Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/select/select_debug_engine.c')
-rw-r--r--source/blender/draw/engines/select/select_debug_engine.c135
1 files changed, 135 insertions, 0 deletions
diff --git a/source/blender/draw/engines/select/select_debug_engine.c b/source/blender/draw/engines/select/select_debug_engine.c
new file mode 100644
index 00000000000..e9437c5ab92
--- /dev/null
+++ b/source/blender/draw/engines/select/select_debug_engine.c
@@ -0,0 +1,135 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2019, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ *
+ * Engine for debugging the selection map drawing.
+ */
+
+#include "DNA_ID.h"
+#include "DNA_vec_types.h"
+
+#include "DRW_engine.h"
+#include "DRW_select_buffer.h"
+
+#include "draw_cache.h"
+#include "draw_manager.h"
+
+#include "select_engine.h"
+
+#define SELECT_DEBUG_ENGINE "SELECT_DEBUG_ENGINE"
+
+/* -------------------------------------------------------------------- */
+/** \name Structs and static variables
+ * \{ */
+
+typedef struct SELECTIDDEBUG_PassList {
+ struct DRWPass *debug_pass;
+} SELECTIDDEBUG_PassList;
+
+typedef struct SELECTIDDEBUG_Data {
+ void *engine_type;
+ DRWViewportEmptyList *fbl;
+ DRWViewportEmptyList *txl;
+ SELECTIDDEBUG_PassList *psl;
+ DRWViewportEmptyList *stl;
+} SELECTIDDEBUG_Data;
+
+static struct {
+ struct GPUShader *select_debug_sh;
+} e_data = {{NULL}}; /* Engine data */
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Engine Functions
+ * \{ */
+
+static void select_debug_engine_init(void *vedata)
+{
+ SELECTIDDEBUG_PassList *psl = ((SELECTIDDEBUG_Data *)vedata)->psl;
+
+ if (!e_data.select_debug_sh) {
+ e_data.select_debug_sh = DRW_shader_create_fullscreen(
+ "uniform usampler2D image;"
+ "in vec4 uvcoordsvar;"
+ "out vec4 fragColor;"
+ "void main() {"
+ " uint px = texture(image, uvcoordsvar.xy).r;"
+ " fragColor = vec4(1.0, 1.0, 1.0, 0.0);"
+ " if (px != 0u) {"
+ " fragColor.a = 1.0;"
+ " px &= 0x3Fu;"
+ " fragColor.r = ((px >> 0) & 0x3u) / float(0x3u);"
+ " fragColor.g = ((px >> 2) & 0x3u) / float(0x3u);"
+ " fragColor.b = ((px >> 4) & 0x3u) / float(0x3u);"
+ " }"
+ "}\n",
+ NULL);
+ }
+
+ psl->debug_pass = DRW_pass_create("Debug Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA);
+ GPUTexture *texture_u32 = DRW_engine_select_texture_get();
+ if (texture_u32) {
+ DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.select_debug_sh, psl->debug_pass);
+ DRW_shgroup_uniform_texture(shgrp, "image", texture_u32);
+ DRW_shgroup_call_procedural_triangles(shgrp, NULL, 1);
+ }
+}
+
+static void select_debug_draw_scene(void *vedata)
+{
+ SELECTIDDEBUG_PassList *psl = ((SELECTIDDEBUG_Data *)vedata)->psl;
+ DRW_draw_pass(psl->debug_pass);
+}
+
+static void select_debug_engine_free(void)
+{
+ DRW_SHADER_FREE_SAFE(e_data.select_debug_sh);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Engine Type
+ * \{ */
+
+static const DrawEngineDataSize select_debug_data_size = DRW_VIEWPORT_DATA_SIZE(
+ SELECTIDDEBUG_Data);
+
+DrawEngineType draw_engine_debug_select_type = {
+ NULL,
+ NULL,
+ N_("Select ID Debug"),
+ &select_debug_data_size,
+ &select_debug_engine_init,
+ &select_debug_engine_free,
+ NULL,
+ NULL,
+ NULL,
+ &select_debug_draw_scene,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+};
+
+/** \} */
+
+#undef SELECT_DEBUG_ENGINE