diff options
Diffstat (limited to 'source/blender/draw/engines')
14 files changed, 232 insertions, 50 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c index f4dc553e982..879a7b08eba 100644 --- a/source/blender/draw/engines/eevee/eevee_lookdev.c +++ b/source/blender/draw/engines/eevee/eevee_lookdev.c @@ -246,7 +246,7 @@ void EEVEE_lookdev_cache_init(EEVEE_Data *vedata, DRW_shgroup_uniform_float_copy(grp, "studioLightIntensity", shading->studiolight_intensity); BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECT_RADIANCE_GPUTEXTURE); DRW_shgroup_uniform_texture_ex(grp, "studioLight", sl->equirect_radiance_gputexture, state); - /* Do not fadeout when doing probe rendering, only when drawing the background */ + /* Do not fade-out when doing probe rendering, only when drawing the background. */ DRW_shgroup_uniform_float_copy(grp, "backgroundAlpha", 1.0f); } else { diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c index a7ed6c777e8..3a2871249a2 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c +++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c @@ -132,6 +132,11 @@ void OVERLAY_edit_mesh_cache_init(OVERLAY_Data *vedata) DRW_shgroup_uniform_float_copy(grp, "normalSize", v3d->overlay.normals_length); DRW_shgroup_uniform_float_copy(grp, "alpha", backwire_opacity); DRW_shgroup_uniform_texture_ref(grp, "depthTex", depth_tex); + DRW_shgroup_uniform_bool_copy(grp, + "isConstantScreenSizeNormals", + (flag & V3D_OVERLAY_EDIT_CONSTANT_SCREEN_SIZE_NORMALS) != 0); + DRW_shgroup_uniform_float_copy( + grp, "normalScreenSize", v3d->overlay.normals_constant_screen_size); } { /* Mesh Analysis Pass */ diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c index 235104245cc..b07e86000fd 100644 --- a/source/blender/draw/engines/overlay/overlay_engine.c +++ b/source/blender/draw/engines/overlay/overlay_engine.c @@ -576,9 +576,20 @@ static void OVERLAY_draw_scene(void *vedata) OVERLAY_extra_blend_draw(vedata); OVERLAY_volume_draw(vedata); - if (pd->ctx_mode == CTX_MODE_SCULPT) { - /* Sculpt overlays are drawn here to avoid artifacts with wireframe opacity. */ - OVERLAY_sculpt_draw(vedata); + /* These overlays are drawn here to avoid artifacts with wireframe opacity. */ + switch (pd->ctx_mode) { + case CTX_MODE_SCULPT: + OVERLAY_sculpt_draw(vedata); + break; + case CTX_MODE_EDIT_MESH: + case CTX_MODE_POSE: + case CTX_MODE_PAINT_WEIGHT: + case CTX_MODE_PAINT_VERTEX: + case CTX_MODE_PAINT_TEXTURE: + OVERLAY_paint_draw(vedata); + break; + default: + break; } if (DRW_state_is_fbo()) { @@ -601,11 +612,6 @@ static void OVERLAY_draw_scene(void *vedata) OVERLAY_xray_depth_infront_copy(vedata); - if (pd->ctx_mode == CTX_MODE_PAINT_WEIGHT) { - /* Fix weird case where weightpaint mode needs to draw before xray bones. */ - OVERLAY_paint_draw(vedata); - } - if (DRW_state_is_fbo()) { GPU_framebuffer_bind(fbl->overlay_in_front_fb); } @@ -640,7 +646,6 @@ static void OVERLAY_draw_scene(void *vedata) switch (pd->ctx_mode) { case CTX_MODE_EDIT_MESH: - OVERLAY_paint_draw(vedata); OVERLAY_edit_mesh_draw(vedata); break; case CTX_MODE_EDIT_SURFACE: @@ -654,13 +659,8 @@ static void OVERLAY_draw_scene(void *vedata) OVERLAY_edit_lattice_draw(vedata); break; case CTX_MODE_POSE: - OVERLAY_paint_draw(vedata); OVERLAY_pose_draw(vedata); break; - case CTX_MODE_PAINT_VERTEX: - case CTX_MODE_PAINT_TEXTURE: - OVERLAY_paint_draw(vedata); - break; case CTX_MODE_PARTICLE: OVERLAY_edit_particle_draw(vedata); break; diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c