diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_wave.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_wave.c | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c new file mode 100644 index 00000000000..3574975c7b8 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c @@ -0,0 +1,85 @@ +/** + * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../node_shader_util.h" + +/* **************** WAVE ******************** */ + +static bNodeSocketTemplate sh_node_tex_wave_in[]= { + { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + { SOCK_FLOAT, 1, "Scale", 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, + { SOCK_FLOAT, 1, "Distortion", 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, + { SOCK_FLOAT, 1, "Detail", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f}, + { SOCK_FLOAT, 1, "Detail Scale", 1.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, + { -1, 0, "" } +}; + +static bNodeSocketTemplate sh_node_tex_wave_out[]= { + { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + +static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) +{ + NodeTexWave *tex = MEM_callocN(sizeof(NodeTexWave), "NodeTexWave"); + default_tex_mapping(&tex->base.tex_mapping); + default_color_mapping(&tex->base.color_mapping); + tex->wave_type = SHD_WAVE_BANDS; + + node->storage = tex; +} + +static int node_shader_gpu_tex_wave(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) +{ + if(!in[0].link) + in[0].link = GPU_attribute(CD_ORCO, ""); + + node_shader_gpu_tex_mapping(mat, node, in, out); + + return GPU_stack_link(mat, "node_tex_wave", in, out); +} + +/* node type definition */ +void register_node_type_sh_tex_wave(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, 0); + node_type_compatibility(&ntype, NODE_NEW_SHADING); + node_type_socket_templates(&ntype, sh_node_tex_wave_in, sh_node_tex_wave_out); + node_type_size(&ntype, 150, 60, 200); + node_type_init(&ntype, node_shader_init_tex_wave); + node_type_storage(&ntype, "NodeTexWave", node_free_standard_storage, node_copy_standard_storage); + node_type_exec(&ntype, NULL); + node_type_gpu(&ntype, node_shader_gpu_tex_wave); + + nodeRegisterType(lb, &ntype); +} + |