
- }
- if (x1->v1 < x2->v1) {
- return -1;
- }
- if (x1->v2 > x2->v2) {
- return 1;
- }
- if (x1->v2 < x2->v2) {
- return -1;
- }
-
- return 0;
-}
-
-/* Create edges based on known verts and faces,
- * this function is only used when loading very old blend files */
-
-static void mesh_calc_edges_mdata(const MVert * /*allvert*/,
- const MFace *allface,
- MLoop *allloop,
- const MPoly *allpoly,
- int /*totvert*/,
- int totface,
- int /*totloop*/,
- int totpoly,
- const bool use_old,
- MEdge **r_medge,
- int *r_totedge)
-{
- const MPoly *mpoly;
- const MFace *mface;
- MEdge *medge, *med;
- EdgeHash *hash;
- struct EdgeSort *edsort, *ed;
- int a, totedge = 0;
- uint totedge_final = 0;
- uint edge_index;
-
- /* we put all edges in array, sort them, and detect doubles that way */
-
- for (a = totface, mface = allface; a > 0; a--, mface++) {
- if (mface->v4) {
- totedge += 4;
- }
- else if (mface->v3) {
- totedge += 3;
- }
- else {
- totedge += 1;
- }
- }
-
- if (totedge == 0) {
- /* flag that mesh has edges */
- (*r_medge) = (MEdge *)MEM_callocN(0, __func__);
- (*r_totedge) = 0;
- return;
- }
-
- ed = edsort = (EdgeSort *)MEM_mallocN(totedge * sizeof(struct EdgeSort), "EdgeSort");
-
- for (a = totface, mface = allface; a > 0; a--, mface++) {
- to_edgesort(ed++, mface->v1, mface->v2, !mface->v3, mface->edcode & ME_V1V2);
- if (mface->v4) {
- to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
- to_edgesort(ed++, mface->v3, mface->v4, 0, mface->edcode & ME_V3V4);
- to_edgesort(ed++, mface->v4, mface->v1, 0, mface->edcode & ME_V4V1);
- }
- else if (mface->v3) {
- to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
- to_edgesort(ed++, mface->v3, mface->v1, 0, mface->edcode & ME_V3V1);
- }
- }
-
- qsort(edsort, totedge, sizeof(struct EdgeSort), vergedgesort);
-
- /* count final amount */
- for (a = totedge, ed = edsort; a > 1; a--, ed++) {
- /* edge is unique when it differs from next edge, or is last */
- if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) {
- totedge_final++;
- }
- }
- totedge_final++;
-
- medge = (MEdge *)MEM_callocN(sizeof(MEdge) * totedge_final, __func__);
-
- for (a = totedge, med = medge, ed = edsort; a > 1; a--, ed++) {
- /* edge is unique when it differs from next edge, or is last */
- if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) {
- med->v1 = ed->v1;
- med->v2 = ed->v2;
- if (use_old == false || ed->is_draw) {
- med->flag = ME_EDGEDRAW | ME_EDGERENDER;
- }
- if (ed->is_loose) {
- med->flag |= ME_LOOSEEDGE;
- }
-
- /* order is swapped so extruding this edge as a surface won't flip face normals
- * with cyclic curves */
- if (ed->v1 + 1 != ed->v2) {
- SWAP(uint, med->v1, med->v2);
- }
- med++;
- }
- else {
- /* Equal edge, merge the draw-flag. */
- (ed + 1)->is_draw |= ed->is_draw;
- }
- }
- /* last edge */
- med->v1 = ed->v1;
- med->v2 = ed->v2;
- med->flag = ME_EDGEDRAW;
- if (ed->is_loose) {
- med->flag |= ME_LOOSEEDGE;
- }
- med->flag |= ME_EDGERENDER;
-
- MEM_freeN(edsort);
-
- /* set edge members of mloops */
- hash = BLI_edgehash_new_ex(__func__, totedge_final);
- for (edge_index = 0, med = medge; edge_index < totedge_final; edge_index++, med++) {
- BLI_edgehash_insert(hash, med->v1, med->v2, POINTER_FROM_UINT(edge_index));
- }
-
- mpoly = allpoly;
- for (a = 0; a < totpoly; a++, mpoly++) {
- MLoop *ml, *ml_next;
- int i = mpoly->totloop;
-
- ml_next = allloop + mpoly->loopstart; /* first loop */
- ml = &ml_next[i - 1]; /* last loop */
-
- while (i-- != 0) {
- ml->e = POINTER_AS_UINT(BLI_edgehash_lookup(hash, ml->v, ml_next->v));
- ml = ml_next;
- ml_next++;
- }
- }
-
- BLI_edgehash_free(hash, nullptr);
-
- *r_medge = medge;
- *r_totedge = totedge_final;
-}
-
-void BKE_mesh_calc_edges_legacy(Mesh *me, const bool use_old)
-{
- MEdge *medge;
- int totedge = 0;
- const Span<MVert> verts = me->verts();
- const Span<MPoly> polys = me->polys();
- MutableSpan<MLoop> loops = me->loops_for_write();
-
- mesh_calc_edges_mdata(verts.data(),
- (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE),
- loops.data(),
- polys.data(),
- verts.size(),
- me->totface,
- loops.size(),
- polys.size(),
- use_old,
- &medge,
- &totedge);
-
- if (totedge == 0) {
- /* flag that mesh has edges */
- me->totedge = 0;
- return;
- }
-
- medge = (MEdge *)CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, totedge);
- me->totedge = totedge;
-
- BKE_mesh_strip_loose_faces(me);
-}
-
void BKE_mesh_calc_edges_loose(Mesh *mesh)
{
const Span<MLoop> loops = mesh->loops();
@@ -1579,7 +1369,7 @@ void BKE_mesh_calc_edges_tessface(Mesh *mesh)
BLI_edgesetIterator_step(ehi), i++, med++, index++) {
BLI_edgesetIterator_getKey(ehi, &med->v1, &med->v2);
- med->flag = ME_EDGEDRAW | ME_EDGERENDER;
+ med->flag = ME_EDGEDRAW;
*index = ORIGINDEX_NONE;
}
BLI_edgesetIterator_free(ehi);
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index 24663d6db05..c0aff204069 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -464,6 +464,7 @@ NlaStrip *BKE_nlastack_add_strip(AnimData *adt, bAction *act, const bool is_libo
*/
nlt = BKE_nlatrack_add(adt, NULL, is_liboverride);
BKE_nlatrack_add_strip(nlt, strip, is_liboverride);
+ BLI_strncpy(nlt->name, act->id.name + 2, sizeof(nlt->name));
}
/* automatically name it too */
@@ -2054,7 +2055,7 @@ bool BKE_nla_tweakmode_enter(AnimData *adt)
}
/* If block is already in tweak-mode, just leave, but we should report
- * that this block is in tweak-mode (as our returncode). */
+ * that this block is in tweak-mode (as our return-code). */
if (adt->flag & ADT_NLA_EDIT_ON) {
return true;
}
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index 3e3a8355f98..aa6ca37f48c 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -2022,21 +2022,29 @@ bNode *nodeFindNodebyName(bNodeTree *ntree, const char *name)
bool nodeFindNode(bNodeTree *ntree, bNodeSocket *sock, bNode **r_node, int *r_sockindex)
{
*r_node = nullptr;
+ if (!ntree->runtime->topology_cache_is_dirty) {
+ bNode *node = &sock->owner_node();
+ *r_node = node;
+ if (r_sockindex) {
+ ListBase *sockets = (sock->in_out == SOCK_IN) ? &node->inputs : &node->outputs;
+ *r_sockindex = BLI_findindex(sockets, sock);
+ }
+ return true;
+ }
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
ListBase *sockets = (sock->in_out == SOCK_IN) ? &node->inputs : &node->outputs;
- int index = 0;
- LISTBASE_FOREACH (bNodeSocket *, tsock, sockets) {
+ int i;
+ LISTBASE_FOREACH_INDEX (bNodeSocket *, tsock, sockets, i) {
if (sock == tsock) {
if (r_node != nullptr) {
*r_node = node;
}
if (r_sockindex != nullptr) {
- *r_sockindex = index;
+ *r_sockindex = i;
}
return true;
}
- index++;
}
}
return false;
@@ -3373,10 +3381,18 @@ struct bNodeSocket *ntreeAddSocketInterfaceFromSocket(bNodeTree *ntree,
bNode *from_node,
bNodeSocket *from_sock)
{
- bNodeSocket *iosock = ntreeAddSocketInterface(ntree,
- static_cast<eNodeSocketInOut>(from_sock->in_out),
- from_sock->idname,
- DATA_(from_sock->name));
+ return ntreeAddSocketInterfaceFromSocketWithName(
+ ntree, from_node, from_sock, from_sock->idname, from_sock->name);
+}
+
+struct bNodeSocket *ntreeAddSocketInterfaceFromSocketWithName(bNodeTree *ntree,
+ bNode *from_node,
+ bNodeSocket *from_sock,
+ const char *idname,
+ const char *name)
+{
+ bNodeSocket *iosock = ntreeAddSocketInterface(
+ ntree, static_cast<eNodeSocketInOut>(from_sock->in_out), idname, DATA_(name));
if (iosock) {
if (iosock->typeinfo->interface_from_socket) {
iosock->typeinfo->interface_from_socket(ntree, iosock, from_node, from_sock);
@@ -4330,12 +4346,6 @@ void node_type_socket_templates(struct bNodeType *ntype,
}
}
-void node_type_init(struct bNodeType *ntype,
- void (*initfunc)(struct bNodeTree *ntree, struct bNode *node))
-{
- ntype->initfunc = initfunc;
-}
-
void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth)
{
ntype->width = width;
@@ -4383,33 +4393,6 @@ void node_type_storage(bNodeType *ntype,
ntype->freefunc = freefunc;
}
-void node_type_update(struct bNodeType *ntype,
- void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node))
-{
- ntype->updatefunc = updatefunc;
-}
-
-void node_type_group_update(struct bNodeType *ntype,
- void (*group_update_func)(struct bNodeTree *ntree, struct bNode *node))
-{
- ntype->group_update_func = group_update_func;
-}
-
-void node_type_exec(struct bNodeType *ntype,
- NodeInitExecFunction init_exec_fn,
- NodeFreeExecFunction free_exec_fn,
- NodeExecFunction exec_fn)
-{
- ntype->init_exec_fn = init_exec_fn;
- ntype->free_exec_fn = free_exec_fn;
- ntype->exec_fn = exec_fn;
-}
-
-void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
-{
- ntype->gpu_fn = gpu_fn;
-}
-
/* callbacks for undefined types */
static bool node_undefined_poll(bNodeType * /*ntype*/,
diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc
index d98f5e85028..9085a54d86f 100644
--- a/source/blender/blenkernel/intern/object.cc
+++ b/source/blender/blenkernel/intern/object.cc
@@ -1330,14 +1330,14 @@ void BKE_object_modifier_hook_reset(Object *ob, HookModifierData *hmd)
/* Calculate the world-space matrix for the pose-channel target first,
* then carry on as usual. */
- mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, hmd->object->object_to_world, pchan->pose_mat);
invert_m4_m4(imat, mat);
- mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
+ mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world);
}
else {
- invert_m4_m4(hmd->object->imat, hmd->object->obmat);
- mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
+ invert_m4_m4(hmd->object->world_to_object, hmd->object->object_to_world);
+ mul_m4_m4m4(hmd->parentinv, hmd->object->world_to_object, ob->object_to_world);
}
}
}
@@ -1355,14 +1355,14 @@ void BKE_object_modifier_gpencil_hook_reset(Object *ob, HookGpencilModifierData
/* Calculate the world-space matrix for the pose-channel target first,
* then carry on as usual. */
- mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, hmd->object->object_to_world, pchan->pose_mat);
invert_m4_m4(imat, mat);
- mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
+ mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world);
}
else {
- invert_m4_m4(hmd->object->imat, hmd->object->obmat);
- mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
+ invert_m4_m4(hmd->object->world_to_object, hmd->object->object_to_world);
+ mul_m4_m4m4(hmd->parentinv, hmd->object->world_to_object, ob->object_to_world);
}
}
@@ -2541,6 +2541,28 @@ Object *BKE_object_pose_armature_get(Object *ob)
return nullptr;
}
+Object *BKE_object_pose_armature_get_with_wpaint_check(Object *ob)
+{
+ /* When not in weight paint mode. */
+ if (ob) {
+ switch (ob->type) {
+ case OB_MESH: {
+ if ((ob->mode & OB_MODE_WEIGHT_PAINT) == 0) {
+ return nullptr;
+ }
+ break;
+ }
+ case OB_GPENCIL: {
+ if ((ob->mode & OB_MODE_WEIGHT_GPENCIL) == 0) {
+ return nullptr;
+ }
+ break;
+ }
+ }
+ }
+ return BKE_object_pose_armature_get(ob);
+}
+
Object *BKE_object_pose_armature_get_visible(Object *ob,
const Scene *scene,
ViewLayer *view_layer,
@@ -3102,10 +3124,10 @@ void BKE_object_matrix_local_get(struct Object *ob, float r_mat[4][4])
BKE_object_get_parent_matrix(ob, ob->parent, par_imat);
invert_m4(par_imat);
- mul_m4_m4m4(r_mat, par_imat, ob->obmat);
+ mul_m4_m4m4(r_mat, par_imat, ob->object_to_world);
}
else {
- copy_m4_m4(r_mat, ob->obmat);
+ copy_m4_m4(r_mat, ob->object_to_world);
}
}
@@ -3359,32 +3381,32 @@ void BKE_object_get_parent_matrix(Object *ob, Object *par, float r_parentmat[4][
}
if (ok) {
- mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ mul_m4_m4m4(r_parentmat, par->object_to_world, tmat);
}
else {
- copy_m4_m4(r_parentmat, par->obmat);
+ copy_m4_m4(r_parentmat, par->object_to_world);
}
break;
}
case PARBONE:
ob_parbone(ob, par, tmat);
- mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ mul_m4_m4m4(r_parentmat, par->object_to_world, tmat);
break;
case PARVERT1:
unit_m4(r_parentmat);
give_parvert(par, ob->par1, vec);
- mul_v3_m4v3(r_parentmat[3], par->obmat, vec);
+ mul_v3_m4v3(r_parentmat[3], par->object_to_world, vec);
break;
case PARVERT3:
ob_parvert3(ob, par, tmat);
- mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ mul_m4_m4m4(r_parentmat, par->object_to_world, tmat);
break;
case PARSKEL:
- copy_m4_m4(r_parentmat, par->obmat);
+ copy_m4_m4(r_parentmat, par->object_to_world);
break;
}
}
@@ -3422,7 +3444,7 @@ static void solve_parenting(
/* origin, for help line */
if (set_origin) {
if ((ob->partype & PARTYPE) == PARSKEL) {
- copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]);
+ copy_v3_v3(ob->runtime.parent_display_origin, par->object_to_world[3]);
}
else {
copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]);
@@ -3441,10 +3463,10 @@ static void object_where_is_calc_ex(Depsgraph *depsgraph,
Object *par = ob->parent;
/* calculate parent matrix */
- solve_parenting(ob, par, true, ob->obmat, r_originmat);
+ solve_parenting(ob, par, true, ob->object_to_world, r_originmat);
}
else {
- BKE_object_to_mat4(ob, ob->obmat);
+ BKE_object_to_mat4(ob, ob->object_to_world);
}
/* try to fall back to the scene rigid body world if none given */
@@ -3461,7 +3483,7 @@ static void object_where_is_calc_ex(Depsgraph *depsgraph,
}
/* set negative scale flag in object */
- if (is_negative_m4(ob->obmat)) {
+ if (is_negative_m4(ob->object_to_world)) {
ob->transflag |= OB_NEG_SCALE;
}
else {
@@ -3507,7 +3529,7 @@ void BKE_object_workob_calc_parent(Depsgraph *depsgraph, Scene *scene, Object *o
{
BKE_object_workob_clear(workob);
- unit_m4(workob->obmat);
+ unit_m4(workob->object_to_world);
unit_m4(workob->parentinv);
unit_m4(workob->constinv);
@@ -3599,7 +3621,7 @@ void BKE_object_apply_parent_inverse(struct Object *ob)
* `inv(parent) @ world = parentinv`
* `parentinv = inv(parent) @ world`
*
- * NOTE: If `ob->obmat` has shear, then this `parentinv` is insufficient because
+ * NOTE: If `ob->object_to_world` has shear, then this `parentinv` is insufficient because
* `parent @ parentinv => shearless result`
*
* Thus, local will have shear which cannot be decomposed into TRS:
@@ -3628,7 +3650,7 @@ void BKE_object_apply_parent_inverse(struct Object *ob)
copy_m4_m4(ob_local, ob->parentinv);
invert_m4(ob_local);
mul_m4_m4_post(ob_local, par_imat);
- mul_m4_m4_post(ob_local, ob->obmat);
+ mul_m4_m4_post(ob_local, ob->object_to_world);
/* Send use_compat=False so the rotation is predictable. */
BKE_object_apply_mat4(ob, ob_local, false, false);
@@ -3793,7 +3815,7 @@ void BKE_object_dimensions_get(Object *ob, float r_vec[3])
const BoundBox *bb = BKE_object_boundbox_get(ob);
if (bb) {
float3 scale;
- mat4_to_size(scale, ob->obmat);
+ mat4_to_size(scale, ob->object_to_world);
r_vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
r_vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
@@ -3850,19 +3872,19 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
case OB_FONT:
case OB_SURF: {
const BoundBox bb = *BKE_curve_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_MESH: {
const BoundBox bb = *BKE_mesh_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_GPENCIL: {
const BoundBox bb = *BKE_gpencil_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
@@ -3875,7 +3897,7 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
for (v = 0; v < lt->pntsv; v++) {
for (u = 0; u < lt->pntsu; u++, bp++) {
float3 vec;
- mul_v3_m4v3(vec, ob->obmat, bp->vec);
+ mul_v3_m4v3(vec, ob->object_to_world, bp->vec);
minmax_v3v3_v3(r_min, r_max, vec);
}
}
@@ -3890,7 +3912,8 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
case OB_MBALL: {
float ob_min[3], ob_max[3];
- changed = BKE_mball_minmax_ex((const MetaBall *)ob->data, ob_min, ob_max, ob->obmat, 0);
+ changed = BKE_mball_minmax_ex(
+ (const MetaBall *)ob->data, ob_min, ob_max, ob->object_to_world, 0);
if (changed) {
minmax_v3v3_v3(r_min, r_max, ob_min);
minmax_v3v3_v3(r_min, r_max, ob_max);
@@ -3899,20 +3922,20 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
}
case OB_CURVES: {
const BoundBox bb = *BKE_curves_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_POINTCLOUD: {
const BoundBox bb = *BKE_pointcloud_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_VOLUME: {
const BoundBox bb = *BKE_volume_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
@@ -3926,14 +3949,14 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
size *= ob->empty_drawsize;
}
- minmax_v3v3_v3(r_min, r_max, ob->obmat[3]);
+ minmax_v3v3_v3(r_min, r_max, ob->object_to_world[3]);
float3 vec;
- copy_v3_v3(vec, ob->obmat[3]);
+ copy_v3_v3(vec, ob->object_to_world[3]);
add_v3_v3(vec, size);
minmax_v3v3_v3(r_min, r_max, vec);
- copy_v3_v3(vec, ob->obmat[3]);
+ copy_v3_v3(vec, ob->object_to_world[3]);
sub_v3_v3(vec, size);
minmax_v3v3_v3(r_min, r_max, vec);
}
@@ -3980,12 +4003,12 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re
* however the issue with empty objects being visible when viewed from the side
* is only noticeable in orthographic views. */
float3 view_dir;
- sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->obmat[3]);
- dot = dot_v3v3(ob->obmat[2], view_dir);
+ sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->object_to_world[3]);
+ dot = dot_v3v3(ob->object_to_world[2], view_dir);
eps = 0.0f;
}
else {
- dot = dot_v3v3(ob->obmat[2], rv3d->viewinv[2]);
+ dot = dot_v3v3(ob->object_to_world[2], rv3d->viewinv[2]);
eps = 1e-5f;
}
if (visibility_flag & OB_EMPTY_IMAGE_HIDE_BACK) {
@@ -4002,7 +4025,7 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re
if (visibility_flag & OB_EMPTY_IMAGE_HIDE_NON_AXIS_ALIGNED) {
float3 proj, ob_z_axis;
- normalize_v3_v3(ob_z_axis, ob->obmat[2]);
+ normalize_v3_v3(ob_z_axis, ob->object_to_world[2]);
project_plane_v3_v3v3(proj, ob_z_axis, rv3d->viewinv[2]);
const float proj_length_sq = len_squared_v3(proj);
if (proj_length_sq > 1e-5f) {
@@ -4194,7 +4217,7 @@ void BKE_scene_foreach_display_point(Depsgraph *depsgraph,
DEG_ITER_OBJECT_FLAG_DUPLI;
DEG_OBJECT_ITER_BEGIN (&deg_iter_settings, ob) {
if ((ob->base_flag & BASE_SELECTED) != 0) {
- BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data);
+ BKE_object_foreach_display_point(ob, ob->object_to_world, func_cb, user_data);
}
}
DEG_OBJECT_ITER_END;
@@ -4237,10 +4260,10 @@ void *BKE_object_tfm_backup(Object *ob)
copy_v3_v3(obtfm->drotAxis, ob->drotAxis);
obtfm->rotAngle = ob->rotAngle;
obtfm->drotAngle = ob->drotAngle;
- copy_m4_m4(obtfm->obmat, ob->obmat);
+ copy_m4_m4(obtfm->obmat, ob->object_to_world);
copy_m4_m4(obtfm->parentinv, ob->parentinv);
copy_m4_m4(obtfm->constinv, ob->constinv);
- copy_m4_m4(obtfm->imat, ob->imat);
+ copy_m4_m4(obtfm->imat, ob->world_to_object);
return (void *)obtfm;
}
@@ -4260,10 +4283,10 @@ void BKE_object_tfm_restore(Object *ob, void *obtfm_pt)
copy_v3_v3(ob->drotAxis, obtfm->drotAxis);
ob->rotAngle = obtfm->rotAngle;
ob->drotAngle = obtfm->drotAngle;
- copy_m4_m4(ob->obmat, obtfm->obmat);
+ copy_m4_m4(ob->object_to_world, obtfm->obmat);
copy_m4_m4(ob->parentinv, obtfm->parentinv);
copy_m4_m4(ob->constinv, obtfm->constinv);
- copy_m4_m4(ob->imat, obtfm->imat);
+ copy_m4_m4(ob->world_to_object, obtfm->imat);
}
/** \} */
@@ -5291,7 +5314,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
for (i = 0; i < verts.size(); i++) {
if (index[i] != ORIGINDEX_NONE) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, verts[i].co);
+ mul_v3_m4v3(co, ob->object_to_world, verts[i].co);
BLI_kdtree_3d_insert(tree, index[i], co);
tot++;
}
@@ -5305,7 +5328,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
for (i = 0; i < tot; i++) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, verts[i].co);
+ mul_v3_m4v3(co, ob->object_to_world, verts[i].co);
BLI_kdtree_3d_insert(tree, i, co);
}
}
@@ -5334,7 +5357,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
a = nu->pntsu;
while (a--) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, bezt->vec[1]);
+ mul_v3_m4v3(co, ob->object_to_world, bezt->vec[1]);
BLI_kdtree_3d_insert(tree, i++, co);
bezt++;
}
@@ -5346,7 +5369,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
a = nu->pntsu * nu->pntsv;
while (a--) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, bp->vec);
+ mul_v3_m4v3(co, ob->object_to_world, bp->vec);
BLI_kdtree_3d_insert(tree, i++, co);
bp++;
}
@@ -5369,7 +5392,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
for (bp = lt->def; i < tot; bp++) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, bp->vec);
+ mul_v3_m4v3(co, ob->object_to_world, bp->vec);
BLI_kdtree_3d_insert(tree, i++, co);
}
diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc
index d43eff6f9b4..a41f7c8bce4 100644
--- a/source/blender/blenkernel/intern/object_dupli.cc
+++ b/source/blender/blenkernel/intern/object_dupli.cc
@@ -197,7 +197,8 @@ static bool copy_dupli_context(DupliContext *r_ctx,
/**
* Generate a dupli instance.
*
- * \param mat: is transform of the object relative to current context (including #Object.obmat).
+ * \param mat: is transform of the object relative to current context (including
+ * #Object.object_to_world).
*/
static DupliObject *make_dupli(const DupliContext *ctx,
Object *ob,
@@ -296,7 +297,7 @@ static DupliObject *make_dupli(const DupliContext *ctx,
/**
* Recursive dupli-objects.
*
- * \param space_mat: is the local dupli-space (excluding dupli #Object.obmat).
+ * \param space_mat: is the local dupli-space (excluding dupli #Object.object_to_world).
*/
static void make_recursive_duplis(const DupliContext *ctx,
Object *ob,
@@ -468,8 +469,8 @@ static void make_duplis_collection(const DupliContext *ctx)
/* Combine collection offset and `obmat`. */
unit_m4(collection_mat);
sub_v3_v3(collection_mat[3], collection->instance_offset);
- mul_m4_m4m4(collection_mat, ob->obmat, collection_mat);
- /* Don't access 'ob->obmat' from now on. */
+ mul_m4_m4m4(collection_mat, ob->object_to_world, collection_mat);
+ /* Don't access 'ob->object_to_world' from now on. */
eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (collection, cob, mode) {
@@ -477,7 +478,7 @@ static void make_duplis_collection(const DupliContext *ctx)
float mat[4][4];
/* Collection dupli-offset, should apply after everything else. */
- mul_m4_m4m4(mat, collection_mat, cob->obmat);
+ mul_m4_m4m4(mat, collection_mat, cob->object_to_world);
make_dupli(ctx, cob, mat, _base_id);
@@ -584,11 +585,11 @@ static DupliObject *vertex_dupli(const DupliContext *ctx,
/* Make offset relative to inst_ob using relative child transform. */
mul_mat3_m4_v3(child_imat, obmat[3]);
/* Apply `obmat` _after_ the local vertex transform. */
- mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
+ mul_m4_m4m4(obmat, inst_ob->object_to_world, obmat);
/* Space matrix is constructed by removing `obmat` transform,
* this yields the world-space transform for recursive duplis. */
- mul_m4_m4m4(space_mat, obmat, inst_ob->imat);
+ mul_m4_m4m4(space_mat, obmat, inst_ob->world_to_object);
DupliObject *dob = make_dupli(ctx, inst_ob, obmat, index);
@@ -608,10 +609,10 @@ static void make_child_duplis_verts_from_mesh(const DupliContext *ctx,
const MVert *mvert = vdd->mvert;
const int totvert = vdd->totvert;
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
float child_imat[4][4];
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world);
for (int i = 0; i < totvert; i++) {
DupliObject *dob = vertex_dupli(
@@ -630,10 +631,10 @@ static void make_child_duplis_verts_from_editmesh(const DupliContext *ctx,
BMEditMesh *em = vdd->em;
const bool use_rotation = vdd->params.use_rotation;
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
float child_imat[4][4];
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world);
BMVert *v;
BMIter iter;
@@ -758,7 +759,7 @@ static void make_duplis_font(const DupliContext *ctx)
return;
}
- copy_m4_m4(pmat, par->obmat);
+ copy_m4_m4(pmat, par->object_to_world);
/* In `par` the family name is stored, use this to find the other objects. */
@@ -803,7 +804,7 @@ static void make_duplis_font(const DupliContext *ctx)
mul_m4_v3(pmat, vec);
- copy_m4_m4(obmat, par->obmat);
+ copy_m4_m4(obmat, par->object_to_world);
if (UNLIKELY(ct->rot != 0.0f)) {
float rmat[4][4];
@@ -919,7 +920,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
make_dupli(ctx_for_instance, &object, matrix, id, &geometry_set, i);
float space_matrix[4][4];
- mul_m4_m4m4(space_matrix, instance_offset_matrices[i].values, object.imat);
+ mul_m4_m4m4(space_matrix, instance_offset_matrices[i].values, object.world_to_object);
mul_m4_m4_pre(space_matrix, parent_transform);
make_recursive_duplis(ctx_for_instance, &object, space_matrix, id, &geometry_set, i);
break;
@@ -951,7 +952,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
}
float instance_matrix[4][4];
- mul_m4_m4m4(instance_matrix, collection_matrix, object->obmat);
+ mul_m4_m4m4(instance_matrix, collection_matrix, object->object_to_world);
make_dupli(&sub_ctx, object, instance_matrix, object_id++);
make_recursive_duplis(&sub_ctx, object, collection_matrix, object_id++);
@@ -986,7 +987,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
static void make_duplis_geometry_set(const DupliContext *ctx)
{
const GeometrySet *geometry_set = ctx->object->runtime.geometry_set_eval;
- make_duplis_geometry_set_impl(ctx, *geometry_set, ctx->object->obmat, false, false);
+ make_duplis_geometry_set_impl(ctx, *geometry_set, ctx->object->object_to_world, false, false);
}
static const DupliGenerator gen_dupli_geometry_set = {
@@ -1092,11 +1093,11 @@ static DupliObject *face_dupli(const DupliContext *ctx,
}
/* Apply `obmat` _after_ the local face transform. */
- mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
+ mul_m4_m4m4(obmat, inst_ob->object_to_world, obmat);
/* Space matrix is constructed by removing `obmat` transform,
* this yields the world-space transform for recursive duplis. */
- mul_m4_m4m4(space_mat, obmat, inst_ob->imat);
+ mul_m4_m4m4(space_mat, obmat, inst_ob->world_to_object);
DupliObject *dob = make_dupli(ctx, inst_ob, obmat, index);
@@ -1176,9 +1177,9 @@ static void make_child_duplis_faces_from_mesh(const DupliContext *ctx,
float child_imat[4][4];
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world);
const float scale_fac = ctx->object->instance_faces_scale;
for (a = 0, mp = mpoly; a < totface; a++, mp++) {
@@ -1216,9 +1217,9 @@ static void make_child_duplis_faces_from_editmesh(const DupliContext *ctx,
BLI_assert((vert_coords == nullptr) || (em->bm->elem_index_dirty & BM_VERT) == 0);
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world);
const float scale_fac = ctx->object->instance_faces_scale;
BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, a) {
@@ -1347,8 +1348,9 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
sim.ob = par;
sim.psys = psys;
sim.psmd = psys_get_modifier(par, psys);
- /* Make sure emitter `imat` is in global coordinates instead of render view coordinates. */
- invert_m4_m4(par->imat, par->obmat);
+ /* Make sure emitter `world_to_object` is in global coordinates instead of render view
+ * coordinates. */
+ invert_m4_m4(par->world_to_object, par->object_to_world);
/* First check for loops (particle system object used as dupli-object). */
if (part->ren_as == PART_DRAW_OB) {
@@ -1535,7 +1537,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
b = 0;
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (
part->instance_collection, object, mode) {
- copy_m4_m4(tmat, oblist[b]->obmat);
+ copy_m4_m4(tmat, oblist[b]->object_to_world);
/* Apply collection instance offset. */
sub_v3_v3(tmat[3], part->instance_collection->instance_offset);
@@ -1558,7 +1560,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
}
else {
float obmat[4][4];
- copy_m4_m4(obmat, ob->obmat);
+ copy_m4_m4(obmat, ob->object_to_world);
float vec[3];
copy_v3_v3(vec, obmat[3]);
@@ -1752,7 +1754,7 @@ ListBase *object_duplilist_preview(Depsgraph *depsgraph,
*viewer_path)) {
ctx.preview_base_geometry = &viewer_log->geometry;
make_duplis_geometry_set_impl(
- &ctx, viewer_log->geometry, ob_eval->obmat, true, ob_eval->type == OB_CURVES);
+ &ctx, viewer_log->geometry, ob_eval->object_to_world, true, ob_eval->type == OB_CURVES);
}
}
return duplilist;
diff --git a/source/blender/blenkernel/intern/object_update.cc b/source/blender/blenkernel/intern/object_update.cc
index e53090bcffe..106c9594718 100644
--- a/source/blender/blenkernel/intern/object_update.cc
+++ b/source/blender/blenkernel/intern/object_update.cc
@@ -61,7 +61,7 @@ void BKE_object_eval_local_transform(Depsgraph *depsgraph, Object *ob)
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* calculate local matrix */
- BKE_object_to_mat4(ob, ob->obmat);
+ BKE_object_to_mat4(ob, ob->object_to_world);
}
void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob)
@@ -78,18 +78,18 @@ void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob)
/* get local matrix (but don't calculate it, as that was done already!) */
/* XXX: redundant? */
- copy_m4_m4(locmat, ob->obmat);
+ copy_m4_m4(locmat, ob->object_to_world);
/* get parent effect matrix */
BKE_object_get_parent_matrix(ob, par, totmat);
/* total */
mul_m4_m4m4(tmat, totmat, ob->parentinv);
- mul_m4_m4m4(ob->obmat, tmat, locmat);
+ mul_m4_m4m4(ob->object_to_world, tmat, locmat);
/* origin, for help line */
if ((ob->partype & PARTYPE) == PARSKEL) {
- copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]);
+ copy_v3_v3(ob->runtime.parent_display_origin, par->object_to_world[3]);
}
else {
copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]);
@@ -121,9 +121,9 @@ void BKE_object_eval_transform_final(Depsgraph *depsgraph, Object *ob)
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* Make sure inverse matrix is always up to date. This way users of it
* do not need to worry about recalculating it. */
- invert_m4_m4_safe(ob->imat, ob->obmat);
+ invert_m4_m4_safe(ob->world_to_object, ob->object_to_world);
/* Set negative scale flag in object. */
- if (is_negative_m4(ob->obmat)) {
+ if (is_negative_m4(ob->object_to_world)) {
ob->transflag |= OB_NEG_SCALE;
}
else {
@@ -257,8 +257,8 @@ void BKE_object_sync_to_original(Depsgraph *depsgraph, Object *object)
/* Base flags. */
object_orig->base_flag = object->base_flag;
/* Transformation flags. */
- copy_m4_m4(object_orig->obmat, object->obmat);
- copy_m4_m4(object_orig->imat, object->imat);
+ copy_m4_m4(object_orig->object_to_world, object->object_to_world);
+ copy_m4_m4(object_orig->world_to_object, object->world_to_object);
copy_m4_m4(object_orig->constinv, object->constinv);
object_orig->transflag = object->transflag;
object_orig->flag = object->flag;
diff --git a/source/blender/blenkernel/intern/paint.cc b/source/blender/blenkernel/intern/paint.cc
index 408cd117e32..a39e53662aa 100644
--- a/source/blender/blenkernel/intern/paint.cc
+++ b/source/blender/blenkernel/intern/paint.cc
@@ -1201,7 +1201,7 @@ void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3])
mul_v3_v3fl(stroke, ups->average_stroke_accum, fac);
}
else {
- copy_v3_v3(stroke, ob->obmat[3]);
+ copy_v3_v3(stroke, ob->object_to_world[3]);
}
}
@@ -2316,7 +2316,7 @@ void BKE_sculpt_bvh_update_from_ccg(PBVH *pbvh, SubdivCCG *subdiv_ccg)
&key);
}
-bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D * /*v3d*/)
+bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const RegionView3D *rv3d)
{
SculptSession *ss = ob->sculpt;
if (ss == nullptr || ss->pbvh == nullptr || ss->mode_type != OB_MODE_SCULPT) {
@@ -2324,9 +2324,10 @@ bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D * /*v3d*/)
}
if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
- /* Regular mesh only draws from PBVH without modifiers and shape keys. */
-
- return !(ss->shapekey_active || ss->deform_modifiers_active);
+ /* Regular mesh only draws from PBVH without modifiers and shape keys, or for
+ * external engines that do not have access to the PBVH like Eevee does. */
+ const bool external_engine = rv3d && rv3d->render_engine != nullptr;
+ return !(ss->shapekey_active || ss->deform_modifiers_active || external_engine);
}
/* Multires and dyntopo always draw directly from the PBVH. */
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index d6dd3cf0dbb..4a0a09bcf56 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2370,8 +2370,8 @@ void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
0,
0);
- mul_m4_v3(sim->ob->obmat, state.co);
- mul_mat3_m4_v3(sim->ob->obmat, state.vel);
+ mul_m4_v3(sim->ob->object_to_world, state.co);
+ mul_mat3_m4_v3(sim->ob->object_to_world, state.vel);
pd_point_from_particle(sim, pa, &state, &point);
@@ -2454,8 +2454,8 @@ bool do_guides(Depsgraph *depsgraph,
}
}
- mul_m4_v3(eff->ob->obmat, guidevec);
- mul_mat3_m4_v3(eff->ob->obmat, guidedir);
+ mul_m4_v3(eff->ob->object_to_world, guidevec);
+ mul_mat3_m4_v3(eff->ob->object_to_world, guidedir);
normalize_v3(guidedir);
@@ -2956,7 +2956,7 @@ static void psys_thread_create_path(ParticleTask *task,
psys_particle_on_emitter(
ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, 0, orco);
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
for (w = 0; w < 4; w++) {
sub_v3_v3v3(off1[w], co, key[w]->co);
@@ -3419,7 +3419,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re
/* dynamic hair is in object space */
/* keyed and baked are already in global space */
if (hair_mesh) {
- mul_m4_v3(sim->ob->obmat, ca->co);
+ mul_m4_v3(sim->ob->object_to_world, ca->co);
}
else if (!keyed && !baked && !(psys->flag & PSYS_GLOBAL_HAIR)) {
mul_m4_v3(hairmat, ca->co);
@@ -3929,7 +3929,7 @@ void psys_mat_hair_to_global(
psys_mat_hair_to_object(ob, mesh, from, pa, facemat);
- mul_m4_m4m4(hairmat, ob->obmat, facemat);
+ mul_m4_m4m4(hairmat, ob->object_to_world, facemat);
}
/************************************************/
@@ -4290,7 +4290,7 @@ static void get_cpa_texture(Mesh *mesh,
case TEXCO_OBJECT:
copy_v3_v3(texvec, par->state.co);
if (mtex->object) {
- mul_m4_v3(mtex->object->imat, texvec);
+ mul_m4_v3(mtex->object->world_to_object, texvec);
}
break;
case TEXCO_UV:
@@ -4378,7 +4378,7 @@ void psys_get_texture(
case TEXCO_OBJECT:
copy_v3_v3(texvec, pa->state.co);
if (mtex->object) {
- mul_m4_v3(mtex->object->imat, texvec);
+ mul_m4_v3(mtex->object->world_to_object, texvec);
}
break;
case TEXCO_UV:
@@ -4661,8 +4661,8 @@ void psys_get_particle_on_path(ParticleSimulationData *sim,
do_particle_interpolation(psys, p, pa, t, &pind, state);
if (pind.mesh) {
- mul_m4_v3(sim->ob->obmat, state->co);
- mul_mat3_m4_v3(sim->ob->obmat, state->vel);
+ mul_m4_v3(sim->ob->object_to_world, state->co);
+ mul_mat3_m4_v3(sim->ob->object_to_world, state->vel);
}
else if (!keyed && !cached && !(psys->flag & PSYS_GLOBAL_HAIR)) {
if ((pa->flag & PARS_REKEY) == 0) {
@@ -4685,7 +4685,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim,
}
}
else if (totchild) {
- // invert_m4_m4(imat, ob->obmat);
+ // invert_m4_m4(imat, ob->object_to_world);
/* interpolate childcache directly if it exists */
if (psys->childcache) {
@@ -4733,7 +4733,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim,
* positioning it accurately to the surface of the emitter. */
// copy_v3_v3(cpa_1st, co);
- // mul_m4_v3(ob->obmat, cpa_1st);
+ // mul_m4_v3(ob->object_to_world, cpa_1st);
pa = psys->particles + cpa->parent;
@@ -5170,7 +5170,7 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim,
}
if (psys->part->rotmode == PART_ROT_VEL) {
- transpose_m3_m4(nmat, ob->imat);
+ transpose_m3_m4(nmat, ob->world_to_object);
mul_m3_v3(nmat, nor);
normalize_v3(nor);
diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c
index a890812cfc4..6cc7dbc70d0 100644
--- a/source/blender/blenkernel/intern/particle_child.c
+++ b/source/blender/blenkernel/intern/particle_child.c
@@ -187,7 +187,7 @@ static void do_kink_spiral(ParticleThreadContext *ctx,
zero_v3(kink_base);
kink_base[part->kink_axis] = 1.0f;
- mul_mat3_m4_v3(ctx->sim.ob->obmat, kink_base);
+ mul_mat3_m4_v3(ctx->sim.ob->object_to_world, kink_base);
/* Fill in invariant part of modifier context. */
ParticleChildModifierContext modifier_ctx = {NULL};
@@ -873,7 +873,7 @@ void do_child_modifiers(const ParticleChildModifierContext *modifier_ctx,
part->kink_flat,
part->kink,
part->kink_axis,
- sim->ob->obmat,
+ sim->ob->object_to_world,
smooth_start);
}
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index c72bbe2fd08..72094f8cf04 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -750,10 +750,10 @@ void psys_get_birth_coords(
/* particles live in global space so */
/* let's convert: */
/* -location */
- mul_m4_v3(ob->obmat, loc);
+ mul_m4_v3(ob->object_to_world, loc);
/* -normal */
- mul_mat3_m4_v3(ob->obmat, nor);
+ mul_mat3_m4_v3(ob->object_to_world, nor);
normalize_v3(nor);
/* -tangent */
@@ -771,7 +771,7 @@ void psys_get_birth_coords(
fac = -sinf((float)M_PI * (part->tanphase + phase));
madd_v3_v3fl(vtan, utan, fac);
- mul_mat3_m4_v3(ob->obmat, vtan);
+ mul_mat3_m4_v3(ob->object_to_world, vtan);
copy_v3_v3(utan, nor);
mul_v3_fl(utan, dot_v3v3(vtan, nor));
@@ -786,7 +786,7 @@ void psys_get_birth_coords(
r_vel[1] = 2.0f * (psys_frand(psys, p + 11) - 0.5f);
r_vel[2] = 2.0f * (psys_frand(psys, p + 12) - 0.5f);
- mul_mat3_m4_v3(ob->obmat, r_vel);
+ mul_mat3_m4_v3(ob->object_to_world, r_vel);
normalize_v3(r_vel);
}
@@ -796,7 +796,7 @@ void psys_get_birth_coords(
r_ave[1] = 2.0f * (psys_frand(psys, p + 14) - 0.5f);
r_ave[2] = 2.0f * (psys_frand(psys, p + 15) - 0.5f);
- mul_mat3_m4_v3(ob->obmat, r_ave);
+ mul_mat3_m4_v3(ob->object_to_world, r_ave);
normalize_v3(r_ave);
}
@@ -808,7 +808,7 @@ void psys_get_birth_coords(
r_rot[3] = 2.0f * (psys_frand(psys, p + 19) - 0.5f);
normalize_qt(r_rot);
- mat4_to_quat(rot, ob->obmat);
+ mat4_to_quat(rot, ob->object_to_world);
mul_qt_qtqt(r_rot, r_rot, rot);
}
@@ -822,7 +822,7 @@ void psys_get_birth_coords(
/* boids store direction in ave */
if (fabsf(nor[2]) == 1.0f) {
- sub_v3_v3v3(state->ave, loc, ob->obmat[3]);
+ sub_v3_v3v3(state->ave, loc, ob->object_to_world[3]);
normalize_v3(state->ave);
}
else {
@@ -868,15 +868,15 @@ void psys_get_birth_coords(
/* *emitter object orientation */
if (part->ob_vel[0] != 0.0f) {
- normalize_v3_v3(vec, ob->obmat[0]);
+ normalize_v3_v3(vec, ob->object_to_world[0]);
madd_v3_v3fl(vel, vec, part->ob_vel[0]);
}
if (part->ob_vel[1] != 0.0f) {
- normalize_v3_v3(vec, ob->obmat[1]);
+ normalize_v3_v3(vec, ob->object_to_world[1]);
madd_v3_v3fl(vel, vec, part->ob_vel[1]);
}
if (part->ob_vel[2] != 0.0f) {
- normalize_v3_v3(vec, ob->obmat[2]);
+ normalize_v3_v3(vec, ob->object_to_world[2]);
madd_v3_v3fl(vel, vec, part->ob_vel[2]);
}
@@ -924,7 +924,7 @@ void psys_get_birth_coords(
case PART_ROT_OB_X:
case PART_ROT_OB_Y:
case PART_ROT_OB_Z:
- copy_v3_v3(rot_vec, ob->obmat[part->rotmode - PART_ROT_OB_X]);
+ copy_v3_v3(rot_vec, ob->object_to_world[part->rotmode - PART_ROT_OB_X]);
use_global_space = false;
break;
default:
@@ -951,7 +951,7 @@ void psys_get_birth_coords(
float q_obmat[4];
float q_imat[4];
- mat4_to_quat(q_obmat, ob->obmat);
+ mat4_to_quat(q_obmat, ob->object_to_world);
invert_qt_qt_normalized(q_imat, q_obmat);
if (part->rotmode != PART_ROT_NOR_TAN) {
@@ -1639,7 +1639,7 @@ static void sph_springs_modify(ParticleSystem *psys, float dtime)
}
}
- /* Loop through springs backwaqrds - for efficient delete function */
+ /* Loop through springs backwards - for efficient delete function. */
for (i = psys->tot_fluidsprings - 1; i >= 0; i--) {
if (psys->fluid_springs[i].delete_flag) {
sph_spring_delete(psys, i);
@@ -3364,7 +3364,7 @@ static void hair_create_input_mesh(ParticleSimulationData *sim,
use_hair = psys_hair_use_simulation(pa, max_length);
psys_mat_hair_to_object(sim->ob, sim->psmd->mesh_final, psys->part->from, pa, hairmat);
- mul_m4_m4m4(root_mat, sim->ob->obmat, hairmat);
+ mul_m4_m4m4(root_mat, sim->ob->object_to_world, hairmat);
normalize_m4(root_mat);
bending_stiffness = CLAMPIS(
@@ -3555,7 +3555,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
HairKey *key, *root;
PARTICLE_P;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
@@ -3577,7 +3577,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
/* convert from global to geometry space */
copy_v3_v3(key->co, pa->state.co);
- mul_m4_v3(ob->imat, key->co);
+ mul_m4_v3(ob->world_to_object, key->co);
if (pa->totkey) {
sub_v3_v3(key->co, root->co);
@@ -4380,7 +4380,7 @@ static void particles_fluid_step(ParticleSimulationData *sim,
mul_v3_v3(pa->state.co, scaleAbs);
/* Match domain scale. */
- mul_m4_v3(ob->obmat, pa->state.co);
+ mul_m4_v3(ob->object_to_world, pa->state.co);
/* Add origin offset to particle position. */
zero_v3(tmp);
@@ -4764,7 +4764,7 @@ void particle_system_update(struct Depsgraph *depsgraph,
float cfra;
ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
- /* drawdata is outdated after ANY change */
+ /* Draw data is outdated after ANY change. */
if (psys->pdd) {
psys->pdd->flag &= ~PARTICLE_DRAW_DATA_UPDATED;
}
@@ -4963,7 +4963,7 @@ void particle_system_update(struct Depsgraph *depsgraph,
/* Save matrix for duplicators,
* at render-time the actual dupli-object's matrix is used so don't update! */
- invert_m4_m4(psys->imat, ob->obmat);
+ invert_m4_m4(psys->imat, ob->object_to_world);
BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL);
}
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index ac98bed2cf0..868cdde6d01 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -1317,7 +1317,7 @@ static int ptcache_path(PTCacheID *pid, char *dirname)
BLI_path_abs(dirname, blendfilename);
}
- return BLI_path_slash_ensure(dirname); /* new strlen() */
+ return BLI_path_slash_ensure(dirname, MAX_PTCACHE_FILE); /* new strlen() */
}
if ((blendfile_path[0] != '\0') || lib) {
char file[MAX_PTCACHE_PATH]; /* we don't want the dir, only the file */
@@ -1334,14 +1334,14 @@ static int ptcache_path(PTCacheID *pid, char *dirname)
BLI_snprintf(dirname, MAX_PTCACHE_PATH, "//" PTCACHE_PATH "%s", file);
BLI_path_abs(dirname, blendfilename);
- return BLI_path_slash_ensure(dirname); /* new strlen() */
+ return BLI_path_slash_ensure(dirname, MAX_PTCACHE_FILE); /* new strlen() */
}
/* use the temp path. this is weak but better than not using point cache at all */
/* temporary directory is assumed to exist and ALWAYS has a trailing slash */
BLI_snprintf(dirname, MAX_PTCACHE_PATH, "%s" PTCACHE_PATH, BKE_tempdir_session());
- return BLI_path_slash_ensure(dirname); /* new strlen() */
+ return BLI_path_slash_ensure(dirname, MAX_PTCACHE_FILE); /* new strlen() */
}
static size_t ptcache_filepath_ext_append(PTCacheID *pid,
@@ -2611,7 +2611,7 @@ void BKE_ptcache_id_clear(PTCacheID *pid, int mode, uint cfra)
}
#endif
- /* clear all files in the temp dir with the prefix of the ID and the ".bphys" suffix */
+ /* Clear all files in the temp dir with the prefix of the ID and the `.bphys` suffix. */
switch (mode) {
case PTCACHE_CLEAR_ALL:
case PTCACHE_CLEAR_BEFORE:
@@ -2775,7 +2775,7 @@ void BKE_ptcache_id_time(
/* time handling for point cache:
* - simulation time is scaled by result of bsystem_time
* - for offsetting time only time offset is taken into account, since
- * that's always the same and can't be animated. a timeoffset which
+ * that's always the same and can't be animated. a time-offset which
* varies over time is not simple to support.
* - field and motion blur offsets are currently ignored, proper solution
* is probably to interpolate results from two frames for that ..
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index ffc6bc8d7a3..5e91b23bce3 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -264,13 +264,13 @@ static RigidBodyCon *rigidbody_copy_constraint(const Object *ob, const int UNUSE
RigidBodyCon *rbcN = NULL;
if (ob->rigidbody_constraint) {
- /* just duplicate the whole struct first (to catch all the settings) */
+ /* Just duplicate the whole struct first (to catch all the settings). */
rbcN = MEM_dupallocN(ob->rigidbody_constraint);
- /* tag object as needing to be verified */
+ /* Tag object as needing to be verified. */
rbcN->flag |= RBC_FLAG_NEEDS_VALIDATE;
- /* clear out all the fields which need to be revalidated later */
+ /* Clear out all the fields which need to be re-validated later. */
rbcN->physics_constraint = NULL;
}
@@ -684,7 +684,7 @@ void BKE_rigidbody_calc_volume(Object *ob, float *r_vol)
if (totvert > 0 && tottri > 0) {
BKE_mesh_calc_volume(mvert, totvert, lt, tottri, mloop, &volume, NULL);
- const float volume_scale = mat4_to_volume_scale(ob->obmat);
+ const float volume_scale = mat4_to_volume_scale(ob->object_to_world);
volume *= fabsf(volume_scale);
}
}
@@ -809,7 +809,7 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool
return;
}
- mat4_to_loc_quat(loc, rot, ob->obmat);
+ mat4_to_loc_quat(loc, rot, ob->object_to_world);
rbo->shared->physics_object = RB_body_new(rbo->shared->physics_shape, loc, rot);
@@ -974,7 +974,7 @@ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, b
rbc->physics_constraint = NULL;
}
- mat4_to_loc_quat(loc, rot, ob->obmat);
+ mat4_to_loc_quat(loc, rot, ob->object_to_world);
if (rb1 && rb2) {
switch (rbc->type) {
@@ -1266,7 +1266,7 @@ RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type)
rbo->mesh_source = RBO_MESH_DEFORM;
/* set initial transform */
- mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat);
+ mat4_to_loc_quat(rbo->pos, rbo->orn, ob->object_to_world);
/* flag cache as outdated */
BKE_rigidbody_cache_reset(rbw);
@@ -1689,7 +1689,7 @@ static void rigidbody_update_sim_ob(Depsgraph *depsgraph, Object *ob, RigidBodyO
if (!(rbo->flag & RBO_FLAG_KINEMATIC)) {
/* update scale for all non kinematic objects */
float new_scale[3], old_scale[3];
- mat4_to_size(new_scale, ob->obmat);
+ mat4_to_size(new_scale, ob->object_to_world);
RB_body_get_scale(rbo->shared->physics_object, old_scale);
/* Avoid updating collision shape AABBs if scale didn't change. */
@@ -1886,7 +1886,7 @@ static ListBase rigidbody_create_substep_data(RigidBodyWorld *rbw)
copy_v4_v4(data->old_rot, rot);
copy_v3_v3(data->old_scale, scale);
- mat4_decompose(loc, rot, scale, ob->obmat);
+ mat4_decompose(loc, rot, scale, ob->object_to_world);
copy_v3_v3(data->new_pos, loc);
copy_v4_v4(data->new_rot, rot);
@@ -2055,15 +2055,15 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime)
quat_to_mat4(mat, rbo->orn);
copy_v3_v3(mat[3], rbo->pos);
- mat4_to_size(size, ob->obmat);
+ mat4_to_size(size, ob->object_to_world);
size_to_mat4(size_mat, size);
mul_m4_m4m4(mat, mat, size_mat);
- copy_m4_m4(ob->obmat, mat);
+ copy_m4_m4(ob->object_to_world, mat);
}
/* otherwise set rigid body transform to current obmat */
else {
- mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat);
+ mat4_to_loc_quat(rbo->pos, rbo->orn, ob->object_to_world);
}
}
diff --git a/source/blender/blenkernel/intern/scene.cc b/source/blender/blenkernel/intern/scene.cc
index bd26075f81f..c921cf603de 100644
--- a/source/blender/blenkernel/intern/scene.cc
+++ b/source/blender/blenkernel/intern/scene.cc
@@ -2278,13 +2278,13 @@ int BKE_scene_base_iter_next(
if (iter->dupli_refob != *ob) {
if (iter->dupli_refob) {
/* Restore previous object's real matrix. */
- copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
+ copy_m4_m4(iter->dupli_refob->object_to_world, iter->omat);
}
/* Backup new object's real matrix. */
iter->dupli_refob = *ob;
- copy_m4_m4(iter->omat, iter->dupli_refob->obmat);
+ copy_m4_m4(iter->omat, iter->dupli_refob->object_to_world);
}
- copy_m4_m4((*ob)->obmat, iter->dupob->mat);
+ copy_m4_m4((*ob)->object_to_world, iter->dupob->mat);
iter->dupob = iter->dupob->next;
}
@@ -2294,7 +2294,7 @@ int BKE_scene_base_iter_next(
if (iter->dupli_refob) {
/* Restore last object's real matrix. */
- copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
+ copy_m4_m4(iter->dupli_refob->object_to_world, iter->omat);
iter->dupli_refob = nullptr;
}
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index 3e5dbc47c40..2c896788b20 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -304,7 +304,7 @@ IDTypeInfo IDType_ID_SCR = {
/* ************ Space-type/region-type handling ************** */
-/* keep global; this has to be accessible outside of windowmanager */
+/** Keep global; this has to be accessible outside of window-manager. */
static ListBase spacetypes = {NULL, NULL};
/* not SpaceType itself */
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 14a7d26a354..efe423ccfc5 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -133,9 +133,9 @@ typedef struct SB_thread_context {
#define BSF_INTERSECT 1 /* edge intersects collider face */
-/* private definitions for bodypoint states */
-#define SBF_DOFUZZY 1 /* Bodypoint do fuzzy. */
-#define SBF_OUTOFCOLLISION 2 /* Bodypoint does not collide. */
+/* private definitions for body-point states */
+#define SBF_DOFUZZY 1 /* Body-point do fuzzy. */
+#define SBF_OUTOFCOLLISION 2 /* Body-point does not collide. */
#define BFF_INTERSECT 1 /* collider edge intrudes face. */
#define BFF_CLOSEVERT 2 /* collider vertex repulses face. */
@@ -318,7 +318,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
/* OBBs for idea1 */
pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax) * pccd_M->tri_num, "ccd_Mesh_Faces_mima");
- /* anyhoo we need to walk the list of faces and find OBB they live in */
+ /* Anyhow we need to walk the list of faces and find OBB they live in. */
for (i = 0, mima = pccd_M->mima, vt = pccd_M->tri; i < pccd_M->tri_num; i++, mima++, vt++) {
const float *v;
@@ -413,7 +413,7 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
pccd_M->bbmax[2] = max_ff(pccd_M->bbmax[2], v[2] + hull);
}
- /* anyhoo we need to walk the list of faces and find OBB they live in */
+ /* Anyhow we need to walk the list of faces and find OBB they live in. */
for (i = 0, mima = pccd_M->mima, vt = pccd_M->tri; i < pccd_M->tri_num; i++, mima++, vt++) {
const float *v;
@@ -2644,7 +2644,7 @@ static void springs_from_mesh(Object *ob)
bp = ob->soft->bpoint;
for (a = 0; a < me->totvert; a++, bp++) {
copy_v3_v3(bp->origS, verts[a].co);
- mul_m4_v3(ob->obmat, bp->origS);
+ mul_m4_v3(ob->object_to_world, bp->origS);
}
}
/* recalculate spring length for meshes here */
@@ -2809,9 +2809,9 @@ static float globallen(float *v1, float *v2, Object *ob)
{
float p1[3], p2[3];
copy_v3_v3(p1, v1);
- mul_m4_v3(ob->obmat, p1);
+ mul_m4_v3(ob->object_to_world, p1);
copy_v3_v3(p2, v2);
- mul_m4_v3(ob->obmat, p2);
+ mul_m4_v3(ob->object_to_world, p2);
return len_v3v3(p1, p2);
}
@@ -3073,12 +3073,13 @@ static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts,
SB_estimate_transform(ob, sb->lcom, sb->lrot, sb->lscale);
}
/* Inverse matrix is not up to date. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
for (a = 0; a < numVerts; a++, bp++) {
copy_v3_v3(vertexCos[a], bp->pos);
if (local == 0) {
- mul_m4_v3(ob->imat, vertexCos[a]); /* softbody is in global coords, baked optionally not */
+ mul_m4_v3(ob->world_to_object,
+ vertexCos[a]); /* softbody is in global coords, baked optionally not */
}
}
}
@@ -3223,7 +3224,7 @@ static void softbody_update_positions(Object *ob,
/* copy the position of the goals at desired end time */
copy_v3_v3(bp->origE, vertexCos[a]);
/* vertexCos came from local world, go global */
- mul_m4_v3(ob->obmat, bp->origE);
+ mul_m4_v3(ob->object_to_world, bp->origE);
/* just to be save give bp->origT a defined value
* will be calculated in interpolate_exciter() */
copy_v3_v3(bp->origT, bp->origE);
@@ -3279,7 +3280,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int
for (a = 0, bp = sb->bpoint; a < numVerts; a++, bp++) {
copy_v3_v3(bp->pos, vertexCos[a]);
- mul_m4_v3(ob->obmat, bp->pos); /* Yep, soft-body is global coords. */
+ mul_m4_v3(ob->object_to_world, bp->pos); /* Yep, soft-body is global coords. */
copy_v3_v3(bp->origS, bp->pos);
copy_v3_v3(bp->origE, bp->pos);
copy_v3_v3(bp->origT, bp->pos);
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index d08fba0e657..51a20cf1e35 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -1025,7 +1025,7 @@ void BKE_sound_free_waveform(bSound *sound)
sound->tags &= ~SOUND_TAGS_WAVEFORM_NO_RELOAD;
}
-void BKE_sound_read_waveform(Main *bmain, bSound *sound, short *stop)
+void BKE_sound_read_waveform(Main *bmain, bSound *sound, bool *stop)
{
bool need_close_audio_handles = false;
if (sound->playback_handle == NULL) {
@@ -1041,8 +1041,11 @@ void BKE_sound_read_waveform(Main *bmain, bSound *sound, short *stop)
int length = info.length * SOUND_WAVE_SAMPLES_PER_SECOND;
waveform->data = MEM_mallocN(sizeof(float[3]) * length, "SoundWaveform.samples");
+ /* Ideally this would take a boolean argument. */
+ short stop_i16 = *stop;
waveform->length = AUD_readSound(
- sound->playback_handle, waveform->data, length, SOUND_WAVE_SAMPLES_PER_SECOND, stop);
+ sound->playback_handle, waveform->data, length, SOUND_WAVE_SAMPLES_PER_SECOND, &stop_i16);
+ *stop = stop_i16 != 0;
}
else {
/* Create an empty waveform here if the sound couldn't be
@@ -1129,9 +1132,9 @@ static void sound_update_base(Scene *scene, Object *object, void *new_set)
AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
- mat4_to_quat(quat, object->obmat);
+ mat4_to_quat(quat, object->object_to_world);
AUD_SequenceEntry_setAnimationData(
- strip->speaker_handle, AUD_AP_LOCATION, scene->r.cfra, object->obmat[3], 1);
+ strip->speaker_handle, AUD_AP_LOCATION, scene->r.cfra, object->object_to_world[3], 1);
AUD_SequenceEntry_setAnimationData(
strip->speaker_handle, AUD_AP_ORIENTATION, scene->r.cfra, quat, 1);
AUD_SequenceEntry_setAnimationData(
@@ -1171,9 +1174,9 @@ void BKE_sound_update_scene(Depsgraph *depsgraph, Scene *scene)
}
if (scene->camera) {
- mat4_to_quat(quat, scene->camera->obmat);
+ mat4_to_quat(quat, scene->camera->object_to_world);
AUD_Sequence_setAnimationData(
- scene->sound_scene, AUD_AP_LOCATION, scene->r.cfra, scene->camera->obmat[3], 1);
+ scene->sound_scene, AUD_AP_LOCATION, scene->r.cfra, scene->camera->object_to_world[3], 1);
AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_ORIENTATION, scene->r.cfra, quat, 1);
}
@@ -1381,7 +1384,7 @@ int BKE_sound_scene_playing(Scene *UNUSED(scene))
void BKE_sound_read_waveform(Main *bmain,
bSound *sound,
/* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *stop)
+ bool *stop)
{
UNUSED_VARS(sound, stop, bmain);
}
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.cc b/source/blender/blenkernel/intern/subdiv_mesh.cc
index 3b97c1f5e68..e1c434f2b2e 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.cc
+++ b/source/blender/blenkernel/intern/subdiv_mesh.cc
@@ -794,7 +794,7 @@ static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
/* TODO: Ensure crease layer isn't copied to result. */
subdiv_edge->flag = 0;
if (!ctx->settings->use_optimal_display) {
- subdiv_edge->flag |= ME_EDGERENDER;
+ subdiv_edge->flag |= ME_EDGEDRAW;
}
if (ctx->edge_origindex != nullptr) {
ctx->edge_origindex[subdiv_edge_index] = ORIGINDEX_NONE;
@@ -804,7 +804,7 @@ static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
const int coarse_edge_index = coarse_edge - ctx->coarse_edges;
CustomData_copy_data(
&ctx->coarse_mesh->edata, &ctx->subdiv_mesh->edata, coarse_edge_index, subdiv_edge_index, 1);
- subdiv_edge->flag |= ME_EDGERENDER;
+ subdiv_edge->flag |= ME_EDGEDRAW;
}
static void subdiv_mesh_edge(const SubdivForeachContext *foreach_context,
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index c37f4b1ea2f..80fb637b76e 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -962,7 +962,7 @@ static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge)
int edgeSize = ccgSubSurf_getEdgeSize(ss);
uint i = 0;
short *edgeFlags = ccgdm->edgeFlags;
- const short ed_interior_flag = ccgdm->drawInteriorEdges ? (ME_EDGEDRAW | ME_EDGERENDER) : 0;
+ const short ed_interior_flag = ccgdm->drawInteriorEdges ? ME_EDGEDRAW : 0;
totface = ccgSubSurf_getNumFaces(ss);
for (index = 0; index < totface; index++) {
@@ -1005,11 +1005,11 @@ static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge)
if (edgeFlags) {
if (edgeIdx != -1) {
- ed_flag |= ((edgeFlags[index] & (ME_SEAM | ME_SHARP)) | ME_EDGEDRAW | ME_EDGERENDER);
+ ed_flag |= ((edgeFlags[index] & (ME_SEAM | ME_SHARP)) | ME_EDGEDRAW);
}
}
else {
- ed_flag |= ME_EDGEDRAW | ME_EDGERENDER;
+ ed_flag |= ME_EDGEDRAW;
}
for (x = 0; x < edgeSize - 1; x++) {
diff --git a/source/blender/blenkernel/intern/tracking_solver.c b/source/blender/blenkernel/intern/tracking_solver.c
index 11041b4c0fd..e784c39ba08 100644
--- a/source/blender/blenkernel/intern/tracking_solver.c
+++ b/source/blender/blenkernel/intern/tracking_solver.c
@@ -56,8 +56,8 @@ typedef struct MovieReconstructContext {
} MovieReconstructContext;
typedef struct ReconstructProgressData {
- short *stop;
- short *do_update;
+ bool *stop;
+ bool *do_update;
float *progress;
char *stats_message;
int message_size;
@@ -465,8 +465,8 @@ static void reconstructionOptionsFromContext(libmv_ReconstructionOptions *recons
}
void BKE_tracking_reconstruction_solve(MovieReconstructContext *context,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress,
char *stats_message,
int message_size)
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index f7ea4c81fbf..f5badfc9e94 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -715,7 +715,7 @@ static const char *unit_find_str(const char *str, const char *substr, bool case_
/* Weak unicode support!, so "µm" won't match up be replaced by "m"
* since non ascii utf8 values will NEVER return true */
isalpha_or_utf8(*BLI_str_find_prev_char_utf8(str_found, str)) == 0) {
- /* Next char cannot be alphanum. */
+ /* Next char cannot be alpha-numeric. */
int len_name = strlen(substr);
if (!isalpha_or_utf8(*(str_found + len_name))) {
diff --git a/source/blender/blenkernel/intern/vfont.c b/source/blender/blenkernel/intern/vfont.c
index 7ace1a3aa3b..9f48b9b9c4a 100644
--- a/source/blender/blenkernel/intern/vfont.c
+++ b/source/blender/blenkernel/intern/vfont.c
@@ -1310,14 +1310,14 @@ static bool vfont_to_curve(Object *ob,
float timeofs, sizefac;
if (ob != NULL) {
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
}
else {
unit_m4(imat);
}
copy_m3_m4(imat3, imat);
- copy_m3_m4(cmat, cu->textoncurve->obmat);
+ copy_m3_m4(cmat, cu->textoncurve->object_to_world);
mul_m3_m3m3(cmat, cmat, imat3);
sizefac = normalize_v3(cmat[0]) / font_size;
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index 0d3a790ba00..d71db8f71a5 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -141,19 +141,18 @@ static int write_audio_frame(FFMpegContext *context)
frame->pts = context->audio_time / av_q2d(c->time_base);
frame->nb_samples = context->audio_input_samples;
frame->format = c->sample_fmt;
- frame->channels = c->channels;
- frame->channel_layout = c->channel_layout;
+ av_channel_layout_copy(&frame->ch_layout, &c->ch_layout);
if (context->audio_deinterleave) {
int channel, i;
uint8_t *temp;
- for (channel = 0; channel < c->channels; channel++) {
+ for (channel = 0; channel < c->ch_layout.nb_channels; channel++) {
for (i = 0; i < frame->nb_samples; i++) {
memcpy(context->audio_deinterleave_buffer +
(i + channel * frame->nb_samples) * context->audio_sample_size,
context->audio_input_buffer +
- (c->channels * i + channel) * context->audio_sample_size,
+ (c->ch_layout.nb_channels * i + channel) * context->audio_sample_size,
context->audio_sample_size);
}
}
@@ -164,10 +163,11 @@ static int write_audio_frame(FFMpegContext *context)
}
avcodec_fill_audio_frame(frame,
- c->channels,
+ c->ch_layout.nb_channels,
c->sample_fmt,
context->audio_input_buffer,
- context->audio_input_samples * c->channels * context->audio_sample_size,
+ context->audio_input_samples * c->ch_layout.nb_channels *
+ context->audio_sample_size,
1);
int success = 1;
@@ -492,7 +492,7 @@ static const AVCodec *get_av1_encoder(
/* Apply AV1 encoder specific settings. */
if (codec) {
- if (strcmp(codec->name, "librav1e") == 0) {
+ if (STREQ(codec->name, "librav1e")) {
/* Set "tiles" to 8 to enable multi-threaded encoding. */
if (rd->threads > 8) {
ffmpeg_dict_set_int(opts, "tiles", rd->threads);
@@ -530,7 +530,7 @@ static const AVCodec *get_av1_encoder(
BLI_snprintf(buffer, sizeof(buffer), "keyint=%d", context->ffmpeg_gop_size);
av_dict_set(opts, "rav1e-params", buffer, 0);
}
- else if (strcmp(codec->name, "libsvtav1") == 0) {
+ else if (STREQ(codec->name, "libsvtav1")) {
/* Set preset value based on ffmpeg_preset.
* Must check context->ffmpeg_preset again in case this encoder was selected due to the
* absence of another. */
@@ -552,7 +552,7 @@ static const AVCodec *get_av1_encoder(
ffmpeg_dict_set_int(opts, "qp", context->ffmpeg_crf);
}
}
- else if (strcmp(codec->name, "libaom-av1") == 0) {
+ else if (STREQ(codec->name, "libaom-av1")) {
/* Speed up libaom-av1 encoding by enabling multithreading and setting tiles. */
ffmpeg_dict_set_int(opts, "row-mt", 1);
const char *tiles_string = NULL;
@@ -944,23 +944,23 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
c->sample_rate = rd->ffcodecdata.audio_mixrate;
c->bit_rate = context->ffmpeg_audio_bitrate * 1000;
c->sample_fmt = AV_SAMPLE_FMT_S16;
- c->channels = rd->ffcodecdata.audio_channels;
+ c->ch_layout.nb_channels = rd->ffcodecdata.audio_channels;
switch (rd->ffcodecdata.audio_channels) {
case FFM_CHANNELS_MONO:
- c->channel_layout = AV_CH_LAYOUT_MONO;
+ av_channel_layout_from_mask(&c->ch_layout, AV_CH_LAYOUT_MONO);
break;
case FFM_CHANNELS_STEREO:
- c->channel_layout = AV_CH_LAYOUT_STEREO;
+ av_channel_layout_from_mask(&c->ch_layout, AV_CH_LAYOUT_STEREO);
break;
case FFM_CHANNELS_SURROUND4:
- c->channel_layout = AV_CH_LAYOUT_QUAD;
+ av_channel_layout_from_mask(&c->ch_layout, AV_CH_LAYOUT_QUAD);
break;
case FFM_CHANNELS_SURROUND51:
- c->channel_layout = AV_CH_LAYOUT_5POINT1_BACK;
+ av_channel_layout_from_mask(&c->ch_layout, AV_CH_LAYOUT_5POINT1_BACK);
break;
case FFM_CHANNELS_SURROUND71:
- c->channel_layout = AV_CH_LAYOUT_7POINT1;
+ av_channel_layout_from_mask(&c->ch_layout, AV_CH_LAYOUT_7POINT1);
break;
}
@@ -1017,7 +1017,7 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
return NULL;
}
- /* need to prevent floating point exception when using vorbis audio codec,
+ /* Need to prevent floating point exception when using VORBIS audio codec,
* initialize this value in the same way as it's done in FFmpeg itself (sergey) */
c->time_base.num = 1;
c->time_base.den = c->sample_rate;
@@ -1027,7 +1027,7 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
* not sure if that is needed anymore, so let's try out if there are any
* complaints regarding some FFmpeg versions users might have. */
context->audio_input_samples = AV_INPUT_BUFFER_MIN_SIZE * 8 / c->bits_per_coded_sample /
- c->channels;
+ c->ch_layout.nb_channels;
}
else {
context->audio_input_samples = c->frame_size;
@@ -1037,11 +1037,11 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
context->audio_sample_size = av_get_bytes_per_sample(c->sample_fmt);
- context->audio_input_buffer = (uint8_t *)av_malloc(context->audio_input_samples * c->channels *
- context->audio_sample_size);
+ context->audio_input_buffer = (uint8_t *)av_malloc(
+ context->audio_input_samples * c->ch_layout.nb_channels * context->audio_sample_size);
if (context->audio_deinterleave) {
context->audio_deinterleave_buffer = (uint8_t *)av_malloc(
- context->audio_input_samples * c->channels * context->audio_sample_size);
+ context->audio_input_samples * c->ch_layout.nb_channels * context->audio_sample_size);
}
context->audio_time = 0.0f;
@@ -1432,7 +1432,7 @@ int BKE_ffmpeg_start(void *context_v,
AVCodecContext *c = context->audio_codec;
AUD_DeviceSpecs specs;
- specs.channels = c->channels;
+ specs.channels = c->ch_layout.nb_channels;
switch (av_get_packed_sample_fmt(c->sample_fmt)) {
case AV_SAMPLE_FMT_U8:
diff --git a/source/blender/blenlib/BLI_color_mix.hh b/source/blender/blenlib/BLI_color_mix.hh
index 322da2bf112..55989669f70 100644
--- a/source/blender/blenlib/BLI_color_mix.hh
+++ b/source/blender/blenlib/BLI_color_mix.hh
@@ -76,7 +76,7 @@ struct FloatTraits {
static inline BlendType max(BlendType a, BlendType b)
{
- return min_ff(a, b);
+ return max_ff(a, b);
}
/* Discretizes in steps of 1.0 / range */
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index 7e1b7c2ba56..538474f58b6 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -624,7 +624,7 @@ void BLI_space_transform_apply_normal(const struct SpaceTransform *data, float n
void BLI_space_transform_invert_normal(const struct SpaceTransform *data, float no[3]);
#define BLI_SPACE_TRANSFORM_SETUP(data, local, target) \
- BLI_space_transform_from_matrices((data), (local)->obmat, (target)->obmat)
+ BLI_space_transform_from_matrices((data), (local)->object_to_world, (target)->object_to_world)
/** \} */
diff --git a/source/blender/blenlib/BLI_path_util.h b/source/blender/blenlib/BLI_path_util.h
index d4d2ddead71..4ea059391b6 100644
--- a/source/blender/blenlib/BLI_path_util.h
+++ b/source/blender/blenlib/BLI_path_util.h
@@ -68,8 +68,15 @@ const char *BLI_path_extension(const char *filepath) ATTR_NONNULL();
/**
* Append a filename to a dir, ensuring slash separates.
+ * \return The new length of `dst`.
*/
-void BLI_path_append(char *__restrict dst, size_t maxlen, const char *__restrict file)
+size_t BLI_path_append(char *__restrict dst, size_t maxlen, const char *__restrict file)
+ ATTR_NONNULL();
+/**
+ * A version of #BLI_path_append that ensures a trailing slash if there is space in `dst`.
+ * \return The new length of `dst`.
+ */
+size_t BLI_path_append_dir(char *__restrict dst, size_t maxlen, const char *__restrict dir)
ATTR_NONNULL();
/**
@@ -195,7 +202,10 @@ const char *BLI_path_basename(const char *path) ATTR_NONNULL() ATTR_WARN_UNUSED_
* - 1 or -2: `path`
* - 2 or -1: `file.txt`
*
- * Ignores multiple slashes at any point in the path (including start/end).
+ * Ignored elements in the path:
+ * - Multiple slashes at any point in the path (including start/end).
+ * - Single '.' in the path: `/./` except for the beginning of the path
+ * where it's used to signify a $PWD relative path.
*/
bool BLI_path_name_at_index(const char *__restrict path,
int index,
@@ -218,7 +228,7 @@ const char *BLI_path_slash_rfind(const char *string) ATTR_NONNULL() ATTR_WARN_UN
* Appends a slash to string if there isn't one there already.
* Returns the new length of the string.
*/
-int BLI_path_slash_ensure(char *string) ATTR_NONNULL();
+int BLI_path_slash_ensure(char *string, size_t string_maxlen) ATTR_NONNULL(1);
/**
* Removes the last slash and everything after it to the end of string, if there is one.
*/
@@ -314,7 +324,7 @@ void BLI_path_normalize(const char *relabase, char *path) ATTR_NONNULL(2);
*
* \note Same as #BLI_path_normalize but adds a trailing slash.
*/
-void BLI_path_normalize_dir(const char *relabase, char *dir) ATTR_NONNULL(2);
+void BLI_path_normalize_dir(const char *relabase, char *dir, size_t dir_maxlen) ATTR_NONNULL(2);
/**
* Make given name safe to be used in paths.
@@ -357,6 +367,8 @@ bool BLI_path_make_safe(char *path) ATTR_NONNULL(1);
*
* Replaces path with the path of its parent directory, returning true if
* it was able to find a parent directory within the path.
+ *
+ * On success, the resulting path will always have a trailing slash.
*/
bool BLI_path_parent_dir(char *path) ATTR_NONNULL();
/**
diff --git a/source/blender/blenlib/BLI_string_utils.h b/source/blender/blenlib/BLI_string_utils.h
index df82e94ae2e..936e892a9e2 100644
--- a/source/blender/blenlib/BLI_string_utils.h
+++ b/source/blender/blenlib/BLI_string_utils.h
@@ -48,33 +48,6 @@ void BLI_string_split_suffix(const char *string, char *r_body, char *r_suf, size
void BLI_string_split_prefix(const char *string, char *r_pre, char *r_body, size_t str_len);
/**
- * Join strings, return newly allocated string.
- */
-char *BLI_string_join_array(char *result,
- size_t result_len,
- const char *strings[],
- uint strings_len) ATTR_NONNULL();
-/**
- * A version of #BLI_string_join that takes a separator which can be any character including '\0'.
- */
-char *BLI_string_join_array_by_sep_char(char *result,
- size_t result_len,
- char sep,
- const char *strings[],
- uint strings_len) ATTR_NONNULL();
-
-/**
- * Join an array of strings into a newly allocated, null terminated string.
- */
-char *BLI_string_join_arrayN(const char *strings[], uint strings_len) ATTR_WARN_UNUSED_RESULT
- ATTR_NONNULL();
-/**
- * A version of #BLI_string_joinN that takes a separator which can be any character including '\0'.
- */
-char *BLI_string_join_array_by_sep_charN(char sep,
- const char *strings[],
- uint strings_len) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
-/**
* A version of #BLI_string_join_array_by_sep_charN that takes a table array.
* The new location of each string is written into this array.
*/
@@ -82,17 +55,7 @@ char *BLI_string_join_array_by_sep_char_with_tableN(char sep,
char *table[],
const char *strings[],
uint strings_len) ATTR_NONNULL();
-/**
- * Take multiple arguments, pass as (array, length).
- */
-#define BLI_string_join(result, result_len, ...) \
- BLI_string_join_array( \
- result, result_len, ((const char *[]){__VA_ARGS__}), VA_NARGS_COUNT(__VA_ARGS__))
-#define BLI_string_joinN(...) \
- BLI_string_join_arrayN(((const char *[]){__VA_ARGS__}), VA_NARGS_COUNT(__VA_ARGS__))
-#define BLI_string_join_by_sep_charN(sep, ...) \
- BLI_string_join_array_by_sep_charN( \
- sep, ((const char *[]){__VA_ARGS__}), VA_NARGS_COUNT(__VA_ARGS__))
+
#define BLI_string_join_by_sep_char_with_tableN(sep, table, ...) \
BLI_string_join_array_by_sep_char_with_tableN( \
sep, table, ((const char *[]){__VA_ARGS__}), VA_NARGS_COUNT(__VA_ARGS__))
@@ -149,6 +112,360 @@ bool BLI_uniquename(struct ListBase *list,
int name_offset,
size_t name_len);
+/* Expand array functions. */
+
+/* Intentionally no comma after `_BLI_STRING_ARGS_0` to allow it to be empty. */
+#define _BLI_STRING_ARGS_1 _BLI_STRING_ARGS_0 const char *a
+#define _BLI_STRING_ARGS_2 _BLI_STRING_ARGS_1, const char *b
+#define _BLI_STRING_ARGS_3 _BLI_STRING_ARGS_2, const char *c
+#define _BLI_STRING_ARGS_4 _BLI_STRING_ARGS_3, const char *d
+#define _BLI_STRING_ARGS_5 _BLI_STRING_ARGS_4, const char *e
+#define _BLI_STRING_ARGS_6 _BLI_STRING_ARGS_5, const char *f
+#define _BLI_STRING_ARGS_7 _BLI_STRING_ARGS_6, const char *g
+#define _BLI_STRING_ARGS_8 _BLI_STRING_ARGS_7, const char *h
+#define _BLI_STRING_ARGS_9 _BLI_STRING_ARGS_8, const char *i
+#define _BLI_STRING_ARGS_10 _BLI_STRING_ARGS_9, const char *j
+
+/* ------------------------------------------------------------------------- */
+/** \name Implement: `BLI_string_join(..)`
+ * \{ */
+
+#define _BLI_STRING_ARGS_0 char *__restrict dst, const size_t dst_len,
+
+/**
+ * Join strings, return the length of the resulting string.
+ */
+size_t BLI_string_join_array(char *result,
+ size_t result_len,
+ const char *strings[],
+ uint strings_len) ATTR_NONNULL();
+
+#define BLI_string_join(...) VA_NARGS_CALL_OVERLOAD(_BLI_string_join_, __VA_ARGS__)
+
+BLI_INLINE size_t _BLI_string_join_3(_BLI_STRING_ARGS_1) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_4(_BLI_STRING_ARGS_2) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_5(_BLI_STRING_ARGS_3) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_6(_BLI_STRING_ARGS_4) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_7(_BLI_STRING_ARGS_5) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_8(_BLI_STRING_ARGS_6) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_9(_BLI_STRING_ARGS_7) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_10(_BLI_STRING_ARGS_8) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_11(_BLI_STRING_ARGS_9) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_12(_BLI_STRING_ARGS_10) ATTR_NONNULL();
+
+BLI_INLINE size_t _BLI_string_join_3(_BLI_STRING_ARGS_1)
+{
+ const char *string_array[] = {a};
+ return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_4(_BLI_STRING_ARGS_2)
+{
+ const char *string_array[] = {a, b};
+ return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_5(_BLI_STRING_ARGS_3)
+{
+ const char *string_array[] = {a, b, c};
+ return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_6(_BLI_STRING_ARGS_4)
+{
+ const char *string_array[] = {a, b, c, d};
+ return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_7(_BLI_STRING_ARGS_5)
+{
+ const char *string_array[] = {a, b, c, d, e};
+ return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_8(_BLI_STRING_ARGS_6)
+{
+ const char *string_array[] = {a, b, c, d, e, f};
+ return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_9(_BLI_STRING_ARGS_7)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g};
+ return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_10(_BLI_STRING_ARGS_8)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g, h};
+ return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_11(_BLI_STRING_ARGS_9)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g, h, i};
+ return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_12(_BLI_STRING_ARGS_10)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g, h, i, j};
+ return BLI_string_join_array(dst, dst_len, string_array, ARRAY_SIZE(string_array));
+}
+
+#undef _BLI_STRING_ARGS_0
+
+/** \} */
+
+/* ------------------------------------------------------------------------- */
+/** \name Implement: `BLI_string_joinN(..)`
+ * \{ */
+
+/**
+ * Join an array of strings into a newly allocated, null terminated string.
+ */
+char *BLI_string_join_arrayN(const char *strings[], uint strings_len) ATTR_WARN_UNUSED_RESULT
+ ATTR_NONNULL();
+
+#define BLI_string_joinN(...) VA_NARGS_CALL_OVERLOAD(_BLI_string_joinN_, __VA_ARGS__)
+
+#define _BLI_STRING_ARGS_0
+
+BLI_INLINE char *_BLI_string_joinN_1(_BLI_STRING_ARGS_1) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_joinN_2(_BLI_STRING_ARGS_2) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_joinN_3(_BLI_STRING_ARGS_3) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_joinN_4(_BLI_STRING_ARGS_4) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_joinN_5(_BLI_STRING_ARGS_5) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_joinN_6(_BLI_STRING_ARGS_6) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_joinN_7(_BLI_STRING_ARGS_7) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_joinN_8(_BLI_STRING_ARGS_8) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_joinN_9(_BLI_STRING_ARGS_9) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_joinN_10(_BLI_STRING_ARGS_10) ATTR_NONNULL();
+
+BLI_INLINE char *_BLI_string_joinN_1(_BLI_STRING_ARGS_1)
+{
+ const char *string_array[] = {a};
+ return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_joinN_2(_BLI_STRING_ARGS_2)
+{
+ const char *string_array[] = {a, b};
+ return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_joinN_3(_BLI_STRING_ARGS_3)
+{
+ const char *string_array[] = {a, b, c};
+ return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_joinN_4(_BLI_STRING_ARGS_4)
+{
+ const char *string_array[] = {a, b, c, d};
+ return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_joinN_5(_BLI_STRING_ARGS_5)
+{
+ const char *string_array[] = {a, b, c, d, e};
+ return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_joinN_6(_BLI_STRING_ARGS_6)
+{
+ const char *string_array[] = {a, b, c, d, e, f};
+ return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_joinN_7(_BLI_STRING_ARGS_7)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g};
+ return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_joinN_8(_BLI_STRING_ARGS_8)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g, h};
+ return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_joinN_9(_BLI_STRING_ARGS_9)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g, h, i};
+ return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_joinN_10(_BLI_STRING_ARGS_10)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g, h, i, j};
+ return BLI_string_join_arrayN(string_array, ARRAY_SIZE(string_array));
+}
+
+#undef _BLI_STRING_ARGS_0
+
+/** \} */
+
+/* ------------------------------------------------------------------------- */
+/** \name Implement: `BLI_string_join_by_sep_char(..)`
+ * \{ */
+
+/**
+ * A version of #BLI_string_join_array that takes a separator which can be any character
+ * including '\0'.
+ */
+size_t BLI_string_join_array_by_sep_char(char *result,
+ size_t result_len,
+ char sep,
+ const char *strings[],
+ uint strings_len) ATTR_NONNULL();
+
+#define BLI_string_join_by_sep_char(...) \
+ VA_NARGS_CALL_OVERLOAD(_BLI_string_join_by_sep_char_, __VA_ARGS__)
+
+#define _BLI_STRING_ARGS_0 char *__restrict dst, const size_t dst_len, const char sep,
+
+BLI_INLINE size_t _BLI_string_join_by_sep_char_4(_BLI_STRING_ARGS_1) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_by_sep_char_5(_BLI_STRING_ARGS_2) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_by_sep_char_6(_BLI_STRING_ARGS_3) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_by_sep_char_7(_BLI_STRING_ARGS_4) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_by_sep_char_8(_BLI_STRING_ARGS_5) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_by_sep_char_9(_BLI_STRING_ARGS_6) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_by_sep_char_10(_BLI_STRING_ARGS_7) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_by_sep_char_11(_BLI_STRING_ARGS_8) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_by_sep_char_12(_BLI_STRING_ARGS_9) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_string_join_by_sep_char_13(_BLI_STRING_ARGS_10) ATTR_NONNULL();
+
+BLI_INLINE size_t _BLI_string_join_by_sep_char_4(_BLI_STRING_ARGS_1)
+{
+ const char *string_array[] = {a};
+ return BLI_string_join_array_by_sep_char(
+ dst, dst_len, sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_by_sep_char_5(_BLI_STRING_ARGS_2)
+{
+ const char *string_array[] = {a, b};
+ return BLI_string_join_array_by_sep_char(
+ dst, dst_len, sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_by_sep_char_6(_BLI_STRING_ARGS_3)
+{
+ const char *string_array[] = {a, b, c};
+ return BLI_string_join_array_by_sep_char(
+ dst, dst_len, sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_by_sep_char_7(_BLI_STRING_ARGS_4)
+{
+ const char *string_array[] = {a, b, c, d};
+ return BLI_string_join_array_by_sep_char(
+ dst, dst_len, sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_by_sep_char_8(_BLI_STRING_ARGS_5)
+{
+ const char *string_array[] = {a, b, c, d, e};
+ return BLI_string_join_array_by_sep_char(
+ dst, dst_len, sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_by_sep_char_9(_BLI_STRING_ARGS_6)
+{
+ const char *string_array[] = {a, b, c, d, e, f};
+ return BLI_string_join_array_by_sep_char(
+ dst, dst_len, sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_by_sep_char_10(_BLI_STRING_ARGS_7)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g};
+ return BLI_string_join_array_by_sep_char(
+ dst, dst_len, sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_by_sep_char_11(_BLI_STRING_ARGS_8)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g, h};
+ return BLI_string_join_array_by_sep_char(
+ dst, dst_len, sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_by_sep_char_12(_BLI_STRING_ARGS_9)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g, h, i};
+ return BLI_string_join_array_by_sep_char(
+ dst, dst_len, sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE size_t _BLI_string_join_by_sep_char_13(_BLI_STRING_ARGS_10)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g, h, i, j};
+ return BLI_string_join_array_by_sep_char(
+ dst, dst_len, sep, string_array, ARRAY_SIZE(string_array));
+}
+
+#undef _BLI_STRING_ARGS_0
+
+/** \} */
+
+/* ------------------------------------------------------------------------- */
+/** \name Implement: `BLI_string_join_by_sep_charN(..)`
+ * \{ */
+
+/**
+ * A version of #BLI_string_join_by_sep_char that takes a separator which can be any character
+ * including '\0'.
+ */
+char *BLI_string_join_array_by_sep_charN(char sep,
+ const char *strings[],
+ uint strings_len) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
+
+#define BLI_string_join_by_sep_charN(...) \
+ VA_NARGS_CALL_OVERLOAD(_BLI_string_join_by_sep_charN_, __VA_ARGS__)
+
+#define _BLI_STRING_ARGS_0 const char sep,
+
+BLI_INLINE char *_BLI_string_join_by_sep_charN_2(_BLI_STRING_ARGS_1) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_join_by_sep_charN_3(_BLI_STRING_ARGS_2) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_join_by_sep_charN_4(_BLI_STRING_ARGS_3) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_join_by_sep_charN_5(_BLI_STRING_ARGS_4) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_join_by_sep_charN_6(_BLI_STRING_ARGS_5) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_join_by_sep_charN_7(_BLI_STRING_ARGS_6) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_join_by_sep_charN_8(_BLI_STRING_ARGS_7) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_join_by_sep_charN_9(_BLI_STRING_ARGS_8) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_join_by_sep_charN_10(_BLI_STRING_ARGS_9) ATTR_NONNULL();
+BLI_INLINE char *_BLI_string_join_by_sep_charN_11(_BLI_STRING_ARGS_10) ATTR_NONNULL();
+
+BLI_INLINE char *_BLI_string_join_by_sep_charN_2(_BLI_STRING_ARGS_1)
+{
+ const char *string_array[] = {a};
+ return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_join_by_sep_charN_3(_BLI_STRING_ARGS_2)
+{
+ const char *string_array[] = {a, b};
+ return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_join_by_sep_charN_4(_BLI_STRING_ARGS_3)
+{
+ const char *string_array[] = {a, b, c};
+ return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_join_by_sep_charN_5(_BLI_STRING_ARGS_4)
+{
+ const char *string_array[] = {a, b, c, d};
+ return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_join_by_sep_charN_6(_BLI_STRING_ARGS_5)
+{
+ const char *string_array[] = {a, b, c, d, e};
+ return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_join_by_sep_charN_7(_BLI_STRING_ARGS_6)
+{
+ const char *string_array[] = {a, b, c, d, e, f};
+ return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_join_by_sep_charN_8(_BLI_STRING_ARGS_7)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g};
+ return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_join_by_sep_charN_9(_BLI_STRING_ARGS_8)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g, h};
+ return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_join_by_sep_charN_10(_BLI_STRING_ARGS_9)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g, h, i};
+ return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array));
+}
+BLI_INLINE char *_BLI_string_join_by_sep_charN_11(_BLI_STRING_ARGS_10)
+{
+ const char *string_array[] = {a, b, c, d, e, f, g, h, i, j};
+ return BLI_string_join_array_by_sep_charN(sep, string_array, ARRAY_SIZE(string_array));
+}
+
+/** \} */
+
+#undef _BLI_STRING_ARGS_0
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenlib/BLI_uvproject.h b/source/blender/blenlib/BLI_uvproject.h
index 75f39de6b7f..a94fd796121 100644
--- a/source/blender/blenlib/BLI_uvproject.h
+++ b/source/blender/blenlib/BLI_uvproject.h
@@ -15,7 +15,7 @@ struct ProjCameraInfo;
/**
* Create UV info from the camera, needs to be freed.
*
- * \param rotmat: can be `obedit->obmat` when uv project is used.
+ * \param rotmat: can be `obedit->object_to_world` when uv project is used.
* \param winx, winy: can be from `scene->r.xsch / ysch`.
*/
struct ProjCameraInfo *BLI_uvproject_camera_info(struct Object *ob,
diff --git a/source/blender/blenlib/intern/fileops.c b/source/blender/blenlib/intern/fileops.c
index c8acae533bd..f5516bf344a 100644
--- a/source/blender/blenlib/intern/fileops.c
+++ b/source/blender/blenlib/intern/fileops.c
@@ -401,7 +401,7 @@ static bool delete_recursive(const char *dir)
/* dir listing produces dir path without trailing slash... */
BLI_strncpy(path, fl->path, sizeof(path));
- BLI_path_slash_ensure(path);
+ BLI_path_slash_ensure(path, sizeof(path));
if (delete_recursive(path)) {
err = true;
diff --git a/source/blender/blenlib/intern/kdtree_impl.h b/source/blender/blenlib/intern/kdtree_impl.h
index 6614f1bf964..f7993eb5adc 100644
--- a/source/blender/blenlib/intern/kdtree_impl.h
+++ b/source/blender/blenlib/intern/kdtree_impl.h
@@ -11,9 +11,9 @@
#include "BLI_strict_flags.h"
#include "BLI_utildefines.h"
-#define _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) MACRO_ARG1##MACRO_ARG2
-#define _CONCAT(MACRO_ARG1, MACRO_ARG2) _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2)
-#define BLI_kdtree_nd_(id) _CONCAT(KDTREE_PREFIX_ID, _##id)
+#define _BLI_KDTREE_CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) MACRO_ARG1##MACRO_ARG2
+#define _BLI_KDTREE_CONCAT(MACRO_ARG1, MACRO_ARG2) _BLI_KDTREE_CONCAT_AUX(MACRO_ARG1, MACRO_ARG2)
+#define BLI_kdtree_nd_(id) _BLI_KDTREE_CONCAT(KDTREE_PREFIX_ID, _##id)
typedef struct KDTreeNode_head {
uint left, right;
diff --git a/source/blender/blenlib/intern/list_sort_impl.h b/source/blender/blenlib/intern/list_sort_impl.h
index e1b93986f4a..7c38fc60b29 100644
--- a/source/blender/blenlib/intern/list_sort_impl.h
+++ b/source/blender/blenlib/intern/list_sort_impl.h
@@ -47,24 +47,25 @@
#endif
#ifdef SORT_IMPL_USE_THUNK
-# define THUNK_APPEND1(a, thunk) a, thunk
-# define THUNK_PREPEND2(thunk, a, b) thunk, a, b
+# define BLI_LIST_THUNK_APPEND1(a, thunk) a, thunk
+# define BLI_LIST_THUNK_PREPEND2(thunk, a, b) thunk, a, b
#else
-# define THUNK_APPEND1(a, thunk) a
-# define THUNK_PREPEND2(thunk, a, b) a, b
+# define BLI_LIST_THUNK_APPEND1(a, thunk) a
+# define BLI_LIST_THUNK_PREPEND2(thunk, a, b) a, b
#endif
-#define _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) MACRO_ARG1##MACRO_ARG2
-#define _CONCAT(MACRO_ARG1, MACRO_ARG2) _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2)
-#define _SORT_PREFIX(id) _CONCAT(SORT_IMPL_FUNC, _##id)
+#define _BLI_LIST_SORT_CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) MACRO_ARG1##MACRO_ARG2
+#define _BLI_LIST_SORT_CONCAT(MACRO_ARG1, MACRO_ARG2) \
+ _BLI_LIST_SORT_CONCAT_AUX(MACRO_ARG1, MACRO_ARG2)
+#define _BLI_LIST_SORT_PREFIX(id) _BLI_LIST_SORT_CONCAT(SORT_IMPL_FUNC, _##id)
/* local identifiers */
-#define SortInfo _SORT_PREFIX(SortInfo)
-#define CompareFn _SORT_PREFIX(CompareFn)
-#define init_sort_info _SORT_PREFIX(init_sort_info)
-#define merge_lists _SORT_PREFIX(merge_lists)
-#define sweep_up _SORT_PREFIX(sweep_up)
-#define insert_list _SORT_PREFIX(insert_list)
+#define SortInfo _BLI_LIST_SORT_PREFIX(SortInfo)
+#define CompareFn _BLI_LIST_SORT_PREFIX(CompareFn)
+#define init_sort_info _BLI_LIST_SORT_PREFIX(init_sort_info)
+#define merge_lists _BLI_LIST_SORT_PREFIX(merge_lists)
+#define sweep_up _BLI_LIST_SORT_PREFIX(sweep_up)
+#define insert_list _BLI_LIST_SORT_PREFIX(insert_list)
typedef int (*CompareFn)(
#ifdef SORT_IMPL_USE_THUNK
@@ -159,7 +160,7 @@ BLI_INLINE list_node *merge_lists(list_node *first,
list_node *list = NULL;
list_node **pos = &list;
while (first && second) {
- if (func(THUNK_PREPEND2(thunk, SORT_ARG(first), SORT_ARG(second))) > 0) {
+ if (func(BLI_LIST_THUNK_PREPEND2(thunk, SORT_ARG(first), SORT_ARG(second))) > 0) {
*pos = second;
second = second->next;
}
@@ -181,7 +182,7 @@ BLI_INLINE list_node *sweep_up(struct SortInfo *si, list_node *list, unsigned in
{
unsigned int i;
for (i = si->min_rank; i < upto; i++) {
- list = merge_lists(si->ranks[i], list, THUNK_APPEND1(si->func, si->thunk));
+ list = merge_lists(si->ranks[i], list, BLI_LIST_THUNK_APPEND1(si->func, si->thunk));
si->ranks[i] = NULL;
}
return list;
@@ -225,17 +226,19 @@ BLI_INLINE void insert_list(struct SortInfo *si, list_node *list, unsigned int r
// printf("Rank '%d' should not exceed " STRINGIFY(MAX_RANKS), rank);
rank = MAX_RANKS;
}
- list = merge_lists(sweep_up(si, NULL, si->n_ranks), list, THUNK_APPEND1(si->func, si->thunk));
+ list = merge_lists(
+ sweep_up(si, NULL, si->n_ranks), list, BLI_LIST_THUNK_APPEND1(si->func, si->thunk));
for (i = si->n_ranks; i < rank; i++) {
si->ranks[i] = NULL;
}
}
else {
if (rank) {
- list = merge_lists(sweep_up(si, NULL, rank), list, THUNK_APPEND1(si->func, si->thunk));
+ list = merge_lists(
+ sweep_up(si, NULL, rank), list, BLI_LIST_THUNK_APPEND1(si->func, si->thunk));
}
for (i = rank; i < si->n_ranks && si->ranks[i]; i++) {
- list = merge_lists(si->ranks[i], list, THUNK_APPEND1(si->func, si->thunk));
+ list = merge_lists(si->ranks[i], list, BLI_LIST_THUNK_APPEND1(si->func, si->thunk));
si->ranks[i] = NULL;
}
}
@@ -281,7 +284,7 @@ BLI_INLINE list_node *list_sort_do(list_node *list,
list_node *next = list->next;
list_node *tail = next->next;
- if (func(THUNK_PREPEND2(thunk, SORT_ARG(list), SORT_ARG(next))) > 0) {
+ if (func(BLI_LIST_THUNK_PREPEND2(thunk, SORT_ARG(list), SORT_ARG(next))) > 0) {
next->next = list;
next = list;
list = list->next;
@@ -296,8 +299,8 @@ BLI_INLINE list_node *list_sort_do(list_node *list,
return sweep_up(&si, list, si.n_ranks);
}
-#undef _CONCAT_AUX
-#undef _CONCAT
+#undef _BLI_LIST_SORT_CONCAT_AUX
+#undef _BLI_LIST_SORT_CONCAT
#undef _SORT_PREFIX
#undef SortInfo
@@ -310,6 +313,6 @@ BLI_INLINE list_node *list_sort_do(list_node *list,
#undef list_node
#undef list_sort_do
-#undef THUNK_APPEND1
-#undef THUNK_PREPEND2
+#undef BLI_LIST_THUNK_APPEND1
+#undef BLI_LIST_THUNK_PREPEND2
#undef SORT_ARG
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index afe8c3cc033..d13f3fe5ced 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -153,6 +153,19 @@ void BLI_path_normalize(const char *relabase, char *path)
*/
#ifdef WIN32
+
+ while ((start = strstr(path, "\\.\\"))) {
+ eind = start + strlen("\\.\\") - 1;
+ memmove(start, eind, strlen(eind) + 1);
+ }
+
+ /* remove two consecutive backslashes, but skip the UNC prefix,
+ * which needs to be preserved */
+ while ((start = strstr(path + BLI_path_unc_prefix_len(path), "\\\\"))) {
+ eind = start + strlen("\\\\") - 1;
+ memmove(start, eind, strlen(eind) + 1);
+ }
+
while ((start = strstr(path, "\\..\\"))) {
eind = start + strlen("\\..\\") - 1;
a = start - path - 1;
@@ -170,18 +183,18 @@ void BLI_path_normalize(const char *relabase, char *path)
}
}
- while ((start = strstr(path, "\\.\\"))) {
- eind = start + strlen("\\.\\") - 1;
+#else
+
+ while ((start = strstr(path, "/./"))) {
+ eind = start + (3 - 1) /* strlen("/./") - 1 */;
memmove(start, eind, strlen(eind) + 1);
}
- /* remove two consecutive backslashes, but skip the UNC prefix,
- * which needs to be preserved */
- while ((start = strstr(path + BLI_path_unc_prefix_len(path), "\\\\"))) {
- eind = start + strlen("\\\\") - 1;
+ while ((start = strstr(path, "//"))) {
+ eind = start + (2 - 1) /* strlen("//") - 1 */;
memmove(start, eind, strlen(eind) + 1);
}
-#else
+
while ((start = strstr(path, "/../"))) {
a = start - path - 1;
if (a > 0) {
@@ -206,19 +219,10 @@ void BLI_path_normalize(const char *relabase, char *path)
}
}
- while ((start = strstr(path, "/./"))) {
- eind = start + (3 - 1) /* strlen("/./") - 1 */;
- memmove(start, eind, strlen(eind) + 1);
- }
-
- while ((start = strstr(path, "//"))) {
- eind = start + (2 - 1) /* strlen("//") - 1 */;
- memmove(start, eind, strlen(eind) + 1);
- }
#endif
}
-void BLI_path_normalize_dir(const char *relabase, char *dir)
+void BLI_path_normalize_dir(const char *relabase, char *dir, size_t dir_maxlen)
{
/* Would just create an unexpected "/" path, just early exit entirely. */
if (dir[0] == '\0') {
@@ -226,7 +230,7 @@ void BLI_path_normalize_dir(const char *relabase, char *dir)
}
BLI_path_normalize(relabase, dir);
- BLI_path_slash_ensure(dir);
+ BLI_path_slash_ensure(dir, dir_maxlen);
}
bool BLI_filename_make_safe_ex(char *fname, bool allow_tokens)
@@ -622,18 +626,28 @@ bool BLI_path_suffix(char *string, size_t maxlen, const char *suffix, const char
bool BLI_path_parent_dir(char *path)
{
- const char parent_dir[] = {'.', '.', SEP, '\0'}; /* "../" or "..\\" */
- char tmp[FILE_MAX + 4];
-
- BLI_path_join(tmp, sizeof(tmp), path, parent_dir);
- BLI_path_normalize(NULL, tmp); /* does all the work of normalizing the path for us */
-
- if (!BLI_path_extension_check(tmp, parent_dir)) {
- strcpy(path, tmp); /* We assume the parent directory is always shorter. */
- return true;
+ /* Use #BLI_path_name_at_index instead of checking if the strings ends with `parent_dir`
+ * to ensure the logic isn't confused by:
+ * - Directory names that happen to end with `..`.
+ * - When `path` is empty, the contents will be `../`
+ * which would cause checking for a tailing `/../` fail.
+ * Extracting the span of the final directory avoids both these issues. */
+ int tail_ofs = 0, tail_len = 0;
+ if (!BLI_path_name_at_index(path, -1, &tail_ofs, &tail_len)) {
+ return false;
+ }
+ if (tail_len == 1) {
+ /* Last path is ".", as normalize should remove this, it's safe to assume failure.
+ * This happens when the input a single period (possibly with slashes before or after). */
+ if (path[tail_ofs] == '.') {
+ return false;
+ }
}
- return false;
+ /* Input paths should already be normalized if `..` is part of the path. */
+ BLI_assert(!((tail_len == 2) && (path[tail_ofs] == '.') && (path[tail_ofs + 1] == '.')));
+ path[tail_ofs] = '\0';
+ return true;
}
bool BLI_path_parent_dir_until_exists(char *dir)
@@ -1431,21 +1445,34 @@ const char *BLI_path_extension(const char *filepath)
return extension;
}
-void BLI_path_append(char *__restrict dst, const size_t maxlen, const char *__restrict file)
+size_t BLI_path_append(char *__restrict dst, const size_t maxlen, const char *__restrict file)
{
size_t dirlen = BLI_strnlen(dst, maxlen);
- /* inline BLI_path_slash_ensure */
+ /* Inline #BLI_path_slash_ensure. */
if ((dirlen > 0) && (dst[dirlen - 1] != SEP)) {
dst[dirlen++] = SEP;
dst[dirlen] = '\0';
}
if (dirlen >= maxlen) {
- return; /* fills the path */
+ return dirlen; /* fills the path */
}
- BLI_strncpy(dst + dirlen, file, maxlen - dirlen);
+ return dirlen + BLI_strncpy_rlen(dst + dirlen, file, maxlen - dirlen);
+}
+
+size_t BLI_path_append_dir(char *__restrict dst, const size_t maxlen, const char *__restrict dir)
+{
+ size_t dirlen = BLI_path_append(dst, maxlen, dir);
+ if (dirlen + 1 < maxlen) {
+ /* Inline #BLI_path_slash_ensure. */
+ if ((dirlen > 0) && (dst[dirlen - 1] != SEP)) {
+ dst[dirlen++] = SEP;
+ dst[dirlen] = '\0';
+ }
+ }
+ return dirlen;
}
size_t BLI_path_join_array(char *__restrict dst,
@@ -1469,14 +1496,36 @@ size_t BLI_path_join_array(char *__restrict dst,
return ofs;
}
+#ifdef WIN32
+ /* Special case "//" for relative paths, don't use separator #SEP
+ * as this has a special meaning on both WIN32 & UNIX.
+ * Without this check joining `"//", "path"`. results in `"//\path"`. */
+ if (ofs != 0) {
+ size_t i;
+ for (i = 0; i < ofs; i++) {
+ if (dst[i] != '/') {
+ break;
+ }
+ }
+ if (i == ofs) {
+ /* All slashes, keep them as-is, and join the remaining path array. */
+ return path_array_num > 1 ?
+ BLI_path_join_array(
+ dst + ofs, dst_len - ofs, &path_array[1], path_array_num - 1) :
+ ofs;
+ }
+ }
+#endif
+
/* Remove trailing slashes, unless there are *only* trailing slashes
* (allow `//` or `//some_path` as the first argument). */
bool has_trailing_slash = false;
if (ofs != 0) {
size_t len = ofs;
- while ((len != 0) && ELEM(path[len - 1], SEP, ALTSEP)) {
+ while ((len != 0) && (path[len - 1] == SEP)) {
len -= 1;
}
+
if (len != 0) {
ofs = len;
}
@@ -1487,18 +1536,18 @@ size_t BLI_path_join_array(char *__restrict dst,
path = path_array[path_index];
has_trailing_slash = false;
const char *path_init = path;
- while (ELEM(path[0], SEP, ALTSEP)) {
+ while (path[0] == SEP) {
path++;
}
size_t len = strlen(path);
if (len != 0) {
- while ((len != 0) && ELEM(path[len - 1], SEP, ALTSEP)) {
+ while ((len != 0) && (path[len - 1] == SEP)) {
len -= 1;
}
if (len != 0) {
/* the very first path may have a slash at the end */
- if (ofs && !ELEM(dst[ofs - 1], SEP, ALTSEP)) {
+ if (ofs && (dst[ofs - 1] != SEP)) {
dst[ofs++] = SEP;
if (ofs == dst_last) {
break;
@@ -1521,7 +1570,7 @@ size_t BLI_path_join_array(char *__restrict dst,
}
if (has_trailing_slash) {
- if ((ofs != dst_last) && (ofs != 0) && (ELEM(dst[ofs - 1], SEP, ALTSEP) == 0)) {
+ if ((ofs != dst_last) && (ofs != 0) && (dst[ofs - 1] != SEP)) {
dst[ofs++] = SEP;
}
}
@@ -1538,53 +1587,64 @@ const char *BLI_path_basename(const char *path)
return filename ? filename + 1 : path;
}
-bool BLI_path_name_at_index(const char *__restrict path,
- const int index,
- int *__restrict r_offset,
- int *__restrict r_len)
+static bool path_name_at_index_forward(const char *__restrict path,
+ const int index,
+ int *__restrict r_offset,
+ int *__restrict r_len)
{
- if (index >= 0) {
- int index_step = 0;
- int prev = -1;
- int i = 0;
- while (true) {
- const char c = path[i];
- if (ELEM(c, SEP, ALTSEP, '\0')) {
- if (prev + 1 != i) {
- prev += 1;
+ BLI_assert(index >= 0);
+ int index_step = 0;
+ int prev = -1;
+ int i = 0;
+ while (true) {
+ const char c = path[i];
+ if (ELEM(c, SEP, '\0')) {
+ if (prev + 1 != i) {
+ prev += 1;
+ /* Skip '/./' (behave as if they don't exist). */
+ if (!((i - prev == 1) && (prev != 0) && (path[prev] == '.'))) {
if (index_step == index) {
*r_offset = prev;
*r_len = i - prev;
- // printf("!!! %d %d\n", start, end);
return true;
}
index_step += 1;
}
- if (c == '\0') {
- break;
- }
- prev = i;
}
- i += 1;
+ if (c == '\0') {
+ break;
+ }
+ prev = i;
}
- return false;
+ i += 1;
}
+ return false;
+}
- /* negative number, reverse where -1 is the last element */
+static bool path_name_at_index_backward(const char *__restrict path,
+ const int index,
+ int *__restrict r_offset,
+ int *__restrict r_len)
+{
+ /* Negative number, reverse where -1 is the last element. */
+ BLI_assert(index < 0);
int index_step = -1;
int prev = strlen(path);
int i = prev - 1;
while (true) {
const char c = i >= 0 ? path[i] : '\0';
- if (ELEM(c, SEP, ALTSEP, '\0')) {
+ if (ELEM(c, SEP, '\0')) {
if (prev - 1 != i) {
i += 1;
- if (index_step == index) {
- *r_offset = i;
- *r_len = prev - i;
- return true;
+ /* Skip '/./' (behave as if they don't exist). */
+ if (!((prev - i == 1) && (i != 0) && (path[i] == '.'))) {
+ if (index_step == index) {
+ *r_offset = i;
+ *r_len = prev - i;
+ return true;
+ }
+ index_step -= 1;
}
- index_step -= 1;
}
if (c == '\0') {
break;
@@ -1596,6 +1656,15 @@ bool BLI_path_name_at_index(const char *__restrict path,
return false;
}
+bool BLI_path_name_at_index(const char *__restrict path,
+ const int index,
+ int *__restrict r_offset,
+ int *__restrict r_len)
+{
+ return (index >= 0) ? path_name_at_index_forward(path, index, r_offset, r_len) :
+ path_name_at_index_backward(path, index, r_offset, r_len);
+}
+
bool BLI_path_contains(const char *container_path, const char *containee_path)
{
char container_native[PATH_MAX];
@@ -1624,7 +1693,7 @@ bool BLI_path_contains(const char *container_path, const char *containee_path)
/* Add a trailing slash to prevent same-prefix directories from matching.
* e.g. "/some/path" doesn't contain "/some/path_lib". */
- BLI_path_slash_ensure(container_native);
+ BLI_path_slash_ensure(container_native, sizeof(container_native));
return BLI_str_startswith(containee_native, container_native);
}
@@ -1659,13 +1728,17 @@ const char *BLI_path_slash_rfind(const char *string)
return (lfslash > lbslash) ? lfslash : lbslash;
}
-int BLI_path_slash_ensure(char *string)
+int BLI_path_slash_ensure(char *string, size_t string_maxlen)
{
int len = strlen(string);
+ BLI_assert(len < string_maxlen);
if (len == 0 || string[len - 1] != SEP) {
- string[len] = SEP;
- string[len + 1] = '\0';
- return len + 1;
+ /* Avoid unlikely buffer overflow. */
+ if (len + 1 < string_maxlen) {
+ string[len] = SEP;
+ string[len + 1] = '\0';
+ return len + 1;
+ }
}
return len;
}
diff --git a/source/blender/blenlib/intern/string_utils.c b/source/blender/blenlib/intern/string_utils.c
index 0b9baaff3e9..27734d2f429 100644
--- a/source/blender/blenlib/intern/string_utils.c
+++ b/source/blender/blenlib/intern/string_utils.c
@@ -344,10 +344,10 @@ bool BLI_uniquename(
*
* \{ */
-char *BLI_string_join_array(char *result,
- size_t result_len,
- const char *strings[],
- uint strings_len)
+size_t BLI_string_join_array(char *result,
+ size_t result_len,
+ const char *strings[],
+ uint strings_len)
{
char *c = result;
char *c_end = &result[result_len - 1];
@@ -358,10 +358,10 @@ char *BLI_string_join_array(char *result,
}
}
*c = '\0';
- return c;
+ return (size_t)(c - result);
}
-char *BLI_string_join_array_by_sep_char(
+size_t BLI_string_join_array_by_sep_char(
char *result, size_t result_len, char sep, const char *strings[], uint strings_len)
{
char *c = result;
@@ -378,7 +378,7 @@ char *BLI_string_join_array_by_sep_char(
}
}
*c = '\0';
- return c;
+ return (size_t)(c - result);
}
char *BLI_string_join_arrayN(const char *strings[], uint strings_len)
diff --git a/source/blender/blenlib/intern/uvproject.c b/source/blender/blenlib/intern/uvproject.c
index 347166bd57d..0398bf0b3fe 100644
--- a/source/blender/blenlib/intern/uvproject.c
+++ b/source/blender/blenlib/intern/uvproject.c
@@ -129,7 +129,7 @@ ProjCameraInfo *BLI_uvproject_camera_info(Object *ob, float rotmat[4][4], float
uci.camsize = uci.do_persp ? tanf(uci.camangle) : camera->ortho_scale;
/* account for scaled cameras */
- copy_m4_m4(uci.caminv, ob->obmat);
+ copy_m4_m4(uci.caminv, ob->object_to_world);
normalize_m4(uci.caminv);
if (invert_m4(uci.caminv)) {
diff --git a/source/blender/blenlib/tests/BLI_path_util_test.cc b/source/blender/blenlib/tests/BLI_path_util_test.cc
index 89e537235db..9d5422d62ff 100644
--- a/source/blender/blenlib/tests/BLI_path_util_test.cc
+++ b/source/blender/blenlib/tests/BLI_path_util_test.cc
@@ -9,69 +9,166 @@
#include "BLI_string.h"
/* -------------------------------------------------------------------- */
-/* tests */
+/** \name Local Utilities
+ * \{ */
-/* BLI_path_normalize */
-#ifndef _WIN32
-TEST(path_util, Clean)
+static void str_replace_char_with_relative_exception(char *str, char src, char dst)
{
- /* "/./" -> "/" */
- {
- char path[FILE_MAX] = "/a/./b/./c/./";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("/a/b/c/", path);
+ /* Always keep "//" or more leading slashes (special meaning). */
+ if (src == '/') {
+ if (str[0] == '/' && str[1] == '/') {
+ str += 2;
+ while (*str == '/') {
+ str++;
+ }
+ }
}
+ BLI_str_replace_char(str, src, dst);
+}
- {
- char path[FILE_MAX] = "/./././";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("/", path);
+static char *str_replace_char_strdup(const char *str, char src, char dst)
+{
+ if (str == nullptr) {
+ return nullptr;
}
+ char *str_dupe = strdup(str);
+ BLI_str_replace_char(str_dupe, src, dst);
+ return str_dupe;
+}
- {
- char path[FILE_MAX] = "/a/./././b/";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("/a/b/", path);
- }
+/** \} */
- /* "//" -> "/" */
- {
- char path[FILE_MAX] = "a////";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("a/", path);
- }
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_normalize
+ * \{ */
- if (false) /* FIXME */
- {
- char path[FILE_MAX] = "./a////";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("./a/", path);
- }
+#define NORMALIZE_WITH_BASEDIR(input, input_base, output) \
+ { \
+ char path[FILE_MAX] = input; \
+ const char *input_base_test = input_base; \
+ if (SEP == '\\') { \
+ str_replace_char_with_relative_exception(path, '/', '\\'); \
+ input_base_test = str_replace_char_strdup(input_base_test, '/', '\\'); \
+ } \
+ BLI_path_normalize(input_base_test, path); \
+ if (SEP == '\\') { \
+ BLI_str_replace_char(path, '\\', '/'); \
+ if (input_base_test) { \
+ free((void *)input_base_test); \
+ } \
+ } \
+ EXPECT_STREQ(output, path); \
+ } \
+ ((void)0)
- /* "foo/bar/../" -> "foo/" */
- {
- char path[FILE_MAX] = "/a/b/c/../../../";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("/", path);
- }
+#define NORMALIZE(input, output) NORMALIZE_WITH_BASEDIR(input, nullptr, output)
- {
- char path[FILE_MAX] = "/a/../a/b/../b/c/../c/";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("/a/b/c/", path);
- }
+/* #BLI_path_normalize: "/./" -> "/" */
+TEST(path_util, Clean_Dot)
+{
+ NORMALIZE("/./", "/");
+ NORMALIZE("/a/./b/./c/./", "/a/b/c/");
+ NORMALIZE("/./././", "/");
+ NORMALIZE("/a/./././b/", "/a/b/");
+}
+/* #BLI_path_normalize: complex "/./" -> "/", "//" -> "/", "./path/../" -> "./". */
+TEST(path_util, Clean_Complex)
+{
+ NORMALIZE("/a/./b/./c/./.././.././", "/a/");
+ NORMALIZE("/a//.//b//.//c//.//..//.//..//.//", "/a/");
+}
+/* #BLI_path_normalize: "//" -> "/" */
+TEST(path_util, Clean_DoubleSlash)
+{
+ NORMALIZE("//", "//"); /* Exception, double forward slash. */
+ NORMALIZE(".//", "./");
+ NORMALIZE("a////", "a/");
+ NORMALIZE("./a////", "./a/");
+}
+/* #BLI_path_normalize: "foo/bar/../" -> "foo/" */
+TEST(path_util, Clean_Parent)
+{
+ NORMALIZE("/a/b/c/../../../", "/");
+ NORMALIZE("/a/../a/b/../b/c/../c/", "/a/b/c/");
+ NORMALIZE_WITH_BASEDIR("//../", "/a/b/c/", "/a/b/");
+}
- {
- char path[FILE_MAX] = "//../";
- BLI_path_normalize("/a/b/c/", path);
- EXPECT_STREQ("/a/b/", path);
- }
+#undef NORMALIZE_WITH_BASEDIR
+#undef NORMALIZE
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_parent_dir
+ * \{ */
+
+#define PARENT_DIR(input, output) \
+ { \
+ char path[FILE_MAX] = input; \
+ if (SEP == '\\') { \
+ BLI_str_replace_char(path, '/', '\\'); \
+ } \
+ BLI_path_parent_dir(path); \
+ if (SEP == '\\') { \
+ BLI_str_replace_char(path, '\\', '/'); \
+ } \
+ EXPECT_STREQ(output, path); \
+ } \
+ ((void)0)
+
+TEST(path_util, ParentDir_Simple)
+{
+ PARENT_DIR("/a/b/", "/a/");
+ PARENT_DIR("/a/b", "/a/");
+ PARENT_DIR("/a", "/");
}
-#endif
+
+TEST(path_util, ParentDir_NOP)
+{
+ PARENT_DIR("/", "/");
+ PARENT_DIR("", "");
+ PARENT_DIR(".", ".");
+ PARENT_DIR("./", "./");
+ PARENT_DIR(".//", ".//");
+ PARENT_DIR("./.", "./.");
+}
+
+TEST(path_util, ParentDir_TrailingPeriod)
+{
+ /* Ensure trailing dots aren't confused with parent path. */
+ PARENT_DIR("/.../.../.../", "/.../.../");
+ PARENT_DIR("/.../.../...", "/.../.../");
+
+ PARENT_DIR("/a../b../c../", "/a../b../");
+ PARENT_DIR("/a../b../c..", "/a../b../");
+
+ PARENT_DIR("/a./b./c./", "/a./b./");
+ PARENT_DIR("/a./b./c.", "/a./b./");
+}
+
+TEST(path_util, ParentDir_Complex)
+{
+ PARENT_DIR("./a/", "./");
+ PARENT_DIR("./a", "./");
+ PARENT_DIR("../a/", "../");
+ PARENT_DIR("../a", "../");
+}
+
+#undef PARENT_DIR
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_name_at_index
+ * \{ */
#define AT_INDEX(str_input, index_input, str_expect) \
{ \
char path[] = str_input; \
+ /* Test input assumes forward slash, support back-slash on WIN32. */ \
+ if (SEP == '\\') { \
+ BLI_str_replace_char(path, '/', '\\'); \
+ } \
const char *expect = str_expect; \
int index_output, len_output; \
const bool ret = BLI_path_name_at_index(path, index_input, &index_output, &len_output); \
@@ -87,7 +184,6 @@ TEST(path_util, Clean)
} \
((void)0)
-/* BLI_path_name_at_index */
TEST(path_util, NameAtIndex_Single)
{
AT_INDEX("/a", 0, "a");
@@ -163,24 +259,82 @@ TEST(path_util, NameAtIndex_MiscNeg)
AT_INDEX("/how/now/brown/cow/", 4, nullptr);
}
+#define TEST_STR "./a/./b/./c/."
+
+TEST(path_util, NameAtIndex_SingleDot)
+{
+ AT_INDEX(TEST_STR, 0, ".");
+ AT_INDEX(TEST_STR, 1, "a");
+ AT_INDEX(TEST_STR, 2, "b");
+ AT_INDEX(TEST_STR, 3, "c");
+ AT_INDEX(TEST_STR, 4, nullptr);
+}
+
+TEST(path_util, NameAtIndex_SingleDotNeg)
+{
+ AT_INDEX(TEST_STR, -5, nullptr);
+ AT_INDEX(TEST_STR, -4, ".");
+ AT_INDEX(TEST_STR, -3, "a");
+ AT_INDEX(TEST_STR, -2, "b");
+ AT_INDEX(TEST_STR, -1, "c");
+}
+
+#undef TEST_STR
+
+#define TEST_STR ".//a//.//b//.//c//.//"
+
+TEST(path_util, NameAtIndex_SingleDotDoubleSlash)
+{
+ AT_INDEX(TEST_STR, 0, ".");
+ AT_INDEX(TEST_STR, 1, "a");
+ AT_INDEX(TEST_STR, 2, "b");
+ AT_INDEX(TEST_STR, 3, "c");
+ AT_INDEX(TEST_STR, 4, nullptr);
+}
+
+TEST(path_util, NameAtIndex_SingleDotDoubleSlashNeg)
+{
+ AT_INDEX(TEST_STR, -5, nullptr);
+ AT_INDEX(TEST_STR, -4, ".");
+ AT_INDEX(TEST_STR, -3, "a");
+ AT_INDEX(TEST_STR, -2, "b");
+ AT_INDEX(TEST_STR, -1, "c");
+}
+
+#undef TEST_STR
+
+TEST(path_util, NameAtIndex_SingleDotSeries)
+{
+ AT_INDEX("abc/././/././xyz", 0, "abc");
+ AT_INDEX("abc/././/././xyz", 1, "xyz");
+ AT_INDEX("abc/././/././xyz", 2, nullptr);
+}
+
+TEST(path_util, NameAtIndex_SingleDotSeriesNeg)
+{
+ AT_INDEX("abc/././/././xyz", -3, nullptr);
+ AT_INDEX("abc/././/././xyz", -2, "abc");
+ AT_INDEX("abc/././/././xyz", -1, "xyz");
+}
+
TEST(path_util, NameAtIndex_MiscComplex)
{
AT_INDEX("how//now/brown/cow", 0, "how");
- AT_INDEX("//how///now\\/brown/cow", 1, "now");
- AT_INDEX("/how/now\\//brown\\/cow", 2, "brown");
- AT_INDEX("/how/now/brown/cow//\\", 3, "cow");
- AT_INDEX("/how/now/brown/\\cow", 4, nullptr);
- AT_INDEX("how/now/brown/\\cow\\", 4, nullptr);
+ AT_INDEX("//how///now//brown/cow", 1, "now");
+ AT_INDEX("/how/now///brown//cow", 2, "brown");
+ AT_INDEX("/how/now/brown/cow///", 3, "cow");
+ AT_INDEX("/how/now/brown//cow", 4, nullptr);
+ AT_INDEX("how/now/brown//cow/", 4, nullptr);
}
TEST(path_util, NameAtIndex_MiscComplexNeg)
{
AT_INDEX("how//now/brown/cow", -4, "how");
- AT_INDEX("//how///now\\/brown/cow", -3, "now");
- AT_INDEX("/how/now\\//brown\\/cow", -2, "brown");
- AT_INDEX("/how/now/brown/cow//\\", -1, "cow");
- AT_INDEX("/how/now/brown/\\cow", -5, nullptr);
- AT_INDEX("how/now/brown/\\cow\\", -5, nullptr);
+ AT_INDEX("//how///now//brown/cow", -3, "now");
+ AT_INDEX("/how/now///brown//cow", -2, "brown");
+ AT_INDEX("/how/now/brown/cow///", -1, "cow");
+ AT_INDEX("/how/now/brown//cow", -5, nullptr);
+ AT_INDEX("how/now/brown//cow/", -5, nullptr);
}
TEST(path_util, NameAtIndex_NoneComplex)
@@ -201,21 +355,59 @@ TEST(path_util, NameAtIndex_NoneComplexNeg)
#undef AT_INDEX
-#define JOIN(str_expect, out_size, ...) \
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_join
+ * \{ */
+
+/* For systems with `/` path separator (non WIN32). */
+#define JOIN_FORWARD_SLASH(str_expect, out_size, ...) \
{ \
const char *expect = str_expect; \
char result[(out_size) + 1024]; \
- /* check we don't write past the last byte */ \
+ /* Check we don't write past the last byte. */ \
result[out_size] = '\0'; \
BLI_path_join(result, out_size, __VA_ARGS__); \
- /* simplify expected string */ \
+ EXPECT_STREQ(result, expect); \
+ EXPECT_EQ(result[out_size], '\0'); \
+ } \
+ ((void)0)
+
+/* For systems with `\` path separator (WIN32).
+ * Perform additional manipulation to behave as if input arguments used `\` separators.