index f5be9c846d1..2a9080eb217 100644 --- a/source/blender/draw/engines/overlay/overlay_extra.c +++ b/source/blender/draw/engines/overlay/overlay_extra.c @@ -1357,7 +1357,8 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb, } } } - BKE_constraints_clear_evalob(cob); + /* NOTE: Don't use BKE_constraints_clear_evalob here as that will reset ob->constinv. */ + MEM_freeN(cob); } } diff --git a/source/blender/draw/engines/overlay/overlay_paint.c b/source/blender/draw/engines/overlay/overlay_paint.c index d52640ed174..60a90616d29 100644 --- a/source/blender/draw/engines/overlay/overlay_paint.c +++ b/source/blender/draw/engines/overlay/overlay_paint.c @@ -92,18 +92,26 @@ void OVERLAY_paint_cache_init(OVERLAY_Data *vedata) case CTX_MODE_PAINT_WEIGHT: { opacity = is_edit_mode ? 1.0 : pd->overlay.weight_paint_mode_opacity; if (opacity > 0.0f) { - state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL; - state |= pd->painting.alpha_blending ? DRW_STATE_BLEND_ALPHA : DRW_STATE_BLEND_MUL; + state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA; DRW_PASS_CREATE(psl->paint_color_ps, state | pd->clipping_state); - sh = OVERLAY_shader_paint_weight(); + const bool do_shading = draw_ctx->v3d->shading.type != OB_WIRE; + + sh = OVERLAY_shader_paint_weight(do_shading); pd->paint_surf_grp = grp = DRW_shgroup_create(sh, psl->paint_color_ps); DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); DRW_shgroup_uniform_bool_copy(grp, "drawContours", draw_contours); - DRW_shgroup_uniform_bool_copy(grp, "useAlphaBlend", pd->painting.alpha_blending); DRW_shgroup_uniform_float_copy(grp, "opacity", opacity); DRW_shgroup_uniform_texture(grp, "colorramp", G_draw.weight_ramp); + /* Arbitrary light to give a hint of the geometry behind the weights. */ + if (do_shading) { + float light_dir[3]; + copy_v3_fl3(light_dir, 0.0f, 0.5f, 0.86602f); + normalize_v3(light_dir); + DRW_shgroup_uniform_vec3_copy(grp, "light_dir", light_dir); + } + if (pd->painting.alpha_blending) { state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; DRW_PASS_CREATE(psl->paint_depth_ps, state | pd->clipping_state); @@ -257,17 +265,10 @@ void OVERLAY_paint_draw(OVERLAY_Data *vedata) OVERLAY_PassList *psl = vedata->psl; OVERLAY_FramebufferList *fbl = vedata->fbl; - DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); if (DRW_state_is_fbo()) { - if (pd->painting.alpha_blending) { - GPU_framebuffer_bind(pd->painting.in_front ? fbl->overlay_in_front_fb : - fbl->overlay_default_fb); - } - else { - /* Paint overlay needs final color because of multiply blend mode. */ - GPU_framebuffer_bind(pd->painting.in_front ? dfbl->in_front_fb : dfbl->default_fb); - } + GPU_framebuffer_bind(pd->painting.in_front ? fbl->overlay_in_front_fb : + fbl->overlay_default_fb); } if (psl->paint_depth_ps) { diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h index 03bfaf56f24..68f60bee779 100644 --- a/source/blender/draw/engines/overlay/overlay_private.h +++ b/source/blender/draw/engines/overlay/overlay_private.h @@ -736,7 +736,7 @@ GPUShader *OVERLAY_shader_paint_face(void); GPUShader *OVERLAY_shader_paint_point(void); GPUShader *OVERLAY_shader_paint_texture(void); GPUShader *OVERLAY_shader_paint_vertcol(void); -GPUShader *OVERLAY_shader_paint_weight(void); +GPUShader *OVERLAY_shader_paint_weight(bool shading); GPUShader *OVERLAY_shader_paint_wire(void); GPUShader *OVERLAY_shader_particle_dot(void); GPUShader *OVERLAY_shader_particle_shape(void); diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c