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-rw-r--r--source/blender/draw/engines/basic/basic_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.c12
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.h2
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c40
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_motion_blur.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_shadows.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_light.cc2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_pipeline.cc4
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_velocity.cc6
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_cache_utils.c10
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_data.c8
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_shader_fx.c30
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl8
-rw-r--r--source/blender/draw/engines/overlay/overlay_armature.cc55
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_text.cc6
-rw-r--r--source/blender/draw/engines/overlay/overlay_extra.cc84
-rw-r--r--source/blender/draw/engines/overlay/overlay_facing.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_fade.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_gpencil.cc6
-rw-r--r--source/blender/draw/engines/overlay/overlay_image.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_lattice.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_metaball.cc8
-rw-r--r--source/blender/draw/engines/overlay/overlay_mode_transfer.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_outline.cc4
-rw-r--r--source/blender/draw/engines/overlay/overlay_sculpt.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_viewer_attribute.cc4
-rw-r--r--source/blender/draw/engines/overlay/overlay_wireframe.cc20
-rw-r--r--source/blender/draw/engines/select/select_engine.c10
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_shadow.c5
-rw-r--r--source/blender/draw/engines/workbench/workbench_volume.c4
34 files changed, 184 insertions, 174 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index eee6a5a7cb5..05e62764bb1 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -182,7 +182,7 @@ static void basic_cache_populate(void *vedata, Object *ob)
}
}
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool do_cull = (draw_ctx->v3d &&
(draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index 9bf0cce2af2..26a264c1716 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -142,7 +142,7 @@ typedef struct EEVEE_LightBake {
struct GPUTexture *dummy_layer_color;
int total, done; /* to compute progress */
- short *stop, *do_update;
+ bool *stop, *do_update;
float *progress;
/** For only handling the resources. */
@@ -778,7 +778,7 @@ wmJob *EEVEE_lightbake_job_create(struct wmWindowManager *wm,
}
if (old_lbake->stop != NULL) {
- *old_lbake->stop = 1;
+ *old_lbake->stop = true;
}
BLI_mutex_unlock(old_lbake->mutex);
}
@@ -1359,13 +1359,13 @@ static bool lightbake_do_sample(EEVEE_LightBake *lbake,
DRW_custom_pipeline(&draw_engine_eevee_type, depsgraph, render_callback, lbake);
lbake->done += 1;
*lbake->progress = lbake->done / (float)lbake->total;
- *lbake->do_update = 1;
+ *lbake->do_update = true;
eevee_lightbake_context_disable(lbake);
return true;
}
-void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress)
+void EEVEE_lightbake_job(void *custom_data, bool *stop, bool *do_update, float *progress)
{
EEVEE_LightBake *lbake = (EEVEE_LightBake *)custom_data;
Depsgraph *depsgraph = lbake->depsgraph;
@@ -1394,8 +1394,8 @@ void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float
/* Resource allocation can fail. Early exit in this case. */
if (lbake->lcache->flag & LIGHTCACHE_INVALID) {
- *lbake->stop = 1;
- *lbake->do_update = 1;
+ *lbake->stop = true;
+ *lbake->do_update = true;
lbake->lcache->flag &= ~LIGHTCACHE_BAKING;
eevee_lightbake_context_disable(lbake);
eevee_lightbake_delete_resources(lbake);
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.h b/source/blender/draw/engines/eevee/eevee_lightcache.h
index 4e94e1914a7..73961f1919d 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.h
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.h
@@ -42,7 +42,7 @@ void *EEVEE_lightbake_job_data_alloc(struct Main *bmain,
int frame);
void EEVEE_lightbake_job_data_free(void *custom_data);
void EEVEE_lightbake_update(void *custom_data);
-void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress);
+void EEVEE_lightbake_job(void *custom_data, bool *stop, bool *do_update, float *progress);
/**
* This is to update the world irradiance and reflection contribution from
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 942ab5502c7..eb111610706 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -403,7 +403,7 @@ static bool eevee_lightprobes_culling_test(Object *ob)
const float max[3] = {1.0f, 1.0f, 1.0f};
BKE_boundbox_init_from_minmax(&bbox, min, max);
- copy_m4_m4(tmp, ob->obmat);
+ copy_m4_m4(tmp, ob->object_to_world);
normalize_v3(tmp[2]);
mul_v3_fl(tmp[2], probe->distinf);
@@ -445,7 +445,7 @@ void EEVEE_lightprobes_cache_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata
/* Debug Display */
DRWCallBuffer *grp = vedata->stl->g_data->planar_display_shgrp;
if (grp && (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA)) {
- DRW_buffer_add_entry(grp, &pinfo->num_planar, ob->obmat);
+ DRW_buffer_add_entry(grp, &pinfo->num_planar, ob->object_to_world);
}
pinfo->num_planar++;
@@ -488,30 +488,30 @@ void EEVEE_lightprobes_grid_data_from_object(Object *ob, EEVEE_LightGrid *egrid,
mul_v3_v3fl(half_cell_dim, cell_dim, 0.5f);
/* Matrix converting world space to cell ranges. */
- invert_m4_m4(egrid->mat, ob->obmat);
+ invert_m4_m4(egrid->mat, ob->object_to_world);
/* First cell. */
copy_v3_fl(egrid->corner, -1.0f);
add_v3_v3(egrid->corner, half_cell_dim);
- mul_m4_v3(ob->obmat, egrid->corner);
+ mul_m4_v3(ob->object_to_world, egrid->corner);
/* Opposite neighbor cell. */
copy_v3_fl3(egrid->increment_x, cell_dim[0], 0.0f, 0.0f);
add_v3_v3(egrid->increment_x, half_cell_dim);
add_v3_fl(egrid->increment_x, -1.0f);
- mul_m4_v3(ob->obmat, egrid->increment_x);
+ mul_m4_v3(ob->object_to_world, egrid->increment_x);
sub_v3_v3(egrid->increment_x, egrid->corner);
copy_v3_fl3(egrid->increment_y, 0.0f, cell_dim[1], 0.0f);
add_v3_v3(egrid->increment_y, half_cell_dim);
add_v3_fl(egrid->increment_y, -1.0f);
- mul_m4_v3(ob->obmat, egrid->increment_y);
+ mul_m4_v3(ob->object_to_world, egrid->increment_y);
sub_v3_v3(egrid->increment_y, egrid->corner);
copy_v3_fl3(egrid->increment_z, 0.0f, 0.0f, cell_dim[2]);
add_v3_v3(egrid->increment_z, half_cell_dim);
add_v3_fl(egrid->increment_z, -1.0f);
- mul_m4_v3(ob->obmat, egrid->increment_z);
+ mul_m4_v3(ob->object_to_world, egrid->increment_z);
sub_v3_v3(egrid->increment_z, egrid->corner);
/* Visibility bias */
@@ -527,7 +527,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob
LightProbe *probe = (LightProbe *)ob->data;
/* Update transforms */
- copy_v3_v3(eprobe->position, ob->obmat[3]);
+ copy_v3_v3(eprobe->position, ob->object_to_world[3]);
/* Attenuation */
eprobe->attenuation_type = probe->attenuation_type;
@@ -535,7 +535,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob
unit_m4(eprobe->attenuationmat);
scale_m4_fl(eprobe->attenuationmat, probe->distinf);
- mul_m4_m4m4(eprobe->attenuationmat, ob->obmat, eprobe->attenuationmat);
+ mul_m4_m4m4(eprobe->attenuationmat, ob->object_to_world, eprobe->attenuationmat);
invert_m4(eprobe->attenuationmat);
/* Parallax */
@@ -550,7 +550,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob
scale_m4_fl(eprobe->parallaxmat, probe->distinf);
}
- mul_m4_m4m4(eprobe->parallaxmat, ob->obmat, eprobe->parallaxmat);
+ mul_m4_m4m4(eprobe->parallaxmat, ob->object_to_world, eprobe->parallaxmat);
invert_m4(eprobe->parallaxmat);
}
@@ -566,8 +566,8 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob,
vis_test->cached = false;
/* Computing mtx : matrix that mirror position around object's XY plane. */
- normalize_m4_m4(normat, ob->obmat); /* object > world */
