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-rw-r--r--source/blender/nodes/shader/nodes/node_shader_clamp.cc8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc22
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc14
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.cc14
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mixRgb.cc8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc16
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc16
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.cc198
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_checker.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc18
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.cc16
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc505
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.cc18
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc12
21 files changed, 675 insertions, 256 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.cc b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
index e8d4239937f..57a992a4275 100644
--- a/source/blender/nodes/shader/nodes/node_shader_clamp.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
@@ -28,10 +28,10 @@ namespace blender::nodes {
static void sh_node_clamp_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Float>("Value").min(0.0f).max(1.0f).default_value(1.0f);
- b.add_input<decl::Float>("Min").default_value(0.0f).min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>("Max").default_value(1.0f).min(-10000.0f).max(10000.0f);
- b.add_output<decl::Float>("Result");
+ b.add_input<decl::Float>(N_("Value")).min(0.0f).max(1.0f).default_value(1.0f);
+ b.add_input<decl::Float>(N_("Min")).default_value(0.0f).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>(N_("Max")).default_value(1.0f).min(-10000.0f).max(10000.0f);
+ b.add_output<decl::Float>(N_("Result"));
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index 875e6fa0c35..f8f0ee97eae 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -28,9 +28,9 @@ namespace blender::nodes {
static void sh_node_curve_vec_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Float>("Fac").min(0.0f).max(1.0f).default_value(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Vector>("Vector").min(-1.0f).max(1.0f);
- b.add_output<decl::Vector>("Vector");
+ b.add_input<decl::Float>(N_("Fac")).min(0.0f).max(1.0f).default_value(1.0f).subtype(PROP_FACTOR);
+ b.add_input<decl::Vector>(N_("Vector")).min(-1.0f).max(1.0f);
+ b.add_output<decl::Vector>(N_("Vector"));
};
} // namespace blender::nodes
@@ -175,9 +175,9 @@ namespace blender::nodes {
static void sh_node_curve_rgb_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Float>("Fac").min(0.0f).max(1.0f).default_value(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>("Color").default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_output<decl::Color>("Color");
+ b.add_input<decl::Float>(N_("Fac")).min(0.0f).max(1.0f).default_value(1.0f).subtype(PROP_FACTOR);
+ b.add_input<decl::Color>(N_("Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_output<decl::Color>(N_("Color"));
};
} // namespace blender::nodes
@@ -352,9 +352,13 @@ namespace blender::nodes {
static void sh_node_curve_float_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Float>("Factor").min(0.0f).max(1.0f).default_value(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Float>("Value").default_value(1.0f);
- b.add_output<decl::Float>("Value");
+ b.add_input<decl::Float>(N_("Factor"))
+ .min(0.0f)
+ .max(1.0f)
+ .default_value(1.0f)
+ .subtype(PROP_FACTOR);
+ b.add_input<decl::Float>(N_("Value")).default_value(1.0f);
+ b.add_output<decl::Float>(N_("Value"));
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index 5ea194ddc83..c866a154e8c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -30,13 +30,13 @@ namespace blender::nodes {
static void sh_node_map_range_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Float>("Value").min(-10000.0f).max(10000.0f).default_value(1.0f);
- b.add_input<decl::Float>("From Min").min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>("From Max").min(-10000.0f).max(10000.0f).default_value(1.0f);
- b.add_input<decl::Float>("To Min").min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>("To Max").min(-10000.0f).max(10000.0f).default_value(1.0f);
- b.add_input<decl::Float>("Steps").min(-10000.0f).max(10000.0f).default_value(4.0f);
- b.add_output<decl::Float>("Result");
+ b.add_input<decl::Float>(N_("Value")).min(-10000.0f).max(10000.0f).default_value(1.0f);
+ b.add_input<decl::Float>(N_("From Min")).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>(N_("From Max")).min(-10000.0f).max(10000.0f).default_value(1.0f);
+ b.add_input<decl::Float>(N_("To Min")).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>(N_("To Max")).min(-10000.0f).max(10000.0f).default_value(1.0f);
+ b.add_input<decl::Float>(N_("Steps")).min(-10000.0f).max(10000.0f).default_value(4.0f);
+ b.add_output<decl::Float>(N_("Result"));
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index 96d1be49c04..284a5f1189f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -32,10 +32,16 @@ namespace blender::nodes {
static void sh_node_math_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Float>("Value").default_value(0.5f).min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>("Value", "Value_001").default_value(0.5f).min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>("Value", "Value_002").default_value(0.5f).min(-10000.0f).max(10000.0f);
- b.add_output<decl::Float>("Value");
+ b.add_input<decl::Float>(N_("Value")).default_value(0.5f).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>(N_("Value"), "Value_001")
+ .default_value(0.5f)
+ .min(-10000.0f)
+ .max(10000.0f);
+ b.add_input<decl::Float>(N_("Value"), "Value_002")
+ .default_value(0.5f)
+ .min(-10000.0f)
+ .max(10000.0f);
+ b.add_output<decl::Float>(N_("Value"));
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc b/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
index d4d02e80ada..06fafff578e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
@@ -28,10 +28,10 @@ namespace blender::nodes {
static void sh_node_mix_rgb_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Float>("Fac").default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>("Color1").default_value({0.5f, 0.5f, 0.5f, 1.0f});
