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+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup eduv
+ *
+ * Utilities for manipulating UV islands.
+ *
+ * \note This is similar to `GEO_uv_parametrizer.h`,
+ * however the data structures there don't support arbitrary topology
+ * such as an edge with 3 or more faces using it.
+ * This API uses #BMesh data structures and doesn't have limitations for manifold meshes.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_meshdata_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+
+#include "BLI_boxpack_2d.h"
+#include "BLI_convexhull_2d.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_rect.h"
+
+#include "BKE_customdata.h"
+#include "BKE_editmesh.h"
+#include "BKE_image.h"
+
+#include "DEG_depsgraph.h"
+
+#include "ED_uvedit.h" /* Own include. */
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "bmesh.h"
+
+/* -------------------------------------------------------------------- */
+/** \name UV Face Utilities
+ * \{ */
+
+static void bm_face_uv_scale_y(BMFace *f, const float scale_y, const int cd_loop_uv_offset)
+{
+ BMLoop *l_iter;
+ BMLoop *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ MLoopUV *luv = static_cast<MLoopUV *>(BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset));
+ luv->uv[1] *= scale_y;
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void bm_face_uv_translate_and_scale_around_pivot(BMFace *f,
+ const float offset[2],
+ const float scale[2],
+ const float pivot[2],
+ const int cd_loop_uv_offset)
+{
+ BMLoop *l_iter;
+ BMLoop *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ MLoopUV *luv = static_cast<MLoopUV *>(BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset));
+ for (int i = 0; i < 2; i++) {
+ luv->uv[i] = offset[i] + (((luv->uv[i] - pivot[i]) * scale[i]) + pivot[i]);
+ }
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name UV Face Array Utilities
+ * \{ */
+
+static void bm_face_array_calc_bounds(BMFace **faces,
+ int faces_len,
+ const int cd_loop_uv_offset,
+ rctf *r_bounds_rect)
+{
+ BLI_assert(cd_loop_uv_offset >= 0);
+ float bounds_min[2], bounds_max[2];
+ INIT_MINMAX2(bounds_min, bounds_max);
+ for (int i = 0; i < faces_len; i++) {
+ BMFace *f = faces[i];
+ BM_face_uv_minmax(f, bounds_min, bounds_max, cd_loop_uv_offset);
+ }
+ r_bounds_rect->xmin = bounds_min[0];
+ r_bounds_rect->ymin = bounds_min[1];
+ r_bounds_rect->xmax = bounds_max[0];
+ r_bounds_rect->ymax = bounds_max[1];
+}
+
+/**
+ * Return an array of un-ordered UV coordinates,
+ * without duplicating coordinates for loops that share a vertex.
+ */
+static float (*bm_face_array_calc_unique_uv_coords(
+ BMFace **faces, int faces_len, const int cd_loop_uv_offset, int *r_coords_len))[2]
+{
+ BLI_assert(cd_loop_uv_offset >= 0);
+ int coords_len_alloc = 0;
+ for (int i = 0; i < faces_len; i++) {
+ BMFace *f = faces[i];
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ BM_elem_flag_enable(l_iter, BM_ELEM_TAG);
+ } while ((l_iter = l_iter->next) != l_first);
+ coords_len_alloc += f->len;
+ }
+
+ float(*coords)[2] = static_cast<float(*)[2]>(
+ MEM_mallocN(sizeof(*coords) * coords_len_alloc, __func__));
+ int coords_len = 0;
+
+ for (int i = 0; i < faces_len; i++) {
+ BMFace *f = faces[i];
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ if (!BM_elem_flag_test(l_iter, BM_ELEM_TAG)) {
+ /* Already walked over, continue. */
+ continue;
+ }
+
+ BM_elem_flag_disable(l_iter, BM_ELEM_TAG);
+ const MLoopUV *luv = static_cast<const MLoopUV *>(
+ BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset));
+ copy_v2_v2(coords[coords_len++], luv->uv);
+
+ /* Un tag all connected so we don't add them twice.