+ * Needed since #BLI_path_join uses native slashes. */
+#define JOIN_BACK_SLASH(str_expect, out_size, ...) \
+ { \
+ const char *expect = str_expect; \
+ char result[(out_size) + 1024]; \
+ const char *input_forward_slash[] = {__VA_ARGS__}; \
+ char *input_back_slash[ARRAY_SIZE(input_forward_slash)] = {nullptr}; \
+ for (int i = 0; i < ARRAY_SIZE(input_forward_slash); i++) { \
+ input_back_slash[i] = strdup(input_forward_slash[i]); \
+ BLI_str_replace_char(input_back_slash[i], '/', '\\'); \
+ } \
+ /* Check we don't write past the last byte. */ \
+ result[out_size] = '\0'; \
+ BLI_path_join_array(result, \
+ out_size, \
+ const_cast<const char **>(input_back_slash), \
+ ARRAY_SIZE(input_back_slash)); \
BLI_str_replace_char(result, '\\', '/'); \
EXPECT_STREQ(result, expect); \
EXPECT_EQ(result[out_size], '\0'); \
+ for (int i = 0; i < ARRAY_SIZE(input_forward_slash); i++) { \
+ free(input_back_slash[i]); \
+ } \
} \
((void)0)
-/* BLI_path_join */
+#ifdef WIN32
+# define JOIN JOIN_BACK_SLASH
+#else
+# define JOIN JOIN_FORWARD_SLASH
+#endif
+
TEST(path_util, JoinNop)
{
JOIN("", 100, "");
@@ -293,9 +485,9 @@ TEST(path_util, JoinTruncateLong)
TEST(path_util, JoinComplex)
{
- JOIN("/a/b/c/d/e/f/g/", 100, "/", "\\a/b", "//////c/d", "", "e\\\\", "f", "g//");
- JOIN("/aa/bb/cc/dd/ee/ff/gg/", 100, "/", "\\aa/bb", "//////cc/dd", "", "ee\\\\", "ff", "gg//");
- JOIN("1/2/3/", 100, "1", "////////", "", "2", "3\\");
+ JOIN("/a/b/c/d/e/f/g/", 100, "/", "a/b", "//////c/d", "", "e", "f", "g//");
+ JOIN("/aa/bb/cc/dd/ee/ff/gg/", 100, "/", "aa/bb", "//////cc/dd", "", "ee", "ff", "gg//");
+ JOIN("1/2/3/", 100, "1", "////////", "", "2", "3///");
}
TEST(path_util, JoinRelativePrefix)
@@ -306,8 +498,15 @@ TEST(path_util, JoinRelativePrefix)
}
#undef JOIN
+#undef JOIN_BACK_SLASH
+#undef JOIN_FORWARD_SLASH
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_frame
+ * \{ */
-/* BLI_path_frame */
TEST(path_util, Frame)
{
bool ret;
@@ -384,7 +583,12 @@ TEST(path_util, Frame)
}
}
-/* BLI_split_dirfile */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_split_dirfile
+ * \{ */
+
TEST(path_util, SplitDirfile)
{
{
@@ -440,6 +644,12 @@ TEST(path_util, SplitDirfile)
}
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_frame_strip
+ * \{ */
+
#define PATH_FRAME_STRIP(input_path, expect_path, expect_ext) \
{ \
char path[FILE_MAX]; \
@@ -451,7 +661,6 @@ TEST(path_util, SplitDirfile)
} \
((void)0)
-/* BLI_path_frame_strip */
TEST(path_util, PathFrameStrip)
{
PATH_FRAME_STRIP("", "", "");
@@ -463,6 +672,12 @@ TEST(path_util, PathFrameStrip)
}
#undef PATH_FRAME_STRIP
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_extension_check
+ * \{ */
+
#define PATH_EXTENSION_CHECK(input_path, input_ext, expect_ext) \
{ \
const bool ret = BLI_path_extension_check(input_path, input_ext); \
@@ -475,7 +690,6 @@ TEST(path_util, PathFrameStrip)
} \
((void)0)
-/* BLI_path_extension_check */
TEST(path_util, PathExtensionCheck)
{
PATH_EXTENSION_CHECK("a/b/c.exe", ".exe", ".exe");
@@ -501,6 +715,12 @@ TEST(path_util, PathExtensionCheck)
}
#undef PATH_EXTENSION_CHECK
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_frame_check_chars
+ * \{ */
+
#define PATH_FRAME_CHECK_CHARS(input_path, expect_hasChars) \
{ \
const bool ret = BLI_path_frame_check_chars(input_path); \
@@ -513,7 +733,6 @@ TEST(path_util, PathExtensionCheck)
} \
((void)0)
-/* BLI_path_frame_check_chars */
TEST(path_util, PathFrameCheckChars)
{
PATH_FRAME_CHECK_CHARS("a#", true);
@@ -533,6 +752,12 @@ TEST(path_util, PathFrameCheckChars)
}
#undef PATH_FRAME_CHECK_CHARS
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_frame_range
+ * \{ */
+
#define PATH_FRAME_RANGE(input_path, sta, end, digits, expect_outpath) \
{ \
char path[FILE_MAX]; \
@@ -549,7 +774,6 @@ TEST(path_util, PathFrameCheckChars)
} \
((void)0)
-/* BLI_path_frame_range */
TEST(path_util, PathFrameRange)
{
int dummy = -1;
@@ -565,6 +789,12 @@ TEST(path_util, PathFrameRange)
}
#undef PATH_FRAME_RANGE
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_frame_get
+ * \{ */
+
#define PATH_FRAME_GET(input_path, expect_frame, expect_numdigits, expect_pathisvalid) \
{ \
char path[FILE_MAX]; \
@@ -582,7 +812,6 @@ TEST(path_util, PathFrameRange)
} \
((void)0)
-/* BLI_path_frame_get */
TEST(path_util, PathFrameGet)
{
PATH_FRAME_GET("001.avi", 1, 3, true);
@@ -594,7 +823,12 @@ TEST(path_util, PathFrameGet)
}
#undef PATH_FRAME_GET
-/* BLI_path_extension */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_extension
+ * \{ */
+
TEST(path_util, PathExtension)
{
EXPECT_EQ(nullptr, BLI_path_extension("some.def/file"));
@@ -608,62 +842,88 @@ TEST(path_util, PathExtension)
EXPECT_STREQ(".001", BLI_path_extension("Text.001"));
}
-/* BLI_path_rel. */
-#ifndef _WIN32
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_rel
+ * \{ */
-# define PATH_REL(abs_path, ref_path, rel_path) \
- { \
- char path[FILE_MAX]; \
- BLI_strncpy(path, abs_path, sizeof(path)); \
- BLI_path_rel(path, ref_path); \
- EXPECT_STREQ(rel_path, path); \
+#define PATH_REL(abs_path, ref_path, rel_path) \
+ { \
+ char path[FILE_MAX]; \
+ const char *ref_path_test = ref_path; \
+ BLI_strncpy(path, abs_path, sizeof(path)); \
+ if (SEP == '\\') { \
+ BLI_str_replace_char(path, '/', '\\'); \
+ ref_path_test = str_replace_char_strdup(ref_path_test, '/', '\\'); \
+ } \
+ BLI_path_rel(path, ref_path_test); \
+ if (SEP == '\\') { \
+ BLI_str_replace_char(path, '\\', '/'); \
+ free((void *)ref_path_test); \
} \
- void(0)
+ EXPECT_STREQ(rel_path, path); \
+ } \
+ void(0)
-TEST(path_util, PathRelPath)
+#ifdef WIN32
+# define ABS_PREFIX "C:"
+#else
+# define ABS_PREFIX ""
+#endif
+
+TEST(path_util, PathRelPath_Simple)
{
- PATH_REL("/foo/bar/blender.blend", "/foo/bar/", "//blender.blend");
- PATH_REL("/foo/bar/blender.blend", "/foo/bar", "//bar/blender.blend");
+ PATH_REL(ABS_PREFIX "/foo/bar/blender.blend", ABS_PREFIX "/foo/bar/", "//blender.blend");
+}
- /* Check for potential buffer overflows. */
- {
- char abs_path_in[FILE_MAX];
- abs_path_in[0] = '/';
- for (int i = 1; i < FILE_MAX - 1; i++) {
- abs_path_in[i] = 'A';
- }
- abs_path_in[FILE_MAX - 1] = '\0';
- char abs_path_out[FILE_MAX];
- abs_path_out[0] = '/';
- abs_path_out[1] = '/';
- for (int i = 2; i < FILE_MAX - 1; i++) {
- abs_path_out[i] = 'A';
- }
- abs_path_out[FILE_MAX - 1] = '\0';
- PATH_REL(abs_path_in, "/", abs_path_out);
-
- const char *ref_path_in = "/foo/bar/";
- const size_t ref_path_in_len = strlen(ref_path_in);
- strcpy(abs_path_in, ref_path_in);
- for (int i = ref_path_in_len; i < FILE_MAX - 1; i++) {
- abs_path_in[i] = 'A';
- }
- abs_path_in[FILE_MAX - 1] = '\0';
- abs_path_out[0] = '/';
- abs_path_out[1] = '/';
- for (int i = 2; i < FILE_MAX - (int(ref_path_in_len) - 1); i++) {
- abs_path_out[i] = 'A';
- }
- abs_path_out[FILE_MAX - (ref_path_in_len - 1)] = '\0';
- PATH_REL(abs_path_in, ref_path_in, abs_path_out);
+TEST(path_util, PathRelPath_SimpleSubdir)
+{
+ PATH_REL(ABS_PREFIX "/foo/bar/blender.blend", ABS_PREFIX "/foo/bar", "//bar/blender.blend");
+}
+
+TEST(path_util, PathRelPath_BufferOverflowRoot)
+{
+ char abs_path_in[FILE_MAX];
+ const char *abs_prefix = ABS_PREFIX "/";
+ for (int i = STRNCPY_RLEN(abs_path_in, abs_prefix); i < FILE_MAX - 1; i++) {
+ abs_path_in[i] = 'A';
}
+ abs_path_in[FILE_MAX - 1] = '\0';
+ char abs_path_out[FILE_MAX];
+ for (int i = STRNCPY_RLEN(abs_path_out, "//"); i < FILE_MAX - 1; i++) {
+ abs_path_out[i] = 'A';
+ }
+ abs_path_out[FILE_MAX - std::max((strlen(abs_prefix) - 1), size_t(1))] = '\0';
+ PATH_REL(abs_path_in, abs_prefix, abs_path_out);
}
-# undef PATH_REL
+TEST(path_util, PathRelPath_BufferOverflowSubdir)
+{
+ char abs_path_in[FILE_MAX];
+ const char *ref_path_in = ABS_PREFIX "/foo/bar/";
+ const size_t ref_path_in_len = strlen(ref_path_in);
+ for (int i = STRNCPY_RLEN(abs_path_in, ref_path_in); i < FILE_MAX - 1; i++) {
+ abs_path_in[i] = 'A';
+ }
+ abs_path_in[FILE_MAX - 1] = '\0';
+ char abs_path_out[FILE_MAX];
+ for (int i = STRNCPY_RLEN(abs_path_out, "//"); i < FILE_MAX - (int(ref_path_in_len) - 1); i++) {
+ abs_path_out[i] = 'A';
+ }
+ abs_path_out[FILE_MAX - std::max((ref_path_in_len - 1), size_t(1))] = '\0';
+ PATH_REL(abs_path_in, ref_path_in, abs_path_out);
+}
-#endif
+#undef PATH_REL
+#undef ABS_PREFIX
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_contains
+ * \{ */
-/* BLI_path_contains */
TEST(path_util, PathContains)
{
EXPECT_TRUE(BLI_path_contains("/some/path", "/some/path")) << "A path contains itself";
@@ -692,4 +952,6 @@ TEST(path_util, PathContains_Windows_case_insensitive)
EXPECT_TRUE(BLI_path_contains("C:\\some\\path", "c:\\SOME\\path\\inside"))
<< "On Windows path comparison should ignore case";
}
-#endif
+#endif /* WIN32 */
+
+/** \} */
diff --git a/source/blender/blenloader/intern/readfile.cc b/source/blender/blenloader/intern/readfile.cc
index ec1768232c8..569798048f6 100644
--- a/source/blender/blenloader/intern/readfile.cc
+++ b/source/blender/blenloader/intern/readfile.cc
@@ -2143,7 +2143,7 @@ static void direct_link_id_common(
BlendDataReader *reader, Library *current_library, ID *id, ID *id_old, const int tag)
{
if (!BLO_read_data_is_undo(reader)) {
- /* When actually reading a file, we do want to reset/re-generate session uuids.
+ /* When actually reading a file, we do want to reset/re-generate session UUIDS.
* In undo case, we want to re-use existing ones. */
id->session_uuid = MAIN_ID_SESSION_UUID_UNSET;
}
diff --git a/source/blender/blenloader/intern/versioning_260.c b/source/blender/blenloader/intern/versioning_260.c
index e4a93762da4..cdb63bd8075 100644
--- a/source/blender/blenloader/intern/versioning_260.c
+++ b/source/blender/blenloader/intern/versioning_260.c
@@ -44,6 +44,7 @@
#include "BKE_image.h"
#include "BKE_main.h" /* for Main */
#include "BKE_mesh.h" /* for ME_ defines (patching) */
+#include "BKE_mesh_legacy_convert.h"
#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
diff --git a/source/blender/blenloader/intern/versioning_300.cc b/source/blender/blenloader/intern/versioning_300.cc
index a2bd7fd2fd1..65094655cfe 100644
--- a/source/blender/blenloader/intern/versioning_300.cc
+++ b/source/blender/blenloader/intern/versioning_300.cc
@@ -3653,6 +3653,25 @@ void blo_do_versions_300(FileData *fd, Library * /*lib*/, Main *bmain)
}
}
+ if (!MAIN_VERSION_ATLEAST(bmain, 304, 6)) {
+ LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
+ if (ntree->type != NTREE_GEOMETRY) {
+ continue;
+ }
+ LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
+ if (node->type != GEO_NODE_SAMPLE_CURVE) {
+ continue;
+ }
+ static_cast<NodeGeometryCurveSample *>(node->storage)->use_all_curves = true;
+ static_cast<NodeGeometryCurveSample *>(node->storage)->data_type = CD_PROP_FLOAT;
+ bNodeSocket *curve_socket = nodeFindSocket(node, SOCK_IN, "Curve");
+ BLI_assert(curve_socket != nullptr);
+ STRNCPY(curve_socket->name, "Curves");
+ STRNCPY(curve_socket->identifier, "Curves");
+ }
+ }
+ }
+
/**
* Versioning code until next subversion bump goes here.
*
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index 9a0568a3589..23d514a7b12 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -62,6 +62,7 @@
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
+#include "BKE_mesh_legacy_convert.h"
#include "SEQ_iterator.h"
#include "SEQ_sequencer.h"
diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c
index 8125130490a..cff8eb5a2f7 100644
--- a/source/blender/bmesh/intern/bmesh_construct.c
+++ b/source/blender/bmesh/intern/bmesh_construct.c
@@ -732,8 +732,7 @@ short BM_edge_flag_to_mflag(BMEdge *e)
return (((hflag & BM_ELEM_SEAM) ? ME_SEAM : 0) | ((hflag & BM_ELEM_DRAW) ? ME_EDGEDRAW : 0) |
((hflag & BM_ELEM_SMOOTH) == 0 ? ME_SHARP : 0) |
- (BM_edge_is_wire(e) ? ME_LOOSEEDGE : 0) | /* not typical */
- ME_EDGERENDER);
+ (BM_edge_is_wire(e) ? ME_LOOSEEDGE : 0));
}
char BM_face_flag_to_mflag(BMFace *f)
{
diff --git a/source/blender/bmesh/operators/bmo_bridge.c b/source/blender/bmesh/operators/bmo_bridge.c
index 8240fbc53c1..b6520fb48b3 100644
--- a/source/blender/bmesh/operators/bmo_bridge.c
+++ b/source/blender/bmesh/operators/bmo_bridge.c
@@ -14,6 +14,13 @@
#include "intern/bmesh_operators_private.h" /* own include */
+/**
+ * TODO(@campbellbarton): Many connected edge loops can cause an error attempting
+ * to create faces with duplicate vertices. While this needs to be investigated,
+ * it's simple enough to check for this case, see: T102232.
+ */
+#define USE_DUPLICATE_FACE_VERT_CHECK
+
#define EDGE_MARK 4
#define EDGE_OUT 8
#define FACE_OUT 16
@@ -386,61 +393,84 @@ static void bridge_loop_pair(BMesh *bm,
f_example = l_a ? l_a->f : (l_b ? l_b->f : NULL);
if (v_b != v_b_next) {
- BMVert *v_arr[4] = {v_b, v_b_next, v_a_next, v_a};
- f = BM_face_exists(v_arr, 4);
- if (f == NULL) {
- /* copy if loop data if its is missing on one ring */
- f = BM_face_create_verts(bm, v_arr, 4, NULL, BM_CREATE_NOP, true);
-
- l_iter = BM_FACE_FIRST_LOOP(f);
- if (l_b) {
- BM_elem_attrs_copy(bm, bm, l_b, l_iter);
- }
- l_iter = l_iter->next;
- if (l_b_next) {
- BM_elem_attrs_copy(bm, bm, l_b_next, l_iter);
- }
- l_iter = l_iter->next;
- if (l_a_next) {
- BM_elem_attrs_copy(bm, bm, l_a_next, l_iter);
- }
- l_iter = l_iter->next;
- if (l_a) {
- BM_elem_attrs_copy(bm, bm, l_a, l_iter);
+#ifdef USE_DUPLICATE_FACE_VERT_CHECK /* Only check for duplicates between loops. */
+ BLI_assert((v_b != v_b_next) && (v_a_next != v_a));
+ if (UNLIKELY(ELEM(v_b, v_a_next, v_a) || ELEM(v_b_next, v_a_next, v_a))) {
+ f = NULL;
+ }
+ else
+#endif
+ {
+ BMVert *v_arr[4] = {v_b, v_b_next, v_a_next, v_a};
+ f = BM_face_exists(v_arr, 4);
+ if (f == NULL) {
+ /* copy if loop data if its is missing on one ring */
+ f = BM_face_create_verts(bm, v_arr, 4, NULL, BM_CREATE_NOP, true);
+
+ l_iter = BM_FACE_FIRST_LOOP(f);
+ if (l_b) {
+ BM_elem_attrs_copy(bm, bm, l_b, l_iter);
+ }
+ l_iter = l_iter->next;
+ if (l_b_next) {
+ BM_elem_attrs_copy(bm, bm, l_b_next, l_iter);
+ }
+ l_iter = l_iter->next;
+ if (l_a_next) {
+ BM_elem_attrs_copy(bm, bm, l_a_next, l_iter);
+ }
+ l_iter = l_iter->next;
+ if (l_a) {
+ BM_elem_attrs_copy(bm, bm, l_a, l_iter);
+ }
}
}
}
else {
- BMVert *v_arr[3] = {v_b, v_a_next, v_a};
- f = BM_face_exists(v_arr, 3);
- if (f == NULL) {
- /* fan-fill a triangle */
- f = BM_face_create_verts(bm, v_arr, 3, NULL, BM_CREATE_NOP, true);
-
- l_iter = BM_FACE_FIRST_LOOP(f);
- if (l_b) {
- BM_elem_attrs_copy(bm, bm, l_b, l_iter);
- }
- l_iter = l_iter->next;
- if (l_a_next) {
- BM_elem_attrs_copy(bm, bm, l_a_next, l_iter);
- }
- l_iter = l_iter->next;
- if (l_a) {
- BM_elem_attrs_copy(bm, bm, l_a, l_iter);
+#ifdef USE_DUPLICATE_FACE_VERT_CHECK /* Only check for duplicates between loops. */
+ BLI_assert(v_a_next != v_a);
+ if (UNLIKELY(ELEM(v_b, v_a_next, v_a))) {
+ f = NULL;
+ }
+ else
+#endif
+ {
+ BMVert *v_arr[3] = {v_b, v_a_next, v_a};
+ f = BM_face_exists(v_arr, 3);
+ if (f == NULL) {
+ /* fan-fill a triangle */
+ f = BM_face_create_verts(bm, v_arr, 3, NULL, BM_CREATE_NOP, true);
+
+ l_iter = BM_FACE_FIRST_LOOP(f);
+ if (l_b) {
+ BM_elem_attrs_copy(bm, bm, l_b, l_iter);
+ }
+ l_iter = l_iter->next;
+ if (l_a_next) {
+ BM_elem_attrs_copy(bm, bm, l_a_next, l_iter);
+ }
+ l_iter = l_iter->next;
+ if (l_a) {
+ BM_elem_attrs_copy(bm, bm, l_a, l_iter);
+ }
}
}
}
- if (f_example && (f_example != f)) {
- BM_elem_attrs_copy(bm, bm, f_example, f);
- }
- BMO_face_flag_enable(bm, f, FACE_OUT);
- BM_elem_flag_enable(f, BM_ELEM_TAG);
+#ifdef USE_DUPLICATE_FACE_VERT_CHECK
+ if (f != NULL)
+#endif
+ {
+ if (f_example && (f_example != f)) {
+ BM_elem_attrs_copy(bm, bm, f_example, f);
+ }
+ BMO_face_flag_enable(bm, f, FACE_OUT);
+ BM_elem_flag_enable(f, BM_ELEM_TAG);
- /* tag all edges of the face, untag the loop edges after */
- if (use_edgeout) {
- bm_face_edges_tag_out(bm, f);
+ /* tag all edges of the face, untag the loop edges after */
+ if (use_edgeout) {
+ bm_face_edges_tag_out(bm, f);
+ }
}
if (el_a_next == el_a_first) {
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 8da28af3ca7..c45f9dbe49c 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -2058,7 +2058,7 @@ static void get_profile_point(BevelParams *bp, const Profile *pro, int i, int ns
}
else {
BLI_assert(is_power_of_2_i(nseg) && nseg <= bp->pro_spacing.seg_2);
- /* Find spacing between subsamples in prof_co_2. */
+ /* Find spacing between sub-samples in `prof_co_2`. */
int subsample_spacing = bp->pro_spacing.seg_2 / nseg;
copy_v3_v3(r_co, pro->prof_co_2 + 3 * i * subsample_spacing);
}
diff --git a/source/blender/bmesh/tools/bmesh_wireframe.c b/source/blender/bmesh/tools/bmesh_wireframe.c
index 14ec45f14b0..bdc36559e05 100644
--- a/source/blender/bmesh/tools/bmesh_wireframe.c
+++ b/source/blender/bmesh/tools/bmesh_wireframe.c
@@ -175,7 +175,7 @@ void BM_mesh_wireframe(BMesh *bm,
BMVert **verts_neg = MEM_mallocN(sizeof(BMVert *) * totvert_orig, __func__);
BMVert **verts_pos = MEM_mallocN(sizeof(BMVert *) * totvert_orig, __func__);
- /* Will over-alloc, but makes for easy lookups by index to keep aligned. */
+ /* Will over-allocate, but makes for easy lookups by index to keep aligned. */
BMVert **verts_boundary = use_boundary ? MEM_mallocN(sizeof(BMVert *) * totvert_orig, __func__) :
NULL;
diff --git a/source/blender/compositor/operations/COM_ConvertOperation.h b/source/blender/compositor/operations/COM_ConvertOperation.h
index 16d1e2e6bb5..ffd02ed5a2f 100644
--- a/source/blender/compositor/operations/COM_ConvertOperation.h
+++ b/source/blender/compositor/operations/COM_ConvertOperation.h
@@ -98,7 +98,7 @@ class ConvertVectorToValueOperation : public ConvertBaseOperation {
class ConvertRGBToYCCOperation : public ConvertBaseOperation {
private:
- /** YCbCr mode (Jpeg, ITU601, ITU709) */
+ /** YCbCr mode (JPEG, ITU601, ITU709) */
int mode_;
public:
@@ -116,7 +116,7 @@ class ConvertRGBToYCCOperation : public ConvertBaseOperation {
class ConvertYCCToRGBOperation : public ConvertBaseOperation {
private:
- /** YCbCr mode (Jpeg, ITU601, ITU709) */
+ /** YCbCr mode (JPEG, ITU601, ITU709) */
int mode_;
public:
diff --git a/source/blender/compositor/realtime_compositor/CMakeLists.txt b/source/blender/compositor/realtime_compositor/CMakeLists.txt
index bab0b5385ec..b4352248b5b 100644
--- a/source/blender/compositor/realtime_compositor/CMakeLists.txt
+++ b/source/blender/compositor/realtime_compositor/CMakeLists.txt
@@ -3,6 +3,7 @@
set(INC
.
algorithms
+ cached_resources
../../blenkernel
../../blenlib
../../gpu
@@ -10,6 +11,7 @@ set(INC
../../makesdna
../../makesrna
../../nodes
+ ../../render
../../gpu/intern
../../../../intern/guardedalloc
)
@@ -31,6 +33,7 @@ set(SRC
intern/shader_node.cc
intern/shader_operation.cc
intern/simple_operation.cc
+ intern/static_cache_manager.cc
intern/static_shader_manager.cc
intern/texture_pool.cc
intern/utilities.cc
@@ -51,6 +54,7 @@ set(SRC
COM_shader_node.hh
COM_shader_operation.hh
COM_simple_operation.hh
+ COM_static_cache_manager.hh
COM_static_shader_manager.hh
COM_texture_pool.hh
COM_utilities.hh
@@ -58,14 +62,149 @@ set(SRC
algorithms/intern/algorithm_parallel_reduction.cc
algorithms/COM_algorithm_parallel_reduction.hh
+
+ cached_resources/intern/morphological_distance_feather_weights.cc
+ cached_resources/intern/symmetric_blur_weights.cc
+ cached_resources/intern/symmetric_separable_blur_weights.cc
+
+ cached_resources/COM_cached_resource.hh
+ cached_resources/COM_morphological_distance_feather_weights.hh
+ cached_resources/COM_symmetric_blur_weights.hh
+ cached_resources/COM_symmetric_separable_blur_weights.hh
)
set(LIB
bf_gpu
bf_nodes
bf_imbuf
+ bf_render
bf_blenlib
bf_blenkernel
)
+set(GLSL_SRC
+ shaders/compositor_alpha_crop.glsl
+ shaders/compositor_bilateral_blur.glsl
+ shaders/compositor_blur.glsl
+ shaders/compositor_blur_variable_size.glsl
+ shaders/compositor_bokeh_image.glsl
+ shaders/compositor_box_mask.glsl
+ shaders/compositor_convert.glsl
+ shaders/compositor_despeckle.glsl
+ shaders/compositor_directional_blur.glsl
+ shaders/compositor_edge_filter.glsl
+ shaders/compositor_ellipse_mask.glsl
+ shaders/compositor_filter.glsl
+ shaders/compositor_flip.glsl
+ shaders/compositor_image_crop.glsl
+ shaders/compositor_morphological_distance.glsl
+ shaders/compositor_morphological_distance_feather.glsl
+ shaders/compositor_morphological_distance_threshold.glsl
+ shaders/compositor_morphological_step.glsl
+ shaders/compositor_normalize.glsl
+ shaders/compositor_parallel_reduction.glsl
+ shaders/compositor_projector_lens_distortion.glsl
+ shaders/compositor_realize_on_domain.glsl
+ shaders/compositor_screen_lens_distortion.glsl
+ shaders/compositor_set_alpha.glsl
+ shaders/compositor_split_viewer.glsl
+ shaders/compositor_symmetric_blur.glsl
+ shaders/compositor_symmetric_separable_blur.glsl
+ shaders/compositor_tone_map_photoreceptor.glsl
+ shaders/compositor_tone_map_simple.glsl
+
+ shaders/library/gpu_shader_compositor_alpha_over.glsl
+ shaders/library/gpu_shader_compositor_blur_common.glsl
+ shaders/library/gpu_shader_compositor_bright_contrast.glsl
+ shaders/library/gpu_shader_compositor_channel_matte.glsl
+ shaders/library/gpu_shader_compositor_chroma_matte.glsl
+ shaders/library/gpu_shader_compositor_color_balance.glsl
+ shaders/library/gpu_shader_compositor_color_correction.glsl
+ shaders/library/gpu_shader_compositor_color_matte.glsl
+ shaders/library/gpu_shader_compositor_color_spill.glsl
+ shaders/library/gpu_shader_compositor_color_to_luminance.glsl
+ shaders/library/gpu_shader_compositor_difference_matte.glsl
+ shaders/library/gpu_shader_compositor_distance_matte.glsl
+ shaders/library/gpu_shader_compositor_exposure.glsl
+ shaders/library/gpu_shader_compositor_gamma.glsl
+ shaders/library/gpu_shader_compositor_hue_correct.glsl
+ shaders/library/gpu_shader_compositor_hue_saturation_value.glsl
+ shaders/library/gpu_shader_compositor_invert.glsl
+ shaders/library/gpu_shader_compositor_luminance_matte.glsl
+ shaders/library/gpu_shader_compositor_main.glsl
+ shaders/library/gpu_shader_compositor_map_value.glsl
+ shaders/library/gpu_shader_compositor_normal.glsl
+ shaders/library/gpu_shader_compositor_posterize.glsl
+ shaders/library/gpu_shader_compositor_separate_combine.glsl
+ shaders/library/gpu_shader_compositor_set_alpha.glsl
+ shaders/library/gpu_shader_compositor_store_output.glsl
+ shaders/library/gpu_shader_compositor_texture_utilities.glsl
+ shaders/library/gpu_shader_compositor_type_conversion.glsl
+)
+
+set(GLSL_C)
+foreach(GLSL_FILE ${GLSL_SRC})
+ data_to_c_simple(${GLSL_FILE} GLSL_C)
+endforeach()
+
+blender_add_lib(bf_compositor_shaders "${GLSL_C}" "" "" "")
+
+list(APPEND LIB
+ bf_compositor_shaders
+)
+
+set(GLSL_SOURCE_CONTENT "")
+foreach(GLSL_FILE ${GLSL_SRC})
+ get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
+ string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
+ string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
+endforeach()
+
+set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_compositor_source_list.h")
+file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
+list(APPEND SRC ${glsl_source_list_file})
+list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
+
+target_include_directories(bf_compositor_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
+
+set(SRC_SHADER_CREATE_INFOS
+ shaders/infos/compositor_alpha_crop_info.hh
+ shaders/infos/compositor_bilateral_blur_info.hh
+ shaders/infos/compositor_blur_info.hh
+ shaders/infos/compositor_blur_variable_size_info.hh
+ shaders/infos/compositor_bokeh_image_info.hh
+ shaders/infos/compositor_box_mask_info.hh
+ shaders/infos/compositor_convert_info.hh
+ shaders/infos/compositor_despeckle_info.hh
+ shaders/infos/compositor_directional_blur_info.hh
+ shaders/infos/compositor_edge_filter_info.hh
+ shaders/infos/compositor_ellipse_mask_info.hh
+ shaders/infos/compositor_filter_info.hh
+ shaders/infos/compositor_flip_info.hh
+ shaders/infos/compositor_image_crop_info.hh
+ shaders/infos/compositor_morphological_distance_feather_info.hh
+ shaders/infos/compositor_morphological_distance_info.hh
+ shaders/infos/compositor_morphological_distance_threshold_info.hh
+ shaders/infos/compositor_morphological_step_info.hh
+ shaders/infos/compositor_normalize_info.hh
+ shaders/infos/compositor_parallel_reduction_info.hh
+ shaders/infos/compositor_projector_lens_distortion_info.hh
+ shaders/infos/compositor_realize_on_domain_info.hh
+ shaders/infos/compositor_screen_lens_distortion_info.hh
+ shaders/infos/compositor_set_alpha_info.hh
+ shaders/infos/compositor_split_viewer_info.hh
+ shaders/infos/compositor_symmetric_blur_info.hh
+ shaders/infos/compositor_symmetric_separable_blur_info.hh
+ shaders/infos/compositor_tone_map_photoreceptor_info.hh
+ shaders/infos/compositor_tone_map_simple_info.hh
+)
+
+set(SHADER_CREATE_INFOS_CONTENT "")
+foreach(DESCRIPTOR_FILE ${SRC_SHADER_CREATE_INFOS})
+ string(APPEND SHADER_CREATE_INFOS_CONTENT "#include \"${DESCRIPTOR_FILE}\"\n")
+endforeach()
+
+set(shader_create_info_list_file "${CMAKE_CURRENT_BINARY_DIR}/compositor_shader_create_info_list.hh")
+file(GENERATE OUTPUT ${shader_create_info_list_file} CONTENT "${SHADER_CREATE_INFOS_CONTENT}")
+
blender_add_lib(bf_realtime_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/source/blender/compositor/realtime_compositor/COM_context.hh b/source/blender/compositor/realtime_compositor/COM_context.hh
index b5c8cea641f..80fb4f70ca4 100644
--- a/source/blender/compositor/realtime_compositor/COM_context.hh
+++ b/source/blender/compositor/realtime_compositor/COM_context.hh
@@ -9,6 +9,7 @@
#include "GPU_texture.h"
+#include "COM_static_cache_manager.hh"
#include "COM_static_shader_manager.hh"
#include "COM_texture_pool.hh"
@@ -22,14 +23,17 @@ namespace blender::realtime_compositor {
* providing input data like render passes and the active scene, as well as references to the data
* where the output of the evaluator will be written. The class also provides a reference to the
* texture pool which should be implemented by the caller and provided during construction.
- * Finally, the class have an instance of a static shader manager for convenient shader
- * acquisition. */
+ * Finally, the class have an instance of a static shader manager and a static resource manager
+ * for acquiring cached shaders and resources efficiently. */
class Context {
private:
/* A texture pool that can be used to allocate textures for the compositor efficiently. */
TexturePool &texture_pool_;
/* A static shader manager that can be used to acquire shaders for the compositor efficiently. */
StaticShaderManager shader_manager_;
+ /* A static cache manager that can be used to acquire cached resources for the compositor
+ * efficiently. */
+ StaticCacheManager cache_manager_;
public:
Context(TexturePool &texture_pool);
@@ -67,6 +71,9 @@ class Context {
/* Get a reference to the static shader manager of this context. */
StaticShaderManager &shader_manager();
+
+ /* Get a reference to the static cache manager of this context. */
+ StaticCacheManager &cache_manager();
};
} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_result.hh b/source/blender/compositor/realtime_compositor/COM_result.hh
index a16d68bb92d..f5ecc4c2112 100644
--- a/source/blender/compositor/realtime_compositor/COM_result.hh
+++ b/source/blender/compositor/realtime_compositor/COM_result.hh
@@ -14,7 +14,9 @@
namespace blender::realtime_compositor {
/* Possible data types that operations can operate on. They either represent the base type of the
- * result texture or a single value result. */
+ * result texture or a single value result. The color type represents an RGBA color. And the vector
+ * type represents a generic 4-component vector, which can encode two 2D vectors, one 3D vector
+ * with the last component ignored, or other dimensional data. */
enum class ResultType : uint8_t {
Float,
Vector,
@@ -85,7 +87,7 @@ class Result {
* is a texture. */
union {
float float_value_;
- float3 vector_value_;
+ float4 vector_value_;
float4 color_value_;
};
/* The domain of the result. This only matters if the result was a texture. See the discussion in
@@ -157,7 +159,7 @@ class Result {
/* If the result is a single value result of type vector, return its vector value. Otherwise, an
* uninitialized value is returned. */
- float3 get_vector_value() const;
+ float4 get_vector_value() const;
/* If the result is a single value result of type color, return its color value. Otherwise, an
* uninitialized value is returned. */
@@ -167,7 +169,7 @@ class Result {
float get_float_value_default(float default_value) const;
/* Same as get_vector_value but returns a default value if the result is not a single value. */
- float3 get_vector_value_default(const float3 &default_value) const;
+ float4 get_vector_value_default(const float4 &default_value) const;
/* Same as get_color_value but returns a default value if the result is not a single value. */
float4 get_color_value_default(const float4 &default_value) const;
@@ -178,7 +180,7 @@ class Result {
/* If the result is a single value result of type vector, set its vector value and upload it to
* the texture. Otherwise, an undefined behavior is invoked. */
- void set_vector_value(const float3 &value);
+ void set_vector_value(const float4 &value);
/* If the result is a single value result of type color, set its color value and upload it to the
* texture. Otherwise, an undefined behavior is invoked. */
diff --git a/source/blender/compositor/realtime_compositor/COM_static_cache_manager.hh b/source/blender/compositor/realtime_compositor/COM_static_cache_manager.hh
new file mode 100644
index 00000000000..20fbb156879
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_static_cache_manager.hh
@@ -0,0 +1,77 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <memory>
+
+#include "BLI_map.hh"
+#include "BLI_math_vec_types.hh"
+
+#include "COM_morphological_distance_feather_weights.hh"
+#include "COM_symmetric_blur_weights.hh"
+#include "COM_symmetric_separable_blur_weights.hh"
+
+namespace blender::realtime_compositor {
+
+/* -------------------------------------------------------------------------------------------------
+ * Static Cache Manager
+ *
+ * A static cache manager is a collection of cached resources that can be retrieved when needed and
+ * created if not already available. In particular, each cached resource type has its own Map in
+ * the class, where all instances of that cached resource type are stored and tracked. See the
+ * CachedResource class for more information.
+ *
+ * The manager deletes the cached resources that are no longer needed. A cached resource is said to
+ * be not needed when it was not used in the previous evaluation. This is done through the
+ * following mechanism:
+ *
+ * - Before every evaluation, do the following:
+ * 1. All resources whose CachedResource::needed flag is false are deleted.
+ * 2. The CachedResource::needed flag of all remaining resources is set to false.
+ * - During evaluation, when retrieving any cached resource, set its CachedResource::needed flag to
+ * true.
+ *
+ * In effect, any resource that was used in the previous evaluation but was not used in the current
+ * evaluation will be deleted before the next evaluation. This mechanism is implemented in the
+ * reset() method of the class, which should be called before every evaluation. */
+class StaticCacheManager {
+ private:
+ /* A map that stores all SymmetricBlurWeights cached resources. */
+ Map<SymmetricBlurWeightsKey, std::unique_ptr<SymmetricBlurWeights>> symmetric_blur_weights_;
+
+ /* A map that stores all SymmetricSeparableBlurWeights cached resources. */
+ Map<SymmetricSeparableBlurWeightsKey, std::unique_ptr<SymmetricSeparableBlurWeights>>
+ symmetric_separable_blur_weights_;
+
+ /* A map that stores all MorphologicalDistanceFeatherWeights cached resources. */
+ Map<MorphologicalDistanceFeatherWeightsKey, std::unique_ptr<MorphologicalDistanceFeatherWeights>>
+ morphological_distance_feather_weights_;
+
+ public:
+ /* Reset the cache manager by deleting the cached resources that are no longer needed because
+ * they weren't used in the last evaluation and prepare the remaining cached resources to track
+ * their needed status in the next evaluation. See the class description for more information.
+ * This should be called before every evaluation. */
+ void reset();
+
+ /* Check if there is an available SymmetricBlurWeights cached resource with the given parameters
+ * in the manager, if one exists, return it, otherwise, return a newly created one and add it to
+ * the manager. In both cases, tag the cached resource as needed to keep it cached for the next
+ * evaluation. */
+ SymmetricBlurWeights &get_symmetric_blur_weights(int type, float2 radius);
+
+ /* Check if there is an available SymmetricSeparableBlurWeights cached resource with the given
+ * parameters in the manager, if one exists, return it, otherwise, return a newly created one and
+ * add it to the manager. In both cases, tag the cached resource as needed to keep it cached for
+ * the next evaluation. */
+ SymmetricSeparableBlurWeights &get_symmetric_separable_blur_weights(int type, float radius);
+
+ /* Check if there is an available MorphologicalDistanceFeatherWeights cached resource with the
+ * given parameters in the manager, if one exists, return it, otherwise, return a newly created
+ * one and add it to the manager. In both cases, tag the cached resource as needed to keep it
+ * cached for the next evaluation. */
+ MorphologicalDistanceFeatherWeights &get_morphological_distance_feather_weights(int type,
+ int radius);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_texture_pool.hh b/source/blender/compositor/realtime_compositor/COM_texture_pool.hh
index cc6641d288f..c68219b0279 100644
--- a/source/blender/compositor/realtime_compositor/COM_texture_pool.hh
+++ b/source/blender/compositor/realtime_compositor/COM_texture_pool.hh
@@ -60,8 +60,8 @@ class TexturePool {
/* Shorthand for acquire with GPU_RGBA16F format. */
GPUTexture *acquire_color(int2 size);
- /* Shorthand for acquire with GPU_RGBA16F format. Identical to acquire_color because vectors
- * are stored in RGBA textures, due to the limited support for RGB textures. */
+ /* Shorthand for acquire with GPU_RGBA16F format. Identical to acquire_color because vectors are
+ * 4D, and are thus stored in RGBA textures. */
GPUTexture *acquire_vector(int2 size);
/* Shorthand for acquire with GPU_R16F format. */
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/COM_cached_resource.hh b/source/blender/compositor/realtime_compositor/cached_resources/COM_cached_resource.hh
new file mode 100644
index 00000000000..fe3158ef52d
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/COM_cached_resource.hh
@@ -0,0 +1,31 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+namespace blender::realtime_compositor {
+
+/* -------------------------------------------------------------------------------------------------
+ * Cached Resource.
+ *
+ * A cached resource is any resource that can be cached across compositor evaluations and across
+ * multiple operations. Cached resources are managed by an instance of a StaticCacheManager and are
+ * freed when they are no longer needed, a state which is represented by the `needed` member in the
+ * class. For more information on the caching mechanism, see the StaticCacheManager class.
+ *
+ * To add a new cached resource:
+ *
+ * - Create a derived class from CachedResource to represent the resource.
+ * - Create a key class that can be used in a Map to identify the resource.
+ * - Add a new Map to StaticCacheManager mapping the key to the resource.
+ * - Reset the contents of the added map in StaticCacheManager::reset.
+ * - Add an appropriate getter method in StaticCacheManager.
+ *
+ * See the existing cached resources for reference. */
+class CachedResource {
+ public:
+ /* A flag that represents the needed status of the cached resource. See the StaticCacheManager
+ * class for more information on how this member is utilized in the caching mechanism. */
+ bool needed = true;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/COM_morphological_distance_feather_weights.hh b/source/blender/compositor/realtime_compositor/cached_resources/COM_morphological_distance_feather_weights.hh
new file mode 100644
index 00000000000..cd6827bdd6b
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/COM_morphological_distance_feather_weights.hh
@@ -0,0 +1,61 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <cstdint>
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_cached_resource.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Morphological Distance Feather Key.
+ */
+class MorphologicalDistanceFeatherWeightsKey {
+ public:
+ int type;
+ float radius;
+
+ MorphologicalDistanceFeatherWeightsKey(int type, float radius);
+
+ uint64_t hash() const;
+};
+
+bool operator==(const MorphologicalDistanceFeatherWeightsKey &a,
+ const MorphologicalDistanceFeatherWeightsKey &b);
+
+/* -------------------------------------------------------------------------------------------------
+ * Morphological Distance Feather Weights.
+ *
+ * A cached resource that computes and caches 1D GPU textures containing the weights of the
+ * separable Gaussian filter of the given radius as well as an inverse distance falloff of the
+ * given type and radius. The weights and falloffs are symmetric, because the Gaussian and falloff
+ * functions are all even functions. Consequently, only the positive half of the filter is computed
+ * and the shader takes that into consideration. */
+class MorphologicalDistanceFeatherWeights : public CachedResource {
+ private:
+ GPUTexture *weights_texture_ = nullptr;
+ GPUTexture *distance_falloffs_texture_ = nullptr;
+
+ public:
+ MorphologicalDistanceFeatherWeights(int type, int radius);
+
+ ~MorphologicalDistanceFeatherWeights();
+
+ void compute_weights(int radius);
+
+ void compute_distance_falloffs(int type, int radius);
+
+ void bind_weights_as_texture(GPUShader *shader, const char *texture_name) const;
+
+ void unbind_weights_as_texture() const;
+
+ void bind_distance_falloffs_as_texture(GPUShader *shader, const char *texture_name) const;
+
+ void unbind_distance_falloffs_as_texture() const;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh
new file mode 100644
index 00000000000..05d3c7c6f3e
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh
@@ -0,0 +1,52 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <cstdint>
+
+#include "BLI_math_vec_types.hh"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_cached_resource.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Symmetric Blur Weights Key.
+ */
+class SymmetricBlurWeightsKey {
+ public:
+ int type;
+ float2 radius;
+
+ SymmetricBlurWeightsKey(int type, float2 radius);
+
+ uint64_t hash() const;
+};
+
+bool operator==(const SymmetricBlurWeightsKey &a, const SymmetricBlurWeightsKey &b);
+
+/* -------------------------------------------------------------------------------------------------
+ * Symmetric Blur Weights.
+ *
+ * A cached resource that computes and caches a 2D GPU texture containing the weights of the filter
+ * of the given type and radius. The filter is assumed to be symmetric, because the filter
+ * functions are evaluated on the normalized distance to the center. Consequently, only the upper
+ * right quadrant are computed and the shader takes that into consideration. */
+class SymmetricBlurWeights : public CachedResource {
+ private:
+ GPUTexture *texture_ = nullptr;
+
+ public:
+ SymmetricBlurWeights(int type, float2 radius);
+
+ ~SymmetricBlurWeights();
+
+ void bind_as_texture(GPUShader *shader, const char *texture_name) const;
+
+ void unbind_as_texture() const;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_separable_blur_weights.hh b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_separable_blur_weights.hh
new file mode 100644
index 00000000000..85e75e4535d
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_separable_blur_weights.hh
@@ -0,0 +1,53 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <cstdint>
+
+#include "BLI_math_vec_types.hh"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_cached_resource.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Symmetric Separable Blur Weights Key.
+ */
+class SymmetricSeparableBlurWeightsKey {
+ public:
+ int type;
+ float radius;
+
+ SymmetricSeparableBlurWeightsKey(int type, float radius);
+
+ uint64_t hash() const;
+};
+
+bool operator==(const SymmetricSeparableBlurWeightsKey &a,
+ const SymmetricSeparableBlurWeightsKey &b);
+
+/* -------------------------------------------------------------------------------------------------
+ * Symmetric Separable Blur Weights.
+ *
+ * A cached resource that computes and caches a 1D GPU texture containing the weights of the
+ * separable filter of the given type and radius. The filter is assumed to be symmetric, because
+ * the filter functions are all even functions. Consequently, only the positive half of the filter
+ * is computed and the shader takes that into consideration. */
+class SymmetricSeparableBlurWeights : public CachedResource {
+ private:
+ GPUTexture *texture_ = nullptr;
+
+ public:
+ SymmetricSeparableBlurWeights(int type, float radius);
+
+ ~SymmetricSeparableBlurWeights();
+
+ void bind_as_texture(GPUShader *shader, const char *texture_name) const;
+
+ void unbind_as_texture() const;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/intern/morphological_distance_feather_weights.cc b/source/blender/compositor/realtime_compositor/cached_resources/intern/morphological_distance_feather_weights.cc
new file mode 100644
index 00000000000..eac88b907b8
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/intern/morphological_distance_feather_weights.cc
@@ -0,0 +1,159 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <cmath>
+#include <cstdint>
+
+#include "BLI_array.hh"
+#include "BLI_hash.hh"
+#include "BLI_index_range.hh"
+
+#include "RE_pipeline.h"
+
+#include "DNA_scene_types.h"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_morphological_distance_feather_weights.hh"
+
+namespace blender::realtime_compositor {
+
+/* --------------------------------------------------------------------
+ * Morphological Distance Feather Weights Key.
+ */
+
+MorphologicalDistanceFeatherWeightsKey::MorphologicalDistanceFeatherWeightsKey(int type,
+ float radius)
+ : type(type), radius(radius)
+{
+}
+
+uint64_t MorphologicalDistanceFeatherWeightsKey::hash() const
+{
+ return get_default_hash_2(type, radius);
+}
+
+bool operator==(const MorphologicalDistanceFeatherWeightsKey &a,
+ const MorphologicalDistanceFeatherWeightsKey &b)
+{
+ return a.type == b.type && a.radius == b.radius;
+}
+
+/* --------------------------------------------------------------------
+ * Morphological Distance Feather Weights.
+ */
+
+MorphologicalDistanceFeatherWeights::MorphologicalDistanceFeatherWeights(int type, int radius)
+{
+ compute_weights(radius);
+ compute_distance_falloffs(type, radius);
+}
+
+MorphologicalDistanceFeatherWeights::~MorphologicalDistanceFeatherWeights()
+{
+ GPU_texture_free(weights_texture_);
+ GPU_texture_free(distance_falloffs_texture_);
+}
+
+void MorphologicalDistanceFeatherWeights::compute_weights(int radius)
+{
+ /* The size of filter is double the radius plus 1, but since the filter is symmetric, we only
+ * compute half of it and no doubling happens. We add 1 to make sure the filter size is always
+ * odd and there is a center weight. */
+ const int size = radius + 1;
+ Array<float> weights(size);
+
+ float sum = 0.0f;
+
+ /* First, compute the center weight. */
+ const float center_weight = RE_filter_value(R_FILTER_GAUSS, 0.0f);
+ weights[0] = center_weight;
+ sum += center_weight;
+
+ /* Second, compute the other weights in the positive direction, making sure to add double the
+ * weight to the sum of weights because the filter is symmetric and we only loop over half of
+ * it. Skip the center weight already computed by dropping the front index. */
+ const float scale = radius > 0.0f ? 1.0f / radius : 0.0f;
+ for (const int i : weights.index_range().drop_front(1)) {
+ const float weight = RE_filter_value(R_FILTER_GAUSS, i * scale);
+ weights[i] = weight;
+ sum += weight * 2.0f;
+ }
+
+ /* Finally, normalize the weights. */
+ for (const int i : weights.index_range()) {
+ weights[i] /= sum;
+ }
+
+ weights_texture_ = GPU_texture_create_1d("Weights", size, 1, GPU_R16F, weights.data());
+}
+
+/* Computes a falloff that is equal to 1 at an input of zero and decrease to zero at an input of 1,
+ * with the rate of decrease depending on the falloff type. */
+static float compute_distance_falloff(int type, float x)
+{
+ x = 1.0f - x;
+
+ switch (type) {
+ case PROP_SMOOTH:
+ return 3.0f * x * x - 2.0f * x * x * x;
+ case PROP_SPHERE:
+ return std::sqrt(2.0f * x - x * x);
+ case PROP_ROOT:
+ return std::sqrt(x);
+ case PROP_SHARP:
+ return x * x;
+ case PROP_INVSQUARE:
+ return x * (2.0f - x);
+ case PROP_LIN:
+ return x;
+ default:
+ BLI_assert_unreachable();
+ return x;
+ }
+}
+
+void MorphologicalDistanceFeatherWeights::compute_distance_falloffs(int type, int radius)
+{
+ /* The size of the distance falloffs is double the radius plus 1, but since the falloffs are
+ * symmetric, we only compute half of them and no doubling happens. We add 1 to make sure the
+ * falloffs size is always odd and there is a center falloff. */
+ const int size = radius + 1;
+ Array<float> falloffs(size);
+
+ /* Compute the distance falloffs in the positive direction only, because the falloffs are
+ * symmetric. */
+ const float scale = radius > 0.0f ? 1.0f / radius : 0.0f;
+ for (const int i : falloffs.index_range()) {
+ falloffs[i] = compute_distance_falloff(type, i * scale);
+ }
+
+ distance_falloffs_texture_ = GPU_texture_create_1d(
+ "Distance Factors", size, 1, GPU_R16F, falloffs.data());
+}
+
+void MorphologicalDistanceFeatherWeights::bind_weights_as_texture(GPUShader *shader,
+ const char *texture_name) const
+{
+ const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
+ GPU_texture_bind(weights_texture_, texture_image_unit);
+}
+
+void MorphologicalDistanceFeatherWeights::unbind_weights_as_texture() const
+{
+ GPU_texture_unbind(weights_texture_);
+}
+
+void MorphologicalDistanceFeatherWeights::bind_distance_falloffs_as_texture(
+ GPUShader *shader, const char *texture_name) const
+{
+ const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
+ GPU_texture_bind(distance_falloffs_texture_, texture_image_unit);
+}
+
+void MorphologicalDistanceFeatherWeights::unbind_distance_falloffs_as_texture() const
+{
+ GPU_texture_unbind(distance_falloffs_texture_);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_blur_weights.cc b/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_blur_weights.cc
new file mode 100644
index 00000000000..a22d32a8e18
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_blur_weights.cc
@@ -0,0 +1,115 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <cstdint>
+
+#include "BLI_array.hh"
+#include "BLI_hash.hh"
+#include "BLI_index_range.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_math_vector.hh"
+
+#include "RE_pipeline.h"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_symmetric_blur_weights.hh"
+
+namespace blender::realtime_compositor {
+
+/* --------------------------------------------------------------------
+ * Symmetric Blur Weights Key.
+ */
+
+SymmetricBlurWeightsKey::SymmetricBlurWeightsKey(int type, float2 radius)
+ : type(type), radius(radius)
+{
+}
+
+uint64_t SymmetricBlurWeightsKey::hash() const
+{
+ return get_default_hash_3(type, radius.x, radius.y);
+}
+
+bool operator==(const SymmetricBlurWeightsKey &a, const SymmetricBlurWeightsKey &b)
+{
+ return a.type == b.type && a.radius == b.radius;
+}
+
+/* --------------------------------------------------------------------
+ * Symmetric Blur Weights.
+ */
+
+SymmetricBlurWeights::SymmetricBlurWeights(int type, float2 radius)
+{
+ /* The full size of filter is double the radius plus 1, but since the filter is symmetric, we
+ * only compute a single quadrant of it and so no doubling happens. We add 1 to make sure the
+ * filter size is always odd and there is a center weight. */
+ const float2 scale = math::safe_divide(float2(1.0f), radius);
+ const int2 size = int2(math::ceil(radius)) + int2(1);
+ Array<float> weights(size.x * size.y);
+
+ float sum = 0.0f;
+
+ /* First, compute the center weight. */
+ const float center_weight = RE_filter_value(type, 0.0f);
+ weights[0] = center_weight;
+ sum += center_weight;
+
+ /* Then, compute the weights along the positive x axis, making sure to add double the weight to
+ * the sum of weights because the filter is symmetric and we only loop over the positive half
+ * of the x axis. Skip the center weight already computed by dropping the front index. */
+ for (const int x : IndexRange(size.x).drop_front(1)) {
+ const float weight = RE_filter_value(type, x * scale.x);
+ weights[x] = weight;
+ sum += weight * 2.0f;
+ }
+
+ /* Then, compute the weights along the positive y axis, making sure to add double the weight to
+ * the sum of weights because the filter is symmetric and we only loop over the positive half
+ * of the y axis. Skip the center weight already computed by dropping the front index. */
+ for (const int y : IndexRange(size.y).drop_front(1)) {
+ const float weight = RE_filter_value(type, y * scale.y);
+ weights[size.x * y] = weight;
+ sum += weight * 2.0f;
+ }
+
+ /* Then, compute the other weights in the upper right quadrant, making sure to add quadruple
+ * the weight to the sum of weights because the filter is symmetric and we only loop over one
+ * quadrant of it. Skip the weights along the y and x axis already computed by dropping the
+ * front index. */
+ for (const int y : IndexRange(size.y).drop_front(1)) {
+ for (const int x : IndexRange(size.x).drop_front(1)) {
+ const float weight = RE_filter_value(type, math::length(float2(x, y) * scale));
+ weights[size.x * y + x] = weight;
+ sum += weight * 4.0f;
+ }
+ }
+
+ /* Finally, normalize the weights. */
+ for (const int y : IndexRange(size.y)) {
+ for (const int x : IndexRange(size.x)) {
+ weights[size.x * y + x] /= sum;
+ }
+ }
+
+ texture_ = GPU_texture_create_2d("Weights", size.x, size.y, 1, GPU_R16F, weights.data());
+}
+
+SymmetricBlurWeights::~SymmetricBlurWeights()
+{
+ GPU_texture_free(texture_);
+}
+
+void SymmetricBlurWeights::bind_as_texture(GPUShader *shader, const char *texture_name) const
+{
+ const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
+ GPU_texture_bind(texture_, texture_image_unit);
+}
+
+void SymmetricBlurWeights::unbind_as_texture() const
+{
+ GPU_texture_unbind(texture_);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_separable_blur_weights.cc b/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_separable_blur_weights.cc
new file mode 100644
index 00000000000..b8c47d5a5d0
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_separable_blur_weights.cc
@@ -0,0 +1,93 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <cstdint>
+
+#include "BLI_array.hh"
+#include "BLI_hash.hh"
+#include "BLI_index_range.hh"
+#include "BLI_math_base.hh"
+
+#include "RE_pipeline.h"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_symmetric_separable_blur_weights.hh"
+
+namespace blender::realtime_compositor {
+
+/* --------------------------------------------------------------------
+ * Symmetric Separable Blur Weights Key.
+ */
+
+SymmetricSeparableBlurWeightsKey::SymmetricSeparableBlurWeightsKey(int type, float radius)
+ : type(type), radius(radius)
+{
+}
+
+uint64_t SymmetricSeparableBlurWeightsKey::hash() const
+{
+ return get_default_hash_2(type, radius);
+}
+
+bool operator==(const SymmetricSeparableBlurWeightsKey &a,
+ const SymmetricSeparableBlurWeightsKey &b)
+{
+ return a.type == b.type && a.radius == b.radius;
+}
+
+/* --------------------------------------------------------------------
+ * Symmetric Separable Blur Weights.
+ */
+
+SymmetricSeparableBlurWeights::SymmetricSeparableBlurWeights(int type, float radius)
+{
+ /* The size of filter is double the radius plus 1, but since the filter is symmetric, we only
+ * compute half of it and no doubling happens. We add 1 to make sure the filter size is always
+ * odd and there is a center weight. */
+ const int size = math::ceil(radius) + 1;
+ Array<float> weights(size);
+
+ float sum = 0.0f;
+
+ /* First, compute the center weight. */
+ const float center_weight = RE_filter_value(type, 0.0f);
+ weights[0] = center_weight;
+ sum += center_weight;
+
+ /* Second, compute the other weights in the positive direction, making sure to add double the
+ * weight to the sum of weights because the filter is symmetric and we only loop over half of
+ * it. Skip the center weight already computed by dropping the front index. */
+ const float scale = radius > 0.0f ? 1.0f / radius : 0.0f;
+ for (const int i : weights.index_range().drop_front(1)) {
+ const float weight = RE_filter_value(type, i * scale);
+ weights[i] = weight;
+ sum += weight * 2.0f;
+ }
+
+ /* Finally, normalize the weights. */
+ for (const int i : weights.index_range()) {
+ weights[i] /= sum;
+ }
+
+ texture_ = GPU_texture_create_1d("Weights", size, 1, GPU_R16F, weights.data());
+}
+
+SymmetricSeparableBlurWeights::~SymmetricSeparableBlurWeights()
+{
+ GPU_texture_free(texture_);
+}
+
+void SymmetricSeparableBlurWeights::bind_as_texture(GPUShader *shader,
+ const char *texture_name) const
+{
+ const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
+ GPU_texture_bind(texture_, texture_image_unit);
+}
+
+void SymmetricSeparableBlurWeights::unbind_as_texture() const
+{
+ GPU_texture_unbind(texture_);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/context.cc b/source/blender/compositor/realtime_compositor/intern/context.cc
index 924398f6747..0b123a2c271 100644
--- a/source/blender/compositor/realtime_compositor/intern/context.cc
+++ b/source/blender/compositor/realtime_compositor/intern/context.cc
@@ -1,6 +1,7 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_context.hh"
+#include "COM_static_cache_manager.hh"
#include "COM_static_shader_manager.hh"
#include "COM_texture_pool.hh"
@@ -32,4 +33,9 @@ StaticShaderManager &Context::shader_manager()
return shader_manager_;
}
+StaticCacheManager &Context::cache_manager()
+{
+ return cache_manager_;
+}
+
} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc
index 3743b9bba87..dd585aedec6 100644
--- a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc
+++ b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc
@@ -96,7 +96,7 @@ ConvertFloatToVectorOperation::ConvertFloatToVectorOperation(Context &context)
void ConvertFloatToVectorOperation::execute_single(const Result &input, Result &output)
{
- output.set_vector_value(float3(input.get_float_value()));
+ output.set_vector_value(float4(float3(input.get_float_value()), 0.0f));
}
GPUShader *ConvertFloatToVectorOperation::get_conversion_shader() const
@@ -175,7 +175,7 @@ ConvertColorToVectorOperation::ConvertColorToVectorOperation(Context &context)
void ConvertColorToVectorOperation::execute_single(const Result &input, Result &output)
{
float4 color = input.get_color_value();
- output.set_vector_value(float3(color));
+ output.set_vector_value(float4(float3(color), 0.0f));
}
GPUShader *ConvertColorToVectorOperation::get_conversion_shader() const
@@ -200,7 +200,7 @@ ConvertVectorToFloatOperation::ConvertVectorToFloatOperation(Context &context)
void ConvertVectorToFloatOperation::execute_single(const Result &input, Result &output)
{
- float3 vector = input.get_vector_value();
+ float4 vector = input.get_vector_value();
output.set_float_value((vector[0] + vector[1] + vector[2]) / 3.0f);
}
@@ -226,7 +226,7 @@ ConvertVectorToColorOperation::ConvertVectorToColorOperation(Context &context)
void ConvertVectorToColorOperation::execute_single(const Result &input, Result &output)
{
- output.set_color_value(float4(input.get_vector_value(), 1.0f));
+ output.set_color_value(float4(float3(input.get_vector_value()), 1.0f));
}
GPUShader *ConvertVectorToColorOperation::get_conversion_shader() const
diff --git a/source/blender/compositor/realtime_compositor/intern/evaluator.cc b/source/blender/compositor/realtime_compositor/intern/evaluator.cc
index 48457bec199..1cd7d4f8951 100644
--- a/source/blender/compositor/realtime_compositor/intern/evaluator.cc
+++ b/source/blender/compositor/realtime_compositor/intern/evaluator.cc
@@ -28,6 +28,7 @@ Evaluator::Evaluator(Context &context, bNodeTree &node_tree)
void Evaluator::evaluate()
{
+ context_.cache_manager().reset();
context_.texture_pool().reset();
if (!is_compiled_) {
diff --git a/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc b/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc
index b3cc86b5f79..99f7cd90557 100644
--- a/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc
+++ b/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc
@@ -38,7 +38,7 @@ void InputSingleValueOperation::execute()
break;
case ResultType::Vector:
result.set_vector_value(
- float3(bsocket->default_value_typed<bNodeSocketValueVector>()->value));
+ float4(float3(bsocket->default_value_typed<bNodeSocketValueVector>()->value), 0.0f));
break;
case ResultType::Color:
result.set_color_value(float4(bsocket->default_value_typed<bNodeSocketValueRGBA>()->value));
diff --git a/source/blender/compositor/realtime_compositor/intern/result.cc b/source/blender/compositor/realtime_compositor/intern/result.cc
index 8059367d211..d89f1c86167 100644
--- a/source/blender/compositor/realtime_compositor/intern/result.cc
+++ b/source/blender/compositor/realtime_compositor/intern/result.cc
@@ -62,7 +62,7 @@ void Result::allocate_invalid()
set_float_value(0.0f);
break;
case ResultType::Vector:
- set_vector_value(float3(0.0f));
+ set_vector_value(float4(0.0f));
break;
case ResultType::Color:
set_color_value(float4(0.0f));
@@ -125,7 +125,7 @@ float Result::get_float_value() const
return float_value_;
}
-float3 Result::get_vector_value() const
+float4 Result::get_vector_value() const
{
return vector_value_;
}
@@ -143,7 +143,7 @@ float Result::get_float_value_default(float default_value) const
return default_value;
}
-float3 Result::get_vector_value_default(const float3 &default_value) const
+float4 Result::get_vector_value_default(const float4 &default_value) const
{
if (is_single_value()) {
return get_vector_value();
@@ -165,7 +165,7 @@ void Result::set_float_value(float value)
GPU_texture_update(texture_, GPU_DATA_FLOAT, &float_value_);
}
-void Result::set_vector_value(const float3 &value)
+void Result::set_vector_value(const float4 &value)
{
vector_value_ = value;
GPU_texture_update(texture_, GPU_DATA_FLOAT, vector_value_);
diff --git a/source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc b/source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc
new file mode 100644
index 00000000000..da78412a815
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc
@@ -0,0 +1,74 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <memory>
+
+#include "BLI_math_vec_types.hh"
+
+#include "COM_morphological_distance_feather_weights.hh"
+#include "COM_symmetric_blur_weights.hh"
+#include "COM_symmetric_separable_blur_weights.hh"
+
+#include "COM_static_cache_manager.hh"
+
+namespace blender::realtime_compositor {
+
+/* --------------------------------------------------------------------
+ * Static Cache Manager.
+ */
+
+void StaticCacheManager::reset()
+{
+ /* First, delete all resources that are no longer needed. */
+ symmetric_blur_weights_.remove_if([](auto item) { return !item.value->needed; });
+ symmetric_separable_blur_weights_.remove_if([](auto item) { return !item.value->needed; });
+ morphological_distance_feather_weights_.remove_if([](auto item) { return !item.value->needed; });
+
+ /* Second, reset the needed status of the remaining resources to false to ready them to track
+ * their needed status for the next evaluation. */
+ for (auto &value : symmetric_blur_weights_.values()) {
+ value->needed = false;
+ }
+ for (auto &value : symmetric_separable_blur_weights_.values()) {
+ value->needed = false;
+ }
+ for (auto &value : morphological_distance_feather_weights_.values()) {
+ value->needed = false;
+ }
+}
+
+SymmetricBlurWeights &StaticCacheManager::get_symmetric_blur_weights(int type, float2 radius)
+{
+ const SymmetricBlurWeightsKey key(type, radius);
+
+ auto &weights = *symmetric_blur_weights_.lookup_or_add_cb(
+ key, [&]() { return std::make_unique<SymmetricBlurWeights>(type, radius); });
+
+ weights.needed = true;
+ return weights;
+}
+
+SymmetricSeparableBlurWeights &StaticCacheManager::get_symmetric_separable_blur_weights(
+ int type, float radius)
+{
+ const SymmetricSeparableBlurWeightsKey key(type, radius);
+
+ auto &weights = *symmetric_separable_blur_weights_.lookup_or_add_cb(
+ key, [&]() { return std::make_unique<SymmetricSeparableBlurWeights>(type, radius); });
+
+ weights.needed = true;
+ return weights;
+}
+
+MorphologicalDistanceFeatherWeights &StaticCacheManager::
+ get_morphological_distance_feather_weights(int type, int radius)
+{
+ const MorphologicalDistanceFeatherWeightsKey key(type, radius);
+
+ auto &weights = *morphological_distance_feather_weights_.lookup_or_add_cb(
+ key, [&]() { return std::make_unique<MorphologicalDistanceFeatherWeights>(type, radius); });
+
+ weights.needed = true;
+ return weights;
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/texture_pool.cc b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
index 6bf2041e6ba..4b476574d72 100644
--- a/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
+++ b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
@@ -64,7 +64,7 @@ GPUTexture *TexturePool::acquire_color(int2 size)
GPUTexture *TexturePool::acquire_vector(int2 size)
{
- /* Vectors are stored in RGBA textures because RGB textures have limited support. */
+ /* Vectors are 4D, and are thus stored in RGBA textures. */
return acquire(size, GPU_RGBA16F);
}
diff --git a/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_alpha_crop.glsl
index d55c8efd4c6..d55c8efd4c6 100644
--- a/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_alpha_crop.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_bilateral_blur.glsl
index c7c5ada7a9f..c7c5ada7a9f 100644
--- a/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_bilateral_blur.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_blur.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_blur.glsl
index c7ac620f99b..c7ac620f99b 100644
--- a/source/blender/gpu/shaders/compositor/compositor_blur.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_blur.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_blur_variable_size.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_blur_variable_size.glsl
index 9383bbf9825..9383bbf9825 100644
--- a/source/blender/gpu/shaders/compositor/compositor_blur_variable_size.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_blur_variable_size.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_bokeh_image.glsl
index 6e98aa9fe17..6e98aa9fe17 100644
--- a/source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_bokeh_image.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_box_mask.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_box_mask.glsl
index fad23f28fde..fad23f28fde 100644
--- a/source/blender/gpu/shaders/compositor/compositor_box_mask.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_box_mask.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_convert.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_convert.glsl
index 044fb057ca5..044fb057ca5 100644
--- a/source/blender/gpu/shaders/compositor/compositor_convert.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_convert.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_despeckle.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_despeckle.glsl
index e4743d69d17..e4743d69d17 100644
--- a/source/blender/gpu/shaders/compositor/compositor_despeckle.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_despeckle.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_directional_blur.glsl
index 1805cb5a7f5..1805cb5a7f5 100644
--- a/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_directional_blur.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_edge_filter.glsl
index 67e27c22602..67e27c22602 100644
--- a/source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_edge_filter.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_ellipse_mask.glsl
index 28f725067e0..28f725067e0 100644
--- a/source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_ellipse_mask.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_filter.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_filter.glsl
index e501c563dda..e501c563dda 100644
--- a/source/blender/gpu/shaders/compositor/compositor_filter.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_filter.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_flip.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_flip.glsl
index 919c454ee63..919c454ee63 100644
--- a/source/blender/gpu/shaders/compositor/compositor_flip.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_flip.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_image_crop.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_image_crop.glsl
index f20e033dee4..f20e033dee4 100644
--- a/source/blender/gpu/shaders/compositor/compositor_image_crop.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_image_crop.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_morphological_distance.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance.glsl
index 09f896b7a9d..09f896b7a9d 100644
--- a/source/blender/gpu/shaders/compositor/compositor_morphological_distance.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance_feather.glsl
index acdd8a40342..acdd8a40342 100644
--- a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance_feather.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_threshold.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance_threshold.glsl
index e6625e7419f..e6625e7419f 100644
--- a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_threshold.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_distance_threshold.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_morphological_step.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_step.glsl
index 6992bc2afa5..6992bc2afa5 100644
--- a/source/blender/gpu/shaders/compositor/compositor_morphological_step.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_morphological_step.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_normalize.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_normalize.glsl
index 53dfeb01730..53dfeb01730 100644
--- a/source/blender/gpu/shaders/compositor/compositor_normalize.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_normalize.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_parallel_reduction.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_parallel_reduction.glsl
index f6f84aa24c1..f6f84aa24c1 100644
--- a/source/blender/gpu/shaders/compositor/compositor_parallel_reduction.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_parallel_reduction.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_projector_lens_distortion.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_projector_lens_distortion.glsl
index ab44dac93e6..ab44dac93e6 100644
--- a/source/blender/gpu/shaders/compositor/compositor_projector_lens_distortion.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_projector_lens_distortion.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_realize_on_domain.glsl
index b8561e5f059..b8561e5f059 100644
--- a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_realize_on_domain.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_screen_lens_distortion.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl
index dc572ea5aaf..dc572ea5aaf 100644
--- a/source/blender/gpu/shaders/compositor/compositor_screen_lens_distortion.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_set_alpha.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_set_alpha.glsl
index 7dd40581790..7dd40581790 100644
--- a/source/blender/gpu/shaders/compositor/compositor_set_alpha.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_set_alpha.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_split_viewer.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_split_viewer.glsl
index 866b9045da2..866b9045da2 100644
--- a/source/blender/gpu/shaders/compositor/compositor_split_viewer.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_split_viewer.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_symmetric_blur.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_symmetric_blur.glsl
index df08991a35c..df08991a35c 100644
--- a/source/blender/gpu/shaders/compositor/compositor_symmetric_blur.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_symmetric_blur.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_symmetric_separable_blur.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_symmetric_separable_blur.glsl
index ab0c7baa787..ab0c7baa787 100644
--- a/source/blender/gpu/shaders/compositor/compositor_symmetric_separable_blur.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_symmetric_separable_blur.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_tone_map_photoreceptor.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_photoreceptor.glsl
index 167006585ca..167006585ca 100644
--- a/source/blender/gpu/shaders/compositor/compositor_tone_map_photoreceptor.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_photoreceptor.glsl
diff --git a/source/blender/gpu/shaders/compositor/compositor_tone_map_simple.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_simple.glsl
index ce42d021dd1..ce42d021dd1 100644
--- a/source/blender/gpu/shaders/compositor/compositor_tone_map_simple.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_simple.glsl
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_alpha_crop_info.hh
index 11f2f329cd8..11f2f329cd8 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_alpha_crop_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bilateral_blur_info.hh
index 301cd6acd9e..301cd6acd9e 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bilateral_blur_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_info.hh
index 36b772aa486..36b772aa486 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_blur_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_blur_variable_size_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_variable_size_info.hh
index 05b6385fd1e..05b6385fd1e 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_blur_variable_size_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_blur_variable_size_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_bokeh_image_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bokeh_image_info.hh
index 3541de53070..3541de53070 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_bokeh_image_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_bokeh_image_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_box_mask_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_box_mask_info.hh
index ecb253bbab1..ecb253bbab1 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_box_mask_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_box_mask_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_convert_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh
index 35e60056736..35e60056736 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_convert_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_despeckle_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_despeckle_info.hh
index df86c3a8258..df86c3a8258 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_despeckle_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_despeckle_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_directional_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_directional_blur_info.hh
index bb9199dcd26..bb9199dcd26 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_directional_blur_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_directional_blur_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_edge_filter_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh
index 916ec62bdba..916ec62bdba 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_edge_filter_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_ellipse_mask_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_ellipse_mask_info.hh
index 52db91c94e5..52db91c94e5 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_ellipse_mask_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_ellipse_mask_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_filter_info.hh
index 9d565cf4b8a..9d565cf4b8a 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_filter_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_flip_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_flip_info.hh
index db831518cb7..db831518cb7 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_flip_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_flip_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_image_crop_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_image_crop_info.hh
index e7736744c40..e7736744c40 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_image_crop_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_image_crop_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_feather_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_feather_info.hh
index 9f17f60129d..9f17f60129d 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_feather_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_feather_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_info.hh
index fc960e119e5..fc960e119e5 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_threshold_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_threshold_info.hh
index b1d64f61b80..b1d64f61b80 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_threshold_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_distance_threshold_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_step_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_step_info.hh
index e97ffd9feea..e97ffd9feea 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_morphological_step_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_morphological_step_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_normalize_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_normalize_info.hh
index 02fdc424014..02fdc424014 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_normalize_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_normalize_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh
index e2252b14758..e2252b14758 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_projector_lens_distortion_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_projector_lens_distortion_info.hh
index 98fe1731703..98fe1731703 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_projector_lens_distortion_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_projector_lens_distortion_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_realize_on_domain_info.hh
index 4528649ae98..4528649ae98 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_realize_on_domain_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_screen_lens_distortion_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_screen_lens_distortion_info.hh
index c42f2b328d4..c42f2b328d4 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_screen_lens_distortion_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_screen_lens_distortion_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_set_alpha_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_set_alpha_info.hh
index ca28194e921..ca28194e921 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_set_alpha_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_set_alpha_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_split_viewer_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_split_viewer_info.hh
index d5793b0ce59..d5793b0ce59 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_split_viewer_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_split_viewer_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_symmetric_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_blur_info.hh
index 8ba2b4e04ef..8ba2b4e04ef 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_symmetric_blur_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_blur_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_symmetric_separable_blur_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_separable_blur_info.hh
index 57247dba4b8..57247dba4b8 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_symmetric_separable_blur_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_symmetric_separable_blur_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_photoreceptor_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_photoreceptor_info.hh
index a460c9d58a6..a460c9d58a6 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_photoreceptor_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_photoreceptor_info.hh
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_simple_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_simple_info.hh
index 2b220af9460..2b220af9460 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_simple_info.hh
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_tone_map_simple_info.hh
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_alpha_over.glsl
index 8e3e033147f..8e3e033147f 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_alpha_over.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_blur_common.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_blur_common.glsl
index e404c03bbb0..e404c03bbb0 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_blur_common.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_blur_common.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_bright_contrast.glsl
index ce71b4fd8a4..ce71b4fd8a4 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_bright_contrast.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_channel_matte.glsl
index f2dcc9543f2..f2dcc9543f2 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_channel_matte.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_chroma_matte.glsl
index 5d6bea0c9db..5d6bea0c9db 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_chroma_matte.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_balance.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_balance.glsl
index bffb94cdedb..bffb94cdedb 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_balance.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_balance.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_correction.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_correction.glsl
index 9b4858f03be..9b4858f03be 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_correction.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_correction.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_matte.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_matte.glsl
index 038471bc1bc..038471bc1bc 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_matte.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_matte.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_spill.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_spill.glsl
index 0adad53ad80..0adad53ad80 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_spill.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_spill.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_to_luminance.glsl
index bcdd625bd4f..bcdd625bd4f 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_color_to_luminance.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_difference_matte.glsl
index d769cadce3c..d769cadce3c 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_difference_matte.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_distance_matte.glsl
index 9beed66826c..9beed66826c 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_distance_matte.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_exposure.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_exposure.glsl
index f246635a91e..f246635a91e 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_exposure.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_exposure.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_gamma.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_gamma.glsl
index 53070d4b0e2..53070d4b0e2 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_gamma.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_gamma.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_hue_correct.glsl
index 99eb125cdf2..99eb125cdf2 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_hue_correct.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_hue_saturation_value.glsl
index dd5eb33d318..dd5eb33d318 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_hue_saturation_value.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_invert.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_invert.glsl
index 59be746da7f..59be746da7f 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_invert.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_invert.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_luminance_matte.glsl
index 3647ac583fe..3647ac583fe 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_luminance_matte.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_main.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_main.glsl
index 27624223dbc..27624223dbc 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_main.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_main.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_map_value.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_map_value.glsl
index 20874b4ef44..20874b4ef44 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_map_value.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_map_value.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_normal.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_normal.glsl
index a2e3b6c4aaa..a2e3b6c4aaa 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_normal.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_normal.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_posterize.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_posterize.glsl
index ee8ae234abe..ee8ae234abe 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_posterize.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_posterize.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_separate_combine.glsl
index d72d2260394..d72d2260394 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_separate_combine.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_set_alpha.glsl
index 95380d1ed0f..95380d1ed0f 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_set_alpha.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_store_output.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_store_output.glsl
index 7fba26907b5..7fba26907b5 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_store_output.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_store_output.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_texture_utilities.glsl
index 128fc6aeaf5..128fc6aeaf5 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_texture_utilities.glsl
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_type_conversion.glsl
index 75c76fd7341..75c76fd7341 100644
--- a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/library/gpu_shader_compositor_type_conversion.glsl
diff --git a/source/blender/depsgraph/intern/depsgraph_query_iter.cc b/source/blender/depsgraph/intern/depsgraph_query_iter.cc
index 4636011e18b..34df9a537e1 100644
--- a/source/blender/depsgraph/intern/depsgraph_query_iter.cc
+++ b/source/blender/depsgraph/intern/depsgraph_query_iter.cc
@@ -191,8 +191,8 @@ bool deg_iterator_duplis_step(DEGObjectIterData *data)
bool is_neg_scale = is_negative_m4(dob->mat);
SET_FLAG_FROM_TEST(data->temp_dupli_object.transflag, is_neg_scale, OB_NEG_SCALE);
- copy_m4_m4(data->temp_dupli_object.obmat, dob->mat);
- invert_m4_m4(data->temp_dupli_object.imat, data->temp_dupli_object.obmat);
+ copy_m4_m4(data->temp_dupli_object.object_to_world, dob->mat);
+ invert_m4_m4(data->temp_dupli_object.world_to_object, data->temp_dupli_object.object_to_world);
data->next_object = &data->temp_dupli_object;
BLI_assert(deg::deg_validate_copy_on_write_datablock(&data->temp_dupli_object.id));
return true;
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
index a5b29ae56a9..62a9158928d 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
@@ -284,7 +284,7 @@ void invalidate_tagged_evaluated_transform(ID *id)
switch (id_type) {
case ID_OB: {
Object *object = (Object *)id;
- copy_vn_fl((float *)object->obmat, 16, NAN);
+ copy_vn_fl((float *)object->object_to_world, 16, NAN);
break;
}
default:
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 4010b491141..5902dc18165 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -24,6 +24,8 @@ set(INC
../render
../render/intern
../compositor/realtime_compositor
+ ../compositor/realtime_compositor/algorithms
+ ../compositor/realtime_compositor/cached_resources
../windowmanager
../../../intern/atomic
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index eee6a5a7cb5..05e62764bb1 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -182,7 +182,7 @@ static void basic_cache_populate(void *vedata, Object *ob)
}
}
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool do_cull = (draw_ctx->v3d &&
(draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index 9bf0cce2af2..26a264c1716 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -142,7 +142,7 @@ typedef struct EEVEE_LightBake {
struct GPUTexture *dummy_layer_color;
int total, done; /* to compute progress */
- short *stop, *do_update;
+ bool *stop, *do_update;
float *progress;
/** For only handling the resources. */
@@ -778,7 +778,7 @@ wmJob *EEVEE_lightbake_job_create(struct wmWindowManager *wm,
}
if (old_lbake->stop != NULL) {
- *old_lbake->stop = 1;
+ *old_lbake->stop = true;
}
BLI_mutex_unlock(old_lbake->mutex);
}
@@ -1359,13 +1359,13 @@ static bool lightbake_do_sample(EEVEE_LightBake *lbake,
DRW_custom_pipeline(&draw_engine_eevee_type, depsgraph, render_callback, lbake);
lbake->done += 1;
*lbake->progress = lbake->done / (float)lbake->total;
- *lbake->do_update = 1;
+ *lbake->do_update = true;
eevee_lightbake_context_disable(lbake);
return true;
}
-void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress)
+void EEVEE_lightbake_job(void *custom_data, bool *stop, bool *do_update, float *progress)
{
EEVEE_LightBake *lbake = (EEVEE_LightBake *)custom_data;
Depsgraph *depsgraph = lbake->depsgraph;
@@ -1394,8 +1394,8 @@ void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float
/* Resource allocation can fail. Early exit in this case. */
if (lbake->lcache->flag & LIGHTCACHE_INVALID) {
- *lbake->stop = 1;
- *lbake->do_update = 1;
+ *lbake->stop = true;
+ *lbake->do_update = true;
lbake->lcache->flag &= ~LIGHTCACHE_BAKING;
eevee_lightbake_context_disable(lbake);
eevee_lightbake_delete_resources(lbake);
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.h b/source/blender/draw/engines/eevee/eevee_lightcache.h
index 4e94e1914a7..73961f1919d 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.h
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.h
@@ -42,7 +42,7 @@ void *EEVEE_lightbake_job_data_alloc(struct Main *bmain,
int frame);
void EEVEE_lightbake_job_data_free(void *custom_data);
void EEVEE_lightbake_update(void *custom_data);
-void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress);
+void EEVEE_lightbake_job(void *custom_data, bool *stop, bool *do_update, float *progress);
/**
* This is to update the world irradiance and reflection contribution from
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 942ab5502c7..eb111610706 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -403,7 +403,7 @@ static bool eevee_lightprobes_culling_test(Object *ob)
const float max[3] = {1.0f, 1.0f, 1.0f};
BKE_boundbox_init_from_minmax(&bbox, min, max);
- copy_m4_m4(tmp, ob->obmat);
+ copy_m4_m4(tmp, ob->object_to_world);
normalize_v3(tmp[2]);
mul_v3_fl(tmp[2], probe->distinf);
@@ -445,7 +445,7 @@ void EEVEE_lightprobes_cache_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata
/* Debug Display */
DRWCallBuffer *grp = vedata->stl->g_data->planar_display_shgrp;
if (grp && (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA)) {
- DRW_buffer_add_entry(grp, &pinfo->num_planar, ob->obmat);
+ DRW_buffer_add_entry(grp, &pinfo->num_planar, ob->object_to_world);
}
pinfo->num_planar++;
@@ -488,30 +488,30 @@ void EEVEE_lightprobes_grid_data_from_object(Object *ob, EEVEE_LightGrid *egrid,
mul_v3_v3fl(half_cell_dim, cell_dim, 0.5f);
/* Matrix converting world space to cell ranges. */
- invert_m4_m4(egrid->mat, ob->obmat);
+ invert_m4_m4(egrid->mat, ob->object_to_world);
/* First cell. */
copy_v3_fl(egrid->corner, -1.0f);
add_v3_v3(egrid->corner, half_cell_dim);
- mul_m4_v3(ob->obmat, egrid->corner);
+ mul_m4_v3(ob->object_to_world, egrid->corner);
/* Opposite neighbor cell. */
copy_v3_fl3(egrid->increment_x, cell_dim[0], 0.0f, 0.0f);
add_v3_v3(egrid->increment_x, half_cell_dim);
add_v3_fl(egrid->increment_x, -1.0f);
- mul_m4_v3(ob->obmat, egrid->increment_x);
+ mul_m4_v3(ob->object_to_world, egrid->increment_x);
sub_v3_v3(egrid->increment_x, egrid->corner);
copy_v3_fl3(egrid->increment_y, 0.0f, cell_dim[1], 0.0f);
add_v3_v3(egrid->increment_y, half_cell_dim);
add_v3_fl(egrid->increment_y, -1.0f);
- mul_m4_v3(ob->obmat, egrid->increment_y);
+ mul_m4_v3(ob->object_to_world, egrid->increment_y);
sub_v3_v3(egrid->increment_y, egrid->corner);
copy_v3_fl3(egrid->increment_z, 0.0f, 0.0f, cell_dim[2]);
add_v3_v3(egrid->increment_z, half_cell_dim);
add_v3_fl(egrid->increment_z, -1.0f);
- mul_m4_v3(ob->obmat, egrid->increment_z);
+ mul_m4_v3(ob->object_to_world, egrid->increment_z);
sub_v3_v3(egrid->increment_z, egrid->corner);
/* Visibility bias */
@@ -527,7 +527,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob
LightProbe *probe = (LightProbe *)ob->data;
/* Update transforms */
- copy_v3_v3(eprobe->position, ob->obmat[3]);
+ copy_v3_v3(eprobe->position, ob->object_to_world[3]);
/* Attenuation */
eprobe->attenuation_type = probe->attenuation_type;
@@ -535,7 +535,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob
unit_m4(eprobe->attenuationmat);
scale_m4_fl(eprobe->attenuationmat, probe->distinf);
- mul_m4_m4m4(eprobe->attenuationmat, ob->obmat, eprobe->attenuationmat);
+ mul_m4_m4m4(eprobe->attenuationmat, ob->object_to_world, eprobe->attenuationmat);
invert_m4(eprobe->attenuationmat);
/* Parallax */
@@ -550,7 +550,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob
scale_m4_fl(eprobe->parallaxmat, probe->distinf);
}
- mul_m4_m4m4(eprobe->parallaxmat, ob->obmat, eprobe->parallaxmat);
+ mul_m4_m4m4(eprobe->parallaxmat, ob->object_to_world, eprobe->parallaxmat);
invert_m4(eprobe->parallaxmat);
}
@@ -566,8 +566,8 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob,
vis_test->cached = false;
/* Computing mtx : matrix that mirror position around object's XY plane. */
- normalize_m4_m4(normat, ob->obmat); /* object > world */
- invert_m4_m4(imat, normat); /* world > object */
+ normalize_m4_m4(normat, ob->object_to_world); /* object > world */
+ invert_m4_m4(imat, normat); /* world > object */
/* XY reflection plane */
imat[0][2] = -imat[0][2];
imat[1][2] = -imat[1][2];
@@ -576,38 +576,38 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob,
mul_m4_m4m4(eplanar->mtx, normat, imat); /* world > object > mirrored obj > world */
/* Compute clip plane equation / normal. */
- copy_v3_v3(eplanar->plane_equation, ob->obmat[2]);
+ copy_v3_v3(eplanar->plane_equation, ob->object_to_world[2]);
normalize_v3(eplanar->plane_equation); /* plane normal */
- eplanar->plane_equation[3] = -dot_v3v3(eplanar->plane_equation, ob->obmat[3]);
+ eplanar->plane_equation[3] = -dot_v3v3(eplanar->plane_equation, ob->object_to_world[3]);
eplanar->clipsta = probe->clipsta;
/* Compute XY clip planes. */
- normalize_v3_v3(eplanar->clip_vec_x, ob->obmat[0]);
- normalize_v3_v3(eplanar->clip_vec_y, ob->obmat[1]);
+ normalize_v3_v3(eplanar->clip_vec_x, ob->object_to_world[0]);
+ normalize_v3_v3(eplanar->clip_vec_y, ob->object_to_world[1]);
float vec[3] = {0.0f, 0.0f, 0.0f};
vec[0] = 1.0f;
vec[1] = 0.0f;
vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */
eplanar->clip_edge_x_pos = dot_v3v3(eplanar->clip_vec_x, vec);
vec[0] = 0.0f;
vec[1] = 1.0f;
vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */
eplanar->clip_edge_y_pos = dot_v3v3(eplanar->clip_vec_y, vec);
vec[0] = -1.0f;
vec[1] = 0.0f;
vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */
eplanar->clip_edge_x_neg = dot_v3v3(eplanar->clip_vec_x, vec);
vec[0] = 0.0f;
vec[1] = -1.0f;
vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */
eplanar->clip_edge_y_neg = dot_v3v3(eplanar->clip_vec_y, vec);
/* Facing factors */
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 312305a31f7..f8250f9520d 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -132,7 +132,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli)
const float light_threshold = draw_ctx->scene->eevee.light_threshold;
/* Position */
- copy_v3_v3(evli->position, ob->obmat[3]);
+ copy_v3_v3(evli->position, ob->object_to_world[3]);
/* Color */
copy_v3_v3(evli->color, &la->r);
@@ -153,7 +153,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli)
evli->invsqrdist_volume = 1.0f / max_ff(1e-4f, square_f(att_radius_volume));
/* Vectors */
- normalize_m4_m4_ex(mat, ob->obmat, scale);
+ normalize_m4_m4_ex(mat, ob->object_to_world, scale);
copy_v3_v3(evli->forwardvec, mat[2]);
normalize_v3(evli->forwardvec);
negate_v3(evli->forwardvec);
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 068b18f1117..b134d7f6dc6 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -810,7 +810,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
- bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
if (ob->sculpt && ob->sculpt->pbvh) {
diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c
index a3ca19c88e1..9f7fb1c154c 100644
--- a/source/blender/draw/engines/eevee/eevee_motion_blur.c
+++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c
@@ -292,7 +292,7 @@ void EEVEE_motion_blur_curves_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata)
int mb_step = effects->motion_blur_step;
/* Store transform. */
- copy_m4_m4(mb_data->obmat[mb_step], ob->obmat);
+ copy_m4_m4(mb_data->obmat[mb_step], ob->object_to_world);
EEVEE_HairMotionData *mb_curves = EEVEE_motion_blur_curves_data_get(mb_data);
@@ -362,7 +362,7 @@ void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
if (mb_data) {
int mb_step = effects->motion_blur_step;
/* Store transform. */
- copy_m4_m4(mb_data->obmat[mb_step], ob->obmat);
+ copy_m4_m4(mb_data->obmat[mb_step], ob->object_to_world);
EEVEE_GeometryMotionData *mb_geom = EEVEE_motion_blur_geometry_data_get(mb_data);
diff --git a/source/blender/draw/engines/eevee/eevee_shadows.c b/source/blender/draw/engines/eevee/eevee_shadows.c
index 9e571b1d15b..1cf3c7c6da1 100644
--- a/source/blender/draw/engines/eevee/eevee_shadows.c
+++ b/source/blender/draw/engines/eevee/eevee_shadows.c
@@ -153,7 +153,7 @@ void EEVEE_shadows_caster_register(EEVEE_ViewLayerData *sldata, Object *ob)
for (int i = 0; i < 8; i++) {
float vec[3];
copy_v3_v3(vec, bb->vec[i]);
- mul_m4_v3(ob->obmat, vec);
+ mul_m4_v3(ob->object_to_world, vec);
minmax_v3v3_v3(min, max, vec);
}
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 05b2bafdb3a..872696a8b7c 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -299,7 +299,7 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
}
float size[3];
- mat4_to_size(size, ob->obmat);
+ mat4_to_size(size, ob->object_to_world);
/* Check if any of the axes have 0 length. (see T69070) */
const float epsilon = 1e-8f;
if ((size[0] < epsilon) || (size[1] < epsilon) || (size[2] < epsilon)) {
diff --git a/source/blender/draw/engines/eevee_next/eevee_light.cc b/source/blender/draw/engines/eevee_next/eevee_light.cc
index 8a5de15229d..aa8268dbaa7 100644
--- a/source/blender/draw/engines/eevee_next/eevee_light.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_light.cc
@@ -58,7 +58,7 @@ void Light::sync(/* ShadowModule &shadows , */ const Object *ob, float threshold
this->influence_radius_invsqr_volume = 1.0f / square_f(max_ff(influence_radius_volume, 1e-8f));
this->color = float3(&la->r) * la->energy;
- normalize_m4_m4_ex(this->object_mat.ptr(), ob->obmat, scale);
+ normalize_m4_m4_ex(this->object_mat.ptr(), ob->object_to_world, scale);
/* Make sure we have consistent handedness (in case of negatively scaled Z axis). */
float3 cross = math::cross(float3(this->_right), float3(this->_up));
if (math::dot(cross, float3(this->_back)) < 0.0f) {
diff --git a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
index e6b37b4ad47..0242f732f27 100644
--- a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
@@ -182,7 +182,7 @@ PassMain::Sub *ForwardPipeline::prepass_transparent_add(const Object *ob,
if (blender_mat->blend_flag & MA_BL_CULL_BACKFACE) {
state |= DRW_STATE_CULL_BACK;
}
- float sorting_value = math::dot(float3(ob->obmat[3]), camera_forward_);
+ float sorting_value = math::dot(float3(ob->object_to_world[3]), camera_forward_);
PassMain::Sub *pass = &transparent_ps_.sub(GPU_material_get_name(gpumat), sorting_value);
pass->state_set(state);
pass->material_set(*inst_.manager, gpumat);
@@ -197,7 +197,7 @@ PassMain::Sub *ForwardPipeline::material_transparent_add(const Object *ob,
if (blender_mat->blend_flag & MA_BL_CULL_BACKFACE) {
state |= DRW_STATE_CULL_BACK;
}
- float sorting_value = math::dot(float3(ob->obmat[3]), camera_forward_);
+ float sorting_value = math::dot(float3(ob->object_to_world[3]), camera_forward_);
PassMain::Sub *pass = &transparent_ps_.sub(GPU_material_get_name(gpumat), sorting_value);
pass->state_set(state);
pass->material_set(*inst_.manager, gpumat);
diff --git a/source/blender/draw/engines/eevee_next/eevee_velocity.cc b/source/blender/draw/engines/eevee_next/eevee_velocity.cc
index b9a78e8547e..52401c8003e 100644
--- a/source/blender/draw/engines/eevee_next/eevee_velocity.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_velocity.cc
@@ -106,16 +106,16 @@ bool VelocityModule::step_object_sync(Object *ob,
vel.obj.ofs[step_] = object_steps_usage[step_]++;
vel.obj.resource_id = resource_handle.resource_index();
vel.id = (ID *)ob->data;
- object_steps[step_]->get_or_resize(vel.obj.ofs[step_]) = ob->obmat;
+ object_steps[step_]->get_or_resize(vel.obj.ofs[step_]) = ob->object_to_world;
if (step_ == STEP_CURRENT) {
/* Replace invalid steps. Can happen if object was hidden in one of those steps. */
if (vel.obj.ofs[STEP_PREVIOUS] == -1) {
vel.obj.ofs[STEP_PREVIOUS] = object_steps_usage[STEP_PREVIOUS]++;
- object_steps[STEP_PREVIOUS]->get_or_resize(vel.obj.ofs[STEP_PREVIOUS]) = ob->obmat;
+ object_steps[STEP_PREVIOUS]->get_or_resize(vel.obj.ofs[STEP_PREVIOUS]) = ob->object_to_world;
}
if (vel.obj.ofs[STEP_NEXT] == -1) {
vel.obj.ofs[STEP_NEXT] = object_steps_usage[STEP_NEXT]++;
- object_steps[STEP_NEXT]->get_or_resize(vel.obj.ofs[STEP_NEXT]) = ob->obmat;
+ object_steps[STEP_NEXT]->get_or_resize(vel.obj.ofs[STEP_NEXT]) = ob->object_to_world;
}
}
diff --git a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
index a41918e7e0d..06bf531cded 100644
--- a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
@@ -39,9 +39,9 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob)
tgp_ob->layers.first = tgp_ob->layers.last = NULL;
tgp_ob->vfx.first = tgp_ob->vfx.last = NULL;
- tgp_ob->camera_z = dot_v3v3(pd->camera_z_axis, ob->obmat[3]);
+ tgp_ob->camera_z = dot_v3v3(pd->camera_z_axis, ob->object_to_world[3]);
tgp_ob->is_drawmode3d = (gpd->draw_mode == GP_DRAWMODE_3D) || pd->draw_depth_only;
- tgp_ob->object_scale = mat4_to_scale(ob->obmat);
+ tgp_ob->object_scale = mat4_to_scale(ob->object_to_world);
/* Check if any material with holdout flag enabled. */
tgp_ob->do_mat_holdout = false;
@@ -71,7 +71,7 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob)
add_v3_fl(size, 1e-8f);
rescale_m4(mat, size);
/* BBox space to World. */
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
if (DRW_view_is_persp_get(NULL)) {
/* BBox center to camera vector. */
sub_v3_v3v3(tgp_ob->plane_normal, pd->camera_pos, mat[3]);
@@ -96,9 +96,9 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob)
unit_m4(tgp_ob->plane_mat);
copy_v3_v3(tgp_ob->plane_mat[2], tgp_ob->plane_normal);
orthogonalize_m4(tgp_ob->plane_mat, 2);
- mul_mat3_m4_v3(ob->obmat, size);
+ mul_mat3_m4_v3(ob->object_to_world, size);
float radius = len_v3(size);
- mul_m4_v3(ob->obmat, center);
+ mul_m4_v3(ob->object_to_world, center);
rescale_m4(tgp_ob->plane_mat, (float[3]){radius, radius, radius});
copy_v3_v3(tgp_ob->plane_mat[3], center);
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_data.c b/source/blender/draw/engines/gpencil/gpencil_draw_data.c
index e54ac99a888..1ebf3982a12 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_data.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_data.c
@@ -380,27 +380,27 @@ void gpencil_light_pool_populate(GPENCIL_LightPool *lightpool, Object *ob)
float(*mat)[4] = (float(*)[4])gp_light->right;
if (la->type == LA_SPOT) {
- copy_m4_m4(mat, ob->imat);
+ copy_m4_m4(mat, ob->world_to_object);
gp_light->type = GP_LIGHT_TYPE_SPOT;
gp_light->spot_size = cosf(la->spotsize * 0.5f);
gp_light->spot_blend = (1.0f - gp_light->spot_size) * la->spotblend;
}
else if (la->type == LA_AREA) {
/* Simulate area lights using a spot light. */
- normalize_m4_m4(mat, ob->obmat);
+ normalize_m4_m4(mat, ob->object_to_world);
invert_m4(mat);
gp_light->type = GP_LIGHT_TYPE_SPOT;
gp_light->spot_size = cosf(M_PI_2);
gp_light->spot_blend = (1.0f - gp_light->spot_size) * 1.0f;
}
else if (la->type == LA_SUN) {
- normalize_v3_v3(gp_light->forward, ob->obmat[2]);
+ normalize_v3_v3(gp_light->forward, ob->object_to_world[2]);
gp_light->type = GP_LIGHT_TYPE_SUN;
}
else {
gp_light->type = GP_LIGHT_TYPE_POINT;
}
- copy_v4_v4(gp_light->position, ob->obmat[3]);
+ copy_v4_v4(gp_light->position, ob->object_to_world[3]);
copy_v3_v3(gp_light->color, &la->r);
mul_v3_fl(gp_light->color, la->energy * light_power_get(la));
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
index a7d8570dbaa..9b1129e77be 100644
--- a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
+++ b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
@@ -96,7 +96,7 @@ static void gpencil_vfx_blur(BlurShaderFxData *fx, Object *ob, gpIterVfxData *it
float winmat[4][4], persmat[4][4];
float blur_size[2] = {fx->radius[0], fx->radius[1]};
DRW_view_persmat_get(NULL, persmat, false);
- const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3]));
+ const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3]));
if (fx->flag & FX_BLUR_DOF_MODE) {
/* Compute circle of confusion size. */
@@ -108,7 +108,7 @@ static void gpencil_vfx_blur(BlurShaderFxData *fx, Object *ob, gpIterVfxData *it
DRW_view_winmat_get(NULL, winmat, false);
const float *vp_size = DRW_viewport_size_get();
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
float distance_factor = world_pixel_scale * scale * winmat[1][1] * vp_size[1] / w;
mul_v2_fl(blur_size, distance_factor);
}
@@ -175,11 +175,11 @@ static void gpencil_vfx_rim(RimShaderFxData *fx, Object *ob, gpIterVfxData *iter
const float *vp_size = DRW_viewport_size_get();
const float *vp_size_inv = DRW_viewport_invert_size_get();
- const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3]));
+ const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3]));
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w;
mul_v2_fl(offset, distance_factor);
mul_v2_v2(offset, vp_size_inv);
@@ -248,8 +248,8 @@ static void gpencil_vfx_pixelize(PixelShaderFxData *fx, Object *ob, gpIterVfxDat
mul_v2_v2(pixel_size, vp_size_inv);
/* Fixed pixelisation center from object center. */
- const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3]));
- mul_v3_m4v3(ob_center, persmat, ob->obmat[3]);
+ const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3]));
+ mul_v3_m4v3(ob_center, persmat, ob->object_to_world[3]);
mul_v3_fl(ob_center, 1.0f / w);
const bool use_antialiasing = ((fx->flag & FX_PIXEL_FILTER_NEAREST) == 0);
@@ -260,7 +260,7 @@ static void gpencil_vfx_pixelize(PixelShaderFxData *fx, Object *ob, gpIterVfxDat
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
mul_v2_fl(pixel_size, (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w);
/* Center to texel */
@@ -310,7 +310,9 @@ static void gpencil_vfx_shadow(ShadowShaderFxData *fx, Object *ob, gpIterVfxData
const float *vp_size_inv = DRW_viewport_invert_size_get();
const float ratio = vp_size_inv[1] / vp_size_inv[0];
- copy_v3_v3(rot_center, (use_obj_pivot && fx->object) ? fx->object->obmat[3] : ob->obmat[3]);
+ copy_v3_v3(rot_center,
+ (use_obj_pivot && fx->object) ? fx->object->object_to_world[3] :
+ ob->object_to_world[3]);
const float w = fabsf(mul_project_m4_v3_zfac(persmat, rot_center));
mul_v3_m4v3(rot_center, persmat, rot_center);
@@ -318,7 +320,7 @@ static void gpencil_vfx_shadow(ShadowShaderFxData *fx, Object *ob, gpIterVfxData
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w;
mul_v2_fl(offset, distance_factor);
mul_v2_v2(offset, vp_size_inv);
@@ -485,13 +487,13 @@ static void gpencil_vfx_wave(WaveShaderFxData *fx, Object *ob, gpIterVfxData *it
const float *vp_size = DRW_viewport_size_get();
const float *vp_size_inv = DRW_viewport_invert_size_get();
- const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3]));
- mul_v3_m4v3(wave_center, persmat, ob->obmat[3]);
+ const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3]));
+ mul_v3_m4v3(wave_center, persmat, ob->object_to_world[3]);
mul_v3_fl(wave_center, 1.0f / w);
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w;
wave_center[0] = wave_center[0] * 0.5f + 0.5f;
@@ -542,7 +544,7 @@ static void gpencil_vfx_swirl(SwirlShaderFxData *fx, Object *UNUSED(ob), gpIterV
DRW_view_persmat_get(NULL, persmat, false);
const float *vp_size = DRW_viewport_size_get();
- copy_v3_v3(swirl_center, fx->object->obmat[3]);
+ copy_v3_v3(swirl_center, fx->object->object_to_world[3]);
const float w = fabsf(mul_project_m4_v3_zfac(persmat, swirl_center));
mul_v3_m4v3(swirl_center, persmat, swirl_center);
@@ -550,7 +552,7 @@ static void gpencil_vfx_swirl(SwirlShaderFxData *fx, Object *UNUSED(ob), gpIterV
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(fx->object->obmat);
+ float scale = mat4_to_scale(fx->object->object_to_world);
float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w;
mul_v2_fl(swirl_center, 0.5f);
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
index 9b1db09ab3c..2e7544cea29 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
@@ -71,7 +71,7 @@ void main()
/* Use the index of the point as depth.
* This means the stroke can overlap itself. */
float point_index = float(ma1.z);
- gp_interp.depth = (point_index + gpStrokeIndexOffset + 1.0) * 0.0000002;
+ gp_interp.depth = (point_index + gpStrokeIndexOffset + 2.0) * 0.0000002;
}
else {
/* Use the index of first point of the stroke as depth.
@@ -80,12 +80,12 @@ void main()
* We offset by one so that the fill can be overlapped by its stroke.
* The offset is ok since we pad the strokes data because of adjacency infos. */
float stroke_index = float(ma1.y);
- gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 1.0) * 0.0000002;
+ gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 2.0) * 0.0000002;
}
}
else {
int stroke_point_id = gpencil_stroke_point_id();
- vec4 uv1 = texelFetch(gp_col_tx, stroke_point_id * 2 + 2);
+ vec4 uv1 = texelFetch(gp_pos_tx, stroke_point_id * 3 + 2);
vec4 fcol1 = texelFetch(gp_col_tx, stroke_point_id * 2 + 1);
vec4 fill_col = gp_mat.fill_color;
@@ -128,7 +128,7 @@ void main()
else {
/* Use the index of first point of the stroke as depth. */
float stroke_index = float(ma1.y);
- gp_interp.depth = (stroke_index + gpStrokeIndexOffset) * 0.0000002;
+ gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 1.0) * 0.0000002;
}
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_armature.cc b/source/blender/draw/engines/overlay/overlay_armature.cc
index 0cf9d91804a..8c9587e7a9a 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.cc
+++ b/source/blender/draw/engines/overlay/overlay_armature.cc
@@ -441,7 +441,7 @@ static void drw_shgroup_bone_octahedral(ArmatureDrawContext *ctx,
const float outline_color[4])
{
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
if (ctx->solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
@@ -461,7 +461,7 @@ static void drw_shgroup_bone_box(ArmatureDrawContext *ctx,
const float outline_color[4])
{
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
if (ctx->solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
@@ -479,9 +479,9 @@ static void drw_shgroup_bone_wire(ArmatureDrawContext *ctx,
const float color[4])
{
float head[3], tail[3];
- mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]);
+ mul_v3_m4v3(head, ctx->ob->object_to_world, bone_mat[3]);
add_v3_v3v3(tail, bone_mat[3], bone_mat[1]);
- mul_m4_v3(ctx->ob->obmat, tail);
+ mul_m4_v3(ctx->ob->object_to_world, tail);
DRW_buffer_add_entry(ctx->wire, head, color);
DRW_buffer_add_entry(ctx->wire, tail, color);
@@ -496,9 +496,9 @@ static void drw_shgroup_bone_stick(ArmatureDrawContext *ctx,
const float col_tail[4])
{
float head[3], tail[3];
- mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]);
+ mul_v3_m4v3(head, ctx->ob->object_to_world, bone_mat[3]);
add_v3_v3v3(tail, bone_mat[3], bone_mat[1]);
- mul_m4_v3(ctx->ob->obmat, tail);
+ mul_m4_v3(ctx->ob->object_to_world, tail);
DRW_buffer_add_entry(ctx->stick, head, tail, col_wire, col_bone, col_head, col_tail);
}
@@ -517,11 +517,11 @@ static void drw_shgroup_bone_envelope_distance(ArmatureDrawContext *ctx,
mul_m4_v4(bone_mat, head_sph);
mul_m4_v4(bone_mat, tail_sph);
mul_m4_v4(bone_mat, xaxis);
- mul_m4_v4(ctx->ob->obmat, head_sph);
- mul_m4_v4(ctx->ob->obmat, tail_sph);
- mul_m4_v4(ctx->ob->obmat, xaxis);
+ mul_m4_v4(ctx->ob->object_to_world, head_sph);
+ mul_m4_v4(ctx->ob->object_to_world, tail_sph);
+ mul_m4_v4(ctx->ob->object_to_world, xaxis);
sub_v3_v3(xaxis, head_sph);
- float obscale = mat4_to_scale(ctx->ob->obmat);
+ float obscale = mat4_to_scale(ctx->ob->object_to_world);
head_sph[3] = *radius_head * obscale;
head_sph[3] += *distance * obscale;
tail_sph[3] = *radius_tail * obscale;
@@ -544,10 +544,10 @@ static void drw_shgroup_bone_envelope(ArmatureDrawContext *ctx,
mul_m4_v4(bone_mat, head_sph);
mul_m4_v4(bone_mat, tail_sph);
mul_m4_v4(bone_mat, xaxis);
- mul_m4_v4(ctx->ob->obmat, head_sph);
- mul_m4_v4(ctx->ob->obmat, tail_sph);
- mul_m4_v4(ctx->ob->obmat, xaxis);
- float obscale = mat4_to_scale(ctx->ob->obmat);
+ mul_m4_v4(ctx->ob->object_to_world, head_sph);
+ mul_m4_v4(ctx->ob->object_to_world, tail_sph);
+ mul_m4_v4(ctx->ob->object_to_world, xaxis);
+ float obscale = mat4_to_scale(ctx->ob->object_to_world);
head_sph[3] = *radius_head * obscale;
tail_sph[3] = *radius_tail * obscale;
@@ -651,7 +651,7 @@ static void drw_shgroup_bone_custom_solid_mesh(ArmatureDrawContext *ctx,
DRWCallBuffer *buf;
if (surf || edges || ledges) {
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
}
if (surf && ctx->custom_solid) {
@@ -692,7 +692,7 @@ static void drw_shgroup_bone_custom_mesh_wire(ArmatureDrawContext *ctx,
if (geom) {
DRWCallBuffer *buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, geom);
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, color);
OVERLAY_bone_instance_data_set_color(&inst_data, color);
DRW_buffer_add_entry_struct(buf, inst_data.mat);
@@ -724,7 +724,7 @@ static void drw_shgroup_custom_bone_curve(ArmatureDrawContext *ctx,
if (ledges) {
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
DRWCallBuffer *buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, ledges);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, outline_color);
@@ -785,7 +785,7 @@ static void drw_shgroup_bone_custom_empty(ArmatureDrawContext *ctx,
{
const float final_color[4] = {color[0], color[1], color[2], 1.0f};
float mat[4][4];
- mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(mat, ctx->ob->object_to_world, bone_mat);
switch (custom->empty_drawtype) {
case OB_PLAINAXES:
@@ -811,7 +811,7 @@ static void drw_shgroup_bone_point(ArmatureDrawContext *ctx,
const float outline_color[4])
{
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
if (ctx->point_solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
@@ -829,7 +829,7 @@ static void drw_shgroup_bone_axes(ArmatureDrawContext *ctx,
const float color[4])
{
float mat[4][4];
- mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(mat, ctx->ob->object_to_world, bone_mat);
/* Move to bone tail. */
add_v3_v3(mat[3], mat[1]);
OVERLAY_empty_shape(ctx->extras, mat, 0.25f, OB_ARROWS, color);
@@ -842,8 +842,8 @@ static void drw_shgroup_bone_relationship_lines_ex(ArmatureDrawContext *ctx,
const float color[4])
{
float s[3], e[3];
- mul_v3_m4v3(s, ctx->ob->obmat, start);
- mul_v3_m4v3(e, ctx->ob->obmat, end);
+ mul_v3_m4v3(s, ctx->ob->object_to_world, start);
+ mul_v3_m4v3(e, ctx->ob->object_to_world, end);
/* reverse order to have less stipple overlap */
OVERLAY_extra_line_dashed(ctx->extras, s, e, color);
}
@@ -1909,7 +1909,7 @@ static void draw_bone_degrees_of_freedom(ArmatureDrawContext *ctx, bPoseChannel
mul_m4_m4m4(posetrans, posetrans, tmp);
/* into world space. */
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, posetrans);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, posetrans);
if ((pchan->ikflag & BONE_IK_XLIMIT) && (pchan->ikflag & BONE_IK_ZLIMIT)) {
bone_instance_data_set_angle_minmax(
@@ -2079,7 +2079,7 @@ static void draw_bone_name(ArmatureDrawContext *ctx,
float *head = pchan ? pchan->pose_head : eBone->head;
float *tail = pchan ? pchan->pose_tail : eBone->tail;
mid_v3_v3v3(vec, head, tail);
- mul_m4_v3(ctx->ob->obmat, vec);
+ mul_m4_v3(ctx->ob->object_to_world, vec);
DRW_text_cache_add(dt,
vec,
@@ -2177,7 +2177,8 @@ static bool pchan_culling_test_envelope(const DRWView *view,
BoundSphere bsphere;
pchan_culling_calc_bsphere(ob, pchan, &bsphere);
bsphere.radius += max_ff(pchan->bone->rad_head, pchan->bone->rad_tail) *
- mat4_to_size_max_axis(ob->obmat) * mat4_to_size_max_axis(pchan->disp_mat);
+ mat4_to_size_max_axis(ob->object_to_world) *
+ mat4_to_size_max_axis(pchan->disp_mat);
return DRW_culling_sphere_test(view, &bsphere);
}
@@ -2188,13 +2189,13 @@ static bool pchan_culling_test_bbone(const DRWView *view,
const bArmature *arm = static_cast<bArmature *>(ob->data);
BLI_assert(arm->drawtype == ARM_B_BONE);
UNUSED_VARS_NDEBUG(arm);
- const float ob_scale = mat4_to_size_max_axis(ob->obmat);
+ const float ob_scale = mat4_to_size_max_axis(ob->object_to_world);
const Mat4 *bbones_mat = (const Mat4 *)pchan->draw_data->bbone_matrix;
for (int i = pchan->bone->segments; i--; bbones_mat++) {
BoundSphere bsphere;
float size[3];
mat4_to_size(size, bbones_mat->mat);
- mul_v3_m4v3(bsphere.center, ob->obmat, bbones_mat->mat[3]);
+ mul_v3_m4v3(bsphere.center, ob->object_to_world, bbones_mat->mat[3]);
bsphere.radius = len_v3(size) * ob_scale;
if (DRW_culling_sphere_test(view, &bsphere)) {
return true;
diff --git a/source/blender/draw/engines/overlay/overlay_edit_text.cc b/source/blender/draw/engines/overlay/overlay_edit_text.cc
index ebadaa530e4..d1bca705ae6 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_text.cc
+++ b/source/blender/draw/engines/overlay/overlay_edit_text.cc
@@ -119,7 +119,7 @@ static void edit_text_cache_populate_select(OVERLAY_Data *vedata, Object *ob)
add_v2_v2(box[3], &sb->x);
}
v2_quad_corners_to_mat4(box, final_mat);
- mul_m4_m4m4(final_mat, ob->obmat, final_mat);
+ mul_m4_m4m4(final_mat, ob->object_to_world, final_mat);
DRW_shgroup_call_obmat(pd->edit_text_selection_grp, geom, final_mat);
}
@@ -134,7 +134,7 @@ static void edit_text_cache_populate_cursor(OVERLAY_Data *vedata, Object *ob)
float mat[4][4];
v2_quad_corners_to_mat4(cursor, mat);
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
struct GPUBatch *geom = DRW_cache_quad_get();
DRW_shgroup_call_obmat(pd->edit_text_cursor_grp, geom, mat);
@@ -162,7 +162,7 @@ static void edit_text_cache_populate_boxes(OVERLAY_Data *vedata, Object *ob)
vecs[3][1] -= tb->h;
for (int j = 0; j < 4; j++) {
- mul_v3_m4v3(vecs[j], ob->obmat, vecs[j]);
+ mul_v3_m4v3(vecs[j], ob->object_to_world, vecs[j]);
}
for (int j = 0; j < 4; j++) {
OVERLAY_extra_line_dashed(cb, vecs[j], vecs[(j + 1) % 4], color);
diff --git a/source/blender/draw/engines/overlay/overlay_extra.cc b/source/blender/draw/engines/overlay/overlay_extra.cc
index 114123ab36e..27afe49a17b 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.cc
+++ b/source/blender/draw/engines/overlay/overlay_extra.cc
@@ -331,7 +331,7 @@ void OVERLAY_empty_cache_populate(OVERLAY_Data *vedata, Object *ob)
case OB_EMPTY_CONE:
case OB_ARROWS:
DRW_object_wire_theme_get(ob, view_layer, &color);
- OVERLAY_empty_shape(cb, ob->obmat, ob->empty_drawsize, ob->empty_drawtype, color);
+ OVERLAY_empty_shape(cb, ob->object_to_world, ob->empty_drawsize, ob->empty_drawtype, color);
break;
case OB_EMPTY_IMAGE:
OVERLAY_image_empty_cache_populate(vedata, ob);
@@ -372,7 +372,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
case OB_BOUND_BOX:
size_to_mat4(tmp, size);
copy_v3_v3(tmp[3], center);
- mul_m4_m4m4(tmp, ob->obmat, tmp);
+ mul_m4_m4m4(tmp, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_cube, color, tmp);
break;
case OB_BOUND_SPHERE:
@@ -380,7 +380,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
size[1] = size[2] = size[0];
size_to_mat4(tmp, size);
copy_v3_v3(tmp[3], center);
- mul_m4_m4m4(tmp, ob->obmat, tmp);
+ mul_m4_m4m4(tmp, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_sphere, color, tmp);
break;
case OB_BOUND_CYLINDER:
@@ -388,7 +388,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
size[1] = size[0];
size_to_mat4(tmp, size);
copy_v3_v3(tmp[3], center);
- mul_m4_m4m4(tmp, ob->obmat, tmp);
+ mul_m4_m4m4(tmp, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_cylinder, color, tmp);
break;
case OB_BOUND_CONE:
@@ -399,7 +399,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
/* Cone batch has base at 0 and is pointing towards +Y. */
swap_v3_v3(tmp[1], tmp[2]);
tmp[3][2] -= size[2];
- mul_m4_m4m4(tmp, ob->obmat, tmp);
+ mul_m4_m4m4(tmp, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_cone, color, tmp);
break;
case OB_BOUND_CAPSULE:
@@ -408,14 +408,14 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
scale_m4_fl(tmp, size[0]);
copy_v2_v2(tmp[3], center);
tmp[3][2] = center[2] + max_ff(0.0f, size[2] - size[0]);
- mul_m4_m4m4(final_mat, ob->obmat, tmp);
+ mul_m4_m4m4(final_mat, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_capsule_cap, color, final_mat);
negate_v3(tmp[2]);
tmp[3][2] = center[2] - max_ff(0.0f, size[2] - size[0]);
- mul_m4_m4m4(final_mat, ob->obmat, tmp);
+ mul_m4_m4m4(final_mat, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_capsule_cap, color, final_mat);
tmp[2][2] = max_ff(0.0f, size[2] * 2.0f - size[0] * 2.0f);
- mul_m4_m4m4(final_mat, ob->obmat, tmp);
+ mul_m4_m4m4(final_mat, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_capsule_body, color, final_mat);
break;
}
@@ -489,7 +489,7 @@ static void OVERLAY_texture_space(OVERLAY_ExtraCallBuffers *cb, Object *ob, cons
unit_m4(mat);
}
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
DRW_buffer_add_entry(cb->empty_cube, color, mat);
}
@@ -511,7 +511,7 @@ static void OVERLAY_forcefield(OVERLAY_ExtraCallBuffers *cb, Object *ob, ViewLay
};
} instdata;
- copy_m4_m4(instdata.mat, ob->obmat);
+ copy_m4_m4(instdata.mat, ob->object_to_world);
instdata.size_x = instdata.size_y = instdata.size_z = ob->empty_drawsize;
switch (pd->forcefield) {
@@ -531,16 +531,16 @@ static void OVERLAY_forcefield(OVERLAY_ExtraCallBuffers *cb, Object *ob, ViewLay
instdata.size_x = instdata.size_y = instdata.size_z = pd->f_strength;
float pos[4];
BKE_where_on_path(ob, 0.0f, pos, nullptr, nullptr, nullptr, nullptr);
- copy_v3_v3(instdata.pos, ob->obmat[3]);
+ copy_v3_v3(instdata.pos, ob->object_to_world[3]);
translate_m4(instdata.mat, pos[0], pos[1], pos[2]);
DRW_buffer_add_entry(cb->field_curve, color, &instdata);
BKE_where_on_path(ob, 1.0f, pos, nullptr, nullptr, nullptr, nullptr);
- copy_v3_v3(instdata.pos, ob->obmat[3]);
+ copy_v3_v3(instdata.pos, ob->object_to_world[3]);
translate_m4(instdata.mat, pos[0], pos[1], pos[2]);
DRW_buffer_add_entry(cb->field_sphere_limit, color, &instdata);
/* Restore */
- copy_v3_v3(instdata.pos, ob->obmat[3]);
+ copy_v3_v3(instdata.pos, ob->object_to_world[3]);
}
break;
}
@@ -625,7 +625,7 @@ void OVERLAY_light_cache_populate(OVERLAY_Data *vedata, Object *ob)
};
} instdata;
- copy_m4_m4(instdata.mat, ob->obmat);
+ copy_m4_m4(instdata.mat, ob->object_to_world);
/* FIXME / TODO: clip_end has no meaning nowadays.
* In EEVEE, Only clip_sta is used shadow-mapping.
* Clip end is computed automatically based on light power.
@@ -708,7 +708,7 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
};
} instdata;
- copy_m4_m4(instdata.mat, ob->obmat);
+ copy_m4_m4(instdata.mat, ob->object_to_world);
switch (prb->type) {
case LIGHTPROBE_TYPE_CUBE:
@@ -720,15 +720,15 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
if (show_influence) {
char shape = (prb->attenuation_type == LIGHTPROBE_SHAPE_BOX) ? OB_CUBE : OB_EMPTY_SPHERE;
float f = 1.0f - prb->falloff;
- OVERLAY_empty_shape(cb, ob->obmat, prb->distinf, shape, color_p);
- OVERLAY_empty_shape(cb, ob->obmat, prb->distinf * f, shape, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, prb->distinf, shape, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, prb->distinf * f, shape, color_p);
}
if (show_parallax) {
char shape = (prb->parallax_type == LIGHTPROBE_SHAPE_BOX) ? OB_CUBE : OB_EMPTY_SPHERE;
float dist = ((prb->flag & LIGHTPROBE_FLAG_CUSTOM_PARALLAX) != 0) ? prb->distpar :
prb->distinf;
- OVERLAY_empty_shape(cb, ob->obmat, dist, shape, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, dist, shape, color_p);
}
break;
case LIGHTPROBE_TYPE_GRID:
@@ -738,8 +738,8 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
if (show_influence) {
float f = 1.0f - prb->falloff;
- OVERLAY_empty_shape(cb, ob->obmat, 1.0 + prb->distinf, OB_CUBE, color_p);
- OVERLAY_empty_shape(cb, ob->obmat, 1.0 + prb->distinf * f, OB_CUBE, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, 1.0 + prb->distinf, OB_CUBE, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, 1.0 + prb->distinf * f, OB_CUBE, color_p);
}
/* Data dots */
@@ -777,7 +777,7 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
zero_v3(instdata.mat[2]);
DRW_buffer_add_entry(cb->empty_cube, color_p, &instdata);
- normalize_m4_m4(instdata.mat, ob->obmat);
+ normalize_m4_m4(instdata.mat, ob->object_to_world);
OVERLAY_empty_shape(cb, instdata.mat, ob->empty_drawsize, OB_SINGLE_ARROW, color_p);
break;
}
@@ -797,7 +797,7 @@ void OVERLAY_speaker_cache_populate(OVERLAY_Data *vedata, Object *ob)
float *color_p;
DRW_object_wire_theme_get(ob, view_layer, &color_p);
- DRW_buffer_add_entry(cb->speaker, color_p, ob->obmat);
+ DRW_buffer_add_entry(cb->speaker, color_p, ob->object_to_world);
}
/** \} */
@@ -890,7 +890,7 @@ static void camera_view3d_reconstruction(
float object_imat[4][4];
invert_m4_m4(object_imat, object_mat);
- mul_m4_m4m4(tracking_object_mat, ob->obmat, object_imat);
+ mul_m4_m4m4(tracking_object_mat, ob->object_to_world, object_imat);
}
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object);
@@ -1132,14 +1132,17 @@ void OVERLAY_camera_cache_populate(OVERLAY_Data *vedata, Object *ob)
DRW_object_wire_theme_get(ob, view_layer, &color_p);
copy_v4_v4(instdata.color, color_p);
- normalize_m4_m4(instdata.mat, ob->obmat);
+ normalize_m4_m4(instdata.mat, ob->object_to_world);
/* BKE_camera_multiview_model_matrix already accounts for scale, don't do it here. */
if (is_selection_camera_stereo) {
copy_v3_fl(scale, 1.0f);
}
else {
- copy_v3_fl3(scale, len_v3(ob->obmat[0]), len_v3(ob->obmat[1]), len_v3(ob->obmat[2]));
+ copy_v3_fl3(scale,
+ len_v3(ob->object_to_world[0]),
+ len_v3(ob->object_to_world[1]),
+ len_v3(ob->object_to_world[2]));
/* Avoid division by 0. */
if (ELEM(0.0f, scale[0], scale[1], scale[2])) {
return;
@@ -1255,7 +1258,7 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
if (ob->parent && (DRW_object_visibility_in_active_context(ob->parent) & OB_VISIBLE_SELF)) {
float *parent_pos = ob->runtime.parent_display_origin;
- OVERLAY_extra_line_dashed(cb, parent_pos, ob->obmat[3], relation_color);
+ OVERLAY_extra_line_dashed(cb, parent_pos, ob->object_to_world[3], relation_color);
}
/* Drawing the hook lines. */
@@ -1263,9 +1266,9 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
if (md->type == eModifierType_Hook) {
HookModifierData *hmd = (HookModifierData *)md;
float center[3];
- mul_v3_m4v3(center, ob->obmat, hmd->cent);
+ mul_v3_m4v3(center, ob->object_to_world, hmd->cent);
if (hmd->object) {
- OVERLAY_extra_line_dashed(cb, hmd->object->obmat[3], center, relation_color);
+ OVERLAY_extra_line_dashed(cb, hmd->object->object_to_world[3], center, relation_color);
}
OVERLAY_extra_point(cb, center, relation_color);
}
@@ -1275,10 +1278,12 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
Object *rbc_ob1 = ob->rigidbody_constraint->ob1;
Object *rbc_ob2 = ob->rigidbody_constraint->ob2;
if (rbc_ob1 && (DRW_object_visibility_in_active_context(rbc_ob1) & OB_VISIBLE_SELF)) {
- OVERLAY_extra_line_dashed(cb, rbc_ob1->obmat[3], ob->obmat[3], relation_color);
+ OVERLAY_extra_line_dashed(
+ cb, rbc_ob1->object_to_world[3], ob->object_to_world[3], relation_color);
}
if (rbc_ob2 && (DRW_object_visibility_in_active_context(rbc_ob2) & OB_VISIBLE_SELF)) {
- OVERLAY_extra_line_dashed(cb, rbc_ob2->obmat[3], ob->obmat[3], relation_color);
+ OVERLAY_extra_line_dashed(
+ cb, rbc_ob2->object_to_world[3], ob->object_to_world[3], relation_color);
}
}
@@ -1307,7 +1312,8 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
}
if (camob) {
- OVERLAY_extra_line_dashed(cb, camob->obmat[3], ob->obmat[3], constraint_color);
+ OVERLAY_extra_line_dashed(
+ cb, camob->object_to_world[3], ob->object_to_world[3], constraint_color);
}
}
else {
@@ -1330,7 +1336,7 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
else {
unit_m4(ct->matrix);
}
- OVERLAY_extra_line_dashed(cb, ct->matrix[3], ob->obmat[3], constraint_color);
+ OVERLAY_extra_line_dashed(cb, ct->matrix[3], ob->object_to_world[3], constraint_color);
}
BKE_constraint_targets_flush(curcon, &targets, true);
@@ -1387,7 +1393,7 @@ static void OVERLAY_volume_extra(OVERLAY_ExtraCallBuffers *cb,
copy_v3_v3(voxel_cubemat[3], min);
/* move small cube into the domain (otherwise its centered on vertex of domain object) */
translate_m4(voxel_cubemat, 1.0f, 1.0f, 1.0f);
- mul_m4_m4m4(voxel_cubemat, ob->obmat, voxel_cubemat);
+ mul_m4_m4m4(voxel_cubemat, ob->object_to_world, voxel_cubemat);
DRW_buffer_add_entry(cb->empty_cube, color, voxel_cubemat);
}
@@ -1493,15 +1499,15 @@ static void OVERLAY_object_center(OVERLAY_ExtraCallBuffers *cb,
const bool is_library = ID_REAL_USERS(&ob->id) > 1 || ID_IS_LINKED(ob);
BKE_view_layer_synced_ensure(scene, view_layer);
if (ob == BKE_view_layer_active_object_get(view_layer)) {
- DRW_buffer_add_entry(cb->center_active, ob->obmat[3]);
+ DRW_buffer_add_entry(cb->center_active, ob->object_to_world[3]);
}
else if (ob->base_flag & BASE_SELECTED) {
DRWCallBuffer *cbuf = (is_library) ? cb->center_selected_lib : cb->center_selected;
- DRW_buffer_add_entry(cbuf, ob->obmat[3]);
+ DRW_buffer_add_entry(cbuf, ob->object_to_world[3]);
}
else if (pd->v3d_flag & V3D_DRAW_CENTERS) {
DRWCallBuffer *cbuf = (is_library) ? cb->center_deselected_lib : cb->center_deselected;
- DRW_buffer_add_entry(cbuf, ob->obmat[3]);
+ DRW_buffer_add_entry(cbuf, ob->object_to_world[3]);
}
}
@@ -1513,7 +1519,7 @@ static void OVERLAY_object_name(Object *ob, int theme_id)
UI_GetThemeColor4ubv(theme_id, color);
DRW_text_cache_add(dt,
- ob->obmat[3],
+ ob->object_to_world[3],
ob->id.name + 2,
strlen(ob->id.name + 2),
10,
@@ -1571,7 +1577,7 @@ void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob)
/* Helpers for when we're transforming origins. */
if (draw_xform) {
const float color_xform[4] = {0.15f, 0.15f, 0.15f, 0.7f};
- DRW_buffer_add_entry(cb->origin_xform, color_xform, ob->obmat);
+ DRW_buffer_add_entry(cb->origin_xform, color_xform, ob->object_to_world);
}
/* don't show object extras in set's */
if (!from_dupli) {
@@ -1591,7 +1597,7 @@ void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob)
OVERLAY_collision(cb, ob, color);
}
if (ob->dtx & OB_AXIS) {
- DRW_buffer_add_entry(cb->empty_axes, color, ob->obmat);
+ DRW_buffer_add_entry(cb->empty_axes, color, ob->object_to_world);
}
if (draw_volume) {
OVERLAY_volume_extra(cb, vedata, ob, md, scene, color);
diff --git a/source/blender/draw/engines/overlay/overlay_facing.cc b/source/blender/draw/engines/overlay/overlay_facing.cc
index 825036ecd05..44dab0f0a42 100644
--- a/source/blender/draw/engines/overlay/overlay_facing.cc
+++ b/source/blender/draw/engines/overlay/overlay_facing.cc
@@ -43,7 +43,7 @@ void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
diff --git a/source/blender/draw/engines/overlay/overlay_fade.cc b/source/blender/draw/engines/overlay/overlay_fade.cc
index d6fd4f9127a..b9523a4eac9 100644
--- a/source/blender/draw/engines/overlay/overlay_fade.cc
+++ b/source/blender/draw/engines/overlay/overlay_fade.cc
@@ -53,7 +53,7 @@ void OVERLAY_fade_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
diff --git a/source/blender/draw/engines/overlay/overlay_gpencil.cc b/source/blender/draw/engines/overlay/overlay_gpencil.cc
index 30765b30ce6..f5988d91e72 100644
--- a/source/blender/draw/engines/overlay/overlay_gpencil.cc
+++ b/source/blender/draw/engines/overlay/overlay_gpencil.cc
@@ -243,7 +243,7 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata)
copy_v3_v3(col_grid, gpd->grid.color);
col_grid[3] = max_ff(v3d->overlay.gpencil_grid_opacity, 0.01f);
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* Rotate and scale except align to cursor. */
bGPDlayer *gpl = BKE_gpencil_layer_active_get(gpd);
@@ -286,7 +286,7 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata)
copy_v3_v3(mat[3], cursor->location);
}
else if (ts->gpencil_v3d_align & GP_PROJECT_VIEWSPACE) {
- copy_v3_v3(mat[3], ob->obmat[3]);
+ copy_v3_v3(mat[3], ob->object_to_world[3]);
}
translate_m4(mat, gpd->grid.offset[0], gpd->grid.offset[1], 0.0f);
@@ -397,7 +397,7 @@ static void overlay_gpencil_draw_stroke_color_name(bGPDlayer * /*gpl*/,
UI_GetThemeColor4ubv(theme_id, color);
float fpt[3];
- mul_v3_m4v3(fpt, ob->obmat, &pt->x);
+ mul_v3_m4v3(fpt, ob->object_to_world, &pt->x);
struct DRWTextStore *dt = DRW_text_cache_ensure();
DRW_text_cache_add(dt,
diff --git a/source/blender/draw/engines/overlay/overlay_image.cc b/source/blender/draw/engines/overlay/overlay_image.cc
index f42867622e4..7b99bd6bd18 100644
--- a/source/blender/draw/engines/overlay/overlay_image.cc
+++ b/source/blender/draw/engines/overlay/overlay_image.cc
@@ -392,7 +392,7 @@ void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob)
float image_aspect[2];
overlay_image_calc_aspect(ima, size, image_aspect);
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
mul_v3_fl(mat[0], image_aspect[0] * 0.5f * ob->empty_drawsize);
mul_v3_fl(mat[1], image_aspect[1] * 0.5f * ob->empty_drawsize);
madd_v3_v3fl(mat[3], mat[0], ob->ima_ofs[0] * 2.0f + 1.0f);
diff --git a/source/blender/draw/engines/overlay/overlay_lattice.cc b/source/blender/draw/engines/overlay/overlay_lattice.cc
index 7b59aa78c89..72c3335d871 100644
--- a/source/blender/draw/engines/overlay/overlay_lattice.cc
+++ b/source/blender/draw/engines/overlay/overlay_lattice.cc
@@ -52,7 +52,7 @@ void OVERLAY_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob)
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
struct GPUBatch *geom = DRW_cache_lattice_wire_get(ob, false);
- OVERLAY_extra_wire(cb, geom, ob->obmat, color);
+ OVERLAY_extra_wire(cb, geom, ob->object_to_world, color);
}
void OVERLAY_edit_lattice_draw(OVERLAY_Data *vedata)
diff --git a/source/blender/draw/engines/overlay/overlay_metaball.cc b/source/blender/draw/engines/overlay/overlay_metaball.cc
index 2fc6910fe44..dd0a862337e 100644
--- a/source/blender/draw/engines/overlay/overlay_metaball.cc
+++ b/source/blender/draw/engines/overlay/overlay_metaball.cc
@@ -45,10 +45,10 @@ static void metaball_instance_data_set(
BoneInstanceData *data, Object *ob, const float *pos, const float radius, const float color[4])
{
/* Bone point radius is 0.05. Compensate for that. */
- mul_v3_v3fl(data->mat[0], ob->obmat[0], radius / 0.05f);
- mul_v3_v3fl(data->mat[1], ob->obmat[1], radius / 0.05f);
- mul_v3_v3fl(data->mat[2], ob->obmat[2], radius / 0.05f);
- mul_v3_m4v3(data->mat[3], ob->obmat, pos);
+ mul_v3_v3fl(data->mat[0], ob->object_to_world[0], radius / 0.05f);
+ mul_v3_v3fl(data->mat[1], ob->object_to_world[1], radius / 0.05f);
+ mul_v3_v3fl(data->mat[2], ob->object_to_world[2], radius / 0.05f);
+ mul_v3_m4v3(data->mat[3], ob->object_to_world, pos);
/* WATCH: Reminder, alpha is wire-size. */
OVERLAY_bone_instance_data_set_color(data, color);
}
diff --git a/source/blender/draw/engines/overlay/overlay_mode_transfer.cc b/source/blender/draw/engines/overlay/overlay_mode_transfer.cc
index 5222abfc743..79ac92a187c 100644
--- a/source/blender/draw/engines/overlay/overlay_mode_transfer.cc
+++ b/source/blender/draw/engines/overlay/overlay_mode_transfer.cc
@@ -85,7 +85,7 @@ void OVERLAY_mode_transfer_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
diff --git a/source/blender/draw/engines/overlay/overlay_outline.cc b/source/blender/draw/engines/overlay/overlay_outline.cc
index 3213fe144e9..c2df665eba3 100644
--- a/source/blender/draw/engines/overlay/overlay_outline.cc
+++ b/source/blender/draw/engines/overlay/overlay_outline.cc
@@ -43,7 +43,7 @@ static void gpencil_depth_plane(Object *ob, float r_plane[4])
add_v3_fl(size, 1e-8f);
rescale_m4(mat, size);
/* BBox space to World. */
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
/* BBox center in world space. */
copy_v3_v3(center, mat[3]);
/* View Vector. */
@@ -188,7 +188,7 @@ static void gpencil_layer_cache_populate(bGPDlayer *gpl,
const bool is_screenspace = (gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS) != 0;
const bool is_stroke_order_3d = (gpd->draw_mode == GP_DRAWMODE_3D);
- float object_scale = mat4_to_scale(iter->ob->obmat);
+ float object_scale = mat4_to_scale(iter->ob->object_to_world);
/* Negate thickness sign to tag that strokes are in screen space.
