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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c81
1 files changed, 43 insertions, 38 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 89a5ad2198a..f903fa905e8 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -131,6 +131,29 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
&sldata->common_data);
}
+ EEVEE_render_view_sync(vedata, engine, depsgraph);
+
+ /* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */
+ struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re));
+
+ DRWView *view = (DRWView *)DRW_view_default_get();
+ DRW_view_camtexco_set(view, camtexcofac);
+
+ /* `EEVEE_renderpasses_init` will set the active render passes used by `EEVEE_effects_init`.
+ * `EEVEE_effects_init` needs to go second for TAA. */
+ EEVEE_renderpasses_init(vedata);
+ EEVEE_effects_init(sldata, vedata, ob_camera_eval, false);
+ EEVEE_materials_init(sldata, vedata, stl, fbl);
+ EEVEE_shadows_init(sldata);
+ EEVEE_lightprobes_init(sldata, vedata);
+
+ return true;
+}
+
+void EEVEE_render_view_sync(EEVEE_Data *vedata, RenderEngine *engine, struct Depsgraph *depsgraph)
+{
+ EEVEE_PrivateData *g_data = vedata->stl->g_data;
+
/* Set the pers & view matrix. */
float winmat[4][4], viewmat[4][4], viewinv[4][4];
/* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */
@@ -143,19 +166,13 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
invert_m4_m4(viewmat, viewinv);
DRWView *view = DRW_view_create(viewmat, winmat, NULL, NULL, NULL);
- DRW_view_camtexco_set(view, camtexcofac);
+ DRW_view_reset();
DRW_view_default_set(view);
DRW_view_set_active(view);
+}
- /* `EEVEE_renderpasses_init` will set the active render passes used by `EEVEE_effects_init`.
- * `EEVEE_effects_init` needs to go second for TAA. */
- EEVEE_renderpasses_init(vedata);
- EEVEE_effects_init(sldata, vedata, ob_camera_eval, false);
- EEVEE_materials_init(sldata, vedata, stl, fbl);
- EEVEE_shadows_init(sldata);
- EEVEE_lightprobes_init(sldata, vedata);
-
- /* INIT CACHE */
+void EEVEE_render_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
+{
EEVEE_bloom_cache_init(sldata, vedata);
EEVEE_depth_of_field_cache_init(sldata, vedata);
EEVEE_effects_cache_init(sldata, vedata);
@@ -168,8 +185,6 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
EEVEE_subsurface_cache_init(sldata, vedata);
EEVEE_temporal_sampling_cache_init(sldata, vedata);
EEVEE_volumes_cache_init(sldata, vedata);
-
- return true;
}
/* Used by light cache. in this case engine is NULL. */
@@ -182,6 +197,8 @@ void EEVEE_render_cache(void *vedata,
EEVEE_LightProbesInfo *pinfo = sldata->probes;
bool cast_shadow = false;
+ eevee_id_update(vedata, &ob->id);
+
if (pinfo->vis_data.collection) {
/* Used for rendering probe with visibility groups. */
bool ob_vis = BKE_collection_has_object_recursive(pinfo->vis_data.collection, ob);
@@ -478,27 +495,12 @@ static void eevee_render_draw_background(EEVEE_Data *vedata)
void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl, const rcti *rect)
{
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
const char *viewname = RE_GetActiveRenderView(engine->re);
EEVEE_PassList *psl = vedata->psl;
EEVEE_StorageList *stl = vedata->stl;
EEVEE_FramebufferList *fbl = vedata->fbl;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
- EEVEE_PrivateData *g_data = stl->g_data;
-
- /* FINISH CACHE */
- EEVEE_volumes_cache_finish(sldata, vedata);
- EEVEE_materials_cache_finish(sldata, vedata);
- EEVEE_lights_cache_finish(sldata, vedata);
- EEVEE_lightprobes_cache_finish(sldata, vedata);
-
- EEVEE_effects_draw_init(sldata, vedata);
- EEVEE_volumes_draw_init(sldata, vedata);
-
- /* Sort transparents before the loop. */
- DRW_pass_sort_shgroup_z(psl->transparent_pass);
/* Push instances attributes to the GPU. */
DRW_render_instance_buffer_finish();
@@ -508,20 +510,17 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
GPU_framebuffer_bind(fbl->main_fb);
DRW_hair_update();
- uint tot_sample = scene_eval->eevee.taa_render_samples;
+ /* Sort transparents before the loop. */
+ DRW_pass_sort_shgroup_z(psl->transparent_pass);
+
+ uint tot_sample = stl->g_data->render_tot_samples;
uint render_samples = 0;
/* SSR needs one iteration to start properly. */
- if (stl->effects->enabled_effects & EFFECT_SSR) {
+ if ((stl->effects->enabled_effects & EFFECT_SSR) && !stl->effects->ssr_was_valid_double_buffer) {
tot_sample += 1;
}
- EEVEE_renderpasses_output_init(sldata, vedata, tot_sample);
-
- if (RE_engine_test_break(engine)) {
- return;
- }
-
while (render_samples < tot_sample && !RE_engine_test_break(engine)) {
float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
float clear_depth = 1.0f;
@@ -617,6 +616,15 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
RE_engine_update_progress(engine, (float)(render_samples++) / (float)tot_sample);
}
+}
+
+void EEVEE_render_read_result(EEVEE_Data *vedata,
+ RenderEngine *engine,
+ RenderLayer *rl,
+ const rcti *rect)
+{
+ const char *viewname = RE_GetActiveRenderView(engine->re);
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
eevee_render_result_combined(rl, viewname, rect, vedata, sldata);
eevee_render_result_mist(rl, viewname, rect, vedata, sldata);
@@ -631,9 +639,6 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
eevee_render_result_bloom(rl, viewname, rect, vedata, sldata);
eevee_render_result_volume_scatter(rl, viewname, rect, vedata, sldata);
eevee_render_result_volume_transmittance(rl, viewname, rect, vedata, sldata);
-
- /* Restore original viewport size. */
- DRW_render_viewport_size_set((int[2]){g_data->size_orig[0], g_data->size_orig[1]});
}
void EEVEE_render_update_passes(RenderEngine *engine, Scene *scene, ViewLayer *view_layer)