- b.add_input<decl::Color>("Color2").default_value({0.5f, 0.5f, 0.5f, 1.0f});
- b.add_output<decl::Color>("Color");
+ b.add_input<decl::Float>(N_("Fac")).default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
+ b.add_input<decl::Color>(N_("Color1")).default_value({0.5f, 0.5f, 0.5f, 1.0f});
+ b.add_input<decl::Color>(N_("Color2")).default_value({0.5f, 0.5f, 0.5f, 1.0f});
+ b.add_output<decl::Color>(N_("Color"));
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
index 24c5dcf7ba3..08a9e01786e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
@@ -28,10 +28,10 @@ namespace blender::nodes {
static void sh_node_seprgb_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Color>("Image").default_value({0.8f, 0.8f, 0.8f, 1.0f});
- b.add_output<decl::Float>("R");
- b.add_output<decl::Float>("G");
- b.add_output<decl::Float>("B");
+ b.add_input<decl::Color>(N_("Image")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
+ b.add_output<decl::Float>(N_("R"));
+ b.add_output<decl::Float>(N_("G"));
+ b.add_output<decl::Float>(N_("B"));
};
} // namespace blender::nodes
@@ -121,10 +121,10 @@ namespace blender::nodes {
static void sh_node_combrgb_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Float>("R").min(0.0f).max(1.0f);
- b.add_input<decl::Float>("G").min(0.0f).max(1.0f);
- b.add_input<decl::Float>("B").min(0.0f).max(1.0f);
- b.add_output<decl::Color>("Image");
+ b.add_input<decl::Float>(N_("R")).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("G")).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("B")).min(0.0f).max(1.0f);
+ b.add_output<decl::Color>(N_("Image"));
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
index 8ca8fc19521..1bbfa629462 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
@@ -28,10 +28,10 @@ namespace blender::nodes {
static void sh_node_sepxyz_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").min(-10000.0f).max(10000.0f);
- b.add_output<decl::Float>("X");
- b.add_output<decl::Float>("Y");
- b.add_output<decl::Float>("Z");
+ b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f);
+ b.add_output<decl::Float>(N_("X"));
+ b.add_output<decl::Float>(N_("Y"));
+ b.add_output<decl::Float>(N_("Z"));
};
} // namespace blender::nodes
@@ -105,10 +105,10 @@ namespace blender::nodes {
static void sh_node_combxyz_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Float>("X").min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>("Y").min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>("Z").min(-10000.0f).max(10000.0f);
- b.add_output<decl::Vector>("Vector");
+ b.add_input<decl::Float>(N_("X")).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>(N_("Y")).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>(N_("Z")).min(-10000.0f).max(10000.0f);
+ b.add_output<decl::Vector>(N_("Vector"));
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
index e90dae60189..b840bd75e42 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
@@ -19,39 +19,42 @@
#include "../node_shader_util.h"
+#include "BLI_float2.hh"
+#include "BLI_float4.hh"
+
namespace blender::nodes {
static void sh_node_tex_brick_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").min(-10000.0f).max(10000.0f).implicit_field();
- b.add_input<decl::Color>("Color1").default_value({0.8f, 0.8f, 0.8f, 1.0f});
- b.add_input<decl::Color>("Color2").default_value({0.2f, 0.2f, 0.2f, 1.0f});
- b.add_input<decl::Color>("Mortar").default_value({0.0f, 0.0f, 0.0f, 1.0f}).no_muted_links();
- b.add_input<decl::Float>("Scale")
+ b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f).implicit_field();
+ b.add_input<decl::Color>(N_("Color1")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
+ b.add_input<decl::Color>(N_("Color2")).default_value({0.2f, 0.2f, 0.2f, 1.0f});
+ b.add_input<decl::Color>(N_("Mortar")).default_value({0.0f, 0.0f, 0.0f, 1.0f}).no_muted_links();
+ b.add_input<decl::Float>(N_("Scale"))
.min(-1000.0f)
.max(1000.0f)
.default_value(5.0f)
.no_muted_links();
- b.add_input<decl::Float>("Mortar Size")
+ b.add_input<decl::Float>(N_("Mortar Size"))
.min(0.0f)
.max(0.125f)
.default_value(0.02f)
.no_muted_links();
- b.add_input<decl::Float>("Mortar Smooth").min(0.0f).max(1.0f).no_muted_links();
- b.add_input<decl::Float>("Bias").min(-1.0f).max(1.0f).no_muted_links();
- b.add_input<decl::Float>("Brick Width")
+ b.add_input<decl::Float>(N_("Mortar Smooth")).min(0.0f).max(1.0f).no_muted_links();
+ b.add_input<decl::Float>(N_("Bias")).min(-1.0f).max(1.0f).no_muted_links();
+ b.add_input<decl::Float>(N_("Brick Width"))
.min(0.01f)
.max(100.0f)
.default_value(0.5f)
.no_muted_links();
- b.add_input<decl::Float>("Row Height")
+ b.add_input<decl::Float>(N_("Row Height"))
.min(0.01f)
.max(100.0f)
.default_value(0.25f)
.no_muted_links();
- b.add_output<decl::Color>("Color");
- b.add_output<decl::Float>("Fac");
+ b.add_output<decl::Color>(N_("Color"));
+ b.add_output<decl::Float>(N_("Fac"));
};
} // namespace blender::nodes
@@ -98,18 +101,185 @@ static int node_shader_gpu_tex_brick(GPUMaterial *mat,
GPU_constant(&squash_freq));
}
-/* node type definition */
+namespace blender::nodes {
+
+class BrickFunction : public fn::MultiFunction {
+ private:
+ const float offset_;
+ const int offset_freq_;
+ const float squash_;
+ const int squash_freq_;
+
+ public:
+ BrickFunction(const float offset,
+ const int offset_freq,
+ const float squash,
+ const int squash_freq)
+ : offset_(offset), offset_freq_(offset_freq), squash_(squash), squash_freq_(squash_freq)
+ {
+ static fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static fn::MFSignature create_signature()
+ {
+ fn::MFSignatureBuilder signature{"BrickTexture"};
+ signature.single_input<float3>("Vector");
+ signature.single_input<ColorGeometry4f>("Color1");
+ signature.single_input<ColorGeometry4f>("Color2");
+ signature.single_input<ColorGeometry4f>("Mortar");
+ signature.single_input<float>("Scale");
+ signature.single_input<float>("Mortar Size");
+ signature.single_input<float>("Mortar Smooth");
+ signature.single_input<float>("Bias");
+ signature.single_input<float>("Brick Width");
+ signature.single_input<float>("Row Height");
+ signature.single_output<ColorGeometry4f>("Color");
+ signature.single_output<float>("Fac");
+ return signature.build();
+ }
+
+ /* Fast integer noise. */
+ static float brick_noise(uint n)