* Convert to world units (by default, 1 meter = 2000 pixels). */
float thickness_scale = (is_screenspace) ? -1.0f : (gpd->pixfactor / 2000.0f);
diff --git a/source/blender/draw/engines/overlay/overlay_sculpt.cc b/source/blender/draw/engines/overlay/overlay_sculpt.cc
index 8f142d68350..3377aa5394b 100644
--- a/source/blender/draw/engines/overlay/overlay_sculpt.cc
+++ b/source/blender/draw/engines/overlay/overlay_sculpt.cc
@@ -37,7 +37,7 @@ void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob)
struct GPUBatch *sculpt_overlays;
PBVH *pbvh = ob->sculpt->pbvh;
- const bool use_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d);
+ const bool use_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d);
if (!pbvh) {
/* It is possible to have SculptSession without PBVH. This happens, for example, when toggling
diff --git a/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc b/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc
index c0d74ea73f3..fd1657b3d59 100644
--- a/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc
+++ b/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc
@@ -90,7 +90,7 @@ static void populate_cache_for_instance(Object &object,
DRWShadingGroup *sub_grp = DRW_shgroup_create_sub(pd.viewer_attribute_instance_grp);
DRW_shgroup_uniform_vec4_copy(sub_grp, "ucolor", color);
GPUBatch *batch = DRW_cache_curve_edge_wire_get(&object);
- DRW_shgroup_call_obmat(sub_grp, batch, object.obmat);
+ DRW_shgroup_call_obmat(sub_grp, batch, object.object_to_world);
break;
}
case OB_CURVES: {
@@ -135,7 +135,7 @@ static void populate_cache_for_geometry(Object &object,
if (curves.attributes().contains(".viewer")) {
GPUBatch *batch = DRW_cache_curve_edge_wire_viewer_attribute_get(&object);
DRW_shgroup_uniform_float_copy(pd.viewer_attribute_curve_grp, "opacity", opacity);
- DRW_shgroup_call_obmat(pd.viewer_attribute_curve_grp, batch, object.obmat);
+ DRW_shgroup_call_obmat(pd.viewer_attribute_curve_grp, batch, object.object_to_world);
}
break;
}
diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.cc b/source/blender/draw/engines/overlay/overlay_wireframe.cc
index bff1bf46923..7053d0039cf 100644
--- a/source/blender/draw/engines/overlay/overlay_wireframe.cc
+++ b/source/blender/draw/engines/overlay/overlay_wireframe.cc
@@ -132,12 +132,12 @@ static void wireframe_hair_cache_populate(OVERLAY_Data *vedata, Object *ob, Part
if (collection != nullptr) {
sub_v3_v3(dupli_mat[3], collection->instance_offset);
}
- mul_m4_m4m4(dupli_mat, dupli_parent->obmat, dupli_mat);
+ mul_m4_m4m4(dupli_mat, dupli_parent->object_to_world, dupli_mat);
}
else {
- copy_m4_m4(dupli_mat, dupli_object->ob->obmat);
+ copy_m4_m4(dupli_mat, dupli_object->ob->object_to_world);
invert_m4(dupli_mat);
- mul_m4_m4m4(dupli_mat, ob->obmat, dupli_mat);
+ mul_m4_m4m4(dupli_mat, ob->object_to_world, dupli_mat);
}
}
else {
@@ -217,7 +217,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
}
if (geom) {
- OVERLAY_extra_wire(cb, geom, ob->obmat, color);
+ OVERLAY_extra_wire(cb, geom, ob->object_to_world, color);
}
}
@@ -230,12 +230,12 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
if (dupli->wire_shgrp == cb->extra_loose_points) {
float *color;
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
- OVERLAY_extra_loose_points(cb, dupli->wire_geom, ob->obmat, color);
+ OVERLAY_extra_loose_points(cb, dupli->wire_geom, ob->object_to_world, color);
}
else if (dupli->wire_shgrp == cb->extra_wire) {
float *color;
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
- OVERLAY_extra_wire(cb, dupli->wire_geom, ob->obmat, color);
+ OVERLAY_extra_wire(cb, dupli->wire_geom, ob->object_to_world, color);
}
else {
DRW_shgroup_call(dupli->wire_shgrp, dupli->wire_geom, ob);
@@ -264,7 +264,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob);
if (geom) {
- OVERLAY_extra_loose_points(cb, geom, ob->obmat, color);
+ OVERLAY_extra_loose_points(cb, geom, ob->object_to_world, color);
}
return;
}
@@ -276,7 +276,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
/* Don't do that in edit Mesh mode, unless there is a modifier preview. */
if (use_wire && (!is_mesh || (!is_edit_mode || has_edit_mesh_cage))) {
const bool is_sculpt_mode = ((ob->mode & OB_MODE_SCULPT) != 0) && (ob->sculpt != nullptr);
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_instance = (ob->base_flag & BASE_FROM_DUPLI);
const bool instance_parent_in_edit_mode = is_instance ? DRW_object_is_in_edit_mode(
@@ -318,14 +318,14 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
if (is_mesh_verts_only) {
geom = DRW_cache_mesh_all_verts_get(ob);
if (geom) {
- OVERLAY_extra_loose_points(cb, geom, ob->obmat, color);
+ OVERLAY_extra_loose_points(cb, geom, ob->object_to_world, color);
shgrp = cb->extra_loose_points;
}
}
else {
geom = DRW_cache_mesh_loose_edges_get(ob);
if (geom) {
- OVERLAY_extra_wire(cb, geom, ob->obmat, color);
+ OVERLAY_extra_wire(cb, geom, ob->object_to_world, color);
shgrp = cb->extra_wire;
}
}
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c
index 026a1f52ac1..07e2a42b808 100644
--- a/source/blender/draw/engines/select/select_engine.c
+++ b/source/blender/draw/engines/select/select_engine.c
@@ -205,7 +205,7 @@ static void select_cache_populate(void *vedata, Object *ob)
struct Mesh *me = ob->data;
if (e_data.context.select_mode & SCE_SELECT_FACE) {
struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
- DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->obmat);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->object_to_world);
}
else if (ob->dt >= OB_SOLID) {
#ifdef USE_CAGE_OCCLUSION
@@ -213,17 +213,17 @@ static void select_cache_populate(void *vedata, Object *ob)
#else
struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_surface(me);
#endif
- DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->obmat);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->object_to_world);
}
if (e_data.context.select_mode & SCE_SELECT_EDGE) {
struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
- DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_edges, ob->obmat);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_edges, ob->object_to_world);
}
if (e_data.context.select_mode & SCE_SELECT_VERTEX) {
struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
- DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_verts, ob->obmat);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_verts, ob->object_to_world);
}
return;
}
@@ -231,7 +231,7 @@ static void select_cache_populate(void *vedata, Object *ob)
float min[3], max[3];
select_id_object_min_max(ob, min, max);
- if (DRW_culling_min_max_test(stl->g_data->view_subregion, ob->obmat, min, max)) {
+ if (DRW_culling_min_max_test(stl->g_data->view_subregion, ob->object_to_world, min, max)) {
if (sel_data == NULL) {
sel_data = (SELECTID_ObjectData *)DRW_drawdata_ensure(
&ob->id, &draw_engine_select_type, sizeof(SELECTID_ObjectData), NULL, NULL);
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 8dbddb4265d..15a16539a26 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -267,7 +267,7 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool is_active = (ob == draw_ctx->obact);
- const bool is_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool is_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_render = DRW_state_is_image_render() && (draw_ctx->v3d == NULL);
const bool is_texpaint_mode = is_active && (wpd->ctx_mode == CTX_MODE_PAINT_TEXTURE);
diff --git a/source/blender/draw/engines/workbench/workbench_shadow.c b/source/blender/draw/engines/workbench/workbench_shadow.c
index 0b34e849049..211c0e27418 100644
--- a/source/blender/draw/engines/workbench/workbench_shadow.c
+++ b/source/blender/draw/engines/workbench/workbench_shadow.c
@@ -172,7 +172,7 @@ static const BoundBox *workbench_shadow_object_shadow_bbox_get(WORKBENCH_Private
{
if (oed->shadow_bbox_dirty || wpd->shadow_changed) {
float tmp_mat[4][4];
- mul_m4_m4m4(tmp_mat, wpd->shadow_inv, ob->obmat);
+ mul_m4_m4m4(tmp_mat, wpd->shadow_inv, ob->object_to_world);
/* Get AABB in shadow space. */
INIT_MINMAX(oed->shadow_min, oed->shadow_max);
@@ -307,7 +307,8 @@ void workbench_shadow_cache_populate(WORKBENCH_Data *data, Object *ob, const boo
NULL);
if (workbench_shadow_object_cast_visible_shadow(wpd, ob, engine_object_data)) {
- mul_v3_mat3_m4v3(engine_object_data->shadow_dir, ob->imat, wpd->shadow_direction_ws);
+ mul_v3_mat3_m4v3(
+ engine_object_data->shadow_dir, ob->world_to_object, wpd->shadow_direction_ws);
DRWShadingGroup *grp;
bool use_shadow_pass_technique = !workbench_shadow_camera_in_object_shadow(
diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c
index ce7773e7439..7c6df93f5a3 100644
--- a/source/blender/draw/engines/workbench/workbench_volume.c
+++ b/source/blender/draw/engines/workbench/workbench_volume.c
@@ -237,7 +237,7 @@ static void workbench_volume_object_cache_populate(WORKBENCH_Data *vedata,
/* Combined texture to object, and object to world transform. */
float texture_to_world[4][4];
- mul_m4_m4m4(texture_to_world, ob->obmat, grid->texture_to_object);
+ mul_m4_m4m4(texture_to_world, ob->object_to_world, grid->texture_to_object);
if (use_slice) {
float invviewmat[4][4];
@@ -291,7 +291,7 @@ static void workbench_volume_object_cache_populate(WORKBENCH_Data *vedata,
/* Compute density scale. */
const float density_scale = volume->display.density *
- BKE_volume_density_scale(volume, ob->obmat);
+ BKE_volume_density_scale(volume, ob->object_to_world);
DRW_shgroup_uniform_texture(grp, "densityTexture", grid->texture);
/* TODO: implement shadow texture, see manta_smoke_calc_transparency. */
diff --git a/source/blender/draw/intern/draw_cache_impl_curves.cc b/source/blender/draw/intern/draw_cache_impl_curves.cc
index c36b90ec32e..0322d048fa5 100644
--- a/source/blender/draw/intern/draw_cache_impl_curves.cc
+++ b/source/blender/draw/intern/draw_cache_impl_curves.cc
@@ -252,7 +252,7 @@ static void curves_batch_cache_fill_segments_proc_pos(
static void curves_batch_cache_ensure_procedural_pos(const Curves &curves,
CurvesEvalCache &cache,
- GPUMaterial *gpu_material)
+ GPUMaterial *UNUSED(gpu_material))
{
if (cache.proc_point_buf == nullptr || DRW_vbo_requested(cache.proc_point_buf)) {
/* Initialize vertex format. */
@@ -331,7 +331,7 @@ static void curves_batch_cache_ensure_procedural_final_attr(CurvesEvalCache &cac
const GPUVertFormat *format,
const int subdiv,
const int index,
- const char *name)
+ const char *UNUSED(name))
{
CurvesEvalFinalCache &final_cache = cache.final[subdiv];
final_cache.attributes_buf[index] = GPU_vertbuf_create_with_format_ex(
diff --git a/source/blender/draw/intern/draw_cache_impl_gpencil.cc b/source/blender/draw/intern/draw_cache_impl_gpencil.cc
index 6c38b23f44f..6860fae744b 100644
--- a/source/blender/draw/intern/draw_cache_impl_gpencil.cc
+++ b/source/blender/draw/intern/draw_cache_impl_gpencil.cc
@@ -319,7 +319,7 @@ static void gpencil_buffer_add_point(GPUIndexBufBuilder *ibo,
vert->strength = (round_cap0) ? pt->strength : -pt->strength;
vert->u_stroke = pt->uv_fac;
- vert->stroke_id = gps->runtime.stroke_start;
+ vert->stroke_id = gps->runtime.vertex_start;
vert->point_id = v;
vert->thickness = max_ff(0.0f, gps->thickness * pt->pressure) * (round_cap1 ? 1.0f : -1.0f);
/* Tag endpoint material to -1 so they get discarded by vertex shader. */
@@ -612,7 +612,7 @@ static void gpencil_sbuffer_stroke_ensure(bGPdata *gpd, bool do_fill)
for (int i = 0; i < vert_len; i++) {
ED_gpencil_tpoint_to_point(region, origin, &tpoints[i], &gps->points[i]);
- mul_m4_v3(ob->imat, &gps->points[i].x);
+ mul_m4_v3(ob->world_to_object, &gps->points[i].x);
bGPDspoint *pt = &gps->points[i];
copy_v4_v4(pt->vert_color, tpoints[i].vert_color);
}
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.cc b/source/blender/draw/intern/draw_cache_impl_mesh.cc
index 5ce658abfe4..031de3e4ef2 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.cc
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.cc
@@ -1889,7 +1889,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
is_editmode,
is_paint_mode,
is_mode_active,
- ob->obmat,
+ ob->object_to_world,
false,
true,
scene,
@@ -1906,7 +1906,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
is_editmode,
is_paint_mode,
is_mode_active,
- ob->obmat,
+ ob->object_to_world,
false,
false,
scene,
@@ -1922,7 +1922,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
is_editmode,
is_paint_mode,
is_mode_active,
- ob->obmat,
+ ob->object_to_world,
true,
false,
do_cage,
@@ -1943,7 +1943,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
is_editmode,
is_paint_mode,
is_mode_active,
- ob->obmat,
+ ob->object_to_world,
true,
false,
scene,
diff --git a/source/blender/draw/intern/draw_cache_impl_pointcloud.cc b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
index d64fc581942..ddbfe232361 100644
--- a/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
+++ b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
@@ -38,7 +38,7 @@ using namespace blender;
/** \name GPUBatch cache management
* \{ */
-struct PointCloudBatchCache {
+struct PointCloudEvalCache {
/* Dot primitive types. */
GPUBatch *dots;
/* Triangle primitive types. */
@@ -69,10 +69,15 @@ struct PointCloudBatchCache {
* user preferences (`U.vbotimeout`) then garbage collection is performed.
*/
int last_attr_matching_time;
- /* settings to determine if cache is invalid */
- bool is_dirty;
int mat_len;
+};
+
+struct PointCloudBatchCache {
+ PointCloudEvalCache eval_cache;
+
+ /* settings to determine if cache is invalid */
+ bool is_dirty;
/**
* The draw cache extraction is currently not multi-threaded for multiple objects, but if it was,
@@ -94,7 +99,7 @@ static bool pointcloud_batch_cache_valid(PointCloud &pointcloud)
if (cache == nullptr) {
return false;
}
- if (cache->mat_len != DRW_pointcloud_material_count_get(&pointcloud)) {
+ if (cache->eval_cache.mat_len != DRW_pointcloud_material_count_get(&pointcloud)) {
return false;
}
return cache->is_dirty == false;
@@ -109,12 +114,12 @@ static void pointcloud_batch_cache_init(PointCloud &pointcloud)
pointcloud.batch_cache = cache;
}
else {
- memset(cache, 0, sizeof(*cache));
+ cache->eval_cache = {};
}
- cache->mat_len = DRW_pointcloud_material_count_get(&pointcloud);
- cache->surface_per_mat = static_cast<GPUBatch **>(
- MEM_callocN(sizeof(GPUBatch *) * cache->mat_len, __func__));
+ cache->eval_cache.mat_len = DRW_pointcloud_material_count_get(&pointcloud);
+ cache->eval_cache.surface_per_mat = static_cast<GPUBatch **>(
+ MEM_callocN(sizeof(GPUBatch *) * cache->eval_cache.mat_len, __func__));
cache->is_dirty = false;
}
@@ -137,10 +142,10 @@ void DRW_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode)
static void pointcloud_discard_attributes(PointCloudBatchCache &cache)
{
for (const int j : IndexRange(GPU_MAX_ATTR)) {
- GPU_VERTBUF_DISCARD_SAFE(cache.attributes_buf[j]);
+ GPU_VERTBUF_DISCARD_SAFE(cache.eval_cache.attributes_buf[j]);
}
- drw_attributes_clear(&cache.attr_used);
+ drw_attributes_clear(&cache.eval_cache.attr_used);
}
static void pointcloud_batch_cache_clear(PointCloud &pointcloud)
@@ -150,18 +155,18 @@ static void pointcloud_batch_cache_clear(PointCloud &pointcloud)
return;
}
- GPU_BATCH_DISCARD_SAFE(cache->dots);
- GPU_BATCH_DISCARD_SAFE(cache->surface);
- GPU_VERTBUF_DISCARD_SAFE(cache->pos_rad);
- GPU_VERTBUF_DISCARD_SAFE(cache->attr_viewer);
- GPU_INDEXBUF_DISCARD_SAFE(cache->geom_indices);
+ GPU_BATCH_DISCARD_SAFE(cache->eval_cache.dots);
+ GPU_BATCH_DISCARD_SAFE(cache->eval_cache.surface);
+ GPU_VERTBUF_DISCARD_SAFE(cache->eval_cache.pos_rad);
+ GPU_VERTBUF_DISCARD_SAFE(cache->eval_cache.attr_viewer);
+ GPU_INDEXBUF_DISCARD_SAFE(cache->eval_cache.geom_indices);
- if (cache->surface_per_mat) {
- for (int i = 0; i < cache->mat_len; i++) {
- GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
+ if (cache->eval_cache.surface_per_mat) {
+ for (int i = 0; i < cache->eval_cache.mat_len; i++) {
+ GPU_BATCH_DISCARD_SAFE(cache->eval_cache.surface_per_mat[i]);
}
}
- MEM_SAFE_FREE(cache->surface_per_mat);
+ MEM_SAFE_FREE(cache->eval_cache.surface_per_mat);
pointcloud_discard_attributes(*cache);
}
@@ -189,15 +194,16 @@ void DRW_pointcloud_batch_cache_free_old(PointCloud *pointcloud, int ctime)
bool do_discard = false;
- if (drw_attributes_overlap(&cache->attr_used_over_time, &cache->attr_used)) {
- cache->last_attr_matching_time = ctime;
+ if (drw_attributes_overlap(&cache->eval_cache.attr_used_over_time,
+ &cache->eval_cache.attr_used)) {
+ cache->eval_cache.last_attr_matching_time = ctime;
}
- if (ctime - cache->last_attr_matching_time > U.vbotimeout) {
+ if (ctime - cache->eval_cache.last_attr_matching_time > U.vbotimeout) {
do_discard = true;
}
- drw_attributes_clear(&cache->attr_used_over_time);
+ drw_attributes_clear(&cache->eval_cache.attr_used_over_time);
if (do_discard) {
pointcloud_discard_attributes(*cache);
@@ -235,7 +241,7 @@ static void pointcloud_extract_indices(const PointCloud &pointcloud, PointCloudB
}
}
- GPU_indexbuf_build_in_place(&builder, cache.geom_indices);
+ GPU_indexbuf_build_in_place(&builder, cache.eval_cache.geom_indices);
}
static void pointcloud_extract_position_and_radius(const PointCloud &pointcloud,
@@ -252,11 +258,11 @@ static void pointcloud_extract_position_and_radius(const PointCloud &pointcloud,
}
GPUUsageType usage_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
- GPU_vertbuf_init_with_format_ex(cache.pos_rad, &format, usage_flag);
+ GPU_vertbuf_init_with_format_ex(cache.eval_cache.pos_rad, &format, usage_flag);
- GPU_vertbuf_data_alloc(cache.pos_rad, positions.size());
- MutableSpan<float4> vbo_data{static_cast<float4 *>(GPU_vertbuf_get_data(cache.pos_rad)),
- pointcloud.totpoint};
+ GPU_vertbuf_data_alloc(cache.eval_cache.pos_rad, positions.size());
+ MutableSpan<float4> vbo_data{
+ static_cast<float4 *>(GPU_vertbuf_get_data(cache.eval_cache.pos_rad)), pointcloud.totpoint};
if (radii) {
const VArraySpan<float> radii_span(radii);
threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
@@ -288,7 +294,7 @@ static void pointcloud_extract_attribute(const PointCloud &pointcloud,
{
using namespace blender;
- GPUVertBuf *&attr_buf = cache.attributes_buf[index];
+ GPUVertBuf *&attr_buf = cache.eval_cache.attributes_buf[index];
const bke::AttributeAccessor attributes = pointcloud.attributes();
@@ -322,8 +328,8 @@ static void pointcloud_extract_attribute(const PointCloud &pointcloud,
GPUVertBuf *pointcloud_position_and_radius_get(PointCloud *pointcloud)
{
PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
- DRW_vbo_request(nullptr, &cache->pos_rad);
- return cache->pos_rad;
+ DRW_vbo_request(nullptr, &cache->eval_cache.pos_rad);
+ return cache->eval_cache.pos_rad;
}
GPUBatch **pointcloud_surface_shaded_get(PointCloud *pointcloud,
@@ -350,23 +356,23 @@ GPUBatch **pointcloud_surface_shaded_get(PointCloud *pointcloud,
}
}
- if (!drw_attributes_overlap(&cache->attr_used, &attrs_needed)) {
+ if (!drw_attributes_overlap(&cache->eval_cache.attr_used, &attrs_needed)) {
/* Some new attributes have been added, free all and start over. */
for (const int i : IndexRange(GPU_MAX_ATTR)) {
- GPU_VERTBUF_DISCARD_SAFE(cache->attributes_buf[i]);
+ GPU_VERTBUF_DISCARD_SAFE(cache->eval_cache.attributes_buf[i]);
}
- drw_attributes_merge(&cache->attr_used, &attrs_needed, cache->render_mutex);
+ drw_attributes_merge(&cache->eval_cache.attr_used, &attrs_needed, cache->render_mutex);
}
- drw_attributes_merge(&cache->attr_used_over_time, &attrs_needed, cache->render_mutex);
+ drw_attributes_merge(&cache->eval_cache.attr_used_over_time, &attrs_needed, cache->render_mutex);
- DRW_batch_request(&cache->surface_per_mat[0]);
- return cache->surface_per_mat;
+ DRW_batch_request(&cache->eval_cache.surface_per_mat[0]);
+ return cache->eval_cache.surface_per_mat;
}
GPUBatch *pointcloud_surface_get(PointCloud *pointcloud)
{
PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
- return DRW_batch_request(&cache->surface);
+ return DRW_batch_request(&cache->eval_cache.surface);
}
/** \} */
@@ -379,7 +385,7 @@ GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob)
{
PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
- return DRW_batch_request(&cache->dots);
+ return DRW_batch_request(&cache->eval_cache.dots);
}
GPUVertBuf **DRW_pointcloud_evaluated_attribute(PointCloud *pointcloud, const char *name)
@@ -392,12 +398,12 @@ GPUVertBuf **DRW_pointcloud_evaluated_attribute(PointCloud *pointcloud, const ch
if (drw_custom_data_match_attribute(&pointcloud->pdata, name, &layer_index, &type)) {
DRW_Attributes attributes{};
drw_attributes_add_request(&attributes, name, type, layer_index, domain);
- drw_attributes_merge(&cache.attr_used, &attributes, cache.render_mutex);
+ drw_attributes_merge(&cache.eval_cache.attr_used, &attributes, cache.render_mutex);
}
int request_i = -1;
- for (const int i : IndexRange(cache.attr_used.num_requests)) {
- if (STREQ(cache.attr_used.requests[i].attribute_name, name)) {
+ for (const int i : IndexRange(cache.eval_cache.attr_used.num_requests)) {
+ if (STREQ(cache.eval_cache.attr_used.requests[i].attribute_name, name)) {
request_i = i;
break;
}
@@ -405,7 +411,7 @@ GPUVertBuf **DRW_pointcloud_evaluated_attribute(PointCloud *pointcloud, const ch
if (request_i == -1) {
return nullptr;
}
- return &cache.attributes_buf[request_i];
+ return &cache.eval_cache.attributes_buf[request_i];
}
int DRW_pointcloud_material_count_get(PointCloud *pointcloud)
@@ -418,33 +424,33 @@ void DRW_pointcloud_batch_cache_create_requested(Object *ob)
PointCloud *pointcloud = static_cast<PointCloud *>(ob->data);
PointCloudBatchCache &cache = *pointcloud_batch_cache_get(*pointcloud);
- if (DRW_batch_requested(cache.dots, GPU_PRIM_POINTS)) {
- DRW_vbo_request(cache.dots, &cache.pos_rad);
+ if (DRW_batch_requested(cache.eval_cache.dots, GPU_PRIM_POINTS)) {
+ DRW_vbo_request(cache.eval_cache.dots, &cache.eval_cache.pos_rad);
}
- if (DRW_batch_requested(cache.surface, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache.surface, &cache.geom_indices);
- DRW_vbo_request(cache.surface, &cache.pos_rad);
+ if (DRW_batch_requested(cache.eval_cache.surface, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache.eval_cache.surface, &cache.eval_cache.geom_indices);
+ DRW_vbo_request(cache.eval_cache.surface, &cache.eval_cache.pos_rad);
}
- for (int i = 0; i < cache.mat_len; i++) {
- if (DRW_batch_requested(cache.surface_per_mat[i], GPU_PRIM_TRIS)) {
+ for (int i = 0; i < cache.eval_cache.mat_len; i++) {
+ if (DRW_batch_requested(cache.eval_cache.surface_per_mat[i], GPU_PRIM_TRIS)) {
/* TODO(fclem): Per material ranges. */
- DRW_ibo_request(cache.surface_per_mat[i], &cache.geom_indices);
+ DRW_ibo_request(cache.eval_cache.surface_per_mat[i], &cache.eval_cache.geom_indices);
}
}
- for (int j = 0; j < cache.attr_used.num_requests; j++) {
- DRW_vbo_request(nullptr, &cache.attributes_buf[j]);
+ for (int j = 0; j < cache.eval_cache.attr_used.num_requests; j++) {
+ DRW_vbo_request(nullptr, &cache.eval_cache.attributes_buf[j]);
- if (DRW_vbo_requested(cache.attributes_buf[j])) {
- pointcloud_extract_attribute(*pointcloud, cache, cache.attr_used.requests[j], j);
+ if (DRW_vbo_requested(cache.eval_cache.attributes_buf[j])) {
+ pointcloud_extract_attribute(*pointcloud, cache, cache.eval_cache.attr_used.requests[j], j);
}
}
- if (DRW_ibo_requested(cache.geom_indices)) {
+ if (DRW_ibo_requested(cache.eval_cache.geom_indices)) {
pointcloud_extract_indices(*pointcloud, cache);
}
- if (DRW_vbo_requested(cache.pos_rad)) {
+ if (DRW_vbo_requested(cache.eval_cache.pos_rad)) {
pointcloud_extract_position_and_radius(*pointcloud, cache);
}
}
diff --git a/source/blender/draw/intern/draw_command.cc b/source/blender/draw/intern/draw_command.cc
index 882eda9b31d..6e999815e8d 100644
--- a/source/blender/draw/intern/draw_command.cc
+++ b/source/blender/draw/intern/draw_command.cc
@@ -30,6 +30,11 @@ void ShaderBind::execute(RecordingState &state) const
}
}
+void FramebufferBind::execute() const
+{
+ GPU_framebuffer_bind(framebuffer);
+}
+
void ResourceBind::execute() const
{
if (slot == -1) {
@@ -161,7 +166,10 @@ void StateSet::execute(RecordingState &recording_state) const
*/
BLI_assert(DST.state_lock == 0);
- if (!assign_if_different(recording_state.pipeline_state, new_state)) {
+ bool state_changed = assign_if_different(recording_state.pipeline_state, new_state);
+ bool clip_changed = assign_if_different(recording_state.clip_plane_count, clip_plane_count);
+
+ if (!state_changed && !clip_changed) {
return;
}
@@ -185,12 +193,7 @@ void StateSet::execute(RecordingState &recording_state) const
}
/* TODO: this should be part of shader state. */
- if (new_state & DRW_STATE_CLIP_PLANES) {
- GPU_clip_distances(recording_state.view_clip_plane_count);
- }
- else {
- GPU_clip_distances(0);
- }
+ GPU_clip_distances(recording_state.clip_plane_count);
if (new_state & DRW_STATE_IN_FRONT_SELECT) {
/* XXX `GPU_depth_range` is not a perfect solution
@@ -229,6 +232,11 @@ std::string ShaderBind::serialize() const
return std::string(".shader_bind(") + GPU_shader_get_name(shader) + ")";
}
+std::string FramebufferBind::serialize() const
+{
+ return std::string(".framebuffer_bind(") + GPU_framebuffer_get_name(framebuffer) + ")";
+}
+
std::string ResourceBind::serialize() const
{
switch (type) {
diff --git a/source/blender/draw/intern/draw_command.hh b/source/blender/draw/intern/draw_command.hh
index 5307a242e39..12c9916ee6d 100644
--- a/source/blender/draw/intern/draw_command.hh
+++ b/source/blender/draw/intern/draw_command.hh
@@ -39,7 +39,7 @@ struct RecordingState {
bool front_facing = true;
bool inverted_view = false;
DRWState pipeline_state = DRW_STATE_NO_DRAW;
- int view_clip_plane_count = 0;
+ int clip_plane_count = 0;
/** Used for gl_BaseInstance workaround. */
GPUStorageBuf *resource_id_buf = nullptr;
@@ -88,6 +88,7 @@ enum class Type : uint8_t {
DispatchIndirect,
Draw,
DrawIndirect,
+ FramebufferBind,
PushConstant,
ResourceBind,
ShaderBind,
@@ -118,6 +119,13 @@ struct ShaderBind {
std::string serialize() const;
};
+struct FramebufferBind {
+ GPUFrameBuffer *framebuffer;
+
+ void execute() const;
+ std::string serialize() const;
+};
+
struct ResourceBind {
eGPUSamplerState sampler;
int slot;
@@ -317,6 +325,7 @@ struct Clear {
struct StateSet {
DRWState new_state;
+ int clip_plane_count;
void execute(RecordingState &state) const;
std::string serialize() const;
@@ -473,10 +482,8 @@ class DrawMultiBuf {
uint vertex_first,
ResourceHandle handle)
{
- /* Unsupported for now. Use PassSimple. */
- BLI_assert(vertex_first == 0 || vertex_first == -1);
- BLI_assert(vertex_len == -1);
- UNUSED_VARS_NDEBUG(vertex_len, vertex_first);
+ /* Custom draw-calls cannot be batched and will produce one group per draw. */
+ const bool custom_group = ((vertex_first != 0 && vertex_first != -1) || vertex_len != -1);
instance_len = instance_len != -1 ? instance_len : 1;
@@ -493,8 +500,14 @@ class DrawMultiBuf {
bool inverted = handle.has_inverted_handedness();
- if (group_id == uint(-1)) {
+ DrawPrototype &draw = prototype_buf_.get_or_resize(prototype_count_++);
+ draw.resource_handle = handle.raw;
+ draw.instance_len = instance_len;
+ draw.group_id = group_id;
+
+ if (group_id == uint(-1) || custom_group) {
uint new_group_id = group_count_++;
+ draw.group_id = new_group_id;
DrawGroup &group = group_buf_.get_or_resize(new_group_id);
group.next = cmd.group_first;
@@ -503,11 +516,16 @@ class DrawMultiBuf {
group.gpu_batch = batch;
group.front_proto_len = 0;
group.back_proto_len = 0;
+ group.vertex_len = vertex_len;
+ group.vertex_first = vertex_first;
+ /* Custom group are not to be registered in the group_ids_. */
+ if (!custom_group) {
+ group_id = new_group_id;
+ }
/* For serialization only. */
(inverted ? group.back_proto_len : group.front_proto_len)++;
/* Append to list. */
cmd.group_first = new_group_id;
- group_id = new_group_id;
}
else {
DrawGroup &group = group_buf_[group_id];
@@ -516,11 +534,6 @@ class DrawMultiBuf {
/* For serialization only. */
(inverted ? group.back_proto_len : group.front_proto_len)++;
}
-
- DrawPrototype &draw = prototype_buf_.get_or_resize(prototype_count_++);
- draw.group_id = group_id;
- draw.resource_handle = handle.raw;
- draw.instance_len = instance_len;
}
void bind(RecordingState &state,
diff --git a/source/blender/draw/intern/draw_curves.cc b/source/blender/draw/intern/draw_curves.cc
index ee9045696be..ee9ed4666e0 100644
--- a/source/blender/draw/intern/draw_curves.cc
+++ b/source/blender/draw/intern/draw_curves.cc
@@ -390,7 +390,7 @@ DRWShadingGroup *DRW_shgroup_curves_create_sub(Object *object,
DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &curves_cache->final[subdiv].strands_res, 1);
DRW_shgroup_uniform_int_copy(shgrp, "hairThicknessRes", thickness_res);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadShape", hair_rad_shape);
- DRW_shgroup_uniform_mat4_copy(shgrp, "hairDupliMatrix", object->obmat);
+ DRW_shgroup_uniform_mat4_copy(shgrp, "hairDupliMatrix", object->object_to_world);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadRoot", hair_rad_root);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadTip", hair_rad_tip);
DRW_shgroup_uniform_bool_copy(shgrp, "hairCloseTip", hair_close_tip);
diff --git a/source/blender/draw/intern/draw_hair.cc b/source/blender/draw/intern/draw_hair.cc
index 08e5d780cba..c5261f26f76 100644
--- a/source/blender/draw/intern/draw_hair.cc
+++ b/source/blender/draw/intern/draw_hair.cc
@@ -216,12 +216,12 @@ void DRW_hair_duplimat_get(Object *object,
if (collection != nullptr) {
sub_v3_v3(dupli_mat[3], collection->instance_offset);
}
- mul_m4_m4m4(dupli_mat, dupli_parent->obmat, dupli_mat);
+ mul_m4_m4m4(dupli_mat, dupli_parent->object_to_world, dupli_mat);
}
else {
- copy_m4_m4(dupli_mat, dupli_object->ob->obmat);
+ copy_m4_m4(dupli_mat, dupli_object->ob->object_to_world);
invert_m4(dupli_mat);
- mul_m4_m4m4(dupli_mat, object->obmat, dupli_mat);
+ mul_m4_m4m4(dupli_mat, object->object_to_world, dupli_mat);
}
}
else {
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index d0290426af3..4fcfec833eb 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2801,7 +2801,7 @@ void DRW_draw_depth_object(
GPU_matrix_projection_set(rv3d->winmat);
GPU_matrix_set(rv3d->viewmat);
- GPU_matrix_mul(object->obmat);
+ GPU_matrix_mul(object->object_to_world);
/* Setup frame-buffer. */
GPUTexture *depth_tx = GPU_viewport_depth_texture(viewport);
@@ -2821,11 +2821,11 @@ void DRW_draw_depth_object(
const bool use_clipping_planes = RV3D_CLIPPING_ENABLED(v3d, rv3d);
if (use_clipping_planes) {
GPU_clip_distances(6);
- ED_view3d_clipping_local(rv3d, object->obmat);
+ ED_view3d_clipping_local(rv3d, object->object_to_world);
for (int i = 0; i < 6; i++) {
copy_v4_v4(planes.world[i], rv3d->clip_local[i]);
}
- copy_m4_m4(planes.ModelMatrix, object->obmat);
+ copy_m4_m4(planes.ModelMatrix, object->object_to_world);
}
drw_batch_cache_validate(object);
diff --git a/source/blender/draw/intern/draw_manager_data.cc b/source/blender/draw/intern/draw_manager_data.cc
index b9e0db71122..29b1493ec5e 100644
--- a/source/blender/draw/intern/draw_manager_data.cc
+++ b/source/blender/draw/intern/draw_manager_data.cc
@@ -678,7 +678,7 @@ BLI_INLINE void drw_call_matrix_init(DRWObjectMatrix *ob_mats, Object *ob, float
{
copy_m4_m4(ob_mats->model, obmat);
if (ob) {
- copy_m4_m4(ob_mats->modelinverse, ob->imat);
+ copy_m4_m4(ob_mats->modelinverse, ob->world_to_object);
}
else {
/* WATCH: Can be costly. */
@@ -695,7 +695,7 @@ static void drw_call_obinfos_init(DRWObjectInfos *ob_infos, Object *ob)
drw_call_calc_orco(ob, ob_infos->orcotexfac);
/* Random float value. */
uint random = (DST.dupli_source) ?
- DST.dupli_source->random_id :
+ DST.dupli_source->random_id :
/* TODO(fclem): this is rather costly to do at runtime. Maybe we can
* put it in ob->runtime and make depsgraph ensure it is up to date. */
BLI_hash_int_2d(BLI_hash_string(ob->id.name + 2), 0);
@@ -724,8 +724,8 @@ static void drw_call_culling_init(DRWCullingState *cull, Object *ob)
float corner[3];
/* Get BoundSphere center and radius from the BoundBox. */
mid_v3_v3v3(cull->bsphere.center, bbox->vec[0], bbox->vec[6]);
- mul_v3_m4v3(corner, ob->obmat, bbox->vec[0]);
- mul_m4_v3(ob->obmat, cull->bsphere.center);
+ mul_v3_m4v3(corner, ob->object_to_world, bbox->vec[0]);
+ mul_m4_v3(ob->object_to_world, cull->bsphere.center);
cull->bsphere.radius = len_v3v3(cull->bsphere.center, corner);
/* Bypass test for very large objects (see T67319). */
@@ -1017,7 +1017,7 @@ void DRW_shgroup_call_ex(DRWShadingGroup *shgroup,
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : obmat, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : obmat, ob);
drw_command_draw(shgroup, geom, handle);
/* Culling data. */
@@ -1042,7 +1042,7 @@ void DRW_shgroup_call_range(
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_range(shgroup, geom, handle, v_sta, v_num);
}
@@ -1053,7 +1053,7 @@ void DRW_shgroup_call_instance_range(
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_intance_range(shgroup, geom, handle, i_sta, i_num);
}
@@ -1099,7 +1099,7 @@ static void drw_shgroup_call_procedural_add_ex(DRWShadingGroup *shgroup,
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_procedural(shgroup, geom, handle, vert_count);
}
@@ -1149,7 +1149,7 @@ void DRW_shgroup_call_procedural_indirect(DRWShadingGroup *shgroup,
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_indirect(shgroup, geom, handle, indirect_buf);
}
@@ -1159,7 +1159,7 @@ void DRW_shgroup_call_instances(DRWShadingGroup *shgroup, Object *ob, GPUBatch *
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_instance(shgroup, geom, handle, count, false);
}
@@ -1173,7 +1173,7 @@ void DRW_shgroup_call_instances_with_attrs(DRWShadingGroup *shgroup,
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
GPUBatch *batch = DRW_temp_batch_instance_request(
DST.vmempool->idatalist, nullptr, inst_attributes, geom);
drw_command_draw_instance(shgroup, batch, handle, 0, true);
@@ -1283,7 +1283,7 @@ static void drw_sculpt_get_frustum_planes(Object *ob, float planes[6][4])
* 4x4 matrix is done by multiplying with the transpose inverse.
* The inverse cancels out here since we transform by inverse(obmat). */
float tmat[4][4];
- transpose_m4_m4(tmat, ob->obmat);
+ transpose_m4_m4(tmat, ob->object_to_world);
for (int i = 0; i < 6; i++) {
mul_m4_v4(tmat, planes[i]);
}
@@ -1361,7 +1361,7 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd)
if (SCULPT_DEBUG_BUFFERS) {
int debug_node_nr = 0;
- DRW_debug_modelmat(scd->ob->obmat);
+ DRW_debug_modelmat(scd->ob->object_to_world);
BKE_pbvh_draw_debug_cb(
pbvh,
(void (*)(PBVHNode * n, void *d, const float min[3], const float max[3], PBVHNodeFlags f))
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c
index 40b05dff51f..85701a10f4b 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -64,8 +64,8 @@ static void drw_deferred_shader_compilation_exec(
void *custom_data,
/* Cannot be const, this function implements wm_jobs_start_callback.
* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *stop,
- short *UNUSED(do_update),
+ bool *stop,
+ bool *UNUSED(do_update),
float *UNUSED(progress))
{
GPU_render_begin();
diff --git a/source/blender/draw/intern/draw_manager_text.cc b/source/blender/draw/intern/draw_manager_text.cc
index 100ef528bc8..1244c46e166 100644
--- a/source/blender/draw/intern/draw_manager_text.cc
+++ b/source/blender/draw/intern/draw_manager_text.cc
@@ -305,11 +305,11 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
mid_v3_v3v3(vmid, v1_clip, v2_clip);
- mul_m4_v3(ob->obmat, vmid);
+ mul_m4_v3(ob->object_to_world, vmid);
if (do_global) {
- mul_mat3_m4_v3(ob->obmat, v1);
- mul_mat3_m4_v3(ob->obmat, v2);
+ mul_mat3_m4_v3(ob->object_to_world, v1);
+ mul_mat3_m4_v3(ob->object_to_world, v2);
}
if (unit->system) {
@@ -373,7 +373,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
float angle;
mid_v3_v3v3(vmid, v1_clip, v2_clip);
- mul_m4_v3(ob->obmat, vmid);
+ mul_m4_v3(ob->object_to_world, vmid);
if (use_coords) {
copy_v3_v3(no_a, poly_normals[BM_elem_index_get(l_a->f)]);
@@ -385,8 +385,8 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
}
if (do_global) {
- mul_mat3_m4_v3(ob->imat, no_a);
- mul_mat3_m4_v3(ob->imat, no_b);
+ mul_mat3_m4_v3(ob->world_to_object, no_a);
+ mul_mat3_m4_v3(ob->world_to_object, no_b);
normalize_v3(no_a);
normalize_v3(no_b);
}
@@ -443,16 +443,16 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
n += 3;
if (do_global) {
- mul_mat3_m4_v3(ob->obmat, v1);
- mul_mat3_m4_v3(ob->obmat, v2);
- mul_mat3_m4_v3(ob->obmat, v3);
+ mul_mat3_m4_v3(ob->object_to_world, v1);
+ mul_mat3_m4_v3(ob->object_to_world, v2);
+ mul_mat3_m4_v3(ob->object_to_world, v3);
}
area += area_tri_v3(v1, v2, v3);
}
mul_v3_fl(vmid, 1.0f / float(n));
- mul_m4_v3(ob->obmat, vmid);
+ mul_m4_v3(ob->object_to_world, vmid);
if (unit->system) {
numstr_len = BKE_unit_value_as_string(
@@ -522,9 +522,9 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
copy_v3_v3(v2_local, v2);
if (do_global) {
- mul_mat3_m4_v3(ob->obmat, v1);
- mul_mat3_m4_v3(ob->obmat, v2);
- mul_mat3_m4_v3(ob->obmat, v3);
+ mul_mat3_m4_v3(ob->object_to_world, v1);
+ mul_mat3_m4_v3(ob->object_to_world, v2);
+ mul_mat3_m4_v3(ob->object_to_world, v3);
}
float angle = angle_v3v3v3(v1, v2, v3);
@@ -535,7 +535,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
(is_rad) ? angle : RAD2DEGF(angle),
(is_rad) ? "r" : "°");
interp_v3_v3v3(fvec, vmid, v2_local, 0.8f);
- mul_m4_v3(ob->obmat, fvec);
+ mul_m4_v3(ob->object_to_world, fvec);
DRW_text_cache_add(dt, fvec, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
@@ -566,7 +566,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
copy_v3_v3(v1, v->co);
}
- mul_m4_v3(ob->obmat, v1);
+ mul_m4_v3(ob->object_to_world, v1);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col);
@@ -595,7 +595,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
mid_v3_v3v3(vmid, v1_clip, v2_clip);
- mul_m4_v3(ob->obmat, vmid);
+ mul_m4_v3(ob->object_to_world, vmid);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(
@@ -629,7 +629,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
BM_face_calc_center_median(f, v1);
}
- mul_m4_v3(ob->obmat, v1);
+ mul_m4_v3(ob->object_to_world, v1);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col);
diff --git a/source/blender/draw/intern/draw_pass.hh b/source/blender/draw/intern/draw_pass.hh
index 24dfdd1b97b..2c1fd16928e 100644
--- a/source/blender/draw/intern/draw_pass.hh
+++ b/source/blender/draw/intern/draw_pass.hh
@@ -14,8 +14,7 @@
* #Pass. Use many #PassSub along with a main #Pass to reduce the overhead and allow groupings of
* commands. \note The draw call order inside a batch of multiple draw with the exact same state is
* not guaranteed and is not even deterministic. Use a #PassSimple or #PassSortable if ordering is
- * needed. \note As of now, it is also quite limited in the type of draw command it can record
- * (no custom vertex count, no custom first vertex).
+ * needed. Custom vertex count and custom first vertex will effectively disable batching.
*
* `PassSimple`:
* Does not have the overhead of #PassMain but does not have the culling and batching optimization.
@@ -160,8 +159,10 @@ class PassBase {
*
* IMPORTANT: This does not set the stencil mask/reference values. Add a call to state_stencil()
* to ensure correct behavior of stencil aware draws.
+ *
+ * TODO(fclem): clip_plane_count should be part of shader state.
*/
- void state_set(DRWState state);
+ void state_set(DRWState state, int clip_plane_count = 0);
/**
* Clear the current frame-buffer.
@@ -192,6 +193,12 @@ class PassBase {
void shader_set(GPUShader *shader);
/**
+ * Bind a framebuffer. This is equivalent to a deferred GPU_framebuffer_bind() call.
+ * \note Changes the global GPU state (outside of DRW).
+ */
+ void framebuffer_set(GPUFrameBuffer *framebuffer);
+
+ /**
* Bind a material shader along with its associated resources. Any following bind() or
* push_constant() call will use its interface.
* IMPORTANT: Assumes material is compiled and can be used (no compilation error).
@@ -726,9 +733,13 @@ template<class T> inline void PassBase<T>::barrier(eGPUBarrier type)
/** \name State Implementation
* \{ */
-template<class T> inline void PassBase<T>::state_set(DRWState state)
+template<class T> inline void PassBase<T>::state_set(DRWState state, int clip_plane_count)
{
- create_command(Type::StateSet).state_set = {state};
+ /** \note This is for compatibility with the old clip plane API. */
+ if (clip_plane_count > 0) {
+ state |= DRW_STATE_CLIP_PLANES;
+ }
+ create_command(Type::StateSet).state_set = {state, clip_plane_count};
}
template<class T>
@@ -743,6 +754,11 @@ template<class T> inline void PassBase<T>::shader_set(GPUShader *shader)
create_command(Type::ShaderBind).shader_bind = {shader};
}
+template<class T> inline void PassBase<T>::framebuffer_set(GPUFrameBuffer *framebuffer)
+{
+ create_command(Type::FramebufferBind).framebuffer_bind = {framebuffer};
+}
+
template<class T> inline void PassBase<T>::material_set(Manager &manager, GPUMaterial *material)
{
GPUPass *gpupass = GPU_material_get_pass(material);
diff --git a/source/blender/draw/intern/draw_pbvh.cc b/source/blender/draw/intern/draw_pbvh.cc
index 38fb6d55245..b25bb42a8a5 100644
--- a/source/blender/draw/intern/draw_pbvh.cc
+++ b/source/blender/draw/intern/draw_pbvh.cc
@@ -951,6 +951,14 @@ struct PBVHBatches {
void create_index_faces(PBVH_GPU_Args *args)
{
+ int *mat_index = static_cast<int *>(
+ CustomData_get_layer_named(args->pdata, CD_PROP_INT32, "material_index"));
+
+ if (mat_index && args->totprim) {
+ int poly_index = args->mlooptri[args->prim_indices[0]].poly;
+ material_index = mat_index[poly_index];
+ }
+
/* Calculate number of edges*/
int edge_count = 0;
for (int i = 0; i < args->totprim; i++) {
@@ -959,6 +967,7 @@ struct PBVHBatches {
if (args->hide_poly && args->hide_poly[lt->poly]) {
continue;
}
+
int r_edges[3];
BKE_mesh_looptri_get_real_edges(args->me, lt, r_edges);
@@ -1030,6 +1039,14 @@ struct PBVHBatches {
void create_index_grids(PBVH_GPU_Args *args)
{
+ int *mat_index = static_cast<int *>(
+ CustomData_get_layer_named(args->pdata, CD_PROP_INT32, "material_index"));
+
+ if (mat_index && args->totprim) {
+ int poly_index = BKE_subdiv_ccg_grid_to_face_index(args->subdiv_ccg, args->grid_indices[0]);
+ material_index = mat_index[poly_index];
+ }
+
needs_tri_index = true;
int gridsize = args->ccg_key.grid_size;
int totgrid = args->totprim;
diff --git a/source/blender/draw/intern/draw_resource.hh b/source/blender/draw/intern/draw_resource.hh
index 2df38e32ed2..b8a0dbb8fa9 100644
--- a/source/blender/draw/intern/draw_resource.hh
+++ b/source/blender/draw/intern/draw_resource.hh
@@ -31,8 +31,8 @@
inline void ObjectMatrices::sync(const Object &object)
{
- model = object.obmat;
- model_inverse = object.imat;
+ model = object.object_to_world;
+ model_inverse = object.world_to_object;
}
inline void ObjectMatrices::sync(const float4x4 &model_matrix)
diff --git a/source/blender/draw/intern/draw_volume.cc b/source/blender/draw/intern/draw_volume.cc
index 2b4b0e3c089..5c1ce7c3111 100644
--- a/source/blender/draw/intern/draw_volume.cc
+++ b/source/blender/draw/intern/draw_volume.cc
@@ -127,7 +127,7 @@ static DRWShadingGroup *drw_volume_object_grids_init(Object *ob,
grp = DRW_shgroup_create_sub(grp);
- volume_infos.density_scale = BKE_volume_density_scale(volume, ob->obmat);
+ volume_infos.density_scale = BKE_volume_density_scale(volume, ob->object_to_world);
volume_infos.color_mul = float4(1.0f);
volume_infos.temperature_mul = 1.0f;
volume_infos.temperature_bias = 0.0f;
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
index a968bd07c87..de1f5181ac5 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
@@ -66,7 +66,7 @@ static void extract_edge_fac_init(const MeshRenderData *mr,
* We could have a flag in the mesh instead or check the modifier stack. */
const MEdge *med = mr->medge;
for (int e_index = 0; e_index < mr->edge_len; e_index++, med++) {
- if ((med->flag & ME_EDGERENDER) == 0) {
+ if ((med->flag & ME_EDGEDRAW) == 0) {
data->use_edge_render = true;
break;
}
@@ -118,7 +118,7 @@ static void extract_edge_fac_iter_poly_mesh(const MeshRenderData *mr,
if (data->use_edge_render) {
const MEdge *med = &mr->medge[ml->e];
- data->vbo_data[ml_index] = (med->flag & ME_EDGERENDER) ? 255 : 0;
+ data->vbo_data[ml_index] = (med->flag & ME_EDGEDRAW) ? 255 : 0;
}
else {
diff --git a/source/blender/draw/tests/draw_pass_test.cc b/source/blender/draw/tests/draw_pass_test.cc
index 394ca8bd3cf..95ab8fa2ef1 100644
--- a/source/blender/draw/tests/draw_pass_test.cc
+++ b/source/blender/draw/tests/draw_pass_test.cc
@@ -181,12 +181,19 @@ static void test_draw_pass_multi_draw()
pass.draw_procedural(GPU_PRIM_LINES, 1, -1, -1, {5});
pass.draw_procedural(GPU_PRIM_POINTS, 6, -1, -1, {5});
pass.draw_procedural(GPU_PRIM_TRIS, 3, -1, -1, {6});
+ /* Custom calls should use their own group and never be batched. */
+ pass.draw_procedural(GPU_PRIM_TRIS, 2, 2, 2, {7});
+ pass.draw_procedural(GPU_PRIM_TRIS, 2, 2, 2, {8});
std::string result = pass.serialize();
std::stringstream expected;
expected << ".test.multi_draw" << std::endl;
expected << " .shader_bind(gpu_shader_3D_image_color)" << std::endl;
expected << " .draw_multi(3)" << std::endl;
+ expected << " .group(id=4, len=2)" << std::endl;
+ expected << " .proto(instance_len=2, resource_id=8, front_face)" << std::endl;
+ expected << " .group(id=3, len=2)" << std::endl;
+ expected << " .proto(instance_len=2, resource_id=7, front_face)" << std::endl;
expected << " .group(id=2, len=1)" << std::endl;
expected << " .proto(instance_len=1, resource_id=5, front_face)" << std::endl;
expected << " .group(id=1, len=15)" << std::endl;
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index 06a0077df9b..329bc2b46eb 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -329,6 +329,121 @@ short ANIM_get_normalization_flags(bAnimContext *ac)
return 0;
}
+static void fcurve_scene_coord_range_get(Scene *scene,
+ FCurve *fcu,
+ float *r_min_coord,
+ float *r_max_coord)
+{
+ float min_coord = FLT_MAX;
+ float max_coord = -FLT_MAX;
+ const bool use_preview_only = PRVRANGEON;
+
+ if (fcu->bezt || fcu->fpt) {
+ int start = 0;
+ int end = fcu->totvert;
+
+ if (use_preview_only) {
+ start = scene->r.psfra;
+ end = min_ii(scene->r.pefra + 1, fcu->totvert);
+ }
+
+ if (fcu->bezt) {
+ const BezTriple *bezt = fcu->bezt + start;
+ for (int i = start; i < end; i++, bezt++) {
+
+ if (i == 0) {
+ /* We ignore extrapolation flags and handle here, and use the
+ * control point position only. so we normalize "interesting"
+ * part of the curve.
+ *
+ * Here we handle left extrapolation.
+ */
+ max_coord = max_ff(max_coord, bezt->vec[1][1]);
+ min_coord = min_ff(min_coord, bezt->vec[1][1]);
+ }
+ else {
+ const BezTriple *prev_bezt = bezt - 1;
+ if (!ELEM(prev_bezt->ipo, BEZT_IPO_BEZ, BEZT_IPO_BACK, BEZT_IPO_ELASTIC)) {
+ /* The points on the curve will lie inside the start and end points.
+ * Calculate min/max using both previous and current CV.
+ */
+ max_coord = max_ff(max_coord, bezt->vec[1][1]);
+ min_coord = min_ff(min_coord, bezt->vec[1][1]);
+ max_coord = max_ff(max_coord, prev_bezt->vec[1][1]);
+ min_coord = min_ff(min_coord, prev_bezt->vec[1][1]);
+ }
+ else {
+ const int resol = fcu->driver ?
+ 32 :
+ min_ii((int)(5.0f * len_v2v2(bezt->vec[1], prev_bezt->vec[1])),
+ 32);
+ if (resol < 2) {
+ max_coord = max_ff(max_coord, prev_bezt->vec[1][1]);
+ min_coord = min_ff(min_coord, prev_bezt->vec[1][1]);
+ }
+ else {
+ if (!ELEM(prev_bezt->ipo, BEZT_IPO_BACK, BEZT_IPO_ELASTIC)) {
+ /* Calculate min/max using bezier forward differencing. */
+ float data[120];
+ float v1[2], v2[2], v3[2], v4[2];
+
+ v1[0] = prev_bezt->vec[1][0];
+ v1[1] = prev_bezt->vec[1][1];
+ v2[0] = prev_bezt->vec[2][0];
+ v2[1] = prev_bezt->vec[2][1];
+
+ v3[0] = bezt->vec[0][0];
+ v3[1] = bezt->vec[0][1];
+ v4[0] = bezt->vec[1][0];
+ v4[1] = bezt->vec[1][1];
+
+ BKE_fcurve_correct_bezpart(v1, v2, v3, v4);
+
+ BKE_curve_forward_diff_bezier(
+ v1[0], v2[0], v3[0], v4[0], data, resol, sizeof(float[3]));
+ BKE_curve_forward_diff_bezier(
+ v1[1], v2[1], v3[1], v4[1], data + 1, resol, sizeof(float[3]));
+
+ for (int j = 0; j <= resol; ++j) {
+ const float *fp = &data[j * 3];
+ max_coord = max_ff(max_coord, fp[1]);
+ min_coord = min_ff(min_coord, fp[1]);
+ }
+ }
+ else {
+ /* Calculate min/max using full fcurve evaluation.
+ * [slower than bezier forward differencing but evaluates Back/Elastic
+ * interpolation as well]. */
+ float step_size = (bezt->vec[1][0] - prev_bezt->vec[1][0]) / resol;
+ for (int j = 0; j <= resol; j++) {
+ float eval_time = prev_bezt->vec[1][0] + step_size * j;
+ float eval_value = evaluate_fcurve_only_curve(fcu, eval_time);
+ max_coord = max_ff(max_coord, eval_value);
+ min_coord = min_ff(min_coord, eval_value);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ else if (fcu->fpt) {
+ const FPoint *fpt = fcu->fpt + start;
+ for (int i = start; i < end; ++i, ++fpt) {
+ min_coord = min_ff(min_coord, fpt->vec[1]);
+ max_coord = max_ff(max_coord, fpt->vec[1]);
+ }
+ }
+ }
+
+ if (r_min_coord) {
+ *r_min_coord = min_coord;
+ }
+ if (r_max_coord) {
+ *r_max_coord = max_coord;
+ }
+}
+
static float normalization_factor_get(Scene *scene, FCurve *fcu, short flag, float *r_offset)
{
float factor = 1.0f, offset = 0.0f;
@@ -366,112 +481,23 @@ static float normalization_factor_get(Scene *scene, FCurve *fcu, short flag, flo
}
fcu->prev_norm_factor = 1.0f;
- if (fcu->bezt) {
- const bool use_preview_only = PRVRANGEON;
- const BezTriple *bezt;
- int i;
- float max_coord = -FLT_MAX;
- float min_coord = FLT_MAX;
- float range;
-
- if (fcu->totvert < 1) {
- return 1.0f;
- }
-
- for (i = 0, bezt = fcu->bezt; i < fcu->totvert; i++, bezt++) {
- if (use_preview_only && !IN_RANGE_INCL(bezt->vec[1][0], scene->r.psfra, scene->r.pefra)) {
- continue;
- }
-
- if (i == 0) {
- /* We ignore extrapolation flags and handle here, and use the
- * control point position only. so we normalize "interesting"
- * part of the curve.
- *
- * Here we handle left extrapolation.
- */
- max_coord = max_ff(max_coord, bezt->vec[1][1]);
- min_coord = min_ff(min_coord, bezt->vec[1][1]);
- }
- else {
- const BezTriple *prev_bezt = bezt - 1;
- if (!ELEM(prev_bezt->ipo, BEZT_IPO_BEZ, BEZT_IPO_BACK, BEZT_IPO_ELASTIC)) {
- /* The points on the curve will lie inside the start and end points.
- * Calculate min/max using both previous and current CV.
- */
- max_coord = max_ff(max_coord, bezt->vec[1][1]);
- min_coord = min_ff(min_coord, bezt->vec[1][1]);
- max_coord = max_ff(max_coord, prev_bezt->vec[1][1]);
- min_coord = min_ff(min_coord, prev_bezt->vec[1][1]);
- }
- else {
- const int resol = fcu->driver ?
- 32 :
- min_ii((int)(5.0f * len_v2v2(bezt->vec[1], prev_bezt->vec[1])),
- 32);
- if (resol < 2) {
- max_coord = max_ff(max_coord, prev_bezt->vec[1][1]);
- min_coord = min_ff(min_coord, prev_bezt->vec[1][1]);
- }
- else {
- if (!ELEM(prev_bezt->ipo, BEZT_IPO_BACK, BEZT_IPO_ELASTIC)) {
- /* Calculate min/max using bezier forward differencing. */
- float data[120];
- float v1[2], v2[2], v3[2], v4[2];
-
- v1[0] = prev_bezt->vec[1][0];
- v1[1] = prev_bezt->vec[1][1];
- v2[0] = prev_bezt->vec[2][0];
- v2[1] = prev_bezt->vec[2][1];
-
- v3[0] = bezt->vec[0][0];
- v3[1] = bezt->vec[0][1];
- v4[0] = bezt->vec[1][0];
- v4[1] = bezt->vec[1][1];
-
- BKE_fcurve_correct_bezpart(v1, v2, v3, v4);
-
- BKE_curve_forward_diff_bezier(
- v1[0], v2[0], v3[0], v4[0], data, resol, sizeof(float[3]));
- BKE_curve_forward_diff_bezier(
- v1[1], v2[1], v3[1], v4[1], data + 1, resol, sizeof(float[3]));
-
- for (int j = 0; j <= resol; ++j) {
- const float *fp = &data[j * 3];
- max_coord = max_ff(max_coord, fp[1]);
- min_coord = min_ff(min_coord, fp[1]);
- }
- }
- else {
- /* Calculate min/max using full fcurve evaluation.
- * [slower than bezier forward differencing but evaluates Back/Elastic interpolation
- * as well]. */
- float step_size = (bezt->vec[1][0] - prev_bezt->vec[1][0]) / resol;
- for (int j = 0; j <= resol; j++) {
- float eval_time = prev_bezt->vec[1][0] + step_size * j;
- float eval_value = evaluate_fcurve_only_curve(fcu, eval_time);
- max_coord = max_ff(max_coord, eval_value);
- min_coord = min_ff(min_coord, eval_value);
- }
- }
- }
- }
- }
- }
+ float max_coord = -FLT_MAX;
+ float min_coord = FLT_MAX;
+ fcurve_scene_coord_range_get(scene, fcu, &min_coord, &max_coord);
- if (max_coord > min_coord) {
- range = max_coord - min_coord;
- if (range > FLT_EPSILON) {
- factor = 2.0f / range;
- }
- offset = -min_coord - range / 2.0f;
- }
- else if (max_coord == min_coord) {
- factor = 1.0f;
- offset = -min_coord;
+ if (max_coord > min_coord) {
+ const float range = max_coord - min_coord;
+ if (range > FLT_EPSILON) {
+ factor = 2.0f / range;
}
+ offset = -min_coord - range / 2.0f;
+ }
+ else if (max_coord == min_coord) {
+ factor = 1.0f;
+ offset = -min_coord;
}
+
BLI_assert(factor != 0.0f);
if (r_offset) {
*r_offset = offset;
diff --git a/source/blender/editors/animation/anim_motion_paths.c b/source/blender/editors/animation/anim_motion_paths.c
index 23c1d68b4d6..4a83bb4c800 100644
--- a/source/blender/editors/animation/anim_motion_paths.c
+++ b/source/blender/editors/animation/anim_motion_paths.c
@@ -161,11 +161,11 @@ static void motionpaths_calc_bake_targets(ListBase *targets, int cframe)
}
/* Result must be in world-space. */
- mul_m4_v3(ob_eval->obmat, mpv->co);
+ mul_m4_v3(ob_eval->object_to_world, mpv->co);
}
else {
/* World-space object location. */
- copy_v3_v3(mpv->co, ob_eval->obmat[3]);
+ copy_v3_v3(mpv->co, ob_eval->object_to_world[3]);
}
float mframe = (float)(cframe);
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index c9957b38853..96a9604a6f5 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -1044,12 +1044,12 @@ static float *visualkey_get_values(
Object *ob = ptr->data;
/* Loc code is specific... */
if (strstr(identifier, "location")) {
- copy_v3_v3(buffer, ob->obmat[3]);
+ copy_v3_v3(buffer, ob->object_to_world[3]);
*r_count = 3;
return buffer;
}
- copy_m4_m4(tmat, ob->obmat);
+ copy_m4_m4(tmat, ob->object_to_world);
rotmode = ob->rotmode;
}
else if (ptr->type == &RNA_PoseBone) {
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c
index 17484b2b0b7..806da5ee286 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -181,13 +181,13 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op))
const View3DCursor *curs = &scene->cursor;
copy_v3_v3(newbone->tail, curs->location);
- sub_v3_v3v3(newbone->tail, newbone->tail, obedit->obmat[3]);
+ sub_v3_v3v3(newbone->tail, newbone->tail, obedit->object_to_world[3]);
if (a == 1) {
newbone->tail[0] = -newbone->tail[0];
}
- copy_m3_m4(mat, obedit->obmat);
+ copy_m3_m4(mat, obedit->object_to_world);
invert_m3_m3(imat, mat);
mul_m3_v3(imat, newbone->tail);
@@ -1569,8 +1569,8 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
copy_v3_v3(curs, CTX_data_scene(C)->cursor.location);
/* Get inverse point for head and orientation for tail */
- invert_m4_m4(obedit->imat, obedit->obmat);
- mul_m4_v3(obedit->imat, curs);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
+ mul_m4_v3(obedit->world_to_object, curs);
if (rv3d && (U.flag & USER_ADD_VIEWALIGNED)) {
copy_m3_m4(obmat, rv3d->viewmat);
@@ -1579,7 +1579,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
unit_m3(obmat);
}
- copy_m3_m4(viewmat, obedit->obmat);
+ copy_m3_m4(viewmat, obedit->object_to_world);
mul_m3_m3m3(totmat, obmat, viewmat);
invert_m3_m3(imat, totmat);
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 9e828ebd501..780e2fae00e 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -113,8 +113,8 @@ void ED_armature_origin_set(
/* Find the center-point. */
if (centermode == 2) {
copy_v3_v3(cent, cursor);
- invert_m4_m4(ob->imat, ob->obmat);
- mul_m4_v3(ob->imat, cent);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_v3(ob->world_to_object, cent);
}
else {
if (around == V3D_AROUND_CENTER_BOUNDS) {
@@ -154,7 +154,7 @@ void ED_armature_origin_set(
/* Adjust object location for new center-point. */
if (centermode && (is_editmode == false)) {
- mul_mat3_m4_v3(ob->obmat, cent); /* omit translation part */
+ mul_mat3_m4_v3(ob->object_to_world, cent); /* omit translation part */
add_v3_v3(ob->loc, cent);
}
}
@@ -282,16 +282,16 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
axis_flip = true;
}
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->object_to_world);
invert_m3(imat);
if (type == CALC_ROLL_CURSOR) { /* Cursor */
float cursor_local[3];
const View3DCursor *cursor = &scene->cursor;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_v3_v3(cursor_local, cursor->location);
- mul_m4_v3(ob->imat, cursor_local);
+ mul_m4_v3(ob->world_to_object, cursor_local);
/* cursor */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
@@ -730,8 +730,8 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
ebp = points.first;
/* Get points - cursor (tail) */
- invert_m4_m4(obedit->imat, obedit->obmat);
- mul_v3_m4v3(curs, obedit->imat, scene->cursor.location);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
+ mul_v3_m4v3(curs, obedit->world_to_object, scene->cursor.location);
/* Create a bone */
newbone = add_points_bone(obedit, ebp->vec, curs);
@@ -767,8 +767,8 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
float dist_sq_a, dist_sq_b;
/* get cursor location */
- invert_m4_m4(obedit->imat, obedit->obmat);
- mul_v3_m4v3(curs, obedit->imat, scene->cursor.location);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
+ mul_v3_m4v3(curs, obedit->world_to_object, scene->cursor.location);
/* get distances */
dist_sq_a = len_squared_v3v3(ebp_a->vec, curs);
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 9f1883ccac0..fccf2964868 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -289,7 +289,7 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op)
/* Inverse transform for all selected armatures in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
- invert_m4_m4_safe_ortho(oimat, ob_active->obmat);
+ invert_m4_m4_safe_ortho(oimat, ob_active->object_to_world);
/* Get edit-bones of active armature to add edit-bones to */
ED_armature_to_edit(arm);
@@ -321,7 +321,7 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op)
// BASACT->flag &= ~OB_MODE_POSE;
/* Find the difference matrix */
- mul_m4_m4m4(mat, oimat, ob_iter->obmat);
+ mul_m4_m4m4(mat, oimat, ob_iter->object_to_world);
/* Copy bones and posechannels from the object to the edit armature */
for (pchan = opose->chanbase.first; pchan; pchan = pchann) {
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 6b8f790d30f..3ee0510ca7f 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -1601,8 +1601,8 @@ static const EnumPropertyItem prop_similar_types[] = {
static float bone_length_squared_worldspace_get(Object *ob, EditBone *ebone)
{
float v1[3], v2[3];
- mul_v3_mat3_m4v3(v1, ob->obmat, ebone->head);
- mul_v3_mat3_m4v3(v2, ob->obmat, ebone->tail);
+ mul_v3_mat3_m4v3(v1, ob->object_to_world, ebone->head);
+ mul_v3_mat3_m4v3(v2, ob->object_to_world, ebone->tail);
return len_squared_v3v3(v1, v2);
}
@@ -1650,8 +1650,8 @@ static void bone_direction_worldspace_get(Object *ob, EditBone *ebone, float *r_
copy_v3_v3(v1, ebone->head);
copy_v3_v3(v2, ebone->tail);
- mul_m4_v3(ob->obmat, v1);
- mul_m4_v3(ob->obmat, v2);
+ mul_m4_v3(ob->object_to_world, v1);
+ mul_m4_v3(ob->object_to_world, v2);
sub_v3_v3v3(r_dir, v1, v2);
normalize_v3(r_dir);
diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c
index 6155aac621d..3c9c8cf05b3 100644
--- a/source/blender/editors/armature/armature_skinning.c
+++ b/source/blender/editors/armature/armature_skinning.c
@@ -365,8 +365,8 @@ static void add_verts_to_dgroups(ReportList *reports,
copy_v3_v3(tip[j], bone->arm_tail);
}
- mul_m4_v3(par->obmat, root[j]);
- mul_m4_v3(par->obmat, tip[j]);
+ mul_m4_v3(par->object_to_world, root[j]);
+ mul_m4_v3(par->object_to_world, tip[j]);
/* set selected */
if (wpmode) {
@@ -414,7 +414,7 @@ static void add_verts_to_dgroups(ReportList *reports,
if (!vertsfilled) {
copy_v3_v3(verts[i], mesh_verts[i].co);
}
- mul_m4_v3(ob->obmat, verts[i]);
+ mul_m4_v3(ob->object_to_world, verts[i]);
}
/* compute the weights based on gathered vertices and bones */
@@ -438,7 +438,7 @@ static void add_verts_to_dgroups(ReportList *reports,
root,
tip,
selected,
- mat4_to_scale(par->obmat));
+ mat4_to_scale(par->object_to_world));
}
/* only generated in some cases but can call anyway */
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index 09174aa5e47..0465606e694 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -703,11 +703,11 @@ void ED_armature_from_edit(Main *bmain, bArmature *arm)
newBone->inherit_scale_mode = eBone->inherit_scale_mode;
if (eBone == arm->act_edbone) {
- /* don't change active selection, this messes up separate which uses
- * editmode toggle and can separate active bone which is de-selected originally */
+ /* Don't change active selection, this messes up separate which uses
+ * edit-mode toggle and can separate active bone which is de-selected originally. */
- /* important, editbones can be active with only 1 point selected */
- /* newBone->flag |= BONE_SELECTED; */
+ /* important, edit-bones can be active with only 1 point selected */
+ /* `newBone->flag |= BONE_SELECTED;` */
arm->act_bone = newBone;
}
newBone->roll = 0.0f;
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index 567977e51c4..dfb9e8a79fa 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -1788,11 +1788,11 @@ void ED_mesh_deform_bind_callback(Object *object,
mmd_orig->bindcagecos = (float *)mdb.cagecos;
mmd_orig->verts_num = mdb.verts_num;
mmd_orig->cage_verts_num = mdb.cage_verts_num;
- copy_m4_m4(mmd_orig->bindmat, mmd_orig->object->obmat);
+ copy_m4_m4(mmd_orig->bindmat, mmd_orig->object->object_to_world);
/* transform bindcagecos to world space */
for (a = 0; a < mdb.cage_verts_num; a++) {
- mul_m4_v3(mmd_orig->object->obmat, mmd_orig->bindcagecos + a * 3);
+ mul_m4_v3(mmd_orig->object->object_to_world, mmd_orig->bindcagecos + a * 3);
}
/* free */
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 9ed963f0c66..51071815823 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -77,10 +77,10 @@ static void applyarmature_fix_boneparents(const bContext *C, Scene *scene, Objec
/* apply current transform from parent (not yet destroyed),
* then calculate new parent inverse matrix
*/
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
}
}
@@ -361,7 +361,7 @@ static void applyarmature_reset_constraints(bPose *pose, const bool use_selected
}
}
-/* set the current pose as the restpose */
+/* Set the current pose as the rest-pose. */
static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
@@ -404,10 +404,10 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
}
}
- /* Get editbones of active armature to alter */
+ /* Get edit-bones of active armature to alter. */
ED_armature_to_edit(arm);
- /* get pose of active object and move it out of posemode */
+ /* Get pose of active object and move it out of pose-mode. */
pose = ob->pose;
if (use_selected) {
@@ -429,11 +429,11 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
}
}
- /* convert editbones back to bones, and then free the edit-data */
+ /* Convert edit-bones back to bones, and then free the edit-data. */
ED_armature_from_edit(bmain, arm);
ED_armature_edit_free(arm);
- /* flush positions of posebones */
+ /* Flush positions of pose-bones. */
BKE_pose_where_is(depsgraph, scene, ob);
/* fix parenting of objects which are bone-parented */
diff --git a/source/blender/editors/asset/ED_asset_list.h b/source/blender/editors/asset/ED_asset_list.h
index b54f81004f2..3d2aaa3bda1 100644
--- a/source/blender/editors/asset/ED_asset_list.h
+++ b/source/blender/editors/asset/ED_asset_list.h
@@ -23,6 +23,7 @@ struct wmNotifier;
*/
void ED_assetlist_storage_fetch(const struct AssetLibraryReference *library_reference,
const struct bContext *C);
+bool ED_assetlist_is_loaded(const struct AssetLibraryReference *library_reference);
void ED_assetlist_ensure_previews_job(const struct AssetLibraryReference *library_reference,
const struct bContext *C);
void ED_assetlist_clear(const struct AssetLibraryReference *library_reference, struct bContext *C);
diff --git a/source/blender/editors/asset/intern/asset_list.cc b/source/blender/editors/asset/intern/asset_list.cc
index 7fdb924d769..bb72c5cc1bb 100644
--- a/source/blender/editors/asset/intern/asset_list.cc
+++ b/source/blender/editors/asset/intern/asset_list.cc
@@ -351,7 +351,7 @@ void AssetListStorage::fetch_library(const AssetLibraryReference &library_refere
void AssetListStorage::destruct()
{
- global_storage().~AssetListMap();
+ global_storage().clear();
}
AssetList *AssetListStorage::lookup_list(const AssetLibraryReference &library_ref)
@@ -422,6 +422,18 @@ void ED_assetlist_storage_fetch(const AssetLibraryReference *library_reference,
AssetListStorage::fetch_library(*library_reference, *C);
}
+bool ED_assetlist_is_loaded(const AssetLibraryReference *library_reference)
+{
+ AssetList *list = AssetListStorage::lookup_list(*library_reference);
+ if (!list) {
+ return false;
+ }
+ if (list->needsRefetch()) {
+ return false;
+ }
+ return true;
+}
+
void ED_assetlist_ensure_previews_job(const AssetLibraryReference *library_reference,
const bContext *C)
{
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 61e92f0a1c3..f9377503630 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -4999,7 +4999,7 @@ bool ed_editnurb_spin(
invert_m3_m3(persinv, persmat);
/* imat and center and size */
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, obedit->object_to_world);
invert_m3_m3(imat, bmat);
axis_angle_to_mat3(cmat, axis, M_PI_4);
@@ -5095,8 +5095,8 @@ static int spin_exec(bContext *C, wmOperator *op)
continue;
}
- invert_m4_m4(obedit->imat, obedit->obmat);
- mul_m4_v3(obedit->imat, cent);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
+ mul_m4_v3(obedit->world_to_object, cent);
if (!ed_editnurb_spin(viewmat, v3d, obedit, axis, cent)) {
count_failed += 1;
@@ -5574,7 +5574,7 @@ static int add_vertex_exec(bContext *C, wmOperator *op)
RNA_float_get_array(op->ptr, "location", location);
- invert_m4_m4(imat, obedit->obmat);
+ invert_m4_m4(imat, obedit->object_to_world);
mul_m4_v3(imat, location);
if (ed_editcurve_addvert(cu, editnurb, v3d, location)) {
@@ -5614,10 +5614,10 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
ED_curve_nurb_vert_selected_find(cu, vc.v3d, &nu, &bezt, &bp);
if (bezt) {
- mul_v3_m4v3(location, vc.obedit->obmat, bezt->vec[1]);
+ mul_v3_m4v3(location, vc.obedit->object_to_world, bezt->vec[1]);
}
else if (bp) {
- mul_v3_m4v3(location, vc.obedit->obmat, bp->vec);
+ mul_v3_m4v3(location, vc.obedit->object_to_world, bp->vec);
}
else {
copy_v3_v3(location, vc.scene->cursor.location);
@@ -5662,8 +5662,8 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
/* get the plane */
float plane[4];
/* only normalize to avoid precision errors */
- normalize_v3_v3(plane, vc.obedit->obmat[2]);
- plane[3] = -dot_v3v3(plane, vc.obedit->obmat[3]);
+ normalize_v3_v3(plane, vc.obedit->object_to_world[2]);
+ plane[3] = -dot_v3v3(plane, vc.obedit->object_to_world[3]);
if (fabsf(dot_v3v3(view_dir, plane)) < eps) {
/* can't project on an aligned plane. */
@@ -6924,7 +6924,7 @@ int ED_curve_join_objects_exec(bContext *C, wmOperator *op)
/* Inverse transform for all selected curves in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
- invert_m4_m4_safe_ortho(imat, ob_active->obmat);
+ invert_m4_m4_safe_ortho(imat, ob_active->object_to_world);
Curve *cu_active = ob_active->data;
@@ -6936,7 +6936,7 @@ int ED_curve_join_objects_exec(bContext *C, wmOperator *op)
if (cu->nurb.first) {
/* watch it: switch order here really goes wrong */
- mul_m4_m4m4(cmat, imat, ob_iter->obmat);
+ mul_m4_m4m4(cmat, imat, ob_iter->object_to_world);
/* Compensate for different bevel depth. */
bool do_radius = false;
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index 7632f1b1e64..af3d439dd2e 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -148,7 +148,7 @@ static void stroke_elem_pressure_set(const struct CurveDrawData *cdd,
const float adjust = stroke_elem_radius_from_pressure(cdd, pressure) -
stroke_elem_radius_from_pressure(cdd, selem->pressure);
madd_v3_v3fl(selem->location_local, selem->normal_local, adjust);
- mul_v3_m4v3(selem->location_world, cdd->vc.obedit->obmat, selem->location_local);
+ mul_v3_m4v3(selem->location_world, cdd->vc.obedit->object_to_world, selem->location_local);
}
selem->pressure = pressure;
}
@@ -245,11 +245,11 @@ static bool stroke_elem_project_fallback(const struct CurveDrawData *cdd,
cdd->vc.v3d, cdd->vc.region, location_fallback_depth, mval_fl, r_location_world);
zero_v3(r_normal_local);
}
- mul_v3_m4v3(r_location_local, cdd->vc.obedit->imat, r_location_world);
+ mul_v3_m4v3(r_location_local, cdd->vc.obedit->world_to_object, r_location_world);
if (!is_zero_v3(r_normal_world)) {
copy_v3_v3(r_normal_local, r_normal_world);
- mul_transposed_mat3_m4_v3(cdd->vc.obedit->obmat, r_normal_local);
+ mul_transposed_mat3_m4_v3(cdd->vc.obedit->object_to_world, r_normal_local);
normalize_v3(r_normal_local);
}
else {
@@ -304,7 +304,7 @@ static void curve_draw_stroke_from_operator_elem(wmOperator *op, PointerRNA *ite
RNA_float_get_array(itemptr, "mouse", selem->mval);
RNA_float_get_array(itemptr, "location", selem->location_world);
- mul_v3_m4v3(selem->location_local, cdd->vc.obedit->imat, selem->location_world);
+ mul_v3_m4v3(selem->location_local, cdd->vc.obedit->world_to_object, selem->location_world);
selem->pressure = RNA_float_get(itemptr, "pressure");
}
@@ -367,7 +367,7 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C),
/* scale to edit-mode space */
GPU_matrix_push();
- GPU_matrix_mul(obedit->obmat);
+ GPU_matrix_mul(obedit->object_to_world);
BLI_mempool_iternew(cdd->stroke_elem_pool, &iter);
for (selem = BLI_mempool_iterstep(&iter); selem; selem = BLI_mempool_iterstep(&iter)) {
@@ -445,7 +445,7 @@ static void curve_draw_event_add(wmOperator *op, const wmEvent *event)
struct CurveDrawData *cdd = op->customdata;
Object *obedit = cdd->vc.obedit;
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
struct StrokeElem *selem = BLI_mempool_calloc(cdd->stroke_elem_pool);
@@ -758,7 +758,7 @@ static int curve_draw_exec(bContext *C, wmOperator *op)
int stroke_len = BLI_mempool_len(cdd->stroke_elem_pool);
const bool is_3d = (cu->flag & CU_3D) != 0;
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
if (BLI_mempool_len(cdd->stroke_elem_pool) == 0) {
curve_draw_stroke_from_operator(op);
@@ -1073,8 +1073,8 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event)
if (CU_IS_2D(cu)) {
/* 2D overrides other options */
- plane_co = obedit->obmat[3];
- plane_no = obedit->obmat[2];
+ plane_co = obedit->object_to_world[3];
+ plane_no = obedit->object_to_world[2];
cdd->project.use_plane = true;
}
else {
diff --git a/source/blender/editors/curve/editcurve_pen.c b/source/blender/editors/curve/editcurve_pen.c
index f71173f951e..b57ce6fc7cf 100644
--- a/source/blender/editors/curve/editcurve_pen.c
+++ b/source/blender/editors/curve/editcurve_pen.c
@@ -152,8 +152,8 @@ static void update_location_for_2d_curve(const ViewContext *vc, float location[3
/* Get the plane. */
float plane[4];
/* Only normalize to avoid precision errors. */
- normalize_v3_v3(plane, vc->obedit->obmat[2]);
- plane[3] = -dot_v3v3(plane, vc->obedit->obmat[3]);
+ normalize_v3_v3(plane, vc->obedit->object_to_world[2]);
+ plane[3] = -dot_v3v3(plane, vc->obedit->object_to_world[3]);
if (fabsf(dot_v3v3(view_dir, plane)) < eps) {
/* Can't project on an aligned plane. */
@@ -173,7 +173,7 @@ static void update_location_for_2d_curve(const ViewContext *vc, float location[3
}
float imat[4][4];
- invert_m4_m4(imat, vc->obedit->obmat);
+ invert_m4_m4(imat, vc->obedit->object_to_world);
mul_m4_v3(imat, location);
if (CU_IS_2D(cu)) {
@@ -186,7 +186,7 @@ static void screenspace_to_worldspace(const ViewContext *vc,
const float depth[3],
float r_pos_3d[3])
{
- mul_v3_m4v3(r_pos_3d, vc->obedit->obmat, depth);
+ mul_v3_m4v3(r_pos_3d, vc->obedit->object_to_world, depth);
ED_view3d_win_to_3d(vc->v3d, vc->region, r_pos_3d, pos_2d, r_pos_3d);
update_location_for_2d_curve(vc, r_pos_3d);
}
@@ -1082,7 +1082,7 @@ static void extrude_points_from_selected_vertices(const ViewContext *vc,
float location[3];
if (sel_exists) {
- mul_v3_m4v3(location, vc->obedit->obmat, center);
+ mul_v3_m4v3(location, vc->obedit->object_to_world, center);
}
else {
copy_v3_v3(location, vc->scene->cursor.location);
diff --git a/source/blender/editors/curve/editcurve_select.c b/source/blender/editors/curve/editcurve_select.c
index 9c0c580f699..da742dd0c61 100644
--- a/source/blender/editors/curve/editcurve_select.c
+++ b/source/blender/editors/curve/editcurve_select.c
@@ -1517,7 +1517,7 @@ static void nurb_bezt_direction_worldspace_get(Object *ob,
{
float rsmat[3][3];
BKE_nurb_bezt_calc_normal(nu, bezt, r_dir);
- copy_m3_m4(rsmat, ob->obmat);
+ copy_m3_m4(rsmat, ob->object_to_world);
mul_m3_v3(rsmat, r_dir);
normalize_v3(r_dir);
}
@@ -1526,7 +1526,7 @@ static void nurb_bpoint_direction_worldspace_get(Object *ob, Nurb *nu, BPoint *b
{
float rsmat[3][3];
BKE_nurb_bpoint_calc_normal(nu, bp, r_dir);
- copy_m3_m4(rsmat, ob->obmat);
+ copy_m3_m4(rsmat, ob->object_to_world);
mul_m3_v3(rsmat, r_dir);
normalize_v3(r_dir);
}
diff --git a/source/blender/editors/curves/intern/curves_ops.cc b/source/blender/editors/curves/intern/curves_ops.cc
index 38b2b2071b8..1d2b1264477 100644
--- a/source/blender/editors/curves/intern/curves_ops.cc
+++ b/source/blender/editors/curves/intern/curves_ops.cc
@@ -435,7 +435,7 @@ static bke::CurvesGeometry particles_to_curves(Object &object, ParticleSystem &p
bke::CurvesGeometry curves(points_num, curves_num);
curves.offsets_for_write().copy_from(curve_offsets);
- const float4x4 object_to_world_mat = object.obmat;
+ const float4x4 object_to_world_mat = object.object_to_world;
const float4x4 world_to_object_mat = object_to_world_mat.inverted();
MutableSpan<float3> positions = curves.positions_for_write();
@@ -497,7 +497,7 @@ static int curves_convert_from_particle_system_exec(bContext *C, wmOperator * /*
Object *ob_new = BKE_object_add(&bmain, &scene, &view_layer, OB_CURVES, psys_eval->name);
Curves *curves_id = static_cast<Curves *>(ob_new->data);
- BKE_object_apply_mat4(ob_new, ob_from_orig->obmat, true, false);
+ BKE_object_apply_mat4(ob_new, ob_from_orig->object_to_world, true, false);
bke::CurvesGeometry::wrap(curves_id->geometry) = particles_to_curves(*ob_from_eval, *psys_eval);
DEG_relations_tag_update(&bmain);
diff --git a/source/blender/editors/gizmo_library/gizmo_library_presets.c b/source/blender/editors/gizmo_library/gizmo_library_presets.c
index 1ac4ce0bcdf..465c72dd44f 100644
--- a/source/blender/editors/gizmo_library/gizmo_library_presets.c
+++ b/source/blender/editors/gizmo_library/gizmo_library_presets.c
@@ -114,7 +114,7 @@ void ED_gizmo_draw_preset_facemap(
}
GPU_matrix_push();
- GPU_matrix_mul(ob->obmat);
+ GPU_matrix_mul(ob->object_to_world);
ED_draw_object_facemap(depsgraph, ob, color, facemap);
GPU_matrix_pop();
diff --git a/source/blender/editors/gpencil/gpencil_armature.c b/source/blender/editors/gpencil/gpencil_armature.c
index 5f5a4b41b27..2b7e09b7f05 100644
--- a/source/blender/editors/gpencil/gpencil_armature.c
+++ b/source/blender/editors/gpencil/gpencil_armature.c
@@ -329,8 +329,8 @@ static void gpencil_add_verts_to_dgroups(
copy_v3_v3(tip[j], bone->arm_tail);
}
- mul_m4_v3(ob_arm->obmat, root[j]);
- mul_m4_v3(ob_arm->obmat, tip[j]);
+ mul_m4_v3(ob_arm->object_to_world, root[j]);
+ mul_m4_v3(ob_arm->object_to_world, tip[j]);
selected[j] = 1;
@@ -364,7 +364,7 @@ static void gpencil_add_verts_to_dgroups(
/* transform stroke points to global space */
for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) {
copy_v3_v3(verts[i], &pt->x);
- mul_m4_v3(ob->obmat, verts[i]);
+ mul_m4_v3(ob->object_to_world, verts[i]);
}
/* loop groups and assign weight */
diff --git a/source/blender/editors/gpencil/gpencil_bake_animation.cc b/source/blender/editors/gpencil/gpencil_bake_animation.cc
index 1535fd614fe..4ef2cf9ffd6 100644
--- a/source/blender/editors/gpencil/gpencil_bake_animation.cc
+++ b/source/blender/editors/gpencil/gpencil_bake_animation.cc
@@ -222,7 +222,7 @@ static int gpencil_bake_grease_pencil_animation_exec(bContext *C, wmOperator *op
ushort local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0;
ob_gpencil = ED_gpencil_add_object(C, scene->cursor.location, local_view_bits);
float invmat[4][4];
- invert_m4_m4(invmat, ob_gpencil->obmat);
+ invert_m4_m4(invmat, ob_gpencil->object_to_world);
bGPdata *gpd_dst = (bGPdata *)ob_gpencil->data;
gpd_dst->draw_mode = GP_DRAWMODE_2D;
@@ -323,7 +323,7 @@ static int gpencil_bake_grease_pencil_animation_exec(bContext *C, wmOperator *op
bGPDspoint *pt = &gps->points[j];
pt->runtime.idx_orig = 0;
pt->runtime.pt_orig = nullptr;
- mul_m4_v3(ob_eval->obmat, &pt->x);
+ mul_m4_v3(ob_eval->object_to_world, &pt->x);
mul_m4_v3(invmat, &pt->x);
}
diff --git a/source/blender/editors/gpencil/gpencil_data.c b/source/blender/editors/gpencil/gpencil_data.c
index c6d7eb294fb..0417694d7bd 100644
--- a/source/blender/editors/gpencil/gpencil_data.c
+++ b/source/blender/editors/gpencil/gpencil_data.c
@@ -2914,8 +2914,8 @@ int ED_gpencil_join_objects_exec(bContext *C, wmOperator *op)
float offset_global[3];
float offset_local[3];
- sub_v3_v3v3(offset_global, ob_active->loc, ob_iter->obmat[3]);
- copy_m3_m4(bmat, ob_active->obmat);
+ sub_v3_v3v3(offset_global, ob_active->loc, ob_iter->object_to_world[3]);
+ copy_m3_m4(bmat, ob_active->object_to_world);
/* Inverse transform for all selected curves in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c
index 6181b9810e3..f9b40a4c79b 100644
--- a/source/blender/editors/gpencil/gpencil_edit.c
+++ b/source/blender/editors/gpencil/gpencil_edit.c
@@ -3848,7 +3848,12 @@ static int gpencil_stroke_start_set_exec(bContext *C, wmOperator *op)
for (int i = 0; i < gps->totpoints; i++) {
pt = &gps->points[i];
if (pt->flag & GP_SPOINT_SELECT) {
- BKE_gpencil_stroke_start_set(gps, i);
+ if (i == gps->totpoints - 1) {
+ BKE_gpencil_stroke_flip(gps);
+ }
+ else {
+ BKE_gpencil_stroke_start_set(gps, i);
+ }
BKE_gpencil_stroke_geometry_update(gpd, gps);
changed = true;
break;
@@ -4157,7 +4162,7 @@ static int gpencil_stroke_outline_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
Object *cam_ob = scene->camera;
if (cam_ob != NULL) {
- invert_m4_m4(viewmat, cam_ob->obmat);
+ invert_m4_m4(viewmat, cam_ob->object_to_world);
}
break;
}
@@ -4224,7 +4229,7 @@ static int gpencil_stroke_outline_exec(bContext *C, wmOperator *op)
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
/* Stroke. */
diff --git a/source/blender/editors/gpencil/gpencil_fill.c b/source/blender/editors/gpencil/gpencil_fill.c
index b94b413edc2..5c88e719b8c 100644
--- a/source/blender/editors/gpencil/gpencil_fill.c
+++ b/source/blender/editors/gpencil/gpencil_fill.c
@@ -317,7 +317,7 @@ static void add_endpoint_radius_help(tGPDfill *tgpf,
/* Rotate to object rotation. */
sub_v3_v3(&pt->x, endpoint);
- mul_mat3_m4_v3(tgpf->ob->obmat, &pt->x);
+ mul_mat3_m4_v3(tgpf->ob->object_to_world, &pt->x);
add_v3_v3(&pt->x, endpoint);
}
}
diff --git a/source/blender/editors/gpencil/gpencil_mesh.cc b/source/blender/editors/gpencil/gpencil_mesh.cc
index d847fbe2aea..2b01fce5bf8 100644
--- a/source/blender/editors/gpencil/gpencil_mesh.cc
+++ b/source/blender/editors/gpencil/gpencil_mesh.cc
@@ -299,7 +299,7 @@ static int gpencil_bake_mesh_animation_exec(bContext *C, wmOperator *op)
angle,
thickness,
offset,
- ob_eval->obmat,
+ ob_eval->object_to_world,
frame_offset,
use_seams,
use_faces,
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index a82288e3377..d2ed1720bf8 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -936,7 +936,7 @@ static bGPDstroke *gpencil_stroke_to_outline(tGPsdata *p, bGPDstroke *gps)
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(p->ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(p->ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
/* Stroke. */
diff --git a/source/blender/editors/gpencil/gpencil_sculpt_paint.c b/source/blender/editors/gpencil/gpencil_sculpt_paint.c
index 9b934876ebb..37c1524c2ff 100644
--- a/source/blender/editors/gpencil/gpencil_sculpt_paint.c
+++ b/source/blender/editors/gpencil/gpencil_sculpt_paint.c
@@ -671,7 +671,7 @@ static bool gpencil_brush_pinch_apply(tGP_BrushEditData *gso,
/* 1) Make this point relative to the cursor/midpoint (dvec) */
float fpt[3];
- mul_v3_m4v3(fpt, gso->object->obmat, &pt->x);
+ mul_v3_m4v3(fpt, gso->object->object_to_world, &pt->x);
sub_v3_v3v3(vec, fpt, gso->dvec);
/* 2) Shrink the distance by pulling the point towards the midpoint
@@ -691,7 +691,7 @@ static bool gpencil_brush_pinch_apply(tGP_BrushEditData *gso,
/* 3) Translate back to original space, with the shrinkage applied */
add_v3_v3v3(fpt, gso->dvec, vec);
- mul_v3_m4v3(&pt->x, gso->object->imat, fpt);
+ mul_v3_m4v3(&pt->x, gso->object->world_to_object, fpt);
/* compute lock axis */
gpencil_sculpt_compute_lock_axis(gso, pt, save_pt);
@@ -743,12 +743,12 @@ static bool gpencil_brush_twist_apply(tGP_BrushEditData *gso,
/* Rotate point */
float fpt[3];
- mul_v3_m4v3(fpt, gso->object->obmat, &pt->x);
+ mul_v3_m4v3(fpt, gso->object->object_to_world, &pt->x);
sub_v3_v3v3(vec, fpt, gso->dvec); /* make relative to center
* (center is stored in dvec) */
mul_m3_v3(rmat, vec);
add_v3_v3v3(fpt, vec, gso->dvec); /* restore */
- mul_v3_m4v3(&pt->x, gso->object->imat, fpt);
+ mul_v3_m4v3(&pt->x, gso->object->world_to_object, fpt);
/* compute lock axis */
gpencil_sculpt_compute_lock_axis(gso, pt, save_pt);
@@ -1037,11 +1037,11 @@ static void gpencil_brush_clone_add(bContext *C, tGP_BrushEditData *gso)
*/
for (i = 0, pt = new_stroke->points; i < new_stroke->totpoints; i++, pt++) {
/* Rotate around center new position */
- mul_mat3_m4_v3(gso->object->obmat, &pt->x); /* only rotation component */
+ mul_mat3_m4_v3(gso->object->object_to_world, &pt->x); /* only rotation component */
/* assume that the delta can just be applied, and then everything works */
add_v3_v3(&pt->x, delta);
- mul_m4_v3(gso->object->imat, &pt->x);
+ mul_m4_v3(gso->object->world_to_object, &pt->x);
}
/* Store ref for later */
@@ -1172,7 +1172,7 @@ static bool gpencil_sculpt_brush_init(bContext *C, wmOperator *op)
gso->object = ob;
if (ob) {
float matrix[4][4];
- copy_m4_m4(matrix, ob->obmat);
+ copy_m4_m4(matrix, ob->object_to_world);
zero_axis_bias_m4(matrix);
invert_m4_m4(gso->inv_mat, matrix);
gso->vrgroup = gso->gpd->vertex_group_active_index - 1;
@@ -1202,6 +1202,9 @@ static bool gpencil_sculpt_brush_init(bContext *C, wmOperator *op)
gso->automasking_strokes = BLI_ghash_ptr_new(__func__);
}
else {
+ if (gso->automasking_strokes != NULL) {
+ BLI_ghash_free(gso->automasking_strokes, NULL, NULL);
+ }
gso->automasking_strokes = NULL;
}
/* save mask */
@@ -1292,6 +1295,10 @@ static void gpencil_sculpt_brush_exit(bContext *C, wmOperator *op)
}
default:
+ if (gso->stroke_customdata != NULL) {
+ BLI_ghash_free(gso->stroke_customdata, NULL, NULL);
+ gso->stroke_customdata = NULL;
+ }
break;
}
@@ -2075,6 +2082,20 @@ static void gpencil_sculpt_brush_apply_event(bContext *C, wmOperator *op, const
if (gso->brush == NULL) {
gso->brush = gso->brush_prev;
}
+ Brush *brush = gso->brush;
+ if (brush->gpencil_settings->sculpt_mode_flag &
+ (GP_SCULPT_FLAGMODE_AUTOMASK_STROKE | GP_SCULPT_FLAGMODE_AUTOMASK_LAYER |
+ GP_SCULPT_FLAGMODE_AUTOMASK_MATERIAL)) {
+ if (gso->automasking_strokes == NULL) {
+ gso->automasking_strokes = BLI_ghash_ptr_new(__func__);
+ }
+ }
+ else {
+ if (gso->automasking_strokes != NULL) {
+ BLI_ghash_free(gso->automasking_strokes, NULL, NULL);
+ }
+ gso->automasking_strokes = NULL;
+ }
}
else {
if (gso->brush_prev != NULL) {
diff --git a/source/blender/editors/gpencil/gpencil_trace_ops.c b/source/blender/editors/gpencil/gpencil_trace_ops.c
index 36165c6b7c0..1a18e10412e 100644
--- a/source/blender/editors/gpencil/gpencil_trace_ops.c
+++ b/source/blender/editors/gpencil/gpencil_trace_ops.c
@@ -45,7 +45,7 @@
typedef struct TraceJob {
/* from wmJob */
struct Object *owner;
- short *stop, *do_update;
+ bool *stop, *do_update;
float *progress;
bContext *C;
@@ -198,7 +198,7 @@ static void trace_initialize_job_data(TraceJob *trace_job)
}
}
-static void trace_start_job(void *customdata, short *stop, short *do_update, float *progress)
+static void trace_start_job(void *customdata, bool *stop, bool *do_update, float *progress)
{
TraceJob *trace_job = customdata;
@@ -257,7 +257,7 @@ static void trace_start_job(void *customdata, short *stop, short *do_update, flo
trace_job->success = !trace_job->was_canceled;
*do_update = true;
- *stop = 0;
+ *stop = false;
}
static void trace_end_job(void *customdata)
@@ -339,7 +339,7 @@ static int gpencil_trace_image_exec(bContext *C, wmOperator *op)
ED_object_base_activate(job->C, job->base_active);
if ((job->image->source == IMA_SRC_FILE) || (job->frame_num > 0)) {
- short stop = 0, do_update = true;
+ bool stop = false, do_update = true;
float progress;
trace_start_job(job, &stop, &do_update, &progress);
trace_end_job(job);
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index cc13f667e48..7d814b43196 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -900,7 +900,7 @@ void ED_gpencil_drawing_reference_get(const Scene *scene,
}
else {
/* use object location */
- copy_v3_v3(r_vec, ob->obmat[3]);
+ copy_v3_v3(r_vec, ob->object_to_world[3]);
/* Apply layer offset. */
bGPdata *gpd = ob->data;
bGPDlayer *gpl = BKE_gpencil_layer_active_get(gpd);
@@ -984,7 +984,7 @@ void ED_gpencil_project_stroke_to_plane(const Scene *scene,
/* if object, apply object rotation */
if (ob && (ob->type == OB_GPENCIL)) {
float mat[4][4];
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* move origin to cursor */
if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) {
@@ -1206,7 +1206,7 @@ void ED_gpencil_project_point_to_plane(const Scene *scene,
/* if object, apply object rotation */
if (ob && (ob->type == OB_GPENCIL)) {
float mat[4][4];
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) {
if (gpl != NULL) {
add_v3_v3(mat[3], gpl->location);
@@ -1233,7 +1233,7 @@ void ED_gpencil_project_point_to_plane(const Scene *scene,
/* move origin to object */
if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) {
- copy_v3_v3(mat[3], ob->obmat[3]);
+ copy_v3_v3(mat[3], ob->object_to_world[3]);
}
mul_mat3_m4_v3(mat, plane_normal);
@@ -1365,16 +1365,16 @@ void ED_gpencil_reset_layers_parent(Depsgraph *depsgraph, Object *obact, bGPdata
if (gpl->parent != NULL) {
/* calculate new matrix */
if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) {
- invert_m4_m4(cur_mat, gpl->parent->obmat);
- copy_v3_v3(gpl_loc, obact->obmat[3]);
+ invert_m4_m4(cur_mat, gpl->parent->object_to_world);
+ copy_v3_v3(gpl_loc, obact->object_to_world[3]);
}
else if (gpl->partype == PARBONE) {
bPoseChannel *pchan = BKE_pose_channel_find_name(gpl->parent->pose, gpl->parsubstr);
if (pchan) {
float tmp_mat[4][4];
- mul_m4_m4m4(tmp_mat, gpl->parent->obmat, pchan->pose_mat);
+ mul_m4_m4m4(tmp_mat, gpl->parent->object_to_world, pchan->pose_mat);
invert_m4_m4(cur_mat, tmp_mat);
- copy_v3_v3(gpl_loc, obact->obmat[3]);
+ copy_v3_v3(gpl_loc, obact->object_to_world[3]);
}
}
diff --git a/source/blender/editors/gpencil/gpencil_uv.c b/source/blender/editors/gpencil/gpencil_uv.c
index 51cb08cf592..0144ffa07c7 100644
--- a/source/blender/editors/gpencil/gpencil_uv.c
+++ b/source/blender/editors/gpencil/gpencil_uv.c
@@ -138,7 +138,7 @@ static bool gpencil_uv_transform_init(bContext *C, wmOperator *op)
opdata->array_loc = NULL;
opdata->array_rot = NULL;
opdata->array_scale = NULL;
- opdata->ob_scale = mat4_to_scale(opdata->ob->obmat);
+ opdata->ob_scale = mat4_to_scale(opdata->ob->object_to_world);
opdata->vinit_rotation[0] = 1.0f;
opdata->vinit_rotation[1] = 0.0f;
@@ -158,7 +158,7 @@ static bool gpencil_uv_transform_init(bContext *C, wmOperator *op)
float r_center[3];
gpencil_stroke_center(gps, r_center);
/* Add object location. */
- add_v3_v3(r_center, opdata->ob->obmat[3]);
+ add_v3_v3(r_center, opdata->ob->object_to_world[3]);
add_v3_v3(center, r_center);
i++;
}
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 7e9422ff867..66b3d9fba6b 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -133,6 +133,8 @@ enum {
/** #uiBlock.flag (controls) */
enum {
UI_BLOCK_LOOP = 1 << 0,
+ /** Indicate that items in a popup are drawn with inverted order. Used for arrow key navigation
+ * so that it knows to invert the navigation direction to match the drawing order. */
UI_BLOCK_IS_FLIP = 1 << 1,
UI_BLOCK_NO_FLIP = 1 << 2,
UI_BLOCK_NUMSELECT = 1 << 3,
@@ -784,6 +786,9 @@ void UI_block_set_search_only(uiBlock *block, bool search_only);
* Can be called with C==NULL.
*/
void UI_block_free(const struct bContext *C, uiBlock *block);
+
+void UI_block_listen(const uiBlock *block, const struct wmRegionListenerParams *listener_params);
+
/**
* Can be called with C==NULL.
*/
@@ -2525,6 +2530,7 @@ void uiTemplateNodeView(uiLayout *layout,
struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *input);
+void uiTemplateNodeAssetMenuItems(uiLayout *layout, struct bContext *C, const char *catalog_path);
void uiTemplateTextureUser(uiLayout *layout, struct bContext *C);
/**
* Button to quickly show texture in Properties Editor texture tab.
@@ -3197,9 +3203,6 @@ void UI_interface_tag_script_reload(void);
/* Support click-drag motion which presses the button and closes a popover (like a menu). */
#define USE_UI_POPOVER_ONCE
-void UI_block_views_listen(const uiBlock *block,
- const struct wmRegionListenerParams *listener_params);
-
bool UI_view_item_is_active(const uiViewItemHandle *item_handle);
bool UI_view_item_matches(const uiViewItemHandle *a_handle, const uiViewItemHandle *b_handle);
/**
diff --git a/source/blender/editors/interface/eyedroppers/eyedropper_depth.c b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c
index 3fb5a74944b..c6d950112b9 100644
--- a/source/blender/editors/interface/eyedroppers/eyedropper_depth.c
+++ b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c
@@ -162,7 +162,7 @@ static void depthdropper_depth_sample_pt(bContext *C,
View3D *v3d = area->spacedata.first;
RegionView3D *rv3d = region->regiondata;
/* weak, we could pass in some reference point */
- const float *view_co = v3d->camera ? v3d->camera->obmat[3] : rv3d->viewinv[3];
+ const float *view_co = v3d->camera ? v3d->camera->object_to_world[3] : rv3d->viewinv[3];
const int mval[2] = {m_xy[0] - region->winrct.xmin, m_xy[1] - region->winrct.ymin};
copy_v2_v2_int(ddr->name_pos, mval);
diff --git a/source/blender/editors/interface/interface.cc b/source/blender/editors/interface/interface.cc
index 1f88d25af2b..331d1581db5 100644
--- a/source/blender/editors/interface/interface.cc
+++ b/source/blender/editors/interface/interface.cc
@@ -3474,6 +3474,7 @@ void UI_block_free(const bContext *C, uiBlock *block)
BLI_freelistN(&block->saferct);
BLI_freelistN(&block->color_pickers.list);
+ BLI_freelistN(&block->dynamic_listeners);
ui_block_free_button_groups(block);
ui_block_free_views(block);
@@ -3481,6 +3482,20 @@ void UI_block_free(const bContext *C, uiBlock *block)
MEM_freeN(block);
}
+void UI_block_listen(const uiBlock *block, const wmRegionListenerParams *listener_params)
+{
+ /* Don't need to let invisible blocks (old blocks from previous redraw) listen. */
+ if (!block->active) {
+ return;
+ }
+
+ LISTBASE_FOREACH (uiBlockDynamicListener *, listener, &block->dynamic_listeners) {
+ listener->listener_func(listener_params);
+ }
+
+ ui_block_views_listen(block, listener_params);
+}
+
void UI_blocklist_update_window_matrix(const bContext *C, const ListBase *lb)
{
ARegion *region = CTX_wm_region(C);
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 34f33b71fb8..ac16d41dabe 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -3519,7 +3519,7 @@ static void ui_textedit_end(bContext *C, uiBut *but, uiHandleButtonData *data)
static void ui_textedit_next_but(uiBlock *block, uiBut *actbut, uiHandleButtonData *data)
{
- /* label and roundbox can overlap real buttons (backdrops...) */
+ /* Label and round-box can overlap real buttons (backdrops...). */
if (ELEM(actbut->type,
UI_BTYPE_LABEL,
UI_BTYPE_SEPR,
@@ -3551,7 +3551,7 @@ static void ui_textedit_next_but(uiBlock *block, uiBut *actbut, uiHandleButtonDa
static void ui_textedit_prev_but(uiBlock *block, uiBut *actbut, uiHandleButtonData *data)
{
- /* label and roundbox can overlap real buttons (backdrops...) */
+ /* Label and round-box can overlap real buttons (backdrops...). */
if (ELEM(actbut->type,
UI_BTYPE_LABEL,
UI_BTYPE_SEPR,
@@ -3894,7 +3894,7 @@ static void ui_do_but_textedit(
}
if (event->type == WM_IME_COMPOSITE_EVENT && ime_data->result_len) {
if (ELEM(but->type, UI_BTYPE_NUM, UI_BTYPE_NUM_SLIDER) &&
- strcmp(ime_data->str_result, "\xE3\x80\x82") == 0) {
+ STREQ(ime_data->str_result, "\xE3\x80\x82")) {
/* Convert Ideographic Full Stop (U+3002) to decimal point when entering numbers. */
ui_textedit_insert_ascii(but, data, '.');
}
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 9a4f98ebcd6..a5e2cd02f3b 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -1309,8 +1309,8 @@ static void ui_id_preview_image_render_size(
const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job);
static void ui_studiolight_icon_job_exec(void *customdata,
- short *UNUSED(stop),
- short *UNUSED(do_update),
+ bool *UNUSED(stop),
+ bool *UNUSED(do_update),
float *UNUSED(progress))
{
Icon **tmp = (Icon **)customdata;
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 6ef81ad897e..982ac1753e1 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -477,6 +477,12 @@ typedef enum uiButtonGroupFlag {
} uiButtonGroupFlag;
ENUM_OPERATORS(uiButtonGroupFlag, UI_BUTTON_GROUP_PANEL_HEADER);
+typedef struct uiBlockDynamicListener {
+ struct uiBlockDynamicListener *next, *prev;
+
+ void (*listener_func)(const struct wmRegionListenerParams *params);
+} uiBlockDynamicListener;
+
struct uiBlock {
uiBlock *next, *prev;
@@ -499,6 +505,8 @@ struct uiBlock {
* state that is persistent over redraws (e.g. collapsed tree-view items). */
ListBase views;
+ ListBase dynamic_listeners; /* #uiBlockDynamicListener */
+
char name[UI_MAX_NAME_STR];
float winmat[4][4];
@@ -1540,6 +1548,8 @@ void ui_interface_tag_script_reload_queries(void);
/* interface_view.cc */
void ui_block_free_views(struct uiBlock *block);
+void ui_block_views_listen(const uiBlock *block,
+ const struct wmRegionListenerParams *listener_params);
uiViewHandle *ui_block_view_find_matching_in_old_block(const uiBlock *new_block,
const uiViewHandle *new_view);
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index 496f72c089a..a456cef7be6 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -5814,6 +5814,14 @@ void UI_menutype_draw(bContext *C, MenuType *mt, struct uiLayout *layout)
printf("%s: opening menu \"%s\"\n", __func__, mt->idname);
}
+ if (mt->listener) {
+ /* Forward the menu type listener to the block we're drawing in. */
+ uiBlock *block = uiLayoutGetBlock(layout);
+ uiBlockDynamicListener *listener = MEM_mallocN(sizeof(*listener), "uiBlockDynamicListener");
+ listener->listener_func = mt->listener;
+ BLI_addtail(&block->dynamic_listeners, listener);
+ }
+
if (layout->context) {
CTX_store_set(C, layout->context);
}
diff --git a/source/blender/editors/interface/interface_ops.cc b/source/blender/editors/interface/interface_ops.cc
index e089642963d..2d06dd2c465 100644
--- a/source/blender/editors/interface/interface_ops.cc
+++ b/source/blender/editors/interface/interface_ops.cc
@@ -1859,8 +1859,7 @@ static void edittranslation_find_po_file(const char *root,
/* First, full lang code. */
BLI_snprintf(tstr, sizeof(tstr), "%s.po", uilng);
- BLI_path_join(path, maxlen, root, uilng);
- BLI_path_append(path, maxlen, tstr);
+ BLI_path_join(path, maxlen, root, uilng, tstr);
if (BLI_is_file(path)) {
return;
}
diff --git a/source/blender/editors/interface/interface_panel.cc b/source/blender/editors/interface/interface_panel.cc
index 24d8281aad8..05b6ecf29d5 100644
--- a/source/blender/editors/interface/interface_panel.cc
+++ b/source/blender/editors/interface/interface_panel.cc
@@ -2026,7 +2026,7 @@ static void ui_panel_drag_collapse_handler_add(const bContext *C, const bool was
ui_panel_drag_collapse_handler,
ui_panel_drag_collapse_handler_remove,
dragcol_data,
- 0);
+ eWM_EventHandlerFlag(0));
}
/**
@@ -2510,8 +2510,12 @@ static void panel_handle_data_ensure(const bContext *C,
{
if (panel->activedata == nullptr) {
panel->activedata = MEM_callocN(sizeof(uiHandlePanelData), __func__);
- WM_event_add_ui_handler(
- C, &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, panel, 0);
+ WM_event_add_ui_handler(C,
+ &win->modalhandlers,
+ ui_handler_panel,
+ ui_handler_remove_panel,
+ panel,
+ eWM_EventHandlerFlag(0));
}
uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata);
diff --git a/source/blender/editors/interface/interface_region_menu_popup.cc b/source/blender/editors/interface/interface_region_menu_popup.cc
index 569f657a544..871fd5c6166 100644
--- a/source/blender/editors/interface/interface_region_menu_popup.cc
+++ b/source/blender/editors/interface/interface_region_menu_popup.cc
@@ -10,6 +10,7 @@
#include <cstdarg>
#include <cstdlib>
#include <cstring>
+#include <functional>
#include "MEM_guardedalloc.h"
@@ -166,28 +167,80 @@ struct uiPopupMenu {
uiBut *but;
ARegion *butregion;
+ /* Menu hash is created from this, to keep a memory of recently opened menus. */
+ const char *title;
+
int mx, my;
bool popup, slideout;
- uiMenuCreateFunc menu_func;
- void *menu_arg;
+ std::function<void(bContext *C, uiLayout *layout)> menu_func;
};
+/**
+ * \param title: Optional. If set, it will be used to store recently opened menus so they can be
+ * opened with the mouse over the last chosen entry again.
+ */
+static void ui_popup_menu_create_block(bContext *C,
+ uiPopupMenu *pup,
+ const char *title,
+ const char *block_name)
+{
+ const uiStyle *style = UI_style_get_dpi();
+
+ pup->block = UI_block_begin(C, nullptr, block_name, UI_EMBOSS_PULLDOWN);
+ if (!pup->but) {
+ pup->block->flag |= UI_BLOCK_NO_FLIP;
+ }
+ if (title && title[0]) {
+ pup->block->flag |= UI_BLOCK_POPUP_MEMORY;
+ pup->block->puphash = ui_popup_menu_hash(title);
+ }
+ pup->layout = UI_block_layout(
+ pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
+
+ /* NOTE: this intentionally differs from the menu & sub-menu default because many operators
+ * use popups like this to select one of their options -
+ * where having invoke doesn't make sense.