+ * Note that we will tag other loops not part of `faces` but this is harmless,
+ * since we're only turning off a tag. */
+ BMVert *v_pivot = l_iter->v;
+ BMEdge *e_first = v_pivot->e;
+ const BMEdge *e = e_first;
+ do {
+ if (e->l != NULL) {
+ const BMLoop *l_radial = e->l;
+ do {
+ if (l_radial->v == l_iter->v) {
+ if (BM_elem_flag_test(l_radial, BM_ELEM_TAG)) {
+ const MLoopUV *luv_radial = static_cast<const MLoopUV *>(
+ BM_ELEM_CD_GET_VOID_P(l_radial, cd_loop_uv_offset));
+ if (equals_v2v2(luv->uv, luv_radial->uv)) {
+ /* Don't add this UV when met in another face in `faces`. */
+ BM_elem_flag_disable(l_iter, BM_ELEM_TAG);
+ }
+ }
+ }
+ } while ((l_radial = l_radial->radial_next) != e->l);
+ }
+ } while ((e = BM_DISK_EDGE_NEXT(e, v_pivot)) != e_first);
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+ *r_coords_len = coords_len;
+ return coords;
+}
+
+/**
+ * \param align_to_axis:
+ * - -1: don't align to an axis.
+ * - 0: align horizontally.
+ * - 1: align vertically.
+ */
+static void bm_face_array_uv_rotate_fit_aabb(BMFace **faces,
+ int faces_len,
+ int align_to_axis,
+ const int cd_loop_uv_offset)
+{
+ /* Calculate unique coordinates since calculating a convex hull can be an expensive operation. */
+ int coords_len;
+ float(*coords)[2] = bm_face_array_calc_unique_uv_coords(
+ faces, faces_len, cd_loop_uv_offset, &coords_len);
+
+ float angle = BLI_convexhull_aabb_fit_points_2d(coords, coords_len);
+
+ if (align_to_axis != -1) {
+ if (angle != 0.0f) {
+ float matrix[2][2];
+ angle_to_mat2(matrix, angle);
+ for (int i = 0; i < coords_len; i++) {
+ mul_m2_v2(matrix, coords[i]);
+ }
+ }
+
+ float bounds_min[2], bounds_max[2];
+ INIT_MINMAX2(bounds_min, bounds_max);
+ for (int i = 0; i < coords_len; i++) {
+ minmax_v2v2_v2(bounds_min, bounds_max, coords[i]);
+ }
+
+ float size[2];
+ sub_v2_v2v2(size, bounds_max, bounds_min);
+ if (align_to_axis ? (size[1] < size[0]) : (size[0] < size[1])) {
+ angle += DEG2RAD(90.0);
+ }
+ }
+
+ MEM_freeN(coords);
+
+ if (angle != 0.0f) {
+ float matrix[2][2];
+ angle_to_mat2(matrix, angle);
+ for (int i = 0; i < faces_len; i++) {
+ BM_face_uv_transform(faces[i], matrix, cd_loop_uv_offset);
+ }
+ }
+}
+
+static void bm_face_array_uv_scale_y(BMFace **faces,
+ int faces_len,
+ const float scale_y,
+ const int cd_loop_uv_offset)
+{
+ for (int i = 0; i < faces_len; i++) {
+ BMFace *f = faces[i];
+ bm_face_uv_scale_y(f, scale_y, cd_loop_uv_offset);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name UDIM packing helper functions
+ * \{ */
+
+bool uv_coords_isect_udim(const Image *image, const int udim_grid[2], const float coords[2])
+{
+ const float coords_floor[2] = {floorf(coords[0]), floorf(coords[1])};
+ const bool is_tiled_image = image && (image->source == IMA_SRC_TILED);
+
+ if (coords[0] < udim_grid[0] && coords[0] > 0 && coords[1] < udim_grid[1] && coords[1] > 0) {
+ return true;
+ }
+ /* Check if selection lies on a valid UDIM image tile. */
+ if (is_tiled_image) {
+ LISTBASE_FOREACH (const ImageTile *, tile, &image->tiles) {
+ const int tile_index = tile->tile_number - 1001;
+ const int target_x = (tile_index % 10);
+ const int target_y = (tile_index / 10);
+ if (coords_floor[0] == target_x && coords_floor[1] == target_y) {
+ return true;
+ }
+ }
+ }
+ /* Probably not required since UDIM grid checks for 1001. */
+ else if (image && !is_tiled_image) {
+ if (is_zero_v2(coords_floor)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/**
+ * Calculates distance to nearest UDIM image tile in UV space and its UDIM tile number.
+ */
+static float uv_nearest_image_tile_distance(const Image *image,
+ const float coords[2],
+ float nearest_tile_co[2])
+{
+ BKE_image_find_nearest_tile_with_offset(image, coords, nearest_tile_co);
+
+ /* Add 0.5 to get tile center coordinates. */
+ float nearest_tile_center_co[2] = {nearest_tile_co[0], nearest_tile_co[1]};
+ add_v2_fl(nearest_tile_center_co, 0.5f);
+
+ return len_squared_v2v2(coords, nearest_tile_center_co);
+}
+
+/**
+ * Calculates distance to nearest UDIM grid tile in UV space and its UDIM tile number.