+ {
+ n = (n + 1013) & 0x7fffffff;
+ n = (n >> 13) ^ n;
+ const uint nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff;
+ return 0.5f * ((float)nn / 1073741824.0f);
+ }
+
+ static float smoothstepf(const float f)
+ {
+ const float ff = f * f;
+ return (3.0f * ff - 2.0f * ff * f);
+ }
+
+ static float2 brick(float3 p,
+ float mortar_size,
+ float mortar_smooth,
+ float bias,
+ float brick_width,
+ float row_height,
+ float offset_amount,
+ int offset_frequency,
+ float squash_amount,
+ int squash_frequency)
+ {
+ float offset = 0.0f;
+
+ const int rownum = (int)floorf(p.y / row_height);
+
+ if (offset_frequency && squash_frequency) {
+ brick_width *= (rownum % squash_frequency) ? 1.0f : squash_amount;
+ offset = (rownum % offset_frequency) ? 0.0f : (brick_width * offset_amount);
+ }
+
+ const int bricknum = (int)floorf((p.x + offset) / brick_width);
+
+ const float x = (p.x + offset) - brick_width * bricknum;
+ const float y = p.y - row_height * rownum;
+
+ const float tint = clamp_f(
+ brick_noise((rownum << 16) + (bricknum & 0xFFFF)) + bias, 0.0f, 1.0f);
+ float min_dist = std::min(std::min(x, y), std::min(brick_width - x, row_height - y));
+
+ float mortar;
+ if (min_dist >= mortar_size) {
+ mortar = 0.0f;
+ }
+ else if (mortar_smooth == 0.0f) {
+ mortar = 1.0f;
+ }
+ else {
+ min_dist = 1.0f - min_dist / mortar_size;
+ mortar = (min_dist < mortar_smooth) ? smoothstepf(min_dist / mortar_smooth) : 1.0f;
+ }
+
+ return float2(tint, mortar);
+ }
+
+ void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override
+ {
+ const VArray<float3> &vector = params.readonly_single_input<float3>(0, "Vector");
+ const VArray<ColorGeometry4f> &color1_values = params.readonly_single_input<ColorGeometry4f>(
+ 1, "Color1");
+ const VArray<ColorGeometry4f> &color2_values = params.readonly_single_input<ColorGeometry4f>(
+ 2, "Color2");
+ const VArray<ColorGeometry4f> &mortar_values = params.readonly_single_input<ColorGeometry4f>(
+ 3, "Mortar");
+ const VArray<float> &scale = params.readonly_single_input<float>(4, "Scale");
+ const VArray<float> &mortar_size = params.readonly_single_input<float>(5, "Mortar Size");
+ const VArray<float> &mortar_smooth = params.readonly_single_input<float>(6, "Mortar Smooth");
+ const VArray<float> &bias = params.readonly_single_input<float>(7, "Bias");
+ const VArray<float> &brick_width = params.readonly_single_input<float>(8, "Brick Width");
+ const VArray<float> &row_height = params.readonly_single_input<float>(9, "Row Height");
+
+ MutableSpan<ColorGeometry4f> r_color =
+ params.uninitialized_single_output_if_required<ColorGeometry4f>(10, "Color");
+ MutableSpan<float> r_fac = params.uninitialized_single_output_if_required<float>(11, "Fac");
+
+ const bool store_fac = !r_fac.is_empty();
+ const bool store_color = !r_color.is_empty();
+
+ for (int64_t i : mask) {
+ const float2 f2 = brick(vector[i] * scale[i],
+ mortar_size[i],
+ mortar_smooth[i],
+ bias[i],
+ brick_width[i],
+ row_height[i],
+ offset_,
+ offset_freq_,
+ squash_,
+ squash_freq_);
+
+ float4 color_data, color1, color2, mortar;
+ copy_v4_v4(color_data, color1_values[i]);
+ copy_v4_v4(color1, color1_values[i]);
+ copy_v4_v4(color2, color2_values[i]);
+ copy_v4_v4(mortar, mortar_values[i]);
+ const float tint = f2.x;
+ const float f = f2.y;
+
+ if (f != 1.0f) {
+ const float facm = 1.0f - tint;
+ color_data = color1 * facm + color2 * tint;
+ }
+
+ if (store_color) {
+ color_data = color_data * (1.0f - f) + mortar * f;
+ copy_v4_v4(r_color[i], color_data);
+ }
+ if (store_fac) {
+ r_fac[i] = f;
+ }
+ }
+ }
+};
+
+static void sh_node_brick_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
+{
+ bNode &node = builder.node();
+ NodeTexBrick *tex = (NodeTexBrick *)node.storage;
+
+ builder.construct_and_set_matching_fn<BrickFunction>(
+ tex->offset, tex->offset_freq, tex->squash, tex->squash_freq);
+}
+
+} // namespace blender::nodes
+
void register_node_type_sh_tex_brick(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, 0);
+ sh_fn_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, 0);
ntype.declare = blender::nodes::sh_node_tex_brick_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, node_shader_init_tex_brick);
node_type_storage(
&ntype, "NodeTexBrick", node_free_standard_storage, node_copy_standard_storage);
node_type_gpu(&ntype, node_shader_gpu_tex_brick);
+ ntype.build_multi_function = blender::nodes::sh_node_brick_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
index 7ba468a93e0..7c1223a6a32 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
@@ -24,16 +24,16 @@ namespace blender::nodes {
static void sh_node_tex_checker_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").min(-10000.0f).max(10000.0f).implicit_field();
- b.add_input<decl::Color>("Color1").default_value({0.8f, 0.8f, 0.8f, 1.0f});
- b.add_input<decl::Color>("Color2").default_value({0.2f, 0.2f, 0.2f, 1.0f});
- b.add_input<decl::Float>("Scale")
+ b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f).implicit_field();
+ b.add_input<decl::Color>(N_("Color1")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
+ b.add_input<decl::Color>(N_("Color2")).default_value({0.2f, 0.2f, 0.2f, 1.0f});
+ b.add_input<decl::Float>(N_("Scale"))
.min(-10000.0f)
.max(10000.0f)
.default_value(5.0f)
.no_muted_links();
- b.add_output<decl::Color>("Color");
- b.add_output<decl::Float>("Fac");
+ b.add_output<decl::Color>(N_("Color"));
+ b.add_output<decl::Float>(N_("Fac"));
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
index 4796af02361..33832c42b3c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
@@ -24,9 +24,9 @@ namespace blender::nodes {
static void sh_node_tex_gradient_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").hide_value().implicit_field();
- b.add_output<decl::Color>("Color").no_muted_links();
- b.add_output<decl::Float>("Fac").no_muted_links();
+ b.add_input<decl::Vector>(N_("Vector")).hide_value().implicit_field();
+ b.add_output<decl::Color>(N_("Color")).no_muted_links();
+ b.add_output<decl::Float>(N_("Fac")).no_muted_links();
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
index df1051c07b4..f20fc85cbe0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
@@ -24,9 +24,9 @@ namespace blender::nodes {
static void sh_node_tex_image_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").implicit_field();