+ * When the menu was opened from a button, use invoke still for compatibility. This used to be
+ * the default and changing now could cause issues. */
+ const wmOperatorCallContext opcontext = pup->but ? WM_OP_INVOKE_REGION_WIN :
+ WM_OP_EXEC_REGION_WIN;
+
+ uiLayoutSetOperatorContext(pup->layout, opcontext);
+
+ if (pup->but) {
+ if (pup->but->context) {
+ uiLayoutContextCopy(pup->layout, pup->but->context);
+ }
+ }
+}
+
static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, void *arg_pup)
{
uiPopupMenu *pup = static_cast<uiPopupMenu *>(arg_pup);
- if (pup->menu_func) {
- pup->block->handle = handle;
- pup->menu_func(C, pup->layout, pup->menu_arg);
- pup->block->handle = nullptr;
+ int minwidth = 0;
+
+ if (!pup->layout) {
+ ui_popup_menu_create_block(C, pup, pup->title, __func__);
+
+ if (pup->menu_func) {
+ pup->block->handle = handle;
+ pup->menu_func(C, pup->layout);
+ pup->block->handle = nullptr;
+ }
+
+ if (uiLayoutGetUnitsX(pup->layout) != 0.0f) {
+ /* Use the minimum width from the layout if it's set. */
+ minwidth = uiLayoutGetUnitsX(pup->layout) * UI_UNIT_X;
+ }
+
+ pup->layout = nullptr;
}
/* Find block minimum width. */
- int minwidth;
- if (uiLayoutGetUnitsX(pup->layout) != 0.0f) {
- /* Use the minimum width from the layout if it's set. */
- minwidth = uiLayoutGetUnitsX(pup->layout) * UI_UNIT_X;
+ if (minwidth) {
+ /* Skip. */
}
else if (pup->but) {
/* Minimum width to enforce. */
@@ -236,7 +289,7 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi
UI_block_flag_enable(block, UI_BLOCK_MOVEMOUSE_QUIT);
if (pup->popup) {
- int offset[2];
+ int offset[2] = {0, 0};
uiBut *but_activate = nullptr;
UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_NUMSELECT);
@@ -244,36 +297,42 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi
UI_block_direction_set(block, direction);
/* offset the mouse position, possibly based on earlier selection */
- uiBut *bt;
- if ((block->flag & UI_BLOCK_POPUP_MEMORY) && (bt = ui_popup_menu_memory_get(block))) {
- /* position mouse on last clicked item, at 0.8*width of the
- * button, so it doesn't overlap the text too much, also note
- * the offset is negative because we are inverse moving the
- * block to be under the mouse */
- offset[0] = -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect));
- offset[1] = -(bt->rect.ymin + 0.5f * UI_UNIT_Y);
-
- if (ui_but_is_editable(bt)) {
- but_activate = bt;
- }
- }
- else {
- /* position mouse at 0.8*width of the button and below the tile
- * on the first item */
- offset[0] = 0;
- LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
- offset[0] = min_ii(offset[0],
- -(but_iter->rect.xmin + 0.8f * BLI_rctf_size_x(&but_iter->rect)));
+ if (!handle->refresh) {
+ uiBut *bt;
+ if ((block->flag & UI_BLOCK_POPUP_MEMORY) && (bt = ui_popup_menu_memory_get(block))) {
+ /* position mouse on last clicked item, at 0.8*width of the
+ * button, so it doesn't overlap the text too much, also note
+ * the offset is negative because we are inverse moving the
+ * block to be under the mouse */
+ offset[0] = -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect));
+ offset[1] = -(bt->rect.ymin + 0.5f * UI_UNIT_Y);
+
+ if (ui_but_is_editable(bt)) {
+ but_activate = bt;
+ }
}
+ else {
+ /* position mouse at 0.8*width of the button and below the tile
+ * on the first item */
+ offset[0] = 0;
+ LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
+ offset[0] = min_ii(offset[0],
+ -(but_iter->rect.xmin + 0.8f * BLI_rctf_size_x(&but_iter->rect)));
+ }
- offset[1] = 2.1 * UI_UNIT_Y;
+ offset[1] = 2.1 * UI_UNIT_Y;
- LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
- if (ui_but_is_editable(but_iter)) {
- but_activate = but_iter;
- break;
+ LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
+ if (ui_but_is_editable(but_iter)) {
+ but_activate = but_iter;
+ break;
+ }
}
}
+ copy_v2_v2_int(handle->prev_bounds_offset, offset);
+ }
+ else {
+ copy_v2_v2_int(offset, handle->prev_bounds_offset);
}
/* in rare cases this is needed since moving the popup
@@ -312,27 +371,35 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi
return pup->block;
}
-uiPopupBlockHandle *ui_popup_menu_create(
- bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg)
+static void ui_block_free_func_POPUP(void *arg_pup)
+{
+ uiPopupMenu *pup = static_cast<uiPopupMenu *>(arg_pup);
+ MEM_delete(pup);
+}
+
+static uiPopupBlockHandle *ui_popup_menu_create(
+ bContext *C,
+ ARegion *butregion,
+ uiBut *but,
+ const char *title,
+ std::function<void(bContext *, uiLayout *)> menu_func)
{
wmWindow *window = CTX_wm_window(C);
- const uiStyle *style = UI_style_get_dpi();
- uiPopupMenu *pup = MEM_cnew<uiPopupMenu>(__func__);
- pup->block = UI_block_begin(C, nullptr, __func__, UI_EMBOSS_PULLDOWN);
- pup->block->flag |= UI_BLOCK_NUMSELECT; /* Default menus to numeric-selection. */
- pup->layout = UI_block_layout(
- pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
- pup->slideout = but ? ui_block_is_menu(but->block) : false;
- pup->but = but;
- uiLayoutSetOperatorContext(pup->layout, WM_OP_INVOKE_REGION_WIN);
+ uiPopupMenu *pup = MEM_new<uiPopupMenu>(__func__);
+ pup->title = title;
+ /* menu is created from a callback */
+ pup->menu_func = menu_func;
+ if (but) {
+ pup->slideout = ui_block_is_menu(but->block);
+ pup->but = but;
+ }
if (!but) {
/* no button to start from, means we are a popup */
pup->mx = window->eventstate->xy[0];
pup->my = window->eventstate->xy[1];
pup->popup = true;
- pup->block->flag |= UI_BLOCK_NO_FLIP;
}
/* some enums reversing is strange, currently we have no good way to
* reverse some enum's but not others, so reverse all so the first menu
@@ -346,17 +413,10 @@ uiPopupBlockHandle *ui_popup_menu_create(
pup->block->flag |= UI_BLOCK_NO_FLIP;
}
#endif
- if (but->context) {
- uiLayoutContextCopy(pup->layout, but->context);
- }
}
- /* menu is created from a callback */
- pup->menu_func = menu_func;
- pup->menu_arg = arg;
-
uiPopupBlockHandle *handle = ui_popup_block_create(
- C, butregion, but, nullptr, ui_block_func_POPUP, pup, nullptr);
+ C, butregion, but, nullptr, ui_block_func_POPUP, pup, ui_block_free_func_POPUP);
if (!but) {
handle->popup = true;
@@ -365,68 +425,75 @@ uiPopupBlockHandle *ui_popup_menu_create(
WM_event_add_mousemove(window);
}
- MEM_freeN(pup);
-
return handle;
}
+uiPopupBlockHandle *ui_popup_menu_create(
+ bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg)
+{
+ return ui_popup_menu_create(
+ C, butregion, but, nullptr, [menu_func, arg](bContext *C, uiLayout *layout) {
+ menu_func(C, layout, arg);
+ });
+}
+
/** \} */
/* -------------------------------------------------------------------- */
/** \name Popup Menu API with begin & end
* \{ */
+static void create_title_button(uiLayout *layout, const char *title, int icon)
+{
+ uiBlock *block = uiLayoutGetBlock(layout);
+ char titlestr[256];
+
+ if (icon) {
+ BLI_snprintf(titlestr, sizeof(titlestr), " %s", title);
+ uiDefIconTextBut(block,
+ UI_BTYPE_LABEL,
+ 0,
+ icon,
+ titlestr,
+ 0,
+ 0,
+ 200,
+ UI_UNIT_Y,
+ nullptr,
+ 0.0,
+ 0.0,
+ 0,
+ 0,
+ "");
+ }
+ else {
+ uiBut *but = uiDefBut(
+ block, UI_BTYPE_LABEL, 0, title, 0, 0, 200, UI_UNIT_Y, nullptr, 0.0, 0.0, 0, 0, "");
+ but->drawflag = UI_BUT_TEXT_LEFT;
+ }
+
+ uiItemS(layout);
+}
+
+/* Used to directly create a popup menu that is not refreshed on redraw. */
uiPopupMenu *UI_popup_menu_begin_ex(bContext *C,
const char *title,
const char *block_name,
int icon)
{
- const uiStyle *style = UI_style_get_dpi();
- uiPopupMenu *pup = MEM_cnew<uiPopupMenu>(__func__);
+ uiPopupMenu *pup = MEM_new<uiPopupMenu>(__func__);
- pup->block = UI_block_begin(C, nullptr, block_name, UI_EMBOSS_PULLDOWN);
- pup->block->flag |= UI_BLOCK_POPUP_MEMORY | UI_BLOCK_IS_FLIP;
- pup->block->puphash = ui_popup_menu_hash(title);
- pup->layout = UI_block_layout(
- pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
+ pup->title = title;
- /* NOTE: this intentionally differs from the menu & sub-menu default because many operators
- * use popups like this to select one of their options -
- * where having invoke doesn't make sense */
- uiLayoutSetOperatorContext(pup->layout, WM_OP_EXEC_REGION_WIN);
+ ui_popup_menu_create_block(C, pup, title, block_name);
+ /* Further buttons will be laid out top to bottom by default. */
+ pup->block->flag |= UI_BLOCK_IS_FLIP;
/* create in advance so we can let buttons point to retval already */
pup->block->handle = MEM_cnew<uiPopupBlockHandle>(__func__);
- /* create title button */
if (title[0]) {
- char titlestr[256];
-
- if (icon) {
- BLI_snprintf(titlestr, sizeof(titlestr), " %s", title);
- uiDefIconTextBut(pup->block,
- UI_BTYPE_LABEL,
- 0,
- icon,
- titlestr,
- 0,
- 0,
- 200,
- UI_UNIT_Y,
- nullptr,
- 0.0,
- 0.0,
- 0,
- 0,
- "");
- }
- else {
- uiBut *but = uiDefBut(
- pup->block, UI_BTYPE_LABEL, 0, title, 0, 0, 200, UI_UNIT_Y, nullptr, 0.0, 0.0, 0, 0, "");
- but->drawflag = UI_BUT_TEXT_LEFT;
- }
-
- uiItemS(pup->layout);
+ create_title_button(pup->layout, title, icon);
}
return pup;
@@ -465,7 +532,7 @@ void UI_popup_menu_end(bContext *C, uiPopupMenu *pup)
UI_popup_handlers_add(C, &window->modalhandlers, menu, 0);
WM_event_add_mousemove(window);
- MEM_freeN(pup);
+ MEM_delete(pup);
}
bool UI_popup_menu_end_or_cancel(bContext *C, uiPopupMenu *pup)
@@ -477,7 +544,7 @@ bool UI_popup_menu_end_or_cancel(bContext *C, uiPopupMenu *pup)
UI_block_layout_resolve(pup->block, nullptr, nullptr);
MEM_freeN(pup->block->handle);
UI_block_free(C, pup->block);
- MEM_freeN(pup);
+ MEM_delete(pup);
return false;
}
@@ -541,6 +608,22 @@ void UI_popup_menu_reports(bContext *C, ReportList *reports)
}
}
+static void ui_popup_menu_create_from_menutype(bContext *C,
+ MenuType *mt,
+ const char *title,
+ const int icon)
+{
+ uiPopupBlockHandle *handle = ui_popup_menu_create(
+ C, nullptr, nullptr, title, [mt, title, icon](bContext *C, uiLayout *layout) -> void {
+ if (title && title[0]) {
+ create_title_button(layout, title, icon);
+ }
+ ui_item_menutype_func(C, layout, mt);
+ });
+
+ handle->can_refresh = true;
+}
+
int UI_popup_menu_invoke(bContext *C, const char *idname, ReportList *reports)
{
MenuType *mt = WM_menutype_find(idname, true);
@@ -554,14 +637,21 @@ int UI_popup_menu_invoke(bContext *C, const char *idname, ReportList *reports)
/* cancel but allow event to pass through, just like operators do */
return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
}
+ /* For now always recreate menus on redraw that were invoked with this function. Maybe we want to
+ * make that optional somehow. */
+ const bool allow_refresh = true;
- uiPopupMenu *pup = UI_popup_menu_begin(
- C, CTX_IFACE_(mt->translation_context, mt->label), ICON_NONE);
- uiLayout *layout = UI_popup_menu_layout(pup);
-
- UI_menutype_draw(C, mt, layout);
-
- UI_popup_menu_end(C, pup);
+ const char *title = CTX_IFACE_(mt->translation_context, mt->label);
+ if (allow_refresh) {
+ ui_popup_menu_create_from_menutype(C, mt, title, ICON_NONE);
+ }
+ else {
+ /* If no refresh is needed, create the block directly. */
+ uiPopupMenu *pup = UI_popup_menu_begin(C, title, ICON_NONE);
+ uiLayout *layout = UI_popup_menu_layout(pup);
+ UI_menutype_draw(C, mt, layout);
+ UI_popup_menu_end(C, pup);
+ }
return OPERATOR_INTERFACE;
}
diff --git a/source/blender/editors/interface/views/interface_view.cc b/source/blender/editors/interface/views/interface_view.cc
index c568a8cab74..71974b4d2f9 100644
--- a/source/blender/editors/interface/views/interface_view.cc
+++ b/source/blender/editors/interface/views/interface_view.cc
@@ -81,7 +81,7 @@ void ui_block_free_views(uiBlock *block)
}
}
-void UI_block_views_listen(const uiBlock *block, const wmRegionListenerParams *listener_params)
+void ui_block_views_listen(const uiBlock *block, const wmRegionListenerParams *listener_params)
{
ARegion *region = listener_params->region;
diff --git a/source/blender/editors/mesh/editface.cc b/source/blender/editors/mesh/editface.cc
index 888a8340d51..1c6d1747516 100644
--- a/source/blender/editors/mesh/editface.cc
+++ b/source/blender/editors/mesh/editface.cc
@@ -383,7 +383,7 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
return ok;
}
- copy_m3_m4(bmat, ob->obmat);
+ copy_m3_m4(bmat, ob->object_to_world);
const Span<MVert> verts = me->verts();
const Span<MPoly> polys = me->polys();
@@ -403,7 +403,7 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
const MLoop *ml = &loops[poly.loopstart];
for (int b = 0; b < poly.totloop; b++, ml++) {
mul_v3_m3v3(vec, bmat, verts[ml->v].co);
- add_v3_v3v3(vec, vec, ob->obmat[3]);
+ add_v3_v3v3(vec, vec, ob->object_to_world[3]);
minmax_v3v3_v3(r_min, r_max, vec);
}
diff --git a/source/blender/editors/mesh/editmesh_add_gizmo.c b/source/blender/editors/mesh/editmesh_add_gizmo.c
index f5090c0143d..03c6104bb0d 100644
--- a/source/blender/editors/mesh/editmesh_add_gizmo.c
+++ b/source/blender/editors/mesh/editmesh_add_gizmo.c
@@ -316,8 +316,8 @@ static int add_primitive_cube_gizmo_exec(bContext *C, wmOperator *op)
PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
if (RNA_property_is_set(op->ptr, prop_matrix)) {
RNA_property_float_get_array(op->ptr, prop_matrix, &matrix[0][0]);
- invert_m4_m4(obedit->imat, obedit->obmat);
- mul_m4_m4m4(matrix, obedit->imat, matrix);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
+ mul_m4_m4m4(matrix, obedit->world_to_object, matrix);
}
else {
/* For the first update the widget may not set the matrix. */
diff --git a/source/blender/editors/mesh/editmesh_bevel.c b/source/blender/editors/mesh/editmesh_bevel.c
index 3284cd70646..92e993f74a2 100644
--- a/source/blender/editors/mesh/editmesh_bevel.c
+++ b/source/blender/editors/mesh/editmesh_bevel.c
@@ -170,7 +170,7 @@ static void edbm_bevel_update_status_text(bContext *C, wmOperator *op)
sizeof(status_text),
TIP_("%s: Confirm, "
"%s: Cancel, "
- "%s: Mode (%s), "
+ "%s: Width Type (%s), "
"%s: Width (%s), "
"%s: Segments (%d), "
"%s: Profile (%.3f), "
@@ -244,7 +244,7 @@ static bool edbm_bevel_init(bContext *C, wmOperator *op, const bool is_modal)
opdata->ob_store = MEM_malloc_arrayN(ob_store_len, sizeof(*opdata->ob_store), __func__);
for (uint ob_index = 0; ob_index < ob_store_len; ob_index++) {
Object *obedit = objects[ob_index];
- float scale = mat4_to_scale(obedit->obmat);
+ float scale = mat4_to_scale(obedit->object_to_world);
opdata->max_obj_scale = max_ff(opdata->max_obj_scale, scale);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel > 0) {
diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c
index 5c5a12b3e64..aab33678bec 100644
--- a/source/blender/editors/mesh/editmesh_bisect.c
+++ b/source/blender/editors/mesh/editmesh_bisect.c
@@ -314,9 +314,9 @@ static int mesh_bisect_exec(bContext *C, wmOperator *op)
copy_v3_v3(plane_co_local, plane_co);
copy_v3_v3(plane_no_local, plane_no);
- invert_m4_m4(imat, obedit->obmat);
+ invert_m4_m4(imat, obedit->object_to_world);
mul_m4_v3(imat, plane_co_local);
- mul_transposed_mat3_m4_v3(obedit->obmat, plane_no_local);
+ mul_transposed_mat3_m4_v3(obedit->object_to_world, plane_no_local);
BMOperator bmop;
EDBM_op_init(
diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c
index 55e9c32e41b..88bcefc5cc8 100644
--- a/source/blender/editors/mesh/editmesh_extrude.c
+++ b/source/blender/editors/mesh/editmesh_extrude.c
@@ -55,8 +55,8 @@ static void edbm_extrude_edge_exclude_mirror(
float mtx[4][4];
if (mmd->mirror_ob) {
float imtx[4][4];
- invert_m4_m4(imtx, mmd->mirror_ob->obmat);
- mul_m4_m4m4(mtx, imtx, obedit->obmat);
+ invert_m4_m4(imtx, mmd->mirror_ob->object_to_world);
+ mul_m4_m4m4(mtx, imtx, obedit->object_to_world);
}
BM_ITER_MESH (edge, &iter, bm, BM_EDGES_OF_MESH) {
@@ -293,7 +293,7 @@ static int edbm_extrude_repeat_exec(bContext *C, wmOperator *op)
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
- copy_m3_m4(tmat, obedit->obmat);
+ copy_m3_m4(tmat, obedit->object_to_world);
invert_m3(tmat);
mul_v3_m3v3(offset_local, tmat, offset);
@@ -736,7 +736,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
}
mul_v3_fl(local_center, 1.0f / (float)local_verts_len);
- mul_m4_v3(vc.obedit->obmat, local_center);
+ mul_m4_v3(vc.obedit->object_to_world, local_center);
mul_v3_fl(local_center, (float)local_verts_len);
add_v3_v3(center, local_center);
@@ -761,11 +761,11 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
continue;
}
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
float local_center[3];
- mul_v3_m4v3(local_center, vc.obedit->imat, center);
+ mul_v3_m4v3(local_center, vc.obedit->world_to_object, center);
/* call extrude? */
if (verts_len != 0) {
@@ -810,11 +810,11 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
float view_vec[3], cross[3];
/* convert the 2D normal into 3D */
- mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* World-space. */
- mul_mat3_m4_v3(vc.obedit->imat, nor); /* Local-space. */
+ mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* World-space. */
+ mul_mat3_m4_v3(vc.obedit->world_to_object, nor); /* Local-space. */
/* correct the normal to be aligned on the view plane */
- mul_v3_mat3_m4v3(view_vec, vc.obedit->imat, vc.rv3d->viewinv[2]);
+ mul_v3_mat3_m4v3(view_vec, vc.obedit->world_to_object, vc.rv3d->viewinv[2]);
cross_v3_v3v3(cross, nor, view_vec);
cross_v3_v3v3(nor, view_vec, cross);
normalize_v3(nor);
@@ -823,9 +823,9 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
/* center */
copy_v3_v3(ofs, local_center);
- mul_m4_v3(vc.obedit->obmat, ofs); /* view space */
+ mul_m4_v3(vc.obedit->object_to_world, ofs); /* view space */
ED_view3d_win_to_3d_int(vc.v3d, vc.region, ofs, event->mval, ofs);
- mul_m4_v3(vc.obedit->imat, ofs); /* back in object space */
+ mul_m4_v3(vc.obedit->world_to_object, ofs); /* back in object space */
sub_v3_v3(ofs, local_center);
@@ -876,7 +876,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
copy_v3_v3(local_center, cursor);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, local_center, event->mval, local_center);
- mul_m4_v3(vc.obedit->imat, local_center); /* back in object space */
+ mul_m4_v3(vc.obedit->world_to_object, local_center); /* back in object space */
EDBM_op_init(vc.em, &bmop, op, "create_vert co=%v", local_center);
BMO_op_exec(vc.em->bm, &bmop);
diff --git a/source/blender/editors/mesh/editmesh_extrude_screw.c b/source/blender/editors/mesh/editmesh_extrude_screw.c
index be2d04b14a1..9d0bcfe4e90 100644
--- a/source/blender/editors/mesh/editmesh_extrude_screw.c
+++ b/source/blender/editors/mesh/editmesh_extrude_screw.c
@@ -102,11 +102,11 @@ static int edbm_screw_exec(bContext *C, wmOperator *op)
continue;
}
- copy_v3_v3(nor, obedit->obmat[2]);
+ copy_v3_v3(nor, obedit->object_to_world[2]);
/* calculate dvec */
- mul_v3_m4v3(v1_co_global, obedit->obmat, v1->co);
- mul_v3_m4v3(v2_co_global, obedit->obmat, v2->co);
+ mul_v3_m4v3(v1_co_global, obedit->object_to_world, v1->co);
+ mul_v3_m4v3(v2_co_global, obedit->object_to_world, v2->co);
sub_v3_v3v3(dvec, v1_co_global, v2_co_global);
mul_v3_fl(dvec, 1.0f / steps);
@@ -126,7 +126,7 @@ static int edbm_screw_exec(bContext *C, wmOperator *op)
dvec,
turns * steps,
DEG2RADF(360.0f * turns),
- obedit->obmat,
+ obedit->object_to_world,
false)) {
continue;
}
diff --git a/source/blender/editors/mesh/editmesh_extrude_spin.c b/source/blender/editors/mesh/editmesh_extrude_spin.c
index 1b9c98db5eb..756d7f73d10 100644
--- a/source/blender/editors/mesh/editmesh_extrude_spin.c
+++ b/source/blender/editors/mesh/editmesh_extrude_spin.c
@@ -77,7 +77,7 @@ static int edbm_spin_exec(bContext *C, wmOperator *op)
d,
steps,
-angle,
- obedit->obmat,
+ obedit->object_to_world,
use_normal_flip,
dupli,
use_auto_merge)) {
diff --git a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c
index 687f06c8dcf..19e23f4f212 100644
--- a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c
+++ b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c
@@ -362,7 +362,7 @@ static void gizmo_mesh_spin_init_refresh(const bContext *C, wmGizmoGroup *gzgrou
}
if (totsel) {
mul_v3_fl(select_center, 1.0f / totsel);
- mul_m4_v3(obedit->obmat, select_center);
+ mul_m4_v3(obedit->object_to_world, select_center);
copy_v3_v3(ggd->data.select_center, select_center);
ggd->data.use_select_center = true;
}
diff --git a/source/blender/editors/mesh/editmesh_inset.c b/source/blender/editors/mesh/editmesh_inset.c
index 068e6215c26..fa4ae7f984c 100644
--- a/source/blender/editors/mesh/editmesh_inset.c
+++ b/source/blender/editors/mesh/editmesh_inset.c
@@ -136,7 +136,7 @@ static bool edbm_inset_init(bContext *C, wmOperator *op, const bool is_modal)
opdata->ob_store = MEM_malloc_arrayN(ob_store_len, sizeof(*opdata->ob_store), __func__);
for (uint ob_index = 0; ob_index < ob_store_len; ob_index++) {
Object *obedit = objects[ob_index];
- float scale = mat4_to_scale(obedit->obmat);
+ float scale = mat4_to_scale(obedit->object_to_world);
opdata->max_obj_scale = max_ff(opdata->max_obj_scale, scale);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel > 0) {
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index a147594b25b..369162e80a3 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -586,9 +586,9 @@ static void knifetool_draw_angle(const KnifeTool_OpData *kcd,
float axis[3];
float arc_angle;
- const float inverse_average_scale = 1 /
- (kcd->curr.ob->obmat[0][0] + kcd->curr.ob->obmat[1][1] +
- kcd->curr.ob->obmat[2][2]);
+ const float inverse_average_scale = 1 / (kcd->curr.ob->object_to_world[0][0] +
+ kcd->curr.ob->object_to_world[1][1] +
+ kcd->curr.ob->object_to_world[2][2]);
const float px_scale =
3.0f * inverse_average_scale *
@@ -1194,7 +1194,7 @@ static void knife_bm_tri_cagecos_get_worldspace(const KnifeTool_OpData *kcd,
knife_bm_tri_cagecos_get(kcd, ob_index, tri_index, cos);
const Object *ob = kcd->objects[ob_index];
for (int i = 0; i < 3; i++) {
- mul_m4_v3(ob->obmat, cos[i]);
+ mul_m4_v3(ob->object_to_world, cos[i]);
}
}
@@ -1744,7 +1744,7 @@ static KnifeVert *get_bm_knife_vert(KnifeTool_OpData *kcd, BMVert *v, Object *ob
}
float cageco_ws[3];
- mul_v3_m4v3(cageco_ws, ob->obmat, cageco);
+ mul_v3_m4v3(cageco_ws, ob->object_to_world, cageco);
kfv = new_knife_vert(kcd, v->co, cageco_ws);
kfv->v = v;
@@ -2657,14 +2657,14 @@ static void calc_ortho_extent(KnifeTool_OpData *kcd)
if (cagecos) {
for (int i = 0; i < em->bm->totvert; i++) {
copy_v3_v3(ws, cagecos[i]);
- mul_m4_v3(ob->obmat, ws);
+ mul_m4_v3(ob->object_to_world, ws);
minmax_v3v3_v3(min, max, ws);
}
}
else {
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
copy_v3_v3(ws, v->co);
- mul_m4_v3(ob->obmat, ws);
+ mul_m4_v3(ob->object_to_world, ws);
minmax_v3v3_v3(min, max, ws);
}
}
@@ -5072,7 +5072,7 @@ void EDBM_mesh_knife(ViewContext *vc,
BM_ITER_ELEM (f, &fiter, e, BM_FACES_OF_EDGE) {
float cent[3], cent_ss[2];
BM_face_calc_point_in_face(f, cent);
- mul_m4_v3(ob->obmat, cent);
+ mul_m4_v3(ob->object_to_world, cent);
knife_project_v2(kcd, cent, cent_ss);
if (edbm_mesh_knife_point_isect(polys, cent_ss)) {
BM_elem_flag_enable(f, BM_ELEM_TAG);
@@ -5113,7 +5113,7 @@ void EDBM_mesh_knife(ViewContext *vc,
if (found) {
float cent[3], cent_ss[2];
BM_face_calc_point_in_face(f, cent);
- mul_m4_v3(ob->obmat, cent);
+ mul_m4_v3(ob->object_to_world, cent);
knife_project_v2(kcd, cent, cent_ss);
if ((kcd->cut_through || point_is_visible(kcd, cent, cent_ss, (BMElem *)f)) &&
edbm_mesh_knife_point_isect(polys, cent_ss)) {
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index 494e0ff4a27..9a91d7836fe 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -88,7 +88,7 @@ typedef struct RingSelOpData {
static void ringsel_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), void *arg)
{
RingSelOpData *lcd = arg;
- EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->obmat);
+ EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->object_to_world);
}
static void edgering_select(RingSelOpData *lcd)
diff --git a/source/blender/editors/mesh/editmesh_polybuild.c b/source/blender/editors/mesh/editmesh_polybuild.c
index bf9664fa10d..cfd07a6ff35 100644
--- a/source/blender/editors/mesh/editmesh_polybuild.c
+++ b/source/blender/editors/mesh/editmesh_polybuild.c
@@ -124,7 +124,7 @@ static int edbm_polybuild_transform_at_cursor_invoke(bContext *C,
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
if (!ele_act) {
@@ -192,7 +192,7 @@ static int edbm_polybuild_delete_at_cursor_invoke(bContext *C,
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
if (!ele_act) {
@@ -286,7 +286,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
@@ -294,9 +294,9 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
if (ele_act == NULL || ele_act->head.htype == BM_FACE) {
/* Just add vert */
copy_v3_v3(center, vc.scene->cursor.location);
- mul_v3_m4v3(center, vc.obedit->obmat, center);
+ mul_v3_m4v3(center, vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
- mul_m4_v3(vc.obedit->imat, center);
+ mul_m4_v3(vc.obedit->world_to_object, center);
BMVert *v_new = BM_vert_create(bm, center, NULL, BM_CREATE_NOP);
edbm_flag_disable_all_multi(vc.scene, vc.view_layer, vc.v3d, BM_ELEM_SELECT);
@@ -309,9 +309,9 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
BMFace *f_reference = e_act->l ? e_act->l->f : NULL;
mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co);
- mul_m4_v3(vc.obedit->obmat, center);
+ mul_m4_v3(vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
- mul_m4_v3(vc.obedit->imat, center);
+ mul_m4_v3(vc.obedit->world_to_object, center);
if (f_reference->len == 3 && RNA_boolean_get(op->ptr, "create_quads")) {
const float fac = line_point_factor_v3(center, e_act->v1->co, e_act->v2->co);
BMVert *v_new = BM_edge_split(bm, e_act, e_act->v1, NULL, CLAMPIS(fac, 0.0f, 1.0f));
@@ -364,9 +364,9 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
BMFace *f_reference = e_pair[0]->l ? e_pair[0]->l->f : NULL;
- mul_v3_m4v3(center, vc.obedit->obmat, v_act->co);
+ mul_v3_m4v3(center, vc.obedit->object_to_world, v_act->co);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
- mul_m4_v3(vc.obedit->imat, center);
+ mul_m4_v3(vc.obedit->world_to_object, center);
BMVert *v_quad[4];
v_quad[0] = v_act;
@@ -386,9 +386,9 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
}
else {
/* Just add edge */
- mul_m4_v3(vc.obedit->obmat, center);
+ mul_m4_v3(vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, v_act->co, event->mval, center);
- mul_m4_v3(vc.obedit->imat, center);
+ mul_m4_v3(vc.obedit->world_to_object, center);
BMVert *v_new = BM_vert_create(bm, center, NULL, BM_CREATE_NOP);
@@ -464,7 +464,7 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C,
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
@@ -475,9 +475,9 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C,
if (ele_act->head.htype == BM_EDGE) {
BMEdge *e_act = (BMEdge *)ele_act;
mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co);
- mul_m4_v3(vc.obedit->obmat, center);
+ mul_m4_v3(vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
- mul_m4_v3(vc.obedit->imat, center);
+ mul_m4_v3(vc.obedit->world_to_object, center);
const float fac = line_point_factor_v3(center, e_act->v1->co, e_act->v2->co);
BMVert *v_new = BM_edge_split(bm, e_act, e_act->v1, NULL, CLAMPIS(fac, 0.0f, 1.0f));
diff --git a/source/blender/editors/mesh/editmesh_preselect_elem.c b/source/blender/editors/mesh/editmesh_preselect_elem.c
index cf73e579700..5d8ce7cae44 100644
--- a/source/blender/editors/mesh/editmesh_preselect_elem.c
+++ b/source/blender/editors/mesh/editmesh_preselect_elem.c
@@ -243,9 +243,9 @@ static void view3d_preselect_update_preview_triangle_from_vert(struct EditMesh_P
}
if (e_pair[1] != NULL) {
- mul_v3_m4v3(center, vc->obedit->obmat, v_act->co);
+ mul_v3_m4v3(center, vc->obedit->object_to_world, v_act->co);
ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center);
- mul_m4_v3(vc->obedit->imat, center);
+ mul_m4_v3(vc->obedit->world_to_object, center);
psel->preview_tris = MEM_mallocN(sizeof(*psel->preview_tris) * 2, __func__);
psel->preview_lines = MEM_mallocN(sizeof(*psel->preview_lines) * 4, __func__);
@@ -311,9 +311,9 @@ static void view3d_preselect_update_preview_triangle_from_edge(struct EditMesh_P
psel->preview_tris = MEM_mallocN(sizeof(*psel->preview_tris), __func__);
psel->preview_lines = MEM_mallocN(sizeof(*psel->preview_lines) * 3, __func__);
mid_v3_v3v3(center, eed->v1->co, eed->v2->co);
- mul_m4_v3(vc->obedit->obmat, center);
+ mul_m4_v3(vc->obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center);
- mul_m4_v3(vc->obedit->imat, center);
+ mul_m4_v3(vc->obedit->world_to_object, center);
copy_v3_v3(psel->preview_tris[0][0], eed->v1->co);
copy_v3_v3(psel->preview_tris[0][1], eed->v2->co);
diff --git a/source/blender/editors/mesh/editmesh_select.cc b/source/blender/editors/mesh/editmesh_select.cc
index 76d0bab8a52..2ef2772d404 100644
--- a/source/blender/editors/mesh/editmesh_select.cc
+++ b/source/blender/editors/mesh/editmesh_select.cc
@@ -1060,7 +1060,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
float imat3[3][3];
ED_view3d_viewcontext_init_object(vc, obedit);
- copy_m3_m4(imat3, obedit->obmat);
+ copy_m3_m4(imat3, obedit->object_to_world);
invert_m3(imat3);
const float(*coords)[3] = nullptr;
@@ -1085,7 +1085,8 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
for (uint j = 0; j < 2; j++) {
BMVert *v = *((&e->v1) + j);
float point[3];
- mul_v3_m4v3(point, obedit->obmat, coords ? coords[BM_elem_index_get(v)] : v->co);
+ mul_v3_m4v3(
+ point, obedit->object_to_world, coords ? coords[BM_elem_index_get(v)] : v->co);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_vert) {
@@ -1114,7 +1115,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
else {
mid_v3_v3v3(point, e->v1->co, e->v2->co);
}
- mul_m4_v3(obedit->obmat, point);
+ mul_m4_v3(obedit->object_to_world, point);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_edge) {
@@ -1139,7 +1140,8 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_HIDDEN) == false) {
float point[3];
- mul_v3_m4v3(point, obedit->obmat, coords ? coords[BM_elem_index_get(v)] : v->co);
+ mul_v3_m4v3(
+ point, obedit->object_to_world, coords ? coords[BM_elem_index_get(v)] : v->co);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_vert) {
@@ -1169,7 +1171,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
else {
mid_v3_v3v3(point, e->v1->co, e->v2->co);
}
- mul_m4_v3(obedit->obmat, point);
+ mul_m4_v3(obedit->object_to_world, point);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_edge) {
@@ -1198,7 +1200,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
else {
BM_face_calc_center_median(f, point);
}
- mul_m4_v3(obedit->obmat, point);
+ mul_m4_v3(obedit->object_to_world, point);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_face) {
@@ -4947,7 +4949,7 @@ static int edbm_select_axis_exec(bContext *C, wmOperator *op)
{
float vertex_world[3];
- mul_v3_m4v3(vertex_world, obedit->obmat, v_act->co);
+ mul_v3_m4v3(vertex_world, obedit->object_to_world, v_act->co);
value = dot_v3v3(axis_vector, vertex_world);
}
@@ -4977,7 +4979,7 @@ static int edbm_select_axis_exec(bContext *C, wmOperator *op)
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN | BM_ELEM_SELECT)) {
float v_iter_world[3];
- mul_v3_m4v3(v_iter_world, obedit_iter->obmat, v->co);
+ mul_v3_m4v3(v_iter_world, obedit_iter->object_to_world, v->co);
const float value_iter = dot_v3v3(axis_vector, v_iter_world);
switch (sign) {
case SELECT_AXIS_ALIGN:
diff --git a/source/blender/editors/mesh/editmesh_select_similar.c b/source/blender/editors/mesh/editmesh_select_similar.c
index 47c76b7709b..d9721db326a 100644
--- a/source/blender/editors/mesh/editmesh_select_similar.c
+++ b/source/blender/editors/mesh/editmesh_select_similar.c
@@ -135,9 +135,9 @@ static void face_to_plane(const Object *ob, BMFace *face, float r_plane[4])
{
float normal[3], co[3];
copy_v3_v3(normal, face->no);
- mul_transposed_mat3_m4_v3(ob->imat, normal);
+ mul_transposed_mat3_m4_v3(ob->world_to_object, normal);
normalize_v3(normal);
- mul_v3_m4v3(co, ob->obmat, BM_FACE_FIRST_LOOP(face)->v->co);
+ mul_v3_m4v3(co, ob->object_to_world, BM_FACE_FIRST_LOOP(face)->v->co);
plane_from_point_normal_v3(r_plane, co, normal);
}
@@ -206,7 +206,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
BMEditMesh *em = BKE_editmesh_from_object(ob);
BMesh *bm = em->bm;
Material ***material_array = NULL;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
int custom_data_offset = 0;
if (bm->totfacesel == 0) {
@@ -214,7 +214,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
}
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
switch (type) {
case SIMFACE_MATERIAL: {
@@ -269,7 +269,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
case SIMFACE_NORMAL: {
float normal[3];
copy_v3_v3(normal, face->no);
- mul_transposed_mat3_m4_v3(ob->imat, normal);
+ mul_transposed_mat3_m4_v3(ob->world_to_object, normal);
normalize_v3(normal);
BLI_kdtree_3d_insert(tree_3d, tree_index++, normal);
break;
@@ -335,7 +335,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
int custom_data_offset;
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
bool has_custom_data_layer = false;
switch (type) {
@@ -414,7 +414,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
case SIMFACE_NORMAL: {
float normal[3];
copy_v3_v3(normal, face->no);
- mul_transposed_mat3_m4_v3(ob->imat, normal);
+ mul_transposed_mat3_m4_v3(ob->world_to_object, normal);
normalize_v3(normal);
/* We are treating the normals as coordinates, the "nearest" one will
@@ -559,8 +559,8 @@ static void edge_pos_direction_worldspace_get(Object *ob, BMEdge *edge, float *r
copy_v3_v3(v1, edge->v1->co);
copy_v3_v3(v2, edge->v2->co);
- mul_m4_v3(ob->obmat, v1);
- mul_m4_v3(ob->obmat, v2);
+ mul_m4_v3(ob->object_to_world, v1);
+ mul_m4_v3(ob->object_to_world, v2);
sub_v3_v3v3(r_dir, v1, v2);
normalize_v3(r_dir);
@@ -586,8 +586,8 @@ static float edge_length_squared_worldspace_get(Object *ob, BMEdge *edge)
{
float v1[3], v2[3];
- mul_v3_mat3_m4v3(v1, ob->obmat, edge->v1->co);
- mul_v3_mat3_m4v3(v2, ob->obmat, edge->v2->co);
+ mul_v3_mat3_m4v3(v1, ob->object_to_world, edge->v1->co);
+ mul_v3_mat3_m4v3(v2, ob->object_to_world, edge->v2->co);
return len_squared_v3v3(v1, v2);
}
@@ -705,7 +705,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
}
float ob_m3[3][3], ob_m3_inv[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
invert_m3_m3(ob_m3_inv, ob_m3);
BMEdge *edge; /* Mesh edge. */
@@ -812,7 +812,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
}
float ob_m3[3][3], ob_m3_inv[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
invert_m3_m3(ob_m3_inv, ob_m3);
BMEdge *edge; /* Mesh edge. */
@@ -1028,7 +1028,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op)
BLI_bitmap *defbase_selected = NULL;
int defbase_len = 0;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
if (bm->totvertsel == 0) {
continue;
@@ -1067,7 +1067,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op)
case SIMVERT_NORMAL: {
float normal[3];
copy_v3_v3(normal, vert->no);
- mul_transposed_mat3_m4_v3(ob->imat, normal);
+ mul_transposed_mat3_m4_v3(ob->world_to_object, normal);
normalize_v3(normal);
BLI_kdtree_3d_insert(tree_3d, normal_tree_index++, normal);
@@ -1217,7 +1217,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op)
case SIMVERT_NORMAL: {
float normal[3];
copy_v3_v3(normal, vert->no);
- mul_transposed_mat3_m4_v3(ob->imat, normal);
+ mul_transposed_mat3_m4_v3(ob->world_to_object, normal);
normalize_v3(normal);
/* We are treating the normals as coordinates, the "nearest" one will
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 9f3ef8af17d..8b29472f687 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -3356,8 +3356,8 @@ static bool merge_target(BMEditMesh *em,
if (use_cursor) {
vco = scene->cursor.location;
copy_v3_v3(co, vco);
- invert_m4_m4(ob->imat, ob->obmat);
- mul_m4_v3(ob->imat, co);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_v3(ob->world_to_object, co);
}
else {
float fac;
@@ -6684,7 +6684,7 @@ static void sort_bmelem_flag(bContext *C,
int coidx = (action == SRT_VIEW_ZAXIS) ? 2 : 0;
/* Apply the view matrix to the object matrix. */
- mul_m4_m4m4(mat, rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(mat, rv3d->viewmat, ob->object_to_world);
if (totelem[0]) {
pb = pblock[0] = MEM_callocN(sizeof(char) * totelem[0], "sort_bmelem vert pblock");
@@ -6753,7 +6753,7 @@ static void sort_bmelem_flag(bContext *C,
copy_v3_v3(cur, scene->cursor.location);
- invert_m4_m4(mat, ob->obmat);
+ invert_m4_m4(mat, ob->object_to_world);
mul_m4_v3(mat, cur);
if (totelem[0]) {
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 4fc44f01ea0..f6ffbec094e 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -1858,7 +1858,7 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree,
ED_view3d_win_to_segment_clipped(depsgraph, region, v3d, mval_f, origin, end, false);
- invert_m4_m4(invmat, obedit->obmat);
+ invert_m4_m4(invmat, obedit->object_to_world);
mul_m4_v3(invmat, origin);
copy_v3_v3(co1, e->v1->co);
@@ -1942,7 +1942,7 @@ void EDBM_project_snap_verts(
NULL,
co_proj,
NULL)) {
- mul_v3_m4v3(eve->co, obedit->imat, co_proj);
+ mul_v3_m4v3(eve->co, obedit->world_to_object, co_proj);
}
}
}
diff --git a/source/blender/editors/mesh/mesh_data.cc b/source/blender/editors/mesh/mesh_data.cc
index 122b8fa7d89..9901f4e1836 100644
--- a/source/blender/editors/mesh/mesh_data.cc
+++ b/source/blender/editors/mesh/mesh_data.cc
@@ -787,7 +787,7 @@ static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator
if (me->edit_mesh) {
/* Tag edges as sharp according to smooth threshold if needed,
- * to preserve autosmooth shading. */
+ * to preserve auto-smooth shading. */
if (me->flag & ME_AUTOSMOOTH) {
BM_edges_sharp_from_angle_set(me->edit_mesh->bm, me->smoothresh);
}
@@ -796,7 +796,7 @@ static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator
}
else {
/* Tag edges as sharp according to smooth threshold if needed,
- * to preserve autosmooth shading. */
+ * to preserve auto-smooth shading. */
if (me->flag & ME_AUTOSMOOTH) {
const Span<MVert> verts = me->verts();
MutableSpan<MEdge> edges = me->edges_for_write();
@@ -1191,7 +1191,7 @@ static void mesh_add_edges(Mesh *mesh, int len)
MutableSpan<MEdge> edges = mesh->edges_for_write();
for (MEdge &edge : edges.take_back(len)) {
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
diff --git a/source/blender/editors/mesh/meshtools.cc b/source/blender/editors/mesh/meshtools.cc
index 4d75ab7f041..147c26e521f 100644
--- a/source/blender/editors/mesh/meshtools.cc
+++ b/source/blender/editors/mesh/meshtools.cc
@@ -132,7 +132,7 @@ static void join_mesh_single(Depsgraph *depsgraph,
float cmat[4][4];
/* Watch this: switch matrix multiplication order really goes wrong. */
- mul_m4_m4m4(cmat, imat, ob_src->obmat);
+ mul_m4_m4m4(cmat, imat, ob_src->object_to_world);
/* transform vertex coordinates into new space */
for (a = 0; a < me->totvert; a++, mvert++) {
@@ -386,7 +386,7 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
* NOTE: This doesn't apply recursive parenting. */
if (join_parent) {
ob->parent = nullptr;
- BKE_object_apply_mat4_ex(ob, ob->obmat, ob->parent, ob->parentinv, false);
+ BKE_object_apply_mat4_ex(ob, ob->object_to_world, ob->parent, ob->parentinv, false);
}
/* that way the active object is always selected */
@@ -594,7 +594,7 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
/* Inverse transform for all selected meshes in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
- invert_m4_m4_safe_ortho(imat, ob->obmat);
+ invert_m4_m4_safe_ortho(imat, ob->object_to_world);
/* Add back active mesh first.
* This allows to keep things similar as they were, as much as possible
diff --git a/source/blender/editors/object/object_add.cc b/source/blender/editors/object/object_add.cc
index f6eee7c0c9e..6075e4250eb 100644
--- a/source/blender/editors/object/object_add.cc
+++ b/source/blender/editors/object/object_add.cc
@@ -322,7 +322,7 @@ void ED_object_base_init_transform_on_add(Object *object, const float loc[3], co
copy_v3_v3(object->rot, rot);
}
- BKE_object_to_mat4(object, object->obmat);
+ BKE_object_to_mat4(object, object->object_to_world);
}
float ED_object_new_primitive_matrix(bContext *C,
@@ -342,14 +342,14 @@ float ED_object_new_primitive_matrix(bContext *C,
invert_m3(rmat);
/* inverse transform for initial rotation and object */
- copy_m3_m4(mat, obedit->obmat);
+ copy_m3_m4(mat, obedit->object_to_world);
mul_m3_m3m3(cmat, rmat, mat);
invert_m3_m3(imat, cmat);
copy_m4_m3(r_primmat, imat);
/* center */
copy_v3_v3(r_primmat[3], loc);
- sub_v3_v3v3(r_primmat[3], r_primmat[3], obedit->obmat[3]);
+ sub_v3_v3v3(r_primmat[3], r_primmat[3], obedit->object_to_world[3]);
invert_m3_m3(imat, mat);
mul_m3_v3(imat, r_primmat[3]);
@@ -2084,7 +2084,7 @@ static int object_curves_empty_hair_add_exec(bContext *C, wmOperator *op)
Object *curves_ob = ED_object_add_type(
C, OB_CURVES, nullptr, nullptr, nullptr, false, local_view_bits);
- BKE_object_apply_mat4(curves_ob, surface_ob->obmat, false, false);
+ BKE_object_apply_mat4(curves_ob, surface_ob->object_to_world, false, false);
/* Set surface object. */
Curves *curves_id = static_cast<Curves *>(curves_ob->data);
@@ -2561,8 +2561,8 @@ static void make_object_duplilist_real(bContext *C,
id_us_min((ID *)ob_dst->instance_collection);
ob_dst->instance_collection = nullptr;
- copy_m4_m4(ob_dst->obmat, dob->mat);
- BKE_object_apply_mat4(ob_dst, ob_dst->obmat, false, false);
+ copy_m4_m4(ob_dst->object_to_world, dob->mat);
+ BKE_object_apply_mat4(ob_dst, ob_dst->object_to_world, false, false);
BLI_ghash_insert(dupli_gh, dob, ob_dst);
if (parent_gh) {
@@ -3017,7 +3017,7 @@ static int object_convert_exec(bContext *C, wmOperator *op)
ushort local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0;
float loc[3], size[3], rot[3][3], eul[3];
float matrix[4][4];
- mat4_to_loc_rot_size(loc, rot, size, ob->obmat);
+ mat4_to_loc_rot_size(loc, rot, size, ob->object_to_world);
mat3_to_eul(eul, rot);
Object *ob_gpencil = ED_gpencil_add_object(C, loc, local_view_bits);
@@ -3871,8 +3871,8 @@ static int object_add_named_exec(bContext *C, wmOperator *op)
PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
if (RNA_property_is_set(op->ptr, prop_matrix)) {
Object *ob_add = basen->object;
- RNA_property_float_get_array(op->ptr, prop_matrix, &ob_add->obmat[0][0]);
- BKE_object_apply_mat4(ob_add, ob_add->obmat, true, true);
+ RNA_property_float_get_array(op->ptr, prop_matrix, &ob_add->object_to_world[0][0]);
+ BKE_object_apply_mat4(ob_add, ob_add->object_to_world, true, true);
DEG_id_tag_update(&ob_add->id, ID_RECALC_TRANSFORM);
}
@@ -3969,7 +3969,7 @@ static int object_transform_to_mouse_exec(bContext *C, wmOperator *op)
float mat_dst_unit[4][4];
float final_delta[4][4];
- normalize_m4_m4(mat_src_unit, ob->obmat);
+ normalize_m4_m4(mat_src_unit, ob->object_to_world);
normalize_m4_m4(mat_dst_unit, matrix);
invert_m4(mat_src_unit);
mul_m4_m4m4(final_delta, mat_dst_unit, mat_src_unit);
@@ -4124,7 +4124,7 @@ static int object_join_exec(bContext *C, wmOperator *op)
* If the zero scale is removed, the data on this axis remains un-scaled
* (something that wouldn't work for #invert_m4_m4_safe). */
float imat_test[4][4];
- if (!invert_m4_m4(imat_test, ob->obmat)) {
+ if (!invert_m4_m4(imat_test, ob->object_to_world)) {
BKE_report(op->reports,
RPT_WARNING,
"Active object final transform has one or more zero scaled axes");
diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c
index 4b6ce69294f..91641de1605 100644
--- a/source/blender/editors/object/object_bake.c
+++ b/source/blender/editors/object/object_bake.c
@@ -461,7 +461,7 @@ static void init_multiresbake_job(bContext *C, MultiresBakeJob *bkj)
CTX_DATA_END;
}
-static void multiresbake_startjob(void *bkv, short *stop, short *do_update, float *progress)
+static void multiresbake_startjob(void *bkv, bool *stop, bool *do_update, float *progress)
{
MultiresBakerJobData *data;
MultiresBakeJob *bkj = bkv;
diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c
index 781866db6a0..260d65fc5dc 100644
--- a/source/blender/editors/object/object_bake_api.c
+++ b/source/blender/editors/object/object_bake_api.c
@@ -106,7 +106,7 @@ typedef struct BakeAPIRender {
/* Progress Callbacks. */
float *progress;
- short *do_update;
+ bool *do_update;
/* Operator state. */
ReportList *reports;
@@ -150,12 +150,12 @@ static int bake_modal(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
* for exec() when there is no render job
* NOTE: this won't check for the escape key being pressed, but doing so isn't thread-safe.
*/
-static int bake_break(void *UNUSED(rjv))
+static bool bake_break(void *UNUSED(rjv))
{
if (G.is_break) {
- return 1;
+ return true;
}
- return 0;
+ return false;
}
static void bake_update_image(ScrArea *area, Image *image)
@@ -1518,10 +1518,10 @@ static int bake(const BakeAPIRender *bkr,
highpoly[i].me = BKE_mesh_new_from_object(NULL, highpoly[i].ob_eval, false, false);
/* Low-poly to high-poly transformation matrix. */
- copy_m4_m4(highpoly[i].obmat, highpoly[i].ob->obmat);
+ copy_m4_m4(highpoly[i].obmat, highpoly[i].ob->object_to_world);
invert_m4_m4(highpoly[i].imat, highpoly[i].obmat);
- highpoly[i].is_flip_object = is_negative_m4(highpoly[i].ob->obmat);
+ highpoly[i].is_flip_object = is_negative_m4(highpoly[i].ob->object_to_world);
i++;
}
@@ -1540,18 +1540,19 @@ static int bake(const BakeAPIRender *bkr,
pixel_array_high = MEM_mallocN(sizeof(BakePixel) * targets.pixels_num,
"bake pixels high poly");
- if (!RE_bake_pixels_populate_from_objects(me_low_eval,
- pixel_array_low,
- pixel_array_high,
- highpoly,
- tot_highpoly,
- targets.pixels_num,
- ob_cage != NULL,
- bkr->cage_extrusion,
- bkr->max_ray_distance,
- ob_low_eval->obmat,
- (ob_cage ? ob_cage->obmat : ob_low_eval->obmat),
- me_cage_eval)) {
+ if (!RE_bake_pixels_populate_from_objects(
+ me_low_eval,
+ pixel_array_low,
+ pixel_array_high,
+ highpoly,
+ tot_highpoly,
+ targets.pixels_num,
+ ob_cage != NULL,
+ bkr->cage_extrusion,
+ bkr->max_ray_distance,
+ ob_low_eval->object_to_world,
+ (ob_cage ? ob_cage->object_to_world : ob_low_eval->object_to_world),
+ me_cage_eval)) {
BKE_report(reports, RPT_ERROR, "Error handling selected objects");
goto cleanup;
}
@@ -1629,7 +1630,7 @@ static int bake(const BakeAPIRender *bkr,
targets.result,
me_low_eval,
bkr->normal_swizzle,
- ob_low_eval->obmat);
+ ob_low_eval->object_to_world);
}
else {
/* From multi-resolution. */
@@ -1655,7 +1656,7 @@ static int bake(const BakeAPIRender *bkr,
targets.result,
(me_nores) ? me_nores : me_low_eval,
bkr->normal_swizzle,
- ob_low_eval->obmat);
+ ob_low_eval->object_to_world);
if (md) {
BKE_id_free(NULL, &me_nores->id);
@@ -1853,7 +1854,7 @@ finally:
return result;
}
-static void bake_startjob(void *bkv, short *UNUSED(stop), short *do_update, float *progress)
+static void bake_startjob(void *bkv, bool *UNUSED(stop), bool *do_update, float *progress)
{
BakeAPIRender *bkr = (BakeAPIRender *)bkv;
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index fa9ded0f989..1386da5dbde 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -2327,14 +2327,14 @@ static bool get_new_constraint_target(
/* Since by default, IK targets the tip of the last bone,
* use the tip of the active PoseChannel if adding a target for an IK Constraint. */
if (con_type == CONSTRAINT_TYPE_KINEMATIC) {
- mul_v3_m4v3(obt->loc, obact->obmat, pchanact->pose_tail);
+ mul_v3_m4v3(obt->loc, obact->object_to_world, pchanact->pose_tail);
}
else {
- mul_v3_m4v3(obt->loc, obact->obmat, pchanact->pose_head);
+ mul_v3_m4v3(obt->loc, obact->object_to_world, pchanact->pose_head);
}
}
else {
- copy_v3_v3(obt->loc, obact->obmat[3]);
+ copy_v3_v3(obt->loc, obact->object_to_world[3]);
}
/* restore, BKE_object_add sets active */
diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c
index 27659042f50..d52c7f0b8d4 100644
--- a/source/blender/editors/object/object_hook.c
+++ b/source/blender/editors/object/object_hook.c
@@ -535,7 +535,7 @@ static int add_hook_object(const bContext *C,
ob = add_hook_object_new(bmain, scene, view_layer, v3d, obedit);
/* transform cent to global coords for loc */
- mul_v3_m4v3(ob->loc, obedit->obmat, cent);
+ mul_v3_m4v3(ob->loc, obedit->object_to_world, cent);
}
md = obedit->modifiers.first;
@@ -556,13 +556,13 @@ static int add_hook_object(const bContext *C,
unit_m4(pose_mat);
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
if (mode == OBJECT_ADDHOOK_NEWOB) {
/* pass */
}
else {
/* may overwrite with pose-bone location, below */
- mul_v3_m4v3(cent, obedit->imat, ob->obmat[3]);
+ mul_v3_m4v3(cent, obedit->world_to_object, ob->object_to_world[3]);
}
if (mode == OBJECT_ADDHOOK_SELOB_BONE) {
@@ -576,8 +576,8 @@ static int add_hook_object(const bContext *C,
pchan_act = BKE_pose_channel_active_if_layer_visible(ob);
if (LIKELY(pchan_act)) {
invert_m4_m4(pose_mat, pchan_act->pose_mat);
- mul_v3_m4v3(cent, ob->obmat, pchan_act->pose_mat[3]);
- mul_v3_m4v3(cent, obedit->imat, cent);
+ mul_v3_m4v3(cent, ob->object_to_world, pchan_act->pose_mat[3]);
+ mul_v3_m4v3(cent, obedit->world_to_object, cent);
}
}
else {
@@ -588,16 +588,16 @@ static int add_hook_object(const bContext *C,
copy_v3_v3(hmd->cent, cent);
/* matrix calculus */
- /* vert x (obmat x hook->imat) x hook->obmat x ob->imat */
+ /* vert x (obmat x hook->world_to_object) x hook->object_to_world x ob->world_to_object */
/* (parentinv ) */
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
BKE_object_transform_copy(object_eval, ob);
BKE_object_where_is_calc(depsgraph, scene_eval, object_eval);
- invert_m4_m4(object_eval->imat, object_eval->obmat);
+ invert_m4_m4(object_eval->world_to_object, object_eval->object_to_world);
/* apparently this call goes from right to left... */
- mul_m4_series(hmd->parentinv, pose_mat, object_eval->imat, obedit->obmat);
+ mul_m4_series(hmd->parentinv, pose_mat, object_eval->world_to_object, obedit->object_to_world);
DEG_relations_tag_update(bmain);
@@ -834,10 +834,10 @@ static int object_hook_recenter_exec(bContext *C, wmOperator *op)
}
/* recenter functionality */
- copy_m3_m4(bmat, ob->obmat);
+ copy_m3_m4(bmat, ob->object_to_world);
invert_m3_m3(imat, bmat);
- sub_v3_v3v3(hmd->cent, scene->cursor.location, ob->obmat[3]);
+ sub_v3_v3v3(hmd->cent, scene->cursor.location, ob->object_to_world[3]);
mul_m3_v3(imat, hmd->cent);
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
diff --git a/source/blender/editors/object/object_modifier.cc b/source/blender/editors/object/object_modifier.cc
index 85a35861329..a87e52db129 100644
--- a/source/blender/editors/object/object_modifier.cc
+++ b/source/blender/editors/object/object_modifier.cc
@@ -614,7 +614,7 @@ bool ED_object_modifier_convert_psys_to_mesh(ReportList * /*reports*/,
if (k) {
medge->v1 = cvert - 1;
medge->v2 = cvert;
- medge->flag = ME_EDGEDRAW | ME_EDGERENDER | ME_LOOSEEDGE;
+ medge->flag = ME_EDGEDRAW | ME_LOOSEEDGE;
medge++;
}
else {
@@ -633,7 +633,7 @@ bool ED_object_modifier_convert_psys_to_mesh(ReportList * /*reports*/,
if (k) {
medge->v1 = cvert - 1;
medge->v2 = cvert;
- medge->flag = ME_EDGEDRAW | ME_EDGERENDER | ME_LOOSEEDGE;
+ medge->flag = ME_EDGEDRAW | ME_LOOSEEDGE;
medge++;
}
else {
@@ -3023,7 +3023,7 @@ static bool ocean_bake_poll(bContext *C)
struct OceanBakeJob {
/* from wmJob */
struct Object *owner;
- short *stop, *do_update;
+ bool *stop, *do_update;
float *progress;
int current_frame;
struct OceanCache *och;
@@ -3062,7 +3062,7 @@ static void oceanbake_update(void *customdata, float progress, int *cancel)
*(oj->progress) = progress;
}
-static void oceanbake_startjob(void *customdata, short *stop, short *do_update, float *progress)
+static void oceanbake_startjob(void *customdata, bool *stop, bool *do_update, float *progress)
{
OceanBakeJob *oj = static_cast<OceanBakeJob *>(customdata);
@@ -3075,7 +3075,7 @@ static void oceanbake_startjob(void *customdata, short *stop, short *do_update,
BKE_ocean_bake(oj->ocean, oj->och, oceanbake_update, (void *)oj);
*do_update = true;
- *stop = 0;
+ *stop = false;
}
static void oceanbake_endjob(void *customdata)
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 5da19d76259..10068def991 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -272,7 +272,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
/* inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
else {
ob->partype = PARVERT1;
@@ -280,7 +280,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
/* inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
}
}
@@ -401,7 +401,7 @@ void ED_object_parent_clear(Object *ob, const int type)
/* remove parent, and apply the parented transform
* result as object's local transforms */
ob->parent = NULL;
- BKE_object_apply_mat4(ob, ob->obmat, true, false);
+ BKE_object_apply_mat4(ob, ob->object_to_world, true, false);
break;
}
case CLEAR_PARENT_INVERSE: {
@@ -584,7 +584,7 @@ bool ED_object_parent_set(ReportList *reports,
if (keep_transform) {
/* Was removed because of bug T23577,
* but this can be handy in some cases too T32616, so make optional. */
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
}
/* Set the parent (except for follow-path constraint option). */
@@ -706,7 +706,7 @@ bool ED_object_parent_set(ReportList *reports,
BKE_constraint_target_matrix_get(
depsgraph, scene, con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra);
- sub_v3_v3v3(vec, ob->obmat[3], cmat[3]);
+ sub_v3_v3v3(vec, ob->object_to_world[3], cmat[3]);
copy_v3_v3(ob->loc, vec);
}
@@ -729,7 +729,7 @@ bool ED_object_parent_set(ReportList *reports,
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
else if (is_armature_parent && (ob->type == OB_GPENCIL) && (par->type == OB_ARMATURE)) {
if (partype == PAR_ARMATURE) {
@@ -747,7 +747,7 @@ bool ED_object_parent_set(ReportList *reports,
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
else if ((ob->type == OB_GPENCIL) && (par->type == OB_LATTICE)) {
/* Add Lattice modifier */
@@ -758,12 +758,12 @@ bool ED_object_parent_set(ReportList *reports,
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
else {
/* calculate inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
@@ -772,7 +772,7 @@ bool ED_object_parent_set(ReportList *reports,
static void parent_set_vert_find(KDTree_3d *tree, Object *child, int vert_par[3], bool is_tri)
{
- const float *co_find = child->obmat[3];
+ const float *co_find = child->object_to_world[3];
if (is_tri) {
KDTreeNearest_3d nearest[3];
int tot;
@@ -1186,7 +1186,7 @@ static int object_track_clear_exec(bContext *C, wmOperator *op)
}
if (type == CLEAR_TRACK_KEEP_TRANSFORM) {
- BKE_object_apply_mat4(ob, ob->obmat, true, true);
+ BKE_object_apply_mat4(ob, ob->object_to_world, true, true);
}
}
CTX_DATA_END;
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
index 8358bf632d3..a50fb28805e 100644
--- a/source/blender/editors/object/object_remesh.cc
+++ b/source/blender/editors/object/object_remesh.cc
@@ -296,7 +296,7 @@ static void voxel_size_edit_draw(const bContext *C, ARegion * /*ar*/, void *arg)
uint pos3d = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
GPU_matrix_push();
- GPU_matrix_mul(cd->active_object->obmat);
+ GPU_matrix_mul(cd->active_object->object_to_world);
/* Draw Rect */
immUniformColor4f(0.9f, 0.9f, 0.9f, 0.8f);
@@ -494,10 +494,10 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
float view_normal[3] = {0.0f, 0.0f, 1.0f};
/* Calculate the view normal. */
- invert_m4_m4(active_object->imat, active_object->obmat);
+ invert_m4_m4(active_object->world_to_object, active_object->object_to_world);
copy_m3_m4(mat, rv3d->viewinv);
mul_m3_v3(mat, view_normal);
- copy_m3_m4(mat, active_object->imat);
+ copy_m3_m4(mat, active_object->world_to_object);
mul_m3_v3(mat, view_normal);
normalize_v3(view_normal);
@@ -535,7 +535,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
/* Project the selected face in the previous step of the Bounding Box. */
for (int i = 0; i < 4; i++) {
float preview_plane_world_space[3];
- mul_v3_m4v3(preview_plane_world_space, active_object->obmat, cd->preview_plane[i]);
+ mul_v3_m4v3(preview_plane_world_space, active_object->object_to_world, cd->preview_plane[i]);
ED_view3d_project_v2(region, preview_plane_world_space, preview_plane_proj[i]);
}
@@ -582,7 +582,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
/* Invert object scale. */
float scale[3];
- mat4_to_size(scale, active_object->obmat);
+ mat4_to_size(scale, active_object->object_to_world);
invert_v3(scale);
size_to_mat4(scale_mat, scale);
@@ -593,7 +593,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
/* Scale the text to constant viewport size. */
float text_pos_word_space[3];
- mul_v3_m4v3(text_pos_word_space, active_object->obmat, text_pos);
+ mul_v3_m4v3(text_pos_word_space, active_object->object_to_world, text_pos);
const float pixelsize = ED_view3d_pixel_size(rv3d, text_pos_word_space);
scale_m4_fl(scale_mat, pixelsize * 0.5f);
mul_m4_m4_post(cd->text_mat, scale_mat);
@@ -654,7 +654,7 @@ enum eSymmetryAxes {
struct QuadriFlowJob {
/* from wmJob */
struct Object *owner;
- short *stop, *do_update;
+ bool *stop, *do_update;
float *progress;
const struct wmOperator *op;
@@ -836,7 +836,7 @@ static Mesh *remesh_symmetry_mirror(Object *ob, Mesh *mesh, eSymmetryAxes symmet
return mesh_mirror;
}
-static void quadriflow_start_job(void *customdata, short *stop, short *do_update, float *progress)
+static void quadriflow_start_job(void *customdata, bool *stop, bool *do_update, float *progress)
{
QuadriFlowJob *qj = static_cast<QuadriFlowJob *>(customdata);
@@ -884,7 +884,7 @@ static void quadriflow_start_job(void *customdata, short *stop, short *do_update
if (new_mesh == nullptr) {
*do_update = true;
- *stop = 0;
+ *stop = false;
if (qj->success == 1) {
/* This is not a user cancellation event. */
qj->success = 0;
@@ -917,7 +917,7 @@ static void quadriflow_start_job(void *customdata, short *stop, short *do_update
BKE_mesh_batch_cache_dirty_tag(static_cast<Mesh *>(ob->data), BKE_MESH_BATCH_DIRTY_ALL);
*do_update = true;
- *stop = 0;
+ *stop = false;
}
static void quadriflow_end_job(void *customdata)
@@ -992,7 +992,7 @@ static int quadriflow_remesh_exec(bContext *C, wmOperator *op)
if (op->flag == 0) {
/* This is called directly from the exec operator, this operation is now blocking */
job->is_nonblocking_job = false;
- short stop = 0, do_update = true;
+ bool stop = false, do_update = true;
float progress;
quadriflow_start_job(job, &stop, &do_update, &progress);
quadriflow_end_job(job);
diff --git a/source/blender/editors/object/object_transform.cc b/source/blender/editors/object/object_transform.cc
index 6604e3da4d2..0c2aca8b97b 100644
--- a/source/blender/editors/object/object_transform.cc
+++ b/source/blender/editors/object/object_transform.cc
@@ -527,9 +527,9 @@ static void ignore_parent_tx(Main *bmain, Depsgraph *depsgraph, Scene *scene, Ob
LISTBASE_FOREACH (Object *, ob_child, &bmain->objects) {
if (ob_child->parent == ob) {
Object *ob_child_eval = DEG_get_evaluated_object(depsgraph, ob_child);
- BKE_object_apply_mat4(ob_child_eval, ob_child_eval->obmat, true, false);
+ BKE_object_apply_mat4(ob_child_eval, ob_child_eval->object_to_world, true, false);
BKE_object_workob_calc_parent(depsgraph, scene, ob_child_eval, &workob);
- invert_m4_m4(ob_child->parentinv, workob.obmat);
+ invert_m4_m4(ob_child->parentinv, workob.object_to_world);
/* Copy result of BKE_object_apply_mat4(). */
BKE_object_transform_copy(ob_child, ob_child_eval);
/* Make sure evaluated object is in a consistent state with the original one.
@@ -660,11 +660,11 @@ static int apply_objects_internal(bContext *C,
if (do_multi_user) {
obact = CTX_data_active_object(C);
- invert_m4_m4(obact_invmat, obact->obmat);
+ invert_m4_m4(obact_invmat, obact->object_to_world);
Object workob;
BKE_object_workob_calc_parent(depsgraph, scene, obact, &workob);
- copy_m4_m4(obact_parent, workob.obmat);
+ copy_m4_m4(obact_parent, workob.object_to_world);
copy_m4_m4(obact_parentinv, obact->parentinv);
if (apply_objects_internal_need_single_user(C)) {
@@ -989,7 +989,7 @@ static int apply_objects_internal(bContext *C,
float _obmat[4][4], _iobmat[4][4];
float _mat[4][4];
- copy_m4_m4(_obmat, ob->obmat);
+ copy_m4_m4(_obmat, ob->object_to_world);
invert_m4_m4(_iobmat, _obmat);
copy_m4_m4(_mat, _obmat);
@@ -1075,7 +1075,7 @@ static int visual_transform_apply_exec(bContext *C, wmOperator * /*op*/)
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
BKE_object_where_is_calc(depsgraph, scene, ob_eval);
- BKE_object_apply_mat4(ob_eval, ob_eval->obmat, true, true);
+ BKE_object_apply_mat4(ob_eval, ob_eval->object_to_world, true, true);
BKE_object_transform_copy(ob, ob_eval);
/* update for any children that may get moved */
@@ -1274,8 +1274,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
if (centermode == ORIGIN_TO_CURSOR) {
copy_v3_v3(cent, cursor);
- invert_m4_m4(obedit->imat, obedit->obmat);
- mul_m4_v3(obedit->imat, cent);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
+ mul_m4_v3(obedit->world_to_object, cent);
}
else {
if (around == V3D_AROUND_CENTER_BOUNDS) {
@@ -1342,8 +1342,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
if (centermode == ORIGIN_TO_CURSOR) {
copy_v3_v3(cent, cursor);
- invert_m4_m4(ob->imat, ob->obmat);
- mul_m4_v3(ob->imat, cent);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_v3(ob->world_to_object, cent);
}
if (ob->data == nullptr) {
@@ -1363,8 +1363,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
INIT_MINMAX(min, max);
BKE_object_minmax_dupli(depsgraph, scene, ob, min, max, true);
mid_v3_v3v3(cent, min, max);
- invert_m4_m4(ob->imat, ob->obmat);
- mul_m4_v3(ob->imat, cent);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_v3(ob->world_to_object, cent);
}
add_v3_v3(ob->instance_collection->instance_offset, cent);
@@ -1554,7 +1554,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
if (centermode == ORIGIN_TO_GEOMETRY) {
zero_v3(gpcenter);
BKE_gpencil_centroid_3d(gpd, gpcenter);
- add_v3_v3(gpcenter, ob->obmat[3]);
+ add_v3_v3(gpcenter, ob->object_to_world[3]);
}
if (centermode == ORIGIN_TO_CURSOR) {
copy_v3_v3(gpcenter, cursor);
@@ -1566,8 +1566,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
float offset_local[3];
int i;
- sub_v3_v3v3(offset_global, gpcenter, ob->obmat[3]);
- copy_m3_m4(bmat, obact->obmat);
+ sub_v3_v3v3(offset_global, gpcenter, ob->object_to_world[3]);
+ copy_m3_m4(bmat, obact->object_to_world);
invert_m3_m3(imat, bmat);
mul_m3_v3(imat, offset_global);
mul_v3_m3v3(offset_local, imat, offset_global);
@@ -1699,7 +1699,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
ob_other->flag |= OB_DONE;
DEG_id_tag_update(&ob_other->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
- mul_v3_mat3_m4v3(centn, ob_other->obmat, cent); /* omit translation part */
+ mul_v3_mat3_m4v3(centn, ob_other->object_to_world, cent); /* omit translation part */
add_v3_v3(ob_other->loc, centn);
Object *ob_other_eval = DEG_get_evaluated_object(depsgraph, ob_other);
@@ -1873,9 +1873,9 @@ static void object_transform_axis_target_calc_depth_init(XFormAxisData *xfd, con
int center_tot = 0;
for (XFormAxisItem &item : xfd->object_data) {
const Object *ob = item.ob;
- const float *ob_co_a = ob->obmat[3];
+ const float *ob_co_a = ob->object_to_world[3];
float ob_co_b[3];
- add_v3_v3v3(ob_co_b, ob->obmat[3], ob->obmat[2]);
+ add_v3_v3v3(ob_co_b, ob->object_to_world[3], ob->object_to_world[2]);
float view_isect[3], ob_isect[3];
if (isect_line_line_v3(view_co_a, view_co_b, ob_co_a, ob_co_b, view_isect, ob_isect)) {
add_v3_v3(center, view_isect);
@@ -1946,7 +1946,7 @@ static void object_apply_location(Object *ob, const float loc[3])
/* quick but weak */
Object ob_prev = blender::dna::shallow_copy(*ob);
float mat[4][4];
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
copy_v3_v3(mat[3], loc);
BKE_object_apply_mat4(ob, mat, true, true);
copy_v3_v3(mat[3], ob->loc);
@@ -1961,7 +1961,7 @@ static bool object_orient_to_location(Object *ob,
const bool z_flip)
{
float delta[3];
- sub_v3_v3v3(delta, ob->obmat[3], location);
+ sub_v3_v3v3(delta, ob->object_to_world[3], location);
if (normalize_v3(delta) != 0.0f) {
if (z_flip) {
negate_v3(delta);
@@ -2139,7 +2139,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
float xform_rot_offset_inv_first[3][3];
for (const int i : xfd->object_data.index_range()) {
XFormAxisItem &item = xfd->object_data[i];
- copy_m3_m4(item.xform_rot_offset, item.ob->obmat);
+ copy_m3_m4(item.xform_rot_offset, item.ob->object_to_world);
normalize_m3(item.xform_rot_offset);
if (i == 0) {
@@ -2158,8 +2158,8 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
XFormAxisItem &item = xfd->object_data[i];
if (is_translate_init) {
float ob_axis[3];
- item.xform_dist = len_v3v3(item.ob->obmat[3], location_world);
- normalize_v3_v3(ob_axis, item.ob->obmat[2]);
+ item.xform_dist = len_v3v3(item.ob->object_to_world[3], location_world);
+ normalize_v3_v3(ob_axis, item.ob->object_to_world[2]);
/* Scale to avoid adding distance when moving between surfaces. */
if (normal_found) {
float scale = fabsf(dot_v3v3(ob_axis, normal));
@@ -2173,7 +2173,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
copy_v3_v3(target_normal, normal);
}
else {
- normalize_v3_v3(target_normal, item.ob->obmat[2]);
+ normalize_v3_v3(target_normal, item.ob->object_to_world[2]);
}
#ifdef USE_RELATIVE_ROTATION
@@ -2190,7 +2190,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
madd_v3_v3fl(loc, target_normal, item.xform_dist);
object_apply_location(item.ob, loc);
/* so orient behaves as expected */
- copy_v3_v3(item.ob->obmat[3], loc);
+ copy_v3_v3(item.ob->object_to_world[3], loc);
}
object_orient_to_location(
diff --git a/source/blender/editors/object/object_utils.c b/source/blender/editors/object/object_utils.c
index 50ba5b8af5f..1387282357f 100644
--- a/source/blender/editors/object/object_utils.c
+++ b/source/blender/editors/object/object_utils.c
@@ -114,20 +114,20 @@ bool ED_object_calc_active_center(Object *ob, const bool select_only, float r_ce
{
if (ob->mode & OB_MODE_EDIT) {
if (ED_object_calc_active_center_for_editmode(ob, select_only, r_center)) {
- mul_m4_v3(ob->obmat, r_center);
+ mul_m4_v3(ob->object_to_world, r_center);
return true;
}
return false;
}
if (ob->mode & OB_MODE_POSE) {
if (ED_object_calc_active_center_for_posemode(ob, select_only, r_center)) {
- mul_m4_v3(ob->obmat, r_center);
+ mul_m4_v3(ob->object_to_world, r_center);
return true;
}
return false;
}
if (!select_only || (ob->base_flag & BASE_SELECTED)) {
- copy_v3_v3(r_center, ob->obmat[3]);
+ copy_v3_v3(r_center, ob->object_to_world[3]);
return true;
}
return false;
@@ -245,11 +245,11 @@ void ED_object_xform_skip_child_container_item_ensure(struct XFormObjectSkipChil
if (!BLI_ghash_ensure_p(xcs->obchild_in_obmode_map, ob, &xf_p)) {
struct XFormObjectSkipChild *xf = MEM_mallocN(sizeof(*xf), __func__);
copy_m4_m4(xf->parentinv_orig, ob->parentinv);
- copy_m4_m4(xf->obmat_orig, ob->obmat);
- copy_m4_m4(xf->parent_obmat_orig, ob->parent->obmat);
- invert_m4_m4(xf->parent_obmat_inv_orig, ob->parent->obmat);
+ copy_m4_m4(xf->obmat_orig, ob->object_to_world);
+ copy_m4_m4(xf->parent_obmat_orig, ob->parent->object_to_world);
+ invert_m4_m4(xf->parent_obmat_inv_orig, ob->parent->object_to_world);
if (ob_parent_recurse) {
- copy_m4_m4(xf->parent_recurse_obmat_orig, ob_parent_recurse->obmat);
+ copy_m4_m4(xf->parent_recurse_obmat_orig, ob_parent_recurse->object_to_world);
}
xf->mode = mode;
xf->ob_parent_recurse = ob_parent_recurse;
@@ -274,14 +274,14 @@ void ED_object_xform_skip_child_container_update_all(struct XFormObjectSkipChild
if (xf->mode == XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM) {
/* Parent is transformed, this isn't so compensate. */
Object *ob_parent_eval = DEG_get_evaluated_object(depsgraph, ob->parent);
- mul_m4_m4m4(dmat, xf->parent_obmat_inv_orig, ob_parent_eval->obmat);
+ mul_m4_m4m4(dmat, xf->parent_obmat_inv_orig, ob_parent_eval->object_to_world);
invert_m4(dmat);
}
else if (xf->mode == XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM_INDIRECT) {
/* Calculate parent matrix (from the root transform). */
Object *ob_parent_recurse_eval = DEG_get_evaluated_object(depsgraph, xf->ob_parent_recurse);
float parent_recurse_obmat_inv[4][4];
- invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->obmat);
+ invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->object_to_world);
mul_m4_m4m4(dmat, xf->parent_recurse_obmat_orig, parent_recurse_obmat_inv);
invert_m4(dmat);
float parent_obmat_calc[4][4];
@@ -296,7 +296,7 @@ void ED_object_xform_skip_child_container_update_all(struct XFormObjectSkipChild
/* Transform this - without transform data. */
Object *ob_parent_recurse_eval = DEG_get_evaluated_object(depsgraph, xf->ob_parent_recurse);
float parent_recurse_obmat_inv[4][4];
- invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->obmat);
+ invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->object_to_world);
mul_m4_m4m4(dmat, xf->parent_recurse_obmat_orig, parent_recurse_obmat_inv);
invert_m4(dmat);
float obmat_calc[4][4];
@@ -350,7 +350,7 @@ void ED_object_data_xform_container_item_ensure(struct XFormObjectData_Container
void **xf_p;
if (!BLI_ghash_ensure_p(xds->obdata_in_obmode_map, ob->data, &xf_p)) {
struct XFormObjectData_Extra *xf = MEM_mallocN(sizeof(*xf), __func__);
- copy_m4_m4(xf->obmat_orig, ob->obmat);
+ copy_m4_m4(xf->obmat_orig, ob->object_to_world);
xf->ob = ob;
/* Result may be NULL, that's OK. */
xf->xod = ED_object_data_xform_create(ob->data);
@@ -378,7 +378,7 @@ void ED_object_data_xform_container_update_all(struct XFormObjectData_Container
Object *ob_eval = DEG_get_evaluated_object(depsgraph, xf->ob);
float imat[4][4], dmat[4][4];
invert_m4_m4(imat, xf->obmat_orig);
- mul_m4_m4m4(dmat, imat, ob_eval->obmat);
+ mul_m4_m4m4(dmat, imat, ob_eval->object_to_world);
invert_m4(dmat);
ED_object_data_xform_by_mat4(xf->xod, dmat);
diff --git a/source/blender/editors/object/object_warp.c b/source/blender/editors/object/object_warp.c
index a1d53cadd06..d1e6e7000d9 100644
--- a/source/blender/editors/object/object_warp.c
+++ b/source/blender/editors/object/object_warp.c
@@ -38,7 +38,7 @@ static void object_warp_calc_view_matrix(float r_mat_view[4][4],
mul_m4_m4m4(viewmat_roll, mat_offset, viewmat);
/* apply the view and the object matrix */
- mul_m4_m4m4(r_mat_view, viewmat_roll, obedit->obmat);
+ mul_m4_m4m4(r_mat_view, viewmat_roll, obedit->object_to_world);
/* get the view-space cursor */
mul_v3_m4v3(r_center_view, viewmat_roll, center);
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c
index 41238eb171b..1a3f0f0f2ac 100644
--- a/source/blender/editors/physics/dynamicpaint_ops.c
+++ b/source/blender/editors/physics/dynamicpaint_ops.c
@@ -285,7 +285,7 @@ void DPAINT_OT_output_toggle(wmOperatorType *ot)
typedef struct DynamicPaintBakeJob {
/* from wmJob */
void *owner;
- short *stop, *do_update;
+ bool *stop, *do_update;
float *progress;
struct Main *bmain;
@@ -429,7 +429,7 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
ED_update_for_newframe(job->bmain, job->depsgraph);
}
-static void dpaint_bake_startjob(void *customdata, short *stop, short *do_update, float *progress)
+static void dpaint_bake_startjob(void *customdata, bool *stop, bool *do_update, float *progress)
{
DynamicPaintBakeJob *job = customdata;
@@ -450,7 +450,7 @@ static void dpaint_bake_startjob(void *customdata, short *stop, short *do_update
dynamicPaint_bakeImageSequence(job);
*do_update = true;
- *stop = 0;
+ *stop = false;
}
/*
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index e6d0aca7902..22295c260e2 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -3920,8 +3920,8 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance)
mul_m4_v3(mat, co);
/* Use `kco` as the object space version of world-space `co`,
- * `ob->imat` is set before calling. */
- mul_v3_m4v3(kco, data->ob->imat, co);
+ * `ob->world_to_object` is set before calling. */
+ mul_v3_m4v3(kco, data->ob->world_to_object, co);
point_index = BLI_kdtree_3d_find_nearest(edit->emitter_field, kco, NULL);
if (point_index == -1) {
@@ -3930,7 +3930,7 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance)
copy_v3_v3(co_root, co);
copy_v3_v3(no_root, &edit->emitter_cosnos[point_index * 6 + 3]);
- mul_mat3_m4_v3(data->ob->obmat, no_root); /* normal into global-space */
+ mul_mat3_m4_v3(data->ob->object_to_world, no_root); /* normal into global-space */
normalize_v3(no_root);
if (puff_volume) {
@@ -4010,14 +4010,14 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance)
mul_m4_v3(mat, oco);
/* Use `kco` as the object space version of world-space `co`,
- * `ob->imat` is set before calling. */
- mul_v3_m4v3(kco, data->ob->imat, oco);
+ * `ob->world_to_object` is set before calling. */
+ mul_v3_m4v3(kco, data->ob->world_to_object, oco);
point_index = BLI_kdtree_3d_find_nearest(edit->emitter_field, kco, NULL);
if (point_index != -1) {
copy_v3_v3(onor, &edit->emitter_cosnos[point_index * 6 + 3]);
- mul_mat3_m4_v3(data->ob->obmat, onor); /* Normal into world-space. */
- mul_mat3_m4_v3(imat, onor); /* World-space into particle-space. */
+ mul_mat3_m4_v3(data->ob->object_to_world, onor); /* Normal into world-space. */
+ mul_mat3_m4_v3(imat, onor); /* World-space into particle-space. */
normalize_v3(onor);
}
else {
@@ -4412,7 +4412,7 @@ static int brush_add(const bContext *C, PEData *data, short number)
short size = pset->brush[PE_BRUSH_ADD].size;
RNG *rng;
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
if (psys->flag & PSYS_GLOBAL_HAIR) {
return 0;
@@ -4797,7 +4797,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
data.combfac = 1.0f - data.combfac;
}
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
ED_view3d_win_to_delta(region, xy_delta, bedit->zfac, vec);
data.dvec = vec;
@@ -4865,7 +4865,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
}
data.invert = (brush->invert ^ flip);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
foreach_mouse_hit_point(&data, brush_puff, selected);
}
@@ -4895,7 +4895,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
data.smoothfac = brush->strength;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
foreach_mouse_hit_key(&data, brush_smooth_get, selected);
@@ -5112,7 +5112,7 @@ static bool shape_cut_test_point(PEData *data, ParticleEditSettings *pset, Parti
userdata.num_hits = 0;
float co_shape[3];
- mul_v3_m4v3(co_shape, pset->shape_object->imat, key->co);
+ mul_v3_m4v3(co_shape, pset->shape_object->world_to_object, key->co);
BLI_bvhtree_ray_cast_all(
shape_bvh->tree, co_shape, dir, 0.0f, BVH_RAYCAST_DIST_MAX, point_inside_bvh_cb, &userdata);
@@ -5153,8 +5153,8 @@ static void shape_cut(PEData *data, int pa_index)
float dir_shape[3];
float len_shape;
- mul_v3_m4v3(co_curr_shape, pset->shape_object->imat, key->co);
- mul_v3_m4v3(co_next_shape, pset->shape_object->imat, (key + 1)->co);
+ mul_v3_m4v3(co_curr_shape, pset->shape_object->world_to_object, key->co);
+ mul_v3_m4v3(co_next_shape, pset->shape_object->world_to_object, (key + 1)->co);
sub_v3_v3v3(dir_shape, co_next_shape, co_curr_shape);
len_shape = normalize_v3(dir_shape);
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 210757173eb..852156f9403 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -726,8 +726,8 @@ static bool remap_hair_emitter(Depsgraph *depsgraph,
edit_point = target_edit ? target_edit->points : NULL;
- invert_m4_m4(from_ob_imat, ob->obmat);
- invert_m4_m4(to_ob_imat, target_ob->obmat);
+ invert_m4_m4(from_ob_imat, ob->object_to_world);
+ invert_m4_m4(to_ob_imat, target_ob->object_to_world);
invert_m4_m4(from_imat, from_mat);
invert_m4_m4(to_imat, to_mat);
@@ -843,7 +843,7 @@ static bool remap_hair_emitter(Depsgraph *depsgraph,
float offset[3];
if (to_global) {
- copy_m4_m4(imat, target_ob->obmat);
+ copy_m4_m4(imat, target_ob->object_to_world);
}
else {
/* NOTE: using target_dm here, which is in target_ob object space and has full modifiers.
@@ -923,8 +923,8 @@ static bool connect_hair(Depsgraph *depsgraph, Scene *scene, Object *ob, Particl
ob,
psys,
psys->edit,
- ob->obmat,
- ob->obmat,
+ ob->object_to_world,
+ ob->object_to_world,
psys->flag & PSYS_GLOBAL_HAIR,
false);
if (ok) {
@@ -1174,8 +1174,8 @@ static bool copy_particle_systems_to_object(const bContext *C,
to_mat = I;
break;
case PAR_COPY_SPACE_WORLD:
- from_mat = ob_from->obmat;
- to_mat = ob_to->obmat;
+ from_mat = ob_from->object_to_world;
+ to_mat = ob_to->object_to_world;
break;
default:
/* should not happen */
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index 314796e96e4..d5e55c99444 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -61,7 +61,7 @@
typedef struct FluidJob {
/* from wmJob */
void *owner;
- short *stop, *do_update;
+ bool *stop, *do_update;
float *progress;
const char *type;
const char *name;
@@ -349,7 +349,7 @@ static void fluid_bake_endjob(void *customdata)
}
}
-static void fluid_bake_startjob(void *customdata, short *stop, short *do_update, float *progress)
+static void fluid_bake_startjob(void *customdata, bool *stop, bool *do_update, float *progress)
{
FluidJob *job = customdata;
FluidDomainSettings *fds = job->fmd->domain;
@@ -428,7 +428,7 @@ static void fluid_bake_startjob(void *customdata, short *stop, short *do_update,
*do_update = true;
}
if (stop) {
- *stop = 0;
+ *stop = false;
}
}
@@ -461,7 +461,7 @@ static void fluid_free_endjob(void *customdata)
}
}
-static void fluid_free_startjob(void *customdata, short *stop, short *do_update, float *progress)
+static void fluid_free_startjob(void *customdata, bool *stop, bool *do_update, float *progress)
{
FluidJob *job = customdata;
FluidDomainSettings *fds = job->fmd->domain;
@@ -504,7 +504,7 @@ static void fluid_free_startjob(void *customdata, short *stop, short *do_update,
#endif
*do_update = true;
- *stop = 0;
+ *stop = false;
/* Update scene so that viewport shows freed up scene */
ED_update_for_newframe(job->bmain, job->depsgraph);
diff --git a/source/blender/editors/physics/physics_pointcache.c b/source/blender/editors/physics/physics_pointcache.c
index 97cd0d1d149..9fac93187ee 100644
--- a/source/blender/editors/physics/physics_pointcache.c
+++ b/source/blender/editors/physics/physics_pointcache.c
@@ -86,7 +86,7 @@ static bool ptcache_add_remove_poll(bContext *C)
typedef struct PointCacheJob {
wmWindowManager *wm;
void *owner;
- short *stop, *do_update;
+ bool *stop, *do_update;
float *progress;
PTCacheBaker *baker;
@@ -126,7 +126,7 @@ static void ptcache_job_update(void *customdata, float progress, int *cancel)
*(job->progress) = progress;
}
-static void ptcache_job_startjob(void *customdata, short *stop, short *do_update, float *progress)
+static void ptcache_job_startjob(void *customdata, bool *stop, bool *do_update, float *progress)
{
PointCacheJob *job = customdata;
@@ -144,7 +144,7 @@ static void ptcache_job_startjob(void *customdata, short *stop, short *do_update
BKE_ptcache_bake(job->baker);
*do_update = true;
- *stop = 0;
+ *stop = false;
}
static void ptcache_job_endjob(void *customdata)
diff --git a/source/blender/editors/render/render_internal.cc b/source/blender/editors/render/render_internal.cc
index e66cabbc9f8..b05f430d198 100644
--- a/source/blender/editors/render/render_internal.cc
+++ b/source/blender/editors/render/render_internal.cc
@@ -69,7 +69,7 @@
#include "render_intern.hh"
/* Render Callbacks */
-static int render_break(void *rjv);
+static bool render_break(void *rjv);
struct RenderJob {
Main *main;
@@ -87,8 +87,8 @@ struct RenderJob {
Image *image;
ImageUser iuser;
bool image_outdated;
- short *stop;
- short *do_update;
+ bool *stop;
+ bool *do_update;
float *progress;
ReportList *reports;
int orig_layer;
@@ -637,7 +637,7 @@ static void current_scene_update(void *rjv, Scene *scene)
rj->iuser.scene = scene;
}
-static void render_startjob(void *rjv, short *stop, short *do_update, float *progress)
+static void render_startjob(void *rjv, bool *stop, bool *do_update, float *progress)
{
RenderJob *rj = static_cast<RenderJob *>(rjv);
@@ -791,29 +791,29 @@ static void render_endjob(void *rjv)
}
/* called by render, check job 'stop' value or the global */
-static int render_breakjob(void *rjv)
+static bool render_breakjob(void *rjv)
{
RenderJob *rj = static_cast<RenderJob *>(rjv);
if (G.is_break) {
- return 1;
+ return true;
}
if (rj->stop && *(rj->stop)) {
- return 1;
+ return true;
}
- return 0;
+ return false;
}
/**
* For exec() when there is no render job
* NOTE: this won't check for the escape key being pressed, but doing so isn't thread-safe.
*/
-static int render_break(void * /*rjv*/)
+static bool render_break(void * /*rjv*/)
{
if (G.is_break) {
- return 1;
+ return true;
}
- return 0;
+ return false;
}
/* runs in thread, no cursor setting here works. careful with notifiers too (malloc conflicts) */
diff --git a/source/blender/editors/render/render_preview.cc b/source/blender/editors/render/render_preview.cc
index 140199209da..8e50e8c04d1 100644
--- a/source/blender/editors/render/render_preview.cc
+++ b/source/blender/editors/render/render_preview.cc
@@ -104,7 +104,7 @@ static void icon_copy_rect(ImBuf *ibuf, uint w, uint h, uint *rect);
struct ShaderPreview {
/* from wmJob */
void *owner;
- short *stop, *do_update;
+ bool *stop, *do_update;
Scene *scene;
ID *id, *id_copy;
@@ -785,7 +785,7 @@ static Object *object_preview_camera_create(Main *preview_main,
float rotmat[3][3];
float dummyscale[3];
- mat4_to_loc_rot_size(camera->loc, rotmat, dummyscale, preview_object->obmat);
+ mat4_to_loc_rot_size(camera->loc, rotmat, dummyscale, preview_object->object_to_world);
/* Camera is Y up, so needs additional rotations to obliquely face the front. */
float drotmat[3][3];
@@ -1047,7 +1047,7 @@ static void shader_preview_update(void *spv, RenderResult * /*rr*/, struct rcti
}
/* called by renderer, checks job value */
-static int shader_preview_break(void *spv)
+static bool shader_preview_break(void *spv)
{
ShaderPreview *sp = static_cast<ShaderPreview *>(spv);
@@ -1223,7 +1223,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
}
/* runs inside thread for material and icons */
-static void shader_preview_startjob(void *customdata, short *stop, short *do_update)
+static void shader_preview_startjob(void *customdata, bool *stop, bool *do_update)
{
ShaderPreview *sp = static_cast<ShaderPreview *>(customdata);
@@ -1408,7 +1408,7 @@ static void set_alpha(char *cp, int sizex, int sizey, char alpha)
}
}
-static void icon_preview_startjob(void *customdata, short *stop, short *do_update)
+static void icon_preview_startjob(void *customdata, bool *stop, bool *do_update)
{
ShaderPreview *sp = static_cast<ShaderPreview *>(customdata);
@@ -1488,8 +1488,8 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat
* does not run two of them at the same time. */
static void common_preview_startjob(void *customdata,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float * /*progress*/)
{
ShaderPreview *sp = static_cast<ShaderPreview *>(customdata);
@@ -1509,8 +1509,8 @@ static void common_preview_startjob(void *customdata,
static void other_id_types_preview_render(IconPreview *ip,
IconPreviewSize *cur_size,
const ePreviewRenderMethod pr_method,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
ShaderPreview *sp = MEM_cnew<ShaderPreview>("Icon ShaderPreview");
@@ -1570,8 +1570,8 @@ static int icon_previewimg_size_index_get(const IconPreviewSize *icon_size,
}
static void icon_preview_startjob_all_sizes(void *customdata,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
IconPreview *ip = (IconPreview *)customdata;
@@ -1735,7 +1735,7 @@ class PreviewLoadJob {
void push_load_request(PreviewImage *preview, eIconSizes icon_size);
private:
- static void run_fn(void *customdata, short *stop, short *do_update, float *progress);
+ static void run_fn(void *customdata, bool *stop, bool *do_update, float *progress);
static void update_fn(void *customdata);
static void end_fn(void *customdata);
static void free_fn(void *customdata);
@@ -1755,7 +1755,8 @@ PreviewLoadJob::~PreviewLoadJob()
PreviewLoadJob &PreviewLoadJob::ensure_job(wmWindowManager *wm, wmWindow *win)
{
- wmJob *wm_job = WM_jobs_get(wm, win, nullptr, "Load Previews", 0, WM_JOB_TYPE_LOAD_PREVIEW);
+ wmJob *wm_job = WM_jobs_get(
+ wm, win, nullptr, "Load Previews", eWM_JobFlag(0), WM_JOB_TYPE_LOAD_PREVIEW);
if (!WM_jobs_is_running(wm_job)) {
PreviewLoadJob *job_data = MEM_new<PreviewLoadJob>("PreviewLoadJobData");
@@ -1776,7 +1777,7 @@ void PreviewLoadJob::load_jobless(PreviewImage *preview, const eIconSizes icon_s
job_data.push_load_request(preview, icon_size);
- short stop = 0, do_update = 0;
+ bool stop = false, do_update = false;
float progress = 0;
run_fn(&job_data, &stop, &do_update, &progress);
update_fn(&job_data);
@@ -1798,7 +1799,7 @@ void PreviewLoadJob::push_load_request(PreviewImage *preview, const eIconSizes i
BLI_thread_queue_push(todo_queue_, &requested_previews_.back());
}
-void PreviewLoadJob::run_fn(void *customdata, short *stop, short *do_update, float * /*progress*/)
+void PreviewLoadJob::run_fn(void *customdata, bool *stop, bool *do_update, float * /*progress*/)
{
PreviewLoadJob *job_data = static_cast<PreviewLoadJob *>(customdata);
@@ -1936,7 +1937,7 @@ void ED_preview_icon_render(
}
IconPreview ip = {nullptr};
- short stop = false, update = false;
+ bool stop = false, update = false;
float progress = 0.0f;
ED_preview_ensure_dbase();
diff --git a/source/blender/editors/render/render_shading.cc b/source/blender/editors/render/render_shading.cc
index 83ce447e8cf..e5c2b9702e5 100644
--- a/source/blender/editors/render/render_shading.cc
+++ b/source/blender/editors/render/render_shading.cc
@@ -1398,7 +1398,7 @@ static int light_cache_bake_exec(bContext *C, wmOperator *op)
light_cache_bake_tag_cache(scene, op);
- short stop = 0, do_update;
+ bool stop = false, do_update;
float progress; /* Not actually used. */
EEVEE_lightbake_job(rj, &stop, &do_update, &progress);
EEVEE_lightbake_job_data_free(rj);
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 8db968cbb8a..a62e027ba03 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -147,7 +147,7 @@ void ED_region_do_listen(wmRegionListenerParams *params)
}
LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
- UI_block_views_listen(block, params);
+ UI_block_listen(block, params);
}
LISTBASE_FOREACH (uiList *, list, &region->ui_lists) {
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc b/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc
index e276bae6697..8172eb8a5d7 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc
@@ -185,7 +185,7 @@ std::optional<CurvesBrush3D> sample_curves_3d_brush(const Depsgraph &depsgraph,
/* Shorten ray when the surface object is hit. */
if (surface_object_eval != nullptr) {
- const float4x4 surface_to_world_mat = surface_object->obmat;
+ const float4x4 surface_to_world_mat = surface_object->object_to_world;
const float4x4 world_to_surface_mat = surface_to_world_mat.inverted();
Mesh *surface_eval = BKE_object_get_evaluated_mesh(surface_object_eval);
@@ -218,7 +218,7 @@ std::optional<CurvesBrush3D> sample_curves_3d_brush(const Depsgraph &depsgraph,
}
}
- const float4x4 curves_to_world_mat = curves_object.obmat;
+ const float4x4 curves_to_world_mat = curves_object.object_to_world;
const float4x4 world_to_curves_mat = curves_to_world_mat.inverted();
const float3 center_ray_start_cu = world_to_curves_mat * center_ray_start_wo;
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc
index 6366da310b6..df7dd871a94 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc
@@ -220,8 +220,10 @@ static int sculpt_curves_stroke_invoke(bContext *C, wmOperator *op, const wmEven
int return_value = op->type->modal(C, op, event);
if (return_value == OPERATOR_FINISHED) {
- paint_stroke_free(C, op, op_data->stroke);
- MEM_delete(op_data);
+ if (op->customdata != nullptr) {
+ paint_stroke_free(C, op, op_data->stroke);
+ MEM_delete(op_data);
+ }
return OPERATOR_FINISHED;
}
@@ -236,16 +238,19 @@ static int sculpt_curves_stroke_modal(bContext *C, wmOperator *op, const wmEvent
int return_value = paint_stroke_modal(C, op, event, &op_data->stroke);
if (ELEM(return_value, OPERATOR_FINISHED, OPERATOR_CANCELLED)) {
MEM_delete(op_data);
+ op->customdata = nullptr;
}
return return_value;
}
static void sculpt_curves_stroke_cancel(bContext *C, wmOperator *op)
{
- SculptCurvesBrushStrokeData *op_data = static_cast<SculptCurvesBrushStrokeData *>(
- op->customdata);
- paint_stroke_cancel(C, op, op_data->stroke);
- MEM_delete(op_data);
+ if (op->customdata != nullptr) {
+ SculptCurvesBrushStrokeData *op_data = static_cast<SculptCurvesBrushStrokeData *>(
+ op->customdata);
+ paint_stroke_cancel(C, op, op_data->stroke);
+ MEM_delete(op_data);
+ }
}
static void SCULPT_CURVES_OT_brush_stroke(struct wmOperatorType *ot)
@@ -786,7 +791,7 @@ static void select_grow_invoke_per_curve(Curves &curves_id,
});
});
- float4x4 curves_to_world_mat = curves_ob.obmat;
+ float4x4 curves_to_world_mat = curves_ob.object_to_world;
float4x4 world_to_curves_mat = curves_to_world_mat.inverted();
float4x4 projection;
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 71ec444098e..b85b878af7d 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -1071,7 +1071,7 @@ static void cursor_draw_tiling_preview(const uint gpuattr,
for (int dim = 0; dim < 3; dim++) {
location[dim] = cur[dim] * step[dim] + orgLoc[dim];
}
- cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3);
+ cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3);
}
}
}
@@ -1092,7 +1092,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr,
/* Axis Symmetry. */
flip_v3_v3(location, true_location, (char)i);
- cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3);
+ cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3);
/* Tiling. */
cursor_draw_tiling_preview(gpuattr, region, location, sd, ob, radius);
@@ -1107,7 +1107,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr,
mul_m4_v3(symm_rot_mat, location);
cursor_draw_tiling_preview(gpuattr, region, location, sd, ob, radius);
- cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3);
+ cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3);
}
}
}
@@ -1334,7 +1334,7 @@ static void paint_cursor_update_pixel_radius(PaintCursorContext *pcontext)
}
copy_v3_v3(pcontext->scene_space_location, pcontext->location);
- mul_m4_v3(pcontext->vc.obact->obmat, pcontext->scene_space_location);
+ mul_m4_v3(pcontext->vc.obact->object_to_world, pcontext->scene_space_location);
}
else {
Sculpt *sd = CTX_data_tool_settings(pcontext->C)->sculpt;
@@ -1464,7 +1464,7 @@ static void paint_cursor_drawing_setup_cursor_space(PaintCursorContext *pcontext
float cursor_trans[4][4], cursor_rot[4][4];
const float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f};
float quat[4];
- copy_m4_m4(cursor_trans, pcontext->vc.obact->obmat);
+ copy_m4_m4(cursor_trans, pcontext->vc.obact->object_to_world);
translate_m4(cursor_trans, pcontext->location[0], pcontext->location[1], pcontext->location[2]);
rotation_between_vecs_to_quat(quat, z_axis, pcontext->normal);
quat_to_mat4(cursor_rot, quat);
@@ -1508,7 +1508,7 @@ static void paint_cursor_pose_brush_origins_draw(PaintCursorContext *pcontext)
cursor_draw_point_screen_space(pcontext->pos,
pcontext->region,
ss->pose_ik_chain_preview->segments[i].initial_orig,
- pcontext->vc.obact->obmat,
+ pcontext->vc.obact->object_to_world,
3);
}
}
@@ -1526,7 +1526,7 @@ static void paint_cursor_preview_boundary_data_pivot_draw(PaintCursorContext *pc
pcontext->pos,
pcontext->region,
SCULPT_vertex_co_get(pcontext->ss, pcontext->ss->boundary_preview->pivot_vertex),
- pcontext->vc.obact->obmat,
+ pcontext->vc.obact->object_to_world,
3);
}
@@ -1634,7 +1634,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
pcontext->pos,
pcontext->region,
SCULPT_vertex_co_get(pcontext->ss, pcontext->ss->expand_cache->initial_active_vertex),
- pcontext->vc.obact->obmat,
+ pcontext->vc.obact->object_to_world,
2);
}
@@ -1656,7 +1656,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
NULL);
GPU_matrix_push();
- GPU_matrix_mul(pcontext->vc.obact->obmat);
+ GPU_matrix_mul(pcontext->vc.obact->object_to_world);
/* Drawing Cursor overlays in 3D object space. */
if (is_brush_tool && brush->sculpt_tool == SCULPT_TOOL_GRAB &&
@@ -1747,7 +1747,7 @@ static void paint_cursor_cursor_draw_3d_view_brush_cursor_active(PaintCursorCont
NULL,
NULL);
GPU_matrix_push();
- GPU_matrix_mul(pcontext->vc.obact->obmat);
+ GPU_matrix_mul(pcontext->vc.obact->object_to_world);
/* Draw the special active cursors different tools may have. */
diff --git a/source/blender/editors/sculpt_paint/paint_curve.c b/source/blender/editors/sculpt_paint/paint_curve.c
index 22d6626ab16..26f76d46f85 100644
--- a/source/blender/editors/sculpt_paint/paint_curve.c
+++ b/source/blender/editors/sculpt_paint/paint_curve.c
@@ -44,7 +44,7 @@ bool paint_curve_poll(bContext *C)
RegionView3D *rv3d = CTX_wm_region_view3d(C);
SpaceImage *sima;
- if (rv3d && !(ob && ((ob->mode & OB_MODE_ALL_PAINT) != 0))) {
+ if (rv3d && !(ob && ((ob->mode & (OB_MODE_ALL_PAINT | OB_MODE_SCULPT_CURVES)) != 0))) {
return false;
}
@@ -676,6 +676,9 @@ static int paintcurve_draw_exec(bContext *C, wmOperator *UNUSED(op))
case PAINT_MODE_SCULPT:
name = "SCULPT_OT_brush_stroke";
break;
+ case PAINT_MODE_SCULPT_CURVES:
+ name = "SCULPT_CURVES_OT_brush_stroke";
+ break;
default:
return OPERATOR_PASS_THROUGH;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index d9aa11a2847..ea33449f0dd 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -3684,7 +3684,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps, const char symmet
ps->viewDir[1] = 0.0f;
ps->viewDir[2] = 1.0f;
- copy_m4_m4(ps->obmat, ps->ob->obmat);
+ copy_m4_m4(ps->obmat, ps->ob->object_to_world);
if (symmetry_flag) {
int i;
@@ -3742,7 +3742,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps, const char symmet
CameraParams params;
/* viewmat & viewinv */
- copy_m4_m4(viewinv, cam_ob_eval->obmat);
+ copy_m4_m4(viewinv, cam_ob_eval->object_to_world);
normalize_m4(viewinv);
invert_m4_m4(viewmat, viewinv);
@@ -4462,7 +4462,7 @@ static void project_paint_begin(const bContext *C,
if (ps->source == PROJ_SRC_VIEW) {
/* faster clipping lookups */
- ED_view3d_clipping_local(ps->rv3d, ps->ob->obmat);
+ ED_view3d_clipping_local(ps->rv3d, ps->ob->object_to_world);
}
ps->do_face_sel = ((((Mesh *)ps->ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) != 0);
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 571ebd79764..ce7db91571c 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -348,7 +348,7 @@ static void sculpt_gesture_context_init_common(bContext *C,
copy_m3_m4(mat, sgcontext->vc.rv3d->viewinv);
mul_m3_v3(mat, view_dir);
normalize_v3_v3(sgcontext->world_space_view_normal, view_dir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, view_dir);
normalize_v3_v3(sgcontext->true_view_normal, view_dir);
@@ -460,12 +460,12 @@ static void sculpt_gesture_line_plane_from_tri(float *r_plane,
{
float normal[3];
normal_tri_v3(normal, p1, p2, p3);
- mul_v3_mat3_m4v3(normal, sgcontext->vc.obact->imat, normal);
+ mul_v3_mat3_m4v3(normal, sgcontext->vc.obact->world_to_object, normal);
if (flip) {
mul_v3_fl(normal, -1.0f);
}
float plane_point_object_space[3];
- mul_v3_m4v3(plane_point_object_space, sgcontext->vc.obact->imat, p1);
+ mul_v3_m4v3(plane_point_object_space, sgcontext->vc.obact->world_to_object, p1);
plane_from_point_normal_v3(r_plane, plane_point_object_space, normal);
}
@@ -1009,11 +1009,12 @@ static void sculpt_gesture_trim_shape_origin_normal_get(SculptGestureContext *sg
copy_v3_v3(r_normal, sgcontext->world_space_view_normal);
break;
case SCULPT_GESTURE_TRIM_ORIENTATION_SURFACE:
- mul_v3_m4v3(r_origin, sgcontext->vc.obact->obmat, sgcontext->ss->gesture_initial_location);
+ mul_v3_m4v3(
+ r_origin, sgcontext->vc.obact->object_to_world, sgcontext->ss->gesture_initial_location);
/* Transforming the normal does not take non uniform scaling into account. Sculpt mode is not
* expected to work on object with non uniform scaling. */
copy_v3_v3(r_normal, sgcontext->ss->gesture_initial_normal);
- mul_mat3_m4_v3(sgcontext->vc.obact->obmat, r_normal);
+ mul_mat3_m4_v3(sgcontext->vc.obact->object_to_world, r_normal);
break;
}
}
@@ -1044,7 +1045,7 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext)
* mesh, coordinates are first calculated in world space, then converted to object space to
* store them. */
float world_space_vco[3];
- mul_v3_m4v3(world_space_vco, vc->obact->obmat, vco);
+ mul_v3_m4v3(world_space_vco, vc->obact->object_to_world, vco);
const float dist = dist_signed_to_plane_v3(world_space_vco, shape_plane);
trim_operation->depth_front = min_ff(dist, trim_operation->depth_front);
trim_operation->depth_back = max_ff(dist, trim_operation->depth_back);
@@ -1052,8 +1053,9 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext)
if (trim_operation->use_cursor_depth) {
float world_space_gesture_initial_location[3];
- mul_v3_m4v3(
- world_space_gesture_initial_location, vc->obact->obmat, ss->gesture_initial_location);
+ mul_v3_m4v3(world_space_gesture_initial_location,
+ vc->obact->object_to_world,
+ ss->gesture_initial_location);
float mid_point_depth;
if (trim_operation->orientation == SCULPT_GESTURE_TRIM_ORIENTATION_VIEW) {
@@ -1132,7 +1134,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
sculpt_gesture_trim_shape_origin_normal_get(sgcontext, shape_origin, shape_normal);
plane_from_point_normal_v3(shape_plane, shape_origin, shape_normal);
- const float(*ob_imat)[4] = vc->obact->imat;
+ const float(*ob_imat)[4] = vc->obact->world_to_object;
/* Write vertices coordinates for the front face. */
MVert *verts = BKE_mesh_verts_for_write(trim_operation->mesh);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index bc4c6dc4148..97f5bd77d47 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -564,7 +564,7 @@ static void paint_brush_stroke_add_step(
if (SCULPT_stroke_get_location(
C, world_space_position, stroke->last_mouse_position, stroke->original)) {
copy_v3_v3(stroke->last_world_space_position, world_space_position);
- mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position);
}
else {
add_v3_v3(stroke->last_world_space_position, stroke->last_scene_spacing_delta);
@@ -681,8 +681,9 @@ static float paint_space_stroke_spacing(bContext *C,
if (paint_stroke_use_scene_spacing(brush, mode)) {
if (!BKE_brush_use_locked_size(scene, brush)) {
float last_object_space_position[3];
- mul_v3_m4v3(
- last_object_space_position, stroke->vc.obact->imat, stroke->last_world_space_position);
+ mul_v3_m4v3(last_object_space_position,
+ stroke->vc.obact->world_to_object,
+ stroke->last_world_space_position);
size_clamp = paint_calc_object_space_radius(&stroke->vc, last_object_space_position, size);
}
else {
@@ -825,7 +826,7 @@ static int paint_space_stroke(bContext *C,
if (use_scene_spacing) {
float world_space_position[3];
bool hit = SCULPT_stroke_get_location(C, world_space_position, final_mouse, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position);
if (hit && stroke->stroke_over_mesh) {
sub_v3_v3v3(d_world_space_position, world_space_position, stroke->last_world_space_position);
length = len_v3(d_world_space_position);
@@ -1216,8 +1217,8 @@ static void paint_line_strokes_spacing(bContext *C,
C, world_space_position_old, old_pos, stroke->original);
bool hit_new = SCULPT_stroke_get_location(
C, world_space_position_new, new_pos, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, world_space_position_old);
- mul_m4_v3(stroke->vc.obact->obmat, world_space_position_new);
+ mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position_old);
+ mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position_new);
if (hit_old && hit_new && stroke->stroke_over_mesh) {
sub_v3_v3v3(d_world_space_position, world_space_position_new, world_space_position_old);
length = len_v3(d_world_space_position);
@@ -1360,7 +1361,7 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str
if (paint_stroke_use_scene_spacing(br, BKE_paintmode_get_active_from_context(C))) {
stroke->stroke_over_mesh = SCULPT_stroke_get_location(
C, stroke->last_world_space_position, data + 2 * j, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position);
}
stroke->stroke_started = stroke->test_start(C, op, stroke->last_mouse_position);
@@ -1492,7 +1493,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event, PaintS
if (paint_stroke_use_scene_spacing(br, mode)) {
stroke->stroke_over_mesh = SCULPT_stroke_get_location(
C, stroke->last_world_space_position, sample_average.mouse, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position);
}
stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse);
BLI_assert((stroke->stroke_started & ~1) == 0); /* 0/1 */
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index ce4a5151a20..f87ca073c82 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -135,12 +135,12 @@ float paint_calc_object_space_radius(ViewContext *vc, const float center[3], flo
float delta[3], scale, loc[3];
const float xy_delta[2] = {pixel_radius, 0.0f};
- mul_v3_m4v3(loc, ob->obmat, center);
+ mul_v3_m4v3(loc, ob->object_to_world, center);
const float zfac = ED_view3d_calc_zfac(vc->rv3d, loc);
ED_view3d_win_to_delta(vc->region, xy_delta, zfac, delta);
- scale = fabsf(mat4_to_scale(ob->obmat));
+ scale = fabsf(mat4_to_scale(ob->object_to_world));
scale = (scale == 0.0f) ? 1.0f : scale;
return len_v3(delta) / scale;
@@ -297,7 +297,7 @@ static void imapaint_pick_uv(
GPU_matrix_model_view_get(matrix);
GPU_matrix_projection_get(proj);
view[0] = view[1] = 0;
- mul_m4_m4m4(matrix, matrix, ob_eval->obmat);
+ mul_m4_m4m4(matrix, matrix, ob_eval->object_to_world);
mul_m4_m4m4(matrix, proj, matrix);
minabsw = 1e10;
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index acd8b1a6bb1..8e790ac435e 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -1647,10 +1647,10 @@ static void vwpaint_update_cache_invariants(
/* cache projection matrix */
ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_m3_m4(mat, cache->vc->rv3d->viewinv);
mul_m3_v3(mat, view_dir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, view_dir);
normalize_v3_v3(cache->true_view_normal, view_dir);
@@ -2518,7 +2518,7 @@ static void wpaint_stroke_update_step(bContext *C,
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world);
Mesh *mesh = static_cast<Mesh *>(ob->data);
@@ -2556,7 +2556,7 @@ static void wpaint_stroke_update_step(bContext *C,
/* Calculate pivot for rotation around selection if needed.
* also needed for "Frame Selected" on last stroke. */
float loc_world[3];
- mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
+ mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location);
paint_last_stroke_update(scene, loc_world);
BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL);
@@ -3847,7 +3847,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world);
swap_m4m4(vc->rv3d->persmat, mat);
@@ -3870,7 +3870,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P
/* Calculate pivot for rotation around selection if needed.
* also needed for "Frame Selected" on last stroke. */
float loc_world[3];
- mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
+ mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location);
paint_last_stroke_update(scene, loc_world);
ED_region_tag_redraw(vc->region);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 95192114429..3477285814e 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1121,8 +1121,8 @@ void SCULPT_tag_update_overlays(bContext *C)
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
- View3D *v3d = CTX_wm_view3d(C);
- if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) {
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
}
@@ -2773,14 +2773,14 @@ static void calc_local_y(ViewContext *vc, const float center[3], float y[3])
float loc[3];
const float xy_delta[2] = {0.0f, 1.0f};
- mul_v3_m4v3(loc, ob->imat, center);
+ mul_v3_m4v3(loc, ob->world_to_object, center);
const float zfac = ED_view3d_calc_zfac(vc->rv3d, loc);
ED_view3d_win_to_delta(vc->region, xy_delta, zfac, y);
normalize_v3(y);
add_v3_v3(y, ob->loc);
- mul_m4_v3(ob->imat, y);
+ mul_m4_v3(ob->world_to_object, y);
}
static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat[4][4])
@@ -2792,8 +2792,8 @@ static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat
float angle, v[3];
float up[3];
- /* Ensure `ob->imat` is up to date. */
- invert_m4_m4(ob->imat, ob->obmat);
+ /* Ensure `ob->world_to_object` is up to date. */
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
/* Initialize last column of matrix. */
mat[0][3] = 0.0f;
@@ -2833,13 +2833,13 @@ void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, const fl
return;
}
const float rot_max = M_PI_2 * tilt_strength * SCULPT_TILT_SENSITIVITY;
- mul_v3_mat3_m4v3(r_normal, cache->vc->obact->obmat, r_normal);
+ mul_v3_mat3_m4v3(r_normal, cache->vc->obact->object_to_world, r_normal);
float normal_tilt_y[3];
rotate_v3_v3v3fl(normal_tilt_y, r_normal, cache->vc->rv3d->viewinv[0], cache->y_tilt * rot_max);
float normal_tilt_xy[3];
rotate_v3_v3v3fl(
normal_tilt_xy, normal_tilt_y, cache->vc->rv3d->viewinv[1], cache->x_tilt * rot_max);
- mul_v3_mat3_m4v3(r_normal, cache->vc->obact->imat, normal_tilt_xy);
+ mul_v3_mat3_m4v3(r_normal, cache->vc->obact->world_to_object, normal_tilt_xy);
normalize_v3(r_normal);
}
@@ -3284,7 +3284,7 @@ static void sculpt_topology_update(Sculpt *sd,
/* Update average stroke position. */
copy_v3_v3(location, ss->cache->true_location);
- mul_m4_v3(ob->obmat, location);
+ mul_m4_v3(ob->object_to_world, location);
}
static void do_brush_action_task_cb(void *__restrict userdata,
@@ -3615,7 +3615,7 @@ static void do_brush_action(Sculpt *sd,
/* Update average stroke position. */
copy_v3_v3(location, ss->cache->true_location);
- mul_m4_v3(ob->obmat, location);
+ mul_m4_v3(ob->object_to_world, location);
add_v3_v3(ups->average_stroke_accum, location);
ups->average_stroke_counter++;
@@ -4201,8 +4201,8 @@ static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss)
/* Store matrix for mirror object clipping. */
if (mmd->mirror_ob) {
float imtx_mirror_ob[4][4];
- invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->obmat);
- mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->obmat);
+ invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->object_to_world);
+ mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->object_to_world);
}
}
}
@@ -4354,10 +4354,10 @@ static void sculpt_update_cache_invariants(
/* Cache projection matrix. */
ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_m3_m4(mat, cache->vc->rv3d->viewinv);
mul_m3_v3(mat, viewDir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, viewDir);
normalize_v3_v3(cache->true_view_normal, viewDir);
@@ -4373,7 +4373,7 @@ static void sculpt_update_cache_invariants(
if (sd->gravity_object) {
Object *gravity_object = sd->gravity_object;
- copy_v3_v3(cache->true_gravity_direction, gravity_object->obmat[2]);
+ copy_v3_v3(cache->true_gravity_direction, gravity_object->object_to_world[2]);
}
else {
cache->true_gravity_direction[0] = cache->true_gravity_direction[1] = 0.0f;
@@ -4527,27 +4527,27 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
}
/* Compute 3d coordinate at same z from original location + mval. */
- mul_v3_m4v3(loc, ob->obmat, cache->orig_grab_location);
+ mul_v3_m4v3(loc, ob->object_to_world, cache->orig_grab_location);
ED_view3d_win_to_3d(cache->vc->v3d, cache->vc->region, loc, mval, grab_location);
/* Compute delta to move verts by. */
if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
if (sculpt_needs_delta_from_anchored_origin(brush)) {
sub_v3_v3v3(delta, grab_location, cache->old_grab_location);
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_mat3_m4_v3(imat, delta);
add_v3_v3(cache->grab_delta, delta);
}
else if (sculpt_needs_delta_for_tip_orientation(brush)) {
if (brush->flag & BRUSH_ANCHORED) {
float orig[3];
- mul_v3_m4v3(orig, ob->obmat, cache->orig_grab_location);
+ mul_v3_m4v3(orig, ob->object_to_world, cache->orig_grab_location);
sub_v3_v3v3(cache->grab_delta, grab_location, orig);
}
else {
sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location);
}
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_mat3_m4_v3(imat, cache->grab_delta);
}
else {
@@ -4592,7 +4592,7 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
/* Handle 'rake' */
cache->is_rake_rotation_valid = false;
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_mat3_m4_v3(imat, grab_location);
if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
@@ -4813,12 +4813,12 @@ static bool sculpt_needs_connectivity_info(const Sculpt *sd,
void SCULPT_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush)
{
SculptSession *ss = ob->sculpt;
- View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
bool need_pmap = sculpt_needs_connectivity_info(sd, brush, ss, 0);
if (ss->shapekey_active || ss->deform_modifiers_active ||
- (!BKE_sculptsession_use_pbvh_draw(ob, v3d) && need_pmap)) {
+ (!BKE_sculptsession_use_pbvh_draw(ob, rv3d) && need_pmap)) {
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
BKE_sculpt_update_object_for_edit(
depsgraph, ob, need_pmap, false, SCULPT_tool_is_paint(brush->sculpt_tool));
@@ -4913,7 +4913,7 @@ float SCULPT_raycast_init(ViewContext *vc,
ED_view3d_win_to_segment_clipped(
vc->depsgraph, vc->region, vc->v3d, mval, ray_start, ray_end, true);
- invert_m4_m4(obimat, ob->obmat);
+ invert_m4_m4(obimat, ob->object_to_world);
mul_m4_v3(obimat, ray_start);
mul_m4_v3(obimat, ray_end);
@@ -5021,10 +5021,10 @@ bool SCULPT_cursor_geometry_info_update(bContext *C,
float radius;
/* Update cursor data in SculptSession. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_m3_m4(mat, vc.rv3d->viewinv);
mul_m3_v3(mat, viewDir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, viewDir);
normalize_v3_v3(ss->cursor_view_normal, viewDir);
copy_v3_v3(ss->cursor_normal, srd.face_normal);
@@ -5249,7 +5249,6 @@ void SCULPT_flush_update_step(bContext *C, SculptUpdateType update_flags)
SculptSession *ss = ob->sculpt;
ARegion *region = CTX_wm_region(C);
MultiresModifierData *mmd = ss->multires.modifier;
- View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d) {
@@ -5274,7 +5273,7 @@ void SCULPT_flush_update_step(bContext *C, SculptUpdateType update_flags)
/* Only current viewport matters, slower update for all viewports will
* be done in sculpt_flush_update_done. */
- if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) {
+ if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) {
/* Slow update with full dependency graph update and all that comes with it.
* Needed when there are modifiers or full shading in the 3D viewport. */
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
@@ -5316,16 +5315,15 @@ void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType up
/* After we are done drawing the stroke, check if we need to do a more
* expensive depsgraph tag to update geometry. */
wmWindowManager *wm = CTX_wm_manager(C);
- View3D *current_v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ RegionView3D *current_rv3d = CTX_wm_region_view3d(C);
SculptSession *ss = ob->sculpt;
Mesh *mesh = ob->data;
/* Always needed for linked duplicates. */
bool need_tag = (ID_REAL_USERS(&mesh->id) > 1);
- if (rv3d) {
- rv3d->rflag &= ~RV3D_PAINTING;
+ if (current_rv3d) {
+ current_rv3d->rflag &= ~RV3D_PAINTING;
}
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
@@ -5335,16 +5333,17 @@ void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType up
if (sl->spacetype != SPACE_VIEW3D) {
continue;
}
- View3D *v3d = (View3D *)sl;
- if (v3d != current_v3d) {
- need_tag |= !BKE_sculptsession_use_pbvh_draw(ob, v3d);
- }
/* Tag all 3D viewports for redraw now that we are done. Others
* viewports did not get a full redraw, and anti-aliasing for the
* current viewport was deactivated. */
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->regiontype == RGN_TYPE_WINDOW) {
+ RegionView3D *rv3d = region->regiondata;
+ if (rv3d != current_rv3d) {
+ need_tag |= !BKE_sculptsession_use_pbvh_draw(ob, rv3d);
+ }
+
ED_region_tag_redraw(region);
}
}
@@ -5378,15 +5377,17 @@ void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType up
BKE_sculpt_attributes_destroy_temporary_stroke(ob);
- if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
- BKE_pbvh_bmesh_after_stroke(ss->pbvh);
- }
+ if (update_flags & SCULPT_UPDATE_COORDS) {
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
+ BKE_pbvh_bmesh_after_stroke(ss->pbvh);
+ }
- /* Optimization: if there is locked key and active modifiers present in */
- /* the stack, keyblock is updating at each step. otherwise we could update */
- /* keyblock only when stroke is finished. */
- if (ss->shapekey_active && !ss->deform_modifiers_active) {
- sculpt_update_keyblock(ob);
+ /* Optimization: if there is locked key and active modifiers present in */
+ /* the stack, keyblock is updating at each step. otherwise we could update */
+ /* keyblock only when stroke is finished. */
+ if (ss->shapekey_active && !ss->deform_modifiers_active) {
+ sculpt_update_keyblock(ob);
+ }
}
if (need_tag) {
@@ -5511,7 +5512,8 @@ static void sculpt_stroke_update_step(bContext *C,
sculpt_restore_mesh(sd, ob);
if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) {
- float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
+ float object_space_constant_detail = 1.0f / (sd->constant_detail *
+ mat4_to_scale(ob->object_to_world));
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
}
else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
@@ -5625,6 +5627,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
}
else {
BKE_sculpt_attributes_destroy_temporary_stroke(ob);
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COLOR);
}
}
else {
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index b6bb4c185f9..cf7e1d027f7 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -667,15 +667,15 @@ static void cloth_brush_solve_collision(Object *object,
BVHTreeRayHit hit;
float obmat_inv[4][4];
- invert_m4_m4(obmat_inv, object->obmat);
+ invert_m4_m4(obmat_inv, object->object_to_world);
for (collider_cache = cloth_sim->collider_list->first; collider_cache;
collider_cache = collider_cache->next) {
float ray_start[3], ray_normal[3];
float pos_world_space[3], prev_pos_world_space[3];
- mul_v3_m4v3(pos_world_space, object->obmat, cloth_sim->pos[i]);
- mul_v3_m4v3(prev_pos_world_space, object->obmat, cloth_sim->last_iteration_pos[i]);
+ mul_v3_m4v3(pos_world_space, object->object_to_world, cloth_sim->pos[i]);
+ mul_v3_m4v3(prev_pos_world_space, object->object_to_world, cloth_sim->last_iteration_pos[i]);
sub_v3_v3v3(ray_normal, pos_world_space, prev_pos_world_space);
copy_v3_v3(ray_start, prev_pos_world_space);
hit.index = -1;
@@ -1419,7 +1419,7 @@ static void cloth_filter_apply_forces_task_cb(void *__restrict userdata,
float sculpt_gravity[3] = {0.0f};
if (sd->gravity_object) {
- copy_v3_v3(sculpt_gravity, sd->gravity_object->obmat[2]);
+ copy_v3_v3(sculpt_gravity, sd->gravity_object->object_to_world[2]);
}
else {
sculpt_gravity[2] = -1.0f;
diff --git a/source/blender/editors/sculpt_paint/sculpt_detail.c b/source/blender/editors/sculpt_paint/sculpt_detail.c
index 6dd718d6a0c..0e46fd50f3b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_detail.c
+++ b/source/blender/editors/sculpt_paint/sculpt_detail.c
@@ -102,7 +102,8 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *op)
size = max_fff(dim[0], dim[1], dim[2]);
/* Update topology size. */
- float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
+ float object_space_constant_detail = 1.0f /
+ (sd->constant_detail * mat4_to_scale(ob->object_to_world));
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
SCULPT_undo_push_begin(ob, op);
@@ -223,7 +224,7 @@ static void sample_detail_dyntopo(bContext *C, ViewContext *vc, const int mval[2
if (srd.hit && srd.edge_length > 0.0f) {
/* Convert edge length to world space detail resolution. */
- sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->obmat));
+ sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->object_to_world));
}
}
@@ -473,8 +474,8 @@ static void dyntopo_detail_size_parallel_lines_draw(uint pos3d,
bool flip,
const float angle)
{
- float object_space_constant_detail = 1.0f /
- (cd->detail_size * mat4_to_scale(cd->active_object->obmat));
+ float object_space_constant_detail = 1.0f / (cd->detail_size *
+ mat4_to_scale(cd->active_object->object_to_world));
/* The constant detail represents the maximum edge length allowed before subdividing it. If the
* triangle grid preview is created with this value it will represent an ideal mesh density where
@@ -592,7 +593,8 @@ static void dyntopo_detail_size_sample_from_surface(Object *ob,
if (num_neighbors > 0) {
const float avg_edge_len = len_accum / num_neighbors;
/* Use 0.7 as the average of min and max dyntopo edge length. */
- const float detail_size = 0.7f / (avg_edge_len * mat4_to_scale(cd->active_object->obmat));
+ const float detail_size = 0.7f /
+ (avg_edge_len * mat4_to_scale(cd->active_object->object_to_world));
cd->detail_size = clamp_f(detail_size, 1.0f, 500.0f);
}
}
@@ -716,7 +718,7 @@ static int dyntopo_detail_size_edit_invoke(bContext *C, wmOperator *op, const wm
float cursor_trans[4][4], cursor_rot[4][4];
const float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f};
float quat[4];
- copy_m4_m4(cursor_trans, active_object->obmat);
+ copy_m4_m4(cursor_trans, active_object->object_to_world);
translate_m4(
cursor_trans, ss->cursor_location[0], ss->cursor_location[1], ss->cursor_location[2]);
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.cc b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
index 8fb4dea668e..40835172be9 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
@@ -917,7 +917,7 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
float location[3];
copy_v3_v3(location, SCULPT_active_vertex_co_get(ss));
- mul_m4_v3(ob->obmat, location);
+ mul_m4_v3(ob->object_to_world, location);
copy_v3_v3(ups->average_stroke_accum, location);
ups->average_stroke_counter = 1;
ups->last_stroke_valid = true;
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index 1fa53eaa006..c158cf33f6d 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -146,8 +146,8 @@ void SCULPT_filter_cache_init(bContext *C,
0, ss->filter_cache->totnode, &data, filter_cache_init_task_cb, &settings);
/* Setup orientation matrices. */
- copy_m4_m4(ss->filter_cache->obmat, ob->obmat);
- invert_m4_m4(ss->filter_cache->obmat_inv, ob->obmat);
+ copy_m4_m4(ss->filter_cache->obmat, ob->object_to_world);
+ invert_m4_m4(ss->filter_cache->obmat_inv, ob->object_to_world);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
@@ -203,7 +203,7 @@ void SCULPT_filter_cache_init(bContext *C,
/* Update last stroke location */
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
add_v3_v3(ups->average_stroke_accum, co);
ups->average_stroke_counter++;
@@ -221,10 +221,10 @@ void SCULPT_filter_cache_init(bContext *C,
ED_view3d_ob_project_mat_get(vc.rv3d, ob, projection_mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_m3_m4(mat, vc.rv3d->viewinv);
mul_m3_v3(mat, viewDir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, viewDir);
normalize_v3_v3(ss->filter_cache->view_normal, viewDir);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_ops.c b/source/blender/editors/sculpt_paint/sculpt_ops.c
index a740ec2773b..8affb0e9d53 100644
--- a/source/blender/editors/sculpt_paint/sculpt_ops.c
+++ b/source/blender/editors/sculpt_paint/sculpt_ops.c
@@ -323,7 +323,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
BKE_report(
reports, RPT_WARNING, "Object has non-uniform scale, sculpting may be unpredictable");
}
- else if (is_negative_m4(ob->obmat)) {
+ else if (is_negative_m4(ob->object_to_world)) {
BKE_report(reports, RPT_WARNING, "Object has negative scale, sculpting may be unpredictable");
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 13e3dd64521..eb92c865f18 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -857,7 +857,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
- View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
SculptSession *ss = ob->sculpt;
@@ -911,7 +911,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
}
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
- if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) {
+ if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
@@ -1070,7 +1070,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
}
}
- tag_update |= ID_REAL_USERS(ob->data) > 1 || !BKE_sculptsession_use_pbvh_draw(ob, v3d) ||
+ tag_update |= ID_REAL_USERS(ob->data) > 1 || !BKE_sculptsession_use_pbvh_draw(ob, rv3d) ||
ss->shapekey_active || ss->deform_modifiers_active;
if (tag_update) {
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index eb56c6c4b54..343975919e2 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -104,7 +104,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *region)
UI_block_draw(C, block);
}
- /* free tempolary channels */
+ /* Free temporary channels. */
ANIM_animdata_freelist(&anim_data);
}
diff --git a/source/blender/editors/space_buttons/buttons_ops.c b/source/blender/editors/space_buttons/buttons_ops.c
index a9ce9a3d723..9c8d46a41f9 100644
--- a/source/blender/editors/space_buttons/buttons_ops.c
+++ b/source/blender/editors/space_buttons/buttons_ops.c
@@ -41,7 +41,7 @@
/* -------------------------------------------------------------------- */
/** \name Start / Clear Search Filter Operators
*
- * \note Almost a duplicate of the file browser operator #FILE_OT_start_filter.
+ * \note Almost a duplicate of the file browser operator #FILE_OT_start_filter.
* \{ */
static int buttons_start_filter_exec(bContext *C, wmOperator *UNUSED(op))
@@ -205,7 +205,7 @@ static int file_browse_exec(bContext *C, wmOperator *op)
if (BLI_is_dir(path)) {
/* Do this first so '//' isn't converted to '//\' on windows. */
- BLI_path_slash_ensure(path);
+ BLI_path_slash_ensure(path, sizeof(path));
if (is_relative) {
BLI_path_rel(path, BKE_main_blendfile_path(bmain));
str_len = strlen(path);
diff --git a/source/blender/editors/space_clip/clip_editor.c b/source/blender/editors/space_clip/clip_editor.c
index 9a690f36aab..10a037a1c3c 100644
--- a/source/blender/editors/space_clip/clip_editor.c
+++ b/source/blender/editors/space_clip/clip_editor.c
@@ -676,8 +676,8 @@ typedef struct PrefetchQueue {
SpinLock spin;
- short *stop;
- short *do_update;
+ bool *stop;
+ bool *do_update;
float *progress;
} PrefetchQueue;
@@ -819,7 +819,7 @@ static uchar *prefetch_thread_next_frame(PrefetchQueue *queue,
(queue->initial_frame - queue->current_frame);
}
- *queue->do_update = 1;
+ *queue->do_update = true;
*queue->progress = (float)frames_processed / (queue->end_frame - queue->start_frame);
}
}
@@ -868,7 +868,7 @@ static void prefetch_task_func(TaskPool *__restrict pool, void *task_data)
if (!result) {
/* no more space in the cache, stop reading frames */
- *queue->stop = 1;
+ *queue->stop = true;
break;
}
}
@@ -880,8 +880,8 @@ static void start_prefetch_threads(MovieClip *clip,
int end_frame,
short render_size,
short render_flag,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
int tot_thread = BLI_task_scheduler_num_threads();
@@ -918,7 +918,7 @@ static bool prefetch_movie_frame(MovieClip *clip,
int frame,
short render_size,
short render_flag,
- short *stop)
+ bool *stop)
{
MovieClipUser user = *DNA_struct_default_get(MovieClipUser);
@@ -940,14 +940,14 @@ static bool prefetch_movie_frame(MovieClip *clip,
if (!result) {
/* no more space in the cache, we could stop prefetching here */
- *stop = 1;
+ *stop = true;
}
IMB_freeImBuf(ibuf);
}
else {
/* error reading frame, fair enough stop attempting further reading */
- *stop = 1;
+ *stop = true;
}
}
@@ -961,8 +961,8 @@ static void do_prefetch_movie(MovieClip *clip,
int end_frame,
short render_size,
short render_flag,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
int frame;
@@ -976,7 +976,7 @@ static void do_prefetch_movie(MovieClip *clip,
frames_processed++;
- *do_update = 1;
+ *do_update = true;
*progress = (float)frames_processed / (end_frame - start_frame);
}
@@ -988,12 +988,12 @@ static void do_prefetch_movie(MovieClip *clip,
frames_processed++;
- *do_update = 1;
+ *do_update = true;
*progress = (float)frames_processed / (end_frame - start_frame);
}
}
-static void prefetch_startjob(void *pjv, short *stop, short *do_update, float *progress)
+static void prefetch_startjob(void *pjv, bool *stop, bool *do_update, float *progress)
{
PrefetchJob *pj = pjv;
diff --git a/source/blender/editors/space_clip/clip_ops.c b/source/blender/editors/space_clip/clip_ops.c
index 486f9f9ccb0..2c0668625a0 100644
--- a/source/blender/editors/space_clip/clip_ops.c
+++ b/source/blender/editors/space_clip/clip_ops.c
@@ -1219,8 +1219,8 @@ static void do_movie_proxy(void *pjv,
int UNUSED(build_count),
int *build_undistort_sizes,
int build_undistort_count,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
ProxyJob *pj = pjv;
@@ -1285,8 +1285,8 @@ typedef struct ProxyQueue {
int efra;
SpinLock spin;
- const short *stop;
- short *do_update;
+ const bool *stop;
+ bool *do_update;
float *progress;
} ProxyQueue;
@@ -1343,7 +1343,7 @@ static uchar *proxy_thread_next_frame(ProxyQueue *queue,
queue->cfra++;
close(file);
- *queue->do_update = 1;
+ *queue->do_update = true;
*queue->progress = (float)(queue->cfra - queue->sfra) / (queue->efra - queue->sfra);
}
BLI_spin_unlock(&queue->spin);
@@ -1392,8 +1392,8 @@ static void do_sequence_proxy(void *pjv,
int build_undistort_count,
/* Cannot be const, because it is assigned to a non-const variable.
* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
ProxyJob *pj = pjv;
@@ -1452,7 +1452,7 @@ static void do_sequence_proxy(void *pjv,
MEM_freeN(handles);
}
-static void proxy_startjob(void *pjv, short *stop, short *do_update, float *progress)
+static void proxy_startjob(void *pjv, bool *stop, bool *do_update, float *progress)
{
ProxyJob *pj = pjv;
MovieClip *clip = pj->clip;
diff --git a/source/blender/editors/space_clip/tracking_ops_solve.c b/source/blender/editors/space_clip/tracking_ops_solve.c
index bfa45053e96..ddfcaa282e3 100644
--- a/source/blender/editors/space_clip/tracking_ops_solve.c
+++ b/source/blender/editors/space_clip/tracking_ops_solve.c
@@ -87,7 +87,7 @@ static void solve_camera_updatejob(void *scv)
BLI_strncpy(tracking->stats->message, scj->stats_message, sizeof(tracking->stats->message));
}
-static void solve_camera_startjob(void *scv, short *stop, short *do_update, float *progress)
+static void solve_camera_startjob(void *scv, bool *stop, bool *do_update, float *progress)
{
SolveCameraJob *scj = (SolveCameraJob *)scv;
BKE_tracking_reconstruction_solve(
diff --git a/source/blender/editors/space_clip/tracking_ops_track.c b/source/blender/editors/space_clip/tracking_ops_track.c
index f6fd2980c19..2753af609e7 100644
--- a/source/blender/editors/space_clip/tracking_ops_track.c
+++ b/source/blender/editors/space_clip/tracking_ops_track.c
@@ -204,8 +204,8 @@ static void track_markers_startjob(
void *tmv,
/* Cannot be const, this function implements wm_jobs_start_callback.
* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
TrackMarkersJob *tmj = (TrackMarkersJob *)tmv;
@@ -353,7 +353,7 @@ static int track_markers(bContext *C, wmOperator *op, bool use_job)
return OPERATOR_RUNNING_MODAL;
}
- short stop = 0, do_update = 0;
+ bool stop = false, do_update = false;
float progress = 0.0f;
track_markers_startjob(tmj, &stop, &do_update, &progress);
track_markers_endjob(tmj);
diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c
index a4d4bf98474..f68d329329f 100644
--- a/source/blender/editors/space_file/file_ops.c
+++ b/source/blender/editors/space_file/file_ops.c
@@ -197,13 +197,12 @@ static FileSelect file_select_do(bContext *C, int selected_idx, bool do_diropen)
}
else if (file->redirection_path) {
BLI_strncpy(params->dir, file->redirection_path, sizeof(params->dir));
- BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir);
- BLI_path_slash_ensure(params->dir);
+ BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir));
+ BLI_path_slash_ensure(params->dir, sizeof(params->dir));
}
else {
- BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir);
- strcat(params->dir, file->relpath);
- BLI_path_slash_ensure(params->dir);
+ BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir));
+ BLI_path_append_dir(params->dir, sizeof(params->dir), file->relpath);
}
ED_file_change_dir(C);
@@ -1095,7 +1094,7 @@ static int bookmark_select_exec(bContext *C, wmOperator *op)
RNA_property_string_get(op->ptr, prop, entry);
BLI_strncpy(params->dir, entry, sizeof(params->dir));
- BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir);
+ BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir));
ED_file_change_dir(C);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_FILE_LIST, NULL);
@@ -1564,7 +1563,13 @@ void file_sfile_to_operator_ex(
PropertyRNA *prop;
/* XXX, not real length */
- BLI_path_join(filepath, FILE_MAX, params->dir, params->file);
+ if (params->file[0]) {
+ BLI_path_join(filepath, FILE_MAX, params->dir, params->file);
+ }
+ else {
+ BLI_strncpy(filepath, params->dir, FILE_MAX);
+ BLI_path_slash_ensure(filepath, FILE_MAX);
+ }
if ((prop = RNA_struct_find_property(op->ptr, "relative_path"))) {
if (RNA_property_boolean_get(op->ptr, prop)) {
@@ -1791,8 +1796,7 @@ static bool file_execute(bContext *C, SpaceFile *sfile)
}
else {
BLI_path_normalize(BKE_main_blendfile_path(bmain), params->dir);
- BLI_path_append(params->dir, sizeof(params->dir) - 1, file->relpath);
- BLI_path_slash_ensure(params->dir);
+ BLI_path_append_dir(params->dir, sizeof(params->dir), file->relpath);
}
ED_file_change_dir(C);
}
@@ -1955,7 +1959,7 @@ static int file_parent_exec(bContext *C, wmOperator *UNUSED(unused))
if (params) {
if (BLI_path_parent_dir(params->dir)) {
- BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir);
+ BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir));
ED_file_change_dir(C);
if (params->recursion_level > 1) {
/* Disable 'dirtree' recursion when going up in tree. */
@@ -2538,7 +2542,7 @@ void file_directory_enter_handle(bContext *C, void *UNUSED(arg_unused), void *UN
}
}
- BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir);
+ BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir));
if (filelist_is_dir(sfile->files, params->dir)) {
if (!STREQ(params->dir, old_dir)) { /* Avoids flickering when nothing's changed. */
@@ -2625,7 +2629,7 @@ void file_filename_enter_handle(bContext *C, void *UNUSED(arg_unused), void *arg
/* if directory, open it and empty filename field */
if (filelist_is_dir(sfile->files, filepath)) {
- BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), filepath);
+ BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), filepath, sizeof(filepath));
BLI_strncpy(params->dir, filepath, sizeof(params->dir));
params->file[0] = '\0';
ED_file_change_dir(C);
diff --git a/source/blender/editors/space_file/filelist.cc b/source/blender/editors/space_file/filelist.cc
index 9f40cf92747..4580b2e2fa8 100644
--- a/source/blender/editors/space_file/filelist.cc
+++ b/source/blender/editors/space_file/filelist.cc
@@ -31,6 +31,7 @@
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_stack.h"
+#include "BLI_string_utils.h"
#include "BLI_task.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
@@ -245,7 +246,7 @@ struct FileList {
bool (*check_dir_fn)(struct FileList *, char *, const bool);
/* Fill filelist (to be called by read job). */
- void (*read_job_fn)(struct FileListReadJob *, short *, short *, float *);
+ void (*read_job_fn)(struct FileListReadJob *, bool *, bool *, float *);
/* Filter an entry of current filelist. */
bool (*filter_fn)(struct FileListInternEntry *, const char *, FileListFilter *);
@@ -294,24 +295,24 @@ enum {
static ImBuf *gSpecialFileImages[SPECIAL_IMG_MAX];
static void filelist_readjob_main(FileListReadJob *job_params,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress);
static void filelist_readjob_lib(FileListReadJob *job_params,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress);
static void filelist_readjob_dir(FileListReadJob *job_params,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress);
static void filelist_readjob_asset_library(FileListReadJob *job_params,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress);
static void filelist_readjob_main_assets(FileListReadJob *job_params,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress);
/* helper, could probably go in BKE actually? */
@@ -1208,7 +1209,7 @@ static int filelist_geticon_ex(const FileDirEntry *file,
}
else if (root) {
BLI_path_join(fullpath, sizeof(fullpath), root, file->relpath);
- BLI_path_slash_ensure(fullpath);
+ BLI_path_slash_ensure(fullpath, sizeof(fullpath));
}
for (; tfsm; tfsm = tfsm->next) {
if (STREQ(tfsm->path, target)) {
@@ -1952,7 +1953,7 @@ void filelist_setdir(struct FileList *filelist, char *r_dir)
const bool allow_invalid = filelist->asset_library_ref != nullptr;
BLI_assert(strlen(r_dir) < FILE_MAX_LIBEXTRA);
- BLI_path_normalize_dir(BKE_main_blendfile_path_from_global(), r_dir);
+ BLI_path_normalize_dir(BKE_main_blendfile_path_from_global(), r_dir, FILE_MAX_LIBEXTRA);
const bool is_valid_path = filelist->check_dir_fn(filelist, r_dir, !allow_invalid);
BLI_assert(is_valid_path || allow_invalid);
UNUSED_VARS_NDEBUG(is_valid_path);
@@ -2920,7 +2921,7 @@ static int filelist_readjob_list_dir(const char *root,
if (BLI_file_alias_target(full_path, entry->redirection_path)) {
if (BLI_is_dir(entry->redirection_path)) {
entry->typeflag = FILE_TYPE_DIR;
- BLI_path_slash_ensure(entry->redirection_path);
+ BLI_path_slash_ensure(entry->redirection_path, FILE_MAXDIR);
}
else {
entry->typeflag = (eFileSel_File_Types)ED_path_extension_type(entry->redirection_path);
@@ -3400,7 +3401,7 @@ struct FileListReadJob {
static void filelist_readjob_append_entries(FileListReadJob *job_params,
ListBase *from_entries,
int from_entries_num,
- short *do_update)
+ bool *do_update)
{
BLI_assert(BLI_listbase_count(from_entries) == from_entries_num);
if (from_entries_num <= 0) {
@@ -3455,8 +3456,8 @@ static bool filelist_readjob_should_recurse_into_entry(const int max_recursion,
static void filelist_readjob_recursive_dir_add_items(const bool do_lib,
FileListReadJob *job_params,
- const short *stop,
- short *do_update,
+ const bool *stop,
+ bool *do_update,
float *progress)
{
FileList *filelist = job_params->tmp_filelist; /* Use the thread-safe filelist queue. */
@@ -3476,7 +3477,7 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib,
BLI_strncpy(dir, filelist->filelist.root, sizeof(dir));
BLI_strncpy(filter_glob, filelist->filter_data.filter_glob, sizeof(filter_glob));
- BLI_path_normalize_dir(job_params->main_name, dir);
+ BLI_path_normalize_dir(job_params->main_name, dir, sizeof(dir));
td_dir->dir = BLI_strdup(dir);
/* Init the file indexer. */
@@ -3507,7 +3508,7 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib,
* Note that in the end, this means we 'cache' valid relative subdir once here,
* this is actually better. */
BLI_strncpy(rel_subdir, subdir, sizeof(rel_subdir));
- BLI_path_normalize_dir(root, rel_subdir);
+ BLI_path_normalize_dir(root, rel_subdir, sizeof(rel_subdir));
BLI_path_rel(rel_subdir, root);
bool is_lib = false;
@@ -3542,9 +3543,10 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib,
LISTBASE_FOREACH (FileListInternEntry *, entry, &entries) {
entry->uid = filelist_uid_generate(filelist);
- /* When loading entries recursive, the rel_path should be relative from the root dir.
- * we combine the relative path to the subdir with the relative path of the entry. */
- BLI_path_join(dir, sizeof(dir), rel_subdir, entry->relpath);
+ /* When loading entries recursive, the `rel_path` should be relative from the root dir.
+ * we combine the relative path to the `subdir` with the relative path of the entry.
+ * Using #BLI_path_join works but isn't needed as `rel_subdir` has a trailing slash. */
+ BLI_string_join(dir, sizeof(dir), rel_subdir, entry->relpath);
MEM_freeN(entry->relpath);
entry->relpath = BLI_strdup(dir + 2); /* + 2 to remove '//'
* added by BLI_path_rel to rel_subdir. */
@@ -3553,9 +3555,10 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib,
if (filelist_readjob_should_recurse_into_entry(
max_recursion, is_lib, recursion_level, entry)) {
- /* We have a directory we want to list, add it to todo list! */
- BLI_path_join(dir, sizeof(dir), root, entry->relpath);
- BLI_path_normalize_dir(job_params->main_name, dir);
+ /* We have a directory we want to list, add it to todo list!