index 7a7ae9a921b..edf9148c8c0 100644 --- a/source/blender/draw/engines/overlay/overlay_shader.c +++ b/source/blender/draw/engines/overlay/overlay_shader.c @@ -211,7 +211,7 @@ typedef struct OVERLAY_Shaders { GPUShader *paint_point; GPUShader *paint_texture; GPUShader *paint_vertcol; - GPUShader *paint_weight; + GPUShader *paint_weight[2]; GPUShader *paint_wire; GPUShader *particle_dot; GPUShader *particle_shape; @@ -1334,13 +1334,14 @@ GPUShader *OVERLAY_shader_paint_vertcol(void) return sh_data->paint_vertcol; } -GPUShader *OVERLAY_shader_paint_weight(void) +GPUShader *OVERLAY_shader_paint_weight(const bool shading) { + int index = shading ? 1 : 0; const DRWContextState *draw_ctx = DRW_context_state_get(); const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg]; OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; - if (!sh_data->paint_weight) { - sh_data->paint_weight = GPU_shader_create_from_arrays({ + if (!sh_data->paint_weight[index]) { + sh_data->paint_weight[index] = GPU_shader_create_from_arrays({ .vert = (const char *[]){sh_cfg->lib, datatoc_common_globals_lib_glsl, datatoc_common_view_lib_glsl, @@ -1349,10 +1350,10 @@ GPUShader *OVERLAY_shader_paint_weight(void) .frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL}, - .defs = (const char *[]){sh_cfg->def, NULL}, + .defs = (const char *[]){sh_cfg->def, shading ? "#define FAKE_SHADING\n" : "", NULL}, }); } - return sh_data->paint_weight; + return sh_data->paint_weight[index]; } GPUShader *OVERLAY_shader_paint_wire(void) diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl index 007495f84e0..d370943db03 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl @@ -1,5 +1,7 @@ uniform float normalSize; +uniform float normalScreenSize; +uniform bool isConstantScreenSizeNormals; uniform sampler2D depthTex; uniform float alpha = 1.0; @@ -49,11 +51,24 @@ void main() } vec3 n = normalize(normal_object_to_world(nor)); - vec3 world_pos = point_object_to_world(pos); if (gl_VertexID == 0) { - world_pos += n * normalSize; + if (isConstantScreenSizeNormals) { + bool is_persp = (ProjectionMatrix[3][3] == 0.0); + if (is_persp) { + float dist_fac = length(cameraPos - world_pos); + float cos_fac = dot(cameraForward, cameraVec(world_pos)); + world_pos += n * normalScreenSize * dist_fac * cos_fac * pixelFac * sizePixel; + } + else { + float frustrum_fac = mul_project_m4_v3_zfac(n) * sizePixel; + world_pos += n * normalScreenSize * frustrum_fac; + } + } + else { + world_pos += n * normalSize; + } } gl_Position = point_world_to_ndc(world_pos); diff --git a/source/blender/draw/engines/overlay/shaders/paint_weight_frag.glsl b/source/blender/draw/engines/overlay/shaders/paint_weight_frag.glsl index 0020d76ed6a..8009713d655 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_weight_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/paint_weight_frag.glsl @@ -1,12 +1,12 @@ in vec2 weight_interp; /* (weight, alert) */ +in float color_fac; out vec4 fragColor; uniform float opacity = 1.0; uniform sampler1D colorramp; -uniform bool useAlphaBlend = false; uniform bool drawContours = false; float contours(float value, float steps, float width_px, float max_rel_width, float gradient) @@ -68,6 +68,13 @@ vec4 contour_grid(float weight, float weight_gradient) return grid * clamp((weight_gradient - flt_eps) / flt_eps, 0.0, 1.0); } +vec4 apply_color_fac(vec4 color_in) +{ + vec4 color = color_in; + color.rgb = max(vec3(0.005), color_in.rgb) * color_fac; + return