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authorSergey Sharybin <sergey.vfx@gmail.com>2014-04-09 16:54:13 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-04-10 15:49:49 +0400
commitf93bc7693a530632455d3ec7acc4bce54a1f85bc (patch)
treed0e067438cbc547875b3cb77e53904c5ea2a537d /source/blender/editors/sculpt_paint/sculpt.c
parent19e627cab34a04a3d01b2e3a868b7bf91d56e8f9 (diff)
Backport revisions for the 2.70a releasev2.70a
d2660a0, 6e99fb0, 58c22d8, 83f2012 + ff21f6a, a7ed1db. cc6b106 7997e38, 9d4b54b, efb48fc, 3fc293c, 29f359c, 77c1d17, 92a539e, c626462, f48828b, 6452d9f, 765d077, 74518b2, af16d46, 8da4936, 6babbf5, f0106d2, f88776b, ee72cba, 467596d, e21a7b3, eed3974, 71a2ff1, ccf9afd, 44d6c68, 30fdfc3, b69809c, b0a8e4c, bd57ec6, 3b0832d, 2a25676, 3977b76, fb25a86, 9bbb30b, 51abc2b, 0ebade5, 2c0e32f, 3deaf7d, ea01b24, c61eb64, f3db038, a6fb670, eedde31, b66a954, 7ff123c, f5b79df, 7148c97, 54a8753, fcaa018, 4c73001, 7a21330, 07578be, e9a64e2, fd3de8b, ae792e9, b7712a7 + 3600622, d9557d0, 6d973b8, 688257d, 4acb57a, 95ac6bc, Also backported openmp changes to sculpt making it so number of real CPU cores is used as a number of threads here.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c46
1 files changed, 37 insertions, 9 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index d74e9c9e17b..35de6af2531 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -104,6 +104,19 @@
#include <omp.h>
#endif
+#if defined(__APPLE__)
+#include <sys/sysctl.h>
+
+/* Query how many cores not counting HT aka physical cores we've got. */
+static int system_physical_thread_count(void)
+{
+ int pcount;
+ size_t pcount_len = sizeof(pcount);
+ sysctlbyname("hw.physicalcpu", &pcount, &pcount_len, NULL, 0);
+ return pcount;
+}
+#endif /* __APPLE__ */
+
void ED_sculpt_get_average_stroke(Object *ob, float stroke[3])
{
if (ob->sculpt->last_stroke_valid && ob->sculpt->average_stroke_counter > 0) {
@@ -230,7 +243,7 @@ typedef struct StrokeCache {
float initial_mouse[2];
/* Pre-allocated temporary storage used during smoothing */
- int num_threads;
+ int num_threads, max_threads;
float (**tmpgrid_co)[3], (**tmprow_co)[3];
float **tmpgrid_mask, **tmprow_mask;
@@ -924,6 +937,7 @@ static float tex_strength(SculptSession *ss, Brush *br,
MTex *mtex = &br->mtex;
float avg = 1;
float rgba[4];
+ int thread_num;
if (!mtex->tex) {
avg = 1;
@@ -966,7 +980,12 @@ static float tex_strength(SculptSession *ss, Brush *br,
x += br->mtex.ofs[0];
y += br->mtex.ofs[1];
- avg = paint_get_tex_pixel(&br->mtex, x, y, ss->tex_pool);
+#ifdef _OPENMP
+ thread_num = omp_get_thread_num();
+#else
+ thread_num = 0;
+#endif
+ avg = paint_get_tex_pixel(&br->mtex, x, y, ss->tex_pool, thread_num);
avg += br->texture_sample_bias;
}
@@ -3766,16 +3785,21 @@ static void sculpt_omp_start(Sculpt *sd, SculptSession *ss)
* Justification: Empirically I've found that two threads per
* processor gives higher throughput. */
if (sd->flags & SCULPT_USE_OPENMP) {
- cache->num_threads = 2 * omp_get_num_procs();
- omp_set_num_threads(cache->num_threads);
- }
- else
+#if defined(__APPLE__)
+ cache->num_threads = system_physical_thread_count();
+#else
+ cache->num_threads = omp_get_num_procs();
#endif
- {
- (void)sd;
+ }
+ else {
cache->num_threads = 1;
}
-
+ cache->max_threads = omp_get_max_threads();
+ omp_set_num_threads(cache->num_threads);
+#else
+ (void)sd;
+ cache->num_threads = 1;
+#endif
if (ss->multires) {
int i, gridsize, array_mem_size;
BKE_pbvh_node_get_grids(ss->pbvh, NULL, NULL, NULL, NULL,
@@ -3802,6 +3826,10 @@ static void sculpt_omp_start(Sculpt *sd, SculptSession *ss)
static void sculpt_omp_done(SculptSession *ss)
{
+#ifdef _OPENMP
+ omp_set_num_threads(ss->cache->max_threads);
+#endif
+
if (ss->multires) {
int i;