+ * Using #BLI_path_join works but isn't needed as `root` has a trailing slash. */
+ BLI_string_join(dir, sizeof(dir), root, entry->relpath);
+ BLI_path_normalize_dir(job_params->main_name, dir, sizeof(dir));
td_dir = static_cast<TodoDir *>(BLI_stack_push_r(todo_dirs));
td_dir->level = recursion_level + 1;
td_dir->dir = BLI_strdup(dir);
@@ -3591,8 +3594,8 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib,
static void filelist_readjob_do(const bool do_lib,
FileListReadJob *job_params,
- const short *stop,
- short *do_update,
+ const bool *stop,
+ bool *do_update,
float *progress)
{
FileList *filelist = job_params->tmp_filelist; /* Use the thread-safe filelist queue. */
@@ -3608,16 +3611,16 @@ static void filelist_readjob_do(const bool do_lib,
}
static void filelist_readjob_dir(FileListReadJob *job_params,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
filelist_readjob_do(false, job_params, stop, do_update, progress);
}
static void filelist_readjob_lib(FileListReadJob *job_params,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
filelist_readjob_do(true, job_params, stop, do_update, progress);
@@ -3640,7 +3643,7 @@ static void filelist_asset_library_path(const FileListReadJob *job_params,
/**
* Load asset library data, which currently means loading the asset catalogs for the library.
*/
-static void filelist_readjob_load_asset_library_data(FileListReadJob *job_params, short *do_update)
+static void filelist_readjob_load_asset_library_data(FileListReadJob *job_params, bool *do_update)
{
FileList *tmp_filelist = job_params->tmp_filelist; /* Use the thread-safe filelist queue. */
@@ -3664,8 +3667,8 @@ static void filelist_readjob_load_asset_library_data(FileListReadJob *job_params
}
static void filelist_readjob_main_assets_add_items(FileListReadJob *job_params,
- short * /*stop*/,
- short *do_update,
+ bool * /*stop*/,
+ bool *do_update,
float * /*progress*/)
{
FileList *filelist = job_params->tmp_filelist; /* Use the thread-safe filelist queue. */
@@ -3726,8 +3729,8 @@ static bool filelist_contains_main(const FileList *filelist, const Main *bmain)
}
static void filelist_readjob_asset_library(FileListReadJob *job_params,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
FileList *filelist = job_params->tmp_filelist; /* Use the thread-safe filelist queue. */
@@ -3750,8 +3753,8 @@ static void filelist_readjob_asset_library(FileListReadJob *job_params,
}
static void filelist_readjob_main(FileListReadJob *job_params,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
/* TODO! */
@@ -3759,8 +3762,8 @@ static void filelist_readjob_main(FileListReadJob *job_params,
}
static void filelist_readjob_main_assets(FileListReadJob *job_params,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
FileList *filelist = job_params->tmp_filelist; /* Use the thread-safe filelist queue. */
@@ -3788,7 +3791,7 @@ static bool filelist_readjob_is_partial_read(const FileListReadJob *read_job)
* some current entries are kept and we just call the readjob to update the main files (see
* #FileListReadJob.only_main_data).
*/
-static void filelist_readjob_startjob(void *flrjv, short *stop, short *do_update, float *progress)
+static void filelist_readjob_startjob(void *flrjv, bool *stop, bool *do_update, float *progress)
{
FileListReadJob *flrj = static_cast<FileListReadJob *>(flrjv);
@@ -3936,8 +3939,8 @@ void filelist_readjob_start(FileList *filelist, const int space_notifier, const
const bool no_threads = (filelist->tags & FILELIST_TAGS_NO_THREADS) || flrj->only_main_data;
if (no_threads) {
- short dummy_stop = false;
- short dummy_do_update = false;
+ bool dummy_stop = false;
+ bool dummy_do_update = false;
float dummy_progress = 0.0f;
/* Single threaded execution. Just directly call the callbacks. */
diff --git a/source/blender/editors/space_file/filesel.c b/source/blender/editors/space_file/filesel.c
index df7e9702e85..af2c9d4e757 100644
--- a/source/blender/editors/space_file/filesel.c
+++ b/source/blender/editors/space_file/filesel.c
@@ -197,7 +197,7 @@ static FileSelectParams *fileselect_ensure_updated_file_params(SpaceFile *sfile)
}
if (params->dir[0]) {
- BLI_path_normalize_dir(blendfile_path, params->dir);
+ BLI_path_normalize_dir(blendfile_path, params->dir, sizeof(params->dir));
BLI_path_abs(params->dir, blendfile_path);
}
@@ -1187,7 +1187,7 @@ int autocomplete_directory(struct bContext *C, char *str, void *UNUSED(arg_v))
match = UI_autocomplete_end(autocpl, str);
if (match == AUTOCOMPLETE_FULL_MATCH) {
- BLI_path_slash_ensure(str);
+ BLI_path_slash_ensure(str, FILE_MAX);
}
}
}
diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c
index cea53908d4f..959f8b01ec8 100644
--- a/source/blender/editors/space_file/fsmenu.c
+++ b/source/blender/editors/space_file/fsmenu.c
@@ -1147,8 +1147,8 @@ static void fsmenu_bookmark_validate_job_startjob(
void *fsmenuv,
/* Cannot be const, this function implements wm_jobs_start_callback.
* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *UNUSED(progress))
{
FSMenu *fsmenu = fsmenuv;
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index 41a8368152d..f8a0dff3a41 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -1446,7 +1446,7 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *region)
GPU_blend(GPU_BLEND_NONE);
}
- /* free tempolary channels */
+ /* Free temporary channels. */
ANIM_animdata_freelist(&anim_data);
}
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index f57c9fead56..45bbe50eedd 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -905,7 +905,7 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *region)
}
}
- /* free tempolary channels */
+ /* Free temporary channels. */
ANIM_animdata_freelist(&anim_data);
}
diff --git a/source/blender/editors/space_node/CMakeLists.txt b/source/blender/editors/space_node/CMakeLists.txt
index d7eccbf0b68..ff9e5352d0a 100644
--- a/source/blender/editors/space_node/CMakeLists.txt
+++ b/source/blender/editors/space_node/CMakeLists.txt
@@ -29,6 +29,7 @@ set(INC
set(SRC
add_node_search.cc
+ add_menu_assets.cc
drawnode.cc
link_drag_search.cc
node_add.cc
diff --git a/source/blender/editors/space_node/add_menu_assets.cc b/source/blender/editors/space_node/add_menu_assets.cc
new file mode 100644
index 00000000000..1ba1d67d854
--- /dev/null
+++ b/source/blender/editors/space_node/add_menu_assets.cc
@@ -0,0 +1,314 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_multi_value_map.hh"
+
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_asset.h"
+#include "BKE_asset_catalog.hh"
+#include "BKE_asset_library.hh"
+#include "BKE_idprop.h"
+#include "BKE_screen.h"
+
+#include "BLT_translation.h"
+
+#include "RNA_access.h"
+#include "RNA_prototypes.h"
+
+#include "ED_asset.h"
+#include "ED_screen.h"
+
+#include "node_intern.hh"
+
+namespace blender::ed::space_node {
+
+static bool node_add_menu_poll(const bContext *C, MenuType * /*mt*/)
+{
+ return CTX_wm_space_node(C);
+}
+
+static void node_add_menu_assets_listen_fn(const wmRegionListenerParams *params)
+{
+ const wmNotifier *wmn = params->notifier;
+ ARegion *region = params->region;
+
+ switch (wmn->category) {
+ case NC_ASSET:
+ if (wmn->data == ND_ASSET_LIST_READING) {
+ ED_region_tag_refresh_ui(region);
+ }
+ break;
+ }
+}
+
+struct LibraryAsset {
+ AssetLibraryReference library_ref;
+ AssetHandle handle;
+};
+
+struct LibraryCatalog {
+ bke::AssetLibrary *library;
+ const bke::AssetCatalog *catalog;
+};
+
+struct AssetItemTree {
+ bke::AssetCatalogTree catalogs;
+ MultiValueMap<bke::AssetCatalogPath, LibraryAsset> assets_per_path;
+ Map<const bke::AssetCatalogTreeItem *, bke::AssetCatalogPath> full_catalog_per_tree_item;
+};
+
+static bool all_loading_finished()
+{
+ for (const AssetLibraryReference &library : bke::all_valid_asset_library_refs()) {
+ if (!ED_assetlist_is_loaded(&library)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+static AssetItemTree build_catalog_tree(const bContext &C, const bNodeTree *node_tree)
+{
+ if (!node_tree) {
+ return {};
+ }
+ const Main &bmain = *CTX_data_main(&C);
+ const Vector<AssetLibraryReference> all_libraries = bke::all_valid_asset_library_refs();
+
+ /* Merge catalogs from all libraries to deduplicate menu items. Also store the catalog and
+ * library for each asset ID in order to use them later when retrieving assets and removing
+ * empty catalogs. */
+ Map<bke::CatalogID, LibraryCatalog> id_to_catalog_map;
+ bke::AssetCatalogTree catalogs_from_all_libraries;
+ for (const AssetLibraryReference &library_ref : all_libraries) {
+ if (bke::AssetLibrary *library = BKE_asset_library_load(&bmain, library_ref)) {
+ if (bke::AssetCatalogTree *tree = library->catalog_service->get_catalog_tree()) {
+ tree->foreach_item([&](bke::AssetCatalogTreeItem &item) {
+ const bke::CatalogID &id = item.get_catalog_id();
+ bke::AssetCatalog *catalog = library->catalog_service->find_catalog(id);
+ catalogs_from_all_libraries.insert_item(*catalog);
+ id_to_catalog_map.add(item.get_catalog_id(), LibraryCatalog{library, catalog});
+ });
+ }
+ }
+ }
+
+ /* Find all the matching node group assets for every catalog path. */
+ MultiValueMap<bke::AssetCatalogPath, LibraryAsset> assets_per_path;
+ for (const AssetLibraryReference &library_ref : all_libraries) {
+ AssetFilterSettings type_filter{};
+ type_filter.id_types = FILTER_ID_NT;
+
+ ED_assetlist_storage_fetch(&library_ref, &C);
+ ED_assetlist_ensure_previews_job(&library_ref, &C);
+ ED_assetlist_iterate(library_ref, [&](AssetHandle asset) {
+ if (!ED_asset_filter_matches_asset(&type_filter, &asset)) {
+ return true;
+ }
+ const AssetMetaData &meta_data = *ED_asset_handle_get_metadata(&asset);
+ const IDProperty *tree_type = BKE_asset_metadata_idprop_find(&meta_data, "type");
+ if (tree_type == nullptr || IDP_Int(tree_type) != node_tree->type) {
+ return true;
+ }
+ if (BLI_uuid_is_nil(meta_data.catalog_id)) {
+ return true;
+ }
+ const LibraryCatalog &library_catalog = id_to_catalog_map.lookup(meta_data.catalog_id);
+ assets_per_path.add(library_catalog.catalog->path, LibraryAsset{library_ref, asset});
+ return true;
+ });
+ }
+
+ /* Build the final tree without any of the catalogs that don't have proper node group assets. */
+ bke::AssetCatalogTree catalogs_with_node_assets;
+ catalogs_from_all_libraries.foreach_item([&](bke::AssetCatalogTreeItem &item) {
+ if (!assets_per_path.lookup(item.catalog_path()).is_empty()) {
+ const bke::CatalogID &id = item.get_catalog_id();
+ const LibraryCatalog &library_catalog = id_to_catalog_map.lookup(id);
+ bke::AssetCatalog *catalog = library_catalog.library->catalog_service->find_catalog(id);
+ catalogs_with_node_assets.insert_item(*catalog);
+ }
+ });
+
+ /* Build another map storing full asset paths for each tree item, in order to have stable
+ * pointers to asset catalog paths to use for context pointers. This is necessary because
+ * #bke::AssetCatalogTreeItem doesn't store its full path directly. */
+ Map<const bke::AssetCatalogTreeItem *, bke::AssetCatalogPath> full_catalog_per_tree_item;
+ catalogs_with_node_assets.foreach_item([&](bke::AssetCatalogTreeItem &item) {
+ full_catalog_per_tree_item.add_new(&item, item.catalog_path());
+ });
+
+ return {std::move(catalogs_with_node_assets),
+ std::move(assets_per_path),
+ std::move(full_catalog_per_tree_item)};
+}
+
+static void node_add_catalog_assets_draw(const bContext *C, Menu *menu)
+{
+ bScreen &screen = *CTX_wm_screen(C);
+ const SpaceNode &snode = *CTX_wm_space_node(C);
+ if (!snode.runtime->assets_for_menu) {
+ BLI_assert_unreachable();
+ return;
+ }
+ AssetItemTree &tree = *snode.runtime->assets_for_menu;
+ const bNodeTree *edit_tree = snode.edittree;
+ if (!edit_tree) {
+ return;
+ }
+
+ const PointerRNA menu_path_ptr = CTX_data_pointer_get(C, "asset_catalog_path");
+ if (RNA_pointer_is_null(&menu_path_ptr)) {
+ return;
+ }
+ const bke::AssetCatalogPath &menu_path = *static_cast<const bke::AssetCatalogPath *>(
+ menu_path_ptr.data);
+
+ const Span<LibraryAsset> asset_items = tree.assets_per_path.lookup(menu_path);
+ bke::AssetCatalogTreeItem *catalog_item = tree.catalogs.find_item(menu_path);
+ BLI_assert(catalog_item != nullptr);
+
+ if (asset_items.is_empty() && !catalog_item->has_children()) {
+ return;
+ }
+
+ uiLayout *layout = menu->layout;
+ uiItemS(layout);
+
+ for (const LibraryAsset &item : asset_items) {
+ uiLayout *col = uiLayoutColumn(layout, false);
+ PointerRNA file{
+ &screen.id, &RNA_FileSelectEntry, const_cast<FileDirEntry *>(item.handle.file_data)};
+ uiLayoutSetContextPointer(col, "active_file", &file);
+
+ PointerRNA library_ptr{&screen.id,
+ &RNA_AssetLibraryReference,
+ const_cast<AssetLibraryReference *>(&item.library_ref)};
+ uiLayoutSetContextPointer(col, "asset_library_ref", &library_ptr);
+
+ uiItemO(col, ED_asset_handle_get_name(&item.handle), ICON_NONE, "NODE_OT_add_group_asset");
+ }
+
+ catalog_item->foreach_child([&](bke::AssetCatalogTreeItem &child_item) {
+ const bke::AssetCatalogPath &path = tree.full_catalog_per_tree_item.lookup(&child_item);
+ PointerRNA path_ptr{
+ &screen.id, &RNA_AssetCatalogPath, const_cast<bke::AssetCatalogPath *>(&path)};
+ uiLayout *col = uiLayoutColumn(layout, false);
+ uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr);
+ uiItemM(col, "NODE_MT_node_add_catalog_assets", path.name().c_str(), ICON_NONE);
+ });
+}
+
+static void add_root_catalogs_draw(const bContext *C, Menu *menu)
+{
+ bScreen &screen = *CTX_wm_screen(C);
+ SpaceNode &snode = *CTX_wm_space_node(C);
+ const bNodeTree *edit_tree = snode.edittree;
+ uiLayout *layout = menu->layout;
+
+ snode.runtime->assets_for_menu = std::make_shared<AssetItemTree>(
+ build_catalog_tree(*C, edit_tree));
+
+ const bool loading_finished = all_loading_finished();
+
+ AssetItemTree &tree = *snode.runtime->assets_for_menu;
+ if (tree.catalogs.is_empty() && loading_finished) {
+ return;
+ }
+
+ uiItemS(layout);
+
+ if (!loading_finished) {
+ uiItemL(layout, IFACE_("Loading Asset Libraries"), ICON_INFO);
+ }
+
+ /* Avoid adding a separate root catalog when the assets have already been added to one of the
+ * builtin menus.
+ * TODO: The need to define the builtin menu labels here is completely non-ideal. We don't have
+ * any UI introspection that can do this though. This can be solved in the near future by
+ * removing the need to define the add menu completely, instead using a per-node-type path which
+ * can be merged with catalog tree.
+ */
+ static Set<std::string> all_builtin_menus = []() {
+ Set<std::string> menus;
+ menus.add_new("Attribute");
+ menus.add_new("Color");
+ menus.add_new("Curve");
+ menus.add_new("Curve Primitives");
+ menus.add_new("Curve Topology");
+ menus.add_new("Geometry");
+ menus.add_new("Input");
+ menus.add_new("Instances");
+ menus.add_new("Material");
+ menus.add_new("Mesh");
+ menus.add_new("Mesh Primitives");
+ menus.add_new("Mesh Topology");
+ menus.add_new("Output");
+ menus.add_new("Point");
+ menus.add_new("Text");
+ menus.add_new("Texture");
+ menus.add_new("Utilities");
+ menus.add_new("UV");
+ menus.add_new("Vector");
+ menus.add_new("Volume");
+ menus.add_new("Group");
+ menus.add_new("Layout");
+ return menus;
+ }();
+
+ tree.catalogs.foreach_root_item([&](bke::AssetCatalogTreeItem &item) {
+ if (all_builtin_menus.contains(item.get_name())) {
+ return;
+ }
+ const bke::AssetCatalogPath &path = tree.full_catalog_per_tree_item.lookup(&item);
+ PointerRNA path_ptr{
+ &screen.id, &RNA_AssetCatalogPath, const_cast<bke::AssetCatalogPath *>(&path)};
+ uiLayout *col = uiLayoutColumn(layout, false);
+ uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr);
+ uiItemM(col, "NODE_MT_node_add_catalog_assets", path.name().c_str(), ICON_NONE);
+ });
+}
+
+MenuType add_catalog_assets_menu_type()
+{
+ MenuType type{};
+ BLI_strncpy(type.idname, "NODE_MT_node_add_catalog_assets", sizeof(type.idname));
+ type.poll = node_add_menu_poll;
+ type.draw = node_add_catalog_assets_draw;
+ type.listener = node_add_menu_assets_listen_fn;
+ return type;
+}
+
+MenuType add_root_catalogs_menu_type()
+{
+ MenuType type{};
+ BLI_strncpy(type.idname, "NODE_MT_node_add_root_catalogs", sizeof(type.idname));
+ type.poll = node_add_menu_poll;
+ type.draw = add_root_catalogs_draw;
+ type.listener = node_add_menu_assets_listen_fn;
+ return type;
+}
+
+} // namespace blender::ed::space_node
+
+/* Note: This is only necessary because Python can't set an asset catalog path context item. */
+void uiTemplateNodeAssetMenuItems(uiLayout *layout, bContext *C, const char *catalog_path)
+{
+ using namespace blender;
+ using namespace blender::ed::space_node;
+ bScreen &screen = *CTX_wm_screen(C);
+ SpaceNode &snode = *CTX_wm_space_node(C);
+ AssetItemTree &tree = *snode.runtime->assets_for_menu;
+ const bke::AssetCatalogTreeItem *item = tree.catalogs.find_root_item(catalog_path);
+ if (!item) {
+ return;
+ }
+ const bke::AssetCatalogPath &path = tree.full_catalog_per_tree_item.lookup(item);
+ PointerRNA path_ptr{
+ &screen.id, &RNA_AssetCatalogPath, const_cast<bke::AssetCatalogPath *>(&path)};
+ uiItemS(layout);
+ uiLayout *col = uiLayoutColumn(layout, false);
+ uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr);
+ uiItemMContents(col, "NODE_MT_node_add_catalog_assets");
+}
diff --git a/source/blender/editors/space_node/node_add.cc b/source/blender/editors/space_node/node_add.cc
index 07eecff320a..41f70a6d8cf 100644
--- a/source/blender/editors/space_node/node_add.cc
+++ b/source/blender/editors/space_node/node_add.cc
@@ -30,6 +30,7 @@
#include "DEG_depsgraph_build.h"
+#include "ED_asset.h"
#include "ED_node.h" /* own include */
#include "ED_render.h"
#include "ED_screen.h"
@@ -244,38 +245,36 @@ void NODE_OT_add_reroute(wmOperatorType *ot)
/** \name Add Node Group Operator
* \{ */
-static bNodeTree *node_add_group_get_and_poll_group_node_tree(Main *bmain,
- wmOperator *op,
- bNodeTree *ntree)
+static bool node_group_add_poll(const bNodeTree &node_tree,
+ const bNodeTree &node_group,
+ ReportList &reports)
{
- bNodeTree *node_group = reinterpret_cast<bNodeTree *>(
- WM_operator_properties_id_lookup_from_name_or_session_uuid(bmain, op->ptr, ID_NT));
- if (!node_group) {
- return nullptr;
+ if (node_group.type != node_tree.type) {
+ return false;
}
const char *disabled_hint = nullptr;
- if ((node_group->type != ntree->type) || !nodeGroupPoll(ntree, node_group, &disabled_hint)) {
+ if (!nodeGroupPoll(&node_tree, &node_group, &disabled_hint)) {
if (disabled_hint) {
- BKE_reportf(op->reports,
+ BKE_reportf(&reports,
RPT_ERROR,
"Can not add node group '%s' to '%s':\n %s",
- node_group->id.name + 2,
- ntree->id.name + 2,
+ node_group.id.name + 2,
+ node_tree.id.name + 2,
disabled_hint);
}
else {
- BKE_reportf(op->reports,
+ BKE_reportf(&reports,
RPT_ERROR,
"Can not add node group '%s' to '%s'",
- node_group->id.name + 2,
- ntree->id.name + 2);
+ node_group.id.name + 2,
+ node_tree.id.name + 2);
}
- return nullptr;
+ return false;
}
- return node_group;
+ return true;
}
static int node_add_group_exec(bContext *C, wmOperator *op)
@@ -284,10 +283,14 @@ static int node_add_group_exec(bContext *C, wmOperator *op)
SpaceNode *snode = CTX_wm_space_node(C);
bNodeTree *ntree = snode->edittree;
- bNodeTree *node_group = node_add_group_get_and_poll_group_node_tree(bmain, op, ntree);
+ bNodeTree *node_group = reinterpret_cast<bNodeTree *>(
+ WM_operator_properties_id_lookup_from_name_or_session_uuid(bmain, op->ptr, ID_NT));
if (!node_group) {
return OPERATOR_CANCELLED;
}
+ if (!node_group_add_poll(*ntree, *node_group, *op->reports)) {
+ return OPERATOR_CANCELLED;
+ }
ED_preview_kill_jobs(CTX_wm_manager(C), CTX_data_main(C));
@@ -320,9 +323,8 @@ static bool node_add_group_poll(bContext *C)
}
const SpaceNode *snode = CTX_wm_space_node(C);
if (snode->edittree->type == NTREE_CUSTOM) {
- CTX_wm_operator_poll_msg_set(C,
- "This node editor displays a custom (Python defined) node tree. "
- "Dropping node groups isn't supported for this");
+ CTX_wm_operator_poll_msg_set(
+ C, "Adding node groups isn't supported for custom (Python defined) node trees");
return false;
}
return true;
@@ -367,6 +369,105 @@ void NODE_OT_add_group(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Add Node Group Asset Operator
+ * \{ */
+
+static bool add_node_group_asset(const bContext &C,
+ const AssetLibraryReference &library_ref,
+ const AssetHandle asset,
+ ReportList &reports)
+{
+ Main &bmain = *CTX_data_main(&C);
+ SpaceNode &snode = *CTX_wm_space_node(&C);
+ bNodeTree &edit_tree = *snode.edittree;
+
+ bNodeTree *node_group = reinterpret_cast<bNodeTree *>(
+ asset::get_local_id_from_asset_or_append_and_reuse(bmain, library_ref, asset));
+ if (!node_group) {
+ return false;
+ }
+ if (!node_group_add_poll(edit_tree, *node_group, reports)) {
+ /* Remove the node group if it was newly appended but can't be added to the tree. */
+ id_us_plus(&node_group->id);
+ BKE_id_free_us(&bmain, node_group);
+ return false;
+ }
+
+ ED_preview_kill_jobs(CTX_wm_manager(&C), CTX_data_main(&C));
+
+ bNode *group_node = add_node(
+ C, ntreeTypeFind(node_group->idname)->group_idname, snode.runtime->cursor);
+ if (!group_node) {
+ BKE_report(&reports, RPT_WARNING, "Could not add node group");
+ return false;
+ }
+ /* By default, don't show the data-block selector since it's not usually necessary for assets. */
+ group_node->flag &= ~NODE_OPTIONS;
+
+ group_node->id = &node_group->id;
+ id_us_plus(group_node->id);
+ BKE_ntree_update_tag_node_property(&edit_tree, group_node);
+
+ nodeSetActive(&edit_tree, group_node);
+ ED_node_tree_propagate_change(&C, &bmain, nullptr);
+ DEG_relations_tag_update(&bmain);
+
+ return true;
+}
+
+static int node_add_group_asset_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ARegion &region = *CTX_wm_region(C);
+ SpaceNode &snode = *CTX_wm_space_node(C);
+
+ const AssetLibraryReference *library_ref = CTX_wm_asset_library_ref(C);
+ if (!library_ref) {
+ return OPERATOR_CANCELLED;
+ }
+ bool is_valid;
+ const AssetHandle handle = CTX_wm_asset_handle(C, &is_valid);
+ if (!is_valid) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* Convert mouse coordinates to v2d space. */
+ UI_view2d_region_to_view(&region.v2d,
+ event->mval[0],
+ event->mval[1],
+ &snode.runtime->cursor[0],
+ &snode.runtime->cursor[1]);
+
+ snode.runtime->cursor /= UI_DPI_FAC;
+
+ if (!add_node_group_asset(*C, *library_ref, handle, *op->reports)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ wmOperatorType *ot = WM_operatortype_find("NODE_OT_translate_attach_remove_on_cancel", true);
+ BLI_assert(ot);
+ PointerRNA ptr;
+ WM_operator_properties_create_ptr(&ptr, ot);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
+ WM_operator_properties_free(&ptr);
+
+ return OPERATOR_FINISHED;
+}
+
+void NODE_OT_add_group_asset(wmOperatorType *ot)
+{
+ ot->name = "Add Node Group Asset";
+ ot->description = "Add a node group asset to the active node tree";
+ ot->idname = "NODE_OT_add_group_asset";
+
+ ot->invoke = node_add_group_asset_invoke;
+ ot->poll = node_add_group_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Add Node Object Operator
* \{ */
@@ -393,7 +494,7 @@ static int node_add_object_exec(bContext *C, wmOperator *op)
bNodeSocket *sock = nodeFindSocket(object_node, SOCK_IN, "Object");
if (!sock) {
- BKE_report(op->reports, RPT_WARNING, "Could not find node object socket");
+ BLI_assert_unreachable();
return OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/space_node/node_edit.cc b/source/blender/editors/space_node/node_edit.cc
index 48b3d711bdf..e6eba45d45e 100644
--- a/source/blender/editors/space_node/node_edit.cc
+++ b/source/blender/editors/space_node/node_edit.cc
@@ -89,8 +89,8 @@ struct CompoJob {
Depsgraph *compositor_depsgraph;
bNodeTree *localtree;
/* Jon system integration. */
- const short *stop;
- short *do_update;
+ const bool *stop;
+ bool *do_update;
float *progress;
};
@@ -166,7 +166,7 @@ static int compo_get_recalc_flags(const bContext *C)
}
/* called by compo, only to check job 'stop' value */
-static int compo_breakjob(void *cjv)
+static bool compo_breakjob(void *cjv)
{
CompoJob *cj = (CompoJob *)cjv;
@@ -250,8 +250,8 @@ static void compo_progressjob(void *cjv, float progress)
static void compo_startjob(void *cjv,
/* Cannot be const, this function implements wm_jobs_start_callback.
* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
CompoJob *cj = (CompoJob *)cjv;
diff --git a/source/blender/editors/space_node/node_group.cc b/source/blender/editors/space_node/node_group.cc
index aedceb1d368..329f78860a4 100644
--- a/source/blender/editors/space_node/node_group.cc
+++ b/source/blender/editors/space_node/node_group.cc
@@ -14,6 +14,7 @@
#include "BLI_linklist.h"
#include "BLI_listbase.h"
+#include "BLI_map.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_string.h"
#include "BLI_vector.hh"
@@ -735,6 +736,74 @@ static int node_get_selected_minmax(
return totselect;
}
+/**
+ * Redirect a link that are connecting a non-selected node to selected one.
+ * Create new socket or reuse an existing one that was connected from the same input.
+ * The output sockets of group nodes usually have consciously given names so they have
+ * precedence over socket names the link points to.
+ *
+ * \param ntree: The node tree that the node group is being created from.
+ * \param ngroup: The node tree of the new node group.
+ * \param gnode: The new group node in the original tree.
+ * \param input_node: The input node of the new node group.
+ * \param link: The incoming link that needs to be altered.
+ * \param reusable_sockets: Map for input socket interface lookup.
+ */
+static void node_group_make_redirect_incoming_link(
+ bNodeTree &ntree,
+ bNodeTree *ngroup,
+ bNode *gnode,
+ bNode *input_node,
+ bNodeLink *link,
+ Map<bNodeSocket *, bNodeSocket *> &reusable_sockets)
+{
+ bNodeSocket *input_socket = reusable_sockets.lookup_default(link->fromsock, nullptr);
+ if (input_socket) {
+ /* The incoming link is from a socket that has already been linked to
+ * a socket interface of the input node.
+ * Change the source of the link to the previously created socket interface.
+ * Move the link into the node tree of the new group. */
+ link->fromnode = input_node;
+ link->fromsock = input_socket;
+ BLI_remlink(&ntree.links, link);
+ BLI_addtail(&ngroup->links, link);
+ }
+ else {
+ bNode *node_for_typeinfo = nullptr;
+ bNodeSocket *socket_for_typeinfo = nullptr;
+ /* Find a socket where typeinfo and name may come from. */
+ node_socket_skip_reroutes(
+ &ntree.links, link->tonode, link->tosock, &node_for_typeinfo, &socket_for_typeinfo);
+ bNodeSocket *socket_for_naming = socket_for_typeinfo;
+
+ /* Use the name of group node output sockets. */
+ if (ELEM(link->fromnode->type, NODE_GROUP_INPUT, NODE_GROUP, NODE_CUSTOM_GROUP)) {
+ socket_for_naming = link->fromsock;
+ }
+
+ bNodeSocket *iosock = ntreeAddSocketInterfaceFromSocketWithName(ngroup,
+ node_for_typeinfo,
+ socket_for_typeinfo,
+ socket_for_naming->idname,
+ socket_for_naming->name);
+
+ /* Update the group node and interface sockets so the new interface socket can be linked. */
+ node_group_update(&ntree, gnode);
+ node_group_input_update(ngroup, input_node);
+
+ /* Create new internal link. */
+ bNodeSocket *input_sock = node_group_input_find_socket(input_node, iosock->identifier);
+ nodeAddLink(ngroup, input_node, input_sock, link->tonode, link->tosock);
+
+ /* Redirect external link. */
+ link->tonode = gnode;
+ link->tosock = node_group_find_input_socket(gnode, iosock->identifier);
+
+ /* Remember which interface socket the link has been redirected to. */
+ reusable_sockets.add_new(link->fromsock, input_sock);
+ }
+}
+
static void node_group_make_insert_selected(const bContext &C, bNodeTree &ntree, bNode *gnode)
{
Main *bmain = CTX_data_main(&C);
@@ -834,6 +903,10 @@ static void node_group_make_insert_selected(const bContext &C, bNodeTree &ntree,
output_node->locy = -offsety;
/* relink external sockets */
+
+ /* A map from link sources to input sockets already connected. */
+ Map<bNodeSocket *, bNodeSocket *> reusable_sockets;
+
LISTBASE_FOREACH_MUTABLE (bNodeLink *, link, &ntree.links) {
const bool fromselect = node_group_make_use_node(*link->fromnode, gnode);
const bool toselect = node_group_make_use_node(*link->tonode, gnode);
@@ -851,24 +924,8 @@ static void node_group_make_insert_selected(const bContext &C, bNodeTree &ntree,
continue;
}
- bNodeSocket *link_sock;
- bNode *link_node;
- node_socket_skip_reroutes(&ntree.links, link->tonode, link->tosock, &link_node, &link_sock);
- bNodeSocket *iosock = ntreeAddSocketInterfaceFromSocket(ngroup, link_node, link_sock);
-
- /* update the group node and interface node sockets,
- * so the new interface socket can be linked.
- */
- node_group_update(&ntree, gnode);
- node_group_input_update(ngroup, input_node);
-
- /* create new internal link */
- bNodeSocket *input_sock = node_group_input_find_socket(input_node, iosock->identifier);
- nodeAddLink(ngroup, input_node, input_sock, link->tonode, link->tosock);
-
- /* redirect external link */
- link->tonode = gnode;
- link->tosock = node_group_find_input_socket(gnode, iosock->identifier);
+ node_group_make_redirect_incoming_link(
+ ntree, ngroup, gnode, input_node, link, reusable_sockets);
}
else if (fromselect && !toselect) {
/* Remove hidden links to not create unconnected sockets in the interface. */
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh
index 1c3026628a6..88be9a52c61 100644
--- a/source/blender/editors/space_node/node_intern.hh
+++ b/source/blender/editors/space_node/node_intern.hh
@@ -38,6 +38,8 @@ extern const char *node_context_dir[];
namespace blender::ed::space_node {
+struct AssetItemTree;
+
/** Temporary data used in node link drag modal operator. */
struct bNodeLinkDrag {
/** Links dragged by the operator. */
@@ -96,6 +98,15 @@ struct SpaceNode_Runtime {
/* XXX hack for translate_attach op-macros to pass data from transform op to insert_offset op */
/** Temporary data for node insert offset (in UI called Auto-offset). */
struct NodeInsertOfsData *iofsd;
+
+ /**
+ * Temporary data for node add menu in order to provide longer-term storage for context pointers.
+ * Recreated every time the root menu is opened. In the future this will be replaced with an "all
+ * libraries" cache in the asset system itself.
+ *
+ * Stored with a shared pointer so that it can be forward declared.
+ */
+ std::shared_ptr<AssetItemTree> assets_for_menu;
};
enum NodeResizeDirection {
@@ -253,6 +264,7 @@ bNode *add_static_node(const bContext &C, int type, const float2 &location);
void NODE_OT_add_reroute(wmOperatorType *ot);
void NODE_OT_add_search(wmOperatorType *ot);
void NODE_OT_add_group(wmOperatorType *ot);
+void NODE_OT_add_group_asset(wmOperatorType *ot);
void NODE_OT_add_object(wmOperatorType *ot);
void NODE_OT_add_collection(wmOperatorType *ot);
void NODE_OT_add_file(wmOperatorType *ot);
@@ -383,4 +395,9 @@ void invoke_node_link_drag_add_menu(bContext &C,
void invoke_add_node_search_menu(bContext &C, const float2 &cursor, bool use_transform);
+/* add_menu_assets.cc */
+
+MenuType add_catalog_assets_menu_type();
+MenuType add_root_catalogs_menu_type();
+
} // namespace blender::ed::space_node
diff --git a/source/blender/editors/space_node/node_ops.cc b/source/blender/editors/space_node/node_ops.cc
index d45c33a3c59..104d1acf3b4 100644
--- a/source/blender/editors/space_node/node_ops.cc
+++ b/source/blender/editors/space_node/node_ops.cc
@@ -78,6 +78,7 @@ void node_operatortypes()
WM_operatortype_append(NODE_OT_add_search);
WM_operatortype_append(NODE_OT_add_group);
+ WM_operatortype_append(NODE_OT_add_group_asset);
WM_operatortype_append(NODE_OT_add_object);
WM_operatortype_append(NODE_OT_add_collection);
WM_operatortype_append(NODE_OT_add_file);
diff --git a/source/blender/editors/space_node/space_node.cc b/source/blender/editors/space_node/space_node.cc
index ac49115959c..5754e77399f 100644
--- a/source/blender/editors/space_node/space_node.cc
+++ b/source/blender/editors/space_node/space_node.cc
@@ -1170,5 +1170,8 @@ void ED_spacetype_node()
art->draw = node_toolbar_region_draw;
BLI_addhead(&st->regiontypes, art);
+ WM_menutype_add(MEM_new<MenuType>(__func__, add_catalog_assets_menu_type()));
+ WM_menutype_add(MEM_new<MenuType>(__func__, add_root_catalogs_menu_type()));
+
BKE_spacetype_register(st);
}
diff --git a/source/blender/editors/space_sequencer/sequencer_channels_draw.c b/source/blender/editors/space_sequencer/sequencer_channels_draw.c
index 8abd7e424d1..901417c152f 100644
--- a/source/blender/editors/space_sequencer/sequencer_channels_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_channels_draw.c
@@ -357,6 +357,10 @@ void draw_channels(const bContext *C, ARegion *region)
SeqChannelDrawContext context;
channel_draw_context_init(C, region, &context);
+ if (round_fl_to_int(context.channel_height) == 0) {
+ return;
+ }
+
UI_view2d_view_ortho(context.v2d);
draw_channel_headers(&context);
diff --git a/source/blender/editors/space_sequencer/sequencer_drag_drop.c b/source/blender/editors/space_sequencer/sequencer_drag_drop.c
index c892e7d7e55..d43ce26d2a1 100644
--- a/source/blender/editors/space_sequencer/sequencer_drag_drop.c
+++ b/source/blender/editors/space_sequencer/sequencer_drag_drop.c
@@ -505,8 +505,8 @@ typedef struct DropJobData {
} DropJobData;
static void prefetch_data_fn(void *custom_data,
- short *UNUSED(stop),
- short *UNUSED(do_update),
+ bool *UNUSED(stop),
+ bool *UNUSED(do_update),
float *UNUSED(progress))
{
DropJobData *job_data = (DropJobData *)custom_data;
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index a6916f9d031..3a2c62326de 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -890,8 +890,7 @@ static size_t draw_seq_text_get_overlay_string(const Scene *scene,
BLI_assert(i <= ARRAY_SIZE(text_array));
- return BLI_string_join_array(r_overlay_string, overlay_string_len, text_array, i) -
- r_overlay_string;
+ return BLI_string_join_array(r_overlay_string, overlay_string_len, text_array, i);
}
/* Draw info text on a sequence strip. */
diff --git a/source/blender/editors/space_sequencer/sequencer_preview.c b/source/blender/editors/space_sequencer/sequencer_preview.c
index 2820edc95aa..2410055d76d 100644
--- a/source/blender/editors/space_sequencer/sequencer_preview.c
+++ b/source/blender/editors/space_sequencer/sequencer_preview.c
@@ -51,7 +51,7 @@ static void free_preview_job(void *data)
}
/* Only this runs inside thread. */
-static void preview_startjob(void *data, short *stop, short *do_update, float *progress)
+static void preview_startjob(void *data, bool *stop, bool *do_update, float *progress)
{
PreviewJob *pj = data;
PreviewJobAudio *previewjb;
diff --git a/source/blender/editors/space_sequencer/sequencer_proxy.c b/source/blender/editors/space_sequencer/sequencer_proxy.c
index c851d3a29d4..30817771015 100644
--- a/source/blender/editors/space_sequencer/sequencer_proxy.c
+++ b/source/blender/editors/space_sequencer/sequencer_proxy.c
@@ -118,7 +118,7 @@ static int sequencer_rebuild_proxy_exec(bContext *C, wmOperator *UNUSED(op))
if (seq->flag & SELECT) {
ListBase queue = {NULL, NULL};
LinkData *link;
- short stop = 0, do_update;
+ bool stop = false, do_update;
float progress;
SEQ_proxy_rebuild_context(bmain, depsgraph, scene, seq, file_list, &queue, false);
@@ -126,7 +126,7 @@ static int sequencer_rebuild_proxy_exec(bContext *C, wmOperator *UNUSED(op))
for (link = queue.first; link; link = link->next) {
struct SeqIndexBuildContext *context = link->data;
SEQ_proxy_rebuild(context, &stop, &do_update, &progress);
- SEQ_proxy_rebuild_finish(context, 0);
+ SEQ_proxy_rebuild_finish(context, false);
}
SEQ_relations_free_imbuf(scene, &ed->seqbase, false);
}
diff --git a/source/blender/editors/space_sequencer/sequencer_thumbnails.c b/source/blender/editors/space_sequencer/sequencer_thumbnails.c
index 460054f3b44..d1606b14152 100644
--- a/source/blender/editors/space_sequencer/sequencer_thumbnails.c
+++ b/source/blender/editors/space_sequencer/sequencer_thumbnails.c
@@ -132,8 +132,8 @@ static void seq_get_thumb_image_dimensions(Sequence *seq,
}
static void thumbnail_start_job(void *data,
- short *stop,
- short *UNUSED(do_update),
+ bool *stop,
+ bool *UNUSED(do_update),
float *UNUSED(progress))
{
ThumbnailDrawJob *tj = data;
diff --git a/source/blender/editors/space_view3d/space_view3d.cc b/source/blender/editors/space_view3d/space_view3d.cc
index 635fbd75d74..05fb0c6a720 100644
--- a/source/blender/editors/space_view3d/space_view3d.cc
+++ b/source/blender/editors/space_view3d/space_view3d.cc
@@ -175,11 +175,11 @@ bool ED_view3d_area_user_region(const ScrArea *area, const View3D *v3d, ARegion
void ED_view3d_init_mats_rv3d(const struct Object *ob, struct RegionView3D *rv3d)
{
/* local viewmat and persmat, to calculate projections */
- mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat);
- mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->object_to_world);
+ mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->object_to_world);
/* initializes object space clipping, speeds up clip tests */
- ED_view3d_clipping_local(rv3d, ob->obmat);
+ ED_view3d_clipping_local(rv3d, ob->object_to_world);
}
void ED_view3d_init_mats_rv3d_gl(const struct Object *ob, struct RegionView3D *rv3d)
@@ -189,7 +189,7 @@ void ED_view3d_init_mats_rv3d_gl(const struct Object *ob, struct RegionView3D *r
/* We have to multiply instead of loading `viewmatob` to make
* it work with duplis using display-lists, otherwise it will
* override the dupli-matrix. */
- GPU_matrix_mul(ob->obmat);
+ GPU_matrix_mul(ob->object_to_world);
}
#ifdef DEBUG
@@ -710,7 +710,7 @@ static void view3d_ob_drop_matrix_from_snap(V3DSnapCursorState *snap_state,
copy_v3_v3(obmat_final[3], snap_data->loc);
float scale[3];
- mat4_to_size(scale, ob->obmat);
+ mat4_to_size(scale, ob->object_to_world);
rescale_m4(obmat_final, scale);
const BoundBox *bb = BKE_object_boundbox_get(ob);
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 4153f19f8be..f71ce54729c 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -474,7 +474,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
/* Location, X/Y/Z */
mul_v3_fl(median_basis.generic.location, 1.0f / (float)tot);
if (v3d->flag & V3D_GLOBAL_STATS) {
- mul_m4_v3(ob->obmat, median_basis.generic.location);
+ mul_m4_v3(ob->object_to_world, median_basis.generic.location);
}
if (has_meshdata) {
@@ -954,9 +954,9 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
memcpy(&ve_median_basis, &tfp->ve_median, sizeof(tfp->ve_median));
if (v3d->flag & V3D_GLOBAL_STATS) {
- invert_m4_m4(ob->imat, ob->obmat);
- mul_m4_v3(ob->imat, median_basis.generic.location);
- mul_m4_v3(ob->imat, ve_median_basis.generic.location);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_v3(ob->world_to_object, median_basis.generic.location);
+ mul_m4_v3(ob->world_to_object, ve_median_basis.generic.location);
}
sub_vn_vnvn((float *)&median_basis,
(float *)&ve_median_basis,
@@ -1215,7 +1215,7 @@ static void v3d_object_dimension_buts(bContext *C, uiLayout *layout, View3D *v3d
BKE_object_dimensions_get(ob, tfp->ob_dims);
copy_v3_v3(tfp->ob_dims_orig, tfp->ob_dims);
copy_v3_v3(tfp->ob_scale_orig, ob->scale);
- copy_m4_m4(tfp->ob_obmat_orig, ob->obmat);
+ copy_m4_m4(tfp->ob_obmat_orig, ob->object_to_world);
uiDefBut(block,
UI_BTYPE_LABEL,
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c
index b5962647278..299c8638b02 100644
--- a/source/blender/editors/space_view3d/view3d_camera_control.c
+++ b/source/blender/editors/space_view3d/view3d_camera_control.c
@@ -142,7 +142,7 @@ struct View3DCameraControl *ED_view3d_cameracontrol_acquire(Depsgraph *depsgraph
vctrl->obtfm = BKE_object_tfm_backup(ob_back);
BKE_object_where_is_calc(depsgraph, scene, v3d->camera);
- negate_v3_v3(rv3d->ofs, v3d->camera->obmat[3]);
+ negate_v3_v3(rv3d->ofs, v3d->camera->object_to_world[3]);
rv3d->dist = 0.0;
}
@@ -251,7 +251,7 @@ void ED_view3d_cameracontrol_update(View3DCameraControl *vctrl,
invert_m4_m4(prev_view_imat, vctrl->view_mat_prev);
mul_m4_m4m4(diff_mat, view_mat, prev_view_imat);
- mul_m4_m4m4(parent_mat, diff_mat, vctrl->root_parent->obmat);
+ mul_m4_m4m4(parent_mat, diff_mat, vctrl->root_parent->object_to_world);
if (object_apply_mat4_with_protect(vctrl->root_parent, parent_mat, false, rv3d, view_mat)) {
/* Calculate again since the view locking changes the matrix. */
diff --git a/source/blender/editors/space_view3d/view3d_draw.cc b/source/blender/editors/space_view3d/view3d_draw.cc
index 8a86889f2d0..31b26ba4cda 100644
--- a/source/blender/editors/space_view3d/view3d_draw.cc
+++ b/source/blender/editors/space_view3d/view3d_draw.cc
@@ -2066,7 +2066,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Depsgraph *depsgraph,
rv3d.persp = RV3D_CAMOB;
- copy_m4_m4(rv3d.viewinv, v3d.camera->obmat);
+ copy_m4_m4(rv3d.viewinv, v3d.camera->object_to_world);
normalize_m4(rv3d.viewinv);
invert_m4_m4(rv3d.viewmat, rv3d.viewinv);
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_armature.c b/source/blender/editors/space_view3d/view3d_gizmo_armature.c
index 4f73e2fada2..8a4301d1314 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_armature.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_armature.c
@@ -188,7 +188,7 @@ static void WIDGETGROUP_armature_spline_refresh(const bContext *C, wmGizmoGroup
bspline_group->handles[i].index = i;
float mat[4][4];
- mul_m4_m4m4(mat, ob->obmat, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat);
+ mul_m4_m4m4(mat, ob->object_to_world, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat);
copy_m4_m4(gz->matrix_space, mat);
/* need to set property here for undo. TODO: would prefer to do this in _init. */
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_camera.c b/source/blender/editors/space_view3d/view3d_gizmo_camera.c
index 952ef56710b..56a1f6212a0 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_camera.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_camera.c
@@ -85,7 +85,7 @@ static void WIDGETGROUP_camera_setup(const bContext *C, wmGizmoGroup *gzgroup)
struct CameraWidgetGroup *cagzgroup = MEM_callocN(sizeof(struct CameraWidgetGroup), __func__);
gzgroup->customdata = cagzgroup;
- negate_v3_v3(dir, ob->obmat[2]);
+ negate_v3_v3(dir, ob->object_to_world[2]);
/* dof distance */
{
@@ -138,11 +138,11 @@ static void WIDGETGROUP_camera_refresh(const bContext *C, wmGizmoGroup *gzgroup)
RNA_pointer_create(&ca->id, &RNA_Camera, ca, &camera_ptr);
- negate_v3_v3(dir, ob->obmat[2]);
+ negate_v3_v3(dir, ob->object_to_world[2]);
if ((ca->flag & CAM_SHOWLIMITS) && (v3d->gizmo_show_camera & V3D_GIZMO_SHOW_CAMERA_DOF_DIST)) {
- WM_gizmo_set_matrix_location(cagzgroup->dop_dist, ob->obmat[3]);
- WM_gizmo_set_matrix_rotation_from_yz_axis(cagzgroup->dop_dist, ob->obmat[1], dir);
+ WM_gizmo_set_matrix_location(cagzgroup->dop_dist, ob->object_to_world[3]);
+ WM_gizmo_set_matrix_rotation_from_yz_axis(cagzgroup->dop_dist, ob->object_to_world[1], dir);
WM_gizmo_set_scale(cagzgroup->dop_dist, ca->drawsize);
WM_gizmo_set_flag(cagzgroup->dop_dist, WM_GIZMO_HIDDEN, false);
@@ -183,17 +183,17 @@ static void WIDGETGROUP_camera_refresh(const bContext *C, wmGizmoGroup *gzgroup)
aspect[1] = (sensor_fit == CAMERA_SENSOR_FIT_HOR) ? aspy / aspx : 1.0f;
unit_m4(widget->matrix_basis);
- WM_gizmo_set_matrix_location(widget, ob->obmat[3]);
- WM_gizmo_set_matrix_rotation_from_yz_axis(widget, ob->obmat[1], dir);
+ WM_gizmo_set_matrix_location(widget, ob->object_to_world[3]);
+ WM_gizmo_set_matrix_rotation_from_yz_axis(widget, ob->object_to_world[1], dir);
if (is_ortho) {
scale_matrix = ca->ortho_scale * 0.5f;
}
else {
const float ob_scale_inv[3] = {
- 1.0f / len_v3(ob->obmat[0]),
- 1.0f / len_v3(ob->obmat[1]),
- 1.0f / len_v3(ob->obmat[2]),
+ 1.0f / len_v3(ob->object_to_world[0]),
+ 1.0f / len_v3(ob->object_to_world[1]),
+ 1.0f / len_v3(ob->object_to_world[2]),
};
const float ob_scale_uniform_inv = (ob_scale_inv[0] + ob_scale_inv[1] + ob_scale_inv[2]) /
3.0f;
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_empty.c b/source/blender/editors/space_view3d/view3d_gizmo_empty.c
index 41a763192ce..03fc7328e39 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_empty.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_empty.c
@@ -139,7 +139,7 @@ static void WIDGETGROUP_empty_image_refresh(const bContext *C, wmGizmoGroup *gzg
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
- copy_m4_m4(gz->matrix_basis, ob->obmat);
+ copy_m4_m4(gz->matrix_basis, ob->object_to_world);
RNA_enum_set(gz->ptr,
"transform",
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c b/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c
index 58b43301397..d194e2a6279 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c
@@ -87,8 +87,8 @@ static void WIDGETGROUP_forcefield_refresh(const bContext *C, wmGizmoGroup *gzgr
PointerRNA field_ptr;
RNA_pointer_create(&ob->id, &RNA_FieldSettings, pd, &field_ptr);
- WM_gizmo_set_matrix_location(gz, ob->obmat[3]);
- WM_gizmo_set_matrix_rotation_from_z_axis(gz, ob->obmat[2]);
+ WM_gizmo_set_matrix_location(gz, ob->object_to_world[3]);
+ WM_gizmo_set_matrix_rotation_from_z_axis(gz, ob->object_to_world[2]);
WM_gizmo_set_matrix_offset_location(gz, ofs);
WM_gizmo_set_flag(gz, WM_GIZMO_HIDDEN, false);
WM_gizmo_target_property_def_rna(gz, "offset", &field_ptr, "strength", -1);
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_light.c b/source/blender/editors/space_view3d/view3d_gizmo_light.c
index 4401dbf7935..0b115bc0604 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_light.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_light.c
@@ -85,10 +85,10 @@ static void WIDGETGROUP_light_spot_refresh(const bContext *C, wmGizmoGroup *gzgr
Light *la = ob->data;
float dir[3];
- negate_v3_v3(dir, ob->obmat[2]);
+ negate_v3_v3(dir, ob->object_to_world[2]);
WM_gizmo_set_matrix_rotation_from_z_axis(gz, dir);
- WM_gizmo_set_matrix_location(gz, ob->obmat[3]);
+ WM_gizmo_set_matrix_location(gz, ob->object_to_world[3]);
/* need to set property here for undo. TODO: would prefer to do this in _init. */
PointerRNA lamp_ptr;
@@ -199,7 +199,7 @@ static void WIDGETGROUP_light_area_refresh(const bContext *C, wmGizmoGroup *gzgr
Light *la = ob->data;
wmGizmo *gz = wwrapper->gizmo;
- copy_m4_m4(gz->matrix_basis, ob->obmat);
+ copy_m4_m4(gz->matrix_basis, ob->object_to_world);
int flag = ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE;
if (ELEM(la->area_shape, LA_AREA_SQUARE, LA_AREA_DISK)) {
@@ -296,7 +296,7 @@ static void WIDGETGROUP_light_target_draw_prepare(const bContext *C, wmGizmoGrou
Object *ob = BKE_view_layer_active_object_get(view_layer);
wmGizmo *gz = wwrapper->gizmo;
- normalize_m4_m4(gz->matrix_basis, ob->obmat);
+ normalize_m4_m4(gz->matrix_basis, ob->object_to_world);
unit_m4(gz->matrix_offset);
if (ob->type == OB_LAMP) {
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc b/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc
index 793ada4f577..86aecfb6c34 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc
+++ b/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc
@@ -97,7 +97,7 @@ static void gizmo_preselect_elem_draw(const bContext *C, wmGizmo *gz)
MeshElemGizmo3D *gz_ele = (MeshElemGizmo3D *)gz;
if (gz_ele->base_index != -1) {
Object *ob = gz_ele->bases[gz_ele->base_index]->object;
- EDBM_preselect_elem_draw(gz_ele->psel, ob->obmat);
+ EDBM_preselect_elem_draw(gz_ele->psel, ob->object_to_world);
}
}
@@ -185,7 +185,7 @@ static int gizmo_preselect_elem_test_select(bContext *C, wmGizmo *gz, const int
BMVert *vert = (BMVert *)eve_test;
float vert_p_co[2], vert_co[3];
const float mval_f[2] = {float(vc.mval[0]), float(vc.mval[1])};
- mul_v3_m4v3(vert_co, gz_ele->bases[base_index_vert]->object->obmat, vert->co);
+ mul_v3_m4v3(vert_co, gz_ele->bases[base_index_vert]->object->object_to_world, vert->co);
ED_view3d_project_v2(vc.region, vert_co, vert_p_co);
float len = len_v2v2(vert_p_co, mval_f);
if (len < 35) {
@@ -330,7 +330,7 @@ static void gizmo_preselect_edgering_draw(const bContext *C, wmGizmo *gz)
MeshEdgeRingGizmo3D *gz_ring = (MeshEdgeRingGizmo3D *)gz;
if (gz_ring->base_index != -1) {
Object *ob = gz_ring->bases[gz_ring->base_index]->object;
- EDBM_preselect_edgering_draw(gz_ring->psel, ob->obmat);
+ EDBM_preselect_edgering_draw(gz_ring->psel, ob->object_to_world);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_iterators.cc b/source/blender/editors/space_view3d/view3d_iterators.cc
index 932563863fe..aaa817ec00c 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.cc
+++ b/source/blender/editors/space_view3d/view3d_iterators.cc
@@ -307,7 +307,7 @@ void meshobject_foreachScreenVert(
&me->vdata, CD_PROP_BOOL, ".hide_vert");
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, vc->obact->obmat);
+ ED_view3d_clipping_local(vc->rv3d, vc->obact->object_to_world);
}
BKE_mesh_foreach_mapped_vert(me, meshobject_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP);
@@ -353,7 +353,8 @@ void mesh_foreachScreenVert(
data.clip_flag = clip_flag;
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d,
+ vc->obedit->object_to_world); /* for local clipping lookups */
}
BM_mesh_elem_table_ensure(vc->em->bm, BM_VERT);
@@ -422,7 +423,8 @@ void mesh_foreachScreenEdge(ViewContext *vc,
data.clip_flag = clip_flag;
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d,
+ vc->obedit->object_to_world); /* for local clipping lookups */
}
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
@@ -520,7 +522,8 @@ void mesh_foreachScreenEdge_clip_bb_segment(ViewContext *vc,
BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);
if ((clip_flag & V3D_PROJ_TEST_CLIP_BB) && (vc->rv3d->clipbb != nullptr)) {
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups. */
+ ED_view3d_clipping_local(vc->rv3d,
+ vc->obedit->object_to_world); /* for local clipping lookups. */
BKE_mesh_foreach_mapped_edge(
me, vc->em->bm->totedge, mesh_foreachScreenEdge_clip_bb_segment__mapFunc, &data);
}
@@ -612,7 +615,8 @@ void nurbs_foreachScreenVert(ViewContext *vc,
ED_view3d_check_mats_rv3d(vc->rv3d);
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d,
+ vc->obedit->object_to_world); /* for local clipping lookups */
}
LISTBASE_FOREACH (Nurb *, nu, nurbs) {
@@ -732,7 +736,7 @@ void lattice_foreachScreenVert(ViewContext *vc,
ED_view3d_check_mats_rv3d(vc->rv3d);
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d, obedit->object_to_world); /* for local clipping lookups */
}
for (i = 0; i < N; i++, bp++, co += 3) {
diff --git a/source/blender/editors/space_view3d/view3d_navigate.c b/source/blender/editors/space_view3d/view3d_navigate.c
index 25073d02a7f..7d2beecd9a3 100644
--- a/source/blender/editors/space_view3d/view3d_navigate.c
+++ b/source/blender/editors/space_view3d/view3d_navigate.c
@@ -185,7 +185,7 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
copy_v3_v3(lastofs, stroke);
}
else {
- copy_v3_v3(lastofs, ob_act_eval->obmat[3]);
+ copy_v3_v3(lastofs, ob_act_eval->object_to_world[3]);
}
is_set = true;
}
@@ -199,7 +199,7 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
}
mul_v2_fl(lastofs, 1.0f / 4.0f);
- mul_m4_v3(ob_act_eval->obmat, lastofs);
+ mul_m4_v3(ob_act_eval->object_to_world, lastofs);
is_set = true;
}
@@ -219,11 +219,11 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent);
- mul_m4_v3(ob_eval->obmat, cent);
+ mul_m4_v3(ob_eval->object_to_world, cent);
add_v3_v3(select_center, cent);
}
else {
- add_v3_v3(select_center, ob_eval->obmat[3]);
+ add_v3_v3(select_center, ob_eval->object_to_world[3]);
}
tot++;
}
@@ -626,7 +626,7 @@ static void view3d_object_calc_minmax(Depsgraph *depsgraph,
if (BKE_object_minmax_dupli(depsgraph, scene, ob_eval, min, max, false) == 0) {
/* Use if duplis aren't found. */
if (only_center) {
- minmax_v3v3_v3(min, max, ob_eval->obmat[3]);
+ minmax_v3v3_v3(min, max, ob_eval->object_to_world[3]);
}
else {
BKE_object_minmax(ob_eval, min, max, false);
@@ -934,8 +934,8 @@ static int viewselected_exec(bContext *C, wmOperator *op)
CTX_DATA_END;
if ((ob_eval) && (ok)) {
- mul_m4_v3(ob_eval->obmat, min);
- mul_m4_v3(ob_eval->obmat, max);
+ mul_m4_v3(ob_eval->object_to_world, min);
+ mul_m4_v3(ob_eval->object_to_world, max);
}
}
else if (is_face_map) {
diff --git a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
index 6b150d1e771..a5eee436fdb 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
@@ -259,7 +259,7 @@ void ED_view3d_smooth_view_ex(
Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera);
if (sview->ofs != NULL) {
sms.dst.dist = ED_view3d_offset_distance(
- ob_camera_eval->obmat, sview->ofs, VIEW3D_DIST_FALLBACK);
+ ob_camera_eval->object_to_world, sview->ofs, VIEW3D_DIST_FALLBACK);
}
ED_view3d_from_object(ob_camera_eval, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens);
sms.to_camera = true; /* restore view3d values in end */
@@ -282,7 +282,8 @@ void ED_view3d_smooth_view_ex(
if (sview->camera_old) {
Object *ob_camera_old_eval = DEG_get_evaluated_object(depsgraph, sview->camera_old);
if (sview->ofs != NULL) {
- sms.src.dist = ED_view3d_offset_distance(ob_camera_old_eval->obmat, sview->ofs, 0.0f);
+ sms.src.dist = ED_view3d_offset_distance(
+ ob_camera_old_eval->object_to_world, sview->ofs, 0.0f);
}
ED_view3d_from_object(
ob_camera_old_eval, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens);
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index c5f951bd64c..2718f14c855 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -80,7 +80,7 @@ eV3DProjStatus ED_view3d_project_base(const struct ARegion *region,
float r_co[2])
{
eV3DProjStatus ret = ED_view3d_project_float_global(
- region, base->object->obmat[3], r_co, V3D_PROJ_TEST_CLIP_DEFAULT);
+ region, base->object->object_to_world[3], r_co, V3D_PROJ_TEST_CLIP_DEFAULT);
/* Prevent uninitialized values when projection fails,
* although the callers should check the return value. */
@@ -687,7 +687,7 @@ void ED_view3d_ob_project_mat_get(const RegionView3D *rv3d, const Object *ob, fl
{
float vmat[4][4];
- mul_m4_m4m4(vmat, rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(vmat, rv3d->viewmat, ob->object_to_world);
mul_m4_m4m4(r_pmat, rv3d->winmat, vmat);
}
diff --git a/source/blender/editors/space_view3d/view3d_select.cc b/source/blender/editors/space_view3d/view3d_select.cc
index 2a84d61c561..48a3cb386fd 100644
--- a/source/blender/editors/space_view3d/view3d_select.cc
+++ b/source/blender/editors/space_view3d/view3d_select.cc
@@ -2303,7 +2303,7 @@ static Base *mouse_select_object_center(ViewContext *vc, Base *startbase, const
if (BASE_SELECTABLE(v3d, base)) {
float screen_co[2];
if (ED_view3d_project_float_global(
- region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) ==
+ region, base->object->object_to_world[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) ==
V3D_PROJ_RET_OK) {
float dist_test = len_manhattan_v2v2(mval_fl, screen_co);
if (base == oldbasact) {
@@ -2616,6 +2616,12 @@ static bool ed_object_select_pick(bContext *C,
Base *basact = nullptr;
const eObjectMode object_mode = oldbasact ? static_cast<eObjectMode>(oldbasact->object->mode) :
OB_MODE_OBJECT;
+ /* For the most part this is equivalent to `(object_mode & OB_MODE_POSE) != 0`
+ * however this logic should also run with weight-paint + pose selection.
+ * Without this, selection in weight-paint mode can de-select armatures which isn't useful,
+ * see: T101686. */
+ const bool has_pose_old = (oldbasact &&
+ BKE_object_pose_armature_get_with_wpaint_check(oldbasact->object));
/* When enabled, don't attempt any further selection. */
bool handled = false;
@@ -2654,7 +2660,7 @@ static bool ed_object_select_pick(bContext *C,
*
* This way prioritizing based on pose-mode has a bias to stay in pose-mode
* without having to enforce this through locking the object mode. */
- bool do_bones_get_priotity = (object_mode & OB_MODE_POSE) != 0;
+ bool do_bones_get_priotity = has_pose_old;
basact = (gpu->hits > 0) ? mouse_select_eval_buffer(&vc,
gpu->buffer,
@@ -2666,10 +2672,14 @@ static bool ed_object_select_pick(bContext *C,
nullptr;
}
+ /* See comment for `has_pose_old`, the same rationale applies here. */
+ const bool has_pose_new = (basact &&
+ BKE_object_pose_armature_get_with_wpaint_check(basact->object));
+
/* Select pose-bones or camera-tracks. */
if (((gpu->hits > 0) && gpu->has_bones) ||
/* Special case, even when there are no hits, pose logic may de-select all bones. */
- ((gpu->hits == 0) && (object_mode & OB_MODE_POSE))) {
+ ((gpu->hits == 0) && has_pose_old)) {
if (basact && (gpu->has_bones && (basact->object->type == OB_CAMERA))) {
MovieClip *clip = BKE_object_movieclip_get(scene, basact->object, false);
@@ -2729,7 +2739,7 @@ static bool ed_object_select_pick(bContext *C,
handled = true;
}
- else if ((object_mode & OB_MODE_POSE) && (basact->object->mode & OB_MODE_POSE)) {
+ else if (has_pose_old && has_pose_new) {
/* Within pose-mode, keep the current selection when switching pose bones,
* this is noticeable when in pose mode with multiple objects at once.
* Where selecting the bone of a different object would de-select this one.
@@ -2955,6 +2965,9 @@ static bool ed_wpaint_vertex_select_pick(bContext *C,
changed = true;
}
+ else {
+ select_vert.finish();
+ }
if (changed) {
paintvert_tag_select_update(C, obact);
@@ -4728,9 +4741,10 @@ static bool object_circle_select(ViewContext *vc,
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
if (BASE_SELECTABLE(v3d, base) && ((base->flag & BASE_SELECTED) != select_flag)) {
float screen_co[2];
- if (ED_view3d_project_float_global(
- vc->region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) ==
- V3D_PROJ_RET_OK) {
+ if (ED_view3d_project_float_global(vc->region,
+ base->object->object_to_world[3],
+ screen_co,
+ V3D_PROJ_TEST_CLIP_DEFAULT) == V3D_PROJ_RET_OK) {
if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) {
ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
changed = true;
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index ee6b1886dc2..8c6f4387851 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -86,18 +86,18 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
}
if (tvs.transverts_tot != 0) {
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, obedit->object_to_world);
invert_m3_m3(imat, bmat);
tv = tvs.transverts;
for (a = 0; a < tvs.transverts_tot; a++, tv++) {
copy_v3_v3(vec, tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3(vec, obedit->obmat[3]);
+ add_v3_v3(vec, obedit->object_to_world[3]);
vec[0] = gridf * floorf(0.5f + vec[0] / gridf);
vec[1] = gridf * floorf(0.5f + vec[1] / gridf);
vec[2] = gridf * floorf(0.5f + vec[2] / gridf);
- sub_v3_v3(vec, obedit->obmat[3]);
+ sub_v3_v3(vec, obedit->object_to_world[3]);
mul_m3_v3(imat, vec);
copy_v3_v3(tv->loc, vec);
@@ -118,7 +118,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
bPoseChannel *pchan_eval;
bArmature *arm_eval = ob_eval->data;
- invert_m4_m4(ob_eval->imat, ob_eval->obmat);
+ invert_m4_m4(ob_eval->world_to_object, ob_eval->object_to_world);
for (pchan_eval = ob_eval->pose->chanbase.first; pchan_eval; pchan_eval = pchan_eval->next) {
if (pchan_eval->bone->flag & BONE_SELECTED) {
@@ -129,12 +129,12 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
/* get nearest grid point to snap to */
copy_v3_v3(nLoc, pchan_eval->pose_mat[3]);
/* We must operate in world space! */
- mul_m4_v3(ob_eval->obmat, nLoc);
+ mul_m4_v3(ob_eval->object_to_world, nLoc);
vec[0] = gridf * floorf(0.5f + nLoc[0] / gridf);
vec[1] = gridf * floorf(0.5f + nLoc[1] / gridf);
vec[2] = gridf * floorf(0.5f + nLoc[2] / gridf);
/* Back in object space... */
- mul_m4_v3(ob_eval->imat, vec);
+ mul_m4_v3(ob_eval->world_to_object, vec);
/* Get location of grid point in pose space. */
BKE_armature_loc_pose_to_bone(pchan_eval, vec, vec);
@@ -214,9 +214,12 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
for (int ob_index = 0; ob_index < objects_eval_len; ob_index++) {
Object *ob_eval = objects_eval[ob_index];
Object *ob = DEG_get_original_object(ob_eval);
- vec[0] = -ob_eval->obmat[3][0] + gridf * floorf(0.5f + ob_eval->obmat[3][0] / gridf);
- vec[1] = -ob_eval->obmat[3][1] + gridf * floorf(0.5f + ob_eval->obmat[3][1] / gridf);
- vec[2] = -ob_eval->obmat[3][2] + gridf * floorf(0.5f + ob_eval->obmat[3][2] / gridf);
+ vec[0] = -ob_eval->object_to_world[3][0] +
+ gridf * floorf(0.5f + ob_eval->object_to_world[3][0] / gridf);
+ vec[1] = -ob_eval->object_to_world[3][1] +
+ gridf * floorf(0.5f + ob_eval->object_to_world[3][1] / gridf);
+ vec[2] = -ob_eval->object_to_world[3][2] +
+ gridf * floorf(0.5f + ob_eval->object_to_world[3][2] / gridf);
if (ob->parent) {
float originmat[3][3];
@@ -343,11 +346,11 @@ static bool snap_selected_to_location(bContext *C,
}
if (tvs.transverts_tot != 0) {
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, obedit->object_to_world);
invert_m3_m3(imat, bmat);
/* get the cursor in object space */
- sub_v3_v3v3(snap_target_local, snap_target_global, obedit->obmat[3]);
+ sub_v3_v3v3(snap_target_local, snap_target_global, obedit->object_to_world[3]);
mul_m3_v3(imat, snap_target_local);
if (use_offset) {
@@ -384,8 +387,8 @@ static bool snap_selected_to_location(bContext *C,
bArmature *arm = ob->data;
float snap_target_local[3];
- invert_m4_m4(ob->imat, ob->obmat);
- mul_v3_m4v3(snap_target_local, ob->imat, snap_target_global);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_v3_m4v3(snap_target_local, ob->world_to_object, snap_target_global);
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if ((pchan->bone->flag & BONE_SELECTED) && PBONE_VISIBLE(arm, pchan->bone) &&
@@ -409,10 +412,10 @@ static bool snap_selected_to_location(bContext *C,
float cursor_pose[3];
if (use_offset) {
- mul_v3_m4v3(cursor_pose, ob->obmat, pchan->pose_mat[3]);
+ mul_v3_m4v3(cursor_pose, ob->object_to_world, pchan->pose_mat[3]);
add_v3_v3(cursor_pose, offset_global);
- mul_m4_v3(ob->imat, cursor_pose);
+ mul_m4_v3(ob->world_to_object, cursor_pose);
BKE_armature_loc_pose_to_bone(pchan, cursor_pose, cursor_pose);
}
else {
@@ -510,13 +513,13 @@ static bool snap_selected_to_location(bContext *C,
float cursor_parent[3]; /* parent-relative */
if (use_offset) {
- add_v3_v3v3(cursor_parent, ob->obmat[3], offset_global);
+ add_v3_v3v3(cursor_parent, ob->object_to_world[3], offset_global);
}
else {
copy_v3_v3(cursor_parent, snap_target_global);
}
- sub_v3_v3(cursor_parent, ob->obmat[3]);
+ sub_v3_v3(cursor_parent, ob->object_to_world[3]);
if (ob->parent) {
float originmat[3][3], parentmat[4][4];
@@ -730,7 +733,7 @@ static void bundle_midpoint(Scene *scene, Object *ob, float r_vec[3])
tracking = &clip->tracking;
- copy_m4_m4(cammat, ob->obmat);
+ copy_m4_m4(cammat, ob->object_to_world);
BKE_tracking_get_camera_object_matrix(ob, mat);
@@ -809,13 +812,13 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs
count += tvs.transverts_tot;
if (tvs.transverts_tot != 0) {
Object *obedit_eval = DEG_get_evaluated_object(depsgraph, obedit);
- copy_m3_m4(bmat, obedit_eval->obmat);
+ copy_m3_m4(bmat, obedit_eval->object_to_world);
tv = tvs.transverts;
for (int i = 0; i < tvs.transverts_tot; i++, tv++) {
copy_v3_v3(vec, tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3(vec, obedit_eval->obmat[3]);
+ add_v3_v3(vec, obedit_eval->object_to_world[3]);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
}
@@ -835,7 +838,7 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs
if (arm->layer & pchan->bone->layer) {
if (pchan->bone->flag & BONE_SELECTED) {
copy_v3_v3(vec, pchan->pose_head);
- mul_m4_v3(obact_eval->obmat, vec);
+ mul_m4_v3(obact_eval->object_to_world, vec);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
count++;
@@ -845,7 +848,7 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs
}
else {
FOREACH_SELECTED_OBJECT_BEGIN (view_layer_eval, v3d, ob_eval) {
- copy_v3_v3(vec, ob_eval->obmat[3]);
+ copy_v3_v3(vec, ob_eval->object_to_world[3]);
/* special case for camera -- snap to bundles */
if (ob_eval->type == OB_CAMERA) {
@@ -1008,7 +1011,7 @@ bool ED_view3d_minmax_verts(Object *obedit, float r_min[3], float r_max[3])
float ob_min[3], ob_max[3];
bool changed;
- changed = BKE_mball_minmax_ex(obedit->data, ob_min, ob_max, obedit->obmat, SELECT);
+ changed = BKE_mball_minmax_ex(obedit->data, ob_min, ob_max, obedit->object_to_world, SELECT);
if (changed) {
minmax_v3v3_v3(r_min, r_max, ob_min);
minmax_v3v3_v3(r_min, r_max, ob_max);
@@ -1024,13 +1027,13 @@ bool ED_view3d_minmax_verts(Object *obedit, float r_min[3], float r_max[3])
return false;
}
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, obedit->object_to_world);
tv = tvs.transverts;
for (int a = 0; a < tvs.transverts_tot; a++, tv++) {
copy_v3_v3(vec, (tv->flag & TX_VERT_USE_MAPLOC) ? tv->maploc : tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3(vec, obedit->obmat[3]);
+ add_v3_v3(vec, obedit->object_to_world[3]);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(r_min, r_max, vec);
}
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 1fc16939f3f..fc26e6b4a06 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -281,7 +281,7 @@ void ED_view3d_clipping_calc(
/* optionally transform to object space */
if (ob) {
float imat[4][4];
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
for (int val = 0; val < 8; val++) {
mul_m4_v3(imat, bb->vec[val]);
@@ -291,7 +291,7 @@ void ED_view3d_clipping_calc(
/* verify if we have negative scale. doing the transform before cross
* product flips the sign of the vector compared to doing cross product
* before transform then, so we correct for that. */
- int flip_sign = (ob) ? is_negative_m4(ob->obmat) : false;
+ int flip_sign = (ob) ? is_negative_m4(ob->object_to_world) : false;
ED_view3d_clipping_calc_from_boundbox(planes, bb, flip_sign);
}
@@ -466,7 +466,8 @@ void ED_view3d_persp_switch_from_camera(const Depsgraph *depsgraph,
if (v3d->camera) {
Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
- rv3d->dist = ED_view3d_offset_distance(ob_camera_eval->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK);
+ rv3d->dist = ED_view3d_offset_distance(
+ ob_camera_eval->object_to_world, rv3d->ofs, VIEW3D_DIST_FALLBACK);
ED_view3d_from_object(ob_camera_eval, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
@@ -558,7 +559,7 @@ void ED_view3d_camera_lock_init_ex(const Depsgraph *depsgraph,
if (calc_dist) {
/* using a fallback dist is OK here since ED_view3d_from_object() compensates for it */
rv3d->dist = ED_view3d_offset_distance(
- ob_camera_eval->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK);
+ ob_camera_eval->object_to_world, rv3d->ofs, VIEW3D_DIST_FALLBACK);
}
ED_view3d_from_object(ob_camera_eval, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
@@ -592,12 +593,12 @@ bool ED_view3d_camera_lock_sync(const Depsgraph *depsgraph, View3D *v3d, RegionV
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
- normalize_m4_m4(tmat, ob_camera_eval->obmat);
+ normalize_m4_m4(tmat, ob_camera_eval->object_to_world);
invert_m4_m4(imat, tmat);
mul_m4_m4m4(diff_mat, view_mat, imat);
- mul_m4_m4m4(parent_mat, diff_mat, root_parent_eval->obmat);
+ mul_m4_m4m4(parent_mat, diff_mat, root_parent_eval->object_to_world);
BKE_object_tfm_protected_backup(root_parent, &obtfm);
BKE_object_apply_mat4(root_parent, parent_mat, true, false);
@@ -1508,7 +1509,7 @@ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], c
void ED_view3d_from_object(const Object *ob, float ofs[3], float quat[4], float *dist, float *lens)
{
- ED_view3d_from_m4(ob->obmat, ofs, quat, dist);
+ ED_view3d_from_m4(ob->object_to_world, ofs, quat, dist);
if (lens) {
CameraParams params;
@@ -1555,7 +1556,7 @@ static bool view3d_camera_to_view_selected_impl(struct Main *bmain,
is_ortho_camera = true;
}
- copy_m4_m4(obmat_new, camera_ob_eval->obmat);
+ copy_m4_m4(obmat_new, camera_ob_eval->object_to_world);
copy_v3_v3(obmat_new[3], co);
/* only touch location */
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index d0db4de0c47..c630a1a5653 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -365,7 +365,7 @@ static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob)
rv3d->view = RV3D_VIEW_USER; /* don't show the grid */
- normalize_m4_m4(bmat, ob->obmat);
+ normalize_m4_m4(bmat, ob->object_to_world);
invert_m4_m4(rv3d->viewmat, bmat);
/* view quat calculation, needed for add object */
@@ -404,12 +404,12 @@ void view3d_viewmatrix_set(Depsgraph *depsgraph,
Object *ob_eval = DEG_get_evaluated_object(depsgraph, v3d->ob_center);
float vec[3];
- copy_v3_v3(vec, ob_eval->obmat[3]);
+ copy_v3_v3(vec, ob_eval->object_to_world[3]);
if (ob_eval->type == OB_ARMATURE && v3d->ob_center_bone[0]) {
bPoseChannel *pchan = BKE_pose_channel_find_name(ob_eval->pose, v3d->ob_center_bone);
if (pchan) {
copy_v3_v3(vec, pchan->pose_mat[3]);
- mul_m4_v3(ob_eval->obmat, vec);
+ mul_m4_v3(ob_eval->object_to_world, vec);
}
}
translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 5b194ae7237..ad6ab625438 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1725,7 +1725,7 @@ static void initSnapSpatial(TransInfo *t, float r_snap[3], float *r_snap_precisi
{
/* Default values. */
r_snap[0] = r_snap[1] = 1.0f;
- r_snap[1] = 0.0f;
+ r_snap[2] = 0.0f;
*r_snap_precision = 0.1f;
if (t->spacetype == SPACE_VIEW3D) {
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 90f2795184b..1e260ecd292 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -469,7 +469,8 @@ typedef struct TransDataContainer {
/**
* Store matrix, this avoids having to have duplicate check all over
- * Typically: 'obedit->obmat' or 'poseobj->obmat', but may be used elsewhere too.
+ * Typically: 'obedit->object_to_world' or 'poseobj->object_to_world', but may be used elsewhere
+ * too.
*/
bool use_local_mat;
diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c
index 7a68ee1bfbf..a5b2442f11c 100644
--- a/source/blender/editors/transform/transform_convert.c
+++ b/source/blender/editors/transform/transform_convert.c
@@ -981,7 +981,7 @@ static void init_TransDataContainers(TransInfo *t,
if (tc->use_local_mat) {
BLI_assert((t->flag & T_2D_EDIT) == 0);
- copy_m4_m4(tc->mat, objects[i]->obmat);
+ copy_m4_m4(tc->mat, objects[i]->object_to_world);
copy_m3_m4(tc->mat3, tc->mat);
/* for non-invertible scale matrices, invert_m4_m4_fallback()
* can still provide a valid pivot */
@@ -1235,8 +1235,8 @@ void transform_convert_clip_mirror_modifier_apply(TransDataContainer *tc)
if (mmd->mirror_ob) {
float obinv[4][4];
- invert_m4_m4(obinv, mmd->mirror_ob->obmat);
- mul_m4_m4m4(mtx, obinv, ob->obmat);
+ invert_m4_m4(obinv, mmd->mirror_ob->object_to_world);
+ mul_m4_m4m4(mtx, obinv, ob->object_to_world);
invert_m4_m4(imtx, mtx);
}
diff --git a/source/blender/editors/transform/transform_convert_armature.c b/source/blender/editors/transform/transform_convert_armature.c
index 4b79625fa66..2e37f6b7c34 100644
--- a/source/blender/editors/transform/transform_convert_armature.c
+++ b/source/blender/editors/transform/transform_convert_armature.c
@@ -306,8 +306,9 @@ static short pose_grab_with_ik_add(bPoseChannel *pchan)
* just make things obey standard rotation locks too */
if (data->rootbone == 0) {
for (bPoseChannel *pchan_iter = pchan; pchan_iter; pchan_iter = pchan_iter->parent) {
- /* here, we set ik-settings for bone from pchan->protectflag */
- /* XXX: careful with quats/axis-angle rotations where we're locking 4d components. */
+ /* Here, we set IK-settings for bone from `pchan->protectflag`. */
+ /* XXX: careful with quaternion/axis-angle rotations
+ * where we're locking 4d components. */
if (pchan_iter->protectflag & OB_LOCK_ROTX) {
pchan_iter->ikflag |= BONE_IK_NO_XDOF_TEMP;
}
@@ -592,7 +593,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
td->ext->rotOrder = pchan->rotmode;
/* proper way to get parent transform + own transform + constraints transform */
- copy_m3_m4(omat, ob->obmat);
+ copy_m3_m4(omat, ob->object_to_world);
/* New code, using "generic" BKE_bone_parent_transform_calc_from_pchan(). */
{
@@ -954,7 +955,7 @@ static void createTransArmatureVerts(bContext *UNUSED(C), TransInfo *t)
bool mirror = ((arm->flag & ARM_MIRROR_EDIT) != 0);
BoneInitData *bid = tc->custom.type.data;
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
td = tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransEditBone");
diff --git a/source/blender/editors/transform/transform_convert_curve.c b/source/blender/editors/transform/transform_convert_curve.c
index 404b1293208..13ba28ec3d0 100644
--- a/source/blender/editors/transform/transform_convert_curve.c
+++ b/source/blender/editors/transform/transform_convert_curve.c
@@ -174,7 +174,7 @@ static void createTransCurveVerts(bContext *UNUSED(C), TransInfo *t)
transform_mode_use_local_origins(t));
float mtx[3][3], smtx[3][3];
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
TransData *td = tc->data;
diff --git a/source/blender/editors/transform/transform_convert_lattice.c b/source/blender/editors/transform/transform_convert_lattice.c
index b77538dc249..e9b3401974b 100644
--- a/source/blender/editors/transform/transform_convert_lattice.c
+++ b/source/blender/editors/transform/transform_convert_lattice.c
@@ -66,7 +66,7 @@ static void createTransLatticeVerts(bContext *UNUSED(C), TransInfo *t)
}
tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransObData(Lattice EditMode)");
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
td = tc->data;
diff --git a/source/blender/editors/transform/transform_convert_mball.c b/source/blender/editors/transform/transform_convert_mball.c
index 7ae93524d0b..c90052e9e8c 100644
--- a/source/blender/editors/transform/transform_convert_mball.c
+++ b/source/blender/editors/transform/transform_convert_mball.c
@@ -61,7 +61,7 @@ static void createTransMBallVerts(bContext *UNUSED(C), TransInfo *t)
tx = tc->data_ext = MEM_callocN(tc->data_len * sizeof(TransDataExtension),
"MetaElement_TransExtension");
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
for (ml = mb->editelems->first; ml; ml = ml->next) {
diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c
index 7e237c9eb32..3192b1b6786 100644
--- a/source/blender/editors/transform/transform_convert_mesh.c
+++ b/source/blender/editors/transform/transform_convert_mesh.c
@@ -1527,7 +1527,7 @@ static void createTransEditVerts(bContext *UNUSED(C), TransInfo *t)
em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data);
}
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
/* we use a pseudo-inverse so that when one of the axes is scaled to 0,
* matrix inversion still works and we can still moving along the other */
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
diff --git a/source/blender/editors/transform/transform_convert_mesh_edge.c b/source/blender/editors/transform/transform_convert_mesh_edge.c
index 0ce4c592f53..fd62b199345 100644
--- a/source/blender/editors/transform/transform_convert_mesh_edge.c
+++ b/source/blender/editors/transform/transform_convert_mesh_edge.c
@@ -62,7 +62,7 @@ static void createTransEdge(bContext *UNUSED(C), TransInfo *t)
td = tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransCrease");
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
/* create data we need */
diff --git a/source/blender/editors/transform/transform_convert_mesh_skin.c b/source/blender/editors/transform/transform_convert_mesh_skin.c
index 376e559181e..cb6108a4c45 100644
--- a/source/blender/editors/transform/transform_convert_mesh_skin.c
+++ b/source/blender/editors/transform/transform_convert_mesh_skin.c
@@ -130,7 +130,7 @@ static void createTransMeshSkin(bContext *UNUSED(C), TransInfo *t)
em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data);
}
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
/* we use a pseudo-inverse so that when one of the axes is scaled to 0,
* matrix inversion still works and we can still moving along the other */
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
diff --git a/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c b/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c
index 59836180166..d253261f458 100644
--- a/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c
+++ b/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c
@@ -131,7 +131,7 @@ static void createTransMeshVertCData(bContext *UNUSED(C), TransInfo *t)
em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data);
}
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
/* we use a pseudo-inverse so that when one of the axes is scaled to 0,
* matrix inversion still works and we can still moving along the other */
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
diff --git a/source/blender/editors/transform/transform_convert_nla.c b/source/blender/editors/transform/transform_convert_nla.c
index af5a51cbff6..830094ebe83 100644
--- a/source/blender/editors/transform/transform_convert_nla.c
+++ b/source/blender/editors/transform/transform_convert_nla.c
@@ -60,9 +60,9 @@ typedef struct TransDataNla {
* \{ */
/**
- * \brief Applies a translation to the given NlaStrip.
- * \param strip_rna_ptr The RNA pointer of the NLA strip to modify.
- * \param transdata The transformation info structure.
+ * \brief Applies a translation to the given #NlaStrip.
+ * \param strip_rna_ptr: The RNA pointer of the NLA strip to modify.
+ * \param transdata: The transformation info structure.
*/
static void applyTransformNLA_translation(PointerRNA *strip_rna_ptr, const TransDataNla *transdata)
{
diff --git a/source/blender/editors/transform/transform_convert_object.c b/source/blender/editors/transform/transform_convert_object.c
index 0dcfd7206ad..55f7cd9b23d 100644
--- a/source/blender/editors/transform/transform_convert_object.c
+++ b/source/blender/editors/transform/transform_convert_object.c
@@ -158,14 +158,14 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
copy_qt_qt(td->ext->oquat, ob->quat);
}
/* update object's loc/rot to get current rigid body transform */
- mat4_to_loc_rot_size(ob->loc, rot, scale, ob->obmat);
+ mat4_to_loc_rot_size(ob->loc, rot, scale, ob->object_to_world);
sub_v3_v3(ob->loc, ob->dloc);
BKE_object_mat3_to_rot(ob, rot, false); /* drot is already corrected here */
}
}
/* axismtx has the real orientation */
- transform_orientations_create_from_axis(td->axismtx, UNPACK3(ob->obmat));
+ transform_orientations_create_from_axis(td->axismtx, UNPACK3(ob->object_to_world));
if (t->orient_type_mask & (1 << V3D_ORIENT_GIMBAL)) {
if (!gimbal_axis_object(ob, td->ext->axismtx_gimbal)) {
copy_m3_m3(td->ext->axismtx_gimbal, td->axismtx);
@@ -192,7 +192,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
* More proper solution would be to make a shallow copy of the object and
* evaluate that, and access matrix of that evaluated copy of the object.
* Might be more tricky than it sounds, if some logic later on accesses the
- * object matrix via td->ob->obmat. */
+ * object matrix via td->ob->object_to_world. */
Object *object_eval = DEG_get_evaluated_object(t->depsgraph, ob);
if (skip_invert == false && constinv == false) {
object_eval->transflag |= OB_NO_CONSTRAINTS; /* BKE_object_where_is_calc checks this */
@@ -208,7 +208,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
}
/* Copy newly evaluated fields to the original object, similar to how
* active dependency graph will do it. */
- copy_m4_m4(ob->obmat, object_eval->obmat);
+ copy_m4_m4(ob->object_to_world, object_eval->object_to_world);
/* Only copy negative scale flag, this is the only flag which is modified by
* the BKE_object_where_is_calc(). The rest of the flags we need to keep,
* otherwise we might lose dupli flags (see T61787). */
@@ -258,9 +258,9 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
copy_v3_v3(td->ext->isize, ob->scale);
copy_v3_v3(td->ext->dscale, ob->dscale);
- copy_v3_v3(td->center, ob->obmat[3]);
+ copy_v3_v3(td->center, ob->object_to_world[3]);
- copy_m4_m4(td->ext->obmat, ob->obmat);
+ copy_m4_m4(td->ext->obmat, ob->object_to_world);
/* is there a need to set the global<->data space conversion matrices? */
if (ob->parent || constinv) {
@@ -271,7 +271,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
* done, as it doesn't work well.
*/
BKE_object_to_mat3(ob, obmtx);
- copy_m3_m4(totmat, ob->obmat);
+ copy_m3_m4(totmat, ob->object_to_world);
/* If the object scale is zero on any axis, this might result in a zero matrix.
* In this case, the transformation would not do anything, see: T50103. */
diff --git a/source/blender/editors/transform/transform_convert_object_texspace.c b/source/blender/editors/transform/transform_convert_object_texspace.c
index 839bf6b77b3..b4c1c134d49 100644
--- a/source/blender/editors/transform/transform_convert_object_texspace.c
+++ b/source/blender/editors/transform/transform_convert_object_texspace.c
@@ -67,8 +67,8 @@ static void createTransTexspace(bContext *UNUSED(C), TransInfo *t)
td->flag = TD_SELECTED;
td->ob = ob;
- copy_m3_m4(td->mtx, ob->obmat);
- copy_m3_m4(td->axismtx, ob->obmat);
+ copy_m3_m4(td->mtx, ob->object_to_world);
+ copy_m3_m4(td->axismtx, ob->object_to_world);
normalize_m3(td->axismtx);
pseudoinverse_m3_m3(td->smtx, td->mtx, PSEUDOINVERSE_EPSILON);
diff --git a/source/blender/editors/transform/transform_convert_particle.c b/source/blender/editors/transform/transform_convert_particle.c
index 3e056b6a048..e6ff730d4d1 100644
--- a/source/blender/editors/transform/transform_convert_particle.c
+++ b/source/blender/editors/transform/transform_convert_particle.c
@@ -95,7 +95,7 @@ static void createTransParticleVerts(bContext *UNUSED(C), TransInfo *t)
unit_m4(mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
for (i = 0, point = edit->points; i < edit->totpoint; i++, point++) {
TransData *head, *tail;
diff --git a/source/blender/editors/transform/transform_convert_sculpt.c b/source/blender/editors/transform/transform_convert_sculpt.c
index f4f2e2a1c6e..cdbf497c584 100644
--- a/source/blender/editors/transform/transform_convert_sculpt.c
+++ b/source/blender/editors/transform/transform_convert_sculpt.c
@@ -49,7 +49,7 @@ static void createTransSculpt(bContext *C, TransInfo *t)
td->flag = TD_SELECTED;
copy_v3_v3(td->center, ss->pivot_pos);
- mul_m4_v3(ob->obmat, td->center);
+ mul_m4_v3(ob->object_to_world, td->center);
td->ob = ob;
td->loc = ss->pivot_pos;
@@ -60,16 +60,16 @@ static void createTransSculpt(bContext *C, TransInfo *t)
}
float obmat_inv[3][3];
- copy_m3_m4(obmat_inv, ob->obmat);
+ copy_m3_m4(obmat_inv, ob->object_to_world);
invert_m3(obmat_inv);
td->ext->rot = NULL;
td->ext->rotAxis = NULL;
td->ext->rotAngle = NULL;
td->ext->quat = ss->pivot_rot;
- copy_m4_m4(td->ext->obmat, ob->obmat);
+ copy_m4_m4(td->ext->obmat, ob->object_to_world);
copy_m3_m3(td->ext->l_smtx, obmat_inv);
- copy_m3_m4(td->ext->r_mtx, ob->obmat);
+ copy_m3_m4(td->ext->r_mtx, ob->object_to_world);
copy_m3_m3(td->ext->r_smtx, obmat_inv);
copy_qt_qt(td->ext->iquat, ss->pivot_rot);
@@ -83,8 +83,8 @@ static void createTransSculpt(bContext *C, TransInfo *t)
copy_v3_v3(td->ext->isize, ss->init_pivot_scale);
copy_m3_m3(td->smtx, obmat_inv);
- copy_m3_m4(td->mtx, ob->obmat);
- copy_m3_m4(td->axismtx, ob->obmat);
+ copy_m3_m4(td->mtx, ob->object_to_world);
+ copy_m3_m4(td->axismtx, ob->object_to_world);
BLI_assert(!(t->options & CTX_PAINT_CURVE));
ED_sculpt_init_transform(C, ob, t->mval, t->undo_name);
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 301eac4536e..e1f93bf881b 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1063,7 +1063,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
}
if (tc->obedit) {
if (ED_object_calc_active_center_for_editmode(tc->obedit, select_only, r_center)) {
- mul_m4_v3(tc->obedit->obmat, r_center);
+ mul_m4_v3(tc->obedit->object_to_world, r_center);
return true;
}
}
@@ -1071,7 +1071,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
BKE_view_layer_synced_ensure(t->scene, t->view_layer);
Object *ob = BKE_view_layer_active_object_get(t->view_layer);
if (ED_object_calc_active_center_for_posemode(ob, select_only, r_center)) {
- mul_m4_v3(ob->obmat, r_center);
+ mul_m4_v3(ob->object_to_world, r_center);
return true;
}
}
@@ -1088,7 +1088,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
BKE_view_layer_synced_ensure(t->scene, t->view_layer);
Base *base = BKE_view_layer_active_base_get(t->view_layer);
if (base && ((!select_only) || ((base->flag & BASE_SELECTED) != 0))) {
- copy_v3_v3(r_center, base->object->obmat[3]);
+ copy_v3_v3(r_center, base->object->object_to_world[3]);
return true;
}
}
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c
index f3d17559a63..71a449ad10c 100644
--- a/source/blender/editors/transform/transform_gizmo_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_3d.c
@@ -581,12 +581,12 @@ bool gimbal_axis_pose(Object *ob, const bPoseChannel *pchan, float gmat[3][3])
mul_m3_m3m3(mat, parent_mat, tmat);
/* needed if object transformation isn't identity */
- copy_m3_m4(obmat, ob->obmat);
+ copy_m3_m4(obmat, ob->object_to_world);
mul_m3_m3m3(gmat, obmat, mat);
}
else {
/* needed if object transformation isn't identity */
- copy_m3_m4(obmat, ob->obmat);
+ copy_m3_m4(obmat, ob->object_to_world);
mul_m3_m3m3(gmat, obmat, tmat);
}
@@ -608,7 +608,7 @@ bool gimbal_axis_object(Object *ob, float gmat[3][3])
if (ob->parent) {
float parent_mat[3][3];
- copy_m3_m4(parent_mat, ob->parent->obmat);
+ copy_m3_m4(parent_mat, ob->parent->object_to_world);
normalize_m3(parent_mat);
mul_m3_m3m3(gmat, parent_mat, gmat);
}
@@ -675,14 +675,14 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
copy_m3_m4(tbounds->axis, rv3d->twmat);
if (params->use_local_axis && (ob && ob->mode & (OB_MODE_EDIT | OB_MODE_POSE))) {
float diff_mat[3][3];
- copy_m3_m4(diff_mat, ob->obmat);
+ copy_m3_m4(diff_mat, ob->object_to_world);
normalize_m3(diff_mat);
invert_m3(diff_mat);
mul_m3_m3m3(tbounds->axis, tbounds->axis, diff_mat);
normalize_m3(tbounds->axis);
tbounds->use_matrix_space = true;
- copy_m4_m4(tbounds->matrix_space, ob->obmat);
+ copy_m4_m4(tbounds->matrix_space, ob->object_to_world);
}
if (is_gp_edit) {
@@ -751,7 +751,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
#define FOREACH_EDIT_OBJECT_BEGIN(ob_iter, use_mat_local) \
{ \
- invert_m4_m4(obedit->imat, obedit->obmat); \
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world); \
uint objects_len = 0; \
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode( \
scene, view_layer, CTX_wm_view3d(C), &objects_len); \
@@ -780,7 +780,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world);
}
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
@@ -800,7 +800,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world);
}
LISTBASE_FOREACH (EditBone *, ebo, arm->edbo) {
if (EBONE_VISIBLE(arm, ebo)) {
@@ -833,7 +833,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world);
}
nu = nurbs->first;
@@ -893,7 +893,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world);
}
LISTBASE_FOREACH (MetaElem *, ml, mb->editelems) {
@@ -913,7 +913,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world);
}
while (a--) {
@@ -933,13 +933,13 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
/* selection center */
if (totsel) {
mul_v3_fl(tbounds->center, 1.0f / (float)totsel); /* centroid! */
- mul_m4_v3(obedit->obmat, tbounds->center);
- mul_m4_v3(obedit->obmat, tbounds->min);
- mul_m4_v3(obedit->obmat, tbounds->max);
+ mul_m4_v3(obedit->object_to_world, tbounds->center);
+ mul_m4_v3(obedit->object_to_world, tbounds->min);
+ mul_m4_v3(obedit->object_to_world, tbounds->max);
}
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
uint objects_len = 0;
Object **objects = BKE_object_pose_array_get(scene, view_layer, v3d, &objects_len);
@@ -954,7 +954,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, ob->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, ob->world_to_object, ob_iter->object_to_world);
}
/* Use channels to get stats. */
@@ -971,18 +971,18 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
if (totsel) {
mul_v3_fl(tbounds->center, 1.0f / (float)totsel); /* centroid! */
- mul_m4_v3(ob->obmat, tbounds->center);
- mul_m4_v3(ob->obmat, tbounds->min);
- mul_m4_v3(ob->obmat, tbounds->max);
+ mul_m4_v3(ob->object_to_world, tbounds->center);
+ mul_m4_v3(ob->object_to_world, tbounds->min);
+ mul_m4_v3(ob->object_to_world, tbounds->max);
}
}
else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) {
if (ob->mode & OB_MODE_SCULPT) {
totsel = 1;
- calc_tw_center_with_matrix(tbounds, ob->sculpt->pivot_pos, false, ob->obmat);
- mul_m4_v3(ob->obmat, tbounds->center);
- mul_m4_v3(ob->obmat, tbounds->min);
- mul_m4_v3(ob->obmat, tbounds->max);
+ calc_tw_center_with_matrix(tbounds, ob->sculpt->pivot_pos, false, ob->object_to_world);
+ mul_m4_v3(ob->object_to_world, tbounds->center);
+ mul_m4_v3(ob->object_to_world, tbounds->min);
+ mul_m4_v3(ob->object_to_world, tbounds->max);
}
}
else if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) {
@@ -1037,12 +1037,12 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
}
if (params->use_only_center || (bb == NULL)) {
- calc_tw_center(tbounds, base->object->obmat[3]);
+ calc_tw_center(tbounds, base->object->object_to_world[3]);
}
else {
for (uint j = 0; j < 8; j++) {
float co[3];
- mul_v3_m4v3(co, base->object->obmat, bb->vec[j]);
+ mul_v3_m4v3(co, base->object->object_to_world, bb->vec[j]);
calc_tw_center(tbounds, co);
}
}
diff --git a/source/blender/editors/transform/transform_mode.c b/source/blender/editors/transform/transform_mode.c
index 2eaeaf92c86..aeceedf0690 100644
--- a/source/blender/editors/transform/transform_mode.c
+++ b/source/blender/editors/transform/transform_mode.c
@@ -1041,7 +1041,7 @@ void ElementResize(const TransInfo *t,
if (t->options & CTX_POSE_BONE) {
/* Without this, the resulting location of scaled bones aren't correct,
* especially noticeable scaling root or disconnected bones around the cursor, see T92515. */
- mul_mat3_m4_v3(tc->poseobj->obmat, vec);
+ mul_mat3_m4_v3(tc->poseobj->object_to_world, vec);
}
mul_m3_v3(td->smtx, vec);
}
diff --git a/source/blender/editors/transform/transform_mode_edge_slide.c b/source/blender/editors/transform/transform_mode_edge_slide.c
index 5baf06006d9..5cdb4d3bf61 100644
--- a/source/blender/editors/transform/transform_mode_edge_slide.c
+++ b/source/blender/editors/transform/transform_mode_edge_slide.c
@@ -1149,7 +1149,7 @@ void drawEdgeSlide(TransInfo *t)
GPU_blend(GPU_BLEND_ALPHA);
GPU_matrix_push();
- GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat);
+ GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
diff --git a/source/blender/editors/transform/transform_mode_vert_slide.c b/source/blender/editors/transform/transform_mode_vert_slide.c
index d7c4d862b23..a54888fe515 100644
--- a/source/blender/editors/transform/transform_mode_vert_slide.c
+++ b/source/blender/editors/transform/transform_mode_vert_slide.c
@@ -167,7 +167,7 @@ static void calcVertSlideMouseActiveEdges(struct TransInfo *t, const int mval[2]
float dir_dot;
sub_v3_v3v3(tdir, sv->co_orig_3d, sv->co_link_orig_3d[j]);
- mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat, tdir);
+ mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world, tdir);
project_plane_v3_v3v3(tdir, tdir, t->viewinv[2]);
normalize_v3(tdir);
@@ -382,7 +382,7 @@ void drawVertSlide(TransInfo *t)
GPU_blend(GPU_BLEND_ALPHA);
GPU_matrix_push();
- GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat);
+ GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world);
GPU_line_width(line_size);
@@ -437,15 +437,16 @@ void drawVertSlide(TransInfo *t)
xy_delta[0] = t->mval[0] - t->mouse.imval[0];
xy_delta[1] = t->mval[1] - t->mouse.imval[1];
- mul_v3_m4v3(
- co_orig_3d, TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat, curr_sv->co_orig_3d);
+ mul_v3_m4v3(co_orig_3d,
+ TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world,
+ curr_sv->co_orig_3d);
zfac = ED_view3d_calc_zfac(t->region->regiondata, co_orig_3d);
ED_view3d_win_to_delta(t->region, xy_delta, zfac, co_dest_3d);
- invert_m4_m4(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat,
- TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat);
- mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat, co_dest_3d);
+ invert_m4_m4(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->world_to_object,
+ TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world);
+ mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->world_to_object, co_dest_3d);
add_v3_v3(co_dest_3d, curr_sv->co_orig_3d);
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 212df5978e4..66fee01f864 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -126,7 +126,7 @@ static TransformOrientation *createObjectSpace(bContext *C,
ob = base->object;
- copy_m3_m4(mat, ob->obmat);
+ copy_m3_m4(mat, ob->object_to_world);
normalize_m3(mat);
/* use object name if no name is given */
@@ -532,7 +532,7 @@ short ED_transform_calc_orientation_from_type_ex(const Scene *scene,
ED_getTransformOrientationMatrix(scene, view_layer, v3d, ob, obedit, pivot_point, r_mat);
}
else {
- transform_orientations_create_from_axis(r_mat, UNPACK3(ob->obmat));
+ transform_orientations_create_from_axis(r_mat, UNPACK3(ob->object_to_world));
}
break;
}
@@ -764,7 +764,7 @@ int getTransformOrientation_ex(const Scene *scene,
float imat[3][3], mat[3][3];
/* we need the transpose of the inverse for a normal... */
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->object_to_world);
invert_m3_m3(mat, imat);
transpose_m3(mat);
@@ -1192,8 +1192,8 @@ int getTransformOrientation_ex(const Scene *scene,
if (result == ORIENTATION_EDGE) {
float tvec[3];
- mul_mat3_m4_v3(ob->obmat, normal);
- mul_mat3_m4_v3(ob->obmat, plane);
+ mul_mat3_m4_v3(ob->object_to_world, normal);
+ mul_mat3_m4_v3(ob->object_to_world, plane);
/* align normal to edge direction (so normal is perpendicular to the plane).
* 'ORIENTATION_EDGE' will do the other way around.
@@ -1235,7 +1235,7 @@ int getTransformOrientation_ex(const Scene *scene,
/* use for both active & all */
if (ok) {
/* we need the transpose of the inverse for a normal... */
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->object_to_world);
invert_m3_m3(mat, imat);
transpose_m3(mat);
@@ -1267,8 +1267,8 @@ int getTransformOrientation_ex(const Scene *scene,
}
if (ok) {
- copy_v3_v3(normal, ob->obmat[2]);
- copy_v3_v3(plane, ob->obmat[1]);
+ copy_v3_v3(normal, ob->object_to_world[2]);
+ copy_v3_v3(plane, ob->object_to_world[1]);
}
}
result = ORIENTATION_NORMAL;
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 672d947936d..11cb57dc911 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -372,7 +372,7 @@ static bool applyFaceProject(TransInfo *t, TransDataContainer *tc, TransData *td
}
else if (t->options & CTX_OBJECT) {
BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
- copy_v3_v3(iloc, td->ob->obmat[3]);
+ copy_v3_v3(iloc, td->ob->object_to_world[3]);
}
if (ED_view3d_project_float_global(t->region, iloc, mval_fl, V3D_PROJ_TEST_NOP) !=
@@ -444,7 +444,7 @@ static void applyFaceNearest(TransInfo *t, TransDataContainer *tc, TransData *td
}
else if (t->options & CTX_OBJECT) {
BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
- copy_v3_v3(init_loc, td->ob->obmat[3]);
+ copy_v3_v3(init_loc, td->ob->object_to_world[3]);
}
eSnapMode hit = ED_transform_snap_object_project_view3d(
diff --git a/source/blender/editors/transform/transform_snap_object.cc b/source/blender/editors/transform/transform_snap_object.cc
index 7971e1ca9af..24d76a50117 100644
--- a/source/blender/editors/transform/transform_snap_object.cc
+++ b/source/blender/editors/transform/transform_snap_object.cc
@@ -565,7 +565,7 @@ static void iter_snap_objects(SnapObjectContext *sctx,
free_object_duplilist(lb);
}
- sob_callback(sctx, params, obj_eval, obj_eval->obmat, is_object_active, data);
+ sob_callback(sctx, params, obj_eval, obj_eval->object_to_world, is_object_active, data);
}
}
@@ -1145,7 +1145,7 @@ static void raycast_obj_fn(SnapObjectContext *sctx,
* \param r_index: Hit index or -1 when no valid index is found.
* (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE_RAYCAST`).
* \param r_ob: Hit object.
- * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_obmat: Object matrix (may not be #Object.object_to_world with dupli-instances).
* \param r_hit_list: List of #SnapObjectHitDepth (caller must free).
*/
static bool raycastObjects(SnapObjectContext *sctx,
@@ -1483,7 +1483,7 @@ static void nearest_world_object_fn(SnapObjectContext *sctx,
* \param r_no: Normal of nearest point on target surface.
* \param r_index: Index of nearest polygon on target surface.
* \param r_ob: Nearest target object.
- * \param r_obmat: Nearest target matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_obmat: Nearest target matrix (may not be #Object.object_to_world with dupli-instances).
*/
static bool nearestWorldObjects(SnapObjectContext *sctx,
const struct SnapObjectParams *params,
@@ -3177,7 +3177,7 @@ static void snap_obj_fn(SnapObjectContext *sctx,
* \param r_index: Hit index or -1 when no valid index is found.
* (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE_RAYCAST`).
* \param r_ob: Hit object.
- * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_obmat: Object matrix (may not be #Object.object_to_world with dupli-instances).
*/
static eSnapMode snapObjectsRay(SnapObjectContext *sctx,
const SnapObjectParams *params,
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index 7dd223a9252..777cc1d97e4 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -4705,7 +4705,7 @@ static int uv_select_similar_vert_exec(bContext *C, wmOperator *op)
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -4742,7 +4742,7 @@ static int uv_select_similar_vert_exec(bContext *C, wmOperator *op)
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -4818,7 +4818,7 @@ static int uv_select_similar_edge_exec(bContext *C, wmOperator *op)
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -4859,7 +4859,7 @@ static int uv_select_similar_edge_exec(bContext *C, wmOperator *op)
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -4927,7 +4927,7 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op)
BMesh *bm = em->bm;
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
@@ -4963,7 +4963,7 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op)
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -5053,7 +5053,7 @@ static int uv_select_similar_island_exec(bContext *C, wmOperator *op)
}
float ob_m3[3][3];
- copy_m3_m4(ob_m3, obedit->obmat);
+ copy_m3_m4(ob_m3, obedit->object_to_world);
int index;
LISTBASE_FOREACH_INDEX (struct FaceIsland *, island, &island_list_ptr[ob_index], index) {
@@ -5082,7 +5082,7 @@ static int uv_select_similar_island_exec(bContext *C, wmOperator *op)
continue;
}
float ob_m3[3][3];
- copy_m3_m4(ob_m3, obedit->obmat);
+ copy_m3_m4(ob_m3, obedit->object_to_world);
bool changed = false;
int index;
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index ecaba3234a7..071f1c44c6b 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -1388,8 +1388,8 @@ static void uv_map_transform_center(const Scene *scene,
}
case V3D_AROUND_CURSOR: /* cursor center */
{
- invert_m4_m4(ob->imat, ob->obmat);
- mul_v3_m4v3(r_center, ob->imat, scene->cursor.location);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_v3_m4v3(r_center, ob->world_to_object, scene->cursor.location);
break;
}
case V3D_AROUND_ACTIVE: {
@@ -1439,7 +1439,7 @@ static void uv_map_rotation_matrix_ex(float result[4][4],
zero_v3(viewmatrix[3]);
/* get rotation of the current object matrix */
- copy_m4_m4(rotobj, ob->obmat);
+ copy_m4_m4(rotobj, ob->object_to_world);
zero_v3(rotobj[3]);
/* but shifting */
@@ -1774,8 +1774,8 @@ static void uv_map_clip_correct(const Scene *scene,
dy = 1.0f / dy;
}
- if (dx == 1.0f && dy == 1.0f) {
- /* Scaling by 1.0 has no effect. */
+ if (dx == 1.0f && dy == 1.0f && min[0] == 0.0f && min[1] == 0.0f) {
+ /* Scaling by 1.0, without translating, has no effect. */
return;
}
@@ -1948,7 +1948,7 @@ static int unwrap_exec(bContext *C, wmOperator *op)
continue;
}
- mat4_to_size(obsize, obedit->obmat);
+ mat4_to_size(obsize, obedit->object_to_world);
if (!(fabsf(obsize[0] - obsize[1]) < 1e-4f && fabsf(obsize[1] - obsize[2]) < 1e-4f)) {
if ((reported_errors & UNWRAP_ERROR_NONUNIFORM) == 0) {
BKE_report(op->reports,
@@ -1958,7 +1958,7 @@ static int unwrap_exec(bContext *C, wmOperator *op)
reported_errors |= UNWRAP_ERROR_NONUNIFORM;
}
}
- else if (is_negative_m4(obedit->obmat)) {
+ else if (is_negative_m4(obedit->object_to_world)) {
if ((reported_errors & UNWRAP_ERROR_NEGATIVE) == 0) {
BKE_report(
op->reports,
@@ -2538,7 +2538,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
float objects_pos_avg[4] = {0};
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
- add_v4_v4(objects_pos_avg, objects[ob_index]->obmat[3]);
+ add_v4_v4(objects_pos_avg, objects[ob_index]->object_to_world[3]);
}
mul_v4_fl(objects_pos_avg, 1.0f / objects_len);
@@ -2576,7 +2576,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
const bool camera_bounds = RNA_boolean_get(op->ptr, "camera_bounds");
struct ProjCameraInfo *uci = BLI_uvproject_camera_info(
v3d->camera,
- obedit->obmat,
+ obedit->object_to_world,
camera_bounds ? (scene->r.xsch * scene->r.xasp) : 1.0f,
camera_bounds ? (scene->r.ysch * scene->r.yasp) : 1.0f);
@@ -2597,7 +2597,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
}
}
else {
- copy_m4_m4(rotmat, obedit->obmat);
+ copy_m4_m4(rotmat, obedit->object_to_world);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index 0d41b5a773d..53c2b1d235b 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -431,7 +431,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
// Compute matrix including camera transform
float obmat[4][4], nmat[4][4];
- mul_m4_m4m4(obmat, viewmat, ob->obmat);
+ mul_m4_m4m4(obmat, viewmat, ob->object_to_world);
invert_m4_m4(nmat, obmat);
transpose_m4(nmat);
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index 06365c3799f..af9ef7f352e 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -131,9 +131,9 @@ static void init_view(Render *re)
int ymax = re->disprect.ymax;
float thickness = 1.0f;
- switch (re->r.line_thickness_mode) {
+ switch (re->scene->r.line_thickness_mode) {
case R_LINE_THICKNESS_ABSOLUTE:
- thickness = re->r.unit_line_thickness * (re->r.size / 100.0f);
+ thickness = re->scene->r.unit_line_thickness * (re->r.size / 100.0f);
break;
case R_LINE_THICKNESS_RELATIVE:
thickness = height / 480.0f;
@@ -485,7 +485,7 @@ void FRS_composite_result(Render *re, ViewLayer *view_layer, Render *freestyle_r
return;
}
- rl = render_get_active_layer(freestyle_render, freestyle_render->result);
+ rl = render_get_single_layer(freestyle_render, freestyle_render->result);
if (!rl) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "No source render layer to composite" << endl;
diff --git a/source/blender/freestyle/intern/geometry/FitCurve.cpp b/source/blender/freestyle/intern/geometry/FitCurve.cpp
index ad9b7dfa5ed..0d47665c6d3 100644
--- a/source/blender/freestyle/intern/geometry/FitCurve.cpp
+++ b/source/blender/freestyle/intern/geometry/FitCurve.cpp
@@ -12,6 +12,8 @@
#include "FitCurve.h"
+#include "BLI_sys_types.h"
+
using namespace std;
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.cpp b/source/blender/freestyle/intern/geometry/GeomCleaner.cpp
index c17fb92a58c..db6816bf045 100644
--- a/source/blender/freestyle/intern/geometry/GeomCleaner.cpp
+++ b/source/blender/freestyle/intern/geometry/GeomCleaner.cpp
@@ -25,6 +25,8 @@
#include "BKE_global.h"
+#include "BLI_sys_types.h"
+
using namespace std;
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/geometry/GeomUtils.cpp b/source/blender/freestyle/intern/geometry/GeomUtils.cpp
index f1e4297ab5e..b8beeed5880 100644
--- a/source/blender/freestyle/intern/geometry/GeomUtils.cpp
+++ b/source/blender/freestyle/intern/geometry/GeomUtils.cpp
@@ -7,6 +7,8 @@
#include "GeomUtils.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle::GeomUtils {
// This internal procedure is defined below.
diff --git a/source/blender/freestyle/intern/geometry/HashGrid.cpp b/source/blender/freestyle/intern/geometry/HashGrid.cpp
index 51c87757645..46ce9184951 100644
--- a/source/blender/freestyle/intern/geometry/HashGrid.cpp
+++ b/source/blender/freestyle/intern/geometry/HashGrid.cpp
@@ -7,6 +7,8 @@
#include "HashGrid.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
void HashGrid::clear()
diff --git a/source/blender/freestyle/intern/geometry/Noise.cpp b/source/blender/freestyle/intern/geometry/Noise.cpp
index 306913e6297..04e271f7a5b 100644
--- a/source/blender/freestyle/intern/geometry/Noise.cpp
+++ b/source/blender/freestyle/intern/geometry/Noise.cpp
@@ -12,6 +12,7 @@
#include "BLI_compiler_attrs.h"
#include "BLI_rand.h"
+#include "BLI_sys_types.h"
#include "Noise.h"
diff --git a/source/blender/freestyle/intern/image/ImagePyramid.cpp b/source/blender/freestyle/intern/image/ImagePyramid.cpp
index 95afa4dda48..bc68d17a1f9 100644
--- a/source/blender/freestyle/intern/image/ImagePyramid.cpp
+++ b/source/blender/freestyle/intern/image/ImagePyramid.cpp
@@ -11,6 +11,8 @@
#include "Image.h"
#include "ImagePyramid.h"
+#include "BLI_sys_types.h"
+
using namespace std;
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp b/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp
index 114fafea55b..d79c2f4d9b0 100644
--- a/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp
+++ b/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp
@@ -9,6 +9,8 @@
#include "../stroke/ContextFunctions.h"
+#include "BLI_sys_types.h"
+
using namespace Freestyle;
#ifdef __cplusplus
diff --git a/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp b/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp
index 097fdb6a16b..684edb26a97 100644
--- a/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp
+++ b/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp
@@ -9,6 +9,8 @@
#include "../system/RandGen.h"
+#include "BLI_sys_types.h"
+
#include <sstream>
#ifdef __cplusplus
diff --git a/source/blender/freestyle/intern/python/BPy_IntegrationType.cpp b/source/blender/freestyle/intern/python/BPy_IntegrationType.cpp
index d88d3edecc0..711cf9c6bab 100644
--- a/source/blender/freestyle/intern/python/BPy_IntegrationType.cpp
+++ b/source/blender/freestyle/intern/python/BPy_IntegrationType.cpp
@@ -12,6 +12,8 @@
#include "UnaryFunction0D/BPy_UnaryFunction0DFloat.h"
#include "UnaryFunction0D/BPy_UnaryFunction0DUnsigned.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/BPy_Operators.cpp b/source/blender/freestyle/intern/python/BPy_Operators.cpp
index 1c5e90474ab..860573016f2 100644
--- a/source/blender/freestyle/intern/python/BPy_Operators.cpp
+++ b/source/blender/freestyle/intern/python/BPy_Operators.cpp
@@ -16,6 +16,8 @@
#include "UnaryFunction0D/BPy_UnaryFunction0DDouble.h"
#include "UnaryFunction1D/BPy_UnaryFunction1DVoid.h"
+#include "BLI_sys_types.h"
+
#include <sstream>
#ifdef __cplusplus
diff --git a/source/blender/freestyle/intern/python/BPy_SShape.cpp b/source/blender/freestyle/intern/python/BPy_SShape.cpp
index 7fb647119e6..92867e36479 100644
--- a/source/blender/freestyle/intern/python/BPy_SShape.cpp
+++ b/source/blender/freestyle/intern/python/BPy_SShape.cpp
@@ -12,6 +12,8 @@
#include "Interface0D/BPy_SVertex.h"
#include "Interface1D/BPy_FEdge.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/BPy_ViewShape.cpp b/source/blender/freestyle/intern/python/BPy_ViewShape.cpp
index 77c3c708103..130526ac309 100644
--- a/source/blender/freestyle/intern/python/BPy_ViewShape.cpp
+++ b/source/blender/freestyle/intern/python/BPy_ViewShape.cpp
@@ -11,6 +11,8 @@
#include "Interface0D/BPy_ViewVertex.h"
#include "Interface1D/BPy_ViewEdge.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/Director.cpp b/source/blender/freestyle/intern/python/Director.cpp
index ad54787ad05..40df2033221 100644
--- a/source/blender/freestyle/intern/python/Director.cpp
+++ b/source/blender/freestyle/intern/python/Director.cpp
@@ -42,6 +42,8 @@
#include "UnaryFunction1D/BPy_UnaryFunction1DVec3f.h"
#include "UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.h"
+#include "BLI_sys_types.h"
+
using namespace Freestyle;
// BinaryPredicate0D: __call__
diff --git a/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp b/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp
index cb84b7e82ba..55faebc509c 100644
--- a/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp
+++ b/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp
@@ -10,6 +10,8 @@
#include "../BPy_Id.h"
#include "../Interface1D/BPy_FEdge.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp b/source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp
index e9dcedef34e..6f90406d74d 100644
--- a/source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp
+++ b/source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp
@@ -13,6 +13,8 @@
#include "../Interface0D/CurvePoint/BPy_StrokeVertex.h"
#include "../Iterator/BPy_StrokeVertexIterator.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
index 0a4d1a5d32c..aae8d5514c9 100644
--- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
+++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
@@ -9,6 +9,8 @@
#include "../../BPy_Convert.h"
#include "../../Interface0D/BPy_SVertex.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
index 51ae9334f37..6516ad8af9c 100644
--- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
+++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
@@ -9,6 +9,8 @@
#include "../../BPy_Convert.h"
#include "../../Interface0D/BPy_SVertex.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp
index 29e1a1d3525..8faefd085d6 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp
@@ -11,6 +11,8 @@
#include "UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp
index e0aa5af2adb..7f5b98da223 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp
@@ -11,6 +11,8 @@
#include "UnaryFunction0D_vector_ViewShape/BPy_GetOccludersF0D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp
index 3a2c9868014..82362704119 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp
@@ -8,6 +8,8 @@
#include "../../../stroke/AdvancedFunctions0D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
index 41bc3199271..800a5da1978 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
@@ -12,6 +12,8 @@
#include "UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
index 242f4a141bc..fa15983f0d3 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
@@ -14,6 +14,8 @@
#include "UnaryFunction1D_vector_ViewShape/BPy_GetOccludersF1D.h"
#include "UnaryFunction1D_vector_ViewShape/BPy_GetShapeF1D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp
index b513686524e..d1479f27935 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp
@@ -10,6 +10,8 @@
#include "../../BPy_Convert.h"
#include "../../BPy_IntegrationType.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
index ecf95e189d8..99c688985f5 100644
--- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
@@ -6,6 +6,8 @@
#include "BPy_EqualToChainingTimeStampUP1D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp
index b75e45cb132..48365507d1a 100644
--- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp
@@ -6,6 +6,8 @@
#include "BPy_EqualToTimeStampUP1D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp
index ad8aba9eb29..b410ee14831 100644
--- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp
@@ -6,6 +6,8 @@
#include "BPy_ShapeUP1D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
index 3962ac0aa35..39dbf4b87a9 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
@@ -7,6 +7,8 @@
#include "IndexedFaceSet.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
IndexedFaceSet::IndexedFaceSet()
diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
index 97fa07df4c9..0089f68ce2d 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
@@ -9,6 +9,7 @@
#include "NodeTransform.h"
#include "BLI_math.h"
+#include "BLI_sys_types.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
index a4ef70722d0..0ab83003514 100644
--- a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
+++ b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
@@ -6,6 +6,8 @@
#include "SceneHash.h"
+#include "BLI_sys_types.h"
+
#include <sstream>
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp b/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
index cc5d8ef6ed4..4a2b6979985 100644
--- a/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
+++ b/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
@@ -10,6 +10,8 @@
#include "IndexedFaceSet.h"
#include "ScenePrettyPrinter.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
#define VISIT(CLASS) \
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
index 79825b626d5..a221e0e8bbd 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
@@ -10,6 +10,8 @@
#include "../view_map/SteerableViewMap.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle::Functions1D {
int GetSteerableViewMapDensityF1D::operator()(Interface1D &inter)
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
index c19ac31ae4a..e5009f2b4f8 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
@@ -33,7 +33,7 @@ class DensityF1D : public UnaryFunction1D<double> {
public:
/** Builds the functor.
* \param sigma:
- * Thesigma used in DensityF0D and determining the window size used in each density query.
+ * The sigma used in DensityF0D and determining the window size used in each density query.
* \param iType:
* The integration method used to compute a single value from a set of values.