- b.add_output<decl::Color>("Color").no_muted_links();
- b.add_output<decl::Float>("Alpha").no_muted_links();
+ b.add_input<decl::Vector>(N_("Vector")).implicit_field();
+ b.add_output<decl::Color>(N_("Color")).no_muted_links();
+ b.add_output<decl::Float>(N_("Alpha")).no_muted_links();
};
}; // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
index b6cdcf86528..62e68d53d03 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
@@ -24,11 +24,11 @@ namespace blender::nodes {
static void sh_node_tex_magic_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").implicit_field();
- b.add_input<decl::Float>("Scale").min(-1000.0f).max(1000.0f).default_value(5.0f);
- b.add_input<decl::Float>("Distortion").min(-1000.0f).max(1000.0f).default_value(1.0f);
- b.add_output<decl::Color>("Color").no_muted_links();
- b.add_output<decl::Float>("Fac").no_muted_links();
+ b.add_input<decl::Vector>(N_("Vector")).implicit_field();
+ b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f);
+ b.add_input<decl::Float>(N_("Distortion")).min(-1000.0f).max(1000.0f).default_value(1.0f);
+ b.add_output<decl::Color>(N_("Color")).no_muted_links();
+ b.add_output<decl::Float>(N_("Fac")).no_muted_links();
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
index 61c26d07e2f..3bf4e24ed53 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
@@ -26,15 +26,15 @@ namespace blender::nodes {
static void sh_node_tex_musgrave_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").hide_value().implicit_field();
- b.add_input<decl::Float>("W").min(-1000.0f).max(1000.0f);
- b.add_input<decl::Float>("Scale").min(-1000.0f).max(1000.0f).default_value(5.0f);
- b.add_input<decl::Float>("Detail").min(0.0f).max(16.0f).default_value(2.0f);
- b.add_input<decl::Float>("Dimension").min(0.0f).max(1000.0f).default_value(2.0f);
- b.add_input<decl::Float>("Lacunarity").min(0.0f).max(1000.0f).default_value(2.0f);
- b.add_input<decl::Float>("Offset").min(-1000.0f).max(1000.0f);
- b.add_input<decl::Float>("Gain").min(0.0f).max(1000.0f).default_value(1.0f);
- b.add_output<decl::Float>("Fac").no_muted_links();
+ b.add_input<decl::Vector>(N_("Vector")).hide_value().implicit_field();
+ b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f);
+ b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f);
+ b.add_input<decl::Float>(N_("Detail")).min(0.0f).max(16.0f).default_value(2.0f);
+ b.add_input<decl::Float>(N_("Dimension")).min(0.0f).max(1000.0f).default_value(2.0f);
+ b.add_input<decl::Float>(N_("Lacunarity")).min(0.0f).max(1000.0f).default_value(2.0f);
+ b.add_input<decl::Float>(N_("Offset")).min(-1000.0f).max(1000.0f);
+ b.add_input<decl::Float>(N_("Gain")).min(0.0f).max(1000.0f).default_value(1.0f);
+ b.add_output<decl::Float>(N_("Fac")).no_muted_links();
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
index 6ffc8979815..72892c32795 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
@@ -26,18 +26,18 @@ namespace blender::nodes {
static void sh_node_tex_noise_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").implicit_field();
- b.add_input<decl::Float>("W").min(-1000.0f).max(1000.0f);
- b.add_input<decl::Float>("Scale").min(-1000.0f).max(1000.0f).default_value(5.0f);
- b.add_input<decl::Float>("Detail").min(0.0f).max(16.0f).default_value(2.0f);
- b.add_input<decl::Float>("Roughness")
+ b.add_input<decl::Vector>(N_("Vector")).implicit_field();
+ b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f);
+ b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f);
+ b.add_input<decl::Float>(N_("Detail")).min(0.0f).max(16.0f).default_value(2.0f);
+ b.add_input<decl::Float>(N_("Roughness"))
.min(0.0f)
.max(1.0f)
.default_value(0.5f)
.subtype(PROP_FACTOR);
- b.add_input<decl::Float>("Distortion").min(-1000.0f).max(1000.0f).default_value(0.0f);
- b.add_output<decl::Float>("Fac").no_muted_links();
- b.add_output<decl::Color>("Color").no_muted_links();
+ b.add_input<decl::Float>(N_("Distortion")).min(-1000.0f).max(1000.0f).default_value(0.0f);
+ b.add_output<decl::Float>(N_("Fac")).no_muted_links();
+ b.add_output<decl::Color>(N_("Color")).no_muted_links();
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
index 574260f3c36..422268b98c3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
@@ -26,25 +26,25 @@ namespace blender::nodes {
static void sh_node_tex_voronoi_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").hide_value().implicit_field();
- b.add_input<decl::Float>("W").min(-1000.0f).max(1000.0f);
- b.add_input<decl::Float>("Scale").min(-1000.0f).max(1000.0f).default_value(5.0f);
- b.add_input<decl::Float>("Smoothness")
+ b.add_input<decl::Vector>(N_("Vector")).hide_value().implicit_field();
+ b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f);
+ b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f);
+ b.add_input<decl::Float>(N_("Smoothness"))
.min(0.0f)
.max(1.0f)
.default_value(1.0f)
.subtype(PROP_FACTOR);
- b.add_input<decl::Float>("Exponent").min(0.0f).max(32.0f).default_value(0.5f);
- b.add_input<decl::Float>("Randomness")
+ b.add_input<decl::Float>(N_("Exponent")).min(0.0f).max(32.0f).default_value(0.5f);
+ b.add_input<decl::Float>(N_("Randomness"))
.min(0.0f)
.max(1.0f)
.default_value(1.0f)
.subtype(PROP_FACTOR);
- b.add_output<decl::Float>("Distance").no_muted_links();
- b.add_output<decl::Color>("Color").no_muted_links();
- b.add_output<decl::Vector>("Position").no_muted_links();
- b.add_output<decl::Float>("W").no_muted_links();
- b.add_output<decl::Float>("Radius").no_muted_links();
+ b.add_output<decl::Float>(N_("Distance")).no_muted_links();
+ b.add_output<decl::Color>(N_("Color")).no_muted_links();
+ b.add_output<decl::Vector>(N_("Position")).no_muted_links();
+ b.add_output<decl::Float>(N_("W")).no_muted_links();
+ b.add_output<decl::Float>(N_("Radius")).no_muted_links();
};
} // namespace blender::nodes
@@ -239,16 +239,16 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
return params.readonly_single_input<float>(param_index, "Randomness");
};
auto get_r_distance = [&](int param_index) -> MutableSpan<float> {
- return params.uninitialized_single_output<float>(param_index, "Distance");
+ return params.uninitialized_single_output_if_required<float>(param_index, "Distance");
};
auto get_r_color = [&](int param_index) -> MutableSpan<ColorGeometry4f> {