- invert_m4_m4(imat, normat); /* world > object */
+ normalize_m4_m4(normat, ob->object_to_world); /* object > world */
+ invert_m4_m4(imat, normat); /* world > object */
/* XY reflection plane */
imat[0][2] = -imat[0][2];
imat[1][2] = -imat[1][2];
@@ -576,38 +576,38 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob,
mul_m4_m4m4(eplanar->mtx, normat, imat); /* world > object > mirrored obj > world */
/* Compute clip plane equation / normal. */
- copy_v3_v3(eplanar->plane_equation, ob->obmat[2]);
+ copy_v3_v3(eplanar->plane_equation, ob->object_to_world[2]);
normalize_v3(eplanar->plane_equation); /* plane normal */
- eplanar->plane_equation[3] = -dot_v3v3(eplanar->plane_equation, ob->obmat[3]);
+ eplanar->plane_equation[3] = -dot_v3v3(eplanar->plane_equation, ob->object_to_world[3]);
eplanar->clipsta = probe->clipsta;
/* Compute XY clip planes. */
- normalize_v3_v3(eplanar->clip_vec_x, ob->obmat[0]);
- normalize_v3_v3(eplanar->clip_vec_y, ob->obmat[1]);
+ normalize_v3_v3(eplanar->clip_vec_x, ob->object_to_world[0]);
+ normalize_v3_v3(eplanar->clip_vec_y, ob->object_to_world[1]);
float vec[3] = {0.0f, 0.0f, 0.0f};
vec[0] = 1.0f;
vec[1] = 0.0f;
vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */
eplanar->clip_edge_x_pos = dot_v3v3(eplanar->clip_vec_x, vec);
vec[0] = 0.0f;
vec[1] = 1.0f;
vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */
eplanar->clip_edge_y_pos = dot_v3v3(eplanar->clip_vec_y, vec);
vec[0] = -1.0f;
vec[1] = 0.0f;
vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */
eplanar->clip_edge_x_neg = dot_v3v3(eplanar->clip_vec_x, vec);
vec[0] = 0.0f;
vec[1] = -1.0f;
vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */
eplanar->clip_edge_y_neg = dot_v3v3(eplanar->clip_vec_y, vec);
/* Facing factors */
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 312305a31f7..f8250f9520d 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -132,7 +132,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli)
const float light_threshold = draw_ctx->scene->eevee.light_threshold;
/* Position */
- copy_v3_v3(evli->position, ob->obmat[3]);
+ copy_v3_v3(evli->position, ob->object_to_world[3]);
/* Color */
copy_v3_v3(evli->color, &la->r);
@@ -153,7 +153,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli)
evli->invsqrdist_volume = 1.0f / max_ff(1e-4f, square_f(att_radius_volume));
/* Vectors */
- normalize_m4_m4_ex(mat, ob->obmat, scale);
+ normalize_m4_m4_ex(mat, ob->object_to_world, scale);
copy_v3_v3(evli->forwardvec, mat[2]);
normalize_v3(evli->forwardvec);
negate_v3(evli->forwardvec);
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 068b18f1117..b134d7f6dc6 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -810,7 +810,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
- bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
if (ob->sculpt && ob->sculpt->pbvh) {
diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c
index a3ca19c88e1..9f7fb1c154c 100644
--- a/source/blender/draw/engines/eevee/eevee_motion_blur.c
+++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c
@@ -292,7 +292,7 @@ void EEVEE_motion_blur_curves_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata)
int mb_step = effects->motion_blur_step;
/* Store transform. */
- copy_m4_m4(mb_data->obmat[mb_step], ob->obmat);
+ copy_m4_m4(mb_data->obmat[mb_step], ob->object_to_world);
EEVEE_HairMotionData *mb_curves = EEVEE_motion_blur_curves_data_get(mb_data);
@@ -362,7 +362,7 @@ void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
if (mb_data) {
int mb_step = effects->motion_blur_step;
/* Store transform. */
- copy_m4_m4(mb_data->obmat[mb_step], ob->obmat);
+ copy_m4_m4(mb_data->obmat[mb_step], ob->object_to_world);
EEVEE_GeometryMotionData *mb_geom = EEVEE_motion_blur_geometry_data_get(mb_data);
diff --git a/source/blender/draw/engines/eevee/eevee_shadows.c b/source/blender/draw/engines/eevee/eevee_shadows.c
index 9e571b1d15b..1cf3c7c6da1 100644
--- a/source/blender/draw/engines/eevee/eevee_shadows.c
+++ b/source/blender/draw/engines/eevee/eevee_shadows.c
@@ -153,7 +153,7 @@ void EEVEE_shadows_caster_register(EEVEE_ViewLayerData *sldata, Object *ob)
for (int i = 0; i < 8; i++) {
float vec[3];
copy_v3_v3(vec, bb->vec[i]);
- mul_m4_v3(ob->obmat, vec);
+ mul_m4_v3(ob->object_to_world, vec);
minmax_v3v3_v3(min, max, vec);
}
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 05b2bafdb3a..872696a8b7c 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -299,7 +299,7 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
}
float size[3];
- mat4_to_size(size, ob->obmat);
+ mat4_to_size(size, ob->object_to_world);
/* Check if any of the axes have 0 length. (see T69070) */
const float epsilon = 1e-8f;
if ((size[0] < epsilon) || (size[1] < epsilon) || (size[2] < epsilon)) {
diff --git a/source/blender/draw/engines/eevee_next/eevee_light.cc b/source/blender/draw/engines/eevee_next/eevee_light.cc
index 8a5de15229d..aa8268dbaa7 100644
--- a/source/blender/draw/engines/eevee_next/eevee_light.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_light.cc
@@ -58,7 +58,7 @@ void Light::sync(/* ShadowModule &shadows , */ const Object *ob, float threshold
this->influence_radius_invsqr_volume = 1.0f / square_f(max_ff(influence_radius_volume, 1e-8f));
this->color = float3(&la->r) * la->energy;
- normalize_m4_m4_ex(this->object_mat.ptr(), ob->obmat, scale);
+ normalize_m4_m4_ex(this->object_mat.ptr(), ob->object_to_world, scale);
/* Make sure we have consistent handedness (in case of negatively scaled Z axis). */
float3 cross = math::cross(float3(this->_right), float3(this->_up));
if (math::dot(cross, float3(this->_back)) < 0.0f) {
diff --git a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
index e6b37b4ad47..0242f732f27 100644
--- a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
@@ -182,7 +182,7 @@ PassMain::Sub *ForwardPipeline::prepass_transparent_add(const Object *ob,
if (blender_mat->blend_flag & MA_BL_CULL_BACKFACE) {
state |= DRW_STATE_CULL_BACK;
}
- float sorting_value = math::dot(float3(ob->obmat[3]), camera_forward_);
+ float sorting_value = math::dot(float3(ob->object_to_world[3]), camera_forward_);
PassMain::Sub *pass = &transparent_ps_.sub(GPU_material_get_name(gpumat), sorting_value);
pass->state_set(state);
pass->material_set(*inst_.manager, gpumat);
@@ -197,7 +197,7 @@ PassMain::Sub *ForwardPipeline::material_transparent_add(const Object *ob,
if (blender_mat->blend_flag & MA_BL_CULL_BACKFACE) {
state |= DRW_STATE_CULL_BACK;
}
- float sorting_value = math::dot(float3(ob->obmat[3]), camera_forward_);
+ float sorting_value = math::dot(float3(ob->object_to_world[3]), camera_forward_);
PassMain::Sub *pass = &transparent_ps_.sub(GPU_material_get_name(gpumat), sorting_value);
pass->state_set(state);
pass->material_set(*inst_.manager, gpumat);
diff --git a/source/blender/draw/engines/eevee_next/eevee_velocity.cc b/source/blender/draw/engines/eevee_next/eevee_velocity.cc
index b9a78e8547e..52401c8003e 100644
--- a/source/blender/draw/engines/eevee_next/eevee_velocity.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_velocity.cc
@@ -106,16 +106,16 @@ bool VelocityModule::step_object_sync(Object *ob,
vel.obj.ofs[step_] = object_steps_usage[step_]++;
vel.obj.resource_id = resource_handle.resource_index();
vel.id = (ID *)ob->data;
- object_steps[step_]->get_or_resize(vel.obj.ofs[step_]) = ob->obmat;
+ object_steps[step_]->get_or_resize(vel.obj.ofs[step_]) = ob->object_to_world;
if (step_ == STEP_CURRENT) {
/* Replace invalid steps. Can happen if object was hidden in one of those steps. */
if (vel.obj.ofs[STEP_PREVIOUS] == -1) {
vel.obj.ofs[STEP_PREVIOUS] = object_steps_usage[STEP_PREVIOUS]++;
- object_steps[STEP_PREVIOUS]->get_or_resize(vel.obj.ofs[STEP_PREVIOUS]) = ob->obmat;
+ object_steps[STEP_PREVIOUS]->get_or_resize(vel.obj.ofs[STEP_PREVIOUS]) = ob->object_to_world;
}
if (vel.obj.ofs[STEP_NEXT] == -1) {
vel.obj.ofs[STEP_NEXT] = object_steps_usage[STEP_NEXT]++;
- object_steps[STEP_NEXT]->get_or_resize(vel.obj.ofs[STEP_NEXT]) = ob->obmat;
