diff options
Diffstat (limited to 'source/blender/editors/object/object_ops.c')
-rw-r--r-- | source/blender/editors/object/object_ops.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c index 15eb9090ce5..22cac8638d9 100644 --- a/source/blender/editors/object/object_ops.c +++ b/source/blender/editors/object/object_ops.c @@ -144,6 +144,7 @@ void ED_operatortypes_object(void) WM_operatortype_append(OBJECT_OT_skin_radii_equalize); WM_operatortype_append(OBJECT_OT_skin_armature_create); + WM_operatortype_append(OBJECT_OT_correctivesmooth_bind); WM_operatortype_append(OBJECT_OT_meshdeform_bind); WM_operatortype_append(OBJECT_OT_explode_refresh); WM_operatortype_append(OBJECT_OT_ocean_bake); @@ -185,7 +186,7 @@ void ED_operatortypes_object(void) WM_operatortype_append(OBJECT_OT_vertex_group_fix); WM_operatortype_append(OBJECT_OT_vertex_group_invert); WM_operatortype_append(OBJECT_OT_vertex_group_levels); - WM_operatortype_append(OBJECT_OT_vertex_group_blend); + WM_operatortype_append(OBJECT_OT_vertex_group_smooth); WM_operatortype_append(OBJECT_OT_vertex_group_clean); WM_operatortype_append(OBJECT_OT_vertex_group_quantize); WM_operatortype_append(OBJECT_OT_vertex_group_limit_total); @@ -199,12 +200,13 @@ void ED_operatortypes_object(void) WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active_vertex); WM_operatortype_append(OBJECT_OT_vertex_weight_copy); - WM_operatortype_append(OBJECT_OT_vertex_warp); + WM_operatortype_append(TRANSFORM_OT_vertex_warp); WM_operatortype_append(OBJECT_OT_game_property_new); WM_operatortype_append(OBJECT_OT_game_property_remove); WM_operatortype_append(OBJECT_OT_game_property_copy); WM_operatortype_append(OBJECT_OT_game_property_clear); + WM_operatortype_append(OBJECT_OT_game_property_move); WM_operatortype_append(OBJECT_OT_logic_bricks_copy); WM_operatortype_append(OBJECT_OT_game_physics_copy); @@ -247,7 +249,7 @@ void ED_operatortypes_object(void) WM_operatortype_append(OBJECT_OT_lod_add); WM_operatortype_append(OBJECT_OT_lod_remove); - WM_operatortype_append(OBJECT_OT_vertex_random); + WM_operatortype_append(TRANSFORM_OT_vertex_random); WM_operatortype_append(OBJECT_OT_data_transfer); WM_operatortype_append(OBJECT_OT_datalayout_transfer); |