- return params.uninitialized_single_output<ColorGeometry4f>(param_index, "Color");
+ return params.uninitialized_single_output_if_required<ColorGeometry4f>(param_index, "Color");
};
auto get_r_position = [&](int param_index) -> MutableSpan<float3> {
- return params.uninitialized_single_output<float3>(param_index, "Position");
+ return params.uninitialized_single_output_if_required<float3>(param_index, "Position");
};
auto get_r_w = [&](int param_index) -> MutableSpan<float> {
- return params.uninitialized_single_output<float>(param_index, "W");
+ return params.uninitialized_single_output_if_required<float>(param_index, "W");
};
int param = 0;
@@ -263,6 +263,9 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
for (int64_t i : mask) {
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
float3 col;
@@ -271,12 +274,16 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
exponent[i],
rand,
SHD_VORONOI_MINKOWSKI,
- &r_distance[i],
- &col,
- &pos);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- pos = float2::safe_divide(pos, scale[i]);
- r_position[i] = float3(pos.x, pos.y, 0.0f);
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position ? &pos : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position) {
+ pos = float2::safe_divide(pos, scale[i]);
+ r_position[i] = float3(pos.x, pos.y, 0.0f);
+ }
}
break;
}
@@ -288,6 +295,9 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
for (int64_t i : mask) {
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
float3 col;
@@ -296,12 +306,16 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
exponent[i],
rand,
SHD_VORONOI_MINKOWSKI,
- &r_distance[i],
- &col,
- &pos);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- pos = float2::safe_divide(pos, scale[i]);
- r_position[i] = float3(pos.x, pos.y, 0.0f);
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position ? &pos : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position) {
+ pos = float2::safe_divide(pos, scale[i]);
+ r_position[i] = float3(pos.x, pos.y, 0.0f);
+ }
}
break;
}
@@ -314,6 +328,9 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
for (int64_t i : mask) {
const float smth = std::min(std::max(smoothness[i] / 2.0f, 0.0f), 0.5f);
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
@@ -324,12 +341,16 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
exponent[i],
rand,
SHD_VORONOI_MINKOWSKI,
- &r_distance[i],
- &col,
- &pos);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- pos = float2::safe_divide(pos, scale[i]);
- r_position[i] = float3(pos.x, pos.y, 0.0f);
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position ? &pos : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position) {
+ pos = float2::safe_divide(pos, scale[i]);
+ r_position[i] = float3(pos.x, pos.y, 0.0f);
+ }
}
break;
}
@@ -346,6 +367,9 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
for (int64_t i : mask) {
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
float3 col;
@@ -353,11 +377,15 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
exponent[i],
rand,
SHD_VORONOI_MINKOWSKI,
- &r_distance[i],
- &col,
- &r_position[i]);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- r_position[i] = float3::safe_divide(r_position[i], scale[i]);
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position ? &r_position[i] : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position) {
+ r_position[i] = float3::safe_divide(r_position[i], scale[i]);
+ }
}
break;
}
@@ -369,6 +397,9 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
for (int64_t i : mask) {
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
float3 col;
@@ -376,11 +407,15 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
exponent[i],
rand,
SHD_VORONOI_MINKOWSKI,
- &r_distance[i],
- &col,
- &r_position[i]);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- r_position[i] = float3::safe_divide(r_position[i], scale[i]);
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position ? &r_position[i] : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position) {
+ r_position[i] = float3::safe_divide(r_position[i], scale[i]);
+ }
}
break;
}
@@ -393,6 +428,9 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
for (int64_t i : mask) {
const float smth = std::min(std::max(smoothness[i] / 2.0f, 0.0f), 0.5f);
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
@@ -402,11 +440,15 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
exponent[i],
rand,
SHD_VORONOI_MINKOWSKI,
- &r_distance[i],
- &col,
- &r_position[i]);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- r_position[i] = float3::safe_divide(r_position[i], scale[i]);
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position ? &r_position[i] : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position) {
+ r_position[i] = float3::safe_divide(r_position[i], scale[i]);
+ }
}
break;
}
@@ -425,16 +467,34 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
MutableSpan<float> r_w = get_r_w(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
+ const bool calc_w = !r_w.is_empty();
for (int64_t i : mask) {
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
const float4 p = float4(vector[i].x, vector[i].y, vector[i].z, w[i]) * scale[i];
float3 col;
float4 pos;
- noise::voronoi_f1(p, exponent[i], rand, SHD_VORONOI_F1, &r_distance[i], &col, &pos);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- pos = float4::safe_divide(pos, scale[i]);
- r_position[i] = float3(pos.x, pos.y, pos.z);
- r_w[i] = pos.w;
+ noise::voronoi_f1(p,
+ exponent[i],
+ rand,
+ SHD_VORONOI_F1,
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position || calc_w ? &pos : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position || calc_w) {
+ pos = float4::safe_divide(pos, scale[i]);
+ if (calc_position) {
+ r_position[i] = float3(pos.x, pos.y, pos.z);
+ }
+ if (calc_w) {
+ r_w[i] = pos.w;
+ }
+ }
}
break;
}
@@ -448,17 +508,34 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
MutableSpan<float> r_w = get_r_w(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
+ const bool calc_w = !r_w.is_empty();
for (int64_t i : mask) {
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
const float4 p = float4(vector[i].x, vector[i].y, vector[i].z, w[i]) * scale[i];
float3 col;
float4 pos;
- noise::voronoi_f2(