+ object_steps[STEP_NEXT]->get_or_resize(vel.obj.ofs[STEP_NEXT]) = ob->object_to_world;
}
}
diff --git a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
index a41918e7e0d..06bf531cded 100644
--- a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
@@ -39,9 +39,9 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob)
tgp_ob->layers.first = tgp_ob->layers.last = NULL;
tgp_ob->vfx.first = tgp_ob->vfx.last = NULL;
- tgp_ob->camera_z = dot_v3v3(pd->camera_z_axis, ob->obmat[3]);
+ tgp_ob->camera_z = dot_v3v3(pd->camera_z_axis, ob->object_to_world[3]);
tgp_ob->is_drawmode3d = (gpd->draw_mode == GP_DRAWMODE_3D) || pd->draw_depth_only;
- tgp_ob->object_scale = mat4_to_scale(ob->obmat);
+ tgp_ob->object_scale = mat4_to_scale(ob->object_to_world);
/* Check if any material with holdout flag enabled. */
tgp_ob->do_mat_holdout = false;
@@ -71,7 +71,7 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob)
add_v3_fl(size, 1e-8f);
rescale_m4(mat, size);
/* BBox space to World. */
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
if (DRW_view_is_persp_get(NULL)) {
/* BBox center to camera vector. */
sub_v3_v3v3(tgp_ob->plane_normal, pd->camera_pos, mat[3]);
@@ -96,9 +96,9 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob)
unit_m4(tgp_ob->plane_mat);
copy_v3_v3(tgp_ob->plane_mat[2], tgp_ob->plane_normal);
orthogonalize_m4(tgp_ob->plane_mat, 2);
- mul_mat3_m4_v3(ob->obmat, size);
+ mul_mat3_m4_v3(ob->object_to_world, size);
float radius = len_v3(size);
- mul_m4_v3(ob->obmat, center);
+ mul_m4_v3(ob->object_to_world, center);
rescale_m4(tgp_ob->plane_mat, (float[3]){radius, radius, radius});
copy_v3_v3(tgp_ob->plane_mat[3], center);
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_data.c b/source/blender/draw/engines/gpencil/gpencil_draw_data.c
index e54ac99a888..1ebf3982a12 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_data.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_data.c
@@ -380,27 +380,27 @@ void gpencil_light_pool_populate(GPENCIL_LightPool *lightpool, Object *ob)
float(*mat)[4] = (float(*)[4])gp_light->right;
if (la->type == LA_SPOT) {
- copy_m4_m4(mat, ob->imat);
+ copy_m4_m4(mat, ob->world_to_object);
gp_light->type = GP_LIGHT_TYPE_SPOT;
gp_light->spot_size = cosf(la->spotsize * 0.5f);
gp_light->spot_blend = (1.0f - gp_light->spot_size) * la->spotblend;
}
else if (la->type == LA_AREA) {
/* Simulate area lights using a spot light. */
- normalize_m4_m4(mat, ob->obmat);
+ normalize_m4_m4(mat, ob->object_to_world);
invert_m4(mat);
gp_light->type = GP_LIGHT_TYPE_SPOT;
gp_light->spot_size = cosf(M_PI_2);
gp_light->spot_blend = (1.0f - gp_light->spot_size) * 1.0f;
}
else if (la->type == LA_SUN) {
- normalize_v3_v3(gp_light->forward, ob->obmat[2]);
+ normalize_v3_v3(gp_light->forward, ob->object_to_world[2]);
gp_light->type = GP_LIGHT_TYPE_SUN;
}
else {
gp_light->type = GP_LIGHT_TYPE_POINT;
}
- copy_v4_v4(gp_light->position, ob->obmat[3]);
+ copy_v4_v4(gp_light->position, ob->object_to_world[3]);
copy_v3_v3(gp_light->color, &la->r);
mul_v3_fl(gp_light->color, la->energy * light_power_get(la));
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
index a7d8570dbaa..9b1129e77be 100644
--- a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
+++ b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
@@ -96,7 +96,7 @@ static void gpencil_vfx_blur(BlurShaderFxData *fx, Object *ob, gpIterVfxData *it
float winmat[4][4], persmat[4][4];
float blur_size[2] = {fx->radius[0], fx->radius[1]};
DRW_view_persmat_get(NULL, persmat, false);
- const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3]));
+ const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3]));
if (fx->flag & FX_BLUR_DOF_MODE) {
/* Compute circle of confusion size. */
@@ -108,7 +108,7 @@ static void gpencil_vfx_blur(BlurShaderFxData *fx, Object *ob, gpIterVfxData *it
DRW_view_winmat_get(NULL, winmat, false);
const float *vp_size = DRW_viewport_size_get();
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
float distance_factor = world_pixel_scale * scale * winmat[1][1] * vp_size[1] / w;
mul_v2_fl(blur_size, distance_factor);
}
@@ -175,11 +175,11 @@ static void gpencil_vfx_rim(RimShaderFxData *fx, Object *ob, gpIterVfxData *iter
const float *vp_size = DRW_viewport_size_get();
const float *vp_size_inv = DRW_viewport_invert_size_get();
- const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3]));
+ const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3]));
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w;
mul_v2_fl(offset, distance_factor);
mul_v2_v2(offset, vp_size_inv);
@@ -248,8 +248,8 @@ static void gpencil_vfx_pixelize(PixelShaderFxData *fx, Object *ob, gpIterVfxDat
mul_v2_v2(pixel_size, vp_size_inv);
/* Fixed pixelisation center from object center. */
- const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3]));
- mul_v3_m4v3(ob_center, persmat, ob->obmat[3]);
+ const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3]));
+ mul_v3_m4v3(ob_center, persmat, ob->object_to_world[3]);
mul_v3_fl(ob_center, 1.0f / w);
const bool use_antialiasing = ((fx->flag & FX_PIXEL_FILTER_NEAREST) == 0);
@@ -260,7 +260,7 @@ static void gpencil_vfx_pixelize(PixelShaderFxData *fx, Object *ob, gpIterVfxDat
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
mul_v2_fl(pixel_size, (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w);
/* Center to texel */
@@ -310,7 +310,9 @@ static void gpencil_vfx_shadow(ShadowShaderFxData *fx, Object *ob, gpIterVfxData
const float *vp_size_inv = DRW_viewport_invert_size_get();
const float ratio = vp_size_inv[1] / vp_size_inv[0];
- copy_v3_v3(rot_center, (use_obj_pivot && fx->object) ? fx->object->obmat[3] : ob->obmat[3]);
+ copy_v3_v3(rot_center,
+ (use_obj_pivot && fx->object) ? fx->object->object_to_world[3] :
+ ob->object_to_world[3]);
const float w = fabsf(mul_project_m4_v3_zfac(persmat, rot_center));
mul_v3_m4v3(rot_center, persmat, rot_center);
@@ -318,7 +320,7 @@ static void gpencil_vfx_shadow(ShadowShaderFxData *fx, Object *ob, gpIterVfxData
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w;
mul_v2_fl(offset, distance_factor);
mul_v2_v2(offset, vp_size_inv);
@@ -485,13 +487,13 @@ static void gpencil_vfx_wave(WaveShaderFxData *fx, Object *ob, gpIterVfxData *it
const float *vp_size = DRW_viewport_size_get();
const float *vp_size_inv = DRW_viewport_invert_size_get();
- const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3]));
- mul_v3_m4v3(wave_center, persmat, ob->obmat[3]);
+ const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3]));
+ mul_v3_m4v3(wave_center, persmat, ob->object_to_world[3]);
mul_v3_fl(wave_center, 1.0f / w);
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w;
wave_center[0] = wave_center[0] * 0.5f + 0.5f;
@@ -542,7 +544,7 @@ static void gpencil_vfx_swirl(SwirlShaderFxData *fx, Object *UNUSED(ob), gpIterV
DRW_view_persmat_get(NULL, persmat, false);
const float *vp_size = DRW_viewport_size_get();
- copy_v3_v3(swirl_center, fx->object->obmat[3]);
+ copy_v3_v3(swirl_center, fx->object->object_to_world[3]);
const float w = fabsf(mul_project_m4_v3_zfac(persmat, swirl_center));
mul_v3_m4v3(swirl_center, persmat, swirl_center);
@@ -550,7 +552,7 @@ static void gpencil_vfx_swirl(SwirlShaderFxData *fx, Object *UNUSED(ob), gpIterV
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(fx->object->obmat);
+ float scale = mat4_to_scale(fx->object->object_to_world);
float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w;
mul_v2_fl(swirl_center, 0.5f);
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
index 9b1db09ab3c..2e7544cea29 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
@@ -71,7 +71,7 @@ void main()
/* Use the index of the point as depth.
* This means the stroke can overlap itself. */
float point_index = float(ma1.z);
- gp_interp.depth = (point_index + gpStrokeIndexOffset + 1.0) * 0.0000002;
+ gp_interp.depth = (point_index + gpStrokeIndexOffset + 2.0) * 0.0000002;
}
else {
/* Use the index of first point of the stroke as depth.