+ */
+static float uv_nearest_grid_tile_distance(const int udim_grid[2],
+ float coords[2],
+ float nearest_tile_co[2])
+{
+ const float coords_floor[2] = {floorf(coords[0]), floorf(coords[1])};
+
+ if (coords[0] > udim_grid[0]) {
+ nearest_tile_co[0] = udim_grid[0] - 1;
+ }
+ else if (coords[0] < 0) {
+ nearest_tile_co[0] = 0;
+ }
+ else {
+ nearest_tile_co[0] = coords_floor[0];
+ }
+
+ if (coords[1] > udim_grid[1]) {
+ nearest_tile_co[1] = udim_grid[1] - 1;
+ }
+ else if (coords[1] < 0) {
+ nearest_tile_co[1] = 0;
+ }
+ else {
+ nearest_tile_co[1] = coords_floor[1];
+ }
+
+ /* Add 0.5 to get tile center coordinates. */
+ float nearest_tile_center_co[2] = {nearest_tile_co[0], nearest_tile_co[1]};
+ add_v2_fl(nearest_tile_center_co, 0.5f);
+
+ return len_squared_v2v2(coords, nearest_tile_center_co);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Calculate UV Islands
+ * \{ */
+
+struct SharedUVLoopData {
+ int cd_loop_uv_offset;
+ bool use_seams;
+};
+
+static bool bm_loop_uv_shared_edge_check(const BMLoop *l_a, const BMLoop *l_b, void *user_data)
+{
+ const struct SharedUVLoopData *data = static_cast<const struct SharedUVLoopData *>(user_data);
+
+ if (data->use_seams) {
+ if (BM_elem_flag_test(l_a->e, BM_ELEM_SEAM)) {
+ return false;
+ }
+ }
+
+ return BM_loop_uv_share_edge_check((BMLoop *)l_a, (BMLoop *)l_b, data->cd_loop_uv_offset);
+}
+
+/**
+ * Calculate islands and add them to \a island_list returning the number of items added.
+ */
+int bm_mesh_calc_uv_islands(const Scene *scene,
+ BMesh *bm,
+ ListBase *island_list,
+ const bool only_selected_faces,
+ const bool only_selected_uvs,
+ const bool use_seams,
+ const float aspect_y,
+ const int cd_loop_uv_offset)
+{
+ BLI_assert(cd_loop_uv_offset >= 0);
+ int island_added = 0;
+ BM_mesh_elem_table_ensure(bm, BM_FACE);
+
+ int *groups_array = static_cast<int *>(
+ MEM_mallocN(sizeof(*groups_array) * (size_t)bm->totface, __func__));
+
+ int(*group_index)[2];
+
+ /* Calculate the tag to use. */
+ uchar hflag_face_test = 0;
+ if (only_selected_faces) {
+ if (only_selected_uvs) {
+ BMFace *f;
+ BMIter iter;
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ bool value = false;
+ if (BM_elem_flag_test(f, BM_ELEM_SELECT) &&
+ uvedit_face_select_test(scene, f, cd_loop_uv_offset)) {
+ value = true;
+ }
+ BM_elem_flag_set(f, BM_ELEM_TAG, value);
+ }
+ hflag_face_test = BM_ELEM_TAG;
+ }
+ else {
+ hflag_face_test = BM_ELEM_SELECT;
+ }
+ }
+
+ struct SharedUVLoopData user_data = {0};
+ user_data.cd_loop_uv_offset = cd_loop_uv_offset;
+ user_data.use_seams = use_seams;
+
+ const int group_len = BM_mesh_calc_face_groups(bm,
+ groups_array,
+ &group_index,
+ NULL,
+ bm_loop_uv_shared_edge_check,
+ &user_data,
+ hflag_face_test,
+ BM_EDGE);
+
+ for (int i = 0; i < group_len; i++) {
+ const int faces_start = group_index[i][0];
+ const int faces_len = group_index[i][1];
+ BMFace **faces = static_cast<BMFace **>(MEM_mallocN(sizeof(*faces) * faces_len, __func__));
+
+ float bounds_min[2], bounds_max[2];
+ INIT_MINMAX2(bounds_min, bounds_max);
+
+ for (int j = 0; j < faces_len; j++) {
+ faces[j] = BM_face_at_index(bm, groups_array[faces_start + j]);
+ }
+
+ struct FaceIsland *island = static_cast<struct FaceIsland *>(
+ MEM_callocN(sizeof(*island), __func__));
+ island->faces = faces;
+ island->faces_len = faces_len;
+ island->cd_loop_uv_offset = cd_loop_uv_offset;
+ island->aspect_y = aspect_y;
+ BLI_addtail(island_list, island);
+ island_added += 1;
+ }
+
+ MEM_freeN(groups_array);
+ MEM_freeN(group_index);
+ return island_added;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Public UV Island Packing
+ *
+ * \note This behavior follows #param_pack.