- p, exponent[i], rand, SHD_VORONOI_MINKOWSKI, &r_distance[i], &col, &pos);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- pos = float4::safe_divide(pos, scale[i]);
- r_position[i] = float3(pos.x, pos.y, pos.z);
- r_w[i] = pos.w;
+ noise::voronoi_f2(p,
+ exponent[i],
+ rand,
+ SHD_VORONOI_MINKOWSKI,
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position || calc_w ? &pos : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position || calc_w) {
+ pos = float4::safe_divide(pos, scale[i]);
+ if (calc_position) {
+ r_position[i] = float3(pos.x, pos.y, pos.z);
+ }
+ if (calc_w) {
+ r_w[i] = pos.w;
+ }
+ }
}
break;
}
@@ -473,18 +550,36 @@ class VoronoiMinowskiFunction : public fn::MultiFunction {
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
MutableSpan<float> r_w = get_r_w(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
+ const bool calc_w = !r_w.is_empty();
for (int64_t i : mask) {
const float smth = std::min(std::max(smoothness[i] / 2.0f, 0.0f), 0.5f);
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
const float4 p = float4(vector[i].x, vector[i].y, vector[i].z, w[i]) * scale[i];
float3 col;
float4 pos;
- noise::voronoi_smooth_f1(
- p, smth, exponent[i], rand, SHD_VORONOI_MINKOWSKI, &r_distance[i], &col, &pos);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- pos = float4::safe_divide(pos, scale[i]);
- r_position[i] = float3(pos.x, pos.y, pos.z);
- r_w[i] = pos.w;
+ noise::voronoi_smooth_f1(p,
+ smth,
+ exponent[i],
+ rand,
+ SHD_VORONOI_MINKOWSKI,
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position || calc_w ? &pos : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position || calc_w) {
+ pos = float4::safe_divide(pos, scale[i]);
+ if (calc_position) {
+ r_position[i] = float3(pos.x, pos.y, pos.z);
+ }
+ if (calc_w) {
+ r_w[i] = pos.w;
+ }
+ }
}
break;
}
@@ -572,16 +667,16 @@ class VoronoiMetricFunction : public fn::MultiFunction {
return params.readonly_single_input<float>(param_index, "Randomness");
};
auto get_r_distance = [&](int param_index) -> MutableSpan<float> {
- return params.uninitialized_single_output<float>(param_index, "Distance");
+ return params.uninitialized_single_output_if_required<float>(param_index, "Distance");
};
auto get_r_color = [&](int param_index) -> MutableSpan<ColorGeometry4f> {
- return params.uninitialized_single_output<ColorGeometry4f>(param_index, "Color");
+ return params.uninitialized_single_output_if_required<ColorGeometry4f>(param_index, "Color");
};
auto get_r_position = [&](int param_index) -> MutableSpan<float3> {
- return params.uninitialized_single_output<float3>(param_index, "Position");
+ return params.uninitialized_single_output_if_required<float3>(param_index, "Position");
};
auto get_r_w = [&](int param_index) -> MutableSpan<float> {
- return params.uninitialized_single_output<float>(param_index, "W");
+ return params.uninitialized_single_output_if_required<float>(param_index, "W");
};
int param = 0;
@@ -595,13 +690,24 @@ class VoronoiMetricFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float> r_w = get_r_w(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_w = !r_w.is_empty();
for (int64_t i : mask) {
const float p = w[i] * scale[i];
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
float3 col;
- noise::voronoi_f1(p, rand, &r_distance[i], &col, &r_w[i]);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- r_w[i] = safe_divide(r_w[i], scale[i]);
+ noise::voronoi_f1(p,
+ rand,
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_w ? &r_w[i] : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_w) {
+ r_w[i] = safe_divide(r_w[i], scale[i]);
+ }
}
break;
}
@@ -612,13 +718,24 @@ class VoronoiMetricFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float> r_w = get_r_w(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_w = !r_w.is_empty();
for (int64_t i : mask) {
const float p = w[i] * scale[i];
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
float3 col;
- noise::voronoi_f2(p, rand, &r_distance[i], &col, &r_w[i]);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- r_w[i] = safe_divide(r_w[i], scale[i]);
+ noise::voronoi_f2(p,
+ rand,
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_w ? &r_w[i] : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_w) {
+ r_w[i] = safe_divide(r_w[i], scale[i]);
+ }
}
break;
}
@@ -630,14 +747,26 @@ class VoronoiMetricFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float> r_w = get_r_w(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_w = !r_w.is_empty();
for (int64_t i : mask) {
const float p = w[i] * scale[i];
const float smth = std::min(std::max(smoothness[i] / 2.0f, 0.0f), 0.5f);
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
float3 col;
- noise::voronoi_smooth_f1(p, smth, rand, &r_distance[i], &col, &r_w[i]);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- r_w[i] = safe_divide(r_w[i], scale[i]);
+ noise::voronoi_smooth_f1(p,
+ smth,
+ rand,
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_w ? &r_w[i] : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_w) {
+ r_w[i] = safe_divide(r_w[i], scale[i]);
+ }
}
break;
}
@@ -653,6 +782,9 @@ class VoronoiMetricFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
for (int64_t i : mask) {
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
float3 col;
@@ -661,12 +793,16 @@ class VoronoiMetricFunction : public fn::MultiFunction {
0.0f,
rand,
metric_,
- &r_distance[i],
- &col,
- &pos);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- pos = float2::safe_divide(pos, scale[i]);
- r_position[i] = float3(pos.x, pos.y, 0.0f);
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position ? &pos : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position) {
+ pos = float2::safe_divide(pos, scale[i]);
+ r_position[i] = float3(pos.x, pos.y, 0.0f);
+ }
}
break;
}
@@ -677,6 +813,9 @@ class VoronoiMetricFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
for (int64_t i : mask) {
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
float3 col;
@@ -685,12 +824,16 @@ class VoronoiMetricFunction : public fn::MultiFunction {
0.0f,
rand,
metric_,
- &r_distance[i],
- &col,
- &pos);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- pos = float2::safe_divide(pos, scale[i]);
- r_position[i] = float3(pos.x, pos.y, 0.0f);
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position ? &pos : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position) {