@@ -80,12 +80,12 @@ void main()
* We offset by one so that the fill can be overlapped by its stroke.
* The offset is ok since we pad the strokes data because of adjacency infos. */
float stroke_index = float(ma1.y);
- gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 1.0) * 0.0000002;
+ gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 2.0) * 0.0000002;
}
}
else {
int stroke_point_id = gpencil_stroke_point_id();
- vec4 uv1 = texelFetch(gp_col_tx, stroke_point_id * 2 + 2);
+ vec4 uv1 = texelFetch(gp_pos_tx, stroke_point_id * 3 + 2);
vec4 fcol1 = texelFetch(gp_col_tx, stroke_point_id * 2 + 1);
vec4 fill_col = gp_mat.fill_color;
@@ -128,7 +128,7 @@ void main()
else {
/* Use the index of first point of the stroke as depth. */
float stroke_index = float(ma1.y);
- gp_interp.depth = (stroke_index + gpStrokeIndexOffset) * 0.0000002;
+ gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 1.0) * 0.0000002;
}
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_armature.cc b/source/blender/draw/engines/overlay/overlay_armature.cc
index 0cf9d91804a..8c9587e7a9a 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.cc
+++ b/source/blender/draw/engines/overlay/overlay_armature.cc
@@ -441,7 +441,7 @@ static void drw_shgroup_bone_octahedral(ArmatureDrawContext *ctx,
const float outline_color[4])
{
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
if (ctx->solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
@@ -461,7 +461,7 @@ static void drw_shgroup_bone_box(ArmatureDrawContext *ctx,
const float outline_color[4])
{
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
if (ctx->solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
@@ -479,9 +479,9 @@ static void drw_shgroup_bone_wire(ArmatureDrawContext *ctx,
const float color[4])
{
float head[3], tail[3];
- mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]);
+ mul_v3_m4v3(head, ctx->ob->object_to_world, bone_mat[3]);
add_v3_v3v3(tail, bone_mat[3], bone_mat[1]);
- mul_m4_v3(ctx->ob->obmat, tail);
+ mul_m4_v3(ctx->ob->object_to_world, tail);
DRW_buffer_add_entry(ctx->wire, head, color);
DRW_buffer_add_entry(ctx->wire, tail, color);
@@ -496,9 +496,9 @@ static void drw_shgroup_bone_stick(ArmatureDrawContext *ctx,
const float col_tail[4])
{
float head[3], tail[3];
- mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]);
+ mul_v3_m4v3(head, ctx->ob->object_to_world, bone_mat[3]);
add_v3_v3v3(tail, bone_mat[3], bone_mat[1]);
- mul_m4_v3(ctx->ob->obmat, tail);
+ mul_m4_v3(ctx->ob->object_to_world, tail);
DRW_buffer_add_entry(ctx->stick, head, tail, col_wire, col_bone, col_head, col_tail);
}
@@ -517,11 +517,11 @@ static void drw_shgroup_bone_envelope_distance(ArmatureDrawContext *ctx,
mul_m4_v4(bone_mat, head_sph);
mul_m4_v4(bone_mat, tail_sph);
mul_m4_v4(bone_mat, xaxis);
- mul_m4_v4(ctx->ob->obmat, head_sph);
- mul_m4_v4(ctx->ob->obmat, tail_sph);
- mul_m4_v4(ctx->ob->obmat, xaxis);
+ mul_m4_v4(ctx->ob->object_to_world, head_sph);
+ mul_m4_v4(ctx->ob->object_to_world, tail_sph);
+ mul_m4_v4(ctx->ob->object_to_world, xaxis);
sub_v3_v3(xaxis, head_sph);
- float obscale = mat4_to_scale(ctx->ob->obmat);
+ float obscale = mat4_to_scale(ctx->ob->object_to_world);
head_sph[3] = *radius_head * obscale;
head_sph[3] += *distance * obscale;
tail_sph[3] = *radius_tail * obscale;
@@ -544,10 +544,10 @@ static void drw_shgroup_bone_envelope(ArmatureDrawContext *ctx,
mul_m4_v4(bone_mat, head_sph);
mul_m4_v4(bone_mat, tail_sph);
mul_m4_v4(bone_mat, xaxis);
- mul_m4_v4(ctx->ob->obmat, head_sph);
- mul_m4_v4(ctx->ob->obmat, tail_sph);
- mul_m4_v4(ctx->ob->obmat, xaxis);
- float obscale = mat4_to_scale(ctx->ob->obmat);
+ mul_m4_v4(ctx->ob->object_to_world, head_sph);
+ mul_m4_v4(ctx->ob->object_to_world, tail_sph);
+ mul_m4_v4(ctx->ob->object_to_world, xaxis);
+ float obscale = mat4_to_scale(ctx->ob->object_to_world);
head_sph[3] = *radius_head * obscale;
tail_sph[3] = *radius_tail * obscale;
@@ -651,7 +651,7 @@ static void drw_shgroup_bone_custom_solid_mesh(ArmatureDrawContext *ctx,
DRWCallBuffer *buf;
if (surf || edges || ledges) {
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
}
if (surf && ctx->custom_solid) {
@@ -692,7 +692,7 @@ static void drw_shgroup_bone_custom_mesh_wire(ArmatureDrawContext *ctx,
if (geom) {
DRWCallBuffer *buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, geom);
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, color);
OVERLAY_bone_instance_data_set_color(&inst_data, color);
DRW_buffer_add_entry_struct(buf, inst_data.mat);
@@ -724,7 +724,7 @@ static void drw_shgroup_custom_bone_curve(ArmatureDrawContext *ctx,
if (ledges) {
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
DRWCallBuffer *buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, ledges);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, outline_color);
@@ -785,7 +785,7 @@ static void drw_shgroup_bone_custom_empty(ArmatureDrawContext *ctx,
{
const float final_color[4] = {color[0], color[1], color[2], 1.0f};
float mat[4][4];
- mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(mat, ctx->ob->object_to_world, bone_mat);
switch (custom->empty_drawtype) {
case OB_PLAINAXES:
@@ -811,7 +811,7 @@ static void drw_shgroup_bone_point(ArmatureDrawContext *ctx,
const float outline_color[4])
{
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
if (ctx->point_solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
@@ -829,7 +829,7 @@ static void drw_shgroup_bone_axes(ArmatureDrawContext *ctx,
const float color[4])
{
float mat[4][4];
- mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(mat, ctx->ob->object_to_world, bone_mat);
/* Move to bone tail. */
add_v3_v3(mat[3], mat[1]);
OVERLAY_empty_shape(ctx->extras, mat, 0.25f, OB_ARROWS, color);
@@ -842,8 +842,8 @@ static void drw_shgroup_bone_relationship_lines_ex(ArmatureDrawContext *ctx,
const float color[4])
{
float s[3], e[3];
- mul_v3_m4v3(s, ctx->ob->obmat, start);
- mul_v3_m4v3(e, ctx->ob->obmat, end);
+ mul_v3_m4v3(s, ctx->ob->object_to_world, start);
+ mul_v3_m4v3(e, ctx->ob->object_to_world, end);
/* reverse order to have less stipple overlap */
OVERLAY_extra_line_dashed(ctx->extras, s, e, color);
}
@@ -1909,7 +1909,7 @@ static void draw_bone_degrees_of_freedom(ArmatureDrawContext *ctx, bPoseChannel
mul_m4_m4m4(posetrans, posetrans, tmp);
/* into world space. */
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, posetrans);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, posetrans);
if ((pchan->ikflag & BONE_IK_XLIMIT) && (pchan->ikflag & BONE_IK_ZLIMIT)) {
bone_instance_data_set_angle_minmax(
@@ -2079,7 +2079,7 @@ static void draw_bone_name(ArmatureDrawContext *ctx,
float *head = pchan ? pchan->pose_head : eBone->head;
float *tail = pchan ? pchan->pose_tail : eBone->tail;
mid_v3_v3v3(vec, head, tail);
- mul_m4_v3(ctx->ob->obmat, vec);
+ mul_m4_v3(ctx->ob->object_to_world, vec);
DRW_text_cache_add(dt,
vec,
@@ -2177,7 +2177,8 @@ static bool pchan_culling_test_envelope(const DRWView *view,
