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Diffstat (limited to 'source/blender/draw/engines/workbench')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl1
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl2
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c18
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_cavity.c4
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_dof.c6
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c7
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h19
-rw-r--r--source/blender/draw/engines/workbench/workbench_shader.c34
9 files changed, 53 insertions, 40 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl
index eb61edca6c7..122c99ca536 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl
@@ -1,6 +1,5 @@
#define EPSILON 0.00001
-#define M_PI 3.14159265358979323846
#define CAVITY_BUFFER_RANGE 4.0
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
index 71816f6ff6e..899ada852f9 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
@@ -1,4 +1,4 @@
-
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
#pragma BLENDER_REQUIRE(common_math_lib.glsl)
/**
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index 0d7f4ee660b..b6cfc019b8d 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -32,24 +32,24 @@
#include "UI_resources.h"
-#include "GPU_uniformbuffer.h"
+#include "GPU_uniform_buffer.h"
/* -------------------------------------------------------------------- */
/** \name World Data
* \{ */
-GPUUniformBuffer *workbench_material_ubo_alloc(WORKBENCH_PrivateData *wpd)
+GPUUniformBuf *workbench_material_ubo_alloc(WORKBENCH_PrivateData *wpd)
{
- struct GPUUniformBuffer **ubo = BLI_memblock_alloc(wpd->material_ubo);
+ struct GPUUniformBuf **ubo = BLI_memblock_alloc(wpd->material_ubo);
if (*ubo == NULL) {
- *ubo = GPU_uniformbuffer_create(sizeof(WORKBENCH_UBO_Material) * MAX_MATERIAL, NULL, NULL);
+ *ubo = GPU_uniformbuf_create(sizeof(WORKBENCH_UBO_Material) * MAX_MATERIAL);
}
return *ubo;
}
static void workbench_ubo_free(void *elem)
{
- GPUUniformBuffer **ubo = elem;
+ GPUUniformBuf **ubo = elem;
DRW_UBO_FREE_SAFE(*ubo);
}
@@ -78,7 +78,7 @@ static WORKBENCH_ViewLayerData *workbench_view_layer_data_ensure_ex(struct ViewL
size_t matbuf_size = sizeof(WORKBENCH_UBO_Material) * MAX_MATERIAL;
(*vldata)->material_ubo_data = BLI_memblock_create_ex(matbuf_size, matbuf_size * 2);
(*vldata)->material_ubo = BLI_memblock_create_ex(sizeof(void *), sizeof(void *) * 8);
- (*vldata)->world_ubo = DRW_uniformbuffer_create(sizeof(WORKBENCH_UBO_World), NULL);
+ (*vldata)->world_ubo = GPU_uniformbuf_create_ex(sizeof(WORKBENCH_UBO_World), NULL, "wb_World");
}
return *vldata;
@@ -275,7 +275,7 @@ void workbench_update_world_ubo(WORKBENCH_PrivateData *wpd)
workbench_shadow_data_update(wpd, &wd);
workbench_cavity_data_update(wpd, &wd);
- DRW_uniformbuffer_update(wpd->world_ubo, &wd);
+ GPU_uniformbuf_update(wpd->world_ubo, &wd);
}
void workbench_update_material_ubos(WORKBENCH_PrivateData *UNUSED(wpd))
@@ -288,9 +288,9 @@ void workbench_update_material_ubos(WORKBENCH_PrivateData *UNUSED(wpd))
BLI_memblock_iternew(vldata->material_ubo_data, &iter_data);
WORKBENCH_UBO_Material *matchunk;
while ((matchunk = BLI_memblock_iterstep(&iter_data))) {
- GPUUniformBuffer **ubo = BLI_memblock_iterstep(&iter);
+ GPUUniformBuf **ubo = BLI_memblock_iterstep(&iter);
BLI_assert(*ubo != NULL);
- GPU_uniformbuffer_update(*ubo, matchunk);
+ GPU_uniformbuf_update(*ubo, matchunk);
}
BLI_memblock_clear(vldata->material_ubo, workbench_ubo_free);
diff --git a/source/blender/draw/engines/workbench/workbench_effect_cavity.c b/source/blender/draw/engines/workbench/workbench_effect_cavity.c
index 4a8db65c02e..c9ac6660445 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_cavity.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_cavity.c
@@ -139,8 +139,8 @@ void workbench_cavity_samples_ubo_ensure(WORKBENCH_PrivateData *wpd)
