diff options
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r-- | source/blender/draw/intern/draw_common.h | 40 |
1 files changed, 21 insertions, 19 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h index 2e284761b11..54b8655b1df 100644 --- a/source/blender/draw/intern/draw_common.h +++ b/source/blender/draw/intern/draw_common.h @@ -29,7 +29,7 @@ struct Mesh; struct DRWPass; struct DRWShadingGroup; -struct Gwn_Batch; +struct GPUBatch; struct GPUMaterial; struct GPUShader; struct GPUTexture; @@ -118,32 +118,34 @@ struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass *pa struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, float color[4], float *size); struct DRWShadingGroup *shgroup_groundlines_uniform_color(struct DRWPass *pass, float color[4]); struct DRWShadingGroup *shgroup_groundpoints_uniform_color(struct DRWPass *pass, float color[4]); -struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, struct Gwn_Batch *geom, float *size); -struct DRWShadingGroup *shgroup_instance_solid(struct DRWPass *pass, struct Gwn_Batch *geom); -struct DRWShadingGroup *shgroup_instance_wire(struct DRWPass *pass, struct Gwn_Batch *geom); -struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, struct Gwn_Batch *geom); -struct DRWShadingGroup *shgroup_instance_axis_names(struct DRWPass *pass, struct Gwn_Batch *geom); -struct DRWShadingGroup *shgroup_instance_image_plane(struct DRWPass *pass, struct Gwn_Batch *geom); -struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct Gwn_Batch *geom); -struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct Gwn_Batch *geom); -struct DRWShadingGroup *shgroup_instance_outline(struct DRWPass *pass, struct Gwn_Batch *geom, int *baseid); -struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct Gwn_Batch *geom); -struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct Gwn_Batch *geom); -struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct Gwn_Batch *geom); +struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, struct GPUBatch *geom, float *size); +struct DRWShadingGroup *shgroup_instance_solid(struct DRWPass *pass, struct GPUBatch *geom); +struct DRWShadingGroup *shgroup_instance_wire(struct DRWPass *pass, struct GPUBatch *geom); +struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, struct GPUBatch *geom); +struct DRWShadingGroup *shgroup_instance_axis_names(struct DRWPass *pass, struct GPUBatch *geom); +struct DRWShadingGroup *shgroup_instance_image_plane(struct DRWPass *pass, struct GPUBatch *geom); +struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct GPUBatch *geom); +struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct GPUBatch *geom); +struct DRWShadingGroup *shgroup_instance_outline(struct DRWPass *pass, struct GPUBatch *geom, int *baseid); +struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct GPUBatch *geom); +struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct GPUBatch *geom); +struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct GPUBatch *geom); struct DRWShadingGroup *shgroup_instance_mball_handles(struct DRWPass *pass); struct DRWShadingGroup *shgroup_instance_bone_axes(struct DRWPass *pass); struct DRWShadingGroup *shgroup_instance_bone_envelope_distance(struct DRWPass *pass); struct DRWShadingGroup *shgroup_instance_bone_envelope_outline(struct DRWPass *pass); -struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass); -struct DRWShadingGroup *shgroup_instance_bone_shape_outline(struct DRWPass *pass, struct Gwn_Batch *geom); -struct DRWShadingGroup *shgroup_instance_bone_shape_solid(struct DRWPass *pass, struct Gwn_Batch *geom); +struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, bool transp); +struct DRWShadingGroup *shgroup_instance_bone_shape_outline(struct DRWPass *pass, struct GPUBatch *geom); +struct DRWShadingGroup *shgroup_instance_bone_shape_solid(struct DRWPass *pass, struct GPUBatch *geom, bool transp); struct DRWShadingGroup *shgroup_instance_bone_sphere_outline(struct DRWPass *pass); -struct DRWShadingGroup *shgroup_instance_bone_sphere_solid(struct DRWPass *pass); +struct DRWShadingGroup *shgroup_instance_bone_sphere_solid(struct DRWPass *pass, bool transp); struct DRWShadingGroup *shgroup_instance_bone_stick(struct DRWPass *pass); struct GPUShader *mpath_line_shader_get(void); struct GPUShader *mpath_points_shader_get(void); +struct GPUShader *volume_velocity_shader_get(bool use_needle); + int DRW_object_wire_theme_get( struct Object *ob, struct ViewLayer *view_layer, float **r_color); float *DRW_color_background_blend_get(int theme_id); @@ -159,8 +161,8 @@ typedef struct DRWArmaturePasses { } DRWArmaturePasses; void DRW_shgroup_armature_object(struct Object *ob, struct ViewLayer *view_layer, struct DRWArmaturePasses passes); -void DRW_shgroup_armature_pose(struct Object *ob, struct DRWArmaturePasses passes); -void DRW_shgroup_armature_edit(struct Object *ob, struct DRWArmaturePasses passes); +void DRW_shgroup_armature_pose(struct Object *ob, struct DRWArmaturePasses passes, bool transp); +void DRW_shgroup_armature_edit(struct Object *ob, struct DRWArmaturePasses passes, bool transp); /* draw_hair.c */ |