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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c46
1 files changed, 37 insertions, 9 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index d74e9c9e17b..35de6af2531 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -104,6 +104,19 @@
#include <omp.h>
#endif
+#if defined(__APPLE__)
+#include <sys/sysctl.h>
+
+/* Query how many cores not counting HT aka physical cores we've got. */
+static int system_physical_thread_count(void)
+{
+ int pcount;
+ size_t pcount_len = sizeof(pcount);
+ sysctlbyname("hw.physicalcpu", &pcount, &pcount_len, NULL, 0);
+ return pcount;
+}
+#endif /* __APPLE__ */
+
void ED_sculpt_get_average_stroke(Object *ob, float stroke[3])
{
if (ob->sculpt->last_stroke_valid && ob->sculpt->average_stroke_counter > 0) {
@@ -230,7 +243,7 @@ typedef struct StrokeCache {
float initial_mouse[2];
/* Pre-allocated temporary storage used during smoothing */
- int num_threads;
+ int num_threads, max_threads;
float (**tmpgrid_co)[3], (**tmprow_co)[3];
float **tmpgrid_mask, **tmprow_mask;
@@ -924,6 +937,7 @@ static float tex_strength(SculptSession *ss, Brush *br,
MTex *mtex = &br->mtex;
float avg = 1;
float rgba[4];
+ int thread_num;
if (!mtex->tex) {
avg = 1;
@@ -966,7 +980,12 @@ static float tex_strength(SculptSession *ss, Brush *br,
x += br->mtex.ofs[0];
y += br->mtex.ofs[1];
- avg = paint_get_tex_pixel(&br->mtex, x, y, ss->tex_pool);
+#ifdef _OPENMP
+ thread_num = omp_get_thread_num();
+#else
+ thread_num = 0;
+#endif
+ avg = paint_get_tex_pixel(&br->mtex, x, y, ss->tex_pool, thread_num);
avg += br->texture_sample_bias;
}
@@ -3766,16 +3785,21 @@ static void sculpt_omp_start(Sculpt *sd, SculptSession *ss)
* Justification: Empirically I've found that two threads per
* processor gives higher throughput. */
if (sd->flags & SCULPT_USE_OPENMP) {
- cache->num_threads = 2 * omp_get_num_procs();
- omp_set_num_threads(cache->num_threads);
- }
- else
+#if defined(__APPLE__)
+ cache->num_threads = system_physical_thread_count();
+#else
+ cache->num_threads = omp_get_num_procs();
#endif
- {
- (void)sd;
+ }
+ else {
cache->num_threads = 1;
}
-
+ cache->max_threads = omp_get_max_threads();
+ omp_set_num_threads(cache->num_threads);
+#else
+ (void)sd;
+ cache->num_threads = 1;
+#endif
if (ss->multires) {
int i, gridsize, array_mem_size;
BKE_pbvh_node_get_grids(ss->pbvh, NULL, NULL, NULL, NULL,
@@ -3802,6 +3826,10 @@ static void sculpt_omp_start(Sculpt *sd, SculptSession *ss)
static void sculpt_omp_done(SculptSession *ss)
{
+#ifdef _OPENMP
+ omp_set_num_threads(ss->cache->max_threads);
+#endif
+
if (ss->multires) {
int i;