* \param sampling:
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
index 4ff00dd0a08..6508c95f2b4 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
@@ -11,6 +11,8 @@
#include "../system/PseudoNoise.h"
#include "../system/RandGen.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
/////////////////////////////////////////
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
index 4df0bd7b089..e77ba63f3d6 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
@@ -23,6 +23,8 @@
#include "BKE_global.h"
+#include "BLI_sys_types.h"
+
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
diff --git a/source/blender/freestyle/intern/stroke/Canvas.cpp b/source/blender/freestyle/intern/stroke/Canvas.cpp
index af79a8eb4eb..741fad592cf 100644
--- a/source/blender/freestyle/intern/stroke/Canvas.cpp
+++ b/source/blender/freestyle/intern/stroke/Canvas.cpp
@@ -22,6 +22,8 @@
#include "../view_map/SteerableViewMap.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
// soc #include <qimage.h>
diff --git a/source/blender/freestyle/intern/stroke/ContextFunctions.cpp b/source/blender/freestyle/intern/stroke/ContextFunctions.cpp
index 879ea49b43a..cd37a5f893d 100644
--- a/source/blender/freestyle/intern/stroke/ContextFunctions.cpp
+++ b/source/blender/freestyle/intern/stroke/ContextFunctions.cpp
@@ -12,6 +12,8 @@
#include "../system/TimeStamp.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle::ContextFunctions {
uint GetTimeStampCF()
diff --git a/source/blender/freestyle/intern/stroke/Operators.cpp b/source/blender/freestyle/intern/stroke/Operators.cpp
index b45e3218a13..93524e6ebe5 100644
--- a/source/blender/freestyle/intern/stroke/Operators.cpp
+++ b/source/blender/freestyle/intern/stroke/Operators.cpp
@@ -14,6 +14,8 @@
#include "Stroke.h"
#include "StrokeIterators.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp b/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp
index 30dacb7f7df..095cb74d607 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp
@@ -9,6 +9,8 @@
#include "../geometry/GeomUtils.h"
+#include "BLI_sys_types.h"
+
using namespace std;
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/system/StringUtils.cpp b/source/blender/freestyle/intern/system/StringUtils.cpp
index 79b2cea0446..fbd85815da1 100644
--- a/source/blender/freestyle/intern/system/StringUtils.cpp
+++ b/source/blender/freestyle/intern/system/StringUtils.cpp
@@ -10,6 +10,8 @@
#include "StringUtils.h"
#include "FreestyleConfig.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle::StringUtils {
void getPathName(const string &path, const string &base, vector<string> &pathnames)
diff --git a/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
index 7fa4f52506d..f4619e6e85f 100644
--- a/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
+++ b/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
@@ -7,6 +7,8 @@
#include "ArbitraryGridDensityProvider.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp
index 11ba5933ce0..b984d5dba29 100644
--- a/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp
+++ b/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp
@@ -7,6 +7,8 @@
#include "AverageAreaGridDensityProvider.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/BoxGrid.cpp b/source/blender/freestyle/intern/view_map/BoxGrid.cpp
index 36afb0119a2..4464aab6419 100644
--- a/source/blender/freestyle/intern/view_map/BoxGrid.cpp
+++ b/source/blender/freestyle/intern/view_map/BoxGrid.cpp
@@ -10,6 +10,8 @@
#include "BoxGrid.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
using namespace std;
diff --git a/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp b/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
index e2886370800..c1afb6de881 100644
--- a/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
+++ b/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
@@ -9,6 +9,8 @@
#include "../geometry/GridHelpers.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
index e455011f187..b7e805f8767 100644
--- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
+++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
@@ -12,6 +12,8 @@
#include "../geometry/GeomUtils.h"
#include "../geometry/normal_cycle.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/Functions0D.cpp b/source/blender/freestyle/intern/view_map/Functions0D.cpp
index 2157c533986..aaafc5c884a 100644
--- a/source/blender/freestyle/intern/view_map/Functions0D.cpp
+++ b/source/blender/freestyle/intern/view_map/Functions0D.cpp
@@ -8,6 +8,8 @@
#include "Functions0D.h"
#include "ViewMap.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
using namespace std;
diff --git a/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp b/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp
index 7e4f673e2fb..40fa8387637 100644
--- a/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp
+++ b/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp
@@ -7,6 +7,8 @@
#include "HeuristicGridDensityProviderFactory.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
HeuristicGridDensityProviderFactory::HeuristicGridDensityProviderFactory(real sizeFactor,
diff --git a/source/blender/freestyle/intern/view_map/OccluderSource.cpp b/source/blender/freestyle/intern/view_map/OccluderSource.cpp
index 54c30661de9..7ac5de9abbc 100644
--- a/source/blender/freestyle/intern/view_map/OccluderSource.cpp
+++ b/source/blender/freestyle/intern/view_map/OccluderSource.cpp
@@ -9,6 +9,8 @@
#include "OccluderSource.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
index 43809f83dc4..af6924eea6e 100644
--- a/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
+++ b/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
@@ -7,6 +7,8 @@
#include "Pow23GridDensityProvider.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
index 7d9d871f586..ce4c8fcd453 100644
--- a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
+++ b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
@@ -14,6 +14,8 @@
#include "../geometry/GeomUtils.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
using namespace std;
diff --git a/source/blender/freestyle/intern/view_map/SphericalGrid.cpp b/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
index 6d800d13b3b..bb4dbd17f70 100644
--- a/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
+++ b/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
@@ -10,6 +10,8 @@
#include "SphericalGrid.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
using namespace std;
diff --git a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
index ba37dc434f4..20472599835 100644
--- a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
+++ b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
@@ -16,8 +16,10 @@
#include "../image/Image.h"
#include "../image/ImagePyramid.h"
-#include "BKE_global.h"
#include "BLI_math.h"
+#include "BLI_sys_types.h"
+
+#include "BKE_global.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
diff --git a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
index 277334d13fd..fcb157a4e60 100644
--- a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
@@ -13,6 +13,8 @@
#include "../winged_edge/WXEdge.h"
+#include "BLI_sys_types.h"
+
using namespace std;
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/ViewMap.cpp b/source/blender/freestyle/intern/view_map/ViewMap.cpp
index 0ba4850eed5..09432aa4ac7 100644
--- a/source/blender/freestyle/intern/view_map/ViewMap.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMap.cpp
@@ -13,6 +13,8 @@
#include "../geometry/GeomUtils.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
/**********************************/
diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
index 4ef06c0ac96..9c2919b0ca8 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
@@ -24,6 +24,8 @@
#include "../winged_edge/WFillGrid.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
index 2da95d47912..c666e548884 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
+++ b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
@@ -89,7 +89,7 @@ class ViewMapTesselator {
#endif
};
-/** Class to tesselate the 2D projected silhouette */
+/** Class to tessellate the 2D projected silhouette */
class ViewMapTesselator2D : public ViewMapTesselator {
public:
inline ViewMapTesselator2D() : ViewMapTesselator()
@@ -110,7 +110,7 @@ class ViewMapTesselator2D : public ViewMapTesselator {
#endif
};
-/** Class to tesselate the 3D silhouette */
+/** Class to tessellate the 3D silhouette */
class ViewMapTesselator3D : public ViewMapTesselator {
public:
inline ViewMapTesselator3D() : ViewMapTesselator()
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.cpp b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
index 33f72cc0c9f..3082988bd36 100644
--- a/source/blender/freestyle/intern/winged_edge/WEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
@@ -9,6 +9,8 @@
#include "WEdge.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
/** Temporary structures */
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
index 2c107a01d13..6838060b44e 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
@@ -6,6 +6,9 @@
*/
#include "WXEdge.h"
+
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
index 929e9b7e4dd..e22de505472 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
@@ -9,6 +9,8 @@
#include "WXEdgeBuilder.h"
#include "WXEdge.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
void WXEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet &ifs)
diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
index e8095d89ee1..ce6054830f3 100644
--- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
@@ -14,6 +14,8 @@
#include "../scene_graph/NodeShape.h"
+#include "BLI_sys_types.h"
+
using namespace std;
namespace Freestyle {
diff --git a/source/blender/geometry/intern/realize_instances.cc b/source/blender/geometry/intern/realize_instances.cc
index c649bde06ca..2d9c23df348 100644
--- a/source/blender/geometry/intern/realize_instances.cc
+++ b/source/blender/geometry/intern/realize_instances.cc
@@ -433,7 +433,7 @@ static void foreach_geometry_in_reference(
int index = 0;
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(*object);
- const float4x4 matrix = base_transform * offset_matrix * object->obmat;
+ const float4x4 matrix = base_transform * offset_matrix * object->object_to_world;
const int sub_id = noise::hash(id, index);
fn(object_geometry_set, matrix, sub_id);
index++;
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c
index 8bb61136cc2..e51fe8832f0 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c
@@ -104,9 +104,9 @@ static void BKE_gpencil_instance_modifier_instance_tfm(Object *ob,
if (mmd->flag & GP_ARRAY_USE_OFFSET) {
add_v3_v3(mat_offset[3], mmd->offset);
}
- invert_m4_m4(obinv, ob->obmat);
+ invert_m4_m4(obinv, ob->object_to_world);
- mul_m4_series(r_offset, mat_offset, obinv, mmd->object->obmat);
+ mul_m4_series(r_offset, mat_offset, obinv, mmd->object->object_to_world);
copy_m4_m4(mat_offset, r_offset);
/* clear r_mat locations to avoid double transform */
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c
index 3c971ec6af0..49ac3275c82 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c
@@ -303,8 +303,8 @@ static void build_sequential(Object *ob,
/* Compute distance to control object if set, and build according to that order. */
if (mmd->object) {
float sv1[3], sv2[3];
- mul_v3_m4v3(sv1, ob->obmat, &gps->points[0].x);
- mul_v3_m4v3(sv2, ob->obmat, &gps->points[gps->totpoints - 1].x);
+ mul_v3_m4v3(sv1, ob->object_to_world, &gps->points[0].x);
+ mul_v3_m4v3(sv2, ob->object_to_world, &gps->points[gps->totpoints - 1].x);
float dist_l = len_v3v3(sv1, mmd->object->loc);
float dist_r = len_v3v3(sv2, mmd->object->loc);
if (dist_r < dist_l) {
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c
index 1a2bfebdc55..e3b4e1c5e02 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c
@@ -234,14 +234,14 @@ static void deformStroke(GpencilModifierData *md,
/* get world-space matrix of target, corrected for the space the verts are in */
if (mmd->subtarget[0] && pchan) {
/* bone target if there's a matching pose-channel */
- mul_m4_m4m4(dmat, mmd->object->obmat, pchan->pose_mat);
+ mul_m4_m4m4(dmat, mmd->object->object_to_world, pchan->pose_mat);
}
else {
/* just object target */
- copy_m4_m4(dmat, mmd->object->obmat);
+ copy_m4_m4(dmat, mmd->object->object_to_world);
}
- invert_m4_m4(ob->imat, ob->obmat);
- mul_m4_series(tData.mat, ob->imat, dmat, mmd->parentinv);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_series(tData.mat, ob->world_to_object, dmat, mmd->parentinv);
/* loop points and apply deform */
for (int i = 0; i < gps->totpoints; i++) {
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c
index 326e86091c5..bc91094e80e 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c
@@ -81,8 +81,8 @@ static void update_mirror_object(Object *ob,
float tmp[4][4];
float itmp[4][4];
- invert_m4_m4(tmp, mmd->object->obmat);
- mul_m4_m4m4(tmp, tmp, ob->obmat);
+ invert_m4_m4(tmp, mmd->object->object_to_world);
+ mul_m4_m4m4(tmp, tmp, ob->object_to_world);
invert_m4_m4(itmp, tmp);
mul_m4_series(mtx, itmp, mtx, tmp);
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c
index 1cf11a694ac..cb4a7893080 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c
@@ -109,7 +109,7 @@ static void duplicateStroke(Object *ob,
float opacity_factor;
/* Apply object scale to offset distance. */
- offset *= mat4_to_scale(ob->obmat);
+ offset *= mat4_to_scale(ob->object_to_world);
BKE_gpencil_stroke_normal(gps, stroke_normal);
if (len_v3(stroke_normal) < FLT_EPSILON) {
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c b/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c
index 387e3c2d5ce..455d8b0b528 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c
@@ -116,7 +116,7 @@ static void convert_stroke(GpencilModifierData *md,
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
/* Stroke. */
@@ -197,7 +197,7 @@ static void generateStrokes(GpencilModifierData *md, Depsgraph *depsgraph, Objec
}
Object *cam_ob = scene->camera;
float viewmat[4][4];
- invert_m4_m4(viewmat, cam_ob->obmat);
+ invert_m4_m4(viewmat, cam_ob->object_to_world);
LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
bGPDframe *gpf = BKE_gpencil_frame_retime_get(depsgraph, scene, ob, gpl);
@@ -240,7 +240,7 @@ static void bakeModifier(Main *UNUSED(bmain),
BKE_scene_graph_update_for_newframe(depsgraph);
/* Ensure the camera is the right one. */
BKE_scene_camera_switch_update(scene);
- invert_m4_m4(viewmat, cam_ob->obmat);
+ invert_m4_m4(viewmat, cam_ob->object_to_world);
/* Prepare transform matrix. */
float diff_mat[4][4];
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c b/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c
index 94d8cb98290..8331188fbd8 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c
@@ -144,7 +144,7 @@ static void deformStroke(GpencilModifierData *md,
float coba_res[4];
float matrix[4][4];
if (is_gradient) {
- mul_m4_m4m4(matrix, mmd->object->imat, ob->obmat);
+ mul_m4_m4m4(matrix, mmd->object->world_to_object, ob->object_to_world);
}
/* loop points and apply color. */
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c
index 3ecff4bf447..e9761732614 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c
@@ -97,7 +97,7 @@ static void deformStroke(GpencilModifierData *md,
/* Apply the rotation of the object. */
if (mmd->space == GP_SPACE_LOCAL) {
- mul_mat3_m4_v3(ob->obmat, vec_ref);
+ mul_mat3_m4_v3(ob->object_to_world, vec_ref);
}
/* Ensure there is a vertex group. */
@@ -122,8 +122,8 @@ static void deformStroke(GpencilModifierData *md,
bGPDspoint *pt1 = (i > 0) ? &gps->points[i] : &gps->points[i + 1];
bGPDspoint *pt2 = (i > 0) ? &gps->points[i - 1] : &gps->points[i];
float fpt1[3], fpt2[3];
- mul_v3_m4v3(fpt1, ob->obmat, &pt1->x);
- mul_v3_m4v3(fpt2, ob->obmat, &pt2->x);
+ mul_v3_m4v3(fpt1, ob->object_to_world, &pt1->x);
+ mul_v3_m4v3(fpt2, ob->object_to_world, &pt2->x);
float vec[3];
sub_v3_v3v3(vec, fpt1, fpt2);
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c
index f64c83443d8..ddf852bcd11 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c
@@ -64,8 +64,8 @@ static float calc_point_weight_by_distance(Object *ob,
{
float weight;
float gvert[3];
- mul_v3_m4v3(gvert, ob->obmat, &pt->x);
- float dist = len_v3v3(mmd->object->obmat[3], gvert);
+ mul_v3_m4v3(gvert, ob->object_to_world, &pt->x);
+ float dist = len_v3v3(mmd->object->object_to_world[3], gvert);
if (dist > dist_max) {
weight = 1.0f;
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpp_bridge.cc b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpp_bridge.cc
index 5e741ccbd55..85f158d42e6 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpp_bridge.cc
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpp_bridge.cc
@@ -9,17 +9,15 @@
#include "MOD_lineart.h"
#include "lineart_intern.h"
-static bool cmp_adjacent_items(const LineartAdjacentEdge &p1, const LineartAdjacentEdge &p2)
-{
- int a = p1.v1 - p2.v1;
- int b = p1.v2 - p2.v2;
- /* parallel_sort() requires cmp() to return true when the first element needs to appear before
- * the second element in the sorted array, false otherwise (strict weak ordering), see
- * https://en.cppreference.com/w/cpp/named_req/Compare. */
- return a < 0 ? true : (a == 0 ? b < 0 : false);
-}
-
void lineart_sort_adjacent_items(LineartAdjacentEdge *ai, int length)
{
- blender::parallel_sort(ai, ai + length, cmp_adjacent_items);
+ blender::parallel_sort(
+ ai, ai + length, [](const LineartAdjacentEdge &p1, const LineartAdjacentEdge &p2) {
+ int a = p1.v1 - p2.v1;
+ int b = p1.v2 - p2.v2;
+ /* parallel_sort() requires cmp() to return true when the first element needs to appear
+ * before the second element in the sorted array, false otherwise (strict weak ordering),
+ * see https://en.cppreference.com/w/cpp/named_req/Compare. */
+ return a < 0 ? true : (a == 0 ? b < 0 : false);
+ });
}
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index c1e71bde254..4b5c40c0e38 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -2633,7 +2633,7 @@ void lineart_main_load_geometries(Depsgraph *depsgraph,
scene,
eval_ob,
eval_ob,
- eval_ob->obmat,
+ eval_ob->object_to_world,
is_render,
olti,
thread_count,
@@ -3589,11 +3589,11 @@ static LineartData *lineart_create_render_buffer(Scene *scene,
clipping_offset = 0.0001;
}
- copy_v3db_v3fl(ld->conf.camera_pos, camera->obmat[3]);
+ copy_v3db_v3fl(ld->conf.camera_pos, camera->object_to_world[3]);
if (active_camera) {
- copy_v3db_v3fl(ld->conf.active_camera_pos, active_camera->obmat[3]);
+ copy_v3db_v3fl(ld->conf.active_camera_pos, active_camera->object_to_world[3]);
}
- copy_m4_m4(ld->conf.cam_obmat, camera->obmat);
+ copy_m4_m4(ld->conf.cam_obmat, camera->object_to_world);
ld->conf.cam_is_persp = (c->type == CAM_PERSP);
ld->conf.near_clip = c->clip_start + clipping_offset;
@@ -3620,8 +3620,8 @@ static LineartData *lineart_create_render_buffer(Scene *scene,
if (lmd->light_contour_object) {
Object *light_obj = lmd->light_contour_object;
- copy_v3db_v3fl(ld->conf.camera_pos_secondary, light_obj->obmat[3]);
- copy_m4_m4(ld->conf.cam_obmat_secondary, light_obj->obmat);
+ copy_v3db_v3fl(ld->conf.camera_pos_secondary, light_obj->object_to_world[3]);
+ copy_m4_m4(ld->conf.cam_obmat_secondary, light_obj->object_to_world);
ld->conf.light_reference_available = true;
if (light_obj->type == OB_LAMP) {
ld->conf.cam_is_persp_secondary = ((Light *)light_obj->data)->type != LA_SUN;
@@ -5418,7 +5418,7 @@ void MOD_lineart_gpencil_generate(LineartCache *cache,
}
float gp_obmat_inverse[4][4];
- invert_m4_m4(gp_obmat_inverse, ob->obmat);
+ invert_m4_m4(gp_obmat_inverse, ob->object_to_world);
lineart_gpencil_generate(cache,
depsgraph,
ob,
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_ops.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_ops.c
index 80517979f30..6f44cc68a19 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_ops.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_ops.c
@@ -154,7 +154,7 @@ static bool bake_strokes(Object *ob,
typedef struct LineartBakeJob {
wmWindowManager *wm;
void *owner;
- short *stop, *do_update;
+ bool *stop, *do_update;
float *progress;
/* C or ob must have one != NULL. */
@@ -218,8 +218,8 @@ static void lineart_gpencil_guard_modifiers(LineartBakeJob *bj)
}
static void lineart_gpencil_bake_startjob(void *customdata,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
LineartBakeJob *bj = (LineartBakeJob *)customdata;
@@ -337,7 +337,7 @@ static int lineart_gpencil_bake_common(bContext *C,
}
float pseduo_progress;
- short pseduo_do_update;
+ bool pseduo_do_update;
lineart_gpencil_bake_startjob(bj, NULL, &pseduo_do_update, &pseduo_progress);
BLI_linklist_free(bj->objects, NULL);
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
index e34e6fc43ea..edea052e728 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
@@ -1167,7 +1167,7 @@ bool lineart_main_try_generate_shadow(Depsgraph *depsgraph,
copy_v3_v3_db(ld->conf.camera_pos_secondary, ld->conf.camera_pos);
copy_m4_m4(ld->conf.cam_obmat_secondary, ld->conf.cam_obmat);
- copy_m4_m4(ld->conf.cam_obmat, lmd->light_contour_object->obmat);
+ copy_m4_m4(ld->conf.cam_obmat, lmd->light_contour_object->object_to_world);
copy_v3db_v3fl(ld->conf.camera_pos, ld->conf.cam_obmat[3]);
ld->conf.cam_is_persp_secondary = ld->conf.cam_is_persp;
ld->conf.cam_is_persp = is_persp;
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 58b1cd0a50b..8da17720339 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -12,6 +12,7 @@ endif()
set(INC
.
intern
+ vulkan
metal
opengl
../blenkernel
@@ -26,6 +27,7 @@ set(INC
../editors/include
# For *_info.hh includes.
+ ../compositor/realtime_compositor
../draw/engines/eevee_next
../draw/intern
@@ -184,6 +186,34 @@ set(OPENGL_SRC
opengl/gl_vertex_buffer.hh
)
+set(VULKAN_SRC
+ vulkan/vk_backend.cc
+ vulkan/vk_batch.cc
+ vulkan/vk_context.cc
+ vulkan/vk_drawlist.cc
+ vulkan/vk_framebuffer.cc
+ vulkan/vk_index_buffer.cc
+ vulkan/vk_query.cc
+ vulkan/vk_shader.cc
+ vulkan/vk_storage_buffer.cc
+ vulkan/vk_texture.cc
+ vulkan/vk_uniform_buffer.cc
+ vulkan/vk_vertex_buffer.cc
+
+ vulkan/vk_backend.hh
+ vulkan/vk_batch.hh
+ vulkan/vk_context.hh
+ vulkan/vk_drawlist.hh
+ vulkan/vk_framebuffer.hh
+ vulkan/vk_index_buffer.hh
+ vulkan/vk_query.hh
+ vulkan/vk_shader.hh
+ vulkan/vk_storage_buffer.hh
+ vulkan/vk_texture.hh
+ vulkan/vk_uniform_buffer.hh
+ vulkan/vk_vertex_buffer.hh
+)
+
set(METAL_SRC
metal/mtl_backend.mm
metal/mtl_batch.mm
@@ -235,6 +265,10 @@ if(WITH_OPENGL)
list(APPEND SRC ${OPENGL_SRC})
endif()
+if(WITH_VULKAN_BACKEND)
+ list(APPEND SRC ${VULKAN_SRC})
+endif()
+
if(WITH_METAL_BACKEND)
list(APPEND SRC ${METAL_SRC})
endif()
@@ -333,64 +367,6 @@ set(GLSL_SRC
shaders/common/gpu_shader_common_math_utils.glsl
shaders/common/gpu_shader_common_mix_rgb.glsl
- shaders/compositor/compositor_alpha_crop.glsl
- shaders/compositor/compositor_bilateral_blur.glsl
- shaders/compositor/compositor_blur.glsl
- shaders/compositor/compositor_blur_variable_size.glsl
- shaders/compositor/compositor_bokeh_image.glsl
- shaders/compositor/compositor_box_mask.glsl
- shaders/compositor/compositor_convert.glsl
- shaders/compositor/compositor_despeckle.glsl
- shaders/compositor/compositor_directional_blur.glsl
- shaders/compositor/compositor_edge_filter.glsl
- shaders/compositor/compositor_ellipse_mask.glsl
- shaders/compositor/compositor_filter.glsl
- shaders/compositor/compositor_flip.glsl
- shaders/compositor/compositor_image_crop.glsl
- shaders/compositor/compositor_morphological_distance.glsl
- shaders/compositor/compositor_morphological_distance_feather.glsl
- shaders/compositor/compositor_morphological_distance_threshold.glsl
- shaders/compositor/compositor_morphological_step.glsl
- shaders/compositor/compositor_normalize.glsl
- shaders/compositor/compositor_parallel_reduction.glsl
- shaders/compositor/compositor_projector_lens_distortion.glsl
- shaders/compositor/compositor_realize_on_domain.glsl
- shaders/compositor/compositor_screen_lens_distortion.glsl
- shaders/compositor/compositor_set_alpha.glsl
- shaders/compositor/compositor_split_viewer.glsl
- shaders/compositor/compositor_symmetric_blur.glsl
- shaders/compositor/compositor_symmetric_separable_blur.glsl
- shaders/compositor/compositor_tone_map_photoreceptor.glsl
- shaders/compositor/compositor_tone_map_simple.glsl
-
- shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl
- shaders/compositor/library/gpu_shader_compositor_blur_common.glsl
- shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl
- shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl
- shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl
- shaders/compositor/library/gpu_shader_compositor_color_balance.glsl
- shaders/compositor/library/gpu_shader_compositor_color_correction.glsl
- shaders/compositor/library/gpu_shader_compositor_color_matte.glsl
- shaders/compositor/library/gpu_shader_compositor_color_spill.glsl
- shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl
- shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl
- shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl
- shaders/compositor/library/gpu_shader_compositor_exposure.glsl
- shaders/compositor/library/gpu_shader_compositor_gamma.glsl
- shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl
- shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl
- shaders/compositor/library/gpu_shader_compositor_invert.glsl
- shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl
- shaders/compositor/library/gpu_shader_compositor_main.glsl
- shaders/compositor/library/gpu_shader_compositor_map_value.glsl
- shaders/compositor/library/gpu_shader_compositor_normal.glsl
- shaders/compositor/library/gpu_shader_compositor_posterize.glsl
- shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl
- shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl
- shaders/compositor/library/gpu_shader_compositor_store_output.glsl
- shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl
- shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl
-
shaders/material/gpu_shader_material_add_shader.glsl
shaders/material/gpu_shader_material_ambient_occlusion.glsl
shaders/material/gpu_shader_material_anisotropic.glsl
@@ -618,36 +594,6 @@ set(SRC_SHADER_CREATE_INFOS
shaders/infos/gpu_shader_simple_lighting_info.hh
shaders/infos/gpu_shader_text_info.hh
shaders/infos/gpu_srgb_to_framebuffer_space_info.hh
-
- shaders/compositor/infos/compositor_alpha_crop_info.hh
- shaders/compositor/infos/compositor_bilateral_blur_info.hh
- shaders/compositor/infos/compositor_blur_info.hh
- shaders/compositor/infos/compositor_blur_variable_size_info.hh
- shaders/compositor/infos/compositor_bokeh_image_info.hh
- shaders/compositor/infos/compositor_box_mask_info.hh
- shaders/compositor/infos/compositor_convert_info.hh
- shaders/compositor/infos/compositor_despeckle_info.hh
- shaders/compositor/infos/compositor_directional_blur_info.hh
- shaders/compositor/infos/compositor_edge_filter_info.hh
- shaders/compositor/infos/compositor_ellipse_mask_info.hh
- shaders/compositor/infos/compositor_filter_info.hh
- shaders/compositor/infos/compositor_flip_info.hh
- shaders/compositor/infos/compositor_image_crop_info.hh
- shaders/compositor/infos/compositor_morphological_distance_feather_info.hh
- shaders/compositor/infos/compositor_morphological_distance_info.hh
- shaders/compositor/infos/compositor_morphological_distance_threshold_info.hh
- shaders/compositor/infos/compositor_morphological_step_info.hh
- shaders/compositor/infos/compositor_normalize_info.hh
- shaders/compositor/infos/compositor_parallel_reduction_info.hh
- shaders/compositor/infos/compositor_projector_lens_distortion_info.hh
- shaders/compositor/infos/compositor_realize_on_domain_info.hh
- shaders/compositor/infos/compositor_screen_lens_distortion_info.hh
- shaders/compositor/infos/compositor_set_alpha_info.hh
- shaders/compositor/infos/compositor_split_viewer_info.hh
- shaders/compositor/infos/compositor_symmetric_blur_info.hh
- shaders/compositor/infos/compositor_symmetric_separable_blur_info.hh
- shaders/compositor/infos/compositor_tone_map_photoreceptor_info.hh
- shaders/compositor/infos/compositor_tone_map_simple_info.hh
)
set(SRC_SHADER_CREATE_INFOS_MTL
@@ -682,6 +628,7 @@ endif()
blender_add_lib(bf_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
target_link_libraries(bf_gpu PUBLIC
+ bf_compositor_shaders
bf_draw_shaders
bf_gpu_shaders
)
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index bdb384c16f1..917407eece3 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -47,6 +47,9 @@ typedef struct GPUOffScreen GPUOffScreen;
GPUFrameBuffer *GPU_framebuffer_create(const char *name);
void GPU_framebuffer_free(GPUFrameBuffer *fb);
void GPU_framebuffer_bind(GPUFrameBuffer *fb);
+
+const char *GPU_framebuffer_get_name(GPUFrameBuffer *fb);
+
/**
* Workaround for binding a SRGB frame-buffer without doing the SRGB transform.
*/
diff --git a/source/blender/gpu/GPU_platform.h b/source/blender/gpu/GPU_platform.h
index b63fe4c0580..657b45df1a5 100644
--- a/source/blender/gpu/GPU_platform.h
+++ b/source/blender/gpu/GPU_platform.h
@@ -16,6 +16,7 @@ typedef enum eGPUBackendType {
GPU_BACKEND_NONE = 0,
GPU_BACKEND_OPENGL = 1 << 0,
GPU_BACKEND_METAL = 1 << 1,
+ GPU_BACKEND_VULKAN = 1 << 3,
GPU_BACKEND_ANY = 0xFFFFFFFFu
} eGPUBackendType;
diff --git a/source/blender/gpu/intern/gpu_context.cc b/source/blender/gpu/intern/gpu_context.cc
index f6b88c4231c..7e94538892a 100644
--- a/source/blender/gpu/intern/gpu_context.cc
+++ b/source/blender/gpu/intern/gpu_context.cc
@@ -33,6 +33,9 @@
# include "gl_backend.hh"
# include "gl_context.hh"
#endif
+#ifdef WITH_VULKAN_BACKEND
+# include "vk_backend.hh"
+#endif
#ifdef WITH_METAL_BACKEND
# include "mtl_backend.hh"
#endif
@@ -245,6 +248,12 @@ bool GPU_backend_supported(void)
#else
return false;
#endif
+ case GPU_BACKEND_VULKAN:
+#ifdef WITH_VULKAN_BACKEND
+ return true;
+#else
+ return false;
+#endif
case GPU_BACKEND_METAL:
#ifdef WITH_METAL_BACKEND
return MTLBackend::metal_is_supported();
@@ -268,6 +277,11 @@ static void gpu_backend_create()
g_backend = new GLBackend;
break;
#endif
+#ifdef WITH_VULKAN_BACKEND
+ case GPU_BACKEND_VULKAN:
+ g_backend = new VKBackend;
+ break;
+#endif
#ifdef WITH_METAL_BACKEND
case GPU_BACKEND_METAL:
g_backend = new MTLBackend;
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 6528f39d4ec..5b50fd66196 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -238,6 +238,11 @@ void GPU_framebuffer_free(GPUFrameBuffer *gpu_fb)
delete unwrap(gpu_fb);
}
+const char *GPU_framebuffer_get_name(GPUFrameBuffer *gpu_fb)
+{
+ return unwrap(gpu_fb)->name_get();
+}
+
/* ---------- Binding ----------- */
void GPU_framebuffer_bind(GPUFrameBuffer *gpu_fb)
diff --git a/source/blender/gpu/intern/gpu_framebuffer_private.hh b/source/blender/gpu/intern/gpu_framebuffer_private.hh
index 5afcc102e44..cb7fd62445c 100644
--- a/source/blender/gpu/intern/gpu_framebuffer_private.hh
+++ b/source/blender/gpu/intern/gpu_framebuffer_private.hh
@@ -204,6 +204,11 @@ class FrameBuffer {
{
return attachments_[GPU_FB_COLOR_ATTACHMENT0 + slot].tex;
};
+
+ inline const char *const name_get() const
+ {
+ return name_;
+ };
};
/* Syntactic sugar. */
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.cc b/source/blender/gpu/intern/gpu_shader_create_info.cc
index ff7aa65f03f..ebbddccbe47 100644
--- a/source/blender/gpu/intern/gpu_shader_create_info.cc
+++ b/source/blender/gpu/intern/gpu_shader_create_info.cc
@@ -284,6 +284,7 @@ void gpu_shader_create_info_init()
_info
/* Declare, register and construct the infos. */
+#include "compositor_shader_create_info_list.hh"
#include "gpu_shader_create_info_list.hh"
/* Baked shader data appended to create infos. */
diff --git a/source/blender/gpu/intern/gpu_shader_dependency.cc b/source/blender/gpu/intern/gpu_shader_dependency.cc
index be53ee5d945..7d5b8c891b9 100644
--- a/source/blender/gpu/intern/gpu_shader_dependency.cc
+++ b/source/blender/gpu/intern/gpu_shader_dependency.cc
@@ -24,6 +24,7 @@
extern "C" {
#define SHADER_SOURCE(datatoc, filename, filepath) extern char datatoc[];
+#include "glsl_compositor_source_list.h"
#include "glsl_draw_source_list.h"
#include "glsl_gpu_source_list.h"
#ifdef WITH_OCIO
@@ -845,6 +846,7 @@ void gpu_shader_dependency_init()
#define SHADER_SOURCE(datatoc, filename, filepath) \
g_sources->add_new(filename, new GPUSource(filepath, filename, datatoc, g_functions));
+#include "glsl_compositor_source_list.h"
#include "glsl_draw_source_list.h"
#include "glsl_gpu_source_list.h"
#ifdef WITH_OCIO
diff --git a/source/blender/gpu/metal/mtl_shader_generator.hh b/source/blender/gpu/metal/mtl_shader_generator.hh
index 43890ca0170..63e2e6d5924 100644
--- a/source/blender/gpu/metal/mtl_shader_generator.hh
+++ b/source/blender/gpu/metal/mtl_shader_generator.hh
@@ -497,7 +497,7 @@ inline std::string get_stage_class_name(ShaderStage stage)
inline bool is_builtin_type(std::string type)
{
/* Add Types as needed. */
- /* TODO(Metal): Consider replacing this with a switch and constexpr hash and switch.
+ /* TODO(Metal): Consider replacing this with a switch and `constexpr` hash and switch.
* Though most efficient and maintainable approach to be determined. */
static std::map<std::string, eMTLDataType> glsl_builtin_types = {
{"float", MTL_DATATYPE_FLOAT},
diff --git a/source/blender/gpu/metal/mtl_texture_util.mm b/source/blender/gpu/metal/mtl_texture_util.mm
index 5ed7659f260..33a62e2e3ef 100644
--- a/source/blender/gpu/metal/mtl_texture_util.mm
+++ b/source/blender/gpu/metal/mtl_texture_util.mm
@@ -34,7 +34,7 @@ MTLPixelFormat gpu_texture_format_to_metal(eGPUTextureFormat tex_format)
{
switch (tex_format) {
- /* Formats texture & renderbuffer. */
+ /* Formats texture & render-buffer. */
case GPU_RGBA8UI:
return MTLPixelFormatRGBA8Uint;
case GPU_RGBA8I:
diff --git a/source/blender/gpu/vulkan/vk_backend.cc b/source/blender/gpu/vulkan/vk_backend.cc
new file mode 100644
index 00000000000..00bc43333d6
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_backend.cc
@@ -0,0 +1,107 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_backend.hh"
+
+#include "vk_batch.hh"
+#include "vk_context.hh"
+#include "vk_drawlist.hh"
+#include "vk_framebuffer.hh"
+#include "vk_index_buffer.hh"
+#include "vk_query.hh"
+#include "vk_shader.hh"
+#include "vk_storage_buffer.hh"
+#include "vk_texture.hh"
+#include "vk_uniform_buffer.hh"
+#include "vk_vertex_buffer.hh"
+
+namespace blender::gpu {
+
+void VKBackend::delete_resources()
+{
+}
+
+void VKBackend::samplers_update()
+{
+}
+
+void VKBackend::compute_dispatch(int /*groups_x_len*/, int /*groups_y_len*/, int /*groups_z_len*/)
+{
+}
+
+void VKBackend::compute_dispatch_indirect(StorageBuf * /*indirect_buf*/)
+{
+}
+
+Context *VKBackend::context_alloc(void * /*ghost_window*/, void * /*ghost_context*/)
+{
+ return new VKContext();
+}
+
+Batch *VKBackend::batch_alloc()
+{
+ return new VKBatch();
+}
+
+DrawList *VKBackend::drawlist_alloc(int /*list_length*/)
+{
+ return new VKDrawList();
+}
+
+FrameBuffer *VKBackend::framebuffer_alloc(const char *name)
+{
+ return new VKFrameBuffer(name);
+}
+
+IndexBuf *VKBackend::indexbuf_alloc()
+{
+ return new VKIndexBuffer();
+}
+
+QueryPool *VKBackend::querypool_alloc()
+{
+ return new VKQueryPool();
+}
+
+Shader *VKBackend::shader_alloc(const char *name)
+{
+ return new VKShader(name);
+}
+
+Texture *VKBackend::texture_alloc(const char *name)
+{
+ return new VKTexture(name);
+}
+
+UniformBuf *VKBackend::uniformbuf_alloc(int size, const char *name)
+{
+ return new VKUniformBuffer(size, name);
+}
+
+StorageBuf *VKBackend::storagebuf_alloc(int size, GPUUsageType /*usage*/, const char *name)
+{
+ return new VKStorageBuffer(size, name);
+}
+
+VertBuf *VKBackend::vertbuf_alloc()
+{
+ return new VKVertexBuffer();
+}
+
+void VKBackend::render_begin()
+{
+}
+
+void VKBackend::render_end()
+{
+}
+
+void VKBackend::render_step()
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_backend.hh b/source/blender/gpu/vulkan/vk_backend.hh
new file mode 100644
index 00000000000..549478586e8
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_backend.hh
@@ -0,0 +1,42 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_backend.hh"
+
+namespace blender::gpu {
+
+class VKBackend : public GPUBackend {
+ public:
+ void delete_resources() override;
+
+ void samplers_update() override;
+ void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) override;
+ void compute_dispatch_indirect(StorageBuf *indirect_buf) override;
+
+ Context *context_alloc(void *ghost_window, void *ghost_context) override;
+
+ Batch *batch_alloc() override;
+ DrawList *drawlist_alloc(int list_length) override;
+ FrameBuffer *framebuffer_alloc(const char *name) override;
+ IndexBuf *indexbuf_alloc() override;
+ QueryPool *querypool_alloc() override;
+ Shader *shader_alloc(const char *name) override;
+ Texture *texture_alloc(const char *name) override;
+ UniformBuf *uniformbuf_alloc(int size, const char *name) override;
+ StorageBuf *storagebuf_alloc(int size, GPUUsageType usage, const char *name) override;
+ VertBuf *vertbuf_alloc() override;
+
+ /* Render Frame Coordination --
+ * Used for performing per-frame actions globally */
+ void render_begin() override;
+ void render_end() override;
+ void render_step() override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_batch.cc b/source/blender/gpu/vulkan/vk_batch.cc
new file mode 100644
index 00000000000..a25f98a2e24
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_batch.cc
@@ -0,0 +1,27 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_batch.hh"
+
+namespace blender::gpu {
+
+void VKBatch::draw(int /*v_first*/, int /*v_count*/, int /*i_first*/, int /*i_count*/)
+{
+}
+
+void VKBatch::draw_indirect(GPUStorageBuf * /*indirect_buf*/, intptr_t /*offset*/)
+{
+}
+
+void VKBatch::multi_draw_indirect(GPUStorageBuf * /*indirect_buf*/,
+ int /*count*/,
+ intptr_t /*offset*/,
+ intptr_t /*stride*/)
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_batch.hh b/source/blender/gpu/vulkan/vk_batch.hh
new file mode 100644
index 00000000000..0f6df41606d
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_batch.hh
@@ -0,0 +1,24 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_batch_private.hh"
+
+namespace blender::gpu {
+
+class VKBatch : public Batch {
+ public:
+ void draw(int v_first, int v_count, int i_first, int i_count) override;
+ void draw_indirect(GPUStorageBuf *indirect_buf, intptr_t offset) override;
+ void multi_draw_indirect(GPUStorageBuf *indirect_buf,
+ int count,
+ intptr_t offset,
+ intptr_t stride) override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_context.cc b/source/blender/gpu/vulkan/vk_context.cc
new file mode 100644
index 00000000000..55b29ea4e2f
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_context.cc
@@ -0,0 +1,48 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_context.hh"
+
+namespace blender::gpu {
+
+void VKContext::activate()
+{
+}
+
+void VKContext::deactivate()
+{
+}
+
+void VKContext::begin_frame()
+{
+}
+
+void VKContext::end_frame()
+{
+}
+
+void VKContext::flush()
+{
+}
+
+void VKContext::finish()
+{
+}
+
+void VKContext::memory_statistics_get(int * /*total_mem*/, int * /*free_mem*/)
+{
+}
+
+void VKContext::debug_group_begin(const char *, int)
+{
+}
+
+void VKContext::debug_group_end()
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_context.hh b/source/blender/gpu/vulkan/vk_context.hh
new file mode 100644
index 00000000000..17292b891b6
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_context.hh
@@ -0,0 +1,34 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_context_private.hh"
+
+namespace blender::gpu {
+
+class VKContext : public Context {
+ public:
+ VKContext()
+ {
+ }
+
+ void activate() override;
+ void deactivate() override;
+ void begin_frame() override;
+ void end_frame() override;
+
+ void flush() override;
+ void finish() override;
+
+ void memory_statistics_get(int *total_mem, int *free_mem) override;
+
+ void debug_group_begin(const char *, int) override;
+ void debug_group_end() override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_drawlist.cc b/source/blender/gpu/vulkan/vk_drawlist.cc
new file mode 100644
index 00000000000..c8f3c736bb8
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_drawlist.cc
@@ -0,0 +1,20 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_drawlist.hh"
+
+namespace blender::gpu {
+
+void VKDrawList::append(GPUBatch * /*batch*/, int /*i_first*/, int /*i_count*/)
+{
+}
+
+void VKDrawList::submit()
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_drawlist.hh b/source/blender/gpu/vulkan/vk_drawlist.hh
new file mode 100644
index 00000000000..4707bf4bb26
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_drawlist.hh
@@ -0,0 +1,20 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_drawlist_private.hh"
+
+namespace blender::gpu {
+
+class VKDrawList : public DrawList {
+ public:
+ void append(GPUBatch *batch, int i_first, int i_count) override;
+ void submit() override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_framebuffer.cc b/source/blender/gpu/vulkan/vk_framebuffer.cc
new file mode 100644
index 00000000000..48b0685bf38
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_framebuffer.cc
@@ -0,0 +1,62 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_framebuffer.hh"
+
+namespace blender::gpu {
+
+void VKFrameBuffer::bind(bool /*enabled_srgb*/)
+{
+}
+
+bool VKFrameBuffer::check(char /*err_out*/[256])
+{
+ return false;
+}
+
+void VKFrameBuffer::clear(eGPUFrameBufferBits /*buffers*/,
+ const float /*clear_col*/[4],
+ float /*clear_depth*/,
+ uint /*clear_stencil*/)
+{
+}
+
+void VKFrameBuffer::clear_multi(const float (*/*clear_col*/)[4])
+{
+}
+
+void VKFrameBuffer::clear_attachment(GPUAttachmentType /*type*/,
+ eGPUDataFormat /*data_format*/,
+ const void * /*clear_value*/)
+{
+}
+
+void VKFrameBuffer::attachment_set_loadstore_op(GPUAttachmentType /*type*/,
+ eGPULoadOp /*load_action*/,
+ eGPUStoreOp /*store_action*/)
+{
+}
+
+void VKFrameBuffer::read(eGPUFrameBufferBits /*planes*/,
+ eGPUDataFormat /*format*/,
+ const int /*area*/[4],
+ int /*channel_len*/,
+ int /*slot*/,
+ void * /*r_data*/)
+{
+}
+
+void VKFrameBuffer::blit_to(eGPUFrameBufferBits /*planes*/,
+ int /*src_slot*/,
+ FrameBuffer * /*dst*/,
+ int /*dst_slot*/,
+ int /*dst_offset_x*/,
+ int /*dst_offset_y*/)
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_framebuffer.hh b/source/blender/gpu/vulkan/vk_framebuffer.hh
new file mode 100644
index 00000000000..632d45ce709
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_framebuffer.hh
@@ -0,0 +1,50 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_framebuffer_private.hh"
+
+namespace blender::gpu {
+
+class VKFrameBuffer : public FrameBuffer {
+ public:
+ VKFrameBuffer(const char *name) : FrameBuffer(name)
+ {
+ }
+
+ void bind(bool enabled_srgb) override;
+ bool check(char err_out[256]) override;
+ void clear(eGPUFrameBufferBits buffers,
+ const float clear_col[4],
+ float clear_depth,
+ uint clear_stencil) override;
+ void clear_multi(const float (*clear_col)[4]) override;
+ void clear_attachment(GPUAttachmentType type,
+ eGPUDataFormat data_format,
+ const void *clear_value) override;
+
+ void attachment_set_loadstore_op(GPUAttachmentType type,
+ eGPULoadOp load_action,
+ eGPUStoreOp store_action) override;
+
+ void read(eGPUFrameBufferBits planes,
+ eGPUDataFormat format,
+ const int area[4],
+ int channel_len,
+ int slot,
+ void *r_data) override;
+
+ void blit_to(eGPUFrameBufferBits planes,
+ int src_slot,
+ FrameBuffer *dst,
+ int dst_slot,
+ int dst_offset_x,
+ int dst_offset_y) override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_index_buffer.cc b/source/blender/gpu/vulkan/vk_index_buffer.cc
new file mode 100644
index 00000000000..119a617a159
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_index_buffer.cc
@@ -0,0 +1,33 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_index_buffer.hh"
+
+namespace blender::gpu {
+
+void VKIndexBuffer::upload_data()
+{
+}
+
+void VKIndexBuffer::bind_as_ssbo(uint /*binding*/)
+{
+}
+
+const uint32_t *VKIndexBuffer::read() const
+{
+ return 0;
+}
+
+void VKIndexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/)
+{
+}
+
+void VKIndexBuffer::strip_restart_indices()
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_index_buffer.hh b/source/blender/gpu/vulkan/vk_index_buffer.hh
new file mode 100644
index 00000000000..f002d5581c7
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_index_buffer.hh
@@ -0,0 +1,28 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_index_buffer_private.hh"
+
+namespace blender::gpu {
+
+class VKIndexBuffer : public IndexBuf {
+ public:
+ void upload_data() override;
+
+ void bind_as_ssbo(uint binding) override;
+
+ const uint32_t *read() const override;
+
+ void update_sub(uint start, uint len, const void *data) override;
+
+ private:
+ void strip_restart_indices() override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_query.cc b/source/blender/gpu/vulkan/vk_query.cc
new file mode 100644
index 00000000000..e24fe54e5d0
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_query.cc
@@ -0,0 +1,28 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_query.hh"
+
+namespace blender::gpu {
+
+void VKQueryPool::init(GPUQueryType /*type*/)
+{
+}
+
+void VKQueryPool::begin_query()
+{
+}
+
+void VKQueryPool::end_query()
+{
+}
+
+void VKQueryPool::get_occlusion_result(MutableSpan<uint32_t> /*r_values*/)
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_query.hh b/source/blender/gpu/vulkan/vk_query.hh
new file mode 100644
index 00000000000..36558ef9549
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_query.hh
@@ -0,0 +1,22 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_query.hh"
+
+namespace blender::gpu {
+
+class VKQueryPool : public QueryPool {
+ public:
+ void init(GPUQueryType type) override;
+ void begin_query() override;
+ void end_query() override;
+ void get_occlusion_result(MutableSpan<uint32_t> r_values) override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_shader.cc b/source/blender/gpu/vulkan/vk_shader.cc
new file mode 100644
index 00000000000..d628f3eb851
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_shader.cc
@@ -0,0 +1,102 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_shader.hh"
+
+namespace blender::gpu {
+void VKShader::vertex_shader_from_glsl(MutableSpan<const char *> /*sources*/)
+{
+}
+
+void VKShader::geometry_shader_from_glsl(MutableSpan<const char *> /*sources*/)
+{
+}
+
+void VKShader::fragment_shader_from_glsl(MutableSpan<const char *> /*sources*/)
+{
+}
+
+void VKShader::compute_shader_from_glsl(MutableSpan<const char *> /*sources*/)
+{
+}
+
+bool VKShader::finalize(const shader::ShaderCreateInfo * /*info*/)
+{
+ return false;
+}
+
+void VKShader::transform_feedback_names_set(Span<const char *> /*name_list*/,
+ eGPUShaderTFBType /*geom_type*/)
+{
+}
+
+bool VKShader::transform_feedback_enable(GPUVertBuf *)
+{
+ return false;
+}
+
+void VKShader::transform_feedback_disable()
+{
+}
+
+void VKShader::bind()
+{
+}
+
+void VKShader::unbind()
+{
+}
+
+void VKShader::uniform_float(int /*location*/,
+ int /*comp_len*/,
+ int /*array_size*/,
+ const float * /*data*/)
+{
+}
+void VKShader::uniform_int(int /*location*/,
+ int /*comp_len*/,
+ int /*array_size*/,
+ const int * /*data*/)
+{
+}
+
+std::string VKShader::resources_declare(const shader::ShaderCreateInfo & /*info*/) const
+{
+ return std::string();
+}
+
+std::string VKShader::vertex_interface_declare(const shader::ShaderCreateInfo & /*info*/) const
+{
+ return std::string();
+}
+
+std::string VKShader::fragment_interface_declare(const shader::ShaderCreateInfo & /*info*/) const
+{
+ return std::string();
+}
+
+std::string VKShader::geometry_interface_declare(const shader::ShaderCreateInfo & /*info*/) const
+{
+ return std::string();
+}
+
+std::string VKShader::geometry_layout_declare(const shader::ShaderCreateInfo & /*info*/) const
+{
+ return std::string();
+}
+
+std::string VKShader::compute_layout_declare(const shader::ShaderCreateInfo & /*info*/) const
+{
+ return std::string();
+}
+
+int VKShader::program_handle_get() const
+{
+ return -1;
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_shader.hh b/source/blender/gpu/vulkan/vk_shader.hh
new file mode 100644
index 00000000000..9ab0aca67eb
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_shader.hh
@@ -0,0 +1,48 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_shader_private.hh"
+
+namespace blender::gpu {
+
+class VKShader : public Shader {
+ public:
+ VKShader(const char *name) : Shader(name)
+ {
+ }
+
+ void vertex_shader_from_glsl(MutableSpan<const char *> sources) override;
+ void geometry_shader_from_glsl(MutableSpan<const char *> sources) override;
+ void fragment_shader_from_glsl(MutableSpan<const char *> sources) override;
+ void compute_shader_from_glsl(MutableSpan<const char *> sources) override;
+ bool finalize(const shader::ShaderCreateInfo *info = nullptr) override;
+
+ void transform_feedback_names_set(Span<const char *> name_list,
+ eGPUShaderTFBType geom_type) override;
+ bool transform_feedback_enable(GPUVertBuf *) override;
+ void transform_feedback_disable() override;
+
+ void bind() override;
+ void unbind() override;
+
+ void uniform_float(int location, int comp_len, int array_size, const float *data) override;
+ void uniform_int(int location, int comp_len, int array_size, const int *data) override;
+
+ std::string resources_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string vertex_interface_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string fragment_interface_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string geometry_interface_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string geometry_layout_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string compute_layout_declare(const shader::ShaderCreateInfo &info) const override;
+
+ /* DEPRECATED: Kept only because of BGL API. */
+ int program_handle_get() const override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_storage_buffer.cc b/source/blender/gpu/vulkan/vk_storage_buffer.cc
new file mode 100644
index 00000000000..2b6fda0547d
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_storage_buffer.cc
@@ -0,0 +1,42 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_vertex_buffer.hh"
+
+#include "vk_storage_buffer.hh"
+
+namespace blender::gpu {
+
+void VKStorageBuffer::update(const void * /*data*/)
+{
+}
+
+void VKStorageBuffer::bind(int /*slot*/)
+{
+}
+
+void VKStorageBuffer::unbind()
+{
+}
+
+void VKStorageBuffer::clear(eGPUTextureFormat /* internal_format*/,
+ eGPUDataFormat /*data_format*/,
+ void * /*data*/)
+{
+}
+void VKStorageBuffer::copy_sub(VertBuf * /*src*/,
+ uint /*dst_offset*/,
+ uint /*src_offset*/,
+ uint /*copy_size*/)
+{
+}
+
+void VKStorageBuffer::read(void * /*data*/)
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_storage_buffer.hh b/source/blender/gpu/vulkan/vk_storage_buffer.hh
new file mode 100644
index 00000000000..a51f89f627a
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_storage_buffer.hh
@@ -0,0 +1,30 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "GPU_texture.h"
+
+#include "gpu_storage_buffer_private.hh"
+
+namespace blender::gpu {
+
+class VKStorageBuffer : public StorageBuf {
+ public:
+ VKStorageBuffer(int size, const char *name) : StorageBuf(size, name)
+ {
+ }
+
+ void update(const void *data) override;
+ void bind(int slot) override;
+ void unbind() override;
+ void clear(eGPUTextureFormat internal_format, eGPUDataFormat data_format, void *data) override;
+ void copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) override;
+ void read(void *data) override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_texture.cc b/source/blender/gpu/vulkan/vk_texture.cc
new file mode 100644
index 00000000000..ea5379e6572
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_texture.cc
@@ -0,0 +1,70 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_texture.hh"
+
+namespace blender::gpu {
+
+void VKTexture::generate_mipmap()
+{
+}
+
+void VKTexture::copy_to(Texture * /*tex*/)
+{
+}
+
+void VKTexture::clear(eGPUDataFormat /*format*/, const void * /*data*/)
+{
+}
+
+void VKTexture::swizzle_set(const char /*swizzle_mask*/[4])
+{
+}
+
+void VKTexture::stencil_texture_mode_set(bool /*use_stencil*/)
+{
+}
+
+void VKTexture::mip_range_set(int /*min*/, int /*max*/)
+{
+}
+
+void *VKTexture::read(int /*mip*/, eGPUDataFormat /*format*/)
+{
+ return nullptr;
+}
+
+void VKTexture::update_sub(int /*mip*/,
+ int /*offset*/[3],
+ int /*extent*/[3],
+ eGPUDataFormat /*format*/,
+ const void * /*data*/)
+{
+}
+
+/* TODO(fclem): Legacy. Should be removed at some point. */
+uint VKTexture::gl_bindcode_get() const
+{
+ return 0;
+}
+
+bool VKTexture::init_internal()
+{
+ return false;
+}
+
+bool VKTexture::init_internal(GPUVertBuf * /*vbo*/)
+{
+ return false;
+}
+
+bool VKTexture::init_internal(const GPUTexture * /*src*/, int /*mip_offset*/, int /*layer_offset*/)
+{
+ return false;
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_texture.hh b/source/blender/gpu/vulkan/vk_texture.hh
new file mode 100644
index 00000000000..93094b7e540
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_texture.hh
@@ -0,0 +1,39 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_texture_private.hh"
+
+namespace blender::gpu {
+
+class VKTexture : public Texture {
+ public:
+ VKTexture(const char *name) : Texture(name)
+ {
+ }
+
+ void generate_mipmap() override;
+ void copy_to(Texture *tex) override;
+ void clear(eGPUDataFormat format, const void *data) override;
+ void swizzle_set(const char swizzle_mask[4]) override;
+ void stencil_texture_mode_set(bool use_stencil) override;
+ void mip_range_set(int min, int max) override;
+ void *read(int mip, eGPUDataFormat format) override;
+ void update_sub(
+ int mip, int offset[3], int extent[3], eGPUDataFormat format, const void *data) override;
+
+ /* TODO(fclem): Legacy. Should be removed at some point. */
+ uint gl_bindcode_get() const override;
+
+ protected:
+ bool init_internal() override;
+ bool init_internal(GPUVertBuf *vbo) override;
+ bool init_internal(const GPUTexture *src, int mip_offset, int layer_offset) override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_uniform_buffer.cc b/source/blender/gpu/vulkan/vk_uniform_buffer.cc
new file mode 100644
index 00000000000..8ef5b19273a
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_uniform_buffer.cc
@@ -0,0 +1,24 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_uniform_buffer.hh"
+
+namespace blender::gpu {
+
+void VKUniformBuffer::update(const void * /*data*/)
+{
+}
+
+void VKUniformBuffer::bind(int /*slot*/)
+{
+}
+
+void VKUniformBuffer::unbind()
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_uniform_buffer.hh b/source/blender/gpu/vulkan/vk_uniform_buffer.hh
new file mode 100644
index 00000000000..f086a7aa391
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_uniform_buffer.hh
@@ -0,0 +1,25 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_uniform_buffer_private.hh"
+
+namespace blender::gpu {
+
+class VKUniformBuffer : public UniformBuf {
+ public:
+ VKUniformBuffer(int size, const char *name) : UniformBuf(size, name)
+ {
+ }
+
+ void update(const void *data) override;
+ void bind(int slot) override;
+ void unbind() override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_vertex_buffer.cc b/source/blender/gpu/vulkan/vk_vertex_buffer.cc
new file mode 100644
index 00000000000..5791e20fb30
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_vertex_buffer.cc
@@ -0,0 +1,58 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_vertex_buffer.hh"
+
+namespace blender::gpu {
+
+void VKVertexBuffer::bind_as_ssbo(uint /*binding*/)
+{
+}
+
+void VKVertexBuffer::bind_as_texture(uint /*binding*/)
+{
+}
+
+void VKVertexBuffer::wrap_handle(uint64_t /*handle*/)
+{
+}
+
+void VKVertexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/)
+{
+}
+
+const void *VKVertexBuffer::read() const
+{
+ return nullptr;
+}
+
+void *VKVertexBuffer::unmap(const void * /*mapped_data*/) const
+{
+ return nullptr;
+}
+
+void VKVertexBuffer::acquire_data()
+{
+}
+
+void VKVertexBuffer::resize_data()
+{
+}
+
+void VKVertexBuffer::release_data()
+{
+}
+
+void VKVertexBuffer::upload_data()
+{
+}
+
+void VKVertexBuffer::duplicate_data(VertBuf * /*dst*/)
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_vertex_buffer.hh b/source/blender/gpu/vulkan/vk_vertex_buffer.hh
new file mode 100644
index 00000000000..84ccc65bcdf
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_vertex_buffer.hh
@@ -0,0 +1,32 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_vertex_buffer_private.hh"
+
+namespace blender::gpu {
+
+class VKVertexBuffer : public VertBuf {
+ public:
+ void bind_as_ssbo(uint binding) override;
+ void bind_as_texture(uint binding) override;
+ void wrap_handle(uint64_t handle) override;
+
+ void update_sub(uint start, uint len, const void *data) override;
+ const void *read() const override;
+ void *unmap(const void *mapped_data) const override;
+
+ protected:
+ void acquire_data() override;
+ void resize_data() override;
+ void release_data() override;
+ void upload_data() override;
+ void duplicate_data(VertBuf *dst) override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c
index 6d99fde9df6..c467e48d21e 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.c
+++ b/source/blender/ikplugin/intern/iksolver_plugin.c
@@ -406,7 +406,7 @@ static void execute_posetree(struct Depsgraph *depsgraph,
}
copy_v3_v3(rootmat[3], pchan->pose_head);
- mul_m4_m4m4(imat, ob->obmat, rootmat);
+ mul_m4_m4m4(imat, ob->object_to_world, rootmat);
invert_m4_m4(goalinv, imat);
for (target = tree->targets.first; target; target = target->next) {
@@ -465,7 +465,7 @@ static void execute_posetree(struct Depsgraph *depsgraph,
/* end effector in world space */
copy_m4_m4(end_pose, pchan->pose_mat);
copy_v3_v3(end_pose[3], pchan->pose_tail);
- mul_m4_series(world_pose, goalinv, ob->obmat, end_pose);
+ mul_m4_series(world_pose, goalinv, ob->object_to_world, end_pose);
/* blend position */
goalpos[0] = fac * goalpos[0] + mfac * world_pose[3][0];
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index 9317f14b7f1..2878bbb6da7 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -586,10 +586,10 @@ static bool target_callback(const iTaSC::Timestamp &timestamp,
float chanmat[4][4];
copy_m4_m4(chanmat, pchan->pose_mat);
copy_v3_v3(chanmat[3], pchan->pose_tail);
- mul_m4_series(restmat, target->owner->obmat, chanmat, target->eeRest);
+ mul_m4_series(restmat, target->owner->object_to_world, chanmat, target->eeRest);
}
else {
- mul_m4_m4m4(restmat, target->owner->obmat, target->eeRest);
+ mul_m4_m4m4(restmat, target->owner->object_to_world, target->eeRest);
}
/* blend the target */
blend_m4_m4m4(tarmat, restmat, tarmat, constraint->enforce);
@@ -620,10 +620,10 @@ static bool base_callback(const iTaSC::Timestamp &timestamp,
ikscene->baseFrame.setValue(&chanmat[0][0]);
/* iTaSC armature is scaled to object scale, scale the base frame too */
ikscene->baseFrame.p *= ikscene->blScale;
- mul_m4_m4m4(rootmat, ikscene->blArmature->obmat, chanmat);
+ mul_m4_m4m4(rootmat, ikscene->blArmature->object_to_world, chanmat);
}
else {
- copy_m4_m4(rootmat, ikscene->blArmature->obmat);
+ copy_m4_m4(rootmat, ikscene->blArmature->object_to_world);
ikscene->baseFrame = iTaSC::F_identity;
}
next.setValue(&rootmat[0][0]);
@@ -1065,7 +1065,7 @@ static void convert_pose(IK_Scene *ikscene)
int a, joint;
/* assume uniform scaling and take Y scale as general scale for the armature */
- scale = len_v3(ikscene->blArmature->obmat[1]);
+ scale = len_v3(ikscene->blArmature->object_to_world[1]);
rot = ikscene->jointArray(0);
for (joint = a = 0, ikchan = ikscene->channels;
a < ikscene->numchan && joint < ikscene->numjoint;
@@ -1105,7 +1105,7 @@ static void BKE_pose_rest(IK_Scene *ikscene)
int a, joint;
/* assume uniform scaling and take Y scale as general scale for the armature */
- scale = len_v3(ikscene->blArmature->obmat[1]);
+ scale = len_v3(ikscene->blArmature->object_to_world[1]);
/* rest pose is 0 */
SetToZero(ikscene->jointArray);
/* except for transY joints */
@@ -1183,7 +1183,7 @@ static IK_Scene *convert_tree(
}
ikscene->blArmature = ob;
/* assume uniform scaling and take Y scale as general scale for the armature */
- ikscene->blScale = len_v3(ob->obmat[1]);
+ ikscene->blScale = len_v3(ob->object_to_world[1]);
ikscene->blInvScale = (ikscene->blScale < KDL::epsilon) ? 0.0f : 1.0f / ikscene->blScale;
std::string joint;
@@ -1667,7 +1667,7 @@ static void create_scene(struct Depsgraph *depsgraph, Scene *scene, Object *ob,
static int init_scene(Object *ob)
{
/* check also if scaling has changed */
- float scale = len_v3(ob->obmat[1]);
+ float scale = len_v3(ob->object_to_world[1]);
IK_Scene *scene;
if (ob->pose->ikdata) {
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 5c76dfe52df..a05bc51fcea 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -358,14 +358,14 @@ struct IndexBuildContext *IMB_anim_index_rebuild_context(struct anim *anim,
* Will rebuild all used indices and proxies at once.
*/
void IMB_anim_index_rebuild(struct IndexBuildContext *context,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress);
/**
* Finish rebuilding proxies/time-codes and free temporary contexts used.
*/
-void IMB_anim_index_rebuild_finish(struct IndexBuildContext *context, short stop);
+void IMB_anim_index_rebuild_finish(struct IndexBuildContext *context, bool stop);
/**
* Return the length (in frames) of the given \a anim.
diff --git a/source/blender/imbuf/intern/indexer.c b/source/blender/imbuf/intern/indexer.c
index eaa72441fb6..d824b87f493 100644
--- a/source/blender/imbuf/intern/indexer.c
+++ b/source/blender/imbuf/intern/indexer.c
@@ -377,9 +377,9 @@ static void get_index_dir(struct anim *anim, char *index_dir, size_t index_dir_l
{
if (!anim->index_dir[0]) {
char filename[FILE_MAXFILE];
- BLI_split_dirfile(anim->name, index_dir, filename, index_dir_len, sizeof(filename));
- BLI_path_append(index_dir, index_dir_len, "BL_proxy");
- BLI_path_append(index_dir, index_dir_len, filename);
+ char dirname[FILE_MAXDIR];
+ BLI_split_dirfile(anim->name, dirname, filename, index_dir_len, sizeof(filename));
+ BLI_path_join(index_dir, index_dir_len, dirname, "BL_proxy", filename);
}
else {
BLI_strncpy(index_dir, anim->index_dir, index_dir_len);
@@ -931,7 +931,7 @@ static IndexBuildContext *index_ffmpeg_create_context(struct anim *anim,
return (IndexBuildContext *)context;
}
-static void index_rebuild_ffmpeg_finish(FFmpegIndexBuilderContext *context, int stop)
+static void index_rebuild_ffmpeg_finish(FFmpegIndexBuilderContext *context, const bool stop)
{
int i;
@@ -1012,8 +1012,8 @@ static void index_rebuild_ffmpeg_proc_decoded_frame(FFmpegIndexBuilderContext *c
}
static int index_rebuild_ffmpeg(FFmpegIndexBuilderContext *context,
- const short *stop,
- short *do_update,
+ const bool *stop,
+ bool *do_update,
float *progress)
{
AVFrame *in_frame = av_frame_alloc();
@@ -1303,7 +1303,7 @@ static IndexBuildContext *index_fallback_create_context(struct anim *anim,
return (IndexBuildContext *)context;
}
-static void index_rebuild_fallback_finish(FallbackIndexBuilderContext *context, int stop)
+static void index_rebuild_fallback_finish(FallbackIndexBuilderContext *context, const bool stop)
{
struct anim *anim = context->anim;
char filepath[FILE_MAX];
@@ -1330,8 +1330,8 @@ static void index_rebuild_fallback_finish(FallbackIndexBuilderContext *context,
}
static void index_rebuild_fallback(FallbackIndexBuilderContext *context,
- const short *stop,
- short *do_update,
+ const bool *stop,
+ bool *do_update,
float *progress)
{
int count = IMB_anim_get_duration(context->anim, IMB_TC_NONE);
@@ -1470,9 +1470,9 @@ IndexBuildContext *IMB_anim_index_rebuild_context(struct anim *anim,
void IMB_anim_index_rebuild(struct IndexBuildContext *context,
/* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *stop,
+ bool *stop,
/* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *do_update,
+ bool *do_update,
/* NOLINTNEXTLINE: readability-non-const-parameter. */
float *progress)
{
@@ -1494,7 +1494,7 @@ void IMB_anim_index_rebuild(struct IndexBuildContext *context,
UNUSED_VARS(stop, do_update, progress);
}
-void IMB_anim_index_rebuild_finish(IndexBuildContext *context, short stop)
+void IMB_anim_index_rebuild_finish(IndexBuildContext *context, const bool stop)
{
switch (context->anim_type) {
#ifdef WITH_FFMPEG
diff --git a/source/blender/imbuf/intern/webp.c b/source/blender/imbuf/intern/webp.c
index 27c26fb19c1..3031b8c3e33 100644
--- a/source/blender/imbuf/intern/webp.c
+++ b/source/blender/imbuf/intern/webp.c
@@ -1,7 +1,7 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
- * \ingroup imbuf
+ * \ingroup imbuf
*/
#ifdef _WIN32
diff --git a/source/blender/io/alembic/exporter/abc_export_capi.cc b/source/blender/io/alembic/exporter/abc_export_capi.cc
index 546bc9d49cc..1ac4eacc997 100644
--- a/source/blender/io/alembic/exporter/abc_export_capi.cc
+++ b/source/blender/io/alembic/exporter/abc_export_capi.cc
@@ -72,8 +72,8 @@ static void report_job_duration(const ExportJobData *data)
static void export_startjob(void *customdata,
/* Cannot be const, this function implements wm_jobs_start_callback.
* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
ExportJobData *data = static_cast<ExportJobData *>(customdata);
@@ -230,7 +230,7 @@ bool ABC_export(Scene *scene,
}
else {
/* Fake a job context, so that we don't need NULL pointer checks while exporting. */
- short stop = 0, do_update = 0;
+ bool stop = false, do_update = false;
float progress = 0.0f;
blender::io::alembic::export_startjob(job, &stop, &do_update, &progress);
diff --git a/source/blender/io/alembic/exporter/abc_writer_hair.cc b/source/blender/io/alembic/exporter/abc_writer_hair.cc
index f872943ad5c..13136372c56 100644
--- a/source/blender/io/alembic/exporter/abc_writer_hair.cc
+++ b/source/blender/io/alembic/exporter/abc_writer_hair.cc
@@ -118,7 +118,7 @@ void ABCHairWriter::write_hair_sample(const HierarchyContext &context,
{
/* Get untransformed vertices, there's a xform under the hair. */
float inv_mat[4][4];
- invert_m4_m4_safe(inv_mat, context.object->obmat);
+ invert_m4_m4_safe(inv_mat, context.object->object_to_world);
MTFace *mtface = (MTFace *)CustomData_get_layer(&mesh->fdata, CD_MTFACE);
MFace *mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
@@ -241,7 +241,7 @@ void ABCHairWriter::write_hair_child_sample(const HierarchyContext &context,
{
/* Get untransformed vertices, there's a xform under the hair. */
float inv_mat[4][4];
- invert_m4_m4_safe(inv_mat, context.object->obmat);
+ invert_m4_m4_safe(inv_mat, context.object->object_to_world);
MFace *mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
MTFace *mtface = (MTFace *)CustomData_get_layer(&mesh->fdata, CD_MTFACE);
diff --git a/source/blender/io/alembic/exporter/abc_writer_points.cc b/source/blender/io/alembic/exporter/abc_writer_points.cc
index 29370978b54..6ec6f736818 100644
--- a/source/blender/io/alembic/exporter/abc_writer_points.cc
+++ b/source/blender/io/alembic/exporter/abc_writer_points.cc
@@ -101,7 +101,7 @@ void ABCPointsWriter::do_write(HierarchyContext &context)
}
/* location */
- mul_v3_m4v3(pos, context.object->imat, state.co);
+ mul_v3_m4v3(pos, context.object->world_to_object, state.co);
/* velocity */
sub_v3_v3v3(vel, state.co, psys->particles[p].prev_state.co);
diff --git a/source/blender/io/alembic/intern/abc_axis_conversion.cc b/source/blender/io/alembic/intern/abc_axis_conversion.cc
index 00e5890e9d3..c7d2a3e1bf4 100644
--- a/source/blender/io/alembic/intern/abc_axis_conversion.cc
+++ b/source/blender/io/alembic/intern/abc_axis_conversion.cc
@@ -134,15 +134,15 @@ void create_transform_matrix(Object *obj,
if (mode == ABC_MATRIX_LOCAL && obj->parent) {
/* Note that this produces another matrix than the local matrix, due to
* constraints and modifiers as well as the obj->parentinv matrix. */
- invert_m4_m4(obj->parent->imat, obj->parent->obmat);
- mul_m4_m4m4(zup_mat, obj->parent->imat, obj->obmat);
+ invert_m4_m4(obj->parent->world_to_object, obj->parent->object_to_world);
+ mul_m4_m4m4(zup_mat, obj->parent->world_to_object, obj->object_to_world);
}
else {
- copy_m4_m4(zup_mat, obj->obmat);
+ copy_m4_m4(zup_mat, obj->object_to_world);
}
if (proxy_from) {
- mul_m4_m4m4(zup_mat, proxy_from->obmat, zup_mat);
+ mul_m4_m4m4(zup_mat, proxy_from->object_to_world, zup_mat);
}
copy_m44_axis_swap(r_yup_mat, zup_mat, ABC_YUP_FROM_ZUP);
diff --git a/source/blender/io/alembic/intern/abc_reader_object.cc b/source/blender/io/alembic/intern/abc_reader_object.cc
index af26565f8d6..f3a07eaad3f 100644
--- a/source/blender/io/alembic/intern/abc_reader_object.cc
+++ b/source/blender/io/alembic/intern/abc_reader_object.cc
@@ -165,7 +165,7 @@ void AbcObjectReader::setupObjectTransform(const chrono_t time)
/* Apply the matrix to the object. */
BKE_object_apply_mat4(m_object, transform_from_alembic, true, false);
- BKE_object_to_mat4(m_object, m_object->obmat);
+ BKE_object_to_mat4(m_object, m_object->object_to_world);
if (!is_constant || m_settings->always_add_cache_reader) {
bConstraint *con = BKE_constraint_add_for_object(
diff --git a/source/blender/io/alembic/intern/alembic_capi.cc b/source/blender/io/alembic/intern/alembic_capi.cc
index b92ce5b4cfb..f6c11f6a684 100644
--- a/source/blender/io/alembic/intern/alembic_capi.cc
+++ b/source/blender/io/alembic/intern/alembic_capi.cc
@@ -427,8 +427,8 @@ struct ImportJobData {
ArchiveReader *archive;
std::vector<AbcObjectReader *> readers;
- short *stop;
- short *do_update;
+ bool *stop;
+ bool *do_update;
float *progress;
char error_code;
@@ -446,7 +446,7 @@ static void report_job_duration(const ImportJobData *data)
std::cout << '\n';
}
-static void import_startjob(void *user_data, short *stop, short *do_update, float *progress)
+static void import_startjob(void *user_data, bool *stop, bool *do_update, float *progress)
{
SCOPE_TIMER("Alembic import, objects reading and creation");
@@ -715,7 +715,7 @@ bool ABC_import(bContext *C,
}
else {
/* Fake a job context, so that we don't need NULL pointer checks while importing. */
- short stop = 0, do_update = 0;
+ bool stop = false, do_update = false;
float progress = 0.0f;
import_startjob(job, &stop, &do_update, &progress);
diff --git a/source/blender/io/collada/AnimationImporter.cpp b/source/blender/io/collada/AnimationImporter.cpp
index 2d872377bbf..826d7864067 100644
--- a/source/blender/io/collada/AnimationImporter.cpp
+++ b/source/blender/io/collada/AnimationImporter.cpp
@@ -332,8 +332,8 @@ void AnimationImporter::read_node_transform(COLLADAFW::Node *node, Object *ob)
float mat[4][4];
TransformReader::get_node_mat(mat, node, &uid_animated_map, ob);
if (ob) {
- copy_m4_m4(ob->obmat, mat);
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ copy_m4_m4(ob->object_to_world, mat);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
}
}
@@ -2097,7 +2097,7 @@ Object *AnimationImporter::get_joint_object(COLLADAFW::Node *root,
if (par_job) {
float temp[4][4], ipar[4][4];
- invert_m4_m4(ipar, par_job->obmat);
+ invert_m4_m4(ipar, par_job->object_to_world);
copy_m4_m4(temp, mat);
mul_m4_m4m4(mat, ipar, temp);
}
diff --git a/source/blender/io/collada/ArmatureImporter.cpp b/source/blender/io/collada/ArmatureImporter.cpp
index 1310337f501..7de08f89b7d 100644
--- a/source/blender/io/collada/ArmatureImporter.cpp
+++ b/source/blender/io/collada/ArmatureImporter.cpp
@@ -114,7 +114,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin,
Object *ob_arm = skin->BKE_armature_from_object();
if (ob_arm) {
float invmat[4][4];
- invert_m4_m4(invmat, ob_arm->obmat);
+ invert_m4_m4(invmat, ob_arm->object_to_world);
mul_m4_m4m4(mat, invmat, mat);
}
@@ -708,7 +708,7 @@ void ArmatureImporter::set_pose(Object *ob_arm,
copy_m4_m4(mat, obmat);
float invObmat[4][4];
- invert_m4_m4(invObmat, ob_arm->obmat);
+ invert_m4_m4(invObmat, ob_arm->object_to_world);
mul_m4_m4m4(pchan->pose_mat, invObmat, mat);
}
diff --git a/source/blender/io/collada/ControllerExporter.cpp b/source/blender/io/collada/ControllerExporter.cpp
index 6bf8d904a41..62bcdc5bf4c 100644
--- a/source/blender/io/collada/ControllerExporter.cpp
+++ b/source/blender/io/collada/ControllerExporter.cpp
@@ -406,7 +406,7 @@ void ControllerExporter::add_bind_shape_mat(Object *ob)
bc_add_global_transform(f_obmat, export_settings.get_global_transform());
}
- // UnitConverter::mat4_to_dae_double(bind_mat, ob->obmat);
+ // UnitConverter::mat4_to_dae_double(bind_mat, ob->object_to_world);
UnitConverter::mat4_to_dae_double(bind_mat, f_obmat);
if (this->export_settings.get_limit_precision()) {
BCMatrix::sanitize(bind_mat, LIMITTED_PRECISION);
@@ -523,7 +523,7 @@ std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm,
}
/* make world-space matrix (bind_mat is armature-space) */
- mul_m4_m4m4(world, ob_arm->obmat, bind_mat);
+ mul_m4_m4m4(world, ob_arm->object_to_world, bind_mat);
if (!has_bindmat) {
if (export_settings.get_apply_global_orientation()) {
diff --git a/source/blender/io/collada/DocumentImporter.cpp b/source/blender/io/collada/DocumentImporter.cpp
index 5e432682564..dae1c4ba894 100644
--- a/source/blender/io/collada/DocumentImporter.cpp
+++ b/source/blender/io/collada/DocumentImporter.cpp
@@ -412,8 +412,8 @@ Object *DocumentImporter::create_instance_node(Object *source_ob,
}
}
/* calc new matrix and apply */
- mul_m4_m4m4(obn->obmat, obn->obmat, mat);
- BKE_object_apply_mat4(obn, obn->obmat, false, false);
+ mul_m4_m4m4(obn->object_to_world, obn->object_to_world, mat);
+ BKE_object_apply_mat4(obn, obn->object_to_world, false, false);
}
}
else {
diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp
index 6d7593afb8b..1a28adf50a5 100644
--- a/source/blender/io/collada/MeshImporter.cpp
+++ b/source/blender/io/collada/MeshImporter.cpp
@@ -564,7 +564,7 @@ void MeshImporter::mesh_add_edges(Mesh *mesh, int len)
/* set default flags */
medge = &edges[mesh->totedge];
for (int i = 0; i < len; i++, medge++) {
- medge->flag = ME_EDGEDRAW | ME_EDGERENDER;
+ medge->flag = ME_EDGEDRAW;
}
mesh->totedge = totedge;
diff --git a/source/blender/io/collada/SkinInfo.cpp b/source/blender/io/collada/SkinInfo.cpp
index 0654bae3730..b4615635318 100644
--- a/source/blender/io/collada/SkinInfo.cpp
+++ b/source/blender/io/collada/SkinInfo.cpp
@@ -214,12 +214,12 @@ void SkinInfo::link_armature(bContext *C,
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
#endif
- copy_m4_m4(ob->obmat, bind_shape_matrix);
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ copy_m4_m4(ob->object_to_world, bind_shape_matrix);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
amd->deformflag = ARM_DEF_VGROUP;
diff --git a/source/blender/io/collada/collada_utils.cpp b/source/blender/io/collada/collada_utils.cpp
index 22a73cd7db2..96ff78a715a 100644
--- a/source/blender/io/collada/collada_utils.cpp
+++ b/source/blender/io/collada/collada_utils.cpp
@@ -129,7 +129,7 @@ bool bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space)
const bool keep_transform = false;
if (par && is_parent_space) {
- mul_m4_m4m4(ob->obmat, par->obmat, ob->obmat);
+ mul_m4_m4m4(ob->object_to_world, par->object_to_world, ob->object_to_world);
}
bool ok = ED_object_parent_set(
@@ -348,10 +348,10 @@ std::string bc_replace_string(std::string data,
void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene)
{
if (scale_to_scene) {
- mul_m4_m4m4(ob->obmat, bc_unit.get_scale(), ob->obmat);
+ mul_m4_m4m4(ob->object_to_world, bc_unit.get_scale(), ob->object_to_world);
}
- mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ mul_m4_m4m4(ob->object_to_world, bc_unit.get_rotation(), ob->object_to_world);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
}
void bc_match_scale(std::vector<Object *> *objects_done,
diff --git a/source/blender/io/common/intern/abstract_hierarchy_iterator.cc b/source/blender/io/common/intern/abstract_hierarchy_iterator.cc
index cf9ce787e98..3871be08e8b 100644
--- a/source/blender/io/common/intern/abstract_hierarchy_iterator.cc
+++ b/source/blender/io/common/intern/abstract_hierarchy_iterator.cc
@@ -443,7 +443,7 @@ void AbstractHierarchyIterator::visit_object(Object *object,
context->original_export_path = "";
context->higher_up_export_path = "";
- copy_m4_m4(context->matrix_world, object->obmat);
+ copy_m4_m4(context->matrix_world, object->object_to_world);
ExportGraph::key_type graph_index = determine_graph_index_object(context);
context_update_for_graph_index(context, graph_index);
diff --git a/source/blender/io/gpencil/intern/gpencil_io_base.cc b/source/blender/io/gpencil/intern/gpencil_io_base.cc
index b9d7b6719b1..6cc977bfced 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_base.cc
+++ b/source/blender/io/gpencil/intern/gpencil_io_base.cc
@@ -79,7 +79,7 @@ void GpencilIO::prepare_camera_params(Scene *scene, const GpencilIOParams *ipara
BKE_camera_params_compute_matrix(&params);
float viewmat[4][4];
- invert_m4_m4(viewmat, cam_ob->obmat);
+ invert_m4_m4(viewmat, cam_ob->object_to_world);
mul_m4_m4m4(persmat_, params.winmat, viewmat);
}
@@ -152,7 +152,7 @@ void GpencilIO::create_object_list()
/* Save z-depth from view to sort from back to front. */
if (is_camera_) {
- float camera_z = dot_v3v3(camera_z_axis, object->obmat[3]);
+ float camera_z = dot_v3v3(camera_z_axis, object->object_to_world[3]);
ObjectZ obz = {camera_z, object};
ob_list_.append(obz);
}
@@ -160,10 +160,10 @@ void GpencilIO::create_object_list()
float zdepth = 0;
if (rv3d_) {
if (rv3d_->is_persp) {
- zdepth = ED_view3d_calc_zfac(rv3d_, object->obmat[3]);
+ zdepth = ED_view3d_calc_zfac(rv3d_, object->object_to_world[3]);
}
else {
- zdepth = -dot_v3v3(rv3d_->viewinv[2], object->obmat[3]);
+ zdepth = -dot_v3v3(rv3d_->viewinv[2], object->object_to_world[3]);
}
ObjectZ obz = {zdepth * -1.0f, object};
ob_list_.append(obz);
diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc
index ddd72f816b0..c042ca597c8 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc
+++ b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc
@@ -177,7 +177,7 @@ void GpencilExporterPDF::export_gpencil_layers()
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
/* Fill. */
if ((is_fill) && (params_.flag & GP_EXPORT_FILL)) {
diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc b/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc
index 58f12e9b8b1..8acb87f8e58 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc
+++ b/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc
@@ -197,7 +197,7 @@ void GpencilExporterSVG::export_gpencil_layers()
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
const bool is_normalized = ((params_.flag & GP_EXPORT_NORM_THICKNESS) != 0) ||
diff --git a/source/blender/io/usd/CMakeLists.txt b/source/blender/io/usd/CMakeLists.txt
index 6973c181981..1cbec8c471f 100644
--- a/source/blender/io/usd/CMakeLists.txt
+++ b/source/blender/io/usd/CMakeLists.txt
@@ -178,7 +178,8 @@ if(WIN32)
set_property(TARGET bf_usd APPEND_STRING PROPERTY INTERFACE_LINK_OPTIONS "$<$<CONFIG:MinSizeRel>:/WHOLEARCHIVE:${USD_RELEASE_LIB}>")
endif()
-# Source: https://github.com/PixarAnimationStudios/USD/blob/master/BUILDING.md#linking-whole-archives
+# Source:
+# https://github.com/PixarAnimationStudios/USD/blob/master/BUILDING.md#linking-whole-archives
if(WIN32)
target_link_libraries(bf_usd INTERFACE ${USD_LIBRARIES})
target_compile_options(bf_usd PRIVATE /w34101)
@@ -210,6 +211,6 @@ if(WITH_GTESTS)
blender_add_test_lib(bf_io_usd_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
endif()
-# In cmake version 3.21 and up, we can instead use the NO_CACHE option for
-# find_file so we don't need to clear it from the cache here.
+# In CMAKE version 3.21 and up, we can instead use the `NO_CACHE` option for
+# `find_file` so we don't need to clear it from the cache here.
unset(USD_IMAGING_HEADERS CACHE)
diff --git a/source/blender/io/usd/intern/usd_capi_export.cc b/source/blender/io/usd/intern/usd_capi_export.cc
index 8df13fd0dcd..72c20f28b62 100644
--- a/source/blender/io/usd/intern/usd_capi_export.cc
+++ b/source/blender/io/usd/intern/usd_capi_export.cc
@@ -62,8 +62,8 @@ struct ExportJobData {
bool is_usdz_export;
USDExportParams params;
- short *stop;
- short *do_update;
+ bool *stop;
+ bool *do_update;
float *progress;
bool was_canceled;
@@ -223,7 +223,7 @@ static void process_usdz_textures(const ExportJobData *data, const char *path) {
char texture_path[4096];
BLI_strcpy_rlen(texture_path, path);
BLI_path_append(texture_path, 4096, "textures");
- BLI_path_slash_ensure(texture_path);
+ BLI_path_slash_ensure(texture_path, 4096);
struct direntry *entries;
unsigned int num_files = BLI_filelist_dir_contents(texture_path, &entries);
@@ -324,8 +324,8 @@ static bool perform_usdz_conversion(const ExportJobData *data)
static void export_startjob(void *customdata,
/* Cannot be const, this function implements wm_jobs_start_callback.
* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
ExportJobData *data = static_cast<ExportJobData *>(customdata);
@@ -619,7 +619,7 @@ bool USD_export(bContext *C,
}
else {
/* Fake a job context, so that we don't need NULL pointer checks while exporting. */
- short stop = 0, do_update = 0;
+ bool stop = false, do_update = false;
float progress = 0.0f;
blender::io::usd::export_startjob(job, &stop, &do_update, &progress);
diff --git a/source/blender/io/usd/intern/usd_capi_import.cc b/source/blender/io/usd/intern/usd_capi_import.cc
index c7c3ac51844..ca518249c91 100644
--- a/source/blender/io/usd/intern/usd_capi_import.cc
+++ b/source/blender/io/usd/intern/usd_capi_import.cc
@@ -276,8 +276,8 @@ struct ImportJobData {
USDStageReader *archive;
- short *stop;
- short *do_update;
+ bool *stop;
+ bool *do_update;
float *progress;
char error_code;
@@ -338,8 +338,7 @@ static void report_job_duration(const ImportJobData *data)
std::cout << '\n';
}
-
-static void import_startjob(void *customdata, short *stop, short *do_update, float *progress)
+static void import_startjob(void *customdata, bool *stop, bool *do_update, float *progress)
{
ImportJobData *data = static_cast<ImportJobData *>(customdata);
@@ -703,7 +702,7 @@ bool USD_import(struct bContext *C,
}
else {
/* Fake a job context, so that we don't need NULL pointer checks while importing. */
- short stop = 0, do_update = 0;
+ bool stop = false, do_update = false;
float progress = 0.0f;
import_startjob(job, &stop, &do_update, &progress);
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc
index 9c0c76a50c1..75d9330392f 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.cc
+++ b/source/blender/io/usd/intern/usd_reader_mesh.cc
@@ -34,6 +34,7 @@
#include <pxr/base/vt/value.h>
#include <pxr/usd/sdf/types.h>
#include <pxr/usd/usdGeom/mesh.h>
+#include <pxr/usd/usdGeom/primvarsAPI.h>
#include <pxr/usd/usdGeom/subset.h>
#include <pxr/usd/usdShade/materialBindingAPI.h>
#include <pxr/usd/usdSkel/bindingAPI.h>
@@ -297,12 +298,13 @@ bool USDMeshReader::topology_changed(const Mesh *existing_mesh, const double mot
mesh_prim_.GetFaceVertexCountsAttr().Get(&face_counts_, motionSampleTime);
mesh_prim_.GetPointsAttr().Get(&positions_, motionSampleTime);
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_);
/* TODO(makowalski): Reading normals probably doesn't belong in this function,
* as this is not required to determine if the topology has changed. */
/* If 'normals' and 'primvars:normals' are both specified, the latter has precedence. */
- pxr::UsdGeomPrimvar primvar = mesh_prim_.GetPrimvar(usdtokens::normalsPrimvar);
+ pxr::UsdGeomPrimvar primvar = primvarsAPI.GetPrimvar(usdtokens::normalsPrimvar);
if (primvar.HasValue()) {
primvar.ComputeFlattened(&normals_, motionSampleTime);
normal_interpolation_ = primvar.GetInterpolation();
@@ -386,6 +388,8 @@ void USDMeshReader::read_uvs(Mesh *mesh, const double motionSampleTime, const bo
std::vector<UVSample> uv_primvars(ldata->totlayer);
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_);
+
if (has_uvs_) {
for (int layer_idx = 0; layer_idx < ldata->totlayer; layer_idx++) {
const CustomDataLayer *layer = &ldata->layers[layer_idx];
@@ -416,11 +420,11 @@ void USDMeshReader::read_uvs(Mesh *mesh, const double motionSampleTime, const bo
}
/* Early out if mesh doesn't have primvar. */
- if (!mesh_prim_.HasPrimvar(uv_token)) {
+ if (!primvarsAPI.HasPrimvar(uv_token)) {
continue;
}
- if (pxr::UsdGeomPrimvar uv_primvar = mesh_prim_.GetPrimvar(uv_token)) {
+ if (pxr::UsdGeomPrimvar uv_primvar = primvarsAPI.GetPrimvar(uv_token)) {
uv_primvar.ComputeFlattened(&uv_primvars[layer_idx].uvs, motionSampleTime);
uv_primvars[layer_idx].interpolation = uv_primvar.GetInterpolation();
}
@@ -492,7 +496,9 @@ void USDMeshReader::read_colors(Mesh *mesh, const double motionSampleTime)
return;
}
- std::vector<pxr::UsdGeomPrimvar> primvars = mesh_prim_.GetPrimvars();
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_.GetPrim());
+
+ std::vector<pxr::UsdGeomPrimvar> primvars = primvarsAPI.GetPrimvars();
/* Convert all color primvars to custom layer data. */
for (pxr::UsdGeomPrimvar pv : primvars) {
@@ -894,12 +900,14 @@ Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh,
is_left_handed_ = true;
}
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_);
+
std::vector<pxr::TfToken> uv_tokens;
/* Currently we only handle UV primvars. */
if (read_flag & MOD_MESHSEQ_READ_UV) {
- std::vector<pxr::UsdGeomPrimvar> primvars = mesh_prim_.GetPrimvars();
+ std::vector<pxr::UsdGeomPrimvar> primvars = primvarsAPI.GetPrimvars();
for (pxr::UsdGeomPrimvar p : primvars) {
diff --git a/source/blender/io/usd/intern/usd_writer_hair.cc b/source/blender/io/usd/intern/usd_writer_hair.cc
index ae0e68ee8b1..7fbe68f9d25 100644
--- a/source/blender/io/usd/intern/usd_writer_hair.cc
+++ b/source/blender/io/usd/intern/usd_writer_hair.cc
@@ -41,7 +41,7 @@ void USDHairWriter::do_write(HierarchyContext &context)
{
/* Get untransformed vertices, there's a xform under the hair. */
float inv_mat[4][4];
- invert_m4_m4_safe(inv_mat, context.object->obmat);
+ invert_m4_m4_safe(inv_mat, context.object->object_to_world);
ParticleSystem *psys = context.particle_system;
ParticleCacheKey **cache = psys->pathcache;
diff --git a/source/blender/io/usd/intern/usd_writer_mesh.cc b/source/blender/io/usd/intern/usd_writer_mesh.cc
index 3d2aacb2d42..ac0501588cf 100644
--- a/source/blender/io/usd/intern/usd_writer_mesh.cc
+++ b/source/blender/io/usd/intern/usd_writer_mesh.cc
@@ -270,7 +270,8 @@ void USDGenericMeshWriter::write_uv_maps(const Mesh *mesh,
.Set(std::string(layer->name), pxr::UsdTimeCode::Default());
}
- pxr::UsdGeomPrimvar uv_coords_primvar = usd_mesh.CreatePrimvar(
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(usd_mesh.GetPrim());
+ pxr::UsdGeomPrimvar uv_coords_primvar = primvarsAPI.CreatePrimvar(
primvar_name, pxr::SdfValueTypeNames->TexCoord2fArray, pxr::UsdGeomTokens->faceVarying);
MLoopUV *mloopuv = static_cast<MLoopUV *>(layer->data);
@@ -343,6 +344,8 @@ void USDGenericMeshWriter::write_vertex_groups(const Object *ob,
std::vector<pxr::UsdGeomPrimvar> pv_groups;
std::vector<pxr::VtArray<float>> pv_data;
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(usd_mesh.GetPrim());
+
// Create vertex groups primvars
for (def = (bDeformGroup *)ob->defbase.first, i = 0, j = 0; def; def = def->next, i++) {
if (!def)
@@ -350,7 +353,7 @@ void USDGenericMeshWriter::write_vertex_groups(const Object *ob,
pxr::TfToken primvar_name(pxr::TfMakeValidIdentifier(def->name));
pxr::TfToken primvar_interpolation = (as_point_groups) ? pxr::UsdGeomTokens->vertex :
pxr::UsdGeomTokens->faceVarying;
- pv_groups.push_back(usd_mesh.CreatePrimvar(
+ pv_groups.push_back(primvarsAPI.CreatePrimvar(
primvar_name, pxr::SdfValueTypeNames->FloatArray, primvar_interpolation));
size_t primvar_size = 0;
@@ -451,12 +454,14 @@ void USDGenericMeshWriter::write_face_maps(const Object *ob,
int i;
size_t mpoly_len = mesh->totpoly;
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(usd_mesh.GetPrim());
+
for (bFaceMap *fmap = (bFaceMap *)ob->fmaps.first; fmap; fmap = fmap->next) {
if (!fmap)
continue;
pxr::TfToken primvar_name(pxr::TfMakeValidIdentifier(fmap->name));
pxr::TfToken primvar_interpolation = pxr::UsdGeomTokens->uniform;
- pv_groups.push_back(usd_mesh.CreatePrimvar(
+ pv_groups.push_back(primvarsAPI.CreatePrimvar(
primvar_name, pxr::SdfValueTypeNames->FloatArray, primvar_interpolation));
pv_data.push_back(pxr::VtArray<float>(mpoly_len));
diff --git a/source/blender/io/usd/tests/usd_imaging_test.cc b/source/blender/io/usd/tests/usd_imaging_test.cc
index 5cd3c042e59..80c232ad099 100644
--- a/source/blender/io/usd/tests/usd_imaging_test.cc
+++ b/source/blender/io/usd/tests/usd_imaging_test.cc
@@ -42,8 +42,8 @@ TEST_F(USDImagingTest, CapsuleAdapterTest)
}
pxr::UsdImagingCapsuleAdapter capsule_adapter;
- pxr::VtValue points_value = pxr::UsdImagingCapsuleAdapter::GetMeshPoints(
- capsule.GetPrim(), pxr::UsdTimeCode::Default());
+ pxr::VtValue points_value = capsule_adapter.GetPoints(capsule.GetPrim(),
+ pxr::UsdTimeCode::Default());
if (!points_value.IsHolding<pxr::VtArray<pxr::GfVec3f>>()) {
FAIL() << "Mesh points value holding unexpected type.";
return;
@@ -52,7 +52,8 @@ TEST_F(USDImagingTest, CapsuleAdapterTest)
pxr::VtArray<pxr::GfVec3f> points = points_value.Get<pxr::VtArray<pxr::GfVec3f>>();
EXPECT_FALSE(points.empty());
- pxr::VtValue topology_value = pxr::UsdImagingCapsuleAdapter::GetMeshTopology();
+ pxr::VtValue topology_value = capsule_adapter.GetTopology(
+ capsule.GetPrim(), pxr::SdfPath(), pxr::UsdTimeCode::Default());
if (!topology_value.IsHolding<pxr::HdMeshTopology>()) {
FAIL() << "Mesh topology value holding unexpected type.";
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
index 5c81cf7abca..5289a8c750a 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
@@ -7,8 +7,9 @@
#include <algorithm>
#include <cstdio>
+#include "BKE_attribute.hh"
#include "BKE_blender_version.h"
-#include "BKE_geometry_set.hh"
+#include "BKE_mesh.h"
#include "BLI_color.hh"
#include "BLI_enumerable_thread_specific.hh"
@@ -416,15 +417,12 @@ void OBJWriter::write_edges_indices(FormatHandler &fh,
const OBJMesh &obj_mesh_data) const
{
/* NOTE: ensure_mesh_edges should be called before. */
- const int tot_edges = obj_mesh_data.tot_edges();
- for (int edge_index = 0; edge_index < tot_edges; edge_index++) {
- const std::optional<std::array<int, 2>> vertex_indices =
- obj_mesh_data.calc_loose_edge_vert_indices(edge_index);
- if (!vertex_indices) {
- continue;
+ const Span<MEdge> edges = obj_mesh_data.get_mesh()->edges();
+ for (const int i : edges.index_range()) {
+ const MEdge &edge = edges[i];
+ if (edge.flag & ME_LOOSEEDGE) {
+ fh.write_obj_edge(edge.v1 + offsets.vertex_offset + 1, edge.v2 + offsets.vertex_offset + 1);
}
- fh.write_obj_edge((*vertex_indices)[0] + offsets.vertex_offset + 1,
- (*vertex_indices)[1] + offsets.vertex_offset + 1);
}
}
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index d00c09b9013..a95f917869b 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -124,10 +124,11 @@ void OBJMesh::set_world_axes_transform(const eIOAxis forward, const eIOAxis up)
unit_m3(axes_transform);
/* +Y-forward and +Z-up are the default Blender axis settings. */
mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform);
- mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.obmat);
+ mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.object_to_world);
/* mul_m4_m3m4 does not transform last row of obmat, i.e. location data. */
- mul_v3_m3v3(world_and_axes_transform_[3], axes_transform, export_object_eval_.obmat[3]);
- world_and_axes_transform_[3][3] = export_object_eval_.obmat[3][3];
+ mul_v3_m3v3(
+ world_and_axes_transform_[3], axes_transform, export_object_eval_.object_to_world[3]);
+ world_and_axes_transform_[3][3] = export_object_eval_.object_to_world[3][3];
/* Normals need inverse transpose of the regular matrix to handle non-uniform scale. */
float normal_matrix[3][3];
@@ -182,7 +183,6 @@ void OBJMesh::ensure_mesh_normals() const
void OBJMesh::ensure_mesh_edges() const
{
- BKE_mesh_calc_edges(export_mesh_eval_, true, false);
BKE_mesh_calc_edges_loose(export_mesh_eval_);
}
@@ -506,13 +506,4 @@ const char *OBJMesh::get_poly_deform_group_name(const int16_t def_group_index) c
return vertex_group.name;
}
-std::optional<std::array<int, 2>> OBJMesh::calc_loose_edge_vert_indices(const int edge_index) const
-{
- const Span<MEdge> edges = export_mesh_eval_->edges();
- const MEdge &edge = edges[edge_index];
- if (edge.flag & ME_LOOSEEDGE) {
- return std::array<int, 2>{int(edge.v1), int(edge.v2)};
- }
- return std::nullopt;
-}
} // namespace blender::io::obj
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
index ec98468e2de..89ee6f4dea2 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
@@ -216,11 +216,6 @@ class OBJMesh : NonCopyable {
const char *get_poly_deform_group_name(int16_t def_group_index) const;
/**
- * Calculate vertex indices of an edge's corners if it is a loose edge.
- */
- std::optional<std::array<int, 2>> calc_loose_edge_vert_indices(int edge_index) const;
-
- /**
* Calculate the order in which the polygons should be written into the file (sorted by material
* index).
*/
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
index 812c3e7b5d4..1b1ee5f8386 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
@@ -31,10 +31,10 @@ void OBJCurve::set_world_axes_transform(const eIOAxis forward, const eIOAxis up)
unit_m3(axes_transform);
/* +Y-forward and +Z-up are the Blender's default axis settings. */
mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform);
- mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->obmat);
- /* #mul_m4_m3m4 does not transform last row of #Object.obmat, i.e. location data. */
- mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->obmat[3]);
- world_axes_transform_[3][3] = export_object_eval_->obmat[3][3];
+ mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->object_to_world);
+ /* #mul_m4_m3m4 does not transform last row of #Object.object_to_world, i.e. location data. */
+ mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->object_to_world[3]);
+ world_axes_transform_[3][3] = export_object_eval_->object_to_world[3][3];
}
const char *OBJCurve::get_curve_name() const
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
index 33ece88d3d4..56ad7fd4563 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
@@ -254,7 +254,6 @@ void MeshFromGeometry::create_edges(Mesh *mesh)
dst_edge.v1 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v1, 0);
dst_edge.v2 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v2, 0);
BLI_assert(dst_edge.v1 < total_verts && dst_edge.v2 < total_verts);
- dst_edge.flag = ME_LOOSEEDGE;
}
/* Set argument `update` to true so that existing, explicitly imported edges can be merged
diff --git a/source/blender/makesdna/DNA_customdata_types.h b/source/blender/makesdna/DNA_customdata_types.h
index 287a9e2f3b9..0355ed3febe 100644
--- a/source/blender/makesdna/DNA_customdata_types.h
+++ b/source/blender/makesdna/DNA_customdata_types.h
@@ -116,7 +116,7 @@ typedef enum eCustomDataType {
CD_PROP_BYTE_COLOR = 17,
CD_TANGENT = 18,
CD_MDISPS = 19,
- CD_PREVIEW_MCOL = 20, /* for displaying weightpaint colors */
+ CD_PREVIEW_MCOL = 20, /* For displaying weight-paint colors. */
/* CD_ID_MCOL = 21, */
/* CD_TEXTURE_MLOOPCOL = 22, */ /* UNUSED */
CD_CLOTH_ORCO = 23,
@@ -209,7 +209,7 @@ typedef enum eCustomDataType {
#define CD_MASK_HAIRLENGTH (1ULL << CD_HAIRLENGTH)
-/** Multires loop data. */
+/** Multi-resolution loop data. */
#define CD_MASK_MULTIRES_GRIDS (CD_MASK_MDISPS | CD_GRID_PAINT_MASK)
/* All data layers. */
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h
index 827e07725a1..6ea35dfb770 100644
--- a/source/blender/makesdna/DNA_layer_types.h
+++ b/source/blender/makesdna/DNA_layer_types.h
@@ -134,13 +134,13 @@ typedef struct ViewLayerAOV {
typedef struct ViewLayerLightgroup {
struct ViewLayerLightgroup *next, *prev;
- /* Name of the Lightgroup */
+ /* Name of the Light-group. */
char name[64];
} ViewLayerLightgroup;
-/* Lightgroup membership information. */
+/* Light-group membership information. */
typedef struct LightgroupMembership {
- /* Name of the Lightgroup */
+ /* Name of the Light-group. */
char name[64];
} LightgroupMembership;
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index a1781265278..f1c2dcaae68 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -73,7 +73,6 @@ enum {
ME_SEAM = (1 << 2),
/** Deprecated hide status. Now stored in ".hide_edge" attribute. */
/* ME_HIDE = (1 << 4), */
- ME_EDGERENDER = (1 << 5),
ME_LOOSEEDGE = (1 << 7),
ME_SHARP = (1 << 9), /* only reason this flag remains a 'short' */
};
diff --git a/source/blender/makesdna/DNA_meta_types.h b/source/blender/makesdna/DNA_meta_types.h
index d0c09a0d6ab..b4a66a46efe 100644
--- a/source/blender/makesdna/DNA_meta_types.h
+++ b/source/blender/makesdna/DNA_meta_types.h
@@ -42,7 +42,7 @@ typedef struct MetaElem {
float rad2;
/** Stiffness, how much of the element to fill. */
float s;
- /** Old, only used for backwards compat. use dimensions now. */
+ /** Old, only used for backwards compatibility. use dimensions now. */
float len;
/** Matrix and inverted matrix. */
@@ -63,7 +63,7 @@ typedef struct MetaBall {
/* material of the mother ball will define the material used of all others */
struct Material **mat;
- /** Flag is enum for updates, flag2 is bitflags for settings. */
+ /** Flag is enum for updates, flag2 is bit-flags for settings. */
char flag, flag2;
short totcol;
/** Used to store MB_AUTOSPACE. */
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 7625f04fefa..c4180071352 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -195,7 +195,7 @@ typedef struct LatticeModifierData {
ModifierData modifier;
struct Object *object;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char name[64];
float strength;
short flag;
@@ -212,7 +212,7 @@ typedef struct CurveModifierData {
ModifierData modifier;
struct Object *object;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char name[64];
/** Axis along which curve deforms. */
short defaxis;
@@ -262,7 +262,7 @@ typedef struct MaskModifierData {
/** Armature to use to in place of hardcoded vgroup. */
struct Object *ob_arm;
- /** Name of vertex group to use to mask, MAX_VGROUP_NAME. */
+ /** Name of vertex group to use to mask, #MAX_VGROUP_NAME. */
char vgroup[64];
/** Using armature or hardcoded vgroup. */
@@ -447,7 +447,7 @@ typedef struct BevelModifierData {
float bevel_angle;
float spread;
/** if the MOD_BEVEL_VWEIGHT option is set,
- * this will be the name of the vert group, MAX_VGROUP_NAME */
+ * this will be the name of the vert group, #MAX_VGROUP_NAME */
char defgrp_name[64];
char _pad1[4];
@@ -565,7 +565,7 @@ typedef struct DisplaceModifierData {
float strength;
int direction;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
float midlevel;
int space;
@@ -635,7 +635,7 @@ typedef struct DecimateModifierData {
/** (mode == MOD_DECIM_MODE_DISSOLVE). */
float angle;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
float defgrp_factor;
short flag, mode;
@@ -663,7 +663,7 @@ enum {
typedef struct SmoothModifierData {
ModifierData modifier;
float fac;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
short flag, repeat;
@@ -684,7 +684,7 @@ typedef struct CastModifierData {
float fac;
float radius;
float size;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
short flag;
/** Cast modifier projection type. */
@@ -725,7 +725,7 @@ typedef struct WaveModifierData {
/* End MappingInfoModifierData. */
struct Object *objectcenter;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
short flag;
@@ -760,7 +760,7 @@ typedef struct ArmatureModifierData {
struct Object *object;
/** Stored input of previous modifier, for vertex-group blending. */
float (*vert_coords_prev)[3];
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
} ArmatureModifierData;
@@ -803,11 +803,11 @@ typedef struct HookModifierData {
struct CurveMapping *curfalloff;
- /** If NULL, it's using vertexgroup. */
+ /** If NULL, it's using vertex-group. */
int *indexar;
int indexar_num;
float force;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char name[64];
void *_pad1;
} HookModifierData;
@@ -946,7 +946,7 @@ typedef struct MeshDeformModifierData {
/** Mesh object. */
struct Object *object;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char defgrp_name[64];
short gridsize, flag;
@@ -1124,7 +1124,7 @@ typedef struct ShrinkwrapModifierData {
struct Object *target;
/** Additional shrink target. */
struct Object *auxTarget;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char vgroup_name[64];
/** Distance offset to keep from mesh/projection point. */
float keepDist;
@@ -1171,9 +1171,9 @@ enum {
/** #ShrinkwrapModifierData.shrinkOpts */
enum {
- /** allow shrinkwrap to move the vertex in the positive direction of axis */
+ /** Allow shrink-wrap to move the vertex in the positive direction of axis. */
MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR = (1 << 0),
- /** allow shrinkwrap to move the vertex in the negative direction of axis */
+ /** Allow shrink-wrap to move the vertex in the negative direction of axis. */
MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR = (1 << 1),
/** ignore vertex moves if a vertex ends projected on a front face of the target */
@@ -1207,7 +1207,7 @@ typedef struct SimpleDeformModifierData {
/** Object to control the origin of modifier space coordinates. */
struct Object *origin;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char vgroup_name[64];
/** Factors to control simple deforms. */
float factor;
@@ -1250,7 +1250,7 @@ typedef struct ShapeKeyModifierData {
typedef struct SolidifyModifierData {
ModifierData modifier;
- /** Name of vertex group to use, MAX_VGROUP_NAME. */
+ /** Name of vertex group to use, #MAX_VGROUP_NAME. */
char defgrp_name[64];
char shell_defgrp_name[64];
char rim_defgrp_name[64];
@@ -1451,7 +1451,7 @@ typedef struct WarpModifierData {
char bone_to[64];
struct CurveMapping *curfalloff;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char defgrp_name[64];
float strength;
float falloff_radius;
@@ -1484,7 +1484,7 @@ typedef enum {
typedef struct WeightVGEditModifierData {
ModifierData modifier;
- /** Name of vertex group to edit. MAX_VGROUP_NAME. */
+ /** Name of vertex group to edit. #MAX_VGROUP_NAME. */
char defgrp_name[64];
/** Using MOD_WVG_EDIT_* flags. */
@@ -1504,7 +1504,7 @@ typedef struct WeightVGEditModifierData {
/* Masking options. */
/** The global "influence", if no vgroup nor tex is used as mask. */
float mask_constant;
- /** Name of mask vertex group from which to get weight factors. MAX_VGROUP_NAME. */
+ /** Name of mask vertex group from which to get weight factors. #MAX_VGROUP_NAME. */
char mask_defgrp_name[64];
/* Texture masking. */
@@ -1540,9 +1540,9 @@ enum {
typedef struct WeightVGMixModifierData {
ModifierData modifier;
- /** Name of vertex group to modify/weight. MAX_VGROUP_NAME. */
+ /** Name of vertex group to modify/weight. #MAX_VGROUP_NAME. */
char defgrp_name_a[64];
- /** Name of other vertex group to mix in. MAX_VGROUP_NAME. */
+ /** Name of other vertex group to mix in. #MAX_VGROUP_NAME. */
char defgrp_name_b[64];
/** Default weight value for first vgroup. */
float default_weight_a;
@@ -1558,7 +1558,7 @@ typedef struct WeightVGMixModifierData {
/* Masking options. */
/** The global "influence", if no vgroup nor tex is used as mask. */
float mask_constant;
- /** Name of mask vertex group from which to get weight factors. MAX_VGROUP_NAME. */
+ /** Name of mask vertex group from which to get weight factors. #MAX_VGROUP_NAME. */
char mask_defgrp_name[64];
/* Texture masking. */
@@ -1628,7 +1628,7 @@ enum {
typedef struct WeightVGProximityModifierData {
ModifierData modifier;
- /** Name of vertex group to modify/weight. MAX_VGROUP_NAME. */
+ /** Name of vertex group to modify/weight. #MAX_VGROUP_NAME. */
char defgrp_name[64];
/* Mapping stuff. */
@@ -1646,7 +1646,7 @@ typedef struct WeightVGProximityModifierData {
/* Masking options. */
/** The global "influence", if no vgroup nor tex is used as mask. */
float mask_constant;
- /** Name of mask vertex group from which to get weight factors. MAX_VGROUP_NAME. */
+ /** Name of mask vertex group from which to get weight factors. #MAX_VGROUP_NAME. */
char mask_defgrp_name[64];
/* Texture masking. */
@@ -1840,7 +1840,7 @@ typedef struct LaplacianSmoothModifierData {
float lambda, lambda_border;
char _pad1[4];
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
short flag, repeat;
} LaplacianSmoothModifierData;
@@ -1887,7 +1887,7 @@ typedef struct CorrectiveSmoothModifierData {
char smooth_type, rest_source;
char _pad[6];
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
/* runtime-only cache */
@@ -1932,7 +1932,7 @@ typedef struct UVWarpModifierData {
/** Optional name of bone target, MAX_ID_NAME-2. */
char bone_dst[64];
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char vgroup_name[64];
/** MAX_CUSTOMDATA_LAYER_NAME. */
char uvlayer_name[64];
@@ -2013,7 +2013,7 @@ enum {
typedef struct LaplacianDeformModifierData {
ModifierData modifier;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char anchor_grp_name[64];
int verts_num, repeat;
float *vertexco;
@@ -2035,7 +2035,7 @@ enum {
*/
typedef struct WireframeModifierData {
ModifierData modifier;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
float offset;
float offset_fac;
@@ -2059,7 +2059,7 @@ typedef struct WeldModifierData {
/* The limit below which to merge vertices. */
float merge_dist;
- /* Name of vertex group to use to mask, MAX_VGROUP_NAME. */
+ /** Name of vertex group to use to mask, #MAX_VGROUP_NAME. */
char defgrp_name[64];
char mode;
@@ -2107,7 +2107,7 @@ typedef struct DataTransferModifierData {
/** See CDT_MIX_ enum in BKE_customdata.h. */
int mix_mode;
float mix_factor;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
int flags;
@@ -2130,7 +2130,7 @@ enum {
/** Set Split Normals modifier. */
typedef struct NormalEditModifierData {
ModifierData modifier;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
/** Source of normals, or center of ellipsoid. */
struct Object *target;
@@ -2253,7 +2253,7 @@ enum {
typedef struct WeightedNormalModifierData {
ModifierData modifier;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
char mode, flag;
short weight;
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index c7962db8198..3161238dc2e 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -613,7 +613,7 @@ typedef struct bNodeTree {
void (*progress)(void *, float progress);
/** \warning may be called by different threads */
void (*stats_draw)(void *, const char *str);
- int (*test_break)(void *);
+ bool (*test_break)(void *);
void (*update_draw)(void *);
void *tbh, *prh, *sdh, *udh;
@@ -931,7 +931,7 @@ typedef struct NodeImageMultiFileSocket {
char path[1024];
ImageFormatData format;
- /* multilayer output */
+ /* Multi-layer output. */
/** EXR_TOT_MAXNAME-2 ('.' and channel char are appended). */
char layer[30];
char _pad2[2];
@@ -1273,7 +1273,7 @@ typedef struct CryptomatteLayer {
typedef struct NodeCryptomatte_Runtime {
/* Contains `CryptomatteLayer`. */
ListBase layers;
- /* Temp storage for the cryptomatte picker. */
+ /* Temp storage for the crypto-matte picker. */
float add[3];
float remove[3];
} NodeCryptomatte_Runtime;
@@ -1497,6 +1497,10 @@ typedef struct NodeGeometryCurveToPoints {
typedef struct NodeGeometryCurveSample {
/* GeometryNodeCurveSampleMode. */
uint8_t mode;
+ int8_t use_all_curves;
+ /* eCustomDataType. */
+ int8_t data_type;
+ char _pad[1];
} NodeGeometryCurveSample;
typedef struct NodeGeometryTransferAttribute {
diff --git a/source/blender/makesdna/DNA_object_defaults.h b/source/blender/makesdna/DNA_object_defaults.h
index 14683869bc4..2a5796d2aea 100644
--- a/source/blender/makesdna/DNA_object_defaults.h
+++ b/source/blender/makesdna/DNA_object_defaults.h
@@ -23,7 +23,7 @@
\
.constinv = _DNA_DEFAULT_UNIT_M4, \
.parentinv = _DNA_DEFAULT_UNIT_M4, \
- .obmat = _DNA_DEFAULT_UNIT_M4, \
+ .object_to_world = _DNA_DEFAULT_UNIT_M4, \
\
.scale = {1, 1, 1}, \
.dscale = {1, 1, 1}, \
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 8296855ec29..494295f7bb9 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -322,20 +322,14 @@ typedef struct Object {
float rotAxis[3], drotAxis[3];
/** Axis angle rotation - angle part. */
float rotAngle, drotAngle;
- /** Final world-space matrix with constraints & animsys applied. */
- float obmat[4][4];
+ /** Final transformation matrices with constraints & animsys applied. */
+ float object_to_world[4][4];
+ float world_to_object[4][4];
/** Inverse result of parent, so that object doesn't 'stick' to parent. */
float parentinv[4][4];
/** Inverse result of constraints.
* doesn't include effect of parent or object local transform. */
float constinv[4][4];
- /**
- * Inverse matrix of 'obmat' for any other use than rendering!
- *
- * \note this isn't assured to be valid as with 'obmat',
- * before using this value you should do: `invert_m4_m4(ob->imat, ob->obmat)`
- */
- float imat[4][4];
/** Copy of Base's layer in the scene. */
unsigned int lay DNA_DEPRECATED;
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index 44f1d3479b1..c4f11905e10 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -465,7 +465,7 @@ enum {
#define PART_REACT_MULTIPLE 2
//#define PART_LOOP 4 /* not used anymore */
-/* for dopesheet */
+/* For dope-sheet. */
#define PART_DS_EXPAND 8
#define PART_HAIR_REGROW 16 /* regrow hair for each frame */
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index d2d20bcde78..4bb92e6fcc5 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -667,7 +667,7 @@ typedef struct SpaceSeq {
struct SequencerPreviewOverlay preview_overlay;
struct SequencerTimelineOverlay timeline_overlay;
- /** Multiview current eye - for internal use. */
+ /** Multi-view current eye - for internal use. */
char multiview_eye;
char _pad2[7];
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h
index 9b235fac049..7231a995f10 100644
--- a/source/blender/makesdna/DNA_windowmanager_types.h
+++ b/source/blender/makesdna/DNA_windowmanager_types.h
@@ -89,13 +89,13 @@ typedef struct Report {
} Report;
/**
- * \note Saved in the wm, don't remove.
+ * \note Saved in the #wmWindowManager, don't remove.
*/
typedef struct ReportList {
ListBase list;
- /** eReportType. */
+ /** #eReportType. */
int printlevel;
- /** eReportType. */
+ /** #eReportType. */
int storelevel;
int flag;
char _pad[4];
diff --git a/source/blender/makesdna/DNA_workspace_types.h b/source/blender/makesdna/DNA_workspace_types.h
index e99f317f057..0cd1144b30d 100644
--- a/source/blender/makesdna/DNA_workspace_types.h
+++ b/source/blender/makesdna/DNA_workspace_types.h
@@ -199,8 +199,10 @@ typedef struct WorkSpaceInstanceHook {
WorkSpace *active;
struct WorkSpaceLayout *act_layout;
- /** Needed because we can't change workspaces/layouts in running handler loop,
- * it would break context. */
+ /**
+ * Needed because we can't change work-spaces/layouts in running handler loop,
+ * it would break context.
+ */
WorkSpace *temp_workspace_store;
struct WorkSpaceLayout *temp_layout_store;
} WorkSpaceInstanceHook;
diff --git a/source/blender/makesdna/intern/dna_rename_defs.h b/source/blender/makesdna/intern/dna_rename_defs.h
index ec624bcb64e..afc907b7780 100644
--- a/source/blender/makesdna/intern/dna_rename_defs.h
+++ b/source/blender/makesdna/intern/dna_rename_defs.h
@@ -96,6 +96,8 @@ DNA_STRUCT_RENAME_ELEM(Object, dup_group, instance_collection)
DNA_STRUCT_RENAME_ELEM(Object, dupfacesca, instance_faces_scale)
DNA_STRUCT_RENAME_ELEM(Object, restrictflag, visibility_flag)
DNA_STRUCT_RENAME_ELEM(Object, size, scale)
+DNA_STRUCT_RENAME_ELEM(Object, obmat, object_to_world)
+DNA_STRUCT_RENAME_ELEM(Object, imat, world_to_object)
DNA_STRUCT_RENAME_ELEM(Object_Runtime, crazyspace_num_verts, crazyspace_verts_num)
DNA_STRUCT_RENAME_ELEM(MEdge, bweight, bweight_legacy)
DNA_STRUCT_RENAME_ELEM(MEdge, crease, crease_legacy)
diff --git a/source/blender/makesrna/RNA_enum_items.h b/source/blender/makesrna/RNA_enum_items.h
index 53241c4a809..1604bd97ed4 100644
--- a/source/blender/makesrna/RNA_enum_items.h
+++ b/source/blender/makesrna/RNA_enum_items.h
@@ -19,6 +19,7 @@ DEF_ENUM(rna_enum_object_empty_drawtype_items)
DEF_ENUM(rna_enum_object_gpencil_type_items)
DEF_ENUM(rna_enum_metaelem_type_items)
+DEF_ENUM(rna_enum_color_space_convert_default_items)
DEF_ENUM(rna_enum_proportional_falloff_items)
DEF_ENUM(rna_enum_proportional_falloff_curve_only_items)
DEF_ENUM(rna_enum_snap_source_items)
diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt
index f028b199098..5c2bdc214d1 100644
--- a/source/blender/makesrna/intern/CMakeLists.txt
+++ b/source/blender/makesrna/intern/CMakeLists.txt
@@ -406,8 +406,9 @@ if(WIN32 AND NOT UNIX)
target_link_libraries(makesrna ${PTHREADS_LIBRARIES})
endif()
-# Output rna_*_gen.c
-# note (linux only): with crashes try add this after COMMAND: valgrind --leak-check=full --track-origins=yes
+# Output `rna_*_gen.c`.
+# NOTE: (Linux only): with crashes try add this after COMMAND:
+# `valgrind --leak-check=full --track-origins=yes`
add_custom_command(
OUTPUT ${GENSRC}
COMMAND "$<TARGET_FILE:makesrna>" ${CMAKE_CURRENT_BINARY_DIR}/ ${CMAKE_CURRENT_BINARY_DIR}/../
diff --git a/source/blender/makesrna/intern/rna_armature.c b/source/blender/makesrna/intern/rna_armature.c
index e6b1ea1321c..a2386205013 100644
--- a/source/blender/makesrna/intern/rna_armature.c
+++ b/source/blender/makesrna/intern/rna_armature.c
@@ -1129,7 +1129,7 @@ static void rna_def_bone_common(StructRNA *srna, int editbone)
RNA_define_lib_overridable(false);
}
-/* err... bones should not be directly edited (only editbones should be...) */
+/* Err... bones should not be directly edited (only edit-bones should be...). */
static void rna_def_bone(BlenderRNA *brna)
{
StructRNA *srna;
diff --git a/source/blender/makesrna/intern/rna_asset.c b/source/blender/makesrna/intern/rna_asset.c
index f919cfbeffd..3c7eb3d208f 100644
--- a/source/blender/makesrna/intern/rna_asset.c
+++ b/source/blender/makesrna/intern/rna_asset.c
@@ -472,6 +472,12 @@ static void rna_def_asset_handle(BlenderRNA *brna)
rna_def_asset_handle_api(srna);
}
+static void rna_def_asset_catalog_path(BlenderRNA *brna)
+{
+ StructRNA *srna = RNA_def_struct(brna, "AssetCatalogPath", NULL);
+ RNA_def_struct_ui_text(srna, "Catalog Path", "");
+}
+
static void rna_def_asset_library_reference(BlenderRNA *brna)
{
StructRNA *srna = RNA_def_struct(brna, "AssetLibraryReference", NULL);
@@ -498,6 +504,7 @@ void RNA_def_asset(BlenderRNA *brna)
rna_def_asset_data(brna);
rna_def_asset_library_reference(brna);
rna_def_asset_handle(brna);
+ rna_def_asset_catalog_path(brna);
RNA_define_animate_sdna(true);
}
diff --git a/source/blender/makesrna/intern/rna_brush.c b/source/blender/makesrna/intern/rna_brush.c
index 137020ce3f8..5ba31070e1d 100644
--- a/source/blender/makesrna/intern/rna_brush.c
+++ b/source/blender/makesrna/intern/rna_brush.c
@@ -3663,13 +3663,13 @@ static void rna_def_brush(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Mask Texture Overlay Alpha", "");
RNA_def_property_update(prop, 0, "rna_Brush_update");
- prop = RNA_def_property(srna, "cursor_color_add", PROP_FLOAT, PROP_COLOR);
+ prop = RNA_def_property(srna, "cursor_color_add", PROP_FLOAT, PROP_COLOR_GAMMA);
RNA_def_property_float_sdna(prop, NULL, "add_col");
RNA_def_property_array(prop, 4);
RNA_def_property_ui_text(prop, "Add Color", "Color of cursor when adding");
RNA_def_property_update(prop, 0, "rna_Brush_update");
- prop = RNA_def_property(srna, "cursor_color_subtract", PROP_FLOAT, PROP_COLOR);
+ prop = RNA_def_property(srna, "cursor_color_subtract", PROP_FLOAT, PROP_COLOR_GAMMA);
RNA_def_property_float_sdna(prop, NULL, "sub_col");
RNA_def_property_array(prop, 4);
RNA_def_property_ui_text(prop, "Subtract Color", "Color of cursor when subtracting");
diff --git a/source/blender/makesrna/intern/rna_color.c b/source/blender/makesrna/intern/rna_color.c
index b68d87587e7..061ddc034b0 100644
--- a/source/blender/makesrna/intern/rna_color.c
+++ b/source/blender/makesrna/intern/rna_color.c
@@ -15,11 +15,22 @@
#include "BKE_node_tree_update.h"
#include "RNA_define.h"
+#include "RNA_enum_types.h"
#include "rna_internal.h"
#include "WM_api.h"
#include "WM_types.h"
+const EnumPropertyItem rna_enum_color_space_convert_default_items[] = {
+ {0,
+ "NONE",
+ 0,
+ "None",
+ "Do not perform any color transform on load, treat colors as in scene linear space "
+ "already"},
+ {0, NULL, 0, NULL, NULL},
+};
+
#ifdef RNA_RUNTIME
# include "RNA_access.h"
@@ -566,8 +577,11 @@ static void rna_ColorManagedColorspaceSettings_colorspace_set(struct PointerRNA
}
static const EnumPropertyItem *rna_ColorManagedColorspaceSettings_colorspace_itemf(
- bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
+ bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
{
+ if (C == NULL) {
+ return rna_enum_color_space_convert_default_items;
+ }
EnumPropertyItem *items = NULL;
int totitem = 0;
@@ -1190,16 +1204,6 @@ static void rna_def_colormanage(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL},
};
- static const EnumPropertyItem color_space_items[] = {
- {0,
- "NONE",
- 0,
- "None",
- "Do not perform any color transform on load, treat colors as in scene linear space "
- "already"},
- {0, NULL, 0, NULL, NULL},
- };
-
/* ** Display Settings ** */
srna = RNA_def_struct(brna, "ColorManagedDisplaySettings", NULL);
RNA_def_struct_path_func(srna, "rna_ColorManagedDisplaySettings_path");
@@ -1279,7 +1283,7 @@ static void rna_def_colormanage(BlenderRNA *brna)
prop = RNA_def_property(srna, "name", PROP_ENUM, PROP_NONE);
RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_enum_items(prop, color_space_items);
+ RNA_def_property_enum_items(prop, rna_enum_color_space_convert_default_items);
RNA_def_property_enum_funcs(prop,
"rna_ColorManagedColorspaceSettings_colorspace_get",
"rna_ColorManagedColorspaceSettings_colorspace_set",
@@ -1309,7 +1313,7 @@ static void rna_def_colormanage(BlenderRNA *brna)
prop = RNA_def_property(srna, "name", PROP_ENUM, PROP_NONE);
RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT);
- RNA_def_property_enum_items(prop, color_space_items);
+ RNA_def_property_enum_items(prop, rna_enum_color_space_convert_default_items);
RNA_def_property_enum_funcs(prop,
"rna_ColorManagedColorspaceSettings_colorspace_get",
"rna_ColorManagedColorspaceSettings_colorspace_set",
diff --git a/source/blender/makesrna/intern/rna_depsgraph.c b/source/blender/makesrna/intern/rna_depsgraph.c
index db5b3c33c59..9af76de2a2b 100644
--- a/source/blender/makesrna/intern/rna_depsgraph.c
+++ b/source/blender/makesrna/intern/rna_depsgraph.c
@@ -168,7 +168,7 @@ static void rna_DepsgraphObjectInstance_matrix_world_get(PointerRNA *ptr, float
/* We can return actual object's matrix here, no reason to return identity matrix
* when this is not actually an instance... */
Object *ob = (Object *)di->iter.current;
- copy_m4_m4((float(*)[4])mat, ob->obmat);
+ copy_m4_m4((float(*)[4])mat, ob->object_to_world);
}
}
diff --git a/source/blender/makesrna/intern/rna_fcurve.c b/source/blender/makesrna/intern/rna_fcurve.c
index 727d329781d..9fe7dda0e20 100644
--- a/source/blender/makesrna/intern/rna_fcurve.c
+++ b/source/blender/makesrna/intern/rna_fcurve.c
@@ -2416,7 +2416,7 @@ static void rna_def_fcurve(BlenderRNA *brna)
prop, "Color Mode", "Method used to determine color of F-Curve in Graph Editor");
RNA_def_property_update(prop, NC_ANIMATION, NULL);
- prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
+ prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR_GAMMA);
RNA_def_property_array(prop, 3);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Color", "Color of the F-Curve in the Graph Editor");
diff --git a/source/blender/makesrna/intern/rna_gpencil.c b/source/blender/makesrna/intern/rna_gpencil.c
index cf0ff546d41..a55a1b0ffcd 100644
--- a/source/blender/makesrna/intern/rna_gpencil.c
+++ b/source/blender/makesrna/intern/rna_gpencil.c
@@ -334,13 +334,13 @@ static int rna_GPencilLayer_active_frame_editable(PointerRNA *ptr, const char **
static void set_parent(bGPDlayer *gpl, Object *par, const int type, const char *substr)
{
if (type == PAROBJECT) {
- invert_m4_m4(gpl->inverse, par->obmat);
+ invert_m4_m4(gpl->inverse, par->object_to_world);
gpl->parent = par;
gpl->partype |= PAROBJECT;
gpl->parsubstr[0] = 0;
}
else if (type == PARSKEL) {
- invert_m4_m4(gpl->inverse, par->obmat);
+ invert_m4_m4(gpl->inverse, par->object_to_world);
gpl->parent = par;
gpl->partype |= PARSKEL;
gpl->parsubstr[0] = 0;
@@ -349,7 +349,7 @@ static void set_parent(bGPDlayer *gpl, Object *par, const int type, const char *
bPoseChannel *pchan = BKE_pose_channel_find_name(par->pose, substr);
if (pchan) {
float tmp_mat[4][4];
- mul_m4_m4m4(tmp_mat, par->obmat, pchan->pose_mat);
+ mul_m4_m4m4(tmp_mat, par->object_to_world, pchan->pose_mat);
invert_m4_m4(gpl->inverse, tmp_mat);
gpl->parent = par;
@@ -357,7 +357,7 @@ static void set_parent(bGPDlayer *gpl, Object *par, const int type, const char *
BLI_strncpy(gpl->parsubstr, substr, sizeof(gpl->parsubstr));
}
else {
- invert_m4_m4(gpl->inverse, par->obmat);
+ invert_m4_m4(gpl->inverse, par->object_to_world);
gpl->parent = par;
gpl->partype |= PAROBJECT;
gpl->parsubstr[0] = 0;
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index bad099815a4..f13132b5b7c 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -4024,6 +4024,7 @@ static void rna_def_mesh(BlenderRNA *brna)
"Size of the voxel in object space used for volume evaluation. Lower "
"values preserve finer details");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+ RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE);
prop = RNA_def_property(srna, "remesh_voxel_adaptivity", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "remesh_voxel_adaptivity");
@@ -4035,11 +4036,13 @@ static void rna_def_mesh(BlenderRNA *brna)
"Reduces the final face count by simplifying geometry where detail is not needed, "
"generating triangles. A value greater than 0 disables Fix Poles");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+ RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE);
prop = RNA_def_property(srna, "use_remesh_fix_poles", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_REMESH_FIX_POLES);
RNA_def_property_ui_text(prop, "Fix Poles", "Produces less poles and a better topology flow");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+ RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE);
prop = RNA_def_property(srna, "use_remesh_preserve_volume", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_REMESH_REPROJECT_VOLUME);
@@ -4048,29 +4051,34 @@ static void rna_def_mesh(BlenderRNA *brna)
"Preserve Volume",
"Projects the mesh to preserve the volume and details of the original mesh");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+ RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE);
prop = RNA_def_property(srna, "use_remesh_preserve_paint_mask", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_REMESH_REPROJECT_PAINT_MASK);
RNA_def_property_ui_text(prop, "Preserve Paint Mask", "Keep the current mask on the new mesh");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+ RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE);
prop = RNA_def_property(srna, "use_remesh_preserve_sculpt_face_sets", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_REMESH_REPROJECT_SCULPT_FACE_SETS);
RNA_def_property_ui_text(
prop, "Preserve Face Sets", "Keep the current Face Sets on the new mesh");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+ RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE);
prop = RNA_def_property(srna, "use_remesh_preserve_vertex_colors", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_REMESH_REPROJECT_VERTEX_COLORS);
RNA_def_property_ui_text(
prop, "Preserve Vertex Colors", "Keep the current vertex colors on the new mesh");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+ RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE);
prop = RNA_def_property(srna, "remesh_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "remesh_mode");
RNA_def_property_enum_items(prop, rna_enum_mesh_remesh_mode_items);
RNA_def_property_ui_text(prop, "Remesh Mode", "");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+ RNA_def_property_flag(prop, PROP_NO_DEG_UPDATE);
/* End remesh */
diff --git a/source/blender/makesrna/intern/rna_nla.c b/source/blender/makesrna/intern/rna_nla.c
index 524e3134f9c..de033408170 100644
--- a/source/blender/makesrna/intern/rna_nla.c
+++ b/source/blender/makesrna/intern/rna_nla.c
@@ -822,6 +822,7 @@ static void rna_def_nlastrip(BlenderRNA *brna)
RNA_def_property_float_funcs(prop, NULL, "rna_NlaStrip_repeat_set", NULL);
/* these limits have currently be chosen arbitrarily, but could be extended
* (minimum should still be > 0 though) if needed... */
+ RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_range(prop, 0.1f, 1000.0f);
RNA_def_property_ui_text(prop, "Repeat", "Number of times to repeat the action range");
RNA_def_property_update(
@@ -832,6 +833,7 @@ static void rna_def_nlastrip(BlenderRNA *brna)
RNA_def_property_float_funcs(prop, NULL, "rna_NlaStrip_scale_set", NULL);
/* these limits can be extended, but beyond this, we can get some crazy+annoying bugs
* due to numeric errors */
+ RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_range(prop, 0.0001f, 1000.0f);
RNA_def_property_ui_text(prop, "Scale", "Scaling factor for action");
RNA_def_property_update(
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 865399df9ef..4460a8c8830 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -4500,8 +4500,11 @@ static void rna_NodeConvertColorSpace_to_color_space_set(struct PointerRNA *ptr,
}
static const EnumPropertyItem *rna_NodeConvertColorSpace_color_space_itemf(
- bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
+ bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
{
+ if (C == NULL) {
+ return rna_enum_color_space_convert_default_items;
+ }
EnumPropertyItem *items = NULL;
int totitem = 0;
@@ -7323,19 +7326,9 @@ static void def_cmp_convert_color_space(StructRNA *srna)
PropertyRNA *prop;
RNA_def_struct_sdna_from(srna, "NodeConvertColorSpace", "storage");
- static const EnumPropertyItem color_space_items[] = {
- {0,
- "NONE",
- 0,
- "None",
- "Do not perform any color transform on load, treat colors as in scene linear space "
- "already"},
- {0, NULL, 0, NULL, NULL},
- };
-
prop = RNA_def_property(srna, "from_color_space", PROP_ENUM, PROP_NONE);
RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT);
- RNA_def_property_enum_items(prop, color_space_items);
+ RNA_def_property_enum_items(prop, rna_enum_color_space_convert_default_items);
RNA_def_property_enum_funcs(prop,
"rna_NodeConvertColorSpace_from_color_space_get",
"rna_NodeConvertColorSpace_from_color_space_set",
@@ -7345,7 +7338,7 @@ static void def_cmp_convert_color_space(StructRNA *srna)
prop = RNA_def_property(srna, "to_color_space", PROP_ENUM, PROP_NONE);
RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT);
- RNA_def_property_enum_items(prop, color_space_items);
+ RNA_def_property_enum_items(prop, rna_enum_color_space_convert_default_items);
RNA_def_property_enum_funcs(prop,
"rna_NodeConvertColorSpace_to_color_space_get",
"rna_NodeConvertColorSpace_to_color_space_set",
@@ -9442,10 +9435,26 @@ static void def_geo_curve_sample(StructRNA *srna)
RNA_def_struct_sdna_from(srna, "NodeGeometryCurveSample", "storage");
- PropertyRNA *prop = RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
+ PropertyRNA *prop;
+ prop = RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, mode_items);
RNA_def_property_ui_text(prop, "Mode", "Method for sampling input");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
+
+ prop = RNA_def_property(srna, "use_all_curves", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_ui_text(prop,
+ "All Curves",
+ "Sample lengths based on the total lengh of all curves, rather than "
+ "using a length inside each selected curve");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
+
+ prop = RNA_def_property(srna, "data_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, rna_enum_attribute_type_items);
+ RNA_def_property_enum_funcs(
+ prop, NULL, NULL, "rna_GeometryNodeAttributeType_type_with_socket_itemf");
+ RNA_def_property_enum_default(prop, CD_PROP_FLOAT);
+ RNA_def_property_ui_text(prop, "Data Type", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
static void def_geo_triangulate(StructRNA *srna)
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 46a89d3a6e0..1d6b3d5d69e 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -356,7 +356,8 @@ static void rna_Object_internal_update_draw(Main *UNUSED(bmain),
static void rna_Object_matrix_world_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
/* don't use compat so we get predictable rotation */
- BKE_object_apply_mat4((Object *)ptr->owner_id, ((Object *)ptr->owner_id)->obmat, false, true);
+ BKE_object_apply_mat4(
+ (Object *)ptr->owner_id, ((Object *)ptr->owner_id)->object_to_world, false, true);
rna_Object_internal_update(bmain, scene, ptr);
}
@@ -407,7 +408,7 @@ static void rna_Object_matrix_local_set(PointerRNA *ptr, const float values[16])
Object *ob = (Object *)ptr->owner_id;
float local_mat[4][4];
- /* Localspace matrix is truly relative to the parent,
+ /* Local-space matrix is truly relative to the parent,
* but parameters stored in object are relative to parentinv matrix.
