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Diffstat (limited to 'source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl')
-rw-r--r--source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl21
1 files changed, 0 insertions, 21 deletions
diff --git a/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl b/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl
deleted file mode 100644
index 1805cb5a7f5..00000000000
--- a/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
-
-void main()
-{
- ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
- ivec2 input_size = texture_size(input_tx);
-
- /* Add 0.5 to evaluate the input sampler at the center of the pixel. */
- vec2 coordinates = vec2(texel) + vec2(0.5);
-
- /* For each iteration, accumulate the input at the normalize coordinates, hence the divide by
- * input size, then transform the coordinates for the next iteration. */
- vec4 accumulated_color = vec4(0.0);
- for (int i = 0; i < iterations; i++) {
- accumulated_color += texture(input_tx, coordinates / input_size);
- coordinates = (mat3(inverse_transformation) * vec3(coordinates, 1.0)).xy;
- }
-
- /* Write the accumulated color divided by the number of iterations. */
- imageStore(output_img, texel, accumulated_color / iterations);
-}