+ pos = float2::safe_divide(pos, scale[i]);
+ r_position[i] = float3(pos.x, pos.y, 0.0f);
+ }
}
break;
}
@@ -702,6 +845,9 @@ class VoronoiMetricFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
for (int64_t i : mask) {
const float smth = std::min(std::max(smoothness[i] / 2.0f, 0.0f), 0.5f);
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
@@ -712,12 +858,16 @@ class VoronoiMetricFunction : public fn::MultiFunction {
0.0f,
rand,
metric_,
- &r_distance[i],
- &col,
- &pos);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- pos = float2::safe_divide(pos, scale[i]);
- r_position[i] = float3(pos.x, pos.y, 0.0f);
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position ? &pos : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position) {
+ pos = float2::safe_divide(pos, scale[i]);
+ r_position[i] = float3(pos.x, pos.y, 0.0f);
+ }
}
break;
}
@@ -733,13 +883,25 @@ class VoronoiMetricFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
for (int64_t i : mask) {
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
float3 col;
- noise::voronoi_f1(
- vector[i] * scale[i], 0.0f, rand, metric_, &r_distance[i], &col, &r_position[i]);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- r_position[i] = float3::safe_divide(r_position[i], scale[i]);
+ noise::voronoi_f1(vector[i] * scale[i],
+ 0.0f,
+ rand,
+ metric_,
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position ? &r_position[i] : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position) {
+ r_position[i] = float3::safe_divide(r_position[i], scale[i]);
+ }
}
break;
}
@@ -750,13 +912,25 @@ class VoronoiMetricFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
for (int64_t i : mask) {
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
float3 col;
- noise::voronoi_f2(
- vector[i] * scale[i], 0.0f, rand, metric_, &r_distance[i], &col, &r_position[i]);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- r_position[i] = float3::safe_divide(r_position[i], scale[i]);
+ noise::voronoi_f2(vector[i] * scale[i],
+ 0.0f,
+ rand,
+ metric_,
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position ? &r_position[i] : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position) {
+ r_position[i] = float3::safe_divide(r_position[i], scale[i]);
+ }
}
break;
}
@@ -768,21 +942,31 @@ class VoronoiMetricFunction : public fn::MultiFunction {
MutableSpan<float> r_distance = get_r_distance(param++);
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
- for (int64_t i : mask) {
- const float smth = std::min(std::max(smoothness[i] / 2.0f, 0.0f), 0.5f);
- const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
- float3 col;
- noise::voronoi_smooth_f1(vector[i] * scale[i],
- smth,
- 0.0f,
- rand,
- metric_,
- &r_distance[i],
- &col,
- &r_position[i]);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- r_position[i] = float3::safe_divide(r_position[i], scale[i]);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
+ {
+ for (int64_t i : mask) {
+ const float smth = std::min(std::max(smoothness[i] / 2.0f, 0.0f), 0.5f);
+ const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
+ float3 col;
+ noise::voronoi_smooth_f1(vector[i] * scale[i],
+ smth,
+ 0.0f,
+ rand,
+ metric_,
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position ? &r_position[i] : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position) {
+ r_position[i] = float3::safe_divide(r_position[i], scale[i]);
+ }
+ }
}
+
break;
}
}
@@ -799,16 +983,34 @@ class VoronoiMetricFunction : public fn::MultiFunction {
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
MutableSpan<float> r_w = get_r_w(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
+ const bool calc_w = !r_w.is_empty();
for (int64_t i : mask) {
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
const float4 p = float4(vector[i].x, vector[i].y, vector[i].z, w[i]) * scale[i];
float3 col;
float4 pos;
- noise::voronoi_f1(p, 0.0f, rand, metric_, &r_distance[i], &col, &pos);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- pos = float4::safe_divide(pos, scale[i]);
- r_position[i] = float3(pos.x, pos.y, pos.z);
- r_w[i] = pos.w;
+ noise::voronoi_f1(p,
+ 0.0f,
+ rand,
+ metric_,
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position || calc_w ? &pos : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position || calc_w) {
+ pos = float4::safe_divide(pos, scale[i]);
+ if (calc_position) {
+ r_position[i] = float3(pos.x, pos.y, pos.z);
+ }
+ if (calc_w) {
+ r_w[i] = pos.w;
+ }
+ }
}
break;
}
@@ -821,16 +1023,34 @@ class VoronoiMetricFunction : public fn::MultiFunction {
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
MutableSpan<float> r_w = get_r_w(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
+ const bool calc_w = !r_w.is_empty();
for (int64_t i : mask) {
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
const float4 p = float4(vector[i].x, vector[i].y, vector[i].z, w[i]) * scale[i];
float3 col;
float4 pos;
- noise::voronoi_f2(p, 0.0f, rand, metric_, &r_distance[i], &col, &pos);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- pos = float4::safe_divide(pos, scale[i]);
- r_position[i] = float3(pos.x, pos.y, pos.z);
- r_w[i] = pos.w;
+ noise::voronoi_f2(p,
+ 0.0f,
+ rand,
+ metric_,
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position || calc_w ? &pos : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position || calc_w) {
+ pos = float4::safe_divide(pos, scale[i]);
+ if (calc_position) {
+ r_position[i] = float3(pos.x, pos.y, pos.z);
+ }
+ if (calc_w) {
+ r_w[i] = pos.w;
+ }
+ }
}
break;
}
@@ -844,17 +1064,36 @@ class VoronoiMetricFunction : public fn::MultiFunction {
MutableSpan<ColorGeometry4f> r_color = get_r_color(param++);
MutableSpan<float3> r_position = get_r_position(param++);
MutableSpan<float> r_w = get_r_w(param++);
+ const bool calc_distance = !r_distance.is_empty();
+ const bool calc_color = !r_color.is_empty();
+ const bool calc_position = !r_position.is_empty();
+ const bool calc_w = !r_w.is_empty();
for (int64_t i : mask) {
const float smth = std::min(std::max(smoothness[i] / 2.0f, 0.0f), 0.5f);
const float rand = std::min(std::max(randomness[i], 0.0f), 1.0f);
const float4 p = float4(vector[i].x, vector[i].y, vector[i].z, w[i]) * scale[i];
float3 col;
float4 pos;