* Undo the parent inverse part before applying it as local matrix. */
if (ob->parent) {
@@ -3390,7 +3391,7 @@ static void rna_def_object(BlenderRNA *brna)
/* matrix */
prop = RNA_def_property(srna, "matrix_world", PROP_FLOAT, PROP_MATRIX);
- RNA_def_property_float_sdna(prop, NULL, "obmat");
+ RNA_def_property_float_sdna(prop, NULL, "object_to_world");
RNA_def_property_multi_array(prop, 2, rna_matrix_dimsize_4x4);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_override_flag(prop, PROPOVERRIDE_NO_COMPARISON);
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index 07702f3b4b6..02105c7b425 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -471,7 +471,7 @@ static void rna_ParticleSystem_co_hair(
if (step >= 0 && step <= max_k) {
copy_v3_v3(n_co, (cache + step)->co);
mul_m4_v3(particlesystem->imat, n_co);
- mul_m4_v3(object->obmat, n_co);
+ mul_m4_v3(object->object_to_world, n_co);
}
}
diff --git a/source/blender/makesrna/intern/rna_tracking.c b/source/blender/makesrna/intern/rna_tracking.c
index c4a11d4e9e0..44df0db9ade 100644
--- a/source/blender/makesrna/intern/rna_tracking.c
+++ b/source/blender/makesrna/intern/rna_tracking.c
@@ -1640,7 +1640,7 @@ static void rna_def_trackingTrack(BlenderRNA *brna)
RNA_def_property_update(prop, NC_MOVIECLIP | ND_DISPLAY, NULL);
/* color */
- prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
+ prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR_GAMMA);
RNA_def_property_array(prop, 3);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(
diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c
index fc68e8421d7..eac29ac5e61 100644
--- a/source/blender/makesrna/intern/rna_ui_api.c
+++ b/source/blender/makesrna/intern/rna_ui_api.c
@@ -1785,6 +1785,10 @@ void RNA_api_ui_layout(StructRNA *srna)
parm = RNA_def_pointer(func, "socket", "NodeSocket", "", "");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ func = RNA_def_function(srna, "template_node_asset_menu_items", "uiTemplateNodeAssetMenuItems");
+ RNA_def_function_flag(func, FUNC_USE_CONTEXT);
+ parm = RNA_def_string(func, "catalog_path", NULL, 0, "", "");
+
func = RNA_def_function(srna, "template_texture_user", "uiTemplateTextureUser");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index e22ae205b0a..58189ab2478 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -574,7 +574,7 @@ static void rna_Userdef_disk_cache_dir_update(Main *UNUSED(bmain),
{
if (U.sequencer_disk_cache_dir[0] != '\0') {
BLI_path_abs(U.sequencer_disk_cache_dir, BKE_main_blendfile_path_from_global());
- BLI_path_slash_ensure(U.sequencer_disk_cache_dir);
+ BLI_path_slash_ensure(U.sequencer_disk_cache_dir, sizeof(U.sequencer_disk_cache_dir));
BLI_path_make_safe(U.sequencer_disk_cache_dir);
}
diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c
index bf534b0d586..2d725af7fe4 100644
--- a/source/blender/modifiers/intern/MOD_array.c
+++ b/source/blender/modifiers/intern/MOD_array.c
@@ -456,13 +456,13 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
float result_mat[4][4];
if (ctx->object) {
- invert_m4_m4(obinv, ctx->object->obmat);
+ invert_m4_m4(obinv, ctx->object->object_to_world);
}
else {
unit_m4(obinv);
}
- mul_m4_series(result_mat, offset, obinv, amd->offset_ob->obmat);
+ mul_m4_series(result_mat, offset, obinv, amd->offset_ob->object_to_world);
copy_m4_m4(offset, result_mat);
}
@@ -474,7 +474,7 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
Object *curve_ob = amd->curve_ob;
CurveCache *curve_cache = curve_ob->runtime.curve_cache;
if (curve_cache != NULL && curve_cache->anim_path_accum_length != NULL) {
- float scale_fac = mat4_to_scale(curve_ob->obmat);
+ float scale_fac = mat4_to_scale(curve_ob->object_to_world);
length = scale_fac * BKE_anim_path_get_length(curve_cache);
}
}
diff --git a/source/blender/modifiers/intern/MOD_boolean.cc b/source/blender/modifiers/intern/MOD_boolean.cc
index 7ad49f43e1b..21f05158e8b 100644
--- a/source/blender/modifiers/intern/MOD_boolean.cc
+++ b/source/blender/modifiers/intern/MOD_boolean.cc
@@ -139,8 +139,8 @@ static Mesh *get_quick_mesh(
float imat[4][4];
float omat[4][4];
- invert_m4_m4(imat, ob_self->obmat);
- mul_m4_m4m4(omat, imat, ob_operand_ob->obmat);
+ invert_m4_m4(imat, ob_self->object_to_world);
+ mul_m4_m4m4(omat, imat, ob_operand_ob->object_to_world);
MutableSpan<MVert> verts = result->verts_for_write();
for (const int i : verts.index_range()) {
@@ -227,7 +227,8 @@ static BMesh *BMD_mesh_bm_create(
SCOPED_TIMER(__func__);
#endif
- *r_is_flip = (is_negative_m4(object->obmat) != is_negative_m4(operand_ob->obmat));
+ *r_is_flip = (is_negative_m4(object->object_to_world) !=
+ is_negative_m4(operand_ob->object_to_world));
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh, mesh_operand_ob);
@@ -294,8 +295,8 @@ static void BMD_mesh_intersection(BMesh *bm,
float imat[4][4];
float omat[4][4];
- invert_m4_m4(imat, object->obmat);
- mul_m4_m4m4(omat, imat, operand_ob->obmat);
+ invert_m4_m4(imat, object->object_to_world);
+ mul_m4_m4m4(omat, imat, operand_ob->object_to_world);
BMVert *eve;
i = 0;
@@ -414,7 +415,7 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd,
}
meshes.append(mesh);
- obmats.append((float4x4 *)&ctx->object->obmat);
+ obmats.append((float4x4 *)&ctx->object->object_to_world);
material_remaps.append({});
if (mesh->totcol == 0) {
/* Necessary for faces using the default material when there are no material slots. */
@@ -431,7 +432,7 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd,
}
BKE_mesh_wrapper_ensure_mdata(mesh_operand);
meshes.append(mesh_operand);
- obmats.append((float4x4 *)&bmd->object->obmat);
+ obmats.append((float4x4 *)&bmd->object->object_to_world);
material_remaps.append(get_material_remap(*bmd->object, *mesh_operand, materials));
}
else if (bmd->flag & eBooleanModifierFlag_Collection) {
@@ -446,7 +447,7 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd,
}
BKE_mesh_wrapper_ensure_mdata(collection_mesh);
meshes.append(collection_mesh);
- obmats.append((float4x4 *)&ob->obmat);
+ obmats.append((float4x4 *)&ob->object_to_world);
material_remaps.append(get_material_remap(*ob, *collection_mesh, materials));
}
}
@@ -456,14 +457,15 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd,
const bool use_self = (bmd->flag & eBooleanModifierFlag_Self) != 0;
const bool hole_tolerant = (bmd->flag & eBooleanModifierFlag_HoleTolerant) != 0;
- Mesh *result = blender::meshintersect::direct_mesh_boolean(meshes,
- obmats,
- *(float4x4 *)&ctx->object->obmat,
- material_remaps,
- use_self,
- hole_tolerant,
- bmd->operation,
- nullptr);
+ Mesh *result = blender::meshintersect::direct_mesh_boolean(
+ meshes,
+ obmats,
+ *(float4x4 *)&ctx->object->object_to_world,
+ material_remaps,
+ use_self,
+ hole_tolerant,
+ bmd->operation,
+ nullptr);
MEM_SAFE_FREE(result->mat);
result->mat = (Material **)MEM_malloc_arrayN(materials.size(), sizeof(Material *), __func__);
result->totcol = materials.size();
diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c
index 30be1d33653..b6e1b5e88c1 100644
--- a/source/blender/modifiers/intern/MOD_cast.c
+++ b/source/blender/modifiers/intern/MOD_cast.c
@@ -126,13 +126,13 @@ static void sphere_do(CastModifierData *cmd,
* we use its location, transformed to ob's local space */
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
- invert_m4_m4(imat, ctrl_ob->obmat);
- mul_m4_m4m4(mat, imat, ob->obmat);
+ invert_m4_m4(imat, ctrl_ob->object_to_world);
+ mul_m4_m4m4(mat, imat, ob->object_to_world);
invert_m4_m4(imat, mat);
}
- invert_m4_m4(ob->imat, ob->obmat);
- mul_v3_m4v3(center, ob->imat, ctrl_ob->obmat[3]);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_v3_m4v3(center, ob->world_to_object, ctrl_ob->object_to_world[3]);
}
/* now we check which options the user wants */
@@ -275,13 +275,13 @@ static void cuboid_do(CastModifierData *cmd,
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
- invert_m4_m4(imat, ctrl_ob->obmat);
- mul_m4_m4m4(mat, imat, ob->obmat);
+ invert_m4_m4(imat, ctrl_ob->object_to_world);
+ mul_m4_m4m4(mat, imat, ob->object_to_world);
invert_m4_m4(imat, mat);
}
- invert_m4_m4(ob->imat, ob->obmat);
- mul_v3_m4v3(center, ob->imat, ctrl_ob->obmat[3]);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_v3_m4v3(center, ob->world_to_object, ctrl_ob->object_to_world[3]);
}
if ((flag & MOD_CAST_SIZE_FROM_RADIUS) && has_radius) {
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index e38bf96500e..82faf08b349 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -149,7 +149,7 @@ static void deformVerts(ModifierData *md,
for (uint i = 0; i < mvert_num; i++) {
/* we save global positions */
- mul_m4_v3(ob->obmat, collmd->x[i].co);
+ mul_m4_v3(ob->object_to_world, collmd->x[i].co);
}
collmd->xnew = MEM_dupallocN(collmd->x); /* Frame end position. */
@@ -188,7 +188,7 @@ static void deformVerts(ModifierData *md,
for (uint i = 0; i < mvert_num; i++) {
/* we save global positions */
- mul_m4_v3(ob->obmat, collmd->xnew[i].co);
+ mul_m4_v3(ob->object_to_world, collmd->xnew[i].co);
/* detect motion */
is_static = is_static && equals_v3v3(collmd->x[i].co, collmd->xnew[i].co);
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index ad5be57ad68..fc12a9c2aad 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -322,7 +322,7 @@ static void displaceModifier_do(DisplaceModifierData *dmd,
}
else if (ELEM(direction, MOD_DISP_DIR_X, MOD_DISP_DIR_Y, MOD_DISP_DIR_Z, MOD_DISP_DIR_RGB_XYZ) &&
use_global_direction) {
- copy_m4_m4(local_mat, ob->obmat);
+ copy_m4_m4(local_mat, ob->object_to_world);
}
DisplaceUserdata data = {NULL};
diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c
index af167bf9b32..96bf836fa4a 100644
--- a/source/blender/modifiers/intern/MOD_explode.c
+++ b/source/blender/modifiers/intern/MOD_explode.c
@@ -985,7 +985,7 @@ static Mesh *explodeMesh(ExplodeModifierData *emd,
MTFace *mtface = CustomData_get_layer_named(&explode->fdata, CD_MTFACE, emd->uvname);
/* getting back to object space */
- invert_m4_m4(imat, ctx->object->obmat);
+ invert_m4_m4(imat, ctx->object->object_to_world);
psmd->psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
@@ -1020,7 +1020,7 @@ static Mesh *explodeMesh(ExplodeModifierData *emd,
psys_get_particle_state(&sim, ed_v2, &state, 1);
vertco = explode_verts[v].co;
- mul_m4_v3(ctx->object->obmat, vertco);
+ mul_m4_v3(ctx->object->object_to_world, vertco);
sub_v3_v3(vertco, birth.co);
diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c
index 11bc9ee9574..231c65998e0 100644
--- a/source/blender/modifiers/intern/MOD_hook.c
+++ b/source/blender/modifiers/intern/MOD_hook.c
@@ -338,14 +338,14 @@ static void deformVerts_do(HookModifierData *hmd,
/* get world-space matrix of target, corrected for the space the verts are in */
if (hmd->subtarget[0] && pchan) {
/* bone target if there's a matching pose-channel */
- mul_m4_m4m4(dmat, ob_target->obmat, pchan->pose_mat);
+ mul_m4_m4m4(dmat, ob_target->object_to_world, pchan->pose_mat);
}
else {
/* just object target */
- copy_m4_m4(dmat, ob_target->obmat);
+ copy_m4_m4(dmat, ob_target->object_to_world);
}
- invert_m4_m4(ob->imat, ob->obmat);
- mul_m4_series(hd.mat, ob->imat, dmat, hmd->parentinv);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_series(hd.mat, ob->world_to_object, dmat, hmd->parentinv);
/* --- done with 'hd' init --- */
/* Regarding index range checking below.
diff --git a/source/blender/modifiers/intern/MOD_mask.cc b/source/blender/modifiers/intern/MOD_mask.cc
index 7fabd5c65fa..659a1625079 100644
--- a/source/blender/modifiers/intern/MOD_mask.cc
+++ b/source/blender/modifiers/intern/MOD_mask.cc
@@ -607,7 +607,7 @@ static void add_interpolated_polys_to_new_mesh(const Mesh &src_mesh,
cut_edge.v1 = dst_loops[mp_dst.loopstart].v;
cut_edge.v2 = cut_dst_loop.v;
BLI_assert(cut_edge.v1 != cut_edge.v2);
- cut_edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ cut_edge.flag = ME_EDGEDRAW;
edge_index++;
/* Only handle one of the cuts per iteration. */
diff --git a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
index cad9fdfe30d..fa7f0690675 100644
--- a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
+++ b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
@@ -134,8 +134,8 @@ static Volume *mesh_to_volume(ModifierData *md,
}
BKE_mesh_wrapper_ensure_mdata(mesh);
- const float4x4 mesh_to_own_object_space_transform = float4x4(ctx->object->imat) *
- float4x4(object_to_convert->obmat);
+ const float4x4 mesh_to_own_object_space_transform = float4x4(ctx->object->world_to_object) *
+ float4x4(object_to_convert->object_to_world);
geometry::MeshToVolumeResolution resolution;
resolution.mode = (MeshToVolumeModifierResolutionMode)mvmd->resolution_mode;
if (resolution.mode == MESH_TO_VOLUME_RESOLUTION_MODE_VOXEL_AMOUNT) {
diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c
index d7ed346a61f..2aaaee2ccc7 100644
--- a/source/blender/modifiers/intern/MOD_meshdeform.c
+++ b/source/blender/modifiers/intern/MOD_meshdeform.c
@@ -358,8 +358,8 @@ static void meshdeformModifier_do(ModifierData *md,
}
/* compute matrices to go in and out of cage object space */
- invert_m4_m4(imat, ob_target->obmat);
- mul_m4_m4m4(cagemat, imat, ob->obmat);
+ invert_m4_m4(imat, ob_target->object_to_world);
+ mul_m4_m4m4(cagemat, imat, ob->object_to_world);
mul_m4_m4m4(cmat, mmd->bindmat, cagemat);
invert_m4_m4(iobmat, cmat);
copy_m3_m4(icagemat, iobmat);
diff --git a/source/blender/modifiers/intern/MOD_normal_edit.cc b/source/blender/modifiers/intern/MOD_normal_edit.cc
index 43ded18fcc4..7d422826cf8 100644
--- a/source/blender/modifiers/intern/MOD_normal_edit.cc
+++ b/source/blender/modifiers/intern/MOD_normal_edit.cc
@@ -94,8 +94,8 @@ static void generate_vert_coordinates(Mesh *mesh,
/* Translate our coordinates so that center of ob_center is at (0, 0, 0). */
/* Get ob_center (world) coordinates in ob local coordinates.
* No need to take into account ob_center's space here, see T44027. */
- invert_m4_m4(inv_obmat, ob->obmat);
- mul_v3_m4v3(diff, inv_obmat, ob_center->obmat[3]);
+ invert_m4_m4(inv_obmat, ob->object_to_world);
+ mul_v3_m4v3(diff, inv_obmat, ob_center->object_to_world[3]);
negate_v3(diff);
do_diff = true;
@@ -383,8 +383,8 @@ static void normalEditModifier_do_directional(NormalEditModifierData *enmd,
/* Get target's center coordinates in ob local coordinates. */
float mat[4][4];
- invert_m4_m4(mat, ob->obmat);
- mul_m4_m4m4(mat, mat, ob_target->obmat);
+ invert_m4_m4(mat, ob->object_to_world);
+ mul_m4_m4m4(mat, mat, ob_target->object_to_world);
copy_v3_v3(target_co, mat[3]);
if (use_parallel_normals) {
diff --git a/source/blender/modifiers/intern/MOD_particleinstance.c b/source/blender/modifiers/intern/MOD_particleinstance.c
index aab48101351..f65f8bc4fb3 100644
--- a/source/blender/modifiers/intern/MOD_particleinstance.c
+++ b/source/blender/modifiers/intern/MOD_particleinstance.c
@@ -273,7 +273,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
break;
case eParticleInstanceSpace_Local:
/* get particle states in the particle object's local space */
- invert_m4_m4(spacemat, pimd->ob->obmat);
+ invert_m4_m4(spacemat, pimd->ob->object_to_world);
break;
default:
/* should not happen */
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 91f8947bbc3..4ba274dbd8a 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -274,8 +274,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
if (ob_axis != NULL) {
/* Calculate the matrix relative to the axis object. */
- invert_m4_m4(mtx_tmp_a, ctx->object->obmat);
- copy_m4_m4(mtx_tx_inv, ob_axis->obmat);
+ invert_m4_m4(mtx_tmp_a, ctx->object->object_to_world);
+ copy_m4_m4(mtx_tx_inv, ob_axis->object_to_world);
mul_m4_m4m4(mtx_tx, mtx_tmp_a, mtx_tx_inv);
/* Calculate the axis vector. */
@@ -814,7 +814,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
/* add the new edge */
med_new->v1 = varray_stride + j;
med_new->v2 = med_new->v1 - totvert;
- med_new->flag = ME_EDGEDRAW | ME_EDGERENDER;
+ med_new->flag = ME_EDGEDRAW;
if (!BLI_BITMAP_TEST(vert_tag, j)) {
med_new->flag |= ME_LOOSEEDGE;
}
@@ -835,7 +835,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
for (i = 0; i < totvert; i++) {
med_new->v1 = i;
med_new->v2 = varray_stride + i;
- med_new->flag = ME_EDGEDRAW | ME_EDGERENDER;
+ med_new->flag = ME_EDGEDRAW;
if (!BLI_BITMAP_TEST(vert_tag, i)) {
med_new->flag |= ME_LOOSEEDGE;
}
diff --git a/source/blender/modifiers/intern/MOD_solidify_extrude.c b/source/blender/modifiers/intern/MOD_solidify_extrude.c
index a662d729f52..08e9569bd95 100644
--- a/source/blender/modifiers/intern/MOD_solidify_extrude.c
+++ b/source/blender/modifiers/intern/MOD_solidify_extrude.c
@@ -1045,7 +1045,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
for (i = 0; i < rimVerts; i++, ed++) {
ed->v1 = new_vert_arr[i];
ed->v2 = (do_shell ? new_vert_arr[i] : i) + verts_num;
- ed->flag |= ME_EDGEDRAW | ME_EDGERENDER;
+ ed->flag |= ME_EDGEDRAW;
if (orig_ed) {
*orig_ed = ORIGINDEX_NONE;
diff --git a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
index 5948fefa8b3..9d0b5c30b5e 100644
--- a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
+++ b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
@@ -2042,7 +2042,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
BLI_assert(v2 != MOD_SOLIDIFY_EMPTY_TAG);
medge[insert].v1 = v1;
medge[insert].v2 = v2;
- medge[insert].flag = orig_medge[(*l)->old_edge].flag | ME_EDGEDRAW | ME_EDGERENDER;
+ medge[insert].flag = orig_medge[(*l)->old_edge].flag | ME_EDGEDRAW;
if (result_edge_crease) {
result_edge_crease[insert] = orig_edge_crease ? orig_edge_crease[(*l)->old_edge] :
0.0f;
@@ -2206,8 +2206,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
}
medge[edge_index].v1 = last_g->new_vert;
medge[edge_index].v2 = g->new_vert;
- medge[edge_index].flag = ME_EDGEDRAW | ME_EDGERENDER |
- ((last_flag | flag) & (ME_SEAM | ME_SHARP));
+ medge[edge_index].flag = ME_EDGEDRAW | ((last_flag | flag) & (ME_SEAM | ME_SHARP));
if (result_edge_crease) {
result_edge_crease[edge_index] = max_ff(mv_crease,
min_ff(last_max_crease, max_crease));
@@ -2240,7 +2239,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
last_g->open_face_edge = edge_index;
medge[edge_index].v1 = last_g->new_vert;
medge[edge_index].v2 = first_g->new_vert;
- medge[edge_index].flag = ME_EDGEDRAW | ME_EDGERENDER |
+ medge[edge_index].flag = ME_EDGEDRAW |
((last_flag | first_flag) & (ME_SEAM | ME_SHARP));
if (result_edge_crease) {
result_edge_crease[edge_index] = max_ff(mv_crease,
diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c
index c5e117635b5..a34d66f394b 100644
--- a/source/blender/modifiers/intern/MOD_surface.c
+++ b/source/blender/modifiers/intern/MOD_surface.c
@@ -154,7 +154,7 @@ static void deformVerts(ModifierData *md,
MVert *verts = BKE_mesh_verts_for_write(surmd->mesh);
for (i = 0, x = surmd->x, v = surmd->v; i < mesh_verts_num; i++, x++, v++) {
float *vec = verts[i].co;
- mul_m4_v3(ctx->object->obmat, vec);
+ mul_m4_v3(ctx->object->object_to_world, vec);
if (init) {
v->co[0] = v->co[1] = v->co[2] = 0.0f;
diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c
index 53bfdc35b31..6a9321a78a2 100644
--- a/source/blender/modifiers/intern/MOD_surfacedeform.c
+++ b/source/blender/modifiers/intern/MOD_surfacedeform.c
@@ -1466,8 +1466,8 @@ static void surfacedeformModifier_do(ModifierData *md,
ob, md);
float tmp_mat[4][4];
- invert_m4_m4(tmp_mat, ob->obmat);
- mul_m4_m4m4(smd_orig->mat, tmp_mat, ob_target->obmat);
+ invert_m4_m4(tmp_mat, ob->object_to_world);
+ mul_m4_m4m4(smd_orig->mat, tmp_mat, ob_target->object_to_world);
/* Avoid converting edit-mesh data, binding is an exception. */
BKE_mesh_wrapper_ensure_mdata(target);
diff --git a/source/blender/modifiers/intern/MOD_triangulate.c b/source/blender/modifiers/intern/MOD_triangulate.c
index e8280bc9c97..5bae6090758 100644
--- a/source/blender/modifiers/intern/MOD_triangulate.c
+++ b/source/blender/modifiers/intern/MOD_triangulate.c
@@ -86,7 +86,7 @@ static Mesh *triangulate_mesh(Mesh *mesh,
/* force drawing of all edges (seems to be omitted in CDDM_from_bmesh) */
for (i = 0; i < edges_num; i++, me++) {
- me->flag |= ME_EDGEDRAW | ME_EDGERENDER;
+ me->flag |= ME_EDGEDRAW;
}
return result;
diff --git a/source/blender/modifiers/intern/MOD_util.cc b/source/blender/modifiers/intern/MOD_util.cc
index 589a3d28ad9..a94fc6732a0 100644
--- a/source/blender/modifiers/intern/MOD_util.cc
+++ b/source/blender/modifiers/intern/MOD_util.cc
@@ -75,15 +75,15 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd,
bPoseChannel *pchan = BKE_pose_channel_find_name(map_object->pose, dmd->map_bone);
if (pchan) {
float mat_bone_world[4][4];
- mul_m4_m4m4(mat_bone_world, map_object->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat_bone_world, map_object->object_to_world, pchan->pose_mat);
invert_m4_m4(mapref_imat, mat_bone_world);
}
else {
- invert_m4_m4(mapref_imat, map_object->obmat);
+ invert_m4_m4(mapref_imat, map_object->object_to_world);
}
}
else {
- invert_m4_m4(mapref_imat, map_object->obmat);
+ invert_m4_m4(mapref_imat, map_object->object_to_world);
}
}
else { /* if there is no map object, default to local */
@@ -138,10 +138,10 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd,
copy_v3_v3(*r_texco, cos != nullptr ? *cos : mv->co);
break;
case MOD_DISP_MAP_GLOBAL:
- mul_v3_m4v3(*r_texco, ob->obmat, cos != nullptr ? *cos : mv->co);
+ mul_v3_m4v3(*r_texco, ob->object_to_world, cos != nullptr ? *cos : mv->co);
break;
case MOD_DISP_MAP_OBJECT:
- mul_v3_m4v3(*r_texco, ob->obmat, cos != nullptr ? *cos : mv->co);
+ mul_v3_m4v3(*r_texco, ob->object_to_world, cos != nullptr ? *cos : mv->co);
mul_m4_v3(mapref_imat, *r_texco);
break;
}
diff --git a/source/blender/modifiers/intern/MOD_uvproject.cc b/source/blender/modifiers/intern/MOD_uvproject.cc
index c07b2059b5b..895572d9477 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.cc
+++ b/source/blender/modifiers/intern/MOD_uvproject.cc
@@ -132,7 +132,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
float offsetmat[4][4];
Camera *cam = nullptr;
/* calculate projection matrix */
- invert_m4_m4(projectors[i].projmat, projectors[i].ob->obmat);
+ invert_m4_m4(projectors[i].projmat, projectors[i].ob->object_to_world);
projectors[i].uci = nullptr;
@@ -178,7 +178,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
projectors[i].normal[0] = 0;
projectors[i].normal[1] = 0;
projectors[i].normal[2] = 1;
- mul_mat3_m4_v3(projectors[i].ob->obmat, projectors[i].normal);
+ mul_mat3_m4_v3(projectors[i].ob->object_to_world, projectors[i].normal);
}
polys_num = mesh->totpoly;
@@ -192,7 +192,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
/* Convert coords to world-space. */
for (i = 0, co = coords; i < verts_num; i++, co++) {
- mul_m4_v3(ob->obmat, *co);
+ mul_m4_v3(ob->object_to_world, *co);
}
/* if only one projector, project coords to UVs */
diff --git a/source/blender/modifiers/intern/MOD_uvwarp.cc b/source/blender/modifiers/intern/MOD_uvwarp.cc
index 4ec273bcbc6..a96b28b4e2e 100644
--- a/source/blender/modifiers/intern/MOD_uvwarp.cc
+++ b/source/blender/modifiers/intern/MOD_uvwarp.cc
@@ -72,10 +72,10 @@ static void matrix_from_obj_pchan(float mat[4][4], Object *ob, const char *bonen
{
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename);
if (pchan) {
- mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
}
else {
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
}
}
diff --git a/source/blender/modifiers/intern/MOD_volume_displace.cc b/source/blender/modifiers/intern/MOD_volume_displace.cc
index e66793d7cce..2d6f8c100e7 100644
--- a/source/blender/modifiers/intern/MOD_volume_displace.cc
+++ b/source/blender/modifiers/intern/MOD_volume_displace.cc
@@ -254,15 +254,16 @@ struct DisplaceGridOp {
return index_to_object;
}
case MOD_VOLUME_DISPLACE_MAP_GLOBAL: {
- const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->obmat);
+ const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->object_to_world);
return index_to_object * object_to_world;
}
case MOD_VOLUME_DISPLACE_MAP_OBJECT: {
if (vdmd.texture_map_object == nullptr) {
return index_to_object;
}
- const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->obmat);
- const openvdb::Mat4s world_to_texture = matrix_to_openvdb(vdmd.texture_map_object->imat);
+ const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->object_to_world);
+ const openvdb::Mat4s world_to_texture = matrix_to_openvdb(
+ vdmd.texture_map_object->world_to_object);
return index_to_object * object_to_world * world_to_texture;
}
}
diff --git a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
index 35fd5a4af42..2a8883dc2eb 100644
--- a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
+++ b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
@@ -157,8 +157,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
volume_grid);
openvdb::math::Transform::Ptr transform = local_grid->transform().copy();
- transform->postMult(openvdb::Mat4d((float *)vmmd->object->obmat));
- openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx->object->imat);
+ transform->postMult(openvdb::Mat4d((float *)vmmd->object->object_to_world));
+ openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx->object->world_to_object);
/* `imat` had floating point issues and wasn't affine. */
imat.setCol(3, openvdb::Vec4d(0, 0, 0, 1));
transform->postMult(imat);
diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c
index 3fafbd97fee..791eed28a71 100644
--- a/source/blender/modifiers/intern/MOD_warp.c
+++ b/source/blender/modifiers/intern/MOD_warp.c
@@ -93,11 +93,11 @@ static void matrix_from_obj_pchan(float mat[4][4],
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename);
if (pchan) {
float mat_bone_world[4][4];
- mul_m4_m4m4(mat_bone_world, ob->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat_bone_world, ob->object_to_world, pchan->pose_mat);
mul_m4_m4m4(mat, obinv, mat_bone_world);
}
else {
- mul_m4_m4m4(mat, obinv, ob->obmat);
+ mul_m4_m4m4(mat, obinv, ob->object_to_world);
}
}
@@ -215,7 +215,7 @@ static void warpModifier_do(WarpModifierData *wmd,
BKE_curvemapping_init(wmd->curfalloff);
}
- invert_m4_m4(obinv, ob->obmat);
+ invert_m4_m4(obinv, ob->object_to_world);
/* Checks that the objects/bones are available. */
matrix_from_obj_pchan(mat_from, obinv, wmd->object_from, wmd->bone_from);
diff --git a/source/blender/modifiers/intern/MOD_wave.cc b/source/blender/modifiers/intern/MOD_wave.cc
index 647e0324707..dce006bda92 100644
--- a/source/blender/modifiers/intern/MOD_wave.cc
+++ b/source/blender/modifiers/intern/MOD_wave.cc
@@ -152,8 +152,8 @@ static void waveModifier_do(WaveModifierData *md,
if (wmd->objectcenter != nullptr) {
float mat[4][4];
/* get the control object's location in local coordinates */
- invert_m4_m4(ob->imat, ob->obmat);
- mul_m4_m4m4(mat, ob->imat, wmd->objectcenter->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_m4m4(mat, ob->world_to_object, wmd->objectcenter->object_to_world);
wmd->startx = mat[3][0];
wmd->starty = mat[3][1];
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.cc b/source/blender/modifiers/intern/MOD_weightvgproximity.cc
index 93052f4215d..e4e03a2cbc9 100644
--- a/source/blender/modifiers/intern/MOD_weightvgproximity.cc
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.cc
@@ -223,9 +223,9 @@ static void get_vert2ob_distance(
while (i-- > 0) {
/* Get world-coordinates of the vertex (constraints and anim included). */
- mul_v3_m4v3(v_wco, ob->obmat, v_cos[i]);
+ mul_v3_m4v3(v_wco, ob->object_to_world, v_cos[i]);
/* Return distance between both coordinates. */
- dist[i] = len_v3v3(v_wco, obr->obmat[3]);
+ dist[i] = len_v3v3(v_wco, obr->object_to_world[3]);
}
}
@@ -235,7 +235,7 @@ static void get_vert2ob_distance(
*/
static float get_ob2ob_distance(const Object *ob, const Object *obr)
{
- return len_v3v3(ob->obmat[3], obr->obmat[3]);
+ return len_v3v3(ob->object_to_world[3], obr->object_to_world[3]);
}
/**
diff --git a/source/blender/nodes/composite/CMakeLists.txt b/source/blender/nodes/composite/CMakeLists.txt
index 4255a2dde21..8bcc2a393d3 100644
--- a/source/blender/nodes/composite/CMakeLists.txt
+++ b/source/blender/nodes/composite/CMakeLists.txt
@@ -19,6 +19,7 @@ set(INC
../../windowmanager
../../compositor/realtime_compositor
../../compositor/realtime_compositor/algorithms
+ ../../compositor/realtime_compositor/cached_resources
../../../../intern/guardedalloc
# dna_type_offsets.h
diff --git a/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc b/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc
index e2f4e80270e..dffdc4a9408 100644
--- a/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc
@@ -108,7 +108,7 @@ void register_node_type_cmp_alphaover()
cmp_node_type_base(&ntype, CMP_NODE_ALPHAOVER, "Alpha Over", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_alphaover_declare;
ntype.draw_buttons = file_ns::node_composit_buts_alphaover;
- node_type_init(&ntype, file_ns::node_alphaover_init);
+ ntype.initfunc = file_ns::node_alphaover_init;
node_type_storage(
&ntype, "NodeTwoFloats", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc b/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc
index 25fefd33199..8c77df08211 100644
--- a/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc
@@ -74,7 +74,7 @@ void register_node_type_cmp_antialiasing()
ntype.draw_buttons = file_ns::node_composit_buts_antialiasing;
ntype.flag |= NODE_PREVIEW;
node_type_size(&ntype, 170, 140, 200);
- node_type_init(&ntype, file_ns::node_composit_init_antialiasing);
+ ntype.initfunc = file_ns::node_composit_init_antialiasing;
node_type_storage(
&ntype, "NodeAntiAliasingData", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc
index af7581d845f..65990677ae3 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc
@@ -119,7 +119,7 @@ void register_node_type_cmp_bilateralblur()
cmp_node_type_base(&ntype, CMP_NODE_BILATERALBLUR, "Bilateral Blur", NODE_CLASS_OP_FILTER);
ntype.declare = file_ns::cmp_node_bilateralblur_declare;
ntype.draw_buttons = file_ns::node_composit_buts_bilateralblur;
- node_type_init(&ntype, file_ns::node_composit_init_bilateralblur);
+ ntype.initfunc = file_ns::node_composit_init_bilateralblur;
node_type_storage(
&ntype, "NodeBilateralBlurData", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_blur.cc b/source/blender/nodes/composite/nodes/node_composite_blur.cc
index a9372bdcfb7..6eacc685c7e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_blur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_blur.cc
@@ -5,11 +5,7 @@
* \ingroup cmpnodes
*/
-#include <cstdint>
-
-#include "BLI_array.hh"
#include "BLI_assert.h"
-#include "BLI_index_range.hh"
#include "BLI_math_base.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_math_vector.hh"
@@ -19,12 +15,13 @@
#include "UI_interface.h"
#include "UI_resources.h"
-#include "RE_pipeline.h"
-
+#include "GPU_shader.h"
#include "GPU_state.h"
#include "GPU_texture.h"
#include "COM_node_operation.hh"
+#include "COM_symmetric_blur_weights.hh"
+#include "COM_symmetric_separable_blur_weights.hh"
#include "COM_utilities.hh"
#include "node_composite_util.hh"
@@ -92,192 +89,7 @@ static void node_composit_buts_blur(uiLayout *layout, bContext * /*C*/, PointerR
using namespace blender::realtime_compositor;
-/* A helper class that computes and caches a 1D GPU texture containing the weights of the separable
- * filter of the given type and radius. The filter is assumed to be symmetric, because the filter
- * functions are all even functions. Consequently, only the positive half of the filter is computed
- * and the shader takes that into consideration. */
-class SymmetricSeparableBlurWeights {
- private:
- float radius_ = 1.0f;
- int type_ = R_FILTER_GAUSS;
- GPUTexture *texture_ = nullptr;
-
- public:
- ~SymmetricSeparableBlurWeights()
- {
- if (texture_) {
- GPU_texture_free(texture_);
- }
- }
-
- /* Check if a texture containing the weights was already computed for the given filter type and
- * radius. If such texture exists, do nothing, otherwise, free the already computed texture and
- * recompute it with the given filter type and radius. */
- void update(float radius, int type)
- {
- if (texture_ && type == type_ && radius == radius_) {
- return;
- }
-
- if (texture_) {
- GPU_texture_free(texture_);
- }
-
- /* The size of filter is double the radius plus 1, but since the filter is symmetric, we only
- * compute half of it and no doubling happens. We add 1 to make sure the filter size is always
- * odd and there is a center weight. */
- const int size = math::ceil(radius) + 1;
- Array<float> weights(size);
-
- float sum = 0.0f;
-
- /* First, compute the center weight. */
- const float center_weight = RE_filter_value(type, 0.0f);
- weights[0] = center_weight;
- sum += center_weight;
-
- /* Second, compute the other weights in the positive direction, making sure to add double the
- * weight to the sum of weights because the filter is symmetric and we only loop over half of
- * it. Skip the center weight already computed by dropping the front index. */
- const float scale = radius > 0.0f ? 1.0f / radius : 0.0f;
- for (const int i : weights.index_range().drop_front(1)) {
- const float weight = RE_filter_value(type, i * scale);
- weights[i] = weight;
- sum += weight * 2.0f;
- }
-
- /* Finally, normalize the weights. */
- for (const int i : weights.index_range()) {
- weights[i] /= sum;
- }
-
- texture_ = GPU_texture_create_1d("Weights", size, 1, GPU_R16F, weights.data());
-
- type_ = type;
- radius_ = radius;
- }
-
- void bind_as_texture(GPUShader *shader, const char *texture_name)
- {
- const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
- GPU_texture_bind(texture_, texture_image_unit);
- }
-
- void unbind_as_texture()
- {
- GPU_texture_unbind(texture_);
- }
-};
-
-/* A helper class that computes and caches a 2D GPU texture containing the weights of the filter of
- * the given type and radius. The filter is assumed to be symmetric, because the filter functions
- * are evaluated on the normalized distance to the center. Consequently, only the upper right
- * quadrant are computed and the shader takes that into consideration. */
-class SymmetricBlurWeights {
- private:
- int type_ = R_FILTER_GAUSS;
- float2 radius_ = float2(1.0f);
- GPUTexture *texture_ = nullptr;
-
- public:
- ~SymmetricBlurWeights()
- {
- if (texture_) {
- GPU_texture_free(texture_);
- }
- }
-
- /* Check if a texture containing the weights was already computed for the given filter type and
- * radius. If such texture exists, do nothing, otherwise, free the already computed texture and
- * recompute it with the given filter type and radius. */
- void update(float2 radius, int type)
- {
- if (texture_ && type == type_ && radius == radius_) {
- return;
- }
-
- if (texture_) {
- GPU_texture_free(texture_);
- }
-
- /* The full size of filter is double the radius plus 1, but since the filter is symmetric, we
- * only compute a single quadrant of it and so no doubling happens. We add 1 to make sure the
- * filter size is always odd and there is a center weight. */
- const float2 scale = math::safe_divide(float2(1.0f), radius);
- const int2 size = int2(math::ceil(radius)) + int2(1);
- Array<float> weights(size.x * size.y);
-
- float sum = 0.0f;
-
- /* First, compute the center weight. */
- const float center_weight = RE_filter_value(type, 0.0f);
- weights[0] = center_weight;
- sum += center_weight;
-
- /* Then, compute the weights along the positive x axis, making sure to add double the weight to
- * the sum of weights because the filter is symmetric and we only loop over the positive half
- * of the x axis. Skip the center weight already computed by dropping the front index. */
- for (const int x : IndexRange(size.x).drop_front(1)) {
- const float weight = RE_filter_value(type, x * scale.x);
- weights[x] = weight;
- sum += weight * 2.0f;
- }
-
- /* Then, compute the weights along the positive y axis, making sure to add double the weight to
- * the sum of weights because the filter is symmetric and we only loop over the positive half
- * of the y axis. Skip the center weight already computed by dropping the front index. */
- for (const int y : IndexRange(size.y).drop_front(1)) {
- const float weight = RE_filter_value(type, y * scale.y);
- weights[size.x * y] = weight;
- sum += weight * 2.0f;
- }
-
- /* Then, compute the other weights in the upper right quadrant, making sure to add quadruple
- * the weight to the sum of weights because the filter is symmetric and we only loop over one
- * quadrant of it. Skip the weights along the y and x axis already computed by dropping the
- * front index. */
- for (const int y : IndexRange(size.y).drop_front(1)) {
- for (const int x : IndexRange(size.x).drop_front(1)) {
- const float weight = RE_filter_value(type, math::length(float2(x, y) * scale));
- weights[size.x * y + x] = weight;
- sum += weight * 4.0f;
- }
- }
-
- /* Finally, normalize the weights. */
- for (const int y : IndexRange(size.y)) {
- for (const int x : IndexRange(size.x)) {
- weights[size.x * y + x] /= sum;
- }
- }
-
- texture_ = GPU_texture_create_2d("Weights", size.x, size.y, 1, GPU_R16F, weights.data());
-
- type_ = type;
- radius_ = radius;
- }
-
- void bind_as_texture(GPUShader *shader, const char *texture_name)
- {
- const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
- GPU_texture_bind(texture_, texture_image_unit);
- }
-
- void unbind_as_texture()
- {
- GPU_texture_unbind(texture_);
- }
-};
-
class BlurOperation : public NodeOperation {
- private:
- /* Cached symmetric blur weights. */
- SymmetricBlurWeights blur_weights_;
- /* Cached symmetric blur weights for the separable horizontal pass. */
- SymmetricSeparableBlurWeights blur_horizontal_weights_;
- /* Cached symmetric blur weights for the separable vertical pass. */
- SymmetricSeparableBlurWeights blur_vertical_weights_;
-
public:
using NodeOperation::NodeOperation;
@@ -308,13 +120,16 @@ class BlurOperation : public NodeOperation {
const Result &input_image = get_input("Image");
input_image.bind_as_texture(shader, "input_tx");
- blur_weights_.update(compute_blur_radius(), node_storage(bnode()).filtertype);
- blur_weights_.bind_as_texture(shader, "weights_tx");
+ const float2 blur_radius = compute_blur_radius();
+
+ const SymmetricBlurWeights &weights = context().cache_manager().get_symmetric_blur_weights(
+ node_storage(bnode()).filtertype, blur_radius);
+ weights.bind_as_texture(shader, "weights_tx");
Domain domain = compute_domain();
if (get_extend_bounds()) {
/* Add a radius amount of pixels in both sides of the image, hence the multiply by 2. */
- domain.size += int2(math::ceil(compute_blur_radius())) * 2;
+ domain.size += int2(math::ceil(blur_radius)) * 2;
}
Result &output_image = get_result("Image");
@@ -326,7 +141,7 @@ class BlurOperation : public NodeOperation {
GPU_shader_unbind();
output_image.unbind_as_image();
input_image.unbind_as_texture();
- blur_weights_.unbind_as_texture();
+ weights.unbind_as_texture();
}
GPUTexture *execute_separable_blur_horizontal_pass()
@@ -341,12 +156,16 @@ class BlurOperation : public NodeOperation {
const Result &input_image = get_input("Image");
input_image.bind_as_texture(shader, "input_tx");
- blur_horizontal_weights_.update(compute_blur_radius().x, node_storage(bnode()).filtertype);
- blur_horizontal_weights_.bind_as_texture(shader, "weights_tx");
+ const float2 blur_radius = compute_blur_radius();
+
+ const SymmetricSeparableBlurWeights &weights =
+ context().cache_manager().get_symmetric_separable_blur_weights(
+ node_storage(bnode()).filtertype, blur_radius.x);
+ weights.bind_as_texture(shader, "weights_tx");
Domain domain = compute_domain();
if (get_extend_bounds()) {
- domain.size.x += int(math::ceil(compute_blur_radius().x)) * 2;
+ domain.size.x += int(math::ceil(blur_radius.x)) * 2;
}
/* We allocate an output image of a transposed size, that is, with a height equivalent to the
@@ -367,7 +186,7 @@ class BlurOperation : public NodeOperation {
GPU_shader_unbind();
input_image.unbind_as_texture();
- blur_horizontal_weights_.unbind_as_texture();
+ weights.unbind_as_texture();
GPU_texture_image_unbind(horizontal_pass_result);
return horizontal_pass_result;
@@ -386,8 +205,12 @@ class BlurOperation : public NodeOperation {
const int texture_image_unit = GPU_shader_get_texture_binding(shader, "input_tx");
GPU_texture_bind(horizontal_pass_result, texture_image_unit);
- blur_vertical_weights_.update(compute_blur_radius().y, node_storage(bnode()).filtertype);
- blur_vertical_weights_.bind_as_texture(shader, "weights_tx");
+ const float2 blur_radius = compute_blur_radius();
+
+ const SymmetricSeparableBlurWeights &weights =
+ context().cache_manager().get_symmetric_separable_blur_weights(
+ node_storage(bnode()).filtertype, blur_radius.y);
+ weights.bind_as_texture(shader, "weights_tx");
Domain domain = compute_domain();
if (get_extend_bounds()) {
@@ -405,7 +228,7 @@ class BlurOperation : public NodeOperation {
GPU_shader_unbind();
output_image.unbind_as_image();
- blur_vertical_weights_.unbind_as_texture();
+ weights.unbind_as_texture();
GPU_texture_unbind(horizontal_pass_result);
}
@@ -501,7 +324,7 @@ void register_node_type_cmp_blur()
ntype.declare = file_ns::cmp_node_blur_declare;
ntype.draw_buttons = file_ns::node_composit_buts_blur;
ntype.flag |= NODE_PREVIEW;
- node_type_init(&ntype, file_ns::node_composit_init_blur);
+ ntype.initfunc = file_ns::node_composit_init_blur;
node_type_storage(
&ntype, "NodeBlurData", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc b/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc
index a581d87a463..f09bf1f5afd 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc
@@ -215,7 +215,7 @@ void register_node_type_cmp_bokehblur()
cmp_node_type_base(&ntype, CMP_NODE_BOKEHBLUR, "Bokeh Blur", NODE_CLASS_OP_FILTER);
ntype.declare = file_ns::cmp_node_bokehblur_declare;
ntype.draw_buttons = file_ns::node_composit_buts_bokehblur;
- node_type_init(&ntype, file_ns::node_composit_init_bokehblur);
+ ntype.initfunc = file_ns::node_composit_init_bokehblur;
ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc b/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc
index eb35b933d1b..8b817d3a677 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc
@@ -122,7 +122,7 @@ void register_node_type_cmp_bokehimage()
ntype.declare = file_ns::cmp_node_bokehimage_declare;
ntype.draw_buttons = file_ns::node_composit_buts_bokehimage;
ntype.flag |= NODE_PREVIEW;
- node_type_init(&ntype, file_ns::node_composit_init_bokehimage);
+ ntype.initfunc = file_ns::node_composit_init_bokehimage;
node_type_storage(
&ntype, "NodeBokehImage", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_boxmask.cc b/source/blender/nodes/composite/nodes/node_composite_boxmask.cc
index 668dc9d92de..17b5d64de91 100644
--- a/source/blender/nodes/composite/nodes/node_composite_boxmask.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_boxmask.cc
@@ -157,7 +157,7 @@ void register_node_type_cmp_boxmask()
cmp_node_type_base(&ntype, CMP_NODE_MASK_BOX, "Box Mask", NODE_CLASS_MATTE);
ntype.declare = file_ns::cmp_node_boxmask_declare;
ntype.draw_buttons = file_ns::node_composit_buts_boxmask;
- node_type_init(&ntype, file_ns::node_composit_init_boxmask);
+ ntype.initfunc = file_ns::node_composit_init_boxmask;
node_type_storage(&ntype, "NodeBoxMask", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_brightness.cc b/source/blender/nodes/composite/nodes/node_composite_brightness.cc
index 6b9fef75524..08794914e91 100644
--- a/source/blender/nodes/composite/nodes/node_composite_brightness.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_brightness.cc
@@ -81,7 +81,7 @@ void register_node_type_cmp_brightcontrast()
cmp_node_type_base(&ntype, CMP_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_brightcontrast_declare;
ntype.draw_buttons = file_ns::node_composit_buts_brightcontrast;
- node_type_init(&ntype, file_ns::node_composit_init_brightcontrast);
+ ntype.initfunc = file_ns::node_composit_init_brightcontrast;
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc b/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc
index 2fd2d6c8f71..be02f1ecd00 100644
--- a/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc
@@ -182,7 +182,7 @@ void register_node_type_cmp_channel_matte()
ntype.declare = file_ns::cmp_node_channel_matte_declare;
ntype.draw_buttons = file_ns::node_composit_buts_channel_matte;
ntype.flag |= NODE_PREVIEW;
- node_type_init(&ntype, file_ns::node_composit_init_channel_matte);
+ ntype.initfunc = file_ns::node_composit_init_channel_matte;
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc b/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc
index e2ef96ea95e..4e035fcf5e0 100644
--- a/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc
@@ -121,7 +121,7 @@ void register_node_type_cmp_chroma_matte()
ntype.declare = file_ns::cmp_node_chroma_matte_declare;
ntype.draw_buttons = file_ns::node_composit_buts_chroma_matte;
ntype.flag |= NODE_PREVIEW;
- node_type_init(&ntype, file_ns::node_composit_init_chroma_matte);
+ ntype.initfunc = file_ns::node_composit_init_chroma_matte;
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_color_matte.cc b/source/blender/nodes/composite/nodes/node_composite_color_matte.cc
index 2a20a4d995f..9233f61205d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_color_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_color_matte.cc
@@ -119,7 +119,7 @@ void register_node_type_cmp_color_matte()
ntype.declare = file_ns::cmp_node_color_matte_declare;
ntype.draw_buttons = file_ns::node_composit_buts_color_matte;
ntype.flag |= NODE_PREVIEW;
- node_type_init(&ntype, file_ns::node_composit_init_color_matte);
+ ntype.initfunc = file_ns::node_composit_init_color_matte;
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_color_spill.cc b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc
index ba829da83ed..cd129d53d6b 100644
--- a/source/blender/nodes/composite/nodes/node_composite_color_spill.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc
@@ -196,7 +196,7 @@ void register_node_type_cmp_color_spill()
cmp_node_type_base(&ntype, CMP_NODE_COLOR_SPILL, "Color Spill", NODE_CLASS_MATTE);
ntype.declare = file_ns::cmp_node_color_spill_declare;
ntype.draw_buttons = file_ns::node_composit_buts_color_spill;
- node_type_init(&ntype, file_ns::node_composit_init_color_spill);
+ ntype.initfunc = file_ns::node_composit_init_color_spill;
node_type_storage(
&ntype, "NodeColorspill", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
index 3300896bfdf..aade1b639ab 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
@@ -210,7 +210,7 @@ void register_node_type_cmp_colorbalance()
ntype.draw_buttons = file_ns::node_composit_buts_colorbalance;
ntype.draw_buttons_ex = file_ns::node_composit_buts_colorbalance_ex;
node_type_size(&ntype, 400, 200, 400);
- node_type_init(&ntype, file_ns::node_composit_init_colorbalance);
+ ntype.initfunc = file_ns::node_composit_init_colorbalance;
node_type_storage(
&ntype, "NodeColorBalance", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc
index c6051a42df6..5ff190ac2e4 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc
@@ -353,7 +353,7 @@ void register_node_type_cmp_colorcorrection()
ntype.draw_buttons = file_ns::node_composit_buts_colorcorrection;
ntype.draw_buttons_ex = file_ns::node_composit_buts_colorcorrection_ex;
node_type_size(&ntype, 400, 200, 600);
- node_type_init(&ntype, file_ns::node_composit_init_colorcorrection);
+ ntype.initfunc = file_ns::node_composit_init_colorcorrection;
node_type_storage(
&ntype, "NodeColorCorrection", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_common.cc b/source/blender/nodes/composite/nodes/node_composite_common.cc
index 8dd88d098c4..cd119684a79 100644
--- a/source/blender/nodes/composite/nodes/node_composite_common.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_common.cc
@@ -32,7 +32,7 @@ void register_node_type_cmp_group()
node_type_size(&ntype, 140, 60, 400);
ntype.labelfunc = node_group_label;
- node_type_group_update(&ntype, node_group_update);
+ ntype.group_update_func = node_group_update;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc b/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc
index 3e521144b8d..24928acedd9 100644
--- a/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc
@@ -78,7 +78,7 @@ void register_node_type_cmp_convert_color_space(void)
ntype.declare = file_ns::CMP_NODE_CONVERT_COLOR_SPACE_declare;
ntype.draw_buttons = file_ns::node_composit_buts_convert_colorspace;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_composit_init_convert_colorspace);
+ ntype.initfunc = file_ns::node_composit_init_convert_colorspace;
node_type_storage(
&ntype, "NodeConvertColorSpace", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_crop.cc b/source/blender/nodes/composite/nodes/node_composite_crop.cc
index 96a5443921b..4539d2af92d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_crop.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_crop.cc
@@ -230,7 +230,7 @@ void register_node_type_cmp_crop()
cmp_node_type_base(&ntype, CMP_NODE_CROP, "Crop", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_crop_declare;
ntype.draw_buttons = file_ns::node_composit_buts_crop;
- node_type_init(&ntype, file_ns::node_composit_init_crop);
+ ntype.initfunc = file_ns::node_composit_init_crop;
node_type_storage(&ntype, "NodeTwoXYs", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
index fa3b14ae015..e95a306976c 100644
--- a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
@@ -331,7 +331,7 @@ void register_node_type_cmp_cryptomatte()
node_type_socket_templates(
&ntype, file_ns::cmp_node_cryptomatte_in, file_ns::cmp_node_cryptomatte_out);
node_type_size(&ntype, 240, 100, 700);
- node_type_init(&ntype, file_ns::node_init_cryptomatte);
+ ntype.initfunc = file_ns::node_init_cryptomatte;
ntype.initfunc_api = file_ns::node_init_api_cryptomatte;
ntype.poll = file_ns::node_poll_cryptomatte;
node_type_storage(
@@ -418,7 +418,7 @@ void register_node_type_cmp_cryptomatte_legacy()
cmp_node_type_base(
&ntype, CMP_NODE_CRYPTOMATTE_LEGACY, "Cryptomatte (Legacy)", NODE_CLASS_MATTE);
node_type_socket_templates(&ntype, nullptr, file_ns::cmp_node_cryptomatte_out);
- node_type_init(&ntype, legacy_file_ns::node_init_cryptomatte_legacy);
+ ntype.initfunc = legacy_file_ns::node_init_cryptomatte_legacy;
node_type_storage(
&ntype, "NodeCryptomatte", file_ns::node_free_cryptomatte, file_ns::node_copy_cryptomatte);
ntype.gather_link_search_ops = nullptr;
diff --git a/source/blender/nodes/composite/nodes/node_composite_curves.cc b/source/blender/nodes/composite/nodes/node_composite_curves.cc
index b631f75e879..5799c6c1a09 100644
--- a/source/blender/nodes/composite/nodes/node_composite_curves.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_curves.cc
@@ -100,7 +100,7 @@ void register_node_type_cmp_curve_time()
cmp_node_type_base(&ntype, CMP_NODE_TIME, "Time Curve", NODE_CLASS_INPUT);
ntype.declare = file_ns::cmp_node_time_declare;
node_type_size(&ntype, 200, 140, 320);
- node_type_init(&ntype, file_ns::node_composit_init_curves_time);
+ ntype.initfunc = file_ns::node_composit_init_curves_time;
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
@@ -195,7 +195,7 @@ void register_node_type_cmp_curve_vec()
ntype.declare = file_ns::cmp_node_curve_vec_declare;
ntype.draw_buttons = file_ns::node_buts_curvevec;
node_type_size(&ntype, 200, 140, 320);
- node_type_init(&ntype, file_ns::node_composit_init_curve_vec);
+ ntype.initfunc = file_ns::node_composit_init_curve_vec;
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
@@ -332,7 +332,7 @@ void register_node_type_cmp_curve_rgb()
cmp_node_type_base(&ntype, CMP_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_rgbcurves_declare;
node_type_size(&ntype, 200, 140, 320);
- node_type_init(&ntype, file_ns::node_composit_init_curve_rgb);
+ ntype.initfunc = file_ns::node_composit_init_curve_rgb;
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_defocus.cc b/source/blender/nodes/composite/nodes/node_composite_defocus.cc
index 197e02bebad..584cca87740 100644
--- a/source/blender/nodes/composite/nodes/node_composite_defocus.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_defocus.cc
@@ -111,7 +111,7 @@ void register_node_type_cmp_defocus()
cmp_node_type_base(&ntype, CMP_NODE_DEFOCUS, "Defocus", NODE_CLASS_OP_FILTER);
ntype.declare = file_ns::cmp_node_defocus_declare;
ntype.draw_buttons = file_ns::node_composit_buts_defocus;
- node_type_init(&ntype, file_ns::node_composit_init_defocus);
+ ntype.initfunc = file_ns::node_composit_init_defocus;
node_type_storage(&ntype, "NodeDefocus", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_denoise.cc b/source/blender/nodes/composite/nodes/node_composite_denoise.cc
index 821b3c23a7b..9ae02dab505 100644
--- a/source/blender/nodes/composite/nodes/node_composite_denoise.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_denoise.cc
@@ -82,7 +82,7 @@ void register_node_type_cmp_denoise()
cmp_node_type_base(&ntype, CMP_NODE_DENOISE, "Denoise", NODE_CLASS_OP_FILTER);
ntype.declare = file_ns::cmp_node_denoise_declare;
ntype.draw_buttons = file_ns::node_composit_buts_denoise;
- node_type_init(&ntype, file_ns::node_composit_init_denonise);
+ ntype.initfunc = file_ns::node_composit_init_denonise;
node_type_storage(&ntype, "NodeDenoise", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
index 1e15f9709fe..28ef022459b 100644
--- a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
@@ -115,7 +115,7 @@ void register_node_type_cmp_despeckle()
ntype.declare = file_ns::cmp_node_despeckle_declare;
ntype.draw_buttons = file_ns::node_composit_buts_despeckle;
ntype.flag |= NODE_PREVIEW;
- node_type_init(&ntype, file_ns::node_composit_init_despeckle);
+ ntype.initfunc = file_ns::node_composit_init_despeckle;
ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc b/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc
index cde537f7d4c..c3fb0885c4d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc
@@ -101,7 +101,7 @@ void register_node_type_cmp_diff_matte()
ntype.declare = file_ns::cmp_node_diff_matte_declare;
ntype.draw_buttons = file_ns::node_composit_buts_diff_matte;
ntype.flag |= NODE_PREVIEW;
- node_type_init(&ntype, file_ns::node_composit_init_diff_matte);
+ ntype.initfunc = file_ns::node_composit_init_diff_matte;
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_dilate.cc b/source/blender/nodes/composite/nodes/node_composite_dilate.cc
index d659c46721d..cc4e09d4d0d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_dilate.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_dilate.cc
@@ -5,25 +5,20 @@
* \ingroup cmpnodes
*/
-#include <cmath>
-
-#include "BLI_array.hh"
#include "BLI_assert.h"
#include "BLI_math_base.hh"
-
-#include "DNA_scene_types.h"
+#include "BLI_math_vec_types.hh"
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_resources.h"
-#include "RE_pipeline.h"
-
#include "GPU_shader.h"
#include "GPU_state.h"
#include "GPU_texture.h"
+#include "COM_morphological_distance_feather_weights.hh"
#include "COM_node_operation.hh"
#include "COM_utilities.hh"
@@ -64,161 +59,7 @@ static void node_composit_buts_dilateerode(uiLayout *layout, bContext * /*C*/, P
using namespace blender::realtime_compositor;
-/* Computes a falloff that is equal to 1 at an input of zero and decrease to zero at an input of 1,
- * with the rate of decrease depending on the falloff type. */
-static float compute_distance_falloff(float x, int falloff_type)
-{
- x = 1.0f - x;
-
- switch (falloff_type) {
- case PROP_SMOOTH:
- return 3.0f * x * x - 2.0f * x * x * x;
- case PROP_SPHERE:
- return std::sqrt(2.0f * x - x * x);
- case PROP_ROOT:
- return std::sqrt(x);
- case PROP_SHARP:
- return x * x;
- case PROP_INVSQUARE:
- return x * (2.0f - x);
- case PROP_LIN:
- return x;
- default:
- BLI_assert_unreachable();
- return x;
- }
-}
-
-/* A helper class that computes and caches 1D GPU textures containing the weights of the separable
- * Gaussian filter of the given radius as well as an inverse distance falloff of the given type and
- * radius. The weights and falloffs are symmetric, because the Gaussian and falloff functions are
- * all even functions. Consequently, only the positive half of the filter is computed and the
- * shader takes that into consideration. */
-class SymmetricSeparableMorphologicalDistanceFeatherWeights {
- private:
- int radius_ = 1;
- int falloff_type_ = PROP_SMOOTH;
- GPUTexture *weights_texture_ = nullptr;
- GPUTexture *distance_falloffs_texture_ = nullptr;
-
- public:
- ~SymmetricSeparableMorphologicalDistanceFeatherWeights()
- {
- if (weights_texture_) {
- GPU_texture_free(weights_texture_);
- }
-
- if (distance_falloffs_texture_) {
- GPU_texture_free(distance_falloffs_texture_);
- }
- }
-
- /* Check if textures containing the weights and distance falloffs were already computed for the
- * given distance falloff type and radius. If such textures exists, do nothing, otherwise, free
- * the already computed textures and recompute it with the given distance falloff type and
- * radius. */
- void update(int radius, int falloff_type)
- {
- if (weights_texture_ && distance_falloffs_texture_ && falloff_type == falloff_type_ &&
- radius == radius_) {
- return;
- }
-
- radius_ = radius;
- falloff_type_ = falloff_type;
-
- compute_weights();
- compute_distance_falloffs();
- }
-
- void compute_weights()
- {
- if (weights_texture_) {
- GPU_texture_free(weights_texture_);
- }
-
- /* The size of filter is double the radius plus 1, but since the filter is symmetric, we only
- * compute half of it and no doubling happens. We add 1 to make sure the filter size is always
- * odd and there is a center weight. */
- const int size = radius_ + 1;
- Array<float> weights(size);
-
- float sum = 0.0f;
-
- /* First, compute the center weight. */
- const float center_weight = RE_filter_value(R_FILTER_GAUSS, 0.0f);
- weights[0] = center_weight;
- sum += center_weight;
-
- /* Second, compute the other weights in the positive direction, making sure to add double the
- * weight to the sum of weights because the filter is symmetric and we only loop over half of
- * it. Skip the center weight already computed by dropping the front index. */
- const float scale = radius_ > 0.0f ? 1.0f / radius_ : 0.0f;
- for (const int i : weights.index_range().drop_front(1)) {
- const float weight = RE_filter_value(R_FILTER_GAUSS, i * scale);
- weights[i] = weight;
- sum += weight * 2.0f;
- }
-
- /* Finally, normalize the weights. */
- for (const int i : weights.index_range()) {
- weights[i] /= sum;
- }
-
- weights_texture_ = GPU_texture_create_1d("Weights", size, 1, GPU_R16F, weights.data());
- }
-
- void compute_distance_falloffs()
- {
- if (distance_falloffs_texture_) {
- GPU_texture_free(distance_falloffs_texture_);
- }
-
- /* The size of the distance falloffs is double the radius plus 1, but since the falloffs are
- * symmetric, we only compute half of them and no doubling happens. We add 1 to make sure the
- * falloffs size is always odd and there is a center falloff. */
- const int size = radius_ + 1;
- Array<float> falloffs(size);
-
- /* Compute the distance falloffs in the positive direction only, because the falloffs are
- * symmetric. */
- const float scale = radius_ > 0.0f ? 1.0f / radius_ : 0.0f;
- for (const int i : falloffs.index_range()) {
- falloffs[i] = compute_distance_falloff(i * scale, falloff_type_);
- }
-
- distance_falloffs_texture_ = GPU_texture_create_1d(
- "Distance Factors", size, 1, GPU_R16F, falloffs.data());
- }
-
- void bind_weights_as_texture(GPUShader *shader, const char *texture_name)
- {
- const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
- GPU_texture_bind(weights_texture_, texture_image_unit);
- }
-
- void unbind_weights_as_texture()
- {
- GPU_texture_unbind(weights_texture_);
- }
-
- void bind_distance_falloffs_as_texture(GPUShader *shader, const char *texture_name)
- {
- const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
- GPU_texture_bind(distance_falloffs_texture_, texture_image_unit);
- }
-
- void unbind_distance_falloffs_as_texture()
- {
- GPU_texture_unbind(distance_falloffs_texture_);
- }
-};
-
class DilateErodeOperation : public NodeOperation {
- private:
- /* Cached symmetric blur weights and distance falloffs for the distance feature method. */
- SymmetricSeparableMorphologicalDistanceFeatherWeights distance_feather_weights_;
-
public:
using NodeOperation::NodeOperation;
@@ -414,9 +255,11 @@ class DilateErodeOperation : public NodeOperation {
const Result &input_image = get_input("Mask");
input_image.bind_as_texture(shader, "input_tx");
- distance_feather_weights_.update(math::abs(get_distance()), node_storage(bnode()).falloff);
- distance_feather_weights_.bind_weights_as_texture(shader, "weights_tx");
- distance_feather_weights_.bind_distance_falloffs_as_texture(shader, "falloffs_tx");
+ const MorphologicalDistanceFeatherWeights &weights =
+ context().cache_manager().get_morphological_distance_feather_weights(
+ node_storage(bnode()).falloff, math::abs(get_distance()));
+ weights.bind_weights_as_texture(shader, "weights_tx");
+ weights.bind_distance_falloffs_as_texture(shader, "falloffs_tx");
/* We allocate an output image of a transposed size, that is, with a height equivalent to the
* width of the input and vice versa. This is done as a performance optimization. The shader
@@ -437,8 +280,8 @@ class DilateErodeOperation : public NodeOperation {
GPU_shader_unbind();
input_image.unbind_as_texture();
- distance_feather_weights_.unbind_weights_as_texture();
- distance_feather_weights_.unbind_distance_falloffs_as_texture();
+ weights.unbind_weights_as_texture();
+ weights.unbind_distance_falloffs_as_texture();
GPU_texture_image_unbind(horizontal_pass_result);
return horizontal_pass_result;
@@ -453,9 +296,11 @@ class DilateErodeOperation : public NodeOperation {
const int texture_image_unit = GPU_shader_get_texture_binding(shader, "input_tx");
GPU_texture_bind(horizontal_pass_result, texture_image_unit);
- distance_feather_weights_.update(math::abs(get_distance()), node_storage(bnode()).falloff);
- distance_feather_weights_.bind_weights_as_texture(shader, "weights_tx");
- distance_feather_weights_.bind_distance_falloffs_as_texture(shader, "falloffs_tx");
+ const MorphologicalDistanceFeatherWeights &weights =
+ context().cache_manager().get_morphological_distance_feather_weights(
+ node_storage(bnode()).falloff, math::abs(get_distance()));
+ weights.bind_weights_as_texture(shader, "weights_tx");
+ weights.bind_distance_falloffs_as_texture(shader, "falloffs_tx");
const Domain domain = compute_domain();
Result &output_image = get_result("Mask");
@@ -468,8 +313,8 @@ class DilateErodeOperation : public NodeOperation {
GPU_shader_unbind();
output_image.unbind_as_image();
- distance_feather_weights_.unbind_weights_as_texture();
- distance_feather_weights_.unbind_distance_falloffs_as_texture();
+ weights.unbind_weights_as_texture();
+ weights.unbind_distance_falloffs_as_texture();
GPU_texture_unbind(horizontal_pass_result);
}
@@ -535,7 +380,7 @@ void register_node_type_cmp_dilateerode()
cmp_node_type_base(&ntype, CMP_NODE_DILATEERODE, "Dilate/Erode", NODE_CLASS_OP_FILTER);
ntype.draw_buttons = file_ns::node_composit_buts_dilateerode;
ntype.declare = file_ns::cmp_node_dilate_declare;
- node_type_init(&ntype, file_ns::node_composit_init_dilateerode);
+ ntype.initfunc = file_ns::node_composit_init_dilateerode;
node_type_storage(
&ntype, "NodeDilateErode", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc b/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
index a5a253c2cca..452c83ef1b5 100644
--- a/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
@@ -199,7 +199,7 @@ void register_node_type_cmp_dblur()
cmp_node_type_base(&ntype, CMP_NODE_DBLUR, "Directional Blur", NODE_CLASS_OP_FILTER);
ntype.declare = file_ns::cmp_node_directional_blur_declare;
ntype.draw_buttons = file_ns::node_composit_buts_dblur;
- node_type_init(&ntype, file_ns::node_composit_init_dblur);
+ ntype.initfunc = file_ns::node_composit_init_dblur;
node_type_storage(
&ntype, "NodeDBlurData", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc b/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc
index 87b66810fe3..16f79f4e730 100644
--- a/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc
@@ -123,7 +123,7 @@ void register_node_type_cmp_distance_matte()
ntype.declare = file_ns::cmp_node_distance_matte_declare;
ntype.draw_buttons = file_ns::node_composit_buts_distance_matte;
ntype.flag |= NODE_PREVIEW;
- node_type_init(&ntype, file_ns::node_composit_init_distance_matte);
+ ntype.initfunc = file_ns::node_composit_init_distance_matte;
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc
index 120b4d0d976..f06b64f10b5 100644
--- a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc
@@ -156,7 +156,7 @@ void register_node_type_cmp_ellipsemask()
ntype.declare = file_ns::cmp_node_ellipsemask_declare;
ntype.draw_buttons = file_ns::node_composit_buts_ellipsemask;
node_type_size(&ntype, 260, 110, 320);
- node_type_init(&ntype, file_ns::node_composit_init_ellipsemask);
+ ntype.initfunc = file_ns::node_composit_init_ellipsemask;
node_type_storage(
&ntype, "NodeEllipseMask", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_glare.cc b/source/blender/nodes/composite/nodes/node_composite_glare.cc
index 60d149a32b9..4352f519e4c 100644
--- a/source/blender/nodes/composite/nodes/node_composite_glare.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_glare.cc
@@ -105,7 +105,7 @@ void register_node_type_cmp_glare()
cmp_node_type_base(&ntype, CMP_NODE_GLARE, "Glare", NODE_CLASS_OP_FILTER);
ntype.declare = file_ns::cmp_node_glare_declare;
ntype.draw_buttons = file_ns::node_composit_buts_glare;
- node_type_init(&ntype, file_ns::node_composit_init_glare);
+ ntype.initfunc = file_ns::node_composit_init_glare;
node_type_storage(&ntype, "NodeGlare", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc b/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc
index a365929138c..2e09e44eddc 100644
--- a/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc
@@ -106,7 +106,7 @@ void register_node_type_cmp_huecorrect()
cmp_node_type_base(&ntype, CMP_NODE_HUECORRECT, "Hue Correct", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_huecorrect_declare;
node_type_size(&ntype, 320, 140, 500);
- node_type_init(&ntype, file_ns::node_composit_init_huecorrect);
+ ntype.initfunc = file_ns::node_composit_init_huecorrect;
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.cc b/source/blender/nodes/composite/nodes/node_composite_image.cc
index 9efedf744ec..322f1eecf91 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_image.cc
@@ -660,10 +660,10 @@ void register_node_type_cmp_image()
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_IMAGE, "Image", NODE_CLASS_INPUT);
- node_type_init(&ntype, file_ns::node_composit_init_image);
+ ntype.initfunc = file_ns::node_composit_init_image;
node_type_storage(
&ntype, "ImageUser", file_ns::node_composit_free_image, file_ns::node_composit_copy_image);
- node_type_update(&ntype, file_ns::cmp_node_image_update);
+ ntype.updatefunc = file_ns::cmp_node_image_update;
ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.labelfunc = node_image_label;
ntype.flag |= NODE_PREVIEW;
@@ -879,8 +879,8 @@ void register_node_type_cmp_rlayers()
ntype.flag |= NODE_PREVIEW;
node_type_storage(
&ntype, nullptr, file_ns::node_composit_free_rlayers, file_ns::node_composit_copy_rlayers);
- node_type_update(&ntype, file_ns::cmp_node_rlayers_update);
- node_type_init(&ntype, node_cmp_rlayers_outputs);
+ ntype.updatefunc = file_ns::cmp_node_rlayers_update;
+ ntype.initfunc = node_cmp_rlayers_outputs;
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/composite/nodes/node_composite_invert.cc b/source/blender/nodes/composite/nodes/node_composite_invert.cc
index bbb2808c4ea..c8787ebb01b 100644
--- a/source/blender/nodes/composite/nodes/node_composite_invert.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_invert.cc
@@ -96,7 +96,7 @@ void register_node_type_cmp_invert()
cmp_node_type_base(&ntype, CMP_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_invert_declare;
ntype.draw_buttons = file_ns::node_composit_buts_invert;
- node_type_init(&ntype, file_ns::node_composit_init_invert);
+ ntype.initfunc = file_ns::node_composit_init_invert;
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/composite/nodes/node_composite_keying.cc b/source/blender/nodes/composite/nodes/node_composite_keying.cc
index 4b61e06a232..b2add06c541 100644
--- a/source/blender/nodes/composite/nodes/node_composite_keying.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_keying.cc
@@ -95,7 +95,7 @@ void register_node_type_cmp_keying()
cmp_node_type_base(&ntype, CMP_NODE_KEYING, "Keying", NODE_CLASS_MATTE);
ntype.declare = file_ns::cmp_node_keying_declare;
ntype.draw_buttons = file_ns::node_composit_buts_keying;
- node_type_init(&ntype, file_ns::node_composit_init_keying);
+ ntype.initfunc = file_ns::node_composit_init_keying;
node_type_storage(
&ntype, "NodeKeyingData", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_lensdist.cc b/source/blender/nodes/composite/nodes/node_composite_lensdist.cc
index 1cf482ff6ff..e11ed0fbfb6 100644
--- a/source/blender/nodes/composite/nodes/node_composite_lensdist.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_lensdist.cc
@@ -250,7 +250,7 @@ void register_node_type_cmp_lensdist()
cmp_node_type_base(&ntype, CMP_NODE_LENSDIST, "Lens Distortion", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_lensdist_declare;
ntype.draw_buttons = file_ns::node_composit_buts_lensdist;
- node_type_init(&ntype, file_ns::node_composit_init_lensdist);
+ ntype.initfunc = file_ns::node_composit_init_lensdist;
node_type_storage(
&ntype, "NodeLensDist", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_levels.cc b/source/blender/nodes/composite/nodes/node_composite_levels.cc
index 4c901372b9f..29212c7a76f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_levels.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_levels.cc
@@ -201,7 +201,7 @@ void register_node_type_cmp_view_levels()
ntype.declare = file_ns::cmp_node_levels_declare;
ntype.draw_buttons = file_ns::node_composit_buts_view_levels;
ntype.flag |= NODE_PREVIEW;
- node_type_init(&ntype, file_ns::node_composit_init_view_levels);
+ ntype.initfunc = file_ns::node_composit_init_view_levels;
ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc b/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc
index 8426efb0f1f..325f5dbd870 100644
--- a/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc
@@ -104,7 +104,7 @@ void register_node_type_cmp_luma_matte()
ntype.declare = file_ns::cmp_node_luma_matte_declare;
ntype.draw_buttons = file_ns::node_composit_buts_luma_matte;
ntype.flag |= NODE_PREVIEW;
- node_type_init(&ntype, file_ns::node_composit_init_luma_matte);
+ ntype.initfunc = file_ns::node_composit_init_luma_matte;
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_map_value.cc b/source/blender/nodes/composite/nodes/node_composite_map_value.cc
index eacc003378a..ea80e7b03a8 100644
--- a/source/blender/nodes/composite/nodes/node_composite_map_value.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_map_value.cc
@@ -116,7 +116,7 @@ void register_node_type_cmp_map_value()
cmp_node_type_base(&ntype, CMP_NODE_MAP_VALUE, "Map Value", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::cmp_node_map_value_declare;
ntype.draw_buttons = file_ns::node_composit_buts_map_value;
- node_type_init(&ntype, file_ns::node_composit_init_map_value);
+ ntype.initfunc = file_ns::node_composit_init_map_value;
node_type_storage(&ntype, "TexMapping", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_mask.cc b/source/blender/nodes/composite/nodes/node_composite_mask.cc
index 5dfcc9a9ecf..895ef62a82d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_mask.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_mask.cc
@@ -104,7 +104,7 @@ void register_node_type_cmp_mask()
cmp_node_type_base(&ntype, CMP_NODE_MASK, "Mask", NODE_CLASS_INPUT);
ntype.declare = file_ns::cmp_node_mask_declare;
ntype.draw_buttons = file_ns::node_composit_buts_mask;
- node_type_init(&ntype, file_ns::node_composit_init_mask);
+ ntype.initfunc = file_ns::node_composit_init_mask;
ntype.labelfunc = file_ns::node_mask_label;
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_math.cc b/source/blender/nodes/composite/nodes/node_composite_math.cc
index 4baf057913e..e1dda06a41e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_math.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_math.cc
@@ -96,7 +96,7 @@ void register_node_type_cmp_math()
cmp_node_type_base(&ntype, CMP_NODE_MATH, "Math", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_math_declare;
ntype.labelfunc = node_math_label;
- node_type_update(&ntype, node_math_update);
+ ntype.updatefunc = node_math_update;
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/composite/nodes/node_composite_output_file.cc b/source/blender/nodes/composite/nodes/node_composite_output_file.cc
index f27dec91b1c..f64e448842d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_output_file.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_output_file.cc
@@ -470,7 +470,7 @@ void register_node_type_cmp_output_file()
ntype.flag |= NODE_PREVIEW;
node_type_storage(
&ntype, "NodeImageMultiFile", file_ns::free_output_file, file_ns::copy_output_file);
- node_type_update(&ntype, file_ns::update_output_file);
+ ntype.updatefunc = file_ns::update_output_file;
ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/composite/nodes/node_composite_rotate.cc b/source/blender/nodes/composite/nodes/node_composite_rotate.cc
index 5f3df3abd35..4cc1166b373 100644
--- a/source/blender/nodes/composite/nodes/node_composite_rotate.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_rotate.cc
@@ -95,7 +95,7 @@ void register_node_type_cmp_rotate()
cmp_node_type_base(&ntype, CMP_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_rotate_declare;
ntype.draw_buttons = file_ns::node_composit_buts_rotate;
- node_type_init(&ntype, file_ns::node_composit_init_rotate);
+ ntype.initfunc = file_ns::node_composit_init_rotate;
ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/composite/nodes/node_composite_scale.cc b/source/blender/nodes/composite/nodes/node_composite_scale.cc
index c524d7b8da9..a4e28326d9d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_scale.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_scale.cc
@@ -221,7 +221,7 @@ void register_node_type_cmp_scale()
cmp_node_type_base(&ntype, CMP_NODE_SCALE, "Scale", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_scale_declare;
ntype.draw_buttons = file_ns::node_composit_buts_scale;
- node_type_update(&ntype, file_ns::node_composite_update_scale);
+ ntype.updatefunc = file_ns::node_composite_update_scale;
ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc
index d3f8530ae8b..118ab6ccdf8 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc
@@ -137,10 +137,10 @@ void register_node_type_cmp_separate_color()
cmp_node_type_base(&ntype, CMP_NODE_SEPARATE_COLOR, "Separate Color", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_separate_color_declare;
- node_type_init(&ntype, node_cmp_combsep_color_init);
+ ntype.initfunc = node_cmp_combsep_color_init;
node_type_storage(
&ntype, "NodeCMPCombSepColor", node_free_standard_storage, node_copy_standard_storage);
- node_type_update(&ntype, file_ns::cmp_node_separate_color_update);
+ ntype.updatefunc = file_ns::cmp_node_separate_color_update;
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
@@ -243,10 +243,10 @@ void register_node_type_cmp_combine_color()
cmp_node_type_base(&ntype, CMP_NODE_COMBINE_COLOR, "Combine Color", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_combine_color_declare;
- node_type_init(&ntype, node_cmp_combsep_color_init);
+ ntype.initfunc = node_cmp_combsep_color_init;
node_type_storage(
&ntype, "NodeCMPCombSepColor", node_free_standard_storage, node_copy_standard_storage);
- node_type_update(&ntype, file_ns::cmp_node_combine_color_update);
+ ntype.updatefunc = file_ns::cmp_node_combine_color_update;
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc
index 82fc37a18f6..7c1461b4f6e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc
@@ -84,7 +84,7 @@ void register_node_type_cmp_sepycca()
cmp_node_type_base(
&ntype, CMP_NODE_SEPYCCA_LEGACY, "Separate YCbCrA (Legacy)", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_sepycca_declare;
- node_type_init(&ntype, file_ns::node_composit_init_mode_sepycca);
+ ntype.initfunc = file_ns::node_composit_init_mode_sepycca;
ntype.gather_link_search_ops = nullptr;
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
@@ -172,7 +172,7 @@ void register_node_type_cmp_combycca()
cmp_node_type_base(
&ntype, CMP_NODE_COMBYCCA_LEGACY, "Combine YCbCrA (Legacy)", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_combycca_declare;
- node_type_init(&ntype, file_ns::node_composit_init_mode_combycca);
+ ntype.initfunc = file_ns::node_composit_init_mode_combycca;
ntype.gather_link_search_ops = nullptr;
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_setalpha.cc b/source/blender/nodes/composite/nodes/node_composite_setalpha.cc
index 725ae6e3fcb..99c4dae4a92 100644
--- a/source/blender/nodes/composite/nodes/node_composite_setalpha.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_setalpha.cc
@@ -81,7 +81,7 @@ void register_node_type_cmp_setalpha()
cmp_node_type_base(&ntype, CMP_NODE_SETALPHA, "Set Alpha", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_setalpha_declare;
ntype.draw_buttons = file_ns::node_composit_buts_set_alpha;
- node_type_init(&ntype, file_ns::node_composit_init_setalpha);
+ ntype.initfunc = file_ns::node_composit_init_setalpha;
node_type_storage(
&ntype, "NodeSetAlpha", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc b/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc
index f25d33033a2..b4e698f5096 100644
--- a/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc
@@ -125,7 +125,7 @@ void register_node_type_cmp_splitviewer()
ntype.declare = file_ns::cmp_node_split_viewer_declare;
ntype.draw_buttons = file_ns::node_composit_buts_splitviewer;
ntype.flag |= NODE_PREVIEW;
- node_type_init(&ntype, file_ns::node_composit_init_splitviewer);
+ ntype.initfunc = file_ns::node_composit_init_splitviewer;
node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc b/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
index d2ee9f567f2..798e60e9482 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
@@ -68,7 +68,7 @@ void register_node_type_cmp_sunbeams()
cmp_node_type_base(&ntype, CMP_NODE_SUNBEAMS, "Sun Beams", NODE_CLASS_OP_FILTER);
ntype.declare = file_ns::cmp_node_sunbeams_declare;
ntype.draw_buttons = file_ns::node_composit_buts_sunbeams;
- node_type_init(&ntype, file_ns::init);
+ ntype.initfunc = file_ns::init;
node_type_storage(
&ntype, "NodeSunBeams", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_switchview.cc b/source/blender/nodes/composite/nodes/node_composite_switchview.cc
index 9b21ecab335..9974e55cc1a 100644
--- a/source/blender/nodes/composite/nodes/node_composite_switchview.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_switchview.cc
@@ -173,7 +173,7 @@ void register_node_type_cmp_switch_view()
node_type_socket_templates(&ntype, nullptr, file_ns::cmp_node_switch_view_out);
ntype.draw_buttons_ex = file_ns::node_composit_buts_switch_view_ex;
ntype.initfunc_api = file_ns::init_switch_view;
- node_type_update(&ntype, file_ns::cmp_node_switch_view_update);
+ ntype.updatefunc = file_ns::cmp_node_switch_view_update;
ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/composite/nodes/node_composite_tonemap.cc b/source/blender/nodes/composite/nodes/node_composite_tonemap.cc
index d26a01bb3c9..febbb9ddec5 100644
--- a/source/blender/nodes/composite/nodes/node_composite_tonemap.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_tonemap.cc
@@ -332,7 +332,7 @@ void register_node_type_cmp_tonemap()
cmp_node_type_base(&ntype, CMP_NODE_TONEMAP, "Tonemap", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_tonemap_declare;
ntype.draw_buttons = file_ns::node_composit_buts_tonemap;
- node_type_init(&ntype, file_ns::node_composit_init_tonemap);
+ ntype.initfunc = file_ns::node_composit_init_tonemap;
node_type_storage(&ntype, "NodeTonemap", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_translate.cc b/source/blender/nodes/composite/nodes/node_composite_translate.cc
index c8f9f8ee666..154be2d428a 100644
--- a/source/blender/nodes/composite/nodes/node_composite_translate.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_translate.cc
@@ -110,7 +110,7 @@ void register_node_type_cmp_translate()
cmp_node_type_base(&ntype, CMP_NODE_TRANSLATE, "Translate", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_translate_declare;
ntype.draw_buttons = file_ns::node_composit_buts_translate;
- node_type_init(&ntype, file_ns::node_composit_init_translate);
+ ntype.initfunc = file_ns::node_composit_init_translate;
node_type_storage(
&ntype, "NodeTranslateData", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc b/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc
index 2870b07f207..d083051e9d2 100644
--- a/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc
@@ -134,7 +134,7 @@ void register_node_type_cmp_valtorgb()
cmp_node_type_base(&ntype, CMP_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_valtorgb_declare;
node_type_size(&ntype, 240, 200, 320);
- node_type_init(&ntype, file_ns::node_composit_init_valtorgb);
+ ntype.initfunc = file_ns::node_composit_init_valtorgb;
node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc b/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc
index 6d43647020f..6a44fcb1650 100644
--- a/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc
@@ -81,7 +81,7 @@ void register_node_type_cmp_vecblur()
cmp_node_type_base(&ntype, CMP_NODE_VECBLUR, "Vector Blur", NODE_CLASS_OP_FILTER);
ntype.declare = file_ns::cmp_node_vec_blur_declare;
ntype.draw_buttons = file_ns::node_composit_buts_vecblur;
- node_type_init(&ntype, file_ns::node_composit_init_vecblur);
+ ntype.initfunc = file_ns::node_composit_init_vecblur;
node_type_storage(
&ntype, "NodeBlurData", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/composite/nodes/node_composite_viewer.cc b/source/blender/nodes/composite/nodes/node_composite_viewer.cc
index c83674fa9c1..682b0626ccd 100644
--- a/source/blender/nodes/composite/nodes/node_composite_viewer.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_viewer.cc
@@ -196,7 +196,7 @@ void register_node_type_cmp_viewer()
ntype.draw_buttons = file_ns::node_composit_buts_viewer;
ntype.draw_buttons_ex = file_ns::node_composit_buts_viewer_ex;
ntype.flag |= NODE_PREVIEW;
- node_type_init(&ntype, file_ns::node_composit_init_viewer);
+ ntype.initfunc = file_ns::node_composit_init_viewer;
node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage);
ntype.get_compositor_operation = file_ns::get_compositor_operation;
diff --git a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
index 7fc7829186a..3027a81807b 100644
--- a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
+++ b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
@@ -131,7 +131,7 @@ void register_node_type_fn_boolean_math()
fn_node_type_base(&ntype, FN_NODE_BOOLEAN_MATH, "Boolean Math", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::fn_node_boolean_math_declare;
ntype.labelfunc = file_ns::node_boolean_math_label;
- node_type_update(&ntype, file_ns::node_boolean_math_update);
+ ntype.updatefunc = file_ns::node_boolean_math_update;
ntype.build_multi_function = file_ns::fn_node_boolean_math_build_multi_function;
ntype.draw_buttons = file_ns::fn_node_boolean_math_layout;
ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
diff --git a/source/blender/nodes/function/nodes/node_fn_combine_color.cc b/source/blender/nodes/function/nodes/node_fn_combine_color.cc
index fddf606dfc9..c5dd5dfff1a 100644
--- a/source/blender/nodes/function/nodes/node_fn_combine_color.cc
+++ b/source/blender/nodes/function/nodes/node_fn_combine_color.cc
@@ -97,8 +97,8 @@ void register_node_type_fn_combine_color(void)
fn_node_type_base(&ntype, FN_NODE_COMBINE_COLOR, "Combine Color", NODE_CLASS_CONVERTER);
ntype.declare = blender::nodes::fn_node_combine_color_declare;
- node_type_update(&ntype, blender::nodes::fn_node_combine_color_update);
- node_type_init(&ntype, blender::nodes::fn_node_combine_color_init);
+ ntype.updatefunc = blender::nodes::fn_node_combine_color_update;
+ ntype.initfunc = blender::nodes::fn_node_combine_color_init;
node_type_storage(
&ntype, "NodeCombSepColor", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = blender::nodes::fn_node_combine_color_build_multi_function;
diff --git a/source/blender/nodes/function/nodes/node_fn_compare.cc b/source/blender/nodes/function/nodes/node_fn_compare.cc
index 4dd8d0c6ba4..c0eb3e9ffd5 100644
--- a/source/blender/nodes/function/nodes/node_fn_compare.cc
+++ b/source/blender/nodes/function/nodes/node_fn_compare.cc
@@ -582,8 +582,8 @@ void register_node_type_fn_compare()
fn_node_type_base(&ntype, FN_NODE_COMPARE, "Compare", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::fn_node_compare_declare;
ntype.labelfunc = file_ns::node_compare_label;
- node_type_update(&ntype, file_ns::node_compare_update);
- node_type_init(&ntype, file_ns::node_compare_init);
+ ntype.updatefunc = file_ns::node_compare_update;
+ ntype.initfunc = file_ns::node_compare_init;
node_type_storage(
&ntype, "NodeFunctionCompare", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = file_ns::fn_node_compare_build_multi_function;
diff --git a/source/blender/nodes/function/nodes/node_fn_input_bool.cc b/source/blender/nodes/function/nodes/node_fn_input_bool.cc
index c68de06a91b..62e0358b0ae 100644
--- a/source/blender/nodes/function/nodes/node_fn_input_bool.cc
+++ b/source/blender/nodes/function/nodes/node_fn_input_bool.cc
@@ -43,7 +43,7 @@ void register_node_type_fn_input_bool()
fn_node_type_base(&ntype, FN_NODE_INPUT_BOOL, "Boolean", 0);
ntype.declare = file_ns::fn_node_input_bool_declare;
- node_type_init(&ntype, file_ns::fn_node_input_bool_init);
+ ntype.initfunc = file_ns::fn_node_input_bool_init;
node_type_storage(
&ntype, "NodeInputBool", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = file_ns::fn_node_input_bool_build_multi_function;
diff --git a/source/blender/nodes/function/nodes/node_fn_input_color.cc b/source/blender/nodes/function/nodes/node_fn_input_color.cc
index 9a66066189a..af4c340efe7 100644
--- a/source/blender/nodes/function/nodes/node_fn_input_color.cc
+++ b/source/blender/nodes/function/nodes/node_fn_input_color.cc
@@ -46,7 +46,7 @@ void register_node_type_fn_input_color()
fn_node_type_base(&ntype, FN_NODE_INPUT_COLOR, "Color", NODE_CLASS_INPUT);
ntype.declare = file_ns::fn_node_input_color_declare;
- node_type_init(&ntype, file_ns::fn_node_input_color_init);
+ ntype.initfunc = file_ns::fn_node_input_color_init;
node_type_storage(
&ntype, "NodeInputColor", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = file_ns::fn_node_input_color_build_multi_function;
diff --git a/source/blender/nodes/function/nodes/node_fn_input_int.cc b/source/blender/nodes/function/nodes/node_fn_input_int.cc
index 5285c242d88..c339d2a348e 100644
--- a/source/blender/nodes/function/nodes/node_fn_input_int.cc
+++ b/source/blender/nodes/function/nodes/node_fn_input_int.cc
@@ -43,7 +43,7 @@ void register_node_type_fn_input_int()
fn_node_type_base(&ntype, FN_NODE_INPUT_INT, "Integer", 0);
ntype.declare = file_ns::fn_node_input_int_declare;
- node_type_init(&ntype, file_ns::fn_node_input_int_init);
+ ntype.initfunc = file_ns::fn_node_input_int_init;
node_type_storage(
&ntype, "NodeInputInt", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = file_ns::fn_node_input_int_build_multi_function;
diff --git a/source/blender/nodes/function/nodes/node_fn_input_string.cc b/source/blender/nodes/function/nodes/node_fn_input_string.cc
index a7172d9fcf9..9da17ef9a67 100644
--- a/source/blender/nodes/function/nodes/node_fn_input_string.cc
+++ b/source/blender/nodes/function/nodes/node_fn_input_string.cc
@@ -65,7 +65,7 @@ void register_node_type_fn_input_string()
fn_node_type_base(&ntype, FN_NODE_INPUT_STRING, "String", NODE_CLASS_INPUT);
ntype.declare = file_ns::fn_node_input_string_declare;
- node_type_init(&ntype, file_ns::fn_node_input_string_init);
+ ntype.initfunc = file_ns::fn_node_input_string_init;
node_type_storage(
&ntype, "NodeInputString", file_ns::fn_node_input_string_free, file_ns::fn_node_string_copy);
ntype.build_multi_function = file_ns::fn_node_input_string_build_multi_function;
diff --git a/source/blender/nodes/function/nodes/node_fn_input_vector.cc b/source/blender/nodes/function/nodes/node_fn_input_vector.cc
index 49c8a6284e0..f6feda4cad0 100644
--- a/source/blender/nodes/function/nodes/node_fn_input_vector.cc
+++ b/source/blender/nodes/function/nodes/node_fn_input_vector.cc
@@ -44,7 +44,7 @@ void register_node_type_fn_input_vector()
fn_node_type_base(&ntype, FN_NODE_INPUT_VECTOR, "Vector", 0);
ntype.declare = file_ns::fn_node_input_vector_declare;
- node_type_init(&ntype, file_ns::fn_node_input_vector_init);
+ ntype.initfunc = file_ns::fn_node_input_vector_init;
node_type_storage(
&ntype, "NodeInputVector", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = file_ns::fn_node_input_vector_build_multi_function;
diff --git a/source/blender/nodes/function/nodes/node_fn_random_value.cc b/source/blender/nodes/function/nodes/node_fn_random_value.cc
index 9f842e81071..c923e6e7d16 100644
--- a/source/blender/nodes/function/nodes/node_fn_random_value.cc
+++ b/source/blender/nodes/function/nodes/node_fn_random_value.cc
@@ -218,8 +218,8 @@ void register_node_type_fn_random_value()
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_RANDOM_VALUE, "Random Value", NODE_CLASS_CONVERTER);
- node_type_init(&ntype, file_ns::fn_node_random_value_init);
- node_type_update(&ntype, file_ns::fn_node_random_value_update);
+ ntype.initfunc = file_ns::fn_node_random_value_init;
+ ntype.updatefunc = file_ns::fn_node_random_value_update;
ntype.draw_buttons = file_ns::fn_node_random_value_layout;
ntype.declare = file_ns::fn_node_random_value_declare;
ntype.build_multi_function = file_ns::fn_node_random_value_build_multi_function;
diff --git a/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc b/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc
index 813d0a265f7..19afadb7a33 100644
--- a/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc
+++ b/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc
@@ -132,7 +132,7 @@ void register_node_type_fn_rotate_euler()
fn_node_type_base(&ntype, FN_NODE_ROTATE_EULER, "Rotate Euler", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::fn_node_rotate_euler_declare;
ntype.draw_buttons = file_ns::fn_node_rotate_euler_layout;
- node_type_update(&ntype, file_ns::fn_node_rotate_euler_update);
+ ntype.updatefunc = file_ns::fn_node_rotate_euler_update;
ntype.build_multi_function = file_ns::fn_node_rotate_euler_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/function/nodes/node_fn_separate_color.cc b/source/blender/nodes/function/nodes/node_fn_separate_color.cc
index 19753f93b5c..e3efb76d155 100644
--- a/source/blender/nodes/function/nodes/node_fn_separate_color.cc
+++ b/source/blender/nodes/function/nodes/node_fn_separate_color.cc
@@ -213,8 +213,8 @@ void register_node_type_fn_separate_color(void)
fn_node_type_base(&ntype, FN_NODE_SEPARATE_COLOR, "Separate Color", NODE_CLASS_CONVERTER);
ntype.declare = blender::nodes::fn_node_separate_color_declare;
- node_type_update(&ntype, blender::nodes::fn_node_separate_color_update);
- node_type_init(&ntype, blender::nodes::fn_node_separate_color_init);
+ ntype.updatefunc = blender::nodes::fn_node_separate_color_update;
+ ntype.initfunc = blender::nodes::fn_node_separate_color_init;
node_type_storage(
&ntype, "NodeCombSepColor", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = blender::nodes::fn_node_separate_color_build_multi_function;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc b/source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc
index 9af445090e9..33a58cada1b 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc
@@ -425,8 +425,8 @@ void register_node_type_geo_accumulate_field()
geo_node_type_base(&ntype, GEO_NODE_ACCUMULATE_FIELD, "Accumulate Field", NODE_CLASS_CONVERTER);
ntype.geometry_node_execute = file_ns::node_geo_exec;
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
ntype.draw_buttons = file_ns::node_layout;
ntype.declare = file_ns::node_declare;
ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc
index 1aea129bd53..1a0cb14f451 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc
@@ -241,8 +241,8 @@ void register_node_type_geo_attribute_capture()
"NodeGeometryAttributeCapture",
node_free_standard_storage,
node_copy_standard_storage);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc
index af55ef3f7ed..d31366f9c93 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc
@@ -132,7 +132,7 @@ void register_node_type_geo_attribute_domain_size()
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_layout;
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
ntype.updatefunc = file_ns::node_update;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc
index 3023c7bd751..e381133af30 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc
@@ -396,8 +396,8 @@ void register_node_type_geo_attribute_statistic()
&ntype, GEO_NODE_ATTRIBUTE_STATISTIC, "Attribute Statistic", NODE_CLASS_ATTRIBUTE);
ntype.declare = file_ns::node_declare;
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_boolean.cc b/source/blender/nodes/geometry/nodes/node_geo_boolean.cc
index 094aab65653..61780ee25bb 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_boolean.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_boolean.cc
@@ -191,7 +191,7 @@ void register_node_type_geo_boolean()
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_layout;
ntype.updatefunc = file_ns::node_update;
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
ntype.geometry_node_execute = file_ns::node_geo_exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc b/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc
index df677e1c399..6c41dbbe34c 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc
@@ -93,7 +93,7 @@ static void node_geo_exec(GeoNodeExecParams params)
if (!reset_children) {
add_v3_v3(transform.values[3], child_collection->instance_offset);
if (use_relative_transform) {
- mul_m4_m4_pre(transform.values, self_object->imat);
+ mul_m4_m4_pre(transform.values, self_object->world_to_object);
}
else {
sub_v3_v3(transform.values[3], collection->instance_offset);
@@ -107,12 +107,12 @@ static void node_geo_exec(GeoNodeExecParams params)
float4x4 transform = float4x4::identity();
if (!reset_children) {
if (use_relative_transform) {
- transform = self_object->imat;
+ transform = self_object->world_to_object;
}
else {
sub_v3_v3(transform.values[3], collection->instance_offset);
}
- mul_m4_m4_post(transform.values, child_object->obmat);
+ mul_m4_m4_post(transform.values, child_object->object_to_world);
}
entries.append({handle, &(child_object->id.name[2]), transform});
}
@@ -130,7 +130,7 @@ static void node_geo_exec(GeoNodeExecParams params)
float4x4 transform = float4x4::identity();
if (use_relative_transform) {
copy_v3_v3(transform.values[3], collection->instance_offset);
- mul_m4_m4_pre(transform.values, self_object->imat);
+ mul_m4_m4_pre(transform.values, self_object->world_to_object);
}
const int handle = instances->add_reference(*collection);
@@ -150,7 +150,7 @@ void register_node_type_geo_collection_info()
geo_node_type_base(&ntype, GEO_NODE_COLLECTION_INFO, "Collection Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
- node_type_init(&ntype, file_ns::node_node_init);
+ ntype.initfunc = file_ns::node_node_init;
node_type_storage(&ntype,
"NodeGeometryCollectionInfo",
node_free_standard_storage,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_common.cc b/source/blender/nodes/geometry/nodes/node_geo_common.cc
index 531d37c3a89..90fb7e10570 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_common.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_common.cc
@@ -23,7 +23,7 @@ void register_node_type_geo_group()
node_type_size(&ntype, 140, 60, 400);
ntype.labelfunc = node_group_label;
- node_type_group_update(&ntype, node_group_update);
+ ntype.group_update_func = node_group_update;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
index 038309785fb..278d7c4bd24 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
@@ -87,7 +87,7 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords)
MEdge &edge = edges[edge_index];
edge.v1 = v_from;
edge.v2 = v_to;
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
/* Write edge index into both loops that have it. */
int reverse_index = plConvexHullGetReversedLoopIndex(hull, i);
@@ -101,7 +101,7 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords)
MEdge &edge = edges[0];
edge.v1 = 0;
edge.v2 = 1;
- edge.flag |= ME_EDGEDRAW | ME_EDGERENDER | ME_LOOSEEDGE;
+ edge.flag |= ME_EDGEDRAW | ME_LOOSEEDGE;
edge_index++;
}
BLI_assert(edge_index == edges_num);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc
index 6eaa40bff03..a14661b4a50 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc
@@ -90,7 +90,7 @@ static Mesh *cdt_to_mesh(const meshintersect::CDT_result<double> &result)
for (const int i : IndexRange(result.edge.size())) {
edges[i].v1 = result.edge[i].first;
edges[i].v2 = result.edge[i].second;
- edges[i].flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edges[i].flag = ME_EDGEDRAW;
}
int i_loop = 0;
for (const int i : IndexRange(result.face.size())) {
@@ -155,7 +155,7 @@ void register_node_type_geo_curve_fill()
geo_node_type_base(&ntype, GEO_NODE_FILL_CURVE, "Fill Curve", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
node_type_storage(
&ntype, "NodeGeometryCurveFill", node_free_standard_storage, node_copy_standard_storage);
ntype.declare = file_ns::node_declare;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc
index 2b24b6cbf42..7a6fa799013 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc
@@ -121,8 +121,8 @@ void register_node_type_geo_curve_fillet()
node_type_storage(
&ntype, "NodeGeometryCurveFillet", node_free_standard_storage, node_copy_standard_storage);
ntype.declare = file_ns::node_declare;
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
ntype.geometry_node_execute = file_ns::node_geo_exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_handle_type_selection.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_handle_type_selection.cc
index 252f66c308f..9f0d40bb0d7 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_handle_type_selection.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_handle_type_selection.cc
@@ -138,7 +138,7 @@ void register_node_type_geo_curve_handle_type_selection()
&ntype, GEO_NODE_CURVE_HANDLE_TYPE_SELECTION, "Handle Type Selection", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
node_type_storage(&ntype,
"NodeGeometryCurveSelectHandles",
node_free_standard_storage,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_arc.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_arc.cc
index cc32c8f5efc..e0148730710 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_arc.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_arc.cc
@@ -359,8 +359,8 @@ void register_node_type_geo_curve_primitive_arc()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_CURVE_PRIMITIVE_ARC, "Arc", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
node_type_storage(&ntype,
"NodeGeometryCurvePrimitiveArc",
node_free_standard_storage,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_bezier_segment.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_bezier_segment.cc
index b407ac47dc9..59c17365261 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_bezier_segment.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_bezier_segment.cc
@@ -119,7 +119,7 @@ void register_node_type_geo_curve_primitive_bezier_segment()
static bNodeType ntype;
geo_node_type_base(
&ntype, GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT, "Bezier Segment", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
node_type_storage(&ntype,
"NodeGeometryCurvePrimitiveBezierSegment",
node_free_standard_storage,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc
index 35fdd6754cc..75f2116b237 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc
@@ -217,8 +217,8 @@ void register_node_type_geo_curve_primitive_circle()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_CURVE_PRIMITIVE_CIRCLE, "Curve Circle", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
node_type_storage(&ntype,
"NodeGeometryCurvePrimitiveCircle",
node_free_standard_storage,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc
index 6b402a67450..d4ce1923178 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc
@@ -119,8 +119,8 @@ void register_node_type_geo_curve_primitive_line()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_CURVE_PRIMITIVE_LINE, "Curve Line", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
node_type_storage(&ntype,
"NodeGeometryCurvePrimitiveLine",
node_free_standard_storage,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc
index 44c2a078cb6..d4e37a98372 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc
@@ -274,8 +274,8 @@ void register_node_type_geo_curve_primitive_quadrilateral()
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
- node_type_update(&ntype, file_ns::node_update);
- node_type_init(&ntype, file_ns::node_init);
+ ntype.updatefunc = file_ns::node_update;
+ ntype.initfunc = file_ns::node_init;
node_type_storage(&ntype,
"NodeGeometryCurvePrimitiveQuad",
node_free_standard_storage,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_resample.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_resample.cc
index 8b6a7064362..23a71af448d 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_resample.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_resample.cc
@@ -123,8 +123,8 @@ void register_node_type_geo_curve_resample()
ntype.draw_buttons = file_ns::node_layout;
node_type_storage(
&ntype, "NodeGeometryCurveResample", node_free_standard_storage, node_copy_standard_storage);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
ntype.geometry_node_execute = file_ns::node_geo_exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc
index 27e111822bf..ba7985f26bc 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc
@@ -1,6 +1,7 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_devirtualize_parameters.hh"
+#include "BLI_generic_array.hh"
#include "BLI_length_parameterize.hh"
#include "BKE_curves.hh"
@@ -8,6 +9,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "NOD_socket_search_link.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_curve_sample_cc {
@@ -16,9 +19,16 @@ NODE_STORAGE_FUNCS(NodeGeometryCurveSample)
static void node_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Geometry>(N_("Curve"))
+ b.add_input<decl::Geometry>(N_("Curves"))
.only_realized_data()
.supported_type(GEO_COMPONENT_TYPE_CURVE);
+
+ b.add_input<decl::Float>(N_("Value"), "Value_Float").hide_value().supports_field();
+ b.add_input<decl::Int>(N_("Value"), "Value_Int").hide_value().supports_field();
+ b.add_input<decl::Vector>(N_("Value"), "Value_Vector").hide_value().supports_field();
+ b.add_input<decl::Color>(N_("Value"), "Value_Color").hide_value().supports_field();
+ b.add_input<decl::Bool>(N_("Value"), "Value_Bool").hide_value().supports_field();
+
b.add_input<decl::Float>(N_("Factor"))
.min(0.0f)
.max(1.0f)
@@ -30,6 +40,16 @@ static void node_declare(NodeDeclarationBuilder &b)
.subtype(PROP_DISTANCE)
.supports_field()
.make_available([](bNode &node) { node_storage(node).mode = GEO_NODE_CURVE_SAMPLE_LENGTH; });
+ b.add_input<decl::Int>(N_("Curve Index")).supports_field().make_available([](bNode &node) {
+ node_storage(node).use_all_curves = false;
+ });
+
+ b.add_output<decl::Float>(N_("Value"), "Value_Float").dependent_field();
+ b.add_output<decl::Int>(N_("Value"), "Value_Int").dependent_field();
+ b.add_output<decl::Vector>(N_("Value"), "Value_Vector").dependent_field();
+ b.add_output<decl::Color>(N_("Value"), "Value_Color").dependent_field();
+ b.add_output<decl::Bool>(N_("Value"), "Value_Bool").dependent_field();
+
b.add_output<decl::Vector>(N_("Position")).dependent_field();
b.add_output<decl::Vector>(N_("Tangent")).dependent_field();
b.add_output<decl::Vector>(N_("Normal")).dependent_field();
@@ -37,13 +57,17 @@ static void node_declare(NodeDeclarationBuilder &b)
static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
+ uiItemR(layout, ptr, "data_type", 0, "", ICON_NONE);
uiItemR(layout, ptr, "mode", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "use_all_curves", 0, nullptr, ICON_NONE);
}
-static void node_type_init(bNodeTree * /*tree*/, bNode *node)
+static void node_init(bNodeTree * /*tree*/, bNode *node)
{
NodeGeometryCurveSample *data = MEM_cnew<NodeGeometryCurveSample>(__func__);
- data->mode = GEO_NODE_CURVE_SAMPLE_LENGTH;
+ data->mode = GEO_NODE_CURVE_SAMPLE_FACTOR;
+ data->use_all_curves = false;
+ data->data_type = CD_PROP_FLOAT;
node->storage = data;
}
@@ -51,16 +75,62 @@ static void node_update(bNodeTree *ntree, bNode *node)
{
const NodeGeometryCurveSample &storage = node_storage(*node);
const GeometryNodeCurveSampleMode mode = (GeometryNodeCurveSampleMode)storage.mode;
+ const eCustomDataType data_type = eCustomDataType(storage.data_type);
+
+ bNodeSocket *in_socket_float = static_cast<bNodeSocket *>(node->inputs.first)->next;
+ bNodeSocket *in_socket_int32 = in_socket_float->next;
+ bNodeSocket *in_socket_vector = in_socket_int32->next;
+ bNodeSocket *in_socket_color4f = in_socket_vector->next;
+ bNodeSocket *in_socket_bool = in_socket_color4f->next;
- bNodeSocket *factor = static_cast<bNodeSocket *>(node->inputs.first)->next;
+ bNodeSocket *factor = in_socket_bool->next;
bNodeSocket *length = factor->next;
+ bNodeSocket *curve_index = length->next;
nodeSetSocketAvailability(ntree, factor, mode == GEO_NODE_CURVE_SAMPLE_FACTOR);
nodeSetSocketAvailability(ntree, length, mode == GEO_NODE_CURVE_SAMPLE_LENGTH);
+ nodeSetSocketAvailability(ntree, curve_index, !storage.use_all_curves);
+
+ nodeSetSocketAvailability(ntree, in_socket_vector, data_type == CD_PROP_FLOAT3);
+ nodeSetSocketAvailability(ntree, in_socket_float, data_type == CD_PROP_FLOAT);
+ nodeSetSocketAvailability(ntree, in_socket_color4f, data_type == CD_PROP_COLOR);
+ nodeSetSocketAvailability(ntree, in_socket_bool, data_type == CD_PROP_BOOL);
+ nodeSetSocketAvailability(ntree, in_socket_int32, data_type == CD_PROP_INT32);
+
+ bNodeSocket *out_socket_float = static_cast<bNodeSocket *>(node->outputs.first);
+ bNodeSocket *out_socket_int32 = out_socket_float->next;
+ bNodeSocket *out_socket_vector = out_socket_int32->next;
+ bNodeSocket *out_socket_color4f = out_socket_vector->next;
+ bNodeSocket *out_socket_bool = out_socket_color4f->next;
+
+ nodeSetSocketAvailability(ntree, out_socket_vector, data_type == CD_PROP_FLOAT3);
+ nodeSetSocketAvailability(ntree, out_socket_float, data_type == CD_PROP_FLOAT);
+ nodeSetSocketAvailability(ntree, out_socket_color4f, data_type == CD_PROP_COLOR);
+ nodeSetSocketAvailability(ntree, out_socket_bool, data_type == CD_PROP_BOOL);
+ nodeSetSocketAvailability(ntree, out_socket_int32, data_type == CD_PROP_INT32);
+}
+
+static void node_gather_link_searches(GatherLinkSearchOpParams &params)
+{
+ const NodeDeclaration &declaration = *params.node_type().fixed_declaration;
+ search_link_ops_for_declarations(params, declaration.inputs().take_front(4));
+ search_link_ops_for_declarations(params, declaration.outputs().take_front(3));
+
+ const std::optional<eCustomDataType> type = node_data_type_to_custom_data_type(
+ eNodeSocketDatatype(params.other_socket().type));
+ if (type && *type != CD_PROP_STRING) {
+ /* The input and output sockets have the same name. */
+ params.add_item(IFACE_("Value"), [type](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeSampleCurve");
+ node_storage(node).data_type = *type;
+ params.update_and_connect_available_socket(node, "Value");
+ });
+ }
}
static void sample_indices_and_lengths(const Span<float> accumulated_lengths,
const Span<float> sample_lengths,
+ const GeometryNodeCurveSampleMode length_mode,
const IndexMask mask,
MutableSpan<int> r_segment_indices,
MutableSpan<float> r_length_in_segment)
@@ -70,10 +140,13 @@ static void sample_indices_and_lengths(const Span<float> accumulated_lengths,
mask.to_best_mask_type([&](const auto mask) {
for (const int64_t i : mask) {
+ const float sample_length = length_mode == GEO_NODE_CURVE_SAMPLE_FACTOR ?
+ sample_lengths[i] * total_length :
+ sample_lengths[i];
int segment_i;
float factor_in_segment;
length_parameterize::sample_at_length(accumulated_lengths,
- std::clamp(sample_lengths[i], 0.0f, total_length),
+ std::clamp(sample_length, 0.0f, total_length),
segment_i,
factor_in_segment,
&hint);
@@ -89,6 +162,7 @@ static void sample_indices_and_lengths(const Span<float> accumulated_lengths,
static void sample_indices_and_factors_to_compressed(const Span<float> accumulated_lengths,
const Span<float> sample_lengths,
+ const GeometryNodeCurveSampleMode length_mode,
const IndexMask mask,
MutableSpan<int> r_segment_indices,
MutableSpan<float> r_factor_in_segment)
@@ -96,16 +170,32 @@ static void sample_indices_and_factors_to_compressed(const Span<float> accumulat
const float total_length = accumulated_lengths.last();
length_parameterize::SampleSegmentHint hint;
- mask.to_best_mask_type([&](const auto mask) {
- for (const int64_t i : IndexRange(mask.size())) {
- const float length = sample_lengths[mask[i]];
- length_parameterize::sample_at_length(accumulated_lengths,
- std::clamp(length, 0.0f, total_length),
- r_segment_indices[i],
- r_factor_in_segment[i],
- &hint);
- }
- });
+ switch (length_mode) {
+ case GEO_NODE_CURVE_SAMPLE_FACTOR:
+ mask.to_best_mask_type([&](const auto mask) {
+ for (const int64_t i : IndexRange(mask.size())) {
+ const float length = sample_lengths[mask[i]] * total_length;
+ length_parameterize::sample_at_length(accumulated_lengths,
+ std::clamp(length, 0.0f, total_length),
+ r_segment_indices[i],
+ r_factor_in_segment[i],
+ &hint);
+ }
+ });
+ break;
+ case GEO_NODE_CURVE_SAMPLE_LENGTH:
+ mask.to_best_mask_type([&](const auto mask) {
+ for (const int64_t i : IndexRange(mask.size())) {
+ const float length = sample_lengths[mask[i]];
+ length_parameterize::sample_at_length(accumulated_lengths,
+ std::clamp(length, 0.0f, total_length),
+ r_segment_indices[i],
+ r_factor_in_segment[i],
+ &hint);
+ }
+ });
+ break;
+ }
}
/**
@@ -115,10 +205,12 @@ static void sample_indices_and_factors_to_compressed(const Span<float> accumulat
class SampleFloatSegmentsFunction : public fn::MultiFunction {
private:
Array<float> accumulated_lengths_;
+ GeometryNodeCurveSampleMode length_mode_;
public:
- SampleFloatSegmentsFunction(Array<float> accumulated_lengths)
- : accumulated_lengths_(std::move(accumulated_lengths))
+ SampleFloatSegmentsFunction(Array<float> accumulated_lengths,
+ const GeometryNodeCurveSampleMode length_mode)
+ : accumulated_lengths_(std::move(accumulated_lengths)), length_mode_(length_mode)
{
static fn::MFSignature signature = create_signature();
this->set_signature(&signature);
@@ -141,7 +233,8 @@ class SampleFloatSegmentsFunction : public fn::MultiFunction {
MutableSpan<float> lengths_in_segments = params.uninitialized_single_output<float>(
2, "Length in Curve");
- sample_indices_and_lengths(accumulated_lengths_, lengths, mask, indices, lengths_in_segments);
+ sample_indices_and_lengths(
+ accumulated_lengths_, lengths, length_mode_, mask, indices, lengths_in_segments);
}
};
@@ -153,15 +246,27 @@ class SampleCurveFunction : public fn::MultiFunction {
* that the curve is not freed before the function can execute.
*/
GeometrySet geometry_set_;
+ GField src_field_;
+ GeometryNodeCurveSampleMode length_mode_;
+
+ fn::MFSignature signature_;
+
+ std::optional<bke::CurvesFieldContext> source_context_;
+ std::unique_ptr<FieldEvaluator> source_evaluator_;
+ const GVArray *source_data_;
public:
- SampleCurveFunction(GeometrySet geometry_set) : geometry_set_(std::move(geometry_set))
+ SampleCurveFunction(GeometrySet geometry_set,
+ const GeometryNodeCurveSampleMode length_mode,
+ const GField &src_field)
+ : geometry_set_(std::move(geometry_set)), src_field_(src_field), length_mode_(length_mode)
{
- static fn::MFSignature signature = create_signature();
- this->set_signature(&signature);
+ signature_ = create_signature();
+ this->set_signature(&signature_);
+ this->evaluate_source();
}
- static fn::MFSignature create_signature()
+ fn::MFSignature create_signature()
{
blender::fn::MFSignatureBuilder signature{"Sample Curve"};
signature.single_input<int>("Curve Index");
@@ -169,6 +274,7 @@ class SampleCurveFunction : public fn::MultiFunction {
signature.single_output<float3>("Position");
signature.single_output<float3>("Tangent");
signature.single_output<float3>("Normal");
+ signature.single_output("Value", src_field_.cpp_type());
return signature.build();
}
@@ -180,6 +286,7 @@ class SampleCurveFunction : public fn::MultiFunction {
3, "Tangent");
MutableSpan<float3> sampled_normals = params.uninitialized_single_output_if_required<float3>(
4, "Normal");
+ GMutableSpan sampled_values = params.uninitialized_single_output_if_required(5, "Value");
auto return_default = [&]() {
if (!sampled_positions.is_empty()) {
@@ -218,18 +325,40 @@ class SampleCurveFunction : public fn::MultiFunction {
Array<int> indices;
Array<float> factors;
+ GArray<> src_original_values(source_data_->type());
+ GArray<> src_evaluated_values(source_data_->type());
+
+ auto fill_invalid = [&](const IndexMask mask) {
+ if (!sampled_positions.is_empty()) {
+ sampled_positions.fill_indices(mask, float3(0));
+ }
+ if (!sampled_tangents.is_empty()) {
+ sampled_tangents.fill_indices(mask, float3(0));
+ }
+ if (!sampled_normals.is_empty()) {
+ sampled_normals.fill_indices(mask, float3(0));
+ }
+ if (!sampled_values.is_empty()) {
+ attribute_math::convert_to_static_type(source_data_->type(), [&](auto dummy) {
+ using T = decltype(dummy);
+ sampled_values.typed<T>().fill_indices(mask, {});
+ });
+ }
+ };
auto sample_curve = [&](const int curve_i, const IndexMask mask) {
+ const Span<float> accumulated_lengths = curves.evaluated_lengths_for_curve(curve_i,
+ cyclic[curve_i]);
+ if (accumulated_lengths.is_empty()) {
+ fill_invalid(mask);
+ return;
+ }
/* Store the sampled indices and factors in arrays the size of the mask.
* Then, during interpolation, move the results back to the masked indices. */
indices.reinitialize(mask.size());
factors.reinitialize(mask.size());
sample_indices_and_factors_to_compressed(
- curves.evaluated_lengths_for_curve(curve_i, cyclic[curve_i]),
- lengths,
- mask,
- indices,
- factors);
+ accumulated_lengths, lengths, length_mode_, mask, indices, factors);
const IndexRange evaluated_points = curves.evaluated_points_for_curve(curve_i);
if (!sampled_positions.is_empty()) {
@@ -254,54 +383,67 @@ class SampleCurveFunction : public fn::MultiFunction {
sampled_normals[i] = math::normalize(sampled_normals[i]);
}
}
+ if (!sampled_values.is_empty()) {
+ const IndexRange points = curves.points_for_curve(curve_i);
+ src_original_values.reinitialize(points.size());
+ source_data_->materialize_compressed_to_uninitialized(points, src_original_values.data());
+ src_evaluated_values.reinitialize(curves.evaluated_points_for_curve(curve_i).size());
+ curves.interpolate_to_evaluated(curve_i, src_original_values, src_evaluated_values);
+ attribute_math::convert_to_static_type(source_data_->type(), [&](auto dummy) {
+ using T = decltype(dummy);
+ const Span<T> src_evaluated_values_typed = src_evaluated_values.as_span().typed<T>();
+ MutableSpan<T> sampled_values_typed = sampled_values.typed<T>();
+ length_parameterize::interpolate_to_masked<T>(
+ src_evaluated_values_typed, indices, factors, mask, sampled_values_typed);
+ });
+ }
};
- if (curve_indices.is_single()) {
- sample_curve(curve_indices.get_internal_single(), mask);
+ if (const std::optional<int> curve_i = curve_indices.get_if_single()) {
+ if (curves.curves_range().contains(*curve_i)) {
+ sample_curve(*curve_i, mask);
+ }
+ else {
+ fill_invalid(mask);
+ }
}
else {
+ Vector<int64_t> invalid_indices;
MultiValueMap<int, int64_t> indices_per_curve;
devirtualize_varray(curve_indices, [&](const auto curve_indices) {
for (const int64_t i : mask) {
- indices_per_curve.add(curve_indices[i], i);
+ const int curve_i = curve_indices[i];
+ if (curves.curves_range().contains(curve_i)) {
+ indices_per_curve.add(curve_i, i);
+ }
+ else {
+ invalid_indices.append(i);
+ }
}
});
for (const int curve_i : indices_per_curve.keys()) {
sample_curve(curve_i, IndexMask(indices_per_curve.lookup(curve_i)));
}
+ fill_invalid(IndexMask(invalid_indices));
}
}
-};
-/**
- * Pre-process the lengths or factors used for the sampling, turning factors into lengths, and
- * clamping between zero and the total length of the curves. Do this as a separate operation in the
- * field tree to make the sampling simpler, and to let the evaluator optimize better.
- *
- * \todo Use a mutable single input instead when they are supported.
- */
-static Field<float> get_length_input_field(GeoNodeExecParams params,
- const GeometryNodeCurveSampleMode mode,
- const float curves_total_length)
-{
- if (mode == GEO_NODE_CURVE_SAMPLE_LENGTH) {
- return params.extract_input<Field<float>>("Length");
+ private:
+ void evaluate_source()
+ {
+ const Curves &curves_id = *geometry_set_.get_curves_for_read();
+ const bke::CurvesGeometry &curves = bke::CurvesGeometry::wrap(curves_id.geometry);
+ source_context_.emplace(bke::CurvesFieldContext{curves, ATTR_DOMAIN_POINT});
+ source_evaluator_ = std::make_unique<FieldEvaluator>(*source_context_, curves.points_num());
+ source_evaluator_->add(src_field_);
+ source_evaluator_->evaluate();
+ source_data_ = &source_evaluator_->get_evaluated(0);
}
-
- /* Convert the factor to a length. */
- Field<float> factor_field = params.get_input<Field<float>>("Factor");
- auto clamp_fn = std::make_unique<fn::CustomMF_SI_SO<float, float>>(
- __func__,
- [curves_total_length](float factor) { return factor * curves_total_length; },
- fn::CustomMF_presets::AllSpanOrSingle());
-
- return Field<float>(FieldOperation::Create(std::move(clamp_fn), {std::move(factor_field)}), 0);
-}
+};
static Array<float> curve_accumulated_lengths(const bke::CurvesGeometry &curves)
{
- curves.ensure_evaluated_lengths();
Array<float> curve_lengths(curves.curves_num());
const VArray<bool> cyclic = curves.cyclic();
@@ -313,9 +455,56 @@ static Array<float> curve_accumulated_lengths(const bke::CurvesGeometry &curves)
return curve_lengths;
}
+static GField get_input_attribute_field(GeoNodeExecParams &params, const eCustomDataType data_type)
+{
+ switch (data_type) {
+ case CD_PROP_FLOAT:
+ return params.extract_input<Field<float>>("Value_Float");
+ case CD_PROP_FLOAT3:
+ return params.extract_input<Field<float3>>("Value_Vector");
+ case CD_PROP_COLOR:
+ return params.extract_input<Field<ColorGeometry4f>>("Value_Color");
+ case CD_PROP_BOOL:
+ return params.extract_input<Field<bool>>("Value_Bool");
+ case CD_PROP_INT32:
+ return params.extract_input<Field<int>>("Value_Int");
+ default:
+ BLI_assert_unreachable();
+ }
+ return {};
+}
+
+static void output_attribute_field(GeoNodeExecParams &params, GField field)
+{
+ switch (bke::cpp_type_to_custom_data_type(field.cpp_type())) {
+ case CD_PROP_FLOAT: {
+ params.set_output("Value_Float", Field<float>(field));
+ break;
+ }
+ case CD_PROP_FLOAT3: {
+ params.set_output("Value_Vector", Field<float3>(field));
+ break;
+ }
+ case CD_PROP_COLOR: {
+ params.set_output("Value_Color", Field<ColorGeometry4f>(field));
+ break;
+ }
+ case CD_PROP_BOOL: {
+ params.set_output("Value_Bool", Field<bool>(field));
+ break;
+ }
+ case CD_PROP_INT32: {
+ params.set_output("Value_Int", Field<int>(field));
+ break;
+ }
+ default:
+ break;
+ }
+}
+
static void node_geo_exec(GeoNodeExecParams params)
{
- GeometrySet geometry_set = params.extract_input<GeometrySet>("Curve");
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Curves");
if (!geometry_set.has_curves()) {
params.set_default_remaining_outputs();
return;
@@ -328,18 +517,18 @@ static void node_geo_exec(GeoNodeExecParams params)
return;
}
- Array<float> curve_lengths = curve_accumulated_lengths(curves);
- const float total_length = curve_lengths.last();
- if (total_length == 0.0f) {
- params.set_default_remaining_outputs();
- return;
- }
+ curves.ensure_evaluated_lengths();
const NodeGeometryCurveSample &storage = node_storage(params.node());
const GeometryNodeCurveSampleMode mode = (GeometryNodeCurveSampleMode)storage.mode;
- Field<float> length_field = get_length_input_field(params, mode, total_length);
+ const eCustomDataType data_type = eCustomDataType(storage.data_type);
- auto sample_fn = std::make_unique<SampleCurveFunction>(std::move(geometry_set));
+ Field<float> length_field = params.extract_input<Field<float>>(
+ mode == GEO_NODE_CURVE_SAMPLE_FACTOR ? "Factor" : "Length");
+ GField src_values_field = get_input_attribute_field(params, data_type);
+
+ auto sample_fn = std::make_unique<SampleCurveFunction>(
+ std::move(geometry_set), mode, std::move(src_values_field));
std::shared_ptr<FieldOperation> sample_op;
if (curves.curves_num() == 1) {
@@ -347,15 +536,26 @@ static void node_geo_exec(GeoNodeExecParams params)
{fn::make_constant_field<int>(0), std::move(length_field)});
}
else {
- auto index_fn = std::make_unique<SampleFloatSegmentsFunction>(std::move(curve_lengths));
- auto index_op = FieldOperation::Create(std::move(index_fn), {std::move(length_field)});
- sample_op = FieldOperation::Create(std::move(sample_fn),
- {Field<int>(index_op, 0), Field<float>(index_op, 1)});
+ Field<int> curve_index;
+ Field<float> length_in_curve;
+ if (storage.use_all_curves) {
+ auto index_fn = std::make_unique<SampleFloatSegmentsFunction>(
+ curve_accumulated_lengths(curves), mode);
+ auto index_op = FieldOperation::Create(std::move(index_fn), {std::move(length_field)});
+ curve_index = Field<int>(index_op, 0);
+ length_in_curve = Field<float>(index_op, 1);
+ }
+ else {
+ curve_index = params.extract_input<Field<int>>("Curve Index");
+ length_in_curve = std::move(length_field);
+ }
+ sample_op = FieldOperation::Create(std::move(sample_fn), {curve_index, length_in_curve});
}
params.set_output("Position", Field<float3>(sample_op, 0));
params.set_output("Tangent", Field<float3>(sample_op, 1));
params.set_output("Normal", Field<float3>(sample_op, 2));
+ output_attribute_field(params, GField(sample_op, 3));
}
} // namespace blender::nodes::node_geo_curve_sample_cc
@@ -369,11 +569,11 @@ void register_node_type_geo_curve_sample()
geo_node_type_base(&ntype, GEO_NODE_SAMPLE_CURVE, "Sample Curve", NODE_CLASS_GEOMETRY);
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.declare = file_ns::node_declare;
- node_type_init(&ntype, file_ns::node_type_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
node_type_storage(
&ntype, "NodeGeometryCurveSample", node_free_standard_storage, node_copy_standard_storage);
ntype.draw_buttons = file_ns::node_layout;
-
+ ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc
index d37af6e5fe8..46377329fb4 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc
@@ -120,7 +120,7 @@ void register_node_type_geo_curve_set_handle_type()
&ntype, GEO_NODE_CURVE_SET_HANDLE_TYPE, "Set Handle Type", NODE_CLASS_GEOMETRY);
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
node_type_storage(&ntype,
"NodeGeometryCurveSetHandles",
node_free_standard_storage,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_spline_type.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_spline_type.cc
index 9ac6516ee7b..4b8251aadd3 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_spline_type.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_spline_type.cc
@@ -87,7 +87,7 @@ void register_node_type_geo_curve_spline_type()
geo_node_type_base(&ntype, GEO_NODE_CURVE_SPLINE_TYPE, "Set Spline Type", NODE_CLASS_GEOMETRY);
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
node_type_storage(&ntype,
"NodeGeometryCurveSplineType",
node_free_standard_storage,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc
index e9eaa00b02d..268c927f782 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc
@@ -216,7 +216,7 @@ void register_node_type_geo_curve_to_points()
ntype.draw_buttons = file_ns::node_layout;
node_type_storage(
&ntype, "NodeGeometryCurveToPoints", node_free_standard_storage, node_copy_standard_storage);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc
index 15c89d78276..3ec71877b7c 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc
@@ -202,8 +202,8 @@ void register_node_type_geo_curve_trim()
ntype.declare = file_ns::node_declare;
node_type_storage(
&ntype, "NodeGeometryCurveTrim", node_free_standard_storage, node_copy_standard_storage);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
index 0932624bdc3..dabd2a1a9f2 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
@@ -310,7 +310,8 @@ static void node_geo_exec(GeoNodeExecParams params)
ATTR_DOMAIN_CORNER);
const VArraySpan<float3> rest_positions = mesh_attributes_eval.lookup<float3>(rest_position_name,
ATTR_DOMAIN_POINT);
- const Span<float2> surface_uv_coords = curves.surface_uv_coords();
+ const VArraySpan<float2> surface_uv_coords = curves.attributes().lookup_or_default(
+ "surface_uv_coordinate", ATTR_DOMAIN_CURVE, float2(0));
const Span<MLoopTri> looptris_orig = surface_mesh_orig->looptris();
const Span<MLoopTri> looptris_eval = surface_mesh_eval->looptris();
@@ -379,7 +380,8 @@ static void node_geo_exec(GeoNodeExecParams params)
invalid_uv_count);
/* Then also deform edit curve information for use in sculpt mode. */
const CurvesGeometry &curves_orig = CurvesGeometry::wrap(edit_hints->curves_id_orig.geometry);
- const Span<float2> surface_uv_coords_orig = curves_orig.surface_uv_coords();
+ const VArraySpan<float2> surface_uv_coords_orig = curves_orig.attributes().lookup_or_default(
+ "surface_uv_coordinate", ATTR_DOMAIN_CURVE, float2(0));
if (!surface_uv_coords_orig.is_empty()) {
deform_curves(curves_orig,
*surface_mesh_orig,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc b/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
index 3e48a9fd923..8ed97f2019f 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
@@ -1202,7 +1202,7 @@ void register_node_type_geo_delete_geometry()
node_free_standard_storage,
node_copy_standard_storage);
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc
index 95173bd23a5..f2e66e03d26 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc
@@ -278,8 +278,8 @@ void register_node_type_geo_distribute_points_in_volume()
"NodeGeometryDistributePointsInVolume",
node_free_standard_storage,
node_copy_standard_storage);
- node_type_init(&ntype, blender::nodes::node_distribute_points_in_volume_init);
- node_type_update(&ntype, blender::nodes::node_distribute_points_in_volume_update);
+ ntype.initfunc = blender::nodes::node_distribute_points_in_volume_init;
+ ntype.updatefunc = blender::nodes::node_distribute_points_in_volume_update;
node_type_size(&ntype, 170, 100, 320);
ntype.declare = blender::nodes::geo_node_distribute_points_in_volume_declare;
ntype.geometry_node_execute = blender::nodes::geo_node_distribute_points_in_volume_exec;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
index c2cc70296ed..7c9501608a3 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
@@ -563,7 +563,7 @@ void register_node_type_geo_distribute_points_on_faces()
GEO_NODE_DISTRIBUTE_POINTS_ON_FACES,
"Distribute Points on Faces",
NODE_CLASS_GEOMETRY);
- node_type_update(&ntype, file_ns::node_point_distribute_points_on_faces_update);
+ ntype.updatefunc = file_ns::node_point_distribute_points_on_faces_update;
node_type_size(&ntype, 170, 100, 320);
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc b/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc
index 486f900aca5..f048ec11f77 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc
@@ -1149,7 +1149,7 @@ void register_node_type_geo_duplicate_elements()
node_free_standard_storage,
node_copy_standard_storage);
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
ntype.draw_buttons = file_ns::node_layout;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.declare = file_ns::node_declare;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
index 151ba3e59cc..0062abba909 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
@@ -154,7 +154,7 @@ static MEdge new_edge(const int v1, const int v2)
MEdge edge;
edge.v1 = v1;
edge.v2 = v2;
- edge.flag = (ME_EDGEDRAW | ME_EDGERENDER);
+ edge.flag = ME_EDGEDRAW;
return edge;
}
@@ -1380,8 +1380,8 @@ void register_node_type_geo_extrude_mesh()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_EXTRUDE_MESH, "Extrude Mesh", NODE_CLASS_GEOMETRY);
ntype.declare = file_ns::node_declare;
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
ntype.geometry_node_execute = file_ns::node_geo_exec;
node_type_storage(
&ntype, "NodeGeometryExtrudeMesh", node_free_standard_storage, node_copy_standard_storage);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
index f39337d3fc3..0d339620047 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
@@ -402,7 +402,7 @@ void register_node_type_geo_image_texture()
geo_node_type_base(&ntype, GEO_NODE_IMAGE_TEXTURE, "Image Texture", NODE_CLASS_TEXTURE);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_layout;
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
node_type_storage(
&ntype, "NodeGeometryImageTexture", node_free_standard_storage, node_copy_standard_storage);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_named_attribute.cc b/source/blender/nodes/geometry/nodes/node_geo_input_named_attribute.cc
index 1063a022e9d..9d1f90ba0f3 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_named_attribute.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_named_attribute.cc
@@ -126,7 +126,7 @@ void register_node_type_geo_input_named_attribute()
ntype.draw_buttons = file_ns::node_layout;
ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
ntype.updatefunc = file_ns::node_update;
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
node_type_storage(&ntype,
"NodeGeometryInputNamedAttribute",
node_free_standard_storage,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc b/source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc
index ce8b078f195..8ab8c4afaa9 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc
@@ -132,7 +132,7 @@ void register_node_type_geo_merge_by_distance()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_MERGE_BY_DISTANCE, "Merge by Distance", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
node_type_storage(&ntype,
"NodeGeometryMergeByDistance",
node_free_standard_storage,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
index 31a3e967905..14f38efbd42 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
@@ -127,7 +127,7 @@ static Mesh *create_circle_mesh(const float radius,
/* Create outer edges. */
const short edge_flag = (fill_type == GEO_NODE_MESH_CIRCLE_FILL_NONE) ?
