diff options
Diffstat (limited to 'source/blender/editors/mesh/mesh_data.c')
-rw-r--r-- | source/blender/editors/mesh/mesh_data.c | 661 |
1 files changed, 661 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c new file mode 100644 index 00000000000..43e1dd417a6 --- /dev/null +++ b/source/blender/editors/mesh/mesh_data.c @@ -0,0 +1,661 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2009 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <math.h> +#include <stdlib.h> +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_customdata_types.h" +#include "DNA_material_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_windowmanager_types.h" + +#include "BKE_context.h" +#include "BKE_customdata.h" +#include "BKE_depsgraph.h" +#include "BKE_displist.h" +#include "BKE_global.h" +#include "BKE_material.h" +#include "BKE_mesh.h" +#include "BKE_report.h" + +#include "BLI_arithb.h" +#include "BLI_editVert.h" +#include "BLI_edgehash.h" + +#include "RNA_access.h" +#include "RNA_define.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "ED_mesh.h" +#include "ED_object.h" +#include "ED_view3d.h" + +#include "mesh_intern.h" + +static void delete_customdata_layer(bContext *C, Object *ob, CustomDataLayer *layer) +{ + Mesh *me = ob->data; + CustomData *data= (me->edit_mesh)? &me->edit_mesh->fdata: &me->fdata; + void *actlayerdata, *rndlayerdata, *clonelayerdata, *masklayerdata, *layerdata=layer->data; + int type= layer->type; + int index= CustomData_get_layer_index(data, type); + int i, actindex, rndindex, cloneindex, maskindex; + + /* ok, deleting a non-active layer needs to preserve the active layer indices. + to do this, we store a pointer to the .data member of both layer and the active layer, + (to detect if we're deleting the active layer or not), then use the active + layer data pointer to find where the active layer has ended up. + + this is necassary because the deletion functions only support deleting the active + layer. */ + actlayerdata = data->layers[CustomData_get_active_layer_index(data, type)].data; + rndlayerdata = data->layers[CustomData_get_render_layer_index(data, type)].data; + clonelayerdata = data->layers[CustomData_get_clone_layer_index(data, type)].data; + masklayerdata = data->layers[CustomData_get_mask_layer_index(data, type)].data; + CustomData_set_layer_active(data, type, layer - &data->layers[index]); + + if(me->edit_mesh) { + EM_free_data_layer(me->edit_mesh, data, type); + } + else { + CustomData_free_layer_active(data, type, me->totface); + mesh_update_customdata_pointers(me); + } + + if(!CustomData_has_layer(data, type) && (type == CD_MCOL && (ob->mode & OB_MODE_VERTEX_PAINT))) + ED_object_toggle_modes(C, OB_MODE_VERTEX_PAINT); + + /* reconstruct active layer */ + if (actlayerdata != layerdata) { + /* find index */ + actindex = CustomData_get_layer_index(data, type); + for (i=actindex; i<data->totlayer; i++) { + if (data->layers[i].data == actlayerdata) { + actindex = i - actindex; + break; + } + } + + /* set index */ + CustomData_set_layer_active(data, type, actindex); + } + + if (rndlayerdata != layerdata) { + /* find index */ + rndindex = CustomData_get_layer_index(data, type); + for (i=rndindex; i<data->totlayer; i++) { + if (data->layers[i].data == rndlayerdata) { + rndindex = i - rndindex; + break; + } + } + + /* set index */ + CustomData_set_layer_render(data, type, rndindex); + } + + if (clonelayerdata != layerdata) { + /* find index */ + cloneindex = CustomData_get_layer_index(data, type); + for (i=cloneindex; i<data->totlayer; i++) { + if (data->layers[i].data == clonelayerdata) { + cloneindex = i - cloneindex; + break; + } + } + + /* set index */ + CustomData_set_layer_clone(data, type, cloneindex); + } + + if (masklayerdata != layerdata) { + /* find index */ + maskindex = CustomData_get_layer_index(data, type); + for (i=maskindex; i<data->totlayer; i++) { + if (data->layers[i].data == masklayerdata) { + maskindex = i - maskindex; + break; + } + } + + /* set index */ + CustomData_set_layer_mask(data, type, maskindex); + } +} + +int ED_mesh_uv_texture_add(bContext *C, Scene *scene, Object *ob, Mesh *me) +{ + EditMesh *em; + int layernum; + + if(me->edit_mesh) { + em= me->edit_mesh; + + layernum= CustomData_number_of_layers(&em->fdata, CD_MTFACE); + if(layernum >= MAX_MTFACE) + return OPERATOR_CANCELLED; + + EM_add_data_layer(em, &em->fdata, CD_MTFACE); + CustomData_set_layer_active(&em->fdata, CD_MTFACE, layernum); + } + else { + layernum= CustomData_number_of_layers(&me->fdata, CD_MTFACE); + if(layernum >= MAX_MTFACE) + return OPERATOR_CANCELLED; + + if(me->mtface) + CustomData_add_layer(&me->fdata, CD_MTFACE, CD_DUPLICATE, me->mtface, me->totface); + else + CustomData_add_layer(&me->fdata, CD_MTFACE, CD_DEFAULT, NULL, me->totface); + + CustomData_set_layer_active(&me->fdata, CD_MTFACE, layernum); + mesh_update_customdata_pointers(me); + } + + DAG_id_flush_update(&me->id, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_GEOM|ND_DATA, me); + + return 1; +} + +int ED_mesh_uv_texture_remove(bContext *C, Object *ob, Mesh *me) +{ + CustomDataLayer *cdl; + int index; + + index= CustomData_get_active_layer_index(&me->fdata, CD_MTFACE); + cdl= (index == -1)? NULL: &me->fdata.layers[index]; + + if(!cdl) + return 0; + + delete_customdata_layer(C, ob, cdl); + DAG_id_flush_update(&me->id, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_GEOM|ND_DATA, me); + + return 1; +} + +int ED_mesh_color_add(bContext *C, Scene *scene, Object *ob, Mesh *me) +{ + EditMesh *em; + MCol *mcol; + int layernum; + + if(me->edit_mesh) { + em= me->edit_mesh; + + layernum= CustomData_number_of_layers(&em->fdata, CD_MCOL); + if(layernum >= MAX_MCOL) + return 0; + + EM_add_data_layer(em, &em->fdata, CD_MCOL); + CustomData_set_layer_active(&em->fdata, CD_MCOL, layernum); + } + else { + layernum= CustomData_number_of_layers(&me->fdata, CD_MCOL); + if(layernum >= MAX_MCOL) + return 0; + + mcol= me->mcol; + + if(me->mcol) + CustomData_add_layer(&me->fdata, CD_MCOL, CD_DUPLICATE, me->mcol, me->totface); + else + CustomData_add_layer(&me->fdata, CD_MCOL, CD_DEFAULT, NULL, me->totface); + + CustomData_set_layer_active(&me->fdata, CD_MCOL, layernum); + mesh_update_customdata_pointers(me); + + if(!mcol) + shadeMeshMCol(scene, ob, me); + } + + DAG_id_flush_update(&me->id, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_GEOM|ND_DATA, me); + + return 1; +} + +int ED_mesh_color_remove(bContext *C, Object *ob, Mesh *me) +{ + CustomDataLayer *cdl; + int index; + + index= CustomData_get_active_layer_index(&me->fdata, CD_MCOL); + cdl= (index == -1)? NULL: &me->fdata.layers[index]; + + if(!cdl) + return 0; + + delete_customdata_layer(C, ob, cdl); + DAG_id_flush_update(&me->id, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_GEOM|ND_DATA, me); + + return 1; +} + +/*********************** UV texture operators ************************/ + +static int layers_poll(bContext *C) +{ + Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; + ID *data= (ob)? ob->data: NULL; + return (ob && !ob->id.lib && ob->type==OB_MESH && data && !data->lib); +} + +static int uv_texture_add_exec(bContext *C, wmOperator *op) +{ + Scene *scene= CTX_data_scene(C); + Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; + Mesh *me= ob->data; + + if(!ED_mesh_uv_texture_add(C, scene, ob, me)) + return OPERATOR_CANCELLED; + + return OPERATOR_FINISHED; +} + +void MESH_OT_uv_texture_add(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Add UV Texture"; + ot->description= "Add UV texture layer."; + ot->idname= "MESH_OT_uv_texture_add"; + + /* api callbacks */ + ot->poll= layers_poll; + ot->exec= uv_texture_add_exec; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; +} + +static int uv_texture_remove_exec(bContext *C, wmOperator *op) +{ + Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; + Mesh *me= ob->data; + + if(!ED_mesh_uv_texture_remove(C, ob, me)) + return OPERATOR_CANCELLED; + + return OPERATOR_FINISHED; +} + +void MESH_OT_uv_texture_remove(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Remove UV Texture"; + ot->description= "Remove UV texture layer."; + ot->idname= "MESH_OT_uv_texture_remove"; + + /* api callbacks */ + ot->poll= layers_poll; + ot->exec= uv_texture_remove_exec; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; +} + +/*********************** vertex color operators ************************/ + +static int vertex_color_add_exec(bContext *C, wmOperator *op) +{ + Scene *scene= CTX_data_scene(C); + Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; + Mesh *me= ob->data; + + if(!ED_mesh_color_add(C, scene, ob, me)) + return OPERATOR_CANCELLED; + + return OPERATOR_FINISHED; +} + +void MESH_OT_vertex_color_add(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Add Vertex Color"; + ot->description= "Add vertex color layer."; + ot->idname= "MESH_OT_vertex_color_add"; + + /* api callbacks */ + ot->poll= layers_poll; + ot->exec= vertex_color_add_exec; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; +} + +static int vertex_color_remove_exec(bContext *C, wmOperator *op) +{ + Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; + Mesh *me= ob->data; + + if(!ED_mesh_color_remove(C, ob, me)) + return OPERATOR_CANCELLED; + + return OPERATOR_FINISHED; +} + +void MESH_OT_vertex_color_remove(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Remove Vertex Color"; + ot->description= "Remove vertex color layer."; + ot->idname= "MESH_OT_vertex_color_remove"; + + /* api callbacks */ + ot->exec= vertex_color_remove_exec; + ot->poll= layers_poll; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; +} + +/*********************** sticky operators ************************/ + +static int sticky_add_exec(bContext *C, wmOperator *op) +{ + Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; + Mesh *me= ob->data; + + if(me->msticky) + return OPERATOR_CANCELLED; + + // XXX RE_make_sticky(); + + DAG_id_flush_update(&me->id, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_GEOM|ND_DATA, me); + + return OPERATOR_FINISHED; +} + +void MESH_OT_sticky_add(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Add Sticky"; + ot->description= "Add sticky UV texture layer."; + ot->idname= "MESH_OT_sticky_add"; + + /* api callbacks */ + ot->poll= layers_poll; + ot->exec= sticky_add_exec; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; +} + +static int sticky_remove_exec(bContext *C, wmOperator *op) +{ + Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; + Mesh *me= ob->data; + + if(!me->msticky) + return OPERATOR_CANCELLED; + + CustomData_free_layer_active(&me->vdata, CD_MSTICKY, me->totvert); + me->msticky= NULL; + + DAG_id_flush_update(&me->id, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_GEOM|ND_DATA, me); + + return OPERATOR_FINISHED; +} + +void MESH_OT_sticky_remove(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Remove Sticky"; + ot->description= "Remove sticky UV texture layer."; + ot->idname= "MESH_OT_sticky_remove"; + + /* api callbacks */ + ot->poll= layers_poll; + ot->exec= sticky_remove_exec; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; +} + +/************************** Add Geometry Layers *************************/ + +static void mesh_calc_edges(Mesh *mesh) +{ + CustomData edata; + EdgeHashIterator *ehi; + MFace *mf = mesh->mface; + MEdge *med; + EdgeHash *eh = BLI_edgehash_new(); + int i, *index, totedge, totface = mesh->totface; + + for (i = 0; i < totface; i++, mf++) { + if (!BLI_edgehash_haskey(eh, mf->v1, mf->v2)) + BLI_edgehash_insert(eh, mf->v1, mf->v2, NULL); + if (!BLI_edgehash_haskey(eh, mf->v2, mf->v3)) + BLI_edgehash_insert(eh, mf->v2, mf->v3, NULL); + + if (mf->v4) { + if (!BLI_edgehash_haskey(eh, mf->v3, mf->v4)) + BLI_edgehash_insert(eh, mf->v3, mf->v4, NULL); + if (!BLI_edgehash_haskey(eh, mf->v4, mf->v1)) + BLI_edgehash_insert(eh, mf->v4, mf->v1, NULL); + } else { + if (!BLI_edgehash_haskey(eh, mf->v3, mf->v1)) + BLI_edgehash_insert(eh, mf->v3, mf->v1, NULL); + } + } + + totedge = BLI_edgehash_size(eh); + + /* write new edges into a temporary CustomData */ + memset(&edata, 0, sizeof(edata)); + CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge); + + ehi = BLI_edgehashIterator_new(eh); + med = CustomData_get_layer(&edata, CD_MEDGE); + for(i = 0; !BLI_edgehashIterator_isDone(ehi); + BLI_edgehashIterator_step(ehi), ++i, ++med, ++index) { + BLI_edgehashIterator_getKey(ehi, (int*)&med->v1, (int*)&med->v2); + + med->flag = ME_EDGEDRAW|ME_EDGERENDER; + } + BLI_edgehashIterator_free(ehi); + + /* free old CustomData and assign new one */ + CustomData_free(&mesh->edata, mesh->totedge); + mesh->edata = edata; + mesh->totedge = totedge; + + mesh->medge = CustomData_get_layer(&mesh->edata, CD_MEDGE); + + BLI_edgehash_free(eh, NULL); +} + +void ED_mesh_update(Mesh *mesh, bContext *C) +{ + if(mesh->totface && mesh->totedge == 0) + mesh_calc_edges(mesh); + + mesh_calc_normals(mesh->mvert, mesh->totvert, mesh->mface, mesh->totface, NULL); + + DAG_id_flush_update(&mesh->id, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_GEOM|ND_DATA, mesh); +} + +static void mesh_add_verts(Mesh *mesh, int len) +{ + CustomData vdata; + MVert *mvert; + int i, totvert; + + if(len == 0) + return; + + totvert= mesh->totvert + len; + CustomData_copy(&mesh->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert); + CustomData_copy_data(&mesh->vdata, &vdata, 0, 0, mesh->totvert); + + if(!CustomData_has_layer(&vdata, CD_MVERT)) + CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert); + + CustomData_free(&mesh->vdata, mesh->totvert); + mesh->vdata= vdata; + mesh_update_customdata_pointers(mesh); + + /* scan the input list and insert the new vertices */ + + mvert= &mesh->mvert[mesh->totvert]; + for(i=0; i<len; i++, mvert++) + mvert->flag |= SELECT; + + /* set final vertex list size */ + mesh->totvert= totvert; +} + +void ED_mesh_transform(Mesh *me, float *mat) +{ + int i; + MVert *mvert= me->mvert; + + for(i= 0; i < me->totvert; i++, mvert++) + Mat4MulVecfl((float (*)[4])mat, mvert->co); + + mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL); +} + +static void mesh_add_edges(Mesh *mesh, int len) +{ + CustomData edata; + MEdge *medge; + int i, totedge; + + if(len == 0) + return; + + totedge= mesh->totedge+len; + + /* update customdata */ + CustomData_copy(&mesh->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge); + CustomData_copy_data(&mesh->edata, &edata, 0, 0, mesh->totedge); + + if(!CustomData_has_layer(&edata, CD_MEDGE)) + CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge); + + CustomData_free(&mesh->edata, mesh->totedge); + mesh->edata= edata; + mesh_update_customdata_pointers(mesh); + + /* set default flags */ + medge= &mesh->medge[mesh->totedge]; + for(i=0; i<len; i++, medge++) + medge->flag= ME_EDGEDRAW|ME_EDGERENDER|SELECT; + + mesh->totedge= totedge; +} + +static void mesh_add_faces(Mesh *mesh, int len) +{ + CustomData fdata; + MFace *mface; + int i, totface; + + if(len == 0) + return; + + totface= mesh->totface + len; /* new face count */ + + /* update customdata */ + CustomData_copy(&mesh->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface); + CustomData_copy_data(&mesh->fdata, &fdata, 0, 0, mesh->totface); + + if(!CustomData_has_layer(&fdata, CD_MFACE)) + CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface); + + CustomData_free(&mesh->fdata, mesh->totface); + mesh->fdata= fdata; + mesh_update_customdata_pointers(mesh); + + /* set default flags */ + mface= &mesh->mface[mesh->totface]; + for(i=0; i<len; i++, mface++) + mface->flag= SELECT; + + mesh->totface= totface; +} + +void ED_mesh_geometry_add(Mesh *mesh, ReportList *reports, int verts, int edges, int faces) +{ + if(mesh->edit_mesh) { + BKE_report(reports, RPT_ERROR, "Can't add geometry in edit mode."); + return; + } + + if(verts) + mesh_add_verts(mesh, verts); + if(edges) + mesh_add_edges(mesh, edges); + if(faces) + mesh_add_faces(mesh, faces); +} + +void ED_mesh_calc_normals(Mesh *me) +{ + mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL); +} + +void ED_mesh_material_add(Mesh *me, Material *ma) +{ + int i; + int totcol = me->totcol + 1; + Material **mat; + + /* don't add if mesh already has it */ + for(i = 0; i < me->totcol; i++) + if(me->mat[i] == ma) + return; + + mat= MEM_callocN(sizeof(void*)*totcol, "newmatar"); + + if(me->totcol) memcpy(mat, me->mat, sizeof(void*) * me->totcol); + if(me->mat) MEM_freeN(me->mat); + + me->mat = mat; + me->mat[me->totcol++] = ma; + ma->id.us++; + + test_object_materials((ID*)me); +} + |