- noise::voronoi_smooth_f1(p, smth, 0.0f, rand, metric_, &r_distance[i], &col, &pos);
- r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
- pos = float4::safe_divide(pos, scale[i]);
- r_position[i] = float3(pos.x, pos.y, pos.z);
- r_w[i] = pos.w;
+ noise::voronoi_smooth_f1(p,
+ smth,
+ 0.0f,
+ rand,
+ metric_,
+ calc_distance ? &r_distance[i] : nullptr,
+ calc_color ? &col : nullptr,
+ calc_position || calc_w ? &pos : nullptr);
+ if (calc_color) {
+ r_color[i] = ColorGeometry4f(col[0], col[1], col[2], 1.0f);
+ }
+ if (calc_position || calc_w) {
+ pos = float4::safe_divide(pos, scale[i]);
+ if (calc_position) {
+ r_position[i] = float3(pos.x, pos.y, pos.z);
+ }
+ if (calc_w) {
+ r_w[i] = pos.w;
+ }
+ }
}
break;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
index 25e65e3d3f0..144aa1885bd 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
@@ -26,19 +26,19 @@ namespace blender::nodes {
static void sh_node_tex_wave_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").implicit_field();
- b.add_input<decl::Float>("Scale").min(-1000.0f).max(1000.0f).default_value(5.0f);
- b.add_input<decl::Float>("Distortion").min(-1000.0f).max(1000.0f).default_value(0.0f);
- b.add_input<decl::Float>("Detail").min(0.0f).max(16.0f).default_value(2.0f);
- b.add_input<decl::Float>("Detail Scale").min(-1000.0f).max(1000.0f).default_value(1.0f);
- b.add_input<decl::Float>("Detail Roughness")
+ b.add_input<decl::Vector>(N_("Vector")).implicit_field();
+ b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f);
+ b.add_input<decl::Float>(N_("Distortion")).min(-1000.0f).max(1000.0f).default_value(0.0f);
+ b.add_input<decl::Float>(N_("Detail")).min(0.0f).max(16.0f).default_value(2.0f);
+ b.add_input<decl::Float>(N_("Detail Scale")).min(-1000.0f).max(1000.0f).default_value(1.0f);
+ b.add_input<decl::Float>(N_("Detail Roughness"))
.min(0.0f)
.max(1.0f)
.default_value(0.5f)
.subtype(PROP_FACTOR);
- b.add_input<decl::Float>("Phase Offset").min(-1000.0f).max(1000.0f).default_value(0.0f);
- b.add_output<decl::Color>("Color").no_muted_links();
- b.add_output<decl::Float>("Fac").no_muted_links();
+ b.add_input<decl::Float>(N_("Phase Offset")).min(-1000.0f).max(1000.0f).default_value(0.0f);
+ b.add_output<decl::Color>(N_("Color")).no_muted_links();
+ b.add_output<decl::Float>(N_("Fac")).no_muted_links();
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
index 445b201e419..43ee9400551 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
@@ -26,10 +26,10 @@ namespace blender::nodes {
static void sh_node_tex_white_noise_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").min(-10000.0f).max(10000.0f).implicit_field();
- b.add_input<decl::Float>("W").min(-10000.0f).max(10000.0f);
- b.add_output<decl::Float>("Value");
- b.add_output<decl::Color>("Color");
+ b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f).implicit_field();
+ b.add_input<decl::Float>(N_("W")).min(-10000.0f).max(10000.0f);
+ b.add_output<decl::Float>(N_("Value"));
+ b.add_output<decl::Color>(N_("Color"));
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
index 2544ea1921c..e4f1b2c76f0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
@@ -34,9 +34,9 @@ namespace blender::nodes {
static void sh_node_valtorgb_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Float>("Fac").default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_output<decl::Color>("Color");
- b.add_output<decl::Float>("Alpha");
+ b.add_input<decl::Float>(N_("Fac")).default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
+ b.add_output<decl::Color>(N_("Color"));
+ b.add_output<decl::Float>(N_("Alpha"));
};
} // namespace blender::nodes
@@ -192,8 +192,8 @@ namespace blender::nodes {
static void sh_node_rgbtobw_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>("Color").default_value({0.5f, 0.5f, 0.5f, 1.0f});
- b.add_output<decl::Float>("Val");
+ b.add_input<decl::Color>(N_("Color")).default_value({0.5f, 0.5f, 0.5f, 1.0f});
+ b.add_output<decl::Float>(N_("Val"));
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index 1344ce5c5d9..b0f152d8526 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -27,7 +27,7 @@ namespace blender::nodes {
static void sh_node_value_declare(NodeDeclarationBuilder &b)
{
- b.add_output<decl::Float>("Value");
+ b.add_output<decl::Float>(N_("Value"));
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
index f49ff06cef1..ca5aeea9a7d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
@@ -30,12 +30,12 @@ namespace blender::nodes {
static void sh_node_vector_math_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").min(-10000.0f).max(10000.0f);
- b.add_input<decl::Vector>("Vector", "Vector_001").min(-10000.0f).max(10000.0f);
- b.add_input<decl::Vector>("Vector", "Vector_002").min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>("Scale").default_value(1.0f).min(-10000.0f).max(10000.0f);
- b.add_output<decl::Vector>("Vector");
- b.add_output<decl::Float>("Value");
+ b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Vector>(N_("Vector"), "Vector_001").min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Vector>(N_("Vector"), "Vector_002").min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>(N_("Scale")).default_value(1.0f).min(-10000.0f).max(10000.0f);
+ b.add_output<decl::Vector>(N_("Vector"));
+ b.add_output<decl::Float>(N_("Value"));
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index c9b26fa5199..1ab643bc3fa 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -28,12 +28,12 @@ namespace blender::nodes {
static void sh_node_vector_rotate_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").min(0.0f).max(1.0f).hide_value();
- b.add_input<decl::Vector>("Center");
- b.add_input<decl::Vector>("Axis").min(-1.0f).max(1.0f).default_value({0.0f, 0.0f, 1.0f});
- b.add_input<decl::Float>("Angle").subtype(PROP_ANGLE);
- b.add_input<decl::Vector>("Rotation").subtype(PROP_EULER);
- b.add_output<decl::Vector>("Vector");
+ b.add_input<decl::Vector>(N_("Vector")).min(0.0f).max(1.0f).hide_value();
+ b.add_input<decl::Vector>(N_("Center"));
+ b.add_input<decl::Vector>(N_("Axis")).min(-1.0f).max(1.0f).default_value({0.0f, 0.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Angle")).subtype(PROP_ANGLE);
+ b.add_input<decl::Vector>(N_("Rotation")).subtype(PROP_EULER);
+ b.add_output<decl::Vector>(N_("Vector"));
};
} // namespace blender::nodes