BoundSphere bsphere;
pchan_culling_calc_bsphere(ob, pchan, &bsphere);
bsphere.radius += max_ff(pchan->bone->rad_head, pchan->bone->rad_tail) *
- mat4_to_size_max_axis(ob->obmat) * mat4_to_size_max_axis(pchan->disp_mat);
+ mat4_to_size_max_axis(ob->object_to_world) *
+ mat4_to_size_max_axis(pchan->disp_mat);
return DRW_culling_sphere_test(view, &bsphere);
}
@@ -2188,13 +2189,13 @@ static bool pchan_culling_test_bbone(const DRWView *view,
const bArmature *arm = static_cast<bArmature *>(ob->data);
BLI_assert(arm->drawtype == ARM_B_BONE);
UNUSED_VARS_NDEBUG(arm);
- const float ob_scale = mat4_to_size_max_axis(ob->obmat);
+ const float ob_scale = mat4_to_size_max_axis(ob->object_to_world);
const Mat4 *bbones_mat = (const Mat4 *)pchan->draw_data->bbone_matrix;
for (int i = pchan->bone->segments; i--; bbones_mat++) {
BoundSphere bsphere;
float size[3];
mat4_to_size(size, bbones_mat->mat);
- mul_v3_m4v3(bsphere.center, ob->obmat, bbones_mat->mat[3]);
+ mul_v3_m4v3(bsphere.center, ob->object_to_world, bbones_mat->mat[3]);
bsphere.radius = len_v3(size) * ob_scale;
if (DRW_culling_sphere_test(view, &bsphere)) {
return true;
diff --git a/source/blender/draw/engines/overlay/overlay_edit_text.cc b/source/blender/draw/engines/overlay/overlay_edit_text.cc
index ebadaa530e4..d1bca705ae6 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_text.cc
+++ b/source/blender/draw/engines/overlay/overlay_edit_text.cc
@@ -119,7 +119,7 @@ static void edit_text_cache_populate_select(OVERLAY_Data *vedata, Object *ob)
add_v2_v2(box[3], &sb->x);
}
v2_quad_corners_to_mat4(box, final_mat);
- mul_m4_m4m4(final_mat, ob->obmat, final_mat);
+ mul_m4_m4m4(final_mat, ob->object_to_world, final_mat);
DRW_shgroup_call_obmat(pd->edit_text_selection_grp, geom, final_mat);
}
@@ -134,7 +134,7 @@ static void edit_text_cache_populate_cursor(OVERLAY_Data *vedata, Object *ob)
float mat[4][4];
v2_quad_corners_to_mat4(cursor, mat);
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
struct GPUBatch *geom = DRW_cache_quad_get();
DRW_shgroup_call_obmat(pd->edit_text_cursor_grp, geom, mat);
@@ -162,7 +162,7 @@ static void edit_text_cache_populate_boxes(OVERLAY_Data *vedata, Object *ob)
vecs[3][1] -= tb->h;
for (int j = 0; j < 4; j++) {
- mul_v3_m4v3(vecs[j], ob->obmat, vecs[j]);
+ mul_v3_m4v3(vecs[j], ob->object_to_world, vecs[j]);
}
for (int j = 0; j < 4; j++) {
OVERLAY_extra_line_dashed(cb, vecs[j], vecs[(j + 1) % 4], color);
diff --git a/source/blender/draw/engines/overlay/overlay_extra.cc b/source/blender/draw/engines/overlay/overlay_extra.cc
index 114123ab36e..27afe49a17b 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.cc
+++ b/source/blender/draw/engines/overlay/overlay_extra.cc
@@ -331,7 +331,7 @@ void OVERLAY_empty_cache_populate(OVERLAY_Data *vedata, Object *ob)
case OB_EMPTY_CONE:
case OB_ARROWS:
DRW_object_wire_theme_get(ob, view_layer, &color);
- OVERLAY_empty_shape(cb, ob->obmat, ob->empty_drawsize, ob->empty_drawtype, color);
+ OVERLAY_empty_shape(cb, ob->object_to_world, ob->empty_drawsize, ob->empty_drawtype, color);
break;
case OB_EMPTY_IMAGE:
OVERLAY_image_empty_cache_populate(vedata, ob);
@@ -372,7 +372,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
case OB_BOUND_BOX:
size_to_mat4(tmp, size);
copy_v3_v3(tmp[3], center);
- mul_m4_m4m4(tmp, ob->obmat, tmp);
+ mul_m4_m4m4(tmp, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_cube, color, tmp);
break;
case OB_BOUND_SPHERE:
@@ -380,7 +380,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
size[1] = size[2] = size[0];
size_to_mat4(tmp, size);
copy_v3_v3(tmp[3], center);
- mul_m4_m4m4(tmp, ob->obmat, tmp);
+ mul_m4_m4m4(tmp, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_sphere, color, tmp);
break;
case OB_BOUND_CYLINDER:
@@ -388,7 +388,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
size[1] = size[0];
size_to_mat4(tmp, size);
copy_v3_v3(tmp[3], center);
- mul_m4_m4m4(tmp, ob->obmat, tmp);
+ mul_m4_m4m4(tmp, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_cylinder, color, tmp);
break;
case OB_BOUND_CONE:
@@ -399,7 +399,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
/* Cone batch has base at 0 and is pointing towards +Y. */
swap_v3_v3(tmp[1], tmp[2]);
tmp[3][2] -= size[2];
- mul_m4_m4m4(tmp, ob->obmat, tmp);
+ mul_m4_m4m4(tmp, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_cone, color, tmp);
break;
case OB_BOUND_CAPSULE:
@@ -408,14 +408,14 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
scale_m4_fl(tmp, size[0]);
copy_v2_v2(tmp[3], center);
tmp[3][2] = center[2] + max_ff(0.0f, size[2] - size[0]);
- mul_m4_m4m4(final_mat, ob->obmat, tmp);
+ mul_m4_m4m4(final_mat, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_capsule_cap, color, final_mat);
negate_v3(tmp[2]);
tmp[3][2] = center[2] - max_ff(0.0f, size[2] - size[0]);
- mul_m4_m4m4(final_mat, ob->obmat, tmp);
+ mul_m4_m4m4(final_mat, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_capsule_cap, color, final_mat);
tmp[2][2] = max_ff(0.0f, size[2] * 2.0f - size[0] * 2.0f);
- mul_m4_m4m4(final_mat, ob->obmat, tmp);
+ mul_m4_m4m4(final_mat, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_capsule_body, color, final_mat);
break;
}
@@ -489,7 +489,7 @@ static void OVERLAY_texture_space(OVERLAY_ExtraCallBuffers *cb, Object *ob, cons
unit_m4(mat);
}
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
DRW_buffer_add_entry(cb->empty_cube, color, mat);
}
@@ -511,7 +511,7 @@ static void OVERLAY_forcefield(OVERLAY_ExtraCallBuffers *cb, Object *ob, ViewLay
};
} instdata;
- copy_m4_m4(instdata.mat, ob->obmat);
+ copy_m4_m4(instdata.mat, ob->object_to_world);
instdata.size_x = instdata.size_y = instdata.size_z = ob->empty_drawsize;
switch (pd->forcefield) {
@@ -531,16 +531,16 @@ static void OVERLAY_forcefield(OVERLAY_ExtraCallBuffers *cb, Object *ob, ViewLay
instdata.size_x = instdata.size_y = instdata.size_z = pd->f_strength;
float pos[4];
BKE_where_on_path(ob, 0.0f, pos, nullptr, nullptr, nullptr, nullptr);
- copy_v3_v3(instdata.pos, ob->obmat[3]);
+ copy_v3_v3(instdata.pos, ob->object_to_world[3]);
translate_m4(instdata.mat, pos[0], pos[1], pos[2]);
DRW_buffer_add_entry(cb->field_curve, color, &instdata);
BKE_where_on_path(ob, 1.0f, pos, nullptr, nullptr, nullptr, nullptr);
- copy_v3_v3(instdata.pos, ob->obmat[3]);
+ copy_v3_v3(instdata.pos, ob->object_to_world[3]);
translate_m4(instdata.mat, pos[0], pos[1], pos[2]);
DRW_buffer_add_entry(cb->field_sphere_limit, color, &instdata);
/* Restore */
- copy_v3_v3(instdata.pos, ob->obmat[3]);
+ copy_v3_v3(instdata.pos, ob->object_to_world[3]);
}
break;
}
@@ -625,7 +625,7 @@ void OVERLAY_light_cache_populate(OVERLAY_Data *vedata, Object *ob)
};
} instdata;
- copy_m4_m4(instdata.mat, ob->obmat);
+ copy_m4_m4(instdata.mat, ob->object_to_world);
/* FIXME / TODO: clip_end has no meaning nowadays.
* In EEVEE, Only clip_sta is used shadow-mapping.
* Clip end is computed automatically based on light power.
