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Diffstat (limited to 'source/blender/nodes/composite/node_composite_tree.cc')
-rw-r--r--source/blender/nodes/composite/node_composite_tree.cc14
1 files changed, 1 insertions, 13 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.cc b/source/blender/nodes/composite/node_composite_tree.cc
index a596a85b748..1326c9edab1 100644
--- a/source/blender/nodes/composite/node_composite_tree.cc
+++ b/source/blender/nodes/composite/node_composite_tree.cc
@@ -212,7 +212,7 @@ static bool composite_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetyp
bNodeTreeType *ntreeType_Composite;
-void register_node_tree_type_cmp(void)
+void register_node_tree_type_cmp()
{
bNodeTreeType *tt = ntreeType_Composite = (bNodeTreeType *)MEM_callocN(
sizeof(bNodeTreeType), "compositor node tree type");
@@ -259,16 +259,6 @@ void ntreeCompositExecTree(Scene *scene,
/* *********************************************** */
-/**
- * Update the outputs of the render layer nodes.
- * Since the outputs depend on the render engine, this part is a bit complex:
- * - #ntreeCompositUpdateRLayers is called and loops over all render layer nodes.
- * - Each render layer node calls the update function of the
- * render engine that's used for its scene.
- * - The render engine calls RE_engine_register_pass for each pass.
- * - #RE_engine_register_pass calls #ntreeCompositRegisterPass,
- * which calls #node_cmp_rlayers_register_pass for every render layer node.
- */
void ntreeCompositUpdateRLayers(bNodeTree *ntree)
{
if (ntree == nullptr) {
@@ -299,8 +289,6 @@ void ntreeCompositRegisterPass(bNodeTree *ntree,
}
}
-/* called from render pipeline, to tag render input and output */
-/* need to do all scenes, to prevent errors when you re-render 1 scene */
void ntreeCompositTagRender(Scene *scene)
{
/* XXX Think using G_MAIN here is valid, since you want to update current file's scene nodes,