color; +} + void main() { float alert = weight_interp.y; @@ -75,12 +82,13 @@ void main() /* Missing vertex group alert color. Uniform in practice. */ if (alert > 1.1) { - color = colorVertexMissingData; + color = apply_color_fac(colorVertexMissingData); } /* Weights are available */ else { float weight = weight_interp.x; vec4 weight_color = texture(colorramp, weight, 0); + weight_color = apply_color_fac(weight_color); /* Contour display */ if (drawContours) { @@ -93,14 +101,9 @@ void main() } /* Zero weight alert color. Nonlinear blend to reduce impact. */ - color = mix(weight_color, colorVertexUnreferenced, alert * alert); + vec4 color_unreferenced = apply_color_fac(colorVertexUnreferenced); + color = mix(weight_color, color_unreferenced, alert * alert); } - if (useAlphaBlend) { - fragColor = vec4(color.rgb, opacity); - } - else { - /* mix with 1.0 -> is like opacity when using multiply blend mode */ - fragColor = vec4(mix(vec3(1.0), color.rgb, opacity), 1.0); - } + fragColor = vec4(color.rgb, opacity); } diff --git a/source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl b/source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl index b3baa8c7b07..31b6dc42cf4 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl @@ -1,8 +1,13 @@ +#ifdef FAKE_SHADING +uniform vec3 light_dir; +#endif in float weight; in vec3 pos; +in vec3 nor; out vec2 weight_interp; /* (weight, alert) */ +out float color_fac; void main() { @@ -14,6 +19,16 @@ void main() /* Separate actual weight and alerts for independent interpolation */ weight_interp = max(vec2(weight, -weight), 0.0); + /* Saturate the weight to give a hint of the geometry behind the weights. */ +#ifdef FAKE_SHADING + vec3 view_normal = normalize(normal_object_to_view(nor)); + color_fac = abs(dot(view_normal, light_dir)); + color_fac = color_fac * 0.9 + 0.1; + +#else + color_fac = 1.0; +#endif + #ifdef USE_WORLD_CLIP_PLANES world_clip_planes_calc_clip_distance(world_pos); #endif diff --git a/source/blender/draw/engines/select/select_debug_engine.c b/source/blender/draw/engines/select/select_debug_engine.c new file mode 100644 index 00000000000..e9437c5ab92 --- /dev/null +++ b/source/blender/draw/engines/select/select_debug_engine.c @@ -0,0 +1,135 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2019, Blender Foundation. + */ + +/** \file + * \ingroup draw_engine + * + * Engine for debugging the selection map drawing. + */ + +#include "DNA_ID.h" +#include "DNA_vec_types.h" + +#include "DRW_engine.h" +#include "DRW_select_buffer.h" + +#include "draw_cache.h" +#include "draw_manager.h" + +#include "select_engine.h" + +#define SELECT_DEBUG_ENGINE "SELECT_DEBUG_ENGINE" + +/* -------------------------------------------------------------------- */ +/** \name Structs and static variables + * \{ */ + +typedef struct SELECTIDDEBUG_PassList { + struct DRWPass *debug_pass; +} SELECTIDDEBUG_PassList; + +typedef struct SELECTIDDEBUG_Data { + void *engine_type; + DRWViewportEmptyList *fbl; + DRWViewportEmptyList *txl; + SELECTIDDEBUG_PassList *psl; + DRWViewportEmptyList *stl; +} SELECTIDDEBUG_Data; + +static struct { + struct GPUShader *select_debug_sh; +} e_data = {{NULL}}; /* Engine data */ + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Engine Functions + * \{ */ + +static void select_debug_engine_init(void *vedata) +{ + SELECTIDDEBUG_PassList *psl = ((SELECTIDDEBUG_Data *)vedata)->psl; + + if (!e_data.select_debug_sh) { + e_data.select_debug_sh = DRW_shader_create_fullscreen( + "uniform usampler2D image;" + "in vec4 uvcoordsvar;" + "out vec4 fragColor;" + "void main() {" + " uint px = texture(image, uvcoordsvar.xy).r;" + " fragColor = vec4(1.0, 1.0, 1.0, 0.0);" + " if (px != 0u) {" + " fragColor.a = 1.0;" + " px &= 0x3Fu;" + " fragColor.r = ((px >> 0) & 0x3u) / float(0x3u);" + " fragColor.g = ((px >> 2) & 0x3u) / float(0x3u);" + " fragColor.b = ((px >> 4) & 0x3u) / float(0x3u);" + " }" + "}\n", + NULL); + } + + psl->debug_pass = DRW_pass_create("Debug Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA); + GPUTexture *texture_u32 = DRW_engine_select_texture_get(); + if (texture_u32) { + DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.select_debug_sh, psl->debug_pass); + DRW_shgroup_uniform_texture(shgrp, "image", texture_u32); + DRW_shgroup_call_procedural_triangles(shgrp, NULL, 1); + } +} + +static void select_debug_draw_scene(void *vedata) +{ + SELECTIDDEBUG_PassList *psl = ((SELECTIDDEBUG_Data *)vedata)->psl; + DRW_draw_pass(psl->debug_pass); +} + +static void select_debug_engine_free(void) +{ + DRW_SHADER_FREE_SAFE(e_data.select_debug_sh); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Engine Type + * \{ */ + +static const DrawEngineDataSize select_debug_data_size = DRW_VIEWPORT_DATA_SIZE( + SELECTIDDEBUG_Data); + +DrawEngineType draw_engine_debug_select_type = { + NULL, + NULL, + N_("Select ID Debug"), + &select_debug_data_size, + &select_debug_engine_init, + &select_debug_engine_free, + NULL, + NULL, + NULL, + &select_debug_draw_scene, + NULL, + NULL, + NULL, + NULL, +}; + +/** \} */ + +#undef SELECT_DEBUG_ENGINE diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c index 86b4a0ac727..96ab8a28e09 100644 --- a/source/blender/draw/engines/select/select_engine.c +++ b/source/blender/draw/engines/select/select_engine.c @@ -193,7 +193,7 @@ static void select_cache_init(void *vedata) if (e_data.context.select_mode & SCE_SELECT_VERTEX) { DRW_PASS_CREATE(psl->select_id_vert_pass, state); pd->shgrp_vert = DRW_shgroup_create(sh->select_id_flat, psl->select_id_vert_pass); - DRW_shgroup_uniform_float_copy(pd->shgrp_vert, "sizeVertex", G_draw.block.sizeVertex); + DRW_shgroup_uniform_float_copy(pd->shgrp_vert, "sizeVertex", 2 * G_draw.block.sizeVertex); } } diff --git a/source/blender/draw/engines/select/select_engine.h b/source/blender/draw/engines/select/select_engine.h index 2b35cf6bee5..d6192103178 100644 --- a/source/blender/draw/engines/select/select_engine.h +++ b/source/blender/draw/engines/select/select_engine.h @@ -22,9 +22,15 @@ #pragma once +/* select_engine.c */ extern DrawEngineType draw_engine_select_type; extern RenderEngineType DRW_engine_viewport_select_type; +#ifdef WITH_DRAW_DEBUG +/* select_debug_engine.c */ +extern DrawEngineType draw_engine_debug_select_type; +#endif + struct SELECTID_Context *DRW_select_engine_context_get(void); struct GPUFrameBuffer *DRW_engine_select_framebuffer_get(void); diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index 453ef9c7f8e..e17bd7d9956 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -399,7 +399,7 @@ typedef struct WORKBENCH_ViewLayerData { /* inline helper functions */ BLI_INLINE bool workbench_is_specular_highlight_enabled(WORKBENCH_PrivateData *wpd) { - if ((wpd->shading.flag & V3D_SHADING_SPECULAR_HIGHLIGHT)) { + if (wpd->shading.flag & V3D_SHADING_SPECULAR_HIGHLIGHT) { if (STUDIOLIGHT_ENABLED(wpd) || MATCAP_ENABLED(wpd)) { return (wpd->studio_light->flag & STUDIOLIGHT_SPECULAR_HIGHLIGHT_PASS) != 0; } |