@@ -708,7 +708,7 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
};
} instdata;
- copy_m4_m4(instdata.mat, ob->obmat);
+ copy_m4_m4(instdata.mat, ob->object_to_world);
switch (prb->type) {
case LIGHTPROBE_TYPE_CUBE:
@@ -720,15 +720,15 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
if (show_influence) {
char shape = (prb->attenuation_type == LIGHTPROBE_SHAPE_BOX) ? OB_CUBE : OB_EMPTY_SPHERE;
float f = 1.0f - prb->falloff;
- OVERLAY_empty_shape(cb, ob->obmat, prb->distinf, shape, color_p);
- OVERLAY_empty_shape(cb, ob->obmat, prb->distinf * f, shape, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, prb->distinf, shape, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, prb->distinf * f, shape, color_p);
}
if (show_parallax) {
char shape = (prb->parallax_type == LIGHTPROBE_SHAPE_BOX) ? OB_CUBE : OB_EMPTY_SPHERE;
float dist = ((prb->flag & LIGHTPROBE_FLAG_CUSTOM_PARALLAX) != 0) ? prb->distpar :
prb->distinf;
- OVERLAY_empty_shape(cb, ob->obmat, dist, shape, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, dist, shape, color_p);
}
break;
case LIGHTPROBE_TYPE_GRID:
@@ -738,8 +738,8 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
if (show_influence) {
float f = 1.0f - prb->falloff;
- OVERLAY_empty_shape(cb, ob->obmat, 1.0 + prb->distinf, OB_CUBE, color_p);
- OVERLAY_empty_shape(cb, ob->obmat, 1.0 + prb->distinf * f, OB_CUBE, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, 1.0 + prb->distinf, OB_CUBE, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, 1.0 + prb->distinf * f, OB_CUBE, color_p);
}
/* Data dots */
@@ -777,7 +777,7 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
zero_v3(instdata.mat[2]);
DRW_buffer_add_entry(cb->empty_cube, color_p, &instdata);
- normalize_m4_m4(instdata.mat, ob->obmat);
+ normalize_m4_m4(instdata.mat, ob->object_to_world);
OVERLAY_empty_shape(cb, instdata.mat, ob->empty_drawsize, OB_SINGLE_ARROW, color_p);
break;
}
@@ -797,7 +797,7 @@ void OVERLAY_speaker_cache_populate(OVERLAY_Data *vedata, Object *ob)
float *color_p;
DRW_object_wire_theme_get(ob, view_layer, &color_p);
- DRW_buffer_add_entry(cb->speaker, color_p, ob->obmat);
+ DRW_buffer_add_entry(cb->speaker, color_p, ob->object_to_world);
}
/** \} */
@@ -890,7 +890,7 @@ static void camera_view3d_reconstruction(
float object_imat[4][4];
invert_m4_m4(object_imat, object_mat);
- mul_m4_m4m4(tracking_object_mat, ob->obmat, object_imat);
+ mul_m4_m4m4(tracking_object_mat, ob->object_to_world, object_imat);
}
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object);
@@ -1132,14 +1132,17 @@ void OVERLAY_camera_cache_populate(OVERLAY_Data *vedata, Object *ob)
DRW_object_wire_theme_get(ob, view_layer, &color_p);
copy_v4_v4(instdata.color, color_p);
- normalize_m4_m4(instdata.mat, ob->obmat);
+ normalize_m4_m4(instdata.mat, ob->object_to_world);
/* BKE_camera_multiview_model_matrix already accounts for scale, don't do it here. */
if (is_selection_camera_stereo) {
copy_v3_fl(scale, 1.0f);
}
else {
- copy_v3_fl3(scale, len_v3(ob->obmat[0]), len_v3(ob->obmat[1]), len_v3(ob->obmat[2]));
+ copy_v3_fl3(scale,
+ len_v3(ob->object_to_world[0]),
+ len_v3(ob->object_to_world[1]),
+ len_v3(ob->object_to_world[2]));
/* Avoid division by 0. */
if (ELEM(0.0f, scale[0], scale[1], scale[2])) {
return;
@@ -1255,7 +1258,7 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
if (ob->parent && (DRW_object_visibility_in_active_context(ob->parent) & OB_VISIBLE_SELF)) {
float *parent_pos = ob->runtime.parent_display_origin;
- OVERLAY_extra_line_dashed(cb, parent_pos, ob->obmat[3], relation_color);
+ OVERLAY_extra_line_dashed(cb, parent_pos, ob->object_to_world[3], relation_color);
}
/* Drawing the hook lines. */
@@ -1263,9 +1266,9 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
if (md->type == eModifierType_Hook) {
HookModifierData *hmd = (HookModifierData *)md;
float center[3];
- mul_v3_m4v3(center, ob->obmat, hmd->cent);
+ mul_v3_m4v3(center, ob->object_to_world, hmd->cent);
if (hmd->object) {
- OVERLAY_extra_line_dashed(cb, hmd->object->obmat[3], center, relation_color);
+ OVERLAY_extra_line_dashed(cb, hmd->object->object_to_world[3], center, relation_color);
}
OVERLAY_extra_point(cb, center, relation_color);
}
@@ -1275,10 +1278,12 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
Object *rbc_ob1 = ob->rigidbody_constraint->ob1;
Object *rbc_ob2 = ob->rigidbody_constraint->ob2;
if (rbc_ob1 && (DRW_object_visibility_in_active_context(rbc_ob1) & OB_VISIBLE_SELF)) {
- OVERLAY_extra_line_dashed(cb, rbc_ob1->obmat[3], ob->obmat[3], relation_color);
+ OVERLAY_extra_line_dashed(
+ cb, rbc_ob1->object_to_world[3], ob->object_to_world[3], relation_color);
}
if (rbc_ob2 && (DRW_object_visibility_in_active_context(rbc_ob2) & OB_VISIBLE_SELF)) {
- OVERLAY_extra_line_dashed(cb, rbc_ob2->obmat[3], ob->obmat[3], relation_color);
+ OVERLAY_extra_line_dashed(
+ cb, rbc_ob2->object_to_world[3], ob->object_to_world[3], relation_color);
}
}
@@ -1307,7 +1312,8 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
}
if (camob) {
- OVERLAY_extra_line_dashed(cb, camob->obmat[3], ob->obmat[3], constraint_color);
+ OVERLAY_extra_line_dashed(
+ cb, camob->object_to_world[3], ob->object_to_world[3], constraint_color);
}
}
else {
@@ -1330,7 +1336,7 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
else {
unit_m4(ct->matrix);
}
- OVERLAY_extra_line_dashed(cb, ct->matrix[3], ob->obmat[3], constraint_color);
+ OVERLAY_extra_line_dashed(cb, ct->matrix[3], ob->object_to_world[3], constraint_color);
}
BKE_constraint_targets_flush(curcon, &targets, true);
@@ -1387,7 +1393,7 @@ static void OVERLAY_volume_extra(OVERLAY_ExtraCallBuffers *cb,
copy_v3_v3(voxel_cubemat[3], min);
/* move small cube into the domain (otherwise its centered on vertex of domain object) */
translate_m4(voxel_cubemat, 1.0f, 1.0f, 1.0f);
- mul_m4_m4m4(voxel_cubemat, ob->obmat, voxel_cubemat);
+ mul_m4_m4m4(voxel_cubemat, ob->object_to_world, voxel_cubemat);
DRW_buffer_add_entry(cb->empty_cube, color, voxel_cubemat);
}
@@ -1493,15 +1499,15 @@ static void OVERLAY_object_center(OVERLAY_ExtraCallBuffers *cb,
const bool is_library = ID_REAL_USERS(&ob->id) > 1 || ID_IS_LINKED(ob);
BKE_view_layer_synced_ensure(scene, view_layer);
if (ob == BKE_view_layer_active_object_get(view_layer)) {
- DRW_buffer_add_entry(cb->center_active, ob->obmat[3]);
+ DRW_buffer_add_entry(cb->center_active, ob->object_to_world[3]);
}
else if (ob->base_flag & BASE_SELECTED) {
DRWCallBuffer *cbuf = (is_library) ? cb->center_selected_lib : cb->center_selected;
- DRW_buffer_add_entry(cbuf, ob->obmat[3]);
+ DRW_buffer_add_entry(cbuf, ob->object_to_world[3]);
}
else if (pd->v3d_flag & V3D_DRAW_CENTERS) {
DRWCallBuffer *cbuf = (is_library) ? cb->center_deselected_lib : cb->center_deselected;
- DRW_buffer_add_entry(cbuf, ob->obmat[3]);
+ DRW_buffer_add_entry(cbuf, ob->object_to_world[3]);
