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Diffstat (limited to 'source/blender/editors/object/object_ops.c')
-rw-r--r--source/blender/editors/object/object_ops.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 15eb9090ce5..22cac8638d9 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -144,6 +144,7 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_skin_radii_equalize);
WM_operatortype_append(OBJECT_OT_skin_armature_create);
+ WM_operatortype_append(OBJECT_OT_correctivesmooth_bind);
WM_operatortype_append(OBJECT_OT_meshdeform_bind);
WM_operatortype_append(OBJECT_OT_explode_refresh);
WM_operatortype_append(OBJECT_OT_ocean_bake);
@@ -185,7 +186,7 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_vertex_group_fix);
WM_operatortype_append(OBJECT_OT_vertex_group_invert);
WM_operatortype_append(OBJECT_OT_vertex_group_levels);
- WM_operatortype_append(OBJECT_OT_vertex_group_blend);
+ WM_operatortype_append(OBJECT_OT_vertex_group_smooth);
WM_operatortype_append(OBJECT_OT_vertex_group_clean);
WM_operatortype_append(OBJECT_OT_vertex_group_quantize);
WM_operatortype_append(OBJECT_OT_vertex_group_limit_total);
@@ -199,12 +200,13 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active_vertex);
WM_operatortype_append(OBJECT_OT_vertex_weight_copy);
- WM_operatortype_append(OBJECT_OT_vertex_warp);
+ WM_operatortype_append(TRANSFORM_OT_vertex_warp);
WM_operatortype_append(OBJECT_OT_game_property_new);
WM_operatortype_append(OBJECT_OT_game_property_remove);
WM_operatortype_append(OBJECT_OT_game_property_copy);
WM_operatortype_append(OBJECT_OT_game_property_clear);
+ WM_operatortype_append(OBJECT_OT_game_property_move);
WM_operatortype_append(OBJECT_OT_logic_bricks_copy);
WM_operatortype_append(OBJECT_OT_game_physics_copy);
@@ -247,7 +249,7 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_lod_add);
WM_operatortype_append(OBJECT_OT_lod_remove);
- WM_operatortype_append(OBJECT_OT_vertex_random);
+ WM_operatortype_append(TRANSFORM_OT_vertex_random);
WM_operatortype_append(OBJECT_OT_data_transfer);
WM_operatortype_append(OBJECT_OT_datalayout_transfer);