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2020-06-23EEVEE: Motion Blur: Add accumulation motion blur for better precisionClément Foucault
2020-06-19EEEVEE: Object Motion Blur: Initial ImplementationClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-03-27Fix T69060: File Output Node does not work with Time RemappingPhilipp Oeser
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-02-28Code Cleanup: UNDEF not existing defineJeroen Bakker
2020-02-27Cleanup: split off hair cache function for reusabilityBrecht Van Lommel
2020-02-22EEVEE: Fix memleak when G.is_break is set from another threadClément Foucault
2020-02-21EEVEE: Render PassesJeroen Bakker
2020-01-30EEVEE: Test maximum texture size before render.Clément Foucault
2020-01-17Fix T71154: EEVEE Soft Shadows Viewport RenderingJeroen Bakker
2019-11-28EEVEE: Viewport RenderpassesJeroen Bakker
2019-11-27EEVEE: GLSL RenderpassesJeroen Bakker
2019-11-27EEVEE: Renderlayer artifactsJeroen Bakker
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-14Eevee: Improve Transparent BSDF behaviorClément Foucault
2019-08-01Cleanup: misc spelling fixesCampbell Barton
2019-07-09Eevee: Fix first sample being accumulated without SSRClément Foucault
2019-05-27Eevee/GPencil: Fix depth reading after renderClément Foucault
2019-05-27Eevee: Fix render z-depth for orthographic cameraClément Foucault
2019-05-27Eevee: Fix render depth pass being negativeClément Foucault
2019-05-23Cleanup: Remove debug printJeroen Bakker
2019-05-22DRW/Eevee: Fix camera texture coordinates in rendersClément Foucault
2019-05-22DRW: DRWView: Finish refactorClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
2019-05-22Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_*Clément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-17Eevee: Remove the Subsurface Render checkboxClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-02Cleanup: empty expression statement warningCampbell Barton
2019-03-29Eevee: Render: Reduce debug print amount to not decrease perfClément Foucault
2019-03-20Fix T60190 Z-fighting with (Culled) BackfaceClément Foucault
2019-03-20Cleanup: use lowercase for dimensions in function namesCampbell Barton
2019-03-13Fix T60902 Eevee: Environment texture partially visible on transp. renderClément Foucault
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-04Cleanup: indentation (right shift)Campbell Barton
2018-12-21Fix inconsistent/broken Cycles object visibility for instances.Brecht Van Lommel
2018-11-08Eevee: Add partial support for the Light Path NodeClément Foucault
2018-10-31Eevee: Implement Overscan optionClément Foucault
2018-10-31GPU: Add glFlush and glFinish wrapperClément Foucault
2018-10-28Eevee: Implement jittered soft shadowmapClément Foucault
2018-10-23Eevee: Fix crash when bakingClément Foucault