}
}
@@ -1513,7 +1519,7 @@ static void OVERLAY_object_name(Object *ob, int theme_id)
UI_GetThemeColor4ubv(theme_id, color);
DRW_text_cache_add(dt,
- ob->obmat[3],
+ ob->object_to_world[3],
ob->id.name + 2,
strlen(ob->id.name + 2),
10,
@@ -1571,7 +1577,7 @@ void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob)
/* Helpers for when we're transforming origins. */
if (draw_xform) {
const float color_xform[4] = {0.15f, 0.15f, 0.15f, 0.7f};
- DRW_buffer_add_entry(cb->origin_xform, color_xform, ob->obmat);
+ DRW_buffer_add_entry(cb->origin_xform, color_xform, ob->object_to_world);
}
/* don't show object extras in set's */
if (!from_dupli) {
@@ -1591,7 +1597,7 @@ void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob)
OVERLAY_collision(cb, ob, color);
}
if (ob->dtx & OB_AXIS) {
- DRW_buffer_add_entry(cb->empty_axes, color, ob->obmat);
+ DRW_buffer_add_entry(cb->empty_axes, color, ob->object_to_world);
}
if (draw_volume) {
OVERLAY_volume_extra(cb, vedata, ob, md, scene, color);
diff --git a/source/blender/draw/engines/overlay/overlay_facing.cc b/source/blender/draw/engines/overlay/overlay_facing.cc
index 825036ecd05..44dab0f0a42 100644
--- a/source/blender/draw/engines/overlay/overlay_facing.cc
+++ b/source/blender/draw/engines/overlay/overlay_facing.cc
@@ -43,7 +43,7 @@ void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
diff --git a/source/blender/draw/engines/overlay/overlay_fade.cc b/source/blender/draw/engines/overlay/overlay_fade.cc
index d6fd4f9127a..b9523a4eac9 100644
--- a/source/blender/draw/engines/overlay/overlay_fade.cc
+++ b/source/blender/draw/engines/overlay/overlay_fade.cc
@@ -53,7 +53,7 @@ void OVERLAY_fade_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
diff --git a/source/blender/draw/engines/overlay/overlay_gpencil.cc b/source/blender/draw/engines/overlay/overlay_gpencil.cc
index 30765b30ce6..f5988d91e72 100644
--- a/source/blender/draw/engines/overlay/overlay_gpencil.cc
+++ b/source/blender/draw/engines/overlay/overlay_gpencil.cc
@@ -243,7 +243,7 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata)
copy_v3_v3(col_grid, gpd->grid.color);
col_grid[3] = max_ff(v3d->overlay.gpencil_grid_opacity, 0.01f);
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* Rotate and scale except align to cursor. */
bGPDlayer *gpl = BKE_gpencil_layer_active_get(gpd);
@@ -286,7 +286,7 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata)
copy_v3_v3(mat[3], cursor->location);
}
else if (ts->gpencil_v3d_align & GP_PROJECT_VIEWSPACE) {
- copy_v3_v3(mat[3], ob->obmat[3]);
+ copy_v3_v3(mat[3], ob->object_to_world[3]);
}
translate_m4(mat, gpd->grid.offset[0], gpd->grid.offset[1], 0.0f);
@@ -397,7 +397,7 @@ static void overlay_gpencil_draw_stroke_color_name(bGPDlayer * /*gpl*/,
UI_GetThemeColor4ubv(theme_id, color);
float fpt[3];
- mul_v3_m4v3(fpt, ob->obmat, &pt->x);
+ mul_v3_m4v3(fpt, ob->object_to_world, &pt->x);
struct DRWTextStore *dt = DRW_text_cache_ensure();
DRW_text_cache_add(dt,
diff --git a/source/blender/draw/engines/overlay/overlay_image.cc b/source/blender/draw/engines/overlay/overlay_image.cc
index f42867622e4..7b99bd6bd18 100644
--- a/source/blender/draw/engines/overlay/overlay_image.cc
+++ b/source/blender/draw/engines/overlay/overlay_image.cc
@@ -392,7 +392,7 @@ void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob)
float image_aspect[2];
overlay_image_calc_aspect(ima, size, image_aspect);
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
mul_v3_fl(mat[0], image_aspect[0] * 0.5f * ob->empty_drawsize);
mul_v3_fl(mat[1], image_aspect[1] * 0.5f * ob->empty_drawsize);
madd_v3_v3fl(mat[3], mat[0], ob->ima_ofs[0] * 2.0f + 1.0f);
diff --git a/source/blender/draw/engines/overlay/overlay_lattice.cc b/source/blender/draw/engines/overlay/overlay_lattice.cc
index 7b59aa78c89..72c3335d871 100644
--- a/source/blender/draw/engines/overlay/overlay_lattice.cc
+++ b/source/blender/draw/engines/overlay/overlay_lattice.cc
@@ -52,7 +52,7 @@ void OVERLAY_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob)
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
struct GPUBatch *geom = DRW_cache_lattice_wire_get(ob, false);
- OVERLAY_extra_wire(cb, geom, ob->obmat, color);
+ OVERLAY_extra_wire(cb, geom, ob->object_to_world, color);
}
void OVERLAY_edit_lattice_draw(OVERLAY_Data *vedata)
diff --git a/source/blender/draw/engines/overlay/overlay_metaball.cc b/source/blender/draw/engines/overlay/overlay_metaball.cc
index 2fc6910fe44..dd0a862337e 100644
--- a/source/blender/draw/engines/overlay/overlay_metaball.cc
+++ b/source/blender/draw/engines/overlay/overlay_metaball.cc
@@ -45,10 +45,10 @@ static void metaball_instance_data_set(
BoneInstanceData *data, Object *ob, const float *pos, const float radius, const float color[4])
{
/* Bone point radius is 0.05. Compensate for that. */
- mul_v3_v3fl(data->mat[0], ob->obmat[0], radius / 0.05f);
- mul_v3_v3fl(data->mat[1], ob->obmat[1], radius / 0.05f);
- mul_v3_v3fl(data->mat[2], ob->obmat[2], radius / 0.05f);
- mul_v3_m4v3(data->mat[3], ob->obmat, pos);
+ mul_v3_v3fl(data->mat[0], ob->object_to_world[0], radius / 0.05f);
+ mul_v3_v3fl(data->mat[1], ob->object_to_world[1], radius / 0.05f);
+ mul_v3_v3fl(data->mat[2], ob->object_to_world[2], radius / 0.05f);
+ mul_v3_m4v3(data->mat[3], ob->object_to_world, pos);
/* WATCH: Reminder, alpha is wire-size. */
OVERLAY_bone_instance_data_set_color(data, color);
}
diff --git a/source/blender/draw/engines/overlay/overlay_mode_transfer.cc b/source/blender/draw/engines/overlay/overlay_mode_transfer.cc
index 5222abfc743..79ac92a187c 100644
--- a/source/blender/draw/engines/overlay/overlay_mode_transfer.cc
+++ b/source/blender/draw/engines/overlay/overlay_mode_transfer.cc
@@ -85,7 +85,7 @@ void OVERLAY_mode_transfer_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
diff --git a/source/blender/draw/engines/overlay/overlay_outline.cc b/source/blender/draw/engines/overlay/overlay_outline.cc
index 3213fe144e9..c2df665eba3 100644
--- a/source/blender/draw/engines/overlay/overlay_outline.cc
+++ b/source/blender/draw/engines/overlay/overlay_outline.cc
@@ -43,7 +43,7 @@ static void gpencil_depth_plane(Object *ob, float r_plane[4])
add_v3_fl(size, 1e-8f);
rescale_m4(mat, size);
/* BBox space to World. */
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
/* BBox center in world space. */
copy_v3_v3(center, mat[3]);
/* View Vector. */
@@ -188,7 +188,7 @@ static void gpencil_layer_cache_populate(bGPDlayer *gpl,
const bool is_screenspace = (gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS) != 0;
const bool is_stroke_order_3d = (gpd->draw_mode == GP_DRAWMODE_3D);
- float object_scale = mat4_to_scale(iter->ob->obmat);
+ float object_scale = mat4_to_scale(iter->ob->object_to_world);
/* Negate thickness sign to tag that strokes are in screen space.