+ * \{ */
+
+void ED_uvedit_pack_islands_multi(const Scene *scene,
+ Object **objects,
+ const uint objects_len,
+ const struct UVMapUDIM_Params *udim_params,
+ const struct UVPackIsland_Params *params)
+{
+ /* Align to the Y axis, could make this configurable. */
+ const int rotate_align_axis = 1;
+ ListBase island_list = {NULL};
+ int island_list_len = 0;
+
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *obedit = objects[ob_index];
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ BMesh *bm = em->bm;
+
+ const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
+ if (cd_loop_uv_offset == -1) {
+ continue;
+ }
+
+ float aspect_y = 1.0f;
+ if (params->correct_aspect) {
+ float aspx, aspy;
+ ED_uvedit_get_aspect(obedit, &aspx, &aspy);
+ if (aspx != aspy) {
+ aspect_y = aspx / aspy;
+ }
+ }
+
+ island_list_len += bm_mesh_calc_uv_islands(scene,
+ bm,
+ &island_list,
+ params->only_selected_faces,
+ params->only_selected_uvs,
+ params->use_seams,
+ aspect_y,
+ cd_loop_uv_offset);
+ }
+
+ if (island_list_len == 0) {
+ return;
+ }
+
+ float margin = scene->toolsettings->uvcalc_margin;
+ double area = 0.0f;
+
+ struct FaceIsland **island_array = static_cast<struct FaceIsland **>(
+ MEM_mallocN(sizeof(*island_array) * island_list_len, __func__));
+ BoxPack *boxarray = static_cast<BoxPack *>(
+ MEM_mallocN(sizeof(*boxarray) * island_list_len, __func__));
+
+ int index;
+ /* Coordinates of bounding box containing all selected UVs. */
+ float selection_min_co[2], selection_max_co[2];
+ INIT_MINMAX2(selection_min_co, selection_max_co);
+
+ LISTBASE_FOREACH_INDEX (struct FaceIsland *, island, &island_list, index) {
+
+ /* Skip calculation if using specified UDIM option. */
+ if (udim_params && (udim_params->use_target_udim == false)) {
+ float bounds_min[2], bounds_max[2];
+ INIT_MINMAX2(bounds_min, bounds_max);
+ for (int i = 0; i < island->faces_len; i++) {
+ BMFace *f = island->faces[i];
+ BM_face_uv_minmax(f, bounds_min, bounds_max, island->cd_loop_uv_offset);
+ }
+
+ selection_min_co[0] = MIN2(bounds_min[0], selection_min_co[0]);
+ selection_min_co[1] = MIN2(bounds_min[1], selection_min_co[1]);
+ selection_max_co[0] = MAX2(bounds_max[0], selection_max_co[0]);
+ selection_max_co[1] = MAX2(bounds_max[1], selection_max_co[1]);
+ }
+
+ if (params->rotate) {
+ if (island->aspect_y != 1.0f) {
+ bm_face_array_uv_scale_y(
+ island->faces, island->faces_len, 1.0f / island->aspect_y, island->cd_loop_uv_offset);
+ }
+
+ bm_face_array_uv_rotate_fit_aabb(
+ island->faces, island->faces_len, rotate_align_axis, island->cd_loop_uv_offset);
+
+ if (island->aspect_y != 1.0f) {
+ bm_face_array_uv_scale_y(
+ island->faces, island->faces_len, island->aspect_y, island->cd_loop_uv_offset);
+ }
+ }
+
+ bm_face_array_calc_bounds(
+ island->faces, island->faces_len, island->cd_loop_uv_offset, &island->bounds_rect);
+
+ BoxPack *box = &boxarray[index];
+ box->index = index;
+ box->x = 0.0f;
+ box->y = 0.0f;
+ box->w = BLI_rctf_size_x(&island->bounds_rect);
+ box->h = BLI_rctf_size_y(&island->bounds_rect);
+
+ island_array[index] = island;
+
+ if (margin > 0.0f) {
+ area += (double)sqrtf(box->w * box->h);
+ }
+ }
+
+ /* Center of bounding box containing all selected UVs. */
+ float selection_center[2];
+ if (udim_params && (udim_params->use_target_udim == false)) {
+ selection_center[0] = (selection_min_co[0] + selection_max_co[0]) / 2.0f;
+ selection_center[1] = (selection_min_co[1] + selection_max_co[1]) / 2.0f;