float *samples = create_disk_samples(cavity_sample_count_single_iteration, max_iter_count);
wpd->vldata->cavity_jitter_tx = create_jitter_texture(cavity_sample_count);
/* NOTE: Uniform buffer needs to always be filled to be valid. */
- wpd->vldata->cavity_sample_ubo = DRW_uniformbuffer_create(
- sizeof(float[4]) * CAVITY_MAX_SAMPLES, samples);
+ wpd->vldata->cavity_sample_ubo = GPU_uniformbuf_create_ex(
+ sizeof(float[4]) * CAVITY_MAX_SAMPLES, samples, "wb_CavitySamples");
wpd->vldata->cavity_sample_count = cavity_sample_count;
MEM_freeN(samples);
}
diff --git a/source/blender/draw/engines/workbench/workbench_effect_dof.c b/source/blender/draw/engines/workbench/workbench_effect_dof.c
index 32f6a3392b5..abbca0988d4 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_dof.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_dof.c
@@ -74,7 +74,7 @@ static void square_to_circle(float x, float y, float *r, float *T)
#define KERNEL_RAD (3)
#define SAMP_LEN SQUARE_UNSAFE(KERNEL_RAD * 2 + 1)
-static void workbench_dof_setup_samples(struct GPUUniformBuffer **ubo,
+static void workbench_dof_setup_samples(struct GPUUniformBuf **ubo,
float **data,
float bokeh_sides,
float bokeh_rotation,
@@ -84,7 +84,7 @@ static void workbench_dof_setup_samples(struct GPUUniformBuffer **ubo,
*data = MEM_callocN(sizeof(float[4]) * SAMP_LEN, "workbench dof samples");
}
if (*ubo == NULL) {
- *ubo = DRW_uniformbuffer_create(sizeof(float[4]) * SAMP_LEN, NULL);
+ *ubo = GPU_uniformbuf_create(sizeof(float[4]) * SAMP_LEN);
}
float *samp = *data;
@@ -120,7 +120,7 @@ static void workbench_dof_setup_samples(struct GPUUniformBuffer **ubo,
}
}
- DRW_uniformbuffer_update(*ubo, *data);
+ GPU_uniformbuf_update(*ubo, *data);
}
void workbench_dof_engine_init(WORKBENCH_Data *vedata)
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index ca80b6a9002..80a8f310191 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -114,7 +114,7 @@ static void workbench_cache_sculpt_populate(WORKBENCH_PrivateData *wpd,
eV3DShadingColorType color_type)
{
const bool use_single_drawcall = !ELEM(color_type, V3D_SHADING_MATERIAL_COLOR);
- BLI_assert(wpd->shading.color_type != V3D_SHADING_TEXTURE_COLOR);
+ BLI_assert(color_type != V3D_SHADING_TEXTURE_COLOR);
if (use_single_drawcall) {
DRWShadingGroup *grp = workbench_material_setup(wpd, ob, 0, color_type, NULL);
@@ -309,6 +309,11 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
}
}
+ if (is_sculpt_pbvh && color_type == V3D_SHADING_TEXTURE_COLOR) {
+ /* Force use of material color for sculpt. */
+ color_type = V3D_SHADING_MATERIAL_COLOR;
+ }
+
if (r_draw_shadow) {
*r_draw_shadow = (ob->dtx & OB_DRAW_NO_SHADOW_CAST) == 0 && SHADOW_ENABLED(wpd);
/* Currently unsupported in sculpt mode. We could revert to the slow
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 538083b4beb..6aa794bda51 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -33,7 +33,7 @@
#include "DNA_mesh_types.h"
#include "DNA_node_types.h"
-#include "GPU_uniformbuffer.h"
+#include "GPU_uniform_buffer.h"
#include "ED_uvedit.h"
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 4a6dadc32fd..8983826f16f 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -33,6 +33,10 @@
#include "workbench_engine.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
extern struct DrawEngineType draw_engine_workbench;
#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
@@ -238,7 +242,7 @@ typedef struct WORKBENCH_PrivateData {
/** Copy of context mode for faster access. */
eContextObjectMode ctx_mode;
/** Shorthand for wpd->vldata->world_ubo. */
- struct GPUUniformBuffer *world_ubo;
+ struct GPUUniformBuf *world_ubo;
/** Background color to clear the color buffer with. */
float background_color[4];
@@ -309,7 +313,7 @@ typedef struct WORKBENCH_PrivateData {
struct BLI_memblock *material_ubo_data;
/** Current material chunk being filled by workbench_material_setup_ex(). */
WORKBENCH_UBO_Material *material_ubo_data_curr;
- struct GPUUniformBuffer *material_ubo_curr;
