diff options
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_vecBlur.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_vecBlur.cc | 46 |
1 files changed, 38 insertions, 8 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_vecBlur.cc b/source/blender/nodes/composite/nodes/node_composite_vecBlur.cc index ce6ba659609..c4bea269670 100644 --- a/source/blender/nodes/composite/nodes/node_composite_vecBlur.cc +++ b/source/blender/nodes/composite/nodes/node_composite_vecBlur.cc @@ -21,15 +21,28 @@ * \ingroup cmpnodes */ +#include "UI_interface.h" +#include "UI_resources.h" + #include "node_composite_util.hh" /* **************** VECTOR BLUR ******************** */ -static bNodeSocketTemplate cmp_node_vecblur_in[] = { - {SOCK_RGBA, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, - {SOCK_FLOAT, N_("Z"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, - {SOCK_VECTOR, N_("Speed"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_VELOCITY}, - {-1, ""}}; -static bNodeSocketTemplate cmp_node_vecblur_out[] = {{SOCK_RGBA, N_("Image")}, {-1, ""}}; + +namespace blender::nodes { + +static void cmp_node_vec_blur_declare(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); + b.add_input<decl::Float>(N_("Z")).default_value(0.0f).min(0.0f).max(1.0f); + b.add_input<decl::Vector>(N_("Speed")) + .default_value({0.0f, 0.0f, 0.0f}) + .min(0.0f) + .max(1.0f) + .subtype(PROP_VELOCITY); + b.add_output<decl::Color>(N_("Image")); +} + +} // namespace blender::nodes static void node_composit_init_vecblur(bNodeTree *UNUSED(ntree), bNode *node) { @@ -39,13 +52,30 @@ static void node_composit_init_vecblur(bNodeTree *UNUSED(ntree), bNode *node) nbd->fac = 1.0f; } +static void node_composit_buts_vecblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiLayout *col; + + col = uiLayoutColumn(layout, false); + uiItemR(col, ptr, "samples", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + uiItemR(col, ptr, "factor", UI_ITEM_R_SPLIT_EMPTY_NAME, IFACE_("Blur"), ICON_NONE); + + col = uiLayoutColumn(layout, true); + uiItemL(col, IFACE_("Speed:"), ICON_NONE); + uiItemR(col, ptr, "speed_min", UI_ITEM_R_SPLIT_EMPTY_NAME, IFACE_("Min"), ICON_NONE); + uiItemR(col, ptr, "speed_max", UI_ITEM_R_SPLIT_EMPTY_NAME, IFACE_("Max"), ICON_NONE); + + uiItemR(layout, ptr, "use_curved", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); +} + /* custom1: iterations, custom2: max_speed (0 = no_limit). */ -void register_node_type_cmp_vecblur(void) +void register_node_type_cmp_vecblur() { static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_VECBLUR, "Vector Blur", NODE_CLASS_OP_FILTER, 0); - node_type_socket_templates(&ntype, cmp_node_vecblur_in, cmp_node_vecblur_out); + ntype.declare = blender::nodes::cmp_node_vec_blur_declare; + ntype.draw_buttons = node_composit_buts_vecblur; node_type_init(&ntype, node_composit_init_vecblur); node_type_storage( &ntype, "NodeBlurData", node_free_standard_storage, node_copy_standard_storage); |