diff options
Diffstat (limited to 'source/blender/editors/armature/pose_select.c')
-rw-r--r-- | source/blender/editors/armature/pose_select.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index b6b5d3ee495..55dc664b756 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -158,15 +158,15 @@ bool ED_armature_pose_select_pick_bone(ViewLayer *view_layer, } if (found) { - Object *ob_act = OBACT(view_layer); - BLI_assert(OBEDIT_FROM_VIEW_LAYER(view_layer) == NULL); + Object *ob_act = BKE_view_layer_active_object_get(view_layer); + BLI_assert(BKE_view_layer_edit_object_get(view_layer) == NULL); /* If the bone cannot be affected, don't do anything. */ bArmature *arm = ob->data; /* Since we do unified select, we don't shift+select a bone if the * armature object was not active yet. - * NOTE(campbell): special exception for armature mode so we can do multi-select + * NOTE(@campbellbarton): special exception for armature mode so we can do multi-select * we could check for multi-select explicitly but think its fine to * always give predictable behavior in weight paint mode. */ if ((ob_act == NULL) || ((ob_act != ob) && (ob_act->mode & OB_MODE_ALL_WEIGHT_PAINT) == 0)) { @@ -269,7 +269,7 @@ bool ED_armature_pose_select_pick_with_buffer(ViewLayer *view_layer, void ED_armature_pose_select_in_wpaint_mode(ViewLayer *view_layer, Base *base_select) { BLI_assert(base_select && (base_select->object->type == OB_ARMATURE)); - Object *ob_active = OBACT(view_layer); + Object *ob_active = BKE_view_layer_active_object_get(view_layer); BLI_assert(ob_active && (ob_active->mode & OB_MODE_ALL_WEIGHT_PAINT)); if (ob_active->type == OB_GPENCIL) { |