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Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r--source/blender/draw/intern/draw_common.h40
1 files changed, 21 insertions, 19 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 2e284761b11..54b8655b1df 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -29,7 +29,7 @@
struct Mesh;
struct DRWPass;
struct DRWShadingGroup;
-struct Gwn_Batch;
+struct GPUBatch;
struct GPUMaterial;
struct GPUShader;
struct GPUTexture;
@@ -118,32 +118,34 @@ struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass *pa
struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, float color[4], float *size);
struct DRWShadingGroup *shgroup_groundlines_uniform_color(struct DRWPass *pass, float color[4]);
struct DRWShadingGroup *shgroup_groundpoints_uniform_color(struct DRWPass *pass, float color[4]);
-struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, struct Gwn_Batch *geom, float *size);
-struct DRWShadingGroup *shgroup_instance_solid(struct DRWPass *pass, struct Gwn_Batch *geom);
-struct DRWShadingGroup *shgroup_instance_wire(struct DRWPass *pass, struct Gwn_Batch *geom);
-struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, struct Gwn_Batch *geom);
-struct DRWShadingGroup *shgroup_instance_axis_names(struct DRWPass *pass, struct Gwn_Batch *geom);
-struct DRWShadingGroup *shgroup_instance_image_plane(struct DRWPass *pass, struct Gwn_Batch *geom);
-struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct Gwn_Batch *geom);
-struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct Gwn_Batch *geom);
-struct DRWShadingGroup *shgroup_instance_outline(struct DRWPass *pass, struct Gwn_Batch *geom, int *baseid);
-struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct Gwn_Batch *geom);
-struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct Gwn_Batch *geom);
-struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct Gwn_Batch *geom);
+struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, struct GPUBatch *geom, float *size);
+struct DRWShadingGroup *shgroup_instance_solid(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_instance_wire(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_instance_axis_names(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_instance_image_plane(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_instance_outline(struct DRWPass *pass, struct GPUBatch *geom, int *baseid);
+struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_mball_handles(struct DRWPass *pass);
struct DRWShadingGroup *shgroup_instance_bone_axes(struct DRWPass *pass);
struct DRWShadingGroup *shgroup_instance_bone_envelope_distance(struct DRWPass *pass);
struct DRWShadingGroup *shgroup_instance_bone_envelope_outline(struct DRWPass *pass);
-struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass);
-struct DRWShadingGroup *shgroup_instance_bone_shape_outline(struct DRWPass *pass, struct Gwn_Batch *geom);
-struct DRWShadingGroup *shgroup_instance_bone_shape_solid(struct DRWPass *pass, struct Gwn_Batch *geom);
+struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, bool transp);
+struct DRWShadingGroup *shgroup_instance_bone_shape_outline(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_instance_bone_shape_solid(struct DRWPass *pass, struct GPUBatch *geom, bool transp);
struct DRWShadingGroup *shgroup_instance_bone_sphere_outline(struct DRWPass *pass);
-struct DRWShadingGroup *shgroup_instance_bone_sphere_solid(struct DRWPass *pass);
+struct DRWShadingGroup *shgroup_instance_bone_sphere_solid(struct DRWPass *pass, bool transp);
struct DRWShadingGroup *shgroup_instance_bone_stick(struct DRWPass *pass);
struct GPUShader *mpath_line_shader_get(void);
struct GPUShader *mpath_points_shader_get(void);
+struct GPUShader *volume_velocity_shader_get(bool use_needle);
+
int DRW_object_wire_theme_get(
struct Object *ob, struct ViewLayer *view_layer, float **r_color);
float *DRW_color_background_blend_get(int theme_id);
@@ -159,8 +161,8 @@ typedef struct DRWArmaturePasses {
} DRWArmaturePasses;
void DRW_shgroup_armature_object(struct Object *ob, struct ViewLayer *view_layer, struct DRWArmaturePasses passes);
-void DRW_shgroup_armature_pose(struct Object *ob, struct DRWArmaturePasses passes);
-void DRW_shgroup_armature_edit(struct Object *ob, struct DRWArmaturePasses passes);
+void DRW_shgroup_armature_pose(struct Object *ob, struct DRWArmaturePasses passes, bool transp);
+void DRW_shgroup_armature_edit(struct Object *ob, struct DRWArmaturePasses passes, bool transp);
/* draw_hair.c */