* Convert to world units (by default, 1 meter = 2000 pixels). */
float thickness_scale = (is_screenspace) ? -1.0f : (gpd->pixfactor / 2000.0f);
diff --git a/source/blender/draw/engines/overlay/overlay_sculpt.cc b/source/blender/draw/engines/overlay/overlay_sculpt.cc
index 8f142d68350..3377aa5394b 100644
--- a/source/blender/draw/engines/overlay/overlay_sculpt.cc
+++ b/source/blender/draw/engines/overlay/overlay_sculpt.cc
@@ -37,7 +37,7 @@ void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob)
struct GPUBatch *sculpt_overlays;
PBVH *pbvh = ob->sculpt->pbvh;
- const bool use_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d);
+ const bool use_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d);
if (!pbvh) {
/* It is possible to have SculptSession without PBVH. This happens, for example, when toggling
diff --git a/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc b/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc
index c0d74ea73f3..fd1657b3d59 100644
--- a/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc
+++ b/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc
@@ -90,7 +90,7 @@ static void populate_cache_for_instance(Object &object,
DRWShadingGroup *sub_grp = DRW_shgroup_create_sub(pd.viewer_attribute_instance_grp);
DRW_shgroup_uniform_vec4_copy(sub_grp, "ucolor", color);
GPUBatch *batch = DRW_cache_curve_edge_wire_get(&object);
- DRW_shgroup_call_obmat(sub_grp, batch, object.obmat);
+ DRW_shgroup_call_obmat(sub_grp, batch, object.object_to_world);
break;
}
case OB_CURVES: {
@@ -135,7 +135,7 @@ static void populate_cache_for_geometry(Object &object,
if (curves.attributes().contains(".viewer")) {
GPUBatch *batch = DRW_cache_curve_edge_wire_viewer_attribute_get(&object);
DRW_shgroup_uniform_float_copy(pd.viewer_attribute_curve_grp, "opacity", opacity);
- DRW_shgroup_call_obmat(pd.viewer_attribute_curve_grp, batch, object.obmat);
+ DRW_shgroup_call_obmat(pd.viewer_attribute_curve_grp, batch, object.object_to_world);
}
break;
}
diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.cc b/source/blender/draw/engines/overlay/overlay_wireframe.cc
index bff1bf46923..7053d0039cf 100644
--- a/source/blender/draw/engines/overlay/overlay_wireframe.cc
+++ b/source/blender/draw/engines/overlay/overlay_wireframe.cc
@@ -132,12 +132,12 @@ static void wireframe_hair_cache_populate(OVERLAY_Data *vedata, Object *ob, Part
if (collection != nullptr) {
sub_v3_v3(dupli_mat[3], collection->instance_offset);
}
- mul_m4_m4m4(dupli_mat, dupli_parent->obmat, dupli_mat);
+ mul_m4_m4m4(dupli_mat, dupli_parent->object_to_world, dupli_mat);
}
else {
- copy_m4_m4(dupli_mat, dupli_object->ob->obmat);
+ copy_m4_m4(dupli_mat, dupli_object->ob->object_to_world);
invert_m4(dupli_mat);
- mul_m4_m4m4(dupli_mat, ob->obmat, dupli_mat);
+ mul_m4_m4m4(dupli_mat, ob->object_to_world, dupli_mat);
}
}
else {
@@ -217,7 +217,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
}
if (geom) {
- OVERLAY_extra_wire(cb, geom, ob->obmat, color);
+ OVERLAY_extra_wire(cb, geom, ob->object_to_world, color);
}
}
@@ -230,12 +230,12 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
if (dupli->wire_shgrp == cb->extra_loose_points) {
float *color;
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
- OVERLAY_extra_loose_points(cb, dupli->wire_geom, ob->obmat, color);
+ OVERLAY_extra_loose_points(cb, dupli->wire_geom, ob->object_to_world, color);
}
else if (dupli->wire_shgrp == cb->extra_wire) {
float *color;
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
- OVERLAY_extra_wire(cb, dupli->wire_geom, ob->obmat, color);
+ OVERLAY_extra_wire(cb, dupli->wire_geom, ob->object_to_world, color);
}
else {
DRW_shgroup_call(dupli->wire_shgrp, dupli->wire_geom, ob);
@@ -264,7 +264,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob);
if (geom) {
- OVERLAY_extra_loose_points(cb, geom, ob->obmat, color);
+ OVERLAY_extra_loose_points(cb, geom, ob->object_to_world, color);
}
return;
}
@@ -276,7 +276,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
/* Don't do that in edit Mesh mode, unless there is a modifier preview. */
if (use_wire && (!is_mesh || (!is_edit_mode || has_edit_mesh_cage))) {
const bool is_sculpt_mode = ((ob->mode & OB_MODE_SCULPT) != 0) && (ob->sculpt != nullptr);
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_instance = (ob->base_flag & BASE_FROM_DUPLI);
const bool instance_parent_in_edit_mode = is_instance ? DRW_object_is_in_edit_mode(
@@ -318,14 +318,14 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
if (is_mesh_verts_only) {
geom = DRW_cache_mesh_all_verts_get(ob);
if (geom) {
- OVERLAY_extra_loose_points(cb, geom, ob->obmat, color);
+ OVERLAY_extra_loose_points(cb, geom, ob->object_to_world, color);
shgrp = cb->extra_loose_points;
}
}
else {
geom = DRW_cache_mesh_loose_edges_get(ob);
if (geom) {
- OVERLAY_extra_wire(cb, geom, ob->obmat, color);
+ OVERLAY_extra_wire(cb, geom, ob->object_to_world, color);
shgrp = cb->extra_wire;
}
}
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c
index 026a1f52ac1..07e2a42b808 100644
--- a/source/blender/draw/engines/select/select_engine.c
+++ b/source/blender/draw/engines/select/select_engine.c
@@ -205,7 +205,7 @@ static void select_cache_populate(void *vedata, Object *ob)
struct Mesh *me = ob->data;
if (e_data.context.select_mode & SCE_SELECT_FACE) {
struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
- DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->obmat);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->object_to_world);
}
else if (ob->dt >= OB_SOLID) {
#ifdef USE_CAGE_OCCLUSION
@@ -213,17 +213,17 @@ static void select_cache_populate(void *vedata, Object *ob)
#else
struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_surface(me);
#endif
- DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->obmat);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->object_to_world);
}
if (e_data.context.select_mode & SCE_SELECT_EDGE) {
struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
- DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_edges, ob->obmat);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_edges, ob->object_to_world);
}
if (e_data.context.select_mode & SCE_SELECT_VERTEX) {
struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
- DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_verts, ob->obmat);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_verts, ob->object_to_world);
}
return;
}
@@ -231,7 +231,7 @@ static void select_cache_populate(void *vedata, Object *ob)
float min[3], max[3];
select_id_object_min_max(ob, min, max);
- if (DRW_culling_min_max_test(stl->g_data->view_subregion, ob->obmat, min, max)) {
+ if (DRW_culling_min_max_test(stl->g_data->view_subregion, ob->object_to_world, min, max)) {
if (sel_data == NULL) {
sel_data = (SELECTID_ObjectData *)DRW_drawdata_ensure(
&ob->id, &draw_engine_select_type, sizeof(SELECTID_ObjectData), NULL, NULL);
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 8dbddb4265d..15a16539a26 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -267,7 +267,7 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool is_active = (ob == draw_ctx->obact);
- const bool is_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool is_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_render = DRW_state_is_image_render() && (draw_ctx->v3d == NULL);
const bool is_texpaint_mode = is_active && (wpd->ctx_mode == CTX_MODE_PAINT_TEXTURE);
diff --git a/source/blender/draw/engines/workbench/workbench_shadow.c b/source/blender/draw/engines/workbench/workbench_shadow.c
index 0b34e849049..211c0e27418 100644
--- a/source/blender/draw/engines/workbench/workbench_shadow.c
+++ b/source/blender/draw/engines/workbench/workbench_shadow.c
@@ -172,7 +172,7 @@ static const BoundBox *workbench_shadow_object_shadow_bbox_get(WORKBENCH_Private
{
if (oed->shadow_bbox_dirty || wpd->shadow_changed) {
float tmp_mat[4][4];
- mul_m4_m4m4(tmp_mat, wpd->shadow_inv, ob->obmat);
+ mul_m4_m4m4(tmp_mat, wpd->shadow_inv, ob->object_to_world);
/* Get AABB in shadow space. */
INIT_MINMAX(oed->shadow_min, oed->shadow_max);
@@ -307,7 +307,8 @@ void workbench_shadow_cache_populate(WORKBENCH_Data *data, Object *ob, const boo
NULL);
if (workbench_shadow_object_cast_visible_shadow(wpd, ob, engine_object_data)) {
- mul_v3_mat3_m4v3(engine_object_data->shadow_dir, ob->imat, wpd->shadow_direction_ws);
+ mul_v3_mat3_m4v3(
+ engine_object_data->shadow_dir, ob->world_to_object, wpd->shadow_direction_ws);
DRWShadingGroup *grp;
bool use_shadow_pass_technique = !workbench_shadow_camera_in_object_shadow(
diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c
index ce7773e7439..7c6df93f5a3 100644
--- a/source/blender/draw/engines/workbench/workbench_volume.c
+++ b/source/blender/draw/engines/workbench/workbench_volume.c
@@ -237,7 +237,7 @@ static void workbench_volume_object_cache_populate(WORKBENCH_Data *vedata,
/* Combined texture to object, and object to world transform. */
float texture_to_world[4][4];
- mul_m4_m4m4(texture_to_world, ob->obmat, grid->texture_to_object);
+ mul_m4_m4m4(texture_to_world, ob->object_to_world, grid->texture_to_object);
if (use_slice) {
float invviewmat[4][4];
@@ -291,7 +291,7 @@ static void workbench_volume_object_cache_populate(WORKBENCH_Data *vedata,
/* Compute density scale. */
const float density_scale = volume->display.density *
- BKE_volume_density_scale(volume, ob->obmat);
+ BKE_volume_density_scale(volume, ob->object_to_world);
DRW_shgroup_uniform_texture(grp, "densityTexture", grid->texture);
/* TODO: implement shadow texture, see manta_smoke_calc_transparency. */