diff options
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r-- | source/blender/editors/animation/anim_channels_defines.c | 36 | ||||
-rw-r--r-- | source/blender/editors/animation/anim_draw.c | 6 | ||||
-rw-r--r-- | source/blender/editors/animation/anim_markers.c | 2 | ||||
-rw-r--r-- | source/blender/editors/animation/keyframes_draw.c | 28 |
4 files changed, 36 insertions, 36 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index 6bd333294c5..c70790e0550 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -146,7 +146,7 @@ static void acf_generic_dataexpand_backdrop(bAnimContext *ac, bAnimListElem *ale short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0; float color[3]; - unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* set backdrop drawing color */ acf->get_backdrop_color(ac, ale, color); @@ -235,7 +235,7 @@ static void acf_generic_channel_backdrop(bAnimContext *ac, bAnimListElem *ale, f short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0; float color[3]; - unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* set backdrop drawing color */ acf->get_backdrop_color(ac, ale, color); @@ -638,7 +638,7 @@ static int acf_object_icon(bAnimListElem *ale) /* icon depends on object-type */ switch (ob->type) { case OB_LAMP: - return ICON_OUTLINER_OB_LAMP; + return ICON_OUTLINER_OB_LIGHT; case OB_MESH: return ICON_OUTLINER_OB_MESH; case OB_CAMERA: @@ -1452,16 +1452,16 @@ static bAnimChannelType ACF_DSMAT = acf_dsmat_setting_ptr /* pointer for setting */ }; -/* Lamp Expander ------------------------------------------- */ +/* Light Expander ------------------------------------------- */ // TODO: just get this from RNA? -static int acf_dslam_icon(bAnimListElem *UNUSED(ale)) +static int acf_dslight_icon(bAnimListElem *UNUSED(ale)) { - return ICON_LAMP_DATA; + return ICON_LIGHT_DATA; } /* get the appropriate flag(s) for the setting when it is valid */ -static int acf_dslam_setting_flag(bAnimContext *UNUSED(ac), eAnimChannel_Settings setting, bool *neg) +static int acf_dslight_setting_flag(bAnimContext *UNUSED(ac), eAnimChannel_Settings setting, bool *neg) { /* clear extra return data first */ *neg = false; @@ -1486,7 +1486,7 @@ static int acf_dslam_setting_flag(bAnimContext *UNUSED(ac), eAnimChannel_Setting } /* get pointer to the setting */ -static void *acf_dslam_setting_ptr(bAnimListElem *ale, eAnimChannel_Settings setting, short *type) +static void *acf_dslight_setting_ptr(bAnimListElem *ale, eAnimChannel_Settings setting, short *type) { Lamp *la = (Lamp *)ale->data; @@ -1510,9 +1510,9 @@ static void *acf_dslam_setting_ptr(bAnimListElem *ale, eAnimChannel_Settings set } /* lamp expander type define */ -static bAnimChannelType ACF_DSLAM = +static bAnimChannelType ACF_DSLIGHT = { - "Lamp Expander", /* type name */ + "Light Expander", /* type name */ ACHANNEL_ROLE_EXPANDER, /* role */ acf_generic_dataexpand_color, /* backdrop color */ @@ -1521,12 +1521,12 @@ static bAnimChannelType ACF_DSLAM = acf_generic_basic_offset, /* offset */ acf_generic_idblock_name, /* name */ - acf_generic_idblock_name_prop, /* name prop */ - acf_dslam_icon, /* icon */ + acf_generic_idblock_name_prop, /* name prop */ + acf_dslight_icon, /* icon */ acf_generic_dataexpand_setting_valid, /* has setting */ - acf_dslam_setting_flag, /* flag for setting */ - acf_dslam_setting_ptr /* pointer for setting */ + acf_dslight_setting_flag, /* flag for setting */ + acf_dslight_setting_ptr /* pointer for setting */ }; /* Texture Expander ------------------------------------------- */ @@ -3580,7 +3580,7 @@ static void ANIM_init_channel_typeinfo_data(void) animchannelTypeInfo[type++] = &ACF_FILLDRIVERS; /* Drivers Expander */ animchannelTypeInfo[type++] = &ACF_DSMAT; /* Material Channel */ - animchannelTypeInfo[type++] = &ACF_DSLAM; /* Lamp Channel */ + animchannelTypeInfo[type++] = &ACF_DSLIGHT; /* Light Channel */ animchannelTypeInfo[type++] = &ACF_DSCAM; /* Camera Channel */ animchannelTypeInfo[type++] = &ACF_DSCACHEFILE; /* CacheFile Channel */ animchannelTypeInfo[type++] = &ACF_DSCUR; /* Curve Channel */ @@ -3868,7 +3868,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float /* for F-Curves, draw color-preview of curve behind checkbox */ if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE)) { FCurve *fcu = (FCurve *)ale->data; - unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -3924,7 +3924,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float /* draw red underline if channel is disabled */ if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE) && (ale->flag & FCURVE_DISABLED)) { - unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -3952,7 +3952,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float short draw_sliders = 0; float ymin_ofs = 0.0f; float color[3]; - unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index 953898a0586..51ba7d9c269 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -142,7 +142,7 @@ void ANIM_draw_cfra(const bContext *C, View2D *v2d, short flag) GPU_line_width((flag & DRAWCFRA_WIDE) ? 3.0 : 2.0); Gwn_VertFormat *format = immVertexFormat(); - unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -171,7 +171,7 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width) GPU_blend(true); Gwn_VertFormat *format = immVertexFormat(); - unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShadeAlpha(TH_ANIM_ACTIVE, -25, -30); @@ -204,7 +204,7 @@ void ANIM_draw_framerange(Scene *scene, View2D *v2d) GPU_blend(true); Gwn_VertFormat *format = immVertexFormat(); - unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShadeAlpha(TH_BACK, -25, -100); diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c index 5f03704f9f5..c5f7782dcee 100644 --- a/source/blender/editors/animation/anim_markers.c +++ b/source/blender/editors/animation/anim_markers.c @@ -486,7 +486,7 @@ void ED_markers_draw(const bContext *C, int flag) v2d = UI_view2d_fromcontext(C); if (flag & DRAW_MARKERS_MARGIN) { - unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); const unsigned char shade[4] = {0, 0, 0, 16}; diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c index fcccf07190b..78ce24db503 100644 --- a/source/blender/editors/animation/keyframes_draw.c +++ b/source/blender/editors/animation/keyframes_draw.c @@ -585,20 +585,20 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa copy_v4_v4(unsel_mhcol, unsel_color); unsel_mhcol[3] *= 0.8f; - unsigned int block_ct = 0; + uint block_len = 0; for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) { if (actkeyblock_is_valid(ab, keys)) { - block_ct++; + block_len++; } } - if (block_ct > 0) { + if (block_len > 0) { Gwn_VertFormat *format = immVertexFormat(); - unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); + uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(GWN_PRIM_TRIS, 6 * block_ct); + immBegin(GWN_PRIM_TRIS, 6 * block_len); for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) { if (actkeyblock_is_valid(ab, keys)) { if (ab->flag & ACTKEYBLOCK_FLAG_MOVING_HOLD) { @@ -622,25 +622,25 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa if (keys) { /* count keys */ - unsigned int key_ct = 0; + uint key_len = 0; for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) { /* optimization: if keyframe doesn't appear within 5 units (screenspace) in visible area, don't draw * - this might give some improvements, since we current have to flip between view/region matrices */ if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) - key_ct++; + key_len++; } - if (key_ct > 0) { + if (key_len > 0) { /* draw keys */ Gwn_VertFormat *format = immVertexFormat(); - unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - unsigned int size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); - unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); - unsigned int outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); + uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + uint outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); GPU_enable_program_point_size(); - immBegin(GWN_PRIM_POINTS, key_ct); + immBegin(GWN_PRIM_POINTS, key_len); for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) { if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) { |