+ }
+
+ if (margin > 0.0f) {
+ /* Logic matches behavior from #param_pack,
+ * use area so multiply the margin by the area to give
+ * predictable results not dependent on UV scale. */
+ margin = (margin * (float)area) * 0.1f;
+ for (int i = 0; i < island_list_len; i++) {
+ struct FaceIsland *island = island_array[i];
+ BoxPack *box = &boxarray[i];
+
+ BLI_rctf_pad(&island->bounds_rect, margin, margin);
+ box->w = BLI_rctf_size_x(&island->bounds_rect);
+ box->h = BLI_rctf_size_y(&island->bounds_rect);
+ }
+ }
+
+ float boxarray_size[2];
+ BLI_box_pack_2d(boxarray, island_list_len, &boxarray_size[0], &boxarray_size[1]);
+
+ /* Don't change the aspect when scaling. */
+ boxarray_size[0] = boxarray_size[1] = max_ff(boxarray_size[0], boxarray_size[1]);
+
+ const float scale[2] = {1.0f / boxarray_size[0], 1.0f / boxarray_size[1]};
+
+ /* Tile offset. */
+ float base_offset[2] = {0.0f, 0.0f};
+
+ /* CASE: ignore UDIM. */
+ if (udim_params == NULL) {
+ /* pass */
+ }
+ /* CASE: Active/specified(smart uv project) UDIM. */
+ else if (udim_params->use_target_udim) {
+
+ /* Calculate offset based on specified_tile_index. */
+ base_offset[0] = (udim_params->target_udim - 1001) % 10;
+ base_offset[1] = (udim_params->target_udim - 1001) / 10;
+ }
+
+ /* CASE: Closest UDIM. */
+ else {
+ const Image *image = udim_params->image;
+ const int *udim_grid = udim_params->grid_shape;
+ /* Check if selection lies on a valid UDIM grid tile. */
+ bool is_valid_udim = uv_coords_isect_udim(image, udim_grid, selection_center);
+ if (is_valid_udim) {
+ base_offset[0] = floorf(selection_center[0]);
+ base_offset[1] = floorf(selection_center[1]);
+ }
+ /* If selection doesn't lie on any UDIM then find the closest UDIM grid or image tile. */
+ else {
+ float nearest_image_tile_co[2] = {FLT_MAX, FLT_MAX};
+ float nearest_image_tile_dist = FLT_MAX, nearest_grid_tile_dist = FLT_MAX;
+ if (image) {
+ nearest_image_tile_dist = uv_nearest_image_tile_distance(
+ image, selection_center, nearest_image_tile_co);
+ }
+
+ float nearest_grid_tile_co[2] = {0.0f, 0.0f};
+ nearest_grid_tile_dist = uv_nearest_grid_tile_distance(
+ udim_grid, selection_center, nearest_grid_tile_co);
+
+ base_offset[0] = (nearest_image_tile_dist < nearest_grid_tile_dist) ?
+ nearest_image_tile_co[0] :
+ nearest_grid_tile_co[0];
+ base_offset[1] = (nearest_image_tile_dist < nearest_grid_tile_dist) ?
+ nearest_image_tile_co[1] :
+ nearest_grid_tile_co[1];
+ }
+ }
+
+ for (int i = 0; i < island_list_len; i++) {
+ struct FaceIsland *island = island_array[boxarray[i].index];
+ const float pivot[2] = {
+ island->bounds_rect.xmin,
+ island->bounds_rect.ymin,
+ };
+ const float offset[2] = {
+ ((boxarray[i].x * scale[0]) - island->bounds_rect.xmin) + base_offset[0],
+ ((boxarray[i].y * scale[1]) - island->bounds_rect.ymin) + base_offset[1],
+ };
+ for (int j = 0; j < island->faces_len; j++) {
+ BMFace *efa = island->faces[j];
+ bm_face_uv_translate_and_scale_around_pivot(
+ efa, offset, scale, pivot, island->cd_loop_uv_offset);
+ }
+ }
+
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *obedit = objects[ob_index];
+ DEG_id_tag_update(static_cast<ID *>(obedit->data), ID_RECALC_GEOMETRY);
+ WM_main_add_notifier(NC_GEOM | ND_DATA, obedit->data);
+ }
+
+ for (int i = 0; i < island_list_len; i++) {
+ MEM_freeN(island_array[i]->faces);
+ MEM_freeN(island_array[i]);
+ }
+
+ MEM_freeN(island_array);
+ MEM_freeN(boxarray);
+}
+
+/** \} */