diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc index 61c26d07e2f..3bf4e24ed53 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc @@ -26,15 +26,15 @@ namespace blender::nodes { static void sh_node_tex_musgrave_declare(NodeDeclarationBuilder &b) { b.is_function_node(); - b.add_input<decl::Vector>("Vector").hide_value().implicit_field(); - b.add_input<decl::Float>("W").min(-1000.0f).max(1000.0f); - b.add_input<decl::Float>("Scale").min(-1000.0f).max(1000.0f).default_value(5.0f); - b.add_input<decl::Float>("Detail").min(0.0f).max(16.0f).default_value(2.0f); - b.add_input<decl::Float>("Dimension").min(0.0f).max(1000.0f).default_value(2.0f); - b.add_input<decl::Float>("Lacunarity").min(0.0f).max(1000.0f).default_value(2.0f); - b.add_input<decl::Float>("Offset").min(-1000.0f).max(1000.0f); - b.add_input<decl::Float>("Gain").min(0.0f).max(1000.0f).default_value(1.0f); - b.add_output<decl::Float>("Fac").no_muted_links(); + b.add_input<decl::Vector>(N_("Vector")).hide_value().implicit_field(); + b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f); + b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f); + b.add_input<decl::Float>(N_("Detail")).min(0.0f).max(16.0f).default_value(2.0f); + b.add_input<decl::Float>(N_("Dimension")).min(0.0f).max(1000.0f).default_value(2.0f); + b.add_input<decl::Float>(N_("Lacunarity")).min(0.0f).max(1000.0f).default_value(2.0f); + b.add_input<decl::Float>(N_("Offset")).min(-1000.0f).max(1000.0f); + b.add_input<decl::Float>(N_("Gain")).min(0.0f).max(1000.0f).default_value(1.0f); + b.add_output<decl::Float>(N_("Fac")).no_muted_links(); }; } // namespace blender::nodes |