+ struct GPUUniformBuf *material_ubo_curr;
/** Copy of txl->dummy_image_tx for faster access. */
struct GPUTexture *dummy_image_tx;
/** Total number of used material chunk. */
@@ -359,11 +363,11 @@ typedef struct WORKBENCH_ObjectData {
typedef struct WORKBENCH_ViewLayerData {
/** Depth of field sample location array.*/
- struct GPUUniformBuffer *dof_sample_ubo;
+ struct GPUUniformBuf *dof_sample_ubo;
/** All constant data used for a render loop.*/
- struct GPUUniformBuffer *world_ubo;
+ struct GPUUniformBuf *world_ubo;
/** Cavity sample location array.*/
- struct GPUUniformBuffer *cavity_sample_ubo;
+ struct GPUUniformBuf *cavity_sample_ubo;
/** Blue noise texture used to randomize the sampling of some effects.*/
struct GPUTexture *cavity_jitter_tx;
/** Materials ubos allocated in a memblock for easy bookeeping. */
@@ -490,7 +494,7 @@ DRWShadingGroup *workbench_image_setup_ex(WORKBENCH_PrivateData *wpd,
void workbench_private_data_init(WORKBENCH_PrivateData *wpd);
void workbench_update_world_ubo(WORKBENCH_PrivateData *wpd);
void workbench_update_material_ubos(WORKBENCH_PrivateData *wpd);
-struct GPUUniformBuffer *workbench_material_ubo_alloc(WORKBENCH_PrivateData *wpd);
+struct GPUUniformBuf *workbench_material_ubo_alloc(WORKBENCH_PrivateData *wpd);
/* workbench_volume.c */
void workbench_volume_engine_init(WORKBENCH_Data *vedata);
@@ -519,3 +523,6 @@ void workbench_render(void *ved,
void workbench_render_update_passes(struct RenderEngine *engine,
struct Scene *scene,
struct ViewLayer *view_layer);
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/blender/draw/engines/workbench/workbench_shader.c b/source/blender/draw/engines/workbench/workbench_shader.c
index 9cc5087bd36..af3b5d31b2b 100644
--- a/source/blender/draw/engines/workbench/workbench_shader.c
+++ b/source/blender/draw/engines/workbench/workbench_shader.c
@@ -380,24 +380,26 @@ void workbench_shader_depth_of_field_get(GPUShader **prepare_sh,
GPUShader **resolve_sh)
{
if (e_data.dof_prepare_sh == NULL) {
- char *frag = BLI_string_joinN(datatoc_common_view_lib_glsl,
- datatoc_workbench_effect_dof_frag_glsl);
- e_data.dof_prepare_sh = DRW_shader_create_fullscreen(frag, "#define PREPARE\n");
- e_data.dof_downsample_sh = DRW_shader_create_fullscreen(frag, "#define DOWNSAMPLE\n");
+ e_data.dof_prepare_sh = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define PREPARE\n");
+ e_data.dof_downsample_sh = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define DOWNSAMPLE\n");
#if 0 /* TODO(fclem) finish COC min_max optimization */
- e_data.dof_flatten_v_sh = DRW_shader_create_fullscreen(frag,
- "#define FLATTEN_VERTICAL\n");
- e_data.dof_flatten_h_sh = DRW_shader_create_fullscreen(frag,
- "#define FLATTEN_HORIZONTAL\n");
- e_data.dof_dilate_v_sh = DRW_shader_create_fullscreen(frag,
- "#define DILATE_VERTICAL\n");
- e_data.dof_dilate_h_sh = DRW_shader_create_fullscreen(frag,
- "#define DILATE_HORIZONTAL\n");
+ e_data.dof_flatten_v_sh = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define FLATTEN_VERTICAL\n");
+ e_data.dof_flatten_h_sh = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define FLATTEN_HORIZONTAL\n");
+ e_data.dof_dilate_v_sh = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define DILATE_VERTICAL\n");
+ e_data.dof_dilate_h_sh = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define DILATE_HORIZONTAL\n");
#endif
- e_data.dof_blur1_sh = DRW_shader_create_fullscreen(frag, "#define BLUR1\n");
- e_data.dof_blur2_sh = DRW_shader_create_fullscreen(frag, "#define BLUR2\n");
- e_data.dof_resolve_sh = DRW_shader_create_fullscreen(frag, "#define RESOLVE\n");
- MEM_freeN(frag);
+ e_data.dof_blur1_sh = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define BLUR1\n");
+ e_data.dof_blur2_sh = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define BLUR2\n");
+ e_data.dof_resolve_sh = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define RESOLVE\n");
}
*prepare_sh = e_data.dof_prepare_sh;