ME_LOOSEEDGE :
- (ME_EDGEDRAW | ME_EDGERENDER); /* NGON or TRIANGLE_FAN */
+ ME_EDGEDRAW; /* NGON or TRIANGLE_FAN */
for (const int i : IndexRange(verts_num)) {
MEdge &edge = edges[i];
edge.v1 = i;
@@ -141,7 +141,7 @@ static Mesh *create_circle_mesh(const float radius,
MEdge &edge = edges[verts_num + i];
edge.v1 = verts_num;
edge.v2 = i;
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
}
@@ -205,7 +205,7 @@ void register_node_type_geo_mesh_primitive_circle()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CIRCLE, "Mesh Circle", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
node_type_storage(
&ntype, "NodeGeometryMeshCircle", node_free_standard_storage, node_copy_standard_storage);
ntype.geometry_node_execute = file_ns::node_geo_exec;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
index 4a9264b8464..dca91d2dc61 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
@@ -329,7 +329,7 @@ static void calculate_cone_edges(const MutableSpan<MEdge> &edges, const ConeConf
MEdge &edge = edges[edge_index++];
edge.v1 = config.first_vert;
edge.v2 = config.first_ring_verts_start + i;
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
}
@@ -342,7 +342,7 @@ static void calculate_cone_edges(const MutableSpan<MEdge> &edges, const ConeConf
MEdge &edge = edges[edge_index++];
edge.v1 = this_ring_vert_start + j;
edge.v2 = this_ring_vert_start + ((j + 1) % config.circle_segments);
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
if (i == config.tot_edge_rings - 1) {
/* There is one fewer ring of connecting edges. */
@@ -353,7 +353,7 @@ static void calculate_cone_edges(const MutableSpan<MEdge> &edges, const ConeConf
MEdge &edge = edges[edge_index++];
edge.v1 = this_ring_vert_start + j;
edge.v2 = next_ring_vert_start + j;
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
}
@@ -363,7 +363,7 @@ static void calculate_cone_edges(const MutableSpan<MEdge> &edges, const ConeConf
MEdge &edge = edges[edge_index++];
edge.v1 = config.last_ring_verts_start + i;
edge.v2 = config.last_vert;
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
}
}
@@ -854,8 +854,8 @@ void register_node_type_geo_mesh_primitive_cone()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CONE, "Cone", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
node_type_storage(
&ntype, "NodeGeometryMeshCone", node_free_standard_storage, node_copy_standard_storage);
ntype.geometry_node_execute = file_ns::node_geo_exec;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
index f192b385b1b..b02b1fbae27 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
@@ -154,8 +154,8 @@ void register_node_type_geo_mesh_primitive_cylinder()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CYLINDER, "Cylinder", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
node_type_storage(
&ntype, "NodeGeometryMeshCylinder", node_free_standard_storage, node_copy_standard_storage);
ntype.declare = file_ns::node_declare;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc
index 6f0b8283b72..e8ee057ee5c 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc
@@ -76,8 +76,7 @@ Mesh *create_grid_mesh(const int verts_x,
const int y_edges_start = 0;
const int x_edges_start = verts_x * edges_y;
- const short edge_flag = (edges_x == 0 || edges_y == 0) ? ME_LOOSEEDGE :
- ME_EDGEDRAW | ME_EDGERENDER;
+ const short edge_flag = (edges_x == 0 || edges_y == 0) ? ME_LOOSEEDGE : ME_EDGEDRAW;
/* Build the horizontal edges in the X direction. */
threading::parallel_for(IndexRange(verts_x), 512, [&](IndexRange x_range) {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
index 7faa7e23274..51a4f36507e 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
@@ -214,8 +214,8 @@ void register_node_type_geo_mesh_primitive_line()
geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_LINE, "Mesh Line", NODE_CLASS_GEOMETRY);
ntype.declare = file_ns::node_declare;
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
node_type_storage(
&ntype, "NodeGeometryMeshLine", node_free_standard_storage, node_copy_standard_storage);
ntype.geometry_node_execute = file_ns::node_geo_exec;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
index 4b43693f0f6..cfa1c477b28 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
@@ -116,7 +116,7 @@ BLI_NOINLINE static void calculate_sphere_edge_indices(MutableSpan<MEdge> edges,
MEdge &edge = edges[edge_index++];
edge.v1 = 0;
edge.v2 = first_vert_ring_index_start + segment;
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
int ring_vert_index_start = 1;
@@ -128,7 +128,7 @@ BLI_NOINLINE static void calculate_sphere_edge_indices(MutableSpan<MEdge> edges,
MEdge &edge = edges[edge_index++];
edge.v1 = ring_vert_index_start + segment;
edge.v2 = ring_vert_index_start + ((segment + 1) % segments);
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
/* Add the edges connecting to the next ring. */
@@ -137,7 +137,7 @@ BLI_NOINLINE static void calculate_sphere_edge_indices(MutableSpan<MEdge> edges,
MEdge &edge = edges[edge_index++];
edge.v1 = ring_vert_index_start + segment;
edge.v2 = next_ring_vert_index_start + segment;
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
}
ring_vert_index_start += segments;
@@ -150,7 +150,7 @@ BLI_NOINLINE static void calculate_sphere_edge_indices(MutableSpan<MEdge> edges,
MEdge &edge = edges[edge_index++];
edge.v1 = last_vert_index;
edge.v2 = last_vert_ring_start + segment;
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
index d97a0e72060..d47e0c0f101 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
@@ -163,7 +163,7 @@ void register_node_type_geo_mesh_to_points()
geo_node_type_base(&ntype, GEO_NODE_MESH_TO_POINTS, "Mesh to Points", NODE_CLASS_GEOMETRY);
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
ntype.draw_buttons = file_ns::node_layout;
node_type_storage(
&ntype, "NodeGeometryMeshToPoints", node_free_standard_storage, node_copy_standard_storage);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_volume.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_volume.cc
index 8885903f828..cf4d058cd31 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_volume.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_volume.cc
@@ -174,8 +174,8 @@ void register_node_type_geo_mesh_to_volume()
geo_node_type_base(&ntype, GEO_NODE_MESH_TO_VOLUME, "Mesh to Volume", NODE_CLASS_GEOMETRY);
ntype.declare = file_ns::node_declare;
node_type_size(&ntype, 200, 120, 700);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
node_type_storage(
diff --git a/source/blender/nodes/geometry/nodes/node_geo_object_info.cc b/source/blender/nodes/geometry/nodes/node_geo_object_info.cc
index bf064c6fcbe..f1a9987e721 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_object_info.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_object_info.cc
@@ -45,8 +45,8 @@ static void node_geo_exec(GeoNodeExecParams params)
return;
}
- const float4x4 &object_matrix = object->obmat;
- const float4x4 transform = float4x4(self_object->imat) * object_matrix;
+ const float4x4 &object_matrix = object->object_to_world;
+ const float4x4 transform = float4x4(self_object->world_to_object) * object_matrix;
if (transform_space_relative) {
params.set_output("Location", transform.translation());
@@ -106,7 +106,7 @@ void register_node_type_geo_object_info()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_OBJECT_INFO, "Object Info", NODE_CLASS_INPUT);
- node_type_init(&ntype, file_ns::node_node_init);
+ ntype.initfunc = file_ns::node_node_init;
node_type_storage(
&ntype, "NodeGeometryObjectInfo", node_free_standard_storage, node_copy_standard_storage);
ntype.geometry_node_execute = file_ns::node_geo_exec;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc
index 45f6820f2e5..d0b7f6a455f 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc
@@ -258,8 +258,8 @@ void register_node_type_geo_points_to_volume()
node_free_standard_storage,
node_copy_standard_storage);
node_type_size(&ntype, 170, 120, 700);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_proximity.cc b/source/blender/nodes/geometry/nodes/node_geo_proximity.cc
index 21f4449baee..92a409f9db6 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_proximity.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_proximity.cc
@@ -228,7 +228,7 @@ void register_node_type_geo_proximity()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_PROXIMITY, "Geometry Proximity", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::geo_proximity_init);
+ ntype.initfunc = file_ns::geo_proximity_init;
node_type_storage(
&ntype, "NodeGeometryProximity", node_free_standard_storage, node_copy_standard_storage);
ntype.declare = file_ns::node_declare;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_raycast.cc b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
index d248bc539b1..b3dbc9ee866 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
@@ -435,8 +435,8 @@ void register_node_type_geo_raycast()
geo_node_type_base(&ntype, GEO_NODE_RAYCAST, "Raycast", NODE_CLASS_GEOMETRY);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
node_type_storage(
&ntype, "NodeGeometryRaycast", node_free_standard_storage, node_copy_standard_storage);
ntype.declare = file_ns::node_declare;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_sample_index.cc b/source/blender/nodes/geometry/nodes/node_geo_sample_index.cc
index 4d2db059798..22c18504985 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_sample_index.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_sample_index.cc
@@ -325,8 +325,8 @@ void register_node_type_geo_sample_index()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_SAMPLE_INDEX, "Sample Index", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
ntype.declare = file_ns::node_declare;
node_type_storage(
&ntype, "NodeGeometrySampleIndex", node_free_standard_storage, node_copy_standard_storage);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc
index 8c5dad3a1c5..7028b013dc6 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc
@@ -334,7 +334,7 @@ void register_node_type_geo_sample_nearest()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_SAMPLE_NEAREST, "Sample Nearest", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc
index 95bf7199d63..503f6264191 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc
@@ -267,8 +267,8 @@ void register_node_type_geo_sample_nearest_surface()
geo_node_type_base(
&ntype, GEO_NODE_SAMPLE_NEAREST_SURFACE, "Sample Nearest Surface", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
ntype.geometry_node_execute = file_ns::node_geo_exec;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc
index 2e8446ba559..0a6dd569395 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc
@@ -284,8 +284,8 @@ void register_node_type_geo_sample_uv_surface()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_SAMPLE_UV_SURFACE, "Sample UV Surface", NODE_CLASS_GEOMETRY);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_separate_geometry.cc b/source/blender/nodes/geometry/nodes/node_geo_separate_geometry.cc
index 44d12466d9e..d4da5dda647 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_separate_geometry.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_separate_geometry.cc
@@ -87,7 +87,7 @@ void register_node_type_geo_separate_geometry()
node_free_standard_storage,
node_copy_standard_storage);
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc b/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc
index c143203337a..48be899bec9 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc
@@ -174,7 +174,7 @@ void register_node_type_geo_set_curve_handles()
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.declare = file_ns::node_declare;
ntype.minwidth = 100.0f;
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
node_type_storage(&ntype,
"NodeGeometrySetCurveHandlePositions",
node_free_standard_storage,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_curve_normal.cc b/source/blender/nodes/geometry/nodes/node_geo_set_curve_normal.cc
index e2169966f5a..287c5920134 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_curve_normal.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_curve_normal.cc
@@ -66,7 +66,7 @@ void register_node_type_geo_set_curve_normal()
geo_node_type_base(&ntype, GEO_NODE_SET_CURVE_NORMAL, "Set Curve Normal", NODE_CLASS_GEOMETRY);
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
ntype.draw_buttons = file_ns::node_layout;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc b/source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc
index 3c85fd459e1..b71dba98daa 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc
@@ -192,7 +192,7 @@ void register_node_type_geo_store_named_attribute()
node_free_standard_storage,
node_copy_standard_storage);
node_type_size(&ntype, 140, 100, 700);
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
ntype.updatefunc = file_ns::node_update;
ntype.declare = file_ns::node_declare;
ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc b/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc
index 769a63f58cf..405c2761711 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc
@@ -405,8 +405,8 @@ void register_node_type_geo_string_to_curves()
geo_node_type_base(&ntype, GEO_NODE_STRING_TO_CURVES, "String to Curves", NODE_CLASS_GEOMETRY);
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
node_type_size(&ntype, 190, 120, 700);
node_type_storage(&ntype,
"NodeGeometryStringToCurves",
diff --git a/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
index 2e6ad02bfd5..7b4608d32a5 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
@@ -191,7 +191,7 @@ void register_node_type_geo_subdivision_surface()
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_storage(&ntype,
"NodeGeometrySubdivisionSurface",
diff --git a/source/blender/nodes/geometry/nodes/node_geo_switch.cc b/source/blender/nodes/geometry/nodes/node_geo_switch.cc
index 36be68f1a22..bd3ac271817 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_switch.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_switch.cc
@@ -290,8 +290,8 @@ void register_node_type_geo_switch()
geo_node_type_base(&ntype, GEO_NODE_SWITCH, "Switch", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::node_declare;
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
node_type_storage(&ntype, "NodeSwitch", node_free_standard_storage, node_copy_standard_storage);
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.geometry_node_execute_supports_laziness = true;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
index cedc1ef845b..5cb78b3abe8 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
@@ -100,7 +100,7 @@ void register_node_type_geo_triangulate()
geo_node_type_base(&ntype, GEO_NODE_TRIANGULATE, "Triangulate", NODE_CLASS_GEOMETRY);
ntype.declare = file_ns::node_declare;
- node_type_init(&ntype, file_ns::geo_triangulate_init);
+ ntype.initfunc = file_ns::geo_triangulate_init;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc b/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc
index e45ce6b42b4..eff3b969250 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc
@@ -189,7 +189,7 @@ void register_node_type_geo_uv_unwrap()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_UV_UNWRAP, "UV Unwrap", NODE_CLASS_CONVERTER);
- node_type_init(&ntype, file_ns::node_init);
+ ntype.initfunc = file_ns::node_init;
node_type_storage(
&ntype, "NodeGeometryUVUnwrap", node_free_standard_storage, node_copy_standard_storage);
ntype.declare = file_ns::node_declare;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_viewer.cc b/source/blender/nodes/geometry/nodes/node_geo_viewer.cc
index e9050f9e6a1..53a8cd79f52 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_viewer.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_viewer.cc
@@ -135,8 +135,8 @@ void register_node_type_geo_viewer()
geo_node_type_base(&ntype, GEO_NODE_VIEWER, "Viewer", NODE_CLASS_OUTPUT);
node_type_storage(
&ntype, "NodeGeometryViewer", node_free_standard_storage, node_copy_standard_storage);
- node_type_update(&ntype, file_ns::node_update);
- node_type_init(&ntype, file_ns::node_init);
+ ntype.updatefunc = file_ns::node_update;
+ ntype.initfunc = file_ns::node_init;
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_layout;
ntype.draw_buttons_ex = file_ns::node_layout_ex;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
index 88e7718ed3c..c076a6c08f3 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
@@ -215,8 +215,8 @@ void register_node_type_geo_volume_to_mesh()
node_type_storage(
&ntype, "NodeGeometryVolumeToMesh", node_free_standard_storage, node_copy_standard_storage);
node_type_size(&ntype, 170, 120, 700);
- node_type_init(&ntype, file_ns::node_init);
- node_type_update(&ntype, file_ns::node_update);
+ ntype.initfunc = file_ns::node_init;
+ ntype.updatefunc = file_ns::node_update;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/intern/node_common.cc b/source/blender/nodes/intern/node_common.cc
index d7cc0b6065a..d01faeac401 100644
--- a/source/blender/nodes/intern/node_common.cc
+++ b/source/blender/nodes/intern/node_common.cc
@@ -255,7 +255,7 @@ void register_node_type_frame()
ntype->free_self = (void (*)(bNodeType *))MEM_freeN;
node_type_base(ntype, NODE_FRAME, "Frame", NODE_CLASS_LAYOUT);
- node_type_init(ntype, node_frame_init);
+ ntype->initfunc = node_frame_init;
node_type_storage(ntype, "NodeFrame", node_free_standard_storage, node_copy_standard_storage);
node_type_size(ntype, 150, 100, 0);
ntype->flag |= NODE_BACKGROUND;
@@ -285,7 +285,7 @@ void register_node_type_reroute()
ntype->free_self = (void (*)(bNodeType *))MEM_freeN;
node_type_base(ntype, NODE_REROUTE, "Reroute", NODE_CLASS_LAYOUT);
- node_type_init(ntype, node_reroute_init);
+ ntype->initfunc = node_reroute_init;
nodeRegisterType(ntype);
}
@@ -527,8 +527,8 @@ void register_node_type_group_input()
node_type_base(ntype, NODE_GROUP_INPUT, "Group Input", NODE_CLASS_INTERFACE);
node_type_size(ntype, 140, 80, 400);
- node_type_init(ntype, node_group_input_init);
- node_type_update(ntype, node_group_input_update);
+ ntype->initfunc = node_group_input_init;
+ ntype->updatefunc = node_group_input_update;
nodeRegisterType(ntype);
}
@@ -617,8 +617,8 @@ void register_node_type_group_output()
node_type_base(ntype, NODE_GROUP_OUTPUT, "Group Output", NODE_CLASS_INTERFACE);
node_type_size(ntype, 140, 80, 400);
- node_type_init(ntype, node_group_output_init);
- node_type_update(ntype, node_group_output_update);
+ ntype->initfunc = node_group_output_init;
+ ntype->updatefunc = node_group_output_update;
ntype->no_muting = true;
diff --git a/source/blender/nodes/intern/node_exec.cc b/source/blender/nodes/intern/node_exec.cc
index 724d6f1a1e1..af783ca391f 100644
--- a/source/blender/nodes/intern/node_exec.cc
+++ b/source/blender/nodes/intern/node_exec.cc
@@ -162,7 +162,7 @@ bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context,
/* XXX could let callbacks do this for specialized data */
exec = MEM_cnew<bNodeTreeExec>("node tree execution data");
- /* backpointer to node tree */
+ /* Back-pointer to node tree. */
exec->nodetree = ntree;
/* set stack indices */
diff --git a/source/blender/nodes/intern/node_exec.h b/source/blender/nodes/intern/node_exec.h
index dc07f52e23f..55bf409444e 100644
--- a/source/blender/nodes/intern/node_exec.h
+++ b/source/blender/nodes/intern/node_exec.h
@@ -27,7 +27,7 @@ struct bNodeTree;
/* Node execution data */
typedef struct bNodeExec {
- /** Backpointer to node. */
+ /** Back-pointer to node. */
struct bNode *node;
bNodeExecData data;
@@ -37,7 +37,7 @@ typedef struct bNodeExec {
/* Execution Data for each instance of node tree execution */
typedef struct bNodeTreeExec {
- struct bNodeTree *nodetree; /* backpointer to node tree */
+ struct bNodeTree *nodetree; /* Back-pointer to node tree. */
int totnodes; /* total node count */
struct bNodeExec *nodeexec; /* per-node execution data */
diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc
index 52edf68b3ff..f177fc95ef8 100644
--- a/source/blender/nodes/shader/node_shader_tree.cc
+++ b/source/blender/nodes/shader/node_shader_tree.cc
@@ -1126,7 +1126,8 @@ void ntreeShaderEndExecTree(bNodeTreeExec *exec)
bNodeTree *ntree = exec->nodetree;
ntreeShaderEndExecTree_internal(exec);
- /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
+ /* XXX: clear node-tree back-pointer to exec data,
+ * same problem as noted in #ntreeBeginExecTree. */
ntree->execdata = nullptr;
}
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
index f7b25225e30..8bdc5b91887 100644
--- a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
@@ -32,7 +32,7 @@ void register_node_type_sh_add_shader()
sh_node_type_base(&ntype, SH_NODE_ADD_SHADER, "Add Shader", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_add_shader);
+ ntype.gpu_fn = file_ns::node_shader_gpu_add_shader;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc
index 5f30fe0dd30..85c49b47b81 100644
--- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc
@@ -66,8 +66,8 @@ void register_node_type_sh_ambient_occlusion()
sh_node_type_base(&ntype, SH_NODE_AMBIENT_OCCLUSION, "Ambient Occlusion", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_ambient_occlusion;
- node_type_init(&ntype, file_ns::node_shader_init_ambient_occlusion);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_ambient_occlusion);
+ ntype.initfunc = file_ns::node_shader_init_ambient_occlusion;
+ ntype.gpu_fn = file_ns::node_shader_gpu_ambient_occlusion;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.cc b/source/blender/nodes/shader/nodes/node_shader_attribute.cc
index 4694599f064..44f5282b688 100644
--- a/source/blender/nodes/shader/nodes/node_shader_attribute.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_attribute.cc
@@ -86,10 +86,10 @@ void register_node_type_sh_attribute()
sh_node_type_base(&ntype, SH_NODE_ATTRIBUTE, "Attribute", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_attribute;
- node_type_init(&ntype, file_ns::node_shader_init_attribute);
+ ntype.initfunc = file_ns::node_shader_init_attribute;
node_type_storage(
&ntype, "NodeShaderAttribute", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_attribute);
+ ntype.gpu_fn = file_ns::node_shader_gpu_attribute;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_background.cc b/source/blender/nodes/shader/nodes/node_shader_background.cc
index 1e41b66189a..a1e90757157 100644
--- a/source/blender/nodes/shader/nodes/node_shader_background.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_background.cc
@@ -33,7 +33,7 @@ void register_node_type_sh_background()
sh_node_type_base(&ntype, SH_NODE_BACKGROUND, "Background", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_background);
+ ntype.gpu_fn = file_ns::node_shader_gpu_background;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bevel.cc b/source/blender/nodes/shader/nodes/node_shader_bevel.cc
index 14356a46125..53ce3876772 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bevel.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bevel.cc
@@ -50,8 +50,8 @@ void register_node_type_sh_bevel()
sh_node_type_base(&ntype, SH_NODE_BEVEL, "Bevel", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_bevel;
- node_type_init(&ntype, file_ns::node_shader_init_bevel);
- node_type_gpu(&ntype, file_ns::gpu_shader_bevel);
+ ntype.initfunc = file_ns::node_shader_init_bevel;
+ ntype.gpu_fn = file_ns::gpu_shader_bevel;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_blackbody.cc b/source/blender/nodes/shader/nodes/node_shader_blackbody.cc
index 23e9a601045..a31653de4b2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_blackbody.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_blackbody.cc
@@ -42,7 +42,7 @@ void register_node_type_sh_blackbody()
sh_node_type_base(&ntype, SH_NODE_BLACKBODY, "Blackbody", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_blackbody);
+ ntype.gpu_fn = file_ns::node_shader_gpu_blackbody;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.cc b/source/blender/nodes/shader/nodes/node_shader_brightness.cc
index 09f0e21208c..0b1930b0434 100644
--- a/source/blender/nodes/shader/nodes/node_shader_brightness.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_brightness.cc
@@ -32,7 +32,7 @@ void register_node_type_sh_brightcontrast()
sh_node_type_base(&ntype, SH_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_brightcontrast);
+ ntype.gpu_fn = file_ns::gpu_shader_brightcontrast;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
index 2071b78fa64..48a7c248ea9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
@@ -69,8 +69,8 @@ void register_node_type_sh_bsdf_anisotropic()
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_anisotropic;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_anisotropic);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_anisotropic);
+ ntype.initfunc = file_ns::node_shader_init_anisotropic;
+ ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_anisotropic;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
index a4f0e04576f..ba222a1a2c2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
@@ -45,7 +45,7 @@ void register_node_type_sh_bsdf_diffuse()
sh_node_type_base(&ntype, SH_NODE_BSDF_DIFFUSE, "Diffuse BSDF", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_diffuse);
+ ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_diffuse;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
index b3c047c3a47..00d2ba4a119 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
@@ -57,8 +57,8 @@ void register_node_type_sh_bsdf_glass()
sh_node_type_base(&ntype, SH_NODE_BSDF_GLASS, "Glass BSDF", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_glass);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glass);
+ ntype.initfunc = file_ns::node_shader_init_glass;
+ ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_glass;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
index 7beecc0ecd4..edccd7314d2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
@@ -56,8 +56,8 @@ void register_node_type_sh_bsdf_glossy()
sh_node_type_base(&ntype, SH_NODE_BSDF_GLOSSY, "Glossy BSDF", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_glossy);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glossy);
+ ntype.initfunc = file_ns::node_shader_init_glossy;
+ ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_glossy;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
index f8a17e146f4..0498dcd0be5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
@@ -58,7 +58,7 @@ void register_node_type_sh_bsdf_hair()
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_hair;
node_type_size(&ntype, 150, 60, 200);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_hair);
+ ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_hair;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
index b1022a95783..fd127cfb8ae 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
@@ -129,9 +129,9 @@ void register_node_type_sh_bsdf_hair_principled()
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_principled_hair;
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
- node_type_init(&ntype, file_ns::node_shader_init_hair_principled);
- node_type_update(&ntype, file_ns::node_shader_update_hair_principled);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_hair_principled);
+ ntype.initfunc = file_ns::node_shader_init_hair_principled;
+ ntype.updatefunc = file_ns::node_shader_update_hair_principled;
+ ntype.gpu_fn = file_ns::node_shader_gpu_hair_principled;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
index adf2a9e8a19..82bf852455c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
@@ -245,9 +245,9 @@ void register_node_type_sh_bsdf_principled()
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_principled;
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
- node_type_init(&ntype, file_ns::node_shader_init_principled);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_principled);
- node_type_update(&ntype, file_ns::node_shader_update_principled);
+ ntype.initfunc = file_ns::node_shader_init_principled;
+ ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_principled;
+ ntype.updatefunc = file_ns::node_shader_update_principled;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
index a7111fd398f..d6ef63015f8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
@@ -55,8 +55,8 @@ void register_node_type_sh_bsdf_refraction()
sh_node_type_base(&ntype, SH_NODE_BSDF_REFRACTION, "Refraction BSDF", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_refraction);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_refraction);
+ ntype.initfunc = file_ns::node_shader_init_refraction;
+ ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_refraction;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
index d0f70eb1c92..ba8e48ce410 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
@@ -59,7 +59,7 @@ void register_node_type_sh_bsdf_toon()
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_toon;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_toon);
+ ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_toon;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
index b8a2bf8043e..fcb3bcdd00a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
@@ -39,7 +39,7 @@ void register_node_type_sh_bsdf_translucent()
sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSLUCENT, "Translucent BSDF", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_translucent);
+ ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_translucent;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
index 8824c744fd3..4eba043ff2b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
@@ -35,7 +35,7 @@ void register_node_type_sh_bsdf_transparent()
sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSPARENT, "Transparent BSDF", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_transparent);
+ ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_transparent;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
index c4aaf371e46..67351dd7e19 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
@@ -44,7 +44,7 @@ void register_node_type_sh_bsdf_velvet()
sh_node_type_base(&ntype, SH_NODE_BSDF_VELVET, "Velvet BSDF", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_velvet);
+ ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_velvet;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.cc b/source/blender/nodes/shader/nodes/node_shader_bump.cc
index 5447198107b..9439f95d62b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bump.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bump.cc
@@ -78,7 +78,7 @@ void register_node_type_sh_bump()
sh_node_type_base(&ntype, SH_NODE_BUMP, "Bump", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_bump;
- node_type_gpu(&ntype, file_ns::gpu_shader_bump);
+ ntype.gpu_fn = file_ns::gpu_shader_bump;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.cc b/source/blender/nodes/shader/nodes/node_shader_camera.cc
index 4d99d5ad17f..2752cd31c56 100644
--- a/source/blender/nodes/shader/nodes/node_shader_camera.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_camera.cc
@@ -35,7 +35,7 @@ void register_node_type_sh_camera()
sh_node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_camera);
+ ntype.gpu_fn = file_ns::gpu_shader_camera;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.cc b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
index 7680c6f99c4..5b7c216c4c3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_clamp.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
@@ -76,8 +76,8 @@ void register_node_type_sh_clamp()
sh_fn_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_clamp_declare;
ntype.draw_buttons = file_ns::node_shader_buts_clamp;
- node_type_init(&ntype, file_ns::node_shader_init_clamp);
- node_type_gpu(&ntype, file_ns::gpu_shader_clamp);
+ ntype.initfunc = file_ns::node_shader_init_clamp;
+ ntype.gpu_fn = file_ns::gpu_shader_clamp;
ntype.build_multi_function = file_ns::sh_node_clamp_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc b/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc
index 096884591ab..f5d405c7678 100644
--- a/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc
@@ -140,10 +140,10 @@ void register_node_type_sh_valtorgb()
sh_fn_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_valtorgb_declare;
- node_type_init(&ntype, file_ns::node_shader_init_valtorgb);
+ ntype.initfunc = file_ns::node_shader_init_valtorgb;
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::gpu_shader_valtorgb);
+ ntype.gpu_fn = file_ns::gpu_shader_valtorgb;
ntype.build_multi_function = file_ns::sh_node_valtorgb_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_common.cc b/source/blender/nodes/shader/nodes/node_shader_common.cc
index 20d0d11ba86..9d1d788da9d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_common.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_common.cc
@@ -93,8 +93,8 @@ void register_node_type_sh_group()
node_type_size(&ntype, 140, 60, 400);
ntype.labelfunc = node_group_label;
- node_type_group_update(&ntype, node_group_update);
- node_type_gpu(&ntype, gpu_group_execute);
+ ntype.group_update_func = node_group_update;
+ ntype.gpu_fn = gpu_group_execute;
nodeRegisterType(&ntype);
}
@@ -109,5 +109,5 @@ void register_node_type_sh_custom_group(bNodeType *ntype)
ntype->insert_link = node_insert_link_default;
}
- node_type_gpu(ntype, gpu_group_execute);
+ ntype->gpu_fn = gpu_group_execute;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index c4dbc3ce6f1..0945c39ee50 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -116,10 +116,10 @@ void register_node_type_sh_curve_vec()
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::sh_node_curve_vec_declare;
- node_type_init(&ntype, file_ns::node_shader_init_curve_vec);
+ ntype.initfunc = file_ns::node_shader_init_curve_vec;
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
- node_type_gpu(&ntype, file_ns::gpu_shader_curve_vec);
+ ntype.gpu_fn = file_ns::gpu_shader_curve_vec;
ntype.build_multi_function = file_ns::sh_node_curve_vec_build_multi_function;
nodeRegisterType(&ntype);
@@ -263,10 +263,10 @@ void register_node_type_sh_curve_rgb()
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::sh_node_curve_rgb_declare;
- node_type_init(&ntype, file_ns::node_shader_init_curve_rgb);
+ ntype.initfunc = file_ns::node_shader_init_curve_rgb;
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
- node_type_gpu(&ntype, file_ns::gpu_shader_curve_rgb);
+ ntype.gpu_fn = file_ns::gpu_shader_curve_rgb;
ntype.build_multi_function = file_ns::sh_node_curve_rgb_build_multi_function;
nodeRegisterType(&ntype);
@@ -383,10 +383,10 @@ void register_node_type_sh_curve_float()
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_FLOAT, "Float Curve", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_curve_float_declare;
- node_type_init(&ntype, file_ns::node_shader_init_curve_float);
+ ntype.initfunc = file_ns::node_shader_init_curve_float;
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
- node_type_gpu(&ntype, file_ns::gpu_shader_curve_float);
+ ntype.gpu_fn = file_ns::gpu_shader_curve_float;
ntype.build_multi_function = file_ns::sh_node_curve_float_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_displacement.cc
index fd5a6107447..e71e2168701 100644
--- a/source/blender/nodes/shader/nodes/node_shader_displacement.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_displacement.cc
@@ -54,8 +54,8 @@ void register_node_type_sh_displacement()
sh_node_type_base(&ntype, SH_NODE_DISPLACEMENT, "Displacement", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::node_declare;
- node_type_init(&ntype, file_ns::node_shader_init_displacement);
- node_type_gpu(&ntype, file_ns::gpu_shader_displacement);
+ ntype.initfunc = file_ns::node_shader_init_displacement;
+ ntype.gpu_fn = file_ns::gpu_shader_displacement;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc
index 5a058eec690..c13300bdac4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc
@@ -80,7 +80,7 @@ void register_node_type_sh_eevee_specular()
sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular BSDF", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_eevee_specular);
+ ntype.gpu_fn = file_ns::node_shader_gpu_eevee_specular;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_emission.cc b/source/blender/nodes/shader/nodes/node_shader_emission.cc
index 69c6094e92e..df6283f92dc 100644
--- a/source/blender/nodes/shader/nodes/node_shader_emission.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_emission.cc
@@ -34,7 +34,7 @@ void register_node_type_sh_emission()
sh_node_type_base(&ntype, SH_NODE_EMISSION, "Emission", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_emission);
+ ntype.gpu_fn = file_ns::node_shader_gpu_emission;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.cc b/source/blender/nodes/shader/nodes/node_shader_fresnel.cc
index abbfc5ad1d5..1e35942476a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_fresnel.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.cc
@@ -36,7 +36,7 @@ void register_node_type_sh_fresnel()
sh_node_type_base(&ntype, SH_NODE_FRESNEL, "Fresnel", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_fresnel);
+ ntype.gpu_fn = file_ns::node_shader_gpu_fresnel;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.cc b/source/blender/nodes/shader/nodes/node_shader_gamma.cc
index 80419ed732c..327d9b134cd 100644
--- a/source/blender/nodes/shader/nodes/node_shader_gamma.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_gamma.cc
@@ -35,7 +35,7 @@ void register_node_type_sh_gamma()
sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_gamma);
+ ntype.gpu_fn = file_ns::node_shader_gpu_gamma;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.cc b/source/blender/nodes/shader/nodes/node_shader_geometry.cc
index e27b5290513..d7d5f4aa91f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geometry.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_geometry.cc
@@ -68,7 +68,7 @@ void register_node_type_sh_geometry()
sh_node_type_base(&ntype, SH_NODE_NEW_GEOMETRY, "Geometry", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_geometry);
+ ntype.gpu_fn = file_ns::node_shader_gpu_geometry;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
index 2ae87f7bc51..4511c8a9ae6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
@@ -39,7 +39,7 @@ void register_node_type_sh_hair_info()
sh_node_type_base(&ntype, SH_NODE_HAIR_INFO, "Curves Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_hair_info);
+ ntype.gpu_fn = file_ns::node_shader_gpu_hair_info;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_holdout.cc b/source/blender/nodes/shader/nodes/node_shader_holdout.cc
index ee754a7afa8..f3f8cef5a2d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_holdout.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_holdout.cc
@@ -31,7 +31,7 @@ void register_node_type_sh_holdout()
sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_rgb);
+ ntype.gpu_fn = file_ns::gpu_shader_rgb;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
index 3e057d3d230..7eb02a3bce2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
@@ -39,7 +39,7 @@ void register_node_type_sh_hue_sat()
sh_node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_gpu(&ntype, file_ns::gpu_shader_hue_sat);
+ ntype.gpu_fn = file_ns::gpu_shader_hue_sat;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_ies_light.cc b/source/blender/nodes/shader/nodes/node_shader_ies_light.cc
index 65655ba2781..dee69eaf391 100644
--- a/source/blender/nodes/shader/nodes/node_shader_ies_light.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_ies_light.cc
@@ -50,7 +50,7 @@ void register_node_type_sh_tex_ies()
sh_node_type_base(&ntype, SH_NODE_TEX_IES, "IES Texture", NODE_CLASS_TEXTURE);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_ies;
- node_type_init(&ntype, file_ns::node_shader_init_tex_ies);
+ ntype.initfunc = file_ns::node_shader_init_tex_ies;
node_type_storage(
&ntype, "NodeShaderTexIES", node_free_standard_storage, node_copy_standard_storage);
diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.cc b/source/blender/nodes/shader/nodes/node_shader_invert.cc
index adcb0508093..ba2774e3b8f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_invert.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_invert.cc
@@ -35,7 +35,7 @@ void register_node_type_sh_invert()
sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_invert);
+ ntype.gpu_fn = file_ns::gpu_shader_invert;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
index 5a56ee8bc75..f589f85fc89 100644
--- a/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
@@ -37,7 +37,7 @@ void register_node_type_sh_layer_weight()
sh_node_type_base(&ntype, SH_NODE_LAYER_WEIGHT, "Layer Weight", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_layer_weight);
+ ntype.gpu_fn = file_ns::node_shader_gpu_layer_weight;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc b/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc
index 1ee096c052f..fcaf1b31e77 100644
--- a/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc
@@ -35,7 +35,7 @@ void register_node_type_sh_light_falloff()
sh_node_type_base(&ntype, SH_NODE_LIGHT_FALLOFF, "Light Falloff", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_light_falloff);
+ ntype.gpu_fn = file_ns::node_shader_gpu_light_falloff;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_path.cc b/source/blender/nodes/shader/nodes/node_shader_light_path.cc
index 268a80af0ab..b04b2a2f022 100644
--- a/source/blender/nodes/shader/nodes/node_shader_light_path.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_light_path.cc
@@ -42,7 +42,7 @@ void register_node_type_sh_light_path()
sh_node_type_base(&ntype, SH_NODE_LIGHT_PATH, "Light Path", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_light_path);
+ ntype.gpu_fn = file_ns::node_shader_gpu_light_path;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index e0c1778f764..a906ee40b42 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -502,11 +502,11 @@ void register_node_type_sh_map_range()
ntype.declare = file_ns::sh_node_map_range_declare;
ntype.draw_buttons = file_ns::node_shader_buts_map_range;
ntype.ui_class = file_ns::node_shader_map_range_ui_class;
- node_type_init(&ntype, file_ns::node_shader_init_map_range);
+ ntype.initfunc = file_ns::node_shader_init_map_range;
node_type_storage(
&ntype, "NodeMapRange", node_free_standard_storage, node_copy_standard_storage);
- node_type_update(&ntype, file_ns::node_shader_update_map_range);
- node_type_gpu(&ntype, file_ns::gpu_shader_map_range);
+ ntype.updatefunc = file_ns::node_shader_update_map_range;
+ ntype.gpu_fn = file_ns::gpu_shader_map_range;
ntype.build_multi_function = file_ns::sh_node_map_range_build_multi_function;
ntype.gather_link_search_ops = file_ns::node_map_range_gather_link_searches;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.cc b/source/blender/nodes/shader/nodes/node_shader_mapping.cc
index 89cd5af045b..f9cac93544f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mapping.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mapping.cc
@@ -87,8 +87,8 @@ void register_node_type_sh_mapping()
sh_node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_mapping;
- node_type_gpu(&ntype, file_ns::gpu_shader_mapping);
- node_type_update(&ntype, file_ns::node_shader_update_mapping);
+ ntype.gpu_fn = file_ns::gpu_shader_mapping;
+ ntype.updatefunc = file_ns::node_shader_update_mapping;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index 3f25da4652d..5fe1bb48cc2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -190,8 +190,8 @@ void register_node_type_sh_math()
sh_fn_node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_math_declare;
ntype.labelfunc = node_math_label;
- node_type_gpu(&ntype, file_ns::gpu_shader_math);
- node_type_update(&ntype, node_math_update);
+ ntype.gpu_fn = file_ns::gpu_shader_math;
+ ntype.updatefunc = node_math_update;
ntype.build_multi_function = file_ns::sh_node_math_build_multi_function;
ntype.gather_link_search_ops = file_ns::sh_node_math_gather_link_searches;
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix.cc b/source/blender/nodes/shader/nodes/node_shader_mix.cc
index 878648105d1..bc928ddb49a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mix.cc
@@ -456,9 +456,9 @@ void register_node_type_sh_mix()
sh_fn_node_type_base(&ntype, SH_NODE_MIX, "Mix", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_mix_declare;
ntype.ui_class = file_ns::sh_node_mix_ui_class;
- node_type_gpu(&ntype, file_ns::gpu_shader_mix);
- node_type_update(&ntype, file_ns::sh_node_mix_update);
- node_type_init(&ntype, file_ns::node_mix_init);
+ ntype.gpu_fn = file_ns::gpu_shader_mix;
+ ntype.updatefunc = file_ns::sh_node_mix_update;
+ ntype.initfunc = file_ns::node_mix_init;
node_type_storage(
&ntype, "NodeShaderMix", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = file_ns::sh_node_mix_build_multi_function;
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
index d1578b48c79..98771098f81 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
@@ -153,7 +153,7 @@ void register_node_type_sh_mix_rgb()
sh_fn_node_type_base(&ntype, SH_NODE_MIX_RGB_LEGACY, "Mix (Legacy)", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::sh_node_mix_rgb_declare;
ntype.labelfunc = node_blend_label;
- node_type_gpu(&ntype, file_ns::gpu_shader_mix_rgb);
+ ntype.gpu_fn = file_ns::gpu_shader_mix_rgb;
ntype.build_multi_function = file_ns::sh_node_mix_rgb_build_multi_function;
ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
index 27e41406b48..135e3582483 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
@@ -33,7 +33,7 @@ void register_node_type_sh_mix_shader()
sh_node_type_base(&ntype, SH_NODE_MIX_SHADER, "Mix Shader", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_mix_shader);
+ ntype.gpu_fn = file_ns::node_shader_gpu_mix_shader;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.cc b/source/blender/nodes/shader/nodes/node_shader_normal.cc
index 49c075ac27e..c36744524f4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_normal.cc
@@ -44,7 +44,7 @@ void register_node_type_sh_normal()
sh_node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_normal);
+ ntype.gpu_fn = file_ns::gpu_shader_normal;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
index 99cb5f6f525..4338cfd9457 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
@@ -118,10 +118,10 @@ void register_node_type_sh_normal_map()
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_normal_map;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_normal_map);
+ ntype.initfunc = file_ns::node_shader_init_normal_map;
node_type_storage(
&ntype, "NodeShaderNormalMap", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::gpu_shader_normal_map);
+ ntype.gpu_fn = file_ns::gpu_shader_normal_map;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.cc b/source/blender/nodes/shader/nodes/node_shader_object_info.cc
index 210f855b9e0..daa40d8dc63 100644
--- a/source/blender/nodes/shader/nodes/node_shader_object_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_object_info.cc
@@ -37,7 +37,7 @@ void register_node_type_sh_object_info()
sh_node_type_base(&ntype, SH_NODE_OBJECT_INFO, "Object Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_object_info);
+ ntype.gpu_fn = file_ns::node_shader_gpu_object_info;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_aov.cc b/source/blender/nodes/shader/nodes/node_shader_output_aov.cc
index cc95db9d333..b668b5313ba 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_aov.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_aov.cc
@@ -60,10 +60,10 @@ void register_node_type_sh_output_aov()
sh_node_type_base(&ntype, SH_NODE_OUTPUT_AOV, "AOV Output", NODE_CLASS_OUTPUT);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_output_aov;
- node_type_init(&ntype, file_ns::node_shader_init_output_aov);
+ ntype.initfunc = file_ns::node_shader_init_output_aov;
node_type_storage(
&ntype, "NodeShaderOutputAOV", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_output_aov);
+ ntype.gpu_fn = file_ns::node_shader_gpu_output_aov;
ntype.no_muting = true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_light.cc b/source/blender/nodes/shader/nodes/node_shader_output_light.cc
index 6e4483dbbe9..848e6c92e17 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_light.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_light.cc
@@ -37,7 +37,7 @@ void register_node_type_sh_output_light()
sh_node_type_base(&ntype, SH_NODE_OUTPUT_LIGHT, "Light Output", NODE_CLASS_OUTPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_output_light);
+ ntype.gpu_fn = file_ns::node_shader_gpu_output_light;
ntype.no_muting = true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.cc b/source/blender/nodes/shader/nodes/node_shader_output_material.cc
index 857c5eb68df..ff2628a891b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_material.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_material.cc
@@ -53,7 +53,7 @@ void register_node_type_sh_output_material()
sh_node_type_base(&ntype, SH_NODE_OUTPUT_MATERIAL, "Material Output", NODE_CLASS_OUTPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_output_material);
+ ntype.gpu_fn = file_ns::node_shader_gpu_output_material;
ntype.no_muting = true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_world.cc b/source/blender/nodes/shader/nodes/node_shader_output_world.cc
index f450e667cd9..2d75faa9e80 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_world.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_world.cc
@@ -40,7 +40,7 @@ void register_node_type_sh_output_world()
sh_node_type_base(&ntype, SH_NODE_OUTPUT_WORLD, "World Output", NODE_CLASS_OUTPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_output_world);
+ ntype.gpu_fn = file_ns::node_shader_gpu_output_world;
ntype.no_muting = true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.cc b/source/blender/nodes/shader/nodes/node_shader_particle_info.cc
index 76a91ab60aa..c86bb5866dd 100644
--- a/source/blender/nodes/shader/nodes/node_shader_particle_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.cc
@@ -44,7 +44,7 @@ void register_node_type_sh_particle_info()
sh_node_type_base(&ntype, SH_NODE_PARTICLE_INFO, "Particle Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_particle_info);
+ ntype.gpu_fn = file_ns::gpu_shader_particle_info;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_point_info.cc b/source/blender/nodes/shader/nodes/node_shader_point_info.cc
index 05b649490e4..fffa3abad03 100644
--- a/source/blender/nodes/shader/nodes/node_shader_point_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_point_info.cc
@@ -32,7 +32,7 @@ void register_node_type_sh_point_info()
sh_node_type_base(&ntype, SH_NODE_POINT_INFO, "Point Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_point_info);
+ ntype.gpu_fn = file_ns::node_shader_gpu_point_info;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
index 1adbbbc48bc..d70df4a8e25 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
@@ -35,7 +35,7 @@ void register_node_type_sh_rgb()
sh_node_type_base(&ntype, SH_NODE_RGB, "RGB", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_rgb);
+ ntype.gpu_fn = file_ns::gpu_shader_rgb;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
index 1db3342733b..1e663d1b86f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
@@ -36,7 +36,7 @@ void register_node_type_sh_rgbtobw()
sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_rgbtobw_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_rgbtobw);
+ ntype.gpu_fn = file_ns::gpu_shader_rgbtobw;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_script.cc b/source/blender/nodes/shader/nodes/node_shader_script.cc
index 8534ce129b4..213de85cb15 100644
--- a/source/blender/nodes/shader/nodes/node_shader_script.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_script.cc
@@ -86,7 +86,7 @@ void register_node_type_sh_script()
sh_node_type_base(&ntype, SH_NODE_SCRIPT, "Script", NODE_CLASS_SCRIPT);
ntype.draw_buttons = file_ns::node_shader_buts_script;
ntype.draw_buttons_ex = file_ns::node_shader_buts_script_ex;
- node_type_init(&ntype, file_ns::init);
+ ntype.initfunc = file_ns::init;
node_type_storage(
&ntype, "NodeShaderScript", file_ns::node_free_script, file_ns::node_copy_script);
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc
index 77ce6f5e4e4..94e5f19b840 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc
@@ -76,11 +76,11 @@ void register_node_type_sh_sepcolor()
sh_node_type_base(&ntype, SH_NODE_SEPARATE_COLOR, "Separate Color", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_sepcolor_declare;
- node_type_update(&ntype, file_ns::node_sepcolor_update);
- node_type_init(&ntype, node_combsep_color_init);
+ ntype.updatefunc = file_ns::node_sepcolor_update;
+ ntype.initfunc = node_combsep_color_init;
node_type_storage(
&ntype, "NodeCombSepColor", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::gpu_shader_sepcolor);
+ ntype.gpu_fn = file_ns::gpu_shader_sepcolor;
nodeRegisterType(&ntype);
}
@@ -152,11 +152,11 @@ void register_node_type_sh_combcolor()
sh_node_type_base(&ntype, SH_NODE_COMBINE_COLOR, "Combine Color", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_combcolor_declare;
- node_type_update(&ntype, file_ns::node_combcolor_update);
- node_type_init(&ntype, node_combsep_color_init);
+ ntype.updatefunc = file_ns::node_combcolor_update;
+ ntype.initfunc = node_combsep_color_init;
node_type_storage(
&ntype, "NodeCombSepColor", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::gpu_shader_combcolor);
+ ntype.gpu_fn = file_ns::gpu_shader_combcolor;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
index b297ead1847..66ff5f82944 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
@@ -38,7 +38,7 @@ void register_node_type_sh_sephsv()
sh_node_type_base(&ntype, SH_NODE_SEPHSV_LEGACY, "Separate HSV (Legacy)", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::node_declare_sephsv;
- node_type_gpu(&ntype, file_ns::gpu_shader_sephsv);
+ ntype.gpu_fn = file_ns::gpu_shader_sephsv;
ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
@@ -75,7 +75,7 @@ void register_node_type_sh_combhsv()
sh_node_type_base(&ntype, SH_NODE_COMBHSV_LEGACY, "Combine HSV (Legacy)", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::node_declare_combhsv;
- node_type_gpu(&ntype, file_ns::gpu_shader_combhsv);
+ ntype.gpu_fn = file_ns::gpu_shader_combhsv;
ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
index c298998cad5..28c4eef823f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
@@ -79,7 +79,7 @@ void register_node_type_sh_seprgb()
sh_fn_node_type_base(
&ntype, SH_NODE_SEPRGB_LEGACY, "Separate RGB (Legacy)", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_seprgb_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_seprgb);
+ ntype.gpu_fn = file_ns::gpu_shader_seprgb;
ntype.build_multi_function = file_ns::sh_node_seprgb_build_multi_function;
ntype.gather_link_search_ops = nullptr;
@@ -124,7 +124,7 @@ void register_node_type_sh_combrgb()
sh_fn_node_type_base(
&ntype, SH_NODE_COMBRGB_LEGACY, "Combine RGB (Legacy)", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_combrgb_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_combrgb);
+ ntype.gpu_fn = file_ns::gpu_shader_combrgb;
ntype.build_multi_function = file_ns::sh_node_combrgb_build_multi_function;
ntype.gather_link_search_ops = nullptr;
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
index 8849824ec0b..131ae16ef1b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
@@ -97,7 +97,7 @@ void register_node_type_sh_sepxyz()
sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_sepxyz_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_sepxyz);
+ ntype.gpu_fn = file_ns::gpu_shader_sepxyz;
ntype.build_multi_function = file_ns::sh_node_sepxyz_build_multi_function;
nodeRegisterType(&ntype);
@@ -142,7 +142,7 @@ void register_node_type_sh_combxyz()
sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_combxyz_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_combxyz);
+ ntype.gpu_fn = file_ns::gpu_shader_combxyz;
ntype.build_multi_function = file_ns::sh_node_combxyz_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
index 7345e374937..38ae1f979a8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
@@ -34,7 +34,7 @@ void register_node_type_sh_shadertorgb()
sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_shadertorgb);
+ ntype.gpu_fn = file_ns::node_shader_gpu_shadertorgb;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
index 62e21088791..31965c5e13e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
@@ -36,7 +36,7 @@ void register_node_type_sh_squeeze()
sh_node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_squeeze);
+ ntype.gpu_fn = file_ns::gpu_shader_squeeze;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
index 29d42b20a80..bcf859251e3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
@@ -87,9 +87,9 @@ void register_node_type_sh_subsurface_scattering()
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_subsurface;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_subsurface_scattering);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_subsurface_scattering);
- node_type_update(&ntype, file_ns::node_shader_update_subsurface_scattering);
+ ntype.initfunc = file_ns::node_shader_init_subsurface_scattering;
+ ntype.gpu_fn = file_ns::node_shader_gpu_subsurface_scattering;
+ ntype.updatefunc = file_ns::node_shader_update_subsurface_scattering;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tangent.cc b/source/blender/nodes/shader/nodes/node_shader_tangent.cc
index c2116c9c0ff..9b09eb09bba 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tangent.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tangent.cc
@@ -89,8 +89,8 @@ void register_node_type_sh_tangent()
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_tangent;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_tangent);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_tangent);
+ ntype.initfunc = file_ns::node_shader_init_tangent;
+ ntype.gpu_fn = file_ns::node_shader_gpu_tangent;
node_type_storage(
&ntype, "NodeShaderTangent", node_free_standard_storage, node_copy_standard_storage);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
index f6bcedbd19e..aaae1369d79 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
@@ -283,10 +283,10 @@ void register_node_type_sh_tex_brick()
ntype.declare = file_ns::sh_node_tex_brick_declare;
ntype.draw_buttons = file_ns::node_shader_buts_tex_brick;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_tex_brick);
+ ntype.initfunc = file_ns::node_shader_init_tex_brick;
node_type_storage(
&ntype, "NodeTexBrick", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_brick);
+ ntype.gpu_fn = file_ns::node_shader_gpu_tex_brick;
ntype.build_multi_function = file_ns::sh_node_brick_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
index c48f79698bb..bef3eb990eb 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
@@ -111,10 +111,10 @@ void register_node_type_sh_tex_checker()
sh_fn_node_type_base(&ntype, SH_NODE_TEX_CHECKER, "Checker Texture", NODE_CLASS_TEXTURE);
ntype.declare = file_ns::sh_node_tex_checker_declare;
- node_type_init(&ntype, file_ns::node_shader_init_tex_checker);
+ ntype.initfunc = file_ns::node_shader_init_tex_checker;
node_type_storage(
&ntype, "NodeTexChecker", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_checker);
+ ntype.gpu_fn = file_ns::node_shader_gpu_tex_checker;
ntype.build_multi_function = file_ns::sh_node_tex_checker_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
index e2a40b79d53..a295bda9d07 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
@@ -38,7 +38,7 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat,
/* Use special matrix to let the shader branch to using the render object's matrix. */
float dummy_matrix[4][4];
dummy_matrix[3][3] = 0.0f;
- GPUNodeLink *inv_obmat = (ob != nullptr) ? GPU_uniform(&ob->imat[0][0]) :
+ GPUNodeLink *inv_obmat = (ob != nullptr) ? GPU_uniform(&ob->world_to_object[0][0]) :
GPU_uniform(&dummy_matrix[0][0]);
/* Optimization: don't request orco if not needed. */
@@ -82,7 +82,7 @@ void register_node_type_sh_tex_coord()
sh_node_type_base(&ntype, SH_NODE_TEX_COORD, "Texture Coordinate", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_tex_coord;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_coord);
+ ntype.gpu_fn = file_ns::node_shader_gpu_tex_coord;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
index a145bce3f6f..60059a8f1c5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
@@ -125,10 +125,10 @@ void register_node_type_sh_tex_environment()
sh_node_type_base(&ntype, SH_NODE_TEX_ENVIRONMENT, "Environment Texture", NODE_CLASS_TEXTURE);
ntype.declare = file_ns::node_declare;
- node_type_init(&ntype, file_ns::node_shader_init_tex_environment);
+ ntype.initfunc = file_ns::node_shader_init_tex_environment;
node_type_storage(
&ntype, "NodeTexEnvironment", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_environment);
+ ntype.gpu_fn = file_ns::node_shader_gpu_tex_environment;
ntype.labelfunc = node_image_label;
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
index 75c469fe665..f7bff442420 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
@@ -157,10 +157,10 @@ void register_node_type_sh_tex_gradient()
sh_fn_node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE);
ntype.declare = file_ns::sh_node_tex_gradient_declare;
ntype.draw_buttons = file_ns::node_shader_buts_tex_gradient;
- node_type_init(&ntype, file_ns::node_shader_init_tex_gradient);
+ ntype.initfunc = file_ns::node_shader_init_tex_gradient;
node_type_storage(
&ntype, "NodeTexGradient", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_gradient);
+ ntype.gpu_fn = file_ns::node_shader_gpu_tex_gradient;
ntype.build_multi_function = file_ns::sh_node_gradient_tex_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
index 80398871625..9f4f885fee1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
@@ -163,10 +163,10 @@ void register_node_type_sh_tex_image()
sh_node_type_base(&ntype, SH_NODE_TEX_IMAGE, "Image Texture", NODE_CLASS_TEXTURE);
ntype.declare = file_ns::sh_node_tex_image_declare;
- node_type_init(&ntype, file_ns::node_shader_init_tex_image);
+ ntype.initfunc = file_ns::node_shader_init_tex_image;
node_type_storage(
&ntype, "NodeTexImage", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_image);
+ ntype.gpu_fn = file_ns::node_shader_gpu_tex_image;
ntype.labelfunc = node_image_label;
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
index b2ba0e52f02..f68f1747b21 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
@@ -177,10 +177,10 @@ void register_node_type_sh_tex_magic()
sh_fn_node_type_base(&ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE);
ntype.declare = file_ns::sh_node_tex_magic_declare;
ntype.draw_buttons = file_ns::node_shader_buts_tex_magic;
- node_type_init(&ntype, file_ns::node_shader_init_tex_magic);
+ ntype.initfunc = file_ns::node_shader_init_tex_magic;
node_type_storage(
&ntype, "NodeTexMagic", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_magic);
+ ntype.gpu_fn = file_ns::node_shader_gpu_tex_magic;
ntype.build_multi_function = file_ns::sh_node_magic_tex_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
index 9a7573fc870..e79b12b78b9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
@@ -535,11 +535,11 @@ void register_node_type_sh_tex_musgrave()
ntype.declare = file_ns::sh_node_tex_musgrave_declare;
ntype.draw_buttons = file_ns::node_shader_buts_tex_musgrave;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_tex_musgrave);
+ ntype.initfunc = file_ns::node_shader_init_tex_musgrave;
node_type_storage(
&ntype, "NodeTexMusgrave", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_musgrave);
- node_type_update(&ntype, file_ns::node_shader_update_tex_musgrave);
+ ntype.gpu_fn = file_ns::node_shader_gpu_tex_musgrave;
+ ntype.updatefunc = file_ns::node_shader_update_tex_musgrave;
ntype.build_multi_function = file_ns::sh_node_musgrave_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
index 684c122f7fe..d72e9c3c451 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
@@ -249,11 +249,11 @@ void register_node_type_sh_tex_noise()
sh_fn_node_type_base(&ntype, SH_NODE_TEX_NOISE, "Noise Texture", NODE_CLASS_TEXTURE);
ntype.declare = file_ns::sh_node_tex_noise_declare;
ntype.draw_buttons = file_ns::node_shader_buts_tex_noise;
- node_type_init(&ntype, file_ns::node_shader_init_tex_noise);
+ ntype.initfunc = file_ns::node_shader_init_tex_noise;
node_type_storage(
&ntype, "NodeTexNoise", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_noise);
- node_type_update(&ntype, file_ns::node_shader_update_tex_noise);
+ ntype.gpu_fn = file_ns::node_shader_gpu_tex_noise;
+ ntype.updatefunc = file_ns::node_shader_update_tex_noise;
ntype.build_multi_function = file_ns::sh_node_noise_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
index 0d10d5a5047..4005265e49a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
@@ -103,7 +103,7 @@ void register_node_type_sh_tex_pointdensity()
sh_node_type_base(&ntype, SH_NODE_TEX_POINTDENSITY, "Point Density", NODE_CLASS_TEXTURE);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_tex_pointdensity;
- node_type_init(&ntype, file_ns::node_shader_init_tex_pointdensity);
+ ntype.initfunc = file_ns::node_shader_init_tex_pointdensity;
node_type_storage(&ntype,
"NodeShaderTexPointDensity",
file_ns::node_shader_free_tex_pointdensity,
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
index 44df6b2b1a1..faa0c0f0888 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
@@ -308,11 +308,11 @@ void register_node_type_sh_tex_sky()
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_tex_sky;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_tex_sky);
+ ntype.initfunc = file_ns::node_shader_init_tex_sky;
node_type_storage(&ntype, "NodeTexSky", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_sky);
+ ntype.gpu_fn = file_ns::node_shader_gpu_tex_sky;
/* Remove vector input for Nishita sky model. */
- node_type_update(&ntype, file_ns::node_shader_update_sky);
+ ntype.updatefunc = file_ns::node_shader_update_sky;
ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
index 0ef73f0c5ef..f07ef1b6c60 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
@@ -1347,11 +1347,11 @@ void register_node_type_sh_tex_voronoi()
sh_fn_node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE);
ntype.declare = file_ns::sh_node_tex_voronoi_declare;
ntype.draw_buttons = file_ns::node_shader_buts_tex_voronoi;
- node_type_init(&ntype, file_ns::node_shader_init_tex_voronoi);
+ ntype.initfunc = file_ns::node_shader_init_tex_voronoi;
node_type_storage(
&ntype, "NodeTexVoronoi", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_voronoi);
- node_type_update(&ntype, file_ns::node_shader_update_tex_voronoi);
+ ntype.gpu_fn = file_ns::node_shader_gpu_tex_voronoi;
+ ntype.updatefunc = file_ns::node_shader_update_tex_voronoi;
ntype.build_multi_function = file_ns::sh_node_voronoi_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
index 91dbc149f78..f4effe28815 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
@@ -224,9 +224,9 @@ void register_node_type_sh_tex_wave()
ntype.declare = file_ns::sh_node_tex_wave_declare;
ntype.draw_buttons = file_ns::node_shader_buts_tex_wave;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_tex_wave);
+ ntype.initfunc = file_ns::node_shader_init_tex_wave;
node_type_storage(&ntype, "NodeTexWave", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_wave);
+ ntype.gpu_fn = file_ns::node_shader_gpu_tex_wave;
ntype.build_multi_function = file_ns::sh_node_wave_tex_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
index 9a026567682..58787a9afa3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
@@ -194,9 +194,9 @@ void register_node_type_sh_tex_white_noise()
sh_fn_node_type_base(&ntype, SH_NODE_TEX_WHITE_NOISE, "White Noise Texture", NODE_CLASS_TEXTURE);
ntype.declare = file_ns::sh_node_tex_white_noise_declare;
ntype.draw_buttons = file_ns::node_shader_buts_white_noise;
- node_type_init(&ntype, file_ns::node_shader_init_tex_white_noise);
- node_type_gpu(&ntype, file_ns::gpu_shader_tex_white_noise);
- node_type_update(&ntype, file_ns::node_shader_update_tex_white_noise);
+ ntype.initfunc = file_ns::node_shader_init_tex_white_noise;
+ ntype.gpu_fn = file_ns::gpu_shader_tex_white_noise;
+ ntype.updatefunc = file_ns::node_shader_update_tex_white_noise;
ntype.build_multi_function = file_ns::sh_node_noise_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_uvmap.cc b/source/blender/nodes/shader/nodes/node_shader_uvmap.cc
index e9d2b32bfd7..483e06f1192 100644
--- a/source/blender/nodes/shader/nodes/node_shader_uvmap.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_uvmap.cc
@@ -70,10 +70,10 @@ void register_node_type_sh_uvmap()
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_uvmap;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_uvmap);
+ ntype.initfunc = file_ns::node_shader_init_uvmap;
node_type_storage(
&ntype, "NodeShaderUVMap", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_uvmap);
+ ntype.gpu_fn = file_ns::node_shader_gpu_uvmap;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index 0cd1a1f05f8..c190438c417 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -42,7 +42,7 @@ void register_node_type_sh_value()
sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT);
ntype.declare = file_ns::sh_node_value_declare;
- node_type_gpu(&ntype, file_ns::gpu_shader_value);
+ ntype.gpu_fn = file_ns::gpu_shader_value;
ntype.build_multi_function = file_ns::sh_node_value_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
index 64484f83320..c9e4f9c8e14 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
@@ -52,8 +52,8 @@ void register_node_type_sh_vector_displacement()
sh_node_type_base(
&ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::node_declare;
- node_type_init(&ntype, file_ns::node_shader_init_vector_displacement);
- node_type_gpu(&ntype, file_ns::gpu_shader_vector_displacement);
+ ntype.initfunc = file_ns::node_shader_init_vector_displacement;
+ ntype.gpu_fn = file_ns::gpu_shader_vector_displacement;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
index 42b84617996..f7cf70aa8e1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
@@ -322,8 +322,8 @@ void register_node_type_sh_vect_math()
ntype.declare = file_ns::sh_node_vector_math_declare;
ntype.draw_buttons = file_ns::node_shader_buts_vect_math;
ntype.labelfunc = node_vector_math_label;
- node_type_gpu(&ntype, file_ns::gpu_shader_vector_math);
- node_type_update(&ntype, file_ns::node_shader_update_vector_math);
+ ntype.gpu_fn = file_ns::gpu_shader_vector_math;
+ ntype.updatefunc = file_ns::node_shader_update_vector_math;
ntype.build_multi_function = file_ns::sh_node_vector_math_build_multi_function;
ntype.gather_link_search_ops = file_ns::sh_node_vector_math_gather_link_searches;
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index 218ed0e54c9..bdf7360873d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -212,8 +212,8 @@ void register_node_type_sh_vector_rotate()
sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_ROTATE, "Vector Rotate", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::sh_node_vector_rotate_declare;
ntype.draw_buttons = file_ns::node_shader_buts_vector_rotate;
- node_type_gpu(&ntype, file_ns::gpu_shader_vector_rotate);
- node_type_update(&ntype, file_ns::node_shader_update_vector_rotate);
+ ntype.gpu_fn = file_ns::gpu_shader_vector_rotate;
+ ntype.updatefunc = file_ns::node_shader_update_vector_rotate;
ntype.build_multi_function = file_ns::sh_node_vector_rotate_build_multi_function;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc b/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
index 9037c6208fb..03fb954f088 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
@@ -144,10 +144,10 @@ void register_node_type_sh_vect_transform()
sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_vect_transform;
- node_type_init(&ntype, file_ns::node_shader_init_vect_transform);
+ ntype.initfunc = file_ns::node_shader_init_vect_transform;
node_type_storage(
&ntype, "NodeShaderVectTransform", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::gpu_shader_vect_transform);
+ ntype.gpu_fn = file_ns::gpu_shader_vect_transform;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
index 6e2325bddf9..8f7e30b99df 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
@@ -69,10 +69,10 @@ void register_node_type_sh_vertex_color()
sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Color Attribute", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_vertex_color;
- node_type_init(&ntype, file_ns::node_shader_init_vertex_color);
+ ntype.initfunc = file_ns::node_shader_init_vertex_color;
node_type_storage(
&ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_vertex_color);
+ ntype.gpu_fn = file_ns::node_shader_gpu_vertex_color;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
index d6a29f537ff..e50331585e3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
@@ -33,7 +33,7 @@ void register_node_type_sh_volume_absorption()
sh_node_type_base(&ntype, SH_NODE_VOLUME_ABSORPTION, "Volume Absorption", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_absorption);
+ ntype.gpu_fn = file_ns::node_shader_gpu_volume_absorption;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
index 9f1feedc336..6a1bc070f68 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
@@ -49,7 +49,7 @@ void register_node_type_sh_volume_info()
sh_node_type_base(&ntype, SH_NODE_VOLUME_INFO, "Volume Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_info);
+ ntype.gpu_fn = file_ns::node_shader_gpu_volume_info;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
index 2c5811045f0..4ff57042fe4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
@@ -142,8 +142,8 @@ void register_node_type_sh_volume_principled()
sh_node_type_base(&ntype, SH_NODE_VOLUME_PRINCIPLED, "Principled Volume", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
- node_type_init(&ntype, file_ns::node_shader_init_volume_principled);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_principled);
+ ntype.initfunc = file_ns::node_shader_init_volume_principled;
+ ntype.gpu_fn = file_ns::node_shader_gpu_volume_principled;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
index 1322a73ac37..b87792eef2e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
@@ -38,7 +38,7 @@ void register_node_type_sh_volume_scatter()
sh_node_type_base(&ntype, SH_NODE_VOLUME_SCATTER, "Volume Scatter", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_scatter);
+ ntype.gpu_fn = file_ns::node_shader_gpu_volume_scatter;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
index 43bb4798e3f..6fa495c3ead 100644
--- a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
@@ -41,7 +41,7 @@ void register_node_type_sh_wavelength()
sh_node_type_base(&ntype, SH_NODE_WAVELENGTH, "Wavelength", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_wavelength);
+ ntype.gpu_fn = file_ns::node_shader_gpu_wavelength;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_wireframe.cc b/source/blender/nodes/shader/nodes/node_shader_wireframe.cc
index ddabebfeec2..b125e7221a6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_wireframe.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_wireframe.cc
@@ -47,7 +47,7 @@ void register_node_type_sh_wireframe()
sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_wireframe;
- node_type_gpu(&ntype, file_ns::node_shader_gpu_wireframe);
+ ntype.gpu_fn = file_ns::node_shader_gpu_wireframe;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index 81d0b0fbc84..99146f1a25c 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -308,7 +308,8 @@ void ntreeTexEndExecTree(bNodeTreeExec *exec)
bNodeTree *ntree = exec->nodetree;
ntreeTexEndExecTree_internal(exec);
- /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
+ /* XXX: clear node-tree back-pointer to exec data,
+ * same problem as noted in #ntreeBeginExecTree. */
ntree->execdata = NULL;
}
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_at.c b/source/blender/nodes/texture/nodes/node_texture_at.c
index 74f279d65c7..e2e635b7d92 100644
--- a/source/blender/nodes/texture/nodes/node_texture_at.c
+++ b/source/blender/nodes/texture/nodes/node_texture_at.c
@@ -45,7 +45,7 @@ void register_node_type_tex_at(void)
tex_node_type_base(&ntype, TEX_NODE_AT, "At", NODE_CLASS_DISTORT);
node_type_socket_templates(&ntype, inputs, outputs);
node_type_size(&ntype, 140, 100, 320);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_bricks.c b/source/blender/nodes/texture/nodes/node_texture_bricks.c
index bfd43560c2d..b68bf4fcb8d 100644
--- a/source/blender/nodes/texture/nodes/node_texture_bricks.c
+++ b/source/blender/nodes/texture/nodes/node_texture_bricks.c
@@ -106,8 +106,8 @@ void register_node_type_tex_bricks(void)
tex_node_type_base(&ntype, TEX_NODE_BRICKS, "Bricks", NODE_CLASS_PATTERN);
node_type_socket_templates(&ntype, inputs, outputs);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, init);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.initfunc = init;
+ ntype.exec_fn = exec;
ntype.flag |= NODE_PREVIEW;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/texture/nodes/node_texture_checker.c b/source/blender/nodes/texture/nodes/node_texture_checker.c
index 08f87cb7875..d66eb7e6953 100644
--- a/source/blender/nodes/texture/nodes/node_texture_checker.c
+++ b/source/blender/nodes/texture/nodes/node_texture_checker.c
@@ -56,7 +56,7 @@ void register_node_type_tex_checker(void)
tex_node_type_base(&ntype, TEX_NODE_CHECKER, "Checker", NODE_CLASS_PATTERN);
node_type_socket_templates(&ntype, inputs, outputs);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
ntype.flag |= NODE_PREVIEW;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/texture/nodes/node_texture_combine_color.c b/source/blender/nodes/texture/nodes/node_texture_combine_color.c
index 459553bc950..e6a8080bb48 100644
--- a/source/blender/nodes/texture/nodes/node_texture_combine_color.c
+++ b/source/blender/nodes/texture/nodes/node_texture_combine_color.c
@@ -69,8 +69,8 @@ void register_node_type_tex_combine_color(void)
tex_node_type_base(&ntype, TEX_NODE_COMBINE_COLOR, "Combine Color", NODE_CLASS_OP_COLOR);
node_type_socket_templates(&ntype, inputs, outputs);
- node_type_exec(&ntype, NULL, NULL, exec);
- node_type_update(&ntype, update);
+ ntype.exec_fn = exec;
+ ntype.updatefunc = update;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_common.c b/source/blender/nodes/texture/nodes/node_texture_common.c
index 96345b00a82..8ff4ad61387 100644
--- a/source/blender/nodes/texture/nodes/node_texture_common.c
+++ b/source/blender/nodes/texture/nodes/node_texture_common.c
@@ -155,8 +155,10 @@ void register_node_type_tex_group(void)
node_type_size(&ntype, 140, 60, 400);
ntype.labelfunc = node_group_label;
- node_type_group_update(&ntype, node_group_update);
- node_type_exec(&ntype, group_initexec, group_freeexec, group_execute);
+ ntype.group_update_func = node_group_update;
+ ntype.init_exec_fn = group_initexec;
+ ntype.free_exec_fn = group_freeexec;
+ ntype.exec_fn = group_execute;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_compose.c b/source/blender/nodes/texture/nodes/node_texture_compose.c
index e36bc248ed1..d41566be74c 100644
--- a/source/blender/nodes/texture/nodes/node_texture_compose.c
+++ b/source/blender/nodes/texture/nodes/node_texture_compose.c
@@ -45,7 +45,7 @@ void register_node_type_tex_compose(void)
tex_node_type_base(
&ntype, TEX_NODE_COMPOSE_LEGACY, "Combine RGBA (Legacy)", NODE_CLASS_OP_COLOR);
node_type_socket_templates(&ntype, inputs, outputs);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_coord.c b/source/blender/nodes/texture/nodes/node_texture_coord.c
index e74dfd378d9..1babea310f4 100644
--- a/source/blender/nodes/texture/nodes/node_texture_coord.c
+++ b/source/blender/nodes/texture/nodes/node_texture_coord.c
@@ -35,7 +35,7 @@ void register_node_type_tex_coord(void)
tex_node_type_base(&ntype, TEX_NODE_COORD, "Coordinates", NODE_CLASS_INPUT);
node_type_socket_templates(&ntype, NULL, outputs);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_curves.c b/source/blender/nodes/texture/nodes/node_texture_curves.c
index dee4531746f..df75847dbe3 100644
--- a/source/blender/nodes/texture/nodes/node_texture_curves.c
+++ b/source/blender/nodes/texture/nodes/node_texture_curves.c
@@ -52,9 +52,10 @@ void register_node_type_tex_curve_time(void)
tex_node_type_base(&ntype, TEX_NODE_CURVE_TIME, "Time", NODE_CLASS_INPUT);
node_type_socket_templates(&ntype, NULL, time_outputs);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
- node_type_init(&ntype, time_init);
+ ntype.initfunc = time_init;
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
- node_type_exec(&ntype, node_initexec_curves, NULL, time_exec);
+ ntype.init_exec_fn = node_initexec_curves;
+ ntype.exec_fn = time_exec;
nodeRegisterType(&ntype);
}
@@ -101,9 +102,11 @@ void register_node_type_tex_curve_rgb(void)
tex_node_type_base(&ntype, TEX_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR);
node_type_socket_templates(&ntype, rgb_inputs, rgb_outputs);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
- node_type_init(&ntype, rgb_init);
+ ntype.initfunc = rgb_init;
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
- node_type_exec(&ntype, node_initexec_curves, NULL, rgb_exec);
+ ntype.init_exec_fn = node_initexec_curves ;
+ ntype.exec_fn =rgb_exec ;
+
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_decompose.c b/source/blender/nodes/texture/nodes/node_texture_decompose.c
index 2d42fa4602e..ae7e80a6aab 100644
--- a/source/blender/nodes/texture/nodes/node_texture_decompose.c
+++ b/source/blender/nodes/texture/nodes/node_texture_decompose.c
@@ -64,7 +64,7 @@ void register_node_type_tex_decompose(void)
tex_node_type_base(&ntype, TEX_NODE_DECOMPOSE_LEGACY, "Separate RGBA", NODE_CLASS_OP_COLOR);
node_type_socket_templates(&ntype, inputs, outputs);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_distance.c b/source/blender/nodes/texture/nodes/node_texture_distance.c
index e236b6743a6..19918a9896e 100644
--- a/source/blender/nodes/texture/nodes/node_texture_distance.c
+++ b/source/blender/nodes/texture/nodes/node_texture_distance.c
@@ -46,7 +46,7 @@ void register_node_type_tex_distance(void)
tex_node_type_base(&ntype, TEX_NODE_DISTANCE, "Distance", NODE_CLASS_CONVERTER);
node_type_socket_templates(&ntype, inputs, outputs);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
index 989d94953f7..454b58f4665 100644
--- a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
+++ b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
@@ -94,7 +94,7 @@ void register_node_type_tex_hue_sat(void)
tex_node_type_base(&ntype, TEX_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR);
node_type_socket_templates(&ntype, inputs, outputs);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_image.c b/source/blender/nodes/texture/nodes/node_texture_image.c
index e94c78b41ea..8b859421762 100644
--- a/source/blender/nodes/texture/nodes/node_texture_image.c
+++ b/source/blender/nodes/texture/nodes/node_texture_image.c
@@ -94,9 +94,9 @@ void register_node_type_tex_image(void)
tex_node_type_base(&ntype, TEX_NODE_IMAGE, "Image", NODE_CLASS_INPUT);
node_type_socket_templates(&ntype, NULL, outputs);
- node_type_init(&ntype, init);
+ ntype.initfunc = init;
node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
ntype.labelfunc = node_image_label;
ntype.flag |= NODE_PREVIEW;
diff --git a/source/blender/nodes/texture/nodes/node_texture_invert.c b/source/blender/nodes/texture/nodes/node_texture_invert.c
index 6343f5f2caa..526d47bef9c 100644
--- a/source/blender/nodes/texture/nodes/node_texture_invert.c
+++ b/source/blender/nodes/texture/nodes/node_texture_invert.c
@@ -49,7 +49,7 @@ void register_node_type_tex_invert(void)
tex_node_type_base(&ntype, TEX_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR);
node_type_socket_templates(&ntype, inputs, outputs);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c
index 5867d6b91e1..505ba51b4d8 100644
--- a/source/blender/nodes/texture/nodes/node_texture_math.c
+++ b/source/blender/nodes/texture/nodes/node_texture_math.c
@@ -322,8 +322,8 @@ void register_node_type_tex_math(void)
tex_node_type_base(&ntype, TEX_NODE_MATH, "Math", NODE_CLASS_CONVERTER);
node_type_socket_templates(&ntype, inputs, outputs);
ntype.labelfunc = node_math_label;
- node_type_exec(&ntype, NULL, NULL, exec);
- node_type_update(&ntype, node_math_update);
+ ntype.exec_fn = exec;
+ ntype.updatefunc = node_math_update;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_mixRgb.c b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c
index cd6b54c4cf8..15ca2280fe1 100644
--- a/source/blender/nodes/texture/nodes/node_texture_mixRgb.c
+++ b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c
@@ -56,7 +56,7 @@ void register_node_type_tex_mix_rgb(void)
tex_node_type_base(&ntype, TEX_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR);
node_type_socket_templates(&ntype, inputs, outputs);
ntype.labelfunc = node_blend_label;
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_output.c b/source/blender/nodes/texture/nodes/node_texture_output.c
index b300ba9ef77..37e39dae22c 100644
--- a/source/blender/nodes/texture/nodes/node_texture_output.c
+++ b/source/blender/nodes/texture/nodes/node_texture_output.c
@@ -138,9 +138,9 @@ void register_node_type_tex_output(void)
tex_node_type_base(&ntype, TEX_NODE_OUTPUT, "Output", NODE_CLASS_OUTPUT);
node_type_socket_templates(&ntype, inputs, NULL);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, init);
+ ntype.initfunc = init;
node_type_storage(&ntype, "TexNodeOutput", node_free_standard_storage, copy);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
ntype.flag |= NODE_PREVIEW;
ntype.no_muting = true;
diff --git a/source/blender/nodes/texture/nodes/node_texture_proc.c b/source/blender/nodes/texture/nodes/node_texture_proc.c
index d925c9f3554..f23c4f55820 100644
--- a/source/blender/nodes/texture/nodes/node_texture_proc.c
+++ b/source/blender/nodes/texture/nodes/node_texture_proc.c
@@ -254,9 +254,9 @@ static void init(bNodeTree *UNUSED(ntree), bNode *node)
tex_node_type_base(&ntype, TEX_NODE_PROC + TEXTYPE, Name, NODE_CLASS_TEXTURE); \
node_type_socket_templates(&ntype, name##_inputs, outputs); \
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); \
- node_type_init(&ntype, init); \
+ ntype.initfunc = init; \
node_type_storage(&ntype, "Tex", node_free_standard_storage, node_copy_standard_storage); \
- node_type_exec(&ntype, NULL, NULL, name##_exec); \
+ ntype.exec_fn = name##_exec; \
ntype.flag |= NODE_PREVIEW; \
\
nodeRegisterType(&ntype); \
diff --git a/source/blender/nodes/texture/nodes/node_texture_rotate.c b/source/blender/nodes/texture/nodes/node_texture_rotate.c
index 0bd2de76a9c..b31adefcbba 100644
--- a/source/blender/nodes/texture/nodes/node_texture_rotate.c
+++ b/source/blender/nodes/texture/nodes/node_texture_rotate.c
@@ -81,7 +81,7 @@ void register_node_type_tex_rotate(void)
tex_node_type_base(&ntype, TEX_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT);
node_type_socket_templates(&ntype, inputs, outputs);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_scale.c b/source/blender/nodes/texture/nodes/node_texture_scale.c
index d565146cf09..93a4db7677c 100644
--- a/source/blender/nodes/texture/nodes/node_texture_scale.c
+++ b/source/blender/nodes/texture/nodes/node_texture_scale.c
@@ -54,7 +54,7 @@ void register_node_type_tex_scale(void)
tex_node_type_base(&ntype, TEX_NODE_SCALE, "Scale", NODE_CLASS_DISTORT);
node_type_socket_templates(&ntype, inputs, outputs);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_separate_color.c b/source/blender/nodes/texture/nodes/node_texture_separate_color.c
index a482a3f3421..030f7d79043 100644
--- a/source/blender/nodes/texture/nodes/node_texture_separate_color.c
+++ b/source/blender/nodes/texture/nodes/node_texture_separate_color.c
@@ -95,8 +95,8 @@ void register_node_type_tex_separate_color(void)
tex_node_type_base(&ntype, TEX_NODE_SEPARATE_COLOR, "Separate Color", NODE_CLASS_OP_COLOR);
node_type_socket_templates(&ntype, inputs, outputs);
- node_type_exec(&ntype, NULL, NULL, exec);
- node_type_update(&ntype, update);
+ ntype.exec_fn = exec;
+ ntype.updatefunc = update;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c
index 79cd8bbb1df..163a6516a58 100644
--- a/source/blender/nodes/texture/nodes/node_texture_texture.c
+++ b/source/blender/nodes/texture/nodes/node_texture_texture.c
@@ -78,7 +78,7 @@ void register_node_type_tex_texture(void)
tex_node_type_base(&ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT);
node_type_socket_templates(&ntype, inputs, outputs);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
ntype.flag |= NODE_PREVIEW;
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/texture/nodes/node_texture_translate.c b/source/blender/nodes/texture/nodes/node_texture_translate.c
index 7ce7722938d..a8c12116097 100644
--- a/source/blender/nodes/texture/nodes/node_texture_translate.c
+++ b/source/blender/nodes/texture/nodes/node_texture_translate.c
@@ -50,7 +50,7 @@ void register_node_type_tex_translate(void)
tex_node_type_base(&ntype, TEX_NODE_TRANSLATE, "Translate", NODE_CLASS_DISTORT);
node_type_socket_templates(&ntype, inputs, outputs);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_valToNor.c b/source/blender/nodes/texture/nodes/node_texture_valToNor.c
index 492aadf3281..d0fc5229e06 100644
--- a/source/blender/nodes/texture/nodes/node_texture_valToNor.c
+++ b/source/blender/nodes/texture/nodes/node_texture_valToNor.c
@@ -66,7 +66,7 @@ void register_node_type_tex_valtonor(void)
tex_node_type_base(&ntype, TEX_NODE_VALTONOR, "Value to Normal", NODE_CLASS_CONVERTER);
node_type_socket_templates(&ntype, inputs, outputs);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
index e41e83555fc..b2acef407e2 100644
--- a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
+++ b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
@@ -50,9 +50,9 @@ void register_node_type_tex_valtorgb(void)
tex_node_type_base(&ntype, TEX_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER);
node_type_socket_templates(&ntype, valtorgb_in, valtorgb_out);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
- node_type_init(&ntype, valtorgb_init);
+ ntype.initfunc = valtorgb_init;
node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
- node_type_exec(&ntype, NULL, NULL, valtorgb_exec);
+ ntype.exec_fn = valtorgb_exec;
nodeRegisterType(&ntype);
}
@@ -91,7 +91,7 @@ void register_node_type_tex_rgbtobw(void)
tex_node_type_base(&ntype, TEX_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER);
node_type_socket_templates(&ntype, rgbtobw_in, rgbtobw_out);
- node_type_exec(&ntype, NULL, NULL, rgbtobw_exec);
+ ntype.exec_fn = rgbtobw_exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_viewer.c b/source/blender/nodes/texture/nodes/node_texture_viewer.c
index 72da751f8ef..1f31d62ed38 100644
--- a/source/blender/nodes/texture/nodes/node_texture_viewer.c
+++ b/source/blender/nodes/texture/nodes/node_texture_viewer.c
@@ -38,7 +38,7 @@ void register_node_type_tex_viewer(void)
tex_node_type_base(&ntype, TEX_NODE_VIEWER, "Viewer", NODE_CLASS_OUTPUT);
node_type_socket_templates(&ntype, inputs, NULL);
- node_type_exec(&ntype, NULL, NULL, exec);
+ ntype.exec_fn = exec;
ntype.no_muting = true;
ntype.flag |= NODE_PREVIEW;
diff --git a/source/blender/python/gpu/gpu_py_platform.c b/source/blender/python/gpu/gpu_py_platform.c
index 51366d199b0..c6e964405fa 100644
--- a/source/blender/python/gpu/gpu_py_platform.c
+++ b/source/blender/python/gpu/gpu_py_platform.c
@@ -89,11 +89,13 @@ PyDoc_STRVAR(pygpu_platform_backend_type_get_doc,
"\n"
" Get actuve GPU backend.\n"
"\n"
- " :return: Backend type ('OPENGL', 'METAL', 'NONE', 'UNKNOWN').\n"
+ " :return: Backend type ('OPENGL', 'VULKAN', 'METAL', 'NONE', 'UNKNOWN').\n"
" :rtype: str\n");
static PyObject *pygpu_platform_backend_type_get(PyObject *UNUSED(self))
{
switch (GPU_backend_get_type()) {
+ case GPU_BACKEND_VULKAN:
+ return PyUnicode_FromString("VULKAN");
case GPU_BACKEND_METAL:
return PyUnicode_FromString("METAL");
case GPU_BACKEND_NONE:
diff --git a/source/blender/python/intern/bpy_gizmo_wrap.h b/source/blender/python/intern/bpy_gizmo_wrap.h
index 6a876747e22..7d5edebed0f 100644
--- a/source/blender/python/intern/bpy_gizmo_wrap.h
+++ b/source/blender/python/intern/bpy_gizmo_wrap.h
@@ -13,7 +13,7 @@ struct wmGizmoType;
extern "C" {
#endif
-/* exposed to rna/wm api */
+/* Exposed to RNA/WM API. */
void BPY_RNA_gizmo_wrapper(struct wmGizmoType *gzt, void *userdata);
void BPY_RNA_gizmogroup_wrapper(struct wmGizmoGroupType *gzgt, void *userdata);
diff --git a/source/blender/python/intern/bpy_operator_wrap.h b/source/blender/python/intern/bpy_operator_wrap.h
index de3779332da..4b8ceba5f0c 100644
--- a/source/blender/python/intern/bpy_operator_wrap.h
+++ b/source/blender/python/intern/bpy_operator_wrap.h
@@ -12,10 +12,11 @@ struct wmOperatorType;
extern "C" {
#endif
-/* these are used for operator methods, used by bpy_operator.c */
+/** These are used for operator methods, used by `bpy_operator.c`. */
PyObject *PYOP_wrap_macro_define(PyObject *self, PyObject *args);
-/* exposed to rna/wm api */
+/* Exposed to RNA/WM API. */
+
/**
* Generic function used by all Python defined operators
* it's passed as an argument to #WM_operatortype_append_ptr in for operator registration.
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index 0eaa5d6b6c7..02f7e16e805 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -380,10 +380,10 @@ static short pyrna_rotation_euler_order_get(PointerRNA *ptr,
const short order_fallback,
PropertyRNA **r_prop_eul_order);
-/* bpyrna vector/euler/quat callbacks. */
+/* `bpyrna` vector/euler/quaternion callbacks. */
static uchar mathutils_rna_array_cb_index = -1; /* Index for our callbacks. */
-/* Subtype not used much yet. */
+/* Sub-type not used much yet. */
# define MATHUTILS_CB_SUBTYPE_EUL 0
# define MATHUTILS_CB_SUBTYPE_VEC 1
# define MATHUTILS_CB_SUBTYPE_QUAT 2
diff --git a/source/blender/python/mathutils/mathutils_noise.c b/source/blender/python/mathutils/mathutils_noise.c
index 3a3297f27f7..3c564142160 100644
--- a/source/blender/python/mathutils/mathutils_noise.c
+++ b/source/blender/python/mathutils/mathutils_noise.c
@@ -40,7 +40,7 @@
*
* Any feedback is very welcome.
* http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
- * email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space). */
+ * email: `m-mat @ math.sci.hiroshima-u.ac.jp` (remove space). */
/* Period parameters */
#define N 624
@@ -120,7 +120,7 @@ static void setRndSeed(int seed)
}
}
-/* float number in range [0, 1) using the mersenne twister rng */
+/* Float number in range [0, 1) using the mersenne twister random number generator. */
static float frand(void)
{
ulong y;
diff --git a/source/blender/render/RE_multires_bake.h b/source/blender/render/RE_multires_bake.h
index a478f124892..70ce46bc195 100644
--- a/source/blender/render/RE_multires_bake.h
+++ b/source/blender/render/RE_multires_bake.h
@@ -43,8 +43,8 @@ typedef struct MultiresBakeRender {
float user_scale; /* User scale used to scale displacement when baking derivative map. */
- short *stop;
- short *do_update;
+ bool *stop;
+ bool *do_update;
float *progress;
} MultiresBakeRender;
diff --git a/source/blender/render/RE_pipeline.h b/source/blender/render/RE_pipeline.h
index e9a90096dab..d12162c0b9a 100644
--- a/source/blender/render/RE_pipeline.h
+++ b/source/blender/render/RE_pipeline.h
@@ -398,7 +398,7 @@ void RE_display_update_cb(struct Render *re,
void RE_stats_draw_cb(struct Render *re, void *handle, void (*f)(void *handle, RenderStats *rs));
void RE_progress_cb(struct Render *re, void *handle, void (*f)(void *handle, float));
void RE_draw_lock_cb(struct Render *re, void *handle, void (*f)(void *handle, bool lock));
-void RE_test_break_cb(struct Render *re, void *handle, int (*f)(void *handle));
+void RE_test_break_cb(struct Render *re, void *handle, bool (*f)(void *handle));
void RE_current_scene_update_cb(struct Render *re,
void *handle,
void (*f)(void *handle, struct Scene *scene));
diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c
index 8fd62f7ec34..9b56e18bb26 100644
--- a/source/blender/render/intern/bake.c
+++ b/source/blender/render/intern/bake.c
@@ -967,7 +967,7 @@ void RE_bake_normal_world_to_object(const BakePixel pixel_array[],
size_t i;
float iobmat[4][4];
- invert_m4_m4(iobmat, ob->obmat);
+ invert_m4_m4(iobmat, ob->object_to_world);
for (i = 0; i < pixels_num; i++) {
size_t offset;
diff --git a/source/blender/render/intern/engine.cc b/source/blender/render/intern/engine.cc
index b8757d33580..acca657f7dc 100644
--- a/source/blender/render/intern/engine.cc
+++ b/source/blender/render/intern/engine.cc
@@ -1036,12 +1036,6 @@ bool RE_engine_render(Render *re, bool do_all)
return true;
}
- /* update animation here so any render layer animation is applied before
- * creating the render result */
- if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0) {
- render_update_anim_renderdata(re, &re->scene->r, &re->scene->view_layers);
- }
-
/* Create engine. */
RenderEngine *engine = re->engine;
diff --git a/source/blender/render/intern/multires_bake.c b/source/blender/render/intern/multires_bake.c
index f701d9a987a..cfb91e86ad9 100644
--- a/source/blender/render/intern/multires_bake.c
+++ b/source/blender/render/intern/multires_bake.c
@@ -89,7 +89,7 @@ typedef struct {
char *texels;
const MResolvePixelData *data;
MFlushPixel flush_pixel;
- short *do_update;
+ bool *do_update;
} MBakeRast;
typedef struct {
@@ -134,7 +134,7 @@ static void init_bake_rast(MBakeRast *bake_rast,
const ImBuf *ibuf,
const MResolvePixelData *data,
MFlushPixel flush_pixel,
- short *do_update)
+ bool *do_update)
{
BakeImBufuserData *userdata = (BakeImBufuserData *)ibuf->userdata;
diff --git a/source/blender/render/intern/pipeline.cc b/source/blender/render/intern/pipeline.cc
index d2929a7f6ea..17cf3b7ff74 100644
--- a/source/blender/render/intern/pipeline.cc
+++ b/source/blender/render/intern/pipeline.cc
@@ -177,7 +177,7 @@ static void stats_nothing(void * /*arg*/, RenderStats * /*rs*/)
static void float_nothing(void * /*arg*/, float /*val*/)
{
}
-static int default_break(void * /*arg*/)
+static bool default_break(void * /*arg*/)
{
return G.is_break == true;
}
@@ -261,13 +261,10 @@ RenderResult *RE_MultilayerConvert(
return render_result_new_from_exr(exrhandle, colorspace, predivide, rectx, recty);
}
-RenderLayer *render_get_active_layer(Render *re, RenderResult *rr)
+RenderLayer *render_get_single_layer(Render *re, RenderResult *rr)
{
- ViewLayer *view_layer = static_cast<ViewLayer *>(
- BLI_findlink(&re->view_layers, re->active_view_layer));
-
- if (view_layer) {
- RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
+ if (re->single_view_layer[0]) {
+ RenderLayer *rl = RE_GetRenderLayer(rr, re->single_view_layer);
if (rl) {
return rl;
@@ -385,8 +382,8 @@ void RE_AcquireResultImageViews(Render *re, RenderResult *rr)
RenderView *rv = static_cast<RenderView *>(rr->views.first);
rr->have_combined = (rv->rectf != nullptr);
- /* active layer */
- RenderLayer *rl = render_get_active_layer(re, re->result);
+ /* single layer */
+ RenderLayer *rl = render_get_single_layer(re, re->result);
if (rl) {
if (rv->rectf == nullptr) {
@@ -443,7 +440,7 @@ void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id)
rr->rect32 = rv->rect32;
/* active layer */
- rl = render_get_active_layer(re, re->result);
+ rl = render_get_single_layer(re, re->result);
if (rl) {
if (rv->rectf == nullptr) {
@@ -583,9 +580,6 @@ void RE_FreeRender(Render *re)
BLI_mutex_end(&re->engine_draw_mutex);
BLI_mutex_end(&re->highlighted_tiles_mutex);
- BLI_freelistN(&re->view_layers);
- BLI_freelistN(&re->r.views);
-
BKE_curvemapping_free_data(&re->r.mblur_shutter_curve);
if (re->highlighted_tiles != nullptr) {
@@ -705,19 +699,18 @@ static void re_init_resolution(Render *re, Render *source, int winx, int winy, r
void render_copy_renderdata(RenderData *to, RenderData *from)
{
- BLI_freelistN(&to->views);
+ /* Mostly shallow copy referencing pointers in scene renderdata. */
BKE_curvemapping_free_data(&to->mblur_shutter_curve);
memcpy(to, from, sizeof(*to));
- BLI_duplicatelist(&to->views, &from->views);
BKE_curvemapping_copy_data(&to->mblur_shutter_curve, &from->mblur_shutter_curve);
}
void RE_InitState(Render *re,
Render *source,
RenderData *rd,
- ListBase *render_layers,
+ ListBase * /*render_layers*/,
ViewLayer *single_layer,
int winx,
int winy,
@@ -731,9 +724,7 @@ void RE_InitState(Render *re,
/* copy render data and render layers for thread safety */
render_copy_renderdata(&re->r, rd);
- BLI_freelistN(&re->view_layers);
- BLI_duplicatelist(&re->view_layers, render_layers);
- re->active_view_layer = 0;
+ re->single_view_layer[0] = '\0';
if (source) {
/* reuse border flags from source renderer */
@@ -757,16 +748,13 @@ void RE_InitState(Render *re,
if (re->rectx < 1 || re->recty < 1 ||
(BKE_imtype_is_movie(rd->im_format.imtype) && (re->rectx < 16 || re->recty < 16))) {
BKE_report(re->reports, RPT_ERROR, "Image too small");
- re->ok = 0;
+ re->ok = false;
return;
}
if (single_layer) {
- int index = BLI_findindex(render_layers, single_layer);
- if (index != -1) {
- re->active_view_layer = index;
- re->r.scemode |= R_SINGLE_LAYER;
- }
+ STRNCPY(re->single_view_layer, single_layer->name);
+ re->r.scemode |= R_SINGLE_LAYER;
}
/* if preview render, we try to keep old result */
@@ -779,13 +767,16 @@ void RE_InitState(Render *re,
re->result = nullptr;
}
else if (re->result) {
- ViewLayer *active_render_layer = static_cast<ViewLayer *>(
- BLI_findlink(&re->view_layers, re->active_view_layer));
bool have_layer = false;
- LISTBASE_FOREACH (RenderLayer *, rl, &re->result->layers) {
- if (STREQ(rl->name, active_render_layer->name)) {
- have_layer = true;
+ if (re->single_view_layer[0] == '\0' && re->result->layers.first) {
+ have_layer = true;
+ }
+ else {
+ LISTBASE_FOREACH (RenderLayer *, rl, &re->result->layers) {
+ if (STREQ(rl->name, re->single_view_layer)) {
+ have_layer = true;
+ }
}
}
@@ -817,27 +808,6 @@ void RE_InitState(Render *re,
RE_point_density_fix_linking();
}
-void render_update_anim_renderdata(Render *re, RenderData *rd, ListBase *render_layers)
-{
- /* filter */
- re->r.gauss = rd->gauss;
-
- /* motion blur */
- re->r.blurfac = rd->blurfac;
-
- /* freestyle */
- re->r.line_thickness_mode = rd->line_thickness_mode;
- re->r.unit_line_thickness = rd->unit_line_thickness;
-
- /* render layers */
- BLI_freelistN(&re->view_layers);
- BLI_duplicatelist(&re->view_layers, render_layers);
-
- /* render views */
- BLI_freelistN(&re->r.views);
- BLI_duplicatelist(&re->r.views, &rd->views);
-}
-
void RE_display_init_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
{
re->display_init = f;
@@ -877,7 +847,7 @@ void RE_draw_lock_cb(Render *re, void *handle, void (*f)(void *handle, bool lock
re->dlh = handle;
}
-void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle))
+void RE_test_break_cb(Render *re, void *handle, bool (*f)(void *handle))
{
re->test_break = f;
re->tbh = handle;
@@ -979,7 +949,7 @@ static void render_result_uncrop(Render *re)
re->result = rres;
/* Weak, the display callback wants an active render-layer pointer. */
- re->result->renlay = render_get_active_layer(re, re->result);
+ re->result->renlay = render_get_single_layer(re, re->result);
BLI_rw_mutex_unlock(&re->resultmutex);
@@ -1217,7 +1187,7 @@ static void do_render_compositor(Render *re)
/* Weak: the display callback wants an active render-layer pointer. */
if (re->result != nullptr) {
- re->result->renlay = render_get_active_layer(re, re->result);
+ re->result->renlay = render_get_single_layer(re, re->result);
re->display_update(re->duh, re->result, nullptr);
}
}
@@ -1635,15 +1605,15 @@ const char *RE_GetActiveRenderView(Render *re)
return re->viewname;
}
-/* evaluating scene options for general Blender render */
-static int render_init_from_main(Render *re,
- const RenderData *rd,
- Main *bmain,
- Scene *scene,
- ViewLayer *single_layer,
- Object *camera_override,
- int anim,
- int anim_init)
+/** Evaluating scene options for general Blender render. */
+static bool render_init_from_main(Render *re,
+ const RenderData *rd,
+ Main *bmain,
+ Scene *scene,
+ ViewLayer *single_layer,
+ Object *camera_override,
+ int anim,
+ int anim_init)
{
int winx, winy;
rcti disprect;
@@ -1676,9 +1646,8 @@ static int render_init_from_main(Render *re,
/* not too nice, but it survives anim-border render */
if (anim) {
- render_update_anim_renderdata(re, &scene->r, &scene->view_layers);
re->disprect = disprect;
- return 1;
+ return true;
}
/*
@@ -1700,7 +1669,7 @@ static int render_init_from_main(Render *re,
RE_InitState(re, nullptr, &scene->r, &scene->view_layers, single_layer, winx, winy, &disprect);
if (!re->ok) { /* if an error was printed, abort */
- return 0;
+ return false;
}
/* initstate makes new result, have to send changed tags around */
@@ -1709,7 +1678,7 @@ static int render_init_from_main(Render *re,
re->display_init(re->dih, re->result);
re->display_clear(re->dch, re->result);
- return 1;
+ return true;
}
void RE_SetReports(Render *re, ReportList *reports)
@@ -1862,7 +1831,7 @@ static bool use_eevee_for_freestyle_render(Render *re)
void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render)
{
- re->result_ok = 0;
+ re->result_ok = false;
if (render_init_from_main(re, &scene->r, bmain, scene, nullptr, nullptr, 0, 0)) {
if (render) {
char scene_engine[32];
@@ -1876,7 +1845,7 @@ void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render
change_renderdata_engine(re, scene_engine);
}
}
- re->result_ok = 1;
+ re->result_ok = true;
}
void RE_RenderFreestyleExternal(Render *re)
@@ -1890,12 +1859,10 @@ void RE_RenderFreestyleExternal(Render *re)
LISTBASE_FOREACH (RenderView *, rv, &re->result->views) {
RE_SetActiveRenderView(re, rv->name);
- ViewLayer *active_view_layer = static_cast<ViewLayer *>(
- BLI_findlink(&re->view_layers, re->active_view_layer));
FRS_begin_stroke_rendering(re);
- LISTBASE_FOREACH (ViewLayer *, view_layer, &re->view_layers) {
- if ((re->r.scemode & R_SINGLE_LAYER) && view_layer != active_view_layer) {
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &re->scene->view_layers) {
+ if ((re->r.scemode & R_SINGLE_LAYER) && !STREQ(view_layer->name, re->single_view_layer)) {
continue;
}
diff --git a/source/blender/render/intern/pipeline.h b/source/blender/render/intern/pipeline.h
index 689e4509da3..e5da3cb8830 100644
--- a/source/blender/render/intern/pipeline.h
+++ b/source/blender/render/intern/pipeline.h
@@ -17,14 +17,7 @@ struct RenderResult;
extern "C" {
#endif
-struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr);
-/**
- * Update some variables that can be animated, and otherwise wouldn't be due to
- * #RenderData getting copied once at the start of animation render.
- */
-void render_update_anim_renderdata(struct Render *re,
- struct RenderData *rd,
- struct ListBase *render_layers);
+struct RenderLayer *render_get_single_layer(struct Render *re, struct RenderResult *rr);
void render_copy_renderdata(struct RenderData *to, struct RenderData *from);
#ifdef __cplusplus
diff --git a/source/blender/render/intern/render_result.cc b/source/blender/render/intern/render_result.cc
index f9524fdbf05..1cd95831ddf 100644
--- a/source/blender/render/intern/render_result.cc
+++ b/source/blender/render/intern/render_result.cc
@@ -262,7 +262,7 @@ RenderResult *render_result_new(Render *re,
render_result_views_new(rr, &re->r);
- /* check renderdata for amount of layers */
+ /* Check render-data for amount of layers. */
FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer) {
if (layername && layername[0]) {
if (!STREQ(view_layer->name, layername)) {
@@ -321,7 +321,7 @@ RenderResult *render_result_new(Render *re,
rl->layflag = SCE_LAY_FLAG_DEFAULT;
rl->passflag = SCE_PASS_COMBINED;
- re->active_view_layer = 0;
+ re->single_view_layer[0] = '\0';
}
/* Border render; calculate offset for use in compositor. compo is centralized coords. */
@@ -768,8 +768,8 @@ void render_result_single_layer_end(Render *re)
/* reconstruct render result layers */
int nr = 0;
- LISTBASE_FOREACH (ViewLayer *, view_layer, &re->view_layers) {
- if (nr == re->active_view_layer) {
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &re->scene->view_layers) {
+ if (STREQ(view_layer->name, re->single_view_layer)) {
BLI_addtail(&re->result->layers, rl);
}
else {
diff --git a/source/blender/render/intern/render_result.h b/source/blender/render/intern/render_result.h
index 2e76efba8a3..6e971d45d31 100644
--- a/source/blender/render/intern/render_result.h
+++ b/source/blender/render/intern/render_result.h
@@ -136,10 +136,11 @@ void render_result_views_shallowdelete(struct RenderResult *rr);
{ \
int nr_; \
ViewLayer *iter_; \
- for (nr_ = 0, iter_ = static_cast<ViewLayer *>((re_)->view_layers.first); iter_ != NULL; \
+ for (nr_ = 0, iter_ = static_cast<ViewLayer *>((re_)->scene->view_layers.first); \
+ iter_ != NULL; \
iter_ = iter_->next, nr_++) { \
if (!G.background && (re_)->r.scemode & R_SINGLE_LAYER) { \
- if (nr_ != re->active_view_layer) { \
+ if (!STREQ(iter_->name, re->single_view_layer)) { \
continue; \
} \
} \
diff --git a/source/blender/render/intern/render_types.h b/source/blender/render/intern/render_types.h
index 29bac6e2766..418acbca3b1 100644
--- a/source/blender/render/intern/render_types.h
+++ b/source/blender/render/intern/render_types.h
@@ -39,7 +39,8 @@ struct Render {
int slot;
/* state settings */
- short flag, ok, result_ok;
+ short flag;
+ bool ok, result_ok;
/* result of rendering */
RenderResult *result;
@@ -76,8 +77,7 @@ struct Render {
struct Main *main;
Scene *scene;
RenderData r;
- ListBase view_layers;
- int active_view_layer;
+ char single_view_layer[MAX_NAME];
struct Object *camera_override;
ThreadMutex highlighted_tiles_mutex;
@@ -108,7 +108,7 @@ struct Render {
void (*draw_lock)(void *handle, bool lock);
void *dlh;
- int (*test_break)(void *handle);
+ bool (*test_break)(void *handle);
void *tbh;
RenderStats i;
diff --git a/source/blender/render/intern/texture_pointdensity.c b/source/blender/render/intern/texture_pointdensity.c
index 2a2b62be1f0..5c31192f62a 100644
--- a/source/blender/render/intern/texture_pointdensity.c
+++ b/source/blender/render/intern/texture_pointdensity.c
@@ -174,8 +174,8 @@ static void pointdensity_cache_psys(
sim.psys = psys;
sim.psmd = psys_get_modifier(ob, psys);
- /* in case ob->imat isn't up-to-date */
- invert_m4_m4(ob->imat, ob->obmat);
+ /* in case ob->world_to_object isn't up-to-date */
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
total_particles = psys->totpart + psys->totchild;
psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
@@ -235,7 +235,7 @@ static void pointdensity_cache_psys(
copy_v3_v3(partco, state.co);
if (pd->psys_cache_space == TEX_PD_OBJECTSPACE) {
- mul_m4_v3(ob->imat, partco);
+ mul_m4_v3(ob->world_to_object, partco);
}
else if (pd->psys_cache_space == TEX_PD_OBJECTLOC) {
sub_v3_v3(partco, ob->loc);
@@ -399,12 +399,12 @@ static void pointdensity_cache_object(PointDensity *pd, Object *ob)
case TEX_PD_OBJECTSPACE:
break;
case TEX_PD_OBJECTLOC:
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
sub_v3_v3(co, ob->loc);
break;
case TEX_PD_WORLDSPACE:
default:
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
break;
}
@@ -778,7 +778,7 @@ static void particle_system_minmax(Depsgraph *depsgraph,
sim.psys = psys;
sim.psmd = psys_get_modifier(object, psys);
- invert_m4_m4(imat, object->obmat);
+ invert_m4_m4(imat, object->object_to_world);
total_particles = psys->totpart + psys->totchild;
psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
diff --git a/source/blender/sequencer/SEQ_proxy.h b/source/blender/sequencer/SEQ_proxy.h
index 00747f4b9cf..caf123afbcf 100644
--- a/source/blender/sequencer/SEQ_proxy.h
+++ b/source/blender/sequencer/SEQ_proxy.h
@@ -29,8 +29,8 @@ bool SEQ_proxy_rebuild_context(struct Main *bmain,
struct ListBase *queue,
bool build_only_on_bad_performance);
void SEQ_proxy_rebuild(struct SeqIndexBuildContext *context,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress);
void SEQ_proxy_rebuild_finish(struct SeqIndexBuildContext *context, bool stop);
void SEQ_proxy_set(struct Sequence *seq, bool value);
diff --git a/source/blender/sequencer/SEQ_render.h b/source/blender/sequencer/SEQ_render.h
index 9c163de4230..e2672eef8b9 100644
--- a/source/blender/sequencer/SEQ_render.h
+++ b/source/blender/sequencer/SEQ_render.h
@@ -66,8 +66,8 @@ void SEQ_render_thumbnails(const struct SeqRenderData *context,
struct Sequence *seq,
struct Sequence *seq_orig,
float frame_step,
- rctf *view_area,
- const short *stop);
+ const struct rctf *view_area,
+ const bool *stop);
/**
* Get cached thumbnails.
*/
@@ -82,7 +82,7 @@ struct ImBuf *SEQ_get_thumbnail(const struct SeqRenderData *context,
float SEQ_render_thumbnail_first_frame_get(const struct Scene *scene,
struct Sequence *seq,
float frame_step,
- struct rctf *view_area);
+ const struct rctf *view_area);
/**
* Get frame for first thumbnail.
*/
@@ -102,8 +102,8 @@ int SEQ_render_thumbnails_guaranteed_set_frame_step_get(const struct Scene *scen
void SEQ_render_thumbnails_base_set(const struct SeqRenderData *context,
struct Sequence *seq,
struct Sequence *seq_orig,
- rctf *view_area,
- const short *stop);
+ const struct rctf *view_area,
+ const bool *stop);
void SEQ_render_init_colorspace(struct Sequence *seq);
void SEQ_render_new_render_data(struct Main *bmain,
diff --git a/source/blender/sequencer/intern/disk_cache.c b/source/blender/sequencer/intern/disk_cache.c
index 1f52d2ea41b..596a28201cc 100644
--- a/source/blender/sequencer/intern/disk_cache.c
+++ b/source/blender/sequencer/intern/disk_cache.c
@@ -182,7 +182,7 @@ static void seq_disk_cache_get_files(SeqDiskCache *disk_cache, char *path)
if (is_dir && !FILENAME_IS_CURRPAR(file)) {
char subpath[FILE_MAX];
BLI_strncpy(subpath, fl->path, sizeof(subpath));
- BLI_path_slash_ensure(subpath);
+ BLI_path_slash_ensure(subpath, sizeof(sizeof(subpath)));
seq_disk_cache_get_files(disk_cache, subpath);
}
@@ -291,8 +291,8 @@ static void seq_disk_cache_get_project_dir(SeqDiskCache *disk_cache, char *path,
/* Use suffix, so that the cache directory name does not conflict with the bmain's blend file. */
const char *suffix = "_seq_cache";
strncat(cache_dir, suffix, sizeof(cache_dir) - strlen(cache_dir) - 1);
- BLI_strncpy(path, seq_disk_cache_base_dir(), path_len);
- BLI_path_append(path, path_len, cache_dir);
+
+ BLI_path_join(path, path_len, seq_disk_cache_base_dir(), cache_dir);
}
static void seq_disk_cache_get_dir(
@@ -307,9 +307,8 @@ static void seq_disk_cache_get_dir(
BLI_strncpy(seq_name, seq->name, sizeof(seq_name));
BLI_filename_make_safe(scene_name);
BLI_filename_make_safe(seq_name);
- BLI_strncpy(path, project_dir, path_len);
- BLI_path_append(path, path_len, scene_name);
- BLI_path_append(path, path_len, seq_name);
+
+ BLI_path_join(path, path_len, project_dir, scene_name, seq_name);
}
static void seq_disk_cache_get_file_path(SeqDiskCache *disk_cache,
@@ -350,8 +349,7 @@ static void seq_disk_cache_handle_versioning(SeqDiskCache *disk_cache)
int version = 0;
seq_disk_cache_get_project_dir(disk_cache, filepath, sizeof(filepath));
- BLI_strncpy(path_version_file, filepath, sizeof(path_version_file));
- BLI_path_append(path_version_file, sizeof(path_version_file), "cache_version");
+ BLI_path_join(path_version_file, sizeof(path_version_file), filepath, "cache_version");
if (BLI_exists(filepath) && BLI_is_dir(filepath)) {
FILE *file = BLI_fopen(path_version_file, "r");
@@ -384,7 +382,7 @@ static void seq_disk_cache_delete_invalid_files(SeqDiskCache *disk_cache,
DiskCacheFile *next_file, *cache_file = disk_cache->files.first;
char cache_dir[FILE_MAX];
seq_disk_cache_get_dir(disk_cache, scene, seq, cache_dir, sizeof(cache_dir));
- BLI_path_slash_ensure(cache_dir);
+ BLI_path_slash_ensure(cache_dir, sizeof(cache_dir));
while (cache_file) {
next_file = cache_file->next;
diff --git a/source/blender/sequencer/intern/image_cache.c b/source/blender/sequencer/intern/image_cache.c
index 87da2017296..21ce2cbdf9a 100644
--- a/source/blender/sequencer/intern/image_cache.c
+++ b/source/blender/sequencer/intern/image_cache.c
@@ -811,8 +811,11 @@ bool seq_cache_put_if_possible(
return false;
}
-void seq_cache_thumbnail_put(
- const SeqRenderData *context, Sequence *seq, float timeline_frame, ImBuf *i, rctf *view_area)
+void seq_cache_thumbnail_put(const SeqRenderData *context,
+ Sequence *seq,
+ float timeline_frame,
+ ImBuf *i,
+ const rctf *view_area)
{
Scene *scene = context->scene;
diff --git a/source/blender/sequencer/intern/image_cache.h b/source/blender/sequencer/intern/image_cache.h
index a7ae130dc41..7b7e020c926 100644
--- a/source/blender/sequencer/intern/image_cache.h
+++ b/source/blender/sequencer/intern/image_cache.h
@@ -48,7 +48,7 @@ void seq_cache_thumbnail_put(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
struct ImBuf *i,
- rctf *view_area);
+ const struct rctf *view_area);
bool seq_cache_put_if_possible(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
diff --git a/source/blender/sequencer/intern/proxy.c b/source/blender/sequencer/intern/proxy.c
index 9f08db2aa45..eaea310f423 100644
--- a/source/blender/sequencer/intern/proxy.c
+++ b/source/blender/sequencer/intern/proxy.c
@@ -479,10 +479,7 @@ bool SEQ_proxy_rebuild_context(Main *bmain,
return true;
}
-void SEQ_proxy_rebuild(SeqIndexBuildContext *context,
- short *stop,
- short *do_update,
- float *progress)
+void SEQ_proxy_rebuild(SeqIndexBuildContext *context, bool *stop, bool *do_update, float *progress)
{
const bool overwrite = context->overwrite;
SeqRenderData render_context;
@@ -585,8 +582,7 @@ void seq_proxy_index_dir_set(struct anim *anim, const char *base_dir)
char fname[FILE_MAXFILE];
IMB_anim_get_fname(anim, fname, FILE_MAXFILE);
- BLI_strncpy(dir, base_dir, sizeof(dir));
- BLI_path_append(dir, sizeof(dir), fname);
+ BLI_path_join(dir, sizeof(dir), base_dir, fname);
IMB_anim_set_index_dir(anim, dir);
}
diff --git a/source/blender/sequencer/intern/proxy_job.c b/source/blender/sequencer/intern/proxy_job.c
index 8520c06f9a2..d7dfe0130d8 100644
--- a/source/blender/sequencer/intern/proxy_job.c
+++ b/source/blender/sequencer/intern/proxy_job.c
@@ -41,7 +41,7 @@ static void proxy_freejob(void *pjv)
}
/* Only this runs inside thread. */
-static void proxy_startjob(void *pjv, short *stop, short *do_update, float *progress)
+static void proxy_startjob(void *pjv, bool *stop, bool *do_update, float *progress)
{
ProxyJob *pj = pjv;
LinkData *link;
@@ -52,7 +52,7 @@ static void proxy_startjob(void *pjv, short *stop, short *do_update, float *prog
SEQ_proxy_rebuild(context, stop, do_update, progress);
if (*stop) {
- pj->stop = 1;
+ pj->stop = true;
fprintf(stderr, "Canceling proxy rebuild on users request...\n");
break;
}
diff --git a/source/blender/sequencer/intern/render.c b/source/blender/sequencer/intern/render.c
index e3fd9216842..5c6a59a5943 100644
--- a/source/blender/sequencer/intern/render.c
+++ b/source/blender/sequencer/intern/render.c
@@ -2010,7 +2010,7 @@ ImBuf *SEQ_render_give_ibuf_direct(const SeqRenderData *context,
float SEQ_render_thumbnail_first_frame_get(const Scene *scene,
Sequence *seq,
float frame_step,
- rctf *view_area)
+ const rctf *view_area)
{
int first_drawable_frame = max_iii(
SEQ_time_left_handle_frame_get(scene, seq), seq->start, view_area->xmin);
@@ -2102,8 +2102,8 @@ void SEQ_render_thumbnails(const SeqRenderData *context,
Sequence *seq,
Sequence *seq_orig,
float frame_step,
- rctf *view_area,
- const short *stop)
+ const rctf *view_area,
+ const bool *stop)
{
SeqRenderState state;
seq_render_state_init(&state);
@@ -2163,8 +2163,8 @@ int SEQ_render_thumbnails_guaranteed_set_frame_step_get(const Scene *scene, cons
void SEQ_render_thumbnails_base_set(const SeqRenderData *context,
Sequence *seq,
Sequence *seq_orig,
- rctf *view_area,
- const short *stop)
+ const rctf *view_area,
+ const bool *stop)
{
SeqRenderState state;
seq_render_state_init(&state);
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 1f9de8040f6..329e22c156a 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -341,6 +341,18 @@ void WM_cursor_warp(struct wmWindow *win, int x, int y);
/* Handlers. */
+typedef enum eWM_EventHandlerFlag {
+ /** After this handler all others are ignored. */
+ WM_HANDLER_BLOCKING = (1 << 0),
+ /** Handler accepts double key press events. */
+ WM_HANDLER_ACCEPT_DBL_CLICK = (1 << 1),
+
+ /* Internal. */
+ /** Handler tagged to be freed in #wm_handlers_do(). */
+ WM_HANDLER_DO_FREE = (1 << 7),
+} eWM_EventHandlerFlag;
+ENUM_OPERATORS(eWM_EventHandlerFlag, WM_HANDLER_DO_FREE)
+
typedef bool (*EventHandlerPoll)(const ARegion *region, const struct wmEvent *event);
struct wmEventHandler_Keymap *WM_event_add_keymap_handler(ListBase *handlers, wmKeyMap *keymap);
struct wmEventHandler_Keymap *WM_event_add_keymap_handler_poll(ListBase *handlers,
@@ -407,7 +419,7 @@ struct wmEventHandler_UI *WM_event_add_ui_handler(const struct bContext *C,
wmUIHandlerFunc handle_fn,
wmUIHandlerRemoveFunc remove_fn,
void *user_data,
- char flag);
+ eWM_EventHandlerFlag flag);
/**
* Return the first modal operator of type \a ot or NULL.
@@ -450,15 +462,6 @@ void WM_event_modal_handler_region_replace(wmWindow *win,
*/
void WM_event_remove_handlers(struct bContext *C, ListBase *handlers);
-/* handler flag */
-enum {
- WM_HANDLER_BLOCKING = (1 << 0), /* after this handler all others are ignored */
- WM_HANDLER_ACCEPT_DBL_CLICK = (1 << 1), /* handler accepts double key press events */
-
- /* internal */
- WM_HANDLER_DO_FREE = (1 << 7), /* handler tagged to be freed in wm_handlers_do() */
-};
-
struct wmEventHandler_Dropbox *WM_event_add_dropbox_handler(ListBase *handlers,
ListBase *dropboxes);
@@ -1355,17 +1358,18 @@ void wmOrtho2_pixelspace(float x, float y);
void wmGetProjectionMatrix(float mat[4][4], const struct rcti *winrct);
/* threaded Jobs Manager */
-enum {
+typedef enum eWM_JobFlag {
WM_JOB_PRIORITY = (1 << 0),
WM_JOB_EXCL_RENDER = (1 << 1),
WM_JOB_PROGRESS = (1 << 2),
-};
+} eWM_JobFlag;
+ENUM_OPERATORS(enum eWM_JobFlag, WM_JOB_PROGRESS);
/**
* Identifying jobs by owner alone is unreliable, this isn't saved,
* order can change (keep 0 for 'any').
*/
-enum {
+typedef enum eWM_JobType {
WM_JOB_TYPE_ANY = 0,
WM_JOB_TYPE_COMPOSITE,
WM_JOB_TYPE_RENDER,
@@ -1397,7 +1401,7 @@ enum {
WM_JOB_TYPE_SEQ_DRAG_DROP_PREVIEW,
/* add as needed, bake, seq proxy build
* if having hard coded values is a problem */
-};
+} eWM_JobType;
/**
* \return current job or adds new job, but doesn't run it.
@@ -1409,8 +1413,8 @@ struct wmJob *WM_jobs_get(struct wmWindowManager *wm,
struct wmWindow *win,
const void *owner,
const char *name,
- int flag,
- int job_type);
+ eWM_JobFlag flag,
+ eWM_JobType job_type);
/**
* Returns true if job runs, for UI (progress) indicators.
@@ -1432,8 +1436,8 @@ void WM_jobs_timer(struct wmJob *, double timestep, unsigned int note, unsigned
void WM_jobs_delay_start(struct wmJob *, double delay_time);
typedef void (*wm_jobs_start_callback)(void *custom_data,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress);
void WM_jobs_callbacks(struct wmJob *,
wm_jobs_start_callback startjob,
@@ -1463,7 +1467,7 @@ void WM_jobs_stop(struct wmWindowManager *wm, const void *owner, void *startjob)
*/
void WM_jobs_kill(struct wmWindowManager *wm,
void *owner,
- void (*)(void *, short int *, short int *, float *));
+ void (*)(void *, bool *, bool *, float *));
/**
* Wait until every job ended.
*/
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index e25169109e7..e4050397aaa 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -359,7 +359,7 @@ typedef struct wmNotifier {
/* data type, 256 entries is enough, it can overlap */
#define NOTE_DATA 0x00FF0000
-/* NC_WM windowmanager */
+/* NC_WM (window-manager). */
#define ND_FILEREAD (1 << 16)
#define ND_FILESAVE (2 << 16)
#define ND_DATACHANGED (3 << 16)
diff --git a/source/blender/windowmanager/intern/wm_event_system.cc b/source/blender/windowmanager/intern/wm_event_system.cc
index 181ec89cabd..c84df617f98 100644
--- a/source/blender/windowmanager/intern/wm_event_system.cc
+++ b/source/blender/windowmanager/intern/wm_event_system.cc
@@ -4535,7 +4535,7 @@ wmEventHandler_UI *WM_event_add_ui_handler(const bContext *C,
wmUIHandlerFunc handle_fn,
wmUIHandlerRemoveFunc remove_fn,
void *user_data,
- const char flag)
+ const eWM_EventHandlerFlag flag)
{
wmEventHandler_UI *handler = MEM_cnew<wmEventHandler_UI>(__func__);
handler->head.type = WM_HANDLER_TYPE_UI;
diff --git a/source/blender/windowmanager/intern/wm_jobs.c b/source/blender/windowmanager/intern/wm_jobs.c
index 5360f327a0a..fcfc83312b8 100644
--- a/source/blender/windowmanager/intern/wm_jobs.c
+++ b/source/blender/windowmanager/intern/wm_jobs.c
@@ -108,8 +108,10 @@ struct wmJob {
/* internal */
const void *owner;
- int flag;
- short suspended, running, ready, do_update, stop, job_type;
+ eWM_JobFlag flag;
+ bool suspended, running, ready;
+ eWM_JobType job_type;
+ bool do_update, stop;
float progress;
/** For display in header, identification */
@@ -152,9 +154,9 @@ static void wm_job_main_thread_yield(wmJob *wm_job)
/**
* Finds if type or owner, compare for it, otherwise any matching job.
*/
-static wmJob *wm_job_find(const wmWindowManager *wm, const void *owner, const int job_type)
+static wmJob *wm_job_find(const wmWindowManager *wm, const void *owner, const eWM_JobType job_type)
{
- if (owner && job_type) {
+ if (owner && (job_type != WM_JOB_TYPE_ANY)) {
LISTBASE_FOREACH (wmJob *, wm_job, &wm->jobs) {
if (wm_job->owner == owner && wm_job->job_type == job_type) {
return wm_job;
@@ -168,7 +170,7 @@ static wmJob *wm_job_find(const wmWindowManager *wm, const void *owner, const in
}
}
}
- else if (job_type) {
+ else if (job_type != WM_JOB_TYPE_ANY) {
LISTBASE_FOREACH (wmJob *, wm_job, &wm->jobs) {
if (wm_job->job_type == job_type) {
return wm_job;
@@ -185,8 +187,8 @@ wmJob *WM_jobs_get(wmWindowManager *wm,
wmWindow *win,
const void *owner,
const char *name,
- int flag,
- int job_type)
+ const eWM_JobFlag flag,
+ const eWM_JobType job_type)
{
wmJob *wm_job = wm_job_find(wm, owner, job_type);
@@ -593,7 +595,7 @@ void WM_jobs_stop(wmWindowManager *wm, const void *owner, void *startjob)
void WM_jobs_kill(wmWindowManager *wm,
void *owner,
- void (*startjob)(void *, short int *, short int *, float *))
+ void (*startjob)(void *, bool *, bool *, float *))
{
LISTBASE_FOREACH_MUTABLE (wmJob *, wm_job, &wm->jobs) {
if (wm_job->owner == owner || wm_job->startjob == startjob) {
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 2ca7b5f470d..265aa08a6b1 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -1625,6 +1625,9 @@ GHOST_TDrawingContextType wm_ghost_drawing_context_type(const eGPUBackendType gp
case GPU_BACKEND_ANY:
case GPU_BACKEND_OPENGL:
return GHOST_kDrawingContextTypeOpenGL;
+ case GPU_BACKEND_VULKAN:
+ BLI_assert_unreachable();
+ return GHOST_kDrawingContextTypeNone;
case GPU_BACKEND_METAL:
#ifdef WITH_METAL_BACKEND
return GHOST_kDrawingContextTypeMetal;
diff --git a/source/blender/windowmanager/wm.h b/source/blender/windowmanager/wm.h
index 0b54560c56a..0a27b9c1cfd 100644
--- a/source/blender/windowmanager/wm.h
+++ b/source/blender/windowmanager/wm.h
@@ -45,12 +45,12 @@ extern void wm_close_and_free_all(bContext *C, ListBase *);
extern void wm_add_default(struct Main *bmain, bContext *C);
extern void wm_clear_default_size(bContext *C);
-/* register to windowmanager for redo or macro */
+/* Register to window-manager for redo or macro. */
/**
* Called on event handling by `event_system.c`.
*
- * All operations get registered in the windowmanager here.
+ * All operations get registered in the window-manager here.
*/
void wm_operator_register(bContext *C, wmOperator *op);
diff --git a/source/blender/windowmanager/wm_event_system.h b/source/blender/windowmanager/wm_event_system.h
index edbfe0202de..f49be20e174 100644
--- a/source/blender/windowmanager/wm_event_system.h
+++ b/source/blender/windowmanager/wm_event_system.h
@@ -29,21 +29,21 @@ extern "C" {
/* wmKeyMap is in DNA_windowmanager.h, it's saveable */
/** Custom types for handlers, for signaling, freeing */
-enum eWM_EventHandlerType {
+typedef enum eWM_EventHandlerType {
WM_HANDLER_TYPE_GIZMO = 1,
WM_HANDLER_TYPE_UI,
WM_HANDLER_TYPE_OP,
WM_HANDLER_TYPE_DROPBOX,
WM_HANDLER_TYPE_KEYMAP,
-};
+} eWM_EventHandlerType;
typedef bool (*EventHandlerPoll)(const ARegion *region, const wmEvent *event);
typedef struct wmEventHandler {
struct wmEventHandler *next, *prev;
- enum eWM_EventHandlerType type;
- char flag; /* WM_HANDLER_BLOCKING, ... */
+ eWM_EventHandlerType type;
+ eWM_EventHandlerFlag flag;
EventHandlerPoll poll;
} wmEventHandler;
diff --git a/source/blender/windowmanager/xr/intern/wm_xr_session.c b/source/blender/windowmanager/xr/intern/wm_xr_session.c
index abc41833de6..aefc3afff66 100644
--- a/source/blender/windowmanager/xr/intern/wm_xr_session.c
+++ b/source/blender/windowmanager/xr/intern/wm_xr_session.c
@@ -178,7 +178,7 @@ static void wm_xr_session_base_pose_calc(const Scene *scene,
float tmp_quat[4];
float tmp_eul[3];
- mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->obmat);
+ mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->object_to_world);
/* Only use rotation around Z-axis to align view with floor. */
quat_to_eul(tmp_eul, tmp_quat);
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 8ecca487a2f..b836046d29d 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -952,8 +952,8 @@ elseif(WIN32)
DEBUG
)
- # This will not exist for 3.3 and earlier lib folders
- # to ease the transition, support both 3.3 and 3.4 lib
+ # This will not exist for 3.4 and earlier lib folders
+ # to ease the transition, support both 3.4 and 3.5 lib
# folders.
if(EXISTS ${LIBDIR}/openvdb/python/pyopenvdb_d.pyd)
install(
@@ -1050,8 +1050,8 @@ elseif(WIN32)
)
if(WITH_USD)
- # This will not exist for 3.3 and earlier lib folders
- # to ease the transition, support both 3.3 and 3.4 lib
+ # This will not exist for 3.4 and earlier lib folders
+ # to ease the transition, support both 3.4 and 3.5 lib
# folders.
if(EXISTS ${USD_LIBRARY_DIR}/python/)
install(
@@ -1211,6 +1211,13 @@ elseif(WIN32)
)
endif()
+ if(WITH_PYTHON_MODULE AND TARGETDIR_BPY)
+ install(
+ TARGETS blender
+ LIBRARY DESTINATION ${TARGETDIR_BPY}
+ )
+ endif()
+
if(PLATFORM_BUNDLED_LIBRARIES)
install(
FILES ${PLATFORM_BUNDLED_LIBRARIES}
@@ -1439,8 +1446,13 @@ if(WITH_USD)
# On windows the usd library sits in ./blender.shared copy the files
# relative to the location of the USD dll, if the dll does not exist
- # assume we are linking against the static 3.4 lib.
- if(WIN32 AND EXISTS ${LIBDIR}/usd/lib/usd_usd_ms.dll)
+ # assume we are linking against the static 3.5 lib.
+ if(WIN32 AND
+ (
+ EXISTS ${LIBDIR}/usd/lib/usd_usd_ms.dll OR # USD 22.03
+ EXISTS ${LIBDIR}/usd/lib/usd_ms.dll # USD 22.11
+ )
+ )
install(DIRECTORY
${USD_LIBRARY_DIR}/usd
DESTINATION "./blender.shared"
@@ -1457,7 +1469,7 @@ if(WITH_USD)
)
endif()
if(WIN32)
- # If this file exists we are building against a 3.4 library folder
+ # If this file exists we are building against a 3.5 22.03 library folder
# that needs these dll's installed.
if(EXISTS ${LIBDIR}/usd/lib/usd_usd_ms.dll)
windows_install_shared_manifest(FILES
@@ -1469,6 +1481,18 @@ if(WITH_USD)
DEBUG
)
endif()
+ # If this file exists we are building against a 3.5 22.11 library folder
+ # that needs these dll's installed.
+ if(EXISTS ${LIBDIR}/usd/lib/usd_ms.dll)
+ windows_install_shared_manifest(FILES
+ ${LIBDIR}/usd/lib/usd_ms.dll
+ RELEASE
+ )
+ windows_install_shared_manifest(FILES
+ ${LIBDIR}/usd/lib/usd_ms_d.dll
+ DEBUG
+ )
+ endif()
endif()
endif()
diff --git a/source/creator/creator_args.c b/source/creator/creator_args.c
index 4144603555b..2ebdcdb35ba 100644
--- a/source/creator/creator_args.c
+++ b/source/creator/creator_args.c
@@ -1116,10 +1116,13 @@ static int arg_handle_debug_gpu_set(int UNUSED(argc),
static const char arg_handle_gpu_backend_set_doc[] =
"\n"
"\tForce to use a specific GPU backend. Valid options: "
+# ifdef WITH_VULKAN_BACKEND
+ "'vulkan', "
+# endif
# ifdef WITH_METAL_BACKEND
"'metal', "
# endif
- "'opengl').";
+ "'opengl'.";
static int arg_handle_gpu_backend_set(int argc, const char **argv, void *UNUSED(data))
{
if (argc == 0) {
@@ -1132,6 +1135,11 @@ static int arg_handle_gpu_backend_set(int argc, const char **argv, void *UNUSED(
if (STREQ(argv[1], "opengl")) {
gpu_backend = GPU_BACKEND_OPENGL;
}
+# ifdef WITH_VULKAN_BACKEND
+ else if (STREQ(argv[1], "vulkan")) {
+ gpu_backend = GPU_BACKEND_VULKAN;
+ }
+# endif
# ifdef WITH_METAL_BACKEND
else if (STREQ(argv[1], "metal")) {
gpu_backend = GPU_BACKEND_METAL;
diff --git a/source/tools b/source/tools
-Subproject 2a541f164a222ef7bcd036d37687738acee8d94
+Subproject dfa16042bf7149475ad318d29a8202d969982ab